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MHR-Overlay/reframework/data/MHR Overlay/languages/zh-cn.json
2023-05-25 12:18:34 +03:00

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{
"UI": {
"HP": "生命:",
"buildup": "积累值:",
"gold": "金冠",
"mini": "小型",
"otomo": "随从",
"part_break": "部位破坏",
"part_sever": "部位切断",
"player": "玩家",
"rage": "愤怒值:",
"servant": "盟友",
"silver": "银冠",
"stamina": "耐力:",
"total_buildup": "总积累值",
"total_damage": "总伤害"
},
"ailments": {
"blast": "爆破",
"dung_bomb": "异臭球",
"exhaust": "减气",
"fall_otomo_trap": "随从落穴陷阱",
"fall_trap": "落穴陷阱",
"fireblight": "火异常状态",
"flash": "闪光",
"iceblight": "冰异常状态",
"paralysis": "麻痹",
"poison": "中毒",
"quick_sand": "流沙",
"ride": "御龙",
"shock_otomo_trap": "随从麻痹陷阱",
"shock_trap": "麻痹陷阱",
"sleep": "睡眠",
"steel_fang": "双刃锁镰",
"stun": "昏厥",
"thunderblight": "雷异常状态",
"tranq_bomb": "捕获用麻醉球",
"waterblight": "水异常状态"
},
"customization_menu": {
"UI_font": "UI字体",
"UI_font_notice": "当更改字体时,请重新加载脚本!",
"activation_count": "激活次数",
"ailment_buildups": "状态异常积累值",
"ailment_name": "状态异常名",
"ailment_name_label": "状态异常标签",
"ailment_spacing": "状态异常间距",
"ailments": "状态异常",
"all_UI": "所有UI",
"anchor": "锚点",
"apply": "应用",
"assign_new_key": "指定新按键",
"auto_highlight": "自动高亮",
"background": "背景",
"bar": "状态条",
"blast_damage": "爆破伤害",
"body_parts": "身体部位",
"bold": "粗体",
"bomb_damage": "爆弹桶伤害",
"bottom_left": "左下",
"bottom_right": "右下",
"break_count": "破坏次数",
"break_filter": "破坏",
"break_health": "破坏值",
"break_health_percentage": "破坏值百分比",
"break_max_count": "最大破坏次数",
"break_severe_filter": "破坏+切断",
"buff_UI": "Buff UI",
"buildup": "积累值",
"buildup_bar": "积累值条",
"buildup_bars_are_relative_to": "积累值条基于",
"buildup_percentage": "积累值百分比",
"buildup_percentage_label": "积累值百分比标签",
"buildup_value_label": "积累值标签",
"capture_line": "可捕捉线",
"cart_count": "猫车数",
"cart_count_label": "猫车数标签",
"center": "中央",
"closest": "最近的",
"color": "颜色",
"colors": "颜色",
"config": "设置",
"creature_name_label": "生物名标签",
"crown": "皇冠",
"crown_thresholds": "皇冠阈值",
"current_state": "当前阶段",
"current_value": "当前值",
"cutscene": "过场动画",
"damage": "伤害",
"damage_bar": "伤害条",
"damage_bars_are_relative_to": "伤害条基于",
"damage_meter_UI": "伤害统计UI",
"damage_percentage_label": "伤害百分比标签",
"damage_value_label": "伤害量标签",
"default_state": "默认阶段",
"delete": "删除",
"distance": "距离",
"dps": "DPS",
"dps_label": "DPS标签",
"dps_mode": "DPS模式",
"duplicate": "复制",
"duration": "持续时间",
"dynamic_positioning": "动态位置",
"dynamically_positioned": "动态位置",
"enable_for": "开启",
"enabled": "开启",
"endemic_life_UI": "环境生物UI",
"endemic_life_damage": "环境生物伤害",
"family": "字体",
"farthest": "最远",
"fight_time": "战斗时间",
"filter": "筛选器",
"filter_mode": "筛选方式",
"first": "第一",
"first_hit": "第一击",
"flinch_count": "胆怯次数",
"foreground": "前景",
"freeze_dps_on_quest_end": "任务结束时冻结DPS",
"global_position_modifier": "全局位置更改",
"global_scale_modifier": "全局比例更改",
"global_settings": "全局设定",
"health": "生命",
"health_break_filter": "生命+破坏",
"health_break_severe_filter": "生命+破坏+切断",
"health_filter": "生命",
"health_percentage": "生命百分比",
"health_severe_filter": "生命+切断",
"height": "高度",
"hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常",
"hide_all_active_ailments": "隐藏所有激活的状态异常",
"hide_all_inactive_ailments": "隐藏所有没有激活的状态异常",
"hide_bar_for_infinite_buffs": "隐藏无限Buff的状态条",
"hide_dead_or_captured": "隐藏死亡或被捕获的怪物",
"hide_disabled_ailments": "隐藏禁用的状态异常",
"hide_inactive_ailments_with_no_buildup_support": "隐藏无积累值的非激活状态异常",
"hide_inactive_creatures": "隐藏没有激活的生物",
"hide_module_if_total_damage_is_zero": "当总伤害为0时隐藏该模块",
"hide_myself": "隐藏我自己",
"hide_other_players": "隐藏其他玩家",
"hide_player_if_player_damage_is_zero": "当玩家伤害为0时隐藏该玩家",
"hide_servants": "隐藏盟友",
"hide_timer_for_infinite_buffs": "隐藏无限Buff的计时器",
"hide_total_damage": "隐藏总伤害",
"hide_total_if_total_damage_is_zero": "当总伤害为0时隐藏总伤害",
"hide_undamaged_parts": "隐藏没有受到伤害的部位",
"highest_health": "最高生命值",
"highest_health_percentage": "最高生命百分比",
"highlighted": "高亮",
"highlighted_bar": "高亮条",
"highlighted_buildup_bar": "高亮积累值条",
"highlighted_damage_bar": "高亮伤害条",
"highlighted_targeted": "高亮目标[锁定目标的UI]",
"horizontal": "水平",
"hotkeys": "热键",
"hunter_rank": "猎人等级",
"hunter_rank_label": "猎人等级标签",
"id": "ID",
"in_lobby": "在大厅",
"in_training_area": "在修炼场",
"include": "包含",
"inside": "里面",
"installation_damage": "设施伤害",
"italic": "斜体",
"join_time": "加入时间",
"killcam": "击杀镜头",
"kunai_damage": "苦无伤害",
"language": "语言",
"large_monster_UI": "大型怪物UI",
"large_monster_dynamic_UI": "大型怪物浮动UI",
"large_monster_highlighted_UI": "大型怪物高亮UI",
"large_monster_static_UI": "大型怪物固定UI",
"large_monsters": "大型怪物群",
"last": "最后",
"level": "等级",
"level_label": "等级标签",
"loading_quest": "任务加载中",
"loss_health": "切断值",
"loss_health_percentage": "切断值百分比",
"lowest_health": "最低生命值",
"lowest_health_percentage": "最低生命百分比",
"master_rank": "大师等级",
"max_distance": "最大距离",
"max_monster_updates_per_tick": "每次更新的最大怪物数量",
"max_value": "最大值",
"me": "我",
"menu_font": "菜单字体",
"menu_font_change_disclaimer": "多次改变字体或语言会导致崩溃!",
"mod_name": "MHR Overlay",
"mode": "模式",
"modifiers": "更改项",
"module_visibility_based_on_game_state": "基于游戏状态的模组可视化设置",
"modules": "模块",
"monster_can_be_captured": "可捕获的怪物",
"monster_damage": "怪物伤害",
"monster_id": "怪物ID",
"monster_name": "怪物名",
"monster_name_label": "怪物名标签",
"my_damage_bar_location": "我的伤害条位置",
"my_otomos": "我的随从",
"myself": "我自己",
"name": "名称",
"name_label": "名字标签",
"new": "新建",
"none": "空",
"normal": "正常",
"offset": "偏移",
"offset_is_relative_to_parts": "根据部位偏移",
"opacity_falloff": "透明度增加",
"orientation": "方向",
"other_damage": "其他伤害",
"other_player_otomos": "其他玩家的随从",
"other_players": "其他玩家",
"otomo_damage": "随从伤害",
"outline": "轮廓",
"outside": "外面",
"part_health": "部位生命值",
"part_name": "部位名",
"part_name_label": "部位名标签",
"percentage_label": "百分比标签",
"performance": "性能",
"player_damage": "玩家伤害",
"player_name_label": "玩家名标签",
"player_name_size_limit": "玩家名长度限制",
"player_spacing": "玩家间距",
"playing_quest": "操作界面/正常游玩时",
"poison_damage": "中毒伤害",
"position": "位置",
"press_any_key": "按任意键...",
"prioritize_large_monsters": "大型怪物优先",
"quest_end_animation": "任务结束动画",
"quest_end_screen": "任务结束界面",
"quest_end_timer": "任务结束计时器",
"quest_start_animation": "任务开始动画",
"quest_time": "任务时间",
"rage": "愤怒",
"reframework_outdated": "已安装的REFramework版本过低请更新。否则MHR Overlay不能正常工作。",
"relative_offset": "相对偏移",
"rename": "重命名",
"render_highlighted_monster": "渲染高亮怪物",
"render_not_highlighted_monsters": "渲染非高亮怪物",
"renderer": "渲染器",
"reset": "重置",
"reversed_order": "逆向排序",
"reward_screen": "奖励界面",
"servant_otomos": "盟友随从",
"servants": "盟友",
"settings": "设定",
"severe_filter": "切断",
"shadow": "阴影",
"show_my_otomos_separately": "分开显示我的随从",
"show_other_player_otomos_separately": "分开显示其他玩家的随从",
"show_servant_otomos_separately": "分开显示盟友的随从",
"size": "大小",
"small_monster_UI": "小型怪物UI",
"small_monsters": "小型怪物群",
"sorting": "排序方式",
"spacing": "间距",
"stamina": "耐力",
"static_orientation": "固定方向",
"static_position": "固定位置",
"static_sorting": "固定排序",
"static_spacing": "固定间距",
"statically_positioned": "固定位置",
"status": "状态",
"style": "样式",
"summary_screen": "总结界面",
"text_label": "文字标签",
"thickness": "粗细度",
"time_UI": "时间UI",
"time_label": "时间标签",
"time_limit": "时间限制(秒)",
"timer": "计时器",
"timer_label": "计时器标签",
"top_buildup": "最高积累值",
"top_damage": "最高伤害",
"top_dps": "最高DPS",
"top_left": "左上",
"top_right": "右上",
"total": "总计",
"total_buildup": "总积累值",
"total_buildup_label": "总积累值标签",
"total_buildup_value_label": "总积累值标签",
"total_cart_count_label": "总猫车数标签",
"total_damage": "总伤害",
"total_damage_label": "总伤害标签",
"total_damage_location": "总伤害条位置",
"total_damage_offset_is_relative": "总伤害相对偏移",
"total_damage_value_label": "总伤害量标签",
"total_dps": "总DPS",
"total_dps_label": "总DPS标签",
"tracked_damage_types": "跟踪的伤害类型",
"tracked_monster_types": "跟踪的怪物类型",
"type": "类型",
"use_d2d_if_available": "可用时使用Direct2D",
"value_label": "数字",
"vertical": "垂直",
"viewport_offset": "窗口偏移",
"visible": "可见",
"width": "宽度",
"world_offset": "整体偏移",
"wyvern_riding_damage": "御龙伤害",
"x": "X轴",
"y": "Y轴",
"z": "Z轴"
},
"font_name": "NotoSansSC-Bold.otf",
"parts": {
"abdomen": "腹部",
"amatsu_unknown": "?",
"antenna": "触角",
"arms": "手臂",
"arms_mud": "手臂(泥)",
"back": "背部",
"back_windsac": "背部(风袋)",
"body": "本体",
"body_mud": "身体(泥)",
"carapace": "甲壳",
"chest": "胸部",
"chest_windsac": "胸部(风袋)",
"claw": "爪",
"crest": "头冠",
"dorsal_fin": "背鳍",
"foreleg": "前腿",
"forelegs": "前腿",
"head": "头部",
"head_mud": "头部(泥)",
"hind_leg": "后腿",
"hind_legs": "后腿",
"large_mudbulb": "大泥球",
"left_arm": "左臂",
"left_arm_ice": "左臂(冰)",
"left_claw": "左爪",
"left_cutwing": "左刃翼",
"left_foreleg": "左前腿",
"left_hind_leg": "左后腿",
"left_leg": "左腿",
"left_leg_mud": "左腿(泥)",
"left_legs": "左腿",
"left_wing": "左翼",
"left_wingclaw": "左翼爪",
"legs": "四肢",
"lower_back": "下背部",
"lower_body": "下半身",
"mane": "鬃毛",
"mudbulb": "泥球",
"neck": "颈部",
"rear": "臀部",
"right_arm": "右臂",
"right_arm_ice": "右臂(冰)",
"right_claw": "右爪",
"right_cutwing": "右刃翼",
"right_foreleg": "右前腿",
"right_hind_leg": "右后腿",
"right_leg": "右腿",
"right_leg_mud": "右腿(泥)",
"right_legs": "右腿",
"right_wing": "右翼",
"right_wingclaw": "右翼爪",
"rock": "岩石",
"shell": "壳",
"spinning": "旋转中",
"tail": "尾巴",
"tail_mud": "尾巴(泥)",
"tail_tip": "尾尖",
"tail_windsac": "尾巴(风袋)",
"thundersacs": "雷袋",
"torso": "躯干",
"torso_mud": "躯干(泥)",
"unknown": "未知【等待更新】",
"upper_back": "上背",
"upper_body": "上半身",
"wingclaw": "翼爪",
"wingclaws": "翼爪",
"wings": "翼"
},
"unicode_glyph_ranges": [
32,
255,
8192,
8303,
12288,
12543,
12784,
12799,
19968,
40879,
65280,
65519,
0
]
}