comment out monster update_position

This commit is contained in:
GreenComfyTea
2023-08-06 12:18:02 +03:00
parent 3e508c0e28
commit 0fbf47f7ff

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@@ -129,7 +129,7 @@ function this.update_large_monster(enemy)
-- this is the VERY LEAST thing we should do all the time
-- so the position doesn't lag all over the place
-- due to how infrequently we update the monster(s).
large_monster.update_position(enemy, monster);
--large_monster.update_position(enemy, monster);
if not config.current_config.global_settings.performance.prioritize_large_monsters and updated_monsters[enemy] then
return;
@@ -173,7 +173,7 @@ function this.update_small_monster(enemy)
-- this is the VERY LEAST thing we should do all the time
-- so the position doesn't lag all over the place
-- due to how infrequently we update the monster(s).
small_monster.update_position(enemy, monster);
--small_monster.update_position(enemy, monster);
if updated_monsters[enemy] then
return;