Added back health bar color change when monster can be captured

This commit is contained in:
GreenComfyTea
2022-01-31 14:02:30 +02:00
parent e189b43ea4
commit a989ef79a1

View File

@@ -2989,7 +2989,6 @@ small_monster_data = function()
end
end
local i = 0;
for _, monster in ipairs(displayed_monsters) do
local position_on_screen;
@@ -3012,15 +3011,6 @@ small_monster_data = function()
position_on_screen.y = position_on_screen.y + config.small_monster_UI.spacing.y * i;
end
end
-- do return end;
-- remaining health
--[[
if monster.health <= monster.capture_health then
remaining_health_color = monster_UI.colors.health_bar.capture_health
else
remaining_health_color = monster_UI.colors.health_bar.remaining_health
end
--]]
draw_bar(config.small_monster_UI.health_bar, position_on_screen, monster.health_percentage);
@@ -3126,16 +3116,12 @@ large_monster_data = function()
end
-- remaining health
--[[
local health_bar = table_deep_copy(config.large_monster_UI.health_bar);
if monster.health <= monster.capture_health then
remaining_health_color = monster_UI.colors.health_bar.capture_health
else
remaining_health_color = monster_UI.colors.health_bar.remaining_health
health_bar.colors = health_bar.colors.capture;
end
--]]
draw_bar(config.large_monster_UI.health_bar, position_on_screen, monster.health_percentage);
draw_bar(health_bar, position_on_screen, monster.health_percentage);
local monster_name_text = "";
if config.large_monster_UI.monster_name_label.include.monster_name then