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Created Supported Data (markdown)
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Supported-Data.md
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### Positioning
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* Dynamic - Overlay is being drawn above monster/creature head based on their position in 3D world.
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* Static - Overlay is drawn in a viewport at specific coordinates of the screen.
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***
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### Supported Damage Types
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* Player Damage;
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* Bomb Damage;
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* Kunai Damage;
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* Installation Damage (Ballista, Cannon, etc);
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* Otomo Damage (Buddy);
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* Monster Damage;
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* Riding Damage;
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* Poison Damage;
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* Blast Damage.
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***
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### Supported Ailments
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* Paralysis;
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* Sleep;
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* Stun;
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* Flash;
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* Poison;
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* Blast;
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* Exhaust;
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* Ride;
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* Waterblight;
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* Fireblight;
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* Iceblight;
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* Thunderblight;
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* Fall Trap;
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* Shock Trap;
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* Tranq Bomb;
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* Dung Bomb;
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* Steel Fang.
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***
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### Small Monster UI
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**Positioning:**
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Static or Dynamic.
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**Data:**
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* Monster Name;
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* Health;
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* Stamina (not actually used, but the game still assigns the values properly);
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* Ailments.
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***
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### Large Monster UI
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Highlighted monster can be drawn separately.
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**Positioning:**
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Static and/or Dynamic.
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**Data:**
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* Monster Name;
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* Monster Crown (Mini/Silver/Gold);
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* Monster Size;
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* Health;
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* Capture Health Threshold;
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* Stamina;
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* Rage;
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* Parts Flinch Health;
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* Ailments.
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***
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### Damage Meter UI
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**Positioning:**
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Static.
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* Player Name;
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* Hunter Rank;
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* Damage Values;
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* DPS;
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* Total.
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***
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### Time UI
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**Positioning:**
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Static.
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* Elapsed Quest Time.
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***
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### Endemic Life UI
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**Positioning:**
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Dynamic.
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* Creature Name.
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