Files
MHR-Overlay/reframework/autorun/MHR_Overlay/Monsters/small_monster.lua
2023-08-08 12:24:33 +03:00

293 lines
8.9 KiB
Lua

local this = {};
local singletons;
local customization_menu;
local config;
local utils;
local health_UI_entity;
local stamina_UI_entity;
local screen;
local drawing;
local ailments;
local ailment_UI_entity;
local ailment_buildup;
local ailment_buildup_UI_entity;
local error_handler;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {};
function this.new(enemy)
local monster = {};
monster.is_large = false;
monster.health = 0;
monster.max_health = 999999;
monster.health_percentage = 0;
monster.missing_health = 0;
monster.capture_health = 0;
monster.position = Vector3f.new(0, 0, 0);
monster.distance = 0;
monster.name = "Small Monster";
monster.ailments = ailments.init_ailments();
monster.UI = {};
this.init(monster, enemy);
this.init_UI(monster);
this.update_position(enemy, monster);
this.update(enemy, monster);
if this.list[enemy] == nil then
this.list[enemy] = monster;
end
return monster;
end
function this.get_monster(enemy)
local monster = this.list[enemy];
if monster == nil then
monster = this.new(enemy);
end
return monster;
end
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
function this.init(monster, enemy)
local enemy_type = enemy_type_field:get_data(enemy);
if enemy_type == nil then
error_handler.report("small_monster.init", "Failed to access Data: enemy_type");
return;
end
monster.id = enemy_type;
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
if enemy_name == nil then
error_handler.report("small_monster.init", "Failed to access Data: enemy_name");
end
monster.name = enemy_name;
end
function this.init_UI(monster)
local cached_config = config.current_config.small_monster_UI;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
local monster_UI = monster.UI;
monster_UI.name_label = utils.table.deep_copy(cached_config.monster_name_label);
monster_UI.name_label.offset.x = monster_UI.name_label.offset.x * global_scale_modifier;
monster_UI.name_label.offset.y = monster_UI.name_label.offset.y * global_scale_modifier;
monster_UI.health_UI = health_UI_entity.new(
cached_config.health.visibility,
cached_config.health.bar,
cached_config.health.text_label,
cached_config.health.value_label,
cached_config.health.percentage_label
);
monster_UI.ailment_UI = ailment_UI_entity.new(
cached_config.ailments.visibility,
cached_config.ailments.bar,
cached_config.ailments.ailment_name_label,
cached_config.ailments.text_label,
cached_config.ailments.value_label,
cached_config.ailments.percentage_label,
cached_config.ailments.timer_label
);
monster_UI.ailment_buildup_UI = ailment_buildup_UI_entity.new(
cached_config.ailment_buildups.buildup_bar,
cached_config.ailment_buildups.highlighted_buildup_bar,
cached_config.ailment_buildups.ailment_name_label,
cached_config.ailment_buildups.player_name_label,
cached_config.ailment_buildups.buildup_value_label,
cached_config.ailment_buildups.buildup_percentage_label,
cached_config.ailment_buildups.total_buildup_label,
cached_config.ailment_buildups.total_buildup_value_label
);
end
local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
local physical_param_type = get_physical_param_method:get_return_type();
local get_vital_method = physical_param_type:get_method("getVital");
local vital_param_type = get_vital_method:get_return_type();
local get_current_method = vital_param_type:get_method("get_Current");
local get_max_method = vital_param_type:get_method("get_Max");
local get_pos_method = enemy_character_base_type_def:get_method("get_Pos");
function this.update_position(enemy, monster)
local cached_config = config.current_config.small_monster_UI;
if not cached_config.enabled then
return;
end
if not cached_config.dynamic_positioning.enabled and cached_config.static_sorting.type ~= "Distance" then
return;
end
local position = get_pos_method:call(enemy);
if position == nil then
error_handler.report("small_monster.update_position", "Failed to access Data: position");
end
monster.position = position;
end
function this.update(enemy, monster)
if not config.current_config.small_monster_UI.enabled then
return;
end
local dead_or_captured = check_die_method:call(enemy);
if dead_or_captured ~= nil then
monster.dead_or_captured = dead_or_captured;
else
error_handler.report("small_monster.update", "Failed to access Data: dead_or_captured");
end
pcall(ailments.update_ailments, enemy, monster);
end
function this.update_health(enemy, monster)
if not config.current_config.small_monster_UI.enabled or not config.current_config.small_monster_UI.health.visibility then
return;
end
local physical_param = get_physical_param_method:call(enemy);
if physical_param == nil then
error_handler.report("small_monster.update_health", "Failed to access Data: physical_param");
return;
end
local vital_param = get_vital_method:call(physical_param, 0, 0);
if vital_param == nil then
error_handler.report("small_monster.update_health", "Failed to access Data: vital_param");
return;
end
local health = get_current_method:call(vital_param);
if health ~= nil then
monster.health = health;
else
error_handler.report("small_monster.update_health", "Failed to access Data: health");
return;
end
local max_health = get_max_method:call(vital_param);
if max_health ~= nil then
monster.max_health = max_health;
else
error_handler.report("small_monster.update_health", "Failed to access Data: max_health");
return;
end
monster.missing_health = max_health - health;
if max_health ~= 0 then
monster.health_percentage = health / max_health;
end
monster.is_health_initialized = true;
end
function this.draw(monster, cached_config, position_on_screen, opacity_scale)
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
drawing.draw_label(monster.UI.name_label, position_on_screen, opacity_scale, monster.name);
local health_position_on_screen = {
x = position_on_screen.x + cached_config.health.offset.x * global_scale_modifier,
y = position_on_screen.y + cached_config.health.offset.y * global_scale_modifier
};
local ailments_position_on_screen = {
x = position_on_screen.x + cached_config.ailments.offset.x * global_scale_modifier,
y = position_on_screen.y + cached_config.ailments.offset.y * global_scale_modifier
};
local ailment_buildups_position_on_screen = {
x = position_on_screen.x + cached_config.ailment_buildups.offset.x * global_scale_modifier,
y = position_on_screen.y + cached_config.ailment_buildups.offset.y * global_scale_modifier
};
health_UI_entity.draw(monster, monster.UI.health_UI, health_position_on_screen, opacity_scale);
ailments.draw(monster, monster.UI.ailment_UI, cached_config, ailments_position_on_screen, opacity_scale);
ailment_buildup.draw(monster, monster.UI.ailment_buildup_UI, cached_config, ailment_buildups_position_on_screen, opacity_scale);
end
function this.init_list()
this.list = {};
end
function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
screen = require("MHR_Overlay.Game_Handler.screen");
drawing = require("MHR_Overlay.UI.drawing");
ailments = require("MHR_Overlay.Monsters.ailments");
ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;