mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
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57 lines
3.9 KiB
Markdown
57 lines
3.9 KiB
Markdown
# "MHR Overlay" Mod for Monster Hunter: Rise
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Exposes in-game data about monsters, creatures, players and damage. Draws a highly customizable UI.
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**This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool to make hurtful comments and actions toward other players.**
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# Links
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* **[Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50)**
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* **[Wiki](https://github.com/GreenComfyTea/MHR-Overlay/wiki)**
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* **[FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ)**
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* **[Requirements and Installation](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Requirements-and-Installation)**
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* **[Features](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Features)**
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* **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)**
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# Requirements
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1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.503 or above);
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2. [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0 or above).
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# How to install:
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1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26);
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2. Install [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134);
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>**:pushpin: Windows:** Works normally.
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>**:pushpin: Linux:** Latest Experimental Proton seems to have it working normally as well (https://github.com/cursey/reframework-d2d/issues/5).
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>**:pushpin: Steam Deck:** I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information ([REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134), [MHR Overlay](https://www.nexusmods.com/monsterhunterrise/mods/50)).
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3. Download the mod:
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* Official release can be downloaded from [Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50);
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* Nightly builds are available in [this repo](https://github.com/GreenComfyTea/MHR-Overlay) and can contain broken functionality, debugging info on screen, bugs and might require the latest [nightly build](https://github.com/praydog/REFramework-nightly/releases) of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Use with caution!
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4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to [FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ) to verify how the file hierarchy should look like if everything is done correctly.
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# Credits
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**GreenComfyTea** - creator of the mod and it's main contributor.
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**cursecat** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) plugin and [Monster Has HP Bar](https://www.nexusmods.com/monsterhunterrise/mods/43) mod, which provided an example on how to retrieve monster HP data.
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**praydog2** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Contributed huge improvements to the performance of the mod.
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**coavins** - creator of [coavins damage meter](https://www.nexusmods.com/monsterhunterrise/mods/68) mod.
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**neatnet** - Korean translation.
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**s9000008, mcc1** - Traditional Chinese translation.
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**etnAtker**, **sukiqwq** - Simplified Chinese translation.
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**AKILAND0214** - Japanese translation.
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***
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# Support
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You can support me by donating! I would appreciate it! But anyway, thank you for using this mod!
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<a href="https://streamelements.com/greencomfytea/tip">
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<img alt="Qries" src="https://panels.twitch.tv/panel-48897356-image-c6155d48-b689-4240-875c-f3141355cb56">
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</a>
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<a href="https://ko-fi.com/greencomfytea">
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<img alt="Qries" src="https://panels.twitch.tv/panel-48897356-image-c2fcf835-87e4-408e-81e8-790789c7acbc">
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</a>
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