11 Commits

Author SHA1 Message Date
GreenComfyTea
9b82e27725 Bump version to 2.6.3 2023-10-29 15:36:43 +02:00
GreenComfyTea
2a3c8106d5 Fix: Power Shealthe, Sonic Boom, Bead of Resonance 2023-10-29 15:36:26 +02:00
GreenComfyTea
3b89ce8303 Bump version to v2.6.2 2023-10-24 10:15:42 +03:00
GreenComfyTea
f2e23626cf Fix creating DEFAULT file in /data/ when no config 2023-10-24 10:15:19 +03:00
GreenComfyTea
8a55873e14 Bump version to 2.6.1 2023-10-16 08:56:48 +03:00
GreenComfyTea
b93bdd0338 Add Buff UI and Stats UI to Hotkeys
+ Fix a Bug when Removed Hotkey was not Saved in the Config
+ Allow Changing Selected Hotkey when Any Other Hotkey is Waiting for a Keypress
2023-10-16 08:55:46 +03:00
GreenComfyTea
f01ec08990 Merge branch 'main' of https://github.com/GreenComfyTea/MHR-Overlay 2023-10-10 12:56:26 +03:00
GreenComfyTea
b6ed4f036a Adjust Dragon Conversion Buff Names 2023-10-10 12:56:18 +03:00
GreenComfyTea
fedf5bc7af Update README.md 2023-10-10 12:54:29 +03:00
GreenComfyTea
009eb9ffb0 Add Missing Might Seed Buff Filter 2023-10-10 12:30:19 +03:00
GreenComfyTea
b8a7f109e0 Add Missing Falling Asleep Buff Filter 2023-10-10 12:28:25 +03:00
11 changed files with 287 additions and 161 deletions

View File

@@ -135,22 +135,22 @@
* **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)**
# Requirements
1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.503+);
2. [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0+) - Needed for Unicode Support.
1. **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)** (v1.503+);
2. **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)** (v0.4.0+) - Needed for Unicode Support.
# How to install:
1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26);
2. Install [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134);
1. Install **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**;
2. Install **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)**;
>**:pushpin: Windows:** Works normally.
>**:pushpin: Linux:** Latest Experimental Proton seems to have it working normally as well (https://github.com/cursey/reframework-d2d/issues/5).
>**:pushpin: Steam Deck:** I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information ([REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134), [MHR Overlay](https://www.nexusmods.com/monsterhunterrise/mods/50)).
>**:pushpin: Steam Deck:** I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information (**[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description)**, **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)**, **[MHR Overlay](https://www.nexusmods.com/monsterhunterrise/mods/50)**).
3. Download the mod:
* Official release can be downloaded from [Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50);
* Nightly builds are available in [this repo](https://github.com/GreenComfyTea/MHR-Overlay) and can contain broken functionality, debugging info on screen, bugs and might require the latest [nightly build](https://github.com/praydog/REFramework-nightly/releases) of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Use with caution!
4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to [FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ) to verify how the file hierarchy should look like if everything is done correctly.
* Official release can be downloaded from **[Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50)**;
* Nightly builds are available in **[this repo](https://github.com/GreenComfyTea/MHR-Overlay)** and can contain broken functionality, debugging info on screen, bugs and might require the latest **[nightly build](https://github.com/praydog/REFramework-nightly/releases)** of **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**. Use with caution!
4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to **[FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ)** to verify how the file hierarchy should look like if everything is done correctly.
# Credits
**[GreenComfyTea](https://github.com/GreenComfyTea)** - creator of the mod and it's main contributor.

View File

@@ -304,7 +304,7 @@ local insect_glaive_type_name = "insect_glaive";
-- 13 Bow
local bow_type_name = "bow";
local previous_weapon_type = -1;
local previous_weapon_type = 0;
local previous_weapon_key = "great_sword";
local spirit_gauge_breakpoints = {3, 2};
@@ -503,7 +503,7 @@ function this.update(player, player_data, weapon_type)
end
previous_weapon_type = weapon_type;
previous_weapon_key = this.keys[previous_weapon_type].key;
previous_weapon_key = this.keys[previous_weapon_type + 1].key;
if weapon_type == 0 then
this.update_great_sword_skills(player);
@@ -952,7 +952,7 @@ function this.update_sonic_bloom(player)
local blast_speaker_shell = get_ref_blast_speaker_shell_method:call(player);
if blast_speaker_shell == nil then
this.list.bead_of_resonance = nil;
this.list.sonic_bloom = nil;
return;
end
@@ -963,7 +963,7 @@ function this.update_sonic_bloom(player)
end
if utils.number.is_equal(life_timer, 0) then
this.list.bead_of_resonance = nil;
this.list.sonic_bloom = nil;
return;
end
@@ -972,7 +972,6 @@ end
function this.update_charge_blade_skills(player)
this.update_weapon_skill("element_boost", charge_blade_type_name, nil, nil, player, shield_buff_timer_field);
this.update_weapon_skill("sword_boost_mode", charge_blade_type_name, nil, nil, player, sword_buff_timer_field);
end

View File

@@ -480,6 +480,28 @@ function this.register_hotkey(hard_keyboard)
return true;
end
end
elseif customization_menu.buff_UI_waiting_for_key then
for key, key_name in pairs(this.keys) do
if get_release_method:call(hard_keyboard, key) then
cached_config.buff_UI.ctrl = this.hotkey_modifiers_down.ctrl;
cached_config.buff_UI.shift = this.hotkey_modifiers_down.shift;
cached_config.buff_UI.alt = this.hotkey_modifiers_down.alt;
cached_config.buff_UI.key = key;
customization_menu.buff_UI_waiting_for_key = false;
return true;
end
end
elseif customization_menu.stats_UI_waiting_for_key then
for key, key_name in pairs(this.keys) do
if get_release_method:call(hard_keyboard, key) then
cached_config.stats_UI.ctrl = this.hotkey_modifiers_down.ctrl;
cached_config.stats_UI.shift = this.hotkey_modifiers_down.shift;
cached_config.stats_UI.alt = this.hotkey_modifiers_down.alt;
cached_config.stats_UI.key = key;
customization_menu.stats_UI_waiting_for_key = false;
return true;
end
end
end
return false;
@@ -503,7 +525,10 @@ function this.check_hotkeys(hard_keyboard)
or config.current_config.large_monster_UI.dynamic.enabled
or config.current_config.large_monster_UI.static.enabled
or config.current_config.large_monster_UI.highlighted.enabled
or config.current_config.damage_meter_UI.enabled;
or config.current_config.damage_meter_UI.enabled
or config.current_config.endemic_life_UI.enabled
or config.current_config.buff_UI.enabled
or config.current_config.stats_UI.enabled;
config.current_config.time_UI.enabled = not is_any_enabled;
config.current_config.small_monster_UI.enabled = not is_any_enabled;
@@ -511,6 +536,9 @@ function this.check_hotkeys(hard_keyboard)
config.current_config.large_monster_UI.static.enabled = not is_any_enabled;
config.current_config.large_monster_UI.highlighted.enabled = not is_any_enabled;
config.current_config.damage_meter_UI.enabled = not is_any_enabled;
config.current_config.endemic_life_UI.enabled = not is_any_enabled;
config.current_config.buff_UI.enabled = not is_any_enabled;
config.current_config.stats_UI.enabled = not is_any_enabled;
end
end
@@ -631,6 +659,34 @@ function this.check_hotkeys(hard_keyboard)
config.current_config.endemic_life_UI.enabled = not config.current_config.endemic_life_UI.enabled;
end
end
if not (cached_config.buff_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.buff_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.buff_UI.alt and not this.hotkey_modifiers_down.alt) then
local buff_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.buff_UI.key));
if buff_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: buff_UI_key_release");
elseif buff_UI_key_release then
config.current_config.buff_UI.enabled = not config.current_config.buff_UI.enabled;
end
end
if not (cached_config.stats_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.stats_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.stats_UI.alt and not this.hotkey_modifiers_down.alt) then
local stats_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.stats_UI.key));
if stats_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: stats_UI_key_release");
elseif stats_UI_key_release then
config.current_config.stats_UI.enabled = not config.current_config.stats_UI.enabled;
end
end
end
function this.get_hotkey_name(hotkey)

View File

@@ -36,7 +36,7 @@ local os = os;
local ValueType = ValueType;
local package = package;
this.version = "2.6";
this.version = "2.6.3";
this.config_folder = "MHR Overlay\\configs\\";
this.current_config_value_file_name = "MHR Overlay\\config.json";
@@ -292,6 +292,20 @@ function this.init_default()
ctrl = false,
alt = false,
key = 0
},
buff_UI = {
shift = false,
ctrl = false,
alt = false,
key = 0
},
stats_UI = {
shift = false,
ctrl = false,
alt = false,
key = 0
}
}
},
@@ -7533,6 +7547,7 @@ function this.init_default()
deadly_poison = true,
stun = true,
paralysis = true,
falling_asleep = true,
sleep = true,
defense_down = true,
resistance_down = true,
@@ -7556,6 +7571,7 @@ function this.init_default()
mega_demondrug = true,
armorskin = true,
mega_armorskin = true,
might_seed = true,
demon_powder = true,
hardshell_powder = true,
gourmet_fish = true,
@@ -9199,7 +9215,7 @@ function this.load_configs()
table.insert(this.config_names, this.current_config_name);
table.insert(this.configs, this.current_config);
this.save(this.current_config_name, this.current_config);
this.save(string.format("%s\\%s.json", this.config_folder, this.current_config_name), this.current_config);
end
this.save_current_config_name();

View File

@@ -314,8 +314,8 @@ this.default_language = {
coalescence = "Coalescence",
counterstrike = "Counterstrike",
dereliction = "Dereliction",
dragon_conversion_elemental_attack_up = "Dragon Conversion Elem. Atk Up",
dragon_conversion_elemental_res_up = "Dragon Conversion Elem. Res Up",
dragon_conversion_elemental_attack_up = "Dragon Conversion: Elem. Atk Up",
dragon_conversion_elemental_res_up = "Dragon Conversion: Elem. Res Up",
dragonheart = "Dragonheart",
embolden = "Embolden",
frenzied_bloodlust = "Frenzied Bloodlust",

View File

@@ -145,6 +145,8 @@ this.large_monster_highlighted_UI_waiting_for_key = false;
this.time_UI_waiting_for_key = false;
this.damage_meter_UI_waiting_for_key = false;
this.endemic_life_UI_waiting_for_key = false;
this.buff_UI_waiting_for_key = false;
this.stats_UI_waiting_for_key = false;
this.menu_font_changed = false;
this.config_name_input = "";
@@ -387,6 +389,7 @@ function this.draw()
local language_changed = false;
local modifiers_changed = false;
local modules_changed = false;
local hotkeys_changed = false;
local global_settings_changed = false;
local timer_delays_changed = false;
local small_monster_UI_changed = false;
@@ -422,7 +425,7 @@ function this.draw()
config_changed, apply_font_requested = this.draw_config();
modules_changed = this.draw_modules();
this.draw_hotkeys();
hotkeys_changed = this.draw_hotkeys();
global_settings_changed, modifiers_changed, timer_delays_changed, apply_font_requested, language_changed = this.draw_global_settings(apply_font_requested, config_changed);
small_monster_UI_changed = this.draw_small_monster_UI();
@@ -517,7 +520,7 @@ function this.draw()
this.reload_font();
end
if window_changed or modules_changed or global_settings_changed or small_monster_UI_changed or large_monster_dynamic_UI_changed or
if window_changed or modules_changed or hotkeys_changed or global_settings_changed or small_monster_UI_changed or large_monster_dynamic_UI_changed or
large_monster_static_UI_changed or large_monster_highlighted_UI_changed or time_UI_changed or damage_meter_UI_changed or
endemic_life_UI_changed or buff_UI_changed or stats_UI_changed or modifiers_changed or config_changed or debug_changed then
config.save_current();
@@ -653,6 +656,8 @@ function this.draw_modules()
end
function this.draw_hotkeys()
local config_changed = false;
if imgui.tree_node(language.current_language.customization_menu.hotkeys) then
if this.all_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
@@ -661,25 +666,26 @@ function this.draw_hotkeys()
config.current_config.global_settings.hotkeys_with_modifiers.all_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.all_UI.alt = false;
this.all_UI_waiting_for_key = false;
config_changed = true;
end
elseif imgui.button(language.current_language.customization_menu.all_UI) then
local is_any_other_waiting = this.small_monster_UI_waiting_for_key or
this.large_monster_UI_waiting_for_key or
this.large_monster_dynamic_UI_waiting_for_key or
this.large_monster_static_UI_waiting_for_key or
this.large_monster_highlighted_UI_waiting_for_key or
this.time_UI_waiting_for_key or
this.damage_meter_UI_waiting_for_key or
this.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
this.all_UI_waiting_for_key = true;
end
this.all_UI_waiting_for_key = true;
this.small_monster_UI_waiting_for_key = false;
this.large_monster_UI_waiting_for_key = false;
this.large_monster_dynamic_UI_waiting_for_key = false;
this.large_monster_static_UI_waiting_for_key = false;
this.large_monster_highlighted_UI_waiting_for_key = false;
this.time_UI_waiting_for_key = false;
this.damage_meter_UI_waiting_for_key = false;
this.endemic_life_UI_waiting_for_key = false;
this.buff_UI_waiting_for_key = false;
this.stats_UI_waiting_for_key = false;
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.all_UI));
if this.small_monster_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.key = 0;
@@ -687,24 +693,25 @@ function this.draw_hotkeys()
config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.alt = false;
this.small_monster_UI_waiting_for_key = false;
config_changed = true;
end
elseif imgui.button(language.current_language.customization_menu.small_monster_UI) then
local is_any_other_waiting = this.all_UI_waiting_for_key or
this.large_monster_UI_waiting_for_key or
this.large_monster_dynamic_UI_waiting_for_key or
this.large_monster_static_UI_waiting_for_key or
this.large_monster_highlighted_UI_waiting_for_key or
this.time_UI_waiting_for_key or
this.damage_meter_UI_waiting_for_key or
this.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
this.small_monster_UI_waiting_for_key = true;
end
this.all_UI_waiting_for_key = false;
this.small_monster_UI_waiting_for_key = true;
this.large_monster_UI_waiting_for_key = false;
this.large_monster_dynamic_UI_waiting_for_key = false;
this.large_monster_static_UI_waiting_for_key = false;
this.large_monster_highlighted_UI_waiting_for_key = false;
this.time_UI_waiting_for_key = false;
this.damage_meter_UI_waiting_for_key = false;
this.endemic_life_UI_waiting_for_key = false;
this.buff_UI_waiting_for_key = false;
this.stats_UI_waiting_for_key = false;
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI));
if this.large_monster_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.key = 0;
@@ -712,24 +719,25 @@ function this.draw_hotkeys()
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.alt = false;
this.large_monster_UI_waiting_for_key = false;
config_changed = true;
end
elseif imgui.button(language.current_language.customization_menu.large_monster_UI) then
local is_any_other_waiting = this.all_UI_waiting_for_key or
this.small_monster_UI_waiting_for_key or
this.large_monster_dynamic_UI_waiting_for_key or
this.large_monster_static_UI_waiting_for_key or
this.large_monster_highlighted_UI_waiting_for_key or
this.time_UI_waiting_for_key or
this.damage_meter_UI_waiting_for_key or
this.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
this.large_monster_UI_waiting_for_key = true;
end
this.all_UI_waiting_for_key = false;
this.small_monster_UI_waiting_for_key = false;
this.large_monster_UI_waiting_for_key = true;
this.large_monster_dynamic_UI_waiting_for_key = false;
this.large_monster_static_UI_waiting_for_key = false;
this.large_monster_highlighted_UI_waiting_for_key = false;
this.time_UI_waiting_for_key = false;
this.damage_meter_UI_waiting_for_key = false;
this.endemic_life_UI_waiting_for_key = false;
this.buff_UI_waiting_for_key = false;
this.stats_UI_waiting_for_key = false;
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI));
if this.large_monster_dynamic_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.key = 0;
@@ -737,25 +745,25 @@ function this.draw_hotkeys()
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.alt = false;
this.large_monster_dynamic_UI_waiting_for_key = false;
config_changed = true;
end
elseif imgui.button(language.current_language.customization_menu.large_monster_dynamic_UI) then
local is_any_other_waiting = this.all_UI_waiting_for_key or
this.small_monster_UI_waiting_for_key or
this.large_monster_UI_waiting_for_key or
this.large_monster_static_UI_waiting_for_key or
this.large_monster_highlighted_UI_waiting_for_key or
this.time_UI_waiting_for_key or
this.damage_meter_UI_waiting_for_key or
this.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
this.large_monster_dynamic_UI_waiting_for_key = true;
end
this.all_UI_waiting_for_key = false;
this.small_monster_UI_waiting_for_key = false;
this.large_monster_UI_waiting_for_key = false;
this.large_monster_dynamic_UI_waiting_for_key = true;
this.large_monster_static_UI_waiting_for_key = false;
this.large_monster_highlighted_UI_waiting_for_key = false;
this.time_UI_waiting_for_key = false;
this.damage_meter_UI_waiting_for_key = false;
this.endemic_life_UI_waiting_for_key = false;
this.buff_UI_waiting_for_key = false;
this.stats_UI_waiting_for_key = false;
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers
.large_monster_dynamic_UI));
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI));
if this.large_monster_static_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.key = 0;
@@ -763,25 +771,25 @@ function this.draw_hotkeys()
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.alt = false;
this.large_monster_static_UI_waiting_for_key = false;
config_changed = true;
end
elseif imgui.button(language.current_language.customization_menu.large_monster_static_UI) then
local is_any_other_waiting = this.all_UI_waiting_for_key or
this.small_monster_UI_waiting_for_key or
this.large_monster_UI_waiting_for_key or
this.large_monster_dynamic_UI_waiting_for_key or
this.large_monster_highlighted_UI_waiting_for_key or
this.time_UI_waiting_for_key or
this.damage_meter_UI_waiting_for_key or
this.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
this.large_monster_static_UI_waiting_for_key = true;
end
this.all_UI_waiting_for_key = false;
this.small_monster_UI_waiting_for_key = false;
this.large_monster_UI_waiting_for_key = false;
this.large_monster_dynamic_UI_waiting_for_key = false;
this.large_monster_static_UI_waiting_for_key = true;
this.large_monster_highlighted_UI_waiting_for_key = false;
this.time_UI_waiting_for_key = false;
this.damage_meter_UI_waiting_for_key = false;
this.endemic_life_UI_waiting_for_key = false;
this.buff_UI_waiting_for_key = false;
this.stats_UI_waiting_for_key = false;
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers
.large_monster_static_UI));
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI));
if this.large_monster_highlighted_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.key = 0;
@@ -789,23 +797,25 @@ function this.draw_hotkeys()
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.alt = false;
this.large_monster_highlighted_UI_waiting_for_key = false;
config_changed = true;
end
elseif imgui.button(language.current_language.customization_menu.large_monster_highlighted_UI) then
local is_any_other_waiting = this.all_UI_waiting_for_key or
this.small_monster_UI_waiting_for_key or
this.large_monster_UI_waiting_for_key or
this.large_monster_dynamic_UI_waiting_for_key or
this.large_monster_static_UI_waiting_for_key or
this.time_UI_waiting_for_key or
this.damage_meter_UI_waiting_for_key or
this.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
this.large_monster_highlighted_UI_waiting_for_key = true;
end
this.all_UI_waiting_for_key = false;
this.small_monster_UI_waiting_for_key = false;
this.large_monster_UI_waiting_for_key = false;
this.large_monster_dynamic_UI_waiting_for_key = false;
this.large_monster_static_UI_waiting_for_key = false;
this.large_monster_highlighted_UI_waiting_for_key = true;
this.time_UI_waiting_for_key = false;
this.damage_meter_UI_waiting_for_key = false;
this.endemic_life_UI_waiting_for_key = false;
this.buff_UI_waiting_for_key = false;
this.stats_UI_waiting_for_key = false;
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers
.large_monster_highlighted_UI));
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI));
if this.time_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.time_UI.key = 0;
@@ -813,24 +823,25 @@ function this.draw_hotkeys()
config.current_config.global_settings.hotkeys_with_modifiers.time_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.time_UI.alt = false;
this.time_UI_waiting_for_key = false;
config_changed = true;
end
elseif imgui.button(language.current_language.customization_menu.time_UI) then
local is_any_other_waiting = this.all_UI_waiting_for_key or
this.small_monster_UI_waiting_for_key or
this.large_monster_UI_waiting_for_key or
this.large_monster_dynamic_UI_waiting_for_key or
this.large_monster_static_UI_waiting_for_key or
this.large_monster_highlighted_UI_waiting_for_key or
this.damage_meter_UI_waiting_for_key or
this.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
this.time_UI_waiting_for_key = true;
end
this.all_UI_waiting_for_key = false;
this.small_monster_UI_waiting_for_key = false;
this.large_monster_UI_waiting_for_key = false;
this.large_monster_dynamic_UI_waiting_for_key = false;
this.large_monster_static_UI_waiting_for_key = false;
this.large_monster_highlighted_UI_waiting_for_key = false;
this.time_UI_waiting_for_key = true;
this.damage_meter_UI_waiting_for_key = false;
this.endemic_life_UI_waiting_for_key = false;
this.buff_UI_waiting_for_key = false;
this.stats_UI_waiting_for_key = false;
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.time_UI));
if this.damage_meter_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.key = 0;
@@ -838,24 +849,25 @@ function this.draw_hotkeys()
config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.alt = false;
this.damage_meter_UI_waiting_for_key = false;
config_changed = true;
end
elseif imgui.button(language.current_language.customization_menu.damage_meter_UI) then
local is_any_other_waiting = this.all_UI_waiting_for_key or
this.small_monster_UI_waiting_for_key or
this.large_monster_UI_waiting_for_key or
this.large_monster_dynamic_UI_waiting_for_key or
this.large_monster_static_UI_waiting_for_key or
this.large_monster_highlighted_UI_waiting_for_key or
this.time_UI_waiting_for_key or
this.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
this.damage_meter_UI_waiting_for_key = true;
end
this.all_UI_waiting_for_key = false;
this.small_monster_UI_waiting_for_key = false;
this.large_monster_UI_waiting_for_key = false;
this.large_monster_dynamic_UI_waiting_for_key = false;
this.large_monster_static_UI_waiting_for_key = false;
this.large_monster_highlighted_UI_waiting_for_key = false;
this.time_UI_waiting_for_key = false;
this.damage_meter_UI_waiting_for_key = true;
this.endemic_life_UI_waiting_for_key = false;
this.buff_UI_waiting_for_key = false;
this.stats_UI_waiting_for_key = false;
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI));
if this.endemic_life_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.key = 0;
@@ -863,26 +875,81 @@ function this.draw_hotkeys()
config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.alt = false;
this.endemic_life_UI_waiting_for_key = false;
config_changed = true;
end
elseif imgui.button(language.current_language.customization_menu.endemic_life_UI) then
local is_any_other_waiting = this.all_UI_waiting_for_key or
this.small_monster_UI_waiting_for_key or
this.large_monster_UI_waiting_for_key or
this.large_monster_dynamic_UI_waiting_for_key or
this.large_monster_static_UI_waiting_for_key or
this.large_monster_highlighted_UI_waiting_for_key or
this.time_UI_waiting_for_key or
this.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
this.endemic_life_UI_waiting_for_key = true;
end
this.all_UI_waiting_for_key = false;
this.small_monster_UI_waiting_for_key = false;
this.large_monster_UI_waiting_for_key = false;
this.large_monster_dynamic_UI_waiting_for_key = false;
this.large_monster_static_UI_waiting_for_key = false;
this.large_monster_highlighted_UI_waiting_for_key = false;
this.time_UI_waiting_for_key = false;
this.damage_meter_UI_waiting_for_key = false;
this.endemic_life_UI_waiting_for_key = true;
this.buff_UI_waiting_for_key = false;
this.stats_UI_waiting_for_key = false;
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI));
if this.buff_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.buff_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.buff_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.buff_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.buff_UI.alt = false;
this.buff_UI_waiting_for_key = false;
config_changed = true;
end
elseif imgui.button(language.current_language.customization_menu.buff_UI) then
this.all_UI_waiting_for_key = false;
this.small_monster_UI_waiting_for_key = false;
this.large_monster_UI_waiting_for_key = false;
this.large_monster_dynamic_UI_waiting_for_key = false;
this.large_monster_static_UI_waiting_for_key = false;
this.large_monster_highlighted_UI_waiting_for_key = false;
this.time_UI_waiting_for_key = false;
this.damage_meter_UI_waiting_for_key = false;
this.endemic_life_UI_waiting_for_key = false;
this.buff_UI_waiting_for_key = true;
this.stats_UI_waiting_for_key = false;
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.buff_UI));
if this.stats_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.stats_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.stats_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.stats_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.stats_UI.alt = false;
this.stats_UI_waiting_for_key = false;
config_changed = true;
end
elseif imgui.button(language.current_language.customization_menu.stats_UI) then
this.all_UI_waiting_for_key = false;
this.small_monster_UI_waiting_for_key = false;
this.large_monster_UI_waiting_for_key = false;
this.large_monster_dynamic_UI_waiting_for_key = false;
this.large_monster_static_UI_waiting_for_key = false;
this.large_monster_highlighted_UI_waiting_for_key = false;
this.time_UI_waiting_for_key = false;
this.damage_meter_UI_waiting_for_key = false;
this.endemic_life_UI_waiting_for_key = false;
this.buff_UI_waiting_for_key = false;
this.stats_UI_waiting_for_key = true;
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.stats_UI));
imgui.tree_pop();
end
return config_changed;
end
function this.draw_global_settings(apply_font_requested, language_changed)

View File

@@ -553,8 +553,8 @@
"coalescence": "Coalescence",
"counterstrike": "Counterstrike",
"dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
"dragonheart": "Dragonheart",
"embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust",
@@ -600,26 +600,14 @@
"unicode_glyph_ranges": [
32,
255,
4352,
4607,
256,
591,
1024,
1327,
7680,
7935,
8192,
8303,
11904,
12031,
12288,
12351,
12592,
12687,
12800,
19903,
19968,
40959,
44032,
55215,
63744,
64255,
65072,
65103,
65280,
65519,
0

View File

@@ -553,8 +553,8 @@
"coalescence": "Coalescence",
"counterstrike": "Counterstrike",
"dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
"dragonheart": "Dragonheart",
"embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust",

View File

@@ -553,8 +553,8 @@
"coalescence": "Coalescence",
"counterstrike": "Counterstrike",
"dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
"dragonheart": "Dragonheart",
"embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust",

View File

@@ -553,8 +553,8 @@
"coalescence": "Coalescence",
"counterstrike": "Counterstrike",
"dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
"dragonheart": "Dragonheart",
"embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust",

View File

@@ -553,8 +553,8 @@
"coalescence": "Coalescence",
"counterstrike": "Counterstrike",
"dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
"dragonheart": "Dragonheart",
"embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust",