Files
MHR-Overlay/reframework/autorun/MHR_Overlay/UI/customization_menu.lua
2023-05-26 12:15:19 +03:00

2300 lines
93 KiB
Lua

local this = {};
local utils;
local config;
local screen;
local players;
local large_monster;
local small_monster;
local env_creature;
local language;
local part_names;
local time_UI;
local keyboard;
local non_players;
local quest_status;
local buffs;
local label_customization;
local bar_customization;
local large_monster_UI_customization;
local label_customization;
local bar_customization;
local health_customization;
local stamina_customization;
local rage_customization;
local body_parts_customization;
local ailments_customization;
local ailment_buildups_customization;
local module_visibility_customization;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.font = nil;
this.full_font_range = {0x1, 0xFFFF, 0};
this.is_opened = false;
this.status = "OK";
this.window_position = Vector2f.new(480, 200);
this.window_pivot = Vector2f.new(0, 0);
this.window_size = Vector2f.new(720, 720);
this.window_flags = 0x10120;
this.color_picker_flags = 327680;
this.decimal_input_flags = 33;
this.displayed_orientation_types = {};
this.displayed_anchor_types = {};
this.displayed_outline_styles = {};
this.displayed_monster_UI_sorting_types = {};
this.displayed_large_monster_UI_parts_sorting_types = {};
this.displayed_large_monster_UI_parts_filter_types = {};
this.displayed_ailments_sorting_types = {};
this.displayed_ailment_buildups_sorting_types = {};
this.displayed_highlighted_buildup_bar_types = {};
this.displayed_buildup_bar_relative_types = {};
this.displayed_buff_UI_sorting_types = {};
this.displayed_damage_meter_UI_highlighted_entity_types = {};
this.displayed_damage_meter_UI_damage_bar_relative_types = {};
this.displayed_damage_meter_UI_my_damage_bar_location_types = {};
this.displayed_damage_meter_UI_total_damage_location_types = {};
this.displayed_damage_meter_UI_sorting_types = {};
this.displayed_damage_meter_UI_dps_modes = {};
this.displayed_auto_highlight_modes = {};
this.orientation_types = {};
this.anchor_types = {};
this.outline_styles = {};
this.monster_UI_sorting_types = {};
this.large_monster_UI_parts_sorting_types = {};
this.large_monster_UI_parts_filter_types = {};
this.ailments_sorting_types = {};
this.ailment_buildups_sorting_types = {};
this.highlighted_buildup_bar_types = {};
this.buildup_bar_relative_types = {};
this.buff_UI_sorting_types = {};
this.damage_meter_UI_highlighted_entity_types = {};
this.damage_meter_UI_damage_bar_relative_types = {};
this.damage_meter_UI_my_damage_bar_location_types = {};
this.damage_meter_UI_total_damage_location_types = {};
this.damage_meter_UI_sorting_types = {};
this.damage_meter_UI_dps_modes = {};
this.auto_highlight_modes = {};
this.fonts = {"Arial", "Arial Black", "Bahnschrift", "Calibri", "Cambria", "Cambria Math", "Candara",
"Comic Sans MS", "Consolas", "Constantia", "Corbel", "Courier New", "Ebrima",
"Franklin Gothic Medium", "Gabriola", "Gadugi", "Georgia", "HoloLens MDL2 Assets", "Impact",
"Ink Free", "Javanese Text", "Leelawadee UI", "Lucida Console", "Lucida Sans Unicode",
"Malgun Gothic", "Marlett", "Microsoft Himalaya", "Microsoft JhengHei",
"Microsoft New Tai Lue", "Microsoft PhagsPa", "Microsoft Sans Serif", "Microsoft Tai Le",
"Microsoft YaHei", "Microsoft Yi Baiti", "MingLiU-ExtB", "Mongolian Baiti", "MS Gothic",
"MV Boli", "Myanmar Text", "Nirmala UI", "Palatino Linotype", "Segoe MDL2 Assets",
"Segoe Print", "Segoe Script", "Segoe UI", "Segoe UI Historic", "Segoe UI Emoji",
"Segoe UI Symbol", "SimSun", "Sitka", "Sylfaen", "Symbol", "Tahoma", "Times New Roman",
"Trebuchet MS", "Verdana", "Webdings", "Wingdings", "Yu Gothic"
};
this.all_UI_waiting_for_key = false;
this.small_monster_UI_waiting_for_key = false;
this.large_monster_UI_waiting_for_key = false;
this.large_monster_dynamic_UI_waiting_for_key = false;
this.large_monster_static_UI_waiting_for_key = false;
this.large_monster_highlighted_UI_waiting_for_key = false;
this.time_UI_waiting_for_key = false;
this.damage_meter_UI_waiting_for_key = false;
this.endemic_life_UI_waiting_for_key = false;
this.menu_font_changed = false;
this.config_name_input = "";
function this.reload_font(pop_push)
local cached_language = language.current_language;
local font_range = cached_language.unicode_glyph_ranges;
if cached_language.font_name == "" then
font_range = nil;
elseif cached_language.unicode_glyph_ranges == nil
or utils.table.is_empty(cached_language.unicode_glyph_ranges)
or #cached_language.unicode_glyph_ranges == 1
or not utils.number.is_odd(#cached_language.unicode_glyph_ranges) then
font_range = this.full_font_range;
end
this.font = imgui.load_font(cached_language.font_name, config.current_config.global_settings.menu_font.size, font_range);
if pop_push then
imgui.pop_font();
imgui.push_font(this.font);
end
end
function this.init()
local current = language.current_language.customization_menu;
local default = language.default_language.customization_menu;
this.displayed_orientation_types = { current.horizontal,
current.vertical};
this.orientation_types = { default.horizontal,
default.vertical};
this.displayed_anchor_types = { current.top_left,
current.top_right,
current.bottom_left,
current.bottom_right};
this.anchor_types = { default.top_left,
default.top_right,
default.bottom_left,
default.bottom_right};
this.displayed_outline_styles = { current.inside,
current.center,
current.outside};
this.outline_styles = { default.inside,
default.center,
default.outside};
this.displayed_monster_UI_sorting_types = { current.normal,
current.health,
current.health_percentage,
current.distance};
this.monster_UI_sorting_types = { default.normal,
default.health,
default.health_percentage,
default.distance};
this.displayed_large_monster_UI_parts_sorting_types = { current.normal,
current.health,
current.health_percentage,
current.flinch_count,
current.break_health,
current.break_health_percentage,
current.break_count,
current.loss_health,
current.loss_health_percentage};
this.large_monster_UI_parts_sorting_types = { default.normal,
default.health,
default.health_percentage,
default.flinch_count,
default.break_health,
default.break_health_percentage,
default.break_count,
default.loss_health,
default.loss_health_percentage};
this.displayed_large_monster_UI_parts_filter_types = { current.current_state,
current.default_state};
this.large_monster_UI_parts_filter_types = { default.current_state,
default.default_state};
this.displayed_ailments_sorting_types = { current.normal,
current.buildup,
current.buildup_percentage};
this.ailments_sorting_types = { default.normal,
default.buildup,
default.buildup_percentage};
this.displayed_buff_UI_sorting_types = { current.name,
current.timer,
current.duration};
this.buff_UI_sorting_types = { default.name,
default.timer,
default.duration};
this.displayed_ailment_buildups_sorting_types = { current.normal,
current.buildup,
current.buildup_percentage};
this.ailment_buildups_sorting_types = { default.normal,
default.buildup,
default.buildup_percentage};
this.displayed_highlighted_buildup_bar_types = { current.me,
current.top_buildup,
current.none};
this.highlighted_buildup_bar_types = { default.me,
default.top_buildup,
default.none};
this.displayed_buildup_bar_relative_types = { current.total_buildup,
current.top_buildup};
this.buildup_bar_relative_types = { default.total_buildup,
default.top_buildup};
this.displayed_damage_meter_UI_highlighted_entity_types = { current.top_damage,
current.top_dps,
current.none};
this.damage_meter_UI_highlighted_entity_types = { default.top_damage,
default.top_dps,
default.none};
this.displayed_damage_meter_UI_damage_bar_relative_types = { current.total_damage,
current.top_damage};
this.damage_meter_UI_damage_bar_relative_types = { default.total_damage,
default.top_damage};
this.displayed_damage_meter_UI_my_damage_bar_location_types = { current.normal,
current.first,
current.last};
this.damage_meter_UI_my_damage_bar_location_types = { default.normal,
default.first,
default.last};
this.displayed_damage_meter_UI_total_damage_location_types = { current.first,
current.last};
this.damage_meter_UI_total_damage_location_types = { default.first,
default.last};
this.displayed_damage_meter_UI_sorting_types = { current.normal,
current.damage,
current.dps};
this.damage_meter_UI_sorting_types = { default.normal,
default.damage,
default.dps};
this.displayed_damage_meter_UI_dps_modes = { current.first_hit,
current.quest_time,
current.join_time};
this.damage_meter_UI_dps_modes = { default.first_hit,
default.quest_time,
default.join_time};
this.displayed_auto_highlight_modes = { current.closest,
current.farthest,
current.lowest_health,
current.highest_health,
current.lowest_health_percentage,
current.highest_health_percentage};
this.auto_highlight_modes = { default.closest,
default.farthest,
default.lowest_health,
default.highest_health,
default.lowest_health_percentage,
default.highest_health_percentage};
end
function this.draw()
imgui.set_next_window_pos(this.window_position, 1 << 3, this.window_pivot);
imgui.set_next_window_size(this.window_size, 1 << 3);
imgui.push_font(this.font);
this.is_opened = imgui.begin_window(
language.current_language.customization_menu.mod_name .. " v" .. config.current_config.version, this.is_opened,
this.window_flags);
if not this.is_opened then
imgui.pop_font();
imgui.end_window();
return;
end
local config_changed = false;
local language_changed = false;
local modifiers_changed = false;
local modules_changed = false;
local global_settings_changed = false;
local small_monster_UI_changed = false;
local large_monster_dynamic_UI_changed = false;
local large_monster_static_UI_changed = false;
local large_monster_highlighted_UI_changed = false;
local time_UI_changed = false;
local damage_meter_UI_changed = false;
local endemic_life_UI_changed = false;
local buff_UI_changed = false;
local apply_font_requested = false;
local status_string = tostring(this.status);
imgui.text(language.current_language.customization_menu.status .. ": " .. status_string);
config_changed, apply_font_requested = this.draw_config();
modules_changed = this.draw_modules();
this.draw_hotkeys();
global_settings_changed, modifiers_changed, apply_font_requested, language_changed = this.draw_global_settings(apply_font_requested, config_changed);
small_monster_UI_changed = this.draw_small_monster_UI();
if imgui.tree_node(language.current_language.customization_menu.large_monster_UI) then
large_monster_dynamic_UI_changed = this.draw_large_monster_dynamic_UI()
large_monster_static_UI_changed = this.draw_large_monster_static_UI()
large_monster_highlighted_UI_changed = this.draw_large_monster_highlighted_UI()
imgui.tree_pop();
end
time_UI_changed = this.draw_time_UI();
damage_meter_UI_changed = this.draw_damage_meter_UI();
endemic_life_UI_changed = this.draw_endemic_life_UI()
--buff_UI_changed = customization_menu.draw_buff_UI();
imgui.pop_font();
imgui.end_window();
if small_monster_UI_changed or modifiers_changed or config_changed then
for _, monster in pairs(small_monster.list) do
small_monster.init_UI(monster);
end
end
if large_monster_dynamic_UI_changed or modifiers_changed or config_changed then
for _, monster in pairs(large_monster.list) do
large_monster.init_UI(monster, monster.dynamic_UI, config.current_config.large_monster_UI.dynamic);
end
end
if large_monster_static_UI_changed or modifiers_changed or config_changed then
for _, monster in pairs(large_monster.list) do
large_monster.init_UI(monster, monster.static_UI, config.current_config.large_monster_UI.static);
end
end
if large_monster_highlighted_UI_changed or modifiers_changed or config_changed then
for _, monster in pairs(large_monster.list) do
large_monster.init_UI(monster, monster.highlighted_UI, config.current_config.large_monster_UI.highlighted);
end
end
if time_UI_changed or modifiers_changed or config_changed then
time_UI.init_UI();
end
if damage_meter_UI_changed or modifiers_changed or config_changed then
for _, player in pairs(players.list) do
players.init_UI(player);
end
for _, servant in pairs(non_players.servant_list) do
non_players.init_UI(servant);
end
for _, otomo in pairs(non_players.otomo_list) do
non_players.init_UI(otomo);
end
players.init_UI(players.total);
players.init_highlighted_UI();
end
if endemic_life_UI_changed or modifiers_changed or config_changed then
for _, creature in pairs(env_creature.list) do
env_creature.init_UI(creature);
end
end
--[[if buff_UI_changed or modifiers_changed or config_changed then
for _, buff in pairs(buffs.list) do
buffs.init_UI(buff);
end
end]]
if this.menu_font_changed and (apply_font_requested or config_changed) then
this.menu_font_changed = false;
this.reload_font();
end
if modules_changed or global_settings_changed or small_monster_UI_changed or large_monster_dynamic_UI_changed or
large_monster_static_UI_changed or large_monster_highlighted_UI_changed or time_UI_changed or damage_meter_UI_changed or
endemic_life_UI_changed or buff_UI_changed or modifiers_changed or config_changed then
config.save_current();
end
end
function this.draw_config()
local index = 1;
local changed = false;
local config_changed = false;
local apply_font_requested = false;
if imgui.tree_node(language.current_language.customization_menu.config) then
changed, index = imgui.combo(language.current_language.customization_menu.config,
utils.table.find_index(config.config_names, config.current_config_name), config.config_names);
config_changed = config_changed or changed;
if changed then
config.current_config_name = config.config_names[index];
config.update(index);
language.update(utils.table.find_index(language.language_names, config.current_config.global_settings.language, false));
this.init();
this.menu_font_changed = true;
apply_font_requested = true;
end
changed, this.config_name_input = imgui.input_text(language.current_language.customization_menu.config_name, this.config_name_input);
changed = imgui.button(language.current_language.customization_menu.new);
if changed then
if this.config_name_input ~= "" then
config.new(this.config_name_input);
config_changed = config_changed or changed;
language.update(utils.table.find_index(language.language_names, config.current_config.global_settings.language, false));
this.init();
this.menu_font_changed = true;
apply_font_requested = true;
end
end
imgui.same_line();
changed = imgui.button(language.current_language.customization_menu.duplicate);
if changed then
if this.config_name_input ~= "" then
config.duplicate(this.config_name_input);
config_changed = config_changed or changed;
language.update(utils.table.find_index(language.language_names, config.current_config.global_settings.language, false));
this.init();
this.menu_font_changed = true;
apply_font_requested = true;
end
end
imgui.same_line();
changed = imgui.button(language.current_language.customization_menu.reset);
config_changed = config_changed or changed;
if changed then
config.reset();
language.update(utils.table.find_index(language.language_names, config.current_config.global_settings.language, false));
this.init();
this.menu_font_changed = true;
apply_font_requested = true;
end
imgui.tree_pop();
end
return config_changed, apply_font_requested;
end
function this.draw_modules()
local changed = false;
local config_changed = false;
if imgui.tree_node(language.current_language.customization_menu.modules) then
changed, config.current_config.small_monster_UI.enabled = imgui.checkbox(
language.current_language.customization_menu.small_monster_UI, config.current_config.small_monster_UI.enabled);
config_changed = config_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.enabled =
imgui.checkbox(language.current_language.customization_menu.large_monster_dynamic_UI,
config.current_config.large_monster_UI.dynamic.enabled);
config_changed = config_changed or changed;
changed, config.current_config.large_monster_UI.static.enabled =
imgui.checkbox(language.current_language.customization_menu.large_monster_static_UI,
config.current_config.large_monster_UI.static.enabled);
config_changed = config_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.enabled =
imgui.checkbox(language.current_language.customization_menu.large_monster_highlighted_UI,
config.current_config.large_monster_UI.highlighted.enabled);
config_changed = config_changed or changed;
changed, config.current_config.time_UI.enabled = imgui.checkbox(language.current_language.customization_menu.time_UI,
config.current_config.time_UI.enabled);
config_changed = config_changed or changed;
changed, config.current_config.damage_meter_UI.enabled = imgui.checkbox(
language.current_language.customization_menu.damage_meter_UI, config.current_config.damage_meter_UI.enabled);
config_changed = config_changed or changed;
changed, config.current_config.endemic_life_UI.enabled = imgui.checkbox(
language.current_language.customization_menu.endemic_life_UI, config.current_config.endemic_life_UI.enabled);
config_changed = config_changed or changed;
--[[changed, config.current_config.buff_UI.enabled = imgui.checkbox(
language.current_language.customization_menu.buff_UI, config.current_config.buff_UI.enabled);
config_changed = config_changed or changed;]]
imgui.tree_pop();
end
return config_changed;
end
function this.draw_hotkeys()
if imgui.tree_node(language.current_language.customization_menu.hotkeys) then
if this.all_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.all_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.all_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.all_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.all_UI.alt = false;
this.all_UI_waiting_for_key = false;
end
elseif imgui.button(language.current_language.customization_menu.all_UI) then
local is_any_other_waiting = this.small_monster_UI_waiting_for_key or
this.large_monster_UI_waiting_for_key or
this.large_monster_dynamic_UI_waiting_for_key or
this.large_monster_static_UI_waiting_for_key or
this.large_monster_highlighted_UI_waiting_for_key or
this.time_UI_waiting_for_key or
this.damage_meter_UI_waiting_for_key or
this.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
this.all_UI_waiting_for_key = true;
end
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.all_UI));
if this.small_monster_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.alt = false;
this.small_monster_UI_waiting_for_key = false;
end
elseif imgui.button(language.current_language.customization_menu.small_monster_UI) then
local is_any_other_waiting = this.all_UI_waiting_for_key or
this.large_monster_UI_waiting_for_key or
this.large_monster_dynamic_UI_waiting_for_key or
this.large_monster_static_UI_waiting_for_key or
this.large_monster_highlighted_UI_waiting_for_key or
this.time_UI_waiting_for_key or
this.damage_meter_UI_waiting_for_key or
this.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
this.small_monster_UI_waiting_for_key = true;
end
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI));
if this.large_monster_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.alt = false;
this.large_monster_UI_waiting_for_key = false;
end
elseif imgui.button(language.current_language.customization_menu.large_monster_UI) then
local is_any_other_waiting = this.all_UI_waiting_for_key or
this.small_monster_UI_waiting_for_key or
this.large_monster_dynamic_UI_waiting_for_key or
this.large_monster_static_UI_waiting_for_key or
this.large_monster_highlighted_UI_waiting_for_key or
this.time_UI_waiting_for_key or
this.damage_meter_UI_waiting_for_key or
this.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
this.large_monster_UI_waiting_for_key = true;
end
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI));
if this.large_monster_dynamic_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.alt = false;
this.large_monster_dynamic_UI_waiting_for_key = false;
end
elseif imgui.button(language.current_language.customization_menu.large_monster_dynamic_UI) then
local is_any_other_waiting = this.all_UI_waiting_for_key or
this.small_monster_UI_waiting_for_key or
this.large_monster_UI_waiting_for_key or
this.large_monster_static_UI_waiting_for_key or
this.large_monster_highlighted_UI_waiting_for_key or
this.time_UI_waiting_for_key or
this.damage_meter_UI_waiting_for_key or
this.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
this.large_monster_dynamic_UI_waiting_for_key = true;
end
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers
.large_monster_dynamic_UI));
if this.large_monster_static_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.alt = false;
this.large_monster_static_UI_waiting_for_key = false;
end
elseif imgui.button(language.current_language.customization_menu.large_monster_static_UI) then
local is_any_other_waiting = this.all_UI_waiting_for_key or
this.small_monster_UI_waiting_for_key or
this.large_monster_UI_waiting_for_key or
this.large_monster_dynamic_UI_waiting_for_key or
this.large_monster_highlighted_UI_waiting_for_key or
this.time_UI_waiting_for_key or
this.damage_meter_UI_waiting_for_key or
this.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
this.large_monster_static_UI_waiting_for_key = true;
end
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers
.large_monster_static_UI));
if this.large_monster_highlighted_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.alt = false;
this.large_monster_highlighted_UI_waiting_for_key = false;
end
elseif imgui.button(language.current_language.customization_menu.large_monster_highlighted_UI) then
local is_any_other_waiting = this.all_UI_waiting_for_key or
this.small_monster_UI_waiting_for_key or
this.large_monster_UI_waiting_for_key or
this.large_monster_dynamic_UI_waiting_for_key or
this.large_monster_static_UI_waiting_for_key or
this.time_UI_waiting_for_key or
this.damage_meter_UI_waiting_for_key or
this.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
this.large_monster_highlighted_UI_waiting_for_key = true;
end
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers
.large_monster_highlighted_UI));
if this.time_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.time_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.time_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.time_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.time_UI.alt = false;
this.time_UI_waiting_for_key = false;
end
elseif imgui.button(language.current_language.customization_menu.time_UI) then
local is_any_other_waiting = this.all_UI_waiting_for_key or
this.small_monster_UI_waiting_for_key or
this.large_monster_UI_waiting_for_key or
this.large_monster_dynamic_UI_waiting_for_key or
this.large_monster_static_UI_waiting_for_key or
this.large_monster_highlighted_UI_waiting_for_key or
this.damage_meter_UI_waiting_for_key or
this.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
this.time_UI_waiting_for_key = true;
end
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.time_UI));
if this.damage_meter_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.alt = false;
this.damage_meter_UI_waiting_for_key = false;
end
elseif imgui.button(language.current_language.customization_menu.damage_meter_UI) then
local is_any_other_waiting = this.all_UI_waiting_for_key or
this.small_monster_UI_waiting_for_key or
this.large_monster_UI_waiting_for_key or
this.large_monster_dynamic_UI_waiting_for_key or
this.large_monster_static_UI_waiting_for_key or
this.large_monster_highlighted_UI_waiting_for_key or
this.time_UI_waiting_for_key or
this.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
this.damage_meter_UI_waiting_for_key = true;
end
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI));
if this.endemic_life_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.alt = false;
this.endemic_life_UI_waiting_for_key = false;
end
elseif imgui.button(language.current_language.customization_menu.endemic_life_UI) then
local is_any_other_waiting = this.all_UI_waiting_for_key or
this.small_monster_UI_waiting_for_key or
this.large_monster_UI_waiting_for_key or
this.large_monster_dynamic_UI_waiting_for_key or
this.large_monster_static_UI_waiting_for_key or
this.large_monster_highlighted_UI_waiting_for_key or
this.time_UI_waiting_for_key or
this.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
this.endemic_life_UI_waiting_for_key = true;
end
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI));
imgui.tree_pop();
end
end
function this.draw_global_settings(apply_font_requested, language_changed)
local changed = false;
local config_changed = false;
local modifiers_changed = false;
local index = 1;
if imgui.tree_node(language.current_language.customization_menu.global_settings) then
local cached_config = config.current_config.global_settings;
imgui.text(language.current_language.customization_menu.menu_font_change_disclaimer);
changed, index = imgui.combo(language.current_language.customization_menu.language .. "*",
utils.table.find_index(language.language_names, cached_config.language), language.language_names);
config_changed = config_changed or changed;
if changed then
cached_config.language = language.language_names[index];
language.update(index);
part_names.init();
this.init();
language_changed = true;
this.menu_font_changed = true;
modifiers_changed = true;
apply_font_requested = true;
end
if imgui.tree_node(language.current_language.customization_menu.menu_font) then
local new_value = cached_config.menu_font.size;
changed, new_value = imgui.input_text(" ", cached_config.menu_font.size, this.decimal_input_flags);
new_value = tonumber(new_value);
if new_value ~= nil then
if new_value < 5 then
new_value = 5;
elseif new_value > 100 then
new_value = 100;
end
cached_config.menu_font.size = math.floor(new_value);
end
config_changed = config_changed or changed;
this.menu_font_changed = this.menu_font_changed or changed;
imgui.same_line();
changed = imgui.button("-");
config_changed = config_changed or changed;
imgui.same_line();
if changed then
cached_config.menu_font.size = cached_config.menu_font.size - 1;
if cached_config.menu_font.size < 5 then
cached_config.menu_font.size = 5;
else
this.menu_font_changed = this.menu_font_changed or changed;
end
end
changed = imgui.button("+");
config_changed = config_changed or changed;
imgui.same_line();
if changed then
cached_config.menu_font.size = cached_config.menu_font.size + 1;
if cached_config.menu_font.size > 100 then
cached_config.menu_font.size = 100;
else
this.menu_font_changed = this.menu_font_changed or changed;
end
end
imgui.text(language.current_language.customization_menu.size .. "*");
if imgui.button(language.current_language.customization_menu.apply) then
apply_font_requested = true;
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.UI_font) then
imgui.text(language.current_language.customization_menu.UI_font_notice);
changed, index = imgui.combo(language.current_language.customization_menu.family,
utils.table.find_index(this.fonts, cached_config.UI_font.family), this.fonts);
config_changed = config_changed or changed;
if changed then
cached_config.UI_font.family = this.fonts[index];
end
changed, cached_config.UI_font.size = imgui.slider_int(language.current_language.customization_menu.size,
cached_config.UI_font.size, 1, 100);
config_changed = config_changed or changed;
changed, cached_config.UI_font.bold = imgui.checkbox(language.current_language.customization_menu.bold,
cached_config.UI_font.bold);
config_changed = config_changed or changed;
changed, cached_config.UI_font.italic = imgui.checkbox(language.current_language.customization_menu.italic,
cached_config.UI_font.italic);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.modifiers) then
changed, cached_config.modifiers.global_position_modifier =
imgui.drag_float(language.current_language.customization_menu.global_position_modifier,
cached_config.modifiers.global_position_modifier, 0.01, 0.01, 10, "%.1f");
config_changed = config_changed or changed;
modifiers_changed = modifiers_changed or changed;
changed, cached_config.modifiers.global_scale_modifier = imgui.drag_float(language.current_language
.customization_menu.global_scale_modifier,
cached_config.modifiers.global_scale_modifier, 0.01, 0.01, 10, "%.1f");
config_changed = config_changed or changed;
modifiers_changed = modifiers_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.performance) then
changed, cached_config.performance.max_monster_updates_per_tick =
imgui.slider_int(language.current_language.customization_menu.max_monster_updates_per_tick,
cached_config.performance.max_monster_updates_per_tick, 1, 150);
config_changed = config_changed or changed;
changed, cached_config.performance.prioritize_large_monsters =
imgui.checkbox(language.current_language.customization_menu.prioritize_large_monsters,
cached_config.performance.prioritize_large_monsters);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.renderer) then
changed, cached_config.renderer.use_d2d_if_available =
imgui.checkbox(language.current_language.customization_menu.use_d2d_if_available,
cached_config.renderer.use_d2d_if_available);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.module_visibility_based_on_game_state) then
if imgui.tree_node(language.current_language.customization_menu.in_training_area) then
changed, cached_config.module_visibility.in_training_area.large_monster_dynamic_UI = imgui.checkbox(
language.current_language.customization_menu.large_monster_dynamic_UI,
cached_config.module_visibility.in_training_area.large_monster_dynamic_UI);
config_changed = config_changed or changed;
changed, cached_config.module_visibility.in_training_area.large_monster_static_UI = imgui.checkbox(
language.current_language.customization_menu.large_monster_static_UI,
cached_config.module_visibility.in_training_area.large_monster_static_UI);
config_changed = config_changed or changed;
changed, cached_config.module_visibility.in_training_area.large_monster_highlighted_UI = imgui.checkbox(
language.current_language.customization_menu.large_monster_highlighted_UI,
cached_config.module_visibility.in_training_area.large_monster_highlighted_UI);
config_changed = config_changed or changed;
changed, cached_config.module_visibility.in_training_area.damage_meter_UI = imgui.checkbox(
language.current_language.customization_menu.damage_meter_UI,
cached_config.module_visibility.in_training_area.damage_meter_UI);
config_changed = config_changed or changed;
changed, cached_config.module_visibility.in_training_area.endemic_life_UI = imgui.checkbox(
language.current_language.customization_menu.endemic_life_UI,
cached_config.module_visibility.in_training_area.endemic_life_UI);
config_changed = config_changed or changed;
--[[changed, cached_config.module_visibility.in_training_area.buff_UI = imgui.checkbox(
language.current_language.customization_menu.buff_UI,
cached_config.module_visibility.in_training_area.buff_UI);
config_changed = config_changed or changed;]]
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.cutscene) then
changed = module_visibility_customization.draw(cached_config.module_visibility.cutscene);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.loading_quest) then
changed = module_visibility_customization.draw(cached_config.module_visibility.loading_quest);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.quest_start_animation) then
changed = module_visibility_customization.draw(cached_config.module_visibility.quest_start_animation);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.playing_quest) then
changed = module_visibility_customization.draw(cached_config.module_visibility.playing_quest);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.killcam) then
changed = module_visibility_customization.draw(cached_config.module_visibility.killcam);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.quest_end_timer) then
changed = module_visibility_customization.draw(cached_config.module_visibility.quest_end_timer);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.quest_end_animation) then
changed = module_visibility_customization.draw(cached_config.module_visibility.quest_end_animation);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.quest_end_screen) then
changed = module_visibility_customization.draw(cached_config.module_visibility.quest_end_screen);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.reward_screen) then
changed = module_visibility_customization.draw(cached_config.module_visibility.reward_screen);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.summary_screen) then
changed = module_visibility_customization.draw(cached_config.module_visibility.summary_screen);
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
return config_changed, modifiers_changed, apply_font_requested, language_changed;
end
function this.draw_small_monster_UI()
local changed = false;
local config_changed = false;
local index = 1;
if imgui.tree_node(language.current_language.customization_menu.small_monster_UI) then
local cached_config = config.current_config.small_monster_UI;
changed, cached_config.enabled = imgui.checkbox(language.current_language.customization_menu.enabled,
config.current_config.small_monster_UI.enabled);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, cached_config.settings.hide_dead_or_captured = imgui.checkbox(
language.current_language.customization_menu.hide_dead_or_captured,
config.current_config.small_monster_UI.settings.hide_dead_or_captured);
config_changed = config_changed or changed;
changed, index = imgui.combo(language.current_language.customization_menu.static_orientation,
utils.table.find_index(this.orientation_types, cached_config.settings.orientation),
this.displayed_orientation_types);
config_changed = config_changed or changed;
if changed then
cached_config.settings.orientation = this.orientation_types[index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.dynamic_positioning) then
changed, cached_config.dynamic_positioning.enabled = imgui.checkbox(
language.current_language.customization_menu.enabled, cached_config.dynamic_positioning.enabled);
config_changed = config_changed or changed;
changed, cached_config.dynamic_positioning.opacity_falloff =
imgui.checkbox(language.current_language.customization_menu.opacity_falloff,
cached_config.dynamic_positioning.opacity_falloff);
config_changed = config_changed or changed;
changed, cached_config.dynamic_positioning.max_distance =
imgui.drag_float(language.current_language.customization_menu.max_distance,
cached_config.dynamic_positioning.max_distance, 1, 0, 10000, "%.0f");
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.world_offset) then
changed, cached_config.dynamic_positioning.world_offset.x =
imgui.drag_float(language.current_language.customization_menu.x, cached_config.dynamic_positioning.world_offset.x,
0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.dynamic_positioning.world_offset.y =
imgui.drag_float(language.current_language.customization_menu.y, cached_config.dynamic_positioning.world_offset.y,
0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.dynamic_positioning.world_offset.z =
imgui.drag_float(language.current_language.customization_menu.z, cached_config.dynamic_positioning.world_offset.z,
0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.viewport_offset) then
changed, cached_config.dynamic_positioning.viewport_offset.x =
imgui.drag_float(language.current_language.customization_menu.x,
cached_config.dynamic_positioning.viewport_offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.dynamic_positioning.viewport_offset.y =
imgui.drag_float(language.current_language.customization_menu.y,
cached_config.dynamic_positioning.viewport_offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.static_position) then
changed, cached_config.static_position.x = imgui.drag_float(language.current_language.customization_menu.x,
cached_config.static_position.x, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.static_position.y = imgui.drag_float(language.current_language.customization_menu.y,
cached_config.static_position.y, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
changed, index = imgui.combo(language.current_language.customization_menu.anchor, utils.table.find_index(
this.anchor_types, cached_config.static_position.anchor), this.displayed_anchor_types);
config_changed = config_changed or changed;
if changed then
cached_config.static_position.anchor = this.anchor_types[index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.static_spacing) then
changed, cached_config.static_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
cached_config.static_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.static_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
cached_config.static_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.static_sorting) then
changed, index = imgui.combo(language.current_language.customization_menu.type, utils.table.find_index(
this.monster_UI_sorting_types, cached_config.static_sorting.type),
this.displayed_monster_UI_sorting_types);
config_changed = config_changed or changed;
if changed then
cached_config.static_sorting.type = this.monster_UI_sorting_types[index];
end
changed, cached_config.static_sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order, cached_config.static_sorting.reversed_order);
config_changed = config_changed or changed;
imgui.tree_pop();
end
changed = label_customization.draw(language.current_language.customization_menu.monster_name_label,
cached_config.monster_name_label);
config_changed = config_changed or changed;
changed = health_customization.draw(cached_config.health);
config_changed = config_changed or changed;
changed = ailments_customization.draw(cached_config.ailments);
config_changed = config_changed or changed;
changed = ailment_buildups_customization.draw(cached_config.ailment_buildups);
config_changed = config_changed or changed;
imgui.tree_pop();
end
return config_changed;
end
function this.draw_large_monster_dynamic_UI()
local changed = false;
local config_changed = false;
local index = 1;
if imgui.tree_node(language.current_language.customization_menu.dynamically_positioned) then
local cached_config = config.current_config.large_monster_UI.dynamic;
changed, cached_config.enabled = imgui.checkbox(
language.current_language.customization_menu.enabled, cached_config.enabled);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, cached_config.settings.hide_dead_or_captured = imgui.checkbox(
language.current_language.customization_menu.hide_dead_or_captured, cached_config.settings.hide_dead_or_captured);
config_changed = config_changed or changed;
changed, cached_config.settings.render_highlighted_monster = imgui.checkbox(
language.current_language.customization_menu.render_highlighted_monster, cached_config.settings.render_highlighted_monster);
config_changed = config_changed or changed;
changed, cached_config.settings.render_not_highlighted_monsters = imgui.checkbox(
language.current_language.customization_menu.render_not_highlighted_monsters, cached_config.settings.render_not_highlighted_monsters);
config_changed = config_changed or changed;
changed, cached_config.settings.opacity_falloff = imgui.checkbox(
language.current_language.customization_menu.opacity_falloff, cached_config.settings.opacity_falloff);
config_changed = config_changed or changed;
changed, cached_config.settings.max_distance = imgui.drag_float(
language.current_language.customization_menu.max_distance, cached_config.settings.max_distance, 1, 0, 10000, "%.0f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.world_offset) then
changed, cached_config.world_offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.world_offset.x, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.world_offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.world_offset.y, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.world_offset.z = imgui.drag_float(
language.current_language.customization_menu.z, cached_config.world_offset.z, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.viewport_offset) then
changed, cached_config.viewport_offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.viewport_offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.viewport_offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.viewport_offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
changed = large_monster_UI_customization.draw(cached_config);
config_changed = config_changed or changed;
imgui.tree_pop();
end
return config_changed;
end
function this.draw_large_monster_static_UI()
local changed = false;
local config_changed = false;
local index = 1;
if imgui.tree_node(language.current_language.customization_menu.statically_positioned) then
local cached_config = config.current_config.large_monster_UI.static;
changed, cached_config.enabled = imgui.checkbox(
language.current_language.customization_menu.enabled, cached_config.enabled);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, cached_config.settings.hide_dead_or_captured = imgui.checkbox(
language.current_language.customization_menu.hide_dead_or_captured, cached_config.settings.hide_dead_or_captured);
config_changed = config_changed or changed;
changed, cached_config.settings.render_highlighted_monster = imgui.checkbox(
language.current_language.customization_menu.render_highlighted_monster, cached_config.settings.render_highlighted_monster);
config_changed = config_changed or changed;
changed, cached_config.settings.render_not_highlighted_monsters = imgui.checkbox(
language.current_language.customization_menu.render_not_highlighted_monsters, cached_config.settings.render_not_highlighted_monsters);
config_changed = config_changed or changed;
changed, index = imgui.combo(
language.current_language.customization_menu.highlighted_monster_location,
utils.table.find_index(this.damage_meter_UI_my_damage_bar_location_types, cached_config.settings.highlighted_monster_location),
this.displayed_damage_meter_UI_my_damage_bar_location_types);
config_changed = config_changed or changed;
if changed then
cached_config.settings.highlighted_monster_location = this.damage_meter_UI_my_damage_bar_location_types[index];
end
changed, index = imgui.combo(
language.current_language.customization_menu.orientation,
utils.table.find_index( this.orientation_types, cached_config.settings.orientation),
this.displayed_orientation_types);
config_changed = config_changed or changed;
if changed then
cached_config.settings.orientation = this.orientation_types[index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.position) then
changed, cached_config.position.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.position.x, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.position.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.position.y, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
changed, index = imgui.combo(
language.current_language.customization_menu.anchor,
utils.table.find_index(this.anchor_types, cached_config.position.anchor),
this.displayed_anchor_types);
config_changed = config_changed or changed;
if changed then
cached_config.position.anchor = this.anchor_types[index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
changed, cached_config.spacing.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.spacing.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, index = imgui.combo(
language.current_language.customization_menu.type,
utils.table.find_index(this.monster_UI_sorting_types, cached_config.sorting.type),
this.displayed_monster_UI_sorting_types);
config_changed = config_changed or changed;
if changed then
cached_config.sorting.type = this.monster_UI_sorting_types[index];
end
changed, cached_config.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order, cached_config.sorting.reversed_order);
config_changed = config_changed or changed;
imgui.tree_pop();
end
changed = large_monster_UI_customization.draw(cached_config);
config_changed = config_changed or changed;
imgui.tree_pop();
end
return config_changed;
end
function this.draw_large_monster_highlighted_UI()
local changed = false;
local config_changed = false;
local index = 1;
if imgui.tree_node(language.current_language.customization_menu.highlighted_targeted) then
local cached_config = config.current_config.large_monster_UI.highlighted;
changed, cached_config.enabled = imgui.checkbox(
language.current_language.customization_menu.enabled, cached_config.enabled);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.position) then
changed, cached_config.position.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.position.x, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.position.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.position.y, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
changed, index = imgui.combo(
language.current_language.customization_menu.anchor,
utils.table.find_index(this.anchor_types, cached_config.position.anchor),
this.displayed_anchor_types);
config_changed = config_changed or changed;
if changed then
cached_config.position.anchor = this.anchor_types[index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.auto_highlight) then
changed, cached_config.auto_highlight.enabled = imgui.checkbox(
language.current_language.customization_menu.enabled, cached_config.auto_highlight.enabled);
config_changed = config_changed or changed;
changed, index = imgui.combo(
language.current_language.customization_menu.mode,
utils.table.find_index(this.auto_highlight_modes, cached_config.auto_highlight.mode),
this.displayed_auto_highlight_modes);
config_changed = config_changed or changed;
if changed then
cached_config.auto_highlight.mode = this.auto_highlight_modes[index];
end
imgui.tree_pop();
end
changed = large_monster_UI_customization.draw(cached_config);
config_changed = config_changed or changed;
imgui.tree_pop();
end
return config_changed;
end
function this.draw_time_UI()
local changed = false;
local config_changed = false;
local index = 1;
if imgui.tree_node(language.current_language.customization_menu.time_UI) then
local cached_config = config.current_config.time_UI;
changed, cached_config.enabled = imgui.checkbox(
language.current_language.customization_menu.enabled, cached_config.enabled);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.position) then
changed, cached_config.position.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.position.x, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.position.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.position.y, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
changed, index = imgui.combo(
language.current_language.customization_menu.anchor,
utils.table.find_index(this.anchor_types, cached_config.position.anchor),
this.displayed_anchor_types);
config_changed = config_changed or changed;
if changed then
cached_config.position.anchor = this.anchor_types[index];
end
imgui.tree_pop();
end
changed = label_customization.draw(language.current_language.customization_menu.time_label, cached_config.time_label);
config_changed = config_changed or changed;
imgui.tree_pop();
end
return config_changed;
end
function this.draw_damage_meter_UI()
local changed = false;
local config_changed = false;
local damage_display_changed = false;
local index = 1;
if imgui.tree_node(language.current_language.customization_menu.damage_meter_UI) then
local cached_config = config.current_config.damage_meter_UI;
changed, cached_config.enabled = imgui.checkbox(
language.current_language.customization_menu.enabled, cached_config.enabled);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, cached_config.settings.hide_myself = imgui.checkbox(
language.current_language.customization_menu.hide_myself, cached_config.settings.hide_myself);
config_changed = config_changed or changed;
changed, cached_config.settings.hide_other_players = imgui.checkbox(
language.current_language.customization_menu.hide_other_players, cached_config.settings.hide_other_players);
config_changed = config_changed or changed;
changed, cached_config.settings.hide_servants = imgui.checkbox(
language.current_language.customization_menu.hide_servants, cached_config.settings.hide_servants);
config_changed = config_changed or changed;
changed, cached_config.settings.hide_total_damage = imgui.checkbox(
language.current_language.customization_menu.hide_total_damage, cached_config.settings.hide_total_damage);
config_changed = config_changed or changed;
changed, cached_config.settings.hide_module_if_total_damage_is_zero = imgui.checkbox(
language.current_language.customization_menu.hide_module_if_total_damage_is_zero, cached_config.settings.hide_module_if_total_damage_is_zero);
config_changed = config_changed or changed;
changed, cached_config.settings.hide_player_if_player_damage_is_zero = imgui.checkbox(
language.current_language.customization_menu.hide_player_if_player_damage_is_zero, cached_config.settings.hide_player_if_player_damage_is_zero);
config_changed = config_changed or changed;
changed, cached_config.settings.hide_total_if_total_damage_is_zero = imgui.checkbox(
language.current_language.customization_menu.hide_total_if_total_damage_is_zero, cached_config.settings.hide_total_if_total_damage_is_zero);
config_changed = config_changed or changed;
changed, cached_config.settings.total_damage_offset_is_relative = imgui.checkbox(
language.current_language.customization_menu.total_damage_offset_is_relative, cached_config.settings.total_damage_offset_is_relative);
config_changed = config_changed or changed;
changed, cached_config.settings.freeze_dps_on_quest_end = imgui.checkbox(
language.current_language.customization_menu.freeze_dps_on_quest_end, cached_config.settings.freeze_dps_on_quest_end);
config_changed = config_changed or changed;
changed, cached_config.settings.show_my_otomos_separately = imgui.checkbox(
language.current_language.customization_menu.show_my_otomos_separately, cached_config.settings.show_my_otomos_separately);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.settings.show_other_player_otomos_separately = imgui.checkbox(
language.current_language.customization_menu.show_other_player_otomos_separately, cached_config.settings.show_other_player_otomos_separately);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.settings.show_servant_otomos_separately = imgui.checkbox(
language.current_language.customization_menu.show_servant_otomos_separately, cached_config.settings.show_servant_otomos_separately);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, index = imgui.combo(
language.current_language.customization_menu.orientation,
utils.table.find_index(this.orientation_types, cached_config.settings.orientation),
this.displayed_orientation_types);
config_changed = config_changed or changed;
if changed then
cached_config.settings.orientation = this.orientation_types[index];
end
changed, index = imgui.combo(
language.current_language.customization_menu.highlighted,
utils.table.find_index(this.damage_meter_UI_highlighted_entity_types, cached_config.settings.highlighted_bar),
this.displayed_damage_meter_UI_highlighted_entity_types);
config_changed = config_changed or changed;
if changed then
cached_config.settings.highlighted_bar = this.damage_meter_UI_highlighted_entity_types[index];
end
changed, index = imgui.combo(
language.current_language.customization_menu.damage_bars_are_relative_to,
utils.table.find_index(this.damage_meter_UI_damage_bar_relative_types, cached_config.settings.damage_bar_relative_to),
this.displayed_damage_meter_UI_damage_bar_relative_types);
config_changed = config_changed or changed;
if changed then
cached_config.settings.damage_bar_relative_to = this.damage_meter_UI_damage_bar_relative_types[index];
end
changed, index = imgui.combo(
language.current_language.customization_menu.my_damage_bar_location,
utils.table.find_index(this.damage_meter_UI_my_damage_bar_location_types, cached_config.settings.my_damage_bar_location),
this.displayed_damage_meter_UI_my_damage_bar_location_types);
config_changed = config_changed or changed;
if changed then
cached_config.settings.my_damage_bar_location = this.damage_meter_UI_my_damage_bar_location_types[index];
end
changed, index = imgui.combo(
language.current_language.customization_menu.total_damage_location,
utils.table.find_index(this.damage_meter_UI_total_damage_location_types, cached_config.settings.total_damage_location),
this.displayed_damage_meter_UI_total_damage_location_types);
config_changed = config_changed or changed;
if changed then
cached_config.settings.total_damage_location = this.damage_meter_UI_total_damage_location_types[index];
end
changed, index = imgui.combo(language.current_language.customization_menu.dps_mode,
utils.table.find_index(this.damage_meter_UI_dps_modes, cached_config.settings.dps_mode),
this.displayed_damage_meter_UI_dps_modes);
config_changed = config_changed or changed;
if changed then
cached_config.settings.dps_mode = this.damage_meter_UI_dps_modes[index];
end
changed, cached_config.settings.player_name_size_limit = imgui.drag_float(
language.current_language.customization_menu.player_name_size_limit, cached_config.settings.player_name_size_limit, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.tracked_monster_types) then
local tracked_monster_types_changed = false;
changed, cached_config.tracked_monster_types.small_monsters = imgui.checkbox(
language.current_language.customization_menu.small_monsters, cached_config.tracked_monster_types.small_monsters);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_monster_types.large_monsters = imgui.checkbox(
language.current_language.customization_menu.large_monsters, cached_config.tracked_monster_types.large_monsters);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.tracked_damage_types) then
changed, cached_config.tracked_damage_types.player_damage = imgui.checkbox(
language.current_language.customization_menu.player_damage, cached_config.tracked_damage_types.player_damage);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.bomb_damage = imgui.checkbox(
language.current_language.customization_menu.bomb_damage, cached_config.tracked_damage_types.bomb_damage);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.kunai_damage = imgui.checkbox(
language.current_language.customization_menu.kunai_damage, cached_config.tracked_damage_types.kunai_damage);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.installation_damage = imgui.checkbox(
language.current_language.customization_menu.installation_damage, cached_config.tracked_damage_types.installation_damage);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.otomo_damage = imgui.checkbox(
language.current_language.customization_menu.otomo_damage, cached_config.tracked_damage_types.otomo_damage);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.wyvern_riding_damage = imgui.checkbox(
language.current_language.customization_menu.wyvern_riding_damage, cached_config.tracked_damage_types.wyvern_riding_damage);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.poison_damage = imgui.checkbox(
language.current_language.customization_menu.poison_damage, cached_config.tracked_damage_types.poison_damage);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.blast_damage = imgui.checkbox(
language.current_language.customization_menu.blast_damage, cached_config.tracked_damage_types.blast_damage);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.endemic_life_damage = imgui.checkbox(
language.current_language.customization_menu.endemic_life_damage, cached_config.tracked_damage_types.endemic_life_damage);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.other_damage = imgui.checkbox(
language.current_language.customization_menu.other_damage, cached_config.tracked_damage_types.other_damage);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
changed, cached_config.spacing.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.spacing.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.position) then
changed, cached_config.position.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.position.x, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.position.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.position.y, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
changed, index = imgui.combo(
language.current_language.customization_menu.anchor,
utils.table.find_index(this.anchor_types, cached_config.position.anchor),
this.displayed_anchor_types);
config_changed = config_changed or changed;
if changed then
cached_config.position.anchor = this.anchor_types[index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, index = imgui.combo(
language.current_language.customization_menu.type,
utils.table.find_index(this.damage_meter_UI_sorting_types, cached_config.sorting.type),
this.displayed_damage_meter_UI_sorting_types);
config_changed = config_changed or changed;
if changed then
cached_config.sorting.type = this.damage_meter_UI_sorting_types[index];
end
changed, cached_config.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order, cached_config.sorting.reversed_order);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.myself) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.myself.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.hunter_rank_label, cached_config.myself.hunter_rank_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.myself.cart_count_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.myself.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.myself.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.myself.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.myself.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.other_players) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.other_players.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.hunter_rank_label, cached_config.other_players.hunter_rank_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.other_players.cart_count_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.other_players.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.other_players.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.other_players.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.other_players.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.servants) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.servants.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.servants.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.servants.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.servants.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.servants.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.my_otomos) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.my_otomos.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.my_otomos.hunter_rank_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.my_otomos.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.my_otomos.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.my_otomos.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.my_otomos.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.other_player_otomos) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.other_player_otomos.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.other_player_otomos.hunter_rank_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.other_player_otomos.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.other_player_otomos.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.other_player_otomos.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.other_player_otomos.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.servant_otomos) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.servant_otomos.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.servant_otomos.hunter_rank_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.servant_otomos.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.servant_otomos.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.servant_otomos.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.servant_otomos.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.total) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.total.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.total.cart_count_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.total.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.total.damage_value_label);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.highlighted) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.highlighted.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.hunter_rank_label, cached_config.highlighted.hunter_rank_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.highlighted.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.highlighted.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.highlighted.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.highlighted.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if config_changed then
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
players.display_list = {};
players.update_player_list(is_on_quest);
non_players.update_servant_list();
non_players.update_otomo_list(is_on_quest, quest_status.is_online);
end
if damage_display_changed then
for _, player in pairs(players.list) do
players.update_display(player);
end
for _, servant in pairs(non_players.servant_list) do
players.update_display(servant);
end
for _, otomo in pairs(non_players.otomo_list) do
players.update_display(otomo);
end
players.update_display(players.total);
players.update_dps(true);
end
if config_changed then
players.sort_players();
end
imgui.tree_pop();
end
return config_changed;
end
function this.draw_endemic_life_UI()
local changed = false;
local config_changed = false;
if imgui.tree_node(language.current_language.customization_menu.endemic_life_UI) then
local cached_config = config.current_config.endemic_life_UI;
changed, cached_config.enabled = imgui.checkbox(
language.current_language.customization_menu.enabled, cached_config.enabled);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, cached_config.settings.hide_inactive_creatures = imgui.checkbox(
language.current_language.customization_menu.hide_inactive_creatures, cached_config.settings.hide_inactive_creatures);
config_changed = config_changed or changed;
changed, cached_config.settings.opacity_falloff = imgui.checkbox(
language.current_language.customization_menu.opacity_falloff, cached_config.settings.opacity_falloff);
config_changed = config_changed or changed;
changed, cached_config.settings.max_distance = imgui.drag_float(
language.current_language.customization_menu.max_distance, cached_config.settings.max_distance, 1, 0, 10000, "%.0f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.world_offset) then
changed, cached_config.world_offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.world_offset.x, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.world_offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.world_offset.y, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.world_offset.z = imgui.drag_float(
language.current_language.customization_menu.z, cached_config.world_offset.z, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.viewport_offset) then
changed, cached_config.viewport_offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.viewport_offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.viewport_offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.viewport_offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
changed = label_customization.draw(
language.current_language.customization_menu.creature_name_label, cached_config.creature_name_label.visibility);
config_changed = config_changed or changed;
imgui.tree_pop();
end
return config_changed;
end
function this.draw_buff_UI()
local changed = false;
local config_changed = false;
local index = 0;
if imgui.tree_node(language.current_language.customization_menu.buff_UI) then
local cached_config = config.current_config.buff_UI;
changed, cached_config.enabled = imgui.checkbox(
language.current_language.customization_menu.enabled, cached_config.enabled);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, cached_config.settings.hide_bar_for_infinite_buffs = imgui.checkbox(
language.current_language.customization_menu.hide_bar_for_infinite_buffs, cached_config.settings.hide_bar_for_infinite_buffs);
config_changed = config_changed or changed;
changed, cached_config.settings.hide_timer_for_infinite_buffs = imgui.checkbox(
language.current_language.customization_menu.hide_timer_for_infinite_buffs, cached_config.settings.hide_timer_for_infinite_buffs);
config_changed = config_changed or changed;
changed, index = imgui.combo(
language.current_language.customization_menu.orientation,
utils.table.find_index(this.orientation_types, cached_config.settings.orientation),
this.displayed_orientation_types);
config_changed = config_changed or changed;
if changed then
cached_config.settings.orientation = this.orientation_types[index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
changed, cached_config.spacing.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.spacing.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.position) then
changed, cached_config.position.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.position.x, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.position.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.position.y, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
changed, index = imgui.combo(
language.current_language.customization_menu.anchor,
utils.table.find_index(this.anchor_types, cached_config.position.anchor),
this.displayed_anchor_types);
config_changed = config_changed or changed;
if changed then
cached_config.position.anchor = this.anchor_types[index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, index = imgui.combo(
language.current_language.customization_menu.type,
utils.table.find_index(this.buff_UI_sorting_types, cached_config.sorting.type),
this.displayed_buff_UI_sorting_types);
config_changed = config_changed or changed;
if changed then
cached_config.sorting.type = this.buff_UI_sorting_types[index];
end
changed, cached_config.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order, cached_config.sorting.reversed_order);
config_changed = config_changed or changed;
imgui.tree_pop();
end
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.timer_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
return config_changed;
end
function this.init_module()
utils = require("MHR_Overlay.Misc.utils");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
part_names = require("MHR_Overlay.Misc.part_names");
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
buffs = require("MHR_Overlay.Buffs.buffs");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
large_monster_UI_customization = require("MHR_Overlay.UI.Customizations.large_monster_UI_customization");
health_customization = require("MHR_Overlay.UI.Customizations.health_customization");
stamina_customization = require("MHR_Overlay.UI.Customizations.stamina_customization");
rage_customization = require("MHR_Overlay.UI.Customizations.rage_customization");
body_parts_customization = require("MHR_Overlay.UI.Customizations.body_parts_customization");
ailments_customization = require("MHR_Overlay.UI.Customizations.ailments_customization");
ailment_buildups_customization = require("MHR_Overlay.UI.Customizations.ailment_buildups_customization");
module_visibility_customization = require("MHR_Overlay.UI.Customizations.module_visibility_customization");
this.init();
this.reload_font();
end
return this;