Merge pull request #52 from GreenComfyTea/main

This commit is contained in:
GreenComfyTea
2022-07-25 11:14:03 +03:00
committed by GitHub
11 changed files with 1549 additions and 144 deletions

View File

@@ -302,6 +302,30 @@ function config.init()
type = "Normal",
reversed_order = false
},
filter = {
paralysis = true,
sleep = true,
stun = true,
flash = true,
poison = true,
blast = true,
exhaust = true,
ride = true,
waterblight = true,
fireblight = true,
iceblight = true,
thunderblight = true,
fall_trap = true,
shock_trap = true,
tranq_bomb = true,
dung_bomb = true,
steel_fang = true,
quick_sand = true,
fall_otomo_trap = true,
shock_otomo_trap = true
},
ailment_name_label = {
visibility = true,
@@ -1009,6 +1033,17 @@ function config.init()
reversed_order = false
},
filter =
{
health_break_severe = true,
health_break = true,
health_severe = true,
health = true,
break_severe = true,
break_ = true,
severe = true
},
part_name_label = {
visibility = true,
text = "%s",
@@ -1327,6 +1362,30 @@ function config.init()
type = "Normal",
reversed_order = false
},
filter = {
paralysis = true,
sleep = true,
stun = true,
flash = true,
poison = true,
blast = true,
exhaust = true,
ride = true,
waterblight = true,
fireblight = true,
iceblight = true,
thunderblight = true,
fall_trap = true,
shock_trap = true,
tranq_bomb = true,
dung_bomb = true,
steel_fang = true,
quick_sand = true,
fall_otomo_trap = true,
shock_otomo_trap = true
},
ailment_name_label = {
visibility = true,
@@ -2038,6 +2097,17 @@ function config.init()
reversed_order = false
},
filter =
{
health_break_severe = true,
health_break = true,
health_severe = true,
health = true,
break_severe = true,
break_ = true,
severe = true
},
part_name_label = {
visibility = true,
text = "%s",
@@ -2357,6 +2427,30 @@ function config.init()
type = "Normal",
reversed_order = false
},
filter = {
paralysis = true,
sleep = true,
stun = true,
flash = true,
poison = true,
blast = true,
exhaust = true,
ride = true,
waterblight = true,
fireblight = true,
iceblight = true,
thunderblight = true,
fall_trap = true,
shock_trap = true,
tranq_bomb = true,
dung_bomb = true,
steel_fang = true,
quick_sand = true,
fall_otomo_trap = true,
shock_otomo_trap = true
},
ailment_name_label = {
visibility = true,
@@ -3049,6 +3143,17 @@ function config.init()
reversed_order = false
},
filter =
{
health_break_severe = true,
health_break = true,
health_severe = true,
health = true,
break_severe = true,
break_ = true,
severe = true
},
part_name_label = {
visibility = true,
text = "%s",
@@ -3366,6 +3471,30 @@ function config.init()
type = "Normal",
reversed_order = false
},
filter = {
paralysis = true,
sleep = true,
stun = true,
flash = true,
poison = true,
blast = true,
exhaust = true,
ride = true,
waterblight = true,
fireblight = true,
iceblight = true,
thunderblight = true,
fall_trap = true,
shock_trap = true,
tranq_bomb = true,
dung_bomb = true,
steel_fang = true,
quick_sand = true,
fall_otomo_trap = true,
shock_otomo_trap = true
},
ailment_name_label = {
visibility = true,

View File

@@ -383,7 +383,16 @@ language.default_language = {
prioritize_large_monsters = "Large Monsters on High Priority",
max_monster_updates_per_tick = "Max Monster Updates per Tick",
freeze_dps_on_quest_clear = "Freeze DPS when Quest is cleared"
freeze_dps_on_quest_clear = "Freeze DPS when Quest is cleared",
health_break_severe_filter = "Health + Break + Severe",
health_break_filter = "Health + Break",
health_severe_filter = "Health + Severe",
health_filter = "Health",
break_severe_filter = "Break + Severe",
break_filter = "Break",
severe_filter = "Severe"
}
};

View File

@@ -435,7 +435,91 @@ function ailments.draw_dynamic(monster, ailments_position_on_screen, opacity_sca
--sort parts here
local displayed_ailments = {};
for REpart, ailment in pairs(monster.ailments) do
for id, ailment in pairs(monster.ailments) do
if id == ailments.paralyze_id then
if not cached_config.filter.paralysis then
goto continue;
end
elseif id == ailments.sleep_id then
if not cached_config.filter.sleep then
goto continue;
end
elseif id == ailments.stun_id then
if not cached_config.filter.stun then
goto continue;
end
elseif id == ailments.flash_id then
if not cached_config.filter.flash then
goto continue;
end
elseif id == ailments.poison_id then
if not cached_config.filter.poison then
goto continue;
end
elseif id == ailments.blast_id then
if not cached_config.filter.blast then
goto continue;
end
elseif id == ailments.exhaust_id then
if not cached_config.filter.exhaust then
goto continue;
end
elseif id == ailments.ride_id then
if not cached_config.filter.ride then
goto continue;
end
elseif id == ailments.water_id then
if not cached_config.filter.waterblight then
goto continue;
end
elseif id == ailments.fire_id then
if not cached_config.filter.fireblight then
goto continue;
end
elseif id == ailments.ice_id then
if not cached_config.filter.iceblight then
goto continue;
end
elseif id == ailments.thunder_id then
if not cached_config.filter.thunderblight then
goto continue;
end
elseif id == ailments.fall_trap_id then
if not cached_config.filter.fall_trap then
goto continue;
end
elseif id == ailments.shock_trap_id then
if not cached_config.filter.shock_trap then
goto continue;
end
elseif id == ailments.capture_id then
if not cached_config.filter.tranq_bomb then
goto continue;
end
elseif id == ailments.koyashi_id then
if not cached_config.filter.dung_bomb then
goto continue;
end
elseif id == ailments.steel_fang_id then
if not cached_config.filter.steel_fang then
goto continue;
end
elseif id == ailments.fall_quick_sand_id then
if not cached_config.filter.quick_sand then
goto continue;
end
elseif id == ailments.fall_otomo_trap_id then
if not cached_config.filter.fall_otomo_trap then
goto continue;
end
elseif id == ailments.shock_otomo_trap_id then
if not cached_config.filter.shock_otomo_trap then
goto continue;
end
else
goto continue;
end
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
goto continue;
end
@@ -514,7 +598,91 @@ function ailments.draw_static(monster, ailments_position_on_screen, opacity_scal
--sort parts here
local displayed_ailments = {};
for REpart, ailment in pairs(monster.ailments) do
for id, ailment in pairs(monster.ailments) do
if id == ailments.paralyze_id then
if not cached_config.filter.paralysis then
goto continue;
end
elseif id == ailments.sleep_id then
if not cached_config.filter.sleep then
goto continue;
end
elseif id == ailments.stun_id then
if not cached_config.filter.stun then
goto continue;
end
elseif id == ailments.flash_id then
if not cached_config.filter.flash then
goto continue;
end
elseif id == ailments.poison_id then
if not cached_config.filter.poison then
goto continue;
end
elseif id == ailments.blast_id then
if not cached_config.filter.blast then
goto continue;
end
elseif id == ailments.exhaust_id then
if not cached_config.filter.exhaust then
goto continue;
end
elseif id == ailments.ride_id then
if not cached_config.filter.ride then
goto continue;
end
elseif id == ailments.water_id then
if not cached_config.filter.waterblight then
goto continue;
end
elseif id == ailments.fire_id then
if not cached_config.filter.fireblight then
goto continue;
end
elseif id == ailments.ice_id then
if not cached_config.filter.iceblight then
goto continue;
end
elseif id == ailments.thunder_id then
if not cached_config.filter.thunderblight then
goto continue;
end
elseif id == ailments.fall_trap_id then
if not cached_config.filter.fall_trap then
goto continue;
end
elseif id == ailments.shock_trap_id then
if not cached_config.filter.shock_trap then
goto continue;
end
elseif id == ailments.capture_id then
if not cached_config.filter.tranq_bomb then
goto continue;
end
elseif id == ailments.koyashi_id then
if not cached_config.filter.dung_bomb then
goto continue;
end
elseif id == ailments.steel_fang_id then
if not cached_config.filter.steel_fang then
goto continue;
end
elseif id == ailments.fall_quick_sand_id then
if not cached_config.filter.quick_sand then
goto continue;
end
elseif id == ailments.fall_otomo_trap_id then
if not cached_config.filter.fall_otomo_trap then
goto continue;
end
elseif id == ailments.shock_otomo_trap_id then
if not cached_config.filter.shock_otomo_trap then
goto continue;
end
else
goto continue;
end
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
goto continue;
end
@@ -593,6 +761,90 @@ function ailments.draw_highlighted(monster, ailments_position_on_screen, opacity
--sort parts here
local displayed_ailments = {};
for id, ailment in pairs(monster.ailments) do
if id == ailments.paralyze_id then
if not cached_config.filter.paralysis then
goto continue;
end
elseif id == ailments.sleep_id then
if not cached_config.filter.sleep then
goto continue;
end
elseif id == ailments.stun_id then
if not cached_config.filter.stun then
goto continue;
end
elseif id == ailments.flash_id then
if not cached_config.filter.flash then
goto continue;
end
elseif id == ailments.poison_id then
if not cached_config.filter.poison then
goto continue;
end
elseif id == ailments.blast_id then
if not cached_config.filter.blast then
goto continue;
end
elseif id == ailments.exhaust_id then
if not cached_config.filter.exhaust then
goto continue;
end
elseif id == ailments.ride_id then
if not cached_config.filter.ride then
goto continue;
end
elseif id == ailments.water_id then
if not cached_config.filter.waterblight then
goto continue;
end
elseif id == ailments.fire_id then
if not cached_config.filter.fireblight then
goto continue;
end
elseif id == ailments.ice_id then
if not cached_config.filter.iceblight then
goto continue;
end
elseif id == ailments.thunder_id then
if not cached_config.filter.thunderblight then
goto continue;
end
elseif id == ailments.fall_trap_id then
if not cached_config.filter.fall_trap then
goto continue;
end
elseif id == ailments.shock_trap_id then
if not cached_config.filter.shock_trap then
goto continue;
end
elseif id == ailments.capture_id then
if not cached_config.filter.tranq_bomb then
goto continue;
end
elseif id == ailments.koyashi_id then
if not cached_config.filter.dung_bomb then
goto continue;
end
elseif id == ailments.steel_fang_id then
if not cached_config.filter.steel_fang then
goto continue;
end
elseif id == ailments.fall_quick_sand_id then
if not cached_config.filter.quick_sand then
goto continue;
end
elseif id == ailments.fall_otomo_trap_id then
if not cached_config.filter.fall_otomo_trap then
goto continue;
end
elseif id == ailments.shock_otomo_trap_id then
if not cached_config.filter.shock_otomo_trap then
goto continue;
end
else
goto continue;
end
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
goto continue;
end
@@ -669,7 +921,91 @@ function ailments.draw_small(monster, ailments_position_on_screen, opacity_scale
--sort parts here
local displayed_ailments = {};
for REpart, ailment in pairs(monster.ailments) do
for id, ailment in pairs(monster.ailments) do
if id == ailments.paralyze_id then
if not cached_config.filter.paralysis then
goto continue;
end
elseif id == ailments.sleep_id then
if not cached_config.filter.sleep then
goto continue;
end
elseif id == ailments.stun_id then
if not cached_config.filter.stun then
goto continue;
end
elseif id == ailments.flash_id then
if not cached_config.filter.flash then
goto continue;
end
elseif id == ailments.poison_id then
if not cached_config.filter.poison then
goto continue;
end
elseif id == ailments.blast_id then
if not cached_config.filter.blast then
goto continue;
end
elseif id == ailments.exhaust_id then
if not cached_config.filter.exhaust then
goto continue;
end
elseif id == ailments.ride_id then
if not cached_config.filter.ride then
goto continue;
end
elseif id == ailments.water_id then
if not cached_config.filter.waterblight then
goto continue;
end
elseif id == ailments.fire_id then
if not cached_config.filter.fireblight then
goto continue;
end
elseif id == ailments.ice_id then
if not cached_config.filter.iceblight then
goto continue;
end
elseif id == ailments.thunder_id then
if not cached_config.filter.thunderblight then
goto continue;
end
elseif id == ailments.fall_trap_id then
if not cached_config.filter.fall_trap then
goto continue;
end
elseif id == ailments.shock_trap_id then
if not cached_config.filter.shock_trap then
goto continue;
end
elseif id == ailments.capture_id then
if not cached_config.filter.tranq_bomb then
goto continue;
end
elseif id == ailments.koyashi_id then
if not cached_config.filter.dung_bomb then
goto continue;
end
elseif id == ailments.steel_fang_id then
if not cached_config.filter.steel_fang then
goto continue;
end
elseif id == ailments.fall_quick_sand_id then
if not cached_config.filter.quick_sand then
goto continue;
end
elseif id == ailments.fall_otomo_trap_id then
if not cached_config.filter.fall_otomo_trap then
goto continue;
end
elseif id == ailments.shock_otomo_trap_id then
if not cached_config.filter.shock_otomo_trap then
goto continue;
end
else
goto continue;
end
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
goto continue;
end

View File

@@ -197,16 +197,64 @@ function body_part.draw_dynamic(monster, parts_position_on_screen, opacity_scale
local displayed_parts = {};
for REpart, part in pairs(monster.parts) do
local health_supported = part.max_health >= 0;
local break_supported = part.break_max_health >= 0;
local severe_supported = part.loss_max_health >= 0;
if health_supported then
if break_supported then
if severe_supported then
if not cached_config.filter.health_break_severe then
goto continue;
end
else
if not cached_config.filter.health_break then
goto continue;
end
end
else
if severe_supported then
if not cached_config.filter.health_severe then
goto continue;
end
else
if not cached_config.filter.health then
goto continue;
end
end
end
else
if break_supported then
if severe_supported then
if not cached_config.filter.break_severe then
goto continue;
end
else
if not cached_config.filter.break_ then
goto continue;
end
end
else
if severe_supported then
if not cached_config.filter.severe then
goto continue;
end
else
goto continue;
end
end
end
if cached_config.settings.hide_undamaged_parts
and ((part.health == part.max_health and part.flinch_count == 0) or part.max_health < 0)
and ((part.break_health == part.break_max_health and part.break_count == 0) or part.break_max_health < 0)
and ((part.loss_health == part.loss_max_health and not part.is_severed) or part.loss_max_health < 0) then
and ((part.health == part.max_health and part.flinch_count == 0) or not health_supported)
and ((part.break_health == part.break_max_health and part.break_count == 0) or not break_supported)
and ((part.loss_health == part.loss_max_health and not part.is_severed) or not severe_supported) then
goto continue;
end
if (not part.body_part_dynamic_UI.flinch_visibility or part.max_health < 0)
and (not part.body_part_dynamic_UI.break_visibility or part.break_max_health < 0 or part.break_count >= part.break_max_count)
and (not part.body_part_dynamic_UI.loss_visibility or part.loss_max_health < 0 or part.is_severed) then
if (not part.body_part_dynamic_UI.flinch_visibility or not health_supported)
and (not part.body_part_dynamic_UI.break_visibility or not break_supported or part.break_count >= part.break_max_count)
and (not part.body_part_dynamic_UI.loss_visibility or not severe_supported or part.is_severed) then
goto continue;
end
@@ -331,15 +379,64 @@ function body_part.draw_static(monster, parts_position_on_screen, opacity_scale)
local displayed_parts = {};
for REpart, part in pairs(monster.parts) do
local health_supported = part.max_health >= 0;
local break_supported = part.break_max_health >= 0;
local severe_supported = part.loss_max_health >= 0;
if health_supported then
if break_supported then
if severe_supported then
if not cached_config.filter.health_break_severe then
goto continue;
end
else
if not cached_config.filter.health_break then
goto continue;
end
end
else
if severe_supported then
if not cached_config.filter.health_severe then
goto continue;
end
else
if not cached_config.filter.health then
goto continue;
end
end
end
else
if break_supported then
if severe_supported then
if not cached_config.filter.break_severe then
goto continue;
end
else
if not cached_config.filter.break_ then
goto continue;
end
end
else
if severe_supported then
if not cached_config.filter.severe then
goto continue;
end
else
goto continue;
end
end
end
if cached_config.settings.hide_undamaged_parts
and ((part.health == part.max_health and part.flinch_count == 0) or part.max_health < 0)
and ((part.break_health == part.break_max_health and part.break_count == 0) or part.break_max_health < 0)
and ((part.loss_health == part.loss_max_health and not part.is_severed) or part.loss_max_health < 0) then
and ((part.health == part.max_health and part.flinch_count == 0) or not health_supported)
and ((part.break_health == part.break_max_health and part.break_count == 0) or not break_supported)
and ((part.loss_health == part.loss_max_health and not part.is_severed) or not severe_supported) then
goto continue;
end
if (not part.body_part_static_UI.flinch_visibility or part.max_health < 0)
and (not part.body_part_static_UI.break_visibility or part.break_max_health < 0 or part.break_count >= part.break_max_count)
and (not part.body_part_static_UI.loss_visibility or part.loss_max_health < 0 or part.is_severed) then
if (not part.body_part_static_UI.flinch_visibility or not health_supported)
and (not part.body_part_static_UI.break_visibility or not break_supported or part.break_count >= part.break_max_count)
and (not part.body_part_static_UI.loss_visibility or not severe_supported or part.is_severed) then
goto continue;
end
@@ -465,16 +562,64 @@ function body_part.draw_highlighted(monster, parts_position_on_screen, opacity_s
local displayed_parts = {};
for REpart, part in pairs(monster.parts) do
local health_supported = part.max_health >= 0;
local break_supported = part.break_max_health >= 0;
local severe_supported = part.loss_max_health >= 0;
if health_supported then
if break_supported then
if severe_supported then
if not cached_config.filter.health_break_severe then
goto continue;
end
else
if not cached_config.filter.health_break then
goto continue;
end
end
else
if severe_supported then
if not cached_config.filter.health_severe then
goto continue;
end
else
if not cached_config.filter.health then
goto continue;
end
end
end
else
if break_supported then
if severe_supported then
if not cached_config.filter.break_severe then
goto continue;
end
else
if not cached_config.filter.break_ then
goto continue;
end
end
else
if severe_supported then
if not cached_config.filter.severe then
goto continue;
end
else
goto continue;
end
end
end
if cached_config.settings.hide_undamaged_parts
and ((part.health == part.max_health and part.flinch_count == 0) or part.max_health < 0)
and ((part.break_health == part.break_max_health and part.break_count == 0) or part.break_max_health < 0)
and ((part.loss_health == part.loss_max_health and not part.is_severed) or part.loss_max_health < 0) then
and ((part.health == part.max_health and part.flinch_count == 0) or not health_supported)
and ((part.break_health == part.break_max_health and part.break_count == 0) or not break_supported)
and ((part.loss_health == part.loss_max_health and not part.is_severed) or not severe_supported) then
goto continue;
end
if (not part.body_part_highlighted_UI.flinch_visibility or part.max_health < 0)
and (not part.body_part_highlighted_UI.break_visibility or part.break_max_health < 0 or part.break_count >= part.break_max_count)
and (not part.body_part_highlighted_UI.loss_visibility or part.loss_max_health < 0 or part.is_severed) then
if (not part.body_part_highlighted_UI.flinch_visibility or not health_supported)
and (not part.body_part_highlighted_UI.break_visibility or not break_supported or part.break_count >= part.break_max_count)
and (not part.body_part_highlighted_UI.loss_visibility or not severe_supported or part.is_severed) then
goto continue;
end

View File

@@ -88,6 +88,8 @@ function large_monster.new(enemy)
large_monster.init_dynamic_UI(monster);
large_monster.init_highlighted_UI(monster);
monster.name = monster.name .. " " .. tostring(monster.id);
if large_monster.list[enemy] == nil then
large_monster.list[enemy] = monster;
end

View File

@@ -1552,6 +1552,151 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.small_monster_UI.ailments.filter.paralysis = imgui.checkbox(language.current_language
.ailments.paralysis,
config.current_config.small_monster_UI.ailments.filter.paralysis);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.sleep = imgui.checkbox(language.current_language
.ailments.sleep,
config.current_config.small_monster_UI.ailments.filter.sleep);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.small_monster_UI.ailments.filter.stun);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.flash = imgui.checkbox(language.current_language
.ailments.flash,
config.current_config.small_monster_UI.ailments.filter.flash);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.poison = imgui.checkbox(language
.current_language.ailments.poison,
config.current_config.small_monster_UI.ailments.filter.poison);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.blast = imgui.checkbox(language
.current_language.ailments.blast,
config.current_config.small_monster_UI.ailments.filter.blast);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.exhaust = imgui.checkbox(language
.current_language.ailments.exhaust,
config.current_config.small_monster_UI.ailments.filter.exhaust);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.ride = imgui.checkbox(language
.current_language.ailments.ride,
config.current_config.small_monster_UI.ailments.filter.ride);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.waterblight = imgui.checkbox(language
.current_language.ailments.waterblight,
config.current_config.small_monster_UI.ailments.filter.waterblight);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.fireblight = imgui.checkbox(language
.current_language.ailments.fireblight,
config.current_config.small_monster_UI.ailments.filter.fireblight);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.iceblight = imgui.checkbox(language
.current_language.ailments.iceblight,
config.current_config.small_monster_UI.ailments.filter.iceblight);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.thunderblight = imgui.checkbox(language
.current_language.ailments.thunderblight,
config.current_config.small_monster_UI.ailments.filter.thunderblight);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.fall_trap = imgui.checkbox(language
.current_language.ailments.fall_trap,
config.current_config.small_monster_UI.ailments.filter.fall_trap);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.shock_trap = imgui.checkbox(language
.current_language.ailments.shock_trap,
config.current_config.small_monster_UI.ailments.filter.shock_trap);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.tranq_bomb = imgui.checkbox(language
.current_language.ailments.tranq_bomb,
config.current_config.small_monster_UI.ailments.filter.tranq_bomb);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.dung_bomb = imgui.checkbox(language
.current_language.ailments.dung_bomb,
config.current_config.small_monster_UI.ailments.filter.dung_bomb);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.steel_fang = imgui.checkbox(language
.current_language.ailments.steel_fang,
config.current_config.small_monster_UI.ailments.filter.steel_fang);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.quick_sand = imgui.checkbox(language
.current_language.ailments.quick_sand,
config.current_config.small_monster_UI.ailments.filter.quick_sand);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.fall_otomo_trap = imgui.checkbox(language
.current_language.ailments.fall_otomo_trap,
config.current_config.small_monster_UI.ailments.filter.fall_otomo_trap);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.shock_otomo_trap = imgui.checkbox(language
.current_language.ailments.shock_otomo_trap,
config.current_config.small_monster_UI.ailments.filter.shock_otomo_trap);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.small_monster_UI.ailments.ailment_name_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
@@ -4252,6 +4397,60 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.filter.health_break_severe = imgui.checkbox(language.current_language
.customization_menu.health_break_severe_filter,
config.current_config.large_monster_UI.dynamic.body_parts.filter.health_break_severe);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.filter.health_break = imgui.checkbox(language.current_language
.customization_menu.health_break_filter,
config.current_config.large_monster_UI.dynamic.body_parts.filter.health_break);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.filter.health_severe = imgui.checkbox(language.current_language
.customization_menu.health_severe_filter,
config.current_config.large_monster_UI.dynamic.body_parts.filter.health_severe);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.filter.health = imgui.checkbox(language.current_language
.customization_menu.health_filter,
config.current_config.large_monster_UI.dynamic.body_parts.filter.health);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.filter.break_severe = imgui.checkbox(language.current_language
.customization_menu.break_severe_filter,
config.current_config.large_monster_UI.dynamic.body_parts.filter.break_severe);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.filter.break_ = imgui.checkbox(language.current_language
.customization_menu.break_filter,
config.current_config.large_monster_UI.dynamic.body_parts.filter.break_);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.filter.severe = imgui.checkbox(language.current_language
.customization_menu.severe_filter,
config.current_config.large_monster_UI.dynamic.body_parts.filter.severe);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.part_name_label) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
@@ -5529,6 +5728,151 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.paralysis = imgui.checkbox(language.current_language
.ailments.paralysis,
config.current_config.large_monster_UI.dynamic.ailments.filter.paralysis);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.sleep = imgui.checkbox(language.current_language
.ailments.sleep,
config.current_config.large_monster_UI.dynamic.ailments.filter.sleep);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.dynamic.ailments.filter.stun);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.flash = imgui.checkbox(language.current_language
.ailments.flash,
config.current_config.large_monster_UI.dynamic.ailments.filter.flash);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.poison = imgui.checkbox(language
.current_language.ailments.poison,
config.current_config.large_monster_UI.dynamic.ailments.filter.poison);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.blast = imgui.checkbox(language
.current_language.ailments.blast,
config.current_config.large_monster_UI.dynamic.ailments.filter.blast);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.exhaust = imgui.checkbox(language
.current_language.ailments.exhaust,
config.current_config.large_monster_UI.dynamic.ailments.filter.exhaust);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.ride = imgui.checkbox(language
.current_language.ailments.ride,
config.current_config.large_monster_UI.dynamic.ailments.filter.ride);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.waterblight = imgui.checkbox(language
.current_language.ailments.waterblight,
config.current_config.large_monster_UI.dynamic.ailments.filter.waterblight);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.fireblight = imgui.checkbox(language
.current_language.ailments.fireblight,
config.current_config.large_monster_UI.dynamic.ailments.filter.fireblight);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.iceblight = imgui.checkbox(language
.current_language.ailments.iceblight,
config.current_config.large_monster_UI.dynamic.ailments.filter.iceblight);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.thunderblight = imgui.checkbox(language
.current_language.ailments.thunderblight,
config.current_config.large_monster_UI.dynamic.ailments.filter.thunderblight);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.fall_trap = imgui.checkbox(language
.current_language.ailments.fall_trap,
config.current_config.large_monster_UI.dynamic.ailments.filter.fall_trap);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.shock_trap = imgui.checkbox(language
.current_language.ailments.shock_trap,
config.current_config.large_monster_UI.dynamic.ailments.filter.shock_trap);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.tranq_bomb = imgui.checkbox(language
.current_language.ailments.tranq_bomb,
config.current_config.large_monster_UI.dynamic.ailments.filter.tranq_bomb);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.dung_bomb = imgui.checkbox(language
.current_language.ailments.dung_bomb,
config.current_config.large_monster_UI.dynamic.ailments.filter.dung_bomb);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.steel_fang = imgui.checkbox(language
.current_language.ailments.steel_fang,
config.current_config.large_monster_UI.dynamic.ailments.filter.steel_fang);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.quick_sand = imgui.checkbox(language
.current_language.ailments.quick_sand,
config.current_config.large_monster_UI.dynamic.ailments.filter.quick_sand);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.fall_otomo_trap = imgui.checkbox(language
.current_language.ailments.fall_otomo_trap,
config.current_config.large_monster_UI.dynamic.ailments.filter.fall_otomo_trap);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.shock_otomo_trap = imgui.checkbox(language
.current_language.ailments.shock_otomo_trap,
config.current_config.large_monster_UI.dynamic.ailments.filter.shock_otomo_trap);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
@@ -6062,6 +6406,7 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index = imgui.combo(language.current_language
.customization_menu.highlighted_bar, customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index,
@@ -6094,25 +6439,6 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.stun);
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.poison = imgui.checkbox(language.current_language
.ailments.poison,
config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.poison);
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.blast = imgui.checkbox(language.current_language
.ailments.blast,
config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.blast);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.large_monster_dynamic_UI_ailment_buildups_sorting_type_index = imgui.combo(language.current_language
.customization_menu.type,
@@ -6135,6 +6461,25 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.stun);
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.poison = imgui.checkbox(language.current_language
.ailments.poison,
config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.poison);
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.blast = imgui.checkbox(language.current_language
.ailments.blast,
config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.blast);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
@@ -8307,6 +8652,60 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.static.body_parts.filter.health_break_severe = imgui.checkbox(language.current_language
.customization_menu.health_break_severe_filter,
config.current_config.large_monster_UI.static.body_parts.filter.health_break_severe);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.filter.health_break = imgui.checkbox(language.current_language
.customization_menu.health_break_filter,
config.current_config.large_monster_UI.static.body_parts.filter.health_break);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.filter.health_severe = imgui.checkbox(language.current_language
.customization_menu.health_severe_filter,
config.current_config.large_monster_UI.static.body_parts.filter.health_severe);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.filter.health = imgui.checkbox(language.current_language
.customization_menu.health_filter,
config.current_config.large_monster_UI.static.body_parts.filter.health);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.filter.break_severe = imgui.checkbox(language.current_language
.customization_menu.break_severe_filter,
config.current_config.large_monster_UI.static.body_parts.filter.break_severe);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.filter.break_ = imgui.checkbox(language.current_language
.customization_menu.break_filter,
config.current_config.large_monster_UI.static.body_parts.filter.break_);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.filter.severe = imgui.checkbox(language.current_language
.customization_menu.severe_filter,
config.current_config.large_monster_UI.static.body_parts.filter.severe);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.part_name_label) then
changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
@@ -9554,6 +9953,151 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.static.ailments.filter.paralysis = imgui.checkbox(language.current_language
.ailments.paralysis,
config.current_config.large_monster_UI.static.ailments.filter.paralysis);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.sleep = imgui.checkbox(language.current_language
.ailments.sleep,
config.current_config.large_monster_UI.static.ailments.filter.sleep);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.static.ailments.filter.stun);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.flash = imgui.checkbox(language.current_language
.ailments.flash,
config.current_config.large_monster_UI.static.ailments.filter.flash);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.poison = imgui.checkbox(language
.current_language.ailments.poison,
config.current_config.large_monster_UI.static.ailments.filter.poison);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.blast = imgui.checkbox(language
.current_language.ailments.blast,
config.current_config.large_monster_UI.static.ailments.filter.blast);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.exhaust = imgui.checkbox(language
.current_language.ailments.exhaust,
config.current_config.large_monster_UI.static.ailments.filter.exhaust);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.ride = imgui.checkbox(language
.current_language.ailments.ride,
config.current_config.large_monster_UI.static.ailments.filter.ride);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.waterblight = imgui.checkbox(language
.current_language.ailments.waterblight,
config.current_config.large_monster_UI.static.ailments.filter.waterblight);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.fireblight = imgui.checkbox(language
.current_language.ailments.fireblight,
config.current_config.large_monster_UI.static.ailments.filter.fireblight);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.iceblight = imgui.checkbox(language
.current_language.ailments.iceblight,
config.current_config.large_monster_UI.static.ailments.filter.iceblight);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.thunderblight = imgui.checkbox(language
.current_language.ailments.thunderblight,
config.current_config.large_monster_UI.static.ailments.filter.thunderblight);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.fall_trap = imgui.checkbox(language
.current_language.ailments.fall_trap,
config.current_config.large_monster_UI.static.ailments.filter.fall_trap);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.shock_trap = imgui.checkbox(language
.current_language.ailments.shock_trap,
config.current_config.large_monster_UI.static.ailments.filter.shock_trap);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.tranq_bomb = imgui.checkbox(language
.current_language.ailments.tranq_bomb,
config.current_config.large_monster_UI.static.ailments.filter.tranq_bomb);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.dung_bomb = imgui.checkbox(language
.current_language.ailments.dung_bomb,
config.current_config.large_monster_UI.static.ailments.filter.dung_bomb);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.steel_fang = imgui.checkbox(language
.current_language.ailments.steel_fang,
config.current_config.large_monster_UI.static.ailments.filter.steel_fang);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.quick_sand = imgui.checkbox(language
.current_language.ailments.quick_sand,
config.current_config.large_monster_UI.static.ailments.filter.quick_sand);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.fall_otomo_trap = imgui.checkbox(language
.current_language.ailments.fall_otomo_trap,
config.current_config.large_monster_UI.static.ailments.filter.fall_otomo_trap);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.shock_otomo_trap = imgui.checkbox(language
.current_language.ailments.shock_otomo_trap,
config.current_config.large_monster_UI.static.ailments.filter.shock_otomo_trap);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
@@ -10119,25 +10663,6 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.static.ailment_buildups.filter.stun);
changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.poison = imgui.checkbox(language.current_language
.ailments.poison,
config.current_config.large_monster_UI.static.ailment_buildups.filter.poison);
changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.blast = imgui.checkbox(language.current_language
.ailments.blast,
config.current_config.large_monster_UI.static.ailment_buildups.filter.blast);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.large_monster_static_UI_ailment_buildups_sorting_type_index = imgui.combo(language.current_language
.customization_menu.type,
@@ -10160,6 +10685,25 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.static.ailment_buildups.filter.stun);
changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.poison = imgui.checkbox(language.current_language
.ailments.poison,
config.current_config.large_monster_UI.static.ailment_buildups.filter.poison);
changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.blast = imgui.checkbox(language.current_language
.ailments.blast,
config.current_config.large_monster_UI.static.ailment_buildups.filter.blast);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
@@ -12272,6 +12816,60 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.filter.health_break_severe = imgui.checkbox(language.current_language
.customization_menu.health_break_severe_filter,
config.current_config.large_monster_UI.highlighted.body_parts.filter.health_break_severe);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.filter.health_break = imgui.checkbox(language.current_language
.customization_menu.health_break_filter,
config.current_config.large_monster_UI.highlighted.body_parts.filter.health_break);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.filter.health_severe = imgui.checkbox(language.current_language
.customization_menu.health_severe_filter,
config.current_config.large_monster_UI.highlighted.body_parts.filter.health_severe);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.filter.health = imgui.checkbox(language.current_language
.customization_menu.health_filter,
config.current_config.large_monster_UI.highlighted.body_parts.filter.health);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.filter.break_severe = imgui.checkbox(language.current_language
.customization_menu.break_severe_filter,
config.current_config.large_monster_UI.highlighted.body_parts.filter.break_severe);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.filter.break_ = imgui.checkbox(language.current_language
.customization_menu.break_filter,
config.current_config.large_monster_UI.highlighted.body_parts.filter.break_);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.filter.severe = imgui.checkbox(language.current_language
.customization_menu.severe_filter,
config.current_config.large_monster_UI.highlighted.body_parts.filter.severe);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.part_name_label) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
@@ -13551,6 +14149,151 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.paralysis = imgui.checkbox(language.current_language
.ailments.paralysis,
config.current_config.large_monster_UI.highlighted.ailments.filter.paralysis);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.sleep = imgui.checkbox(language.current_language
.ailments.sleep,
config.current_config.large_monster_UI.highlighted.ailments.filter.sleep);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.highlighted.ailments.filter.stun);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.flash = imgui.checkbox(language.current_language
.ailments.flash,
config.current_config.large_monster_UI.highlighted.ailments.filter.flash);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.poison = imgui.checkbox(language
.current_language.ailments.poison,
config.current_config.large_monster_UI.highlighted.ailments.filter.poison);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.blast = imgui.checkbox(language
.current_language.ailments.blast,
config.current_config.large_monster_UI.highlighted.ailments.filter.blast);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.exhaust = imgui.checkbox(language
.current_language.ailments.exhaust,
config.current_config.large_monster_UI.highlighted.ailments.filter.exhaust);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.ride = imgui.checkbox(language
.current_language.ailments.ride,
config.current_config.large_monster_UI.highlighted.ailments.filter.ride);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.waterblight = imgui.checkbox(language
.current_language.ailments.waterblight,
config.current_config.large_monster_UI.highlighted.ailments.filter.waterblight);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.fireblight = imgui.checkbox(language
.current_language.ailments.fireblight,
config.current_config.large_monster_UI.highlighted.ailments.filter.fireblight);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.iceblight = imgui.checkbox(language
.current_language.ailments.iceblight,
config.current_config.large_monster_UI.highlighted.ailments.filter.iceblight);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.thunderblight = imgui.checkbox(language
.current_language.ailments.thunderblight,
config.current_config.large_monster_UI.highlighted.ailments.filter.thunderblight);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.fall_trap = imgui.checkbox(language
.current_language.ailments.fall_trap,
config.current_config.large_monster_UI.highlighted.ailments.filter.fall_trap);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.shock_trap = imgui.checkbox(language
.current_language.ailments.shock_trap,
config.current_config.large_monster_UI.highlighted.ailments.filter.shock_trap);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.tranq_bomb = imgui.checkbox(language
.current_language.ailments.tranq_bomb,
config.current_config.large_monster_UI.highlighted.ailments.filter.tranq_bomb);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.dung_bomb = imgui.checkbox(language
.current_language.ailments.dung_bomb,
config.current_config.large_monster_UI.highlighted.ailments.filter.dung_bomb);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.steel_fang = imgui.checkbox(language
.current_language.ailments.steel_fang,
config.current_config.large_monster_UI.highlighted.ailments.filter.steel_fang);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.quick_sand = imgui.checkbox(language
.current_language.ailments.quick_sand,
config.current_config.large_monster_UI.highlighted.ailments.filter.quick_sand);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.fall_otomo_trap = imgui.checkbox(language
.current_language.ailments.fall_otomo_trap,
config.current_config.large_monster_UI.highlighted.ailments.filter.fall_otomo_trap);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.shock_otomo_trap = imgui.checkbox(language
.current_language.ailments.shock_otomo_trap,
config.current_config.large_monster_UI.highlighted.ailments.filter.shock_otomo_trap);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
@@ -14132,25 +14875,6 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.stun);
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.poison = imgui.checkbox(language
.current_language.ailments.poison,
config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.poison);
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.blast = imgui.checkbox(language
.current_language.ailments.blast,
config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.blast);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.large_monster_highlighted_UI_ailment_buildups_sorting_type_index = imgui.combo(language
.current_language.customization_menu.type,
@@ -14173,6 +14897,31 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.stun);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.poison = imgui.checkbox(language
.current_language.ailments.poison,
config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.poison);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.blast = imgui.checkbox(language
.current_language.ailments.blast,
config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.blast);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,

View File

@@ -57,9 +57,11 @@
"bottom_left": "Bottom-Left",
"bottom_right": "Bottom-Right",
"break_count": "Break Count",
"break_filter": "Break",
"break_health": "Break Health",
"break_health_percentage": "Break Health Percentage",
"break_max_count": "Break Max Count",
"break_severe_filter": "Break + Severe",
"buildup": "Buildup",
"buildup_bar": "Buildup Bar",
"buildup_bars_are_relative_to": "Buildup Bars are relative to",
@@ -103,7 +105,11 @@
"global_scale_modifier": "Global Scale Modifier",
"global_settings": "Global Settings",
"health": "Health",
"health_break_filter": "Health + Break",
"health_break_severe_filter": "Health + Break + Severe",
"health_filter": "Health",
"health_percentage": "Health Percentage",
"health_severe_filter": "Health + Severe",
"height": "Height",
"hide_ailments_with_zero_buildup": "Hide Ailments when Buildup is 0",
"hide_all_active_ailments": "Hide All Active Ailments",
@@ -189,6 +195,7 @@
"render_not_highlighted_monsters": "Render Not Highlighted Monsters",
"reversed_order": "Reversed Order",
"settings": "Settings",
"severe_filter": "Severe",
"shadow": "Shadow",
"size": "Size",
"small_monster_UI": "Small Monster UI",

View File

@@ -41,12 +41,12 @@
"activation_count": "활성 횟수",
"ailment_buildups": "상태이상 누적치",
"ailment_name": "상태이상 이름",
"ailment_name_label": "상태이상 이름 라벨",
"ailment_name_label": "상태이상 이름 정보",
"ailment_spacing": "상태이상 간격",
"ailments": "상태이상",
"all_UI": "모든 UI",
"anchor": "기준",
"apply": "Apply",
"apply": "적용",
"assign_new_key": "새 키를 할당",
"background": "배경색",
"bar": "바",
@@ -57,32 +57,34 @@
"bottom_left": "좌하단",
"bottom_right": "우하단",
"break_count": "파괴 횟수",
"break_filter": "Break",
"break_health": "파괴 수치",
"break_health_percentage": "파괴 수치 비율",
"break_max_count": "최대 파괴 횟수",
"break_severe_filter": "Break + Severe",
"buildup": "누적치",
"buildup_bar": "누적치 바",
"buildup_bars_are_relative_to": "기준으로 누적치 바",
"buildup_percentage": "누적치 비율",
"buildup_percentage_label": "누적치 비율 라벨",
"buildup_value_label": "누적치 값 라벨",
"buildup_percentage_label": "누적치 비율 정보",
"buildup_value_label": "누적치 값 정보",
"capture_line": "포획 표시선",
"cart_count": "Cart Count",
"cart_count_label": "Cart Count Label",
"cart_count": "수레 횟수",
"cart_count_label": "수레 횟수 정보",
"color": "색상",
"colors": "색상",
"creature_name_label": "환경생물 이름 라벨",
"creature_name_label": "환경생물 이름 정보",
"crown": "금관",
"crown_thresholds": "금관 판정값",
"damage": "대미지",
"damage_bar": "대미지 바",
"damage_bars_are_relative_to": "기준으로 대미지 바",
"damage_meter_UI": "대미지 미터 UI",
"damage_percentage_label": "대미지 비율 라벨",
"damage_value_label": "대미지 값 라벨",
"damage_percentage_label": "대미지 비율 정보",
"damage_value_label": "대미지 값 정보",
"distance": "거리",
"dps": "DPS",
"dps_label": "DPS 라벨",
"dps_label": "DPS 정보",
"dps_mode": "DPS 모드",
"during_quest": "퀘스트 중",
"dynamic_positioning": "유동 위치",
@@ -90,7 +92,7 @@
"enable_for": "표시 대상",
"enabled": "사용함",
"endemic_life_UI": "환경생물 UI",
"endemic_life_damage": "Endemic Life Damage",
"endemic_life_damage": "환경생물 대미지",
"family": "글꼴",
"fight_time": "전투 시간",
"filter": "필터",
@@ -103,7 +105,11 @@
"global_scale_modifier": "전역 크기 배율",
"global_settings": "전역 설정",
"health": "체력",
"health_break_filter": "Health + Break",
"health_break_severe_filter": "Health + Break + Severe",
"health_filter": "Health",
"health_percentage": "체력 비율",
"health_severe_filter": "Health + Severe",
"height": "높이",
"hide_ailments_with_zero_buildup": "누적치가 0이면 상태이상 숨김",
"hide_all_active_ailments": "걸린 상태이상 모두 숨김",
@@ -112,21 +118,21 @@
"hide_disabled_ailments": "비활성화된 상태이상 숨김",
"hide_inactive_ailments_with_no_buildup_support": "누적치가 없고 걸리지 않은 상태이상 숨김",
"hide_inactive_creatures": "쿨타임인 환경생물 숨김",
"hide_module_if_total_damage_is_zero": "총 대미지가 0이면 모듈 숨김",
"hide_myself": "Hide Myself",
"hide_other_players": "Hide Other Players",
"hide_module_if_total_damage_is_zero": "총 대미지가 0이면 UI 숨김",
"hide_myself": "내 정보 숨김",
"hide_other_players": "다른 헌터 정보 숨김",
"hide_player_if_player_damage_is_zero": "헌터 대미지가 0이면 헌터 숨김",
"hide_total_damage": "Hide Total Damage",
"hide_total_damage": "모든 대미지 숨김",
"hide_total_if_total_damage_is_zero": "총 대미지가 0이면 모두 숨김",
"hide_undamaged_parts": "피해를 입히지 않은 부위 숨김",
"highlighted": "강조 몬스터 표시",
"highlighted_bar": "강조 몬스터 바",
"highlighted_buildup_bar": "강조 몬스터 누적치 바",
"highlighted_damage_bar": "강조 몬스터 대미지 바",
"highlighted": "타겟이 된 몬스터 표시",
"highlighted_bar": "타겟이 된 몬스터 바",
"highlighted_buildup_bar": "타겟이 된 몬스터 누적치 바",
"highlighted_damage_bar": "타겟이 된 몬스터 대미지 바",
"horizontal": "가로",
"hotkeys": "단축키",
"hunter_rank": "헌터 랭크",
"hunter_rank_label": "헌터 랭크 라벨",
"hunter_rank_label": "헌터 랭크 정보",
"include": "포함",
"installation_damage": "설비 대미지",
"italic": "기울임",
@@ -135,7 +141,7 @@
"language": "언어",
"large_monster_UI": "대형 몬스터 UI",
"large_monster_dynamic_UI": "대형 몬스터 유동 UI",
"large_monster_highlighted_UI": "대형 몬스터 강조 UI",
"large_monster_highlighted_UI": "타겟이 된 대형 몬스터 UI",
"large_monster_static_UI": "대형 몬스터 고정 UI",
"large_monsters": "대형 몬스터",
"last": "마지막",
@@ -143,39 +149,39 @@
"loss_health_percentage": "절단 수치 비율",
"master_rank": "마스터 랭크",
"max_distance": "최대 거리",
"max_monster_updates_per_tick": "틱당 갱신할 최대 몬스터",
"max_monster_updates_per_tick": "틱당 최대 몬스터 갱신 횟수",
"me": "나",
"menu_font": "메뉴 글꼴",
"menu_font_change_disclaimer": "언어 및 메뉴 글꼴 크기를 여러 번 변경하면 뻗을 수 있습니다!",
"menu_font_change_disclaimer": "언어 및 메뉴 글꼴 크기를 여러 번 변경하면 비정상 종료가 될 수 있습니다!",
"mod_name": "MHR Overlay",
"modifiers": "설정 배율",
"module_visibility_on_different_screens": "상황별 모듈 표시",
"modules": "모듈",
"module_visibility_on_different_screens": "상황별 UI 표시",
"modules": "UI",
"monster_can_be_captured": "몬스터 포획 가능",
"monster_damage": "몬스터 대미지",
"monster_id": "Monster ID",
"monster_name": "몬스터명",
"monster_name_label": "몬스터명 라벨",
"monster_name_label": "몬스터명 정보",
"my_damage_bar_location": "내 대미지 바 위치",
"none": "없음",
"normal": "보통",
"offset": "간격",
"offset_is_relative_to_parts": "간격을 부위 기준으로",
"offset": "거리",
"offset_is_relative_to_parts": "거리를 부위 기준으로",
"opacity_falloff": "투명도 감소",
"orientation": "방향",
"other_damage": "Other Damage",
"other_damage": "기타 대미지",
"other_players": "다른 헌터",
"otomo_damage": "동반자 대미지",
"part_health": "부위 수치",
"part_name": "부위",
"part_name_label": "부위 라벨",
"percentage_label": "비율 라벨",
"part_name_label": "부위 정보",
"percentage_label": "비율 정보",
"performance": "성능",
"player_damage": "헌터 대미지",
"player_id": "헌터 ID",
"player_name": "헌터명",
"player_name_label": "헌터명 라벨",
"player_name_size_limit": "Player Name Size Limit",
"player_name_label": "헌터명 정보",
"player_name_size_limit": "헌터명 크기 제한",
"player_spacing": "플레이어 간격",
"poison_damage": "독 대미지",
"position": "위치",
@@ -184,11 +190,12 @@
"quest_result_screen": "퀘스트 결과 화면",
"quest_time": "퀘스트 시간",
"rage": "분노",
"relative_offset": "상대적 위치 간격",
"render_highlighted_monster": "타겟 몬스터 표시",
"relative_offset": "상대적 위치 거리",
"render_highlighted_monster": "타겟이 된 몬스터 표시",
"render_not_highlighted_monsters": "타겟이 아닌 몬스터 표시",
"reversed_order": "역순",
"settings": "설정",
"severe_filter": "Severe",
"shadow": "그림자",
"size": "크기",
"small_monster_UI": "소형 몬스터 UI",
@@ -202,37 +209,37 @@
"static_spacing": "고정 간격",
"statically_positioned": "고정 위치 UI",
"status": "상태",
"text_label": "텍스트 라벨",
"text_label": "텍스트 정보",
"time_UI": "시간 UI",
"time_label": "시간 라벨",
"time_label": "시간 정보",
"time_limit": "시간 제한 (단위: 초)",
"timer_label": "타이머 라벨",
"timer_label": "타이머 정보",
"top_buildup": "총 누적치",
"top_damage": "최고 대미지",
"top_dps": "최고 DPS",
"top_left": "좌상단",
"top_right": "우상단",
"total_buildup": "총 누적치",
"total_buildup_label": "총 누적치 라벨",
"total_buildup_value_label": "총 누적치 값 라벨",
"total_buildup_label": "총 누적치 정보",
"total_buildup_value_label": "총 누적치 값 정보",
"total_damage": "총 대미지",
"total_damage_label": "총 대미지 라벨",
"total_damage_offset_is_relative": "총 대미지 위치를 상대적 위치로",
"total_damage_value_label": "총 대미지 값 라벨",
"total_damage_label": "총 대미지 정보",
"total_damage_offset_is_relative": "총 대미지 거리를 상대적 값으로",
"total_damage_value_label": "총 대미지 값 정보",
"total_dps": "총 DPS",
"total_dps_label": "총 DPS 라벨",
"total_dps_label": "총 DPS 정보",
"tracked_damage_types": "추적할 대미지 종류",
"tracked_monster_types": "추적할 몬스터 타입",
"training_area": "훈련장",
"type": "순으로",
"value_label": "값 라벨",
"value_label": "값 정보",
"vertical": "세로",
"viewport_offset": "뷰포트 간격",
"viewport_offset": "뷰포트 거리",
"visible": "표시함",
"width": "너비",
"word_player": "\"헌터\" 명칭",
"world_offset": "전역 간격",
"wyvern_riding_damage": "Wyvern Riding Damage",
"world_offset": "전역 거리",
"wyvern_riding_damage": "용조종 대미지",
"x": "X",
"y": "Y",
"z": "Z"
@@ -240,7 +247,7 @@
"font_name": "NotoSansKR-Bold.otf",
"parts": {
"abdomen": "배",
"antenna": "Antenna",
"antenna": "더듬이",
"arms": "팔",
"arms_mud": "팔(진흙)",
"back": "등",
@@ -248,49 +255,49 @@
"body": "몸",
"body_mud": "몸(진흙)",
"carapace": "갑각",
"chest": "Chest",
"chest": "가슴",
"chest_windsac": "가슴(바람주머니)",
"claw": "발톱",
"crest": "Crest",
"dorsal_fin": "등지느러미",
"foreleg": "Foreleg",
"forelegs": "Forelegs",
"foreleg": "앞다리",
"forelegs": "앞다리",
"head": "머리",
"head_mud": "머리(진흙)",
"hind_leg": "Hind Leg",
"hind_legs": "Hind Legs",
"hind_leg": "뒷다리",
"hind_legs": "뒷다리",
"large_mudbulb": "대형 진흙덩어리",
"left_arm": "왼팔",
"left_arm_ice": "왼팔(얼음)",
"left_claw": "왼발톱",
"left_cutwing": "왼날개절단",
"left_foreleg": "Foreleg L",
"left_hind_leg": "Hind Leg L",
"left_foreleg": "왼앞다리",
"left_hind_leg": "왼뒷다리",
"left_leg": "왼다리",
"left_leg_mud": "왼다리(진흙)",
"left_legs": "왼다리",
"left_wing": "왼날개",
"left_wingclaw": "Wingclaw L",
"left_wingclaw": "왼날개발톱",
"legs": "다리",
"lower_back": "아랫등",
"lower_body": "아랫몸",
"mane": "갈기",
"mudbulb": "Mudbulb",
"mudbulb": "진흙덩이",
"neck": "목",
"rear": "엉덩이",
"right_arm": "오른팔",
"right_arm_ice": "오른팔(얼음)",
"right_claw": "오른발톱",
"right_cutwing": "오른날개절단",
"right_foreleg": "Foreleg R",
"right_hind_leg": "Hind Leg R",
"right_foreleg": "오른앞다리",
"right_hind_leg": "오른뒷다리",
"right_leg": "오른다리",
"right_leg_mud": "오른다리(진흙)",
"right_legs": "오른다리",
"right_wing": "오른날개",
"right_wingclaw": "Wingclaw R",
"right_wingclaw": "오른날개발톱",
"rock": "바위",
"shell": "Shell",
"shell": "껍데기",
"spinning": "회전",
"tail": "꼬리",
"tail_mud": "꼬리(진흙)",
@@ -301,7 +308,7 @@
"unknown": "?",
"upper_back": "윗등",
"upper_body": "윗몸",
"wingclaw": "Wingclaw",
"wingclaw": "날개발톱",
"wingclaws": "Wingclaws",
"wings": "날개"
}

View File

@@ -57,9 +57,11 @@
"bottom_left": "Левый нижний угол",
"bottom_right": "Правй нижний угол",
"break_count": "Счётчик повреждений",
"break_filter": "Повреждение",
"break_health": "Повреждение части",
"break_health_percentage": "Повреждение части в процентах",
"break_max_count": "Максимальное кол-во повреждений",
"break_severe_filter": "Повреждение + Отсечение",
"buildup": "Накопление",
"buildup_bar": "Шкала накопления",
"buildup_bars_are_relative_to": "Шкалы накопления расположены относительно к",
@@ -67,8 +69,8 @@
"buildup_percentage_label": "Метка накопления в процентах",
"buildup_value_label": "Метка значения накопления",
"capture_line": "Линия здоровья захвата",
"cart_count": "Cart Count",
"cart_count_label": "Метка кол-ва смертей",
"cart_count": "Кол-во потерь сознания",
"cart_count_label": "Метка кол-ва потерь сознания",
"color": "Цвет",
"colors": "Цвета",
"creature_name_label": "Метка имени существа",
@@ -103,7 +105,11 @@
"global_scale_modifier": "Глобальный модификатор размера",
"global_settings": "Общие настройки",
"health": "Здоровье",
"health_break_filter": "Здоровье + Повреждение",
"health_break_severe_filter": "Здоровье + Повреждение + Отсечение",
"health_filter": "Здоровье",
"health_percentage": "Здоровье в процентах",
"health_severe_filter": "Здоровье + Отсечение",
"height": "Высота",
"hide_ailments_with_zero_buildup": "Скрыть аномальный статус, если накопление равно 0",
"hide_all_active_ailments": "Скрыть все активные аномальные статусы",
@@ -189,6 +195,7 @@
"render_not_highlighted_monsters": "Показывать непомеченных монстров",
"reversed_order": "Обратный порядок",
"settings": "Настройки",
"severe_filter": "Отсечение",
"shadow": "Тень",
"size": "Размер",
"small_monster_UI": "Интерфейс малых монстров",

View File

@@ -57,9 +57,11 @@
"bottom_left": "左下",
"bottom_right": "右下",
"break_count": "破坏次数",
"break_filter": "Break",
"break_health": "Break Health",
"break_health_percentage": "Break Health Percentage",
"break_max_count": "Break Max Count",
"break_severe_filter": "Break + Severe",
"buildup": "积累值",
"buildup_bar": "积累值条",
"buildup_bars_are_relative_to": "积累值条基于",
@@ -103,7 +105,11 @@
"global_scale_modifier": "全局比例更改",
"global_settings": "全局设定",
"health": "生命",
"health_break_filter": "Health + Break",
"health_break_severe_filter": "Health + Break + Severe",
"health_filter": "Health",
"health_percentage": "生命百分比",
"health_severe_filter": "Health + Severe",
"height": "高度",
"hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常",
"hide_all_active_ailments": "隐藏所有激活的状态异常",
@@ -189,6 +195,7 @@
"render_not_highlighted_monsters": "渲染非高亮怪物",
"reversed_order": "逆向排序",
"settings": "设定",
"severe_filter": "Severe",
"shadow": "阴影",
"size": "大小",
"small_monster_UI": "小型怪物UI",

View File

@@ -57,9 +57,11 @@
"bottom_left": "左下",
"bottom_right": "右下",
"break_count": "破壞次數",
"break_filter": "Break",
"break_health": "Break Health",
"break_health_percentage": "Break Health Percentage",
"break_max_count": "Break Max Count",
"break_severe_filter": "Break + Severe",
"buildup": "累積值",
"buildup_bar": "累積值條",
"buildup_bars_are_relative_to": "Buildup Bars are relative to",
@@ -103,7 +105,11 @@
"global_scale_modifier": "全域比例更改",
"global_settings": "全域設定",
"health": "生命",
"health_break_filter": "Health + Break",
"health_break_severe_filter": "Health + Break + Severe",
"health_filter": "Health",
"health_percentage": "生命百分比",
"health_severe_filter": "Health + Severe",
"height": "高度",
"hide_ailments_with_zero_buildup": "當累積值為0時,隱藏該異常狀態",
"hide_all_active_ailments": "隱藏觸發中的異常狀態",
@@ -189,6 +195,7 @@
"render_not_highlighted_monsters": "渲染非目標魔物",
"reversed_order": "反向排序",
"settings": "設定",
"severe_filter": "Severe",
"shadow": "陰影",
"size": "大小",
"small_monster_UI": "小型魔物 UI",