GreenComfyTea
3c8f5019ab
Grammar
2024-05-06 18:44:49 +03:00
GreenComfyTea
2d669a6c4a
Stop using d2d.surface_size()
2023-08-16 12:36:48 +03:00
GreenComfyTea
728b7f990f
Move timers initializations into time.lua
2023-08-16 10:30:59 +03:00
GreenComfyTea
ade8a6bf19
Formatting
2023-08-06 14:43:41 +03:00
GreenComfyTea
dfb7893c1a
Implement Error Handler
2023-08-05 16:30:15 +03:00
GreenComfyTea
4bdb4ee2e6
Separate Dependency Initializations
2023-08-05 11:24:26 +03:00
GreenComfyTea
9b1ff5b264
Utilize this keyword everywhere
2023-04-21 10:19:12 +03:00
GreenComfyTea
f627a0b19b
Merge table_helpers and unicode_helpers into utils
2023-04-21 10:08:07 +03:00
GreenComfyTea
6a4f4a9dfe
Add include options for value/max labels
2023-03-06 13:24:01 +02:00
GreenComfyTea
60bcd5770d
Cache all global variables
2023-02-06 16:31:59 +02:00
GreenComfyTea
a0e6974ad7
Add use_d2d_if_available option
2022-11-25 12:38:34 +02:00
GreenComfyTea
2f9a8ac6a3
Refactoring
2022-07-26 19:27:37 +03:00
GreenComfyTea
f64d6c84d3
Release v1.11
...
1) Cache config access function-wide where possible;
2) Break and Sever values added to parts;
3) Hooks are now applied in init_module instead of global space;
4) Added checks for submodule (health, stamina, etc) visibility. If not visible, do not pull data.
2022-06-20 13:01:10 +03:00
GreenComfyTea
1a95634ec2
Part Break/Sever implemented. Fallback to default renderer if d2d is not available.
2022-06-17 14:24:46 +03:00
GreenComfyTea
c6669e5df0
Added hotkeys, separated player initialization and drawing.
2022-02-20 19:23:36 +02:00
GreenComfyTea
2a2a5c3539
Reorganization
2022-02-11 00:17:22 +02:00