Updated Requirements and Installation (markdown)

GreenComfyTea
2023-10-10 11:57:37 +03:00
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### Requirements ### Requirements
1) [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.3.6 or above); 1) **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)** (v1.503 or above);
2) (Windows only) [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0 or above). 2) (Optional) **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)** (v0.4.0 or above).
[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) is mandatory. Without it the mod won't work. **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)** is mandatory. Without it the mod won't work.
[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) is optional, but the mod is designed with it in mind. **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)** is optional, but the mod is designed with it in mind.
Install them accordingly to their installation guides. Install them accordingly to their installation guides.
* **On Windows:** It's advised to have REF Direct2D installed.
* **On Steam Deck/Linux/Wine/Proton:** REF Direct2D **MUST NOT** be installed for the mod to work.
REFramework is a modding tool/framework that exposed in-game values and functions. It also runs the Lua scripting system, for which this mod was written for. REFramework is a modding tool/framework that exposed in-game values and functions. It also runs the Lua scripting system, for which this mod was written for.
REFramework Direct2D is a REFramework plugin for drawing on-screen graphics. While the framework already has such functionality built-in, this plugin looks better imo and has unicode font support necessary for korean/japanese/chinese/etc. REFramework Direct2D is a REFramework plugin for drawing on-screen graphics. While the framework already has such functionality built-in, this plugin looks better imo and has unicode font support necessary for korean/japanese/chinese/etc.
### Installation ### Installation
1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26); 1. Install **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**;
2. (Windows only) Install [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134); 2. (Windows only) Install **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)**;
>**:pushpin: NOTE:** Skip this step if you are using Steam Deck/Proton/Wine/Linux. REFramework Direct2D **must not** be installed for the mod to work. * **Windows**: Works normally.
* **Linux**: Latest Experimental Proton seems to have it working normally as well (**[cursey/reframework-d2d#5](https://github.com/cursey/reframework-d2d/issues/5)**).
* **Steam Deck**: I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information (**[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description)**, **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)**).
3. Download the mod: 3. Download the mod:
* Official release can be downloaded from [Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50); * Official release can be downloaded from **[Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50)**;
* Nightly builds are available in [this repo](https://github.com/GreenComfyTea/MHR-Overlay) and can contain broken functionality, debugging info on screen, bugs and might require the latest [nightly build](https://github.com/praydog/REFramework-nightly/releases) of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Use with caution! * Nightly builds are available in **[this repo](https://github.com/GreenComfyTea/MHR-Overlay)** and can contain broken functionality, debugging info on screen, bugs and might require the latest **[nightly build](https://github.com/praydog/REFramework-nightly/releases)** of **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**. Use with caution!
4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to [FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ) to verify how the file hierarchy should look like if everything is done correctly. 4. Extract the mod from the archive and place it in MonsterHunterRise folder.
Final paths should be like this: Final paths should be like this:
MonsterHunterRise/reframework/autorun/MHR_Overlay.lua ![image](https://user-images.githubusercontent.com/30152047/273835703-d10a9c48-5bf6-4761-a91c-ce8a46e5567a.png)
MonsterHunterRise/reframework/autorun/MHR_Overlay/
![image](https://user-images.githubusercontent.com/30152047/164744647-068a9ef0-f753-4235-91d8-e3f8c73aadf8.png)
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