mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
279 lines
9.5 KiB
Lua
279 lines
9.5 KiB
Lua
local player = {};
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local config;
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local table_helpers;
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local singletons;
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local customization_menu;
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local damage_UI_entity;
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player.list = {};
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player.myself = nil;
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player.myself_id = nil;
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player.myself_position = Vector3f.new(0, 0, 0);
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player.total = nil;
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function player.new(player_id, player_name, player_hunter_rank)
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local new_player = {};
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new_player.id = player_id;
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new_player.name = player_name;
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new_player.hunter_rank = player_hunter_rank;
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new_player.small_monsters = {};
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new_player.small_monsters.total_damage = 0;
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new_player.small_monsters.physical_damage = 0;
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new_player.small_monsters.elemental_damage = 0;
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new_player.small_monsters.ailment_damage = 0;
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new_player.small_monsters.bombs = {};
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new_player.small_monsters.bombs.total_damage = 0;
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new_player.small_monsters.bombs.physical_damage = 0;
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new_player.small_monsters.bombs.elemental_damage = 0;
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new_player.small_monsters.bombs.ailment_damage = 0;
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new_player.small_monsters.kunai = {};
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new_player.small_monsters.kunai.total_damage = 0;
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new_player.small_monsters.kunai.physical_damage = 0;
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new_player.small_monsters.kunai.elemental_damage = 0;
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new_player.small_monsters.kunai.ailment_damage = 0;
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new_player.small_monsters.installations = {};
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new_player.small_monsters.installations.total_damage = 0;
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new_player.small_monsters.installations.physical_damage = 0;
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new_player.small_monsters.installations.elemental_damage = 0;
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new_player.small_monsters.installations.ailment_damage = 0;
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new_player.small_monsters.otomo = {};
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new_player.small_monsters.otomo.total_damage = 0;
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new_player.small_monsters.otomo.physical_damage = 0;
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new_player.small_monsters.otomo.elemental_damage = 0;
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new_player.small_monsters.otomo.ailment_damage = 0;
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new_player.small_monsters.monster = {};
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new_player.small_monsters.monster.total_damage = 0;
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new_player.small_monsters.monster.physical_damage = 0;
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new_player.small_monsters.monster.elemental_damage = 0;
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new_player.small_monsters.monster.ailment_damage = 0;
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new_player.large_monsters = {};
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new_player.large_monsters.total_damage = 0;
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new_player.large_monsters.physical_damage = 0;
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new_player.large_monsters.elemental_damage = 0;
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new_player.large_monsters.ailment_damage = 0;
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new_player.large_monsters.bombs = {};
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new_player.large_monsters.bombs.total_damage = 0;
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new_player.large_monsters.bombs.physical_damage = 0;
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new_player.large_monsters.bombs.elemental_damage = 0;
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new_player.large_monsters.bombs.ailment_damage = 0;
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new_player.large_monsters.kunai = {};
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new_player.large_monsters.kunai.total_damage = 0;
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new_player.large_monsters.kunai.physical_damage = 0;
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new_player.large_monsters.kunai.elemental_damage = 0;
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new_player.large_monsters.kunai.ailment_damage = 0;
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new_player.large_monsters.installations = {};
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new_player.large_monsters.installations.total_damage = 0;
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new_player.large_monsters.installations.physical_damage = 0;
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new_player.large_monsters.installations.elemental_damage = 0;
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new_player.large_monsters.installations.ailment_damage = 0;
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new_player.large_monsters.otomo = {};
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new_player.large_monsters.otomo.total_damage = 0;
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new_player.large_monsters.otomo.physical_damage = 0;
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new_player.large_monsters.otomo.elemental_damage = 0;
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new_player.large_monsters.otomo.ailment_damage = 0;
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new_player.large_monsters.monster = {};
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new_player.large_monsters.monster.total_damage = 0;
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new_player.large_monsters.monster.physical_damage = 0;
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new_player.large_monsters.monster.elemental_damage = 0;
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new_player.large_monsters.monster.ailment_damage = 0;
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new_player.display = {};
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new_player.display.total_damage = 0;
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new_player.display.physical_damage = 0;
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new_player.display.elemental_damage = 0;
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new_player.display.ailment_damage = 0;
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player.init_UI(new_player);
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return new_player;
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end
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function player.get_player(player_id)
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if player.list[player_id] == nil then
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return nil;
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end
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return player.list[player_id];
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end
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function player.update_damage(_player, damage_source_type, is_large_monster, damage_object)
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if _player == nil then
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return;
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end
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local player_monster_type = _player.small_monsters;
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if is_large_monster then
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player_monster_type = _player.large_monsters;
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end
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if damage_source_type == "player" then
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player.merge_damage(player_monster_type, damage_object);
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elseif damage_source_type == "bomb" then
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player.merge_damage(player_monster_type.bombs, damage_object);
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elseif damage_source_type == "kunai" then
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player.merge_damage(player_monster_type.kunai, damage_object);
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elseif damage_source_type == "wyvernblast" then
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player.merge_damage(player_monster_type, damage_object);
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elseif damage_source_type == "installation" then
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player.merge_damage(player_monster_type.installations, damage_object);
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elseif damage_source_type == "otomo" then
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player.merge_damage(player_monster_type.otomo, damage_object);
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elseif damage_source_type == "monster" then
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player.merge_damage(player_monster_type.monster, damage_object);
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else
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player.merge_damage(_player, damage_object);
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end
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player.update_display(_player);
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end
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function player.update_display(_player)
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if _player == nil then
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return;
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end
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_player.display.total_damage = 0;
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_player.display.physical_damage = 0;
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_player.display.elemental_damage = 0;
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_player.display.ailment_damage = 0;
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if config.current_config.damage_meter_UI.tracked_monster_types.small_monsters then
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if config.current_config.damage_meter_UI.tracked_damage_types.player_damage then
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player.merge_damage(_player.display, _player.small_monsters);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage then
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player.merge_damage(_player.display, _player.small_monsters.bombs);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage then
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player.merge_damage(_player.display, _player.small_monsters.kunai);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.installation_damage then
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player.merge_damage(_player.display, _player.small_monsters.installations);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage then
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player.merge_damage(_player.display, _player.small_monsters.otomo);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.monster_damage then
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player.merge_damage(_player.display, _player.small_monsters.monster);
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end
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end
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if config.current_config.damage_meter_UI.tracked_monster_types.large_monsters then
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if config.current_config.damage_meter_UI.tracked_damage_types.player_damage then
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player.merge_damage(_player.display, _player.large_monsters);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage then
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player.merge_damage(_player.display, _player.large_monsters.bombs);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage then
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player.merge_damage(_player.display, _player.large_monsters.kunai);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.installation_damage then
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player.merge_damage(_player.display, _player.large_monsters.installations);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage then
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player.merge_damage(_player.display, _player.large_monsters.otomo);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.monster_damage then
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player.merge_damage(_player.display, _player.large_monsters.monster);
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end
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end
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end
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function player.merge_damage(first, second)
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first.total_damage = first.total_damage + second.total_damage;
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first.physical_damage = first.physical_damage + second.physical_damage;
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first.elemental_damage = first.elemental_damage + second.elemental_damage;
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first.ailment_damage = first.ailment_damage + second.ailment_damage;
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return first;
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end
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function player.update_myself_position()
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if singletons.player_manager == nil then
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customization_menu.status = "No player manager";
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return;
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end
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local master_player = singletons.player_manager:call("findMasterPlayer")
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if master_player == nil then
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customization_menu.status = "No master player";
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return;
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end
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local master_player_game_object = master_player:call("get_GameObject")
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if master_player_game_object == nil then
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customization_menu.status = "No master player game object";
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return;
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end
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local master_player_transform = master_player_game_object:call("get_Transform")
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if not master_player_transform then
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customization_menu.status = "No master player transform";
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return;
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end
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local master_player_position = master_player_transform:call("get_Position")
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if master_player_position == nil then
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customization_menu.status = "No masterplayer position";
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return;
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end
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player.myself_position = master_player_position;
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end
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function player.init_total()
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player.total = player.new(0, "Total", 0);
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end
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function player.init_UI(_player)
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_player.damage_UI = damage_UI_entity.new(
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config.current_config.damage_meter_UI.damage_bar,
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config.current_config.damage_meter_UI.highlighted_damage_bar,
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config.current_config.damage_meter_UI.player_name_label,
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config.current_config.damage_meter_UI.damage_value_label,
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config.current_config.damage_meter_UI.damage_percentage_label
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);
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end
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function player.draw(_player, position_on_screen, opacity_scale, top_damage)
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damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage);
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end
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function player.init_module()
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config = require("MHR_Overlay.Misc.config");
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table_helpers = require("MHR_Overlay.Misc.table_helpers");
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singletons = require("MHR_Overlay.Game_Handler.singletons");
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customization_menu = require("MHR_Overlay.UI.customization_menu");
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damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity");
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player.init_total();
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end
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return player; |