Files
MHR-Overlay/MHR_Overlay.lua

1070 lines
27 KiB
Lua

--------------------CUSTOMIZATION SECTION--------------------
local config = {
monster_UI = {
enabled = true,
spacing = 220,
orientation = "horizontal",
sort_type = "health percentage", -- "normal" or "health" or "health percentage"
reverse_order = false,
position = {
x = 525,
y = 44,
anchor = "bottom-left"
},
monster_name_label = {
visibility = true,
text = "%s",
offset = {
x = 5,
y = 0
},
shadow = true,
shadow_offset = {
x = 1,
y = 1
},
text_color = 0xFFE1F4CC,
shadow_color = 0xFF000000
},
health_label = {
visibility = false,
text = "HP:",
offset = {
x = -25,
y = 19
},
shadow = true,
shadow_offset = {
x = 1,
y = 1
},
text_color = 0xFFE1F4CC,
shadow_color = 0xFF000000
},
health_value_label = {
text = "%.0f/%.0f", -- current_health/max_health
visibility = true,
offset = {
x = 5,
y = 19
},
shadow = true,
shadow_offset = {
x = 1,
y = 1
},
text_color = 0xFFFFFFFF,
shadow_color = 0xFF000000
},
health_percentage_label = {
text = "%5.1f%%",
visibility = true,
offset = {
x = 150,
y = 19
},
shadow = true,
shadow_offset = {
x = 1,
y = 1
},
text_color = 0xFFFFFFFF,
shadow_color = 0xFF000000
},
health_bar = {
visibility = true,
offset = {
x = 0,
y = 17
},
size = {
width = 200,
height = 20
},
colors = {
foreground = 0xB952A674,
background = 0xB9000000,
capture_health = 0xB933CCCC
},
}
},
time_UI = {
enabled = true,
position = {
x = 65,
y = 189,
anchor = "top-left"
},
time_label = {
visibility = true,
text = "%02d:%06.3f",
offset = {
x = 0,
y = 0
},
shadow = true,
shadow_offset = {
x = 1,
y = 1
},
text_color = 0xFFE1F4CC,
shadow_color = 0xFF000000
}
},
damage_meter_UI = {
enabled = true,
include_small_monsters = true,
include_player_damage = true,
include_bomb_damage = true,
include_kunai_damage = true,
include_installation_damage = true, -- hunting_installations like ballista, cannon, etc.
include_otomo_damage = true,
include_monster_damage = true, -- note that installations during narwa fight are counted as monster damage
show_module_if_total_damage_is_zero = true,
show_player_if_player_damage_is_zero = true,
highlighted_bar = "me",
spacing = 24,
orientation = "vertical", -- "vertical" or "horizontal"
total_damage_offset_is_relative = true,
damage_bar_relative_to = "top damage", -- "total damage" or "top damage"
myself_bar_place_in_order = "first", --"normal" or "first" or "last"
sort_type = "damage", -- "normal" or "damage"
reverse_order = false,
position = {
x = 525,
y = 225,
--Possible values: "top-left", "top-right", "bottom-left", "bottom-right"
anchor = "bottom-left"
},
player_name_label = {
visibility = true,
text = "[%d] %d %s",
offset = {
x = 5,
y = 0
},
shadow = true,
shadow_offset = {
x = 1,
y = 1
},
text_color = 0xFFE1F4CC,
shadow_color = 0xFF000000
},
damage_value_label = {
visibility = true,
text = "%.0f",
offset = {
x = 145,
y = 0
},
shadow = true,
shadow_offset = {
x = 1,
y = 1
},
text_color = 0xFFE1F4CC,
shadow_color = 0xFF000000
},
damage_percentage_label = {
visibility = true,
text = "%5.1f%%",
offset = {
x = 205,
y = 0
},
shadow = true,
shadow_offset = {
x = 1,
y = 1
},
text_color = 0xFFE1F4CC,
shadow_color = 0xFF000000
},
total_damage_label = {
visibility = true,
text = "Total Damage",
offset = {
x = 5,
y = 0
},
shadow = true,
shadow_offset = {
x = 1,
y = 1
},
text_color = 0xFF7373FF,
shadow_color = 0xFF000000
},
total_damage_value_label = {
visibility = true,
text = "%.0f",
offset = {
x = 145,
y = 0
},
shadow = true,
shadow_offset = {
x = 1,
y = 1
},
text_color = 0xFF7373FF,
shadow_color = 0xFF000000
},
damage_bar = {
visibility = true,
offset = {
x = 0,
y = 17
},
size = {
width = 250,
height = 5
},
colors = {
foreground = 0xA7F4A3CC,
background = 0xB9000000
},
},
highlighted_damage_bar = {
visibility = true,
offset = {
x = 0,
y = 17
},
size = {
width = 250,
height = 5
},
colors = {
foreground = 0xA7A3D5F4,
background = 0xB9000000
},
}
}
};
----------------------CUSTOMIZATION END----------------------
---------------------------GLOBAL----------------------------
log.info("[MHR_Overlay.lua] loaded");
local status = "OK";
local x = "";
local screen_width = 0;
local screen_height = 0;
local scene_manager = sdk.get_native_singleton("via.SceneManager");
if scene_manager == nil then
log.error("[MHR_Overlay.lua] No scene manager");
return
end
local scene_view = sdk.call_native_func(scene_manager, sdk.find_type_definition("via.SceneManager"), "get_MainView");
if scene_view == nil then
log.error("[MHR_Overlay.lua] No main view");
return
end
re.on_draw_ui(function()
local status_string = tostring(status);
if string.len(status_string) > 0 then
imgui.text("[MHR_Overlay.lua] Status: " .. status_string);
end
_, config.monster_UI.enabled = imgui.checkbox("Enable monster health UI", config.monster_UI.enabled)
_, config.time_UI.enabled = imgui.checkbox("Enable quest time UI", config.time_UI.enabled)
_, config.damage_meter_UI.enabled = imgui.checkbox("Enable damage dealt UI", config.damage_meter_UI.enabled)
end);
re.on_frame(function()
status = "OK";
get_window_size();
if config.monster_UI.enabled then
monster_health();
end
if config.time_UI.enabled then
quest_time();
end
if config.damage_meter_UI.enabled then
damage_meter();
end
--draw.text("x:\n" .. tostring(x), 500, 800, 0xFFFFFFFF);
end);
function get_window_size()
local size = scene_view:call("get_Size");
if size == nil then
log.error("[MHR_Overlay.lua] No scene view size");
return
end
screen_width = size:get_field("w");
if screen_width == nil then
log.error("[MHR_Overlay.lua] No screen width");
return
end
screen_height = size:get_field("h");
if screen_height == nil then
log.error("[MHR_Overlay.lua] No screen height");
return
end
end
function calculate_screen_coordinates(position)
if position.anchor == "top-left" then
return {x = position.x, y = position.y};
end
if position.anchor == "top-right" then
local screen_x = screen_width - position.x;
return {x = screen_x, y = position.y};
end
if position.anchor == "bottom-left" then
local screen_y = screen_height - position.y;
return {x = position.x, y = screen_y};
end
if position.anchor == "bottom-right" then
local screen_x = screen_width - position.x;
local screen_y = screen_height - position.y;
return {x = screen_x, y = screen_y};
end
return {x = position.x, y = position.y};
end
---------------------------GLOBAL----------------------------
------------------------DRAW HELPERS-------------------------
function draw_label(label, position, ...)
if label == nil then
return;
end
if not label.visibility then
return;
end
local text = string.format(label.text, table.unpack({...}));
if label.shadow then
draw.text(text, position.x + label.offset.x + label.shadow_offset.x, position.y + label.offset.y + label.shadow_offset.y, label.shadow_color);
end
draw.text(text, position.x + label.offset.x, position.y + label.offset.y, label.text_color);
end
function draw_bar(bar, position, percentage)
if bar == nil then
return;
end
if not bar.visibility then
return;
end
local foreground_width = bar.size.width * percentage;
local background_width = bar.size.width - foreground_width;
--foreground
draw.filled_rect(position.x + bar.offset.x, position.y + bar.offset.y, foreground_width, bar.size.height, bar.colors.foreground);
--background
draw.filled_rect(position.x + foreground_width + bar.offset.x, position.y + bar.offset.y, background_width,bar.size.height, bar.colors.background);
end
------------------------DRAW HELPERS-------------------------
-------------------------MONSTER UI--------------------------
local monster_table = {};
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local enemy_character_base_type_def_update_method = enemy_character_base_type_def:get_method("update");
sdk.hook(enemy_character_base_type_def_update_method, function(args)
record_health(sdk.to_managed_object(args[2]));
end, function(retval) return retval; end);
function record_health(enemy)
if enemy == nil then
return;
end
local physical_param = enemy:get_field("<PhysicalParam>k__BackingField");
if physical_param == nil then
status = "No physical param";
return;
end
local vital_param = physical_param:call("getVital", 0, 0);
if vital_param == nil then
status = "No vital param";
return;
end
local health = vital_param:call("get_Current");
local max_health = vital_param:call("get_Max");
local missing_health = max_health - health;
local capture_health = physical_param:call("get_CaptureHpVital");
local health_percentage = 1;
if max_health ~= 0 then
health_percentage = health / max_health;
end
local monster = monster_table[enemy];
if monster == nil then
monster = {};
monster_table[enemy] = monster;
-- Grab enemy name.
local message_manager = sdk.get_managed_singleton("snow.gui.MessageManager");
if message_manager == nil then
status = "No message manager";
return;
end
local enemy_type = enemy:get_field("<EnemyType>k__BackingField");
if enemy_type == nil then
status = "No enemy type";
return;
end
local enemy_name = message_manager:call("getEnemyNameMessage", enemy_type);
monster.name = enemy_name;
end
monster.health = health;
monster.max_health = max_health;
monster.health_percentage = health_percentage;
monster.missing_health = missing_health;
monster.capture_health = capture_health;
end
function monster_health()
local enemy_manager = sdk.get_managed_singleton("snow.enemy.EnemyManager");
if enemy_manager == nil then
status = "No enemy manager";
return;
end
local monsters = {};
local enemy_count = enemy_manager:call("getBossEnemyCount");
if enemy_count == nil then
status = "No enemy count";
return;
end
for i = 0, enemy_count - 1 do
local enemy = enemy_manager:call("getBossEnemy", i);
if enemy == nil then
status = "No enemy";
break;
end
local monster = monster_table[enemy];
if monster == nil then
status = "No monster hp entry";
break;
end
table.insert(monsters, monster);
end
--sort here
if config.monster_UI.sort_type == "normal" and config.monster_UI.reverse_order then
local reversed_monsters = {};
for i = #monsters, 1, -1 do
table.insert(reversed_monsters, monsters[i]);
end
monsters = reversed_monsters;
elseif config.monster_UI.sort_type == "health" then
table.sort(monsters, function(left, right)
local result = left.health > right.health;
if config.monster_UI.reverse_order then
result = not result;
end
return result;
end);
elseif config.monster_UI.sort_type == "health percentage" then
table.sort(monsters, function(left, right)
local result = left.health_percentage < right.health_percentage;
if config.monster_UI.reverse_order then
result = not result;
end
return result;
end);
end
local i = 0;
for _, monster in ipairs(monsters) do
local position_on_screen = calculate_screen_coordinates(config.monster_UI.position);
if config.monster_UI.orientation == "horizontal" then
position_on_screen.x = position_on_screen.x + config.monster_UI.spacing * i;
else
position_on_screen.y = position_on_screen.y + config.monster_UI.spacing * i;
end
--remaining health
--[[
if monster.health <= monster.capture_health then
remaining_health_color = monster_UI.colors.health_bar.capture_health
else
remaining_health_color = monster_UI.colors.health_bar.remaining_health
end
--]]
draw_bar(config.monster_UI.health_bar, position_on_screen, monster.health_percentage);
draw_label(config.monster_UI.monster_name_label, position_on_screen, monster.name);
draw_label(config.monster_UI.health_label, position_on_screen);
draw_label(config.monster_UI.health_value_label, position_on_screen, monster.health, monster.max_health);
draw_label(config.monster_UI.health_percentage_label, position_on_screen, 100 * monster.health_percentage);
i = i + 1;
end
end
-------------------------MONSTER UI--------------------------
---------------------------TIME UI---------------------------
function quest_time()
local quest_manager = sdk.get_managed_singleton("snow.QuestManager");
if quest_manager == nil then
status = "No quest manager";
return;
end
local quest_time_elapsed_minutes = quest_manager:call("getQuestElapsedTimeMin");
if quest_time_elapsed_minutes == nil then
status = "No quest time elapsed minutes";
return;
end
local quest_time_total_elapsed_seconds = quest_manager:call("getQuestElapsedTimeSec");
if quest_time_total_elapsed_seconds == nil then
status = "No quest time total elapsed seconds";
return;
end
if quest_time_total_elapsed_seconds == 0 then
return;
end
local quest_time_elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60;
local position_on_screen = calculate_screen_coordinates(config.time_UI.position);
draw_label(config.time_UI.time_label, position_on_screen, quest_time_elapsed_minutes, quest_time_elapsed_seconds);
end
---------------------------TIME UI---------------------------
-----------------------DAMAGE METER UI-----------------------
local players = {};
local total = {};
local is_quest_online = false;
local last_displayed_players = {};
local myself_player_id = 0;
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local enemy_character_base_after_calc_damage_damage_side = enemy_character_base_type_def:get_method("afterCalcDamage_DamageSide");
sdk.hook(enemy_character_base_after_calc_damage_damage_side, function(args)
local enemy = sdk.to_managed_object(args[2]);
if enemy == nil then
return;
end
if not config.damage_meter_UI.include_small_monsters then
local is_boss_enemy = enemy:call("get_isBossEnemy");
if not is_boss_enemy then
return;
end
end
local dead_or_captured = enemy:call("checkDie");
if dead_or_captured == nil then
return;
end
if dead_or_captured then
return;
end
local enemy_calc_damage_info = sdk.to_managed_object(args[3]); -- snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide
local attacker_id = enemy_calc_damage_info:call("get_AttackerID");
local attacker_type = enemy_calc_damage_info:call("get_DamageAttackerType");
if attacker_id >= 100 then
return;
end
-- 4 is virtual player in singleplayer that 'owns' 2nd otomo
if not is_quest_online and attacker_id == 4 then
attacker_id = myself_player_id;
end
local damage_object = {}
damage_object.total_damage = enemy_calc_damage_info:call("get_TotalDamage");;
damage_object.physical_damage = enemy_calc_damage_info:call("get_PhysicalDamage");
damage_object.elemental_damage = enemy_calc_damage_info:call("get_ElementDamage");
damage_object.ailment_damage = enemy_calc_damage_info:call("get_ConditionDamage");
-- -1 - bombs
-- 0 - player
-- 9 - kunai
-- 11 - wyverblast
-- 12 - ballista
-- 13 - cannon
-- 14 - machine cannon
-- 16 - defender ballista/cannon
-- 17 - wyvernfire artillery
-- 18 - dragonator
-- 19 - otomo
-- 23 - monster
local damage_source_type = tostring(attacker_type);
if attacker_type == 0 then
damage_source_type = "player";
elseif attacker_type == 1 then
damage_source_type = "bomb";
elseif attacker_type == 9 then
damage_source_type = "kunai";
elseif attacker_type == 11 then
damage_source_type = "wyvernblast";
elseif attacker_type == 12 or attacker_type == 13 or attacker_type == 14 or attacker_type == 18 then
damage_source_type = "installation";
elseif attacker_type == 19 then
damage_source_type = "otomo";
elseif attacker_type == 23 then
damage_source_type = "monster";
end
local player = get_player(attacker_id);
if player == nil then
return;
end
--x = x.. string.format("[attacker] %d [type] %s [dmg] %d", attacker_id, damage_source_type, damage_object.total_damage);
update_player(total, damage_source_type, damage_object);
update_player(player, damage_source_type, damage_object);
end, function(retval) return retval; end);
function init_player(player_id, player_name, player_hunter_rank)
player = {};
player.id = player_id;
player.name = player_name;
player.hunter_rank = player_hunter_rank;
player.total_damage = 0;
player.physical_damage = 0;
player.elemental_damage = 0;
player.ailment_damage = 0;
player.bombs = {};
player.bombs.total_damage = 0;
player.bombs.physical_damage = 0;
player.bombs.elemental_damage = 0;
player.bombs.ailment_damage = 0;
player.kunai = {};
player.kunai.total_damage = 0;
player.kunai.physical_damage = 0;
player.kunai.elemental_damage = 0;
player.kunai.ailment_damage = 0;
player.installations = {};
player.installations.total_damage = 0;
player.installations.physical_damage = 0;
player.installations.elemental_damage = 0;
player.installations.ailment_damage = 0;
player.otomo = {};
player.otomo.total_damage = 0;
player.otomo.physical_damage = 0;
player.otomo.elemental_damage = 0;
player.otomo.ailment_damage = 0;
player.monster = {};
player.monster.total_damage = 0;
player.monster.physical_damage = 0;
player.monster.elemental_damage = 0;
player.monster.ailment_damage = 0;
player.display = {};
player.display.total_damage = 0;
player.display.physical_damage = 0;
player.display.elemental_damage = 0;
player.display.ailment_damage = 0;
return player;
end
total = init_player(0, "Total", 0);
function merge_damage(first, second)
first.total_damage = first.total_damage + second.total_damage;
first.physical_damage = first.physical_damage + second.physical_damage;
first.elemental_damage = first.elemental_damage + second.elemental_damage;
first.ailment_damage = first.ailment_damage + second.ailment_damage;
end
function get_player(player_id)
if players[player_id] == nil then
return nil;
end
return players[player_id];
end
function update_player(player, damage_source_type, damage_object)
if player == nil then
return;
end
if damage_source_type == "player" then
merge_damage(player, damage_object);
elseif damage_source_type == "bomb" then
merge_damage(player.bombs, damage_object);
elseif damage_source_type == "kunai" then
merge_damage(player.kunai, damage_object);
elseif damage_source_type == "wyvernblast" then
merge_damage(player, damage_object);
elseif damage_source_type == "installation" then
merge_damage(player.installations, damage_object);
elseif damage_source_type == "otomo" then
merge_damage(player.otomo, damage_object);
elseif damage_source_type == "monster" then
merge_damage(player.monster, damage_object);
else
merge_damage(player, damage_object);
end
player.display.total_damage = 0;
player.display.physical_damage = 0;
player.display.elemental_damage = 0;
player.display.ailment_damage = 0;
if config.damage_meter_UI.include_player_damage then
merge_damage(player.display, player);
end
if config.damage_meter_UI.include_bomb_damage then
merge_damage(player.display, player.bombs);
end
if config.damage_meter_UI.include_kunai_damage then
merge_damage(player.display, player.kunai);
end
if config.damage_meter_UI.include_installation_damage then
merge_damage(player.display, player.installations);
end
if config.damage_meter_UI.include_otomo_damage then
merge_damage(player.display, player.otomo);
end
if config.damage_meter_UI.include_monster_damage then
merge_damage(player.display, player.monster);
end
end
function damage_meter()
local quest_manager = sdk.get_managed_singleton("snow.QuestManager");
if quest_manager == nil then
status = "No quest manager";
return;
end
local quest_status = quest_manager:call("getStatus");
if quest_status == nil then
status = "No quest status";
return;
end
if quest_status < 2 then
players = {};
total = init_player(0, "Total");
return;
end
if total.display.total_damage == 0 and not config.damage_meter_UI.show_module_if_total_damage_is_zero then
return;
end
-- players in lobby
local lobby_manager = sdk.get_managed_singleton("snow.LobbyManager");
if lobby_manager == nil then
status = "No lobby manager";
return;
end
is_quest_online = lobby_manager:call("IsQuestOnline");
if is_quest_online == nil then
is_quest_online = false;
end
--myself player
local myself_player_info = lobby_manager:get_field("_myHunterInfo");
if myself_player_info == nil then
status = "No myself player info list";
return;
end
local myself_player_name = myself_player_info:get_field("_name");
if myself_player_name == nil then
status = "No myself player name";
return;
end
myself_player_id = 0;
if is_quest_online then
myself_player_id = lobby_manager:get_field("_myselfQuestIndex");
if myself_player_id == nil then
status = "No myself player id";
return;
end
else
myself_player_id = lobby_manager:get_field("_myselfIndex");
if myself_player_id == nil then
status = "No myself player id";
return;
end
end
local progress_manager = sdk.get_managed_singleton("snow.progress.ProgressManager");
if progress_manager == nil then
status = "No progress manager";
return;
end
local myself_hunter_rank = progress_manager:call("get_HunterRank");
if myself_hunter_rank == nil then
status = "No myself hunter rank";
myself_hunter_rank = 0;
end
if players[myself_player_id] == nil then
players[myself_player_id] = init_player(myself_player_id, myself_player_name, myself_hunter_rank);
end
local quest_players = {};
--other players
local player_info_list = lobby_manager:get_field("_questHunterInfo");
if player_info_list == nil then
status = "No player info list";
end
local count = player_info_list:call("get_Count");
if count == nil then
status = "No player info list count";
return;
end
for i = 0, count - 1 do
local player_info = player_info_list:call("get_Item", i);
if player_info == nil then
goto continue;
end
local player_id = player_info:get_field("_memberIndex");
if player_id == nil then
goto continue;
end
local player_hunter_rank = player_info:get_field("_hunterRank");
if player_hunter_rank == nil then
goto continue;
end
if player_id == myself_player_id and config.damage_meter_UI.myself_bar_place_in_order ~= "normal" then
players[myself_player_id].hunter_rank = player_hunter_rank;
goto continue;
end
local player_name = player_info:get_field("_name");
if player_name == nil then
goto continue;
end
if players[player_id] == nil then
players[player_id] = init_player(player_id, player_name, player_hunter_rank);
elseif players[player_id].name ~= player_name then
players[player_id] = init_player(player_id, player_name, player_hunter_rank);
end
table.insert(quest_players, players[player_id]);
::continue::
end
--sort here
if config.damage_meter_UI.sort_type == "normal" and config.damage_meter_UI.reverse_order then
local reversed_quest_players = {};
for i = #quest_players, 1, -1 do
table.insert(reversed_quest_players, quest_players[i]);
end
quest_players = reversed_quest_players;
elseif config.damage_meter_UI.sort_type == "damage" then
table.sort(quest_players, function(left, right)
local result = left.display.total_damage > right.display.total_damage;
if config.damage_meter_UI.reverse_order then
result = not result;
end
return result;
end);
end
if config.damage_meter_UI.myself_bar_place_in_order == "first" then
table.insert(quest_players, 1, players[myself_player_id]);
end
if config.damage_meter_UI.myself_bar_place_in_order == "last" then
table.insert(quest_players, #quest_players + 1, players[myself_player_id]);
end
local top_damage = 0;
for _, player in ipairs(quest_players) do
if player.display.total_damage > top_damage then
top_damage = player.display.total_damage;
end
end
last_displayed_players = quest_players;
--draw
local position_on_screen = calculate_screen_coordinates(config.damage_meter_UI.position);
for _, player in ipairs(quest_players) do
if player.display.total_damage == 0 and not config.damage_meter_UI.show_player_if_player_damage_is_zero then
goto continue1;
end
local player_damage_percentage = 0;
if total.display.total_damage ~= 0 then
player_damage_percentage = player.display.total_damage / total.display.total_damage;
end
if config.damage_meter_UI.highlighted_bar == "me" then
if player.id == myself_player_id then
draw_bar(config.damage_meter_UI.highlighted_damage_bar, position_on_screen, player_damage_percentage);
end
elseif config.damage_meter_UI.highlighted_bar == "top damage" then
if player.display.total_damage == top_damage then
draw_bar(config.damage_meter_UI.highlighted_damage_bar, position_on_screen, player_damage_percentage);
end
else
draw_bar(config.damage_meter_UI.damage_bar, position_on_screen, player_damage_percentage);
end
draw_label(config.damage_meter_UI.player_name_label, position_on_screen, player.hunter_rank, player.id, player.name)
draw_label(config.damage_meter_UI.damage_value_label, position_on_screen, player.display.total_damage);
draw_label(config.damage_meter_UI.damage_percentage_label, position_on_screen, 100 * player_damage_percentage);
if config.damage_meter_UI.orientation == "horizontal" then
position_on_screen.x = position_on_screen.x + config.damage_meter_UI.spacing;
else
position_on_screen.y = position_on_screen.y + config.damage_meter_UI.spacing;
end
::continue1::
end
--draw total damage
draw_label(config.damage_meter_UI.total_damage_label, position_on_screen);
draw_label(config.damage_meter_UI.total_damage_value_label, position_on_screen, total.display.total_damage);
end
-----------------------DAMAGE METER UI-----------------------