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Updated Requirements and Installation (markdown)
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### Requirements
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1) [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.3.6 or above);
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2) (Windows only) [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0 or above).
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1) **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)** (v1.503 or above);
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2) (Optional) **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)** (v0.4.0 or above).
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[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) is mandatory. Without it the mod won't work.
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[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) is optional, but the mod is designed with it in mind.
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**[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)** is mandatory. Without it the mod won't work.
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**[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)** is optional, but the mod is designed with it in mind.
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Install them accordingly to their installation guides.
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* **On Windows:** It's advised to have REF Direct2D installed.
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* **On Steam Deck/Linux/Wine/Proton:** REF Direct2D **MUST NOT** be installed for the mod to work.
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REFramework is a modding tool/framework that exposed in-game values and functions. It also runs the Lua scripting system, for which this mod was written for.
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REFramework Direct2D is a REFramework plugin for drawing on-screen graphics. While the framework already has such functionality built-in, this plugin looks better imo and has unicode font support necessary for korean/japanese/chinese/etc.
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### Installation
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1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26);
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2. (Windows only) Install [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134);
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>**:pushpin: NOTE:** Skip this step if you are using Steam Deck/Proton/Wine/Linux. REFramework Direct2D **must not** be installed for the mod to work.
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1. Install **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**;
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2. (Windows only) Install **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)**;
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* **Windows**: Works normally.
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* **Linux**: Latest Experimental Proton seems to have it working normally as well (**[cursey/reframework-d2d#5](https://github.com/cursey/reframework-d2d/issues/5)**).
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* **Steam Deck**: I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information (**[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description)**, **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)**).
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3. Download the mod:
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* Official release can be downloaded from [Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50);
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* Nightly builds are available in [this repo](https://github.com/GreenComfyTea/MHR-Overlay) and can contain broken functionality, debugging info on screen, bugs and might require the latest [nightly build](https://github.com/praydog/REFramework-nightly/releases) of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Use with caution!
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4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to [FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ) to verify how the file hierarchy should look like if everything is done correctly.
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* Official release can be downloaded from **[Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50)**;
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* Nightly builds are available in **[this repo](https://github.com/GreenComfyTea/MHR-Overlay)** and can contain broken functionality, debugging info on screen, bugs and might require the latest **[nightly build](https://github.com/praydog/REFramework-nightly/releases)** of **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**. Use with caution!
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4. Extract the mod from the archive and place it in MonsterHunterRise folder.
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Final paths should be like this:
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MonsterHunterRise/reframework/autorun/MHR_Overlay.lua
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MonsterHunterRise/reframework/autorun/MHR_Overlay/
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***
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