mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Update translations.
This commit is contained in:
@@ -518,12 +518,12 @@ function config.init()
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y = 17
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},
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players_spacing = {
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player_spacing = {
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x = 0,
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y = 24
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},
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ailments_spacing = {
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ailment_spacing = {
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x = 0,
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y = 17
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},
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@@ -1338,12 +1338,12 @@ function config.init()
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y = 17
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},
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players_spacing = {
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player_spacing = {
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x = 0,
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y = 24
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},
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ailments_spacing = {
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ailment_spacing = {
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x = 0,
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y = 17
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},
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@@ -2163,12 +2163,12 @@ function config.init()
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y = 17
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},
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players_spacing = {
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player_spacing = {
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x = 0,
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y = 24
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},
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ailments_spacing = {
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ailment_spacing = {
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x = 0,
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y = 17
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},
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@@ -2968,12 +2968,12 @@ function config.init()
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y = 167
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},
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players_spacing = {
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player_spacing = {
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x = 0,
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y = 24
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},
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ailments_spacing = {
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ailment_spacing = {
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x = 0,
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y = 17
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},
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@@ -305,8 +305,8 @@ language.default_language = {
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relative_offset = "Relative Offset",
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ailment_buildups = "Ailment Buildups",
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players_spacing = "Player Spacing",
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ailments_spacing = "Ailment Spacing",
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player_spacing = "Player Spacing",
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ailment_spacing = "Ailment Spacing",
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buildup_value_label = "Buildup Value Label",
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buildup_percentage_label = "Buildup Percentage Label",
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total_buildup_label = "Total Buildup Label",
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@@ -107,8 +107,8 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre
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local last_j = 0;
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for j, _player in ipairs(displayed_players) do
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local ailment_buildup_position_on_screen = {
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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};
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ailment_buildup_UI_entity.draw_dynamic(_player, monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
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@@ -119,8 +119,8 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre
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local total_buildup_position_on_screen = {
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
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};
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drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
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@@ -128,8 +128,8 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre
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drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
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ailment_buildups_position_on_screen = {
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x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
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x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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::continue::
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@@ -234,8 +234,8 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree
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local last_j = 0;
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for j, _player in ipairs(displayed_players) do
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local ailment_buildup_position_on_screen = {
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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};
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ailment_buildup_UI_entity.draw_static(_player, monster.ailments[ailments.stun_id].ailment_buildup_static_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
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@@ -244,8 +244,8 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree
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end
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local total_buildup_position_on_screen = {
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
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};
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drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
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@@ -253,8 +253,8 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree
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drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
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ailment_buildups_position_on_screen = {
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x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
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x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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::continue::
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@@ -359,8 +359,8 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_
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local last_j = 0;
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for j, _player in ipairs(displayed_players) do
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local ailment_buildup_position_on_screen = {
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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};
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ailment_buildup_UI_entity.draw_highlighted(_player, monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
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@@ -369,8 +369,8 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_
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end
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local total_buildup_position_on_screen = {
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
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x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
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};
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drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
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@@ -378,8 +378,8 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_
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drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
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ailment_buildups_position_on_screen = {
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x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
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x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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::continue::
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@@ -484,8 +484,8 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen
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local last_j = 0;
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for j, _player in ipairs(displayed_players) do
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local ailment_buildup_position_on_screen = {
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x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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};
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ailment_buildup_UI_entity.draw_small(_player, monster.ailments[ailments.stun_id].ailment_buildup_small_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
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@@ -494,8 +494,8 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen
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end
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local total_buildup_position_on_screen = {
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x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
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x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
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};
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drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
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@@ -503,8 +503,8 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen
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drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
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ailment_buildups_position_on_screen = {
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x = total_buildup_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = total_buildup_position_on_screen.y + 17 + config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
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x = total_buildup_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = total_buildup_position_on_screen.y + 17 + config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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::continue::
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@@ -2091,28 +2091,28 @@ function customization_menu.draw()
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.players_spacing) then
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changed, config.current_config.small_monster_UI.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
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config.current_config.small_monster_UI.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
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if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
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changed, config.current_config.small_monster_UI.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
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config.current_config.small_monster_UI.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
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config_changed = config_changed or changed;
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small_monster_UI_changed = small_monster_UI_changed or changed;
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changed, config.current_config.small_monster_UI.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
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config.current_config.small_monster_UI.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
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changed, config.current_config.small_monster_UI.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
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config.current_config.small_monster_UI.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
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config_changed = config_changed or changed;
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small_monster_UI_changed = small_monster_UI_changed or changed;
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then
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changed, config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
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config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
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if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
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changed, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
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config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
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config_changed = config_changed or changed;
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small_monster_UI_changed = small_monster_UI_changed or changed;
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changed, config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
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config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
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changed, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
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config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
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config_changed = config_changed or changed;
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small_monster_UI_changed = small_monster_UI_changed or changed;
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|
||||
@@ -4821,28 +4821,28 @@ function customization_menu.draw()
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.players_spacing) then
|
||||
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
|
||||
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then
|
||||
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
|
||||
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
@@ -7579,28 +7579,28 @@ function customization_menu.draw()
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.players_spacing) then
|
||||
changed, config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
|
||||
changed, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
changed, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then
|
||||
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
|
||||
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
@@ -10266,28 +10266,28 @@ function customization_menu.draw()
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.players_spacing) then
|
||||
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
|
||||
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then
|
||||
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
|
||||
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_UI_changed = large_monster_UI_changed or changed;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user