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<p align="center">
<h2 align="center"><b>"MHR Overlay" Mod for Monster Hunter: Rise<b/></h2>
<h2 align="center"><b>"MHR Overlay" Mod for Monster Hunter: Rise</b></h2>
<p align="center">Exposes in-game data about monsters, creatures, players and damage. Draws a highly customizable UI.</p>
<p align="center">This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool to make hurtful comments and actions toward other players.</p>
</p>
<p align="center">
<a href="https://github.com/greencomfytea/mhr-overlay/graphs/contributors">
<img alt="Contributors" src="https://img.shields.io/github/contributors/greencomfytea/mhr-overlay" />
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4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to [FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ) to verify how the file hierarchy should look like if everything is done correctly.
# Credits
**GreenComfyTea** - creator of the mod and it's main contributor.
**GreenComfyTea** - creator of the mod and it's main contributor.
**cursecat** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) plugin and [Monster Has HP Bar](https://www.nexusmods.com/monsterhunterrise/mods/43) mod, which provided an example on how to retrieve monster HP data.
**praydog2** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Contributed huge improvements to the performance of the mod.
**coavins** - creator of [coavins damage meter](https://www.nexusmods.com/monsterhunterrise/mods/68) mod.