5 Commits

Author SHA1 Message Date
GreenComfyTea
f01ec08990 Merge branch 'main' of https://github.com/GreenComfyTea/MHR-Overlay 2023-10-10 12:56:26 +03:00
GreenComfyTea
b6ed4f036a Adjust Dragon Conversion Buff Names 2023-10-10 12:56:18 +03:00
GreenComfyTea
fedf5bc7af Update README.md 2023-10-10 12:54:29 +03:00
GreenComfyTea
009eb9ffb0 Add Missing Might Seed Buff Filter 2023-10-10 12:30:19 +03:00
GreenComfyTea
b8a7f109e0 Add Missing Falling Asleep Buff Filter 2023-10-10 12:28:25 +03:00
8 changed files with 28 additions and 38 deletions

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@@ -135,22 +135,22 @@
* **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)** * **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)**
# Requirements # Requirements
1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.503+); 1. **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)** (v1.503+);
2. [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0+) - Needed for Unicode Support. 2. **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)** (v0.4.0+) - Needed for Unicode Support.
# How to install: # How to install:
1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26); 1. Install **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**;
2. Install [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134); 2. Install **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)**;
>**:pushpin: Windows:** Works normally. >**:pushpin: Windows:** Works normally.
>**:pushpin: Linux:** Latest Experimental Proton seems to have it working normally as well (https://github.com/cursey/reframework-d2d/issues/5). >**:pushpin: Linux:** Latest Experimental Proton seems to have it working normally as well (https://github.com/cursey/reframework-d2d/issues/5).
>**:pushpin: Steam Deck:** I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information ([REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134), [MHR Overlay](https://www.nexusmods.com/monsterhunterrise/mods/50)). >**:pushpin: Steam Deck:** I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information (**[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description)**, **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)**, **[MHR Overlay](https://www.nexusmods.com/monsterhunterrise/mods/50)**).
3. Download the mod: 3. Download the mod:
* Official release can be downloaded from [Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50); * Official release can be downloaded from **[Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50)**;
* Nightly builds are available in [this repo](https://github.com/GreenComfyTea/MHR-Overlay) and can contain broken functionality, debugging info on screen, bugs and might require the latest [nightly build](https://github.com/praydog/REFramework-nightly/releases) of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Use with caution! * Nightly builds are available in **[this repo](https://github.com/GreenComfyTea/MHR-Overlay)** and can contain broken functionality, debugging info on screen, bugs and might require the latest **[nightly build](https://github.com/praydog/REFramework-nightly/releases)** of **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**. Use with caution!
4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to [FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ) to verify how the file hierarchy should look like if everything is done correctly. 4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to **[FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ)** to verify how the file hierarchy should look like if everything is done correctly.
# Credits # Credits
**[GreenComfyTea](https://github.com/GreenComfyTea)** - creator of the mod and it's main contributor. **[GreenComfyTea](https://github.com/GreenComfyTea)** - creator of the mod and it's main contributor.

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@@ -7533,6 +7533,7 @@ function this.init_default()
deadly_poison = true, deadly_poison = true,
stun = true, stun = true,
paralysis = true, paralysis = true,
falling_asleep = true,
sleep = true, sleep = true,
defense_down = true, defense_down = true,
resistance_down = true, resistance_down = true,
@@ -7556,6 +7557,7 @@ function this.init_default()
mega_demondrug = true, mega_demondrug = true,
armorskin = true, armorskin = true,
mega_armorskin = true, mega_armorskin = true,
might_seed = true,
demon_powder = true, demon_powder = true,
hardshell_powder = true, hardshell_powder = true,
gourmet_fish = true, gourmet_fish = true,

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@@ -314,8 +314,8 @@ this.default_language = {
coalescence = "Coalescence", coalescence = "Coalescence",
counterstrike = "Counterstrike", counterstrike = "Counterstrike",
dereliction = "Dereliction", dereliction = "Dereliction",
dragon_conversion_elemental_attack_up = "Dragon Conversion Elem. Atk Up", dragon_conversion_elemental_attack_up = "Dragon Conversion: Elem. Atk Up",
dragon_conversion_elemental_res_up = "Dragon Conversion Elem. Res Up", dragon_conversion_elemental_res_up = "Dragon Conversion: Elem. Res Up",
dragonheart = "Dragonheart", dragonheart = "Dragonheart",
embolden = "Embolden", embolden = "Embolden",
frenzied_bloodlust = "Frenzied Bloodlust", frenzied_bloodlust = "Frenzied Bloodlust",

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@@ -553,8 +553,8 @@
"coalescence": "Coalescence", "coalescence": "Coalescence",
"counterstrike": "Counterstrike", "counterstrike": "Counterstrike",
"dereliction": "Dereliction", "dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up", "dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up", "dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
"dragonheart": "Dragonheart", "dragonheart": "Dragonheart",
"embolden": "Embolden", "embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust", "frenzied_bloodlust": "Frenzied Bloodlust",
@@ -600,26 +600,14 @@
"unicode_glyph_ranges": [ "unicode_glyph_ranges": [
32, 32,
255, 255,
4352, 256,
4607, 591,
1024,
1327,
7680,
7935,
8192, 8192,
8303, 8303,
11904,
12031,
12288,
12351,
12592,
12687,
12800,
19903,
19968,
40959,
44032,
55215,
63744,
64255,
65072,
65103,
65280, 65280,
65519, 65519,
0 0

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@@ -553,8 +553,8 @@
"coalescence": "Coalescence", "coalescence": "Coalescence",
"counterstrike": "Counterstrike", "counterstrike": "Counterstrike",
"dereliction": "Dereliction", "dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up", "dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up", "dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
"dragonheart": "Dragonheart", "dragonheart": "Dragonheart",
"embolden": "Embolden", "embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust", "frenzied_bloodlust": "Frenzied Bloodlust",

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@@ -553,8 +553,8 @@
"coalescence": "Coalescence", "coalescence": "Coalescence",
"counterstrike": "Counterstrike", "counterstrike": "Counterstrike",
"dereliction": "Dereliction", "dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up", "dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up", "dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
"dragonheart": "Dragonheart", "dragonheart": "Dragonheart",
"embolden": "Embolden", "embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust", "frenzied_bloodlust": "Frenzied Bloodlust",

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@@ -553,8 +553,8 @@
"coalescence": "Coalescence", "coalescence": "Coalescence",
"counterstrike": "Counterstrike", "counterstrike": "Counterstrike",
"dereliction": "Dereliction", "dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up", "dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up", "dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
"dragonheart": "Dragonheart", "dragonheart": "Dragonheart",
"embolden": "Embolden", "embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust", "frenzied_bloodlust": "Frenzied Bloodlust",

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@@ -553,8 +553,8 @@
"coalescence": "Coalescence", "coalescence": "Coalescence",
"counterstrike": "Counterstrike", "counterstrike": "Counterstrike",
"dereliction": "Dereliction", "dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up", "dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up", "dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
"dragonheart": "Dragonheart", "dragonheart": "Dragonheart",
"embolden": "Embolden", "embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust", "frenzied_bloodlust": "Frenzied Bloodlust",