mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
631 lines
21 KiB
Lua
631 lines
21 KiB
Lua
local large_monster = {};
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local singletons;
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local customization_menu;
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local config;
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local table_helpers;
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local health_UI_entity;
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local stamina_UI_entity;
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local rage_UI_entity;
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local screen;
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local drawing;
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local body_part;
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local part_names;
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large_monster.list = {};
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function large_monster.new(enemy)
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local monster = {};
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monster.is_large = true;
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monster.id = 0;
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monster.health = 0;
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monster.max_health = 999999;
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monster.health_percentage = 0;
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monster.missing_health = 0;
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monster.capture_health = 0;
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monster.stamina = 0;
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monster.max_stamina = 1000;
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monster.stamina_percentage = 0;
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monster.missing_stamina = 0;
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monster.is_in_rage = false;
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monster.rage_point = 0;
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monster.rage_limit = 3000;
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monster.rage_timer = 0;
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monster.rage_duration = 600;
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monster.rage_count = 0;
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monster.rage_percentage = 0;
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monster.rage_total_seconds_left = 0;
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monster.rage_minutes_left = 0;
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monster.rage_seconds_left = 0;
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monster.rage_timer_percentage = 0;
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monster.game_object = nil
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monster.transform = nil
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monster.position = Vector3f.new(0, 0, 0);
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monster.name = "Large Monster";
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monster.size = 1;
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monster.small_border = 0;
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monster.big_border = 5;
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monster.king_border = 10;
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monster.crown = "";
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monster.parts = {};
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large_monster.init(monster, enemy);
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large_monster.init_static_UI(monster);
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large_monster.init_dynamic_UI(monster);
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if large_monster.list[enemy] == nil then
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large_monster.list[enemy] = monster;
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end
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return monster;
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end
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function large_monster.get_monster(enemy)
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if large_monster.list[enemy] == nil then
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return large_monster.new(enemy);
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end
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return large_monster.list[enemy];
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end
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function large_monster.init(monster, enemy)
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local enemy_type = enemy:get_field("<EnemyType>k__BackingField");
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if enemy_type == nil then
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customization_menu.status = "No enemy type";
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return;
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end
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monster.id = enemy_type;
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local enemy_name = singletons.message_manager:call("getEnemyNameMessage", enemy_type);
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if enemy_name ~= nil then
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monster.name = enemy_name;
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end
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local size_info = singletons.enemy_manager:call("findEnemySizeInfo", enemy_type);
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if size_info ~= nil then
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local small_border = size_info:call("get_SmallBorder");
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local big_border = size_info:call("get_BigBorder");
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local king_border = size_info:call("get_KingBorder");
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local size = enemy:call("get_MonsterListRegisterScale");
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if small_border ~= nil then
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monster.small_border = small_border;
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end
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if big_border ~= nil then
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monster.big_border = big_border;
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end
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if king_border ~= nil then
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monster.king_border = king_border;
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end
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if size ~= nil then
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monster.size = size;
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end
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if monster.size <= monster.small_border then
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monster.crown = "Mini";
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elseif monster.size >= monster.king_border then
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monster.crown = "Gold";
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elseif monster.size >= monster.big_border then
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monster.crown = "Silver";
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end
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end
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end
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function large_monster.init_static_UI(monster)
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monster.static_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.static.monster_name_label);
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monster.health_static_UI = health_UI_entity.new(
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config.current_config.large_monster_UI.static.health.visibility,
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config.current_config.large_monster_UI.static.health.bar,
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config.current_config.large_monster_UI.static.health.text_label,
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config.current_config.large_monster_UI.static.health.value_label,
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config.current_config.large_monster_UI.static.health.percentage_label
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);
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monster.stamina_static_UI = stamina_UI_entity.new(
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config.current_config.large_monster_UI.static.stamina.visibility,
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config.current_config.large_monster_UI.static.stamina.bar,
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config.current_config.large_monster_UI.static.stamina.text_label,
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config.current_config.large_monster_UI.static.stamina.value_label,
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config.current_config.large_monster_UI.static.stamina.percentage_label
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);
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monster.rage_static_UI = rage_UI_entity.new(
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config.current_config.large_monster_UI.static.rage.visibility,
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config.current_config.large_monster_UI.static.rage.bar,
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config.current_config.large_monster_UI.static.rage.text_label,
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config.current_config.large_monster_UI.static.rage.value_label,
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config.current_config.large_monster_UI.static.rage.percentage_label
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);
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for REpart, part in pairs(monster.parts) do
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body_part.init_static_UI(part);
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end
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end
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function large_monster.init_dynamic_UI(monster)
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monster.dynamic_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.dynamic.monster_name_label);
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monster.health_dynamic_UI = health_UI_entity.new(
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config.current_config.large_monster_UI.dynamic.health.visibility,
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config.current_config.large_monster_UI.dynamic.health.bar,
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config.current_config.large_monster_UI.dynamic.health.text_label,
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config.current_config.large_monster_UI.dynamic.health.value_label,
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config.current_config.large_monster_UI.dynamic.health.percentage_label
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);
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monster.stamina_dynamic_UI = stamina_UI_entity.new(
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config.current_config.large_monster_UI.dynamic.stamina.visibility,
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config.current_config.large_monster_UI.dynamic.stamina.bar,
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config.current_config.large_monster_UI.dynamic.stamina.text_label,
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config.current_config.large_monster_UI.dynamic.stamina.value_label,
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config.current_config.large_monster_UI.dynamic.stamina.percentage_label
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);
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monster.rage_dynamic_UI = rage_UI_entity.new(
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config.current_config.large_monster_UI.dynamic.rage.visibility,
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config.current_config.large_monster_UI.dynamic.rage.bar,
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config.current_config.large_monster_UI.dynamic.rage.text_label,
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config.current_config.large_monster_UI.dynamic.rage.value_label,
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config.current_config.large_monster_UI.dynamic.rage.percentage_label
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);
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for REpart, part in pairs(monster.parts) do
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body_part.init_dynamic_UI(part);
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end
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end
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local enemy_character_base_type = sdk.find_type_definition("snow.enemy.EnemyCharacterBase")
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local physical_param_field = enemy_character_base_type:get_field("<PhysicalParam>k__BackingField");
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local status_param_field = enemy_character_base_type:get_field("<StatusParam>k__BackingField")
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local stamina_param_field = enemy_character_base_type:get_field("<StaminaParam>k__BackingField")
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local anger_param_field = enemy_character_base_type:get_field("<AngerParam>k__BackingField")
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local physical_param_type = physical_param_field:get_type()
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local get_vital_method = physical_param_type:get_method("getVital")
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local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital")
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local vital_list_field = physical_param_type:get_field("_VitalList")
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local vital_param_type = get_vital_method:get_return_type()
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local get_current_method = vital_param_type:get_method("get_Current")
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local get_max_method = vital_param_type:get_method("get_Max")
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local stamina_param_type = stamina_param_field:get_type()
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local get_stamina_method = stamina_param_type:get_method("getStamina")
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local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina")
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local anger_param_type = anger_param_field:get_type()
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local is_anger_method = anger_param_type:get_method("isAnger")
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local get_anger_point_method = anger_param_type:get_method("get_AngerPoint")
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local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger")
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local anger_param_get_timer_method = anger_param_type:get_method("get_Timer")
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local get_timer_anger_method = anger_param_type:get_method("get_TimerAnger")
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local get_count_anger_method = anger_param_type:get_method("get_CountAnger")
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local get_game_object_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject")
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local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform")
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local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position")
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function large_monster.update_position(enemy)
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if not config.current_config.large_monster_UI.dynamic.enabled and
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not config.current_config.large_monster_UI.static.enabled then
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return;
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end
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local monster = large_monster.get_monster(enemy);
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if not monster then return end
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-- cache off the game object and transform
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-- as these are pretty much guaranteed to stay constant
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-- as long as the enemy is alive
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if monster.game_object == nil then
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monster.game_object = get_game_object_method:call(enemy)
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if monster.game_object == nil then
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customization_menu.status = "No enemy game object";
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return;
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end
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end
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if monster.transform == nil then
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monster.transform = get_transform_method:call(monster.game_object)
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if monster.transform == nil then
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customization_menu.status = "No enemy transform";
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return;
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end
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end
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local position = get_position_method:call(monster.transform)
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if not position then
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customization_menu.status = "No enemy position";
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return;
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end
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if position ~= nil then
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monster.position = position;
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end
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end
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function large_monster.update(enemy)
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-- maybe more checks are needed here i'm not fully aware of how the code flows here
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if not config.current_config.large_monster_UI.dynamic.enabled and
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not config.current_config.large_monster_UI.static.enabled then
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return;
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end
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if enemy == nil then
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return;
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end
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local monster = large_monster.get_monster(enemy);
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local physical_param = physical_param_field:get_data(enemy)
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if physical_param == nil then
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customization_menu.status = "No physical param";
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return;
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end
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local vital_param = get_vital_method:call(physical_param, 0, 0);
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if vital_param == nil then
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customization_menu.status = "No vital param";
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return;
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end
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local health = get_current_method:call(vital_param)
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local max_health = get_max_method:call(vital_param)
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local capture_health = get_capture_hp_vital_method:call(physical_param)
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local stamina_param = stamina_param_field:get_data(enemy)
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if stamina_param == nil then
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customization_menu.status = "No stamina param";
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return;
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end
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local stamina = get_stamina_method:call(stamina_param)
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local max_stamina = get_max_stamina_method:call(stamina_param)
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local anger_param = anger_param_field:get_data(enemy)
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if anger_param == nil then
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customization_menu.status = "No anger param";
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return;
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end
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local is_in_rage = is_anger_method:call(anger_param)
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local rage_point = get_anger_point_method:call(anger_param)
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local rage_limit = get_limit_anger_method:call(anger_param)
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local rage_timer = anger_param_get_timer_method:call(anger_param)
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local rage_duration = get_timer_anger_method:call(anger_param)
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local rage_count = get_count_anger_method:call(anger_param)
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local vital_list = vital_list_field:get_data(physical_param)
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if vital_list == nil then
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customization_menu.status = "No vital list";
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return;
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end
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local vital_list_count = vital_list:call("get_Count");
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if vital_list_count == nil or vital_list_count < 2 then
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customization_menu.status = "No vital list count";
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return;
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end
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local part_list = vital_list:call("get_Item", 1);
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if part_list == nil then
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customization_menu.status = "No part list";
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return;
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end
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local part_list_count = part_list:call("get_Count");
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if part_list_count == nil then
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customization_menu.status = "No part list count";
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return;
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end
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local last_REpart = part_list:call("get_Item", part_list_count - 1);
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local last_REpart_health = 9999999;
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if last_REpart ~= nil then
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local _last_REpart_health = last_REpart:call("get_Current");
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if last_REpart_health ~= nil then
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last_REpart_health = _last_REpart_health;
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end
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end
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local part_id = 1;
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for i = 0, part_list_count - 1 do
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local REpart = part_list:call("get_Item", i);
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if REpart == nil then
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goto continue;
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end
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local part_health = REpart:call("get_Current");
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if part_health == nil then
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goto continue;
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end
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local part_max_health = REpart:call("get_Max");
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if part_max_health == nil or part_max_health <= 0 then
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goto continue;
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end
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local part = monster.parts[REpart];
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if part == nil then
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local part_name = part_names.get_part_name(monster.id, part_id);
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if part_name ~= "" then
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part = body_part.new(REpart, part_name, part_id);
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monster.parts[REpart] = part;
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end
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end
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body_part.update(part, part_health, part_max_health);
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part_id = part_id + 1;
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::continue::
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end
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large_monster.update_position(enemy);
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if health ~= nil then
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monster.health = health;
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end
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if max_health ~= nil then
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monster.max_health = max_health;
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end
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if capture_health ~= nil then
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monster.capture_health = capture_health;
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end
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if max_health ~= nil and health ~= nil then
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monster.missing_health = max_health - health;
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if max_health ~= 0 then
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monster.health_percentage = health / max_health;
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end
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end
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if stamina ~= nil then
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monster.stamina = stamina;
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end
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if max_stamina ~= nil then
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monster.max_stamina = max_stamina;
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end
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if max_stamina ~= nil and stamina ~= nil then
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monster.missing_stamina = max_stamina - stamina;
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if max_stamina ~= 0 then
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monster.stamina_percentage = stamina / max_stamina;
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end
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end
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if is_in_rage ~= nil then
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monster.is_in_rage = is_in_rage;
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end
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if rage_point ~= nil then
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monster.rage_point = rage_point;
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end
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if rage_limit ~= nil then
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monster.rage_limit = rage_limit;
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end
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if rage_point ~= nil and rage_limit ~= nil then
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if rage_limit ~= 0 then
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monster.rage_percentage = rage_point / rage_limit;
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end
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end
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if rage_timer ~= nil then
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monster.rage_timer = rage_timer;
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end
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if rage_duration ~= nil then
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monster.rage_duration = rage_duration;
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end
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if rage_timer ~= nil and rage_duration ~= nil and monster.is_in_rage then
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monster.rage_total_seconds_left = rage_duration - rage_timer;
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if monster.rage_total_seconds_left < 0 then
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monster.rage_total_seconds_left = 0;
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end
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monster.rage_minutes_left = math.floor(monster.rage_total_seconds_left / 60);
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monster.rage_seconds_left = monster.rage_total_seconds_left - 60 * monster.rage_minutes_left;
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if rage_duration ~= 0 then
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monster.rage_timer_percentage = monster.rage_total_seconds_left / rage_duration;
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end
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end
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if rage_count ~= nil then
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monster.rage_count = rage_count;
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end
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end
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function large_monster.draw_dynamic(monster, position_on_screen, opacity_scale)
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local monster_name_text = "";
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if config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_name then
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monster_name_text = string.format("%s ", monster.name);
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end
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if config.current_config.large_monster_UI.dynamic.monster_name_label.include.crown and monster.crown ~= "" then
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monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
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end
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if config.current_config.large_monster_UI.dynamic.monster_name_label.include.size then
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monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
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end
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if config.current_config.large_monster_UI.dynamic.monster_name_label.include.scrown_thresholds then
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monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
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100 * monster.big_border, 100 * monster.king_border);
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end
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drawing.draw_label(monster.dynamic_name_label, position_on_screen, opacity_scale, monster_name_text);
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|
|
health_UI_entity.draw(monster, monster.health_dynamic_UI, position_on_screen, opacity_scale);
|
|
stamina_UI_entity.draw(monster, monster.stamina_dynamic_UI, position_on_screen, opacity_scale);
|
|
rage_UI_entity.draw(monster, monster.rage_dynamic_UI, position_on_screen, opacity_scale);
|
|
|
|
--sort parts here
|
|
local displayed_parts = {};
|
|
for REpart, part in pairs(monster.parts) do
|
|
if config.current_config.large_monster_UI.dynamic.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.break_count == 0 then
|
|
goto continue;
|
|
end
|
|
|
|
table.insert(displayed_parts, part);
|
|
::continue::
|
|
end
|
|
|
|
if config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Normal" then
|
|
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
|
|
table.sort(displayed_parts, function(left, right)
|
|
return left.id > right.id;
|
|
end);
|
|
else
|
|
table.sort(displayed_parts, function(left, right)
|
|
return left.id < right.id;
|
|
end);
|
|
end
|
|
elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Health" then
|
|
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
|
|
table.sort(displayed_parts, function(left, right)
|
|
return left.health > right.health;
|
|
end);
|
|
else
|
|
table.sort(displayed_parts, function(left, right)
|
|
return left.health < right.health;
|
|
end);
|
|
end
|
|
elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Health Percentage" then
|
|
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
|
|
table.sort(displayed_parts, function(left, right)
|
|
return left.health_percentage > right.health_percentage;
|
|
end);
|
|
else
|
|
table.sort(displayed_parts, function(left, right)
|
|
return left.health_percentage < right.health_percentage;
|
|
end);
|
|
end
|
|
end
|
|
|
|
for j, part in ipairs(displayed_parts) do
|
|
local part_position_on_screen = {
|
|
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.offset.x + config.current_config.large_monster_UI.dynamic.parts.spacing.x * (j - 1),
|
|
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.offset.y + config.current_config.large_monster_UI.dynamic.parts.spacing.y * (j - 1);
|
|
}
|
|
|
|
body_part.draw_dynamic(part, part_position_on_screen, opacity_scale);
|
|
end
|
|
end
|
|
|
|
function large_monster.draw_static(monster, position_on_screen, opacity_scale)
|
|
local monster_name_text = "";
|
|
if config.current_config.large_monster_UI.static.monster_name_label.include.monster_name then
|
|
monster_name_text = string.format("%s ", monster.name);
|
|
end
|
|
|
|
if config.current_config.large_monster_UI.static.monster_name_label.include.crown and monster.crown ~= "" then
|
|
monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
|
|
end
|
|
if config.current_config.large_monster_UI.static.monster_name_label.include.size then
|
|
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
|
|
end
|
|
|
|
if config.current_config.large_monster_UI.static.monster_name_label.include.scrown_thresholds then
|
|
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
|
|
100 * monster.big_border, 100 * monster.king_border);
|
|
end
|
|
|
|
drawing.draw_label(monster.static_name_label, position_on_screen, opacity_scale, monster_name_text);
|
|
|
|
health_UI_entity.draw(monster, monster.health_static_UI, position_on_screen, opacity_scale);
|
|
stamina_UI_entity.draw(monster, monster.stamina_static_UI, position_on_screen, opacity_scale);
|
|
rage_UI_entity.draw(monster, monster.rage_static_UI, position_on_screen, opacity_scale);
|
|
|
|
--sort parts here
|
|
local displayed_parts = {};
|
|
for REpart, part in pairs(monster.parts) do
|
|
if config.current_config.large_monster_UI.static.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.break_count == 0 then
|
|
goto continue;
|
|
end
|
|
|
|
table.insert(displayed_parts, part);
|
|
::continue::
|
|
end
|
|
|
|
if config.current_config.large_monster_UI.static.parts.sorting.type == "Normal" then
|
|
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
|
|
table.sort(displayed_parts, function(left, right)
|
|
return left.id > right.id;
|
|
end);
|
|
else
|
|
table.sort(displayed_parts, function(left, right)
|
|
return left.id < right.id;
|
|
end);
|
|
end
|
|
elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Health" then
|
|
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
|
|
table.sort(displayed_parts, function(left, right)
|
|
return left.health > right.health;
|
|
end);
|
|
else
|
|
table.sort(displayed_parts, function(left, right)
|
|
return left.health < right.health;
|
|
end);
|
|
end
|
|
elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Health Percentage" then
|
|
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
|
|
table.sort(displayed_parts, function(left, right)
|
|
return left.health_percentage > right.health_percentage;
|
|
end);
|
|
else
|
|
table.sort(displayed_parts, function(left, right)
|
|
return left.health_percentage < right.health_percentage;
|
|
end);
|
|
end
|
|
end
|
|
|
|
for j, part in ipairs(displayed_parts) do
|
|
local part_position_on_screen = {
|
|
x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.offset.x + config.current_config.large_monster_UI.static.parts.spacing.x * (j - 1),
|
|
y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.offset.y + config.current_config.large_monster_UI.static.parts.spacing.y * (j - 1);
|
|
}
|
|
|
|
body_part.draw_static(part, part_position_on_screen, opacity_scale);
|
|
end
|
|
end
|
|
|
|
function large_monster.init_list()
|
|
large_monster.list = {};
|
|
end
|
|
|
|
function large_monster.init_module()
|
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
|
config = require("MHR_Overlay.Misc.config");
|
|
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
|
body_part = require("MHR_Overlay.Monsters.body_part");
|
|
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
|
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
|
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
|
|
screen = require("MHR_Overlay.Game_Handler.screen");
|
|
drawing = require("MHR_Overlay.UI.drawing");
|
|
part_names = require("MHR_Overlay.Misc.part_names");
|
|
end
|
|
|
|
return large_monster; |