Update translations.

This commit is contained in:
GreenComfyTea
2022-06-04 19:15:16 +03:00
parent a1f343f23e
commit c41c70fcb4
9 changed files with 150 additions and 136 deletions

View File

@@ -518,12 +518,12 @@ function config.init()
y = 17 y = 17
}, },
players_spacing = { player_spacing = {
x = 0, x = 0,
y = 24 y = 24
}, },
ailments_spacing = { ailment_spacing = {
x = 0, x = 0,
y = 17 y = 17
}, },
@@ -1338,12 +1338,12 @@ function config.init()
y = 17 y = 17
}, },
players_spacing = { player_spacing = {
x = 0, x = 0,
y = 24 y = 24
}, },
ailments_spacing = { ailment_spacing = {
x = 0, x = 0,
y = 17 y = 17
}, },
@@ -2163,12 +2163,12 @@ function config.init()
y = 17 y = 17
}, },
players_spacing = { player_spacing = {
x = 0, x = 0,
y = 24 y = 24
}, },
ailments_spacing = { ailment_spacing = {
x = 0, x = 0,
y = 17 y = 17
}, },
@@ -2968,12 +2968,12 @@ function config.init()
y = 167 y = 167
}, },
players_spacing = { player_spacing = {
x = 0, x = 0,
y = 24 y = 24
}, },
ailments_spacing = { ailment_spacing = {
x = 0, x = 0,
y = 17 y = 17
}, },

View File

@@ -305,8 +305,8 @@ language.default_language = {
relative_offset = "Relative Offset", relative_offset = "Relative Offset",
ailment_buildups = "Ailment Buildups", ailment_buildups = "Ailment Buildups",
players_spacing = "Player Spacing", player_spacing = "Player Spacing",
ailments_spacing = "Ailment Spacing", ailment_spacing = "Ailment Spacing",
buildup_value_label = "Buildup Value Label", buildup_value_label = "Buildup Value Label",
buildup_percentage_label = "Buildup Percentage Label", buildup_percentage_label = "Buildup Percentage Label",
total_buildup_label = "Total Buildup Label", total_buildup_label = "Total Buildup Label",

View File

@@ -107,8 +107,8 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre
local last_j = 0; local last_j = 0;
for j, _player in ipairs(displayed_players) do for j, _player in ipairs(displayed_players) do
local ailment_buildup_position_on_screen = { local ailment_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier, x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier; y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
}; };
ailment_buildup_UI_entity.draw_dynamic(_player, monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup); ailment_buildup_UI_entity.draw_dynamic(_player, monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
@@ -119,8 +119,8 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre
local total_buildup_position_on_screen = { local total_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier, x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier; y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
}; };
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup); drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
@@ -128,8 +128,8 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup); drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
ailment_buildups_position_on_screen = { ailment_buildups_position_on_screen = {
x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier, x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
}; };
::continue:: ::continue::
@@ -234,8 +234,8 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree
local last_j = 0; local last_j = 0;
for j, _player in ipairs(displayed_players) do for j, _player in ipairs(displayed_players) do
local ailment_buildup_position_on_screen = { local ailment_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier, x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier; y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
}; };
ailment_buildup_UI_entity.draw_static(_player, monster.ailments[ailments.stun_id].ailment_buildup_static_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup); ailment_buildup_UI_entity.draw_static(_player, monster.ailments[ailments.stun_id].ailment_buildup_static_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
@@ -244,8 +244,8 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree
end end
local total_buildup_position_on_screen = { local total_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier, x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier; y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
}; };
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup); drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
@@ -253,8 +253,8 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup); drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
ailment_buildups_position_on_screen = { ailment_buildups_position_on_screen = {
x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier, x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
}; };
::continue:: ::continue::
@@ -359,8 +359,8 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_
local last_j = 0; local last_j = 0;
for j, _player in ipairs(displayed_players) do for j, _player in ipairs(displayed_players) do
local ailment_buildup_position_on_screen = { local ailment_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier, x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier; y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
}; };
ailment_buildup_UI_entity.draw_highlighted(_player, monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup); ailment_buildup_UI_entity.draw_highlighted(_player, monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
@@ -369,8 +369,8 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_
end end
local total_buildup_position_on_screen = { local total_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier, x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier; y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
}; };
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup); drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
@@ -378,8 +378,8 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup); drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
ailment_buildups_position_on_screen = { ailment_buildups_position_on_screen = {
x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier, x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
}; };
::continue:: ::continue::
@@ -484,8 +484,8 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen
local last_j = 0; local last_j = 0;
for j, _player in ipairs(displayed_players) do for j, _player in ipairs(displayed_players) do
local ailment_buildup_position_on_screen = { local ailment_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier, x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier; y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
}; };
ailment_buildup_UI_entity.draw_small(_player, monster.ailments[ailments.stun_id].ailment_buildup_small_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup); ailment_buildup_UI_entity.draw_small(_player, monster.ailments[ailments.stun_id].ailment_buildup_small_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
@@ -494,8 +494,8 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen
end end
local total_buildup_position_on_screen = { local total_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier, x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier; y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier;
}; };
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup); drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
@@ -503,8 +503,8 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup); drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
ailment_buildups_position_on_screen = { ailment_buildups_position_on_screen = {
x = total_buildup_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier, x = total_buildup_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = total_buildup_position_on_screen.y + 17 + config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier y = total_buildup_position_on_screen.y + 17 + config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier
}; };
::continue:: ::continue::

View File

@@ -2091,28 +2091,28 @@ function customization_menu.draw()
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.players_spacing) then if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
changed, config.current_config.small_monster_UI.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, changed, config.current_config.small_monster_UI.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config.current_config.small_monster_UI.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, changed, config.current_config.small_monster_UI.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config.current_config.small_monster_UI.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
changed, config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, changed, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, changed, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed;
@@ -4821,28 +4821,28 @@ function customization_menu.draw()
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.players_spacing) then if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed;
@@ -7579,28 +7579,28 @@ function customization_menu.draw()
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.players_spacing) then if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, changed, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, changed, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed;
@@ -10266,28 +10266,28 @@ function customization_menu.draw()
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.players_spacing) then if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
large_monster_UI_changed = large_monster_UI_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed;

View File

@@ -40,8 +40,8 @@
"ailment_buildups": "Ailment Buildups", "ailment_buildups": "Ailment Buildups",
"ailment_name": "Ailment Name", "ailment_name": "Ailment Name",
"ailment_name_label": "Ailment Name Label", "ailment_name_label": "Ailment Name Label",
"ailment_spacing": "Ailment Spacing",
"ailments": "Ailments", "ailments": "Ailments",
"ailments_spacing": "Ailment Spacing",
"all_UI": "All UI", "all_UI": "All UI",
"anchor": "Anchor", "anchor": "Anchor",
"assign_new_key": "Assign new key", "assign_new_key": "Assign new key",
@@ -154,7 +154,7 @@
"player_id": "Player ID", "player_id": "Player ID",
"player_name": "Player Name", "player_name": "Player Name",
"player_name_label": "Player Name Label", "player_name_label": "Player Name Label",
"players_spacing": "Player Spacing", "player_spacing": "Player Spacing",
"poison_damage": "Poison Damage", "poison_damage": "Poison Damage",
"position": "Position", "position": "Position",
"press_any_key": "Press any key...", "press_any_key": "Press any key...",

View File

@@ -1,7 +1,7 @@
{ {
"UI": { "UI": {
"HP": "체력:", "HP": "체력:",
"buildup": "Buildup:", "buildup": "누적치:",
"gold": "금관", "gold": "금관",
"mini": "최소", "mini": "최소",
"player": "헌터", "player": "헌터",
@@ -12,36 +12,36 @@
"total_damage": "총 대미지" "total_damage": "총 대미지"
}, },
"ailments": { "ailments": {
"blast": "Blast", "blast": "폭파",
"dung_bomb": "Dung Bomb", "dung_bomb": "거름탄",
"exhaust": "Exhaust", "exhaust": "탈진",
"fall_otomo_trap": "Fall Otomo Trap", "fall_otomo_trap": "동반자 구멍 함정",
"fall_trap": "Fall Trap", "fall_trap": "구멍 함정",
"fireblight": "Fireblight", "fireblight": "불바위구리",
"flash": "Flash", "flash": "섬광",
"iceblight": "Iceblight", "iceblight": "진흙구리",
"paralysis": "Paralysis", "paralysis": "마비",
"poison": "Poison", "poison": "",
"quick_sand": "Quick Sand", "quick_sand": "유사(모래함정)",
"ride": "Wyvern Riding", "ride": "용조종",
"shock_otomo_trap": "Shock Otomo Trap", "shock_otomo_trap": "동반자 마비덫",
"shock_trap": "Shock Trap", "shock_trap": "마비덫",
"sleep": "Sleep", "sleep": "수면",
"steel_fang": "Steel Fang", "steel_fang": "강철아",
"stun": "Stun", "stun": "기절",
"thunderblight": "Thunderblight", "thunderblight": "번개털구리",
"tranq_bomb": "Tranq Bomb", "tranq_bomb": "포획용마취옥",
"waterblight": "Waterblight" "waterblight": "진흙구리"
}, },
"customization_menu": { "customization_menu": {
"UI_font": "UI 글꼴", "UI_font": "UI 글꼴",
"UI_font_notice": "글꼴 변경시 스크립트를 리로드 해야합니다!", "UI_font_notice": "글꼴 변경시 스크립트를 리로드 해야합니다!",
"activation_count": "Activation Count", "activation_count": "활성 횟수",
"ailment_buildups": "Ailment Buildups", "ailment_buildups": "Ailment Buildups",
"ailment_name": "Ailment Name", "ailment_name": "상태이상 이름",
"ailment_name_label": "Ailment Name Label", "ailment_name_label": "상태이상 이름 라벨",
"ailments": "Ailments", "ailment_spacing": "Ailment Spacing",
"ailments_spacing": "Ailment Spacing", "ailments": "상태이상",
"all_UI": "모든 UI", "all_UI": "모든 UI",
"anchor": "기준", "anchor": "기준",
"assign_new_key": "새 키를 할당", "assign_new_key": "새 키를 할당",
@@ -54,16 +54,16 @@
"bottom_left": "좌하단", "bottom_left": "좌하단",
"bottom_right": "우하단", "bottom_right": "우하단",
"break_count": "파괴 횟수", "break_count": "파괴 횟수",
"buildup": "Buildup", "buildup": "누적치",
"buildup_bar": "Buildup Bar", "buildup_bar": "Buildup Bar",
"buildup_bars_are_relative_to": "Buildup Bars are relative to", "buildup_bars_are_relative_to": "Buildup Bars are relative to",
"buildup_percentage": "Buildup Percentage", "buildup_percentage": "누적치 비율",
"buildup_percentage_label": "Buildup Percentage Label", "buildup_percentage_label": "Buildup Percentage Label",
"buildup_value_label": "Buildup Value Label", "buildup_value_label": "Buildup Value Label",
"capture_line": "포획 표시선", "capture_line": "포획 표시선",
"color": "색상", "color": "색상",
"colors": "색상", "colors": "색상",
"creature_name_label": "Creature Name Label", "creature_name_label": "환경생물 이름 라벨",
"crown": "금관", "crown": "금관",
"crown_thresholds": "금관 판정값", "crown_thresholds": "금관 판정값",
"damage": "대미지", "damage": "대미지",
@@ -81,7 +81,7 @@
"dynamically_positioned": "유동 위치 UI", "dynamically_positioned": "유동 위치 UI",
"enable_for": "표시 대상", "enable_for": "표시 대상",
"enabled": "사용함", "enabled": "사용함",
"endemic_life_UI": "Endemic Life UI", "endemic_life_UI": "환경생물 UI",
"family": "글꼴", "family": "글꼴",
"fight_time": "전투 시간", "fight_time": "전투 시간",
"filter": "Filter", "filter": "Filter",
@@ -95,13 +95,13 @@
"health": "체력", "health": "체력",
"health_percentage": "체력 비율", "health_percentage": "체력 비율",
"height": "높이", "height": "높이",
"hide_ailments_with_zero_buildup": "Hide Ailments when Buildup is 0", "hide_ailments_with_zero_buildup": "누적치가 0이면 상태이상 숨김",
"hide_all_active_ailments": "Hide All Active Ailments", "hide_all_active_ailments": "걸린 상태이상 모두 숨김",
"hide_all_inactive_ailments": "Hide All Inactive Ailments", "hide_all_inactive_ailments": "걸리지 않은 상태이상 모두 숨김",
"hide_dead_or_captured": "토벌되거나 포획되면 숨김", "hide_dead_or_captured": "토벌되거나 포획되면 숨김",
"hide_disabled_ailments": "Hide Disabled Ailments", "hide_disabled_ailments": "비활성화된 상태이상 숨김",
"hide_inactive_ailments_with_no_buildup_support": "Hide Inactive Ailments with no Buildup Support", "hide_inactive_ailments_with_no_buildup_support": "누적치가 없고 걸리지 않은 상태이상 숨김",
"hide_inactive_creatures": "Hide Inactive Creatures", "hide_inactive_creatures": "쿨타임인 환경생물 숨김",
"hide_module_if_total_damage_is_zero": "총 대미지가 0이면 모듈 숨김", "hide_module_if_total_damage_is_zero": "총 대미지가 0이면 모듈 숨김",
"hide_player_if_player_damage_is_zero": "헌터 대미지가 0이면 헌터 숨김", "hide_player_if_player_damage_is_zero": "헌터 대미지가 0이면 헌터 숨김",
"hide_total_if_total_damage_is_zero": "총 대미지가 0이면 모두 숨김", "hide_total_if_total_damage_is_zero": "총 대미지가 0이면 모두 숨김",
@@ -142,7 +142,7 @@
"none": "없음", "none": "없음",
"normal": "보통", "normal": "보통",
"offset": "위치", "offset": "위치",
"offset_is_relative_to_parts": "Offset is Relative to Parts", "offset_is_relative_to_parts": "옵셋을 부위 기준으로",
"opacity_falloff": "투명도 감소", "opacity_falloff": "투명도 감소",
"orientation": "방향", "orientation": "방향",
"other_players": "다른 헌터", "other_players": "다른 헌터",
@@ -155,7 +155,7 @@
"player_id": "헌터 ID", "player_id": "헌터 ID",
"player_name": "헌터명", "player_name": "헌터명",
"player_name_label": "헌터명 라벨", "player_name_label": "헌터명 라벨",
"players_spacing": "Player Spacing", "player_spacing": "Player Spacing",
"poison_damage": "독 대미지", "poison_damage": "독 대미지",
"position": "위치", "position": "위치",
"press_any_key": "설정할 키를 누르세요...", "press_any_key": "설정할 키를 누르세요...",
@@ -163,7 +163,7 @@
"quest_result_screen": "퀘스트 결과 화면", "quest_result_screen": "퀘스트 결과 화면",
"quest_time": "퀘스트 시간", "quest_time": "퀘스트 시간",
"rage": "분노", "rage": "분노",
"relative_offset": "Relative Offset", "relative_offset": "상대적 위치 옵셋",
"render_highlighted_monster": "타겟 몬스터 표시", "render_highlighted_monster": "타겟 몬스터 표시",
"render_not_highlighted_monsters": "타겟이 아닌 몬스터 표시", "render_not_highlighted_monsters": "타겟이 아닌 몬스터 표시",
"reversed_order": "역순", "reversed_order": "역순",
@@ -184,7 +184,7 @@
"text_label": "텍스트 라벨", "text_label": "텍스트 라벨",
"time_UI": "시간 UI", "time_UI": "시간 UI",
"time_label": "시간 라벨", "time_label": "시간 라벨",
"time_limit": "Time Limit (seconds)", "time_limit": "시간 제한 (단위: 초)",
"timer_label": "타이머 라벨", "timer_label": "타이머 라벨",
"top_buildup": "Top Buildup", "top_buildup": "Top Buildup",
"top_damage": "최고 대미지", "top_damage": "최고 대미지",
@@ -192,8 +192,8 @@
"top_left": "좌상단", "top_left": "좌상단",
"top_right": "우상단", "top_right": "우상단",
"total_buildup": "Total Buildup", "total_buildup": "Total Buildup",
"total_buildup_label": "Tota Buildup Label", "total_buildup_label": "Total Buildup Label",
"total_buildup_value_label": "Tota Buildup Value Label", "total_buildup_value_label": "Total Buildup Value Label",
"total_damage": "총 대미지", "total_damage": "총 대미지",
"total_damage_label": "총 대미지 라벨", "total_damage_label": "총 대미지 라벨",
"total_damage_offset_is_relative": "총 대미지 위치를 상대적 위치로", "total_damage_offset_is_relative": "총 대미지 위치를 상대적 위치로",

View File

@@ -8,7 +8,7 @@
"rage": "Ярость:", "rage": "Ярость:",
"silver": "Серебро", "silver": "Серебро",
"stamina": "Выносливость:", "stamina": "Выносливость:",
"total_buildup": "Total Buildup", "total_buildup": "Общее накопление",
"total_damage": "Общий урон" "total_damage": "Общий урон"
}, },
"ailments": { "ailments": {
@@ -37,11 +37,11 @@
"UI_font": "Шрифт интерфейса", "UI_font": "Шрифт интерфейса",
"UI_font_notice": "Любые изменения шрифта требуют перезагрузку скрипта!", "UI_font_notice": "Любые изменения шрифта требуют перезагрузку скрипта!",
"activation_count": "Кол-во активаций", "activation_count": "Кол-во активаций",
"ailment_buildups": "Ailment Buildups", "ailment_buildups": "Накопление аномального статуса",
"ailment_name": "Название аномального статуса", "ailment_name": "Название аномального статуса",
"ailment_name_label": "Метка названия аномального статуса", "ailment_name_label": "Метка названия аномального статуса",
"ailment_spacing": "Расстояние между аномальными статусами",
"ailments": "Аномальные статусы", "ailments": "Аномальные статусы",
"ailments_spacing": "Ailment Spacing",
"all_UI": "Весь интерфейс", "all_UI": "Весь интерфейс",
"anchor": "Привязка", "anchor": "Привязка",
"assign_new_key": "Привязать клавишу", "assign_new_key": "Привязать клавишу",
@@ -55,11 +55,11 @@
"bottom_right": "Правй нижний угол", "bottom_right": "Правй нижний угол",
"break_count": "Счётчик повреждений", "break_count": "Счётчик повреждений",
"buildup": "Накопление", "buildup": "Накопление",
"buildup_bar": "Buildup Bar", "buildup_bar": "Шкала накопления",
"buildup_bars_are_relative_to": "Buildup Bars are relative to", "buildup_bars_are_relative_to": "Шкалы накопления расположены относительно к",
"buildup_percentage": "Процент накопления", "buildup_percentage": "Процент накопления",
"buildup_percentage_label": "Buildup Percentage Label", "buildup_percentage_label": "Метка накопления в процентах",
"buildup_value_label": "Buildup Value Label", "buildup_value_label": "Метка значения накопления",
"capture_line": "Линия здоровья захвата", "capture_line": "Линия здоровья захвата",
"color": "Цвет", "color": "Цвет",
"colors": "Цвета", "colors": "Цвета",
@@ -84,7 +84,7 @@
"endemic_life_UI": "Интерфейс местной живности", "endemic_life_UI": "Интерфейс местной живности",
"family": "Семейство", "family": "Семейство",
"fight_time": "Время в бою", "fight_time": "Время в бою",
"filter": "Filter", "filter": "Фильтр",
"first": "Первый", "first": "Первый",
"first_hit": "Первый удар", "first_hit": "Первый удар",
"flinch_count": "Кол-во повреждений", "flinch_count": "Кол-во повреждений",
@@ -108,7 +108,7 @@
"hide_undamaged_parts": "Скрыть неповреждённые части тела", "hide_undamaged_parts": "Скрыть неповреждённые части тела",
"highlighted": "Помеченный", "highlighted": "Помеченный",
"highlighted_bar": "Помеченная шкала", "highlighted_bar": "Помеченная шкала",
"highlighted_buildup_bar": "Highlighted Buildup Bar", "highlighted_buildup_bar": "Помеченная шкала накопления",
"highlighted_damage_bar": "Помеченная шкала урона", "highlighted_damage_bar": "Помеченная шкала урона",
"horizontal": "Горизонтально", "horizontal": "Горизонтально",
"hotkeys": "Горячие клавиши", "hotkeys": "Горячие клавиши",
@@ -155,7 +155,7 @@
"player_id": "ИД игрока", "player_id": "ИД игрока",
"player_name": "Имя игрока", "player_name": "Имя игрока",
"player_name_label": "Метка имени игрока", "player_name_label": "Метка имени игрока",
"players_spacing": "Player Spacing", "player_spacing": "Расстояние между игроками",
"poison_damage": "Урон от отравления", "poison_damage": "Урон от отравления",
"position": "Расположение", "position": "Расположение",
"press_any_key": "Нажмите любую клавишу...", "press_any_key": "Нажмите любую клавишу...",
@@ -186,14 +186,14 @@
"time_label": "Метка времени", "time_label": "Метка времени",
"time_limit": "Ограничение по времени", "time_limit": "Ограничение по времени",
"timer_label": "Метка таймера", "timer_label": "Метка таймера",
"top_buildup": "Top Buildup", "top_buildup": "Наибольшее накопление",
"top_damage": "Наибольший урон", "top_damage": "Наибольший урон",
"top_dps": "Наибольший урон в секунду", "top_dps": "Наибольший урон в секунду",
"top_left": "Левый верхний угол", "top_left": "Левый верхний угол",
"top_right": "Правый верхний угол", "top_right": "Правый верхний угол",
"total_buildup": "Total Buildup", "total_buildup": "Общее накопление",
"total_buildup_label": "Tota Buildup Label", "total_buildup_label": "Метка общего накопления",
"total_buildup_value_label": "Tota Buildup Value Label", "total_buildup_value_label": "Метка значения общего накопления",
"total_damage": "Общий урон", "total_damage": "Общий урон",
"total_damage_label": "Метка общего урона", "total_damage_label": "Метка общего урона",
"total_damage_offset_is_relative": "Относительный сдвиг общего урона", "total_damage_offset_is_relative": "Относительный сдвиг общего урона",

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@@ -8,6 +8,7 @@
"rage": "愤怒值:", "rage": "愤怒值:",
"silver": "银冠", "silver": "银冠",
"stamina": "耐力:", "stamina": "耐力:",
"total_buildup": "Total Buildup",
"total_damage": "总伤害" "total_damage": "总伤害"
}, },
"ailments": { "ailments": {
@@ -36,8 +37,10 @@
"UI_font": "UI字体", "UI_font": "UI字体",
"UI_font_notice": "当更改字体时,请重新加载脚本!", "UI_font_notice": "当更改字体时,请重新加载脚本!",
"activation_count": "激活次数", "activation_count": "激活次数",
"ailment_buildups": "Ailment Buildups",
"ailment_name": "状态异常名", "ailment_name": "状态异常名",
"ailment_name_label": "状态异常标签", "ailment_name_label": "状态异常标签",
"ailment_spacing": "Ailment Spacing",
"ailments": "状态异常", "ailments": "状态异常",
"all_UI": "所有UI", "all_UI": "所有UI",
"anchor": "锚点", "anchor": "锚点",
@@ -52,7 +55,11 @@
"bottom_right": "右下", "bottom_right": "右下",
"break_count": "破坏次数", "break_count": "破坏次数",
"buildup": "积累值", "buildup": "积累值",
"buildup_bar": "Buildup Bar",
"buildup_bars_are_relative_to": "Buildup Bars are relative to",
"buildup_percentage": "积累值百分比", "buildup_percentage": "积累值百分比",
"buildup_percentage_label": "Buildup Percentage Label",
"buildup_value_label": "Buildup Value Label",
"capture_line": "可捕捉线", "capture_line": "可捕捉线",
"color": "颜色", "color": "颜色",
"colors": "颜色", "colors": "颜色",
@@ -77,6 +84,7 @@
"endemic_life_UI": "环境生物UI", "endemic_life_UI": "环境生物UI",
"family": "字体", "family": "字体",
"fight_time": "战斗时间", "fight_time": "战斗时间",
"filter": "Filter",
"first": "第一", "first": "第一",
"first_hit": "第一击", "first_hit": "第一击",
"flinch_count": "胆怯次数", "flinch_count": "胆怯次数",
@@ -100,6 +108,7 @@
"hide_undamaged_parts": "隐藏没有受到伤害的部位", "hide_undamaged_parts": "隐藏没有受到伤害的部位",
"highlighted": "高亮(目标)", "highlighted": "高亮(目标)",
"highlighted_bar": "高亮条", "highlighted_bar": "高亮条",
"highlighted_buildup_bar": "Highlighted Buildup Bar",
"highlighted_damage_bar": "高亮伤害条", "highlighted_damage_bar": "高亮伤害条",
"horizontal": "水平", "horizontal": "水平",
"hotkeys": "热键", "hotkeys": "热键",
@@ -146,6 +155,7 @@
"player_id": "玩家ID", "player_id": "玩家ID",
"player_name": "玩家名", "player_name": "玩家名",
"player_name_label": "玩家名标签", "player_name_label": "玩家名标签",
"player_spacing": "Player Spacing",
"poison_damage": "中毒伤害", "poison_damage": "中毒伤害",
"position": "位置", "position": "位置",
"press_any_key": "按任意键...", "press_any_key": "按任意键...",
@@ -176,10 +186,14 @@
"time_label": "时间标签", "time_label": "时间标签",
"time_limit": "时间限制(秒)", "time_limit": "时间限制(秒)",
"timer_label": "计时器标签", "timer_label": "计时器标签",
"top_buildup": "Top Buildup",
"top_damage": "最高伤害", "top_damage": "最高伤害",
"top_dps": "最高DPS", "top_dps": "最高DPS",
"top_left": "左上", "top_left": "左上",
"top_right": "右上", "top_right": "右上",
"total_buildup": "Total Buildup",
"total_buildup_label": "Total Buildup Label",
"total_buildup_value_label": "Total Buildup Value Label",
"total_damage": "总伤害", "total_damage": "总伤害",
"total_damage_label": "总伤害标签", "total_damage_label": "总伤害标签",
"total_damage_offset_is_relative": "总伤害相对偏移", "total_damage_offset_is_relative": "总伤害相对偏移",

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@@ -40,8 +40,8 @@
"ailment_buildups": "Ailment Buildups", "ailment_buildups": "Ailment Buildups",
"ailment_name": "Ailment Name", "ailment_name": "Ailment Name",
"ailment_name_label": "Ailment Name Label", "ailment_name_label": "Ailment Name Label",
"ailment_spacing": "Ailment Spacing",
"ailments": "Ailments", "ailments": "Ailments",
"ailments_spacing": "Ailment Spacing",
"all_UI": "All UI", "all_UI": "All UI",
"anchor": "錨點", "anchor": "錨點",
"assign_new_key": "Assign new key", "assign_new_key": "Assign new key",
@@ -155,7 +155,7 @@
"player_id": "玩家ID", "player_id": "玩家ID",
"player_name": "玩家名稱", "player_name": "玩家名稱",
"player_name_label": "玩家名稱", "player_name_label": "玩家名稱",
"players_spacing": "Player Spacing", "player_spacing": "Player Spacing",
"poison_damage": "Poison Damage", "poison_damage": "Poison Damage",
"position": "位置", "position": "位置",
"press_any_key": "Press any key...", "press_any_key": "Press any key...",
@@ -192,8 +192,8 @@
"top_left": "左上", "top_left": "左上",
"top_right": "右上", "top_right": "右上",
"total_buildup": "Total Buildup", "total_buildup": "Total Buildup",
"total_buildup_label": "Tota Buildup Label", "total_buildup_label": "Total Buildup Label",
"total_buildup_value_label": "Tota Buildup Value Label", "total_buildup_value_label": "Total Buildup Value Label",
"total_damage": "總傷害", "total_damage": "總傷害",
"total_damage_label": "總傷害文字", "total_damage_label": "總傷害文字",
"total_damage_offset_is_relative": "總傷害顯示位置調整", "total_damage_offset_is_relative": "總傷害顯示位置調整",