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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 20:38:03 -08:00
Fix part names not changing localization
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@@ -337,6 +337,7 @@ function this.init_UI(monster, monster_UI, cached_config)
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);
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ailments.init_ailment_names(monster.ailments);
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body_part.init_part_names(monster.id, monster.parts);
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end
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local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");
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@@ -731,7 +732,6 @@ function this.update_parts(enemy, monster, physical_param)
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return;
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end
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for i = 0, enemy_parts_info_array_length - 1 do
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local part_id = i + 1;
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@@ -744,7 +744,7 @@ function this.update_parts(enemy, monster, physical_param)
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if part == nil then
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local part_name = part_names.get_part_name(monster.id, part_id);
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if part_name == nil then
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goto continue
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goto continue;
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else
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part = body_part.new(part_id, part_name);
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monster.parts[part_id] = part;
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