Fix part names not changing localization

This commit is contained in:
GreenComfyTea
2023-05-26 12:15:19 +03:00
parent 72ca959581
commit 20dfde17d4
3 changed files with 11 additions and 2 deletions

View File

@@ -11,6 +11,7 @@ local screen;
local drawing;
local part_names;
local time;
local utils;
local sdk = sdk;
local tostring = tostring;
@@ -73,6 +74,12 @@ function this.new(id, name)
return part;
end
function this.init_part_names(monster_id, parts)
for part_id, part in pairs(parts) do
part.name = part_names.get_part_name(monster_id, part_id);
end
end
function this.update_flinch(part, part_current, part_max)
if part_current > part.health then
part.flinch_count = part.flinch_count + 1;
@@ -352,6 +359,7 @@ function this.init_module()
drawing = require("MHR_Overlay.UI.drawing");
part_names = require("MHR_Overlay.Misc.part_names");
time = require("MHR_Overlay.Game_Handler.time");
utils = require("MHR_Overlay.Misc.utils");
end
return this;