GreenComfyTea
dfb7893c1a
Implement Error Handler
2023-08-05 16:30:15 +03:00
GreenComfyTea
4bdb4ee2e6
Separate Dependency Initializations
2023-08-05 11:24:26 +03:00
GreenComfyTea
9b1ff5b264
Utilize this keyword everywhere
2023-04-21 10:19:12 +03:00
GreenComfyTea
f627a0b19b
Merge table_helpers and unicode_helpers into utils
2023-04-21 10:08:07 +03:00
GreenComfyTea
7158c0d367
Uncomment Poison and Stun Ailment Buildup UIs
2023-03-01 16:59:24 +02:00
GreenComfyTea
60bcd5770d
Cache all global variables
2023-02-06 16:31:59 +02:00
GreenComfyTea
3513d77714
Added Support for multiple configs
...
1) Implemented ailment damage for buddies;
2) Bugfixes;
2023-01-14 13:30:09 +02:00
GreenComfyTea
9a3cb399e2
Damage Meter UI customization refactoring
2023-01-05 18:15:18 +02:00
GreenComfyTea
a8ec321dae
Refactor Damage Meter UI config;
2023-01-02 14:18:32 +02:00
GreenComfyTea
673bf28451
Fix Ailment Buildup UI
2022-11-23 13:35:16 +02:00
GreenComfyTea
90fba51cd5
More refactoring
2022-07-28 15:00:22 +03:00
GreenComfyTea
2f9a8ac6a3
Refactoring
2022-07-26 19:27:37 +03:00
GreenComfyTea
d8a6e8c578
Migrate to os.clock() for time-based functionality
...
- Fixed is_enable typo for ailments.
- Make small monster updates 1/s.
2022-07-11 08:51:52 +03:00
GreenComfyTea
f64d6c84d3
Release v1.11
...
1) Cache config access function-wide where possible;
2) Break and Sever values added to parts;
3) Hooks are now applied in init_module instead of global space;
4) Added checks for submodule (health, stamina, etc) visibility. If not visible, do not pull data.
2022-06-20 13:01:10 +03:00
GreenComfyTea
778a0ead16
Oops. Quick typo fixes.
2022-06-04 19:30:22 +03:00
GreenComfyTea
c41c70fcb4
Update translations.
2022-06-04 19:15:16 +03:00
GreenComfyTea
984b463aaf
Implemented Ailment Buildup UI per player.
2022-06-04 18:58:23 +03:00