mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-09-05 10:30:06 -07:00
Compare commits
5
Commits
v2.7.1
..
e0e7c9d824
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
e0e7c9d824 | ||
|
|
3bd627fdfb | ||
|
|
beeb45db46 | ||
|
|
a82168fc4e | ||
|
|
d62a72a778 |
@@ -38,10 +38,10 @@
|
|||||||
</a>
|
</a>
|
||||||
<br>
|
<br>
|
||||||
<a href="https://www.nexusmods.com/monsterhunterrise/mods/26">
|
<a href="https://www.nexusmods.com/monsterhunterrise/mods/26">
|
||||||
<img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.605%2B-green?logo=package-dependencies" />
|
<img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.5.6%2B-green?logo=package-dependencies" />
|
||||||
</a>
|
</a>
|
||||||
<a href="https://www.nexusmods.com/monsterhunterrise/mods/134">
|
<a href="https://www.nexusmods.com/monsterhunterrise/mods/134">
|
||||||
<img alt="REFramework Direct2D Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20Direct2D%20v1.0.0%2B-yellow?logo=package-dependencies" />
|
<img alt="REFramework Direct2D Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20Direct2D%20v1.0.1%2B-green?logo=package-dependencies" />
|
||||||
</a>
|
</a>
|
||||||
<br>
|
<br>
|
||||||
<br>
|
<br>
|
||||||
|
|||||||
@@ -271,14 +271,16 @@ log.info("[MHR Overlay] Loaded.");
|
|||||||
-- #region
|
-- #region
|
||||||
|
|
||||||
local function update_modules(module_visibility_config, flow_state_name)
|
local function update_modules(module_visibility_config, flow_state_name)
|
||||||
if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then
|
local current_config = config.current_config;
|
||||||
|
|
||||||
|
if module_visibility_config.small_monster_UI and current_config.small_monster_UI.enabled then
|
||||||
local success, error = pcall(small_monster_UI.update);
|
local success, error = pcall(small_monster_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local large_monster_UI_config = config.current_config.large_monster_UI;
|
local large_monster_UI_config = current_config.large_monster_UI;
|
||||||
|
|
||||||
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
||||||
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
||||||
@@ -291,21 +293,21 @@ local function update_modules(module_visibility_config, flow_state_name)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
if current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
||||||
local success, error = pcall(damage_meter_UI.update);
|
local success, error = pcall(damage_meter_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
if current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
||||||
local success, error = pcall(env_creature_UI.update);
|
local success, error = pcall(env_creature_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
if current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
||||||
local success, error = pcall(buff_UI.update);
|
local success, error = pcall(buff_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
|
||||||
@@ -314,14 +316,16 @@ local function update_modules(module_visibility_config, flow_state_name)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function draw_modules(module_visibility_config, flow_state_name)
|
local function draw_modules(module_visibility_config, flow_state_name)
|
||||||
if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then
|
local current_config = config.current_config;
|
||||||
|
|
||||||
|
if module_visibility_config.small_monster_UI and current_config.small_monster_UI.enabled then
|
||||||
local success, error = pcall(small_monster_UI.draw);
|
local success, error = pcall(small_monster_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local large_monster_UI_config = config.current_config.large_monster_UI;
|
local large_monster_UI_config = current_config.large_monster_UI;
|
||||||
|
|
||||||
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
||||||
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
||||||
@@ -334,35 +338,35 @@ local function draw_modules(module_visibility_config, flow_state_name)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.time_UI.enabled and module_visibility_config.time_UI then
|
if current_config.time_UI.enabled and module_visibility_config.time_UI then
|
||||||
local success, error = pcall(time_UI.draw);
|
local success, error = pcall(time_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Time UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Time UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
if current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
||||||
local success, error = pcall(damage_meter_UI.draw);
|
local success, error = pcall(damage_meter_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
if current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
||||||
local success, error = pcall(env_creature_UI.draw);
|
local success, error = pcall(env_creature_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
if current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
||||||
local success, error = pcall(buff_UI.draw);
|
local success, error = pcall(buff_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
|
if current_config.stats_UI.enabled and module_visibility_config.stats_UI then
|
||||||
local success, error = pcall(stats_UI.draw);
|
local success, error = pcall(stats_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Stats UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Stats UI: %s", flow_state_name, tostring(error)));
|
||||||
@@ -371,14 +375,18 @@ local function draw_modules(module_visibility_config, flow_state_name)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function update_UI()
|
local function update_UI()
|
||||||
if quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
|
local current_config = config.current_config;
|
||||||
|
local module_visibility_config = current_config.global_settings.module_visibility;
|
||||||
|
local flow_states = quest_status.flow_states;
|
||||||
|
|
||||||
local large_monster_UI_config = config.current_config.large_monster_UI;
|
if quest_status.flow_state == flow_states.IN_TRAINING_AREA then
|
||||||
local module_visibility_config = config.current_config.global_settings.module_visibility.in_training_area;
|
|
||||||
|
|
||||||
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
local large_monster_UI_config = current_config.large_monster_UI;
|
||||||
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
local module_visibility_in_training_area_config = module_visibility_config.in_training_area;
|
||||||
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
|
|
||||||
|
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_in_training_area_config.large_monster_dynamic_UI;
|
||||||
|
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_in_training_area_config.large_monster_static_UI;
|
||||||
|
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_in_training_area_config.large_monster_highlighted_UI;
|
||||||
|
|
||||||
if dynamic_enabled or static_enabled or highlighted_enabled then
|
if dynamic_enabled or static_enabled or highlighted_enabled then
|
||||||
local success, error = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
|
local success, error = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
|
||||||
@@ -387,69 +395,73 @@ local function update_UI()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
if current_config.damage_meter_UI.enabled and module_visibility_in_training_area_config.damage_meter_UI then
|
||||||
local success, error = pcall(damage_meter_UI.update);
|
local success, error = pcall(damage_meter_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
if current_config.endemic_life_UI.enabled and module_visibility_in_training_area_config.endemic_life_UI then
|
||||||
local success, error = pcall(env_creature_UI.update);
|
local success, error = pcall(env_creature_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
if current_config.buff_UI.enabled and module_visibility_in_training_area_config.buff_UI then
|
||||||
local success, error = pcall(buff_UI.update);
|
local success, error = pcall(buff_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Buff UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Buff UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.CUTSCENE then
|
elseif quest_status.flow_state == flow_states.CUTSCENE then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.cutscene, "Cutscene");
|
update_modules(module_visibility_config.cutscene, "Cutscene");
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.LOADING_QUEST then
|
elseif quest_status.flow_state == flow_states.LOADING_QUEST then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.loading_quest, "Loading Quest");
|
update_modules(module_visibility_config.loading_quest, "Loading Quest");
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_START_ANIMATION then
|
elseif quest_status.flow_state == flow_states.QUEST_START_ANIMATION then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.quest_start_animation, "Quest Start Animation");
|
update_modules(module_visibility_config.quest_start_animation, "Quest Start Animation");
|
||||||
elseif quest_status.flow_state >= quest_status.flow_states.PLAYING_QUEST and quest_status.flow_state <= quest_status.flow_states.WYVERN_RIDING_START_ANIMATION then
|
elseif quest_status.flow_state >= flow_states.PLAYING_QUEST and quest_status.flow_state <= flow_states.WYVERN_RIDING_START_ANIMATION then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.playing_quest, "Playing Quest");
|
update_modules(module_visibility_config.playing_quest, "Playing Quest");
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.KILLCAM then
|
elseif quest_status.flow_state == flow_states.KILLCAM then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.killcam, "Killcam");
|
update_modules(module_visibility_config.killcam, "Killcam");
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_TIMER then
|
elseif quest_status.flow_state == flow_states.QUEST_END_TIMER then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.quest_end_timer, "Quest End Timer");
|
update_modules(module_visibility_config.quest_end_timer, "Quest End Timer");
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_ANIMATION then
|
elseif quest_status.flow_state == flow_states.QUEST_END_ANIMATION then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.quest_end_animation, "Quest End Animation");
|
update_modules(module_visibility_config.quest_end_animation, "Quest End Animation");
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_SCREEN then
|
elseif quest_status.flow_state == flow_states.QUEST_END_SCREEN then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.quest_end_screen, "Quest End Screen");
|
update_modules(module_visibility_config.quest_end_screen, "Quest End Screen");
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.REWARD_SCREEN then
|
elseif quest_status.flow_state == flow_states.REWARD_SCREEN then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.reward_screen, "Reward Screen");
|
update_modules(module_visibility_config.reward_screen, "Reward Screen");
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.SUMMARY_SCREEN then
|
elseif quest_status.flow_state == flow_states.SUMMARY_SCREEN then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.summary_screen, "Summary Screen");
|
update_modules(module_visibility_config.summary_screen, "Summary Screen");
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function draw_loop()
|
local function draw_loop()
|
||||||
if quest_status.flow_state == quest_status.flow_states.IN_LOBBY then
|
local current_config = config.current_config;
|
||||||
local module_visibility_config = config.current_config.global_settings.module_visibility.in_lobby;
|
local module_visibility_config = current_config.global_settings.module_visibility;
|
||||||
|
local flow_states = quest_status.flow_states;
|
||||||
|
|
||||||
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
|
if quest_status.flow_state == flow_states.IN_LOBBY then
|
||||||
|
local module_visibility_in_lobby_config = module_visibility_config.in_lobby;
|
||||||
|
|
||||||
|
if current_config.stats_UI.enabled and module_visibility_in_lobby_config.stats_UI then
|
||||||
local success, error = pcall(stats_UI.draw);
|
local success, error = pcall(stats_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
|
elseif quest_status.flow_state == flow_states.IN_TRAINING_AREA then
|
||||||
|
|
||||||
local large_monster_UI_config = config.current_config.large_monster_UI;
|
local large_monster_UI_config = current_config.large_monster_UI;
|
||||||
local module_visibility_config = config.current_config.global_settings.module_visibility.in_training_area;
|
local module_visibility_in_training_area_config = module_visibility_config.in_training_area;
|
||||||
|
|
||||||
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_in_training_area_config.large_monster_dynamic_UI;
|
||||||
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_in_training_area_config.large_monster_static_UI;
|
||||||
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
|
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_in_training_area_config.large_monster_highlighted_UI;
|
||||||
|
|
||||||
if dynamic_enabled or static_enabled or highlighted_enabled then
|
if dynamic_enabled or static_enabled or highlighted_enabled then
|
||||||
local success, error = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
|
local success, error = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
|
||||||
@@ -458,55 +470,54 @@ local function draw_loop()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
if current_config.damage_meter_UI.enabled and module_visibility_in_training_area_config.damage_meter_UI then
|
||||||
local success, error = pcall(damage_meter_UI.draw);
|
local success, error = pcall(damage_meter_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
if current_config.endemic_life_UI.enabled and module_visibility_in_training_area_config.endemic_life_UI then
|
||||||
local success, error = pcall(env_creature_UI.draw);
|
local success, error = pcall(env_creature_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
if current_config.buff_UI.enabled and module_visibility_in_training_area_config.buff_UI then
|
||||||
local success, error = pcall(buff_UI.draw);
|
local success, error = pcall(buff_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Buff UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Buff UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
|
if current_config.stats_UI.enabled and module_visibility_in_training_area_config.stats_UI then
|
||||||
local success, error = pcall(stats_UI.draw);
|
local success, error = pcall(stats_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
elseif quest_status.flow_state == flow_states.CUTSCENE then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.CUTSCENE then
|
draw_modules(module_visibility_config.cutscene, "Cutscene");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.cutscene, "Cutscene");
|
elseif quest_status.flow_state == flow_states.LOADING_QUEST then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.LOADING_QUEST then
|
draw_modules(module_visibility_config.loading_quest, "Loading Quest");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.loading_quest, "Loading Quest");
|
elseif quest_status.flow_state == flow_states.QUEST_START_ANIMATION then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_START_ANIMATION then
|
draw_modules(module_visibility_config.quest_start_animation, "Quest Start Animation");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.quest_start_animation, "Quest Start Animation");
|
elseif quest_status.flow_state >= flow_states.PLAYING_QUEST and quest_status.flow_state <= flow_states.WYVERN_RIDING_START_ANIMATION then
|
||||||
elseif quest_status.flow_state >= quest_status.flow_states.PLAYING_QUEST and quest_status.flow_state <= quest_status.flow_states.WYVERN_RIDING_START_ANIMATION then
|
draw_modules(module_visibility_config.playing_quest, "Playing Quest");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.playing_quest, "Playing Quest");
|
elseif quest_status.flow_state == flow_states.KILLCAM then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.KILLCAM then
|
draw_modules(module_visibility_config.killcam, "Killcam");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.killcam, "Killcam");
|
elseif quest_status.flow_state == flow_states.QUEST_END_TIMER then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_TIMER then
|
draw_modules(module_visibility_config.quest_end_timer, "Quest End Timer");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.quest_end_timer, "Quest End Timer");
|
elseif quest_status.flow_state == flow_states.QUEST_END_ANIMATION then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_ANIMATION then
|
draw_modules(module_visibility_config.quest_end_animation, "Quest End Animation");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.quest_end_animation, "Quest End Animation");
|
elseif quest_status.flow_state == flow_states.QUEST_END_SCREEN then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_SCREEN then
|
draw_modules(module_visibility_config.quest_end_screen, "Quest End Screen");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.quest_end_screen, "Quest End Screen");
|
elseif quest_status.flow_state == flow_states.REWARD_SCREEN then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.REWARD_SCREEN then
|
draw_modules(module_visibility_config.reward_screen, "Reward Screen");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.reward_screen, "Reward Screen");
|
elseif quest_status.flow_state == flow_states.SUMMARY_SCREEN then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.SUMMARY_SCREEN then
|
draw_modules(module_visibility_config.summary_screen, "Summary Screen");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.summary_screen, "Summary Screen");
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ local os = os;
|
|||||||
local ValueType = ValueType;
|
local ValueType = ValueType;
|
||||||
local package = package;
|
local package = package;
|
||||||
|
|
||||||
this.version = "2.7.1";
|
this.version = "2.7.2";
|
||||||
|
|
||||||
this.config_folder = "MHR Overlay\\configs\\";
|
this.config_folder = "MHR Overlay\\configs\\";
|
||||||
this.current_config_value_file_name = "MHR Overlay\\config.json";
|
this.current_config_value_file_name = "MHR Overlay\\config.json";
|
||||||
|
|||||||
@@ -44,6 +44,7 @@ local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.Enemy
|
|||||||
local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update");
|
local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update");
|
||||||
|
|
||||||
local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
|
local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
|
||||||
|
local on_destroy_method = enemy_character_base_type_def:get_method("onDestroy");
|
||||||
|
|
||||||
local enemy_damage_check_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageCheck");
|
local enemy_damage_check_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageCheck");
|
||||||
local damage_check_update_param_update_method = enemy_damage_check_type_def:get_method("updateParam");
|
local damage_check_update_param_update_method = enemy_damage_check_type_def:get_method("updateParam");
|
||||||
@@ -261,6 +262,20 @@ function this.update_rage_timer(anger_param, enemy)
|
|||||||
large_monster.update_rage_timer(enemy, monster, anger_param);
|
large_monster.update_rage_timer(enemy, monster, anger_param);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.on_destroy(enemy)
|
||||||
|
local is_large = is_boss_enemy_method:call(enemy);
|
||||||
|
if is_large == nil then
|
||||||
|
error_handler.report("monster_hook.on_destroy", "Failed to Access Data: is_large");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if is_large then
|
||||||
|
large_monster.list[enemy] = nil;
|
||||||
|
else
|
||||||
|
small_monster.list[enemy] = nil;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.init_dependencies()
|
function this.init_dependencies()
|
||||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||||
@@ -296,6 +311,12 @@ function this.init_module()
|
|||||||
end, function(retval)
|
end, function(retval)
|
||||||
return retval;
|
return retval;
|
||||||
end);
|
end);
|
||||||
|
|
||||||
|
sdk.hook(on_destroy_method, function(args)
|
||||||
|
pcall(this.on_destroy, sdk.to_managed_object(args[2]));
|
||||||
|
end, function(retval)
|
||||||
|
return retval;
|
||||||
|
end);
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
Reference in New Issue
Block a user