mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Refactor Damage Meter UI config;
This commit is contained in:
@@ -1,6 +1,6 @@
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local damage_hook = {};
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local quest_status;
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local player;
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local players;
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local small_monster;
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local large_monster;
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local ailments;
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@@ -163,7 +163,7 @@ function damage_hook.update_damage(enemy, enemy_calc_damage_info)
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local attacking_otomo = nil;
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if not is_otomo_attack then
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attacking_player = player.get_player(attacker_id);
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attacking_player = players.get_player(attacker_id);
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if attacking_player == nil then
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attacking_player = non_players.get_servant(attacker_id);
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@@ -179,21 +179,21 @@ function damage_hook.update_damage(enemy, enemy_calc_damage_info)
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end
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else
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if attacker_id < 4 then
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attacking_player = player.get_player(attacker_id);
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attacking_player = players.get_player(attacker_id);
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attacking_otomo = non_players.get_otomo(attacker_id);
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elseif attacker_id == 4 then
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attacking_player = player.myself
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attacking_player = players.myself
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attacking_otomo = non_players.get_otomo(non_players.my_second_otomo_id);
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else
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attacking_player = non_players.get_servant(attacker_id - 1);
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attacking_otomo = non_players.get_otomo(attacker_id - 1);
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end
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player.update_damage(attacking_otomo, damage_source_type, is_large_monster, damage_object);
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players.update_damage(attacking_otomo, damage_source_type, is_large_monster, damage_object);
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end
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player.update_damage(player.total, damage_source_type, is_large_monster, damage_object);
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player.update_damage(attacking_player, damage_source_type, is_large_monster, damage_object);
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players.update_damage(players.total, damage_source_type, is_large_monster, damage_object);
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players.update_damage(attacking_player, damage_source_type, is_large_monster, damage_object);
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--xy = xy .. "\nPlayer: " .. tostring(attacker_id) ..
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--" " .. tostring(attacking_player.name) ..
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@@ -226,7 +226,7 @@ end
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function damage_hook.cart(dead_player_id, flag_cat_skill_insurance)
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-- flag_cat_skill_insurance = 0
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-- flag_cat_skill_insurance = 1
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local player_ = player.list[dead_player_id];
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local player_ = players.list[dead_player_id];
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if player_ == nil then
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return;
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end
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@@ -246,7 +246,7 @@ local get_finish_shoot_wall_hit_damage_rate_method = enemy_character_base_type_d
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function damage_hook.init_module()
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quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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small_monster = require("MHR_Overlay.Monsters.small_monster");
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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ailments = require("MHR_Overlay.Monsters.ailments");
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@@ -9,29 +9,27 @@ local quest_status;
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local drawing;
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local language;
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local unicode_helpers;
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local player;
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local players;
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non_players.servant_list = {};
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non_players.otomo_list = {};
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non_players.my_second_otomo_id = -1;
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function non_players.new(id, name, level, is_otomo, is_servant)
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function non_players.new(id, name, level, type)
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local non_player = {};
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non_player.id = id;
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non_player.name = name;
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non_player.level = level;
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non_player.is_player = false;
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non_player.is_otomo = is_otomo;
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non_player.is_servant = is_servant;
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non_player.type = type;
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non_player.join_time = -1;
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non_player.first_hit_time = -1;
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non_player.dps = 0;
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non_player.small_monsters = player.init_damage_sources()
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non_player.large_monsters = player.init_damage_sources();
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non_player.small_monsters = players.init_damage_sources()
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non_player.large_monsters = players.init_damage_sources();
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non_player.display = {};
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non_player.display.total_damage = 0;
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@@ -148,12 +146,11 @@ function non_players.update_servant_list()
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end
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if non_players.servant_list[id] == nil then
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local servant = non_players.new(id, name, 0, false, true);
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non_players.servant_list[id] = servant;
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non_players.servant_list[id] = non_players.new(id, name, 0, players.types.servant);
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end
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if not cached_config.settings.hide_servants then
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table.insert(player.display_list, non_players.servant_list[id]);
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table.insert(players.display_list, non_players.servant_list[id]);
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end
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::continue::
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@@ -191,11 +188,11 @@ function non_players.update_my_otomos()
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local level = otomo_create_data_level_field:get_data(first_otomo) or 0;
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if non_players.otomo_list[0] == nil then
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non_players.otomo_list[0] = non_players.new(0, name, level, true, false);
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non_players.otomo_list[0] = non_players.new(0, name, level, players.types.my_otomo);
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end
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if cached_config.settings.show_my_otomos_separately then
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table.insert(player.display_list, non_players.otomo_list[0]);
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table.insert(players.display_list, non_players.otomo_list[0]);
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end
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end
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end
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@@ -208,11 +205,11 @@ function non_players.update_my_otomos()
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-- the secondary otomo is actually the 4th one!
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if non_players.otomo_list[non_players.my_second_otomo_id] == nil then
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non_players.otomo_list[non_players.my_second_otomo_id] = non_players.new(non_players.my_second_otomo_id, name, level, true, false);
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non_players.otomo_list[non_players.my_second_otomo_id] = non_players.new(non_players.my_second_otomo_id, name, level, players.types.my_otomo);
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end
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if cached_config.settings.show_my_otomos_separately then
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table.insert(player.display_list, non_players.otomo_list[non_players.my_second_otomo_id]);
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table.insert(players.display_list, non_players.otomo_list[non_players.my_second_otomo_id]);
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end
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end
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end
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@@ -252,11 +249,11 @@ function non_players.update_servant_otomos()
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--name = unicode_helpers.sub(name, 13);
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if non_players.otomo_list[member_id] == nil then
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non_players.otomo_list[member_id] = non_players.new(member_id, name, level, true, true);
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non_players.otomo_list[member_id] = non_players.new(member_id, name, level, players.types.servant_otomo);
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end
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if cached_config.settings.show_servant_otomos_separately then
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table.insert(player.display_list, non_players.otomo_list[member_id]);
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table.insert(players.display_list, non_players.otomo_list[member_id]);
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end
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end
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@@ -291,12 +288,6 @@ function non_players.update_otomos(otomo_info_field_)
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goto continue;
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end
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local is_servant = false;
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if id >= 4 then
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is_servant = true;
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end
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local name = otomo_info_name_field:get_data(otomo_info);
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if name == nil then
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goto continue;
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@@ -307,23 +298,29 @@ function non_players.update_otomos(otomo_info_field_)
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local otomo_in_list = non_players.otomo_list[id];
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if otomo_in_list == nil or (otomo_in_list.name ~= name and otomo_in_list.level) then
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local otomo = non_players.new(id, name, level, true, is_servant);
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non_players.otomo_list[id] = otomo;
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end
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if id == players.myself.id then
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local otomo = non_players.new(id, name, level, players.types.my_otomo);
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non_players.otomo_list[id] = otomo;
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if id == player.myself.id then
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if cached_config.settings.show_my_otomos_separately then
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table.insert(player.display_list, non_players.otomo_list[id]);
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end
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elseif is_servant then
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if cached_config.settings.show_servant_otomos_separately then
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table.insert(player.display_list, non_players.otomo_list[id]);
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end
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else
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if cached_config.settings.show_other_player_otomos_separately then
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table.insert(player.display_list, non_players.otomo_list[id]);
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end
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end
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if cached_config.settings.show_my_otomos_separately then
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table.insert(players.display_list, otomo);
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end
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elseif id >= 4 then
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local otomo = non_players.new(id, name, level, players.types.servant_otomo);
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non_players.otomo_list[id] = otomo;
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if cached_config.settings.show_servant_otomos_separately then
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table.insert(players.display_list, non_players);
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end
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else
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local otomo = non_players.new(id, name, level, players.types.my_otomo);
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non_players.otomo_list[id] = otomo;
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if cached_config.settings.show_other_player_otomos_separately then
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table.insert(players.display_list, non_players);
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end
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end
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end
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::continue::
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end
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@@ -332,13 +329,15 @@ end
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function non_players.init_UI(non_player)
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local cached_config = config.current_config.damage_meter_UI;
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non_player.damage_UI = damage_UI_entity.new(cached_config.damage_bar, cached_config.highlighted_damage_bar,
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cached_config.player_name_label, cached_config.dps_label, cached_config.master_hunter_rank_label,
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cached_config.damage_value_label, cached_config.damage_percentage_label, cached_config.cart_count_label);
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end
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function non_players.draw(non_player, position_on_screen, opacity_scale, top_damage, top_dps)
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damage_UI_entity.draw(non_player, position_on_screen, opacity_scale, top_damage, top_dps);
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if non_player.type == players.types.servant then
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non_player.damage_UI = damage_UI_entity.new(cached_config.servants, non_player.type);
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elseif non_player.type == players.types.my_otomo then
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non_player.damage_UI = damage_UI_entity.new(cached_config.my_otomos, non_player.type);
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elseif non_player.type == players.types.other_player_otomo then
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non_player.damage_UI = damage_UI_entity.new(cached_config.other_player_otomos, non_player.type);
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elseif non_player.type == players.types.servant_otomo then
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non_player.damage_UI = damage_UI_entity.new(cached_config.servant_otomos, non_player.type);
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end
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end
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function non_players.init_module()
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@@ -351,7 +350,7 @@ function non_players.init_module()
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quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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drawing = require("MHR_Overlay.UI.drawing");
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language = require("MHR_Overlay.Misc.language");
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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unicode_helpers = require("MHR_Overlay.Misc.unicode_helpers");
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non_players.init();
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@@ -1,4 +1,4 @@
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local player = {};
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local players = {};
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local config;
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local table_helpers;
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local singletons;
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@@ -10,21 +10,31 @@ local drawing;
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local language;
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local non_players;
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player.list = {};
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player.myself = nil;
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player.myself_position = Vector3f.new(0, 0, 0);
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player.total = nil;
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players.list = {};
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players.myself = nil;
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players.myself_position = Vector3f.new(0, 0, 0);
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players.total = nil;
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player.display_list = {}
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players.display_list = {}
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function player.new(id, name, master_rank, hunter_rank)
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players.types = {
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["myself"] = 0,
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["other_player"] = 1,
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["servant"] = 2,
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["my_otomo"] = 4,
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["other_player_otomo"] = 8,
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["servant_otomo"] = 16,
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["total"] = 32
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}
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function players.new(id, name, master_rank, hunter_rank, type)
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local new_player = {};
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new_player.id = id;
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new_player.name = name; -- 齁ODO
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new_player.name = name;
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new_player.hunter_rank = hunter_rank;
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new_player.master_rank = master_rank;
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new_player.is_player = true;
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new_player.type = type;
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new_player.cart_count = 0;
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@@ -32,8 +42,8 @@ function player.new(id, name, master_rank, hunter_rank)
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new_player.first_hit_time = -1;
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new_player.dps = 0;
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new_player.small_monsters = player.init_damage_sources()
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new_player.large_monsters = player.init_damage_sources();
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new_player.small_monsters = players.init_damage_sources()
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new_player.large_monsters = players.init_damage_sources();
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new_player.display = {};
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new_player.display.total_damage = 0;
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@@ -41,16 +51,12 @@ function player.new(id, name, master_rank, hunter_rank)
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new_player.display.elemental_damage = 0;
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new_player.display.ailment_damage = 0;
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if name == "Total" then
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player.init_total_UI(new_player);
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else
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player.init_UI(new_player);
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end
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players.init_UI(new_player);
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return new_player;
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end
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function player.init_damage_sources()
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function players.init_damage_sources()
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local monster_type = {};
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monster_type.total_damage = 0;
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@@ -115,11 +121,11 @@ function player.init_damage_sources()
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return monster_type;
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end
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function player.get_player(player_id)
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return player.list[player_id];
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function players.get_player(player_id)
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return players.list[player_id];
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end
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function player.update_damage(_player, damage_source_type, is_large_monster, damage_object)
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function players.update_damage(_player, damage_source_type, is_large_monster, damage_object)
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if _player == nil then
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return;
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end
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@@ -134,33 +140,33 @@ function player.update_damage(_player, damage_source_type, is_large_monster, dam
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end
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if damage_source_type == "player" then
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player.merge_damage(player_monster_type, damage_object);
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players.merge_damage(player_monster_type, damage_object);
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elseif damage_source_type == "bomb" then
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player.merge_damage(player_monster_type.bombs, damage_object);
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players.merge_damage(player_monster_type.bombs, damage_object);
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elseif damage_source_type == "kunai" then
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player.merge_damage(player_monster_type.kunai, damage_object);
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players.merge_damage(player_monster_type.kunai, damage_object);
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elseif damage_source_type == "installation" then
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player.merge_damage(player_monster_type.installations, damage_object);
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players.merge_damage(player_monster_type.installations, damage_object);
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elseif damage_source_type == "otomo" then
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player.merge_damage(player_monster_type.otomo, damage_object);
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players.merge_damage(player_monster_type.otomo, damage_object);
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elseif damage_source_type == "wyvern riding" then
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player.merge_damage(player_monster_type.wyvern_riding, damage_object);
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players.merge_damage(player_monster_type.wyvern_riding, damage_object);
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elseif damage_source_type == "poison" then
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player.merge_damage(player_monster_type.poison, damage_object);
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players.merge_damage(player_monster_type.poison, damage_object);
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elseif damage_source_type == "blast" then
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player.merge_damage(player_monster_type.blast, damage_object);
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players.merge_damage(player_monster_type.blast, damage_object);
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elseif damage_source_type == "endemic life" then
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player.merge_damage(player_monster_type.endemic_life, damage_object);
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players.merge_damage(player_monster_type.endemic_life, damage_object);
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elseif damage_source_type == "other" then
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player.merge_damage(player_monster_type.other, damage_object);
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players.merge_damage(player_monster_type.other, damage_object);
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else
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player.merge_damage(player_monster_type, damage_object);
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players.merge_damage(player_monster_type, damage_object);
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end
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player.update_display(_player);
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players.update_display(_player);
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end
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function player.update_display(_player)
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function players.update_display(_player)
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if _player == nil then
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return;
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end
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@@ -174,54 +180,54 @@ function player.update_display(_player)
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if cached_config.tracked_monster_types.small_monsters then
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if cached_config.tracked_damage_types.player_damage then
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player.merge_damage(_player.display, _player.small_monsters);
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players.merge_damage(_player.display, _player.small_monsters);
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end
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if cached_config.tracked_damage_types.bomb_damage then
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player.merge_damage(_player.display, _player.small_monsters.bombs);
|
||||
players.merge_damage(_player.display, _player.small_monsters.bombs);
|
||||
end
|
||||
|
||||
if cached_config.tracked_damage_types.kunai_damage then
|
||||
player.merge_damage(_player.display, _player.small_monsters.kunai);
|
||||
players.merge_damage(_player.display, _player.small_monsters.kunai);
|
||||
end
|
||||
|
||||
if cached_config.tracked_damage_types.installation_damage then
|
||||
player.merge_damage(_player.display, _player.small_monsters.installations);
|
||||
players.merge_damage(_player.display, _player.small_monsters.installations);
|
||||
end
|
||||
|
||||
if cached_config.tracked_damage_types.otomo_damage then
|
||||
if _player.is_otomo then
|
||||
if _player.id == player.myself.id or _player.id == non_players.my_second_otomo_id then
|
||||
if _player.id == players.myself.id or _player.id == non_players.my_second_otomo_id then
|
||||
|
||||
if cached_config.settings.show_my_otomos_separately then
|
||||
player.merge_damage(_player.display, _player.small_monsters.otomo);
|
||||
players.merge_damage(_player.display, _player.small_monsters.otomo);
|
||||
end
|
||||
elseif _player.is_servant then
|
||||
|
||||
if cached_config.settings.show_servant_otomos_separately then
|
||||
player.merge_damage(_player.display, _player.small_monsters.otomo);
|
||||
players.merge_damage(_player.display, _player.small_monsters.otomo);
|
||||
end
|
||||
else
|
||||
|
||||
if cached_config.settings.show_other_player_otomos_separately then
|
||||
player.merge_damage(_player.display, _player.small_monsters.otomo);
|
||||
players.merge_damage(_player.display, _player.small_monsters.otomo);
|
||||
end
|
||||
end
|
||||
else
|
||||
if _player == player.myself then
|
||||
if _player == players.myself then
|
||||
|
||||
if not cached_config.settings.show_my_otomos_separately then
|
||||
player.merge_damage(_player.display, _player.small_monsters.otomo);
|
||||
players.merge_damage(_player.display, _player.small_monsters.otomo);
|
||||
end
|
||||
elseif _player.is_servant then
|
||||
|
||||
if not cached_config.settings.show_servant_otomos_separately then
|
||||
player.merge_damage(_player.display, _player.small_monsters.otomo);
|
||||
players.merge_damage(_player.display, _player.small_monsters.otomo);
|
||||
end
|
||||
else
|
||||
|
||||
if not cached_config.settings.show_other_player_otomos_separately then
|
||||
player.merge_damage(_player.display, _player.small_monsters.otomo);
|
||||
players.merge_damage(_player.display, _player.small_monsters.otomo);
|
||||
end
|
||||
end
|
||||
|
||||
@@ -229,76 +235,76 @@ function player.update_display(_player)
|
||||
end
|
||||
|
||||
if cached_config.tracked_damage_types.wyvern_riding_damage then
|
||||
player.merge_damage(_player.display, _player.small_monsters.wyvern_riding);
|
||||
players.merge_damage(_player.display, _player.small_monsters.wyvern_riding);
|
||||
end
|
||||
|
||||
if cached_config.tracked_damage_types.poison_damage then
|
||||
player.merge_damage(_player.display, _player.small_monsters.poison);
|
||||
players.merge_damage(_player.display, _player.small_monsters.poison);
|
||||
end
|
||||
|
||||
if cached_config.tracked_damage_types.blast_damage then
|
||||
player.merge_damage(_player.display, _player.small_monsters.blast);
|
||||
players.merge_damage(_player.display, _player.small_monsters.blast);
|
||||
end
|
||||
|
||||
if cached_config.tracked_damage_types.endemic_life_damage then
|
||||
player.merge_damage(_player.display, _player.small_monsters.endemic_life);
|
||||
players.merge_damage(_player.display, _player.small_monsters.endemic_life);
|
||||
end
|
||||
|
||||
if cached_config.tracked_damage_types.other_damage then
|
||||
player.merge_damage(_player.display, _player.small_monsters.other);
|
||||
players.merge_damage(_player.display, _player.small_monsters.other);
|
||||
end
|
||||
end
|
||||
|
||||
if cached_config.tracked_monster_types.large_monsters then
|
||||
if cached_config.tracked_damage_types.player_damage then
|
||||
player.merge_damage(_player.display, _player.large_monsters);
|
||||
players.merge_damage(_player.display, _player.large_monsters);
|
||||
end
|
||||
|
||||
if cached_config.tracked_damage_types.bomb_damage then
|
||||
player.merge_damage(_player.display, _player.large_monsters.bombs);
|
||||
players.merge_damage(_player.display, _player.large_monsters.bombs);
|
||||
end
|
||||
|
||||
if cached_config.tracked_damage_types.kunai_damage then
|
||||
player.merge_damage(_player.display, _player.large_monsters.kunai);
|
||||
players.merge_damage(_player.display, _player.large_monsters.kunai);
|
||||
end
|
||||
|
||||
if cached_config.tracked_damage_types.installation_damage then
|
||||
player.merge_damage(_player.display, _player.large_monsters.installations);
|
||||
players.merge_damage(_player.display, _player.large_monsters.installations);
|
||||
end
|
||||
|
||||
if cached_config.tracked_damage_types.otomo_damage then
|
||||
if _player.is_otomo then
|
||||
if _player.id == player.myself.id or _player.id == non_players.my_second_otomo_id then
|
||||
if _player.id == players.myself.id or _player.id == non_players.my_second_otomo_id then
|
||||
|
||||
if cached_config.settings.show_my_otomos_separately then
|
||||
player.merge_damage(_player.display, _player.large_monsters.otomo);
|
||||
players.merge_damage(_player.display, _player.large_monsters.otomo);
|
||||
end
|
||||
elseif _player.is_servant then
|
||||
|
||||
if cached_config.settings.show_servant_otomos_separately then
|
||||
player.merge_damage(_player.display, _player.large_monsters.otomo);
|
||||
players.merge_damage(_player.display, _player.large_monsters.otomo);
|
||||
end
|
||||
else
|
||||
|
||||
if cached_config.settings.show_other_player_otomos_separately then
|
||||
player.merge_damage(_player.display, _player.large_monsters.otomo);
|
||||
players.merge_damage(_player.display, _player.large_monsters.otomo);
|
||||
end
|
||||
end
|
||||
else
|
||||
if _player == player.myself then
|
||||
if _player == players.myself then
|
||||
|
||||
if not cached_config.settings.show_my_otomos_separately then
|
||||
player.merge_damage(_player.display, _player.large_monsters.otomo);
|
||||
players.merge_damage(_player.display, _player.large_monsters.otomo);
|
||||
end
|
||||
elseif _player.is_servant then
|
||||
|
||||
if not cached_config.settings.show_servant_otomos_separately then
|
||||
player.merge_damage(_player.display, _player.large_monsters.otomo);
|
||||
players.merge_damage(_player.display, _player.large_monsters.otomo);
|
||||
end
|
||||
else
|
||||
|
||||
if not cached_config.settings.show_other_player_otomos_separately then
|
||||
player.merge_damage(_player.display, _player.large_monsters.otomo);
|
||||
players.merge_damage(_player.display, _player.large_monsters.otomo);
|
||||
end
|
||||
end
|
||||
|
||||
@@ -306,28 +312,28 @@ function player.update_display(_player)
|
||||
end
|
||||
|
||||
if cached_config.tracked_damage_types.wyvern_riding_damage then
|
||||
player.merge_damage(_player.display, _player.large_monsters.wyvern_riding);
|
||||
players.merge_damage(_player.display, _player.large_monsters.wyvern_riding);
|
||||
end
|
||||
|
||||
if cached_config.tracked_damage_types.poison_damage then
|
||||
player.merge_damage(_player.display, _player.large_monsters.poison);
|
||||
players.merge_damage(_player.display, _player.large_monsters.poison);
|
||||
end
|
||||
|
||||
if cached_config.tracked_damage_types.blast_damage then
|
||||
player.merge_damage(_player.display, _player.large_monsters.blast);
|
||||
players.merge_damage(_player.display, _player.large_monsters.blast);
|
||||
end
|
||||
|
||||
if cached_config.tracked_damage_types.endemic_life_damage then
|
||||
player.merge_damage(_player.display, _player.large_monsters.endemic_life);
|
||||
players.merge_damage(_player.display, _player.large_monsters.endemic_life);
|
||||
end
|
||||
|
||||
if cached_config.tracked_damage_types.other_damage then
|
||||
player.merge_damage(_player.display, _player.large_monsters.other);
|
||||
players.merge_damage(_player.display, _player.large_monsters.other);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function player.merge_damage(first, second)
|
||||
function players.merge_damage(first, second)
|
||||
first.total_damage = first.total_damage + second.total_damage;
|
||||
first.physical_damage = first.physical_damage + second.physical_damage;
|
||||
first.elemental_damage = first.elemental_damage + second.elemental_damage;
|
||||
@@ -336,28 +342,28 @@ function player.merge_damage(first, second)
|
||||
return first;
|
||||
end
|
||||
|
||||
function player.update_dps(bypass_freeze)
|
||||
function players.update_dps(bypass_freeze)
|
||||
local cached_config = config.current_config.damage_meter_UI.settings;
|
||||
|
||||
if cached_config.freeze_dps_on_quest_end and quest_status.flow_state >= quest_status.flow_states.KILLCAM and not bypass_freeze then
|
||||
return;
|
||||
end
|
||||
|
||||
player.total.dps = 0;
|
||||
for _, _player in pairs(player.list) do
|
||||
player.update_player_dps(_player);
|
||||
players.total.dps = 0;
|
||||
for _, _player in pairs(players.list) do
|
||||
players.update_player_dps(_player);
|
||||
end
|
||||
|
||||
for _, servant in pairs(non_players.servant_list) do
|
||||
player.update_player_dps(servant);
|
||||
players.update_player_dps(servant);
|
||||
end
|
||||
|
||||
for _, otomo in pairs(non_players.otomo_list) do
|
||||
player.update_player_dps(otomo);
|
||||
players.update_player_dps(otomo);
|
||||
end
|
||||
end
|
||||
|
||||
function player.update_player_dps(_player)
|
||||
function players.update_player_dps(_player)
|
||||
local cached_config = config.current_config.damage_meter_UI.settings;
|
||||
|
||||
if _player.join_time == -1 then
|
||||
@@ -378,54 +384,54 @@ function player.update_player_dps(_player)
|
||||
end
|
||||
end
|
||||
|
||||
player.total.dps = player.total.dps + _player.dps;
|
||||
players.total.dps = players.total.dps + _player.dps;
|
||||
end
|
||||
|
||||
function player.sort_players()
|
||||
function players.sort_players()
|
||||
local cached_config = config.current_config.damage_meter_UI;
|
||||
|
||||
if cached_config.settings.my_damage_bar_location == "Normal" then
|
||||
table.insert(player.display_list, player.myself);
|
||||
table.insert(players.display_list, players.myself);
|
||||
end
|
||||
|
||||
-- sort here
|
||||
if cached_config.sorting.type == "Normal" then
|
||||
if cached_config.sorting.reversed_order then
|
||||
table.sort(player.display_list, function(left, right)
|
||||
table.sort(players.display_list, function(left, right)
|
||||
return left.id > right.id;
|
||||
end);
|
||||
else
|
||||
table.sort(player.display_list, function(left, right)
|
||||
table.sort(players.display_list, function(left, right)
|
||||
return left.id < right.id;
|
||||
end);
|
||||
end
|
||||
elseif cached_config.sorting.type == "DPS" then
|
||||
if cached_config.sorting.reversed_order then
|
||||
table.sort(player.display_list, function(left, right)
|
||||
table.sort(players.display_list, function(left, right)
|
||||
return left.dps < right.dps;
|
||||
end);
|
||||
else
|
||||
table.sort(player.display_list, function(left, right)
|
||||
table.sort(players.display_list, function(left, right)
|
||||
return left.dps > right.dps;
|
||||
end);
|
||||
end
|
||||
else
|
||||
if cached_config.sorting.reversed_order then
|
||||
table.sort(player.display_list, function(left, right)
|
||||
table.sort(players.display_list, function(left, right)
|
||||
return left.display.total_damage < right.display.total_damage;
|
||||
end);
|
||||
else
|
||||
table.sort(player.display_list, function(left, right)
|
||||
table.sort(players.display_list, function(left, right)
|
||||
return left.display.total_damage > right.display.total_damage;
|
||||
end);
|
||||
end
|
||||
end
|
||||
|
||||
if cached_config.settings.my_damage_bar_location == "First" then
|
||||
table.insert(player.display_list, 1, player.myself);
|
||||
table.insert(players.display_list, 1, players.myself);
|
||||
|
||||
elseif cached_config.settings.my_damage_bar_location == "Last" then
|
||||
table.insert(player.display_list, player.myself);
|
||||
table.insert(players.display_list, players.myself);
|
||||
end
|
||||
end
|
||||
|
||||
@@ -435,7 +441,7 @@ local find_master_player_method = player_manager_type_def:get_method("findMaster
|
||||
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
|
||||
local get_pos_field = player_base_type_def:get_method("get_Pos");
|
||||
|
||||
function player.update_myself_position()
|
||||
function players.update_myself_position()
|
||||
if singletons.player_manager == nil then
|
||||
customization_menu.status = "No player manager";
|
||||
return;
|
||||
@@ -449,15 +455,15 @@ function player.update_myself_position()
|
||||
|
||||
local position = get_pos_field:call(master_player);
|
||||
if position ~= nil then
|
||||
player.myself_position = position;
|
||||
players.myself_position = position;
|
||||
end
|
||||
end
|
||||
|
||||
function player.init()
|
||||
player.list = {};
|
||||
player.display_list = {};
|
||||
player.total = player.new(0, "Total", 0, 0);
|
||||
player.myself = player.new(-1, "Dummy", -1, -1);
|
||||
function players.init()
|
||||
players.list = {};
|
||||
players.display_list = {};
|
||||
players.total = players.new(0, "Total", 0, 0, players.types.total);
|
||||
players.myself = players.new(-1, "Dummy", -1, -1, players.types.myself);
|
||||
end
|
||||
|
||||
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
|
||||
@@ -487,15 +493,15 @@ local get_master_rank_method = progress_manager_type_def:get_method("get_MasterR
|
||||
|
||||
local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID");
|
||||
|
||||
function player.update_player_list(is_on_quest)
|
||||
function players.update_player_list(is_on_quest)
|
||||
if is_on_quest then
|
||||
player.update_player_list_(quest_hunter_info_field);
|
||||
players.update_player_list_(quest_hunter_info_field);
|
||||
else
|
||||
player.update_player_list_(hunter_info_field);
|
||||
players.update_player_list_(hunter_info_field);
|
||||
end
|
||||
end
|
||||
|
||||
function player.update_player_list_(hunter_info_field_)
|
||||
function players.update_player_list_(hunter_info_field_)
|
||||
local cached_config = config.current_config.damage_meter_UI;
|
||||
|
||||
if singletons.lobby_manager == nil then
|
||||
@@ -529,10 +535,10 @@ function player.update_player_list_(hunter_info_field_)
|
||||
return;
|
||||
end
|
||||
|
||||
if player.myself == nil or myself_id ~= player.myself.id then
|
||||
player.list[player.myself.id] = nil;
|
||||
player.myself = player.new(myself_id, myself_player_name, myself_master_rank, myself_hunter_rank);
|
||||
player.list[myself_id] = player.myself;
|
||||
if players.myself == nil or myself_id ~= players.myself.id then
|
||||
players.list[players.myself.id] = nil;
|
||||
players.myself = players.new(myself_id, myself_player_name, myself_master_rank, myself_hunter_rank, players.types.myself);
|
||||
players.list[myself_id] = players.myself;
|
||||
end
|
||||
|
||||
-- other players
|
||||
@@ -568,74 +574,42 @@ function player.update_player_list_(hunter_info_field_)
|
||||
goto continue
|
||||
end
|
||||
|
||||
local player_in_list = player.list[id];
|
||||
local player_in_list = players.list[id];
|
||||
|
||||
if player_in_list == nil or (player_in_list.name ~= name and player_in_list.hunter_rank ~= hunter_rank and player_in_list.master_rank ~= master_rank) then
|
||||
local _player = player.new(id, name, master_rank, hunter_rank);
|
||||
player.list[id] = _player;
|
||||
|
||||
if player_in_list.name == player.myself.name then
|
||||
player.myself = _player
|
||||
if player_in_list.name == players.myself.name then
|
||||
players.myself = players.new(id, name, master_rank, hunter_rank, players.types.myself);
|
||||
players.list[id] = players.myself;
|
||||
else
|
||||
players.list[id] = players.new(id, name, master_rank, hunter_rank, players.types.other_player);
|
||||
end
|
||||
end
|
||||
|
||||
if player_in_list ~= player.myself then
|
||||
table.insert(player.display_list, player_in_list);
|
||||
if player_in_list ~= players.myself then
|
||||
table.insert(players.display_list, player_in_list);
|
||||
end
|
||||
|
||||
::continue::
|
||||
end
|
||||
end
|
||||
|
||||
function player.init_UI(_player)
|
||||
function players.init_UI(_player)
|
||||
local cached_config = config.current_config.damage_meter_UI;
|
||||
|
||||
_player.damage_UI = damage_UI_entity.new(cached_config.damage_bar, cached_config.highlighted_damage_bar,
|
||||
cached_config.player_name_label, cached_config.dps_label, cached_config.master_hunter_rank_label,
|
||||
cached_config.damage_value_label, cached_config.damage_percentage_label, cached_config.cart_count_label);
|
||||
end
|
||||
|
||||
function player.init_total_UI(_player)
|
||||
local cached_config = config.current_config.damage_meter_UI;
|
||||
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
|
||||
_player.damage_UI = {
|
||||
total_damage_label = table_helpers.deep_copy(cached_config.total_damage_label),
|
||||
total_damage_value_label = table_helpers.deep_copy(cached_config.total_damage_value_label),
|
||||
total_dps_label = table_helpers.deep_copy(cached_config.total_dps_label),
|
||||
total_cart_count_label = table_helpers.deep_copy(cached_config.total_cart_count_label),
|
||||
};
|
||||
|
||||
_player.damage_UI.total_damage_label.offset.x = _player.damage_UI.total_damage_label.offset.x * global_scale_modifier;
|
||||
_player.damage_UI.total_damage_label.offset.y = _player.damage_UI.total_damage_label.offset.y * global_scale_modifier;
|
||||
|
||||
_player.damage_UI.total_damage_value_label.offset.x = _player.damage_UI.total_damage_value_label.offset.x *
|
||||
global_scale_modifier;
|
||||
_player.damage_UI.total_damage_value_label.offset.y = _player.damage_UI.total_damage_value_label.offset.y *
|
||||
global_scale_modifier;
|
||||
|
||||
_player.damage_UI.total_dps_label.offset.x = _player.damage_UI.total_dps_label.offset.x * global_scale_modifier;
|
||||
_player.damage_UI.total_dps_label.offset.y = _player.damage_UI.total_dps_label.offset.y * global_scale_modifier;
|
||||
|
||||
_player.damage_UI.total_cart_count_label.offset.x = _player.damage_UI.total_cart_count_label.offset.x * global_scale_modifier;
|
||||
_player.damage_UI.total_cart_count_label.offset.y = _player.damage_UI.total_cart_count_label.offset.y * global_scale_modifier;
|
||||
end
|
||||
|
||||
function player.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
|
||||
damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps);
|
||||
end
|
||||
|
||||
function player.draw_total(position_on_screen, opacity_scale)
|
||||
drawing.draw_label(player.total.damage_UI.total_damage_label, position_on_screen, opacity_scale, language.current_language.UI.total_damage);
|
||||
drawing.draw_label(player.total.damage_UI.total_damage_value_label, position_on_screen, opacity_scale, player.total.display.total_damage);
|
||||
drawing.draw_label(player.total.damage_UI.total_dps_label, position_on_screen, opacity_scale, player.total.dps);
|
||||
|
||||
if quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
|
||||
drawing.draw_label(player.total.damage_UI.total_cart_count_label, position_on_screen, opacity_scale, quest_status.cart_count, quest_status.max_cart_count);
|
||||
if _player.type == players.types.myself then
|
||||
_player.damage_UI = damage_UI_entity.new(cached_config.myself, _player.type);
|
||||
elseif _player.type == players.types.other_player then
|
||||
_player.damage_UI = damage_UI_entity.new(cached_config.other_players, _player.type);
|
||||
elseif _player.type == players.types.total then
|
||||
_player.damage_UI = damage_UI_entity.new(cached_config.total, _player.type);
|
||||
end
|
||||
end
|
||||
|
||||
function player.init_module()
|
||||
function players.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
|
||||
damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps);
|
||||
end
|
||||
|
||||
function players.init_module()
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
@@ -647,7 +621,7 @@ function player.init_module()
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
||||
|
||||
player.init();
|
||||
players.init();
|
||||
end
|
||||
|
||||
return player;
|
||||
return players;
|
||||
@@ -2,7 +2,7 @@ local config = require "MHR_Overlay.Misc.config"
|
||||
local keyboard = {};
|
||||
local singletons;
|
||||
local customization_menu;
|
||||
local player;
|
||||
local players;
|
||||
local small_monster;
|
||||
local large_monster;
|
||||
local damage_meter_UI;
|
||||
@@ -574,7 +574,7 @@ end
|
||||
function keyboard.init_module()
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
|
||||
|
||||
@@ -2,7 +2,7 @@ local quest_status = {};
|
||||
|
||||
local singletons;
|
||||
local customization_menu;
|
||||
local player;
|
||||
local players;
|
||||
local small_monster;
|
||||
local large_monster;
|
||||
local damage_meter_UI;
|
||||
@@ -107,7 +107,7 @@ function quest_status.set_flow_state(new_flow_state)
|
||||
end
|
||||
|
||||
if quest_status.flow_state == quest_status.flow_states.IN_LOBBY or quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
|
||||
player.init();
|
||||
players.init();
|
||||
non_players.init();
|
||||
small_monster.init_list();
|
||||
large_monster.init_list();
|
||||
@@ -341,7 +341,7 @@ end
|
||||
function quest_status.init_module()
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
|
||||
|
||||
@@ -2,7 +2,7 @@ local time = {};
|
||||
local singletons;
|
||||
local customization_menu;
|
||||
local quest_status;
|
||||
local player;
|
||||
local players;
|
||||
local non_players;
|
||||
local config;
|
||||
local small_monster;
|
||||
@@ -30,20 +30,21 @@ function time.tick()
|
||||
end
|
||||
|
||||
local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call(singletons.quest_manager);
|
||||
if quest_time_elapsed_minutes ~= nil then
|
||||
if quest_time_elapsed_minutes == nil then
|
||||
customization_menu.status = "No quest time elapsed minutes";
|
||||
else
|
||||
time.elapsed_minutes = quest_time_elapsed_minutes;
|
||||
end
|
||||
|
||||
|
||||
|
||||
local quest_time_total_elapsed_seconds = get_quest_elapsed_time_sec_method:call(singletons.quest_manager);
|
||||
if quest_time_total_elapsed_seconds ~= nil then
|
||||
if quest_time_total_elapsed_seconds == nil then
|
||||
customization_menu.status = "No quest time total elapsed seconds";
|
||||
else
|
||||
time.total_elapsed_seconds = quest_time_total_elapsed_seconds;
|
||||
end
|
||||
|
||||
|
||||
time.elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60;
|
||||
|
||||
if time.total_elapsed_script_seconds - time.last_elapsed_script_seconds > 0.5 then
|
||||
@@ -51,18 +52,18 @@ function time.tick()
|
||||
|
||||
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
|
||||
|
||||
player.display_list = {};
|
||||
player.update_player_list(is_on_quest);
|
||||
players.display_list = {};
|
||||
players.update_player_list(is_on_quest);
|
||||
non_players.update_servant_list();
|
||||
non_players.update_otomo_list(is_on_quest, quest_status.is_online);
|
||||
|
||||
player.update_dps(false);
|
||||
player.sort_players();
|
||||
players.update_dps(false);
|
||||
players.sort_players();
|
||||
end
|
||||
end
|
||||
|
||||
function time.init_module()
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -439,7 +439,13 @@ language.default_language = {
|
||||
my_otomos = "My Buddies",
|
||||
other_player_otomos = "Other Player Buddies",
|
||||
servant_otomos = "Servant Buddies",
|
||||
level = "Level"
|
||||
level = "Level",
|
||||
|
||||
name_label = "Name Label",
|
||||
myself = "Myself",
|
||||
total = "Total",
|
||||
|
||||
level_label = "Level Label"
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
local ailment_buildup = {};
|
||||
local player;
|
||||
local players;
|
||||
local language;
|
||||
local config;
|
||||
local ailments;
|
||||
@@ -139,7 +139,7 @@ function ailment_buildup.draw(monster, ailment_buildup_UI, cached_config, ailmen
|
||||
end
|
||||
|
||||
function ailment_buildup.init_module()
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
ailments = require("MHR_Overlay.Monsters.ailments");
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
local ailments = {};
|
||||
local player;
|
||||
local players;
|
||||
local language;
|
||||
local config;
|
||||
local ailment_UI_entity;
|
||||
@@ -664,10 +664,10 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
|
||||
damage_object.elemental_damage = 0;
|
||||
damage_object.ailment_damage = damage_portion;
|
||||
|
||||
local attacking_player = player.get_player(attacker_id);
|
||||
local attacking_player = players.get_player(attacker_id);
|
||||
|
||||
if attacking_player ~= nil then
|
||||
player.update_damage(attacking_player, damage_source_type, true, damage_object);
|
||||
players.update_damage(attacking_player, damage_source_type, true, damage_object);
|
||||
end
|
||||
end
|
||||
|
||||
@@ -677,11 +677,11 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
|
||||
damage_object.elemental_damage = 0;
|
||||
damage_object.ailment_damage = ailment_damage;
|
||||
|
||||
player.update_damage(player.total, damage_source_type, true, damage_object);
|
||||
players.update_damage(players.total, damage_source_type, true, damage_object);
|
||||
end
|
||||
|
||||
function ailments.init_module()
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
|
||||
|
||||
@@ -14,7 +14,7 @@ local body_part_UI_entity;
|
||||
local screen;
|
||||
local drawing;
|
||||
local ailments;
|
||||
local player;
|
||||
local players;
|
||||
local time;
|
||||
|
||||
local body_part;
|
||||
@@ -883,7 +883,7 @@ function large_monster.init_module()
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
part_names = require("MHR_Overlay.Misc.part_names");
|
||||
ailments = require("MHR_Overlay.Monsters.ailments");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
time = require("MHR_Overlay.Game_Handler.time");
|
||||
ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
|
||||
end
|
||||
|
||||
@@ -3,7 +3,7 @@ local small_monster;
|
||||
local large_monster;
|
||||
local config;
|
||||
local ailments;
|
||||
local player;
|
||||
local players;
|
||||
local quest_status;
|
||||
|
||||
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||
@@ -118,7 +118,7 @@ function monster_hook.update_large_monster(enemy)
|
||||
large_monster.update_stamina_timer(enemy, monster, nil);
|
||||
large_monster.update_rage_timer(enemy, monster, nil);
|
||||
|
||||
if quest_status.is_online and player.myself.id ~= 0 then
|
||||
if quest_status.is_online and players.myself.id ~= 0 then
|
||||
local physical_param = large_monster.update_health(enemy, monster);
|
||||
pcall(large_monster.update_parts, enemy, monster, physical_param);
|
||||
end
|
||||
@@ -158,7 +158,7 @@ function monster_hook.update_small_monster(enemy)
|
||||
|
||||
small_monster.update(enemy, monster);
|
||||
|
||||
if quest_status.is_online and player.myself.id ~= 0 then
|
||||
if quest_status.is_online and players.myself.id ~= 0 then
|
||||
small_monster.update_health(enemy, monster);
|
||||
end
|
||||
end
|
||||
@@ -223,7 +223,7 @@ function monster_hook.init_module()
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
ailments = require("MHR_Overlay.Monsters.ailments");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||
|
||||
sdk.hook(enemy_character_base_update_method, function(args)
|
||||
|
||||
@@ -3,7 +3,7 @@ local ailment_buildups_customization = {};
|
||||
local table_helpers;
|
||||
local config;
|
||||
local screen;
|
||||
local player;
|
||||
local players;
|
||||
local large_monster;
|
||||
local small_monster;
|
||||
local env_creature;
|
||||
@@ -254,7 +254,7 @@ function ailment_buildups_customization.init_module()
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||
|
||||
@@ -3,7 +3,7 @@ local ailments_customization = {};
|
||||
local table_helpers;
|
||||
local config;
|
||||
local screen;
|
||||
local player;
|
||||
local players;
|
||||
local large_monster;
|
||||
local small_monster;
|
||||
local env_creature;
|
||||
@@ -337,7 +337,7 @@ function ailments_customization.init_module()
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||
|
||||
@@ -3,7 +3,7 @@ local bar_customization = {};
|
||||
local table_helpers;
|
||||
local config;
|
||||
local screen;
|
||||
local player;
|
||||
local players;
|
||||
local large_monster;
|
||||
local small_monster;
|
||||
local env_creature;
|
||||
@@ -164,7 +164,7 @@ function bar_customization.init_module()
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||
|
||||
@@ -3,7 +3,7 @@ local body_parts_customization = {};
|
||||
local table_helpers;
|
||||
local config;
|
||||
local screen;
|
||||
local player;
|
||||
local players;
|
||||
local large_monster;
|
||||
local small_monster;
|
||||
local env_creature;
|
||||
@@ -330,7 +330,7 @@ function body_parts_customization.init_module()
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||
|
||||
@@ -3,7 +3,7 @@ local large_monster_UI_customization = {};
|
||||
local table_helpers;
|
||||
local config;
|
||||
local screen;
|
||||
local player;
|
||||
local players;
|
||||
local large_monster;
|
||||
local small_monster;
|
||||
local env_creature;
|
||||
@@ -62,7 +62,7 @@ function large_monster_UI_customization.init_module()
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||
|
||||
@@ -3,7 +3,7 @@ local label_customization = {};
|
||||
local table_helpers;
|
||||
local config;
|
||||
local screen;
|
||||
local player;
|
||||
local players;
|
||||
local large_monster;
|
||||
local small_monster;
|
||||
local env_creature;
|
||||
@@ -18,36 +18,41 @@ function label_customization.draw(label_name, label)
|
||||
local changed = false;
|
||||
|
||||
if imgui.tree_node(label_name) then
|
||||
changed, label.visibility = imgui.checkbox(language.current_language.customization_menu.visible
|
||||
, label.visibility);
|
||||
changed, label.visibility = imgui.checkbox(language.current_language.customization_menu.visible, label.visibility);
|
||||
label_changed = label_changed or changed;
|
||||
|
||||
if label.include ~= nil then
|
||||
if imgui.tree_node(language.current_language.customization_menu.include) then
|
||||
for include_name, include in pairs(label.include) do
|
||||
changed, label.include[include_name] = imgui.checkbox(language.current_language.customization_menu[include_name], include);
|
||||
label_changed = label_changed or changed;
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
end
|
||||
|
||||
-- add text format
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
||||
changed, label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
changed, label.offset.x = imgui.drag_float(language.current_language.customization_menu.x, label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
label_changed = label_changed or changed;
|
||||
|
||||
changed, label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
|
||||
changed, label.offset.y = imgui.drag_float(language.current_language.customization_menu.y, label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
label_changed = label_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
||||
changed, label.color = imgui.color_picker_argb("", label.color,
|
||||
customization_menu.color_picker_flags);
|
||||
changed, label.color = imgui.color_picker_argb("", label.color, customization_menu.color_picker_flags);
|
||||
label_changed = label_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.shadow) then
|
||||
changed, label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible
|
||||
, label.shadow.visibility);
|
||||
changed, label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible, label.shadow.visibility);
|
||||
label_changed = label_changed or changed;
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
||||
@@ -84,7 +89,7 @@ function label_customization.init_module()
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||
|
||||
@@ -3,7 +3,7 @@ local large_monster_UI_customization = {};
|
||||
local table_helpers;
|
||||
local config;
|
||||
local screen;
|
||||
local player;
|
||||
local players;
|
||||
local large_monster;
|
||||
local small_monster;
|
||||
local env_creature;
|
||||
@@ -147,7 +147,7 @@ function large_monster_UI_customization.init_module()
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||
|
||||
@@ -3,7 +3,7 @@ local line_customization = {};
|
||||
local table_helpers;
|
||||
local config;
|
||||
local screen;
|
||||
local player;
|
||||
local players;
|
||||
local large_monster;
|
||||
local small_monster;
|
||||
local env_creature;
|
||||
@@ -69,7 +69,7 @@ function line_customization.init_module()
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||
|
||||
@@ -3,7 +3,7 @@ local module_visibility_customization = {};
|
||||
local table_helpers;
|
||||
local config;
|
||||
local screen;
|
||||
local player;
|
||||
local players;
|
||||
local large_monster;
|
||||
local small_monster;
|
||||
local env_creature;
|
||||
@@ -69,7 +69,7 @@ function module_visibility_customization.init_module()
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||
|
||||
@@ -3,7 +3,7 @@ local rage_customization = {};
|
||||
local table_helpers;
|
||||
local config;
|
||||
local screen;
|
||||
local player;
|
||||
local players;
|
||||
local large_monster;
|
||||
local small_monster;
|
||||
local env_creature;
|
||||
@@ -65,7 +65,7 @@ function rage_customization.init_module()
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||
|
||||
@@ -3,7 +3,7 @@ local stamina_customization = {};
|
||||
local table_helpers;
|
||||
local config;
|
||||
local screen;
|
||||
local player;
|
||||
local players;
|
||||
local large_monster;
|
||||
local small_monster;
|
||||
local env_creature;
|
||||
@@ -65,7 +65,7 @@ function stamina_customization.init_module()
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||
|
||||
@@ -2,7 +2,7 @@ local damage_meter_UI = {};
|
||||
local singletons;
|
||||
local config;
|
||||
local customization_menu;
|
||||
local player;
|
||||
local players;
|
||||
local non_players;
|
||||
local quest_status;
|
||||
local screen;
|
||||
@@ -28,7 +28,7 @@ function damage_meter_UI.draw()
|
||||
local cached_config = config.current_config.damage_meter_UI;
|
||||
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
|
||||
if player.total.display.total_damage == 0 and cached_config.settings.hide_module_if_total_damage_is_zero then
|
||||
if players.total.display.total_damage == 0 and cached_config.settings.hide_module_if_total_damage_is_zero then
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -39,7 +39,7 @@ function damage_meter_UI.draw()
|
||||
if damage_meter_UI.freeze_displayed_players and not table_helpers.is_empty(damage_meter_UI.last_displayed_players) then
|
||||
quest_players = damage_meter_UI.last_displayed_players;
|
||||
else
|
||||
quest_players = player.display_list;
|
||||
quest_players = players.display_list;
|
||||
end
|
||||
|
||||
damage_meter_UI.last_displayed_players = quest_players;
|
||||
@@ -64,11 +64,11 @@ function damage_meter_UI.draw()
|
||||
return;
|
||||
end
|
||||
|
||||
if cached_config.settings.hide_total_if_total_damage_is_zero and player.total.display.total_damage == 0 then
|
||||
if cached_config.settings.hide_total_if_total_damage_is_zero and players.total.display.total_damage == 0 then
|
||||
return;
|
||||
end
|
||||
|
||||
player.draw_total(position_on_screen, 1);
|
||||
players.draw(players.total, position_on_screen, 1, top_damage, top_dps);
|
||||
|
||||
if cached_config.settings.orientation == "Horizontal" then
|
||||
position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier;
|
||||
@@ -83,32 +83,26 @@ function damage_meter_UI.draw()
|
||||
end
|
||||
|
||||
for _, _player in ipairs(quest_players) do
|
||||
|
||||
if _player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then
|
||||
goto continue
|
||||
end
|
||||
|
||||
if _player == player.myself then
|
||||
if _player.type == players.types.myself then
|
||||
if cached_config.settings.hide_myself then
|
||||
goto continue
|
||||
end
|
||||
elseif _player.is_servant then
|
||||
if cached_config.settings.hide_servants and not _player.is_otomo then
|
||||
elseif _player.type == players.types.servant then
|
||||
if cached_config.settings.hide_servants then
|
||||
goto continue
|
||||
end
|
||||
else
|
||||
if cached_config.settings.hide_other_players and not _player.is_otomo then
|
||||
elseif _player.type == players.types.other_player then
|
||||
if cached_config.settings.hide_other_players then
|
||||
goto continue
|
||||
end
|
||||
end
|
||||
|
||||
if _player.is_player then
|
||||
player.draw(_player, position_on_screen, 1, top_damage, top_dps);
|
||||
else
|
||||
non_players.draw(_player, position_on_screen, 1, top_damage, top_dps);
|
||||
end
|
||||
players.draw(_player, position_on_screen, 1, top_damage, top_dps);
|
||||
|
||||
|
||||
if cached_config.settings.orientation == "Horizontal" then
|
||||
position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier;
|
||||
else
|
||||
@@ -125,7 +119,7 @@ function damage_meter_UI.draw()
|
||||
return;
|
||||
end
|
||||
|
||||
if cached_config.settings.hide_total_if_total_damage_is_zero and player.total.display.total_damage == 0 then
|
||||
if cached_config.settings.hide_total_if_total_damage_is_zero and players.total.display.total_damage == 0 then
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -133,7 +127,7 @@ function damage_meter_UI.draw()
|
||||
position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
|
||||
end
|
||||
|
||||
player.draw_total(position_on_screen, 1);
|
||||
players.draw(players.total, position_on_screen, 1);
|
||||
end
|
||||
end
|
||||
|
||||
@@ -141,7 +135,7 @@ function damage_meter_UI.init_module()
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
||||
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
|
||||
@@ -4,7 +4,7 @@ local config;
|
||||
local customization_menu;
|
||||
local large_monster;
|
||||
local screen;
|
||||
local player;
|
||||
local players;
|
||||
local drawing;
|
||||
local table_helpers;
|
||||
local health_UI_entity;
|
||||
@@ -46,7 +46,7 @@ function env_creature_UI.draw()
|
||||
position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
|
||||
position_on_screen.y = position_on_screen.y + cached_config.viewport_offset.y * global_scale_modifier;
|
||||
|
||||
creature.distance = (player.myself_position - creature.position):length();
|
||||
creature.distance = (players.myself_position - creature.position):length();
|
||||
|
||||
local opacity_scale = 1;
|
||||
if creature.distance > cached_config.settings.max_distance then
|
||||
@@ -68,7 +68,7 @@ function env_creature_UI.init_module()
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||
|
||||
@@ -4,7 +4,7 @@ local config;
|
||||
local customization_menu;
|
||||
local large_monster;
|
||||
local screen;
|
||||
local player;
|
||||
local players;
|
||||
local drawing;
|
||||
local table_helpers;
|
||||
local health_UI_entity;
|
||||
@@ -70,7 +70,7 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
|
||||
end
|
||||
|
||||
if update_distance then
|
||||
monster.distance = (player.myself_position - monster.position):length();
|
||||
monster.distance = (players.myself_position - monster.position):length();
|
||||
end
|
||||
|
||||
if cached_config.highlighted.auto_highlight.enabled then
|
||||
@@ -294,7 +294,7 @@ function large_monster_UI.init_module()
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||
|
||||
@@ -4,7 +4,7 @@ local config;
|
||||
local small_monster;
|
||||
local customization_menu;
|
||||
local screen;
|
||||
local player;
|
||||
local players;
|
||||
local drawing;
|
||||
local table_helpers;
|
||||
local health_UI_entity;
|
||||
@@ -53,7 +53,7 @@ function small_monster_UI.draw()
|
||||
if cached_config.dynamic_positioning.enabled
|
||||
or (not cached_config.dynamic_positioning.enabled and cached_config.static_sorting.type == "Distance") then
|
||||
for _, monster in ipairs(displayed_monsters) do
|
||||
monster.distance = (player.myself_position - monster.position):length();
|
||||
monster.distance = (players.myself_position - monster.position):length();
|
||||
end
|
||||
end
|
||||
|
||||
@@ -160,7 +160,7 @@ function small_monster_UI.init_module()
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||
|
||||
@@ -2,7 +2,7 @@ local ailment_buildup_UI_entity = {};
|
||||
local table_helpers;
|
||||
local drawing;
|
||||
local config;
|
||||
local player;
|
||||
local players;
|
||||
local language;
|
||||
|
||||
function ailment_buildup_UI_entity.new(buildup_bar, highlighted_buildup_bar, ailment_name_label, player_name_label,
|
||||
@@ -66,7 +66,7 @@ function ailment_buildup_UI_entity.draw(_player_buildup, ailment_buildup_UI, cac
|
||||
end
|
||||
end
|
||||
|
||||
if _player_buildup.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
|
||||
if _player_buildup.id == players.myself.id and cached_config.settings.highlighted_bar == "Me" then
|
||||
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
||||
elseif cached_config.settings.highlighted_bar == "Top Buildup" and _player_buildup.buildup == top_buildup then
|
||||
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
||||
@@ -74,7 +74,7 @@ function ailment_buildup_UI_entity.draw(_player_buildup, ailment_buildup_UI, cac
|
||||
drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
||||
end
|
||||
|
||||
local _player = player.get_player(_player_buildup.id);
|
||||
local _player = players.get_player(_player_buildup.id);
|
||||
local player_name = "Player " .. tostring(_player_buildup.id);
|
||||
if _player ~= nil then
|
||||
player_name = _player.name;
|
||||
@@ -89,7 +89,7 @@ function ailment_buildup_UI_entity.init_module()
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
end
|
||||
|
||||
|
||||
@@ -2,61 +2,91 @@ local damage_UI_entity = {};
|
||||
local table_helpers;
|
||||
local drawing;
|
||||
local config;
|
||||
local player;
|
||||
local players;
|
||||
local language;
|
||||
local quest_status;
|
||||
local non_players;
|
||||
|
||||
function damage_UI_entity.new(bar, highlighted_bar, name_label, dps_label,
|
||||
hunter_rank_label, value_label, percentage_label, cart_count_label)
|
||||
function damage_UI_entity.new(damage_meter_UI_elements, type)
|
||||
local entity = {};
|
||||
|
||||
local cached_config = config.current_config.damage_meter_UI;
|
||||
|
||||
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
|
||||
--entity.visibility = visibility;
|
||||
entity.bar = table_helpers.deep_copy(bar);
|
||||
entity.highlighted_bar = table_helpers.deep_copy(highlighted_bar);
|
||||
entity.name_label = table_helpers.deep_copy(name_label);
|
||||
entity.dps_label = table_helpers.deep_copy(dps_label);
|
||||
entity.hunter_rank_label = table_helpers.deep_copy(hunter_rank_label);
|
||||
entity.value_label = table_helpers.deep_copy(value_label);
|
||||
entity.percentage_label = table_helpers.deep_copy(percentage_label);
|
||||
entity.cart_count_label = table_helpers.deep_copy(cart_count_label);
|
||||
entity.bar = table_helpers.deep_copy(damage_meter_UI_elements.damage_bar);
|
||||
entity.highlighted_bar = table_helpers.deep_copy(cached_config.highlighted_bar);
|
||||
entity.name_label = table_helpers.deep_copy(damage_meter_UI_elements.name_label);
|
||||
entity.hunter_rank_label = table_helpers.deep_copy(damage_meter_UI_elements.hunter_rank_label);
|
||||
entity.cart_count_label = table_helpers.deep_copy(damage_meter_UI_elements.cart_count_label);
|
||||
entity.dps_label = table_helpers.deep_copy(damage_meter_UI_elements.dps_label);
|
||||
entity.value_label = table_helpers.deep_copy(damage_meter_UI_elements.damage_value_label);
|
||||
entity.percentage_label = table_helpers.deep_copy(damage_meter_UI_elements.damage_percentage_label);
|
||||
|
||||
entity.bar.offset.x = entity.bar.offset.x * global_scale_modifier;
|
||||
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
|
||||
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
|
||||
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
|
||||
entity.bar.outline.thickness = entity.bar.outline.thickness * global_scale_modifier;
|
||||
entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier;
|
||||
entity.player_name_size_limit = config.current_config.damage_meter_UI.settings.player_name_size_limit;
|
||||
|
||||
entity.highlighted_bar.offset.x = entity.highlighted_bar.offset.x * global_scale_modifier;
|
||||
entity.highlighted_bar.offset.y = entity.highlighted_bar.offset.y * global_scale_modifier;
|
||||
entity.highlighted_bar.size.width = entity.highlighted_bar.size.width * global_scale_modifier;
|
||||
entity.highlighted_bar.size.height = entity.highlighted_bar.size.height * global_scale_modifier;
|
||||
entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier;
|
||||
entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier;
|
||||
if type == players.types.total then
|
||||
entity.total_name = language.current_language.UI.total_damage;
|
||||
elseif type == players.types.myself or type == players.types.other_players then
|
||||
entity.type_name = language.current_language.UI.player;
|
||||
elseif type == players.types.servant then
|
||||
entity.type_name = language.current_language.UI.servant;
|
||||
else
|
||||
entity.type_name = language.current_language.UI.otomo;
|
||||
end
|
||||
|
||||
entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier;
|
||||
entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier;
|
||||
if entity.bar ~= nil then
|
||||
entity.bar.offset.x = entity.bar.offset.x * global_scale_modifier;
|
||||
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
|
||||
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
|
||||
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
|
||||
entity.bar.outline.thickness = entity.bar.outline.thickness * global_scale_modifier;
|
||||
entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier;
|
||||
end
|
||||
|
||||
entity.player_name_size_limit = config.current_config.damage_meter_UI.settings.player_name_size_limit *
|
||||
global_scale_modifier;
|
||||
if entity.highlighted_bar ~= nil then
|
||||
entity.highlighted_bar.offset.x = entity.highlighted_bar.offset.x * global_scale_modifier;
|
||||
entity.highlighted_bar.offset.y = entity.highlighted_bar.offset.y * global_scale_modifier;
|
||||
entity.highlighted_bar.size.width = entity.highlighted_bar.size.width * global_scale_modifier;
|
||||
entity.highlighted_bar.size.height = entity.highlighted_bar.size.height * global_scale_modifier;
|
||||
entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier;
|
||||
entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier;
|
||||
end
|
||||
|
||||
entity.dps_label.offset.x = entity.dps_label.offset.x * global_scale_modifier;
|
||||
entity.dps_label.offset.y = entity.dps_label.offset.y * global_scale_modifier;
|
||||
if entity.name_label ~= nil then
|
||||
entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier;
|
||||
entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier;
|
||||
end
|
||||
|
||||
entity.hunter_rank_label.offset.x = entity.hunter_rank_label.offset.x * global_scale_modifier;
|
||||
entity.hunter_rank_label.offset.y = entity.hunter_rank_label.offset.y * global_scale_modifier;
|
||||
if entity.player_name_size_limit ~= nil then
|
||||
entity.player_name_size_limit = entity.player_name_size_limit * global_scale_modifier;
|
||||
end
|
||||
|
||||
entity.cart_count_label.offset.x = entity.cart_count_label.offset.x * global_scale_modifier;
|
||||
entity.cart_count_label.offset.y = entity.cart_count_label.offset.y * global_scale_modifier;
|
||||
if entity.hunter_rank_label ~= nil then
|
||||
entity.hunter_rank_label.offset.x = entity.hunter_rank_label.offset.x * global_scale_modifier;
|
||||
entity.hunter_rank_label.offset.y = entity.hunter_rank_label.offset.y * global_scale_modifier;
|
||||
end
|
||||
|
||||
if entity.cart_count_label ~= nil then
|
||||
entity.cart_count_label.offset.x = entity.cart_count_label.offset.x * global_scale_modifier;
|
||||
entity.cart_count_label.offset.y = entity.cart_count_label.offset.y * global_scale_modifier;
|
||||
end
|
||||
|
||||
entity.value_label.offset.x = entity.value_label.offset.x * global_scale_modifier;
|
||||
entity.value_label.offset.y = entity.value_label.offset.y * global_scale_modifier;
|
||||
if entity.dps_label ~= nil then
|
||||
entity.dps_label.offset.x = entity.dps_label.offset.x * global_scale_modifier;
|
||||
entity.dps_label.offset.y = entity.dps_label.offset.y * global_scale_modifier;
|
||||
end
|
||||
|
||||
entity.percentage_label.offset.x = entity.percentage_label.offset.x * global_scale_modifier;
|
||||
entity.percentage_label.offset.y = entity.percentage_label.offset.y * global_scale_modifier;
|
||||
if entity.value_label ~= nil then
|
||||
entity.value_label.offset.x = entity.value_label.offset.x * global_scale_modifier;
|
||||
entity.value_label.offset.y = entity.value_label.offset.y * global_scale_modifier;
|
||||
end
|
||||
|
||||
if entity.percentage_label ~= nil then
|
||||
entity.percentage_label.offset.x = entity.percentage_label.offset.x * global_scale_modifier;
|
||||
entity.percentage_label.offset.y = entity.percentage_label.offset.y * global_scale_modifier;
|
||||
end
|
||||
|
||||
return entity;
|
||||
end
|
||||
@@ -64,112 +94,106 @@ end
|
||||
function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
|
||||
local cached_config = config.current_config.damage_meter_UI;
|
||||
|
||||
local name_include;
|
||||
local type;
|
||||
local is_myself = false;
|
||||
local hunter_rank_include;
|
||||
local name_include = nil;
|
||||
if _player.damage_UI.name_label ~= nil then
|
||||
name_include = _player.damage_UI.name_label.include;
|
||||
end
|
||||
|
||||
if _player.is_player then
|
||||
type = language.current_language.UI.player;
|
||||
if _player.id == player.myself.id then
|
||||
name_include = cached_config.player_name_label.include.myself;
|
||||
hunter_rank_include = cached_config.master_hunter_rank_label.include.myself;
|
||||
is_myself = true;
|
||||
local hunter_rank_include = nil;
|
||||
if _player.damage_UI.hunter_rank_label ~= nil then
|
||||
hunter_rank_include = _player.damage_UI.hunter_rank_label.include;
|
||||
end
|
||||
|
||||
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
|
||||
|
||||
local player_damage_percentage = 0;
|
||||
if players.total.display.total_damage ~= 0 then
|
||||
player_damage_percentage = _player.display.total_damage / players.total.display.total_damage;
|
||||
end
|
||||
|
||||
local player_damage_bar_percentage = 0;
|
||||
|
||||
if _player.type ~= players.types.total then
|
||||
if cached_config.settings.damage_bar_relative_to == "Total Damage" then
|
||||
if players.total.display.total_damage ~= 0 then
|
||||
player_damage_bar_percentage = _player.display.total_damage / players.total.display.total_damage;
|
||||
end
|
||||
else
|
||||
name_include = cached_config.player_name_label.include.others;
|
||||
hunter_rank_include = cached_config.master_hunter_rank_label.include.others;
|
||||
if top_damage ~= 0 then
|
||||
player_damage_bar_percentage = _player.display.total_damage / top_damage;
|
||||
end
|
||||
end
|
||||
elseif _player.is_otomo then
|
||||
type = language.current_language.UI.otomo;
|
||||
if _player.id == player.myself.id or _player.id == non_players.my_second_otomo_id then
|
||||
name_include = cached_config.player_name_label.include.my_otomos;
|
||||
hunter_rank_include = cached_config.master_hunter_rank_label.include.my_otomos;
|
||||
elseif _player.is_servant then
|
||||
name_include = cached_config.player_name_label.include.servant_otomos;
|
||||
hunter_rank_include = cached_config.master_hunter_rank_label.include.servant_otomos;
|
||||
else
|
||||
name_include = cached_config.player_name_label.include.other_player_otomos;
|
||||
hunter_rank_include = cached_config.master_hunter_rank_label.include.other_player_otomos;
|
||||
end
|
||||
else
|
||||
type = language.current_language.UI.servant;
|
||||
name_include = cached_config.player_name_label.include.servants;
|
||||
end
|
||||
|
||||
local name_text = "";
|
||||
|
||||
if name_include.master_rank and name_include.hunter_rank then
|
||||
name_text = string.format("[%d:%d] ", _player.master_rank, _player.hunter_rank);
|
||||
elseif name_include.master_rank then
|
||||
name_text = string.format("[%d] ", _player.master_rank);
|
||||
elseif name_include.hunter_rank then
|
||||
name_text = string.format("[%d] ", _player.hunter_rank);
|
||||
elseif name_include.level then
|
||||
name_text = string.format("[%d] ", _player.level);
|
||||
end
|
||||
if _player.type == players.types.total then
|
||||
name_text = _player.damage_UI.total_name;
|
||||
elseif name_include ~= nil then
|
||||
|
||||
if name_include.cart_count and quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
|
||||
name_text = name_text .. string.format("x%d ", _player.cart_count);
|
||||
end
|
||||
|
||||
if name_include.type then
|
||||
name_text = name_text .. type .. " ";
|
||||
end
|
||||
|
||||
if name_include.id then
|
||||
name_text = name_text .. string.format("%d ", _player.id);
|
||||
end
|
||||
|
||||
if name_include.name then
|
||||
name_text = name_text .. _player.name;
|
||||
end
|
||||
|
||||
local player_damage_percentage = 0;
|
||||
if player.total.display.total_damage ~= 0 then
|
||||
player_damage_percentage = _player.display.total_damage / player.total.display.total_damage;
|
||||
end
|
||||
|
||||
local player_damage_bar_percentage = 0;
|
||||
if cached_config.settings.damage_bar_relative_to == "Total Damage" then
|
||||
if player.total.display.total_damage ~= 0 then
|
||||
player_damage_bar_percentage = _player.display.total_damage / player.total.display.total_damage;
|
||||
if name_include.master_rank and name_include.hunter_rank then
|
||||
name_text = string.format("[%d:%d] ", _player.master_rank, _player.hunter_rank);
|
||||
elseif name_include.master_rank then
|
||||
name_text = string.format("[%d] ", _player.master_rank);
|
||||
elseif name_include.hunter_rank then
|
||||
name_text = string.format("[%d] ", _player.hunter_rank);
|
||||
elseif name_include.level then
|
||||
name_text = string.format("[%d] ", _player.level);
|
||||
end
|
||||
else
|
||||
if top_damage ~= 0 then
|
||||
player_damage_bar_percentage = _player.display.total_damage / top_damage;
|
||||
|
||||
if name_include.cart_count and is_on_quest then
|
||||
name_text = name_text .. string.format("x%d ", _player.cart_count);
|
||||
end
|
||||
|
||||
if name_include.type then
|
||||
name_text = name_text .. _player.damage_UI.type_name .. " ";
|
||||
end
|
||||
|
||||
if name_include.id then
|
||||
name_text = name_text .. string.format("%d ", _player.id);
|
||||
end
|
||||
|
||||
if name_include.name then
|
||||
name_text = name_text .. _player.name;
|
||||
end
|
||||
end
|
||||
|
||||
if is_myself and cached_config.settings.highlighted_bar == "Me" then
|
||||
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
|
||||
elseif cached_config.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage then
|
||||
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
|
||||
elseif cached_config.settings.highlighted_bar == "Top DPS" and _player.dps == top_dps then
|
||||
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
|
||||
else
|
||||
drawing.draw_bar(_player.damage_UI.bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
|
||||
end
|
||||
local hunter_rank_string = "";
|
||||
|
||||
if _player.damage_UI.hunter_rank_label ~= nil then
|
||||
if hunter_rank_include == nil then
|
||||
hunter_rank_string = string.format("%d", _player.level);
|
||||
elseif hunter_rank_include.master_rank and hunter_rank_include.hunter_rank then
|
||||
hunter_rank_string = string.format("%d:%d", _player.master_rank, _player.hunter_rank);
|
||||
|
||||
if hunter_rank_include ~= nil then
|
||||
if hunter_rank_include.master_rank and hunter_rank_include.hunter_rank then
|
||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d:%d", _player.master_rank, _player.hunter_rank));
|
||||
elseif hunter_rank_include.master_rank then
|
||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.master_rank));
|
||||
hunter_rank_string = string.format("%d", _player.master_rank);
|
||||
|
||||
elseif hunter_rank_include.hunter_rank then
|
||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.hunter_rank));
|
||||
elseif hunter_rank_include.level then
|
||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.level));
|
||||
hunter_rank_string = string.format("%d", _player.hunter_rank);
|
||||
end
|
||||
end
|
||||
|
||||
xy = 1
|
||||
|
||||
local bar = _player.damage_UI.bar;
|
||||
|
||||
if (cached_config.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage) or
|
||||
(cached_config.settings.highlighted_bar == "Top DPS" and _player.dps == top_dps) then
|
||||
bar = _player.damage_UI.highlighted_bar;
|
||||
end
|
||||
|
||||
drawing.draw_bar(bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
|
||||
|
||||
name_text = drawing.limit_text_size(name_text, _player.damage_UI.player_name_size_limit);
|
||||
|
||||
drawing.draw_label(_player.damage_UI.name_label, position_on_screen, opacity_scale, name_text);
|
||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, hunter_rank_string);
|
||||
drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage);
|
||||
drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
|
||||
drawing.draw_label(_player.damage_UI.dps_label, position_on_screen, opacity_scale, _player.dps);
|
||||
|
||||
if _player.is_player and quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
|
||||
if is_on_quest then
|
||||
drawing.draw_label(_player.damage_UI.cart_count_label, position_on_screen, opacity_scale, _player.cart_count);
|
||||
end
|
||||
end
|
||||
@@ -178,7 +202,7 @@ function damage_UI_entity.init_module()
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||
non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
||||
|
||||
@@ -3,7 +3,7 @@ local customization_menu = {};
|
||||
local table_helpers;
|
||||
local config;
|
||||
local screen;
|
||||
local player;
|
||||
local players;
|
||||
local large_monster;
|
||||
local small_monster;
|
||||
local env_creature;
|
||||
@@ -150,7 +150,7 @@ function customization_menu.init()
|
||||
customization_menu.displayed_buildup_bar_relative_types = {language.current_language.customization_menu.total_buildup,
|
||||
language.current_language.customization_menu.top_buildup};
|
||||
customization_menu.displayed_damage_meter_UI_highlighted_bar_types =
|
||||
{language.current_language.customization_menu.me, language.current_language.customization_menu.top_damage,
|
||||
{language.current_language.customization_menu.top_damage,
|
||||
language.current_language.customization_menu.top_dps, language.current_language.customization_menu.none};
|
||||
|
||||
customization_menu.displayed_damage_meter_UI_damage_bar_relative_types =
|
||||
@@ -217,8 +217,7 @@ function customization_menu.init()
|
||||
customization_menu.buildup_bar_relative_types = {language.default_language.customization_menu.total_buildup,
|
||||
language.default_language.customization_menu.top_buildup};
|
||||
|
||||
customization_menu.damage_meter_UI_highlighted_bar_types = {language.default_language.customization_menu.me,
|
||||
language.default_language.customization_menu.top_damage,
|
||||
customization_menu.damage_meter_UI_highlighted_bar_types = {language.default_language.customization_menu.top_damage,
|
||||
language.default_language.customization_menu.top_dps,
|
||||
language.default_language.customization_menu.none};
|
||||
customization_menu.damage_meter_UI_damage_bar_relative_types =
|
||||
@@ -557,8 +556,8 @@ function customization_menu.draw()
|
||||
end
|
||||
|
||||
if damage_meter_UI_changed or modifiers_changed then
|
||||
for _, _player in pairs(player.list) do
|
||||
player.init_UI(_player);
|
||||
for _, _player in pairs(players.list) do
|
||||
players.init_UI(_player);
|
||||
|
||||
end
|
||||
|
||||
@@ -570,7 +569,7 @@ function customization_menu.draw()
|
||||
non_players.init_UI(otomo);
|
||||
end
|
||||
|
||||
player.init_total_UI(player.total);
|
||||
players.init_total_UI(players.total);
|
||||
end
|
||||
|
||||
if endemic_life_UI_changed or modifiers_changed then
|
||||
@@ -659,11 +658,11 @@ function customization_menu.draw_global_settings()
|
||||
small_monster.init_list();
|
||||
large_monster.init_list();
|
||||
env_creature.init_list();
|
||||
player.init_UI(player.myself);
|
||||
player.init_UI(player.total);
|
||||
players.init_UI(players.myself);
|
||||
players.init_UI(players.total);
|
||||
|
||||
for _, _player in pairs(player.list) do
|
||||
player.init_UI(_player);
|
||||
for _, _player in pairs(players.list) do
|
||||
players.init_UI(_player);
|
||||
end
|
||||
|
||||
for _, servant in pairs(non_players.servant_list) do
|
||||
@@ -1685,7 +1684,7 @@ function customization_menu.draw_damage_meter_UI()
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
--[[
|
||||
if imgui.tree_node(language.current_language.customization_menu.player_name_label) then
|
||||
changed, cached_config.player_name_label.visibility = imgui.checkbox(
|
||||
language.current_language.customization_menu.visible, cached_config.player_name_label.visibility);
|
||||
@@ -2039,7 +2038,160 @@ function customization_menu.draw_damage_meter_UI()
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
]]
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.myself) then
|
||||
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.myself.name_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.hunter_rank_label, cached_config.myself.hunter_rank_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.myself.cart_count_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.myself.dps_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.myself.damage_value_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.myself.damage_percentage_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.myself.damage_bar);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.other_players) then
|
||||
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.other_players.name_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.hunter_rank_label, cached_config.other_players.hunter_rank_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.other_players.cart_count_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.other_players.dps_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.other_players.damage_value_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.other_players.damage_percentage_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.other_players.damage_bar);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.servants) then
|
||||
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.servants.name_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.servants.dps_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.servants.damage_value_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.servants.damage_percentage_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.servants.damage_bar);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.my_otomos) then
|
||||
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.my_otomos.name_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.my_otomos.hunter_rank_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.my_otomos.dps_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.my_otomos.damage_value_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.my_otomos.damage_percentage_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.my_otomos.damage_bar);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.other_player_otomos) then
|
||||
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.other_player_otomos.name_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.other_player_otomos.hunter_rank_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.other_player_otomos.dps_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.other_player_otomos.damage_value_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.other_player_otomos.damage_percentage_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.other_player_otomos.damage_bar);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.servant_otomos) then
|
||||
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.servant_otomos.name_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.servant_otomos.hunter_rank_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.servant_otomos.dps_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.servant_otomos.damage_value_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.servant_otomos.damage_percentage_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.servant_otomos.damage_bar);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.total) then
|
||||
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.total.name_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.total.cart_count_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.total.dps_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.total.damage_value_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
--[[
|
||||
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.cart_count_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
@@ -2070,35 +2222,36 @@ function customization_menu.draw_damage_meter_UI()
|
||||
|
||||
changed = bar_customization.draw(language.current_language.customization_menu.highlighted_damage_bar, cached_config.highlighted_damage_bar);
|
||||
config_changed = config_changed or changed;
|
||||
--]]
|
||||
|
||||
if config_changed then
|
||||
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
|
||||
|
||||
player.display_list = {};
|
||||
player.update_player_list(is_on_quest);
|
||||
players.display_list = {};
|
||||
players.update_player_list(is_on_quest);
|
||||
non_players.update_servant_list();
|
||||
non_players.update_otomo_list(is_on_quest, quest_status.is_online);
|
||||
end
|
||||
|
||||
if damage_display_changed then
|
||||
for _, _player in pairs(player.list) do
|
||||
player.update_display(_player);
|
||||
for _, _player in pairs(players.list) do
|
||||
players.update_display(_player);
|
||||
end
|
||||
|
||||
for _, servant in pairs(non_players.servant_list) do
|
||||
player.update_display(servant);
|
||||
players.update_display(servant);
|
||||
end
|
||||
|
||||
for _, otomo in pairs(non_players.otomo_list) do
|
||||
player.update_display(otomo);
|
||||
players.update_display(otomo);
|
||||
end
|
||||
|
||||
player.update_display(player.total);
|
||||
player.update_dps(true);
|
||||
players.update_display(players.total);
|
||||
players.update_dps(true);
|
||||
end
|
||||
|
||||
if config_changed then
|
||||
player.sort_players();
|
||||
players.sort_players();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
@@ -2187,7 +2340,7 @@ function customization_menu.init_module()
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||
|
||||
Reference in New Issue
Block a user