Update translations.

This commit is contained in:
GreenComfyTea
2022-06-04 19:15:16 +03:00
parent a1f343f23e
commit c41c70fcb4
9 changed files with 150 additions and 136 deletions

View File

@@ -2091,28 +2091,28 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.players_spacing) then
changed, config.current_config.small_monster_UI.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
changed, config.current_config.small_monster_UI.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
changed, config.current_config.small_monster_UI.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then
changed, config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
changed, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
changed, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
@@ -4821,28 +4821,28 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.players_spacing) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
@@ -7579,28 +7579,28 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.players_spacing) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
changed, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
@@ -10266,28 +10266,28 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.players_spacing) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed;