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v2.6
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README.md
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README.md
@@ -135,22 +135,22 @@
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* **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)**
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# Requirements
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1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.503+);
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2. [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0+) - Needed for Unicode Support.
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1. **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)** (v1.503+);
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2. **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)** (v0.4.0+) - Needed for Unicode Support.
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# How to install:
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1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26);
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2. Install [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134);
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1. Install **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**;
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2. Install **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)**;
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>**:pushpin: Windows:** Works normally.
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>**:pushpin: Linux:** Latest Experimental Proton seems to have it working normally as well (https://github.com/cursey/reframework-d2d/issues/5).
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>**:pushpin: Steam Deck:** I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information ([REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134), [MHR Overlay](https://www.nexusmods.com/monsterhunterrise/mods/50)).
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>**:pushpin: Steam Deck:** I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information (**[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description)**, **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)**, **[MHR Overlay](https://www.nexusmods.com/monsterhunterrise/mods/50)**).
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3. Download the mod:
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* Official release can be downloaded from [Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50);
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* Nightly builds are available in [this repo](https://github.com/GreenComfyTea/MHR-Overlay) and can contain broken functionality, debugging info on screen, bugs and might require the latest [nightly build](https://github.com/praydog/REFramework-nightly/releases) of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Use with caution!
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4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to [FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ) to verify how the file hierarchy should look like if everything is done correctly.
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* Official release can be downloaded from **[Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50)**;
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* Nightly builds are available in **[this repo](https://github.com/GreenComfyTea/MHR-Overlay)** and can contain broken functionality, debugging info on screen, bugs and might require the latest **[nightly build](https://github.com/praydog/REFramework-nightly/releases)** of **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**. Use with caution!
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4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to **[FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ)** to verify how the file hierarchy should look like if everything is done correctly.
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# Credits
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**[GreenComfyTea](https://github.com/GreenComfyTea)** - creator of the mod and it's main contributor.
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@@ -7533,6 +7533,7 @@ function this.init_default()
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deadly_poison = true,
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stun = true,
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paralysis = true,
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falling_asleep = true,
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sleep = true,
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defense_down = true,
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resistance_down = true,
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@@ -7556,6 +7557,7 @@ function this.init_default()
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mega_demondrug = true,
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armorskin = true,
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mega_armorskin = true,
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might_seed = true,
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demon_powder = true,
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hardshell_powder = true,
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gourmet_fish = true,
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@@ -314,8 +314,8 @@ this.default_language = {
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coalescence = "Coalescence",
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counterstrike = "Counterstrike",
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dereliction = "Dereliction",
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dragon_conversion_elemental_attack_up = "Dragon Conversion Elem. Atk Up",
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dragon_conversion_elemental_res_up = "Dragon Conversion Elem. Res Up",
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dragon_conversion_elemental_attack_up = "Dragon Conversion: Elem. Atk Up",
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dragon_conversion_elemental_res_up = "Dragon Conversion: Elem. Res Up",
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dragonheart = "Dragonheart",
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embolden = "Embolden",
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frenzied_bloodlust = "Frenzied Bloodlust",
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@@ -553,8 +553,8 @@
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"coalescence": "Coalescence",
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"counterstrike": "Counterstrike",
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"dereliction": "Dereliction",
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"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
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"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
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"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
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"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
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"dragonheart": "Dragonheart",
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"embolden": "Embolden",
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"frenzied_bloodlust": "Frenzied Bloodlust",
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@@ -600,26 +600,14 @@
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"unicode_glyph_ranges": [
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32,
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255,
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4352,
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4607,
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256,
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591,
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1024,
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1327,
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7680,
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7935,
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8192,
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8303,
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11904,
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12031,
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12288,
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12351,
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12592,
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12687,
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12800,
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19903,
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19968,
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40959,
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44032,
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55215,
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63744,
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64255,
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65072,
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65103,
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65280,
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65519,
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0
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@@ -553,8 +553,8 @@
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"coalescence": "Coalescence",
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"counterstrike": "Counterstrike",
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"dereliction": "Dereliction",
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"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
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"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
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"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
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"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
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"dragonheart": "Dragonheart",
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"embolden": "Embolden",
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"frenzied_bloodlust": "Frenzied Bloodlust",
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@@ -553,8 +553,8 @@
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"coalescence": "Coalescence",
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"counterstrike": "Counterstrike",
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"dereliction": "Dereliction",
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"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
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"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
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"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
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"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
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"dragonheart": "Dragonheart",
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"embolden": "Embolden",
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"frenzied_bloodlust": "Frenzied Bloodlust",
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@@ -553,8 +553,8 @@
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"coalescence": "Coalescence",
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"counterstrike": "Counterstrike",
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"dereliction": "Dereliction",
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"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
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"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
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"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
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"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
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"dragonheart": "Dragonheart",
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"embolden": "Embolden",
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"frenzied_bloodlust": "Frenzied Bloodlust",
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@@ -553,8 +553,8 @@
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"coalescence": "Coalescence",
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"counterstrike": "Counterstrike",
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"dereliction": "Dereliction",
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"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
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"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
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"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
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"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
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"dragonheart": "Dragonheart",
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"embolden": "Embolden",
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"frenzied_bloodlust": "Frenzied Bloodlust",
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