15 Commits
v2.7 ... v2.7.4

Author SHA1 Message Date
GreenComfyTea
9e18f27f14 chore: Bump version to 2.7.4 2025-12-31 10:17:22 +02:00
GreenComfyTea
b013eca872 feat: Added partial spanish localization by LLDan 2025-12-31 10:16:48 +02:00
GreenComfyTea
837c45bb33 Update README.md 2024-09-07 10:44:40 +03:00
Artjoms Lužnovs
30f76efd37 Bump version to v2.7.3 2024-09-07 10:37:44 +03:00
GreenComfyTea
dad031af4b Merge pull request #72 from Krude/main
Create de-de (German) translation
2024-09-07 10:26:32 +03:00
Krude
2f355308ce Update de-de.json
Add 2 more untranslated strings I missed, and slight changes to better reflect Capcom's official word choices.
2024-09-02 19:56:16 +02:00
Krude
c6708876b1 Add untranslated string for Deadly Poison to de-de 2024-08-31 20:41:32 +02:00
Krude
a6160f77fd Create de-de.json
Create German translation for MHR Overlay v2.7.2
2024-08-31 20:27:24 +02:00
GreenComfyTea
e0e7c9d824 Update README.md 2024-06-29 10:47:58 +03:00
GreenComfyTea
3bd627fdfb Update README.md 2024-06-29 10:47:36 +03:00
GreenComfyTea
beeb45db46 Bump version to v2.7.2 2024-06-29 10:39:08 +03:00
GreenComfyTea
a82168fc4e Micro optimizations 2024-06-29 10:38:51 +03:00
GreenComfyTea
d62a72a778 [Monster UI] Fix an issue when run away monsters UI was not disappearing 2024-06-29 10:38:29 +03:00
GreenComfyTea
2390bfe8ac Bump version to v2.7.1 2024-05-23 18:35:07 +03:00
GreenComfyTea
7398bab9ea [Buff UI] Fix buffs not working when Sorting by Timer/Duration is selected 2024-05-12 10:26:43 +03:00
7 changed files with 1519 additions and 86 deletions

View File

@@ -38,10 +38,10 @@
</a>
<br>
<a href="https://www.nexusmods.com/monsterhunterrise/mods/26">
<img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.605%2B-green?logo=package-dependencies" />
<img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.5.7%2B-green?logo=package-dependencies" />
</a>
<a href="https://www.nexusmods.com/monsterhunterrise/mods/134">
<img alt="REFramework Direct2D Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20Direct2D%20v1.0.0%2B-yellow?logo=package-dependencies" />
<img alt="REFramework Direct2D Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20Direct2D%20v1.0.1%2B-green?logo=package-dependencies" />
</a>
<br>
<br>
@@ -163,6 +163,7 @@
**[s9000008](https://github.com/s9000008)**, **[mcc1](https://github.com/mcc1)** - Traditional Chinese translation.
**[etnAtker](https://github.com/etnAtker)**, **[sukiqwq](https://github.com/sukiqwq)** - Simplified Chinese translation.
**[AKILAND0214](https://github.com/AKILAND0214)** - Japanese translation.
**[Krude](https://github.com/Krude)** - German translation.
***
# Support

View File

@@ -271,14 +271,16 @@ log.info("[MHR Overlay] Loaded.");
-- #region
local function update_modules(module_visibility_config, flow_state_name)
if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then
local current_config = config.current_config;
if module_visibility_config.small_monster_UI and current_config.small_monster_UI.enabled then
local success, error = pcall(small_monster_UI.update);
if not success then
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
end
end
local large_monster_UI_config = config.current_config.large_monster_UI;
local large_monster_UI_config = current_config.large_monster_UI;
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
@@ -291,21 +293,21 @@ local function update_modules(module_visibility_config, flow_state_name)
end
end
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
if current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
local success, error = pcall(damage_meter_UI.update);
if not success then
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
if current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
local success, error = pcall(env_creature_UI.update);
if not success then
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
if current_config.buff_UI.enabled and module_visibility_config.buff_UI then
local success, error = pcall(buff_UI.update);
if not success then
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
@@ -314,14 +316,16 @@ local function update_modules(module_visibility_config, flow_state_name)
end
local function draw_modules(module_visibility_config, flow_state_name)
if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then
local current_config = config.current_config;
if module_visibility_config.small_monster_UI and current_config.small_monster_UI.enabled then
local success, error = pcall(small_monster_UI.draw);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
end
end
local large_monster_UI_config = config.current_config.large_monster_UI;
local large_monster_UI_config = current_config.large_monster_UI;
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
@@ -334,35 +338,35 @@ local function draw_modules(module_visibility_config, flow_state_name)
end
end
if config.current_config.time_UI.enabled and module_visibility_config.time_UI then
if current_config.time_UI.enabled and module_visibility_config.time_UI then
local success, error = pcall(time_UI.draw);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Time UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
if current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
local success, error = pcall(damage_meter_UI.draw);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
if current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
local success, error = pcall(env_creature_UI.draw);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
if current_config.buff_UI.enabled and module_visibility_config.buff_UI then
local success, error = pcall(buff_UI.draw);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
if current_config.stats_UI.enabled and module_visibility_config.stats_UI then
local success, error = pcall(stats_UI.draw);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Stats UI: %s", flow_state_name, tostring(error)));
@@ -371,14 +375,18 @@ local function draw_modules(module_visibility_config, flow_state_name)
end
local function update_UI()
if quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
local current_config = config.current_config;
local module_visibility_config = current_config.global_settings.module_visibility;
local flow_states = quest_status.flow_states;
local large_monster_UI_config = config.current_config.large_monster_UI;
local module_visibility_config = config.current_config.global_settings.module_visibility.in_training_area;
if quest_status.flow_state == flow_states.IN_TRAINING_AREA then
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
local large_monster_UI_config = current_config.large_monster_UI;
local module_visibility_in_training_area_config = module_visibility_config.in_training_area;
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_in_training_area_config.large_monster_dynamic_UI;
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_in_training_area_config.large_monster_static_UI;
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_in_training_area_config.large_monster_highlighted_UI;
if dynamic_enabled or static_enabled or highlighted_enabled then
local success, error = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
@@ -387,69 +395,73 @@ local function update_UI()
end
end
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
if current_config.damage_meter_UI.enabled and module_visibility_in_training_area_config.damage_meter_UI then
local success, error = pcall(damage_meter_UI.update);
if not success then
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
end
end
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
if current_config.endemic_life_UI.enabled and module_visibility_in_training_area_config.endemic_life_UI then
local success, error = pcall(env_creature_UI.update);
if not success then
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
end
end
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
if current_config.buff_UI.enabled and module_visibility_in_training_area_config.buff_UI then
local success, error = pcall(buff_UI.update);
if not success then
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Buff UI: %s", tostring(error)));
end
end
elseif quest_status.flow_state == quest_status.flow_states.CUTSCENE then
update_modules(config.current_config.global_settings.module_visibility.cutscene, "Cutscene");
elseif quest_status.flow_state == quest_status.flow_states.LOADING_QUEST then
update_modules(config.current_config.global_settings.module_visibility.loading_quest, "Loading Quest");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_START_ANIMATION then
update_modules(config.current_config.global_settings.module_visibility.quest_start_animation, "Quest Start Animation");
elseif quest_status.flow_state >= quest_status.flow_states.PLAYING_QUEST and quest_status.flow_state <= quest_status.flow_states.WYVERN_RIDING_START_ANIMATION then
update_modules(config.current_config.global_settings.module_visibility.playing_quest, "Playing Quest");
elseif quest_status.flow_state == quest_status.flow_states.KILLCAM then
update_modules(config.current_config.global_settings.module_visibility.killcam, "Killcam");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_TIMER then
update_modules(config.current_config.global_settings.module_visibility.quest_end_timer, "Quest End Timer");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_ANIMATION then
update_modules(config.current_config.global_settings.module_visibility.quest_end_animation, "Quest End Animation");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_SCREEN then
update_modules(config.current_config.global_settings.module_visibility.quest_end_screen, "Quest End Screen");
elseif quest_status.flow_state == quest_status.flow_states.REWARD_SCREEN then
update_modules(config.current_config.global_settings.module_visibility.reward_screen, "Reward Screen");
elseif quest_status.flow_state == quest_status.flow_states.SUMMARY_SCREEN then
update_modules(config.current_config.global_settings.module_visibility.summary_screen, "Summary Screen");
elseif quest_status.flow_state == flow_states.CUTSCENE then
update_modules(module_visibility_config.cutscene, "Cutscene");
elseif quest_status.flow_state == flow_states.LOADING_QUEST then
update_modules(module_visibility_config.loading_quest, "Loading Quest");
elseif quest_status.flow_state == flow_states.QUEST_START_ANIMATION then
update_modules(module_visibility_config.quest_start_animation, "Quest Start Animation");
elseif quest_status.flow_state >= flow_states.PLAYING_QUEST and quest_status.flow_state <= flow_states.WYVERN_RIDING_START_ANIMATION then
update_modules(module_visibility_config.playing_quest, "Playing Quest");
elseif quest_status.flow_state == flow_states.KILLCAM then
update_modules(module_visibility_config.killcam, "Killcam");
elseif quest_status.flow_state == flow_states.QUEST_END_TIMER then
update_modules(module_visibility_config.quest_end_timer, "Quest End Timer");
elseif quest_status.flow_state == flow_states.QUEST_END_ANIMATION then
update_modules(module_visibility_config.quest_end_animation, "Quest End Animation");
elseif quest_status.flow_state == flow_states.QUEST_END_SCREEN then
update_modules(module_visibility_config.quest_end_screen, "Quest End Screen");
elseif quest_status.flow_state == flow_states.REWARD_SCREEN then
update_modules(module_visibility_config.reward_screen, "Reward Screen");
elseif quest_status.flow_state == flow_states.SUMMARY_SCREEN then
update_modules(module_visibility_config.summary_screen, "Summary Screen");
end
end
local function draw_loop()
if quest_status.flow_state == quest_status.flow_states.IN_LOBBY then
local module_visibility_config = config.current_config.global_settings.module_visibility.in_lobby;
local current_config = config.current_config;
local module_visibility_config = current_config.global_settings.module_visibility;
local flow_states = quest_status.flow_states;
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
if quest_status.flow_state == flow_states.IN_LOBBY then
local module_visibility_in_lobby_config = module_visibility_config.in_lobby;
if current_config.stats_UI.enabled and module_visibility_in_lobby_config.stats_UI then
local success, error = pcall(stats_UI.draw);
if not success then
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
end
end
elseif quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
elseif quest_status.flow_state == flow_states.IN_TRAINING_AREA then
local large_monster_UI_config = config.current_config.large_monster_UI;
local module_visibility_config = config.current_config.global_settings.module_visibility.in_training_area;
local large_monster_UI_config = current_config.large_monster_UI;
local module_visibility_in_training_area_config = module_visibility_config.in_training_area;
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_in_training_area_config.large_monster_dynamic_UI;
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_in_training_area_config.large_monster_static_UI;
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_in_training_area_config.large_monster_highlighted_UI;
if dynamic_enabled or static_enabled or highlighted_enabled then
local success, error = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
@@ -458,55 +470,54 @@ local function draw_loop()
end
end
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
if current_config.damage_meter_UI.enabled and module_visibility_in_training_area_config.damage_meter_UI then
local success, error = pcall(damage_meter_UI.draw);
if not success then
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
end
end
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
if current_config.endemic_life_UI.enabled and module_visibility_in_training_area_config.endemic_life_UI then
local success, error = pcall(env_creature_UI.draw);
if not success then
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
end
end
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
if current_config.buff_UI.enabled and module_visibility_in_training_area_config.buff_UI then
local success, error = pcall(buff_UI.draw);
if not success then
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Buff UI: %s", tostring(error)));
end
end
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
if current_config.stats_UI.enabled and module_visibility_in_training_area_config.stats_UI then
local success, error = pcall(stats_UI.draw);
if not success then
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
end
end
elseif quest_status.flow_state == quest_status.flow_states.CUTSCENE then
draw_modules(config.current_config.global_settings.module_visibility.cutscene, "Cutscene");
elseif quest_status.flow_state == quest_status.flow_states.LOADING_QUEST then
draw_modules(config.current_config.global_settings.module_visibility.loading_quest, "Loading Quest");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_START_ANIMATION then
draw_modules(config.current_config.global_settings.module_visibility.quest_start_animation, "Quest Start Animation");
elseif quest_status.flow_state >= quest_status.flow_states.PLAYING_QUEST and quest_status.flow_state <= quest_status.flow_states.WYVERN_RIDING_START_ANIMATION then
draw_modules(config.current_config.global_settings.module_visibility.playing_quest, "Playing Quest");
elseif quest_status.flow_state == quest_status.flow_states.KILLCAM then
draw_modules(config.current_config.global_settings.module_visibility.killcam, "Killcam");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_TIMER then
draw_modules(config.current_config.global_settings.module_visibility.quest_end_timer, "Quest End Timer");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_ANIMATION then
draw_modules(config.current_config.global_settings.module_visibility.quest_end_animation, "Quest End Animation");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_SCREEN then
draw_modules(config.current_config.global_settings.module_visibility.quest_end_screen, "Quest End Screen");
elseif quest_status.flow_state == quest_status.flow_states.REWARD_SCREEN then
draw_modules(config.current_config.global_settings.module_visibility.reward_screen, "Reward Screen");
elseif quest_status.flow_state == quest_status.flow_states.SUMMARY_SCREEN then
draw_modules(config.current_config.global_settings.module_visibility.summary_screen, "Summary Screen");
elseif quest_status.flow_state == flow_states.CUTSCENE then
draw_modules(module_visibility_config.cutscene, "Cutscene");
elseif quest_status.flow_state == flow_states.LOADING_QUEST then
draw_modules(module_visibility_config.loading_quest, "Loading Quest");
elseif quest_status.flow_state == flow_states.QUEST_START_ANIMATION then
draw_modules(module_visibility_config.quest_start_animation, "Quest Start Animation");
elseif quest_status.flow_state >= flow_states.PLAYING_QUEST and quest_status.flow_state <= flow_states.WYVERN_RIDING_START_ANIMATION then
draw_modules(module_visibility_config.playing_quest, "Playing Quest");
elseif quest_status.flow_state == flow_states.KILLCAM then
draw_modules(module_visibility_config.killcam, "Killcam");
elseif quest_status.flow_state == flow_states.QUEST_END_TIMER then
draw_modules(module_visibility_config.quest_end_timer, "Quest End Timer");
elseif quest_status.flow_state == flow_states.QUEST_END_ANIMATION then
draw_modules(module_visibility_config.quest_end_animation, "Quest End Animation");
elseif quest_status.flow_state == flow_states.QUEST_END_SCREEN then
draw_modules(module_visibility_config.quest_end_screen, "Quest End Screen");
elseif quest_status.flow_state == flow_states.REWARD_SCREEN then
draw_modules(module_visibility_config.reward_screen, "Reward Screen");
elseif quest_status.flow_state == flow_states.SUMMARY_SCREEN then
draw_modules(module_visibility_config.summary_screen, "Summary Screen");
end
end

View File

@@ -36,7 +36,7 @@ local os = os;
local ValueType = ValueType;
local package = package;
this.version = "2.7";
this.version = "2.7.4";
this.config_folder = "MHR Overlay\\configs\\";
this.current_config_value_file_name = "MHR Overlay\\config.json";

View File

@@ -44,6 +44,7 @@ local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.Enemy
local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update");
local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
local on_destroy_method = enemy_character_base_type_def:get_method("onDestroy");
local enemy_damage_check_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageCheck");
local damage_check_update_param_update_method = enemy_damage_check_type_def:get_method("updateParam");
@@ -261,6 +262,20 @@ function this.update_rage_timer(anger_param, enemy)
large_monster.update_rage_timer(enemy, monster, anger_param);
end
function this.on_destroy(enemy)
local is_large = is_boss_enemy_method:call(enemy);
if is_large == nil then
error_handler.report("monster_hook.on_destroy", "Failed to Access Data: is_large");
return;
end
if is_large then
large_monster.list[enemy] = nil;
else
small_monster.list[enemy] = nil;
end
end
function this.init_dependencies()
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
@@ -296,6 +311,12 @@ function this.init_module()
end, function(retval)
return retval;
end);
sdk.hook(on_destroy_method, function(args)
pcall(this.on_destroy, sdk.to_managed_object(args[2]));
end, function(retval)
return retval;
end);
end
return this;

View File

@@ -205,7 +205,7 @@ function this.sort_buffs(_displayed_buffs, cached_config)
if infinite_buffs_location == "First" then
if left.is_infinite and right.is_infinite then
return left.timer < right.timer;
return left.name < right.name;
elseif left.is_infinite then
return true;
elseif right.is_infinite then
@@ -217,7 +217,7 @@ function this.sort_buffs(_displayed_buffs, cached_config)
elseif infinite_buffs_location == "Last" then
if left.is_infinite and right.is_infinite then
return left.timer < right.timer;
return left.name < right.name;
elseif left.is_infinite then
return false;
elseif right.is_infinite then
@@ -236,7 +236,7 @@ function this.sort_buffs(_displayed_buffs, cached_config)
if infinite_buffs_location == "First" then
if left.is_infinite and right.is_infinite then
return left.timer > right.timer;
return left.name > right.name;
elseif left.is_infinite then
return false;
elseif right.is_infinite then
@@ -248,7 +248,7 @@ function this.sort_buffs(_displayed_buffs, cached_config)
elseif infinite_buffs_location == "Last" then
if left.is_infinite and right.is_infinite then
return left.timer > right.timer;
return left.name > right.name;
elseif left.is_infinite then
return true;
elseif right.is_infinite then
@@ -269,7 +269,7 @@ function this.sort_buffs(_displayed_buffs, cached_config)
if infinite_buffs_location == "First" then
if left.is_infinite and right.is_infinite then
return left.duration < right.duration;
return left.name < right.name;
elseif left.is_infinite then
return true;
elseif right.is_infinite then
@@ -281,7 +281,7 @@ function this.sort_buffs(_displayed_buffs, cached_config)
elseif infinite_buffs_location == "Last" then
if left.is_infinite and right.is_infinite then
return left.duration < right.duration;
return left.name < right.name;
elseif left.is_infinite then
return false;
elseif right.is_infinite then
@@ -300,7 +300,7 @@ function this.sort_buffs(_displayed_buffs, cached_config)
if infinite_buffs_location == "First" then
if left.is_infinite and right.is_infinite then
return left.duration > right.duration;
return left.name > right.name;
elseif left.is_infinite then
return false;
elseif right.is_infinite then
@@ -312,7 +312,7 @@ function this.sort_buffs(_displayed_buffs, cached_config)
elseif infinite_buffs_location == "Last" then
if left.is_infinite and right.is_infinite then
return left.duration > right.duration;
return left.name > right.name;
elseif left.is_infinite then
return true;
elseif right.is_infinite then

View File

@@ -0,0 +1,700 @@
{
"UI": {
"HP": "HP:",
"buildup": "Buildup:",
"gold": "Gold",
"lv": "",
"mini": "Mini",
"otomo": "Buddy",
"part_anomaly_core": "Anomaliekern",
"part_break": "Bruch",
"part_sever": "Schnitt",
"player": "Spieler",
"rage": "Wut:",
"servant": "Anhänger",
"silver": "Silber",
"stamina": "Ausdauer:",
"total_buildup": "Gesamt-Buildup",
"total_damage": "Gesamt-Schaden"
},
"ailments": {
"blast": "Explosion",
"blastblight": "Explosionspest",
"bleeding": "Blutung",
"bloodblight": "Blutpest",
"deadly_poison": "Tödliches Gift",
"defense_down": "Verteidigung -",
"dragonblight": "Drachenpest",
"dung_bomb": "Dungbombe",
"engulfed": "Verschlungen",
"exhaust": "Erschöpft",
"fall_otomo_trap": "Buddy Fallgrube",
"fall_trap": "Fallgrube",
"falling_asleep": "Am Einschlafen",
"fireblight": "Feuerpest",
"flash": "Blenden",
"frenzy": "Raserei",
"frenzy_infection": "Raserei Erlegen",
"frenzy_overcome": "Raserei Besiegt",
"frostblight": "Frostpest",
"hellfireblight": "Höllenfeuerpest",
"iceblight": "Eispest",
"leeched": "Blutegel",
"major_bubbleblight": "Blasenpest (L)",
"minor_bubbleblight": "Blasenpest (S)",
"muck": "Schlamm",
"paralysis": "Lähmung",
"poison": "Gift",
"quick_sand": "Treibsand",
"resistance_down": "Widerstand -",
"ride": "Wyvern-Reiten",
"roar": "Schrei",
"shock_otomo_trap": "Buddy Schockfalle",
"shock_trap": "Schockfalle",
"sleep": "Schlaf",
"steel_fang": "Stahl-Reißzahn",
"stench": "Gestank",
"stun": "Betäuben",
"thunderblight": "Donnerpest",
"tranq_bomb": "Beruhigungsbombe",
"tremor": "Erschütterung",
"waterblight": "Wasserpest",
"webbed": "Eingenetzt"
},
"customization_menu": {
"UI_font": "UI Schrift",
"UI_font_notice": "Schriftartänderungen erfordern einen Skiptneustart!",
"abnormal_statuses": "Status-Anomalien",
"activation_count": "Aktivierungsanzahl",
"affinity_label": "Affinität-Etikett",
"ailment_buildups": "Anomalie-Buildups",
"ailment_name": "Anomalie-Name",
"ailment_name_label": "Anomalie-Name-Etikett",
"ailment_spacing": "Anomalie-Abstand",
"ailments": "Anomalien",
"all_UI": "Ganze UI",
"anchor": "Anker",
"anomaly_cores": "Anomaliekerne",
"anomaly_filter": "Anomaliekern",
"anomaly_health": "Anomaliekern-Zustand",
"anomaly_health_percentage": "Anomaliekern-Zustand in %",
"apply": "Übernehmen",
"assign_new_key": "Neue Taste zuweisen",
"attack_label": "Angriff-Etikett",
"auto_highlight": "Auto-Erfassen",
"background": "Hintergrund",
"bar": "Leiste",
"blast": "Explosion",
"body_parts": "Körperteile",
"bold": "Fett",
"bombs": "Bomben",
"bottom_left": "Unten Links",
"bottom_right": "Unten Rechts",
"bottom_to_top": "Unten nach Oben",
"break_anomaly_filter": "Bruch + Anomaliekern",
"break_count": "Bruchanzahl",
"break_filter": "Bruch",
"break_health": "Bruch-HP",
"break_health_percentage": "Bruch-HP in %",
"break_max_count": "Max Bruchanzahl",
"break_sever_anomaly_filter": "Bruch + Schnitt + Anomaliekern",
"break_sever_filter": "Bruch + Schnitt",
"buff_UI": "Buff UI",
"buildup": "Buildup",
"buildup_bar": "Buildup-Leiste",
"buildup_bars_are_relative_to": "Buildup-Leisten relativ zu",
"buildup_percentage": "Buildup in %",
"buildup_percentage_label": "Buildup in %-Etikett",
"buildup_value_label": "Buildup-Wert-Etikett",
"capture_line": "Fanggrenze",
"cart_count": "Karrenanzahl",
"cart_count_label": "Karrenanzahl-Etikett",
"center": "Mitte",
"closest": "Nächster",
"color": "Farbe",
"colors": "Farben",
"config": "Voreinstellungen",
"creature_name_label": "Kreaturenname-Etikett",
"crown": "Krone",
"crown_thresholds": "Krone Grenzwerte",
"current_state": "Aktueller Zustand",
"current_time": "Aktuelle Zeit",
"current_value": "Aktueller Wert",
"cutscene": "Zwischensequenz",
"damage": "Schaden",
"damage_bar": "Schadensleiste",
"damage_bars_are_relative_to": "Schadensleiste relativ zu",
"damage_meter_UI": "Schadens-UI",
"damage_percentage_label": "Schaden in %-Etikett",
"damage_value_label": "Schadenswert-Etikett",
"dango_skills": "Dango-Fähigkeiten",
"debug": "Debug",
"default_state": "Voreinstellung",
"defense_label": "Verteidigung-Etikett",
"delete": "Löschen",
"distance": "Entfernung",
"dps": "DPS",
"dps_label": "DPS-Etikett",
"dps_mode": "DPS Modus",
"dragon_resistance_label": "Drachenwiderstand-Etikett",
"duplicate": "Klonen",
"duration": "Dauer",
"dynamic_positioning": "Dynamische Platzierung",
"dynamically_positioned": "Dynamisch Platziert",
"effect_level": "Effekt-Stufe",
"element_2_label": "Element 2-Etikett",
"element_label": "Element-Etikett",
"enable_for": "Aktiviere für",
"enabled": "Aktiviert",
"endemic_life": "Einheimische Wesen",
"endemic_life_UI": "Einheimische Wesen UI",
"endemic_life_buffs": "Einheimische Wesen Buffs",
"everything_seems_to_be_ok": "Alles scheint gut zu sein!",
"family": "Familie",
"farthest": "Weitester",
"fight_time": "Kampfdauer",
"fill_direction": "Füllrichtung",
"filter": "Filter",
"filter_mode": "Filter-Modus",
"fire_resistance_label": "Feuerwiderstand-Etikett",
"first": "Zuerst",
"first_hit": "Erster Treffer",
"flinch_count": "Stolper-Anzahl",
"foreground": "Vordergrund",
"freeze_dps_on_quest_end": "DPS bei Questabschluss einfrieren",
"global_position_modifier": "Allgemeiner Positions-Modifikator",
"global_scale_modifier": "Allgemeiner Größen-Modifikator",
"global_settings": "Allgemeine Einstellungen",
"head_tracking": "Auf Kopf fixieren",
"health": "HP",
"health_anomaly_filter": "HP + Anomaliekern",
"health_break_anomaly_filter": "HP + Bruch + Anomaliekern",
"health_break_filter": "HP + Bruch",
"health_break_sever_anomaly_filter": "HP + Bruch + Schnitt + Anomaliekern",
"health_break_sever_filter": "HP + Bruch + Schnitt",
"health_filter": "HP",
"health_label": "HP-Etikett",
"health_percentage": "HP in %",
"health_sever_anomaly_filter": "HP + Schnitt + Anomaliekern",
"health_sever_filter": "HP + Schnitt",
"height": "Höhe",
"hide_ailments_with_zero_buildup": "Anomalien mit 0 Buildup verbergen",
"hide_all_active_ailments": "Alle Aktiven Anomalien verbergen",
"hide_all_inactive_ailments": "Alle Inaktiven Anomalien verbergen",
"hide_bar_for_infinite_buffs": "Leiste für unbegrenzte Buffs verbergen",
"hide_dead_or_captured": "Tote oder Gefangene verbergen",
"hide_disabled_ailments": "Vom Spiel deaktivierte Anomalien verbergen",
"hide_inactive_ailments_with_no_buildup_support": "Inaktive Anomalien ohne Buildup-Möglichkeit verbergen",
"hide_inactive_creatures": "Inaktive Kreaturen verbergen",
"hide_module_if_total_damage_is_zero": "Modul bei 0 Schaden verbergen",
"hide_myself": "Selbst verbergen",
"hide_other_players": "Andere Spieler verbergen",
"hide_player_if_player_damage_is_zero": "Spieler mit 0 Schaden verbergen",
"hide_servants": "Anhänger verbergen",
"hide_timer_for_infinite_buffs": "Dauer für unbegrenzte Buffs verbergen",
"hide_total_damage": "Gesamtschaden verbergen",
"hide_total_if_total_damage_is_zero": "Bei 0 Gesamtschaden verbergen",
"hide_undamaged_parts": "Unbeschädigte Teile verbergen",
"highest_health": "Höchste HP",
"highest_health_percentage": "Höchste HP in %",
"highlighted": "Erfasst",
"highlighted_bar": "Erfasst-Leiste",
"highlighted_buildup_bar": "Erfasst Buildup-Leiste",
"highlighted_damage_bar": "Erfasst Schadensleiste",
"highlighted_targeted": "Erfasst (anvisiert)",
"history": "Verlauf",
"history_size": "Verlaufsgröße",
"horizontal": "Horizontal",
"hotkeys": "Hotkeys",
"hunter_rank": "Jägerrang",
"hunter_rank_label": "Jägerrang-Etikett",
"ice_resistance_label": "Eiswiderstand-Etikett",
"id": "ID",
"in_lobby": "Im Lager",
"in_training_area": "Im Trainingsbereich",
"include": "Beinhaltet",
"infinite_buffs_location": "Ort für Unbegrenzte Buffs",
"inside": "Innen",
"installations": "Anlagen",
"italic": "Kursiv",
"item_buffs": "Gegenstand-Buffs",
"join_time": "Beirittszeit",
"killcam": "Killcam",
"kunai": "Kunai",
"language": "Sprache",
"large_monster_UI": "Großmonster UI",
"large_monster_dynamic_UI": "Großmonster Dynamische UI",
"large_monster_highlighted_UI": "Großmonster Erfasst UI",
"large_monster_static_UI": "Großmonster Feste UI",
"large_monsters": "Große Monster",
"last": "Zuletzt",
"left_to_right": "Links nach Rechts",
"level": "Stufe",
"level_label": "Stufe-Etikett",
"loading_quest": "Lade Quest",
"loss_health": "Schnitt-HP",
"loss_health_percentage": "Schnitt-HP in %",
"lowest_health": "Niedrigste HP",
"lowest_health_percentage": "Niedrigste HP in %",
"master_rank": "Meisterrang",
"max_distance": "Max Entfernung",
"max_monster_updates_per_tick": "Max Monster-Updates pro Tick",
"max_value": "Max Wert",
"me": "Ich",
"melody_effects": "Melodie-Effekte",
"menu_font": "Menü-Schriftart",
"menu_font_change_disclaimer": "Mehrmals Sprache und Menüschriftart ändern führt zu einem Absturz!",
"misc_buffs": "Diverse Buffs",
"mod_name": "MHR Overlay",
"mode": "Modus",
"modifiers": "Modifikatoren",
"module_visibility_based_on_game_state": "Sichtbarkeit abhängig vom Spielzustand",
"modules": "Modul",
"monster_can_be_captured": "Monster ist fangbar",
"monster_id": "Monster-ID",
"monster_name": "Monster-Name",
"monster_name_label": "Monster-Name-Etikett",
"monsters": "Monster",
"my_damage_bar_location": "Ort für Meine Schadensleiste",
"my_otomos": "Meine Buddies",
"myself": "Selbst",
"name": "Name",
"name_label": "Namens-Label",
"new": "Neu",
"none": "Nichts",
"normal": "Normal",
"offset": "Offset",
"offset_is_relative_to_parts": "Offset ist relativ zu Teile",
"opacity_falloff": "Abfall der Deckkraft",
"orientation": "Orientierung",
"other": "Andere",
"other_player_otomos": "Buddies anderer Spieler",
"other_players": "Andere Spieler",
"otomo_moves": "Buddy Aktionen",
"otomos": "Buddies",
"outline": "Umrandung",
"outside": "Außen",
"part_health": "Teil-HP",
"part_name": "Teil-Name",
"part_name_label": "Teil-Name-Etikett",
"percentage_label": "Prozent-Etikett",
"performance": "Leistung",
"player_name_label": "Spielername-Etikett",
"player_name_size_limit": "Höchstbreite Spielername",
"player_spacing": "Spieler Abstand",
"players": "Spieler",
"playing_quest": "Während Quest",
"poison": "Gift",
"position": "Position",
"press_any_key": "Drücke eine Taste...",
"prioritize_large_monsters": "Große Monster priorisieren",
"quest_end_animation": "Questabschluss-Szene",
"quest_end_screen": "Questabschluss-Schirm",
"quest_end_timer": "Questabschluss-Zähler",
"quest_start_animation": "Questbeginn-Animation",
"quest_time": "Quest-Zeit",
"rage": "Wut",
"rampage_skills": "Randale-Fähigkeiten",
"reframework_outdated": "Die installierte REFramework Version ist veraltet. Bitte aktualisieren. Sonst wird MHR Overlay nicht richtig arbeiten.",
"relative_offset": "Relatives Offset",
"rename": "Umbenennen",
"render_highlighted_monster": "Rendere erfasstes Monster",
"render_inactive_anomaly_cores": "Rendere inaktive Anomaliekerne",
"render_not_highlighted_monsters": "Rendere nicht erfasste Monster",
"renderer": "Renderer",
"reset": "Zurücksetzen",
"reversed_order": "Umgekehrte Reihenfolge",
"reward_screen": "Belohnungsauswahl",
"right_alignment_shift": "Ausrichtungsverschiebung Rechts",
"right_to_left": "Rechts nach Links",
"servant_otomos": "Anhänger-Buddies",
"servants": "Anhänger",
"settings": "Einstellungen",
"sever_anomaly_filter": "Schnitt + Anomaliekern",
"sever_filter": "Schnitt",
"shadow": "Schatten",
"show_my_otomos_separately": "Zeige Meine Buddies getrennt",
"show_other_player_otomos_separately": "Zeige Buddies anderer Spieler getrennt",
"show_servant_otomos_separately": "Zeige Anhänger-Buddies getrennt",
"size": "Größe",
"skills": "Fähigkeiten",
"small_monster_UI": "Kleinmonster UI",
"small_monsters": "Kleine Monster",
"sorting": "Sortierung",
"spacing": "Abstand",
"stamina": "Ausdauer",
"stamina_label": "Ausdauer-Etikett",
"static_orientation": "Feste Orientierung",
"static_position": "Feste Platzierung",
"static_sorting": "Feste Sortierung",
"static_spacing": "Fester Abstand",
"statically_positioned": "Fest Platziert",
"stats_UI": "Status UI",
"status": "Status",
"style": "Stil",
"summary_screen": "Zusammenfassung",
"text_label": "Text-Etikett",
"thickness": "Dicke",
"thunder_resistance_label": "Donnerwiderstand-Etikett",
"time_UI": "Zeit UI",
"time_label": "Zeit-Etikett",
"time_limit": "Zeitlimit (Sekunden)",
"timer": "Dauer",
"timer_delays": "Zeitabstände",
"timer_label": "Dauer-Etikett",
"top_buildup": "Bester Buildup",
"top_damage": "Bester Schaden",
"top_dps": "Bester DPS",
"top_left": "Oben Links",
"top_right": "Oben Rechts",
"top_to_bottom": "Oben nach Unten",
"total": "Gesamt",
"total_buildup": "Gesamt Buildup",
"total_buildup_label": "Gesamt Buildup-Etikett",
"total_buildup_value_label": "Gesamt Buildup-Wert-Etikett",
"total_cart_count_label": "Gesamtanzahl Karren-Etikett",
"total_damage": "Gesamtschaden",
"total_damage_label": "Gesamtschaden-Etikett",
"total_damage_location": "Ort für Gesamtschadensleiste",
"total_damage_offset_is_relative": "Gesamtschaden Offset ist relativ",
"total_damage_value_label": "Gesamtschadenswert-Etikett",
"total_dps": "Gesamte DPS",
"total_dps_label": "Gesamte DPS-Etikett",
"tracked_damage_types": "Verfolgte Schadensarten",
"tracked_monster_types": "Verfolgte Monsterarten",
"type": "Typ",
"update_buffs_delay": "Buffs abfragen (in Sek.)",
"update_is_online_delay": "Onlinecheck abfragen (in Sek.)",
"update_myself_position_delay": "Eigene Position abfragen (in Sek.)",
"update_player_info_delay": "Spielerinfo abfragen (in Sek.)",
"update_players_delay": "Spieler abfragen (in Sek.)",
"update_quest_time_delay": "Questzeit abfragen (in Sek.)",
"update_singletons_delay": "Singletons abfragen (in Sek.)",
"update_window_size_delay": "Fenstergröße abfragen (in Sek.)",
"use_d2d_if_available": "Direct2D nutzen wenn vorhanden",
"value": "Wert",
"value_label": "Wert-Etikett",
"vertical": "Vertikal",
"viewport_offset": "Viewport Offset",
"visible": "Sichtbar",
"water_resistance_label": "Wasserwiderstand-Etikett",
"weapon_skills": "Waffen-Fähigkeiten",
"width": "Breite",
"world_offset": "Welt Offset",
"wyvern_riding": "Wyvern-Reiten",
"x": "X",
"y": "Y",
"z": "Z"
},
"dango_skills": {
"dango_adrenaline": "Dango-Adrenalin",
"dango_booster": "Dango-Verstärker",
"dango_bulker": "Dango-Kraftprotz",
"dango_connector": "Dango-Verbinder",
"dango_defender": "Dango-Verteidiger",
"dango_flyer": "Dango-Jongleur",
"dango_glutton": "Dango-Nimmersatt",
"dango_hunter": "Dango-Jäger",
"dango_insurance": "Dango-Sicherer",
"dango_insurance_defense_up": "Dango-Sicherer Verteidigung +",
"super_recovery_dango": "Super-Erholungs-Dango"
},
"endemic_life": {
"butterflame": "Flämmling",
"clothfly": "Tuchfalter",
"cutterfly": "Schnibelle",
"gold_wirebug": "Goldseilkäfer",
"peepersects": "Späherlinge",
"red_lampsquid": "Rotlichtkalmar",
"ruby_wirebug": "Rubinseilkäfer",
"stinkmink": "Miefnerz",
"yellow_lampsquid": "Gelblichtkalmar"
},
"font_name": "NotoSans-Bold.otf",
"item_buffs": {
"adamant_seed": "Diamantsamen",
"armor_ammo": "Rüstung (Munition)",
"armorskin": "Panzerhaut",
"dash_juice": "Sprintsaft",
"demon_ammo": "Dämon (Munition)",
"demon_powder": "Dämonenpulver",
"demondrug": "Dämonenmittel",
"gourmet_fish": "Gourmet-Fisch",
"hardshell_powder": "Harthülsenpulver",
"immunizer": "Immunisierer",
"mega_armorskin": "Mega-Panzerhaut",
"mega_demondrug": "Mega-Dämonenmittel",
"might_seed": "Machtsamen"
},
"melody_effects": {
"affinity_up": "Affinität +",
"attack_and_affinity_up": "Angriff & Affinität +",
"attack_and_defense_up": "Angriff & Verteidigung +",
"attack_up": "Angriff +",
"blight_negated": "Pest negiert",
"defense_up": "Verteidigung +",
"divine_protection": "Göttlicher Schutz",
"earplugs_l": "Ohrstöpsel II",
"earplugs_s": "Ohrstöpsel I",
"elemental_attack_boost": "Elementangriff-Boost",
"environment_damage_negated": "Umgebungsschaden negiert",
"health_recovery_l": "Gesundheitserholung (L)",
"health_recovery_s": "Gesundheitserholung (S)",
"health_recovery_s_antidote": "Gesundheitserholung (S) + Gegengift",
"health_regeneration": "Gesundheitsregeneration",
"infernal_melody": "Höllenmelodie",
"knockbacks_negated": "Rückschläge negiert",
"self_improvement": "Selbstverbesserung",
"sharpness_extension": "Schärfeverlängerung",
"sharpness_loss_reduced": "Schärfeverlust reduziert",
"sharpness_regeneration": "Schärferegeneration",
"sonic_barrier": "Schallbarriere",
"sonic_wave": "Schallwelle",
"stamina_recovery_up": "Ausdauer-Erholung +",
"stamina_use_reduced": "Ausdauernutzung -",
"stun_negated": "Betäuben negiert",
"tremors_negated": "Erschütterungen negiert",
"wind_pressure_negated": "Winddruck negiert"
},
"misc_buffs": {
"attack_up": "Angriff +",
"defense_up": "Verteidigung +",
"immunity": "Immunität",
"natural_healing_up": "Natürliche Heilung +",
"stamina_use_down": "Ausdauernutzung -"
},
"otomo_moves": {
"go_fight_win": "Jubeltanz",
"power_drum": "Krafttrommel",
"rousing_roar": "Stärkungsbrüllen",
"vase_of_vitality": "Vase der Vitalität"
},
"parts": {
"abdomen": "Abdomen",
"amatsu_unknown": "?",
"antenna": "Fühler",
"arms": "Arme",
"arms_mud": "Arme (Schlamm)",
"back": "Rücken",
"back_windsac": "Rücken (Windsack)",
"body": "Körper",
"body_mud": "Körper (Schlamm)",
"carapace": "Platte",
"chest": "Brust",
"chest_windsac": "Brust (Windsack)",
"claw": "Klaue",
"crest": "Kamm",
"dorsal_fin": "Rückenflosse",
"foreleg": "Vorderbein",
"forelegs": "Vorderbeine",
"head": "Kopf",
"head_mud": "Kopf (Schlamm)",
"hind_leg": "Hinterbein",
"hind_legs": "Hinterbeine",
"large_mudbulb": "Große Schlammknolle",
"left_arm": "Arm L",
"left_arm_ice": "Arm L (Eis)",
"left_claw": "Klaue L",
"left_cutwing": "Schnittflügel L",
"left_foreleg": "Vorderbein L",
"left_hind_leg": "Hinterbein L",
"left_leg": "Bein L",
"left_leg_mud": "Bein L (Schlamm)",
"left_legs": "Beine L",
"left_wing": "Flügel L",
"left_wingclaw": "Flügelklaue L",
"legs": "Beine",
"lower_back": "Unterer Rücken",
"lower_body": "Unterkörper",
"mane": "Mähne",
"mudbulb": "Schlammknolle",
"neck": "Hals",
"rear": "Hintern",
"right_arm": "Arm R",
"right_arm_ice": "Arm R (Eis)",
"right_claw": "Klaue R",
"right_cutwing": "Schnittflügel R",
"right_foreleg": "Vorderbein R",
"right_hind_leg": "Hinterbein R",
"right_leg": "Bein R",
"right_leg_mud": "Bein R (Schlamm)",
"right_legs": "Beine R",
"right_wing": "Flügel R",
"right_wingclaw": "Flügelklaue R",
"rock": "Fels",
"shell": "Panzer",
"spinning": "Spinning",
"tail": "Schwanz",
"tail_mud": "Schwanz (Schlamm)",
"tail_tip": "Schwanzspitze",
"tail_windsac": "Schwanz (Windsack)",
"thundersacs": "Funkensack",
"torso": "Torso",
"torso_mud": "Torso (Schlamm)",
"unknown": "?",
"upper_back": "Oberer Rücken",
"upper_body": "Oberkörper",
"wingclaw": "Flügelklaue",
"wingclaws": "Flügelklauen",
"wings": "Flügel"
},
"rampage_skills": {
"chameleos_soul": "Chameleos-Seele",
"kushala_daora_soul": "Kushala-Daora-Seele"
},
"skills": {
"adrenaline_rush": "Adrenalinschub",
"affinity_sliding": "Affinitätsschlittern",
"agitator": "Aufhetzer",
"berserk": "Berserker",
"bladescale_hone": "KlingenschVerbess",
"blood_awakening": "Bluterwachen",
"bloodlust": "Blutdurst",
"burst": "Salve",
"coalescence": "Verschmelzung",
"counterstrike": "Gegenschlag",
"dereliction": "Verwahrlosung",
"dragon_conversion_elemental_attack_up": "Drachenumwandlung: Elem. Ang +",
"dragon_conversion_elemental_res_up": "Drachenumwandlung: Elem. Wdr +",
"dragonheart": "Drachenherz",
"embolden": "Ermutigen",
"frenzied_bloodlust": "Raserei-Blutdurst",
"furious": "Zorniger",
"grinder_s": "Schleifer (S)",
"heaven_sent": "Wie gerufen",
"hellfire_cloak": "Höllenfeuer-Umhang",
"heroics": "Heldentat",
"inspiration": "Inspiration",
"intrepid_heart": "Furchtloses Herz",
"latent_power": "Latente Kraft",
"maximum_might": "Höchstmacht",
"offensive_guard": "Offensive Abwehr",
"partbreaker": "Teilezerstörer",
"peak_performance": "Höchstleistung",
"powder_mantle_blue": "Pulver-Mantel (Blau)",
"powder_mantle_red": "Pulver-Mantel (Rot)",
"protective_polish": "Schutzpolitur",
"resentment": "Groll",
"resuscitate": "Wiederbelebung",
"spiribirds_call": "Irrlitzruf",
"status_trigger": "Statusauslöser",
"strife": "Kampf",
"wall_runner": "Wandläufer",
"wind_mantle": "Wind-Mantel"
},
"stats": {
"affinity": "Affinität",
"attack": "Angriff",
"defense": "Verteidigung",
"dragon": "Drache",
"dragon_resistance": "Drachenwdrstd",
"fire": "Feuer",
"fire_resistance": "Feuerwdrstd",
"ice": "Eis",
"ice_resistance": "EIswdrstd",
"stamina": "Ausdauer",
"thunder": "Donner",
"thunder_resistance": "Donnerwdrstd",
"water": "Wasser",
"water_resistance": "Wasserwdrstd"
},
"unicode_glyph_ranges": [
32,
255,
256,
591,
1024,
1327,
7680,
7935,
8192,
8303,
65280,
65519,
0
],
"weapon_skills": {
"bow": {
"arc_shot_affinity": "Bogenschuss: Affinität",
"arc_shot_brace": "Bogenschuss: Festhalten",
"bolt_boost": "Bolzen-Booster",
"herculean_draw": "Herkulisches Ziehen"
},
"charge_blade": {
"element_boost": "Elementbonus",
"sword_boost_mode": "Schwertmodus Verstärkt"
},
"dual_blades": {
"archdemon_mode": "Erzdämonenmodus",
"ironshine_silk": "Eisenschimmer-Seide"
},
"great_sword": {
"power_sheathe": "Kraft-Wegstecken"
},
"gunlance": {
"erupting_cannon": "Eruptionskanone",
"ground_splitter": "Bodenteiler"
},
"hammer": {
"impact_burst": "Einschlagsexplosion"
},
"heavy_bowgun": {
"counter_charger": "Konter-Aufladen",
"overheat": "Überhitzt",
"rising_moon": "Aufgehender Mond",
"setting_sun": "Untergehende Sonne",
"wyvernsnipe_reload": "Wyvernauge-Nachladen"
},
"hunting_horn": {
"bead_of_resonance": "Perle der Resonanz",
"silkbind_shockwave": "Seidenbinder-Schockwelle",
"sonic_bloom": "Schallblüte"
},
"insect_glaive": {
"all_extracts_mix": "Alle Extrakte",
"orange_extract": "Orangenes Extrakt",
"red_extract": "Rotes Extrakt",
"white_extract": "Weißes Extrakt"
},
"lance": {
"anchor_rage": "Ankerwut",
"spiral_thrust": "Spiralstoß",
"twin_wine": "Zwillingsranke"
},
"light_bowgun": {
"fanning_maneuver": "Fächermanöver",
"wyvernblast_reload": "Wyvernexplosion-Nachladen"
},
"long_sword": {
"harvest_moon": "Erntemond",
"iai_slash": "Iai-Hieb",
"soaring_kick": "Himmelhoher Tritt",
"spirit_gauge": "Elanbalken",
"spirit_gauge_autofill": "Elanbalken-Autoladung"
},
"switch_axe": {
"amped_state": "Verstärkter Zustand",
"axe_heavy_slam": "Axt: Schwerer Niederschlag",
"switch_charger": "Morph-Lader"
},
"sword_and_shield": {
"destroyer_oil": "Zerstöreröl"
}
},
"weapons": {
"bow": "Bogen",
"charge_blade": "Energieklinge",
"dual_blades": "Doppelklingen",
"great_sword": "Großschwert",
"gunlance": "Gewehrlanze",
"hammer": "Hammer",
"heavy_bowgun": "Schw. Bogengewehr",
"hunting_horn": "Jagdhorn",
"insect_glaive": "Insektenglefe ",
"lance": "Lanze",
"light_bowgun": "Lcht. Bogengewehr",
"long_sword": "Langschwert",
"switch_axe": "Morph-Axt",
"sword_and_shield": "Schwert & Schild"
}
}

View File

@@ -0,0 +1,700 @@
{
"UI": {
"HP": "PS:",
"buildup": "Incremento:",
"gold": "Dorado",
"lv": "",
"mini": "Mini",
"otomo": "Camarada",
"part_anomaly_core": "Núcleo de anomalías",
"part_break": "Ruptura",
"part_sever": "Corte",
"player": "Jugador",
"rage": "Rabia:",
"servant": "Seguidor",
"silver": "Plateado",
"stamina": "Resistencia:",
"total_buildup": "Incremento total",
"total_damage": "Daño total"
},
"ailments": {
"blast": "Explosión",
"blastblight": "Rocío explosivo",
"bleeding": "Sangrado",
"bloodblight": "Plaga sangrienta",
"deadly_poison": "Veneno mortal",
"defense_down": "Defensa baja",
"dragonblight": "Calamidad de dragón",
"dung_bomb": "Bomba de estiércol",
"engulfed": "Engullido",
"exhaust": "Desgaste",
"fall_otomo_trap": "Trampa de caída de camarada",
"fall_trap": "Trampa de caída",
"falling_asleep": "Quedarse dormido",
"fireblight": "Fuego bárbaro",
"flash": "Destello",
"frenzy": "Frenesí",
"frenzy_infection": "Infección frenética",
"frenzy_overcome": "Frenesí superado",
"frostblight": "Helada",
"hellfireblight": "Fuego infernal",
"iceblight": "Helada glacial",
"leeched": "Drenado",
"major_bubbleblight": "Gran plaga de burbujas",
"minor_bubbleblight": "Menor plaga de burbujas",
"muck": "Lodo",
"paralysis": "Parálisis",
"poison": "Veneno",
"quick_sand": "Arenas movedizas",
"resistance_down": "Resistencia baja",
"ride": "Montar Wyvern",
"roar": "Rugido",
"shock_otomo_trap": "Trampa de descarga de camarada",
"shock_trap": "Trampa de descarga",
"sleep": "Sueño",
"steel_fang": "Colmillo de acero",
"stench": "Hedor",
"stun": "Aturdimiento",
"thunderblight": "Trueno relámpago",
"tranq_bomb": "Bomba tranquilizante",
"tremor": "Temblor",
"waterblight": "Podredumbre por agua",
"webbed": "Atrapado en telaraña"
},
"customization_menu": {
"UI_font": "UI Font",
"UI_font_notice": "Any changes to the font require script reload!",
"abnormal_statuses": "Abnormal Statuses",
"activation_count": "Activation Count",
"affinity_label": "Affinity Label",
"ailment_buildups": "Ailment Buildups",
"ailment_name": "Ailment Name",
"ailment_name_label": "Ailment Name Label",
"ailment_spacing": "Ailment Spacing",
"ailments": "Ailments",
"all_UI": "All UI",
"anchor": "Anchor",
"anomaly_cores": "Anomaly Cores",
"anomaly_filter": "Anomaly Core",
"anomaly_health": "Anomaly Core Health",
"anomaly_health_percentage": "Anomaly Core Health Percentage",
"apply": "Apply",
"assign_new_key": "Assign new key",
"attack_label": "Attack Label",
"auto_highlight": "Auto-highlight",
"background": "Background",
"bar": "Bar",
"blast": "Blast",
"body_parts": "Body Parts",
"bold": "Bold",
"bombs": "Bombs",
"bottom_left": "Bottom-Left",
"bottom_right": "Bottom-Right",
"bottom_to_top": "Bottom to Top",
"break_anomaly_filter": "Break + Anomaly Core",
"break_count": "Break Count",
"break_filter": "Break",
"break_health": "Break Health",
"break_health_percentage": "Break Health Percentage",
"break_max_count": "Break Max Count",
"break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
"break_sever_filter": "Break + Sever",
"buff_UI": "Buff UI",
"buildup": "Buildup",
"buildup_bar": "Buildup Bar",
"buildup_bars_are_relative_to": "Buildup Bars are relative to",
"buildup_percentage": "Buildup Percentage",
"buildup_percentage_label": "Buildup Percentage Label",
"buildup_value_label": "Buildup Value Label",
"capture_line": "Capture Line",
"cart_count": "Cart Count",
"cart_count_label": "Cart Count Label",
"center": "Center",
"closest": "Closest",
"color": "Color",
"colors": "Colors",
"config": "Config",
"creature_name_label": "Creature Name Label",
"crown": "Crown",
"crown_thresholds": "Crown Thresholds",
"current_state": "Current State",
"current_time": "Current Time",
"current_value": "Current Value",
"cutscene": "Cutscene",
"damage": "Damage",
"damage_bar": "Damage Bar",
"damage_bars_are_relative_to": "Damage Bars are relative to",
"damage_meter_UI": "Damage Meter UI",
"damage_percentage_label": "Damage Percentage Label",
"damage_value_label": "Damage Value Label",
"dango_skills": "Dango Skills",
"debug": "Debug",
"default_state": "Default State",
"defense_label": "Defense Label",
"delete": "Delete",
"distance": "Distance",
"dps": "DPS",
"dps_label": "DPS Label",
"dps_mode": "DPS Mode",
"dragon_resistance_label": "Dragon Resistance Label",
"duplicate": "Duplicate",
"duration": "Duration",
"dynamic_positioning": "Dynamic Positioning",
"dynamically_positioned": "Dynamically Positioned",
"effect_level": "Effect Level",
"element_2_label": "Element 2 Label",
"element_label": "Element Label",
"enable_for": "Enable for",
"enabled": "Enabled",
"endemic_life": "Endemic Life",
"endemic_life_UI": "Endemic Life UI",
"endemic_life_buffs": "Endemic Life Buffs",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "Family",
"farthest": "Farthest",
"fight_time": "Fight Time",
"fill_direction": "Fill Direction",
"filter": "Filter",
"filter_mode": "Filter Mode",
"fire_resistance_label": "Fire Resistance Label",
"first": "First",
"first_hit": "First Hit",
"flinch_count": "Flinch Count",
"foreground": "Foreground",
"freeze_dps_on_quest_end": "Freeze DPS on Quest End",
"global_position_modifier": "Global Position Modifier",
"global_scale_modifier": "Global Scale Modifier",
"global_settings": "Global Settings",
"head_tracking": "Head Tracking",
"health": "Health",
"health_anomaly_filter": "Health + Anomaly Core",
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
"health_break_filter": "Health + Break",
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
"health_break_sever_filter": "Health + Break + Sever",
"health_filter": "Health",
"health_label": "Health Label",
"health_percentage": "Health Percentage",
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
"health_sever_filter": "Health + Sever",
"height": "Height",
"hide_ailments_with_zero_buildup": "Hide Ailments when Buildup is 0",
"hide_all_active_ailments": "Hide All Active Ailments",
"hide_all_inactive_ailments": "Hide All Inactive Ailments",
"hide_bar_for_infinite_buffs": "Hide Bar for infinite Buffs",
"hide_dead_or_captured": "Hide Dead or Captured",
"hide_disabled_ailments": "Hide Disabled Ailments by Game",
"hide_inactive_ailments_with_no_buildup_support": "Hide Inactive Ailments with no Buildup Support",
"hide_inactive_creatures": "Hide Inactive Creatures",
"hide_module_if_total_damage_is_zero": "Hide Module if Total Damage is 0",
"hide_myself": "Hide Myself",
"hide_other_players": "Hide Other Players",
"hide_player_if_player_damage_is_zero": "Hide Player if Player Damage is 0",
"hide_servants": "Hide Followers",
"hide_timer_for_infinite_buffs": "Hide Timer for infinite Buffs",
"hide_total_damage": "Hide Total Damage",
"hide_total_if_total_damage_is_zero": "Hide Total if Total Damage is 0",
"hide_undamaged_parts": "Hide Undamaged Parts",
"highest_health": "Highest Health",
"highest_health_percentage": "Highest Health Percentage",
"highlighted": "Highlighted",
"highlighted_bar": "Highlighted Bar",
"highlighted_buildup_bar": "Highlighted Buildup Bar",
"highlighted_damage_bar": "Highlighted Damage Bar",
"highlighted_targeted": "Highlighted (targeted)",
"history": "History",
"history_size": "History Size",
"horizontal": "Horizontal",
"hotkeys": "Hotkeys",
"hunter_rank": "Hunter Rank",
"hunter_rank_label": "Hunter Rank Label",
"ice_resistance_label": "Ice Resistance Label",
"id": "ID",
"in_lobby": "In Lobby",
"in_training_area": "In Training Area",
"include": "Include",
"infinite_buffs_location": "Infinite Buffs Location",
"inside": "Inside",
"installations": "Installations",
"italic": "Italic",
"item_buffs": "Item Buffs",
"join_time": "Join Time",
"killcam": "Killcam",
"kunai": "Kunai",
"language": "Language",
"large_monster_UI": "Large Monster UI",
"large_monster_dynamic_UI": "Large Monster Dynamic UI",
"large_monster_highlighted_UI": "Large Monster Highlighted UI",
"large_monster_static_UI": "Large Monster Static UI",
"large_monsters": "Large Monsters",
"last": "Last",
"left_to_right": "Left to Right",
"level": "Level",
"level_label": "Level Label",
"loading_quest": "Loading Quest",
"loss_health": "Sever Health",
"loss_health_percentage": "Sever Health Percentage",
"lowest_health": "Lowest Health",
"lowest_health_percentage": "Lowest Health Percentage",
"master_rank": "Master Rank",
"max_distance": "Max Distance",
"max_monster_updates_per_tick": "Max Monster Updates per Tick",
"max_value": "Max Value",
"me": "Me",
"melody_effects": "Melody Effects",
"menu_font": "Menu Font",
"menu_font_change_disclaimer": "Changing Language and Menu Font Size several times will cause a crash!",
"misc_buffs": "Misc Buffs",
"mod_name": "MHR Overlay",
"mode": "Mode",
"modifiers": "Modifiers",
"module_visibility_based_on_game_state": "Module Visibility based on Game State",
"modules": "Modules",
"monster_can_be_captured": "Monster can be captured",
"monster_id": "Monster ID",
"monster_name": "Monster Name",
"monster_name_label": "Monster Name Label",
"monsters": "Monsters",
"my_damage_bar_location": "My Damage Bar Location",
"my_otomos": "My Buddies",
"myself": "Myself",
"name": "Name",
"name_label": "Name Label",
"new": "New",
"none": "None",
"normal": "Normal",
"offset": "Offset",
"offset_is_relative_to_parts": "Offset is Relative to Parts",
"opacity_falloff": "Opacity Falloff",
"orientation": "Orientation",
"other": "Other",
"other_player_otomos": "Other Player Buddies",
"other_players": "Other Players",
"otomo_moves": "Buddy Moves",
"otomos": "Buddies",
"outline": "Outline",
"outside": "Outside",
"part_health": "Part Health",
"part_name": "Part Name",
"part_name_label": "Part Name Label",
"percentage_label": "Percentage Label",
"performance": "Performance",
"player_name_label": "Player Name Label",
"player_name_size_limit": "Player Name Size Limit",
"player_spacing": "Player Spacing",
"players": "Players",
"playing_quest": "Playing Quest",
"poison": "Poison",
"position": "Position",
"press_any_key": "Press any key...",
"prioritize_large_monsters": "Large Monsters on High Priority",
"quest_end_animation": "Quest End Animation",
"quest_end_screen": "Quest End Screen",
"quest_end_timer": "Quest End Timer",
"quest_start_animation": "Quest Start Animation",
"quest_time": "Quest Time",
"rage": "Rage",
"rampage_skills": "Rampage Skills",
"reframework_outdated": "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.",
"relative_offset": "Relative Offset",
"rename": "Rename",
"render_highlighted_monster": "Render Highlighted Monster",
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
"render_not_highlighted_monsters": "Render Not Highlighted Monsters",
"renderer": "Renderer",
"reset": "Reset",
"reversed_order": "Reversed Order",
"reward_screen": "Reward Screen",
"right_alignment_shift": "Right Alignment Shift",
"right_to_left": "Right to Left",
"servant_otomos": "Servant Buddies",
"servants": "Followers",
"settings": "Settings",
"sever_anomaly_filter": "Sever + Anomaly Core",
"sever_filter": "Sever",
"shadow": "Shadow",
"show_my_otomos_separately": "Show My Buddies separately",
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
"show_servant_otomos_separately": "Show Follower Buddies separately",
"size": "Size",
"skills": "Skills",
"small_monster_UI": "Small Monster UI",
"small_monsters": "Small Monsters",
"sorting": "Sorting",
"spacing": "Spacing",
"stamina": "Stamina",
"stamina_label": "Stamina Label",
"static_orientation": "Static Orientation",
"static_position": "Static Position",
"static_sorting": "Static Sorting",
"static_spacing": "Static Spacing",
"statically_positioned": "Statically Positioned",
"stats_UI": "Stats UI",
"status": "Status",
"style": "Style",
"summary_screen": "Summary Screen",
"text_label": "Text Label",
"thickness": "Thickness",
"thunder_resistance_label": "Thunder Resistance Label",
"time_UI": "Time UI",
"time_label": "Time Label",
"time_limit": "Time Limit (seconds)",
"timer": "Timer",
"timer_delays": "Timer Delays",
"timer_label": "Timer Label",
"top_buildup": "Top Buildup",
"top_damage": "Top Damage",
"top_dps": "Top DPS",
"top_left": "Top-Left",
"top_right": "Top-Right",
"top_to_bottom": "Top to Bottom",
"total": "Total",
"total_buildup": "Total Buildup",
"total_buildup_label": "Total Buildup Label",
"total_buildup_value_label": "Total Buildup Value Label",
"total_cart_count_label": "Total Cart Count Label",
"total_damage": "Total Damage",
"total_damage_label": "Total Damage Label",
"total_damage_location": "Total Damage Bar Location",
"total_damage_offset_is_relative": "Total Damage Offset is Relative",
"total_damage_value_label": "Total Damage Value Label",
"total_dps": "Total DPS",
"total_dps_label": "Total DPS Label",
"tracked_damage_types": "Tracked Damage Types",
"tracked_monster_types": "Tracked Monster Types",
"type": "Type",
"update_buffs_delay": "Update Buffs (seconds)",
"update_is_online_delay": "Update Is Online (seconds)",
"update_myself_position_delay": "Update Myself Position (seconds)",
"update_player_info_delay": "Update Player Info (seconds)",
"update_players_delay": "Update Players (seconds)",
"update_quest_time_delay": "Update Quest Time (seconds)",
"update_singletons_delay": "Update Singletons (seconds)",
"update_window_size_delay": "Update Window Size (seconds)",
"use_d2d_if_available": "Use Direct2D if available",
"value": "Value",
"value_label": "Value Label",
"vertical": "Vertical",
"viewport_offset": "Viewport Offset",
"visible": "Visible",
"water_resistance_label": "Water Resistance Label",
"weapon_skills": "Weapon Skills",
"width": "Width",
"world_offset": "World Offset",
"wyvern_riding": "Wyvern Riding",
"x": "X",
"y": "Y",
"z": "Z"
},
"dango_skills": {
"dango_adrenaline": "Dango adrenalina",
"dango_booster": "Dango potenciador",
"dango_bulker": "Dango reforzador",
"dango_connector": "Dango conector",
"dango_defender": "Dango defensor",
"dango_flyer": "Dango volador",
"dango_glutton": "Dango glotón",
"dango_hunter": "Dango cazador",
"dango_insurance": "Dango seguro",
"dango_insurance_defense_up": "Dango aumento de defensa",
"super_recovery_dango": "Dango de súper recuperación"
},
"endemic_life": {
"butterflame": "Butterflame",
"clothfly": "Clothfly",
"cutterfly": "Cutterfly",
"gold_wirebug": "Cordóptero dorado",
"peepersects": "Peepersects",
"red_lampsquid": "Lamprea roja",
"ruby_wirebug": "Cordóptero rubí",
"stinkmink": "Mink apestoso",
"yellow_lampsquid": "Lamprea amarilla"
},
"font_name": "NotoSans-Bold.otf",
"item_buffs": {
"adamant_seed": "Semilla adamantina",
"armor_ammo": "Munición de armadura",
"armorskin": "Piel de armadura",
"dash_juice": "Jugo de energía",
"demon_ammo": "Munición demoníaca",
"demon_powder": "Polvo demoníaco",
"demondrug": "Droga demoníaca",
"gourmet_fish": "Pez gourmet",
"hardshell_powder": "Carcasa rígida en polvo",
"immunizer": "Inmunizador",
"mega_armorskin": "Mega piel de armadura",
"mega_demondrug": "Mega droga demoníaca",
"might_seed": "Semilla de poder"
},
"melody_effects": {
"affinity_up": "Aumento de afinidad",
"attack_and_affinity_up": "Aumento de ataque y afinidad",
"attack_and_defense_up": "Aumento de ataque y defensa",
"attack_up": "Aumento de ataque",
"blight_negated": "Plaga neutralizada",
"defense_up": "Aumento de defensa",
"divine_protection": "Protección divina",
"earplugs_l": "Orejeras (L)",
"earplugs_s": "Orejeras (S)",
"elemental_attack_boost": "Aumento de ataque elemental",
"environment_damage_negated": "Daño ambiental neutralizado",
"health_recovery_l": "Recuperación de salud (L)",
"health_recovery_s": "Recuperación de salud (S)",
"health_recovery_s_antidote": "Recuperación de salud (S) + Antídoto",
"health_regeneration": "Regeneración de salud",
"infernal_melody": "Melodía infernal",
"knockbacks_negated": "Retroceso anulado",
"self_improvement": "Auto-mejora",
"sharpness_extension": "Extensión de afilado",
"sharpness_loss_reduced": "Reducción de pérdida de afilado",
"sharpness_regeneration": "Regeneración de afilado",
"sonic_barrier": "Barrera sónica",
"sonic_wave": "Onda sónica",
"stamina_recovery_up": "Recuperación de resistencia aumentada",
"stamina_use_reduced": "Reducción de uso de resistencia",
"stun_negated": "Aturdimiento anulado",
"tremors_negated": "Temblores anulados",
"wind_pressure_negated": "Presión del viento anulada"
},
"misc_buffs": {
"attack_up": "Aumento de ataque",
"defense_up": "Aumento de defensa",
"immunity": "Inmunidad",
"natural_healing_up": "Aumento de curación natural",
"stamina_use_down": "Reducción de uso de resistencia"
},
"otomo_moves": {
"go_fight_win": "Ve, lucha, gana",
"power_drum": "Tambor de potencia",
"rousing_roar": "Rugido entusiasta",
"vase_of_vitality": "Jarrón de vitalidad"
},
"parts": {
"abdomen": "Abdomen",
"amatsu_unknown": "?",
"antenna": "Antena",
"arms": "Brazos",
"arms_mud": "Brazos (Lodo)",
"back": "Espalda",
"back_windsac": "Espalda (Saco de viento)",
"body": "Cuerpo",
"body_mud": "Cuerpo (Lodo)",
"carapace": "Caparazón",
"chest": "Pecho",
"chest_windsac": "Pecho (Saco de viento)",
"claw": "Garra",
"crest": "Blasón",
"dorsal_fin": "Aleta dorsal",
"foreleg": "Pata delantera",
"forelegs": "Patas delanteras",
"head": "Cabeza",
"head_mud": "Cabeza (Lodo)",
"hind_leg": "Pata trasera",
"hind_legs": "Patas traseras",
"large_mudbulb": "Bulbo grande de barro",
"left_arm": "Brazo izquierdo",
"left_arm_ice": "Brazo izquierdo (Hielo)",
"left_claw": "Garra izquierda",
"left_cutwing": "Ala cortada izquierda",
"left_foreleg": "Pata delantera izquierda",
"left_hind_leg": "Pata trasera izquierda",
"left_leg": "Pierna izquierda",
"left_leg_mud": "Pierna izquierda (Lodo)",
"left_legs": "Piernas izquierdas",
"left_wing": "Ala izquierda",
"left_wingclaw": "Garra alada izquierda",
"legs": "Piernas",
"lower_back": "Parte baja de la espalda",
"lower_body": "Parte inferior del cuerpo",
"mane": "Melena",
"mudbulb": "Bulbo de barro",
"neck": "Cuello",
"rear": "Parte trasera",
"right_arm": "Brazo derecho",
"right_arm_ice": "Brazo derecho (Hielo)",
"right_claw": "Garra derecha",
"right_cutwing": "Ala cortada derecha",
"right_foreleg": "Pata delantera derecha",
"right_hind_leg": "Pata trasera derecha",
"right_leg": "Pierna derecha",
"right_leg_mud": "Pierna derecha (Lodo)",
"right_legs": "Piernas derechas",
"right_wing": "Ala derecha",
"right_wingclaw": "Garra alada derecha",
"rock": "Roca",
"shell": "Caparazón",
"spinning": "Barrido",
"tail": "Cola",
"tail_mud": "Cola (Lodo)",
"tail_tip": "Punta de la cola",
"tail_windsac": "Cola (Saco de viento)",
"thundersacs": "Saco de truenos",
"torso": "Torso",
"torso_mud": "Torso (Lodo)",
"unknown": "?",
"upper_back": "Parte superior de la espalda",
"upper_body": "Parte superior del cuerpo",
"wingclaw": "Garra alada",
"wingclaws": "Garras aladas",
"wings": "Alas"
},
"rampage_skills": {
"chameleos_soul": "Alma camaleónica",
"kushala_daora_soul": "Alma de Kushala Daora"
},
"skills": {
"adrenaline_rush": "Subidón de adrenalina",
"affinity_sliding": "Afinidad deslizante",
"agitator": "Agitador",
"berserk": "Desenfrenado",
"bladescale_hone": "Afilador de escamas",
"blood_awakening": "Despertar de sangre",
"bloodlust": "Sed de sangre",
"burst": "Ráfaga",
"coalescence": "Confluencia",
"counterstrike": "Contraataque",
"dereliction": "Desamparo",
"dragon_conversion_elemental_attack_up": "Conversión dracónica: Ataque elemental +",
"dragon_conversion_elemental_res_up": "Conversión dracónica: Res. elemental +",
"dragonheart": "Corazón de dragón",
"embolden": "Envalentonar",
"frenzied_bloodlust": "Sed de sangre frenética",
"furious": "Furia",
"grinder_s": "Afilador (S)",
"heaven_sent": "Enviado celestial",
"hellfire_cloak": "Manto de fuego infernal",
"heroics": " Heroísmo",
"inspiration": "Inspiración",
"intrepid_heart": "Corazón intrépido",
"latent_power": "Poder latente",
"maximum_might": "Poder máximo",
"offensive_guard": "Guardia ofensiva",
"partbreaker": "Rompepiezas",
"peak_performance": "Rendimiento máximo",
"powder_mantle_blue": "Manto de pólvora (azul)",
"powder_mantle_red": "Manto de pólvora (rojo)",
"protective_polish": "Pulido protector",
"resentment": "Resentimiento",
"resuscitate": "Reanimar",
"spiribirds_call": "Canto de pájaro espiritual",
"status_trigger": "Disparador de estado",
"strife": "Conflicto",
"wall_runner": "Corredor de muros",
"wind_mantle": "Manto de viento"
},
"stats": {
"affinity": "Afinidad",
"attack": "Ataque",
"defense": "Defensa",
"dragon": "Dragón",
"dragon_resistance": "Resist. de dragón",
"fire": "Fuego",
"fire_resistance": "Resist. de fuego",
"ice": "Hielo",
"ice_resistance": "Resist. de hielo",
"stamina": "Resistencia",
"thunder": "Trueno",
"thunder_resistance": "Resist. de trueno",
"water": "Agua",
"water_resistance": "Resist. de agua"
},
"unicode_glyph_ranges": [
32,
255,
256,
591,
1024,
1327,
7680,
7935,
8192,
8303,
65280,
65519,
0
],
"weapon_skills": {
"bow": {
"arc_shot_affinity": "Tiro con arco: Afinidad",
"arc_shot_brace": "Tiro con arco: Apoyo",
"bolt_boost": "Impulso de perno",
"herculean_draw": "Reparto hercúleo"
},
"charge_blade": {
"element_boost": "Potenciador de elementos",
"sword_boost_mode": "Modo potenciador de espada"
},
"dual_blades": {
"archdemon_mode": "Modo archidemonio",
"ironshine_silk": "Seda iridiscente"
},
"great_sword": {
"power_sheathe": "Funda protectora"
},
"gunlance": {
"erupting_cannon": "Cañón en erupción",
"ground_splitter": "Divisor de suelo"
},
"hammer": {
"impact_burst": "Explosión de impacto"
},
"heavy_bowgun": {
"counter_charger": "Contraataque",
"overheat": "Sobrecalentamiento",
"rising_moon": "Luna creciente",
"setting_sun": "Puesta de sol",
"wyvernsnipe_reload": "Recarga de Wyvernsnipe"
},
"hunting_horn": {
"bead_of_resonance": "Cuenta de resonancia",
"silkbind_shockwave": "Onda de choque Silkbind",
"sonic_bloom": "Florecimiento sónico"
},
"insect_glaive": {
"all_extracts_mix": "Mezcla de todos los extractos",
"orange_extract": "Extracto naranja",
"red_extract": "Extracto rojo",
"white_extract": "Extracto blanco"
},
"lance": {
"anchor_rage": "Rabia del ancla",
"spiral_thrust": "Empuje en espiral",
"twin_wine": "Vino doble"
},
"light_bowgun": {
"fanning_maneuver": "Maniobra de Fanning",
"wyvernblast_reload": "Recarga de Wyvernblast"
},
"long_sword": {
"harvest_moon": "Luna de cosecha",
"iai_slash": "Tajo Iai",
"soaring_kick": "Patada voladora",
"spirit_gauge": "Nivel de burbuja",
"spirit_gauge_autofill": "Medidor de espíritu autocompletado"
},
"switch_axe": {
"amped_state": "Estado amplificado",
"axe_heavy_slam": "Hacha: Golpe pesado",
"switch_charger": "Cargador conmutable"
},
"sword_and_shield": {
"destroyer_oil": "Aceite destructor"
}
},
"weapons": {
"bow": "Arco",
"charge_blade": "Hacha cargada",
"dual_blades": "Espadas dobles",
"great_sword": "Gran espada",
"gunlance": "Lanza pistola",
"hammer": "Martillo",
"heavy_bowgun": "Ballesta Pesada",
"hunting_horn": "Cornamusa",
"insect_glaive": "Glaive insecto",
"lance": "Lanza",
"light_bowgun": "Ballesta ligera",
"long_sword": "Espada larga",
"switch_axe": "Hacha espada",
"sword_and_shield": "Espada y escudo"
}
}