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https://github.com/LeCoupa/awesome-cheatsheets.git
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feat: [Swift] Language cheatsheet is added.
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186
mobile/swift.swift
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186
mobile/swift.swift
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/********************************************************************************************
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* Swift CHEATSHEET
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* https://www.swift.org
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********************************************************************************************/
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// Variables
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var myInt = 1
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var myExplicitInt: Int = 1 // explicit type
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var x = 1, y = 2, z = 3 // declare multiple integers
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myExplicitInt = 2 // set to another integer value
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// Constants
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let myInt = 1
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myInt = 2 // compile-time error!
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// Strings
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var myString = "a"
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let myImmutableString = "c"
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myString += "b" // ab
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myString = myString + myImmutableString // abc
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myImmutableString += "d" // compile-time error!
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let count = 7
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let message = "There are \(count) days in a week"
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Logical Operators
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var happy = true
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var sad = !happy // logical NOT, sad = false
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var everyoneHappy = happy && sad // logical AND, everyoneHappy = false
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var someoneHappy = happy || sad // logical OR, someoneHappy = true
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// Printing
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let name = "swift"
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println("Hello")
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println("My name is \(name)")
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print("See you ")
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print("later")
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/* Hello
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My name is swift
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See you later
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*/
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// Arrays
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var colors = ["red", "blue"]
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var moreColors: String[] = ["orange", "purple"] // explicit type
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colors.append("green") // [red, blue, green]
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colors += "yellow" // [red, blue, green, yellow]
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colors += moreColors // [red, blue, green, yellow, orange, purple]
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var days = ["mon", "thu"]
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var firstDay = days[0] // mon
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days.insert("tue", atIndex: 1) // [mon, tue, thu]
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days[2] = "wed" // [mon, tue, wed]
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days.removeAtIndex(0) // [tue, wed]
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Dictionaries
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var days = ["mon": "monday", "tue": "tuseday"]
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days["tue"] = "tuesday" // change the value for key "tue"
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days["wed"] = "wednesday" // add a new key/value pair
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var moreDays: Dictionary = ["thu": "thursday", "fri": "friday"]
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moreDays["thu"] = nil // remove thu from the dictionary
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moreDays.removeValueForKey("fri") // remove fri from the dictionary
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Conditionals
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// IF STATEMENT
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let happy = true
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if happy {
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println("We're Happy!")
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} else {
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println("We're Sad :('")
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}
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// We're Happy!
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let speed = 28
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if speed <= 0 {
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println("Stationary")
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} else if speed <= 30 {
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println("Safe speed")
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} else {
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println("Too fast!")
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}
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// Safe speed
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// SWITCH STATEMENT
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let n = 2
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switch n {
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case 1:
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println("It's 1!")
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case 2...4:
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println("It's between 2 and 4!")
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case 5, 6:
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println("It's 5 or 6")
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default:
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println("Its another number!")
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}
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// It's between 2 and 4!
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For Loops
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for var index = 1; index < 3; ++index {
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// loops with index taking values 1,2
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}
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for index in 1..3 {
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// loops with index taking values 1,2
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}
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for index in 1...3 {
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// loops with index taking values 1,2,3
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}
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let colors = ["red", "blue", "yellow"]
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for color in colors {
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println("Color: \(color)")
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}
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// Color: red
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// Color: blue
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// Color: yellow
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let days = ["mon": "monday", "tue": "tuesday"]
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for (shortDay, longDay) in days {
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println("\(shortDay) is short for \(longDay)")
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}
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// mon is short for monday
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// tue is short for tuesday
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While Loops
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var count = 1
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while count < 3 {
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println("count is \(count)")
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++count
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}
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// count is 1
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// count is 2
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count = 1
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while count < 1 {
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println("count is \(count)")
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++count
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}
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//
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count = 1
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do {
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println("count is \(count)")
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++count
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} while count < 3
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// count is 1
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// count is 2
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count = 1
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do {
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println("count is \(count)")
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++count
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} while count < 1
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// count is 1
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// Functions
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func iAdd(a: Int, b: Int) -> Int {
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return a + b
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}
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iAdd(2, 3) // returns 5
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func eitherSide(n: Int) -> (nMinusOne: Int, nPlusOne: Int) {
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return (n-1, n+1)
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}
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eitherSide(5) // returns the tuple (4,6)
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// Classes
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class Counter {
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var count: Int = 0
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func inc() {
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count++
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}
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func add(n: Int) {
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count += n
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}
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func printCount() {
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println("Count: \(count)")
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}
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}
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var myCount = Counter()
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myCount.inc()
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myCount.add(2)
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myCount.printCount() // Count: 3
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