54 Commits

Author SHA1 Message Date
GreenComfyTea
6b8809b79e Add more quest_status restrictions 2023-08-06 16:20:15 +03:00
GreenComfyTea
d20446fe37 Change default customization menu window height 2023-08-06 16:08:35 +03:00
GreenComfyTea
4e4aae3c68 Update localizations 2023-08-06 16:08:06 +03:00
GreenComfyTea
3e121fbd1c Add Customization Menu status, position and size to config
+ Customization Menu bugfixes
2023-08-06 15:57:48 +03:00
GreenComfyTea
ade8a6bf19 Formatting 2023-08-06 14:43:41 +03:00
GreenComfyTea
0eac453bf4 Add some quest_status restrictions 2023-08-06 14:27:23 +03:00
GreenComfyTea
c4b7f6d195 Fix Health access attempts outside hooks
(large monster updated in previous commit)
2023-08-06 14:26:59 +03:00
GreenComfyTea
e389f6cf53 Remove magical numbers of stealth monster ids + process toadversary properly + Fix Crown Threshold Typo 2023-08-06 14:25:22 +03:00
GreenComfyTea
9e8c77f480 Singletons are not real singletons so track changes 2023-08-06 13:25:05 +03:00
GreenComfyTea
9c2bc59a37 Undo previous commit 2023-08-06 12:24:08 +03:00
GreenComfyTea
effe5579a7 Move env.creature.update_position to draw function 2023-08-06 12:22:09 +03:00
GreenComfyTea
0fbf47f7ff comment out monster update_position 2023-08-06 12:18:02 +03:00
GreenComfyTea
3e508c0e28 Move highlight_id to large_monster from draw function 2023-08-06 12:17:06 +03:00
GreenComfyTea
972d874a99 Clean up 2023-08-06 12:15:42 +03:00
GreenComfyTea
50726b9291 Init Singletons on init_module 2023-08-06 12:15:25 +03:00
GreenComfyTea
c39e5babea Rename list to array 2023-08-06 12:14:59 +03:00
GreenComfyTea
d1f56f4316 Ignore error during REFramework Initialization 2023-08-06 12:14:34 +03:00
GreenComfyTea
d3efcb5b08 Typo 2023-08-06 12:14:13 +03:00
GreenComfyTea
681b865f03 Create missing small monster entries in draw function 2023-08-06 12:13:48 +03:00
GreenComfyTea
6f40a1dfd3 Update localizations 2023-08-06 12:13:12 +03:00
GreenComfyTea
432e115aea Fix fake error when assigning creature name 2023-08-06 12:12:41 +03:00
GreenComfyTea
dfb7893c1a Implement Error Handler 2023-08-05 16:30:15 +03:00
GreenComfyTea
4bdb4ee2e6 Separate Dependency Initializations 2023-08-05 11:24:26 +03:00
GreenComfyTea
30672922c4 Add callback timers 2023-08-05 10:50:36 +03:00
GreenComfyTea
31b5251c75 Fix Follower Otomo Percentage DMG being incorrectly formatted 2023-08-04 19:36:18 +03:00
GreenComfyTea
71b1992710 Add Horn Melody Effects to Buff UI 2023-08-04 19:35:25 +03:00
GreenComfyTea
63ddbff12a Fix Consumable Buff UI not working in online request if not host 2023-08-03 12:21:17 +03:00
GreenComfyTea
0359042c97 Fix Buff timers showing xx:60 sometimes 2023-08-03 12:20:36 +03:00
GreenComfyTea
c8dab31265 Add back(?) label include customization code 2023-08-03 12:20:08 +03:00
GreenComfyTea
405c5e4aad Fix continue labels ambiguity 2023-08-03 12:19:41 +03:00
GreenComfyTea
597d27b935 Uncomment Buff UI code 2023-08-03 12:19:13 +03:00
GreenComfyTea
90190f5af7 Implement Consumable Buffs 2023-06-30 18:57:14 +03:00
GreenComfyTea
b5757e3b1e Fix hotkeys not saving 2023-06-30 13:58:05 +03:00
GreenComfyTea
0992b918a3 Update README.md 2023-06-14 17:36:16 +03:00
GreenComfyTea
7865b3276c Update README.md 2023-06-14 17:07:58 +03:00
GreenComfyTea
cc1fe03272 Update README.md 2023-06-11 13:07:27 +03:00
GreenComfyTea
57585cb5b5 Update README.md 2023-06-11 12:59:11 +03:00
GreenComfyTea
96563f92f7 Update README.md 2023-06-11 12:51:08 +03:00
GreenComfyTea
ea29e20a2c Update README.md 2023-06-10 20:39:20 +03:00
GreenComfyTea
0a84471abc Update README.md 2023-06-10 18:49:22 +03:00
GreenComfyTea
da2af8671a Update README.md 2023-06-10 18:47:56 +03:00
GreenComfyTea
474d0b9eb8 Update README.md 2023-06-10 18:45:12 +03:00
GreenComfyTea
e4057b84f5 Update README.md 2023-06-10 18:38:57 +03:00
GreenComfyTea
3ac048aef9 Update README.md 2023-06-10 18:29:22 +03:00
GreenComfyTea
9c3085198d Update README.md 2023-06-10 18:26:27 +03:00
GreenComfyTea
ecf119dd97 Update README.md 2023-06-10 17:48:58 +03:00
GreenComfyTea
663b456a4f Fix Total Cart Count showing lower value by 1 2023-06-10 14:20:11 +03:00
GreenComfyTea
e571ca62eb Update README.md 2023-06-10 09:38:35 +03:00
GreenComfyTea
3b99512bb6 Merge branch 'main' of https://github.com/GreenComfyTea/MHR-Overlay 2023-06-10 09:34:51 +03:00
GreenComfyTea
0fe53700ae Update ko-kr localization to v2.5 2023-06-10 09:34:44 +03:00
GreenComfyTea
488da17887 Merge pull request #65 from sukiqwq/main 2023-06-09 09:33:35 +03:00
RqLiu
25d0035c16 Update zh-cn.json 2023-06-09 02:56:22 +08:00
RqLiu
34ac9e3c54 Update zh-cn.json 2023-06-09 02:54:51 +08:00
RqLiu
ce212ff757 Update zh-cn.json 2023-06-09 02:51:48 +08:00
60 changed files with 2844 additions and 762 deletions

135
README.md
View File

@@ -1,10 +1,130 @@
# "MHR Overlay" Mod for Monster Hunter: Rise <p align="center">
<h2 align="center"><b>"MHR Overlay" Mod for Monster Hunter: Rise</b></h2>
<p align="center">Mod that exposes in-game data about monsters, creatures, players and damage. Draws a highly customizable UI.</p>
<p align="center">This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool to make hurtful comments and actions toward other players.</p>
</p>
Exposes in-game data about monsters, creatures, players and damage. Draws a highly customizable UI. <p align="center">
<a href="https://github.com/greencomfytea/mhr-overlay/graphs/contributors">
<img alt="Contributors" src="https://custom-icon-badges.demolab.com/github/contributors/greencomfytea/mhr-overlay?logo=person-add" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/issues">
<img alt="Issues" src="https://custom-icon-badges.demolab.com/github/issues/greencomfytea/mhr-overlay?logo=issue-opened" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/issues">
<img alt="Issues Closed" src="https://custom-icon-badges.demolab.com/github/issues-closed/greencomfytea/mhr-overlay?logo=issue-closed" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/pulls">
<img alt="Pull Requests" src="https://custom-icon-badges.demolab.com/github/issues-pr/greencomfytea/mhr-overlay?logo=git-pull-request" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/pulls">
<img alt="Pull Requests Closed" src="https://custom-icon-badges.demolab.com/github/issues-pr-closed/greencomfytea/mhr-overlay?logo=git-pull-request-closed" />
</a>
<br>
<a href="https://github.com/greencomfytea/mhr-overlay/blob/main/LICENSE">
<img alt="License" src="https://custom-icon-badges.demolab.com/github/license/greencomfytea/mhr-overlay?logo=law" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/releases">
<img alt="Release Version" src="https://custom-icon-badges.demolab.com/github/v/release/greencomfytea/mhr-overlay?logo=tag" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/releases">
<img alt="Release Date" src="https://custom-icon-badges.demolab.com/github/release-date/greencomfytea/mhr-overlay?logo=clock" />
</a>
<a href="">
<img alt="Platform" src="https://custom-icon-badges.demolab.com/badge/platform-win%20%7C%20linux%20%7C%20steam%20deck-blue?logo=device-desktop" />
</a>
<a href="">
<img alt="Maintenance" src="https://custom-icon-badges.demolab.com/maintenance/yes/2023?logo=tools" />
</a>
<br>
<a href="https://www.nexusmods.com/monsterhunterrise/mods/26">
<img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.503%2B-green?logo=package-dependencies" />
</a>
<a href="https://www.nexusmods.com/monsterhunterrise/mods/134">
<img alt="REFramework Direct2D Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20Direct2D%20v0.4.0%2B-yellow?logo=package-dependencies" />
</a>
<br>
<br>
<a href="https://github.com/greencomfytea/mhr-overlay/commits/main">
<img alt="Commits" src="https://custom-icon-badges.demolab.com/github/commit-activity/t/greencomfytea/mhr-overlay?logo=git-commit" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/commits/main">
<img alt="Last Commit" src="https://custom-icon-badges.demolab.com/github/last-commit/greencomfytea/mhr-overlay?logo=git-commit" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/commits/main">
<img alt="Commits Since" src="https://custom-icon-badges.demolab.com/github/commits-since/greencomfytea/mhr-overlay/latest?logo=git-commit" />
</a>
<br>
<a href="https://github.com/greencomfytea/mhr-overlay/graphs/commit-activity">
<img alt="Commit Activity (Year)" src="https://custom-icon-badges.demolab.com/github/commit-activity/y/greencomfytea/mhr-overlay?logo=pulse" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/graphs/commit-activity">
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</a>
<a href="https://github.com/greencomfytea/mhr-overlay/graphs/commit-activity">
<img alt="Commit Activity (Week)" src="https://custom-icon-badges.demolab.com/github/commit-activity/w/greencomfytea/mhr-overlay?logo=pulse" />
</a>
<br>
<br>
<a href="">
<img alt="Repo Size" src="https://custom-icon-badges.demolab.com/github/repo-size/greencomfytea/mhr-overlay?logo=database" />
</a>
<a href="">
<img alt="Line Count" src="https://sloc.xyz/github/greencomfytea/mhr-overlay" />
</a>
<a href="">
<img alt="COCOMO" src="https://sloc.xyz/github/greencomfytea/mhr-overlay/?category=cocomo" />
</a>
<a href="">
<img alt="Goto Counter" src="https://custom-icon-badges.demolab.com/github/search/greencomfytea/mhr-overlay/goto?logo=git-compare" />
</a>
<br>
<a href="https://github.com/sponsors/greencomfytea">
<img alt="Sponsors" src="https://custom-icon-badges.demolab.com/github/sponsors/greencomfytea?logo=heart" />
</a>
<a href="https://github.com/GreenComfyTea/mhr-overlay/watchers">
<img alt="Watchers" src="https://custom-icon-badges.demolab.com/github/watchers/greencomfytea/mhr-overlay?logo=eye" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/forks">
<img alt="Forks" src="https://custom-icon-badges.demolab.com/github/forks/greencomfytea/mhr-overlay?logo=repo-forked" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/stargazers">
<img alt="Stars" src="https://custom-icon-badges.demolab.com/github/stars/greencomfytea/mhr-overlay?logo=star" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/graphs/traffic">
<img alt="Hits" src="https://custom-icon-badges.demolab.com/endpoint?url=https://hits.dwyl.com/greencomfytea/mhr-overlay.json?color=blue&logo=eye" />
</a>
<br>
<br>
<a href="https://www.nexusmods.com/monsterhunterrise/mods/50">
<img alt="Website" src="https://custom-icon-badges.demolab.com/website?down_color=red&down_message=down&up_color=brightgreen&up_message=up&logo=link&url=https://www.nexusmods.com/monsterhunterrise/mods/50" />
</a>
<a href="https://github.com/greencomfytea?tab=followers">
<img alt="Followers" src="https://custom-icon-badges.demolab.com/github/followers/greencomfytea?logo=people" />
</a>
<a href="https://twitter.com/greencomfytea">
<img alt="Twitter" src="https://img.shields.io/twitter/follow/greencomfytea?logo=twitter" />
</a>
<a href="https://www.twitch.tv/greencomfytea">
<img alt="Twitch" src="https://img.shields.io/twitch/status/greencomfytea?logo=twitch" />
</a>
<br>
<a href="https://github.com/greencomfytea">
<img alt="Author" src="https://custom-icon-badges.demolab.com/badge/author-GreenComfyTea-green?logo=person" />
</a>
<a href="https://github.com/topics/open-source">
<img alt="Open Source" src="https://img.shields.io/badge/open%20source-%20yes-brightgreen?logo=openvpn" />
</a>
<a href="https://cursey.github.io/reframework-book/index.html#lua-scripting">
<img alt="Written in" src="https://custom-icon-badges.demolab.com/badge/written in-lua-000080?logo=terminal" />
</a>
</p>
**This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool to make hurtful comments and actions toward other players.** <p align="center">
<a>
![50-1659789731-551420562](https://user-images.githubusercontent.com/30152047/183250401-9f2898dd-feb4-4903-802c-c9d398261f11.png) <img align="center" src="https://user-images.githubusercontent.com/30152047/183250401-9f2898dd-feb4-4903-802c-c9d398261f11.png" />
</a>
</p>
# Links # Links
* **[Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50)** * **[Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50)**
@@ -15,8 +135,8 @@ Exposes in-game data about monsters, creatures, players and damage. Draws a high
* **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)** * **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)**
# Requirements # Requirements
1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.503 or above); 1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.503+);
2. [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0 or above). 2. [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0+) - Needed for Unicode Support.
# How to install: # How to install:
1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26); 1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26);
@@ -53,4 +173,3 @@ You can support me by donating! I would appreciate it! But anyway, thank you for
<a href="https://ko-fi.com/greencomfytea"> <a href="https://ko-fi.com/greencomfytea">
<img alt="Qries" src="https://panels.twitch.tv/panel-48897356-image-c2fcf835-87e4-408e-81e8-790789c7acbc"> <img alt="Qries" src="https://panels.twitch.tv/panel-48897356-image-c2fcf835-87e4-408e-81e8-790789c7acbc">
</a> </a>

View File

@@ -35,13 +35,16 @@ local quest_status = require("MHR_Overlay.Game_Handler.quest_status");
local screen = require("MHR_Overlay.Game_Handler.screen"); local screen = require("MHR_Overlay.Game_Handler.screen");
local singletons = require("MHR_Overlay.Game_Handler.singletons"); local singletons = require("MHR_Overlay.Game_Handler.singletons");
local time = require("MHR_Overlay.Game_Handler.time"); local time = require("MHR_Overlay.Game_Handler.time");
local error_handler = require("MHR_Overlay.Misc.error_handler");
local config = require("MHR_Overlay.Misc.config"); local config = require("MHR_Overlay.Misc.config");
local language = require("MHR_Overlay.Misc.language"); local language = require("MHR_Overlay.Misc.language");
local part_names = require("MHR_Overlay.Misc.part_names"); local part_names = require("MHR_Overlay.Misc.part_names");
local utils = require("MHR_Overlay.Misc.utils"); local utils = require("MHR_Overlay.Misc.utils");
--local buffs = require("MHR_Overlay.Buffs.buffs"); local buffs = require("MHR_Overlay.Buffs.buffs");
local consumables = require("MHR_Overlay.Buffs.consumables");
local melody_effects = require("MHR_Overlay.Buffs.melody_effects");
local players = require("MHR_Overlay.Damage_Meter.players"); local players = require("MHR_Overlay.Damage_Meter.players");
local non_players = require("MHR_Overlay.Damage_Meter.non_players"); local non_players = require("MHR_Overlay.Damage_Meter.non_players");
@@ -63,7 +66,7 @@ local large_monster_UI = require("MHR_Overlay.UI.Modules.large_monster_UI");
local small_monster_UI = require("MHR_Overlay.UI.Modules.small_monster_UI"); local small_monster_UI = require("MHR_Overlay.UI.Modules.small_monster_UI");
local time_UI = require("MHR_Overlay.UI.Modules.time_UI"); local time_UI = require("MHR_Overlay.UI.Modules.time_UI");
local env_creature_UI = require("MHR_Overlay.UI.Modules.env_creature_UI"); local env_creature_UI = require("MHR_Overlay.UI.Modules.env_creature_UI");
--local buff_UI = require("MHR_Overlay.UI.Modules.buff_UI"); local buff_UI = require("MHR_Overlay.UI.Modules.buff_UI");
local body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity"); local body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity");
local damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity"); local damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity");
@@ -72,7 +75,7 @@ local stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity"
local rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity"); local rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
local ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity"); local ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
local ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity"); local ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity");
--local buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); local buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
local customization_menu = require("MHR_Overlay.UI.customization_menu"); local customization_menu = require("MHR_Overlay.UI.customization_menu");
local label_customization = require("MHR_Overlay.UI.Customizations.label_customization"); local label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
@@ -92,15 +95,85 @@ local drawing = require("MHR_Overlay.UI.drawing");
------------------------INIT MODULES------------------------- ------------------------INIT MODULES-------------------------
-- #region -- #region
error_handler.init_dependencies();
screen.init_dependencies();
singletons.init_dependencies();
utils.init_dependencies();
time.init_dependencies();
language.init_dependencies();
config.init_dependencies();
part_names.init_dependencies();
damage_UI_entity.init_dependencies();
health_UI_entity.init_dependencies();
stamina_UI_entity.init_dependencies();
rage_UI_entity.init_dependencies();
ailment_UI_entity.init_dependencies();
ailment_buildup_UI_entity.init_dependencies();
body_part_UI_entity.init_dependencies();
buff_UI_entity.init_dependencies();
buffs.init_dependencies();
consumables.init_dependencies();
melody_effects.init_dependencies();
damage_hook.init_dependencies();
players.init_dependencies();
non_players.init_dependencies();
quest_status.init_dependencies();
env_creature_hook.init_dependencies();
env_creature.init_dependencies();
body_part.init_dependencies();
ailments.init_dependencies();
large_monster.init_dependencies();
monster_hook.init_dependencies();
small_monster.init_dependencies();
ailment_hook.init_dependencies();
ailment_buildup.init_dependencies();
label_customization.init_dependencies();
bar_customization.init_dependencies();
line_customization.init_dependencies();
large_monster_UI_customization.init_dependencies();
label_customization.init_dependencies();
bar_customization.init_dependencies();
health_customization.init_dependencies();
stamina_customization.init_dependencies();
rage_customization.init_dependencies();
body_parts_customization.init_dependencies();
ailments_customization.init_dependencies();
ailment_buildups_customization.init_dependencies();
module_visibility_customization.init_dependencies();
customization_menu.init_dependencies();
drawing.init_dependencies();
damage_meter_UI.init_dependencies();
large_monster_UI.init_dependencies();
small_monster_UI.init_dependencies();
time_UI.init_dependencies();
env_creature_UI.init_dependencies();
buff_UI.init_dependencies();
keyboard.init_dependencies();
------------------------------------------------------------
error_handler.init_module();
language.init_module();
config.init_module();
part_names.init_module();
screen.init_module(); screen.init_module();
singletons.init_module(); singletons.init_module();
utils.init_module(); utils.init_module();
time.init_module(); time.init_module();
language.init_module();
config.init_module();
part_names.init_module();
damage_UI_entity.init_module(); damage_UI_entity.init_module();
health_UI_entity.init_module(); health_UI_entity.init_module();
stamina_UI_entity.init_module(); stamina_UI_entity.init_module();
@@ -108,9 +181,11 @@ rage_UI_entity.init_module();
ailment_UI_entity.init_module(); ailment_UI_entity.init_module();
ailment_buildup_UI_entity.init_module(); ailment_buildup_UI_entity.init_module();
body_part_UI_entity.init_module(); body_part_UI_entity.init_module();
--buff_UI_entity.init_module(); buff_UI_entity.init_module();
--buffs.init_module(); buffs.init_module();
consumables.init_module();
melody_effects.init_module();
damage_hook.init_module(); damage_hook.init_module();
players.init_module(); players.init_module();
@@ -151,7 +226,7 @@ large_monster_UI.init_module();
small_monster_UI.init_module(); small_monster_UI.init_module();
time_UI.init_module(); time_UI.init_module();
env_creature_UI.init_module(); env_creature_UI.init_module();
--buff_UI.init_module(); buff_UI.init_module();
keyboard.init_module(); keyboard.init_module();
@@ -166,7 +241,7 @@ local function draw_modules(module_visibility_config, flow_state_name)
if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then
local success = pcall(small_monster_UI.draw); local success = pcall(small_monster_UI.draw);
if not success then if not success then
customization_menu.status = string.format("[%s] Small Monster UI Drawing Function threw an Exception", flow_state_name); error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Small Monster UI Drawing Function threw an Exception", flow_state_name));
end end
end end
@@ -182,47 +257,41 @@ local function draw_modules(module_visibility_config, flow_state_name)
if dynamic_enabled or static_enabled or highlighted_enabled then if dynamic_enabled or static_enabled or highlighted_enabled then
local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled); local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
if not success then if not success then
customization_menu.status = string.format("[%s] Large Monster UI Drawing Function threw an Exception", flow_state_name); error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Large Monster UI Drawing Function threw an Exception", flow_state_name));
end end
end end
if config.current_config.time_UI.enabled and module_visibility_config.time_UI then if config.current_config.time_UI.enabled and module_visibility_config.time_UI then
local success = pcall(time_UI.draw); local success = pcall(time_UI.draw);
if not success then if not success then
customization_menu.status = string.format("[%s] Time UI Drawing Function threw an Exception", flow_state_name); error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Time UI Drawing Function threw an Exception", flow_state_name));
end end
end end
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
local success = pcall(damage_meter_UI.draw); local success = pcall(damage_meter_UI.draw);
if not success then if not success then
customization_menu.status = string.format("[%s] Damage Meter UI Drawing Function threw an Exception", flow_state_name); error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Damage Meter UI Drawing Function threw an Exception", flow_state_name));
end end
end end
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
local success = pcall(env_creature_UI.draw); local success = pcall(env_creature_UI.draw);
if not success then if not success then
customization_menu.status = string.format("[%s] Endemic Life UI Drawing Function threw an Exception", flow_state_name); error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Endemic Life UI Drawing Function threw an Exception", flow_state_name));
end end
end end
--[[if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
local success = truepcall(buff_UI.draw); local success = pcall(buff_UI.draw);
if not success then if not success then
customization_menu.status = string.format("[%s] Buff UI Drawing Function threw an Exception", flow_state_name); error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Buff UI Drawing Function threw an Exception", flow_state_name));
end
end end
end]]
end end
local function main_loop() local function main_loop()
customization_menu.status = "OK"; time.update_timers();
singletons.init();
screen.update_window_size();
players.update_myself_position();
quest_status.update_is_online();
--quest_status.update_is_quest_host();
time.tick();
if quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then if quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
@@ -236,30 +305,30 @@ local function main_loop()
if dynamic_enabled or static_enabled or highlighted_enabled then if dynamic_enabled or static_enabled or highlighted_enabled then
local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled); local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
if not success then if not success then
customization_menu.status = "[In Training Area] Large Monster UI Drawing Function threw an Exception"; error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Large Monster UI Drawing Function threw an Exception");
end end
end end
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
local success = pcall(damage_meter_UI.draw); local success = pcall(damage_meter_UI.draw);
if not success then if not success then
customization_menu.status = "[In Training Area] Damage Meter UI Drawing Function threw an Exception"; error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Damage Meter UI Drawing Function threw an Exception");
end end
end end
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
local success = pcall(env_creature_UI.draw); local success = pcall(env_creature_UI.draw);
if not success then if not success then
customization_menu.status = "[In Training Area] Endemic Life UI Drawing Function threw an Exception"; error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Endemic Life UI Drawing Function threw an Exception");
end end
end end
--[[if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
local success = pcall(buff_UI.draw); local success = pcall(buff_UI.draw);
if not success then if not success then
customization_menu.status = "[In Training Area] Buff UI Drawing Function threw an Exception"; error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Buff UI Drawing Function threw an Exception");
end
end end
end]]
elseif quest_status.flow_state == quest_status.flow_states.CUTSCENE then elseif quest_status.flow_state == quest_status.flow_states.CUTSCENE then
@@ -292,16 +361,14 @@ end
-- #region -- #region
re.on_draw_ui(function() re.on_draw_ui(function()
if imgui.button(language.current_language.customization_menu.mod_name .. " v" .. config.current_config.version) then if imgui.button(language.current_language.customization_menu.mod_name .. " v" .. config.current_config.version) then
customization_menu.is_opened = not customization_menu.is_opened; local cached_config = config.current_config.customization_menu;
cached_config.visible = not cached_config.visible;
config.save_current();
end end
end); end);
re.on_frame(function() re.on_frame(function()
if not reframework:is_drawing_ui() then if reframework:is_drawing_ui() then
customization_menu.is_opened = false;
end
if customization_menu.is_opened then
pcall(customization_menu.draw); pcall(customization_menu.draw);
end end

View File

@@ -2,6 +2,15 @@ local this = {};
local buff_UI_entity; local buff_UI_entity;
local config; local config;
local singletons;
local players;
local consumables;
local melody_effects;
local utils;
local language;
local time;
local quest_status;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -35,14 +44,43 @@ local os = os;
local ValueType = ValueType; local ValueType = ValueType;
local package = package; local package = package;
this.list = {}; this.types = {
consumable = 0,
melody_effect = 1,
dango = 2,
};
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local get_player_method = player_manager_type_def:get_method("getPlayer");
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
local player_base_type_def = find_master_player_method:get_return_type();
local get_player_data_method = player_base_type_def:get_method("get_PlayerData");
local music_data_field = player_base_type_def:get_field("_MusicData");
local system_array_type_def = sdk.find_type_definition("System.Array");
local length_method = system_array_type_def:get_method("get_Length");
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
function this.new(type, key, name, value, duration)
local is_infinite = false;
value = value or 0;
if duration == nil then
duration = 0;
is_infinite = true;
end
function this.new(name)
local buff = {}; local buff = {};
buff.type = type;
buff.key = key;
buff.name = name; buff.name = name;
buff.timer = 0; buff.value = value;
buff.duration = 0;
buff.timer = duration;
buff.duration = duration;
buff.is_active = true; buff.is_active = true;
@@ -51,7 +89,9 @@ function this.new(name)
buff.minutes_left = 0; buff.minutes_left = 0;
buff.seconds_left = 0; buff.seconds_left = 0;
buff.is_infinite = false; buff.is_infinite = is_infinite;
this.update_timer(buff, buff.timer);
this.init_UI(buff); this.init_UI(buff);
@@ -67,42 +107,93 @@ function this.init_UI(buff)
buff.buff_UI = buff_UI_entity.new(cached_config.bar, cached_config.name_label, cached_config.timer_label); buff.buff_UI = buff_UI_entity.new(cached_config.bar, cached_config.name_label, cached_config.timer_label);
end end
function this.init_names()
consumables.init_names();
melody_effects.init_names();
end
function this.update()
if singletons.player_manager == nil then
error_handler.report("buffs.update", "Failed to access Data: player_manager");
return;
end
if quest_status.flow_state <= quest_status.flow_states.IN_LOBBY
or quest_status.flow_state == quest_status.flow_states.CUTSCENE
or quest_status.flow_state >= quest_status.flow_states.QUEST_END_ANIMATION then
return;
end
local master_player = find_master_player_method:call(singletons.player_manager);
if master_player == nil then
error_handler.report("buffs.update", "Failed to access Data: master_player");
return;
end
local master_player_data = get_player_data_method:call(master_player);
if master_player_data ~= nil then
consumables.update(master_player_data);
else
error_handler.report("buffs.update", "Failed to access Data: master_player_data");
end
local music_data_array = music_data_field:get_data(master_player);
if music_data_array ~= nil then
local music_data_table = {};
local length = length_method:call(music_data_array) - 1;
for i = 0, length do
local music_data = get_value_method:call(music_data_array, i);
if music_data == nil then
error_handler.report("buffs.update", "Failed to access Data: music_data No." .. tostring(i));
music_data = "";
end
table.insert(music_data_table, music_data);
end
melody_effects.update(music_data_table);
else
error_handler.report("buffs.update", "Failed to access Data: music_data_array");
end
end
function this.draw(buff, buff_UI, position_on_screen, opacity_scale) function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
buff_UI_entity.draw(buff, buff_UI, position_on_screen, opacity_scale); buff_UI_entity.draw(buff, buff_UI, position_on_screen, opacity_scale);
end end
function this.init_module() function this.update_timer(buff, timer)
if timer < 0 then
timer = 0;
end
local minutes_left = math.floor(timer / 60);
buff.timer = timer;
buff.minutes_left = minutes_left;
buff.seconds_left = math.floor(timer - 60 * minutes_left);
if buff.duration ~= 0 then
buff.timer_percentage = timer / buff.duration;
end
end
function this.init_dependencies()
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
consumables = require("MHR_Overlay.Buffs.consumables");
melody_effects = require("MHR_Overlay.Buffs.melody_effects");
utils = require("MHR_Overlay.Misc.utils");
language = require("MHR_Overlay.Misc.language");
time = require("MHR_Overlay.Game_Handler.time");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
local buff = this.new("Enviroment Damage Negated"); time.new_timer(this.update, 0.5);
buff.duration = 90;
buff.timer = 65;
buff.timer_percentage = 0.66;
buff.minutes_left = 1;
buff.seconds_left = 5
this.list["Enviroment Damage Negated"] = buff;
local buff = this.new("Sharpness Loss Reduced");
buff.duration = 120;
buff.timer = 70;
buff.timer_percentage = 0.583;
buff.minutes_left = 1;
buff.seconds_left = 10
this.list["Sharpness Loss Reduced"] = buff;
local buff = this.new("Sharpness Loss Reduced 2");
buff.duration = 120;
buff.timer = 70;
buff.timer_percentage = 0.583;
buff.minutes_left = 1;
buff.seconds_left = 10
buff.is_infinite = true;
this.list["Sharpness Loss Reduced 2"] = buff;
end end
return this; return this;

View File

@@ -0,0 +1,437 @@
local this = {};
local buffs;
local buff_UI_entity;
local config;
local singletons;
local players;
local utils;
local language;
local error_handler;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {
demondrug = nil,
mega_demondrug = nil,
armorskin = nil,
mega_armorskin = nil,
might_seed = nil,
adamant_seed = nil,
hardshell_powder = nil,
immunizer = nil,
dash_juice = nil
};
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
local demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_DemondrugAtkUp");
local great_demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_GreatDemondrugAtkUp");
local armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_ArmorSkinDefUp");
local great_armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_GreatArmorSkinDefUp");
local might_seed_timer_field = player_user_data_item_parameter_type_def:get_field("_MightSeedTimer");
local adamant_seed_timer_field = player_user_data_item_parameter_type_def:get_field("_AdamantSeedTimer");
local demondrug_powder_timer_field = player_user_data_item_parameter_type_def:get_field("_DemondrugPowderTimer");
local armorskin_powder_timer_field = player_user_data_item_parameter_type_def:get_field("_ArmorSkinPowderTimer");
local vitalizer_timer_const_field = player_user_data_item_parameter_type_def:get_field("_VitalizerTimer");
local stamina_up_buff_second_field = player_user_data_item_parameter_type_def:get_field("_StaminaUpBuffSecond");
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Demondrug/Mega Demondrug
local atk_up_alive_field = player_data_type_def:get_field("_AtkUpAlive");
-- Armorskin/Mega Armorskin
local def_up_alive_field = player_data_type_def:get_field("_DefUpAlive");
-- Might Seed
local atk_up_buff_second_field = player_data_type_def:get_field("_AtkUpBuffSecond");
local atk_up_buff_second_timer_field = player_data_type_def:get_field("_AtkUpBuffSecondTimer");
-- Adamant Seed
local def_up_buff_second_field = player_data_type_def:get_field("_DefUpBuffSecond");
local def_up_buff_second_timer_field = player_data_type_def:get_field("_DefUpBuffSecondTimer");
-- Demon Powder
local atk_up_item_second_field = player_data_type_def:get_field("_AtkUpItemSecond");
local atk_up_item_second_timer_field = player_data_type_def:get_field("_AtkUpItemSecondTimer");
-- Hardshell Powder
local def_up_item_second_field = player_data_type_def:get_field("_DefUpItemSecond");
local def_up_item_second_timer_field = player_data_type_def:get_field("_DefUpItemSecondTimer");
-- Immunizer
local vitalizer_timer_field = player_data_type_def:get_field("_VitalizerTimer");
-- Dash Juice
local stamina_up_buff_second_timer_field = player_data_type_def:get_field("_StaminaUpBuffSecondTimer");
local system_array_type_def = sdk.find_type_definition("System.Array");
local length_method = system_array_type_def:get_method("get_Length");
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
function this.update(player_data)
local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
if item_parameter == nil then
error_handler.report("consumables.update", "Failed to access Data: item_parameter");
return;
end
this.update_demondrug(player_data, item_parameter);
this.update_armorskin(player_data, item_parameter);
this.update_might_seed(player_data, item_parameter);
this.update_adamant_seed(player_data, item_parameter);
this.update_demon_powder(player_data, item_parameter);
this.update_hardshell_powder(player_data, item_parameter);
this.update_immunizer(player_data, item_parameter);
this.update_dash_juice(player_data, item_parameter);
end
function this.update_demondrug(player_data, item_parameter)
local demondrug_value = atk_up_alive_field:get_data(player_data);
if demondrug_value == nil then
error_handler.report("consumables.update_demondrug", "Failed to access Data: demondrug_value");
return;
end
if demondrug_value == 0 then
this.list.demondrug = nil;
this.list.mega_demondrug = nil;
return;
end
local demondrug_const_value = demondrug_atk_up_field:get_data(item_parameter);
if demondrug_const_value == nil then
error_handler.report("consumables.update_demondrug", "Failed to access Data: demondrug_const_value");
return;
end
local mega_demondrug_const_value = great_demondrug_atk_up_field:get_data(item_parameter);
if mega_demondrug_const_value == nil then
error_handler.report("consumables.update_demondrug", "Failed to access Data: mega_demondrug_const_value");
return;
end
if demondrug_value == demondrug_const_value then
local buff = this.list.demondrug;
if buff ~= nil and buff.value == demondrug_value then
return;
end
local name = language.current_language.consumables.demondrug;
this.list.demondrug = buffs.new(buffs.types.consumable, "demondrug", name, demondrug_value);
this.list.mega_demondrug = nil;
elseif demondrug_value == mega_demondrug_const_value then
local buff = this.list.mega_demondrug;
if buff ~= nil and buff.value == demondrug_value then
return;
end
local name = language.current_language.consumables.mega_demondrug;
this.list.demondrug = nil;
this.list.mega_demondrug = buffs.new(buffs.types.consumable, "mega_demondrug", name, demondrug_value);
end
end
function this.update_armorskin(player_data, item_parameter)
local armorskin_value = def_up_alive_field:get_data(player_data);
if armorskin_value == nil then
error_handler.report("consumables.update_armorskin", "Failed to access Data: armorskin_value");
return;
end
if armorskin_value == 0 then
this.list.armorskin = nil;
this.list.mega_armorskin = nil;
return;
end
local armorskin_const_value = armorskin_def_up_field:get_data(item_parameter);
if armorskin_const_value == nil then
error_handler.report("consumables.update_armorskin", "Failed to access Data: armorskin_const_value");
return;
end
local mega_armorskin_const_value = great_armorskin_def_up_field:get_data(item_parameter);
if mega_armorskin_const_value == nil then
error_handler.report("consumables.update_armorskin", "Failed to access Data: mega_armorskin_const_value");
return;
end
if armorskin_value == armorskin_const_value then
local buff = this.list.armorskin;
if buff ~= nil and buff.value == armorskin_value then
return;
end
local name = language.current_language.consumables.armorskin;
this.list.armorskin = buffs.new(buffs.types.consumable, "armorskin", name, armorskin_value);
this.list.mega_armorskin = nil;
elseif armorskin_value == mega_armorskin_const_value then
local buff = this.list.mega_armorskin;
if buff ~= nil and buff.value == armorskin_value then
return;
end
local name = language.current_language.consumables.mega_armorskin;
this.list.armorskin = nil;
this.list.mega_armorskin = buffs.new(buffs.types.consumable, "mega_armorskin", name, armorskin_value);
end
end
function this.update_might_seed(player_data, item_parameter)
local might_seed_value = atk_up_buff_second_field:get_data(player_data);
if might_seed_value == nil then
error_handler.report("consumables.update_might_seed", "Failed to access Data: might_seed_value");
return;
end
if might_seed_value == 0 then
this.list.might_seed = nil;
return;
end
local might_seed_timer = atk_up_buff_second_timer_field:get_data(player_data);
if might_seed_timer == nil then
error_handler.report("consumables.update_might_seed", "Failed to access Data: might_seed_timer");
return;
end
local buff = this.list.might_seed;
if buff == nil then
local might_seed_timer_const_value = might_seed_timer_field:get_data(item_parameter);
if might_seed_timer_const_value == nil then
error_handler.report("consumables.update_might_seed", "Failed to access Data: might_seed_timer_const_value");
return;
end
local name = language.current_language.consumables.might_seed;
buff = buffs.new(buffs.types.consumable, "might_seed", name, might_seed_value, might_seed_timer_const_value);
this.list.might_seed = buff;
else
buff.value = might_seed_value;
buffs.update_timer(buff, might_seed_timer / 60);
end
end
function this.update_adamant_seed(player_data, item_parameter)
local adamant_seed_value = def_up_buff_second_field:get_data(player_data);
if adamant_seed_value == nil then
error_handler.report("consumables.update_adamant_seed", "Failed to access Data: adamant_seed_value");
return;
end
if adamant_seed_value == 0 then
this.list.adamant_seed = nil;
return;
end
local adamant_seed_timer = def_up_buff_second_timer_field:get_data(player_data);
if adamant_seed_timer == nil then
error_handler.report("consumables.update_adamant_seed", "Failed to access Data: adamant_seed_timer");
return;
end
local buff = this.list.adamant_seed;
if buff == nil then
local adamant_seed_timer_const_value = adamant_seed_timer_field:get_data(item_parameter);
if adamant_seed_timer_const_value == nil then
error_handler.report("consumables.update_adamant_seed", "Failed to access Data: adamant_seed_timer_const_value");
return;
end
local name = language.current_language.consumables.adamant_seed;
buff = buffs.new(buffs.types.consumable, "adamant_seed", name, adamant_seed_value, adamant_seed_timer_const_value);
this.list.adamant_seed = buff;
else
buff.value = adamant_seed_value;
buffs.update_timer(buff, adamant_seed_timer / 60);
end
end
function this.update_demon_powder(player_data, item_parameter)
local demon_powder_value = atk_up_item_second_field:get_data(player_data);
if demon_powder_value == nil then
error_handler.report("consumables.update_demon_powder", "Failed to access Data: demon_powder_value");
return;
end
if demon_powder_value == 0 then
this.list.demon_powder = nil;
return;
end
local demon_powder_timer = atk_up_item_second_timer_field:get_data(player_data);
if demon_powder_timer == nil then
error_handler.report("consumables.update_demon_powder", "Failed to access Data: demon_powder_timer");
return;
end
local buff = this.list.demon_powder;
if buff == nil then
local demon_powder_timer_const_value = demondrug_powder_timer_field:get_data(item_parameter);
if demon_powder_timer_const_value == nil then
error_handler.report("consumables.update_demon_powder", "Failed to access Data: demon_powder_timer_const_value");
return;
end
local name = language.current_language.consumables.demon_powder;
buff = buffs.new(buffs.types.consumable, "demon_powder", name, demon_powder_value, demon_powder_timer_const_value);
this.list.demon_powder = buff;
else
buff.value = demon_powder_value;
buffs.update_timer(buff, demon_powder_timer / 60);
end
end
function this.update_hardshell_powder(player_data, item_parameter)
local hardshell_powder_value = def_up_item_second_field:get_data(player_data);
if hardshell_powder_value == nil then
error_handler.report("consumables.update_hardshell_powder", "Failed to access Data: hardshell_powder_value");
return;
end
if hardshell_powder_value == 0 then
this.list.hardshell_powder = nil;
return;
end
local hardshell_powder_timer = def_up_item_second_timer_field:get_data(player_data);
if hardshell_powder_timer == nil then
error_handler.report("consumables.update_hardshell_powder", "Failed to access Data: hardshell_powder_timer");
return;
end
local buff = this.list.hardshell_powder;
if buff == nil then
local demon_powder_timer_const_value = armorskin_powder_timer_field:get_data(item_parameter);
if demon_powder_timer_const_value == nil then
error_handler.report("consumables.update_hardshell_powder", "Failed to access Data: demon_powder_timer_const_value");
return;
end
local name = language.current_language.consumables.hardshell_powder;
buff = buffs.new(buffs.types.consumable, "hardshell_powder", name, hardshell_powder_value, demon_powder_timer_const_value);
this.list.hardshell_powder = buff;
else
buff.value = hardshell_powder_value;
buffs.update_timer(buff, hardshell_powder_timer / 60);
end
end
function this.update_immunizer(player_data, item_parameter)
local immunizer_timer = vitalizer_timer_field:get_data(player_data);
if immunizer_timer == nil then
error_handler.report("consumables.update_immunizer", "Failed to access Data: immunizer_timer");
return;
end
if immunizer_timer == 0 then
this.list.immunizer = nil;
return;
end
local buff = this.list.immunizer;
if buff == nil then
local immunizer_timer_const_value = vitalizer_timer_const_field:get_data(item_parameter);
if immunizer_timer_const_value == nil then
error_handler.report("consumables.update_immunizer", "Failed to access Data: immunizer_timer_const_value");
return;
end
local name = language.current_language.consumables.immunizer;
buff = buffs.new(buffs.types.consumable, "immunizer", name, 0, immunizer_timer_const_value);
this.list.immunizer = buff;
else
buffs.update_timer(buff, immunizer_timer / 60);
end
end
function this.update_dash_juice(player_data, item_parameter)
local dash_juice_timer = stamina_up_buff_second_timer_field:get_data(player_data);
if dash_juice_timer == nil then
error_handler.report("consumables.update_dash_juice", "Failed to access Data: dash_juice_timer");
return;
end
if dash_juice_timer == 0 then
this.list.dash_juice = nil;
return;
end
local buff = this.list.dash_juice;
if buff == nil then
local dash_juice_timer_const_value = stamina_up_buff_second_field:get_data(item_parameter);
if dash_juice_timer_const_value == nil then
error_handler.report("consumables.update_dash_juice", "Failed to access Data: dash_juice_timer");
return;
end
local name = language.current_language.consumables.dash_juice;
buff = buffs.new(buffs.types.consumable, "dash_juice", name, 0, dash_juice_timer_const_value);
this.list.dash_juice = buff;
else
buffs.update_timer(buff, dash_juice_timer / 60);
end
end
function this.init_names()
for key, buff in pairs(this.list) do
buff.name = language.current_language.consumables[key];
end
end
function this.init_dependencies()
buffs = require("MHR_Overlay.Buffs.buffs");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -0,0 +1,164 @@
local this = {};
local buffs;
local buff_UI_entity;
local config;
local singletons;
local players;
local utils;
local language;
local error_handler;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
local ids = {
self_improvement = 0,
attack_up = 1,
defense_up = 2,
affinity_up = 3,
elemental_attack_boost = 4,
attack_and_defense_up = 5,
attack_and_affinity_up = 6,
knockbacks_negated = 7,
earplugs_s = 8,
earplugs_l = 9,
tremors_negated = 10,
wind_pressure_negated = 11,
stun_negated = 12,
blight_negated = 13,
divine_protection = 14,
health_recovery_s = 15,
health_recovery_l = 16,
health_recovery_s_antidote = 17,
health_regeneration = 18,
stamina_use_reduced = 19,
stamina_recovery_up = 20,
sharpness_loss_reduced = 21,
environment_damage_negated = 22,
sonic_wave = 23,
sonic_barrier = 24,
infernal_melody = 25,
sharpness_regeneration = 26,
sharpness_extension = 27
};
local melody_effect_keys = {
"self_improvement",
"attack_up",
"defense_up",
"affinity_up",
"elemental_attack_boost",
"attack_and_defense_up",
"attack_and_affinity_up",
"knockbacks_negated",
"earplugs_s",
"earplugs_l",
"tremors_negated",
"wind_pressure_negated",
"stun_negated",
"blight_negated",
"divine_protection",
"health_recovery_s",
"health_recovery_l",
"health_recovery_s_antidote",
"health_regeneration",
"stamina_use_reduced",
"stamina_recovery_up",
"sharpness_loss_reduced",
"environment_damage_negated",
"sonic_wave",
"sonic_barrier",
"infernal_melody",
"sharpness_regeneration",
"sharpness_extension"
};
this.list = {};
local music_data_type_def = sdk.find_type_definition("snow.player.Horn.MusicData");
local time_field = music_data_type_def:get_field("_Time");
function this.update(melody_data_table)
for lua_index, melody_data in ipairs(melody_data_table) do
if melody_data == "" then
goto continue;
end
local melody_timer = time_field:get_data(melody_data);
if melody_timer == nil then
error_handler.report("melody_effects.update", "Failed to access Data: melody_timer No. " .. tostring(lua_index - 1));
goto continue;
end
if melody_timer == 0 then
this.list[lua_index] = nil;
goto continue;
end
local buff = this.list[lua_index];
if buff == nil then
local key = melody_effect_keys[lua_index];
local name = language.current_language.melody_effects[key];
buff = buffs.new(buffs.types.melody_effect, key, name, melody_timer, melody_timer / 60);
this.list[lua_index] = buff;
else
buff.value = melody_timer;
buffs.update_timer(buff, melody_timer / 60);
end
::continue::
end
end
function this.init_names()
for index, buff in pairs(this.list) do
buff.name = language.current_language.melody_effects[buff.key];
end
end
function this.init_dependencies()
buffs = require("MHR_Overlay.Buffs.buffs");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -8,6 +8,7 @@ local ailments;
local singletons; local singletons;
local non_players; local non_players;
local utils; local utils;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -106,11 +107,13 @@ function this.update_damage(enemy, enemy_calc_damage_info)
local is_large_monster = is_boss_enemy_method:call(enemy); local is_large_monster = is_boss_enemy_method:call(enemy);
if is_large_monster == nil then if is_large_monster == nil then
error_handler.report("damage_hook.update_damage", "Failed to access Data: is_large_monster");
return; return;
end end
local dead_or_captured = check_die_method:call(enemy); local dead_or_captured = check_die_method:call(enemy);
if dead_or_captured == nil then if dead_or_captured == nil then
error_handler.report("damage_hook.update_damage", "Failed to access Data: dead_or_captured");
return; return;
end end
@@ -260,8 +263,10 @@ end
function this.cart(dead_player_id, flag_cat_skill_insurance) function this.cart(dead_player_id, flag_cat_skill_insurance)
-- flag_cat_skill_insurance = 0 -- flag_cat_skill_insurance = 0
-- flag_cat_skill_insurance = 1 -- flag_cat_skill_insurance = 1
local player = players.list[dead_player_id]; local player = players.list[dead_player_id];
if player == nil then if player == nil then
error_handler.report("damage_hook.cart", "No Dead Player Found");
return; return;
end end
@@ -295,6 +300,7 @@ function this.on_stock_direct_marionette_finish_shoot_hit_parts_damage(enemy, da
end end
if player == nil then if player == nil then
error_handler.report("damage_hook.on_stock_direct_marionette_finish_shoot_hit_parts_damage", "Failed to create Player Entry");
return; return;
end end
@@ -354,11 +360,13 @@ function this.on_anomaly_core_break(anomaly_core_part)
end end
if anomaly_monster == nil then if anomaly_monster == nil then
error_handler.report("damage_hook.on_anomaly_core_break", "No Anomaly Monster Found");
return; return;
end end
local anomaly_core_break_damage_rate = get_mystery_core_break_damage_rate_method:call(anomaly_monster.enemy); local anomaly_core_break_damage_rate = get_mystery_core_break_damage_rate_method:call(anomaly_monster.enemy);
if anomaly_core_break_damage_rate == nil then if anomaly_core_break_damage_rate == nil then
error_handler.report("damage_hook.on_anomaly_core_break", "Failed to access Data: anomaly_core_break_damage_rate");
return; return;
end end
@@ -373,7 +381,7 @@ function this.on_anomaly_core_break(anomaly_core_part)
players.update_damage(players.total, players.damage_types.anomaly_core, true, damage_object); players.update_damage(players.total, players.damage_types.anomaly_core, true, damage_object);
end end
function this.init_module() function this.init_dependencies()
quest_status = require("MHR_Overlay.Game_Handler.quest_status"); quest_status = require("MHR_Overlay.Game_Handler.quest_status");
players = require("MHR_Overlay.Damage_Meter.players"); players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
@@ -382,7 +390,10 @@ function this.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
non_players = require("MHR_Overlay.Damage_Meter.non_players"); non_players = require("MHR_Overlay.Damage_Meter.non_players");
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
sdk.hook(stock_direct_marionette_finish_shoot_hit_parts_damage_method, function(args) sdk.hook(stock_direct_marionette_finish_shoot_hit_parts_damage_method, function(args)
local enemy = sdk.to_managed_object(args[2]); local enemy = sdk.to_managed_object(args[2]);
local damage_rate = sdk.to_float(args[3]); local damage_rate = sdk.to_float(args[3]);

View File

@@ -9,6 +9,7 @@ local quest_status;
local drawing; local drawing;
local language; local language;
local players; local players;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -132,17 +133,19 @@ function this.update_servant_list()
local cached_config = config.current_config.damage_meter_UI; local cached_config = config.current_config.damage_meter_UI;
if singletons.servant_manager == nil then if singletons.servant_manager == nil then
error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_manager");
return; return;
end end
local quest_servant_id_list = get_quest_servant_id_list_method:call(singletons.servant_manager); local quest_servant_id_list = get_quest_servant_id_list_method:call(singletons.servant_manager);
if quest_servant_id_list == nil then if quest_servant_id_list == nil then
error_handler.report("non_players.update_servant_list", "Failed to access Data: quest_servant_id_list");
return; return;
end end
local servant_count = servant_get_count_method:call(quest_servant_id_list); local servant_count = servant_get_count_method:call(quest_servant_id_list);
if servant_count == nil then if servant_count == nil then
customization_menu.status = "No quest servant id list count"; error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_count");
return; return;
end end
@@ -150,19 +153,20 @@ function this.update_servant_list()
for i = 0, servant_count - 1 do for i = 0, servant_count - 1 do
local servant_id = servant_get_item_method:call(quest_servant_id_list, i); local servant_id = servant_get_item_method:call(quest_servant_id_list, i);
if servant_id == nil then if servant_id == nil then
error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_id No." .. tostring(i));
goto continue; goto continue;
end end
local ai_control = get_ai_control_by_servant_id_method:call(singletons.servant_manager, servant_id); local ai_control = get_ai_control_by_servant_id_method:call(singletons.servant_manager, servant_id);
if ai_control == nil then if ai_control == nil then
customization_menu.status = "No quest servant ai control"; error_handler.report("non_players.update_servant_list", "Failed to access Data: ai_control No." .. tostring(i));
goto continue; goto continue;
end end
local servant_info = get_servant_info_method:call(ai_control); local servant_info = get_servant_info_method:call(ai_control);
if servant_info == nil then if servant_info == nil then
customization_menu.status = "No quest servant info"; error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_info No." .. tostring(i));
goto continue; goto continue;
end end
@@ -213,8 +217,14 @@ function this.update_my_otomos()
local cached_config = config.current_config.damage_meter_UI; local cached_config = config.current_config.damage_meter_UI;
local first_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 0); local first_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 0);
if first_otomo ~= nil then if first_otomo == nil then
error_handler.report("non_players.update_my_otomos", "Failed to access Data: first_otomo");
else
local name = otomo_create_data_name_field:get_data(first_otomo); local name = otomo_create_data_name_field:get_data(first_otomo);
if name == nil then
error_handler.report("non_players.update_my_otomos", "Failed to access Data: first_otomo -> name");
end
if name ~= nil and name ~= "" then if name ~= nil and name ~= "" then
local level = otomo_create_data_level_field:get_data(first_otomo) or 0; local level = otomo_create_data_level_field:get_data(first_otomo) or 0;
@@ -230,8 +240,14 @@ function this.update_my_otomos()
end end
local second_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 1); local second_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 1);
if second_otomo ~= nil then if second_otomo == nil then
error_handler.report("non_players.update_my_otomos", "Failed to access Data: second_otomo");
else
local name = otomo_create_data_name_field:get_data(second_otomo); local name = otomo_create_data_name_field:get_data(second_otomo);
if name == nil then
error_handler.report("non_players.update_my_otomos", "Failed to access Data: second_otomo -> name");
end
if name ~= nil and name ~= "" then if name ~= nil and name ~= "" then
local level = otomo_create_data_level_field:get_data(second_otomo) or 0; local level = otomo_create_data_level_field:get_data(second_otomo) or 0;
@@ -252,19 +268,20 @@ function this.update_servant_otomos()
local servant_otomo_list = get_servant_otomo_list_method:call(singletons.otomo_manager); local servant_otomo_list = get_servant_otomo_list_method:call(singletons.otomo_manager);
if servant_otomo_list == nil then if servant_otomo_list == nil then
customization_menu.status = "No servant otomo list"; error_handler.report("non_players.update_servant_otomos", "Failed to access Data: servant_otomo_list");
return; return;
end end
local count = otomo_get_count_method:call(servant_otomo_list); local count = otomo_get_count_method:call(servant_otomo_list);
if count == nil then if count == nil then
customization_menu.status = "No servant otomo list count"; error_handler.report("non_players.update_servant_otomos", "Failed to access Data: servant_otomo_list -> count");
return; return;
end end
for i = 0, count - 1 do for i = 0, count - 1 do
local servant_otomo = otomo_get_item_method:call(servant_otomo_list, i); local servant_otomo = otomo_get_item_method:call(servant_otomo_list, i);
if servant_otomo == nil then if servant_otomo == nil then
error_handler.report("non_players.update_servant_otomos", "Failed to access Data: servant_otomo No. " .. tostring(i));
goto continue goto continue
end end
@@ -275,6 +292,7 @@ function this.update_servant_otomos()
local member_id = otomo_create_data:get_field("MemberID"); local member_id = otomo_create_data:get_field("MemberID");
if name == nil then if name == nil then
error_handler.report("non_players.update_servant_otomos", string.format("Failed to access Data: servant_otomo No. %d -> name", i));
goto continue; goto continue;
end end
@@ -296,30 +314,33 @@ function this.update_otomos(otomo_info_field_)
local cached_config = config.current_config.damage_meter_UI; local cached_config = config.current_config.damage_meter_UI;
if singletons.lobby_manager == nil then if singletons.lobby_manager == nil then
error_handler.report("non_players.update_otomos", "Failed to access Data: lobby_manager");
return; return;
end end
-- other players -- other players
local otomo_info_list = otomo_info_field_:get_data(singletons.lobby_manager); local otomo_info_list = otomo_info_field_:get_data(singletons.lobby_manager);
if otomo_info_list == nil then if otomo_info_list == nil then
customization_menu.status = "No otomo info list"; error_handler.report("non_players.update_otomos", "Failed to access Data: otomo_info_list");
return; return;
end end
local count = otomo_info_get_count_method:call(otomo_info_list); local count = otomo_info_get_count_method:call(otomo_info_list);
if count == nil then if count == nil then
customization_menu.status = "No otomo info list count"; error_handler.report("non_players.update_otomos", "Failed to access Data: otomo_info_list -> count");
return; return;
end end
for id = 0, count - 1 do for id = 0, count - 1 do
local otomo_info = otomo_info_get_item_method:call(otomo_info_list, id); local otomo_info = otomo_info_get_item_method:call(otomo_info_list, id);
if otomo_info == nil then if otomo_info == nil then
error_handler.report("non_players.update_otomos", "Failed to access Data: otomo_info No. " .. tostring(id));
goto continue; goto continue;
end end
local name = otomo_info_name_field:get_data(otomo_info); local name = otomo_info_name_field:get_data(otomo_info);
if name == nil then if name == nil then
error_handler.report("non_players.update_otomos", string.format("Failed to access Data: otomo_info No. %d -> name", id));
goto continue; goto continue;
end end
@@ -377,7 +398,7 @@ function this.init_UI(non_player)
end end
end end
function this.init_module() function this.init_dependencies()
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
@@ -387,7 +408,10 @@ function this.init_module()
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
players = require("MHR_Overlay.Damage_Meter.players"); players = require("MHR_Overlay.Damage_Meter.players");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
this.init(); this.init();
end end

View File

@@ -10,6 +10,7 @@ local drawing;
local language; local language;
local non_players; local non_players;
local utils; local utils;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -155,6 +156,7 @@ end
function this.update_display(player) function this.update_display(player)
if player == nil then if player == nil then
error_handler.report("players.update_display", "Missing Parameter: player");
return; return;
end end
@@ -335,6 +337,20 @@ function this.merge_damage(first, second)
return first; return first;
end end
function this.update_display_list()
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
this.display_list = {};
this.update_player_list(is_on_quest);
non_players.update_servant_list();
non_players.update_otomo_list(is_on_quest, quest_status.is_online);
this.update_dps(false);
this.sort_players();
quest_status.get_cart_count();
end
function this.update_dps(bypass_freeze) function this.update_dps(bypass_freeze)
local cached_config = config.current_config.damage_meter_UI.settings; local cached_config = config.current_config.damage_meter_UI.settings;
@@ -436,20 +452,27 @@ local get_pos_field = player_base_type_def:get_method("get_Pos");
function this.update_myself_position() function this.update_myself_position()
if singletons.player_manager == nil then if singletons.player_manager == nil then
customization_menu.status = "No player manager"; error_handler.report("players.update_myself_position", "Failed to access Data: player_manager");
return;
end
if quest_status.flow_state == quest_status.flow_states.NONE
or quest_status.flow_state == quest_status.flow_states.CUTSCENE then
return; return;
end end
local master_player = find_master_player_method:call(singletons.player_manager); local master_player = find_master_player_method:call(singletons.player_manager);
if master_player == nil then if master_player == nil then
customization_menu.status = "No master player"; error_handler.report("players.update_myself_position", "Failed to access Data: master_player");
return; return;
end end
local position = get_pos_field:call(master_player); local position = get_pos_field:call(master_player);
if position ~= nil then if position == nil then
this.myself_position = position; error_handler.report("players.update_myself_position", "Failed to access Data: position");
end end
this.myself_position = position;
end end
function this.init() function this.init()
@@ -498,23 +521,25 @@ function this.update_player_list_(hunter_info_field_)
local cached_config = config.current_config.damage_meter_UI; local cached_config = config.current_config.damage_meter_UI;
if singletons.lobby_manager == nil then if singletons.lobby_manager == nil then
error_handler.report("players.update_player_list_", "Failed to access Data: lobby_manager");
return; return;
end end
if singletons.progress_manager == nil then if singletons.progress_manager == nil then
error_handler.report("players.update_player_list_", "Failed to access Data: progress_manager");
return; return;
end end
-- myself player -- myself player
local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager); local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
if myself_player_info == nil then if myself_player_info == nil then
customization_menu.status = "No myself player info list"; error_handler.report("players.update_player_list_", "Failed to access Data: myself_player_info");
return; return;
end end
local myself_player_name = name_field:get_data(myself_player_info); local myself_player_name = name_field:get_data(myself_player_info);
if myself_player_name == nil then if myself_player_name == nil then
customization_menu.status = "No myself player name"; error_handler.report("players.update_player_list_", "Failed to access Data: myself_player_name");
return; return;
end end
@@ -524,7 +549,7 @@ function this.update_player_list_(hunter_info_field_)
local myself_id = get_master_player_id_method:call(singletons.player_manager); local myself_id = get_master_player_id_method:call(singletons.player_manager);
if myself_id == nil then if myself_id == nil then
customization_menu.status = "No myself player id"; error_handler.report("players.update_player_list_", "Failed to access Data: myself_id");
return; return;
end end
@@ -535,28 +560,29 @@ function this.update_player_list_(hunter_info_field_)
end end
-- other players -- other players
local player_info_list = hunter_info_field_:get_data(singletons.lobby_manager); local player_info_array = hunter_info_field_:get_data(singletons.lobby_manager);
if player_info_list == nil then if player_info_array == nil then
customization_menu.status = "No player info list"; error_handler.report("players.update_player_list_", "Failed to access Data: player_info_array");
return; return;
end end
local count = get_count_method:call(player_info_list); local count = get_count_method:call(player_info_array);
if count == nil then if count == nil then
customization_menu.status = "No player info list count"; error_handler.report("players.update_player_list_", "Failed to access Data: player_info_array -> count");
return; return;
end end
for i = 0, count - 1 do for i = 0, count - 1 do
local player_info = get_item_method:call(player_info_list, i); local player_info = get_item_method:call(player_info_array, i);
if player_info == nil then if player_info == nil then
goto continue error_handler.report("players.update_player_list_", "Failed to access Data: player_info No. " .. tostring(i));
goto continue;
end end
local id = member_index_field:get_data(player_info); local id = member_index_field:get_data(player_info);
if id == nil then if id == nil then
goto continue error_handler.report("players.update_player_list_", string.format("Failed to access Data: player_info No. %d -> id", i));
goto continue;
end end
local hunter_rank = hunter_rank_field:get_data(player_info) or 0; local hunter_rank = hunter_rank_field:get_data(player_info) or 0;
@@ -564,13 +590,13 @@ function this.update_player_list_(hunter_info_field_)
local name = name_field:get_data(player_info); local name = name_field:get_data(player_info);
if name == nil then if name == nil then
goto continue error_handler.report("players.update_player_list_", string.format("Failed to access Data: player_info No. %d -> name", i));
goto continue;
end end
local player = this.list[id]; local player = this.list[id];
if player == nil then if player == nil then
if name == this.myself.name then if name == this.myself.name then
player = this.new(id, name, master_rank, hunter_rank, this.types.myself); player = this.new(id, name, master_rank, hunter_rank, this.types.myself);
this.myself = player; this.myself = player;
@@ -622,7 +648,7 @@ function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dp
damage_UI_entity.draw(player, position_on_screen, opacity_scale, top_damage, top_dps); damage_UI_entity.draw(player, position_on_screen, opacity_scale, top_damage, top_dps);
end end
function this.init_module() function this.init_dependencies()
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
@@ -633,8 +659,13 @@ function this.init_module()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
non_players = require("MHR_Overlay.Damage_Meter.non_players"); non_players = require("MHR_Overlay.Damage_Meter.non_players");
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
this.init(); this.init();
time.new_timer(this.update_display_list, 0.5);
time.new_timer(this.update_myself_position, 1);
end end
return this; return this;

View File

@@ -5,6 +5,7 @@ local customization_menu;
local singletons; local singletons;
local config; local config;
local utils; local utils;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -80,15 +81,17 @@ local get_pos_method = environment_creature_base_type_def:get_method("get_Pos");
function this.init(creature, REcreature) function this.init(creature, REcreature)
local creature_type = creature_type_field:get_data(REcreature); local creature_type = creature_type_field:get_data(REcreature);
if creature_type == nil then if creature_type == nil then
customization_menu.status = "No env creature type"; error_handler.report("env_creature.init", "Failed to access Data: creature_type");
return; return;
end end
local creature_name = get_env_creature_name_message_method:call(singletons.message_manager, local creature_name = get_env_creature_name_message_method:call(singletons.message_manager, creature_type);
creature_type); if creature_name == nil then
if creature_name ~= nil then error_handler.report("env_creature.init", "Failed to access Data: creature_name");
creature.name = creature_name; return;
end end
creature.name = creature_name;
end end
function this.init_UI(creature) function this.init_UI(creature)
@@ -110,9 +113,11 @@ function this.update_position(REcreature, creature)
end end
local position = get_pos_method:call(REcreature); local position = get_pos_method:call(REcreature);
if position ~= nil then if position == nil then
creature.position = position; error_handler.report("env_creature.update_position", "Failed to access Data: position");
end end
creature.position = position;
end end
function this.update(REcreature, creature) function this.update(REcreature, creature)
@@ -125,9 +130,11 @@ function this.update(REcreature, creature)
end end
local is_inactive = creature_is_inactive_field:get_data(REcreature); local is_inactive = creature_is_inactive_field:get_data(REcreature);
if is_inactive ~= nil then if is_inactive == nil then
creature.is_inactive = is_inactive; error_handler.report("env_creature.update", "Failed to access Data: is_inactive");
end end
creature.is_inactive = is_inactive;
end end
function this.draw(creature, position_on_screen, opacity_scale) function this.draw(creature, position_on_screen, opacity_scale)
@@ -143,7 +150,7 @@ function this.init_list()
this.list = {}; this.list = {};
end end
function this.init_module() function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
@@ -154,6 +161,10 @@ function this.init_module()
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
--ailments = require("MHR_Overlay.Monsters.ailments"); --ailments = require("MHR_Overlay.Monsters.ailments");
--ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity"); --ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -3,6 +3,7 @@ local this = {};
local env_creature; local env_creature;
local config; local config;
local time; local time;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -45,11 +46,14 @@ function this.update(REcreature)
env_creature.update_position(REcreature, creature); env_creature.update_position(REcreature, creature);
end end
function this.init_module() function this.init_dependencies()
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
time = require("MHR_Overlay.Game_Handler.time"); time = require("MHR_Overlay.Game_Handler.time");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
sdk.hook(update_method, function(args) sdk.hook(update_method, function(args)
pcall(this.update, sdk.to_managed_object(args[2])); pcall(this.update, sdk.to_managed_object(args[2]));
end, function(retval) end, function(retval)

View File

@@ -8,6 +8,7 @@ local small_monster;
local large_monster; local large_monster;
local damage_meter_UI; local damage_meter_UI;
local time; local time;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -333,16 +334,15 @@ this.keys = {
--[254] = "Clear" --[254] = "Clear"
}; };
function this.update() function this.update()
if singletons.game_keyboard == nil then if singletons.game_keyboard == nil then
customization_menu.status = "No game keyboard"; error_handler.report("keyboard.update", "Failed to access Data: game_keyboard");
return; return;
end end
local hard_keyboard = hard_keyboard_field:get_data(singletons.game_keyboard); local hard_keyboard = hard_keyboard_field:get_data(singletons.game_keyboard);
if hard_keyboard == nil then if hard_keyboard == nil then
customization_menu.status = "No hard keyboard"; error_handler.report("keyboard.update", "Failed to access Data: hard_keyboard");
return; return;
end end
@@ -350,10 +350,8 @@ function this.update()
local new_hotkey_registered = this.register_hotkey(hard_keyboard); local new_hotkey_registered = this.register_hotkey(hard_keyboard);
if new_hotkey_registered then if new_hotkey_registered then
config.save(); config.save_current();
else else
this.check_hotkeys(hard_keyboard); this.check_hotkeys(hard_keyboard);
end end
@@ -493,8 +491,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.all_UI.ctrl and not this.hotkey_modifiers_down.ctrl) if not (cached_config.all_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.all_UI.shift and not this.hotkey_modifiers_down.shift) and not (cached_config.all_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.all_UI.alt and not this.hotkey_modifiers_down.alt) then and not (cached_config.all_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.all_UI.key)) then
local all_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.all_UI.key));
if all_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: all_UI_key_release");
elseif all_UI_key_release then
local is_any_enabled = config.current_config.time_UI.enabled local is_any_enabled = config.current_config.time_UI.enabled
or config.current_config.small_monster_UI.enabled or config.current_config.small_monster_UI.enabled
or config.current_config.large_monster_UI.dynamic.enabled or config.current_config.large_monster_UI.dynamic.enabled
@@ -514,7 +517,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.small_monster_UI.ctrl and not this.hotkey_modifiers_down.ctrl) if not (cached_config.small_monster_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.small_monster_UI.shift and not this.hotkey_modifiers_down.shift) and not (cached_config.small_monster_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.small_monster_UI.alt and not this.hotkey_modifiers_down.alt) then and not (cached_config.small_monster_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.small_monster_UI.key)) then
local small_monster_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.small_monster_UI.key));
if small_monster_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: small_monster_UI_key_release");
elseif small_monster_UI_key_release then
config.current_config.small_monster_UI.enabled = not config.current_config.small_monster_UI.enabled; config.current_config.small_monster_UI.enabled = not config.current_config.small_monster_UI.enabled;
end end
end end
@@ -522,7 +531,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.large_monster_UI.ctrl and not this.hotkey_modifiers_down.ctrl) if not (cached_config.large_monster_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.large_monster_UI.shift and not this.hotkey_modifiers_down.shift) and not (cached_config.large_monster_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.large_monster_UI.alt and not this.hotkey_modifiers_down.alt) then and not (cached_config.large_monster_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_UI.key)) then
local large_monster_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_UI.key));
if large_monster_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_UI_key_release");
elseif large_monster_UI_key_release then
local is_any_enabled = config.current_config.large_monster_UI.dynamic.enabled local is_any_enabled = config.current_config.large_monster_UI.dynamic.enabled
or config.current_config.large_monster_UI.static.enabled or config.current_config.large_monster_UI.static.enabled
or config.current_config.large_monster_UI.highlighted.enabled; or config.current_config.large_monster_UI.highlighted.enabled;
@@ -536,8 +551,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.large_monster_dynamic_UI.ctrl and not this.hotkey_modifiers_down.ctrl) if not (cached_config.large_monster_dynamic_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.large_monster_dynamic_UI.shift and not this.hotkey_modifiers_down.shift) and not (cached_config.large_monster_dynamic_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.large_monster_dynamic_UI.alt and not this.hotkey_modifiers_down.alt) then and not (cached_config.large_monster_dynamic_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard,
math.tointeger(cached_config.large_monster_dynamic_UI.key)) then local large_monster_dynamic_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_dynamic_UI.key));
if large_monster_dynamic_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_dynamic_UI_key_release");
elseif large_monster_dynamic_UI_key_release then
config.current_config.large_monster_UI.dynamic.enabled = not config.current_config.large_monster_UI.dynamic.enabled; config.current_config.large_monster_UI.dynamic.enabled = not config.current_config.large_monster_UI.dynamic.enabled;
end end
end end
@@ -545,8 +565,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.large_monster_static_UI.ctrl and not this.hotkey_modifiers_down.ctrl) if not (cached_config.large_monster_static_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.large_monster_static_UI.shift and not this.hotkey_modifiers_down.shift) and not (cached_config.large_monster_static_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.large_monster_static_UI.alt and not this.hotkey_modifiers_down.alt) then and not (cached_config.large_monster_static_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard,
math.tointeger(cached_config.large_monster_static_UI.key)) then local large_monster_static_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_static_UI.key));
if large_monster_static_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_static_UI_key_release");
elseif large_monster_static_UI_key_release then
config.current_config.large_monster_UI.static.enabled = not config.current_config.large_monster_UI.static.enabled; config.current_config.large_monster_UI.static.enabled = not config.current_config.large_monster_UI.static.enabled;
end end
end end
@@ -554,17 +579,27 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.large_monster_highlighted_UI.ctrl and not this.hotkey_modifiers_down.ctrl) if not (cached_config.large_monster_highlighted_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.large_monster_highlighted_UI.shift and not this.hotkey_modifiers_down.shift) and not (cached_config.large_monster_highlighted_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.large_monster_highlighted_UI.alt and not this.hotkey_modifiers_down.alt) then and not (cached_config.large_monster_highlighted_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard,
math.tointeger(cached_config.large_monster_highlighted_UI.key)) then local large_monster_highlighted_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_highlighted_UI.key));
config.current_config.large_monster_UI.highlighted.enabled = not
config.current_config.large_monster_UI.highlighted.enabled; if large_monster_highlighted_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_highlighted_UI_key_release");
elseif large_monster_highlighted_UI_key_release then
config.current_config.large_monster_UI.highlighted.enabled = not config.current_config.large_monster_UI.highlighted.enabled;
end end
end end
if not (cached_config.time_UI.ctrl and not this.hotkey_modifiers_down.ctrl) if not (cached_config.time_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.time_UI.shift and not this.hotkey_modifiers_down.shift) and not (cached_config.time_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.time_UI.alt and not this.hotkey_modifiers_down.alt) then and not (cached_config.time_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.time_UI.key)) then
local time_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.time_UI.key));
if time_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: time_UI_key_release");
elseif time_UI_key_release then
config.current_config.time_UI.enabled = not config.current_config.time_UI.enabled; config.current_config.time_UI.enabled = not config.current_config.time_UI.enabled;
end end
end end
@@ -572,7 +607,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.damage_meter_UI.ctrl and not this.hotkey_modifiers_down.ctrl) if not (cached_config.damage_meter_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.damage_meter_UI.shift and not this.hotkey_modifiers_down.shift) and not (cached_config.damage_meter_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.damage_meter_UI.alt and not this.hotkey_modifiers_down.alt) then and not (cached_config.damage_meter_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.damage_meter_UI.key)) then
local damage_meter_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.damage_meter_UI.key));
if damage_meter_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: damage_meter_UI_key_release");
elseif damage_meter_UI_key_release then
config.current_config.damage_meter_UI.enabled = not config.current_config.damage_meter_UI.enabled; config.current_config.damage_meter_UI.enabled = not config.current_config.damage_meter_UI.enabled;
end end
end end
@@ -580,7 +621,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.endemic_life_UI.ctrl and not this.hotkey_modifiers_down.ctrl) if not (cached_config.endemic_life_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.endemic_life_UI.shift and not this.hotkey_modifiers_down.shift) and not (cached_config.endemic_life_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.endemic_life_UI.alt and not this.hotkey_modifiers_down.alt) then and not (cached_config.endemic_life_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.endemic_life_UI.key)) then
local endemic_life_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.endemic_life_UI.key));
if endemic_life_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: endemic_life_UI_key_release");
elseif endemic_life_UI_key_release then
config.current_config.endemic_life_UI.enabled = not config.current_config.endemic_life_UI.enabled; config.current_config.endemic_life_UI.enabled = not config.current_config.endemic_life_UI.enabled;
end end
end end
@@ -604,7 +651,7 @@ function this.get_hotkey_name(hotkey)
return hotkey_name .. tostring(this.keys[hotkey.key]); return hotkey_name .. tostring(this.keys[hotkey.key]);
end end
function this.init_module() function this.init_dependencies()
config = require "MHR_Overlay.Misc.config" config = require "MHR_Overlay.Misc.config"
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
@@ -613,6 +660,10 @@ function this.init_module()
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI"); damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
time = require("MHR_Overlay.Game_Handler.time"); time = require("MHR_Overlay.Game_Handler.time");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -9,6 +9,7 @@ local damage_meter_UI;
local time; local time;
local env_creature; local env_creature;
local non_players; local non_players;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -153,16 +154,20 @@ end
function this.get_cart_count() function this.get_cart_count()
local death_num = get_death_num_method:call(singletons.quest_manager); local death_num = get_death_num_method:call(singletons.quest_manager);
if death_num ~= nil then if death_num == nil then
this.cart_count = death_num; error_handler.report("quest_status.get_cart_count", "Failed to access Data: death_num");
end end
this.cart_count = death_num;
end end
function this.get_max_cart_count() function this.get_max_cart_count()
local quest_life = get_quest_life_method:call(singletons.quest_manager); local quest_life = get_quest_life_method:call(singletons.quest_manager);
if quest_life ~= nil then if quest_life == nil then
this.max_cart_count = quest_life; error_handler.report("quest_status.get_max_cart_count", "Failed to access Data: quest_life");
end end
this.max_cart_count = quest_life;
end end
--type 2 = quest start --type 2 = quest start
@@ -170,6 +175,7 @@ end
--type 5 = end screen --type 5 = end screen
function this.on_demo_request_activation(request_data_base) function this.on_demo_request_activation(request_data_base)
if request_data_base == nil then if request_data_base == nil then
error_handler.report("quest_status.on_demo_request_activation", "Missing Parameter: request_data_base");
return; return;
end end
@@ -179,6 +185,7 @@ function this.on_demo_request_activation(request_data_base)
local request_data_type = request_data_base:call("get_Type"); local request_data_type = request_data_base:call("get_Type");
if request_data_type == nil then if request_data_type == nil then
error_handler.report("quest_status.on_demo_request_activation", "Failed to access Data: request_data_type");
return; return;
end end
@@ -278,6 +285,7 @@ end
function this.on_village_fast_travel(area) function this.on_village_fast_travel(area)
if area == nil then if area == nil then
error_handler.report("quest_status.on_village_fast_travel", "Missing Parameter: area");
return; return;
end end
@@ -289,6 +297,11 @@ function this.on_village_fast_travel(area)
end end
function this.on_changed_game_status(new_quest_status) function this.on_changed_game_status(new_quest_status)
if new_quest_status == nil then
error_handler.report("quest_status.on_changed_game_status", "Missing Parameter: new_quest_status");
return;
end
this.index = new_quest_status; this.index = new_quest_status;
if this.index == 0 then if this.index == 0 then
@@ -304,12 +317,13 @@ end
function this.init() function this.init()
if singletons.quest_manager == nil then if singletons.quest_manager == nil then
error_handler.report("quest_status.init", "Failed to access Data: quest_manager");
return; return;
end end
local new_quest_status = get_status_method:call(singletons.game_manager); local new_quest_status = get_status_method:call(singletons.game_manager);
if new_quest_status == nil then if new_quest_status == nil then
customization_menu.status = "No quest status"; error_handler.report("quest_status.init", "Failed to access Data: new_quest_status");
return; return;
end end
@@ -330,11 +344,13 @@ end
function this.update_is_online() function this.update_is_online()
if singletons.lobby_manager == nil then if singletons.lobby_manager == nil then
error_handler.report("quest_status.update_is_online", "Failed to access Data: lobby_manager");
return; return;
end end
local is_quest_online = is_quest_online_method:call(singletons.lobby_manager); local is_quest_online = is_quest_online_method:call(singletons.lobby_manager);
if is_quest_online == nil then if is_quest_online == nil then
error_handler.report("quest_status.update_is_online", "Failed to access Data: is_quest_online");
return; return;
end end
@@ -343,11 +359,13 @@ end
--[[function quest_status.update_is_quest_host() --[[function quest_status.update_is_quest_host()
if singletons.lobby_manager == nil then if singletons.lobby_manager == nil then
error_handler.report("quest_status.update_is_quest_host", "Failed to access Data: lobby_manager");
return; return;
end end
local is_quest_host = is_quest_host_method:call(singletons.lobby_manager, true); local is_quest_host = is_quest_host_method:call(singletons.lobby_manager, true);
if is_quest_host == nil then if is_quest_host == nil then
error_handler.report("quest_status.update_is_quest_host", "Failed to access Data: is_quest_host");
return; return;
end end
@@ -356,21 +374,22 @@ end--]]
function this.update_is_training_area() function this.update_is_training_area()
if singletons.village_area_manager == nil then if singletons.village_area_manager == nil then
customization_menu.status = "No village area manager"; error_handler.report("quest_status.update_is_training_area", "Failed to access Data: village_area_manager");
return; return;
end end
local _is_training_area = check_current_area_training_area_method:call(singletons.village_area_manager); local is_training_area = check_current_area_training_area_method:call(singletons.village_area_manager);
if _is_training_area == nil then if is_training_area == nil then
error_handler.report("quest_status.update_is_training_area", "Failed to access Data: is_training_area");
return; return;
end end
if _is_training_area then if is_training_area then
this.set_flow_state(this.flow_states.IN_TRAINING_AREA); this.set_flow_state(this.flow_states.IN_TRAINING_AREA);
end end
end end
function this.init_module() function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
players = require("MHR_Overlay.Damage_Meter.players"); players = require("MHR_Overlay.Damage_Meter.players");
@@ -380,9 +399,14 @@ function this.init_module()
time = require("MHR_Overlay.Game_Handler.time"); time = require("MHR_Overlay.Game_Handler.time");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
non_players = require("MHR_Overlay.Damage_Meter.non_players"); non_players = require("MHR_Overlay.Damage_Meter.non_players");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
this.init(); this.init();
time.new_timer(this.update_is_online, 1);
sdk.hook(on_changed_game_status_method, function(args) sdk.hook(on_changed_game_status_method, function(args)
this.on_changed_game_status(sdk.to_int64(args[3])); this.on_changed_game_status(sdk.to_int64(args[3]));
end, function(retval) return retval; end); end, function(retval) return retval; end);

View File

@@ -2,6 +2,9 @@ local this = {};
local config; local config;
local singletons; local singletons;
local utils;
local time;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -70,26 +73,26 @@ function this.get_game_window_size()
scene_view = sdk.call_native_func(singletons.scene_manager, sdk.find_type_definition("via.SceneManager") , "get_MainView"); scene_view = sdk.call_native_func(singletons.scene_manager, sdk.find_type_definition("via.SceneManager") , "get_MainView");
if scene_view == nil then if scene_view == nil then
--log.error("[MHR_Overlay.lua] No scene view"); error_handler.report("screen.get_game_window_size", "Failed to access Data: scene_view");
return; return;
end end
end end
local size = get_size_method:call(scene_view); local size = get_size_method:call(scene_view);
if size == nil then if size == nil then
--log.error("[MHR_Overlay.lua] No scene view size"); error_handler.report("screen.get_game_window_size", "Failed to access Data: size");
return; return;
end end
local screen_width = width_field:get_data(size); local screen_width = width_field:get_data(size);
if screen_width == nil then if screen_width == nil then
--log.error("[MHR_Overlay.lua] No screen width"); error_handler.report("screen.get_game_window_size", "Failed to access Data: screen_width");
return; return;
end end
local screen_height = height_field:get_data(size); local screen_height = height_field:get_data(size);
if screen_height == nil then if screen_height == nil then
--log.error("[MHR_Overlay.lua] No screen height"); error_handler.report("screen.get_game_window_size", "Failed to access Data: screen_height");
return; return;
end end
@@ -131,9 +134,16 @@ function this.calculate_absolute_coordinates(position)
return { x = _position.x, y = _position.y }; return { x = _position.x, y = _position.y };
end end
function this.init_module() function this.init_dependencies()
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
time = require("MHR_Overlay.Game_Handler.time");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
time.new_timer(this.update_window_size, 1);
end end
return this; return this;

View File

@@ -1,5 +1,9 @@
local this = {}; local this = {};
local time;
local utils;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
local pairs = pairs; local pairs = pairs;
@@ -61,39 +65,27 @@ function this.init()
end end
function this.init_message_manager() function this.init_message_manager()
if this.message_manager ~= nil then
return;
end
this.message_manager = sdk.get_managed_singleton("snow.gui.MessageManager"); this.message_manager = sdk.get_managed_singleton("snow.gui.MessageManager");
if this.message_manager == nil then if this.message_manager == nil then
--log.error("[MHR Overlay] No message manager"); error_handler.report("singletons.init_message_manager", "Failed to access Data: message_manager");
end end
return this.message_manager; return this.message_manager;
end end
function this.init_enemy_manager() function this.init_enemy_manager()
if this.enemy_manager ~= nil then
return;
end
this.enemy_manager = sdk.get_managed_singleton("snow.enemy.EnemyManager"); this.enemy_manager = sdk.get_managed_singleton("snow.enemy.EnemyManager");
if this.enemy_manager == nil then if this.enemy_manager == nil then
--log.error("[MHR Overlay] No enemy manager"); error_handler.report("singletons.init_enemy_manager", "Failed to access Data: enemy_manager");
end end
return this.enemy_manager; return this.enemy_manager;
end end
function this.init_lobby_manager() function this.init_lobby_manager()
if this.lobby_manager ~= nil then
return;
end
this.lobby_manager = sdk.get_managed_singleton("snow.LobbyManager"); this.lobby_manager = sdk.get_managed_singleton("snow.LobbyManager");
if this.lobby_manager == nil then if this.lobby_manager == nil then
--log.error("[MHR Overlay] No lobby manager"); error_handler.report("singletons.init_lobby_manager", "Failed to access Data: lobby_manager");
return false; return false;
end end
@@ -101,13 +93,9 @@ function this.init_lobby_manager()
end end
function this.init_progress_manager() function this.init_progress_manager()
if this.progress_manager ~= nil then
return;
end
this.progress_manager = sdk.get_managed_singleton("snow.progress.ProgressManager"); this.progress_manager = sdk.get_managed_singleton("snow.progress.ProgressManager");
if this.progress_manager == nil then if this.progress_manager == nil then
--log.error("[MHR Overlay] No progress manager"); error_handler.report("singletons.init_lobby_manager", "Failed to access Data: progress_manager");
return false; return false;
end end
@@ -115,124 +103,95 @@ function this.init_progress_manager()
end end
function this.init_quest_manager() function this.init_quest_manager()
if this.quest_manager ~= nil then
return;
end
this.quest_manager = sdk.get_managed_singleton("snow.QuestManager"); this.quest_manager = sdk.get_managed_singleton("snow.QuestManager");
if this.quest_manager == nil then if this.quest_manager == nil then
--log.error("[MHR Overlay] No quest manager"); error_handler.report("singletons.init_quest_manager", "Failed to access Data: quest_manager");
end end
return this.quest_manager; return this.quest_manager;
end end
function this.init_player_manager() function this.init_player_manager()
if this.player_manager ~= nil then
return;
end
this.player_manager = sdk.get_managed_singleton("snow.player.PlayerManager"); this.player_manager = sdk.get_managed_singleton("snow.player.PlayerManager");
if this.player_manager == nil then if this.player_manager == nil then
--log.error("[MHR Overlay] No player manager"); error_handler.report("singletons.init_player_manager", "Failed to access Data: player_manager");
end end
return this.player_manager; return this.player_manager;
end end
function this.init_village_area_manager() function this.init_village_area_manager()
if this.village_area_manager ~= nil then
return;
end
this.village_area_manager = sdk.get_managed_singleton("snow.VillageAreaManager"); this.village_area_manager = sdk.get_managed_singleton("snow.VillageAreaManager");
if this.village_area_manager == nil then if this.village_area_manager == nil then
--log.error("[MHR Overlay] No village area manager"); error_handler.report("singletons.init_village_area_manager", "Failed to access Data: village_area_manager");
end end
return this.village_area_manager; return this.village_area_manager;
end end
function this.init_gui_manager() function this.init_gui_manager()
if this.gui_manager ~= nil then
return;
end
this.gui_manager = sdk.get_managed_singleton("snow.gui.GuiManager"); this.gui_manager = sdk.get_managed_singleton("snow.gui.GuiManager");
if this.gui_manager == nil then if this.gui_manager == nil then
--log.error("[MHR Overlay] No gui manager"); error_handler.report("singletons.init_gui_manager", "Failed to access Data: gui_manager");
end end
return this.gui_manager; return this.gui_manager;
end end
function this.init_game_keyboard() function this.init_game_keyboard()
if this.game_keyboard ~= nil then
return;
end
this.game_keyboard = sdk.get_managed_singleton("snow.GameKeyboard"); this.game_keyboard = sdk.get_managed_singleton("snow.GameKeyboard");
if this.game_keyboard == nil then if this.game_keyboard == nil then
--log.error("[MHR Overlay] No game keyboard"); error_handler.report("singletons.init_game_keyboard", "Failed to access Data: game_keyboard");
end end
return this.game_keyboard; return this.game_keyboard;
end end
function this.init_scene_manager() function this.init_scene_manager()
if this.scene_manager ~= nil then
return;
end
this.scene_manager = sdk.get_native_singleton("via.SceneManager"); this.scene_manager = sdk.get_native_singleton("via.SceneManager");
if this.scene_manager == nil then if this.scene_manager == nil then
--log.error("[MHR Overlay] No enemy manager"); error_handler.report("singletons.init_scene_manager", "Failed to access Data: scene_manager");
end end
return this.scene_manager; return this.scene_manager;
end end
function this.init_game_manager() function this.init_game_manager()
if this.game_manager ~= nil then
return;
end
this.game_manager = sdk.get_managed_singleton("snow.SnowGameManager"); this.game_manager = sdk.get_managed_singleton("snow.SnowGameManager");
if this.game_manager == nil then if this.game_manager == nil then
--log.error("[MHR Overlay] No enemy manager"); error_handler.report("singletons.init_game_manager", "Failed to access Data: game_manager");
end end
return this.game_manager; return this.game_manager;
end end
function this.init_servant_manager() function this.init_servant_manager()
if this.servant_manager ~= nil then
return;
end
this.servant_manager = sdk.get_managed_singleton("snow.ai.ServantManager"); this.servant_manager = sdk.get_managed_singleton("snow.ai.ServantManager");
if this.servant_manager == nil then if this.servant_manager == nil then
--log.error("[MHR Overlay] No enemy manager"); error_handler.report("singletons.init_servant_manager", "Failed to access Data: servant_manager");
end end
return this.servant_manager; return this.servant_manager;
end end
function this.init_otomo_manager() function this.init_otomo_manager()
if this.otomo_manager ~= nil then
return;
end
this.otomo_manager = sdk.get_managed_singleton("snow.otomo.OtomoManager"); this.otomo_manager = sdk.get_managed_singleton("snow.otomo.OtomoManager");
if this.otomo_manager == nil then if this.otomo_manager == nil then
--log.error("[MHR Overlay] No enemy manager"); error_handler.report("singletons.init_otomo_manager", "Failed to access Data: otomo_manager");
end end
return this.otomo_manager; return this.otomo_manager;
end end
function this.init_dependencies()
time = require("MHR_Overlay.Game_Handler.time");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module() function this.init_module()
this.init(); this.init();
time.new_timer(this.init, 1);
end end
return this; return this;

View File

@@ -7,6 +7,8 @@ local players;
local non_players; local non_players;
local config; local config;
local small_monster; local small_monster;
local utils;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -49,51 +51,68 @@ this.elapsed_minutes = 0;
this.elapsed_seconds = 0; this.elapsed_seconds = 0;
this.total_elapsed_script_seconds = 0; this.total_elapsed_script_seconds = 0;
this.last_elapsed_script_seconds = 0;
this.list = {};
function this.new_timer(callback, cooldown_seconds, start_offset_seconds)
start_offset_seconds = start_offset_seconds or utils.math.random();
if callback == nil or cooldown_seconds == nil then
return;
end
local timer = {};
timer.callback = callback;
timer.cooldown = cooldown_seconds;
timer.last_trigger_time = os.clock() + start_offset_seconds;
table.insert(this.list, timer);
end
function this.update_timers()
this.update_script_time();
for _, timer in ipairs(this.list) do
if this.total_elapsed_script_seconds - timer.last_trigger_time > timer.cooldown then
timer.last_trigger_time = this.total_elapsed_script_seconds;
timer.callback();
end
end
end
function this.update_script_time() function this.update_script_time()
this.total_elapsed_script_seconds = os.clock(); this.total_elapsed_script_seconds = os.clock();
end end
function this.tick() function this.update_quest_time()
this.update_script_time();
if singletons.quest_manager == nil then if singletons.quest_manager == nil then
return; return;
end end
if quest_status.flow_state == quest_status.flow_states.IN_LOBBY
or quest_status.flow_state >= quest_status.flow_states.QUEST_END_TIMER then
return;
end
local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call(singletons.quest_manager); local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call(singletons.quest_manager);
if quest_time_elapsed_minutes == nil then if quest_time_elapsed_minutes == nil then
customization_menu.status = "No quest time elapsed minutes"; error_handler.report("time.update_quest_time", "Failed to access Data: quest_time_elapsed_minutes");
else else
this.elapsed_minutes = quest_time_elapsed_minutes; this.elapsed_minutes = quest_time_elapsed_minutes;
end end
local quest_time_total_elapsed_seconds = get_quest_elapsed_time_sec_method:call(singletons.quest_manager); local quest_time_total_elapsed_seconds = get_quest_elapsed_time_sec_method:call(singletons.quest_manager);
if quest_time_total_elapsed_seconds == nil then if quest_time_total_elapsed_seconds == nil then
customization_menu.status = "No quest time total elapsed seconds"; error_handler.report("time.update_quest_time", "Failed to access Data: quest_time_total_elapsed_seconds");
else else
this.total_elapsed_seconds = quest_time_total_elapsed_seconds; this.total_elapsed_seconds = quest_time_total_elapsed_seconds;
end end
this.elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60; this.elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60;
if this.total_elapsed_script_seconds - this.last_elapsed_script_seconds > 0.5 then
this.last_elapsed_script_seconds = this.total_elapsed_script_seconds;
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
players.display_list = {};
players.update_player_list(is_on_quest);
non_players.update_servant_list();
non_players.update_otomo_list(is_on_quest, quest_status.is_online);
players.update_dps(false);
players.sort_players();
end
end end
function this.init_module() function this.init_dependencies()
players = require("MHR_Overlay.Damage_Meter.players"); players = require("MHR_Overlay.Damage_Meter.players");
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
@@ -101,6 +120,12 @@ function this.init_module()
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
quest_status = require("MHR_Overlay.Game_Handler.quest_status"); quest_status = require("MHR_Overlay.Game_Handler.quest_status");
non_players = require("MHR_Overlay.Damage_Meter.non_players"); non_players = require("MHR_Overlay.Damage_Meter.non_players");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
this.new_timer(this.update_quest_time, 1 / 60);
end end
return this; return this;

View File

@@ -2,6 +2,7 @@ local this = {};
local utils; local utils;
local language; local language;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -89,7 +90,7 @@ function this.init_default()
large_monster_highlighted_UI = true, large_monster_highlighted_UI = true,
damage_meter_UI = true, damage_meter_UI = true,
endemic_life_UI = true, endemic_life_UI = true,
--buff_UI = true buff_UI = true
}, },
cutscene = { cutscene = {
@@ -100,7 +101,7 @@ function this.init_default()
time_UI = false, time_UI = false,
damage_meter_UI = false, damage_meter_UI = false,
endemic_life_UI = false, endemic_life_UI = false,
--buff_UI = false buff_UI = false
}, },
loading_quest = { loading_quest = {
@@ -111,7 +112,7 @@ function this.init_default()
time_UI = false, time_UI = false,
damage_meter_UI = false, damage_meter_UI = false,
endemic_life_UI = false, endemic_life_UI = false,
--buff_UI = false buff_UI = false
}, },
quest_start_animation = { quest_start_animation = {
@@ -122,7 +123,7 @@ function this.init_default()
time_UI = true, time_UI = true,
damage_meter_UI = true, damage_meter_UI = true,
endemic_life_UI = true, endemic_life_UI = true,
--buff_UI = true buff_UI = true
}, },
playing_quest = { playing_quest = {
@@ -133,7 +134,7 @@ function this.init_default()
time_UI = true, time_UI = true,
damage_meter_UI = true, damage_meter_UI = true,
endemic_life_UI = true, endemic_life_UI = true,
--buff_UI = true buff_UI = true
}, },
killcam = { killcam = {
@@ -144,7 +145,7 @@ function this.init_default()
time_UI = true, time_UI = true,
damage_meter_UI = true, damage_meter_UI = true,
endemic_life_UI = true, endemic_life_UI = true,
--buff_UI = true buff_UI = true
}, },
quest_end_timer = { quest_end_timer = {
@@ -155,7 +156,7 @@ function this.init_default()
time_UI = true, time_UI = true,
damage_meter_UI = true, damage_meter_UI = true,
endemic_life_UI = true, endemic_life_UI = true,
--buff_UI = true buff_UI = true
}, },
quest_end_animation = { quest_end_animation = {
@@ -166,7 +167,7 @@ function this.init_default()
time_UI = false, time_UI = false,
damage_meter_UI = false, damage_meter_UI = false,
endemic_life_UI = false, endemic_life_UI = false,
--buff_UI = false buff_UI = false
}, },
quest_end_screen = { quest_end_screen = {
@@ -177,7 +178,7 @@ function this.init_default()
time_UI = false, time_UI = false,
damage_meter_UI = false, damage_meter_UI = false,
endemic_life_UI = false, endemic_life_UI = false,
--buff_UI = false buff_UI = false
}, },
reward_screen = { reward_screen = {
@@ -188,7 +189,7 @@ function this.init_default()
time_UI = true, time_UI = true,
damage_meter_UI = true, damage_meter_UI = true,
endemic_life_UI = false, endemic_life_UI = false,
--buff_UI = false buff_UI = false
}, },
summary_screen = { summary_screen = {
@@ -199,7 +200,7 @@ function this.init_default()
time_UI = true, time_UI = true,
damage_meter_UI = true, damage_meter_UI = true,
endemic_life_UI = false, endemic_life_UI = false,
--buff_UI = false buff_UI = false
}, },
}, },
@@ -476,6 +477,11 @@ function this.init_default()
y = 40 y = 40
}, },
relative_offset = {
x = 0,
y = 45
},
spacing = { spacing = {
x = 0, x = 0,
y = 24 y = 24
@@ -7034,10 +7040,10 @@ function this.init_default()
visibility = true, visibility = true,
settings = { settings = {
right_alignment_shift = 0 right_alignment_shift = 6
}, },
text_formatting = "%6.1f%%", text_formatting = "%.1f%%",
offset = { offset = {
x = 262, x = 262,
@@ -7452,7 +7458,7 @@ function this.init_default()
} }
}, },
--[[buff_UI = { buff_UI = {
enabled = true, enabled = true,
settings = { settings = {
@@ -7564,7 +7570,30 @@ function this.init_default()
outline = 0xC0000000 outline = 0xC0000000
} }
} }
}]] },
debug = {
history_size = 64
},
customization_menu = {
visible = false,
position = {
x = 360,
y = 50
},
size = {
width = 785,
height = 500
},
pivot = {
x = 0,
y = 0
}
}
}; };
end end
@@ -7572,7 +7601,7 @@ function this.load_current_config_value()
local loaded_config = json.load_file(this.current_config_value_file_name); local loaded_config = json.load_file(this.current_config_value_file_name);
if loaded_config ~= nil then if loaded_config ~= nil then
if loaded_config.config == nil then if loaded_config.config == nil then
log.info("[MHR Overlay] old config.json loaded successfully"); log.info("[MHR Overlay] Old config.json Loaded Successfully");
local config_save = { local config_save = {
config = this.current_config_name config = this.current_config_name
@@ -7590,11 +7619,12 @@ function this.load_current_config_value()
is_old_config_transferred = true; is_old_config_transferred = true;
else else
log.info("[MHR Overlay] config.json loaded successfully"); log.info("[MHR Overlay] config.json Loaded Successfully");
this.current_config_name = loaded_config.config; this.current_config_name = loaded_config.config;
end end
else else
log.error("[MHR Overlay] Failed to load config.json"); log.error("[MHR Overlay] Failed to Load config.json");
error_handler.report("config.load_current_config_value", "Failed to Load config.json");
end end
end end
@@ -7615,8 +7645,7 @@ function this.load_configs()
local loaded_config = json.load_file(config_file_name); local loaded_config = json.load_file(config_file_name);
if loaded_config ~= nil then if loaded_config ~= nil then
log.info("[MHR Overlay] " .. config_name .. ".json loaded successfully"); log.info(string.format("[MHR Overlay] %s.json Loaded Successfully", config_name));
local merged_config = utils.table.merge(this.default_config, loaded_config); local merged_config = utils.table.merge(this.default_config, loaded_config);
merged_config.version = this.version; merged_config.version = this.version;
@@ -7630,7 +7659,8 @@ function this.load_configs()
this.current_config = merged_config; this.current_config = merged_config;
end end
else else
log.error("[MHR Overlay] Failed to load " .. config_name .. ".json"); log.error(string.format("[MHR Overlay] Failed to Load %s.json", config_name));
error_handler.report("config.load_configs", string.format("Failed to Load %s.json", config_name));
end end
::continue:: ::continue::
@@ -7664,7 +7694,8 @@ function this.save(file_name, config_table)
if success then if success then
log.info("[MHR Overlay] " .. file_name .. " saved successfully"); log.info("[MHR Overlay] " .. file_name .. " saved successfully");
else else
log.error("[MHR Overlay] Failed to save " .. file_name); error_handler.report("config.load_configs", string.format("Failed to Save %s", file_name));
log.error(string.format("[MHR Overlay] Failed to Save %s", file_name));
end end
end end
@@ -7716,10 +7747,13 @@ function this.update(index)
this.save_current_config_name(); this.save_current_config_name();
end end
function this.init_module() function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
this.init_default(); this.init_default();
this.load_current_config_value(); this.load_current_config_value();
this.load_configs(); this.load_configs();

View File

@@ -0,0 +1,92 @@
local this = {};
local time;
local utils;
local config;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {};
this.is_empty = true;
this.history = {};
function this.report(error_key, error_message)
if error_key == nil or error_key == ""
or error_message == nil or error_message == "" then
return;
end
local error_time = time.total_elapsed_script_seconds;
if error_time == 0 then
return;
end
local error = {
key = error_key,
time = error_time,
message = error_message
};
this.list[error_key] = error;
this.is_empty = false;
this.add_to_history(error_key, error);
end
function this.add_to_history(error_key, error)
this.clear_history();
table.insert(this.history, error);
end
function this.clear_history()
local history_size = config.current_config.debug.history_size;
while #this.history >= history_size do
table.remove(this.history, 1);
end
end
function this.init_dependencies()
time = require("MHR_Overlay.Game_Handler.time");
utils = require("MHR_Overlay.Misc.utils");
config = require("MHR_Overlay.Misc.config");
end
function this.init_module()
end
return this;

View File

@@ -1,6 +1,7 @@
local this = {}; local this = {};
local utils; local utils;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -189,6 +190,50 @@ this.default_language = {
shock_otomo_trap = "Shock Buddy Trap" shock_otomo_trap = "Shock Buddy Trap"
}, },
consumables = {
demondrug = "Demondrug",
mega_demondrug = "Mega Demondrug",
armorskin = "Armorskin",
mega_armorskin = "Mega Armorskin",
might_seed = "Might Seed",
adamant_seed = "Adamant Seed",
demon_powder = "Demon Powder",
hardshell_powder = "Hardshell Powder",
immunizer = "Immunizer",
dash_juice = "Dash Juice"
},
melody_effects = {
self_improvement = "Self-Improvement",
attack_up = "Attack Up",
defense_up = "Defense Up",
affinity_up = "Affinity Up",
elemental_attack_boost = "Elemental Attack Boost",
attack_and_defense_up = "Attack and Defense Up",
attack_and_affinity_up = "Attack and Affinity Up",
knockbacks_negated = "Knockbacks Negated",
earplugs_s = "Earplugs (S)",
earplugs_l = "Earplugs (L)",
tremors_negated = "Tremors Negated",
wind_pressure_negated = "Wind Pressure Negated",
stun_negated = "Stun Negated",
blight_negated = "Blight Negated",
divine_protection = "Divine Protection",
health_recovery_s = "Health Recovery (S)",
health_recovery_l = "Health Recovery (L)",
health_recovery_s_antidote = "Health Recovery (S) + Antidote",
health_regeneration = "Health Regeneration",
stamina_use_reduced = "Stamina Use Reduced",
stamina_recovery_up = "Stamina Recovery Up",
sharpness_loss_reduced = "Sharpness Loss Reduced",
environment_damage_negated = "Environment Damage Negated",
sonic_wave = "Sonic Wave",
sonic_barrier = "Sonic Barrier",
infernal_melody = "Infernal Melody",
sharpness_regeneration = "Sharpness Regeneration",
sharpness_extension = "Sharpness Extension"
},
UI = { UI = {
HP = "HP:", HP = "HP:",
stamina = "Stamina:", stamina = "Stamina:",
@@ -563,7 +608,13 @@ this.default_language = {
top_to_bottom = "Top to Bottom", top_to_bottom = "Top to Bottom",
bottom_to_top = "Bottom to Top", bottom_to_top = "Bottom to Top",
right_alignment_shift = "Right Alignment Shift" right_alignment_shift = "Right Alignment Shift",
debug = "Debug",
current_time = "Current Time",
everything_seems_to_be_ok = "Everything seems to be OK!",
history = "History",
history_size = "History Size"
} }
}; };
@@ -582,18 +633,17 @@ function this.load()
local loaded_language = json.load_file(language_file_name); local loaded_language = json.load_file(language_file_name);
if loaded_language ~= nil then if loaded_language ~= nil then
log.info(string.format("[MHR Overlay] %s.json Loaded Successfully", language_file_name));
log.info("[MHR Overlay] " .. language_file_name .. ".json loaded successfully");
table.insert(this.language_names, language_name); table.insert(this.language_names, language_name);
local merged_language = utils.table.merge(this.default_language, loaded_language); local merged_language = utils.table.merge(this.default_language, loaded_language);
table.insert(this.languages, merged_language); table.insert(this.languages, merged_language);
this.save(language_file_name, merged_language); this.save(language_file_name, merged_language);
else else
log.error("[MHR Overlay] Failed to load " .. language_file_name .. ".json"); error_handler.report("language.load", string.format("Failed to load %s.json", language_file_name));
log.error(string.format("[MHR Overlay] Failed to Load %s.json", language_file_name));
end end
end end
end end
@@ -601,9 +651,10 @@ end
function this.save(file_name, language_table) function this.save(file_name, language_table)
local success = json.dump_file(file_name, language_table); local success = json.dump_file(file_name, language_table);
if success then if success then
log.info("[MHR Overlay] " .. file_name .. " saved successfully"); log.info(string.format("[MHR Overlay] %s Saved Successfully", file_name));
else else
log.error("[MHR Overlay] Failed to save " .. file_name); error_handler.report("language.save", string.format("[MHR Overlay] Failed to Save %s", file_name));
log.error(string.format("[MHR Overlay] Failed to Save %s", file_name));
end end
end end
@@ -615,9 +666,12 @@ function this.update(index)
this.current_language = this.languages[index]; this.current_language = this.languages[index];
end end
function this.init_module() function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
this.save_default(); this.save_default();
this.load(); this.load();
this.current_language = this.default_language; this.current_language = this.default_language;

View File

@@ -1,6 +1,7 @@
local this = {}; local this = {};
local language; local language;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -954,9 +955,12 @@ function this.get_part_name(monster_id, part_id)
return part_name; return part_name;
end end
function this.init_module() function this.init_dependencies()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
this.init(); this.init();
end end

View File

@@ -1,5 +1,7 @@
local this = {}; local this = {};
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
local pairs = pairs; local pairs = pairs;
@@ -413,6 +415,10 @@ function this.unicode.sub(str, i, j)
return string.sub(str, i, b + c - 1); return string.sub(str, i, b + c - 1);
end end
function this.init_dependencies()
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module() function this.init_module()
end end

View File

@@ -9,6 +9,7 @@ local time;
local small_monster; local small_monster;
local large_monster; local large_monster;
local drawing; local drawing;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -52,7 +53,6 @@ function this.draw(monster, ailment_buildup_UI, cached_config, ailment_buildups_
return; return;
end end
for id, ailment in pairs(monster.ailments) do for id, ailment in pairs(monster.ailments) do
if id == ailments.stun_id then if id == ailments.stun_id then
if not cached_config.filter.stun then if not cached_config.filter.stun then
@@ -227,11 +227,9 @@ function this.draw(monster, ailment_buildup_UI, cached_config, ailment_buildups_
::continue:: ::continue::
end end
end end
function this.init_module() function this.init_dependencies()
players = require("MHR_Overlay.Damage_Meter.players"); players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
@@ -241,6 +239,10 @@ function this.init_module()
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -4,6 +4,7 @@ local small_monster;
local large_monster; local large_monster;
local config; local config;
local ailments; local ailments;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -62,16 +63,19 @@ local blast_adjust_rate_method = blast_param_type:get_method("get_BlastDamageAdj
function this.poison_proc(poison_param) function this.poison_proc(poison_param)
if poison_param == nil then if poison_param == nil then
error_handler.report("ailment_hook.poison_proc", "Missing Parameter: poison_param");
return; return;
end end
local enemy = get_enemy_method:call(poison_param); local enemy = get_enemy_method:call(poison_param);
if enemy == nil then if enemy == nil then
error_handler.report("ailment_hook.poison_proc", "Failed to access Data: enemy");
return; return;
end end
local is_large = is_boss_enemy_method:call(enemy); local is_large = is_boss_enemy_method:call(enemy);
if is_large == nil then if is_large == nil then
error_handler.report("ailment_hook.poison_proc", "Failed to access Data: is_large");
return; return;
end end
@@ -90,16 +94,19 @@ end
function this.blast_proc(blast_param) function this.blast_proc(blast_param)
if blast_param == nil then if blast_param == nil then
error_handler.report("ailment_hook.blast_proc", "Missing Parameter: blast_param");
return; return;
end end
local enemy = get_enemy_method:call(blast_param); local enemy = get_enemy_method:call(blast_param);
if enemy == nil then if enemy == nil then
error_handler.report("ailment_hook.blast_proc", "Failed to access Data: enemy");
return; return;
end end
local is_large = is_boss_enemy_method:call(enemy); local is_large = is_boss_enemy_method:call(enemy);
if is_large == nil then if is_large == nil then
error_handler.report("ailment_hook.blast_proc", "Failed to access Data: is_large");
return; return;
end end
@@ -122,10 +129,15 @@ function this.stock_damage()
for enemy, monster in pairs(large_monster.list) do for enemy, monster in pairs(large_monster.list) do
local damage_param = get_damage_param_method:call(enemy); local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then if damage_param == nil then
goto continue error_handler.report("ailment_hook.stock_damage", "Failed to access Data: large_monster -> damage_param");
goto continue;
end end
local poison_param = poison_param_field:get_data(damage_param); local poison_param = poison_param_field:get_data(damage_param);
if poison_param == nil then
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: large_monster -> poison_param");
goto continue;
end
ailments.update_poison(monster, poison_param); ailments.update_poison(monster, poison_param);
::continue:: ::continue::
@@ -134,22 +146,30 @@ function this.stock_damage()
for enemy, monster in pairs(small_monster.list) do for enemy, monster in pairs(small_monster.list) do
local damage_param = get_damage_param_method:call(enemy); local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then if damage_param == nil then
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: small_monster -> damage_param");
goto continue goto continue
end end
local poison_param = poison_param_field:get_data(damage_param); local poison_param = poison_param_field:get_data(damage_param);
if poison_param == nil then
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: small_monster -> poison_param");
goto continue;
end
ailments.update_poison(monster, poison_param); ailments.update_poison(monster, poison_param);
::continue:: ::continue::
end end
end end
function this.init_module() function this.init_dependencies()
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
ailments = require("MHR_Overlay.Monsters.ailments"); ailments = require("MHR_Overlay.Monsters.ailments");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
sdk.hook(stock_damage_method, function(args) sdk.hook(stock_damage_method, function(args)
pcall(this.stock_damage, sdk.to_managed_object(args[2])); pcall(this.stock_damage, sdk.to_managed_object(args[2]));
end, function(retval) end, function(retval)

View File

@@ -9,6 +9,7 @@ local time;
local small_monster; local small_monster;
local large_monster; local large_monster;
local non_players; local non_players;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -247,8 +248,6 @@ end
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase"); local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local get_damage_param_method = enemy_character_base_type_def:get_method("get_DamageParam"); local get_damage_param_method = enemy_character_base_type_def:get_method("get_DamageParam");
local damage_param_type_def = get_damage_param_method:get_return_type(); local damage_param_type_def = get_damage_param_method:get_return_type();
local get_condition_param_method = damage_param_type_def:get_method("get_ConditionParam"); local get_condition_param_method = damage_param_type_def:get_method("get_ConditionParam");
@@ -277,10 +276,13 @@ local get_value_method = system_array_type_def:get_method("GetValue(System.Int32
function this.update_ailments(enemy, monster) function this.update_ailments(enemy, monster)
if enemy == nil then if enemy == nil then
error_handler.report("ailments.update_ailments", "Missing Parameter: enemy");
return; return;
end end
local damage_param = get_damage_param_method:call(enemy); local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then if damage_param == nil then
error_handler.report("ailments.update_ailments", "Failed to access Data: damage_param");
return; return;
end end
@@ -297,13 +299,14 @@ function this.update_ailments(enemy, monster)
end end
local condition_param_array = get_condition_param_method:call(damage_param); local condition_param_array = get_condition_param_method:call(damage_param);
if condition_param_array == nil then if condition_param_array == nil then
error_handler.report("ailments.update_ailments", "Failed to access Data: condition_param_array");
return; return;
end end
local condition_param_array_length = length_method:call(condition_param_array); local condition_param_array_length = length_method:call(condition_param_array);
if condition_param_array_length == nil then if condition_param_array_length == nil then
error_handler.report("ailments.update_ailments", "Failed to access Data: condition_param_array_length");
return; return;
end end
@@ -314,6 +317,7 @@ function this.update_ailments(enemy, monster)
local ailment_param = get_value_method:call(condition_param_array, id); local ailment_param = get_value_method:call(condition_param_array, id);
if ailment_param == nil then if ailment_param == nil then
error_handler.report("ailments.update_ailments", "Failed to access Data: ailment_param No. " .. tostring(id));
goto continue goto continue
end end
@@ -326,16 +330,22 @@ function this.update_stun_poison_blast_ailments(monster, damage_param)
local stun_param = stun_param_field:get_data(damage_param); local stun_param = stun_param_field:get_data(damage_param);
if stun_param ~= nil then if stun_param ~= nil then
this.update_ailment(monster, stun_param, this.stun_id); this.update_ailment(monster, stun_param, this.stun_id);
else
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: stun_param");
end end
local poison_param = poison_param_field:get_data(damage_param); local poison_param = poison_param_field:get_data(damage_param);
if poison_param ~= nil then if poison_param ~= nil then
this.update_ailment(monster, poison_param, this.poison_id); this.update_ailment(monster, poison_param, this.poison_id);
else
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: poison_param");
end end
local blast_param = blast_param_field:get_data(damage_param); local blast_param = blast_param_field:get_data(damage_param);
if blast_param ~= nil then if blast_param ~= nil then
this.update_ailment(monster, blast_param, this.blast_id); this.update_ailment(monster, blast_param, this.blast_id);
else
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: blast_param");
end end
end end
@@ -348,9 +358,9 @@ function this.update_ailment(monster, ailment_param, id)
local duration = get_active_time_method:call(ailment_param); local duration = get_active_time_method:call(ailment_param);
local is_active = get_is_active_method:call(ailment_param); local is_active = get_is_active_method:call(ailment_param);
local activate_count = -999; local activate_count = nil;
local buildup = -999; local buildup = nil;
local buildup_limit = 9999; local buildup_limit = nil;
if activate_count_array ~= nil then if activate_count_array ~= nil then
local activate_count_array_length = length_method:call(activate_count_array); local activate_count_array_length = length_method:call(activate_count_array);
@@ -361,14 +371,16 @@ function this.update_ailment(monster, ailment_param, id)
local activate_count_valuetype = get_value_method:call(activate_count_array, 0); local activate_count_valuetype = get_value_method:call(activate_count_array, 0);
if activate_count_valuetype ~= nil then if activate_count_valuetype ~= nil then
local _activate_count = activate_count_valuetype:get_field("mValue"); activate_count = activate_count_valuetype:get_field("mValue");
else
if _activate_count ~= nil then error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_valuetype");
activate_count = _activate_count;
end
end end
end end
else
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_array_length");
end end
else
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_array");
end end
if buildup_array ~= nil then if buildup_array ~= nil then
@@ -380,14 +392,16 @@ function this.update_ailment(monster, ailment_param, id)
local buildup_valuetype = get_value_method:call(buildup_array, 0); local buildup_valuetype = get_value_method:call(buildup_array, 0);
if buildup_valuetype ~= nil then if buildup_valuetype ~= nil then
local _buildup = buildup_valuetype:get_field("mValue"); buildup = buildup_valuetype:get_field("mValue");
else
if _buildup ~= nil then error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_valuetype");
buildup = _buildup;
end
end end
end end
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_array_length");
end end
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_array");
end end
if buildup_limit_array ~= nil then if buildup_limit_array ~= nil then
@@ -399,14 +413,16 @@ function this.update_ailment(monster, ailment_param, id)
local buildup_limit_valuetype = get_value_method:call(buildup_limit_array, 0); local buildup_limit_valuetype = get_value_method:call(buildup_limit_array, 0);
if buildup_limit_valuetype ~= nil then if buildup_limit_valuetype ~= nil then
local _buildup_limit = buildup_limit_valuetype:get_field("mValue"); buildup_limit = buildup_limit_valuetype:get_field("mValue");
else
if _buildup_limit ~= nil then error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_valuetype");
buildup_limit = _buildup_limit;
end
end end
end end
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_array_length");
end end
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_array");
end end
if is_enable == nil then if is_enable == nil then
@@ -429,6 +445,8 @@ function this.update_ailment(monster, ailment_param, id)
end end
monster.ailments[id].activate_count = activate_count; monster.ailments[id].activate_count = activate_count;
else
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count");
end end
if buildup ~= nil then if buildup ~= nil then
@@ -437,6 +455,8 @@ function this.update_ailment(monster, ailment_param, id)
end end
monster.ailments[id].total_buildup = buildup; monster.ailments[id].total_buildup = buildup;
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup");
end end
if buildup_limit ~= nil then if buildup_limit ~= nil then
@@ -445,6 +465,8 @@ function this.update_ailment(monster, ailment_param, id)
end end
monster.ailments[id].buildup_limit = buildup_limit; monster.ailments[id].buildup_limit = buildup_limit;
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit");
end end
if buildup ~= nil and buildup_limit ~= nil and buildup_limit ~= 0 then if buildup ~= nil and buildup_limit ~= nil and buildup_limit ~= 0 then
@@ -503,19 +525,30 @@ end
-- Code by coavins -- Code by coavins
function this.update_poison(monster, poison_param) function this.update_poison(monster, poison_param)
if monster == nil then if monster == nil then
error_handler.report("ailments.update_poison", "Missing Parameter: monster");
return;
end
if poison_param == nil then
error_handler.report("ailments.update_poison", "Missing Parameter: poison_param");
return; return;
end end
if poison_param ~= nil then
--if poison tick, apply damage --if poison tick, apply damage
local is_damage = poison_get_is_damage_method:call(poison_param); local is_damage = poison_get_is_damage_method:call(poison_param);
if is_damage then if is_damage == nil then
error_handler.report("ailments.update_poison", "Failed to access Data: is_damage");
return;
end
local poison_damage = poison_damage_field:get_data(poison_param); local poison_damage = poison_damage_field:get_data(poison_param);
if poison_damage == nil then
error_handler.report("ailments.update_poison", "Failed to access Data: poison_damage");
return;
end
this.apply_ailment_damage(monster, this.poison_id, poison_damage); this.apply_ailment_damage(monster, this.poison_id, poison_damage);
end end
end
end
function this.draw(monster, ailment_UI, cached_config, ailments_position_on_screen, opacity_scale) function this.draw(monster, ailment_UI, cached_config, ailments_position_on_screen, opacity_scale)
local cached_config = cached_config.ailments; local cached_config = cached_config.ailments;
@@ -608,14 +641,17 @@ function this.draw(monster, ailment_UI, cached_config, ailments_position_on_scre
goto continue goto continue
end end
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and if cached_config.settings.hide_ailments_with_zero_buildup
ailment.buildup_limit ~= 0 and ailment.total_buildup == 0
and ailment.activate_count == 0 and not ailment.is_active then and ailment.buildup_limit ~= 0
and ailment.activate_count == 0
and not ailment.is_active then
goto continue goto continue
end end
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and if cached_config.settings.hide_inactive_ailments_with_no_buildup_support
not ailment.is_active then and ailment.buildup_limit == 0
and not ailment.is_active then
goto continue goto continue
end end
@@ -631,9 +667,9 @@ function this.draw(monster, ailment_UI, cached_config, ailments_position_on_scre
goto continue goto continue
end end
if cached_config.settings.time_limit ~= 0 and if cached_config.settings.time_limit ~= 0
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit and and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit
not ailment.is_active then and not ailment.is_active then
goto continue goto continue
end end
@@ -682,14 +718,21 @@ function this.draw(monster, ailment_UI, cached_config, ailments_position_on_scre
ailment_UI_entity.draw(ailment, ailment_UI, cached_config, ailment_position_on_screen, opacity_scale); ailment_UI_entity.draw(ailment, ailment_UI, cached_config, ailment_position_on_screen, opacity_scale);
end end
end end
function this.apply_ailment_buildup(monster, player, otomo, ailment_type, ailment_buildup) function this.apply_ailment_buildup(monster, player, otomo, ailment_type, ailment_buildup)
if monster == nil or if monster == nil then
(ailment_type ~= this.poison_id and ailment_type ~= this.blast_id and ailment_type ~= this.stun_id) error_handler.report("ailments.apply_ailment_buildup", "Missing Parameter: monster");
or (ailment_buildup == 0 or ailment_buildup == nil) then return;
end
if ailment_buildup == nil then
error_handler.report("ailments.apply_ailment_buildup", "Missing Parameter: ailment_buildup");
return;
end
if (ailment_type ~= this.poison_id and ailment_type ~= this.blast_id and ailment_type ~= this.stun_id)
or ailment_buildup == 0 then
return; return;
end end
@@ -709,7 +752,6 @@ function this.apply_ailment_buildup(monster, player, otomo, ailment_type, ailmen
monster.ailments[ailment_type].otomo_buildup[otomo] = (monster.ailments[ailment_type].otomo_buildup[otomo] or 0) + ailment_buildup; monster.ailments[ailment_type].otomo_buildup[otomo] = (monster.ailments[ailment_type].otomo_buildup[otomo] or 0) + ailment_buildup;
end end
this.calculate_ailment_contribution(monster, ailment_type); this.calculate_ailment_contribution(monster, ailment_type);
end end
@@ -751,7 +793,17 @@ end
-- Code by coavins -- Code by coavins
function this.apply_ailment_damage(monster, ailment_type, ailment_damage) function this.apply_ailment_damage(monster, ailment_type, ailment_damage)
-- we only track poison and blast for now -- we only track poison and blast for now
if ailment_type == nil or ailment_damage == nil then if monster == nil then
error_handler.report("ailments.apply_ailment_damage", "Missing Parameter: monster");
end
if ailment_type == nil then
error_handler.report("ailments.apply_ailment_damage", "Missing Parameter: ailment_type");
return;
end
if ailment_damage == nil then
error_handler.report("ailments.apply_ailment_damage", "Missing Parameter: ailment_damage");
return; return;
end end
@@ -798,10 +850,7 @@ function this.apply_ailment_damage(monster, ailment_type, ailment_damage)
local player = players.get_player(otomo.id); local player = players.get_player(otomo.id);
if player ~= nil then
players.update_damage(player, otomo_damage_source_type, monster.is_large, damage_object); players.update_damage(player, otomo_damage_source_type, monster.is_large, damage_object);
end
players.update_damage(otomo, otomo_damage_source_type, monster.is_large, damage_object); players.update_damage(otomo, otomo_damage_source_type, monster.is_large, damage_object);
end end
@@ -814,7 +863,7 @@ function this.apply_ailment_damage(monster, ailment_type, ailment_damage)
players.update_damage(players.total, damage_source_type, monster.is_large, damage_object); players.update_damage(players.total, damage_source_type, monster.is_large, damage_object);
end end
function this.init_module() function this.init_dependencies()
players = require("MHR_Overlay.Damage_Meter.players"); players = require("MHR_Overlay.Damage_Meter.players");
non_players = require("MHR_Overlay.Damage_Meter.non_players"); non_players = require("MHR_Overlay.Damage_Meter.non_players");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
@@ -824,6 +873,10 @@ function this.init_module()
time = require("MHR_Overlay.Game_Handler.time"); time = require("MHR_Overlay.Game_Handler.time");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -12,6 +12,7 @@ local drawing;
local part_names; local part_names;
local time; local time;
local utils; local utils;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -50,7 +51,6 @@ this.list = {};
function this.new(id, name) function this.new(id, name)
local part = {}; local part = {};
part.id = id; part.id = id;
part.name = name; part.name = name;
@@ -462,7 +462,7 @@ function this.draw(monster, part_UI, cached_config, parts_position_on_screen, op
return last_part_position_on_screen; return last_part_position_on_screen;
end end
function this.init_module() function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
@@ -475,6 +475,10 @@ function this.init_module()
part_names = require("MHR_Overlay.Misc.part_names"); part_names = require("MHR_Overlay.Misc.part_names");
time = require("MHR_Overlay.Game_Handler.time"); time = require("MHR_Overlay.Game_Handler.time");
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -19,6 +19,8 @@ local players;
local time; local time;
local body_part; local body_part;
local part_names; local part_names;
local error_handler;
local quest_status;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -53,19 +55,29 @@ local ValueType = ValueType;
local package = package; local package = package;
this.list = {}; this.list = {};
this.highlighted_id = -1;
this.monster_ids = {
chameleos = 25,
toadversary = 131,
lucent_nargacuga = 549,
risen_chameleos = 2073
}
function this.new(enemy) function this.new(enemy)
local monster = {}; local monster = {};
monster.enemy = enemy; monster.enemy = enemy;
monster.is_large = true; monster.is_large = true;
monster.id = 0; monster.id = 0;
monster.unique_id = 0; monster.unique_id = 0;
monster.health = 0; monster.health = 100000;
monster.max_health = 999999; monster.max_health = 100000;
monster.health_percentage = 0; monster.health_percentage = 0;
monster.missing_health = 0; monster.missing_health = 0;
monster.is_health_initialized = false;
monster.is_capturable = true; monster.is_capturable = true;
monster.capture_health = 0; monster.capture_health = 0;
@@ -108,17 +120,16 @@ function this.new(enemy)
monster.distance = 0; monster.distance = 0;
monster.name = "Large Monster"; monster.name = "Large Monster";
monster.size = 1; monster.size = -1;
monster.small_border = 0; monster.small_border = -1;
monster.big_border = 5; monster.big_border = -1;
monster.king_border = 10; monster.king_border = -1;
monster.crown = ""; monster.crown = "";
monster.is_anomaly = false; monster.is_anomaly = false;
monster.parts = {}; monster.parts = {};
monster.ailments = ailments.init_ailments(); monster.ailments = ailments.init_ailments();
monster.rider_id = -1; monster.rider_id = -1;
monster.dynamic_UI = {}; monster.dynamic_UI = {};
@@ -131,17 +142,12 @@ function this.new(enemy)
this.init_UI(monster, monster.highlighted_UI, config.current_config.large_monster_UI.highlighted); this.init_UI(monster, monster.highlighted_UI, config.current_config.large_monster_UI.highlighted);
this.update_position(enemy, monster); this.update_position(enemy, monster);
local physical_param = this.update_health(enemy, monster);
this.update_stamina(enemy, monster, nil); this.update_stamina(enemy, monster, nil);
this.update_stamina_timer(enemy, monster, nil); this.update_stamina_timer(enemy, monster, nil);
this.update_rage(enemy, monster, nil); this.update_rage(enemy, monster, nil);
this.update_rage_timer(enemy, monster, nil); this.update_rage_timer(enemy, monster, nil);
this.update(enemy, monster); this.update(enemy, monster);
pcall(this.update_parts, enemy, monster, physical_param);
pcall(this.update_anomaly_parts, enemy, monster, nil); pcall(this.update_anomaly_parts, enemy, monster, nil);
if this.list[enemy] == nil then if this.list[enemy] == nil then
@@ -156,6 +162,7 @@ function this.get_monster(enemy)
if monster == nil then if monster == nil then
monster = this.new(enemy); monster = this.new(enemy);
end end
return monster; return monster;
end end
@@ -256,33 +263,46 @@ local core_parts_get_is_active_method = enemy_mystery_core_parts_type_def:get_me
local core_parts_get_dying_vital_threashold_method = enemy_mystery_core_parts_type_def:get_method("get_DyingVitalThreashold"); local core_parts_get_dying_vital_threashold_method = enemy_mystery_core_parts_type_def:get_method("get_DyingVitalThreashold");
local on_break_method = enemy_mystery_core_parts_type_def:get_method("onBreak"); local on_break_method = enemy_mystery_core_parts_type_def:get_method("onBreak");
local gui_manager_type_def = sdk.find_type_definition("snow.gui.GuiManager");
local get_tg_camera_method = gui_manager_type_def:get_method("get_refGuiHud_TgCamera");
local tg_camera_type_def = get_tg_camera_method:get_return_type();
local get_targeting_enemy_index_field = tg_camera_type_def:get_field("OldTargetingEmIndex");
function this.init(monster, enemy) function this.init(monster, enemy)
local enemy_type = enemy_type_field:get_data(enemy); local monster_id = enemy_type_field:get_data(enemy);
if enemy_type == nil then if monster_id == nil then
customization_menu.status = "No enemy type"; error_handler.report("large_monster.init", "Failed to access Data: enemy_type");
return; return;
end end
monster.id = enemy_type; monster.id = monster_id;
if monster.id == 549 or monster.id == 25 or monster.id == 2073 then if monster_id == this.monster_ids.lucent_nargacuga or monster_id == this.monster_ids.chameleos or monster_id == this.monster_ids.risen_chameleos then
monster.can_go_stealth = true; monster.can_go_stealth = true;
end end
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type); local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, monster_id);
if enemy_name ~= nil then if enemy_name ~= nil then
monster.name = enemy_name; monster.name = enemy_name;
else
error_handler.report("large_monster.init", "Failed to access Data: enemy_name");
end end
if monster_id ~= this.monster_ids.toadversary then
local set_info = get_set_info_method:call(enemy); local set_info = get_set_info_method:call(enemy);
if set_info ~= nil then if set_info ~= nil then
local unique_id = get_unique_id_method:call(set_info); local unique_id = get_unique_id_method:call(set_info);
if unique_id ~= nil then if unique_id ~= nil then
monster.unique_id = unique_id; monster.unique_id = unique_id;
else
error_handler.report("large_monster.init", "Failed to access Data: unique_id");
end end
else
error_handler.report("large_monster.init", "Failed to access Data: set_info");
end end
local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, enemy_type); local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, monster_id);
if size_info ~= nil then if size_info ~= nil then
local small_border = get_small_border_method:call(size_info); local small_border = get_small_border_method:call(size_info);
local big_border = get_big_border_method:call(size_info); local big_border = get_big_border_method:call(size_info);
@@ -292,18 +312,26 @@ function this.init(monster, enemy)
if small_border ~= nil then if small_border ~= nil then
monster.small_border = small_border; monster.small_border = small_border;
else
error_handler.report("large_monster.init", "Failed to access Data: small_border");
end end
if big_border ~= nil then if big_border ~= nil then
monster.big_border = big_border; monster.big_border = big_border;
else
error_handler.report("large_monster.init", "Failed to access Data: big_border");
end end
if king_border ~= nil then if king_border ~= nil then
monster.king_border = king_border; monster.king_border = king_border;
else
error_handler.report("large_monster.init", "Failed to access Data: king_border");
end end
if size ~= nil then if size ~= nil then
monster.size = size; monster.size = size;
else
error_handler.report("large_monster.init", "Failed to access Data: size");
end end
if monster.size <= monster.small_border then if monster.size <= monster.small_border then
@@ -313,6 +341,9 @@ function this.init(monster, enemy)
elseif monster.size >= monster.big_border then elseif monster.size >= monster.big_border then
monster.crown = language.current_language.UI.silver; monster.crown = language.current_language.UI.silver;
end end
else
error_handler.report("large_monster.init", "Failed to access Data: size_info");
end
end end
local is_capture_enable = true; local is_capture_enable = true;
@@ -325,11 +356,16 @@ function this.init(monster, enemy)
local is_capture_enable_ = capture_param:call("get_IsEnable"); local is_capture_enable_ = capture_param:call("get_IsEnable");
if is_capture_enable_ ~= nil then if is_capture_enable_ ~= nil then
is_capture_enable = is_capture_enable_; is_capture_enable = is_capture_enable_;
else
error_handler.report("large_monster.init", "Failed to access Data: is_capture_enable_");
end end
else
error_handler.report("large_monster.init", "Failed to access Data: capture_param");
end end
else
error_handler.report("large_monster.init", "Failed to access Data: damage_param");
end end
--local curia_param = enemy:get_field("<CuriaParam>k__BackingField");
local mystery_param = get_mystery_param_method:call(enemy); local mystery_param = get_mystery_param_method:call(enemy);
local is_anomaly = mystery_param ~= nil; local is_anomaly = mystery_param ~= nil;
@@ -426,15 +462,17 @@ function this.init_UI(monster, monster_UI, cached_config)
end end
function this.update_position(enemy, monster) function this.update_position(enemy, monster)
if not config.current_config.large_monster_UI.dynamic.enabled and if not config.current_config.large_monster_UI.dynamic.enabled
config.current_config.large_monster_UI.static.sorting.type ~= "Distance" then and config.current_config.large_monster_UI.static.sorting.type ~= "Distance" then
return; return;
end end
local position = get_pos_field:call(enemy); local position = get_pos_field:call(enemy);
if position ~= nil then if position == nil then
monster.position = position; error_handler.report("large_monster.update_position", "Failed to access Data: position");
end end
monster.position = position;
end end
-- Code by coavins -- Code by coavins
@@ -442,26 +480,31 @@ function this.update_all_riders()
for enemy, monster in pairs(this.list) do for enemy, monster in pairs(this.list) do
-- get marionette rider -- get marionette rider
local mario_param = get_mario_param_method:call(enemy); local mario_param = get_mario_param_method:call(enemy);
if mario_param ~= nil then if mario_param == nil then
local is_marionette = get_is_marionette_method:call(mario_param); error_handler.report("large_monster.update_all_riders", "Failed to access Data: mario_param");
goto continue;
end
local is_marionette = get_is_marionette_method:call(mario_param);
if is_marionette == nil then if is_marionette == nil then
error_handler.report("large_monster.update_all_riders", "Failed to access Data: is_marionette");
goto continue; goto continue;
end end
if is_marionette then if is_marionette then
local player_id = get_mario_player_index_method:call(mario_param); local player_id = get_mario_player_index_method:call(mario_param);
if player_id ~= nil then if player_id == nil then
monster.rider_id = player_id; error_handler.report("large_monster.update_all_riders", "Failed to access Data: player_id");
goto continue;
end end
monster.rider_id = player_id;
else else
monster.rider_id = -1; monster.rider_id = -1;
end end
end
::continue:: ::continue::
end end
end end
function this.update(enemy, monster) function this.update(enemy, monster)
@@ -476,38 +519,48 @@ function this.update(enemy, monster)
local dead_or_captured = check_die_method:call(enemy); local dead_or_captured = check_die_method:call(enemy);
if dead_or_captured ~= nil then if dead_or_captured ~= nil then
monster.dead_or_captured = dead_or_captured; monster.dead_or_captured = dead_or_captured;
else
error_handler.report("large_monster.update", "Failed to access Data: dead_or_captured");
end end
local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy); local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy);
if is_disp_icon_mini_map ~= nil then if is_disp_icon_mini_map ~= nil then
monster.is_disp_icon_mini_map = is_disp_icon_mini_map; monster.is_disp_icon_mini_map = is_disp_icon_mini_map;
else
error_handler.report("large_monster.update", "Failed to access Data: is_disp_icon_mini_map");
end end
if monster.id == 549 or monster.id == 25 or monster.id == 2073 then if monster.id == this.monster_ids.lucent_nargacuga or monster.id == this.monster_ids.chameleos or monster.id == this.monster_ids.risen_chameleos then
monster.can_go_stealth = true; monster.can_go_stealth = true;
end end
if monster.can_go_stealth then if monster.can_go_stealth then
-- Lucent Nargacuga -- Lucent Nargacuga
if monster.id == 549 then if monster.id == this.monster_ids.lucent_nargacuga then
local is_stealth = is_stealth_method:call(enemy); local is_stealth = is_stealth_method:call(enemy);
if is_stealth ~= nil then if is_stealth == nil then
monster.is_stealth = is_stealth; monster.is_stealth = is_stealth;
else
error_handler.report("large_monster.update", "Failed to access Data: is_stealth");
end end
-- Chameleos and Risen Chameleos -- Chameleos and Risen Chameleos
elseif monster.id == 25 or monster.id == 2073 then elseif monster.id == this.monster_ids.chameleos or monster.id == this.monster_ids.risen_chameleos then
local stealth_controller = get_stealth_ctrl_method:call(enemy); local stealth_controller = get_stealth_ctrl_method:call(enemy);
if stealth_controller ~= nil then if stealth_controller ~= nil then
local status = get_current_status_method:call(stealth_controller); local status = get_current_status_method:call(stealth_controller);
if status >= 2 then if status == nil then
error_handler.report("large_monster.update", "Failed to access Data: status");
elseif status >= 2 then
monster.is_stealth = true; monster.is_stealth = true;
else else
monster.is_stealth = false; monster.is_stealth = false;
end end
else
error_handler.report("large_monster.update", "Failed to access Data: stealth_controller");
end end
end end
end end
pcall(ailments.update_ailments, enemy, monster); pcall(ailments.update_ailments, enemy, monster);
@@ -530,24 +583,41 @@ function this.update_health(enemy, monster)
local physical_param = get_physical_param_method:call(enemy); local physical_param = get_physical_param_method:call(enemy);
if physical_param == nil then if physical_param == nil then
customization_menu.status = "No physical param"; error_handler.report("large_monster.update_health", "Failed to access Data: physical_param");
return nil; return nil;
end end
local vital_param = get_vital_method:call(physical_param, 0, 0); local vital_param = get_vital_method:call(physical_param, 0, 0);
if vital_param == nil then if vital_param == nil then
customization_menu.status = "No vital param"; error_handler.report("large_monster.update_health", "Failed to access Data: vital_param");
return nil; return nil;
end end
monster.health = get_current_method:call(vital_param) or monster.health; local health = get_current_method:call(vital_param);
monster.max_health = get_max_method:call(vital_param) or monster.max_health; if health ~= nil then
monster.capture_health = get_capture_hp_vital_method:call(physical_param) or monster.capture_health; monster.health = health;
else
error_handler.report("large_monster.update_health", "Failed to access Data: health");
end
monster.missing_health = monster.max_health - monster.health; local max_health = get_max_method:call(vital_param);
if max_health ~= nil then
monster.max_health = max_health;
else
error_handler.report("large_monster.update_health", "Failed to access Data: max_health");
end
local capture_health = get_capture_hp_vital_method:call(physical_param);
if capture_health ~= nil then
monster.capture_health = capture_health;
else
error_handler.report("large_monster.update_health", "Failed to access Data: capture_health");
end
monster.missing_health = max_health - health;
if monster.max_health ~= 0 then if monster.max_health ~= 0 then
monster.health_percentage = monster.health / monster.max_health; monster.health_percentage = health / max_health;
monster.capture_percentage = monster.capture_health / monster.max_health; monster.capture_percentage = capture_health / max_health;
end end
return physical_param; return physical_param;
@@ -571,7 +641,7 @@ function this.update_stamina(enemy, monster, stamina_param)
if stamina_param == nil then if stamina_param == nil then
stamina_param = get_stamina_param_method:call(enemy); stamina_param = get_stamina_param_method:call(enemy);
if stamina_param == nil then if stamina_param == nil then
customization_menu.status = "No stamina param"; error_handler.report("large_monster.update_stamina", "Failed to access Data: stamina_param");
return; return;
end end
end end
@@ -579,14 +649,34 @@ function this.update_stamina(enemy, monster, stamina_param)
local is_tired = is_tired_method:call(stamina_param, false); local is_tired = is_tired_method:call(stamina_param, false);
if is_tired ~= nil then if is_tired ~= nil then
monster.is_tired = is_tired; monster.is_tired = is_tired;
else
error_handler.report("large_monster.update_stamina", "Failed to access Data: is_tired");
return;
end end
monster.stamina = get_stamina_method:call(stamina_param) or monster.stamina; if is_tired then
monster.max_stamina = get_max_stamina_method:call(stamina_param) or monster.max_stamina; return;
end
monster.missing_stamina = monster.max_stamina - monster.stamina; local stamina = get_stamina_method:call(stamina_param);
if monster.max_stamina ~= 0 then if stamina ~= nil then
monster.stamina_percentage = monster.stamina / monster.max_stamina; monster.stamina = stamina;
else
error_handler.report("large_monster.update_stamina", "Failed to access Data: stamina");
return;
end
local max_stamina = get_max_stamina_method:call(stamina_param);
if max_stamina ~= nil then
monster.max_stamina = max_stamina;
else
error_handler.report("large_monster.update_stamina", "Failed to access Data: max_stamina");
return;
end
monster.missing_stamina = max_stamina - stamina;
if max_stamina ~= 0 then
monster.stamina_percentage = stamina / max_stamina;
end end
end end
@@ -608,7 +698,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
if stamina_param == nil then if stamina_param == nil then
stamina_param = get_stamina_param_method:call(enemy); stamina_param = get_stamina_param_method:call(enemy);
if stamina_param == nil then if stamina_param == nil then
customization_menu.status = "No stamina param"; error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: stamina_param");
return; return;
end end
end end
@@ -616,14 +706,32 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
local is_tired = is_tired_method:call(stamina_param, false); local is_tired = is_tired_method:call(stamina_param, false);
if is_tired ~= nil then if is_tired ~= nil then
monster.is_tired = is_tired; monster.is_tired = is_tired;
else
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: is_tired");
return;
end end
if not is_tired then
return;
end
monster.tired_timer = get_remaining_tired_time_method:call(stamina_param) or monster.tired_timer; local tired_timer = get_remaining_tired_time_method:call(stamina_param);
monster.tired_duration = get_total_tired_time_method:call(stamina_param) or monster.tired_duration; if tired_timer ~= nil then
monster.tired_timer = tired_timer;
else
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: tired_timer");
return;
end
if monster.is_tired then local tired_duration = get_total_tired_time_method:call(stamina_param);
monster.tired_total_seconds_left = monster.tired_timer; if tired_duration ~= nil then
monster.tired_duration = tired_duration;
else
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: tired_duration");
return;
end
monster.tired_total_seconds_left = tired_timer;
if monster.tired_total_seconds_left < 0 then if monster.tired_total_seconds_left < 0 then
monster.tired_total_seconds_left = 0; monster.tired_total_seconds_left = 0;
end end
@@ -631,9 +739,8 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
monster.tired_minutes_left = math.floor(monster.tired_total_seconds_left / 60); monster.tired_minutes_left = math.floor(monster.tired_total_seconds_left / 60);
monster.tired_seconds_left = monster.tired_total_seconds_left - 60 * monster.tired_minutes_left; monster.tired_seconds_left = monster.tired_total_seconds_left - 60 * monster.tired_minutes_left;
if monster.tired_duration ~= 0 then if tired_duration ~= 0 then
monster.tired_timer_percentage = monster.tired_total_seconds_left / monster.tired_duration; monster.tired_timer_percentage = monster.tired_total_seconds_left / tired_duration;
end
end end
end end
@@ -655,17 +762,41 @@ function this.update_rage(enemy, monster, anger_param)
if anger_param == nil then if anger_param == nil then
anger_param = get_anger_param_method:call(enemy); anger_param = get_anger_param_method:call(enemy);
if anger_param == nil then if anger_param == nil then
customization_menu.status = "No anger param"; error_handler.report("large_monster.update_rage", "Failed to access Data: anger_param");
return; return;
end end
end end
local is_in_rage = is_anger_method:call(anger_param);
if is_in_rage ~= nil then
monster.is_in_rage = is_in_rage;
else
error_handler.report("large_monster.update_rage", "Failed to access Data: is_in_rage");
return;
end
monster.rage_point = get_anger_point_method:call(anger_param) or monster.rage_point; if is_in_rage then
monster.rage_limit = get_limit_anger_method:call(anger_param) or monster.rage_limit; return;
end
if monster.rage_limit ~= 0 then local rage_point = get_anger_point_method:call(anger_param);
monster.rage_percentage = monster.rage_point / monster.rage_limit; if rage_point ~= nil then
monster.rage_point = rage_point;
else
error_handler.report("large_monster.update_rage", "Failed to access Data: rage_point");
return;
end
local rage_limit = get_limit_anger_method:call(anger_param);
if rage_limit ~= nil then
monster.rage_limit = rage_limit;
else
error_handler.report("large_monster.update_rage", "Failed to access Data: rage_limit");
return;
end
if rage_limit ~= 0 then
monster.rage_percentage = rage_point / rage_limit;
end end
end end
@@ -687,7 +818,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
if anger_param == nil then if anger_param == nil then
anger_param = get_anger_param_method:call(enemy); anger_param = get_anger_param_method:call(enemy);
if anger_param == nil then if anger_param == nil then
customization_menu.status = "No anger param"; error_handler.report("large_monster.update_rage_timer", "Failed to access Data: anger_param");
return; return;
end end
end end
@@ -695,13 +826,32 @@ function this.update_rage_timer(enemy, monster, anger_param)
local is_in_rage = is_anger_method:call(anger_param); local is_in_rage = is_anger_method:call(anger_param);
if is_in_rage ~= nil then if is_in_rage ~= nil then
monster.is_in_rage = is_in_rage; monster.is_in_rage = is_in_rage;
else
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: is_in_rage");
return;
end end
monster.rage_timer = get_remaining_anger_time_method:call(anger_param) or monster.rage_timer; if not is_in_rage then
monster.rage_duration = get_total_anger_time_method:call(anger_param) or monster.rage_duration; return;
end
if monster.is_in_rage then local rage_timer = get_remaining_anger_time_method:call(anger_param);
monster.rage_total_seconds_left = monster.rage_timer; if rage_timer ~= nil then
monster.rage_timer = rage_timer;
else
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: rage_timer");
return;
end
local rage_duration = get_total_anger_time_method:call(anger_param);
if rage_duration ~= nil then
monster.rage_duration = rage_duration;
else
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: rage_duration");
return;
end
monster.rage_total_seconds_left = rage_timer;
if monster.rage_total_seconds_left < 0 then if monster.rage_total_seconds_left < 0 then
monster.rage_total_seconds_left = 0; monster.rage_total_seconds_left = 0;
end end
@@ -709,9 +859,8 @@ function this.update_rage_timer(enemy, monster, anger_param)
monster.rage_minutes_left = math.floor(monster.rage_total_seconds_left / 60); monster.rage_minutes_left = math.floor(monster.rage_total_seconds_left / 60);
monster.rage_seconds_left = monster.rage_total_seconds_left - 60 * monster.rage_minutes_left; monster.rage_seconds_left = monster.rage_total_seconds_left - 60 * monster.rage_minutes_left;
if monster.rage_duration ~= 0 then if rage_duration ~= 0 then
monster.rage_timer_percentage = monster.rage_total_seconds_left / monster.rage_duration; monster.rage_timer_percentage = monster.rage_total_seconds_left / rage_duration;
end
end end
end end
@@ -745,31 +894,32 @@ function this.update_parts(enemy, monster, physical_param)
if physical_param == nil then if physical_param == nil then
physical_param = get_physical_param_method:call(enemy); physical_param = get_physical_param_method:call(enemy);
if physical_param == nil then if physical_param == nil then
customization_menu.status = "No physical param"; error_handler.report("large_monster.update_parts", "Failed to access Data: physical_param");
return; return;
end end
end end
local damage_param = get_damage_param_method:call(enemy); local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then if damage_param == nil then
customization_menu.status = "No damage param"; error_handler.report("large_monster.update_parts", "Failed to access Data: damage_param");
return; return;
end end
local enemy_parts_damage_info = enemy_parts_damage_info_field:get_data(damage_param); local enemy_parts_damage_info = enemy_parts_damage_info_field:get_data(damage_param);
if enemy_parts_damage_info == nil then if enemy_parts_damage_info == nil then
customization_menu.status = "No parts damage info"; error_handler.report("large_monster.update_parts", "Failed to access Data: enemy_parts_damage_info");
return; return;
end end
local core_parts_array = get_part_info_array_method:call(enemy_parts_damage_info); local core_parts_array = get_part_info_array_method:call(enemy_parts_damage_info);
if core_parts_array == nil then if core_parts_array == nil then
customization_menu.status = "No parts damage info array"; error_handler.report("large_monster.update_parts", "Failed to access Data: core_parts_array");
return; return;
end end
local core_parts_array_length = length_method:call(core_parts_array); local core_parts_array_length = length_method:call(core_parts_array);
if core_parts_array_length == nil then if core_parts_array_length == nil then
error_handler.report("large_monster.update_parts", "Failed to access Data: core_parts_array_length");
return; return;
end end
@@ -778,7 +928,8 @@ function this.update_parts(enemy, monster, physical_param)
local enemy_parts_info = get_value_method:call(core_parts_array, i); local enemy_parts_info = get_value_method:call(core_parts_array, i);
if enemy_parts_info == nil then if enemy_parts_info == nil then
goto continue error_handler.report("large_monster.update_parts", "Failed to access Data: enemy_parts_info No. " .. tostring(i));
goto continue;
end end
local part = monster.parts[part_id]; local part = monster.parts[part_id];
@@ -795,53 +946,91 @@ function this.update_parts(enemy, monster, physical_param)
if cached_config.dynamic.body_parts.part_health.visibility if cached_config.dynamic.body_parts.part_health.visibility
or cached_config.static.body_parts.part_health.visibility or cached_config.static.body_parts.part_health.visibility
or cached_config.highlighted.body_parts.part_health.visibility then or cached_config.highlighted.body_parts.part_health.visibility then
local part_vital = get_vital_method:call(physical_param, 1, i); local part_vital = get_vital_method:call(physical_param, 1, i);
if part_vital ~= nil then if part_vital ~= nil then
local part_current = get_current_method:call(part_vital) or -1;
local part_max = get_max_method:call(part_vital) or -1;
local part_current = get_current_method:call(part_vital);
if part_current == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_current", i));
end
local part_max = get_max_method:call(part_vital);
if part_max == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_max", i));
end
if part_current ~= nil and part_max ~= nil then
body_part.update_flinch(part, part_current, part_max); body_part.update_flinch(part, part_current, part_max);
end
else
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_vital", i));
end end
end end
if cached_config.dynamic.body_parts.part_break.visibility if cached_config.dynamic.body_parts.part_break.visibility
or cached_config.static.body_parts.part_break.visibility or cached_config.static.body_parts.part_break.visibility
or cached_config.highlighted.body_parts.part_break.visibility then or cached_config.highlighted.body_parts.part_break.visibility then
local part_break_vital = get_vital_method:call(physical_param, 2, i); local part_break_vital = get_vital_method:call(physical_param, 2, i);
if part_break_vital ~= nil then if part_break_vital ~= nil then
local part_break_current = get_current_method:call(part_break_vital) or -1;
local part_break_max = get_max_method:call(part_break_vital) or -1;
local part_break_count = -1;
local part_break_max_count = -1;
if enemy_parts_info ~= nil then local part_break_current = get_current_method:call(part_break_vital);
part_break_count = get_parts_break_damage_level_method:call(enemy_parts_info) or part_break_count; if part_break_current == nil then
part_break_max_count = get_parts_break_damage_max_level_method:call(enemy_parts_info) or part_break_max_count; error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_current", i));
end end
body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count) local part_break_max = get_max_method:call(part_break_vital);
if part_break_max == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_max", i));
end
local part_break_count = get_parts_break_damage_level_method:call(enemy_parts_info);
if part_break_count == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_count", i));
end
local part_break_max_count = get_parts_break_damage_max_level_method:call(enemy_parts_info);
if part_break_max_count == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_max_count", i));
end
if part_break_current ~= nil and part_break_max ~= nil and part_break_count ~= nil and part_break_max_count ~= nil then
body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count);
end
else
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_vital", i));
end end
end end
if cached_config.dynamic.body_parts.part_loss.visibility if cached_config.dynamic.body_parts.part_loss.visibility
or cached_config.static.body_parts.part_loss.visibility or cached_config.static.body_parts.part_loss.visibility
or cached_config.highlighted.body_parts.part_loss.visibility then or cached_config.highlighted.body_parts.part_loss.visibility then
local part_loss_vital = get_vital_method:call(physical_param, 3, i); local part_loss_vital = get_vital_method:call(physical_param, 3, i);
if part_loss_vital ~= nil then if part_loss_vital ~= nil then
local part_loss_current = get_current_method:call(part_loss_vital) or -1;
local part_loss_max = get_max_method:call(part_loss_vital) or -1;
local is_severed = false;
if enemy_parts_info ~= nil then local part_loss_current = get_current_method:call(part_loss_vital);
local _is_severed = get_parts_loss_state_method:call(enemy_parts_info); if part_loss_current == nil then
if _is_severed ~= nil then error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_loss_current", i));
is_severed = _is_severed;
end
end end
local part_loss_max = get_max_method:call(part_loss_vital);
if part_loss_max == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_loss_max", i));
end
local is_severed = get_parts_loss_state_method:call(enemy_parts_info);
if is_severed == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> is_severed", i));
end
if part_loss_current ~= nil and part_loss_max ~= nil and is_severed ~= nil then
body_part.update_loss(part, part_loss_current, part_loss_max, is_severed); body_part.update_loss(part, part_loss_current, part_loss_max, is_severed);
end end
else
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_loss_vital", i));
end
end end
::continue:: ::continue::
@@ -878,12 +1067,13 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
local core_parts_array = core_parts_array_field:get_data(mystery_param); local core_parts_array = core_parts_array_field:get_data(mystery_param);
if core_parts_array == nil then if core_parts_array == nil then
customization_menu.status = "No core parts array"; error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: core_parts_array");
return; return;
end end
local core_parts_array_length = length_method:call(core_parts_array); local core_parts_array_length = length_method:call(core_parts_array);
if core_parts_array_length == nil then if core_parts_array_length == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: core_parts_array_length");
return; return;
end end
@@ -892,7 +1082,8 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
local core_part = get_value_method:call(core_parts_array, i); local core_part = get_value_method:call(core_parts_array, i);
if core_part == nil then if core_part == nil then
goto continue error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: core_part No. " .. tostring(i));
goto continue;
end end
local part = monster.parts[part_id]; local part = monster.parts[part_id];
@@ -907,18 +1098,36 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
end end
local part_vital = core_parts_get_vital_method:call(core_part); local part_vital = core_parts_get_vital_method:call(core_part);
local part_is_active = core_parts_get_is_active_method:call(core_part); if part_vital == nil then
--local part_dying_vital_threshold = core_parts_get_dying_vital_threashold_method:call(core_part); error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_vital No. " .. tostring(i));
return;
if part_is_active == nil then
part_is_active = false;
end end
if part_vital ~= nil then local part_is_active = core_parts_get_is_active_method:call(core_part);
local part_current = get_current_method:call(part_vital) or -1; if part_is_active == nil then
local part_max = get_max_method:call(part_vital) or -1; error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_is_active No. " .. tostring(i));
local part_is_enabled = is_enable_method:call(part_vital); return;
end
--local part_dying_vital_threshold = core_parts_get_dying_vital_threashold_method:call(core_part);
local part_current = get_current_method:call(part_vital);
if part_current == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_current No. " .. tostring(i));
goto continue;
end
local part_max = get_max_method:call(part_vital);
if part_max == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_max No. " .. tostring(i));
goto continue;
end
local part_is_enabled = is_enable_method:call(part_vital);
if part_is_enabled == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_is_enabled No. " .. tostring(i));
goto continue;
end
if not part_is_enabled then if not part_is_enabled then
goto continue; goto continue;
@@ -926,12 +1135,38 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
body_part.update_anomaly(part, core_part, part_current, part_max, part_is_active); body_part.update_anomaly(part, core_part, part_current, part_max, part_is_active);
end
::continue:: ::continue::
end end
end end
function this.update_highlighted_id()
if quest_status.flow_state <= quest_status.flow_states.IN_LOBBY
or quest_status.flow_state == quest_status.flow_states.LOADING_QUEST
or quest_status.flow_state == quest_status.flow_states.CUTSCENE
or quest_status.flow_state >= quest_status.flow_states.QUEST_END_ANIMATION then
return;
end
if singletons.gui_manager == nil then
error_handler.report("large_monster.update_highlighted_id", "Failed to access Data: gui_manager");
return;
end
local gui_hud_target_camera = get_tg_camera_method:call(singletons.gui_manager);
if gui_hud_target_camera == nil then
error_handler.report("large_monster.update_highlighted_id", "Failed to access Data: gui_hud_target_camera");
return;
end
local highlighted_id = get_targeting_enemy_index_field:get_data(gui_hud_target_camera);
if highlighted_id == nil then
error_handler.report("large_monster_UI.update_highlighted_id", "Failed to access Data: highlighted_id");
return;
end
this.highlighted_id = highlighted_id;
end
function this.draw(monster, type, cached_config, position_on_screen, opacity_scale) function this.draw(monster, type, cached_config, position_on_screen, opacity_scale)
local monster_UI; local monster_UI;
@@ -951,20 +1186,29 @@ function this.draw(monster, type, cached_config, position_on_screen, opacity_sca
end end
if cached_config.monster_name_label.include.monster_id then if cached_config.monster_name_label.include.monster_id then
monster_name_text = monster_name_text .. tostring(monster.id) .. " "; monster_name_text = string.format("%s%s ", monster_name_text, tostring(monster.id));
end end
if cached_config.monster_name_label.include.crown and monster.crown ~= "" then if cached_config.monster_name_label.include.crown and monster.crown ~= "" then
monster_name_text = monster_name_text .. string.format("%s ", monster.crown); monster_name_text = string.format("%s%s ", monster_name_text, monster.crown);
end end
if cached_config.monster_name_label.include.size then if cached_config.monster_name_label.include.size and monster.size ~= -1 then
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size); monster_name_text = string.format("%s#%.0f ", monster_name_text, 100 * monster.size);
end end
if cached_config.monster_name_label.include.scrown_thresholds then if cached_config.monster_name_label.include.crown_thresholds then
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border, if monster.small_border ~= -1 then
100 * monster.big_border, 100 * monster.king_border); monster_name_text = string.format("%s<=%.0f ", monster_name_text, 100 * monster.small_border);
end
if monster.big_border ~= -1 then
monster_name_text = string.format("%s>=%.0f ", monster_name_text, 100 * monster.big_border);
end
if monster.king_border ~= -1 then
monster_name_text = string.format("%s>=%.0f ", monster_name_text, 100 * monster.king_border);
end
end end
if monster.is_capturable and monster.health < monster.capture_health then if monster.is_capturable and monster.health < monster.capture_health then
@@ -1033,13 +1277,15 @@ function this.init_list()
this.list = {}; this.list = {};
end end
function this.init_module() function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
body_part = require("MHR_Overlay.Monsters.body_part"); body_part = require("MHR_Overlay.Monsters.body_part");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity"); health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity"); stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity"); rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
@@ -1054,6 +1300,11 @@ function this.init_module()
players = require("MHR_Overlay.Damage_Meter.players"); players = require("MHR_Overlay.Damage_Meter.players");
time = require("MHR_Overlay.Game_Handler.time"); time = require("MHR_Overlay.Game_Handler.time");
ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup"); ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
time.new_timer(this.update_highlighted_id, 1/30);
end end
return this; return this;

View File

@@ -6,6 +6,7 @@ local config;
local ailments; local ailments;
local players; local players;
local quest_status; local quest_status;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -128,7 +129,7 @@ function this.update_large_monster(enemy)
-- this is the VERY LEAST thing we should do all the time -- this is the VERY LEAST thing we should do all the time
-- so the position doesn't lag all over the place -- so the position doesn't lag all over the place
-- due to how infrequently we update the monster(s). -- due to how infrequently we update the monster(s).
large_monster.update_position(enemy, monster); --large_monster.update_position(enemy, monster);
if not config.current_config.global_settings.performance.prioritize_large_monsters and updated_monsters[enemy] then if not config.current_config.global_settings.performance.prioritize_large_monsters and updated_monsters[enemy] then
return; return;
@@ -153,7 +154,8 @@ function this.update_large_monster(enemy)
large_monster.update_stamina_timer(enemy, monster, nil); large_monster.update_stamina_timer(enemy, monster, nil);
large_monster.update_rage_timer(enemy, monster, nil); large_monster.update_rage_timer(enemy, monster, nil);
if quest_status.is_online and players.myself.id ~= 0 then if (quest_status.is_online and players.myself.id ~= 0)
or not monster.is_health_initialized then
local physical_param = large_monster.update_health(enemy, monster); local physical_param = large_monster.update_health(enemy, monster);
pcall(large_monster.update_parts, enemy, monster, physical_param); pcall(large_monster.update_parts, enemy, monster, physical_param);
pcall(large_monster.update_anomaly_parts, enemy, monster, nil); pcall(large_monster.update_anomaly_parts, enemy, monster, nil);
@@ -172,7 +174,7 @@ function this.update_small_monster(enemy)
-- this is the VERY LEAST thing we should do all the time -- this is the VERY LEAST thing we should do all the time
-- so the position doesn't lag all over the place -- so the position doesn't lag all over the place
-- due to how infrequently we update the monster(s). -- due to how infrequently we update the monster(s).
small_monster.update_position(enemy, monster); --small_monster.update_position(enemy, monster);
if updated_monsters[enemy] then if updated_monsters[enemy] then
return; return;
@@ -194,7 +196,8 @@ function this.update_small_monster(enemy)
small_monster.update(enemy, monster); small_monster.update(enemy, monster);
if quest_status.is_online and players.myself.id ~= 0 then if (quest_status.is_online and players.myself.id ~= 0)
or not monster.is_health_initialized then
small_monster.update_health(enemy, monster); small_monster.update_health(enemy, monster);
end end
end end
@@ -202,11 +205,13 @@ end
function this.update_health(enemy_damage_check) function this.update_health(enemy_damage_check)
local enemy = get_ref_enemy:call(enemy_damage_check); local enemy = get_ref_enemy:call(enemy_damage_check);
if enemy == nil then if enemy == nil then
error_handler.report("monster_hook.update_health", "Failed to access Data: enemy");
return; return;
end end
local is_large = is_boss_enemy_method:call(enemy); local is_large = is_boss_enemy_method:call(enemy);
if is_large == nil then if is_large == nil then
error_handler.report("monster_hook.update_health", "Failed to access Data: is_large");
return; return;
end end
@@ -229,6 +234,7 @@ function this.update_stamina(stamina_param, stamina_sub)
local enemy = get_enemy_method:call(stamina_param); local enemy = get_enemy_method:call(stamina_param);
if enemy == nil then if enemy == nil then
error_handler.report("monster_hook.update_stamina", "Failed to access Data: enemy");
return; return;
end end
@@ -255,14 +261,17 @@ function this.update_rage_timer(anger_param, enemy)
large_monster.update_rage_timer(enemy, monster, anger_param); large_monster.update_rage_timer(enemy, monster, anger_param);
end end
function this.init_module() function this.init_dependencies()
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
ailments = require("MHR_Overlay.Monsters.ailments"); ailments = require("MHR_Overlay.Monsters.ailments");
players = require("MHR_Overlay.Damage_Meter.players"); players = require("MHR_Overlay.Damage_Meter.players");
quest_status = require("MHR_Overlay.Game_Handler.quest_status"); quest_status = require("MHR_Overlay.Game_Handler.quest_status");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
sdk.hook(enemy_character_base_update_method, function(args) sdk.hook(enemy_character_base_update_method, function(args)
pcall(this.update_monster, sdk.to_managed_object(args[2])); pcall(this.update_monster, sdk.to_managed_object(args[2]));
end, function(retval) end, function(retval)

View File

@@ -12,6 +12,7 @@ local ailments;
local ailment_UI_entity; local ailment_UI_entity;
local ailment_buildup; local ailment_buildup;
local ailment_buildup_UI_entity; local ailment_buildup_UI_entity;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -70,7 +71,6 @@ function this.new(enemy)
this.init_UI(monster); this.init_UI(monster);
this.update_position(enemy, monster); this.update_position(enemy, monster);
this.update_health(enemy, monster);
this.update(enemy, monster); this.update(enemy, monster);
if this.list[enemy] == nil then if this.list[enemy] == nil then
@@ -98,16 +98,18 @@ local get_enemy_name_message_method = message_manager_type_def:get_method("getEn
function this.init(monster, enemy) function this.init(monster, enemy)
local enemy_type = enemy_type_field:get_data(enemy); local enemy_type = enemy_type_field:get_data(enemy);
if enemy_type == nil then if enemy_type == nil then
customization_menu.status = "No enemy type"; error_handler.report("small_monster.init", "Failed to access Data: enemy_type");
return; return;
end end
monster.id = enemy_type; monster.id = enemy_type;
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type); local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
if enemy_name ~= nil then if enemy_name == nil then
monster.name = enemy_name; error_handler.report("small_monster.init", "Failed to access Data: enemy_name");
end end
monster.name = enemy_name;
end end
function this.init_UI(monster) function this.init_UI(monster)
@@ -161,7 +163,7 @@ local vital_param_type = get_vital_method:get_return_type();
local get_current_method = vital_param_type:get_method("get_Current"); local get_current_method = vital_param_type:get_method("get_Current");
local get_max_method = vital_param_type:get_method("get_Max"); local get_max_method = vital_param_type:get_method("get_Max");
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos"); local get_pos_method = enemy_character_base_type_def:get_method("get_Pos");
function this.update_position(enemy, monster) function this.update_position(enemy, monster)
local cached_config = config.current_config.small_monster_UI; local cached_config = config.current_config.small_monster_UI;
@@ -174,10 +176,13 @@ function this.update_position(enemy, monster)
return; return;
end end
local position = get_pos_field:call(enemy);
if position ~= nil then local position = get_pos_method:call(enemy);
monster.position = position; if position == nil then
error_handler.report("small_monster.update_position", "Failed to access Data: position");
end end
monster.position = position;
end end
function this.update(enemy, monster) function this.update(enemy, monster)
@@ -188,6 +193,8 @@ function this.update(enemy, monster)
local dead_or_captured = check_die_method:call(enemy); local dead_or_captured = check_die_method:call(enemy);
if dead_or_captured ~= nil then if dead_or_captured ~= nil then
monster.dead_or_captured = dead_or_captured; monster.dead_or_captured = dead_or_captured;
else
error_handler.report("small_monster.update", "Failed to access Data: dead_or_captured");
end end
pcall(ailments.update_ailments, enemy, monster); pcall(ailments.update_ailments, enemy, monster);
@@ -200,23 +207,35 @@ function this.update_health(enemy, monster)
local physical_param = get_physical_param_method:call(enemy); local physical_param = get_physical_param_method:call(enemy);
if physical_param == nil then if physical_param == nil then
customization_menu.status = "No physical param"; error_handler.report("small_monster.update_health", "Failed to access Data: physical_param");
return; return;
end end
local vital_param = get_vital_method:call(physical_param, 0, 0); local vital_param = get_vital_method:call(physical_param, 0, 0);
if vital_param == nil then if vital_param == nil then
customization_menu.status = "No vital param"; error_handler.report("small_monster.update_health", "Failed to access Data: vital_param");
return; return;
end end
monster.health = get_current_method:call(vital_param) or monster.health; local health = get_current_method:call(vital_param);
monster.max_health = get_max_method:call(vital_param) or monster.max_health; if health ~= nil then
monster.health = health;
else
error_handler.report("small_monster.update_health", "Failed to access Data: health");
return;
end
monster.missing_health = monster.max_health - monster.health; local max_health = get_max_method:call(vital_param);
if monster.max_health ~= 0 then if max_health ~= nil then
monster.health_percentage = monster.health / monster.max_health; monster.max_health = max_health;
monster.capture_percentage = monster.capture_health / monster.max_health; else
error_handler.report("small_monster.update_health", "Failed to access Data: max_health");
return;
end
monster.missing_health = max_health - health;
if max_health ~= 0 then
monster.health_percentage = health / max_health;
end end
end end
@@ -249,7 +268,7 @@ function this.init_list()
this.list = {}; this.list = {};
end end
function this.init_module() function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
@@ -262,6 +281,10 @@ function this.init_module()
ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity"); ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup"); ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity"); ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -14,6 +14,7 @@ local keyboard;
local customization_menu; local customization_menu;
local label_customization; local label_customization;
local bar_customization; local bar_customization;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -255,7 +256,7 @@ function this.draw(cached_config)
return config_changed; return config_changed;
end end
function this.init_module() function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
@@ -271,6 +272,10 @@ function this.init_module()
label_customization = require("MHR_Overlay.UI.Customizations.label_customization"); label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization"); bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -14,6 +14,7 @@ local keyboard;
local customization_menu; local customization_menu;
local label_customization; local label_customization;
local bar_customization; local bar_customization;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -386,7 +387,7 @@ function this.draw(cached_config)
return config_changed; return config_changed;
end end
function this.init_module() function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
@@ -401,6 +402,10 @@ function this.init_module()
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization"); label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization"); bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -13,6 +13,7 @@ local time_UI;
local keyboard; local keyboard;
local customization_menu; local customization_menu;
local line_customization; local line_customization;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -149,15 +150,13 @@ function this.draw(bar_name, bar)
bar.outline.offset, 0.1, -screen.height, screen.height, "%.1f"); bar.outline.offset, 0.1, -screen.height, screen.height, "%.1f");
bar_changed = bar_changed or changed; bar_changed = bar_changed or changed;
changed, index = imgui.combo(cached_language.style, changed, index = imgui.combo(cached_language.style,
utils.table.find_index(this.outline_styles, utils.table.find_index(outline_styles, bar.outline.style),
bar.outline.style), displayed_outline_styles);
this.displayed_outline_styles);
bar_changed = bar_changed or changed; bar_changed = bar_changed or changed;
if changed then if changed then
bar.outline.style = this.outline_styles[index]; bar.outline.style = outline_styles[index];
end end
imgui.tree_pop(); imgui.tree_pop();
@@ -243,7 +242,7 @@ function this.draw(bar_name, bar)
return bar_changed; return bar_changed;
end end
function this.init_module() function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
@@ -257,6 +256,10 @@ function this.init_module()
keyboard = require("MHR_Overlay.Game_Handler.keyboard"); keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
line_customization = require("MHR_Overlay.UI.Customizations.line_customization"); line_customization = require("MHR_Overlay.UI.Customizations.line_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -14,6 +14,7 @@ local keyboard;
local customization_menu; local customization_menu;
local label_customization; local label_customization;
local bar_customization; local bar_customization;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -511,7 +512,7 @@ function this.draw(cached_config)
return config_changed; return config_changed;
end end
function this.init_module() function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
@@ -526,6 +527,10 @@ function this.init_module()
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization"); label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization"); bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -13,6 +13,7 @@ local keyboard;
local customization_menu; local customization_menu;
local label_customization; local label_customization;
local bar_customization; local bar_customization;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -88,7 +89,7 @@ function this.draw(cached_config)
return config_changed; return config_changed;
end end
function this.init_module() function this.init_dependencies()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
@@ -102,6 +103,10 @@ function this.init_module()
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization"); label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization"); bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -11,6 +11,7 @@ local part_names;
local time_UI; local time_UI;
local keyboard; local keyboard;
local customization_menu; local customization_menu;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -61,6 +62,17 @@ function this.draw(label_name, label)
imgui.tree_pop(); imgui.tree_pop();
end end
if label.include ~= nil then
if imgui.tree_node(cached_language.include) then
for include_name, include in pairs(label.include) do
changed, label.include[include_name] = imgui.checkbox(cached_language[include_name], label.include[include_name]);
label_changed = label_changed or changed;
end
imgui.tree_pop();
end
end
if imgui.tree_node(cached_language.offset) then if imgui.tree_node(cached_language.offset) then
changed, label.offset.x = imgui.drag_float(cached_language.x, label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); changed, label.offset.x = imgui.drag_float(cached_language.x, label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
label_changed = label_changed or changed; label_changed = label_changed or changed;
@@ -79,8 +91,7 @@ function this.draw(label_name, label)
end end
if imgui.tree_node(cached_language.shadow) then if imgui.tree_node(cached_language.shadow) then
changed, label.shadow.visibility = imgui.checkbox(cached_language changed, label.shadow.visibility = imgui.checkbox(cached_language.visible, label.shadow.visibility);
.visible, label.shadow.visibility);
label_changed = label_changed or changed; label_changed = label_changed or changed;
if imgui.tree_node(cached_language.offset) then if imgui.tree_node(cached_language.offset) then
@@ -112,7 +123,7 @@ function this.draw(label_name, label)
return label_changed; return label_changed;
end end
function this.init_module() function this.init_dependencies()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
@@ -124,6 +135,10 @@ function this.init_module()
time_UI = require("MHR_Overlay.UI.Modules.time_UI"); time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard"); keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -11,6 +11,7 @@ local part_names;
local time_UI; local time_UI;
local keyboard; local keyboard;
local customization_menu; local customization_menu;
local error_handler;
local label_customization; local label_customization;
local bar_customization; local bar_customization;
@@ -81,7 +82,7 @@ function this.draw(cached_config)
return config_changed; return config_changed;
end end
function this.init_module() function this.init_dependencies()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
@@ -93,9 +94,10 @@ function this.init_module()
time_UI = require("MHR_Overlay.UI.Modules.time_UI"); time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard"); keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
error_handler = require("MHR_Overlay.Misc.error_handler");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization"); label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization"); bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
health_customization = require("MHR_Overlay.UI.Customizations.health_customization"); health_customization = require("MHR_Overlay.UI.Customizations.health_customization");
stamina_customization = require("MHR_Overlay.UI.Customizations.stamina_customization"); stamina_customization = require("MHR_Overlay.UI.Customizations.stamina_customization");
rage_customization = require("MHR_Overlay.UI.Customizations.rage_customization"); rage_customization = require("MHR_Overlay.UI.Customizations.rage_customization");
@@ -104,4 +106,7 @@ function this.init_module()
ailment_buildups_customization = require("MHR_Overlay.UI.Customizations.ailment_buildups_customization"); ailment_buildups_customization = require("MHR_Overlay.UI.Customizations.ailment_buildups_customization");
end end
function this.init_module()
end
return this; return this;

View File

@@ -11,6 +11,7 @@ local part_names;
local time_UI; local time_UI;
local keyboard; local keyboard;
local customization_menu; local customization_menu;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -95,7 +96,7 @@ function this.draw(line_name, line)
return line_changed; return line_changed;
end end
function this.init_module() function this.init_dependencies()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
@@ -107,6 +108,10 @@ function this.init_module()
time_UI = require("MHR_Overlay.UI.Modules.time_UI"); time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard"); keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -13,6 +13,7 @@ local keyboard;
local customization_menu; local customization_menu;
local label_customization; local label_customization;
local bar_customization; local bar_customization;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -92,16 +93,16 @@ function this.draw(cached_config)
config_changed = config_changed or changed; config_changed = config_changed or changed;
--[[changed, cached_config.buff_UI = imgui.checkbox( changed, cached_config.buff_UI = imgui.checkbox(
language.current_language.customization_menu.buff_UI, language.current_language.customization_menu.buff_UI,
cached_config.buff_UI); cached_config.buff_UI);
config_changed = config_changed or changed;]] config_changed = config_changed or changed;
return config_changed; return config_changed;
end end
function this.init_module() function this.init_dependencies()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
@@ -113,6 +114,10 @@ function this.init_module()
time_UI = require("MHR_Overlay.UI.Modules.time_UI"); time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard"); keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -13,6 +13,7 @@ local keyboard;
local customization_menu; local customization_menu;
local label_customization; local label_customization;
local bar_customization; local bar_customization;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -91,7 +92,7 @@ function this.draw(cached_config)
return config_changed; return config_changed;
end end
function this.init_module() function this.init_dependencies()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
@@ -105,6 +106,10 @@ function this.init_module()
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization"); label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization"); bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -13,6 +13,7 @@ local keyboard;
local customization_menu; local customization_menu;
local label_customization; local label_customization;
local bar_customization; local bar_customization;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -91,7 +92,7 @@ function this.draw(cached_config)
return config_changed; return config_changed;
end end
function this.init_module() function this.init_dependencies()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
@@ -105,6 +106,10 @@ function this.init_module()
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization"); label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization"); bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -3,7 +3,11 @@ local this = {};
local buff_UI_entity; local buff_UI_entity;
local config; local config;
local buffs; local buffs;
local consumables;
local melody_effects;
local screen; local screen;
local utils;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -43,17 +47,28 @@ function this.draw()
local displayed_buffs = {}; local displayed_buffs = {};
for _, buff in pairs(buffs.list) do for key, consumable in pairs(consumables.list) do
if not buff.is_active then if not consumable.is_active then
goto continue goto continue;
end end
table.insert(displayed_buffs, buff); table.insert(displayed_buffs, consumable);
::continue:: ::continue::
end end
for _, melody_effect in pairs(melody_effects.list) do
if not melody_effect.is_active then
goto continue2;
end
table.insert(displayed_buffs, melody_effect);
::continue2::
end
-- sort -- sort
if cached_config.sorting.type == "Name" then if cached_config.sorting.type == "Name" then
if cached_config.sorting.reversed_order then if cached_config.sorting.reversed_order then
@@ -87,15 +102,13 @@ function this.draw()
end end
end end
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position); local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
-- draw -- draw
for _, buff in ipairs(displayed_buffs) do for _, buff in ipairs(displayed_buffs) do
if not buff.is_active then if not buff.is_active then
goto continue2 goto continue3;
end end
buffs.draw(buff, buff.buff_UI, position_on_screen, 1); buffs.draw(buff, buff.buff_UI, position_on_screen, 1);
@@ -106,13 +119,15 @@ function this.draw()
position_on_screen.y = position_on_screen.y + cached_config.spacing.y * global_scale_modifier; position_on_screen.y = position_on_screen.y + cached_config.spacing.y * global_scale_modifier;
end end
::continue2:: ::continue3::
end end
end end
function this.init_module() function this.init_dependencies()
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
consumables = require("MHR_Overlay.Buffs.consumables");
melody_effects = require("MHR_Overlay.Buffs.melody_effects");
buffs = require("MHR_Overlay.Buffs.buffs"); buffs = require("MHR_Overlay.Buffs.buffs");
--singletons = require("MHR_Overlay.Game_Handler.singletons"); --singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
@@ -122,6 +137,11 @@ function this.init_module()
--quest_status = require("MHR_Overlay.Game_Handler.quest_status"); --quest_status = require("MHR_Overlay.Game_Handler.quest_status");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
--drawing = require("MHR_Overlay.UI.drawing"); --drawing = require("MHR_Overlay.UI.drawing");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -10,6 +10,7 @@ local screen;
local drawing; local drawing;
local language; local language;
local utils; local utils;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -46,17 +47,6 @@ local package = package;
this.last_displayed_players = {}; this.last_displayed_players = {};
this.freeze_displayed_players = false; this.freeze_displayed_players = false;
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo");
local hunter_info_field = lobby_manager_type_def:get_field("_hunterInfo");
local quest_hunter_info_type_def = quest_hunter_info_field:get_type();
local get_count_method = quest_hunter_info_type_def:get_method("get_Count");
local get_item_method = quest_hunter_info_type_def:get_method("get_Item");
local hunter_info_type_def = sdk.find_type_definition("snow.LobbyManager.HunterInfo");
local member_index_field = hunter_info_type_def:get_field("_memberIndex");
function this.draw() function this.draw()
local cached_config = config.current_config.damage_meter_UI; local cached_config = config.current_config.damage_meter_UI;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier; local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
@@ -116,32 +106,32 @@ function this.draw()
for _, player in ipairs(quest_players) do for _, player in ipairs(quest_players) do
if player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then if player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then
goto continue goto continue;
end end
if player.type == players.types.myself then if player.type == players.types.myself then
if cached_config.settings.hide_myself then if cached_config.settings.hide_myself then
goto continue goto continue;
end end
elseif player.type == players.types.servant then elseif player.type == players.types.servant then
if cached_config.settings.hide_servants then if cached_config.settings.hide_servants then
goto continue goto continue;
end end
elseif player.type == players.types.other_player then elseif player.type == players.types.other_player then
if cached_config.settings.hide_other_players then if cached_config.settings.hide_other_players then
goto continue goto continue;
end end
elseif player.type == players.types.my_otomo then elseif player.type == players.types.my_otomo then
if not cached_config.settings.show_my_otomos_separately then if not cached_config.settings.show_my_otomos_separately then
goto continue goto continue;
end end
elseif player.type == players.types.other_player_otomo then elseif player.type == players.types.other_player_otomo then
if not cached_config.settings.show_other_player_otomos_separately then if not cached_config.settings.show_other_player_otomos_separately then
goto continue goto continue;
end end
elseif player.type == players.types.servant_otomo then elseif player.type == players.types.servant_otomo then
if not cached_config.settings.show_servant_otomos_separately then if not cached_config.settings.show_servant_otomos_separately then
goto continue goto continue;
end end
end end
@@ -154,7 +144,6 @@ function this.draw()
end end
::continue:: ::continue::
end end
-- draw total damage -- draw total damage
@@ -175,7 +164,7 @@ function this.draw()
end end
end end
function this.init_module() function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
@@ -186,6 +175,10 @@ function this.init_module()
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -11,6 +11,7 @@ local health_UI_entity;
local stamina_UI_entity; local stamina_UI_entity;
local rage_UI_entity; local rage_UI_entity;
local env_creature; local env_creature;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -44,8 +45,6 @@ local os = os;
local ValueType = ValueType; local ValueType = ValueType;
local package = package; local package = package;
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
function this.draw() function this.draw()
if singletons.enemy_manager == nil then if singletons.enemy_manager == nil then
return; return;
@@ -53,15 +52,13 @@ function this.draw()
local cached_config = config.current_config.endemic_life_UI; local cached_config = config.current_config.endemic_life_UI;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier; local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
for REcreature, creature in pairs(env_creature.list) do for REcreature, creature in pairs(env_creature.list) do
if cached_config.settings.max_distance == 0 then if cached_config.settings.max_distance == 0 then
break break;
end end
if cached_config.settings.hide_inactive_creatures and creature.is_inactive then if cached_config.settings.hide_inactive_creatures and creature.is_inactive then
goto continue goto continue;
end end
local position_on_screen = {}; local position_on_screen = {};
@@ -72,7 +69,7 @@ function this.draw()
position_on_screen = draw.world_to_screen(creature.position + world_offset); position_on_screen = draw.world_to_screen(creature.position + world_offset);
if position_on_screen == nil then if position_on_screen == nil then
goto continue goto continue;
end end
position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier; position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
@@ -82,7 +79,7 @@ function this.draw()
local opacity_scale = 1; local opacity_scale = 1;
if creature.distance > cached_config.settings.max_distance then if creature.distance > cached_config.settings.max_distance then
goto continue goto continue;
end end
if cached_config.settings.opacity_falloff then if cached_config.settings.opacity_falloff then
@@ -94,7 +91,7 @@ function this.draw()
end end
end end
function this.init_module() function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
@@ -106,6 +103,10 @@ function this.init_module()
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity"); stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity"); rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -10,6 +10,7 @@ local drawing;
local health_UI_entity; local health_UI_entity;
local stamina_UI_entity; local stamina_UI_entity;
local rage_UI_entity; local rage_UI_entity;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -68,39 +69,30 @@ function this.draw(dynamic_enabled, static_enabled, highlighted_enabled)
and (cached_config.highlighted.auto_highlight.mode == "Closest" or cached_config.highlighted.auto_highlight.mode == "Furthest") and (cached_config.highlighted.auto_highlight.mode == "Closest" or cached_config.highlighted.auto_highlight.mode == "Furthest")
); );
local highlighted_id = -1;
local monster_id_shift = 0; local monster_id_shift = 0;
local highlighted_monster = nil; local highlighted_monster = nil;
if not cached_config.highlighted.auto_highlight.enabled and singletons.gui_manager ~= nil then
local gui_hud_target_camera = get_tg_camera_method:call(singletons.gui_manager);
if gui_hud_target_camera ~= nil then
highlighted_id = get_targeting_enemy_index_field:get_data(gui_hud_target_camera);
if highlighted_id == nil then
highlighted_id = -1;
end
end
end
local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager); local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
if enemy_count == nil then if enemy_count == nil then
error_handler.report("large_monster_UI.draw", "Failed to access Data: enemy_count");
return; return;
end end
for i = 0, enemy_count - 1 do for i = 0, enemy_count - 1 do
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i); local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
if enemy == nil then if enemy == nil then
customization_menu.status = "No enemy"; error_handler.report("large_monster_UI.draw", "Failed to access Data: enemy No. " .. tostring(i));
goto continue goto continue;
end end
local monster = large_monster.list[enemy]; local monster = large_monster.get_monster(enemy);
if monster == nil then if monster == nil then
customization_menu.status = "No large monster entry"; error_handler.report("large_monster_UI.draw", "Failed to create Large Monster Entry No. " .. tostring(i));
goto continue goto continue;
end end
large_monster.update_position(enemy, monster);
if update_distance then if update_distance then
monster.distance = (players.myself_position - monster.position):length(); monster.distance = (players.myself_position - monster.position):length();
end end
@@ -143,11 +135,10 @@ function this.draw(dynamic_enabled, static_enabled, highlighted_enabled)
if monster.dead_or_captured or not monster.is_disp_icon_mini_map then if monster.dead_or_captured or not monster.is_disp_icon_mini_map then
monster_id_shift = monster_id_shift + 1; monster_id_shift = monster_id_shift + 1;
elseif i == highlighted_id + monster_id_shift then elseif i == large_monster.highlighted_id + monster_id_shift then
highlighted_monster = monster; highlighted_monster = monster;
end end
end end
table.insert(displayed_monsters, monster); table.insert(displayed_monsters, monster);
::continue:: ::continue::
end end
@@ -155,20 +146,21 @@ function this.draw(dynamic_enabled, static_enabled, highlighted_enabled)
if dynamic_enabled then if dynamic_enabled then
local success = pcall(this.draw_dynamic, displayed_monsters, highlighted_monster, cached_config); local success = pcall(this.draw_dynamic, displayed_monsters, highlighted_monster, cached_config);
if not success then if not success then
customization_menu.status = string.format("[%s] Dynamic Large Monster drawing function threw an exception"); error_handler.report("large_monster_UI.draw", "Dynamic Large Monster drawing function threw an exception");
end end
end end
if highlighted_enabled then if highlighted_enabled then
local success = pcall(this.draw_highlighted, highlighted_monster, cached_config); local success = pcall(this.draw_highlighted, highlighted_monster, cached_config);
if not success then if not success then
customization_menu.status = string.format("[%s] Highlighted Large Monster drawing function threw an exception"); error_handler.report("large_monster_UI.draw", "Highlighted Large Monster drawing function threw an exception");
end end
end end
if static_enabled then if static_enabled then
local success = pcall(this.draw_static, displayed_monsters, highlighted_monster, cached_config); local success = pcall(this.draw_static, displayed_monsters, highlighted_monster, cached_config);
if not success then if not success then
customization_menu.status = string.format("[%s] Static Large Monster drawing function threw an exception"); error_handler.report("large_monster_UI.draw", "Static Large Monster drawing function threw an exception");
end end
end end
end end
@@ -180,24 +172,24 @@ function this.draw_dynamic(displayed_monsters, highlighted_monster, cached_confi
local i = 0; local i = 0;
for _, monster in ipairs(displayed_monsters) do for _, monster in ipairs(displayed_monsters) do
if cached_config.settings.max_distance == 0 then if cached_config.settings.max_distance == 0 then
break break;
end end
if monster.is_stealth then if monster.is_stealth then
goto continue goto continue;
end end
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
goto continue goto continue;
end end
if monster == highlighted_monster then if monster == highlighted_monster then
if not cached_config.settings.render_highlighted_monster then if not cached_config.settings.render_highlighted_monster then
goto continue goto continue;
end end
else else
if not cached_config.settings.render_not_highlighted_monsters then if not cached_config.settings.render_not_highlighted_monsters then
goto continue goto continue;
end end
end end
@@ -208,7 +200,7 @@ function this.draw_dynamic(displayed_monsters, highlighted_monster, cached_confi
position_on_screen = draw.world_to_screen(monster.position + world_offset); position_on_screen = draw.world_to_screen(monster.position + world_offset);
if position_on_screen == nil then if position_on_screen == nil then
goto continue goto continue;
end end
position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier; position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
@@ -216,7 +208,7 @@ function this.draw_dynamic(displayed_monsters, highlighted_monster, cached_confi
local opacity_scale = 1; local opacity_scale = 1;
if monster.distance > cached_config.settings.max_distance then if monster.distance > cached_config.settings.max_distance then
goto continue goto continue;
end end
if cached_config.settings.opacity_falloff then if cached_config.settings.opacity_falloff then
@@ -280,16 +272,16 @@ function this.draw_static(displayed_monsters, highlighted_monster, cached_config
local i = 0; local i = 0;
for _, monster in ipairs(displayed_monsters) do for _, monster in ipairs(displayed_monsters) do
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
goto continue goto continue;
end end
if monster == highlighted_monster then if monster == highlighted_monster then
if not cached_config.settings.render_highlighted_monster then if not cached_config.settings.render_highlighted_monster then
goto continue goto continue;
end end
else else
if not cached_config.settings.render_not_highlighted_monsters then if not cached_config.settings.render_not_highlighted_monsters then
goto continue goto continue;
end end
end end
@@ -327,7 +319,7 @@ function this.draw_highlighted(monster, cached_config)
large_monster.draw(monster, "highlighted", cached_config, position_on_screen, 1); large_monster.draw(monster, "highlighted", cached_config, position_on_screen, 1);
end end
function this.init_module() function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
@@ -338,6 +330,10 @@ function this.init_module()
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity"); health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity"); stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity"); rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -9,6 +9,7 @@ local players;
local drawing; local drawing;
local health_UI_entity; local health_UI_entity;
local stamina_UI_entity; local stamina_UI_entity;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -57,26 +58,28 @@ function this.draw()
local enemy_count = get_zako_enemy_count_method:call(singletons.enemy_manager); local enemy_count = get_zako_enemy_count_method:call(singletons.enemy_manager);
if enemy_count == nil then if enemy_count == nil then
customization_menu.status = "No enemy count"; error_handler.report("small_monster_UI.draw", "Failed to access Data: enemy_count");
return; return;
end end
for i = 0, enemy_count - 1 do for i = 0, enemy_count - 1 do
local enemy = get_zako_enemy_method:call(singletons.enemy_manager, i); local enemy = get_zako_enemy_method:call(singletons.enemy_manager, i);
if enemy == nil then if enemy == nil then
customization_menu.status = "No enemy"; error_handler.report("small_monster_UI.draw", "Failed to access Data: enemy No. " .. tostring(i));
goto continue goto continue;
end end
local monster = small_monster.list[enemy]; local monster = small_monster.get_monster(enemy);
if monster == nil then if monster == nil then
customization_menu.status = "No small monster entry"; error_handler.report("small_monster_UI.draw", "Failed to create Small Monster Entry No. " .. tostring(i));
goto continue goto continue;
end end
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
goto continue goto continue;
end end;
small_monster.update_position(enemy, monster);
table.insert(displayed_monsters, monster); table.insert(displayed_monsters, monster);
::continue:: ::continue::
@@ -159,9 +162,6 @@ function this.draw()
end end
end end
local opacity_scale = 1; local opacity_scale = 1;
if cached_config.dynamic_positioning.enabled then if cached_config.dynamic_positioning.enabled then
if cached_config.dynamic_positioning.max_distance == 0 then if cached_config.dynamic_positioning.max_distance == 0 then
@@ -177,8 +177,6 @@ function this.draw()
end end
end end
small_monster.draw(monster, cached_config, position_on_screen, opacity_scale); small_monster.draw(monster, cached_config, position_on_screen, opacity_scale);
i = i + 1; i = i + 1;
@@ -186,7 +184,7 @@ function this.draw()
end end
end end
function this.init_module() function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
@@ -196,6 +194,10 @@ function this.init_module()
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity"); health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity"); stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -5,6 +5,7 @@ local screen;
local config; local config;
local drawing; local drawing;
local utils; local utils;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -62,13 +63,16 @@ function this.init_UI()
this.label.offset.y = this.label.offset.y * global_scale_modifier; this.label.offset.y = this.label.offset.y * global_scale_modifier;
end end
function this.init_module() function this.init_dependencies()
time = require("MHR_Overlay.Game_Handler.time"); time = require("MHR_Overlay.Game_Handler.time");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
this.init_UI() this.init_UI()
end end

View File

@@ -4,6 +4,7 @@ local config;
local utils; local utils;
local drawing; local drawing;
local language; local language;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -118,11 +119,15 @@ function this.draw(ailment, ailment_UI, cached_config, position_on_screen, opaci
end end
end end
function this.init_module() function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -5,6 +5,7 @@ local drawing;
local config; local config;
local players; local players;
local language; local language;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -117,12 +118,16 @@ function this.draw(player, player_buildup, ailment_buildup_UI, cached_config, po
drawing.draw_label(ailment_buildup_UI.buildup_percentage_label, position_on_screen, opacity_scale, 100 * player_buildup.buildup_share); drawing.draw_label(ailment_buildup_UI.buildup_percentage_label, position_on_screen, opacity_scale, 100 * player_buildup.buildup_share);
end end
function this.init_module() function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
players = require("MHR_Overlay.Damage_Meter.players"); players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -3,6 +3,7 @@ local this = {};
local config; local config;
local utils; local utils;
local drawing; local drawing;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -302,10 +303,14 @@ function this.draw(part, part_UI, cached_config, position_on_screen, opacity_sca
end end
end end
function this.init_module() function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -4,6 +4,7 @@ local config;
local utils; local utils;
local drawing; local drawing;
local language; local language;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -81,11 +82,15 @@ function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
end end
end end
function this.init_module() function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -7,6 +7,7 @@ local players;
local language; local language;
local quest_status; local quest_status;
local non_players; local non_players;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -233,7 +234,7 @@ function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dp
end end
end end
function this.init_module() function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
@@ -241,6 +242,10 @@ function this.init_module()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
quest_status = require("MHR_Overlay.Game_Handler.quest_status"); quest_status = require("MHR_Overlay.Game_Handler.quest_status");
non_players = require("MHR_Overlay.Damage_Meter.non_players"); non_players = require("MHR_Overlay.Damage_Meter.non_players");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -4,6 +4,7 @@ local utils;
local drawing; local drawing;
local language; local language;
local config; local config;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -91,11 +92,15 @@ function this.draw(monster, health_UI, position_on_screen, opacity_scale)
drawing.draw_label(health_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.health_percentage); drawing.draw_label(health_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.health_percentage);
end end
function this.init_module() function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -4,6 +4,7 @@ local utils;
local drawing; local drawing;
local language; local language;
local config; local config;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -105,11 +106,15 @@ function this.draw(monster, rage_UI, position_on_screen, opacity_scale)
end end
end end
function this.init_module() function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -4,6 +4,7 @@ local utils;
local drawing; local drawing;
local language; local language;
local config; local config;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -102,11 +103,15 @@ function this.draw(monster, stamina_UI, position_on_screen, opacity_scale)
end end
end end
function this.init_module() function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -14,6 +14,8 @@ local keyboard;
local non_players; local non_players;
local quest_status; local quest_status;
local buffs; local buffs;
local error_handler;
local time;
local label_customization; local label_customization;
local bar_customization; local bar_customization;
@@ -63,8 +65,6 @@ local package = package;
this.font = nil; this.font = nil;
this.full_font_range = {0x1, 0xFFFF, 0}; this.full_font_range = {0x1, 0xFFFF, 0};
this.is_opened = false;
this.status = "OK";
this.window_position = Vector2f.new(480, 200); this.window_position = Vector2f.new(480, 200);
this.window_pivot = Vector2f.new(0, 0); this.window_pivot = Vector2f.new(0, 0);
@@ -325,21 +325,33 @@ function this.init()
end end
function this.draw() function this.draw()
imgui.set_next_window_pos(this.window_position, 1 << 3, this.window_pivot); if not config.current_config.customization_menu.visible then
imgui.set_next_window_size(this.window_size, 1 << 3);
imgui.push_font(this.font);
this.is_opened = imgui.begin_window(
language.current_language.customization_menu.mod_name .. " v" .. config.current_config.version, this.is_opened,
this.window_flags);
if not this.is_opened then
imgui.pop_font();
imgui.end_window();
return; return;
end end
local window_position = Vector2f.new(config.current_config.customization_menu.position.x, config.current_config.customization_menu.position.y);
local window_pivot = Vector2f.new(config.current_config.customization_menu.pivot.x, config.current_config.customization_menu.pivot.y);
local window_size = Vector2f.new(config.current_config.customization_menu.size.width, config.current_config.customization_menu.size.height);
imgui.set_next_window_pos(window_position, 1 << 3, window_pivot);
imgui.set_next_window_size(window_size, 1 << 3);
imgui.push_font(this.font);
config.current_config.customization_menu.visible = imgui.begin_window(
string.format("%s v%s", language.current_language.customization_menu.mod_name, config.current_config.version),
config.current_config.customization_menu.visible,
this.window_flags);
if not config.current_config.customization_menu.visible then
imgui.pop_font();
imgui.end_window();
config.save_current();
return;
end
local window_changed = false;
local config_changed = false; local config_changed = false;
local language_changed = false; local language_changed = false;
local modifiers_changed = false; local modifiers_changed = false;
@@ -353,11 +365,27 @@ function this.draw()
local damage_meter_UI_changed = false; local damage_meter_UI_changed = false;
local endemic_life_UI_changed = false; local endemic_life_UI_changed = false;
local buff_UI_changed = false; local buff_UI_changed = false;
local debug_changed = false;
local apply_font_requested = false; local apply_font_requested = false;
local status_string = tostring(this.status); local new_window_position = imgui.get_window_pos();
if window_position.x ~= new_window_position.x or window_position.y ~= new_window_position.y then
window_changed = window_changed or true;
imgui.text(language.current_language.customization_menu.status .. ": " .. status_string); config.current_config.customization_menu.position.x = new_window_position.x;
config.current_config.customization_menu.position.y = new_window_position.y;
end
local new_window_size = imgui.get_window_size();
if window_size.x ~= new_window_size.x or window_size.y ~= new_window_size.y then
window_changed = window_changed or true;
config.current_config.customization_menu.size.width = new_window_size.x;
config.current_config.customization_menu.size.height = new_window_size.y;
end
local new_window_size = imgui.get_window_size();
window_changed = window_changed or new_window_size.x ~= window_size.x or new_window_size.y ~= window_size.y;
config_changed, apply_font_requested = this.draw_config(); config_changed, apply_font_requested = this.draw_config();
modules_changed = this.draw_modules(); modules_changed = this.draw_modules();
@@ -375,7 +403,10 @@ function this.draw()
time_UI_changed = this.draw_time_UI(); time_UI_changed = this.draw_time_UI();
damage_meter_UI_changed = this.draw_damage_meter_UI(); damage_meter_UI_changed = this.draw_damage_meter_UI();
endemic_life_UI_changed = this.draw_endemic_life_UI() endemic_life_UI_changed = this.draw_endemic_life_UI()
--buff_UI_changed = customization_menu.draw_buff_UI(); buff_UI_changed = this.draw_buff_UI();
imgui.new_line();
debug_changed = this.draw_debug();
imgui.pop_font(); imgui.pop_font();
imgui.end_window(); imgui.end_window();
@@ -434,22 +465,23 @@ function this.draw()
end end
end end
--[[if buff_UI_changed or modifiers_changed or config_changed then if buff_UI_changed or modifiers_changed or config_changed then
for _, buff in pairs(buffs.list) do for _, buff in pairs(buffs.list) do
buffs.init_UI(buff); buffs.init_UI(buff);
end end
end]] end
if this.menu_font_changed and (apply_font_requested or config_changed) then if this.menu_font_changed and (apply_font_requested or config_changed) then
this.menu_font_changed = false; this.menu_font_changed = false;
this.reload_font(); this.reload_font();
end end
if modules_changed or global_settings_changed or small_monster_UI_changed or large_monster_dynamic_UI_changed or if window_changed or modules_changed or global_settings_changed or small_monster_UI_changed or large_monster_dynamic_UI_changed or
large_monster_static_UI_changed or large_monster_highlighted_UI_changed or time_UI_changed or damage_meter_UI_changed or large_monster_static_UI_changed or large_monster_highlighted_UI_changed or time_UI_changed or damage_meter_UI_changed or
endemic_life_UI_changed or buff_UI_changed or modifiers_changed or config_changed then endemic_life_UI_changed or buff_UI_changed or modifiers_changed or config_changed or debug_changed then
config.save_current(); config.save_current();
end end
end end
function this.draw_config() function this.draw_config()
@@ -569,9 +601,9 @@ function this.draw_modules()
language.current_language.customization_menu.endemic_life_UI, config.current_config.endemic_life_UI.enabled); language.current_language.customization_menu.endemic_life_UI, config.current_config.endemic_life_UI.enabled);
config_changed = config_changed or changed; config_changed = config_changed or changed;
--[[changed, config.current_config.buff_UI.enabled = imgui.checkbox( changed, config.current_config.buff_UI.enabled = imgui.checkbox(
language.current_language.customization_menu.buff_UI, config.current_config.buff_UI.enabled); language.current_language.customization_menu.buff_UI, config.current_config.buff_UI.enabled);
config_changed = config_changed or changed;]] config_changed = config_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
@@ -1002,11 +1034,11 @@ function this.draw_global_settings(apply_font_requested, language_changed)
config_changed = config_changed or changed; config_changed = config_changed or changed;
--[[changed, cached_config.module_visibility.in_training_area.buff_UI = imgui.checkbox( changed, cached_config.module_visibility.in_training_area.buff_UI = imgui.checkbox(
language.current_language.customization_menu.buff_UI, language.current_language.customization_menu.buff_UI,
cached_config.module_visibility.in_training_area.buff_UI); cached_config.module_visibility.in_training_area.buff_UI);
config_changed = config_changed or changed;]] config_changed = config_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
@@ -2142,7 +2174,7 @@ function this.draw_endemic_life_UI()
end end
changed = label_customization.draw( changed = label_customization.draw(
language.current_language.customization_menu.creature_name_label, cached_config.creature_name_label.visibility); language.current_language.customization_menu.creature_name_label, cached_config.creature_name_label);
config_changed = config_changed or changed; config_changed = config_changed or changed;
@@ -2264,7 +2296,63 @@ function this.draw_buff_UI()
return config_changed; return config_changed;
end end
function this.init_module() function this.draw_debug()
local cached_config = config.current_config.debug;
local changed = false;
local config_changed = false;
if imgui.tree_node(language.current_language.customization_menu.debug) then
imgui.text_colored(string.format("%s:", language.current_language.customization_menu.current_time), 0xFFAAAA66);
imgui.same_line();
imgui.text(string.format("%.3fs", time.total_elapsed_script_seconds));
if error_handler.is_empty then
imgui.text(language.current_language.customization_menu.everything_seems_to_be_ok);
else
for error_key, error in pairs(error_handler.list) do
imgui.button(string.format("%.3fs", error.time));
imgui.same_line();
imgui.text_colored(error_key, 0xFFAA66AA);
imgui.same_line();
imgui.text(error.message);
end
end
if imgui.tree_node(language.current_language.customization_menu.history) then
changed, cached_config.history_size = imgui.drag_int(
language.current_language.customization_menu.history_size, cached_config.history_size, 1, 0, 1024);
config_changed = config_changed or changed;
if changed then
error_handler.history = {};
end
for index, error in pairs(error_handler.history) do
imgui.text_colored(index, 0xFF66AA66);
imgui.same_line();
imgui.button(string.format("%.3fs", error.time));
imgui.same_line();
imgui.text_colored(error.key, 0xFFAA66AA);
imgui.same_line();
imgui.text(error.message);
end
imgui.tree_pop();
end
imgui.tree_pop();
end
return config_changed;
end
function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
@@ -2279,6 +2367,8 @@ function this.init_module()
non_players = require("MHR_Overlay.Damage_Meter.non_players"); non_players = require("MHR_Overlay.Damage_Meter.non_players");
quest_status = require("MHR_Overlay.Game_Handler.quest_status"); quest_status = require("MHR_Overlay.Game_Handler.quest_status");
buffs = require("MHR_Overlay.Buffs.buffs"); buffs = require("MHR_Overlay.Buffs.buffs");
error_handler = require("MHR_Overlay.Misc.error_handler");
time = require("MHR_Overlay.Game_Handler.time");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization"); label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization"); bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
@@ -2291,7 +2381,9 @@ function this.init_module()
ailments_customization = require("MHR_Overlay.UI.Customizations.ailments_customization"); ailments_customization = require("MHR_Overlay.UI.Customizations.ailments_customization");
ailment_buildups_customization = require("MHR_Overlay.UI.Customizations.ailment_buildups_customization"); ailment_buildups_customization = require("MHR_Overlay.UI.Customizations.ailment_buildups_customization");
module_visibility_customization = require("MHR_Overlay.UI.Customizations.module_visibility_customization"); module_visibility_customization = require("MHR_Overlay.UI.Customizations.module_visibility_customization");
end
function this.init_module()
this.init(); this.init();
this.reload_font(); this.reload_font();
end end

View File

@@ -2,6 +2,7 @@ local this = {};
local config; local config;
local utils; local utils;
local error_handler;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -82,7 +83,7 @@ function this.limit_text_size(text, size_limit)
limited_text = utils.unicode.sub(limited_text, 1, -5) .. "..."; limited_text = utils.unicode.sub(limited_text, 1, -5) .. "...";
if limited_text == old_limited_text then if limited_text == old_limited_text then
break break;
end end
end end
end end
@@ -376,9 +377,13 @@ function this.draw_capture_line(health_UI, position, opacity_scale, percentage)
end end
end end
function this.init_module() function this.init_dependencies()
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils"); utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end end
return this; return this;

View File

@@ -38,6 +38,18 @@
"tranq_bomb": "Tranq Bomb", "tranq_bomb": "Tranq Bomb",
"waterblight": "Waterblight" "waterblight": "Waterblight"
}, },
"consumables": {
"adamant_seed": "Adamant Seed",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"customization_menu": { "customization_menu": {
"UI_font": "UI Font", "UI_font": "UI Font",
"UI_font_notice": "Any changes to the font require script reload!", "UI_font_notice": "Any changes to the font require script reload!",
@@ -92,6 +104,7 @@
"crown": "Crown", "crown": "Crown",
"crown_thresholds": "Crown Thresholds", "crown_thresholds": "Crown Thresholds",
"current_state": "Current State", "current_state": "Current State",
"current_time": "Current Time",
"current_value": "Current Value", "current_value": "Current Value",
"cutscene": "Cutscene", "cutscene": "Cutscene",
"damage": "Damage", "damage": "Damage",
@@ -100,6 +113,7 @@
"damage_meter_UI": "Damage Meter UI", "damage_meter_UI": "Damage Meter UI",
"damage_percentage_label": "Damage Percentage Label", "damage_percentage_label": "Damage Percentage Label",
"damage_value_label": "Damage Value Label", "damage_value_label": "Damage Value Label",
"debug": "Debug",
"default_state": "Default State", "default_state": "Default State",
"delete": "Delete", "delete": "Delete",
"distance": "Distance", "distance": "Distance",
@@ -114,6 +128,7 @@
"enabled": "Enabled", "enabled": "Enabled",
"endemic_life": "Endemic Life", "endemic_life": "Endemic Life",
"endemic_life_UI": "Endemic Life UI", "endemic_life_UI": "Endemic Life UI",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "Family", "family": "Family",
"farthest": "Farthest", "farthest": "Farthest",
"fight_time": "Fight Time", "fight_time": "Fight Time",
@@ -163,6 +178,8 @@
"highlighted_buildup_bar": "Highlighted Buildup Bar", "highlighted_buildup_bar": "Highlighted Buildup Bar",
"highlighted_damage_bar": "Highlighted Damage Bar", "highlighted_damage_bar": "Highlighted Damage Bar",
"highlighted_targeted": "Highlighted (targeted)", "highlighted_targeted": "Highlighted (targeted)",
"history": "History",
"history_size": "History Size",
"horizontal": "Horizontal", "horizontal": "Horizontal",
"hotkeys": "Hotkeys", "hotkeys": "Hotkeys",
"hunter_rank": "Hunter Rank", "hunter_rank": "Hunter Rank",
@@ -323,6 +340,36 @@
"z": "Z" "z": "Z"
}, },
"font_name": "", "font_name": "",
"melody_effects": {
"affinity_up": "Affinity Up",
"attack_and_affinity_up": "Attack and Affinity Up",
"attack_and_defense_up": "Attack and Defense Up",
"attack_up": "Attack Up",
"blight_negated": "Blight Negated",
"defense_up": "Defense Up",
"divine_protection": "Divine Protection",
"earplugs_l": "Earplugs (L)",
"earplugs_s": "Earplugs (S)",
"elemental_attack_boost": "Elemental Attack Boost",
"environment_damage_negated": "Environment Damage Negated",
"health_recovery_l": "Health Recovery (L)",
"health_recovery_s": "Health Recovery (S)",
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
"health_regeneration": "Health Regeneration",
"infernal_melody": "Infernal Melody",
"knockbacks_negated": "Knockbacks Negated",
"self_improvement": "Self-Improvement",
"sharpness_extension": "Sharpness Extension",
"sharpness_loss_reduced": "Sharpness Loss Reduced",
"sharpness_regeneration": "Sharpness Regeneration",
"sonic_barrier": "Sonic Barrier",
"sonic_wave": "Sonic Wave",
"stamina_recovery_up": "Stamina Recovery Up",
"stamina_use_reduced": "Stamina Use Reduced",
"stun_negated": "Stun Negated",
"tremors_negated": "Tremors Negated",
"wind_pressure_negated": "Wind Pressure Negated"
},
"parts": { "parts": {
"abdomen": "Abdomen", "abdomen": "Abdomen",
"amatsu_unknown": "?", "amatsu_unknown": "?",

View File

@@ -38,6 +38,18 @@
"tranq_bomb": "捕獲用麻酔玉", "tranq_bomb": "捕獲用麻酔玉",
"waterblight": "水属性やられ" "waterblight": "水属性やられ"
}, },
"consumables": {
"adamant_seed": "Adamant Seed",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"customization_menu": { "customization_menu": {
"UI_font": "UI フォント", "UI_font": "UI フォント",
"UI_font_notice": "フォントの変更後はスクリプトリセットを行ってください。", "UI_font_notice": "フォントの変更後はスクリプトリセットを行ってください。",
@@ -92,6 +104,7 @@
"crown": "王冠", "crown": "王冠",
"crown_thresholds": "王冠の閾値", "crown_thresholds": "王冠の閾値",
"current_state": "Current State", "current_state": "Current State",
"current_time": "Current Time",
"current_value": "Current Value", "current_value": "Current Value",
"cutscene": "Cutscene", "cutscene": "Cutscene",
"damage": "ダメージ", "damage": "ダメージ",
@@ -100,6 +113,7 @@
"damage_meter_UI": "ダメージメーターUI", "damage_meter_UI": "ダメージメーターUI",
"damage_percentage_label": "ダメージ割合()ラベル", "damage_percentage_label": "ダメージ割合()ラベル",
"damage_value_label": "ダメージラベル", "damage_value_label": "ダメージラベル",
"debug": "Debug",
"default_state": "Default State", "default_state": "Default State",
"delete": "Delete", "delete": "Delete",
"distance": "距離", "distance": "距離",
@@ -114,6 +128,7 @@
"enabled": "有効", "enabled": "有効",
"endemic_life": "Endemic Life", "endemic_life": "Endemic Life",
"endemic_life_UI": "環境生物UI", "endemic_life_UI": "環境生物UI",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "Family", "family": "Family",
"farthest": "Farthest", "farthest": "Farthest",
"fight_time": "戦闘時間", "fight_time": "戦闘時間",
@@ -163,6 +178,8 @@
"highlighted_buildup_bar": "ハイライトされた蓄積値バー", "highlighted_buildup_bar": "ハイライトされた蓄積値バー",
"highlighted_damage_bar": "ハイライトされたダメージバー", "highlighted_damage_bar": "ハイライトされたダメージバー",
"highlighted_targeted": "詳細表示 (ターゲット)", "highlighted_targeted": "詳細表示 (ターゲット)",
"history": "History",
"history_size": "History Size",
"horizontal": "水平", "horizontal": "水平",
"hotkeys": "ホットキー", "hotkeys": "ホットキー",
"hunter_rank": "ハンターランク", "hunter_rank": "ハンターランク",
@@ -323,6 +340,36 @@
"z": "Z" "z": "Z"
}, },
"font_name": "NotoSansJP-Bold.otf", "font_name": "NotoSansJP-Bold.otf",
"melody_effects": {
"affinity_up": "Affinity Up",
"attack_and_affinity_up": "Attack and Affinity Up",
"attack_and_defense_up": "Attack and Defense Up",
"attack_up": "Attack Up",
"blight_negated": "Blight Negated",
"defense_up": "Defense Up",
"divine_protection": "Divine Protection",
"earplugs_l": "Earplugs (L)",
"earplugs_s": "Earplugs (S)",
"elemental_attack_boost": "Elemental Attack Boost",
"environment_damage_negated": "Environment Damage Negated",
"health_recovery_l": "Health Recovery (L)",
"health_recovery_s": "Health Recovery (S)",
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
"health_regeneration": "Health Regeneration",
"infernal_melody": "Infernal Melody",
"knockbacks_negated": "Knockbacks Negated",
"self_improvement": "Self-Improvement",
"sharpness_extension": "Sharpness Extension",
"sharpness_loss_reduced": "Sharpness Loss Reduced",
"sharpness_regeneration": "Sharpness Regeneration",
"sonic_barrier": "Sonic Barrier",
"sonic_wave": "Sonic Wave",
"stamina_recovery_up": "Stamina Recovery Up",
"stamina_use_reduced": "Stamina Use Reduced",
"stun_negated": "Stun Negated",
"tremors_negated": "Tremors Negated",
"wind_pressure_negated": "Wind Pressure Negated"
},
"parts": { "parts": {
"abdomen": "腹部", "abdomen": "腹部",
"amatsu_unknown": "?", "amatsu_unknown": "?",

View File

@@ -5,7 +5,7 @@
"gold": "금관", "gold": "금관",
"mini": "최소", "mini": "최소",
"otomo": "동반자", "otomo": "동반자",
"part_anomaly_core": "Anomaly Core", "part_anomaly_core": "괴이핵",
"part_break": "파괴", "part_break": "파괴",
"part_sever": "절단", "part_sever": "절단",
"player": "헌터", "player": "헌터",
@@ -38,6 +38,18 @@
"tranq_bomb": "포획용마취옥", "tranq_bomb": "포획용마취옥",
"waterblight": "진흙구리" "waterblight": "진흙구리"
}, },
"consumables": {
"adamant_seed": "Adamant Seed",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"customization_menu": { "customization_menu": {
"UI_font": "UI 글꼴", "UI_font": "UI 글꼴",
"UI_font_notice": "글꼴 변경시 스크립트를 리로드 해야합니다!", "UI_font_notice": "글꼴 변경시 스크립트를 리로드 해야합니다!",
@@ -49,10 +61,10 @@
"ailments": "상태이상", "ailments": "상태이상",
"all_UI": "모든 UI", "all_UI": "모든 UI",
"anchor": "기준", "anchor": "기준",
"anomaly_cores": "Anomaly Cores", "anomaly_cores": "괴이핵",
"anomaly_filter": "Anomaly Core", "anomaly_filter": "괴이핵",
"anomaly_health": "Anomaly Core Health", "anomaly_health": "괴이핵 체력",
"anomaly_health_percentage": "Anomaly Core Health Percentage", "anomaly_health_percentage": "괴이핵 체력 비율",
"apply": "적용", "apply": "적용",
"assign_new_key": "새 키를 할당", "assign_new_key": "새 키를 할당",
"auto_highlight": "자동 타겟 설정", "auto_highlight": "자동 타겟 설정",
@@ -61,17 +73,17 @@
"blast": "폭파", "blast": "폭파",
"body_parts": "부위", "body_parts": "부위",
"bold": "굵게", "bold": "굵게",
"bombs": "Bombs", "bombs": "폭탄",
"bottom_left": "좌하단", "bottom_left": "왼쪽 아래",
"bottom_right": "우하단", "bottom_right": "오른쪽 아래",
"bottom_to_top": "Bottom to Top", "bottom_to_top": "아래에서 위로",
"break_anomaly_filter": "Break + Anomaly Core", "break_anomaly_filter": "파괴 + 괴이핵",
"break_count": "파괴 횟수", "break_count": "파괴 횟수",
"break_filter": "파괴", "break_filter": "파괴",
"break_health": "파괴 수치", "break_health": "파괴 수치",
"break_health_percentage": "파괴 수치 비율", "break_health_percentage": "파괴 수치 비율",
"break_max_count": "최대 파괴 횟수", "break_max_count": "최대 파괴 횟수",
"break_sever_anomaly_filter": "Break + Sever + Anomaly Core", "break_sever_anomaly_filter": "파괴 + 절단 + 괴이핵",
"break_sever_filter": "파괴 + 절단", "break_sever_filter": "파괴 + 절단",
"buff_UI": "버프 UI", "buff_UI": "버프 UI",
"buildup": "누적치", "buildup": "누적치",
@@ -91,8 +103,9 @@
"creature_name_label": "환경생물 이름 정보", "creature_name_label": "환경생물 이름 정보",
"crown": "금관", "crown": "금관",
"crown_thresholds": "금관 판정값", "crown_thresholds": "금관 판정값",
"current_state": "Current State", "current_state": "현재 상태",
"current_value": "Current Value", "current_time": "Current Time",
"current_value": "현재 값",
"cutscene": "컷신", "cutscene": "컷신",
"damage": "대미지", "damage": "대미지",
"damage_bar": "대미지 막대", "damage_bar": "대미지 막대",
@@ -100,7 +113,9 @@
"damage_meter_UI": "대미지 미터 UI", "damage_meter_UI": "대미지 미터 UI",
"damage_percentage_label": "대미지 비율 정보", "damage_percentage_label": "대미지 비율 정보",
"damage_value_label": "대미지 값 정보", "damage_value_label": "대미지 값 정보",
"default_state": "Default State", "debug": "Debug",
"debug_errors": "Debug Errors",
"default_state": "기본 상태",
"delete": "삭제하기", "delete": "삭제하기",
"distance": "간격", "distance": "간격",
"dps": "DPS", "dps": "DPS",
@@ -112,14 +127,15 @@
"dynamically_positioned": "유동 위치 UI", "dynamically_positioned": "유동 위치 UI",
"enable_for": "표시 대상", "enable_for": "표시 대상",
"enabled": "사용함", "enabled": "사용함",
"endemic_life": "Endemic Life", "endemic_life": "환경생물",
"endemic_life_UI": "환경생물 UI", "endemic_life_UI": "환경생물 UI",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "글꼴", "family": "글꼴",
"farthest": "가장 멀리있는", "farthest": "가장 멀리있는",
"fight_time": "전투 시간", "fight_time": "전투 시간",
"fill_direction": "Fill Direction", "fill_direction": "채우는 방향",
"filter": "필터", "filter": "필터",
"filter_mode": "Filter Mode", "filter_mode": "필터 모드",
"first": "맨 앞", "first": "맨 앞",
"first_hit": "첫 공격", "first_hit": "첫 공격",
"flinch_count": "경직 횟수", "flinch_count": "경직 횟수",
@@ -129,14 +145,14 @@
"global_scale_modifier": "전역 크기 배율", "global_scale_modifier": "전역 크기 배율",
"global_settings": "전역 설정", "global_settings": "전역 설정",
"health": "체력", "health": "체력",
"health_anomaly_filter": "Health + Anomaly Core", "health_anomaly_filter": "체력 + 괴이핵",
"health_break_anomaly_filter": "Health + Break + Anomaly Core", "health_break_anomaly_filter": "체력 + 파괴 + 괴이핵",
"health_break_filter": "체력 + 파괴", "health_break_filter": "체력 + 파괴",
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core", "health_break_sever_anomaly_filter": "체력 + 파괴 + 절단 + 괴이핵",
"health_break_sever_filter": "체력 + 파괴 + 절단", "health_break_sever_filter": "체력 + 파괴 + 절단",
"health_filter": "체력", "health_filter": "체력",
"health_percentage": "체력 비율", "health_percentage": "체력 비율",
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core", "health_sever_anomaly_filter": "체력 + 절단 + 괴이핵",
"health_sever_filter": "체력 + 절단", "health_sever_filter": "체력 + 절단",
"height": "높이", "height": "높이",
"hide_ailments_with_zero_buildup": "누적치가 0이면 상태이상 표시 안 함", "hide_ailments_with_zero_buildup": "누적치가 0이면 상태이상 표시 안 함",
@@ -163,6 +179,8 @@
"highlighted_buildup_bar": "주시대상 몬스터 누적치 막대", "highlighted_buildup_bar": "주시대상 몬스터 누적치 막대",
"highlighted_damage_bar": "주시대상 몬스터 대미지 막대", "highlighted_damage_bar": "주시대상 몬스터 대미지 막대",
"highlighted_targeted": "주시대상 몬스터 표시", "highlighted_targeted": "주시대상 몬스터 표시",
"history": "History",
"history_size": "History Size",
"horizontal": "가로", "horizontal": "가로",
"hotkeys": "단축키", "hotkeys": "단축키",
"hunter_rank": "헌터 랭크", "hunter_rank": "헌터 랭크",
@@ -172,11 +190,11 @@
"in_training_area": "훈련구역 내", "in_training_area": "훈련구역 내",
"include": "포함", "include": "포함",
"inside": "내부", "inside": "내부",
"installations": "Installations", "installations": "설치",
"italic": "기울임", "italic": "기울임",
"join_time": "참가 시간", "join_time": "참가 시간",
"killcam": "처치 영상", "killcam": "처치 영상",
"kunai": "Kunai", "kunai": "쿠나이",
"language": "언어", "language": "언어",
"large_monster_UI": "대형 몬스터 UI", "large_monster_UI": "대형 몬스터 UI",
"large_monster_dynamic_UI": "대형 몬스터 유동 UI", "large_monster_dynamic_UI": "대형 몬스터 유동 UI",
@@ -184,7 +202,7 @@
"large_monster_static_UI": "대형 몬스터 고정 UI", "large_monster_static_UI": "대형 몬스터 고정 UI",
"large_monsters": "대형 몬스터", "large_monsters": "대형 몬스터",
"last": "맨 뒤", "last": "맨 뒤",
"left_to_right": "Left to Right", "left_to_right": "왼쪽에서 오른쪽",
"level": "레벨", "level": "레벨",
"level_label": "레벨 정보", "level_label": "레벨 정보",
"loading_quest": "퀘스트 로딩 중", "loading_quest": "퀘스트 로딩 중",
@@ -195,7 +213,7 @@
"master_rank": "마스터 랭크", "master_rank": "마스터 랭크",
"max_distance": "최대 거리", "max_distance": "최대 거리",
"max_monster_updates_per_tick": "틱당 최대 몬스터 갱신 횟수", "max_monster_updates_per_tick": "틱당 최대 몬스터 갱신 횟수",
"max_value": "Max Value", "max_value": "최대값",
"me": "나", "me": "나",
"menu_font": "메뉴 글꼴", "menu_font": "메뉴 글꼴",
"menu_font_change_disclaimer": "언어 및 메뉴 글꼴 크기를 여러 번 변경하면 비정상 종료가 될 수 있습니다!", "menu_font_change_disclaimer": "언어 및 메뉴 글꼴 크기를 여러 번 변경하면 비정상 종료가 될 수 있습니다!",
@@ -203,28 +221,28 @@
"mode": "모드", "mode": "모드",
"modifiers": "설정 배율", "modifiers": "설정 배율",
"module_visibility_based_on_game_state": "게임 상태에 따라 모듈 표시", "module_visibility_based_on_game_state": "게임 상태에 따라 모듈 표시",
"modules": "UI", "modules": "모듈",
"monster_can_be_captured": "몬스터 포획 가능", "monster_can_be_captured": "몬스터 포획 가능",
"monster_id": "몬스터 ID", "monster_id": "몬스터 ID",
"monster_name": "몬스터명", "monster_name": "몬스터명",
"monster_name_label": "몬스터명 정보", "monster_name_label": "몬스터명 정보",
"monsters": "Monsters", "monsters": "몬스터",
"my_damage_bar_location": "내 대미지 막대 위치", "my_damage_bar_location": "내 대미지 막대 위치",
"my_otomos": "내 동반자", "my_otomos": "내 동반자",
"myself": "나", "myself": "나",
"name": "이름", "name": "이름",
"name_label": "이름 정보", "name_label": "이름 정보",
"new": "새", "new": "새로 만들기",
"none": "없음", "none": "없음",
"normal": "기본", "normal": "기본",
"offset": "오프셋", "offset": "오프셋",
"offset_is_relative_to_parts": "오프셋을 부위 기준으로", "offset_is_relative_to_parts": "오프셋을 부위 기준으로",
"opacity_falloff": "투명도 감소", "opacity_falloff": "투명도 감소",
"orientation": "방향", "orientation": "방향",
"other": "Other", "other": "기타",
"other_player_otomos": "다른 플레이어 동반자", "other_player_otomos": "다른 플레이어 동반자",
"other_players": "다른 헌터", "other_players": "다른 헌터",
"otomos": "Buddies", "otomos": "동반자",
"outline": "외곽선", "outline": "외곽선",
"outside": "외부", "outside": "외부",
"part_health": "부위 수치", "part_health": "부위 수치",
@@ -235,7 +253,7 @@
"player_name_label": "헌터명 정보", "player_name_label": "헌터명 정보",
"player_name_size_limit": "헌터명 크기 제한", "player_name_size_limit": "헌터명 크기 제한",
"player_spacing": "플레이어 간격", "player_spacing": "플레이어 간격",
"players": "Players", "players": "모든 플레이어",
"playing_quest": "퀘스트 중", "playing_quest": "퀘스트 중",
"poison": "독", "poison": "독",
"position": "위치", "position": "위치",
@@ -251,18 +269,18 @@
"relative_offset": "상대적 위치 오프셋", "relative_offset": "상대적 위치 오프셋",
"rename": "이름 변경", "rename": "이름 변경",
"render_highlighted_monster": "주시대상 몬스터 표시", "render_highlighted_monster": "주시대상 몬스터 표시",
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores", "render_inactive_anomaly_cores": "비활성화 된 괴이핵 표시",
"render_not_highlighted_monsters": "주시대상이 아닌 아닌 몬스터 표시", "render_not_highlighted_monsters": "주시대상이 아닌 아닌 몬스터 표시",
"renderer": "렌더링", "renderer": "렌더링",
"reset": "리셋", "reset": "리셋",
"reversed_order": "역순", "reversed_order": "역순",
"reward_screen": "보상 화면", "reward_screen": "보상 화면",
"right_alignment_shift": "Right Alignment Shift", "right_alignment_shift": "우측정렬 이동",
"right_to_left": "Right to Left", "right_to_left": "오른쪽에서 왼쪽",
"servant_otomos": "맹우 동반자", "servant_otomos": "맹우 동반자",
"servants": "맹우", "servants": "맹우",
"settings": "설정", "settings": "설정",
"sever_anomaly_filter": "Sever + Anomaly Core", "sever_anomaly_filter": "절단 + 괴이핵",
"sever_filter": "절단", "sever_filter": "절단",
"shadow": "그림자", "shadow": "그림자",
"show_my_otomos_separately": "내 동반자를 따로", "show_my_otomos_separately": "내 동반자를 따로",
@@ -292,9 +310,9 @@
"top_buildup": "총 누적치", "top_buildup": "총 누적치",
"top_damage": "최고 대미지", "top_damage": "최고 대미지",
"top_dps": "최고 DPS", "top_dps": "최고 DPS",
"top_left": "좌상단", "top_left": "왼쪽 위",
"top_right": "우상단", "top_right": "오른쪽 위",
"top_to_bottom": "Top to Bottom", "top_to_bottom": "위에서 아래",
"total": "전체", "total": "전체",
"total_buildup": "총 누적치", "total_buildup": "총 누적치",
"total_buildup_label": "총 누적치 정보", "total_buildup_label": "총 누적치 정보",
@@ -317,12 +335,42 @@
"visible": "표시함", "visible": "표시함",
"width": "너비", "width": "너비",
"world_offset": "전역 오프셋", "world_offset": "전역 오프셋",
"wyvern_riding": "Wyvern Riding", "wyvern_riding": "용조종",
"x": "X", "x": "X",
"y": "Y", "y": "Y",
"z": "Z" "z": "Z"
}, },
"font_name": "NotoSansKR-Bold.otf", "font_name": "NotoSansKR-Bold.otf",
"melody_effects": {
"affinity_up": "Affinity Up",
"attack_and_affinity_up": "Attack and Affinity Up",
"attack_and_defense_up": "Attack and Defense Up",
"attack_up": "Attack Up",
"blight_negated": "Blight Negated",
"defense_up": "Defense Up",
"divine_protection": "Divine Protection",
"earplugs_l": "Earplugs (L)",
"earplugs_s": "Earplugs (S)",
"elemental_attack_boost": "Elemental Attack Boost",
"environment_damage_negated": "Environment Damage Negated",
"health_recovery_l": "Health Recovery (L)",
"health_recovery_s": "Health Recovery (S)",
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
"health_regeneration": "Health Regeneration",
"infernal_melody": "Infernal Melody",
"knockbacks_negated": "Knockbacks Negated",
"self_improvement": "Self-Improvement",
"sharpness_extension": "Sharpness Extension",
"sharpness_loss_reduced": "Sharpness Loss Reduced",
"sharpness_regeneration": "Sharpness Regeneration",
"sonic_barrier": "Sonic Barrier",
"sonic_wave": "Sonic Wave",
"stamina_recovery_up": "Stamina Recovery Up",
"stamina_use_reduced": "Stamina Use Reduced",
"stun_negated": "Stun Negated",
"tremors_negated": "Tremors Negated",
"wind_pressure_negated": "Wind Pressure Negated"
},
"parts": { "parts": {
"abdomen": "배", "abdomen": "배",
"amatsu_unknown": "?", "amatsu_unknown": "?",

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@@ -38,6 +38,18 @@
"tranq_bomb": "Снотворная порча", "tranq_bomb": "Снотворная порча",
"waterblight": "Водяная порча" "waterblight": "Водяная порча"
}, },
"consumables": {
"adamant_seed": "Adamant Seed",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"customization_menu": { "customization_menu": {
"UI_font": "Шрифт интерфейса", "UI_font": "Шрифт интерфейса",
"UI_font_notice": "Любые изменения шрифта требуют перезагрузку скрипта!", "UI_font_notice": "Любые изменения шрифта требуют перезагрузку скрипта!",
@@ -92,6 +104,7 @@
"crown": "Корона", "crown": "Корона",
"crown_thresholds": "Лимиты корон", "crown_thresholds": "Лимиты корон",
"current_state": "Текущее состояние", "current_state": "Текущее состояние",
"current_time": "Current Time",
"current_value": "Текущее значение", "current_value": "Текущее значение",
"cutscene": "Катсцена", "cutscene": "Катсцена",
"damage": "Урон", "damage": "Урон",
@@ -100,6 +113,8 @@
"damage_meter_UI": "Интерфейс модуля урона", "damage_meter_UI": "Интерфейс модуля урона",
"damage_percentage_label": "Метка урона в процентах", "damage_percentage_label": "Метка урона в процентах",
"damage_value_label": "Метка значений урона", "damage_value_label": "Метка значений урона",
"debug": "Debug",
"debug_errors": "Debug Errors",
"default_state": "Состояние по умолчанию", "default_state": "Состояние по умолчанию",
"delete": "Удалить", "delete": "Удалить",
"distance": "Расстояние", "distance": "Расстояние",
@@ -114,6 +129,7 @@
"enabled": "Включить", "enabled": "Включить",
"endemic_life": "Местная живность", "endemic_life": "Местная живность",
"endemic_life_UI": "Интерфейс местной живности", "endemic_life_UI": "Интерфейс местной живности",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "Семейство", "family": "Семейство",
"farthest": "Самый дальний", "farthest": "Самый дальний",
"fight_time": "Время в бою", "fight_time": "Время в бою",
@@ -163,6 +179,8 @@
"highlighted_buildup_bar": "Помеченная шкала накопления", "highlighted_buildup_bar": "Помеченная шкала накопления",
"highlighted_damage_bar": "Помеченная шкала урона", "highlighted_damage_bar": "Помеченная шкала урона",
"highlighted_targeted": "Помеченный", "highlighted_targeted": "Помеченный",
"history": "History",
"history_size": "History Size",
"horizontal": "Горизонтально", "horizontal": "Горизонтально",
"hotkeys": "Горячие клавиши", "hotkeys": "Горячие клавиши",
"hunter_rank": "Ранг охотника", "hunter_rank": "Ранг охотника",
@@ -323,6 +341,36 @@
"z": "Z" "z": "Z"
}, },
"font_name": "NotoSansKR-Bold.otf", "font_name": "NotoSansKR-Bold.otf",
"melody_effects": {
"affinity_up": "Affinity Up",
"attack_and_affinity_up": "Attack and Affinity Up",
"attack_and_defense_up": "Attack and Defense Up",
"attack_up": "Attack Up",
"blight_negated": "Blight Negated",
"defense_up": "Defense Up",
"divine_protection": "Divine Protection",
"earplugs_l": "Earplugs (L)",
"earplugs_s": "Earplugs (S)",
"elemental_attack_boost": "Elemental Attack Boost",
"environment_damage_negated": "Environment Damage Negated",
"health_recovery_l": "Health Recovery (L)",
"health_recovery_s": "Health Recovery (S)",
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
"health_regeneration": "Health Regeneration",
"infernal_melody": "Infernal Melody",
"knockbacks_negated": "Knockbacks Negated",
"self_improvement": "Self-Improvement",
"sharpness_extension": "Sharpness Extension",
"sharpness_loss_reduced": "Sharpness Loss Reduced",
"sharpness_regeneration": "Sharpness Regeneration",
"sonic_barrier": "Sonic Barrier",
"sonic_wave": "Sonic Wave",
"stamina_recovery_up": "Stamina Recovery Up",
"stamina_use_reduced": "Stamina Use Reduced",
"stun_negated": "Stun Negated",
"tremors_negated": "Tremors Negated",
"wind_pressure_negated": "Wind Pressure Negated"
},
"parts": { "parts": {
"abdomen": "Брюхо", "abdomen": "Брюхо",
"amatsu_unknown": "?", "amatsu_unknown": "?",

View File

@@ -5,7 +5,7 @@
"gold": "金冠", "gold": "金冠",
"mini": "小型", "mini": "小型",
"otomo": "随从", "otomo": "随从",
"part_anomaly_core": "Anomaly Core", "part_anomaly_core": "怪异核",
"part_break": "部位破坏", "part_break": "部位破坏",
"part_sever": "部位切断", "part_sever": "部位切断",
"player": "玩家", "player": "玩家",
@@ -38,6 +38,18 @@
"tranq_bomb": "捕获用麻醉球", "tranq_bomb": "捕获用麻醉球",
"waterblight": "水异常状态" "waterblight": "水异常状态"
}, },
"consumables": {
"adamant_seed": "Adamant Seed",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"customization_menu": { "customization_menu": {
"UI_font": "UI字体", "UI_font": "UI字体",
"UI_font_notice": "当更改字体时,请重新加载脚本!", "UI_font_notice": "当更改字体时,请重新加载脚本!",
@@ -49,10 +61,10 @@
"ailments": "状态异常", "ailments": "状态异常",
"all_UI": "所有UI", "all_UI": "所有UI",
"anchor": "锚点", "anchor": "锚点",
"anomaly_cores": "Anomaly Cores", "anomaly_cores": "怪异核",
"anomaly_filter": "Anomaly Core", "anomaly_filter": "怪异核",
"anomaly_health": "Anomaly Core Health", "anomaly_health": "怪异核破坏值",
"anomaly_health_percentage": "Anomaly Core Health Percentage", "anomaly_health_percentage": "怪异核破坏百分比",
"apply": "应用", "apply": "应用",
"assign_new_key": "指定新按键", "assign_new_key": "指定新按键",
"auto_highlight": "自动高亮", "auto_highlight": "自动高亮",
@@ -61,17 +73,17 @@
"blast": "爆破", "blast": "爆破",
"body_parts": "身体部位", "body_parts": "身体部位",
"bold": "粗体", "bold": "粗体",
"bombs": "Bombs", "bombs": "爆桶",
"bottom_left": "左下", "bottom_left": "左下",
"bottom_right": "右下", "bottom_right": "右下",
"bottom_to_top": "Bottom to Top", "bottom_to_top": "从下到上",
"break_anomaly_filter": "Break + Anomaly Core", "break_anomaly_filter": "破坏+怪异核",
"break_count": "破坏次数", "break_count": "破坏次数",
"break_filter": "破坏", "break_filter": "破坏",
"break_health": "破坏值", "break_health": "破坏值",
"break_health_percentage": "破坏值百分比", "break_health_percentage": "破坏值百分比",
"break_max_count": "最大破坏次数", "break_max_count": "最大破坏次数",
"break_sever_anomaly_filter": "Break + Sever + Anomaly Core", "break_sever_anomaly_filter": "破坏+切断+怪异核",
"break_sever_filter": "破坏+切断", "break_sever_filter": "破坏+切断",
"buff_UI": "Buff UI", "buff_UI": "Buff UI",
"buildup": "积累值", "buildup": "积累值",
@@ -92,6 +104,7 @@
"crown": "皇冠", "crown": "皇冠",
"crown_thresholds": "皇冠阈值", "crown_thresholds": "皇冠阈值",
"current_state": "当前阶段", "current_state": "当前阶段",
"current_time": "Current Time",
"current_value": "当前值", "current_value": "当前值",
"cutscene": "过场动画", "cutscene": "过场动画",
"damage": "伤害", "damage": "伤害",
@@ -100,6 +113,8 @@
"damage_meter_UI": "伤害统计UI", "damage_meter_UI": "伤害统计UI",
"damage_percentage_label": "伤害百分比标签", "damage_percentage_label": "伤害百分比标签",
"damage_value_label": "伤害量标签", "damage_value_label": "伤害量标签",
"debug": "Debug",
"debug_errors": "Debug Errors",
"default_state": "默认阶段", "default_state": "默认阶段",
"delete": "删除", "delete": "删除",
"distance": "距离", "distance": "距离",
@@ -112,12 +127,13 @@
"dynamically_positioned": "动态位置", "dynamically_positioned": "动态位置",
"enable_for": "开启", "enable_for": "开启",
"enabled": "开启", "enabled": "开启",
"endemic_life": "Endemic Life", "endemic_life": "环境生物",
"endemic_life_UI": "环境生物UI", "endemic_life_UI": "环境生物UI",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "字体", "family": "字体",
"farthest": "最远", "farthest": "最远",
"fight_time": "战斗时间", "fight_time": "战斗时间",
"fill_direction": "Fill Direction", "fill_direction": "填充方向",
"filter": "筛选器", "filter": "筛选器",
"filter_mode": "筛选方式", "filter_mode": "筛选方式",
"first": "第一", "first": "第一",
@@ -129,14 +145,14 @@
"global_scale_modifier": "全局比例更改", "global_scale_modifier": "全局比例更改",
"global_settings": "全局设定", "global_settings": "全局设定",
"health": "生命", "health": "生命",
"health_anomaly_filter": "Health + Anomaly Core", "health_anomaly_filter": "生命+怪异核",
"health_break_anomaly_filter": "Health + Break + Anomaly Core", "health_break_anomaly_filter": "生命+破坏+怪异核",
"health_break_filter": "生命+破坏", "health_break_filter": "生命+破坏",
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core", "health_break_sever_anomaly_filter": "生命+破坏+切断+怪异核",
"health_break_sever_filter": "生命+破坏+切断", "health_break_sever_filter": "生命+破坏+切断",
"health_filter": "生命", "health_filter": "生命",
"health_percentage": "生命百分比", "health_percentage": "生命百分比",
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core", "health_sever_anomaly_filter": "生命+切断+怪异核",
"health_sever_filter": "生命+切断", "health_sever_filter": "生命+切断",
"height": "高度", "height": "高度",
"hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常", "hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常",
@@ -163,6 +179,8 @@
"highlighted_buildup_bar": "高亮积累值条", "highlighted_buildup_bar": "高亮积累值条",
"highlighted_damage_bar": "高亮伤害条", "highlighted_damage_bar": "高亮伤害条",
"highlighted_targeted": "高亮目标[锁定目标的UI]", "highlighted_targeted": "高亮目标[锁定目标的UI]",
"history": "History",
"history_size": "History Size",
"horizontal": "水平", "horizontal": "水平",
"hotkeys": "热键", "hotkeys": "热键",
"hunter_rank": "猎人等级", "hunter_rank": "猎人等级",
@@ -172,11 +190,11 @@
"in_training_area": "在修炼场", "in_training_area": "在修炼场",
"include": "包含", "include": "包含",
"inside": "里面", "inside": "里面",
"installations": "Installations", "installations": "狩猎设备",
"italic": "斜体", "italic": "斜体",
"join_time": "加入时间", "join_time": "加入时间",
"killcam": "击杀镜头", "killcam": "击杀镜头",
"kunai": "Kunai", "kunai": "苦无",
"language": "语言", "language": "语言",
"large_monster_UI": "大型怪物UI", "large_monster_UI": "大型怪物UI",
"large_monster_dynamic_UI": "大型怪物浮动UI", "large_monster_dynamic_UI": "大型怪物浮动UI",
@@ -184,7 +202,7 @@
"large_monster_static_UI": "大型怪物固定UI", "large_monster_static_UI": "大型怪物固定UI",
"large_monsters": "大型怪物群", "large_monsters": "大型怪物群",
"last": "最后", "last": "最后",
"left_to_right": "Left to Right", "left_to_right": "从左到右",
"level": "等级", "level": "等级",
"level_label": "等级标签", "level_label": "等级标签",
"loading_quest": "任务加载中", "loading_quest": "任务加载中",
@@ -208,7 +226,7 @@
"monster_id": "怪物ID", "monster_id": "怪物ID",
"monster_name": "怪物名", "monster_name": "怪物名",
"monster_name_label": "怪物名标签", "monster_name_label": "怪物名标签",
"monsters": "Monsters", "monsters": "怪物",
"my_damage_bar_location": "我的伤害条位置", "my_damage_bar_location": "我的伤害条位置",
"my_otomos": "我的随从", "my_otomos": "我的随从",
"myself": "我自己", "myself": "我自己",
@@ -221,10 +239,10 @@
"offset_is_relative_to_parts": "根据部位偏移", "offset_is_relative_to_parts": "根据部位偏移",
"opacity_falloff": "透明度增加", "opacity_falloff": "透明度增加",
"orientation": "方向", "orientation": "方向",
"other": "Other", "other": "其它",
"other_player_otomos": "其他玩家的随从", "other_player_otomos": "其他玩家的随从",
"other_players": "其他玩家", "other_players": "其他玩家",
"otomos": "Buddies", "otomos": "随从",
"outline": "轮廓", "outline": "轮廓",
"outside": "外面", "outside": "外面",
"part_health": "部位生命值", "part_health": "部位生命值",
@@ -235,7 +253,7 @@
"player_name_label": "玩家名标签", "player_name_label": "玩家名标签",
"player_name_size_limit": "玩家名长度限制", "player_name_size_limit": "玩家名长度限制",
"player_spacing": "玩家间距", "player_spacing": "玩家间距",
"players": "Players", "players": "玩家",
"playing_quest": "操作界面/正常游玩时", "playing_quest": "操作界面/正常游玩时",
"poison": "中毒", "poison": "中毒",
"position": "位置", "position": "位置",
@@ -251,18 +269,18 @@
"relative_offset": "相对偏移", "relative_offset": "相对偏移",
"rename": "重命名", "rename": "重命名",
"render_highlighted_monster": "渲染高亮怪物", "render_highlighted_monster": "渲染高亮怪物",
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores", "render_inactive_anomaly_cores": "渲染不活跃的怪异核",
"render_not_highlighted_monsters": "渲染非高亮怪物", "render_not_highlighted_monsters": "渲染非高亮怪物",
"renderer": "渲染器", "renderer": "渲染器",
"reset": "重置", "reset": "重置",
"reversed_order": "逆向排序", "reversed_order": "逆向排序",
"reward_screen": "奖励界面", "reward_screen": "奖励界面",
"right_alignment_shift": "Right Alignment Shift", "right_alignment_shift": "右对齐偏移距离",
"right_to_left": "Right to Left", "right_to_left": "从右到左",
"servant_otomos": "盟友随从", "servant_otomos": "盟友随从",
"servants": "盟友", "servants": "盟友",
"settings": "设定", "settings": "设定",
"sever_anomaly_filter": "Sever + Anomaly Core", "sever_anomaly_filter": "切断+怪异核",
"sever_filter": "切断", "sever_filter": "切断",
"shadow": "阴影", "shadow": "阴影",
"show_my_otomos_separately": "分开显示我的随从", "show_my_otomos_separately": "分开显示我的随从",
@@ -290,11 +308,11 @@
"timer": "计时器", "timer": "计时器",
"timer_label": "计时器标签", "timer_label": "计时器标签",
"top_buildup": "最高积累值", "top_buildup": "最高积累值",
"top_damage": "Top Damage", "top_damage": "最高伤害",
"top_dps": "最高DPS", "top_dps": "最高DPS",
"top_left": "左上", "top_left": "左上",
"top_right": "右上", "top_right": "右上",
"top_to_bottom": "Top to Bottom", "top_to_bottom": "从上到下",
"total": "总计", "total": "总计",
"total_buildup": "总积累值", "total_buildup": "总积累值",
"total_buildup_label": "总积累值标签", "total_buildup_label": "总积累值标签",
@@ -317,12 +335,42 @@
"visible": "可见", "visible": "可见",
"width": "宽度", "width": "宽度",
"world_offset": "整体偏移", "world_offset": "整体偏移",
"wyvern_riding": "Wyvern Riding", "wyvern_riding": "御龙",
"x": "X轴", "x": "X轴",
"y": "Y轴", "y": "Y轴",
"z": "Z轴" "z": "Z轴"
}, },
"font_name": "NotoSansSC-Bold.otf", "font_name": "NotoSansSC-Bold.otf",
"melody_effects": {
"affinity_up": "Affinity Up",
"attack_and_affinity_up": "Attack and Affinity Up",
"attack_and_defense_up": "Attack and Defense Up",
"attack_up": "Attack Up",
"blight_negated": "Blight Negated",
"defense_up": "Defense Up",
"divine_protection": "Divine Protection",
"earplugs_l": "Earplugs (L)",
"earplugs_s": "Earplugs (S)",
"elemental_attack_boost": "Elemental Attack Boost",
"environment_damage_negated": "Environment Damage Negated",
"health_recovery_l": "Health Recovery (L)",
"health_recovery_s": "Health Recovery (S)",
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
"health_regeneration": "Health Regeneration",
"infernal_melody": "Infernal Melody",
"knockbacks_negated": "Knockbacks Negated",
"self_improvement": "Self-Improvement",
"sharpness_extension": "Sharpness Extension",
"sharpness_loss_reduced": "Sharpness Loss Reduced",
"sharpness_regeneration": "Sharpness Regeneration",
"sonic_barrier": "Sonic Barrier",
"sonic_wave": "Sonic Wave",
"stamina_recovery_up": "Stamina Recovery Up",
"stamina_use_reduced": "Stamina Use Reduced",
"stun_negated": "Stun Negated",
"tremors_negated": "Tremors Negated",
"wind_pressure_negated": "Wind Pressure Negated"
},
"parts": { "parts": {
"abdomen": "腹部", "abdomen": "腹部",
"amatsu_unknown": "?", "amatsu_unknown": "?",

View File

@@ -38,6 +38,18 @@
"tranq_bomb": "麻醉", "tranq_bomb": "麻醉",
"waterblight": "水屬性異常" "waterblight": "水屬性異常"
}, },
"consumables": {
"adamant_seed": "Adamant Seed",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"customization_menu": { "customization_menu": {
"UI_font": "UI 字型", "UI_font": "UI 字型",
"UI_font_notice": "當更改文字時,請重新載入", "UI_font_notice": "當更改文字時,請重新載入",
@@ -92,6 +104,7 @@
"crown": "皇冠", "crown": "皇冠",
"crown_thresholds": "皇冠的大小判定範圍", "crown_thresholds": "皇冠的大小判定範圍",
"current_state": "Current State", "current_state": "Current State",
"current_time": "Current Time",
"current_value": "Current Value", "current_value": "Current Value",
"cutscene": "Cutscene", "cutscene": "Cutscene",
"damage": "傷害", "damage": "傷害",
@@ -100,6 +113,8 @@
"damage_meter_UI": "傷害量計算 UI", "damage_meter_UI": "傷害量計算 UI",
"damage_percentage_label": "傷害量百分比", "damage_percentage_label": "傷害量百分比",
"damage_value_label": "傷害量", "damage_value_label": "傷害量",
"debug": "Debug",
"debug_errors": "Debug Errors",
"default_state": "Default State", "default_state": "Default State",
"delete": "Delete", "delete": "Delete",
"distance": "距離", "distance": "距離",
@@ -114,6 +129,7 @@
"enabled": "啟用", "enabled": "啟用",
"endemic_life": "Endemic Life", "endemic_life": "Endemic Life",
"endemic_life_UI": "環境生物 UI", "endemic_life_UI": "環境生物 UI",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "字體", "family": "字體",
"farthest": "最遠的", "farthest": "最遠的",
"fight_time": "戰鬥時間", "fight_time": "戰鬥時間",
@@ -163,6 +179,8 @@
"highlighted_buildup_bar": "重點累積條", "highlighted_buildup_bar": "重點累積條",
"highlighted_damage_bar": "重點傷害條", "highlighted_damage_bar": "重點傷害條",
"highlighted_targeted": "鎖定的魔物資訊(目標)", "highlighted_targeted": "鎖定的魔物資訊(目標)",
"history": "History",
"history_size": "History Size",
"horizontal": "水平", "horizontal": "水平",
"hotkeys": "快捷鍵", "hotkeys": "快捷鍵",
"hunter_rank": "獵人等級", "hunter_rank": "獵人等級",
@@ -323,6 +341,36 @@
"z": "Z軸" "z": "Z軸"
}, },
"font_name": "NotoSansTC-Bold.otf", "font_name": "NotoSansTC-Bold.otf",
"melody_effects": {
"affinity_up": "Affinity Up",
"attack_and_affinity_up": "Attack and Affinity Up",
"attack_and_defense_up": "Attack and Defense Up",
"attack_up": "Attack Up",
"blight_negated": "Blight Negated",
"defense_up": "Defense Up",
"divine_protection": "Divine Protection",
"earplugs_l": "Earplugs (L)",
"earplugs_s": "Earplugs (S)",
"elemental_attack_boost": "Elemental Attack Boost",
"environment_damage_negated": "Environment Damage Negated",
"health_recovery_l": "Health Recovery (L)",
"health_recovery_s": "Health Recovery (S)",
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
"health_regeneration": "Health Regeneration",
"infernal_melody": "Infernal Melody",
"knockbacks_negated": "Knockbacks Negated",
"self_improvement": "Self-Improvement",
"sharpness_extension": "Sharpness Extension",
"sharpness_loss_reduced": "Sharpness Loss Reduced",
"sharpness_regeneration": "Sharpness Regeneration",
"sonic_barrier": "Sonic Barrier",
"sonic_wave": "Sonic Wave",
"stamina_recovery_up": "Stamina Recovery Up",
"stamina_use_reduced": "Stamina Use Reduced",
"stun_negated": "Stun Negated",
"tremors_negated": "Tremors Negated",
"wind_pressure_negated": "Wind Pressure Negated"
},
"parts": { "parts": {
"abdomen": "腹部", "abdomen": "腹部",
"amatsu_unknown": "?", "amatsu_unknown": "?",