Static and dynamic positioning of large monster UI are now separated.

This commit is contained in:
GreenComfyTea
2022-02-05 18:45:47 +02:00
parent 2e5a2fdd36
commit 9298c94b1d
17 changed files with 5212 additions and 1624 deletions

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local body_part_UI_entity = {};
local config;
local table_helpers;
local drawing;
function body_part_UI_entity.new(bar, name_label, text_label, value_label, percentage_label)
local entity = {};
entity.bar = table_helpers.deep_copy(bar);
entity.name_label = table_helpers.deep_copy(name_label);
entity.text_label = table_helpers.deep_copy(text_label);
entity.value_label = table_helpers.deep_copy(value_label);
entity.percentage_label = table_helpers.deep_copy(percentage_label);
return entity;
end
function body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scale)
local part_name = "";
if config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.part_name then
part_name = part.name .. " ";
end
if config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.break_count and part.break_count ~= 0 then
part_name = part_name .. "x" .. tostring(part.break_count);
end
drawing.draw_bar(part.body_part_dynamic_UI.bar, position_on_screen, opacity_scale, part.health_percentage);
drawing.draw_label(part.body_part_dynamic_UI.name_label, position_on_screen, opacity_scale, part_name);
drawing.draw_label(part.body_part_dynamic_UI.text_label, position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_dynamic_UI.value_label, position_on_screen, opacity_scale, part.health, part.max_health);
drawing.draw_label(part.body_part_dynamic_UI.percentage_label, position_on_screen, opacity_scale, 100 * part.health_percentage);
end
function body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale)
local part_name = "";
if config.current_config.large_monster_UI.static.parts.part_name_label.include.part_name then
part_name = part.name .. " ";
end
if config.current_config.large_monster_UI.static.parts.part_name_label.include.break_count and part.break_count ~= 0 then
part_name = part_name .. "x" .. tostring(part.break_count);
end
drawing.draw_bar(part.body_part_static_UI.bar, position_on_screen, opacity_scale, part.health_percentage);
drawing.draw_label(part.body_part_static_UI.name_label, position_on_screen, opacity_scale, part_name);
drawing.draw_label(part.body_part_static_UI.text_label, position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_static_UI.value_label, position_on_screen, opacity_scale, part.health, part.max_health);
drawing.draw_label(part.body_part_static_UI.percentage_label, position_on_screen, opacity_scale, 100 * part.health_percentage);
end
function body_part_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
end
return body_part_UI_entity;

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local damage_UI_entity = {};
local table_helpers;
local drawing;
local config;
local player;
function damage_UI_entity.new(bar, highlighted_bar, player_name_label, value_label, percentage_label)
local entity = {};
entity.bar = table_helpers.deep_copy(bar);
entity.highlighted_bar = table_helpers.deep_copy(highlighted_bar);
entity.player_name_label = table_helpers.deep_copy(player_name_label);
entity.value_label = table_helpers.deep_copy(value_label);
entity.percentage_label = table_helpers.deep_copy(percentage_label);
return entity;
end
function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage)
local player_include = config.current_config.damage_meter_UI.player_name_label.include.others;
if _player.id == _player.myself_id then
player_include = config.current_config.damage_meter_UI.player_name_label.include.myself;
end
local player_name_text = "";
if player_include.hunter_rank then
player_name_text = string.format("[%d] ", _player.hunter_rank);
end
if player_include.word_player then
player_name_text = player_name_text .. "Player ";
end
if player_include.player_id then
player_name_text = player_name_text .. string.format("%d ", _player.id);
end
if player_include.player_name then
player_name_text = player_name_text .. _player.name;
end
local player_damage_percentage = 0;
if player.total.display.total_damage ~= 0 then
player_damage_percentage = _player.display.total_damage / player.total.display.total_damage;
end
local player_damage_bar_percentage = 0;
if config.current_config.damage_meter_UI.settings.damage_bar_relative_to == "Total Damage" then
if _player.total.display.total_damage ~= 0 then
player_damage_bar_percentage = _player.display.total_damage / player.total.display.total_damage;
end
else
if top_damage ~= 0 then
player_damage_bar_percentage = _player.display.total_damage / top_damage;
end
end
if _player.id == player.myself_id and config.current_config.damage_meter_UI.settings.highlighted_bar == "Me" then
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
elseif config.current_config.damage_meter_UI.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage then
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
else
drawing.draw_bar(_player.damage_UI.bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
end
drawing.draw_label(_player.damage_UI.player_name_label, position_on_screen, opacity_scale, player_name_text);
drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage);
drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
end
function damage_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
player = require("MHR_Overlay.Damage_Meter.player");
end
return damage_UI_entity;

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local health_UI_entity = {};
local table_helpers;
local drawing;
function health_UI_entity.new(bar, text_label, value_label, percentage_label)
local entity = {};
entity.bar = table_helpers.deep_copy(bar);
entity.text_label = table_helpers.deep_copy(text_label);
entity.value_label = table_helpers.deep_copy(value_label);
entity.percentage_label = table_helpers.deep_copy(percentage_label);
return entity;
end
function health_UI_entity.draw(monster, health_UI, position_on_screen, opacity_scale)
drawing.draw_bar(health_UI.bar, position_on_screen, opacity_scale, monster.health_percentage);
drawing.draw_label(health_UI.text_label, position_on_screen, opacity_scale);
drawing.draw_label(health_UI.value_label, position_on_screen, opacity_scale, monster.health, monster.max_health);
drawing.draw_label(health_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.health_percentage);
end
function health_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing");
end
return health_UI_entity;

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local rage_UI_entity = {};
local table_helpers;
local drawing;
function rage_UI_entity.new(bar, text_label, value_label, percentage_label)
local entity = {};
entity.bar = table_helpers.deep_copy(bar);
entity.text_label = table_helpers.deep_copy(text_label);
entity.value_label = table_helpers.deep_copy(value_label);
entity.percentage_label = table_helpers.deep_copy(percentage_label);
entity.timer_label = table_helpers.deep_copy(percentage_label);
entity.timer_label.text = "%.0f:%04.1f";
return entity;
end
function rage_UI_entity.draw(monster, rage_UI, position_on_screen, opacity_scale)
if monster.is_in_rage then
drawing.draw_bar(rage_UI.bar, position_on_screen, opacity_scale, monster.rage_timer_percentage);
drawing.draw_label(rage_UI.text_label, position_on_screen, opacity_scale);
drawing.draw_label(rage_UI.value_label, position_on_screen, opacity_scale, monster.rage_point, monster.rage_limit);
drawing.draw_label(rage_UI.timer_label, position_on_screen, opacity_scale, monster.rage_minutes_left, monster.rage_seconds_left);
else
drawing.draw_bar(rage_UI.bar, position_on_screen, opacity_scale, monster.rage_percentage);
drawing.draw_label(rage_UI.text_label, position_on_screen, opacity_scale);
drawing.draw_label(rage_UI.value_label, position_on_screen, opacity_scale, monster.rage_point, monster.rage_limit);
drawing.draw_label(rage_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.rage_percentage);
end
end
function rage_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing");
end
return rage_UI_entity;

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local stamina_UI_entity = {};
local table_helpers;
local drawing;
function stamina_UI_entity.new(bar, text_label, value_label, percentage_label)
local entity = {};
entity.bar = table_helpers.deep_copy(bar);
entity.text_label = table_helpers.deep_copy(text_label);
entity.value_label = table_helpers.deep_copy(value_label);
entity.percentage_label = table_helpers.deep_copy(percentage_label);
return entity;
end
function stamina_UI_entity.draw(monster, stamina_UI, position_on_screen, opacity_scale)
drawing.draw_bar(stamina_UI.bar, position_on_screen, opacity_scale, monster.stamina_percentage);
drawing.draw_label(stamina_UI.text_label, position_on_screen, opacity_scale);
drawing.draw_label(stamina_UI.value_label, position_on_screen, opacity_scale, monster.stamina, monster.max_stamina);
drawing.draw_label(stamina_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.stamina_percentage);
end
function stamina_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing");
end
return stamina_UI_entity;