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comment out monster update_position
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@@ -129,7 +129,7 @@ function this.update_large_monster(enemy)
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-- this is the VERY LEAST thing we should do all the time
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-- this is the VERY LEAST thing we should do all the time
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-- so the position doesn't lag all over the place
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-- so the position doesn't lag all over the place
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-- due to how infrequently we update the monster(s).
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-- due to how infrequently we update the monster(s).
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large_monster.update_position(enemy, monster);
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--large_monster.update_position(enemy, monster);
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if not config.current_config.global_settings.performance.prioritize_large_monsters and updated_monsters[enemy] then
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if not config.current_config.global_settings.performance.prioritize_large_monsters and updated_monsters[enemy] then
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return;
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return;
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@@ -173,7 +173,7 @@ function this.update_small_monster(enemy)
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-- this is the VERY LEAST thing we should do all the time
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-- this is the VERY LEAST thing we should do all the time
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-- so the position doesn't lag all over the place
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-- so the position doesn't lag all over the place
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-- due to how infrequently we update the monster(s).
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-- due to how infrequently we update the monster(s).
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small_monster.update_position(enemy, monster);
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--small_monster.update_position(enemy, monster);
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if updated_monsters[enemy] then
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if updated_monsters[enemy] then
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return;
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return;
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