Updated Features (markdown)

GreenComfyTea
2023-10-10 12:53:04 +03:00
parent e5ed7c5278
commit ce00b96762

@@ -1,94 +1,366 @@
### Positioning
* Dynamic - Overlay is being drawn above monster/creature head based on their position in 3D world.
* Static - Overlay is drawn in a viewport at specific coordinates of the screen.
* `Dynamic` - Overlay is being drawn above monster/creature head based on their position in 3D world.
* `Static` - Overlay is drawn in a viewport at specific coordinates of the screen.
***
### Supported Damage Types
* Player Damage;
* Bomb Damage;
* Kunai Damage;
* Installation Damage (Ballista, Cannon, etc);
* Otomo Damage (Buddy);
* Endemic Life Damage (Environmental Traps, etc);
* Wyvern Riding Damage (except for launching the monster into the wall/other monster);
* Poison Damage;
* Blast Damage;
* Other Damage (everything else that is not categorized above, includes some Monster-To-Monster damage).
* `Players`
* `Bombs`
* `Kunai`
* `Installations` (**Ballista**, **Cannon**, etc)
* `Buddies`
* `Wyvern Riding`
* `Poison`
* `Blast`
* `Endemic Life` (**Environmental Traps**, etc)
* `Anomaly Cores`
* `Other` (everything else that is not categorized above, includes some Monster-To-Monster damage)
There are still damage types and sources that are not tracked.
**There are still damage types and sources that are not tracked.**
***
### Supported Ailments
* Paralysis;
* Sleep;
* Stun;
* Flash;
* Poison;
* Blast;
* Exhaust;
* Wyvern Riding;
* Waterblight;
* Fireblight;
* Iceblight;
* Thunderblight;
* Fall Trap;
* Shock Trap;
* Tranq Bomb;
* Dung Bomb;
* Steel Fang.
* `Paralysis`
* `Sleep`
* `Stun`
* `Flash`
* `Poison`
* `Blast`
* `Exhaust`
* `Wyvern Riding`
* `Waterblight`
* `Fireblight`
* `Iceblight`
* `Thunderblight`
* `Fall Trap`
* `Shock Trap`
* `Tranq Bomb`
* `Dung Bomb`
* `Steel Fang`
***
### Supported Buffs
**Abnormal Statuses:**
* `Fireblight`
* `Waterblight`
* `Thunderblight`
* `Iceblight`
* `Dragonblight`
* `Blastblight`
* `Minor Bubbleblight`
* `Major Bubbleblight`
* `Hellfireblight`
* `Bloodblight`
* `Frostblight`
* `Poison`
* `Deadly Poison`
* `Stun`
* `Paralysis`
* `Falling Asleep`
* `Sleep`
* `Defense Down`
* `Resistance Down`
* `Tremor`
* `Roar`
* `Webbed`
* `Stench`
* `Leeched`
* `Bleeding`
* `Engulfed`
* `Muck`
* `Frenzy`
* `Frenzy Overcome`
* `Frenzy Infection`
**Item Buffs:**
* `Demondrug`
* `Mega Demondrug`
* `Armorskin`
* `Mega Armorskin`
* `Might Seed`
* `Demon Powder`
* `Hardshell Powder`
* `Gourmet Fish`
* `Demon Ammo`
* `Armor Ammo`
**Endemic Life Buffs:**
* `Cutterfly`
* `Clothfly`
* `Butterflame`
* `Stinkmink`
* `Ruby Wirebug`
* `Gold Wirebug`
* `Red Lampsquid`
* `Yellow Lampsquid`
**Melody Effects:**
* `Self-Improvements`
* `Attack Up`
* `Defense Up`
* `Affinity Up`
* `Elemental Attack Boost`
* `Attack and Defense Up`
* `Attack and Affinity Up`
* `Knockbacks Negated`
* `Earplugs (S)`
* `Earplugs (L)`
* `Tremors Negated`
* `Wind Pressure Negated`
* `Stun Negated`
* `Blight Negated`
* `Divine Protection`
* `Health Regeneration`
* `Stamina Use Reduced`
* `Stamina Recovery Up`
* `Sharpness Loss Reduced`
* `Environment Damage Negated`
* `Sonic Barrier`
* `Infernal Melody`
* `Sharpness Regeneration`
* `Sharpness Extension`
**Dango Skills:**
* `Dango Adrenaline`
* `Dango Booster`
* `Dango Connector`
* `Dango Defender`
* `Dango Flyer`
* `Dango Glutton`
* `Dango Hunter`
* `Dango Insurance`
* `Dango Insurance Defense Up`
* `Super Recovery Dango`
**Rampage Skills:**
* `Chameleos Soul`
* `Kushala Daora Soul`
**Skills:**
* `Adrenaline Rush`
* `Affinity Sliding`
* `Agitator`
* `Berserk`
* `Bladescale Hone`
* `Blood Awakening`
* `Bloodlust`
* `Burst`
* `Coalescence`
* `Counterstrike`
* `Dereliction`
* `Dragon Conversion: Elem. Atk Up`
* `Dragon Conversion: Elem. Res Up`
* `Dragonheart`
* `Embolden`
* `Frenzied Bloodlust`
* `Furious`
* `Grinder (S)`
* `Heaven-Sent`
* `Hellfire Cloak`
* `Heroics`
* `Inspiration`
* `Intrepid Heart`
* `Latent Power`
* `Maximum Might`
* `Offensive Guard`
* `Partbreaker`
* `Peak Performance`
* `Powder Mantle (Red)`
* `Powder Mantle (Blue)`
* `Protective Polish`
* `Resentment`
* `Resuscitate`
* `Spiribird's Call`
* `Status Trigger`
* `Strife`
* `Wall Runner`
* `Wind Mantle`
**Weapon Skills - Great Sword:**
* `Power Sheathe`
**Weapon Skills - Switch Axe:**
* `Amped State`
* `Axe: Heavy Slam`
* `Switch Charger`
**Weapon Skills - Long Sword:**
* `Harvest Moon`
* `Spirit Gauge`
* `Spirit Gauge Autofill` (**Soaring Kick**, **Iai Slash**)
**Weapon Skills - Light Bowgun:**
* ` Fanning Maneuver`
* `Wyvernblast Reload`
**Weapon Skills - Heavy Bowgun:**
* `Counter Charger`
* `Overheat`
* `Rising Moon`
* `Setting Sun`
* `Wyvernsnipe Reload`
**Weapon Skills - Hammer:**
* `Impact Burst`
**Weapon Skills - Gunlance:**
* `Erupting Cannon`
* `Ground Splitter`
**Weapon Skills - Lance:**
* `Anchor Rage`
* `Spiral Thrust`
* `Twin Wine`
**Weapon Skills - Sword & Shield:**
* `Destroyer Oil`
**Weapon Skills - Dual Blades:**
* `Archdemon Mode`
* `Ironshine Silk`
**Weapon Skills - Hunting Horn:**
* `Bead of Resonance`
* `Silkblind Shockwave`
* `Sonic Bloom`
**Weapon Skills - Charge Blade:**
* `Element Boost`
* `Sword Boost Mode`
**Weapon Skills - Insect Glaive:**
* `Red Extract`
* `White Extract`
* `Orange Extract`
* `All Extracts Mix`
**Weapon Skills - Bow:**
* `Arc Shot: Affinity`
* `Arc Shot: Brace`
* `Bolt Boost`
* `Herculean Draw`
**Buddy Moves:**
* `Go, Fight, Win`
* `Power Drum`
* `Rousing Roar`
**Misc Buffs:**
* `Attack Up` (**Might Seed**, **Dango Bulker**, **Chameleos Soul**)
* `Defense Up` (**Adamant Seed**, **Chameleos Soul**)
* `Stamina Use Down` (**Dash Juice**, **Peepersects**, **Chameleos Soul**)
* `Natural Healing Up` (**Immunizer**, **Vase of Vitality**)
* `Immunity`
**Misc Buffs are a combined buffs that comes from different sources, because in-game they share same timers and I have no way to distinguish them (except for Immunity).**
***
### Small Monster UI
**Shows data about small monsters.**
**Positioning:**
Static or Dynamic.
`Static` or `Dynamic`.
**Data:**
* Monster Name;
* Health;
* Ailments.
* Ailment Buildups (only stun, poison, stun).
* `Monster Name`
* `Health`
* `Ailments`
* `Ailment Buildups` (only **Stun**, **Poison** and **Blast**).
***
### Large Monster UI
Highlighted monster can be drawn separately.
**Shows data about large monsters**
**Monster Highlighted with in-game targeting system can be drawn separately.**
**Positioning:**
Static and/or Dynamic.
`Static` and `Dynamic`.
**Data:**
* Monster Name;
* Monster Crown (Mini/Silver/Gold);
* Monster Size;
* Health;
* Capture Health Threshold;
* Stamina;
* Rage;
* Parts HP, Break and Sever values;
* Ailments.
* Ailment Buildups (only stun, poison, stun).
* `Monster Name`
* `Monster ID`
* `Monster Crown` (**Mini**/**Silver**/**Gold**)
* `Monster Crown Thresholds`
* `Monster Size`
* `Health`
* `Capture Health Threshold`
* `Stamina`
* `Rage`
* `Parts Health`
* `Parts Break Health`
* `Parts Severe Health`
* `Parts Anomaly Core Health`
* `Ailments`
* `Ailment Buildups` (only **Stun**, **Poison **and **Blast**).
***
### Damage Meter UI
**Positioning:**
Static.
* Player Name;
* Master Rank/Hunter Rank;
* Cart Count;
* DPS;
* Damage Values;
* Total.
**Shows players' name, hunter/master ranks, their damage, DPS and cart count.**
**Positioning:**
`Static`
**Data:**
* `Player Name`
* `Master Rank`/`Hunter Rank`
* `Cart Count`
* `DPS`
* `Damage Value`
* `Total`
***
### Time UI
**Positioning:**
Static.
* Elapsed Quest Time.
**Shows Elapsed Quest Time.**
**Positioning:**
`Static`
**Data:**
* `Elapsed Quest Time`
***
### Endemic Life UI
**Positioning:**
Dynamic.
`Dynamic`
* Creature Name.
**Data:**
* `Creature Name`
* `Creature ID`
***
### Buff UI
**Shows local player's buffs and debuffs.**
**Positioning:**
`Static`
**Data:**
* `Buff Name`
* `Buff Timer`
***
### Stats UI
**Shows data about local player.**
**Positioning:**
`Static`
**Data:**
* `Health`
* `Stamina`
* `Attack`
* `Affinity`
* `Defense`
* `Fire Resistance`
* `Water Resistance`
* `Thunder Resistance`
* `Ice Resistance`
* `Dragon Resistance`
* `Element`
* `Element 2`