Update translations.

This commit is contained in:
GreenComfyTea
2022-06-04 19:15:16 +03:00
parent a1f343f23e
commit c41c70fcb4
9 changed files with 150 additions and 136 deletions

View File

@@ -518,12 +518,12 @@ function config.init()
y = 17
},
players_spacing = {
player_spacing = {
x = 0,
y = 24
},
ailments_spacing = {
ailment_spacing = {
x = 0,
y = 17
},
@@ -1338,12 +1338,12 @@ function config.init()
y = 17
},
players_spacing = {
player_spacing = {
x = 0,
y = 24
},
ailments_spacing = {
ailment_spacing = {
x = 0,
y = 17
},
@@ -2163,12 +2163,12 @@ function config.init()
y = 17
},
players_spacing = {
player_spacing = {
x = 0,
y = 24
},
ailments_spacing = {
ailment_spacing = {
x = 0,
y = 17
},
@@ -2968,12 +2968,12 @@ function config.init()
y = 167
},
players_spacing = {
player_spacing = {
x = 0,
y = 24
},
ailments_spacing = {
ailment_spacing = {
x = 0,
y = 17
},

View File

@@ -305,8 +305,8 @@ language.default_language = {
relative_offset = "Relative Offset",
ailment_buildups = "Ailment Buildups",
players_spacing = "Player Spacing",
ailments_spacing = "Ailment Spacing",
player_spacing = "Player Spacing",
ailment_spacing = "Ailment Spacing",
buildup_value_label = "Buildup Value Label",
buildup_percentage_label = "Buildup Percentage Label",
total_buildup_label = "Total Buildup Label",

View File

@@ -107,8 +107,8 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre
local last_j = 0;
for j, _player in ipairs(displayed_players) do
local ailment_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
};
ailment_buildup_UI_entity.draw_dynamic(_player, monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
@@ -119,8 +119,8 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre
local total_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
};
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
@@ -128,8 +128,8 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
ailment_buildups_position_on_screen = {
x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
::continue::
@@ -234,8 +234,8 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree
local last_j = 0;
for j, _player in ipairs(displayed_players) do
local ailment_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
};
ailment_buildup_UI_entity.draw_static(_player, monster.ailments[ailments.stun_id].ailment_buildup_static_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
@@ -244,8 +244,8 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree
end
local total_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
};
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
@@ -253,8 +253,8 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
ailment_buildups_position_on_screen = {
x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
::continue::
@@ -359,8 +359,8 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_
local last_j = 0;
for j, _player in ipairs(displayed_players) do
local ailment_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
};
ailment_buildup_UI_entity.draw_highlighted(_player, monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
@@ -369,8 +369,8 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_
end
local total_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
};
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
@@ -378,8 +378,8 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
ailment_buildups_position_on_screen = {
x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
::continue::
@@ -484,8 +484,8 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen
local last_j = 0;
for j, _player in ipairs(displayed_players) do
local ailment_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
};
ailment_buildup_UI_entity.draw_small(_player, monster.ailments[ailments.stun_id].ailment_buildup_small_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
@@ -494,8 +494,8 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen
end
local total_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
};
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
@@ -503,8 +503,8 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
ailment_buildups_position_on_screen = {
x = total_buildup_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = total_buildup_position_on_screen.y + 17 + config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
x = total_buildup_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = total_buildup_position_on_screen.y + 17 + config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
::continue::

View File

@@ -2091,28 +2091,28 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.players_spacing) then
changed, config.current_config.small_monster_UI.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
changed, config.current_config.small_monster_UI.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
changed, config.current_config.small_monster_UI.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then
changed, config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
changed, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
changed, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
@@ -4821,28 +4821,28 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.players_spacing) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
@@ -7579,28 +7579,28 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.players_spacing) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
changed, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
@@ -10266,28 +10266,28 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.players_spacing) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;