Created Supported Data (markdown)

GreenComfyTea
2022-04-22 20:24:52 +03:00
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### Positioning
* Dynamic - Overlay is being drawn above monster/creature head based on their position in 3D world.
* Static - Overlay is drawn in a viewport at specific coordinates of the screen.
***
### Supported Damage Types
* Player Damage;
* Bomb Damage;
* Kunai Damage;
* Installation Damage (Ballista, Cannon, etc);
* Otomo Damage (Buddy);
* Monster Damage;
* Riding Damage;
* Poison Damage;
* Blast Damage.
***
### Supported Ailments
* Paralysis;
* Sleep;
* Stun;
* Flash;
* Poison;
* Blast;
* Exhaust;
* Ride;
* Waterblight;
* Fireblight;
* Iceblight;
* Thunderblight;
* Fall Trap;
* Shock Trap;
* Tranq Bomb;
* Dung Bomb;
* Steel Fang.
***
### Small Monster UI
**Positioning:**
Static or Dynamic.
**Data:**
* Monster Name;
* Health;
* Stamina (not actually used, but the game still assigns the values properly);
* Ailments.
***
### Large Monster UI
Highlighted monster can be drawn separately.
**Positioning:**
Static and/or Dynamic.
**Data:**
* Monster Name;
* Monster Crown (Mini/Silver/Gold);
* Monster Size;
* Health;
* Capture Health Threshold;
* Stamina;
* Rage;
* Parts Flinch Health;
* Ailments.
***
### Damage Meter UI
**Positioning:**
Static.
* Player Name;
* Hunter Rank;
* Damage Values;
* DPS;
* Total.
***
### Time UI
**Positioning:**
Static.
* Elapsed Quest Time.
***
### Endemic Life UI
**Positioning:**
Dynamic.
* Creature Name.