mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Updated Features (markdown)
392
Features.md
392
Features.md
@@ -1,94 +1,366 @@
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### Positioning
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* Dynamic - Overlay is being drawn above monster/creature head based on their position in 3D world.
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* Static - Overlay is drawn in a viewport at specific coordinates of the screen.
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* `Dynamic` - Overlay is being drawn above monster/creature head based on their position in 3D world.
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* `Static` - Overlay is drawn in a viewport at specific coordinates of the screen.
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***
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### Supported Damage Types
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* Player Damage;
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* Bomb Damage;
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* Kunai Damage;
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* Installation Damage (Ballista, Cannon, etc);
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* Otomo Damage (Buddy);
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* Endemic Life Damage (Environmental Traps, etc);
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* Wyvern Riding Damage (except for launching the monster into the wall/other monster);
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* Poison Damage;
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* Blast Damage;
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* Other Damage (everything else that is not categorized above, includes some Monster-To-Monster damage).
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* `Players`
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* `Bombs`
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* `Kunai`
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* `Installations` (**Ballista**, **Cannon**, etc)
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* `Buddies`
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* `Wyvern Riding`
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* `Poison`
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* `Blast`
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* `Endemic Life` (**Environmental Traps**, etc)
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* `Anomaly Cores`
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* `Other` (everything else that is not categorized above, includes some Monster-To-Monster damage)
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There are still damage types and sources that are not tracked.
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**There are still damage types and sources that are not tracked.**
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***
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### Supported Ailments
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* Paralysis;
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* Sleep;
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* Stun;
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* Flash;
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* Poison;
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* Blast;
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* Exhaust;
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* Wyvern Riding;
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* Waterblight;
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* Fireblight;
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* Iceblight;
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* Thunderblight;
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* Fall Trap;
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* Shock Trap;
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* Tranq Bomb;
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* Dung Bomb;
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* Steel Fang.
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* `Paralysis`
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* `Sleep`
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* `Stun`
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* `Flash`
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* `Poison`
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* `Blast`
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* `Exhaust`
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* `Wyvern Riding`
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* `Waterblight`
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* `Fireblight`
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* `Iceblight`
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* `Thunderblight`
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* `Fall Trap`
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* `Shock Trap`
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* `Tranq Bomb`
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* `Dung Bomb`
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* `Steel Fang`
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***
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### Supported Buffs
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**Abnormal Statuses:**
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* `Fireblight`
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* `Waterblight`
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* `Thunderblight`
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* `Iceblight`
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* `Dragonblight`
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* `Blastblight`
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* `Minor Bubbleblight`
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* `Major Bubbleblight`
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* `Hellfireblight`
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* `Bloodblight`
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* `Frostblight`
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* `Poison`
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* `Deadly Poison`
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* `Stun`
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* `Paralysis`
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* `Falling Asleep`
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* `Sleep`
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* `Defense Down`
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* `Resistance Down`
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* `Tremor`
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* `Roar`
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* `Webbed`
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* `Stench`
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* `Leeched`
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* `Bleeding`
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* `Engulfed`
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* `Muck`
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* `Frenzy`
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* `Frenzy Overcome`
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* `Frenzy Infection`
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**Item Buffs:**
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* `Demondrug`
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* `Mega Demondrug`
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* `Armorskin`
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* `Mega Armorskin`
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* `Might Seed`
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* `Demon Powder`
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* `Hardshell Powder`
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* `Gourmet Fish`
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* `Demon Ammo`
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* `Armor Ammo`
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**Endemic Life Buffs:**
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* `Cutterfly`
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* `Clothfly`
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* `Butterflame`
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* `Stinkmink`
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* `Ruby Wirebug`
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* `Gold Wirebug`
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* `Red Lampsquid`
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* `Yellow Lampsquid`
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**Melody Effects:**
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* `Self-Improvements`
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* `Attack Up`
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* `Defense Up`
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* `Affinity Up`
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* `Elemental Attack Boost`
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* `Attack and Defense Up`
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* `Attack and Affinity Up`
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* `Knockbacks Negated`
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* `Earplugs (S)`
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* `Earplugs (L)`
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* `Tremors Negated`
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* `Wind Pressure Negated`
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* `Stun Negated`
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* `Blight Negated`
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* `Divine Protection`
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* `Health Regeneration`
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* `Stamina Use Reduced`
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* `Stamina Recovery Up`
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* `Sharpness Loss Reduced`
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* `Environment Damage Negated`
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* `Sonic Barrier`
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* `Infernal Melody`
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* `Sharpness Regeneration`
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* `Sharpness Extension`
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**Dango Skills:**
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* `Dango Adrenaline`
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* `Dango Booster`
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* `Dango Connector`
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* `Dango Defender`
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* `Dango Flyer`
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* `Dango Glutton`
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* `Dango Hunter`
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* `Dango Insurance`
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* `Dango Insurance Defense Up`
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* `Super Recovery Dango`
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**Rampage Skills:**
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* `Chameleos Soul`
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* `Kushala Daora Soul`
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**Skills:**
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* `Adrenaline Rush`
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* `Affinity Sliding`
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* `Agitator`
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* `Berserk`
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* `Bladescale Hone`
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* `Blood Awakening`
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* `Bloodlust`
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* `Burst`
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* `Coalescence`
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* `Counterstrike`
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* `Dereliction`
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* `Dragon Conversion: Elem. Atk Up`
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* `Dragon Conversion: Elem. Res Up`
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* `Dragonheart`
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* `Embolden`
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* `Frenzied Bloodlust`
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* `Furious`
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* `Grinder (S)`
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* `Heaven-Sent`
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* `Hellfire Cloak`
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* `Heroics`
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* `Inspiration`
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* `Intrepid Heart`
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* `Latent Power`
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* `Maximum Might`
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* `Offensive Guard`
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* `Partbreaker`
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* `Peak Performance`
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* `Powder Mantle (Red)`
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* `Powder Mantle (Blue)`
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* `Protective Polish`
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* `Resentment`
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* `Resuscitate`
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* `Spiribird's Call`
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* `Status Trigger`
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* `Strife`
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* `Wall Runner`
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* `Wind Mantle`
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**Weapon Skills - Great Sword:**
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* `Power Sheathe`
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**Weapon Skills - Switch Axe:**
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* `Amped State`
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* `Axe: Heavy Slam`
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* `Switch Charger`
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**Weapon Skills - Long Sword:**
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* `Harvest Moon`
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* `Spirit Gauge`
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* `Spirit Gauge Autofill` (**Soaring Kick**, **Iai Slash**)
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**Weapon Skills - Light Bowgun:**
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* ` Fanning Maneuver`
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* `Wyvernblast Reload`
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**Weapon Skills - Heavy Bowgun:**
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* `Counter Charger`
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* `Overheat`
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* `Rising Moon`
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* `Setting Sun`
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* `Wyvernsnipe Reload`
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**Weapon Skills - Hammer:**
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* `Impact Burst`
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**Weapon Skills - Gunlance:**
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* `Erupting Cannon`
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* `Ground Splitter`
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**Weapon Skills - Lance:**
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* `Anchor Rage`
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* `Spiral Thrust`
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* `Twin Wine`
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**Weapon Skills - Sword & Shield:**
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* `Destroyer Oil`
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**Weapon Skills - Dual Blades:**
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* `Archdemon Mode`
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* `Ironshine Silk`
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**Weapon Skills - Hunting Horn:**
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* `Bead of Resonance`
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* `Silkblind Shockwave`
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* `Sonic Bloom`
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**Weapon Skills - Charge Blade:**
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* `Element Boost`
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* `Sword Boost Mode`
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**Weapon Skills - Insect Glaive:**
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* `Red Extract`
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* `White Extract`
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* `Orange Extract`
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* `All Extracts Mix`
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**Weapon Skills - Bow:**
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* `Arc Shot: Affinity`
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* `Arc Shot: Brace`
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* `Bolt Boost`
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* `Herculean Draw`
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**Buddy Moves:**
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* `Go, Fight, Win`
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* `Power Drum`
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* `Rousing Roar`
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**Misc Buffs:**
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* `Attack Up` (**Might Seed**, **Dango Bulker**, **Chameleos Soul**)
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* `Defense Up` (**Adamant Seed**, **Chameleos Soul**)
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* `Stamina Use Down` (**Dash Juice**, **Peepersects**, **Chameleos Soul**)
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* `Natural Healing Up` (**Immunizer**, **Vase of Vitality**)
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* `Immunity`
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**Misc Buffs are a combined buffs that comes from different sources, because in-game they share same timers and I have no way to distinguish them (except for Immunity).**
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***
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### Small Monster UI
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**Shows data about small monsters.**
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**Positioning:**
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Static or Dynamic.
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`Static` or `Dynamic`.
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**Data:**
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* Monster Name;
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* Health;
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* Ailments.
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* Ailment Buildups (only stun, poison, stun).
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* `Monster Name`
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* `Health`
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* `Ailments`
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* `Ailment Buildups` (only **Stun**, **Poison** and **Blast**).
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***
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### Large Monster UI
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Highlighted monster can be drawn separately.
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**Shows data about large monsters**
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**Monster Highlighted with in-game targeting system can be drawn separately.**
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**Positioning:**
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Static and/or Dynamic.
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`Static` and `Dynamic`.
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**Data:**
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* Monster Name;
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* Monster Crown (Mini/Silver/Gold);
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* Monster Size;
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* Health;
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* Capture Health Threshold;
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* Stamina;
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* Rage;
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* Parts HP, Break and Sever values;
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* Ailments.
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* Ailment Buildups (only stun, poison, stun).
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* `Monster Name`
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* `Monster ID`
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* `Monster Crown` (**Mini**/**Silver**/**Gold**)
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* `Monster Crown Thresholds`
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* `Monster Size`
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* `Health`
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* `Capture Health Threshold`
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* `Stamina`
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* `Rage`
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* `Parts Health`
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* `Parts Break Health`
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* `Parts Severe Health`
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* `Parts Anomaly Core Health`
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* `Ailments`
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* `Ailment Buildups` (only **Stun**, **Poison **and **Blast**).
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***
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### Damage Meter UI
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**Positioning:**
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Static.
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* Player Name;
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* Master Rank/Hunter Rank;
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* Cart Count;
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* DPS;
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* Damage Values;
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* Total.
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**Shows players' name, hunter/master ranks, their damage, DPS and cart count.**
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**Positioning:**
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`Static`
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**Data:**
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* `Player Name`
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* `Master Rank`/`Hunter Rank`
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* `Cart Count`
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* `DPS`
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* `Damage Value`
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* `Total`
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***
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### Time UI
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**Positioning:**
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Static.
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* Elapsed Quest Time.
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**Shows Elapsed Quest Time.**
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**Positioning:**
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`Static`
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**Data:**
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* `Elapsed Quest Time`
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***
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### Endemic Life UI
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**Positioning:**
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Dynamic.
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`Dynamic`
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* Creature Name.
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**Data:**
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* `Creature Name`
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* `Creature ID`
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***
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### Buff UI
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**Shows local player's buffs and debuffs.**
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**Positioning:**
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`Static`
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**Data:**
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* `Buff Name`
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* `Buff Timer`
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***
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### Stats UI
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**Shows data about local player.**
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**Positioning:**
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`Static`
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**Data:**
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* `Health`
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* `Stamina`
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* `Attack`
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* `Affinity`
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* `Defense`
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* `Fire Resistance`
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* `Water Resistance`
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* `Thunder Resistance`
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* `Ice Resistance`
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* `Dragon Resistance`
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* `Element`
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||||
* `Element 2`
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||||
Reference in New Issue
Block a user