mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
268 lines
11 KiB
JSON
268 lines
11 KiB
JSON
{
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"UI": {
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"HP": "生命:",
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"buildup": "累積值:",
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"gold": "金冠",
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"mini": "小型",
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"part_break": "Break",
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"part_sever": "Sever",
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"player": "玩家",
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"rage": "憤怒值:",
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"silver": "銀冠",
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"stamina": "耐力:",
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"total_buildup": "Total Buildup",
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"total_damage": "總傷害"
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},
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"ailments": {
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"blast": "爆破",
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"dung_bomb": "異臭",
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"exhaust": "疲勞",
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"fall_otomo_trap": "隨從地洞陷阱",
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"fall_trap": "地洞陷阱",
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"fireblight": "火屬性異常",
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"flash": "失明",
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"iceblight": "冰屬性異常",
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"paralysis": "麻痺",
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"poison": "毒",
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"quick_sand": "流沙",
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"ride": "操龍",
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"shock_otomo_trap": "隨從麻痺陷阱",
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"shock_trap": "麻痺陷阱",
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"sleep": "睡眠",
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"steel_fang": "獵犬鋼牙",
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"stun": "暈眩",
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"thunderblight": "雷屬性異常",
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"tranq_bomb": "麻醉",
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"waterblight": "水屬性異常"
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},
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"customization_menu": {
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"UI_font": "UI 字體",
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"UI_font_notice": "當更改文字時,請重新載入",
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"activation_count": "觸發次數",
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"ailment_buildups": "異常狀態累積值",
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"ailment_name": "異常狀態",
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"ailment_name_label": "異常狀態名稱",
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"ailment_spacing": "Ailment Spacing",
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"ailments": "異常狀態",
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"all_UI": "全部UI",
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"anchor": "錨點",
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"assign_new_key": "指定新按鍵",
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"background": "圖形化顯示條的背景底色",
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"bar": "圖形化顯示條",
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"blast_damage": "爆破傷害",
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"body_parts": "身體部位",
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"bold": "粗體",
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"bomb_damage": "爆炸傷害",
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"bottom_left": "左下",
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"bottom_right": "右下",
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"break_count": "破壞次數",
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"break_health": "Break Health",
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"break_health_percentage": "Break Health Percentage",
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"break_max_count": "Break Max Count",
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"buildup": "累積值",
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"buildup_bar": "累積值條",
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"buildup_bars_are_relative_to": "Buildup Bars are relative to",
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"buildup_percentage": "累積值百分比",
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"buildup_percentage_label": "累積值百分比文字",
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"buildup_value_label": "累積值文字",
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"capture_line": "可捕捉標記線",
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"color": "調色盤",
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"colors": "調色盤",
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"creature_name_label": "環境生物名稱",
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"crown": "皇冠",
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"crown_thresholds": "皇冠的大小判定範圍",
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"damage": "傷害",
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"damage_bar": "傷害條",
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"damage_bars_are_relative_to": "傷害條基於",
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"damage_meter_UI": "傷害量計算 UI",
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"damage_percentage_label": "傷害量百分比",
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"damage_value_label": "傷害量",
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"distance": "距離",
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"dps": "DPS",
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"dps_label": "DPS文字",
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"dps_mode": "DPS模式",
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"during_quest": "任務中",
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"dynamic_positioning": "浮動的資訊位置",
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"dynamically_positioned": "浮動的魔物資訊",
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"enable_for": "啟用對象",
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"enabled": "啟用",
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"endemic_life_UI": "環境生物 UI",
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"family": "字體",
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"fight_time": "戰鬥時間",
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"filter": "篩選器",
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"first": "第一",
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"first_hit": "第一擊",
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"flinch_count": "膽怯次數",
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"foreground": "圖形化顯示條的底色",
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"global_position_modifier": "全域位置更改",
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"global_scale_modifier": "全域比例更改",
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"global_settings": "全域設定",
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"health": "生命",
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"health_percentage": "生命百分比",
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"height": "高度",
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"hide_ailments_with_zero_buildup": "當累積值為0時,隱藏該異常狀態",
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"hide_all_active_ailments": "隱藏觸發中的異常狀態",
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"hide_all_inactive_ailments": "隱藏尚未被觸發的異常狀態",
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"hide_dead_or_captured": "隱藏死亡或被捕獲的魔物",
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"hide_disabled_ailments": "隱藏並停用所有異常狀態",
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"hide_inactive_ailments_with_no_buildup_support": "隱藏無累積值的非觸發下異常狀態",
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"hide_inactive_creatures": "隱藏不可觸發的環境生物",
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"hide_module_if_total_damage_is_zero": "當總傷害為0時,隱藏玩家輸出資訊",
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"hide_player_if_player_damage_is_zero": "當玩家傷害為0時,隱藏玩家傷害",
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"hide_total_if_total_damage_is_zero": "當總傷害為0時,隱藏總傷害",
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"hide_undamaged_parts": "隱藏沒受到傷害的部位",
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"highlighted": "鎖定的魔物資訊(目標)",
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"highlighted_bar": "重點條",
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"highlighted_buildup_bar": "重點累積條",
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"highlighted_damage_bar": "重點傷害條",
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"horizontal": "水平",
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"hotkeys": "快捷鍵",
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"hunter_rank": "獵人等級",
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"hunter_rank_label": "獵人等級",
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"include": "細部資訊調整",
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"installation_damage": "設備傷害",
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"italic": "斜體",
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"join_time": "加入時間",
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"kunai_damage": "苦無傷害",
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"language": "語言",
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"large_monster_UI": "大型魔物 UI",
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"large_monster_dynamic_UI": "大型魔物浮動 UI",
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"large_monster_highlighted_UI": "大型魔物鎖定 UI",
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"large_monster_static_UI": "大型魔物固定 UI",
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"large_monsters": "大型魔物群",
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"last": "最後",
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"loss_health": "Sever Health",
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"loss_health_percentage": "Sever Health Percentage",
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"max_distance": "最大距離",
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"max_monster_updates_per_tick": "每次更新的最大魔物數量",
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"me": "我",
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"menu_font": "選單字體大小",
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"mod_name": "MHR Overlay",
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"modifiers": "更改項",
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"module_visibility_on_different_screens": "不同場景中使用的模組",
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"modules": "模組",
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"monster_can_be_captured": "可捕獲的魔物",
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"monster_damage": "魔物傷害",
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"monster_name": "魔物名稱",
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"monster_name_label": "魔物名稱",
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"my_damage_bar_location": "我的傷害條",
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"none": "空",
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"normal": "正常",
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"offset": "位置",
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"offset_is_relative_to_parts": "與部位顯示相對偏移",
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"opacity_falloff": "透明度提高",
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"orientation": "對齊方式",
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"other_players": "其他玩家",
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"otomo_damage": "隨從傷害",
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"part_health": "Part Health",
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"part_name": "部位名稱",
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"part_name_label": "部位名稱",
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"percentage_label": "百分比",
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"performance": "效能",
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"player_damage": "玩家傷害量",
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"player_id": "玩家ID",
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"player_name": "玩家名稱",
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"player_name_label": "玩家名稱",
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"player_spacing": "Player Spacing",
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"poison_damage": "毒傷害",
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"position": "位置",
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"press_any_key": "輸入任意鍵...",
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"prioritize_large_monsters": "大型魔物優先",
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"quest_result_screen": "任務結算頁",
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"quest_time": "任務時間",
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"rage": "憤怒度",
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"relative_offset": "相對偏移",
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"render_highlighted_monster": "渲染目標魔物",
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"render_not_highlighted_monsters": "渲染非目標魔物",
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"reversed_order": "反向排序",
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"settings": "設定",
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"shadow": "陰影",
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"size": "大小",
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"small_monster_UI": "小型魔物 UI",
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"small_monsters": "小型魔物群",
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"sorting": "排序方式",
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"spacing": "間距",
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"stamina": "耐力",
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"static_orientation": "固定魔物資訊的對齊方式",
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"static_position": "固定魔物資訊的位置",
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"static_sorting": "固定魔物資訊的排序",
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"static_spacing": "固定魔物資訊的間距",
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"statically_positioned": "固定的魔物資訊",
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"status": "狀態",
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"text_label": "文字",
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"time_UI": "時間 UI",
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"time_label": "時間",
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"time_limit": "時限 (秒)",
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"timer_label": "計時器",
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"top_buildup": "Top Buildup",
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"top_damage": "最高傷害",
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"top_dps": "最高 DPS",
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"top_left": "左上",
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"top_right": "右上",
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"total_buildup": "Total Buildup",
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"total_buildup_label": "Total Buildup Label",
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"total_buildup_value_label": "Total Buildup Value Label",
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"total_damage": "總傷害",
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"total_damage_label": "總傷害文字",
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"total_damage_offset_is_relative": "總傷害顯示位置調整",
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"total_damage_value_label": "總傷害量",
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"total_dps": "全體DPS",
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"total_dps_label": "全體DPS文字",
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"tracked_damage_types": "追蹤的傷害類型",
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"tracked_monster_types": "追蹤的魔物類型",
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"training_area": "訓練場",
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"type": "類型",
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"value_label": "數字",
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"vertical": "垂直",
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"viewport_offset": "視窗的位置",
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"visible": "可見",
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"width": "寬度",
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"word_player": "名稱 \"玩家\"",
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"world_offset": "地圖中的位置",
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"x": "X軸",
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"y": "Y軸",
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"z": "Z軸"
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},
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"font_name": "NotoSansTC-Bold.otf",
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"parts": {
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"abdomen": "腹部",
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"arms": "手臂",
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"back": "背部",
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"back_windsac": "背部 (氣囊)",
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"body": "身體",
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"carapace": "外殼",
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"chest_windsac": "胸部 (氣囊)",
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"claw": "爪子",
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"dorsal_fin": "背鰭",
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"head": "頭部",
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"head_mud": "頭部 (泥)",
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"large_mudbulb": "大型泥球",
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"left_arm": "左臂",
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"left_arm_ice": "左臂 (冰)",
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"left_cutwing": "左刃翼",
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"left_leg": "左腿",
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"left_legs": "左側腿部",
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"left_wing": "左側翅膀",
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"legs": "腿部",
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"lower_back": "下方背部",
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"lower_body": "下半身",
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"mane": "鬃毛",
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"neck": "脖子",
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"rear": "背部",
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"right_arm": "右臂",
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"right_arm_ice": "右臂 (冰)",
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"right_cutwing": "右刃翼",
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"right_leg": "右腿",
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"right_legs": "右腿部",
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"right_wing": "右側翅膀",
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"rock": "岩石",
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"spinning": "絲線",
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"tail": "尾巴",
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"tail_mud": "尾巴 (泥)",
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"tail_windsac": "尾巴 (氣囊)",
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"torso": "身軀",
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"upper_back": "上方背部",
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"upper_body": "上半身",
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"wings": "翅膀"
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}
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} |