Files
MHR-Overlay/MHR_Overlay/Monsters/small_monster.lua

198 lines
5.2 KiB
Lua

local small_monster = {};
local singletons;
local customization_menu;
local config;
local table_helpers;
local health_UI_entity;
local stamina_UI_entity;
local screen;
local drawing;
small_monster.list = {};
function small_monster.new(enemy)
local monster = {};
monster.is_large = false;
monster.health = 0;
monster.max_health = 999999;
monster.health_percentage = 0;
monster.missing_health = 0;
monster.capture_health = 0;
monster.stamina = 0;
monster.max_stamina = 1000;
monster.stamina_percentage = 0;
monster.missing_stamina = 0;
monster.position = Vector3f.new(0, 0, 0);
monster.name = "Small Monster";
small_monster.init(monster, enemy);
small_monster.init_UI(monster);
if small_monster.list[enemy] == nil then
small_monster.list[enemy] = monster;
end
return monster;
end
function small_monster.get_monster(enemy)
if small_monster.list[enemy] == nil then
small_monster.list[enemy] = small_monster.new(enemy);
end
return small_monster.list[enemy];
end
function small_monster.init(monster, enemy)
local enemy_type = enemy:get_field("<EnemyType>k__BackingField");
if enemy_type == nil then
customization_menu.status = "No enemy type";
return;
end
local enemy_name = singletons.message_manager:call("getEnemyNameMessage", enemy_type);
if enemy_name ~= nil then
monster.name = enemy_name;
end
end
function small_monster.init_UI(monster)
monster.name_label = table_helpers.deep_copy(config.current_config.small_monster_UI.monster_name_label);
monster.health_UI = health_UI_entity.new(
config.current_config.small_monster_UI.health.bar,
config.current_config.small_monster_UI.health.text_label,
config.current_config.small_monster_UI.health.value_label,
config.current_config.small_monster_UI.health.percentage_label
);
monster.stamina_UI = stamina_UI_entity.new(
config.current_config.small_monster_UI.stamina.bar,
config.current_config.small_monster_UI.stamina.text_label,
config.current_config.small_monster_UI.stamina.value_label,
config.current_config.small_monster_UI.stamina.percentage_label
);
end
function small_monster.update(enemy)
if enemy == nil then
return;
end
local physical_param = enemy:get_field("<PhysicalParam>k__BackingField");
if physical_param == nil then
customization_menu.status = "No physical param";
return;
end
local status_param = enemy:get_field("<StatusParam>k__BackingField");
if status_param == nil then
customization_menu.status = "No status param";
return;
end
local stamina_param = enemy:get_field("<StaminaParam>k__BackingField");
if stamina_param == nil then
customization_menu.status = "No stamina param";
return;
end
local vital_param = physical_param:call("getVital", 0, 0);
if vital_param == nil then
customization_menu.status = "No vital param";
return;
end
local health = vital_param:call("get_Current");
local max_health = vital_param:call("get_Max");
local capture_health = physical_param:call("get_CaptureHpVital");
local stamina = stamina_param:call("getStamina");
local max_stamina = stamina_param:call("getMaxStamina");
local enemy_game_object = enemy:call("get_GameObject");
if enemy_game_object == nil then
customization_menu.status = "No enemy game object";
return;
end
local enemy_transform = enemy_game_object:call("get_Transform");
if enemy_transform == nil then
customization_menu.status = "No enemy transform";
return;
end
local position = enemy_transform:call("get_Position");
if not position then
customization_menu.status = "No enemy position";
return;
end
local monster = small_monster.get_monster(enemy);
if health ~= nil then
monster.health = health;
end
if max_health ~= nil then
monster.max_health = max_health;
end
if capture_health ~= nil then
monster.capture_health = capture_health;
end
if max_health ~= nil and health ~= nil then
monster.missing_health = max_health - health;
if max_health ~= 0 then
monster.health_percentage = health / max_health;
end
end
if position ~= nil then
monster.position = position;
end
if stamina ~= nil then
monster.stamina = stamina;
end
if max_stamina ~= nil then
monster.max_stamina = max_stamina;
end
if max_stamina ~= nil and stamina ~= nil then
monster.missing_stamina = max_stamina - stamina;
if max_stamina ~= 0 then
monster.stamina_percentage = stamina / max_stamina;
end
end
end
function small_monster.draw(monster, position_on_screen, opacity_scale)
drawing.draw_label(monster.name_label, position_on_screen, opacity_scale, monster.name);
health_UI_entity.draw(monster, monster.health_UI, position_on_screen, opacity_scale);
stamina_UI_entity.draw(monster, monster.stamina_UI, position_on_screen, opacity_scale);
end
function small_monster.init_list()
small_monster.list = {};
end
function small_monster.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
config = require("MHR_Overlay.Misc.config");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
screen = require("MHR_Overlay.Game_Handler.screen");
drawing = require("MHR_Overlay.UI.drawing");
end
return small_monster;