mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Update translations.
This commit is contained in:
@@ -518,12 +518,12 @@ function config.init()
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y = 17
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},
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players_spacing = {
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player_spacing = {
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x = 0,
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y = 24
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},
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ailments_spacing = {
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ailment_spacing = {
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x = 0,
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y = 17
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},
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@@ -1338,12 +1338,12 @@ function config.init()
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y = 17
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},
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players_spacing = {
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player_spacing = {
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x = 0,
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y = 24
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},
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ailments_spacing = {
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ailment_spacing = {
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x = 0,
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y = 17
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},
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@@ -2163,12 +2163,12 @@ function config.init()
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y = 17
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},
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players_spacing = {
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player_spacing = {
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x = 0,
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y = 24
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},
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ailments_spacing = {
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ailment_spacing = {
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x = 0,
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y = 17
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},
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@@ -2968,12 +2968,12 @@ function config.init()
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y = 167
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},
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players_spacing = {
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player_spacing = {
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x = 0,
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y = 24
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},
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ailments_spacing = {
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ailment_spacing = {
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x = 0,
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y = 17
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},
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@@ -305,8 +305,8 @@ language.default_language = {
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relative_offset = "Relative Offset",
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ailment_buildups = "Ailment Buildups",
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players_spacing = "Player Spacing",
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ailments_spacing = "Ailment Spacing",
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player_spacing = "Player Spacing",
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ailment_spacing = "Ailment Spacing",
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buildup_value_label = "Buildup Value Label",
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buildup_percentage_label = "Buildup Percentage Label",
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total_buildup_label = "Total Buildup Label",
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@@ -107,8 +107,8 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre
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local last_j = 0;
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for j, _player in ipairs(displayed_players) do
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local ailment_buildup_position_on_screen = {
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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};
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ailment_buildup_UI_entity.draw_dynamic(_player, monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
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@@ -119,8 +119,8 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre
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local total_buildup_position_on_screen = {
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
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};
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drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
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@@ -128,8 +128,8 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre
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drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
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ailment_buildups_position_on_screen = {
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x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
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x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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::continue::
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@@ -234,8 +234,8 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree
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local last_j = 0;
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for j, _player in ipairs(displayed_players) do
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local ailment_buildup_position_on_screen = {
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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};
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ailment_buildup_UI_entity.draw_static(_player, monster.ailments[ailments.stun_id].ailment_buildup_static_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
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@@ -244,8 +244,8 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree
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end
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local total_buildup_position_on_screen = {
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
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};
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drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
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@@ -253,8 +253,8 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree
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drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
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ailment_buildups_position_on_screen = {
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x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
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x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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::continue::
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@@ -359,8 +359,8 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_
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local last_j = 0;
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for j, _player in ipairs(displayed_players) do
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local ailment_buildup_position_on_screen = {
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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};
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ailment_buildup_UI_entity.draw_highlighted(_player, monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
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@@ -369,8 +369,8 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_
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end
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local total_buildup_position_on_screen = {
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
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};
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drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
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@@ -378,8 +378,8 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_
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drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
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ailment_buildups_position_on_screen = {
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x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
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x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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::continue::
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@@ -484,8 +484,8 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen
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local last_j = 0;
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for j, _player in ipairs(displayed_players) do
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local ailment_buildup_position_on_screen = {
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x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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};
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ailment_buildup_UI_entity.draw_small(_player, monster.ailments[ailments.stun_id].ailment_buildup_small_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
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@@ -494,8 +494,8 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen
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end
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local total_buildup_position_on_screen = {
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x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
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x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
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};
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drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
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@@ -503,8 +503,8 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen
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drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
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ailment_buildups_position_on_screen = {
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x = total_buildup_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = total_buildup_position_on_screen.y + 17 + config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
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x = total_buildup_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = total_buildup_position_on_screen.y + 17 + config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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::continue::
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@@ -2091,28 +2091,28 @@ function customization_menu.draw()
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.players_spacing) then
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changed, config.current_config.small_monster_UI.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
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config.current_config.small_monster_UI.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
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if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
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changed, config.current_config.small_monster_UI.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
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config.current_config.small_monster_UI.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
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config_changed = config_changed or changed;
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small_monster_UI_changed = small_monster_UI_changed or changed;
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changed, config.current_config.small_monster_UI.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
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config.current_config.small_monster_UI.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
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changed, config.current_config.small_monster_UI.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
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config.current_config.small_monster_UI.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
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config_changed = config_changed or changed;
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small_monster_UI_changed = small_monster_UI_changed or changed;
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then
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changed, config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
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config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
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if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
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changed, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
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config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
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config_changed = config_changed or changed;
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small_monster_UI_changed = small_monster_UI_changed or changed;
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changed, config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
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config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
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changed, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
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config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
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config_changed = config_changed or changed;
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small_monster_UI_changed = small_monster_UI_changed or changed;
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|
||||
@@ -4821,28 +4821,28 @@ function customization_menu.draw()
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.players_spacing) then
|
||||
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
|
||||
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then
|
||||
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
|
||||
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
@@ -7579,28 +7579,28 @@ function customization_menu.draw()
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.players_spacing) then
|
||||
changed, config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
|
||||
changed, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
changed, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then
|
||||
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
|
||||
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
@@ -10266,28 +10266,28 @@ function customization_menu.draw()
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.players_spacing) then
|
||||
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
|
||||
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then
|
||||
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
|
||||
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
|
||||
@@ -40,8 +40,8 @@
|
||||
"ailment_buildups": "Ailment Buildups",
|
||||
"ailment_name": "Ailment Name",
|
||||
"ailment_name_label": "Ailment Name Label",
|
||||
"ailment_spacing": "Ailment Spacing",
|
||||
"ailments": "Ailments",
|
||||
"ailments_spacing": "Ailment Spacing",
|
||||
"all_UI": "All UI",
|
||||
"anchor": "Anchor",
|
||||
"assign_new_key": "Assign new key",
|
||||
@@ -154,7 +154,7 @@
|
||||
"player_id": "Player ID",
|
||||
"player_name": "Player Name",
|
||||
"player_name_label": "Player Name Label",
|
||||
"players_spacing": "Player Spacing",
|
||||
"player_spacing": "Player Spacing",
|
||||
"poison_damage": "Poison Damage",
|
||||
"position": "Position",
|
||||
"press_any_key": "Press any key...",
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"UI": {
|
||||
"HP": "체력:",
|
||||
"buildup": "Buildup:",
|
||||
"buildup": "누적치:",
|
||||
"gold": "금관",
|
||||
"mini": "최소",
|
||||
"player": "헌터",
|
||||
@@ -12,36 +12,36 @@
|
||||
"total_damage": "총 대미지"
|
||||
},
|
||||
"ailments": {
|
||||
"blast": "Blast",
|
||||
"dung_bomb": "Dung Bomb",
|
||||
"exhaust": "Exhaust",
|
||||
"fall_otomo_trap": "Fall Otomo Trap",
|
||||
"fall_trap": "Fall Trap",
|
||||
"fireblight": "Fireblight",
|
||||
"flash": "Flash",
|
||||
"iceblight": "Iceblight",
|
||||
"paralysis": "Paralysis",
|
||||
"poison": "Poison",
|
||||
"quick_sand": "Quick Sand",
|
||||
"ride": "Wyvern Riding",
|
||||
"shock_otomo_trap": "Shock Otomo Trap",
|
||||
"shock_trap": "Shock Trap",
|
||||
"sleep": "Sleep",
|
||||
"steel_fang": "Steel Fang",
|
||||
"stun": "Stun",
|
||||
"thunderblight": "Thunderblight",
|
||||
"tranq_bomb": "Tranq Bomb",
|
||||
"waterblight": "Waterblight"
|
||||
"blast": "폭파",
|
||||
"dung_bomb": "거름탄",
|
||||
"exhaust": "탈진",
|
||||
"fall_otomo_trap": "동반자 구멍 함정",
|
||||
"fall_trap": "구멍 함정",
|
||||
"fireblight": "불바위구리",
|
||||
"flash": "섬광",
|
||||
"iceblight": "진흙구리",
|
||||
"paralysis": "마비",
|
||||
"poison": "독",
|
||||
"quick_sand": "유사(모래함정)",
|
||||
"ride": "용조종",
|
||||
"shock_otomo_trap": "동반자 마비덫",
|
||||
"shock_trap": "마비덫",
|
||||
"sleep": "수면",
|
||||
"steel_fang": "강철아",
|
||||
"stun": "기절",
|
||||
"thunderblight": "번개털구리",
|
||||
"tranq_bomb": "포획용마취옥",
|
||||
"waterblight": "진흙구리"
|
||||
},
|
||||
"customization_menu": {
|
||||
"UI_font": "UI 글꼴",
|
||||
"UI_font_notice": "글꼴 변경시 스크립트를 리로드 해야합니다!",
|
||||
"activation_count": "Activation Count",
|
||||
"activation_count": "활성 횟수",
|
||||
"ailment_buildups": "Ailment Buildups",
|
||||
"ailment_name": "Ailment Name",
|
||||
"ailment_name_label": "Ailment Name Label",
|
||||
"ailments": "Ailments",
|
||||
"ailments_spacing": "Ailment Spacing",
|
||||
"ailment_name": "상태이상 이름",
|
||||
"ailment_name_label": "상태이상 이름 라벨",
|
||||
"ailment_spacing": "Ailment Spacing",
|
||||
"ailments": "상태이상",
|
||||
"all_UI": "모든 UI",
|
||||
"anchor": "기준",
|
||||
"assign_new_key": "새 키를 할당",
|
||||
@@ -54,16 +54,16 @@
|
||||
"bottom_left": "좌하단",
|
||||
"bottom_right": "우하단",
|
||||
"break_count": "파괴 횟수",
|
||||
"buildup": "Buildup",
|
||||
"buildup": "누적치",
|
||||
"buildup_bar": "Buildup Bar",
|
||||
"buildup_bars_are_relative_to": "Buildup Bars are relative to",
|
||||
"buildup_percentage": "Buildup Percentage",
|
||||
"buildup_percentage": "누적치 비율",
|
||||
"buildup_percentage_label": "Buildup Percentage Label",
|
||||
"buildup_value_label": "Buildup Value Label",
|
||||
"capture_line": "포획 표시선",
|
||||
"color": "색상",
|
||||
"colors": "색상",
|
||||
"creature_name_label": "Creature Name Label",
|
||||
"creature_name_label": "환경생물 이름 라벨",
|
||||
"crown": "금관",
|
||||
"crown_thresholds": "금관 판정값",
|
||||
"damage": "대미지",
|
||||
@@ -81,7 +81,7 @@
|
||||
"dynamically_positioned": "유동 위치 UI",
|
||||
"enable_for": "표시 대상",
|
||||
"enabled": "사용함",
|
||||
"endemic_life_UI": "Endemic Life UI",
|
||||
"endemic_life_UI": "환경생물 UI",
|
||||
"family": "글꼴",
|
||||
"fight_time": "전투 시간",
|
||||
"filter": "Filter",
|
||||
@@ -95,13 +95,13 @@
|
||||
"health": "체력",
|
||||
"health_percentage": "체력 비율",
|
||||
"height": "높이",
|
||||
"hide_ailments_with_zero_buildup": "Hide Ailments when Buildup is 0",
|
||||
"hide_all_active_ailments": "Hide All Active Ailments",
|
||||
"hide_all_inactive_ailments": "Hide All Inactive Ailments",
|
||||
"hide_ailments_with_zero_buildup": "누적치가 0이면 상태이상 숨김",
|
||||
"hide_all_active_ailments": "걸린 상태이상 모두 숨김",
|
||||
"hide_all_inactive_ailments": "걸리지 않은 상태이상 모두 숨김",
|
||||
"hide_dead_or_captured": "토벌되거나 포획되면 숨김",
|
||||
"hide_disabled_ailments": "Hide Disabled Ailments",
|
||||
"hide_inactive_ailments_with_no_buildup_support": "Hide Inactive Ailments with no Buildup Support",
|
||||
"hide_inactive_creatures": "Hide Inactive Creatures",
|
||||
"hide_disabled_ailments": "비활성화된 상태이상 숨김",
|
||||
"hide_inactive_ailments_with_no_buildup_support": "누적치가 없고 걸리지 않은 상태이상 숨김",
|
||||
"hide_inactive_creatures": "쿨타임인 환경생물 숨김",
|
||||
"hide_module_if_total_damage_is_zero": "총 대미지가 0이면 모듈 숨김",
|
||||
"hide_player_if_player_damage_is_zero": "헌터 대미지가 0이면 헌터 숨김",
|
||||
"hide_total_if_total_damage_is_zero": "총 대미지가 0이면 모두 숨김",
|
||||
@@ -142,7 +142,7 @@
|
||||
"none": "없음",
|
||||
"normal": "보통",
|
||||
"offset": "위치",
|
||||
"offset_is_relative_to_parts": "Offset is Relative to Parts",
|
||||
"offset_is_relative_to_parts": "옵셋을 부위 기준으로",
|
||||
"opacity_falloff": "투명도 감소",
|
||||
"orientation": "방향",
|
||||
"other_players": "다른 헌터",
|
||||
@@ -155,7 +155,7 @@
|
||||
"player_id": "헌터 ID",
|
||||
"player_name": "헌터명",
|
||||
"player_name_label": "헌터명 라벨",
|
||||
"players_spacing": "Player Spacing",
|
||||
"player_spacing": "Player Spacing",
|
||||
"poison_damage": "독 대미지",
|
||||
"position": "위치",
|
||||
"press_any_key": "설정할 키를 누르세요...",
|
||||
@@ -163,7 +163,7 @@
|
||||
"quest_result_screen": "퀘스트 결과 화면",
|
||||
"quest_time": "퀘스트 시간",
|
||||
"rage": "분노",
|
||||
"relative_offset": "Relative Offset",
|
||||
"relative_offset": "상대적 위치 옵셋",
|
||||
"render_highlighted_monster": "타겟 몬스터 표시",
|
||||
"render_not_highlighted_monsters": "타겟이 아닌 몬스터 표시",
|
||||
"reversed_order": "역순",
|
||||
@@ -184,7 +184,7 @@
|
||||
"text_label": "텍스트 라벨",
|
||||
"time_UI": "시간 UI",
|
||||
"time_label": "시간 라벨",
|
||||
"time_limit": "Time Limit (seconds)",
|
||||
"time_limit": "시간 제한 (단위: 초)",
|
||||
"timer_label": "타이머 라벨",
|
||||
"top_buildup": "Top Buildup",
|
||||
"top_damage": "최고 대미지",
|
||||
@@ -192,8 +192,8 @@
|
||||
"top_left": "좌상단",
|
||||
"top_right": "우상단",
|
||||
"total_buildup": "Total Buildup",
|
||||
"total_buildup_label": "Tota Buildup Label",
|
||||
"total_buildup_value_label": "Tota Buildup Value Label",
|
||||
"total_buildup_label": "Total Buildup Label",
|
||||
"total_buildup_value_label": "Total Buildup Value Label",
|
||||
"total_damage": "총 대미지",
|
||||
"total_damage_label": "총 대미지 라벨",
|
||||
"total_damage_offset_is_relative": "총 대미지 위치를 상대적 위치로",
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"rage": "Ярость:",
|
||||
"silver": "Серебро",
|
||||
"stamina": "Выносливость:",
|
||||
"total_buildup": "Total Buildup",
|
||||
"total_buildup": "Общее накопление",
|
||||
"total_damage": "Общий урон"
|
||||
},
|
||||
"ailments": {
|
||||
@@ -37,11 +37,11 @@
|
||||
"UI_font": "Шрифт интерфейса",
|
||||
"UI_font_notice": "Любые изменения шрифта требуют перезагрузку скрипта!",
|
||||
"activation_count": "Кол-во активаций",
|
||||
"ailment_buildups": "Ailment Buildups",
|
||||
"ailment_buildups": "Накопление аномального статуса",
|
||||
"ailment_name": "Название аномального статуса",
|
||||
"ailment_name_label": "Метка названия аномального статуса",
|
||||
"ailment_spacing": "Расстояние между аномальными статусами",
|
||||
"ailments": "Аномальные статусы",
|
||||
"ailments_spacing": "Ailment Spacing",
|
||||
"all_UI": "Весь интерфейс",
|
||||
"anchor": "Привязка",
|
||||
"assign_new_key": "Привязать клавишу",
|
||||
@@ -55,11 +55,11 @@
|
||||
"bottom_right": "Правй нижний угол",
|
||||
"break_count": "Счётчик повреждений",
|
||||
"buildup": "Накопление",
|
||||
"buildup_bar": "Buildup Bar",
|
||||
"buildup_bars_are_relative_to": "Buildup Bars are relative to",
|
||||
"buildup_bar": "Шкала накопления",
|
||||
"buildup_bars_are_relative_to": "Шкалы накопления расположены относительно к",
|
||||
"buildup_percentage": "Процент накопления",
|
||||
"buildup_percentage_label": "Buildup Percentage Label",
|
||||
"buildup_value_label": "Buildup Value Label",
|
||||
"buildup_percentage_label": "Метка накопления в процентах",
|
||||
"buildup_value_label": "Метка значения накопления",
|
||||
"capture_line": "Линия здоровья захвата",
|
||||
"color": "Цвет",
|
||||
"colors": "Цвета",
|
||||
@@ -84,7 +84,7 @@
|
||||
"endemic_life_UI": "Интерфейс местной живности",
|
||||
"family": "Семейство",
|
||||
"fight_time": "Время в бою",
|
||||
"filter": "Filter",
|
||||
"filter": "Фильтр",
|
||||
"first": "Первый",
|
||||
"first_hit": "Первый удар",
|
||||
"flinch_count": "Кол-во повреждений",
|
||||
@@ -108,7 +108,7 @@
|
||||
"hide_undamaged_parts": "Скрыть неповреждённые части тела",
|
||||
"highlighted": "Помеченный",
|
||||
"highlighted_bar": "Помеченная шкала",
|
||||
"highlighted_buildup_bar": "Highlighted Buildup Bar",
|
||||
"highlighted_buildup_bar": "Помеченная шкала накопления",
|
||||
"highlighted_damage_bar": "Помеченная шкала урона",
|
||||
"horizontal": "Горизонтально",
|
||||
"hotkeys": "Горячие клавиши",
|
||||
@@ -155,7 +155,7 @@
|
||||
"player_id": "ИД игрока",
|
||||
"player_name": "Имя игрока",
|
||||
"player_name_label": "Метка имени игрока",
|
||||
"players_spacing": "Player Spacing",
|
||||
"player_spacing": "Расстояние между игроками",
|
||||
"poison_damage": "Урон от отравления",
|
||||
"position": "Расположение",
|
||||
"press_any_key": "Нажмите любую клавишу...",
|
||||
@@ -186,14 +186,14 @@
|
||||
"time_label": "Метка времени",
|
||||
"time_limit": "Ограничение по времени",
|
||||
"timer_label": "Метка таймера",
|
||||
"top_buildup": "Top Buildup",
|
||||
"top_buildup": "Наибольшее накопление",
|
||||
"top_damage": "Наибольший урон",
|
||||
"top_dps": "Наибольший урон в секунду",
|
||||
"top_left": "Левый верхний угол",
|
||||
"top_right": "Правый верхний угол",
|
||||
"total_buildup": "Total Buildup",
|
||||
"total_buildup_label": "Tota Buildup Label",
|
||||
"total_buildup_value_label": "Tota Buildup Value Label",
|
||||
"total_buildup": "Общее накопление",
|
||||
"total_buildup_label": "Метка общего накопления",
|
||||
"total_buildup_value_label": "Метка значения общего накопления",
|
||||
"total_damage": "Общий урон",
|
||||
"total_damage_label": "Метка общего урона",
|
||||
"total_damage_offset_is_relative": "Относительный сдвиг общего урона",
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
"rage": "愤怒值:",
|
||||
"silver": "银冠",
|
||||
"stamina": "耐力:",
|
||||
"total_buildup": "Total Buildup",
|
||||
"total_damage": "总伤害"
|
||||
},
|
||||
"ailments": {
|
||||
@@ -36,8 +37,10 @@
|
||||
"UI_font": "UI字体",
|
||||
"UI_font_notice": "当更改字体时,请重新加载脚本!",
|
||||
"activation_count": "激活次数",
|
||||
"ailment_buildups": "Ailment Buildups",
|
||||
"ailment_name": "状态异常名",
|
||||
"ailment_name_label": "状态异常标签",
|
||||
"ailment_spacing": "Ailment Spacing",
|
||||
"ailments": "状态异常",
|
||||
"all_UI": "所有UI",
|
||||
"anchor": "锚点",
|
||||
@@ -52,7 +55,11 @@
|
||||
"bottom_right": "右下",
|
||||
"break_count": "破坏次数",
|
||||
"buildup": "积累值",
|
||||
"buildup_bar": "Buildup Bar",
|
||||
"buildup_bars_are_relative_to": "Buildup Bars are relative to",
|
||||
"buildup_percentage": "积累值百分比",
|
||||
"buildup_percentage_label": "Buildup Percentage Label",
|
||||
"buildup_value_label": "Buildup Value Label",
|
||||
"capture_line": "可捕捉线",
|
||||
"color": "颜色",
|
||||
"colors": "颜色",
|
||||
@@ -77,6 +84,7 @@
|
||||
"endemic_life_UI": "环境生物UI",
|
||||
"family": "字体",
|
||||
"fight_time": "战斗时间",
|
||||
"filter": "Filter",
|
||||
"first": "第一",
|
||||
"first_hit": "第一击",
|
||||
"flinch_count": "胆怯次数",
|
||||
@@ -100,6 +108,7 @@
|
||||
"hide_undamaged_parts": "隐藏没有受到伤害的部位",
|
||||
"highlighted": "高亮(目标)",
|
||||
"highlighted_bar": "高亮条",
|
||||
"highlighted_buildup_bar": "Highlighted Buildup Bar",
|
||||
"highlighted_damage_bar": "高亮伤害条",
|
||||
"horizontal": "水平",
|
||||
"hotkeys": "热键",
|
||||
@@ -146,6 +155,7 @@
|
||||
"player_id": "玩家ID",
|
||||
"player_name": "玩家名",
|
||||
"player_name_label": "玩家名标签",
|
||||
"player_spacing": "Player Spacing",
|
||||
"poison_damage": "中毒伤害",
|
||||
"position": "位置",
|
||||
"press_any_key": "按任意键...",
|
||||
@@ -176,10 +186,14 @@
|
||||
"time_label": "时间标签",
|
||||
"time_limit": "时间限制(秒)",
|
||||
"timer_label": "计时器标签",
|
||||
"top_buildup": "Top Buildup",
|
||||
"top_damage": "最高伤害",
|
||||
"top_dps": "最高DPS",
|
||||
"top_left": "左上",
|
||||
"top_right": "右上",
|
||||
"total_buildup": "Total Buildup",
|
||||
"total_buildup_label": "Total Buildup Label",
|
||||
"total_buildup_value_label": "Total Buildup Value Label",
|
||||
"total_damage": "总伤害",
|
||||
"total_damage_label": "总伤害标签",
|
||||
"total_damage_offset_is_relative": "总伤害相对偏移",
|
||||
|
||||
@@ -40,8 +40,8 @@
|
||||
"ailment_buildups": "Ailment Buildups",
|
||||
"ailment_name": "Ailment Name",
|
||||
"ailment_name_label": "Ailment Name Label",
|
||||
"ailment_spacing": "Ailment Spacing",
|
||||
"ailments": "Ailments",
|
||||
"ailments_spacing": "Ailment Spacing",
|
||||
"all_UI": "All UI",
|
||||
"anchor": "錨點",
|
||||
"assign_new_key": "Assign new key",
|
||||
@@ -155,7 +155,7 @@
|
||||
"player_id": "玩家ID",
|
||||
"player_name": "玩家名稱",
|
||||
"player_name_label": "玩家名稱",
|
||||
"players_spacing": "Player Spacing",
|
||||
"player_spacing": "Player Spacing",
|
||||
"poison_damage": "Poison Damage",
|
||||
"position": "位置",
|
||||
"press_any_key": "Press any key...",
|
||||
@@ -192,8 +192,8 @@
|
||||
"top_left": "左上",
|
||||
"top_right": "右上",
|
||||
"total_buildup": "Total Buildup",
|
||||
"total_buildup_label": "Tota Buildup Label",
|
||||
"total_buildup_value_label": "Tota Buildup Value Label",
|
||||
"total_buildup_label": "Total Buildup Label",
|
||||
"total_buildup_value_label": "Total Buildup Value Label",
|
||||
"total_damage": "總傷害",
|
||||
"total_damage_label": "總傷害文字",
|
||||
"total_damage_offset_is_relative": "總傷害顯示位置調整",
|
||||
|
||||
Reference in New Issue
Block a user