Refactor Damage Meter UI config;

This commit is contained in:
GreenComfyTea
2023-01-02 14:18:32 +02:00
parent 575b46c70d
commit a8ec321dae
37 changed files with 1462 additions and 665 deletions

View File

@@ -14,7 +14,7 @@ local table_helpers = require("MHR_Overlay.Misc.table_helpers");
local unicode_helpers = require("MHR_Overlay.Misc.unicode_helpers"); local unicode_helpers = require("MHR_Overlay.Misc.unicode_helpers");
local part_names = require("MHR_Overlay.Misc.part_names"); local part_names = require("MHR_Overlay.Misc.part_names");
local player = require("MHR_Overlay.Damage_Meter.player"); local players = require("MHR_Overlay.Damage_Meter.players");
local non_players = require("MHR_Overlay.Damage_Meter.non_players"); local non_players = require("MHR_Overlay.Damage_Meter.non_players");
local damage_hook = require("MHR_Overlay.Damage_Meter.damage_hook"); local damage_hook = require("MHR_Overlay.Damage_Meter.damage_hook");
@@ -81,7 +81,7 @@ ailment_buildup_UI_entity.init_module();
body_part_UI_entity.init_module(); body_part_UI_entity.init_module();
damage_hook.init_module(); damage_hook.init_module();
player.init_module(); players.init_module();
non_players.init_module(); non_players.init_module();
quest_status.init_module(); quest_status.init_module();
@@ -179,7 +179,7 @@ local function main_loop()
customization_menu.status = "OK"; customization_menu.status = "OK";
singletons.init(); singletons.init();
screen.update_window_size(); screen.update_window_size();
player.update_myself_position(); players.update_myself_position();
quest_status.update_is_online(); quest_status.update_is_online();
--quest_status.update_is_quest_host(); --quest_status.update_is_quest_host();
time.tick(); time.tick();

View File

@@ -1,6 +1,6 @@
local damage_hook = {}; local damage_hook = {};
local quest_status; local quest_status;
local player; local players;
local small_monster; local small_monster;
local large_monster; local large_monster;
local ailments; local ailments;
@@ -163,7 +163,7 @@ function damage_hook.update_damage(enemy, enemy_calc_damage_info)
local attacking_otomo = nil; local attacking_otomo = nil;
if not is_otomo_attack then if not is_otomo_attack then
attacking_player = player.get_player(attacker_id); attacking_player = players.get_player(attacker_id);
if attacking_player == nil then if attacking_player == nil then
attacking_player = non_players.get_servant(attacker_id); attacking_player = non_players.get_servant(attacker_id);
@@ -179,21 +179,21 @@ function damage_hook.update_damage(enemy, enemy_calc_damage_info)
end end
else else
if attacker_id < 4 then if attacker_id < 4 then
attacking_player = player.get_player(attacker_id); attacking_player = players.get_player(attacker_id);
attacking_otomo = non_players.get_otomo(attacker_id); attacking_otomo = non_players.get_otomo(attacker_id);
elseif attacker_id == 4 then elseif attacker_id == 4 then
attacking_player = player.myself attacking_player = players.myself
attacking_otomo = non_players.get_otomo(non_players.my_second_otomo_id); attacking_otomo = non_players.get_otomo(non_players.my_second_otomo_id);
else else
attacking_player = non_players.get_servant(attacker_id - 1); attacking_player = non_players.get_servant(attacker_id - 1);
attacking_otomo = non_players.get_otomo(attacker_id - 1); attacking_otomo = non_players.get_otomo(attacker_id - 1);
end end
player.update_damage(attacking_otomo, damage_source_type, is_large_monster, damage_object); players.update_damage(attacking_otomo, damage_source_type, is_large_monster, damage_object);
end end
player.update_damage(player.total, damage_source_type, is_large_monster, damage_object); players.update_damage(players.total, damage_source_type, is_large_monster, damage_object);
player.update_damage(attacking_player, damage_source_type, is_large_monster, damage_object); players.update_damage(attacking_player, damage_source_type, is_large_monster, damage_object);
--xy = xy .. "\nPlayer: " .. tostring(attacker_id) .. --xy = xy .. "\nPlayer: " .. tostring(attacker_id) ..
--" " .. tostring(attacking_player.name) .. --" " .. tostring(attacking_player.name) ..
@@ -226,7 +226,7 @@ end
function damage_hook.cart(dead_player_id, flag_cat_skill_insurance) function damage_hook.cart(dead_player_id, flag_cat_skill_insurance)
-- flag_cat_skill_insurance = 0 -- flag_cat_skill_insurance = 0
-- flag_cat_skill_insurance = 1 -- flag_cat_skill_insurance = 1
local player_ = player.list[dead_player_id]; local player_ = players.list[dead_player_id];
if player_ == nil then if player_ == nil then
return; return;
end end
@@ -246,7 +246,7 @@ local get_finish_shoot_wall_hit_damage_rate_method = enemy_character_base_type_d
function damage_hook.init_module() function damage_hook.init_module()
quest_status = require("MHR_Overlay.Game_Handler.quest_status"); quest_status = require("MHR_Overlay.Game_Handler.quest_status");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
ailments = require("MHR_Overlay.Monsters.ailments"); ailments = require("MHR_Overlay.Monsters.ailments");

View File

@@ -9,29 +9,27 @@ local quest_status;
local drawing; local drawing;
local language; local language;
local unicode_helpers; local unicode_helpers;
local player; local players;
non_players.servant_list = {}; non_players.servant_list = {};
non_players.otomo_list = {}; non_players.otomo_list = {};
non_players.my_second_otomo_id = -1; non_players.my_second_otomo_id = -1;
function non_players.new(id, name, level, is_otomo, is_servant) function non_players.new(id, name, level, type)
local non_player = {}; local non_player = {};
non_player.id = id; non_player.id = id;
non_player.name = name; non_player.name = name;
non_player.level = level; non_player.level = level;
non_player.is_player = false; non_player.type = type;
non_player.is_otomo = is_otomo;
non_player.is_servant = is_servant;
non_player.join_time = -1; non_player.join_time = -1;
non_player.first_hit_time = -1; non_player.first_hit_time = -1;
non_player.dps = 0; non_player.dps = 0;
non_player.small_monsters = player.init_damage_sources() non_player.small_monsters = players.init_damage_sources()
non_player.large_monsters = player.init_damage_sources(); non_player.large_monsters = players.init_damage_sources();
non_player.display = {}; non_player.display = {};
non_player.display.total_damage = 0; non_player.display.total_damage = 0;
@@ -148,12 +146,11 @@ function non_players.update_servant_list()
end end
if non_players.servant_list[id] == nil then if non_players.servant_list[id] == nil then
local servant = non_players.new(id, name, 0, false, true); non_players.servant_list[id] = non_players.new(id, name, 0, players.types.servant);
non_players.servant_list[id] = servant;
end end
if not cached_config.settings.hide_servants then if not cached_config.settings.hide_servants then
table.insert(player.display_list, non_players.servant_list[id]); table.insert(players.display_list, non_players.servant_list[id]);
end end
::continue:: ::continue::
@@ -191,11 +188,11 @@ function non_players.update_my_otomos()
local level = otomo_create_data_level_field:get_data(first_otomo) or 0; local level = otomo_create_data_level_field:get_data(first_otomo) or 0;
if non_players.otomo_list[0] == nil then if non_players.otomo_list[0] == nil then
non_players.otomo_list[0] = non_players.new(0, name, level, true, false); non_players.otomo_list[0] = non_players.new(0, name, level, players.types.my_otomo);
end end
if cached_config.settings.show_my_otomos_separately then if cached_config.settings.show_my_otomos_separately then
table.insert(player.display_list, non_players.otomo_list[0]); table.insert(players.display_list, non_players.otomo_list[0]);
end end
end end
end end
@@ -208,11 +205,11 @@ function non_players.update_my_otomos()
-- the secondary otomo is actually the 4th one! -- the secondary otomo is actually the 4th one!
if non_players.otomo_list[non_players.my_second_otomo_id] == nil then if non_players.otomo_list[non_players.my_second_otomo_id] == nil then
non_players.otomo_list[non_players.my_second_otomo_id] = non_players.new(non_players.my_second_otomo_id, name, level, true, false); non_players.otomo_list[non_players.my_second_otomo_id] = non_players.new(non_players.my_second_otomo_id, name, level, players.types.my_otomo);
end end
if cached_config.settings.show_my_otomos_separately then if cached_config.settings.show_my_otomos_separately then
table.insert(player.display_list, non_players.otomo_list[non_players.my_second_otomo_id]); table.insert(players.display_list, non_players.otomo_list[non_players.my_second_otomo_id]);
end end
end end
end end
@@ -252,11 +249,11 @@ function non_players.update_servant_otomos()
--name = unicode_helpers.sub(name, 13); --name = unicode_helpers.sub(name, 13);
if non_players.otomo_list[member_id] == nil then if non_players.otomo_list[member_id] == nil then
non_players.otomo_list[member_id] = non_players.new(member_id, name, level, true, true); non_players.otomo_list[member_id] = non_players.new(member_id, name, level, players.types.servant_otomo);
end end
if cached_config.settings.show_servant_otomos_separately then if cached_config.settings.show_servant_otomos_separately then
table.insert(player.display_list, non_players.otomo_list[member_id]); table.insert(players.display_list, non_players.otomo_list[member_id]);
end end
end end
@@ -291,12 +288,6 @@ function non_players.update_otomos(otomo_info_field_)
goto continue; goto continue;
end end
local is_servant = false;
if id >= 4 then
is_servant = true;
end
local name = otomo_info_name_field:get_data(otomo_info); local name = otomo_info_name_field:get_data(otomo_info);
if name == nil then if name == nil then
goto continue; goto continue;
@@ -307,23 +298,29 @@ function non_players.update_otomos(otomo_info_field_)
local otomo_in_list = non_players.otomo_list[id]; local otomo_in_list = non_players.otomo_list[id];
if otomo_in_list == nil or (otomo_in_list.name ~= name and otomo_in_list.level) then if otomo_in_list == nil or (otomo_in_list.name ~= name and otomo_in_list.level) then
local otomo = non_players.new(id, name, level, true, is_servant); if id == players.myself.id then
non_players.otomo_list[id] = otomo; local otomo = non_players.new(id, name, level, players.types.my_otomo);
end non_players.otomo_list[id] = otomo;
if id == player.myself.id then if cached_config.settings.show_my_otomos_separately then
if cached_config.settings.show_my_otomos_separately then table.insert(players.display_list, otomo);
table.insert(player.display_list, non_players.otomo_list[id]); end
end elseif id >= 4 then
elseif is_servant then local otomo = non_players.new(id, name, level, players.types.servant_otomo);
if cached_config.settings.show_servant_otomos_separately then non_players.otomo_list[id] = otomo;
table.insert(player.display_list, non_players.otomo_list[id]);
end if cached_config.settings.show_servant_otomos_separately then
else table.insert(players.display_list, non_players);
if cached_config.settings.show_other_player_otomos_separately then end
table.insert(player.display_list, non_players.otomo_list[id]); else
end local otomo = non_players.new(id, name, level, players.types.my_otomo);
end non_players.otomo_list[id] = otomo;
if cached_config.settings.show_other_player_otomos_separately then
table.insert(players.display_list, non_players);
end
end
end
::continue:: ::continue::
end end
@@ -332,13 +329,15 @@ end
function non_players.init_UI(non_player) function non_players.init_UI(non_player)
local cached_config = config.current_config.damage_meter_UI; local cached_config = config.current_config.damage_meter_UI;
non_player.damage_UI = damage_UI_entity.new(cached_config.damage_bar, cached_config.highlighted_damage_bar, if non_player.type == players.types.servant then
cached_config.player_name_label, cached_config.dps_label, cached_config.master_hunter_rank_label, non_player.damage_UI = damage_UI_entity.new(cached_config.servants, non_player.type);
cached_config.damage_value_label, cached_config.damage_percentage_label, cached_config.cart_count_label); elseif non_player.type == players.types.my_otomo then
end non_player.damage_UI = damage_UI_entity.new(cached_config.my_otomos, non_player.type);
elseif non_player.type == players.types.other_player_otomo then
function non_players.draw(non_player, position_on_screen, opacity_scale, top_damage, top_dps) non_player.damage_UI = damage_UI_entity.new(cached_config.other_player_otomos, non_player.type);
damage_UI_entity.draw(non_player, position_on_screen, opacity_scale, top_damage, top_dps); elseif non_player.type == players.types.servant_otomo then
non_player.damage_UI = damage_UI_entity.new(cached_config.servant_otomos, non_player.type);
end
end end
function non_players.init_module() function non_players.init_module()
@@ -351,7 +350,7 @@ function non_players.init_module()
quest_status = require("MHR_Overlay.Game_Handler.quest_status"); quest_status = require("MHR_Overlay.Game_Handler.quest_status");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
unicode_helpers = require("MHR_Overlay.Misc.unicode_helpers"); unicode_helpers = require("MHR_Overlay.Misc.unicode_helpers");
non_players.init(); non_players.init();

View File

@@ -1,4 +1,4 @@
local player = {}; local players = {};
local config; local config;
local table_helpers; local table_helpers;
local singletons; local singletons;
@@ -10,21 +10,31 @@ local drawing;
local language; local language;
local non_players; local non_players;
player.list = {}; players.list = {};
player.myself = nil; players.myself = nil;
player.myself_position = Vector3f.new(0, 0, 0); players.myself_position = Vector3f.new(0, 0, 0);
player.total = nil; players.total = nil;
player.display_list = {} players.display_list = {}
function player.new(id, name, master_rank, hunter_rank) players.types = {
["myself"] = 0,
["other_player"] = 1,
["servant"] = 2,
["my_otomo"] = 4,
["other_player_otomo"] = 8,
["servant_otomo"] = 16,
["total"] = 32
}
function players.new(id, name, master_rank, hunter_rank, type)
local new_player = {}; local new_player = {};
new_player.id = id; new_player.id = id;
new_player.name = name; -- 齁ODO new_player.name = name;
new_player.hunter_rank = hunter_rank; new_player.hunter_rank = hunter_rank;
new_player.master_rank = master_rank; new_player.master_rank = master_rank;
new_player.is_player = true; new_player.type = type;
new_player.cart_count = 0; new_player.cart_count = 0;
@@ -32,8 +42,8 @@ function player.new(id, name, master_rank, hunter_rank)
new_player.first_hit_time = -1; new_player.first_hit_time = -1;
new_player.dps = 0; new_player.dps = 0;
new_player.small_monsters = player.init_damage_sources() new_player.small_monsters = players.init_damage_sources()
new_player.large_monsters = player.init_damage_sources(); new_player.large_monsters = players.init_damage_sources();
new_player.display = {}; new_player.display = {};
new_player.display.total_damage = 0; new_player.display.total_damage = 0;
@@ -41,16 +51,12 @@ function player.new(id, name, master_rank, hunter_rank)
new_player.display.elemental_damage = 0; new_player.display.elemental_damage = 0;
new_player.display.ailment_damage = 0; new_player.display.ailment_damage = 0;
if name == "Total" then players.init_UI(new_player);
player.init_total_UI(new_player);
else
player.init_UI(new_player);
end
return new_player; return new_player;
end end
function player.init_damage_sources() function players.init_damage_sources()
local monster_type = {}; local monster_type = {};
monster_type.total_damage = 0; monster_type.total_damage = 0;
@@ -115,11 +121,11 @@ function player.init_damage_sources()
return monster_type; return monster_type;
end end
function player.get_player(player_id) function players.get_player(player_id)
return player.list[player_id]; return players.list[player_id];
end end
function player.update_damage(_player, damage_source_type, is_large_monster, damage_object) function players.update_damage(_player, damage_source_type, is_large_monster, damage_object)
if _player == nil then if _player == nil then
return; return;
end end
@@ -134,33 +140,33 @@ function player.update_damage(_player, damage_source_type, is_large_monster, dam
end end
if damage_source_type == "player" then if damage_source_type == "player" then
player.merge_damage(player_monster_type, damage_object); players.merge_damage(player_monster_type, damage_object);
elseif damage_source_type == "bomb" then elseif damage_source_type == "bomb" then
player.merge_damage(player_monster_type.bombs, damage_object); players.merge_damage(player_monster_type.bombs, damage_object);
elseif damage_source_type == "kunai" then elseif damage_source_type == "kunai" then
player.merge_damage(player_monster_type.kunai, damage_object); players.merge_damage(player_monster_type.kunai, damage_object);
elseif damage_source_type == "installation" then elseif damage_source_type == "installation" then
player.merge_damage(player_monster_type.installations, damage_object); players.merge_damage(player_monster_type.installations, damage_object);
elseif damage_source_type == "otomo" then elseif damage_source_type == "otomo" then
player.merge_damage(player_monster_type.otomo, damage_object); players.merge_damage(player_monster_type.otomo, damage_object);
elseif damage_source_type == "wyvern riding" then elseif damage_source_type == "wyvern riding" then
player.merge_damage(player_monster_type.wyvern_riding, damage_object); players.merge_damage(player_monster_type.wyvern_riding, damage_object);
elseif damage_source_type == "poison" then elseif damage_source_type == "poison" then
player.merge_damage(player_monster_type.poison, damage_object); players.merge_damage(player_monster_type.poison, damage_object);
elseif damage_source_type == "blast" then elseif damage_source_type == "blast" then
player.merge_damage(player_monster_type.blast, damage_object); players.merge_damage(player_monster_type.blast, damage_object);
elseif damage_source_type == "endemic life" then elseif damage_source_type == "endemic life" then
player.merge_damage(player_monster_type.endemic_life, damage_object); players.merge_damage(player_monster_type.endemic_life, damage_object);
elseif damage_source_type == "other" then elseif damage_source_type == "other" then
player.merge_damage(player_monster_type.other, damage_object); players.merge_damage(player_monster_type.other, damage_object);
else else
player.merge_damage(player_monster_type, damage_object); players.merge_damage(player_monster_type, damage_object);
end end
player.update_display(_player); players.update_display(_player);
end end
function player.update_display(_player) function players.update_display(_player)
if _player == nil then if _player == nil then
return; return;
end end
@@ -174,54 +180,54 @@ function player.update_display(_player)
if cached_config.tracked_monster_types.small_monsters then if cached_config.tracked_monster_types.small_monsters then
if cached_config.tracked_damage_types.player_damage then if cached_config.tracked_damage_types.player_damage then
player.merge_damage(_player.display, _player.small_monsters); players.merge_damage(_player.display, _player.small_monsters);
end end
if cached_config.tracked_damage_types.bomb_damage then if cached_config.tracked_damage_types.bomb_damage then
player.merge_damage(_player.display, _player.small_monsters.bombs); players.merge_damage(_player.display, _player.small_monsters.bombs);
end end
if cached_config.tracked_damage_types.kunai_damage then if cached_config.tracked_damage_types.kunai_damage then
player.merge_damage(_player.display, _player.small_monsters.kunai); players.merge_damage(_player.display, _player.small_monsters.kunai);
end end
if cached_config.tracked_damage_types.installation_damage then if cached_config.tracked_damage_types.installation_damage then
player.merge_damage(_player.display, _player.small_monsters.installations); players.merge_damage(_player.display, _player.small_monsters.installations);
end end
if cached_config.tracked_damage_types.otomo_damage then if cached_config.tracked_damage_types.otomo_damage then
if _player.is_otomo then if _player.is_otomo then
if _player.id == player.myself.id or _player.id == non_players.my_second_otomo_id then if _player.id == players.myself.id or _player.id == non_players.my_second_otomo_id then
if cached_config.settings.show_my_otomos_separately then if cached_config.settings.show_my_otomos_separately then
player.merge_damage(_player.display, _player.small_monsters.otomo); players.merge_damage(_player.display, _player.small_monsters.otomo);
end end
elseif _player.is_servant then elseif _player.is_servant then
if cached_config.settings.show_servant_otomos_separately then if cached_config.settings.show_servant_otomos_separately then
player.merge_damage(_player.display, _player.small_monsters.otomo); players.merge_damage(_player.display, _player.small_monsters.otomo);
end end
else else
if cached_config.settings.show_other_player_otomos_separately then if cached_config.settings.show_other_player_otomos_separately then
player.merge_damage(_player.display, _player.small_monsters.otomo); players.merge_damage(_player.display, _player.small_monsters.otomo);
end end
end end
else else
if _player == player.myself then if _player == players.myself then
if not cached_config.settings.show_my_otomos_separately then if not cached_config.settings.show_my_otomos_separately then
player.merge_damage(_player.display, _player.small_monsters.otomo); players.merge_damage(_player.display, _player.small_monsters.otomo);
end end
elseif _player.is_servant then elseif _player.is_servant then
if not cached_config.settings.show_servant_otomos_separately then if not cached_config.settings.show_servant_otomos_separately then
player.merge_damage(_player.display, _player.small_monsters.otomo); players.merge_damage(_player.display, _player.small_monsters.otomo);
end end
else else
if not cached_config.settings.show_other_player_otomos_separately then if not cached_config.settings.show_other_player_otomos_separately then
player.merge_damage(_player.display, _player.small_monsters.otomo); players.merge_damage(_player.display, _player.small_monsters.otomo);
end end
end end
@@ -229,76 +235,76 @@ function player.update_display(_player)
end end
if cached_config.tracked_damage_types.wyvern_riding_damage then if cached_config.tracked_damage_types.wyvern_riding_damage then
player.merge_damage(_player.display, _player.small_monsters.wyvern_riding); players.merge_damage(_player.display, _player.small_monsters.wyvern_riding);
end end
if cached_config.tracked_damage_types.poison_damage then if cached_config.tracked_damage_types.poison_damage then
player.merge_damage(_player.display, _player.small_monsters.poison); players.merge_damage(_player.display, _player.small_monsters.poison);
end end
if cached_config.tracked_damage_types.blast_damage then if cached_config.tracked_damage_types.blast_damage then
player.merge_damage(_player.display, _player.small_monsters.blast); players.merge_damage(_player.display, _player.small_monsters.blast);
end end
if cached_config.tracked_damage_types.endemic_life_damage then if cached_config.tracked_damage_types.endemic_life_damage then
player.merge_damage(_player.display, _player.small_monsters.endemic_life); players.merge_damage(_player.display, _player.small_monsters.endemic_life);
end end
if cached_config.tracked_damage_types.other_damage then if cached_config.tracked_damage_types.other_damage then
player.merge_damage(_player.display, _player.small_monsters.other); players.merge_damage(_player.display, _player.small_monsters.other);
end end
end end
if cached_config.tracked_monster_types.large_monsters then if cached_config.tracked_monster_types.large_monsters then
if cached_config.tracked_damage_types.player_damage then if cached_config.tracked_damage_types.player_damage then
player.merge_damage(_player.display, _player.large_monsters); players.merge_damage(_player.display, _player.large_monsters);
end end
if cached_config.tracked_damage_types.bomb_damage then if cached_config.tracked_damage_types.bomb_damage then
player.merge_damage(_player.display, _player.large_monsters.bombs); players.merge_damage(_player.display, _player.large_monsters.bombs);
end end
if cached_config.tracked_damage_types.kunai_damage then if cached_config.tracked_damage_types.kunai_damage then
player.merge_damage(_player.display, _player.large_monsters.kunai); players.merge_damage(_player.display, _player.large_monsters.kunai);
end end
if cached_config.tracked_damage_types.installation_damage then if cached_config.tracked_damage_types.installation_damage then
player.merge_damage(_player.display, _player.large_monsters.installations); players.merge_damage(_player.display, _player.large_monsters.installations);
end end
if cached_config.tracked_damage_types.otomo_damage then if cached_config.tracked_damage_types.otomo_damage then
if _player.is_otomo then if _player.is_otomo then
if _player.id == player.myself.id or _player.id == non_players.my_second_otomo_id then if _player.id == players.myself.id or _player.id == non_players.my_second_otomo_id then
if cached_config.settings.show_my_otomos_separately then if cached_config.settings.show_my_otomos_separately then
player.merge_damage(_player.display, _player.large_monsters.otomo); players.merge_damage(_player.display, _player.large_monsters.otomo);
end end
elseif _player.is_servant then elseif _player.is_servant then
if cached_config.settings.show_servant_otomos_separately then if cached_config.settings.show_servant_otomos_separately then
player.merge_damage(_player.display, _player.large_monsters.otomo); players.merge_damage(_player.display, _player.large_monsters.otomo);
end end
else else
if cached_config.settings.show_other_player_otomos_separately then if cached_config.settings.show_other_player_otomos_separately then
player.merge_damage(_player.display, _player.large_monsters.otomo); players.merge_damage(_player.display, _player.large_monsters.otomo);
end end
end end
else else
if _player == player.myself then if _player == players.myself then
if not cached_config.settings.show_my_otomos_separately then if not cached_config.settings.show_my_otomos_separately then
player.merge_damage(_player.display, _player.large_monsters.otomo); players.merge_damage(_player.display, _player.large_monsters.otomo);
end end
elseif _player.is_servant then elseif _player.is_servant then
if not cached_config.settings.show_servant_otomos_separately then if not cached_config.settings.show_servant_otomos_separately then
player.merge_damage(_player.display, _player.large_monsters.otomo); players.merge_damage(_player.display, _player.large_monsters.otomo);
end end
else else
if not cached_config.settings.show_other_player_otomos_separately then if not cached_config.settings.show_other_player_otomos_separately then
player.merge_damage(_player.display, _player.large_monsters.otomo); players.merge_damage(_player.display, _player.large_monsters.otomo);
end end
end end
@@ -306,28 +312,28 @@ function player.update_display(_player)
end end
if cached_config.tracked_damage_types.wyvern_riding_damage then if cached_config.tracked_damage_types.wyvern_riding_damage then
player.merge_damage(_player.display, _player.large_monsters.wyvern_riding); players.merge_damage(_player.display, _player.large_monsters.wyvern_riding);
end end
if cached_config.tracked_damage_types.poison_damage then if cached_config.tracked_damage_types.poison_damage then
player.merge_damage(_player.display, _player.large_monsters.poison); players.merge_damage(_player.display, _player.large_monsters.poison);
end end
if cached_config.tracked_damage_types.blast_damage then if cached_config.tracked_damage_types.blast_damage then
player.merge_damage(_player.display, _player.large_monsters.blast); players.merge_damage(_player.display, _player.large_monsters.blast);
end end
if cached_config.tracked_damage_types.endemic_life_damage then if cached_config.tracked_damage_types.endemic_life_damage then
player.merge_damage(_player.display, _player.large_monsters.endemic_life); players.merge_damage(_player.display, _player.large_monsters.endemic_life);
end end
if cached_config.tracked_damage_types.other_damage then if cached_config.tracked_damage_types.other_damage then
player.merge_damage(_player.display, _player.large_monsters.other); players.merge_damage(_player.display, _player.large_monsters.other);
end end
end end
end end
function player.merge_damage(first, second) function players.merge_damage(first, second)
first.total_damage = first.total_damage + second.total_damage; first.total_damage = first.total_damage + second.total_damage;
first.physical_damage = first.physical_damage + second.physical_damage; first.physical_damage = first.physical_damage + second.physical_damage;
first.elemental_damage = first.elemental_damage + second.elemental_damage; first.elemental_damage = first.elemental_damage + second.elemental_damage;
@@ -336,28 +342,28 @@ function player.merge_damage(first, second)
return first; return first;
end end
function player.update_dps(bypass_freeze) function players.update_dps(bypass_freeze)
local cached_config = config.current_config.damage_meter_UI.settings; local cached_config = config.current_config.damage_meter_UI.settings;
if cached_config.freeze_dps_on_quest_end and quest_status.flow_state >= quest_status.flow_states.KILLCAM and not bypass_freeze then if cached_config.freeze_dps_on_quest_end and quest_status.flow_state >= quest_status.flow_states.KILLCAM and not bypass_freeze then
return; return;
end end
player.total.dps = 0; players.total.dps = 0;
for _, _player in pairs(player.list) do for _, _player in pairs(players.list) do
player.update_player_dps(_player); players.update_player_dps(_player);
end end
for _, servant in pairs(non_players.servant_list) do for _, servant in pairs(non_players.servant_list) do
player.update_player_dps(servant); players.update_player_dps(servant);
end end
for _, otomo in pairs(non_players.otomo_list) do for _, otomo in pairs(non_players.otomo_list) do
player.update_player_dps(otomo); players.update_player_dps(otomo);
end end
end end
function player.update_player_dps(_player) function players.update_player_dps(_player)
local cached_config = config.current_config.damage_meter_UI.settings; local cached_config = config.current_config.damage_meter_UI.settings;
if _player.join_time == -1 then if _player.join_time == -1 then
@@ -378,54 +384,54 @@ function player.update_player_dps(_player)
end end
end end
player.total.dps = player.total.dps + _player.dps; players.total.dps = players.total.dps + _player.dps;
end end
function player.sort_players() function players.sort_players()
local cached_config = config.current_config.damage_meter_UI; local cached_config = config.current_config.damage_meter_UI;
if cached_config.settings.my_damage_bar_location == "Normal" then if cached_config.settings.my_damage_bar_location == "Normal" then
table.insert(player.display_list, player.myself); table.insert(players.display_list, players.myself);
end end
-- sort here -- sort here
if cached_config.sorting.type == "Normal" then if cached_config.sorting.type == "Normal" then
if cached_config.sorting.reversed_order then if cached_config.sorting.reversed_order then
table.sort(player.display_list, function(left, right) table.sort(players.display_list, function(left, right)
return left.id > right.id; return left.id > right.id;
end); end);
else else
table.sort(player.display_list, function(left, right) table.sort(players.display_list, function(left, right)
return left.id < right.id; return left.id < right.id;
end); end);
end end
elseif cached_config.sorting.type == "DPS" then elseif cached_config.sorting.type == "DPS" then
if cached_config.sorting.reversed_order then if cached_config.sorting.reversed_order then
table.sort(player.display_list, function(left, right) table.sort(players.display_list, function(left, right)
return left.dps < right.dps; return left.dps < right.dps;
end); end);
else else
table.sort(player.display_list, function(left, right) table.sort(players.display_list, function(left, right)
return left.dps > right.dps; return left.dps > right.dps;
end); end);
end end
else else
if cached_config.sorting.reversed_order then if cached_config.sorting.reversed_order then
table.sort(player.display_list, function(left, right) table.sort(players.display_list, function(left, right)
return left.display.total_damage < right.display.total_damage; return left.display.total_damage < right.display.total_damage;
end); end);
else else
table.sort(player.display_list, function(left, right) table.sort(players.display_list, function(left, right)
return left.display.total_damage > right.display.total_damage; return left.display.total_damage > right.display.total_damage;
end); end);
end end
end end
if cached_config.settings.my_damage_bar_location == "First" then if cached_config.settings.my_damage_bar_location == "First" then
table.insert(player.display_list, 1, player.myself); table.insert(players.display_list, 1, players.myself);
elseif cached_config.settings.my_damage_bar_location == "Last" then elseif cached_config.settings.my_damage_bar_location == "Last" then
table.insert(player.display_list, player.myself); table.insert(players.display_list, players.myself);
end end
end end
@@ -435,7 +441,7 @@ local find_master_player_method = player_manager_type_def:get_method("findMaster
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase"); local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
local get_pos_field = player_base_type_def:get_method("get_Pos"); local get_pos_field = player_base_type_def:get_method("get_Pos");
function player.update_myself_position() function players.update_myself_position()
if singletons.player_manager == nil then if singletons.player_manager == nil then
customization_menu.status = "No player manager"; customization_menu.status = "No player manager";
return; return;
@@ -449,15 +455,15 @@ function player.update_myself_position()
local position = get_pos_field:call(master_player); local position = get_pos_field:call(master_player);
if position ~= nil then if position ~= nil then
player.myself_position = position; players.myself_position = position;
end end
end end
function player.init() function players.init()
player.list = {}; players.list = {};
player.display_list = {}; players.display_list = {};
player.total = player.new(0, "Total", 0, 0); players.total = players.new(0, "Total", 0, 0, players.types.total);
player.myself = player.new(-1, "Dummy", -1, -1); players.myself = players.new(-1, "Dummy", -1, -1, players.types.myself);
end end
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager"); local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
@@ -487,15 +493,15 @@ local get_master_rank_method = progress_manager_type_def:get_method("get_MasterR
local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID"); local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID");
function player.update_player_list(is_on_quest) function players.update_player_list(is_on_quest)
if is_on_quest then if is_on_quest then
player.update_player_list_(quest_hunter_info_field); players.update_player_list_(quest_hunter_info_field);
else else
player.update_player_list_(hunter_info_field); players.update_player_list_(hunter_info_field);
end end
end end
function player.update_player_list_(hunter_info_field_) function players.update_player_list_(hunter_info_field_)
local cached_config = config.current_config.damage_meter_UI; local cached_config = config.current_config.damage_meter_UI;
if singletons.lobby_manager == nil then if singletons.lobby_manager == nil then
@@ -529,10 +535,10 @@ function player.update_player_list_(hunter_info_field_)
return; return;
end end
if player.myself == nil or myself_id ~= player.myself.id then if players.myself == nil or myself_id ~= players.myself.id then
player.list[player.myself.id] = nil; players.list[players.myself.id] = nil;
player.myself = player.new(myself_id, myself_player_name, myself_master_rank, myself_hunter_rank); players.myself = players.new(myself_id, myself_player_name, myself_master_rank, myself_hunter_rank, players.types.myself);
player.list[myself_id] = player.myself; players.list[myself_id] = players.myself;
end end
-- other players -- other players
@@ -568,74 +574,42 @@ function player.update_player_list_(hunter_info_field_)
goto continue goto continue
end end
local player_in_list = player.list[id]; local player_in_list = players.list[id];
if player_in_list == nil or (player_in_list.name ~= name and player_in_list.hunter_rank ~= hunter_rank and player_in_list.master_rank ~= master_rank) then if player_in_list == nil or (player_in_list.name ~= name and player_in_list.hunter_rank ~= hunter_rank and player_in_list.master_rank ~= master_rank) then
local _player = player.new(id, name, master_rank, hunter_rank); if player_in_list.name == players.myself.name then
player.list[id] = _player; players.myself = players.new(id, name, master_rank, hunter_rank, players.types.myself);
players.list[id] = players.myself;
if player_in_list.name == player.myself.name then else
player.myself = _player players.list[id] = players.new(id, name, master_rank, hunter_rank, players.types.other_player);
end end
end end
if player_in_list ~= player.myself then if player_in_list ~= players.myself then
table.insert(player.display_list, player_in_list); table.insert(players.display_list, player_in_list);
end end
::continue:: ::continue::
end end
end end
function player.init_UI(_player) function players.init_UI(_player)
local cached_config = config.current_config.damage_meter_UI; local cached_config = config.current_config.damage_meter_UI;
_player.damage_UI = damage_UI_entity.new(cached_config.damage_bar, cached_config.highlighted_damage_bar, if _player.type == players.types.myself then
cached_config.player_name_label, cached_config.dps_label, cached_config.master_hunter_rank_label, _player.damage_UI = damage_UI_entity.new(cached_config.myself, _player.type);
cached_config.damage_value_label, cached_config.damage_percentage_label, cached_config.cart_count_label); elseif _player.type == players.types.other_player then
end _player.damage_UI = damage_UI_entity.new(cached_config.other_players, _player.type);
elseif _player.type == players.types.total then
function player.init_total_UI(_player) _player.damage_UI = damage_UI_entity.new(cached_config.total, _player.type);
local cached_config = config.current_config.damage_meter_UI;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
_player.damage_UI = {
total_damage_label = table_helpers.deep_copy(cached_config.total_damage_label),
total_damage_value_label = table_helpers.deep_copy(cached_config.total_damage_value_label),
total_dps_label = table_helpers.deep_copy(cached_config.total_dps_label),
total_cart_count_label = table_helpers.deep_copy(cached_config.total_cart_count_label),
};
_player.damage_UI.total_damage_label.offset.x = _player.damage_UI.total_damage_label.offset.x * global_scale_modifier;
_player.damage_UI.total_damage_label.offset.y = _player.damage_UI.total_damage_label.offset.y * global_scale_modifier;
_player.damage_UI.total_damage_value_label.offset.x = _player.damage_UI.total_damage_value_label.offset.x *
global_scale_modifier;
_player.damage_UI.total_damage_value_label.offset.y = _player.damage_UI.total_damage_value_label.offset.y *
global_scale_modifier;
_player.damage_UI.total_dps_label.offset.x = _player.damage_UI.total_dps_label.offset.x * global_scale_modifier;
_player.damage_UI.total_dps_label.offset.y = _player.damage_UI.total_dps_label.offset.y * global_scale_modifier;
_player.damage_UI.total_cart_count_label.offset.x = _player.damage_UI.total_cart_count_label.offset.x * global_scale_modifier;
_player.damage_UI.total_cart_count_label.offset.y = _player.damage_UI.total_cart_count_label.offset.y * global_scale_modifier;
end
function player.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps);
end
function player.draw_total(position_on_screen, opacity_scale)
drawing.draw_label(player.total.damage_UI.total_damage_label, position_on_screen, opacity_scale, language.current_language.UI.total_damage);
drawing.draw_label(player.total.damage_UI.total_damage_value_label, position_on_screen, opacity_scale, player.total.display.total_damage);
drawing.draw_label(player.total.damage_UI.total_dps_label, position_on_screen, opacity_scale, player.total.dps);
if quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
drawing.draw_label(player.total.damage_UI.total_cart_count_label, position_on_screen, opacity_scale, quest_status.cart_count, quest_status.max_cart_count);
end end
end end
function player.init_module() function players.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps);
end
function players.init_module()
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
table_helpers = require("MHR_Overlay.Misc.table_helpers"); table_helpers = require("MHR_Overlay.Misc.table_helpers");
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
@@ -647,7 +621,7 @@ function player.init_module()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
non_players = require("MHR_Overlay.Damage_Meter.non_players"); non_players = require("MHR_Overlay.Damage_Meter.non_players");
player.init(); players.init();
end end
return player; return players;

View File

@@ -2,7 +2,7 @@ local config = require "MHR_Overlay.Misc.config"
local keyboard = {}; local keyboard = {};
local singletons; local singletons;
local customization_menu; local customization_menu;
local player; local players;
local small_monster; local small_monster;
local large_monster; local large_monster;
local damage_meter_UI; local damage_meter_UI;
@@ -574,7 +574,7 @@ end
function keyboard.init_module() function keyboard.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI"); damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");

View File

@@ -2,7 +2,7 @@ local quest_status = {};
local singletons; local singletons;
local customization_menu; local customization_menu;
local player; local players;
local small_monster; local small_monster;
local large_monster; local large_monster;
local damage_meter_UI; local damage_meter_UI;
@@ -107,7 +107,7 @@ function quest_status.set_flow_state(new_flow_state)
end end
if quest_status.flow_state == quest_status.flow_states.IN_LOBBY or quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then if quest_status.flow_state == quest_status.flow_states.IN_LOBBY or quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
player.init(); players.init();
non_players.init(); non_players.init();
small_monster.init_list(); small_monster.init_list();
large_monster.init_list(); large_monster.init_list();
@@ -341,7 +341,7 @@ end
function quest_status.init_module() function quest_status.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI"); damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");

View File

@@ -2,7 +2,7 @@ local time = {};
local singletons; local singletons;
local customization_menu; local customization_menu;
local quest_status; local quest_status;
local player; local players;
local non_players; local non_players;
local config; local config;
local small_monster; local small_monster;
@@ -30,20 +30,21 @@ function time.tick()
end end
local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call(singletons.quest_manager); local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call(singletons.quest_manager);
if quest_time_elapsed_minutes ~= nil then if quest_time_elapsed_minutes == nil then
customization_menu.status = "No quest time elapsed minutes"; customization_menu.status = "No quest time elapsed minutes";
else
time.elapsed_minutes = quest_time_elapsed_minutes; time.elapsed_minutes = quest_time_elapsed_minutes;
end end
local quest_time_total_elapsed_seconds = get_quest_elapsed_time_sec_method:call(singletons.quest_manager); local quest_time_total_elapsed_seconds = get_quest_elapsed_time_sec_method:call(singletons.quest_manager);
if quest_time_total_elapsed_seconds ~= nil then if quest_time_total_elapsed_seconds == nil then
customization_menu.status = "No quest time total elapsed seconds"; customization_menu.status = "No quest time total elapsed seconds";
else
time.total_elapsed_seconds = quest_time_total_elapsed_seconds; time.total_elapsed_seconds = quest_time_total_elapsed_seconds;
end end
time.elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60; time.elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60;
if time.total_elapsed_script_seconds - time.last_elapsed_script_seconds > 0.5 then if time.total_elapsed_script_seconds - time.last_elapsed_script_seconds > 0.5 then
@@ -51,18 +52,18 @@ function time.tick()
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA; local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
player.display_list = {}; players.display_list = {};
player.update_player_list(is_on_quest); players.update_player_list(is_on_quest);
non_players.update_servant_list(); non_players.update_servant_list();
non_players.update_otomo_list(is_on_quest, quest_status.is_online); non_players.update_otomo_list(is_on_quest, quest_status.is_online);
player.update_dps(false); players.update_dps(false);
player.sort_players(); players.sort_players();
end end
end end
function time.init_module() function time.init_module()
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");

File diff suppressed because it is too large Load Diff

View File

@@ -439,7 +439,13 @@ language.default_language = {
my_otomos = "My Buddies", my_otomos = "My Buddies",
other_player_otomos = "Other Player Buddies", other_player_otomos = "Other Player Buddies",
servant_otomos = "Servant Buddies", servant_otomos = "Servant Buddies",
level = "Level" level = "Level",
name_label = "Name Label",
myself = "Myself",
total = "Total",
level_label = "Level Label"
} }
}; };

View File

@@ -1,5 +1,5 @@
local ailment_buildup = {}; local ailment_buildup = {};
local player; local players;
local language; local language;
local config; local config;
local ailments; local ailments;
@@ -139,7 +139,7 @@ function ailment_buildup.draw(monster, ailment_buildup_UI, cached_config, ailmen
end end
function ailment_buildup.init_module() function ailment_buildup.init_module()
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
ailments = require("MHR_Overlay.Monsters.ailments"); ailments = require("MHR_Overlay.Monsters.ailments");

View File

@@ -1,5 +1,5 @@
local ailments = {}; local ailments = {};
local player; local players;
local language; local language;
local config; local config;
local ailment_UI_entity; local ailment_UI_entity;
@@ -664,10 +664,10 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
damage_object.elemental_damage = 0; damage_object.elemental_damage = 0;
damage_object.ailment_damage = damage_portion; damage_object.ailment_damage = damage_portion;
local attacking_player = player.get_player(attacker_id); local attacking_player = players.get_player(attacker_id);
if attacking_player ~= nil then if attacking_player ~= nil then
player.update_damage(attacking_player, damage_source_type, true, damage_object); players.update_damage(attacking_player, damage_source_type, true, damage_object);
end end
end end
@@ -677,11 +677,11 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
damage_object.elemental_damage = 0; damage_object.elemental_damage = 0;
damage_object.ailment_damage = ailment_damage; damage_object.ailment_damage = ailment_damage;
player.update_damage(player.total, damage_source_type, true, damage_object); players.update_damage(players.total, damage_source_type, true, damage_object);
end end
function ailments.init_module() function ailments.init_module()
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity"); ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");

View File

@@ -14,7 +14,7 @@ local body_part_UI_entity;
local screen; local screen;
local drawing; local drawing;
local ailments; local ailments;
local player; local players;
local time; local time;
local body_part; local body_part;
@@ -883,7 +883,7 @@ function large_monster.init_module()
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
part_names = require("MHR_Overlay.Misc.part_names"); part_names = require("MHR_Overlay.Misc.part_names");
ailments = require("MHR_Overlay.Monsters.ailments"); ailments = require("MHR_Overlay.Monsters.ailments");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
time = require("MHR_Overlay.Game_Handler.time"); time = require("MHR_Overlay.Game_Handler.time");
ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup"); ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
end end

View File

@@ -3,7 +3,7 @@ local small_monster;
local large_monster; local large_monster;
local config; local config;
local ailments; local ailments;
local player; local players;
local quest_status; local quest_status;
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase"); local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
@@ -118,7 +118,7 @@ function monster_hook.update_large_monster(enemy)
large_monster.update_stamina_timer(enemy, monster, nil); large_monster.update_stamina_timer(enemy, monster, nil);
large_monster.update_rage_timer(enemy, monster, nil); large_monster.update_rage_timer(enemy, monster, nil);
if quest_status.is_online and player.myself.id ~= 0 then if quest_status.is_online and players.myself.id ~= 0 then
local physical_param = large_monster.update_health(enemy, monster); local physical_param = large_monster.update_health(enemy, monster);
pcall(large_monster.update_parts, enemy, monster, physical_param); pcall(large_monster.update_parts, enemy, monster, physical_param);
end end
@@ -158,7 +158,7 @@ function monster_hook.update_small_monster(enemy)
small_monster.update(enemy, monster); small_monster.update(enemy, monster);
if quest_status.is_online and player.myself.id ~= 0 then if quest_status.is_online and players.myself.id ~= 0 then
small_monster.update_health(enemy, monster); small_monster.update_health(enemy, monster);
end end
end end
@@ -223,7 +223,7 @@ function monster_hook.init_module()
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
ailments = require("MHR_Overlay.Monsters.ailments"); ailments = require("MHR_Overlay.Monsters.ailments");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
quest_status = require("MHR_Overlay.Game_Handler.quest_status"); quest_status = require("MHR_Overlay.Game_Handler.quest_status");
sdk.hook(enemy_character_base_update_method, function(args) sdk.hook(enemy_character_base_update_method, function(args)

View File

@@ -3,7 +3,7 @@ local ailment_buildups_customization = {};
local table_helpers; local table_helpers;
local config; local config;
local screen; local screen;
local player; local players;
local large_monster; local large_monster;
local small_monster; local small_monster;
local env_creature; local env_creature;
@@ -254,7 +254,7 @@ function ailment_buildups_customization.init_module()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local ailments_customization = {};
local table_helpers; local table_helpers;
local config; local config;
local screen; local screen;
local player; local players;
local large_monster; local large_monster;
local small_monster; local small_monster;
local env_creature; local env_creature;
@@ -337,7 +337,7 @@ function ailments_customization.init_module()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local bar_customization = {};
local table_helpers; local table_helpers;
local config; local config;
local screen; local screen;
local player; local players;
local large_monster; local large_monster;
local small_monster; local small_monster;
local env_creature; local env_creature;
@@ -164,7 +164,7 @@ function bar_customization.init_module()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local body_parts_customization = {};
local table_helpers; local table_helpers;
local config; local config;
local screen; local screen;
local player; local players;
local large_monster; local large_monster;
local small_monster; local small_monster;
local env_creature; local env_creature;
@@ -330,7 +330,7 @@ function body_parts_customization.init_module()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local large_monster_UI_customization = {};
local table_helpers; local table_helpers;
local config; local config;
local screen; local screen;
local player; local players;
local large_monster; local large_monster;
local small_monster; local small_monster;
local env_creature; local env_creature;
@@ -62,7 +62,7 @@ function large_monster_UI_customization.init_module()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local label_customization = {};
local table_helpers; local table_helpers;
local config; local config;
local screen; local screen;
local player; local players;
local large_monster; local large_monster;
local small_monster; local small_monster;
local env_creature; local env_creature;
@@ -18,36 +18,41 @@ function label_customization.draw(label_name, label)
local changed = false; local changed = false;
if imgui.tree_node(label_name) then if imgui.tree_node(label_name) then
changed, label.visibility = imgui.checkbox(language.current_language.customization_menu.visible changed, label.visibility = imgui.checkbox(language.current_language.customization_menu.visible, label.visibility);
, label.visibility);
label_changed = label_changed or changed; label_changed = label_changed or changed;
if label.include ~= nil then
if imgui.tree_node(language.current_language.customization_menu.include) then
for include_name, include in pairs(label.include) do
changed, label.include[include_name] = imgui.checkbox(language.current_language.customization_menu[include_name], include);
label_changed = label_changed or changed;
end
imgui.tree_pop();
end
end
-- add text format -- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, label.offset.x = imgui.drag_float(language.current_language.customization_menu.x, changed, label.offset.x = imgui.drag_float(language.current_language.customization_menu.x, label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
label_changed = label_changed or changed; label_changed = label_changed or changed;
changed, label.offset.y = imgui.drag_float(language.current_language.customization_menu.y, changed, label.offset.y = imgui.drag_float(language.current_language.customization_menu.y, label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
label_changed = label_changed or changed; label_changed = label_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.color) then if imgui.tree_node(language.current_language.customization_menu.color) then
changed, label.color = imgui.color_picker_argb("", label.color, changed, label.color = imgui.color_picker_argb("", label.color, customization_menu.color_picker_flags);
customization_menu.color_picker_flags);
label_changed = label_changed or changed; label_changed = label_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.shadow) then if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible changed, label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible, label.shadow.visibility);
, label.shadow.visibility);
label_changed = label_changed or changed; label_changed = label_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then if imgui.tree_node(language.current_language.customization_menu.offset) then
@@ -84,7 +89,7 @@ function label_customization.init_module()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local large_monster_UI_customization = {};
local table_helpers; local table_helpers;
local config; local config;
local screen; local screen;
local player; local players;
local large_monster; local large_monster;
local small_monster; local small_monster;
local env_creature; local env_creature;
@@ -147,7 +147,7 @@ function large_monster_UI_customization.init_module()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local line_customization = {};
local table_helpers; local table_helpers;
local config; local config;
local screen; local screen;
local player; local players;
local large_monster; local large_monster;
local small_monster; local small_monster;
local env_creature; local env_creature;
@@ -69,7 +69,7 @@ function line_customization.init_module()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local module_visibility_customization = {};
local table_helpers; local table_helpers;
local config; local config;
local screen; local screen;
local player; local players;
local large_monster; local large_monster;
local small_monster; local small_monster;
local env_creature; local env_creature;
@@ -69,7 +69,7 @@ function module_visibility_customization.init_module()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local rage_customization = {};
local table_helpers; local table_helpers;
local config; local config;
local screen; local screen;
local player; local players;
local large_monster; local large_monster;
local small_monster; local small_monster;
local env_creature; local env_creature;
@@ -65,7 +65,7 @@ function rage_customization.init_module()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local stamina_customization = {};
local table_helpers; local table_helpers;
local config; local config;
local screen; local screen;
local player; local players;
local large_monster; local large_monster;
local small_monster; local small_monster;
local env_creature; local env_creature;
@@ -65,7 +65,7 @@ function stamina_customization.init_module()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -2,7 +2,7 @@ local damage_meter_UI = {};
local singletons; local singletons;
local config; local config;
local customization_menu; local customization_menu;
local player; local players;
local non_players; local non_players;
local quest_status; local quest_status;
local screen; local screen;
@@ -28,7 +28,7 @@ function damage_meter_UI.draw()
local cached_config = config.current_config.damage_meter_UI; local cached_config = config.current_config.damage_meter_UI;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier; local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
if player.total.display.total_damage == 0 and cached_config.settings.hide_module_if_total_damage_is_zero then if players.total.display.total_damage == 0 and cached_config.settings.hide_module_if_total_damage_is_zero then
return; return;
end end
@@ -39,7 +39,7 @@ function damage_meter_UI.draw()
if damage_meter_UI.freeze_displayed_players and not table_helpers.is_empty(damage_meter_UI.last_displayed_players) then if damage_meter_UI.freeze_displayed_players and not table_helpers.is_empty(damage_meter_UI.last_displayed_players) then
quest_players = damage_meter_UI.last_displayed_players; quest_players = damage_meter_UI.last_displayed_players;
else else
quest_players = player.display_list; quest_players = players.display_list;
end end
damage_meter_UI.last_displayed_players = quest_players; damage_meter_UI.last_displayed_players = quest_players;
@@ -64,11 +64,11 @@ function damage_meter_UI.draw()
return; return;
end end
if cached_config.settings.hide_total_if_total_damage_is_zero and player.total.display.total_damage == 0 then if cached_config.settings.hide_total_if_total_damage_is_zero and players.total.display.total_damage == 0 then
return; return;
end end
player.draw_total(position_on_screen, 1); players.draw(players.total, position_on_screen, 1, top_damage, top_dps);
if cached_config.settings.orientation == "Horizontal" then if cached_config.settings.orientation == "Horizontal" then
position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier; position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier;
@@ -83,32 +83,26 @@ function damage_meter_UI.draw()
end end
for _, _player in ipairs(quest_players) do for _, _player in ipairs(quest_players) do
if _player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then if _player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then
goto continue goto continue
end end
if _player == player.myself then if _player.type == players.types.myself then
if cached_config.settings.hide_myself then if cached_config.settings.hide_myself then
goto continue goto continue
end end
elseif _player.is_servant then elseif _player.type == players.types.servant then
if cached_config.settings.hide_servants and not _player.is_otomo then if cached_config.settings.hide_servants then
goto continue goto continue
end end
else elseif _player.type == players.types.other_player then
if cached_config.settings.hide_other_players and not _player.is_otomo then if cached_config.settings.hide_other_players then
goto continue goto continue
end end
end end
if _player.is_player then players.draw(_player, position_on_screen, 1, top_damage, top_dps);
player.draw(_player, position_on_screen, 1, top_damage, top_dps);
else
non_players.draw(_player, position_on_screen, 1, top_damage, top_dps);
end
if cached_config.settings.orientation == "Horizontal" then if cached_config.settings.orientation == "Horizontal" then
position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier; position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier;
else else
@@ -125,7 +119,7 @@ function damage_meter_UI.draw()
return; return;
end end
if cached_config.settings.hide_total_if_total_damage_is_zero and player.total.display.total_damage == 0 then if cached_config.settings.hide_total_if_total_damage_is_zero and players.total.display.total_damage == 0 then
return; return;
end end
@@ -133,7 +127,7 @@ function damage_meter_UI.draw()
position_on_screen = screen.calculate_absolute_coordinates(cached_config.position); position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
end end
player.draw_total(position_on_screen, 1); players.draw(players.total, position_on_screen, 1);
end end
end end
@@ -141,7 +135,7 @@ function damage_meter_UI.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
non_players = require("MHR_Overlay.Damage_Meter.non_players"); non_players = require("MHR_Overlay.Damage_Meter.non_players");
quest_status = require("MHR_Overlay.Game_Handler.quest_status"); quest_status = require("MHR_Overlay.Game_Handler.quest_status");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");

View File

@@ -4,7 +4,7 @@ local config;
local customization_menu; local customization_menu;
local large_monster; local large_monster;
local screen; local screen;
local player; local players;
local drawing; local drawing;
local table_helpers; local table_helpers;
local health_UI_entity; local health_UI_entity;
@@ -46,7 +46,7 @@ function env_creature_UI.draw()
position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier; position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
position_on_screen.y = position_on_screen.y + cached_config.viewport_offset.y * global_scale_modifier; position_on_screen.y = position_on_screen.y + cached_config.viewport_offset.y * global_scale_modifier;
creature.distance = (player.myself_position - creature.position):length(); creature.distance = (players.myself_position - creature.position):length();
local opacity_scale = 1; local opacity_scale = 1;
if creature.distance > cached_config.settings.max_distance then if creature.distance > cached_config.settings.max_distance then
@@ -68,7 +68,7 @@ function env_creature_UI.init_module()
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
table_helpers = require("MHR_Overlay.Misc.table_helpers"); table_helpers = require("MHR_Overlay.Misc.table_helpers");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity"); health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");

View File

@@ -4,7 +4,7 @@ local config;
local customization_menu; local customization_menu;
local large_monster; local large_monster;
local screen; local screen;
local player; local players;
local drawing; local drawing;
local table_helpers; local table_helpers;
local health_UI_entity; local health_UI_entity;
@@ -70,7 +70,7 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
end end
if update_distance then if update_distance then
monster.distance = (player.myself_position - monster.position):length(); monster.distance = (players.myself_position - monster.position):length();
end end
if cached_config.highlighted.auto_highlight.enabled then if cached_config.highlighted.auto_highlight.enabled then
@@ -294,7 +294,7 @@ function large_monster_UI.init_module()
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
table_helpers = require("MHR_Overlay.Misc.table_helpers"); table_helpers = require("MHR_Overlay.Misc.table_helpers");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity"); health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");

View File

@@ -4,7 +4,7 @@ local config;
local small_monster; local small_monster;
local customization_menu; local customization_menu;
local screen; local screen;
local player; local players;
local drawing; local drawing;
local table_helpers; local table_helpers;
local health_UI_entity; local health_UI_entity;
@@ -53,7 +53,7 @@ function small_monster_UI.draw()
if cached_config.dynamic_positioning.enabled if cached_config.dynamic_positioning.enabled
or (not cached_config.dynamic_positioning.enabled and cached_config.static_sorting.type == "Distance") then or (not cached_config.dynamic_positioning.enabled and cached_config.static_sorting.type == "Distance") then
for _, monster in ipairs(displayed_monsters) do for _, monster in ipairs(displayed_monsters) do
monster.distance = (player.myself_position - monster.position):length(); monster.distance = (players.myself_position - monster.position):length();
end end
end end
@@ -160,7 +160,7 @@ function small_monster_UI.init_module()
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
table_helpers = require("MHR_Overlay.Misc.table_helpers"); table_helpers = require("MHR_Overlay.Misc.table_helpers");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity"); health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");

View File

@@ -2,7 +2,7 @@ local ailment_buildup_UI_entity = {};
local table_helpers; local table_helpers;
local drawing; local drawing;
local config; local config;
local player; local players;
local language; local language;
function ailment_buildup_UI_entity.new(buildup_bar, highlighted_buildup_bar, ailment_name_label, player_name_label, function ailment_buildup_UI_entity.new(buildup_bar, highlighted_buildup_bar, ailment_name_label, player_name_label,
@@ -66,7 +66,7 @@ function ailment_buildup_UI_entity.draw(_player_buildup, ailment_buildup_UI, cac
end end
end end
if _player_buildup.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then if _player_buildup.id == players.myself.id and cached_config.settings.highlighted_bar == "Me" then
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage); drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
elseif cached_config.settings.highlighted_bar == "Top Buildup" and _player_buildup.buildup == top_buildup then elseif cached_config.settings.highlighted_bar == "Top Buildup" and _player_buildup.buildup == top_buildup then
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage); drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
@@ -74,7 +74,7 @@ function ailment_buildup_UI_entity.draw(_player_buildup, ailment_buildup_UI, cac
drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage); drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
end end
local _player = player.get_player(_player_buildup.id); local _player = players.get_player(_player_buildup.id);
local player_name = "Player " .. tostring(_player_buildup.id); local player_name = "Player " .. tostring(_player_buildup.id);
if _player ~= nil then if _player ~= nil then
player_name = _player.name; player_name = _player.name;
@@ -89,7 +89,7 @@ function ailment_buildup_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers"); table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
end end

View File

@@ -2,61 +2,91 @@ local damage_UI_entity = {};
local table_helpers; local table_helpers;
local drawing; local drawing;
local config; local config;
local player; local players;
local language; local language;
local quest_status; local quest_status;
local non_players; local non_players;
function damage_UI_entity.new(bar, highlighted_bar, name_label, dps_label, function damage_UI_entity.new(damage_meter_UI_elements, type)
hunter_rank_label, value_label, percentage_label, cart_count_label)
local entity = {}; local entity = {};
local cached_config = config.current_config.damage_meter_UI;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier; local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
--entity.visibility = visibility; --entity.visibility = visibility;
entity.bar = table_helpers.deep_copy(bar); entity.bar = table_helpers.deep_copy(damage_meter_UI_elements.damage_bar);
entity.highlighted_bar = table_helpers.deep_copy(highlighted_bar); entity.highlighted_bar = table_helpers.deep_copy(cached_config.highlighted_bar);
entity.name_label = table_helpers.deep_copy(name_label); entity.name_label = table_helpers.deep_copy(damage_meter_UI_elements.name_label);
entity.dps_label = table_helpers.deep_copy(dps_label); entity.hunter_rank_label = table_helpers.deep_copy(damage_meter_UI_elements.hunter_rank_label);
entity.hunter_rank_label = table_helpers.deep_copy(hunter_rank_label); entity.cart_count_label = table_helpers.deep_copy(damage_meter_UI_elements.cart_count_label);
entity.value_label = table_helpers.deep_copy(value_label); entity.dps_label = table_helpers.deep_copy(damage_meter_UI_elements.dps_label);
entity.percentage_label = table_helpers.deep_copy(percentage_label); entity.value_label = table_helpers.deep_copy(damage_meter_UI_elements.damage_value_label);
entity.cart_count_label = table_helpers.deep_copy(cart_count_label); entity.percentage_label = table_helpers.deep_copy(damage_meter_UI_elements.damage_percentage_label);
entity.bar.offset.x = entity.bar.offset.x * global_scale_modifier; entity.player_name_size_limit = config.current_config.damage_meter_UI.settings.player_name_size_limit;
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
entity.bar.outline.thickness = entity.bar.outline.thickness * global_scale_modifier;
entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier;
entity.highlighted_bar.offset.x = entity.highlighted_bar.offset.x * global_scale_modifier; if type == players.types.total then
entity.highlighted_bar.offset.y = entity.highlighted_bar.offset.y * global_scale_modifier; entity.total_name = language.current_language.UI.total_damage;
entity.highlighted_bar.size.width = entity.highlighted_bar.size.width * global_scale_modifier; elseif type == players.types.myself or type == players.types.other_players then
entity.highlighted_bar.size.height = entity.highlighted_bar.size.height * global_scale_modifier; entity.type_name = language.current_language.UI.player;
entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier; elseif type == players.types.servant then
entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier; entity.type_name = language.current_language.UI.servant;
else
entity.type_name = language.current_language.UI.otomo;
end
entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier; if entity.bar ~= nil then
entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier; entity.bar.offset.x = entity.bar.offset.x * global_scale_modifier;
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
entity.bar.outline.thickness = entity.bar.outline.thickness * global_scale_modifier;
entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier;
end
entity.player_name_size_limit = config.current_config.damage_meter_UI.settings.player_name_size_limit * if entity.highlighted_bar ~= nil then
global_scale_modifier; entity.highlighted_bar.offset.x = entity.highlighted_bar.offset.x * global_scale_modifier;
entity.highlighted_bar.offset.y = entity.highlighted_bar.offset.y * global_scale_modifier;
entity.highlighted_bar.size.width = entity.highlighted_bar.size.width * global_scale_modifier;
entity.highlighted_bar.size.height = entity.highlighted_bar.size.height * global_scale_modifier;
entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier;
entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier;
end
entity.dps_label.offset.x = entity.dps_label.offset.x * global_scale_modifier; if entity.name_label ~= nil then
entity.dps_label.offset.y = entity.dps_label.offset.y * global_scale_modifier; entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier;
entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier;
end
entity.hunter_rank_label.offset.x = entity.hunter_rank_label.offset.x * global_scale_modifier; if entity.player_name_size_limit ~= nil then
entity.hunter_rank_label.offset.y = entity.hunter_rank_label.offset.y * global_scale_modifier; entity.player_name_size_limit = entity.player_name_size_limit * global_scale_modifier;
end
entity.cart_count_label.offset.x = entity.cart_count_label.offset.x * global_scale_modifier; if entity.hunter_rank_label ~= nil then
entity.cart_count_label.offset.y = entity.cart_count_label.offset.y * global_scale_modifier; entity.hunter_rank_label.offset.x = entity.hunter_rank_label.offset.x * global_scale_modifier;
entity.hunter_rank_label.offset.y = entity.hunter_rank_label.offset.y * global_scale_modifier;
end
if entity.cart_count_label ~= nil then
entity.cart_count_label.offset.x = entity.cart_count_label.offset.x * global_scale_modifier;
entity.cart_count_label.offset.y = entity.cart_count_label.offset.y * global_scale_modifier;
end
entity.value_label.offset.x = entity.value_label.offset.x * global_scale_modifier; if entity.dps_label ~= nil then
entity.value_label.offset.y = entity.value_label.offset.y * global_scale_modifier; entity.dps_label.offset.x = entity.dps_label.offset.x * global_scale_modifier;
entity.dps_label.offset.y = entity.dps_label.offset.y * global_scale_modifier;
end
entity.percentage_label.offset.x = entity.percentage_label.offset.x * global_scale_modifier; if entity.value_label ~= nil then
entity.percentage_label.offset.y = entity.percentage_label.offset.y * global_scale_modifier; entity.value_label.offset.x = entity.value_label.offset.x * global_scale_modifier;
entity.value_label.offset.y = entity.value_label.offset.y * global_scale_modifier;
end
if entity.percentage_label ~= nil then
entity.percentage_label.offset.x = entity.percentage_label.offset.x * global_scale_modifier;
entity.percentage_label.offset.y = entity.percentage_label.offset.y * global_scale_modifier;
end
return entity; return entity;
end end
@@ -64,112 +94,106 @@ end
function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps) function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
local cached_config = config.current_config.damage_meter_UI; local cached_config = config.current_config.damage_meter_UI;
local name_include; local name_include = nil;
local type; if _player.damage_UI.name_label ~= nil then
local is_myself = false; name_include = _player.damage_UI.name_label.include;
local hunter_rank_include; end
if _player.is_player then local hunter_rank_include = nil;
type = language.current_language.UI.player; if _player.damage_UI.hunter_rank_label ~= nil then
if _player.id == player.myself.id then hunter_rank_include = _player.damage_UI.hunter_rank_label.include;
name_include = cached_config.player_name_label.include.myself; end
hunter_rank_include = cached_config.master_hunter_rank_label.include.myself;
is_myself = true; local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
local player_damage_percentage = 0;
if players.total.display.total_damage ~= 0 then
player_damage_percentage = _player.display.total_damage / players.total.display.total_damage;
end
local player_damage_bar_percentage = 0;
if _player.type ~= players.types.total then
if cached_config.settings.damage_bar_relative_to == "Total Damage" then
if players.total.display.total_damage ~= 0 then
player_damage_bar_percentage = _player.display.total_damage / players.total.display.total_damage;
end
else else
name_include = cached_config.player_name_label.include.others; if top_damage ~= 0 then
hunter_rank_include = cached_config.master_hunter_rank_label.include.others; player_damage_bar_percentage = _player.display.total_damage / top_damage;
end
end end
elseif _player.is_otomo then
type = language.current_language.UI.otomo;
if _player.id == player.myself.id or _player.id == non_players.my_second_otomo_id then
name_include = cached_config.player_name_label.include.my_otomos;
hunter_rank_include = cached_config.master_hunter_rank_label.include.my_otomos;
elseif _player.is_servant then
name_include = cached_config.player_name_label.include.servant_otomos;
hunter_rank_include = cached_config.master_hunter_rank_label.include.servant_otomos;
else
name_include = cached_config.player_name_label.include.other_player_otomos;
hunter_rank_include = cached_config.master_hunter_rank_label.include.other_player_otomos;
end
else
type = language.current_language.UI.servant;
name_include = cached_config.player_name_label.include.servants;
end end
local name_text = ""; local name_text = "";
if name_include.master_rank and name_include.hunter_rank then if _player.type == players.types.total then
name_text = string.format("[%d:%d] ", _player.master_rank, _player.hunter_rank); name_text = _player.damage_UI.total_name;
elseif name_include.master_rank then elseif name_include ~= nil then
name_text = string.format("[%d] ", _player.master_rank);
elseif name_include.hunter_rank then
name_text = string.format("[%d] ", _player.hunter_rank);
elseif name_include.level then
name_text = string.format("[%d] ", _player.level);
end
if name_include.cart_count and quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then if name_include.master_rank and name_include.hunter_rank then
name_text = name_text .. string.format("x%d ", _player.cart_count); name_text = string.format("[%d:%d] ", _player.master_rank, _player.hunter_rank);
end elseif name_include.master_rank then
name_text = string.format("[%d] ", _player.master_rank);
if name_include.type then elseif name_include.hunter_rank then
name_text = name_text .. type .. " "; name_text = string.format("[%d] ", _player.hunter_rank);
end elseif name_include.level then
name_text = string.format("[%d] ", _player.level);
if name_include.id then
name_text = name_text .. string.format("%d ", _player.id);
end
if name_include.name then
name_text = name_text .. _player.name;
end
local player_damage_percentage = 0;
if player.total.display.total_damage ~= 0 then
player_damage_percentage = _player.display.total_damage / player.total.display.total_damage;
end
local player_damage_bar_percentage = 0;
if cached_config.settings.damage_bar_relative_to == "Total Damage" then
if player.total.display.total_damage ~= 0 then
player_damage_bar_percentage = _player.display.total_damage / player.total.display.total_damage;
end end
else
if top_damage ~= 0 then if name_include.cart_count and is_on_quest then
player_damage_bar_percentage = _player.display.total_damage / top_damage; name_text = name_text .. string.format("x%d ", _player.cart_count);
end
if name_include.type then
name_text = name_text .. _player.damage_UI.type_name .. " ";
end
if name_include.id then
name_text = name_text .. string.format("%d ", _player.id);
end
if name_include.name then
name_text = name_text .. _player.name;
end end
end end
if is_myself and cached_config.settings.highlighted_bar == "Me" then local hunter_rank_string = "";
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
elseif cached_config.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage then if _player.damage_UI.hunter_rank_label ~= nil then
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage); if hunter_rank_include == nil then
elseif cached_config.settings.highlighted_bar == "Top DPS" and _player.dps == top_dps then hunter_rank_string = string.format("%d", _player.level);
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage); elseif hunter_rank_include.master_rank and hunter_rank_include.hunter_rank then
else hunter_rank_string = string.format("%d:%d", _player.master_rank, _player.hunter_rank);
drawing.draw_bar(_player.damage_UI.bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
end
if hunter_rank_include ~= nil then
if hunter_rank_include.master_rank and hunter_rank_include.hunter_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d:%d", _player.master_rank, _player.hunter_rank));
elseif hunter_rank_include.master_rank then elseif hunter_rank_include.master_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.master_rank)); hunter_rank_string = string.format("%d", _player.master_rank);
elseif hunter_rank_include.hunter_rank then elseif hunter_rank_include.hunter_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.hunter_rank)); hunter_rank_string = string.format("%d", _player.hunter_rank);
elseif hunter_rank_include.level then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.level));
end end
end end
xy = 1
local bar = _player.damage_UI.bar;
if (cached_config.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage) or
(cached_config.settings.highlighted_bar == "Top DPS" and _player.dps == top_dps) then
bar = _player.damage_UI.highlighted_bar;
end
drawing.draw_bar(bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
name_text = drawing.limit_text_size(name_text, _player.damage_UI.player_name_size_limit); name_text = drawing.limit_text_size(name_text, _player.damage_UI.player_name_size_limit);
drawing.draw_label(_player.damage_UI.name_label, position_on_screen, opacity_scale, name_text); drawing.draw_label(_player.damage_UI.name_label, position_on_screen, opacity_scale, name_text);
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, hunter_rank_string);
drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage); drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage);
drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage); drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
drawing.draw_label(_player.damage_UI.dps_label, position_on_screen, opacity_scale, _player.dps); drawing.draw_label(_player.damage_UI.dps_label, position_on_screen, opacity_scale, _player.dps);
if _player.is_player and quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then if is_on_quest then
drawing.draw_label(_player.damage_UI.cart_count_label, position_on_screen, opacity_scale, _player.cart_count); drawing.draw_label(_player.damage_UI.cart_count_label, position_on_screen, opacity_scale, _player.cart_count);
end end
end end
@@ -178,7 +202,7 @@ function damage_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers"); table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
quest_status = require("MHR_Overlay.Game_Handler.quest_status"); quest_status = require("MHR_Overlay.Game_Handler.quest_status");
non_players = require("MHR_Overlay.Damage_Meter.non_players"); non_players = require("MHR_Overlay.Damage_Meter.non_players");

View File

@@ -3,7 +3,7 @@ local customization_menu = {};
local table_helpers; local table_helpers;
local config; local config;
local screen; local screen;
local player; local players;
local large_monster; local large_monster;
local small_monster; local small_monster;
local env_creature; local env_creature;
@@ -150,7 +150,7 @@ function customization_menu.init()
customization_menu.displayed_buildup_bar_relative_types = {language.current_language.customization_menu.total_buildup, customization_menu.displayed_buildup_bar_relative_types = {language.current_language.customization_menu.total_buildup,
language.current_language.customization_menu.top_buildup}; language.current_language.customization_menu.top_buildup};
customization_menu.displayed_damage_meter_UI_highlighted_bar_types = customization_menu.displayed_damage_meter_UI_highlighted_bar_types =
{language.current_language.customization_menu.me, language.current_language.customization_menu.top_damage, {language.current_language.customization_menu.top_damage,
language.current_language.customization_menu.top_dps, language.current_language.customization_menu.none}; language.current_language.customization_menu.top_dps, language.current_language.customization_menu.none};
customization_menu.displayed_damage_meter_UI_damage_bar_relative_types = customization_menu.displayed_damage_meter_UI_damage_bar_relative_types =
@@ -217,8 +217,7 @@ function customization_menu.init()
customization_menu.buildup_bar_relative_types = {language.default_language.customization_menu.total_buildup, customization_menu.buildup_bar_relative_types = {language.default_language.customization_menu.total_buildup,
language.default_language.customization_menu.top_buildup}; language.default_language.customization_menu.top_buildup};
customization_menu.damage_meter_UI_highlighted_bar_types = {language.default_language.customization_menu.me, customization_menu.damage_meter_UI_highlighted_bar_types = {language.default_language.customization_menu.top_damage,
language.default_language.customization_menu.top_damage,
language.default_language.customization_menu.top_dps, language.default_language.customization_menu.top_dps,
language.default_language.customization_menu.none}; language.default_language.customization_menu.none};
customization_menu.damage_meter_UI_damage_bar_relative_types = customization_menu.damage_meter_UI_damage_bar_relative_types =
@@ -557,8 +556,8 @@ function customization_menu.draw()
end end
if damage_meter_UI_changed or modifiers_changed then if damage_meter_UI_changed or modifiers_changed then
for _, _player in pairs(player.list) do for _, _player in pairs(players.list) do
player.init_UI(_player); players.init_UI(_player);
end end
@@ -570,7 +569,7 @@ function customization_menu.draw()
non_players.init_UI(otomo); non_players.init_UI(otomo);
end end
player.init_total_UI(player.total); players.init_total_UI(players.total);
end end
if endemic_life_UI_changed or modifiers_changed then if endemic_life_UI_changed or modifiers_changed then
@@ -659,11 +658,11 @@ function customization_menu.draw_global_settings()
small_monster.init_list(); small_monster.init_list();
large_monster.init_list(); large_monster.init_list();
env_creature.init_list(); env_creature.init_list();
player.init_UI(player.myself); players.init_UI(players.myself);
player.init_UI(player.total); players.init_UI(players.total);
for _, _player in pairs(player.list) do for _, _player in pairs(players.list) do
player.init_UI(_player); players.init_UI(_player);
end end
for _, servant in pairs(non_players.servant_list) do for _, servant in pairs(non_players.servant_list) do
@@ -1685,7 +1684,7 @@ function customization_menu.draw_damage_meter_UI()
imgui.tree_pop(); imgui.tree_pop();
end end
--[[
if imgui.tree_node(language.current_language.customization_menu.player_name_label) then if imgui.tree_node(language.current_language.customization_menu.player_name_label) then
changed, cached_config.player_name_label.visibility = imgui.checkbox( changed, cached_config.player_name_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.player_name_label.visibility); language.current_language.customization_menu.visible, cached_config.player_name_label.visibility);
@@ -2039,7 +2038,160 @@ function customization_menu.draw_damage_meter_UI()
imgui.tree_pop(); imgui.tree_pop();
end end
]]
if imgui.tree_node(language.current_language.customization_menu.myself) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.myself.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.hunter_rank_label, cached_config.myself.hunter_rank_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.myself.cart_count_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.myself.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.myself.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.myself.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.myself.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.other_players) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.other_players.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.hunter_rank_label, cached_config.other_players.hunter_rank_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.other_players.cart_count_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.other_players.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.other_players.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.other_players.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.other_players.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.servants) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.servants.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.servants.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.servants.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.servants.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.servants.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.my_otomos) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.my_otomos.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.my_otomos.hunter_rank_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.my_otomos.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.my_otomos.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.my_otomos.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.my_otomos.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.other_player_otomos) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.other_player_otomos.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.other_player_otomos.hunter_rank_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.other_player_otomos.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.other_player_otomos.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.other_player_otomos.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.other_player_otomos.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.servant_otomos) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.servant_otomos.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.servant_otomos.hunter_rank_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.servant_otomos.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.servant_otomos.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.servant_otomos.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.servant_otomos.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.total) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.total.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.total.cart_count_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.total.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.total.damage_value_label);
config_changed = config_changed or changed;
imgui.tree_pop();
end
--[[
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.cart_count_label); changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.cart_count_label);
config_changed = config_changed or changed; config_changed = config_changed or changed;
@@ -2070,35 +2222,36 @@ function customization_menu.draw_damage_meter_UI()
changed = bar_customization.draw(language.current_language.customization_menu.highlighted_damage_bar, cached_config.highlighted_damage_bar); changed = bar_customization.draw(language.current_language.customization_menu.highlighted_damage_bar, cached_config.highlighted_damage_bar);
config_changed = config_changed or changed; config_changed = config_changed or changed;
--]]
if config_changed then if config_changed then
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA; local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
player.display_list = {}; players.display_list = {};
player.update_player_list(is_on_quest); players.update_player_list(is_on_quest);
non_players.update_servant_list(); non_players.update_servant_list();
non_players.update_otomo_list(is_on_quest, quest_status.is_online); non_players.update_otomo_list(is_on_quest, quest_status.is_online);
end end
if damage_display_changed then if damage_display_changed then
for _, _player in pairs(player.list) do for _, _player in pairs(players.list) do
player.update_display(_player); players.update_display(_player);
end end
for _, servant in pairs(non_players.servant_list) do for _, servant in pairs(non_players.servant_list) do
player.update_display(servant); players.update_display(servant);
end end
for _, otomo in pairs(non_players.otomo_list) do for _, otomo in pairs(non_players.otomo_list) do
player.update_display(otomo); players.update_display(otomo);
end end
player.update_display(player.total); players.update_display(players.total);
player.update_dps(true); players.update_dps(true);
end end
if config_changed then if config_changed then
player.sort_players(); players.sort_players();
end end
imgui.tree_pop(); imgui.tree_pop();
@@ -2187,7 +2340,7 @@ function customization_menu.init_module()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player"); players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -160,6 +160,7 @@
"large_monsters": "Large Monsters", "large_monsters": "Large Monsters",
"last": "Last", "last": "Last",
"level": "Level", "level": "Level",
"level_label": "Level Label",
"loading_quest": "Loading Quest", "loading_quest": "Loading Quest",
"loss_health": "Sever Health", "loss_health": "Sever Health",
"loss_health_percentage": "Sever Health Percentage", "loss_health_percentage": "Sever Health Percentage",
@@ -183,7 +184,9 @@
"monster_name_label": "Monster Name Label", "monster_name_label": "Monster Name Label",
"my_damage_bar_location": "My Damage Bar Location", "my_damage_bar_location": "My Damage Bar Location",
"my_otomos": "My Buddies", "my_otomos": "My Buddies",
"myself": "Myself",
"name": "Name", "name": "Name",
"name_label": "Name Label",
"none": "None", "none": "None",
"normal": "Normal", "normal": "Normal",
"offset": "Offset", "offset": "Offset",
@@ -256,6 +259,7 @@
"top_dps": "Top DPS", "top_dps": "Top DPS",
"top_left": "Top-Left", "top_left": "Top-Left",
"top_right": "Top-Right", "top_right": "Top-Right",
"total": "Total",
"total_buildup": "Total Buildup", "total_buildup": "Total Buildup",
"total_buildup_label": "Total Buildup Label", "total_buildup_label": "Total Buildup Label",
"total_buildup_value_label": "Total Buildup Value Label", "total_buildup_value_label": "Total Buildup Value Label",

View File

@@ -160,6 +160,7 @@
"large_monsters": "大型モンスター", "large_monsters": "大型モンスター",
"last": "最後", "last": "最後",
"level": "Level", "level": "Level",
"level_label": "Level Label",
"loading_quest": "Loading Quest", "loading_quest": "Loading Quest",
"loss_health": "尻尾切断までの体力", "loss_health": "尻尾切断までの体力",
"loss_health_percentage": "尻尾切断までの体力()", "loss_health_percentage": "尻尾切断までの体力()",
@@ -183,7 +184,9 @@
"monster_name_label": "モンスター名ラベル", "monster_name_label": "モンスター名ラベル",
"my_damage_bar_location": "自身のダメージバーの場所", "my_damage_bar_location": "自身のダメージバーの場所",
"my_otomos": "My Buddies", "my_otomos": "My Buddies",
"myself": "Myself",
"name": "Name", "name": "Name",
"name_label": "Name Label",
"none": "設定なし", "none": "設定なし",
"normal": "標準", "normal": "標準",
"offset": "基準点からの位置", "offset": "基準点からの位置",
@@ -261,6 +264,7 @@
"top_dps": "最高DPS", "top_dps": "最高DPS",
"top_left": "左上", "top_left": "左上",
"top_right": "右上", "top_right": "右上",
"total": "Total",
"total_buildup": "蓄積合計", "total_buildup": "蓄積合計",
"total_buildup_label": "合計蓄積ラベル", "total_buildup_label": "合計蓄積ラベル",
"total_buildup_value_label": "合計蓄積値ラベル", "total_buildup_value_label": "合計蓄積値ラベル",

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@@ -160,6 +160,7 @@
"large_monsters": "대형 몬스터", "large_monsters": "대형 몬스터",
"last": "마지막", "last": "마지막",
"level": "Level", "level": "Level",
"level_label": "Level Label",
"loading_quest": "Loading Quest", "loading_quest": "Loading Quest",
"loss_health": "절단 수치", "loss_health": "절단 수치",
"loss_health_percentage": "절단 수치 비율", "loss_health_percentage": "절단 수치 비율",
@@ -183,7 +184,9 @@
"monster_name_label": "몬스터명 정보", "monster_name_label": "몬스터명 정보",
"my_damage_bar_location": "내 대미지 바 위치", "my_damage_bar_location": "내 대미지 바 위치",
"my_otomos": "My Buddies", "my_otomos": "My Buddies",
"myself": "Myself",
"name": "Name", "name": "Name",
"name_label": "Name Label",
"none": "없음", "none": "없음",
"normal": "보통", "normal": "보통",
"offset": "거리", "offset": "거리",
@@ -261,6 +264,7 @@
"top_dps": "최고 DPS", "top_dps": "최고 DPS",
"top_left": "좌상단", "top_left": "좌상단",
"top_right": "우상단", "top_right": "우상단",
"total": "Total",
"total_buildup": "총 누적치", "total_buildup": "총 누적치",
"total_buildup_label": "총 누적치 정보", "total_buildup_label": "총 누적치 정보",
"total_buildup_value_label": "총 누적치 값 정보", "total_buildup_value_label": "총 누적치 값 정보",

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@@ -160,6 +160,7 @@
"large_monsters": "Большие монстры", "large_monsters": "Большие монстры",
"last": "Последний", "last": "Последний",
"level": "Level", "level": "Level",
"level_label": "Level Label",
"loading_quest": "Загрузка квеста", "loading_quest": "Загрузка квеста",
"loss_health": "Отсечение части", "loss_health": "Отсечение части",
"loss_health_percentage": "Отсечение части в процентах", "loss_health_percentage": "Отсечение части в процентах",
@@ -183,7 +184,9 @@
"monster_name_label": "Метка имени монстра", "monster_name_label": "Метка имени монстра",
"my_damage_bar_location": "Позиция моей шкалы урона", "my_damage_bar_location": "Позиция моей шкалы урона",
"my_otomos": "My Buddies", "my_otomos": "My Buddies",
"myself": "Myself",
"name": "Name", "name": "Name",
"name_label": "Name Label",
"none": "Нет", "none": "Нет",
"normal": "Обычный", "normal": "Обычный",
"offset": "Сдвиг", "offset": "Сдвиг",
@@ -261,6 +264,7 @@
"top_dps": "Наибольший урон в секунду", "top_dps": "Наибольший урон в секунду",
"top_left": "Левый верхний угол", "top_left": "Левый верхний угол",
"top_right": "Правый верхний угол", "top_right": "Правый верхний угол",
"total": "Total",
"total_buildup": "Общее накопление", "total_buildup": "Общее накопление",
"total_buildup_label": "Метка общего накопления", "total_buildup_label": "Метка общего накопления",
"total_buildup_value_label": "Метка значения общего накопления", "total_buildup_value_label": "Метка значения общего накопления",

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@@ -160,6 +160,7 @@
"large_monsters": "大型怪物群", "large_monsters": "大型怪物群",
"last": "最后", "last": "最后",
"level": "Level", "level": "Level",
"level_label": "Level Label",
"loading_quest": "Loading Quest", "loading_quest": "Loading Quest",
"loss_health": "Sever Health", "loss_health": "Sever Health",
"loss_health_percentage": "Sever Health Percentage", "loss_health_percentage": "Sever Health Percentage",
@@ -183,7 +184,9 @@
"monster_name_label": "怪物名标签", "monster_name_label": "怪物名标签",
"my_damage_bar_location": "我的伤害条位置", "my_damage_bar_location": "我的伤害条位置",
"my_otomos": "My Buddies", "my_otomos": "My Buddies",
"myself": "Myself",
"name": "Name", "name": "Name",
"name_label": "Name Label",
"none": "空", "none": "空",
"normal": "正常", "normal": "正常",
"offset": "偏移", "offset": "偏移",
@@ -261,6 +264,7 @@
"top_dps": "最高DPS", "top_dps": "最高DPS",
"top_left": "左上", "top_left": "左上",
"top_right": "右上", "top_right": "右上",
"total": "Total",
"total_buildup": "总积累值", "total_buildup": "总积累值",
"total_buildup_label": "总积累值标签", "total_buildup_label": "总积累值标签",
"total_buildup_value_label": "总积累值标签", "total_buildup_value_label": "总积累值标签",

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@@ -160,6 +160,7 @@
"large_monsters": "大型魔物群", "large_monsters": "大型魔物群",
"last": "最後", "last": "最後",
"level": "Level", "level": "Level",
"level_label": "Level Label",
"loading_quest": "Loading Quest", "loading_quest": "Loading Quest",
"loss_health": "Sever Health", "loss_health": "Sever Health",
"loss_health_percentage": "Sever Health Percentage", "loss_health_percentage": "Sever Health Percentage",
@@ -183,7 +184,9 @@
"monster_name_label": "魔物名稱", "monster_name_label": "魔物名稱",
"my_damage_bar_location": "我的傷害條", "my_damage_bar_location": "我的傷害條",
"my_otomos": "My Buddies", "my_otomos": "My Buddies",
"myself": "Myself",
"name": "Name", "name": "Name",
"name_label": "Name Label",
"none": "空", "none": "空",
"normal": "正常", "normal": "正常",
"offset": "位置", "offset": "位置",
@@ -261,6 +264,7 @@
"top_dps": "最高 DPS", "top_dps": "最高 DPS",
"top_left": "左上", "top_left": "左上",
"top_right": "右上", "top_right": "右上",
"total": "Total",
"total_buildup": "總累積值", "total_buildup": "總累積值",
"total_buildup_label": "總累積值文字", "total_buildup_label": "總累積值文字",
"total_buildup_value_label": "總累積值數值文字", "total_buildup_value_label": "總累積值數值文字",