Files
MHR-Overlay/MHR_Overlay/UI/damage_meter_UI.lua
2022-02-02 23:30:39 +02:00

249 lines
8.4 KiB
Lua

local damage_meter_UI = {};
local singletons;
local config;
local customization_menu;
local player;
local quest_status;
local screen;
local drawing;
damage_meter_UI.last_displayed_players = {};
function damage_meter_UI.draw()
if player.total.display.total_damage == 0 and config.current_config.damage_meter_UI.settings.hide_module_if_total_damage_is_zero then
return;
end
if singletons.lobby_manager == nil then
return;
end
if singletons.progress_manager == nil then
return;
end
-- myself player
local myself_player_info = singletons.lobby_manager:get_field("_myHunterInfo");
if myself_player_info == nil then
customization_menu.status = "No myself player info list";
return;
end
local myself_player_name = myself_player_info:get_field("_name");
if myself_player_name == nil then
customization_menu.status = "No myself player name";
return;
end
if quest_status.is_online then
player.myself_id = singletons.lobby_manager:get_field("_myselfQuestIndex");
if player.myself_id == nil then
customization_menu.status = "No myself player id";
return;
end
else
player.myself_id = singletons.lobby_manager:get_field("_myselfIndex");
if player.myself_id == nil then
customization_menu.status = "No myself player id";
return;
end
end
local myself_hunter_rank = singletons.progress_manager:call("get_HunterRank");
if myself_hunter_rank == nil then
customization_menu.status = "No myself hunter rank";
myself_hunter_rank = 0;
end
if player.list[player.myself_id] == nil then
player.list[player.myself_id] = player.new(player.myself_id, myself_player_name, myself_hunter_rank);
player.myself = player.list[player.myself_id];
end
local quest_players = {};
if quest_status.index > 2 then
quest_players = damage_meter_UI.last_displayed_players;
else
-- other players
local player_info_list = singletons.lobby_manager:get_field("_questHunterInfo");
if player_info_list == nil then
customization_menu.status = "No player info list";
end
local count = player_info_list:call("get_Count");
if count == nil then
customization_menu.status = "No player info list count";
return;
end
for i = 0, count - 1 do
local player_info = player_info_list:call("get_Item", i);
if player_info == nil then
goto continue
end
local player_id = player_info:get_field("_memberIndex");
if player_id == nil then
goto continue
end
local player_hunter_rank = player_info:get_field("_hunterRank");
if player_hunter_rank == nil then
goto continue
end
if player_id == player.myself_id and config.current_config.damage_meter_UI.settings.my_damage_bar_location ~= "Normal" then
player.list[player.myself_id].hunter_rank = player_hunter_rank;
goto continue
end
local player_name = player_info:get_field("_name");
if player_name == nil then
goto continue
end
if player.list[player_id] == nil then
player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
elseif player.list[player_id].name ~= player_name then
player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
end
table.insert(quest_players, player.list[player_id]);
::continue::
end
-- sort here
if config.current_config.damage_meter_UI.sorting.type == "Normal" and config.current_config.damage_meter_UI.sorting.reversed_order then
local reversed_quest_players = {};
for i = #quest_players, 1, -1 do
table.insert(reversed_quest_players, quest_players[i]);
end
quest_players = reversed_quest_players;
elseif config.current_config.damage_meter_UI.sorting.type == "Damage" then
if config.current_config.damage_meter_UI.sorting.reversed_order then
table.sort(quest_players, function(left, right)
return left.display.total_damage < right.display.total_damage;
end);
else
table.sort(quest_players, function(left, right)
return left.display.total_damage > right.display.total_damage;
end);
end
end
if config.current_config.damage_meter_UI.settings.my_damage_bar_location == "First" then
table.insert(quest_players, 1, player.list[player.myself_id]);
elseif config.current_config.damage_meter_UI.settings.my_damage_bar_location == "Last" then
table.insert(quest_players, #quest_players + 1, player.list[player.myself_id]);
elseif #quest_players == 0 then
table.insert(quest_players, 1, player.list[player.myself_id]);
end
damage_meter_UI.last_displayed_players = quest_players;
end
local top_damage = 0;
for _, _player in ipairs(quest_players) do
if _player.display.total_damage > top_damage then
top_damage = _player.display.total_damage;
end
end
-- draw
local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
for _, _player in ipairs(quest_players) do
if _player.display.total_damage == 0 and config.current_config.damage_meter_UI.settings.hide_player_if_player_damage_is_zero then
goto continue1
end
local player_damage_percentage = 0;
if player.total.display.total_damage ~= 0 then
player_damage_percentage = _player.display.total_damage / player.total.display.total_damage;
end
local player_damage_bar_percentage = 0;
if config.current_config.damage_meter_UI.settings.damage_bar_relative_to == "Total Damage" then
if player.total.display.total_damage ~= 0 then
player_damage_bar_percentage = _player.display.total_damage / player.total.display.total_damage;
end
else
if top_damage ~= 0 then
player_damage_bar_percentage = _player.display.total_damage / top_damage;
end
end
if _player.id == player.myself_id and config.current_config.damage_meter_UI.settings.highlighted_bar == "Me" then
drawing.draw_bar(config.current_config.damage_meter_UI.highlighted_damage_bar, position_on_screen, player_damage_bar_percentage);
elseif config.current_config.damage_meter_UI.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage then
drawing.draw_bar(config.current_config.damage_meter_UI.highlighted_damage_bar, position_on_screen, player_damage_bar_percentage);
else
drawing.draw_bar(config.current_config.damage_meter_UI.damage_bar, position_on_screen, player_damage_bar_percentage);
end
local player_include = config.current_config.damage_meter_UI.player_name_label.include.others;
if _player.id == player.myself_id then
player_include = config.current_config.damage_meter_UI.player_name_label.include.myself;
end
local player_name_text = "";
if player_include.hunter_rank then
player_name_text = string.format("[%d] ", _player.hunter_rank);
end
if player_include.word_player then
player_name_text = player_name_text .. "Player ";
end
if player_include.player_id then
player_name_text = player_name_text .. string.format("%d ", _player.id);
end
if player_include.player_name then
player_name_text = player_name_text .. _player.name;
end
drawing.draw_label(config.current_config.damage_meter_UI.player_name_label, position_on_screen, player_name_text);
drawing.draw_label(config.current_config.damage_meter_UI.damage_value_label, position_on_screen, _player.display.total_damage);
drawing.draw_label(config.current_config.damage_meter_UI.damage_percentage_label, position_on_screen, 100 * player_damage_percentage);
if config.current_config.damage_meter_UI.settings.orientation == "Horizontal" then
position_on_screen.x = position_on_screen.x + config.current_config.damage_meter_UI.spacing.x;
else
position_on_screen.y = position_on_screen.y + config.current_config.damage_meter_UI.spacing.y;
end
::continue1::
end
-- draw total damage
if not config.current_config.damage_meter_UI.settings.total_damage_offset_is_relative then
position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
end
drawing.draw_label(config.current_config.damage_meter_UI.total_damage_label, position_on_screen);
drawing.draw_label(config.current_config.damage_meter_UI.total_damage_value_label, position_on_screen, player.total.display.total_damage);
end
function damage_meter_UI.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu");
player = require("MHR_Overlay.Damage_Meter.player");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
screen = require("MHR_Overlay.Game_Handler.screen");
drawing = require("MHR_Overlay.UI.drawing");
end
return damage_meter_UI;