Commit Graph

20 Commits

Author SHA1 Message Date
GreenComfyTea
e4108f7fa9 Add Weapon Skills (Great Sword, Switch Axe, Long Sword) 2023-08-21 17:28:36 +03:00
GreenComfyTea
728b7f990f Move timers initializations into time.lua 2023-08-16 10:30:59 +03:00
GreenComfyTea
ade8a6bf19 Formatting 2023-08-06 14:43:41 +03:00
GreenComfyTea
9e8c77f480 Singletons are not real singletons so track changes 2023-08-06 13:25:05 +03:00
GreenComfyTea
50726b9291 Init Singletons on init_module 2023-08-06 12:15:25 +03:00
GreenComfyTea
dfb7893c1a Implement Error Handler 2023-08-05 16:30:15 +03:00
GreenComfyTea
4bdb4ee2e6 Separate Dependency Initializations 2023-08-05 11:24:26 +03:00
GreenComfyTea
9b1ff5b264 Utilize this keyword everywhere 2023-04-21 10:19:12 +03:00
GreenComfyTea
f627a0b19b Merge table_helpers and unicode_helpers into utils 2023-04-21 10:08:07 +03:00
GreenComfyTea
60bcd5770d Cache all global variables 2023-02-06 16:31:59 +02:00
GreenComfyTea
575b46c70d Added Buddies to Damage Meter UI 2023-01-02 11:46:10 +02:00
GreenComfyTea
d4c4267c35 Add Followers to Damage Meter UI 2022-11-26 13:24:12 +02:00
GreenComfyTea
8f3ff25fd6 Quest Flow Tracking Rework 2022-11-22 15:58:33 +02:00
GreenComfyTea
acd7486b16 Functions that have SystemArray are now pcalled
+ Fix singletons.game_keyboard;
+ Changed monster data initialization order.
2022-08-13 13:51:17 +03:00
GreenComfyTea
2f9a8ac6a3 Refactoring 2022-07-26 19:27:37 +03:00
GreenComfyTea
1a95634ec2 Part Break/Sever implemented. Fallback to default renderer if d2d is not available. 2022-06-17 14:24:46 +03:00
GreenComfyTea
c6669e5df0 Added hotkeys, separated player initialization and drawing. 2022-02-20 19:23:36 +02:00
GreenComfyTea
39e324e0a5 Added DPS, missing offsets and additional options. 2022-02-16 21:02:34 +02:00
GreenComfyTea
fa494d7d56 Added highlighted large monster UI. 2022-02-14 21:02:40 +02:00
GreenComfyTea
2a2a5c3539 Reorganization 2022-02-11 00:17:22 +02:00