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MHR-Overlay/reframework/data/MHR Overlay/languages/zh-tw.json
2022-06-04 19:15:16 +03:00

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{
"UI": {
"HP": "生命:",
"buildup": "Buildup:",
"gold": "金冠",
"mini": "小型",
"player": "玩家",
"rage": "憤怒值:",
"silver": "銀冠",
"stamina": "耐力:",
"total_buildup": "Total Buildup",
"total_damage": "總傷害"
},
"ailments": {
"blast": "Blast",
"dung_bomb": "Dung Bomb",
"exhaust": "Exhaust",
"fall_otomo_trap": "Fall Otomo Trap",
"fall_trap": "Fall Trap",
"fireblight": "Fireblight",
"flash": "Flash",
"iceblight": "Iceblight",
"paralysis": "Paralysis",
"poison": "Poison",
"quick_sand": "Quick Sand",
"ride": "Wyvern Riding",
"shock_otomo_trap": "Shock Otomo Trap",
"shock_trap": "Shock Trap",
"sleep": "Sleep",
"steel_fang": "Steel Fang",
"stun": "Stun",
"thunderblight": "Thunderblight",
"tranq_bomb": "Tranq Bomb",
"waterblight": "Waterblight"
},
"customization_menu": {
"UI_font": "UI 字體",
"UI_font_notice": "當更改文字時,請重新載入",
"activation_count": "Activation Count",
"ailment_buildups": "Ailment Buildups",
"ailment_name": "Ailment Name",
"ailment_name_label": "Ailment Name Label",
"ailment_spacing": "Ailment Spacing",
"ailments": "Ailments",
"all_UI": "All UI",
"anchor": "錨點",
"assign_new_key": "Assign new key",
"background": "圖形化顯示條的背景底色",
"bar": "圖形化顯示條",
"blast_damage": "Blast Damage",
"body_parts": "身體部位",
"bold": "粗體",
"bomb_damage": "爆破傷害",
"bottom_left": "左下",
"bottom_right": "右下",
"break_count": "破壞次數",
"buildup": "Buildup",
"buildup_bar": "Buildup Bar",
"buildup_bars_are_relative_to": "Buildup Bars are relative to",
"buildup_percentage": "Buildup Percentage",
"buildup_percentage_label": "Buildup Percentage Label",
"buildup_value_label": "Buildup Value Label",
"capture_line": "可捕捉標記線",
"color": "調色盤",
"colors": "調色盤",
"creature_name_label": "Creature Name Label",
"crown": "皇冠",
"crown_thresholds": "皇冠的大小判定範圍",
"damage": "傷害",
"damage_bar": "傷害條",
"damage_bars_are_relative_to": "傷害條基於",
"damage_meter_UI": "傷害量計算 UI",
"damage_percentage_label": "傷害量百分比",
"damage_value_label": "傷害量",
"distance": "距離",
"dps": "DPS",
"dps_label": "DPS Label",
"dps_mode": "DPS Mode",
"during_quest": "任務中",
"dynamic_positioning": "浮動的資訊位置",
"dynamically_positioned": "浮動的魔物資訊",
"enable_for": "Enable for",
"enabled": "可見",
"endemic_life_UI": "Endemic Life UI",
"family": "字體",
"fight_time": "Fight Time",
"filter": "Filter",
"first": "第一",
"first_hit": "First Hit",
"flinch_count": "Flinch Count",
"foreground": "圖形化顯示條的底色",
"global_position_modifier": "Global Position Modifier",
"global_scale_modifier": "Global Scale Modifier",
"global_settings": "全域設定",
"health": "生命",
"health_percentage": "生命百分比",
"height": "高度",
"hide_ailments_with_zero_buildup": "Hide Ailments when Buildup is 0",
"hide_all_active_ailments": "Hide All Active Ailments",
"hide_all_inactive_ailments": "Hide All Inactive Ailments",
"hide_dead_or_captured": "隱藏死亡或被捕獲的魔物",
"hide_disabled_ailments": "Hide Disabled Ailments",
"hide_inactive_ailments_with_no_buildup_support": "Hide Inactive Ailments with no Buildup Support",
"hide_inactive_creatures": "Hide Inactive Creatures",
"hide_module_if_total_damage_is_zero": "當總傷害為0時,隱藏玩家輸出資訊",
"hide_player_if_player_damage_is_zero": "當玩家傷害為0時,隱藏玩家傷害",
"hide_total_if_total_damage_is_zero": "當總傷害為0時,隱藏總傷害",
"hide_undamaged_parts": "隱藏沒受到傷害的部位",
"highlighted": "Highlighted (targeted)",
"highlighted_bar": "重點條",
"highlighted_buildup_bar": "Highlighted Buildup Bar",
"highlighted_damage_bar": "重點傷害條",
"horizontal": "水平",
"hotkeys": "Hotkeys",
"hunter_rank": "獵人等級",
"hunter_rank_label": "Hunter Rank Label",
"include": "細部資訊調整",
"installation_damage": "設備傷害",
"italic": "斜體",
"join_time": "Join Time",
"kunai_damage": "苦無傷害",
"language": "語言",
"large_monster_UI": "大型魔物 UI",
"large_monster_dynamic_UI": "大型魔物浮動 UI",
"large_monster_highlighted_UI": "Large Monster Highlighted UI",
"large_monster_static_UI": "大型魔物固定 UI",
"large_monsters": "大型魔物群",
"last": "最後",
"max_distance": "最大距離",
"max_monster_updates_per_tick": "每次更新的最大魔物數量",
"me": "我",
"menu_font": "選單字體大小",
"mod_name": "MHR Overlay",
"modifiers": "Modifiers",
"module_visibility_on_different_screens": "不同場景中使用的模組",
"modules": "模組",
"monster_can_be_captured": "可捕獲的魔物",
"monster_damage": "魔物傷害",
"monster_name": "魔物名稱",
"monster_name_label": "魔物名稱",
"my_damage_bar_location": "我的傷害條",
"none": "空",
"normal": "正常",
"offset": "位置",
"offset_is_relative_to_parts": "Offset is Relative to Parts",
"opacity_falloff": "透明度提高",
"orientation": "對齊方式",
"other_players": "其他玩家",
"otomo_damage": "隨從傷害",
"part_name": "部位名稱",
"part_name_label": "部位名稱",
"percentage_label": "百分比",
"performance": "效能",
"player_damage": "玩家傷害量",
"player_id": "玩家ID",
"player_name": "玩家名稱",
"player_name_label": "玩家名稱",
"player_spacing": "Player Spacing",
"poison_damage": "Poison Damage",
"position": "位置",
"press_any_key": "Press any key...",
"prioritize_large_monsters": "大型魔物優先",
"quest_result_screen": "Quest Result Screen",
"quest_time": "Quest Time",
"rage": "憤怒度",
"relative_offset": "Relative Offset",
"render_highlighted_monster": "Render Highlighted Monster",
"render_not_highlighted_monsters": "Render Not Highlighted Monsters",
"reversed_order": "逆向排序",
"settings": "設定",
"shadow": "陰影",
"size": "大小",
"small_monster_UI": "小型魔物 UI",
"small_monsters": "小型魔物群",
"sorting": "排序方式",
"spacing": "間距",
"stamina": "耐力",
"static_orientation": "固定魔物資訊的對齊方式",
"static_position": "固定魔物資訊的位置",
"static_sorting": "固定魔物資訊的排序",
"static_spacing": "固定魔物資訊的間距",
"statically_positioned": "固定的魔物資訊",
"status": "狀態",
"text_label": "文字",
"time_UI": "時間 UI",
"time_label": "時間",
"time_limit": "Time Limit (seconds)",
"timer_label": "計時器",
"top_buildup": "Top Buildup",
"top_damage": "最高傷害",
"top_dps": "Top DPS",
"top_left": "左上",
"top_right": "右上",
"total_buildup": "Total Buildup",
"total_buildup_label": "Total Buildup Label",
"total_buildup_value_label": "Total Buildup Value Label",
"total_damage": "總傷害",
"total_damage_label": "總傷害文字",
"total_damage_offset_is_relative": "總傷害顯示位置調整",
"total_damage_value_label": "總傷害量",
"total_dps": "Total DPS",
"total_dps_label": "Total DPS Label",
"tracked_damage_types": "追蹤的傷害類型",
"tracked_monster_types": "追蹤的魔物類型",
"training_area": "訓練場",
"type": "類型",
"value_label": "數字",
"vertical": "垂直",
"viewport_offset": "視窗的位置",
"visible": "可見",
"width": "寬度",
"word_player": "名稱 \"玩家\"",
"world_offset": "地圖中的位置",
"x": "X軸",
"y": "Y軸",
"z": "Z軸"
},
"font_name": "NotoSansTC-Bold.otf",
"parts": {
"abdomen": "腹部",
"arms": "手部",
"back": "背部",
"back_windsac": "背部 (囊袋)",
"body": "身體",
"carapace": "外殼",
"chest_windsac": "胸部 (囊袋)",
"claw": "爪子",
"dorsal_fin": "背鰭",
"head": "頭部",
"head_mud": "頭部 (泥)",
"large_mudbulb": "大型泥球",
"left_arm": "左臂",
"left_arm_ice": "左手 (冰)",
"left_cutwing": "左側切割翼",
"left_leg": "左腿",
"left_legs": "左側腿部",
"left_wing": "左側翅膀",
"legs": "腿部",
"lower_back": "下方背部",
"lower_body": "下半身",
"mane": "鬃毛",
"neck": "脖子",
"rear": "背部",
"right_arm": "右臂",
"right_arm_ice": "右臂 (冰)",
"right_cutwing": "右側切割翼",
"right_leg": "右腿",
"right_legs": "右腿部",
"right_wing": "右側翅膀",
"rock": "岩石",
"spinning": "絲線",
"tail": "尾巴",
"tail_mud": "尾巴 (泥)",
"tail_windsac": "尾巴 (囊袋)",
"torso": "身軀",
"upper_back": "上方背部",
"upper_body": "上半身",
"wings": "翅膀"
}
}