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v2.7.4
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40
README.md
40
README.md
@@ -34,14 +34,14 @@
|
|||||||
<img alt="Platform" src="https://custom-icon-badges.demolab.com/badge/platform-win%20%7C%20linux%20%7C%20steam%20deck-blue?logo=device-desktop" />
|
<img alt="Platform" src="https://custom-icon-badges.demolab.com/badge/platform-win%20%7C%20linux%20%7C%20steam%20deck-blue?logo=device-desktop" />
|
||||||
</a>
|
</a>
|
||||||
<a href="">
|
<a href="">
|
||||||
<img alt="Maintenance" src="https://custom-icon-badges.demolab.com/maintenance/yes/2023?logo=tools" />
|
<img alt="Maintenance" src="https://custom-icon-badges.demolab.com/maintenance/yes/2024?logo=tools" />
|
||||||
</a>
|
</a>
|
||||||
<br>
|
<br>
|
||||||
<a href="https://www.nexusmods.com/monsterhunterrise/mods/26">
|
<a href="https://www.nexusmods.com/monsterhunterrise/mods/26">
|
||||||
<img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.503%2B-green?logo=package-dependencies" />
|
<img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.5.7%2B-green?logo=package-dependencies" />
|
||||||
</a>
|
</a>
|
||||||
<a href="https://www.nexusmods.com/monsterhunterrise/mods/134">
|
<a href="https://www.nexusmods.com/monsterhunterrise/mods/134">
|
||||||
<img alt="REFramework Direct2D Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20Direct2D%20v0.4.0%2B-yellow?logo=package-dependencies" />
|
<img alt="REFramework Direct2D Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20Direct2D%20v1.0.1%2B-green?logo=package-dependencies" />
|
||||||
</a>
|
</a>
|
||||||
<br>
|
<br>
|
||||||
<br>
|
<br>
|
||||||
@@ -135,33 +135,35 @@
|
|||||||
* **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)**
|
* **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)**
|
||||||
|
|
||||||
# Requirements
|
# Requirements
|
||||||
1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.503+);
|
1. **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)** (v1.503+);
|
||||||
2. [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0+) - Needed for Unicode Support.
|
2. **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)** (v1.0.0+) - Needed for Unicode Support.
|
||||||
|
|
||||||
# How to install:
|
# How to install:
|
||||||
1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26);
|
1. Install **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**;
|
||||||
2. Install [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134);
|
2. Install **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)**;
|
||||||
>**:pushpin: Windows:** Works normally.
|
>**:pushpin: Windows:** Works normally.
|
||||||
|
|
||||||
>**:pushpin: Linux:** Latest Experimental Proton seems to have it working normally as well (https://github.com/cursey/reframework-d2d/issues/5).
|
>**:pushpin: Linux:** Latest Experimental Proton seems to have it working normally as well (https://github.com/cursey/reframework-d2d/issues/5).
|
||||||
|
|
||||||
>**:pushpin: Steam Deck:** I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information ([REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134), [MHR Overlay](https://www.nexusmods.com/monsterhunterrise/mods/50)).
|
>**:pushpin: Steam Deck:** I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information (**[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description)**, **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)**, **[MHR Overlay](https://www.nexusmods.com/monsterhunterrise/mods/50)**).
|
||||||
|
|
||||||
3. Download the mod:
|
3. Download the mod:
|
||||||
* Official release can be downloaded from [Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50);
|
* Official release can be downloaded from **[Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50)**;
|
||||||
* Nightly builds are available in [this repo](https://github.com/GreenComfyTea/MHR-Overlay) and can contain broken functionality, debugging info on screen, bugs and might require the latest [nightly build](https://github.com/praydog/REFramework-nightly/releases) of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Use with caution!
|
* Nightly builds are available in **[this repo](https://github.com/GreenComfyTea/MHR-Overlay)** and can contain broken functionality, debugging info on screen, bugs and might require the latest **[nightly build](https://github.com/praydog/REFramework-nightly/releases)** of **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**. Use with caution!
|
||||||
4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to [FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ) to verify how the file hierarchy should look like if everything is done correctly.
|
4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to **[FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ)** to verify how the file hierarchy should look like if everything is done correctly.
|
||||||
|
|
||||||
# Credits
|
# Credits
|
||||||
**GreenComfyTea** - creator of the mod and it's main contributor.
|
**[GreenComfyTea](https://github.com/GreenComfyTea)** - creator of the mod and it's main contributor.
|
||||||
**cursecat** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) plugin and [Monster Has HP Bar](https://www.nexusmods.com/monsterhunterrise/mods/43) mod, which provided an example on how to retrieve monster HP data.
|
**[cursey](https://github.com/cursey)** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) plugin and [Monster Has HP Bar](https://www.nexusmods.com/monsterhunterrise/mods/43) mod, which provided an example on how to retrieve monster HP data.
|
||||||
**praydog2** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Contributed huge improvements to the performance of the mod.
|
**[praydog](https://github.com/praydog)** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Contributed huge improvements to the performance of the mod.
|
||||||
**coavins** - creator of [coavins damage meter](https://www.nexusmods.com/monsterhunterrise/mods/68) mod.
|
**[coavins](https://github.com/coavins)** - creator of [coavins damage meter](https://www.nexusmods.com/monsterhunterrise/mods/68) mod.
|
||||||
|
**[lingsamuel](https://github.com/lingsamuel)** - creator of [Data Reporter and Buff Notification](https://www.nexusmods.com/monsterhunterrise/mods/1609) mod.
|
||||||
|
|
||||||
**neatnet** - Korean translation.
|
**[neatnet](https://github.com/neatnet)** - Korean translation.
|
||||||
**s9000008, mcc1** - Traditional Chinese translation.
|
**[s9000008](https://github.com/s9000008)**, **[mcc1](https://github.com/mcc1)** - Traditional Chinese translation.
|
||||||
**etnAtker**, **sukiqwq** - Simplified Chinese translation.
|
**[etnAtker](https://github.com/etnAtker)**, **[sukiqwq](https://github.com/sukiqwq)** - Simplified Chinese translation.
|
||||||
**AKILAND0214** - Japanese translation.
|
**[AKILAND0214](https://github.com/AKILAND0214)** - Japanese translation.
|
||||||
|
**[Krude](https://github.com/Krude)** - German translation.
|
||||||
***
|
***
|
||||||
# Support
|
# Support
|
||||||
|
|
||||||
|
|||||||
@@ -271,14 +271,16 @@ log.info("[MHR Overlay] Loaded.");
|
|||||||
-- #region
|
-- #region
|
||||||
|
|
||||||
local function update_modules(module_visibility_config, flow_state_name)
|
local function update_modules(module_visibility_config, flow_state_name)
|
||||||
if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then
|
local current_config = config.current_config;
|
||||||
|
|
||||||
|
if module_visibility_config.small_monster_UI and current_config.small_monster_UI.enabled then
|
||||||
local success, error = pcall(small_monster_UI.update);
|
local success, error = pcall(small_monster_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local large_monster_UI_config = config.current_config.large_monster_UI;
|
local large_monster_UI_config = current_config.large_monster_UI;
|
||||||
|
|
||||||
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
||||||
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
||||||
@@ -291,21 +293,21 @@ local function update_modules(module_visibility_config, flow_state_name)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
if current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
||||||
local success, error = pcall(damage_meter_UI.update);
|
local success, error = pcall(damage_meter_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
if current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
||||||
local success, error = pcall(env_creature_UI.update);
|
local success, error = pcall(env_creature_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
if current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
||||||
local success, error = pcall(buff_UI.update);
|
local success, error = pcall(buff_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
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error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
|
||||||
@@ -314,14 +316,16 @@ local function update_modules(module_visibility_config, flow_state_name)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function draw_modules(module_visibility_config, flow_state_name)
|
local function draw_modules(module_visibility_config, flow_state_name)
|
||||||
if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then
|
local current_config = config.current_config;
|
||||||
|
|
||||||
|
if module_visibility_config.small_monster_UI and current_config.small_monster_UI.enabled then
|
||||||
local success, error = pcall(small_monster_UI.draw);
|
local success, error = pcall(small_monster_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local large_monster_UI_config = config.current_config.large_monster_UI;
|
local large_monster_UI_config = current_config.large_monster_UI;
|
||||||
|
|
||||||
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
||||||
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
||||||
@@ -334,35 +338,35 @@ local function draw_modules(module_visibility_config, flow_state_name)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.time_UI.enabled and module_visibility_config.time_UI then
|
if current_config.time_UI.enabled and module_visibility_config.time_UI then
|
||||||
local success, error = pcall(time_UI.draw);
|
local success, error = pcall(time_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Time UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Time UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
if current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
||||||
local success, error = pcall(damage_meter_UI.draw);
|
local success, error = pcall(damage_meter_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
if current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
||||||
local success, error = pcall(env_creature_UI.draw);
|
local success, error = pcall(env_creature_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
if current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
||||||
local success, error = pcall(buff_UI.draw);
|
local success, error = pcall(buff_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
|
if current_config.stats_UI.enabled and module_visibility_config.stats_UI then
|
||||||
local success, error = pcall(stats_UI.draw);
|
local success, error = pcall(stats_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Stats UI: %s", flow_state_name, tostring(error)));
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Stats UI: %s", flow_state_name, tostring(error)));
|
||||||
@@ -371,14 +375,18 @@ local function draw_modules(module_visibility_config, flow_state_name)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function update_UI()
|
local function update_UI()
|
||||||
if quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
|
local current_config = config.current_config;
|
||||||
|
local module_visibility_config = current_config.global_settings.module_visibility;
|
||||||
|
local flow_states = quest_status.flow_states;
|
||||||
|
|
||||||
local large_monster_UI_config = config.current_config.large_monster_UI;
|
if quest_status.flow_state == flow_states.IN_TRAINING_AREA then
|
||||||
local module_visibility_config = config.current_config.global_settings.module_visibility.in_training_area;
|
|
||||||
|
|
||||||
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
local large_monster_UI_config = current_config.large_monster_UI;
|
||||||
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
local module_visibility_in_training_area_config = module_visibility_config.in_training_area;
|
||||||
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
|
|
||||||
|
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_in_training_area_config.large_monster_dynamic_UI;
|
||||||
|
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_in_training_area_config.large_monster_static_UI;
|
||||||
|
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_in_training_area_config.large_monster_highlighted_UI;
|
||||||
|
|
||||||
if dynamic_enabled or static_enabled or highlighted_enabled then
|
if dynamic_enabled or static_enabled or highlighted_enabled then
|
||||||
local success, error = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
|
local success, error = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
|
||||||
@@ -387,69 +395,73 @@ local function update_UI()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
if current_config.damage_meter_UI.enabled and module_visibility_in_training_area_config.damage_meter_UI then
|
||||||
local success, error = pcall(damage_meter_UI.update);
|
local success, error = pcall(damage_meter_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
if current_config.endemic_life_UI.enabled and module_visibility_in_training_area_config.endemic_life_UI then
|
||||||
local success, error = pcall(env_creature_UI.update);
|
local success, error = pcall(env_creature_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
if current_config.buff_UI.enabled and module_visibility_in_training_area_config.buff_UI then
|
||||||
local success, error = pcall(buff_UI.update);
|
local success, error = pcall(buff_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Buff UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Buff UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.CUTSCENE then
|
elseif quest_status.flow_state == flow_states.CUTSCENE then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.cutscene, "Cutscene");
|
update_modules(module_visibility_config.cutscene, "Cutscene");
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.LOADING_QUEST then
|
elseif quest_status.flow_state == flow_states.LOADING_QUEST then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.loading_quest, "Loading Quest");
|
update_modules(module_visibility_config.loading_quest, "Loading Quest");
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_START_ANIMATION then
|
elseif quest_status.flow_state == flow_states.QUEST_START_ANIMATION then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.quest_start_animation, "Quest Start Animation");
|
update_modules(module_visibility_config.quest_start_animation, "Quest Start Animation");
|
||||||
elseif quest_status.flow_state >= quest_status.flow_states.PLAYING_QUEST and quest_status.flow_state <= quest_status.flow_states.WYVERN_RIDING_START_ANIMATION then
|
elseif quest_status.flow_state >= flow_states.PLAYING_QUEST and quest_status.flow_state <= flow_states.WYVERN_RIDING_START_ANIMATION then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.playing_quest, "Playing Quest");
|
update_modules(module_visibility_config.playing_quest, "Playing Quest");
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.KILLCAM then
|
elseif quest_status.flow_state == flow_states.KILLCAM then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.killcam, "Killcam");
|
update_modules(module_visibility_config.killcam, "Killcam");
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_TIMER then
|
elseif quest_status.flow_state == flow_states.QUEST_END_TIMER then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.quest_end_timer, "Quest End Timer");
|
update_modules(module_visibility_config.quest_end_timer, "Quest End Timer");
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_ANIMATION then
|
elseif quest_status.flow_state == flow_states.QUEST_END_ANIMATION then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.quest_end_animation, "Quest End Animation");
|
update_modules(module_visibility_config.quest_end_animation, "Quest End Animation");
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_SCREEN then
|
elseif quest_status.flow_state == flow_states.QUEST_END_SCREEN then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.quest_end_screen, "Quest End Screen");
|
update_modules(module_visibility_config.quest_end_screen, "Quest End Screen");
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.REWARD_SCREEN then
|
elseif quest_status.flow_state == flow_states.REWARD_SCREEN then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.reward_screen, "Reward Screen");
|
update_modules(module_visibility_config.reward_screen, "Reward Screen");
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.SUMMARY_SCREEN then
|
elseif quest_status.flow_state == flow_states.SUMMARY_SCREEN then
|
||||||
update_modules(config.current_config.global_settings.module_visibility.summary_screen, "Summary Screen");
|
update_modules(module_visibility_config.summary_screen, "Summary Screen");
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function draw_loop()
|
local function draw_loop()
|
||||||
if quest_status.flow_state == quest_status.flow_states.IN_LOBBY then
|
local current_config = config.current_config;
|
||||||
local module_visibility_config = config.current_config.global_settings.module_visibility.in_lobby;
|
local module_visibility_config = current_config.global_settings.module_visibility;
|
||||||
|
local flow_states = quest_status.flow_states;
|
||||||
|
|
||||||
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
|
if quest_status.flow_state == flow_states.IN_LOBBY then
|
||||||
|
local module_visibility_in_lobby_config = module_visibility_config.in_lobby;
|
||||||
|
|
||||||
|
if current_config.stats_UI.enabled and module_visibility_in_lobby_config.stats_UI then
|
||||||
local success, error = pcall(stats_UI.draw);
|
local success, error = pcall(stats_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
|
elseif quest_status.flow_state == flow_states.IN_TRAINING_AREA then
|
||||||
|
|
||||||
local large_monster_UI_config = config.current_config.large_monster_UI;
|
local large_monster_UI_config = current_config.large_monster_UI;
|
||||||
local module_visibility_config = config.current_config.global_settings.module_visibility.in_training_area;
|
local module_visibility_in_training_area_config = module_visibility_config.in_training_area;
|
||||||
|
|
||||||
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_in_training_area_config.large_monster_dynamic_UI;
|
||||||
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_in_training_area_config.large_monster_static_UI;
|
||||||
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
|
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_in_training_area_config.large_monster_highlighted_UI;
|
||||||
|
|
||||||
if dynamic_enabled or static_enabled or highlighted_enabled then
|
if dynamic_enabled or static_enabled or highlighted_enabled then
|
||||||
local success, error = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
|
local success, error = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
|
||||||
@@ -458,55 +470,54 @@ local function draw_loop()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
if current_config.damage_meter_UI.enabled and module_visibility_in_training_area_config.damage_meter_UI then
|
||||||
local success, error = pcall(damage_meter_UI.draw);
|
local success, error = pcall(damage_meter_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
if current_config.endemic_life_UI.enabled and module_visibility_in_training_area_config.endemic_life_UI then
|
||||||
local success, error = pcall(env_creature_UI.draw);
|
local success, error = pcall(env_creature_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
if current_config.buff_UI.enabled and module_visibility_in_training_area_config.buff_UI then
|
||||||
local success, error = pcall(buff_UI.draw);
|
local success, error = pcall(buff_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Buff UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Buff UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
|
if current_config.stats_UI.enabled and module_visibility_in_training_area_config.stats_UI then
|
||||||
local success, error = pcall(stats_UI.draw);
|
local success, error = pcall(stats_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
elseif quest_status.flow_state == flow_states.CUTSCENE then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.CUTSCENE then
|
draw_modules(module_visibility_config.cutscene, "Cutscene");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.cutscene, "Cutscene");
|
elseif quest_status.flow_state == flow_states.LOADING_QUEST then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.LOADING_QUEST then
|
draw_modules(module_visibility_config.loading_quest, "Loading Quest");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.loading_quest, "Loading Quest");
|
elseif quest_status.flow_state == flow_states.QUEST_START_ANIMATION then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_START_ANIMATION then
|
draw_modules(module_visibility_config.quest_start_animation, "Quest Start Animation");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.quest_start_animation, "Quest Start Animation");
|
elseif quest_status.flow_state >= flow_states.PLAYING_QUEST and quest_status.flow_state <= flow_states.WYVERN_RIDING_START_ANIMATION then
|
||||||
elseif quest_status.flow_state >= quest_status.flow_states.PLAYING_QUEST and quest_status.flow_state <= quest_status.flow_states.WYVERN_RIDING_START_ANIMATION then
|
draw_modules(module_visibility_config.playing_quest, "Playing Quest");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.playing_quest, "Playing Quest");
|
elseif quest_status.flow_state == flow_states.KILLCAM then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.KILLCAM then
|
draw_modules(module_visibility_config.killcam, "Killcam");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.killcam, "Killcam");
|
elseif quest_status.flow_state == flow_states.QUEST_END_TIMER then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_TIMER then
|
draw_modules(module_visibility_config.quest_end_timer, "Quest End Timer");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.quest_end_timer, "Quest End Timer");
|
elseif quest_status.flow_state == flow_states.QUEST_END_ANIMATION then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_ANIMATION then
|
draw_modules(module_visibility_config.quest_end_animation, "Quest End Animation");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.quest_end_animation, "Quest End Animation");
|
elseif quest_status.flow_state == flow_states.QUEST_END_SCREEN then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_SCREEN then
|
draw_modules(module_visibility_config.quest_end_screen, "Quest End Screen");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.quest_end_screen, "Quest End Screen");
|
elseif quest_status.flow_state == flow_states.REWARD_SCREEN then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.REWARD_SCREEN then
|
draw_modules(module_visibility_config.reward_screen, "Reward Screen");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.reward_screen, "Reward Screen");
|
elseif quest_status.flow_state == flow_states.SUMMARY_SCREEN then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.SUMMARY_SCREEN then
|
draw_modules(module_visibility_config.summary_screen, "Summary Screen");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.summary_screen, "Summary Screen");
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -534,7 +545,7 @@ end);
|
|||||||
if d2d ~= nil then
|
if d2d ~= nil then
|
||||||
d2d.register(function()
|
d2d.register(function()
|
||||||
drawing.init_font();
|
drawing.init_font();
|
||||||
end, function()
|
end, function()
|
||||||
if config.current_config.global_settings.renderer.use_d2d_if_available then
|
if config.current_config.global_settings.renderer.use_d2d_if_available then
|
||||||
draw_loop();
|
draw_loop();
|
||||||
end
|
end
|
||||||
@@ -543,7 +554,6 @@ end
|
|||||||
|
|
||||||
re.on_frame(function()
|
re.on_frame(function()
|
||||||
time.update_timers();
|
time.update_timers();
|
||||||
keyboard.update();
|
|
||||||
|
|
||||||
if d2d == nil or not config.current_config.global_settings.renderer.use_d2d_if_available then
|
if d2d == nil or not config.current_config.global_settings.renderer.use_d2d_if_available then
|
||||||
draw_loop();
|
draw_loop();
|
||||||
|
|||||||
@@ -109,6 +109,10 @@ this.keys = {
|
|||||||
"frenzy_infection"
|
"frenzy_infection"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
this.UI = nil;
|
||||||
|
|
||||||
|
local abnormal_statuses_type_name = "abnormal_statuses";
|
||||||
|
|
||||||
local frenzy_infected_duration = 121;
|
local frenzy_infected_duration = 121;
|
||||||
|
|
||||||
local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
|
local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
|
||||||
@@ -221,12 +225,12 @@ function this.update(player, player_data)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.update_abnormal_status(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
function this.update_abnormal_status(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.abnormal_statuses, this.get_abnormal_status_name, key,
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.abnormal_statuses, this.get_abnormal_status_name,
|
||||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
abnormal_statuses_type_name, key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_generic(key, level, timer)
|
function this.update_generic(key, level, timer)
|
||||||
return buffs.update_generic(this.list, this.get_abnormal_status_name, key, level, timer);
|
return buffs.update_generic(this.list, this.get_abnormal_status_name, abnormal_statuses_type_name, key, level, timer);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.apply_filter(key)
|
function this.apply_filter(key)
|
||||||
@@ -249,7 +253,9 @@ function this.update_poison(player)
|
|||||||
|
|
||||||
local poison_level = poison_level_field:get_data(player);
|
local poison_level = poison_level_field:get_data(player);
|
||||||
if poison_level == nil then
|
if poison_level == nil then
|
||||||
error_handler.report("abnormal_statuses.update_poison", "Failed to access Data: poison_level");
|
error_handler.report("abnormal_statuses.update_poison", "Failed to Access Data: poison_level");
|
||||||
|
this.list.poison = nil;
|
||||||
|
this.list.deadly_poison = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -284,7 +290,9 @@ function this.update_bubbleblight(player)
|
|||||||
|
|
||||||
local bubble_type = bubble_type_field:get_data(player);
|
local bubble_type = bubble_type_field:get_data(player);
|
||||||
if bubble_type == nil then
|
if bubble_type == nil then
|
||||||
error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to access Data: bubble_Type");
|
error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to Access Data: bubble_Type");
|
||||||
|
this.list.minor_bubbleblight = nil;
|
||||||
|
this.list.major_bubbleblight = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -310,13 +318,15 @@ function this.update_muck(player)
|
|||||||
|
|
||||||
local is_mud_damage = get_is_mud_damage_method:call(player);
|
local is_mud_damage = get_is_mud_damage_method:call(player);
|
||||||
if is_mud_damage == nil then
|
if is_mud_damage == nil then
|
||||||
error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to access Data: is_mud_damage");
|
error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to Access Data: is_mud_damage");
|
||||||
|
this.list.muck = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_gold_mud_damage = get_is_gold_mud_damage_method:call(player);
|
local is_gold_mud_damage = get_is_gold_mud_damage_method:call(player);
|
||||||
if is_gold_mud_damage == nil then
|
if is_gold_mud_damage == nil then
|
||||||
error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to access Data: is_gold_mud_damage");
|
error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to Access Data: is_gold_mud_damage");
|
||||||
|
this.list.muck = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -335,13 +345,15 @@ function this.update_frenzy_infection(player)
|
|||||||
|
|
||||||
local virus_accumulator_value = virus_accumulator_field:get_data(player);
|
local virus_accumulator_value = virus_accumulator_field:get_data(player);
|
||||||
if virus_accumulator_value == nil then
|
if virus_accumulator_value == nil then
|
||||||
error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to access Data: virus_accumulator_value");
|
error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to Access Data: virus_accumulator_value");
|
||||||
|
this.list.frenzy_infection = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local virus_timer = virus_timer_field:get_data(player);
|
local virus_timer = virus_timer_field:get_data(player);
|
||||||
if virus_timer == nil then
|
if virus_timer == nil then
|
||||||
error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to access Data: virus_timer");
|
error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to Access Data: virus_timer");
|
||||||
|
this.list.frenzy_infection = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -357,6 +369,7 @@ end
|
|||||||
|
|
||||||
function this.update_sleep(player)
|
function this.update_sleep(player)
|
||||||
if this.apply_filter("sleep") then
|
if this.apply_filter("sleep") then
|
||||||
|
this.list.sleep = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -368,9 +381,15 @@ function this.update_sleep(player)
|
|||||||
this.update_abnormal_status("sleep", nil, nil, player, sleep_duration_timer_field);
|
this.update_abnormal_status("sleep", nil, nil, player, sleep_duration_timer_field);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for abnormal_status_key, abnormal_status in pairs(this.list) do
|
||||||
|
buffs.init_UI(abnormal_status);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.init_names()
|
function this.init_names()
|
||||||
for abnormal_status_key, debuff in pairs(this.list) do
|
for abnormal_status_key, abnormal_status in pairs(this.list) do
|
||||||
debuff.name = this.get_abnormal_status_name(abnormal_status_key);
|
abnormal_status.name = this.get_abnormal_status_name(abnormal_status_key);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -64,7 +64,7 @@ local player_lobby_base_type_def = sdk.find_type_definition("snow.player.PlayerL
|
|||||||
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
|
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
|
||||||
local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
|
local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
|
||||||
|
|
||||||
function this.new(key, name, level, duration)
|
function this.new(type, key, name, level, duration)
|
||||||
local is_infinite = false;
|
local is_infinite = false;
|
||||||
|
|
||||||
if name == nil then
|
if name == nil then
|
||||||
@@ -83,6 +83,7 @@ function this.new(key, name, level, duration)
|
|||||||
|
|
||||||
local buff = {};
|
local buff = {};
|
||||||
|
|
||||||
|
buff.type = type;
|
||||||
buff.key = key;
|
buff.key = key;
|
||||||
buff.name = name;
|
buff.name = name;
|
||||||
buff.level = level;
|
buff.level = level;
|
||||||
@@ -110,19 +111,40 @@ function this.init_buffs()
|
|||||||
this.list = {};
|
this.list = {};
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
abnormal_statuses.init_all_UI();
|
||||||
|
item_buffs.init_all_UI();
|
||||||
|
endemic_life_buffs.init_all_UI();
|
||||||
|
melody_effects.init_all_UI();
|
||||||
|
dango_skills.init_all_UI();
|
||||||
|
rampage_skills.init_all_UI();
|
||||||
|
skills.init_all_UI();
|
||||||
|
weapon_skills.init_all_UI();
|
||||||
|
otomo_moves.init_all_UI();
|
||||||
|
misc_buffs.init_all_UI();
|
||||||
|
end
|
||||||
|
|
||||||
function this.init_UI(buff)
|
function this.init_UI(buff)
|
||||||
local cached_config = config.current_config.buff_UI;
|
local cached_config = config.current_config.buff_UI[buff.type];
|
||||||
buff.buff_UI = buff_UI_entity.new(cached_config.bar, cached_config.name_label, cached_config.timer_label);
|
buff.buff_UI = buff_UI_entity.new(cached_config.bar, cached_config.name_label, cached_config.timer_label);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_names()
|
function this.init_names()
|
||||||
abnormal_statuses.init_names();
|
abnormal_statuses.init_names();
|
||||||
|
item_buffs.init_names();
|
||||||
|
endemic_life_buffs.init_names();
|
||||||
|
melody_effects.init_names();
|
||||||
|
dango_skills.init_names();
|
||||||
|
rampage_skills.init_names();
|
||||||
skills.init_names();
|
skills.init_names();
|
||||||
weapon_skills.init_names();
|
weapon_skills.init_names();
|
||||||
|
otomo_moves.init_names();
|
||||||
misc_buffs.init_names();
|
misc_buffs.init_names();
|
||||||
end
|
end
|
||||||
|
|
||||||
local tere = {};
|
local tere = {};
|
||||||
|
local tere2 = {};
|
||||||
|
local tere3 = {};
|
||||||
|
|
||||||
function this.update()
|
function this.update()
|
||||||
if not config.current_config.buff_UI.enabled then
|
if not config.current_config.buff_UI.enabled then
|
||||||
@@ -130,7 +152,7 @@ function this.update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if singletons.player_manager == nil then
|
if singletons.player_manager == nil then
|
||||||
error_handler.report("buffs.update", "Failed to access Data: player_manager");
|
error_handler.report("buffs.update", "Failed to Access Data: player_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -140,9 +162,9 @@ function this.update()
|
|||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local master_player = find_master_player_method:call(singletons.player_manager);
|
local master_player = find_master_player_method:call(singletons.player_manager);
|
||||||
if master_player == nil then
|
if master_player == nil then
|
||||||
error_handler.report("buffs.update", "Failed to access Data: master_player");
|
error_handler.report("buffs.update", "Failed to Access Data: master_player");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -150,24 +172,24 @@ function this.update()
|
|||||||
|
|
||||||
local master_player_data = get_player_data_method:call(master_player);
|
local master_player_data = get_player_data_method:call(master_player);
|
||||||
if master_player_data == nil then
|
if master_player_data == nil then
|
||||||
error_handler.report("buffs.update", "Failed to access Data: master_player_data");
|
error_handler.report("buffs.update", "Failed to Access Data: master_player_data");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local weapon_type = player_weapon_type_field:get_data(master_player);
|
local weapon_type = player_weapon_type_field:get_data(master_player);
|
||||||
if weapon_type == nil then
|
if weapon_type == nil then
|
||||||
error_handler.report("buffs.update", "Failed to access Data: weapon_type");
|
error_handler.report("buffs.update", "Failed to Access Data: weapon_type");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
if singletons.player_manager == nil then
|
if singletons.player_manager == nil then
|
||||||
error_handler.report("buffs.update", "Failed to access Data: player_manager");
|
error_handler.report("buffs.update", "Failed to Access Data: player_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
|
local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
|
||||||
if item_parameter == nil then
|
if item_parameter == nil then
|
||||||
error_handler.report("buffs.update", "Failed to access Data: item_parameter");
|
error_handler.report("buffs.update", "Failed to Access Data: item_parameter");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -213,7 +235,8 @@ function this.update_timer(buff, timer)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_generic_buff(buff_list, filter_list, get_name_function, buff_key,
|
function this.update_generic_buff(buff_list, filter_list, get_name_function,
|
||||||
|
buff_type, buff_key,
|
||||||
value_owner, value_holder,
|
value_owner, value_holder,
|
||||||
timer_owner, timer_holder,
|
timer_owner, timer_holder,
|
||||||
is_infinite, minimal_value, level_breakpoints)
|
is_infinite, minimal_value, level_breakpoints)
|
||||||
@@ -236,7 +259,8 @@ function this.update_generic_buff(buff_list, filter_list, get_name_function, buf
|
|||||||
end
|
end
|
||||||
|
|
||||||
if value == nil then
|
if value == nil then
|
||||||
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_value", buff_key));
|
error_handler.report("buffs.update_generic_number", string.format("Failed to Access Data: %s_value", buff_key));
|
||||||
|
buff_list[buff_key] = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -272,7 +296,8 @@ function this.update_generic_buff(buff_list, filter_list, get_name_function, buf
|
|||||||
end
|
end
|
||||||
|
|
||||||
if timer == nil then
|
if timer == nil then
|
||||||
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_timer", buff_key));
|
error_handler.report("buffs.update_generic_number", string.format("Failed to Access Data: %s_timer", buff_key));
|
||||||
|
buff_list[buff_key] = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -288,17 +313,17 @@ function this.update_generic_buff(buff_list, filter_list, get_name_function, buf
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.update_generic(buff_list, get_name_function, buff_key, level, timer);
|
return this.update_generic(buff_list, get_name_function, buff_type, buff_key, level, timer);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_generic(buff_list, get_name_function, buff_key, level, timer)
|
function this.update_generic(buff_list, get_name_function, buff_type, buff_key, level, timer)
|
||||||
level = level or 1;
|
level = level or 1;
|
||||||
|
|
||||||
local buff = buff_list[buff_key];
|
local buff = buff_list[buff_key];
|
||||||
if buff == nil then
|
if buff == nil then
|
||||||
local name = get_name_function(buff_key);
|
local name = get_name_function(buff_key);
|
||||||
|
|
||||||
buff = this.new(buff_key, name, level, timer);
|
buff = this.new(buff_type, buff_key, name, level, timer);
|
||||||
buff_list[buff_key] = buff;
|
buff_list[buff_key] = buff;
|
||||||
else
|
else
|
||||||
if buff.level ~= level then
|
if buff.level ~= level then
|
||||||
|
|||||||
@@ -45,26 +45,26 @@ local package = package;
|
|||||||
this.list = {
|
this.list = {
|
||||||
dango_adrenaline = nil,
|
dango_adrenaline = nil,
|
||||||
dango_booster = nil,
|
dango_booster = nil,
|
||||||
|
dango_connector = nil,
|
||||||
|
dango_defender = nil,
|
||||||
|
dango_flyer = nil,
|
||||||
|
dango_glutton = nil,
|
||||||
|
dango_hunter = nil,
|
||||||
dango_insurance = nil,
|
dango_insurance = nil,
|
||||||
dango_insurance_defense_up = nil,
|
dango_insurance_defense_up = nil,
|
||||||
dango_glutton = nil,
|
|
||||||
dango_flyer = nil,
|
|
||||||
dango_defender = nil,
|
|
||||||
dango_hunter = nil,
|
|
||||||
dango_connector = nil,
|
|
||||||
super_recovery_dango = nil
|
super_recovery_dango = nil
|
||||||
};
|
};
|
||||||
|
|
||||||
this.keys = {
|
this.keys = {
|
||||||
"dango_adrenaline",
|
"dango_adrenaline",
|
||||||
"dango_booster",
|
"dango_booster",
|
||||||
|
"dango_connector",
|
||||||
|
"dango_defender",
|
||||||
|
"dango_flyer",
|
||||||
|
"dango_glutton",
|
||||||
|
"dango_hunter",
|
||||||
"dango_insurance",
|
"dango_insurance",
|
||||||
"dango_insurance_defense_up",
|
"dango_insurance_defense_up",
|
||||||
"dango_glutton",
|
|
||||||
"dango_flyer",
|
|
||||||
"dango_defender",
|
|
||||||
"dango_hunter",
|
|
||||||
"dango_connector",
|
|
||||||
"super_recovery_dango"
|
"super_recovery_dango"
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -127,8 +127,11 @@ local dango_skill_ids = {
|
|||||||
super_recovery_dango = 56
|
super_recovery_dango = 56
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
this.is_dango_adrenaline_active = false;
|
this.is_dango_adrenaline_active = false;
|
||||||
|
|
||||||
|
local dango_skills_type_name = "dango_skills";
|
||||||
|
|
||||||
local dango_bulker_attack_up = 15;
|
local dango_bulker_attack_up = 15;
|
||||||
local previous_super_recovery_dango_timer = 0;
|
local previous_super_recovery_dango_timer = 0;
|
||||||
|
|
||||||
@@ -171,8 +174,6 @@ local flag_cat_skill_insurance_field = quest_manager_type_def:get_field("_FlagCa
|
|||||||
local is_cat_skill_insurance_method = quest_manager_type_def:get_method("isCatSkillInsurance");
|
local is_cat_skill_insurance_method = quest_manager_type_def:get_method("isCatSkillInsurance");
|
||||||
|
|
||||||
function this.update(player, player_data)
|
function this.update(player, player_data)
|
||||||
|
|
||||||
|
|
||||||
this.update_dango_adrenaline();
|
this.update_dango_adrenaline();
|
||||||
this.update_dango_hunter(player_data);
|
this.update_dango_hunter(player_data);
|
||||||
this.update_dango_insurance();
|
this.update_dango_insurance();
|
||||||
@@ -187,12 +188,13 @@ function this.update(player, player_data)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.update_dango_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
function this.update_dango_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.dango_skills, this.get_dango_skill_name, key,
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.dango_skills, this.get_dango_skill_name,
|
||||||
|
dango_skills_type_name, key,
|
||||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_generic(key, level, timer)
|
function this.update_generic(key, level, timer)
|
||||||
return buffs.update_generic(this.list, this.get_dango_skill_name, key, level, timer);
|
return buffs.update_generic(this.list, this.get_dango_skill_name, dango_skills_type_name, key, level, timer);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.apply_filter(key)
|
function this.apply_filter(key)
|
||||||
@@ -218,12 +220,14 @@ function this.update_dango_insurance()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if singletons.player_manager == nil then
|
if singletons.player_manager == nil then
|
||||||
error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: player_manager");
|
error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: player_manager");
|
||||||
|
this.list.dango_insurance = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
if singletons.quest_manager == nil then
|
if singletons.quest_manager == nil then
|
||||||
error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: quest_manager");
|
error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: quest_manager");
|
||||||
|
this.list.dango_insurance = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -231,13 +235,15 @@ function this.update_dango_insurance()
|
|||||||
|
|
||||||
local flag_cat_skill_insurance = flag_cat_skill_insurance_field:get_data(singletons.quest_manager);
|
local flag_cat_skill_insurance = flag_cat_skill_insurance_field:get_data(singletons.quest_manager);
|
||||||
if flag_cat_skill_insurance == nil then
|
if flag_cat_skill_insurance == nil then
|
||||||
error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: flag_cat_skill_insurance");
|
error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: flag_cat_skill_insurance");
|
||||||
|
this.list.dango_insurance = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_cat_skill_insurance = is_cat_skill_insurance_method:call(singletons.quest_manager, flag_cat_skill_insurance);
|
local is_cat_skill_insurance = is_cat_skill_insurance_method:call(singletons.quest_manager, flag_cat_skill_insurance);
|
||||||
if is_cat_skill_insurance == nil then
|
if is_cat_skill_insurance == nil then
|
||||||
error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: is_cat_skill_insurance");
|
error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: is_cat_skill_insurance");
|
||||||
|
this.list.dango_insurance = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -258,7 +264,8 @@ function this.update_dango_insurance_defense_up(player_data)
|
|||||||
|
|
||||||
local insurance_def_up_lv3 = kitchen_skill_insurance_def_up_lv3_field:get_data(player_data);
|
local insurance_def_up_lv3 = kitchen_skill_insurance_def_up_lv3_field:get_data(player_data);
|
||||||
if insurance_def_up_lv3 == nil then
|
if insurance_def_up_lv3 == nil then
|
||||||
error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to access Data: insurance_def_up_lv3");
|
error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to Access Data: insurance_def_up_lv3");
|
||||||
|
this.list.dango_insurance_defense_up = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -266,7 +273,8 @@ function this.update_dango_insurance_defense_up(player_data)
|
|||||||
local insurance_def_up_lv4 = kitchen_skill_insurance_def_up_lv4_field:get_data(player_data);
|
local insurance_def_up_lv4 = kitchen_skill_insurance_def_up_lv4_field:get_data(player_data);
|
||||||
|
|
||||||
if insurance_def_up_lv4 == nil then
|
if insurance_def_up_lv4 == nil then
|
||||||
error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to access Data: insurance_def_up_lv4");
|
error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to Access Data: insurance_def_up_lv4");
|
||||||
|
this.list.dango_insurance_defense_up = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -278,7 +286,7 @@ function this.update_dango_insurance_defense_up(player_data)
|
|||||||
level = 4;
|
level = 4;
|
||||||
end
|
end
|
||||||
|
|
||||||
this.update_generic("dango_insurance_defense_up", level);
|
this.update_generic("dango_insurance_defense_up", level);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_dango_flyer(player)
|
function this.update_dango_flyer(player)
|
||||||
@@ -290,7 +298,8 @@ function this.update_dango_flyer(player)
|
|||||||
|
|
||||||
local is_kitchen_skill_wire_stop_regene = get_is_kitchen_skill_wire_stop_regene_method:call(player);
|
local is_kitchen_skill_wire_stop_regene = get_is_kitchen_skill_wire_stop_regene_method:call(player);
|
||||||
if is_kitchen_skill_wire_stop_regene == nil then
|
if is_kitchen_skill_wire_stop_regene == nil then
|
||||||
error_handler.report("dango_skills.update_dango_flyer", "Failed to access Data: is_kitchen_skill_wire_stop_regene");
|
error_handler.report("dango_skills.update_dango_flyer", "Failed to Access Data: is_kitchen_skill_wire_stop_regene");
|
||||||
|
this.list.dango_flyer = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -298,7 +307,8 @@ function this.update_dango_flyer(player)
|
|||||||
|
|
||||||
local is_kitchen_skill_wire_stop_heal_spd = get_is_kitchen_skill_wire_stop_heal_spd_method:call(player);
|
local is_kitchen_skill_wire_stop_heal_spd = get_is_kitchen_skill_wire_stop_heal_spd_method:call(player);
|
||||||
if is_kitchen_skill_wire_stop_heal_spd == nil then
|
if is_kitchen_skill_wire_stop_heal_spd == nil then
|
||||||
error_handler.report("dango_skills.update_dango_flyer", "Failed to access Data: is_kitchen_skill_wire_stop_heal_spd");
|
error_handler.report("dango_skills.update_dango_flyer", "Failed to Access Data: is_kitchen_skill_wire_stop_heal_spd");
|
||||||
|
this.list.dango_flyer = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -310,7 +320,7 @@ function this.update_dango_flyer(player)
|
|||||||
level = 3;
|
level = 3;
|
||||||
end
|
end
|
||||||
|
|
||||||
this.update_generic("dango_flyer", level);
|
this.update_generic("dango_flyer", level);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_dango_hunter(player_data)
|
function this.update_dango_hunter(player_data)
|
||||||
@@ -328,7 +338,8 @@ function this.update_super_recovery_dango(player)
|
|||||||
|
|
||||||
local kitchen_skill_surume_regene_timer = get_kitchen_skill_surume_regene_timer_method:call(player);
|
local kitchen_skill_surume_regene_timer = get_kitchen_skill_surume_regene_timer_method:call(player);
|
||||||
if kitchen_skill_surume_regene_timer == nil then
|
if kitchen_skill_surume_regene_timer == nil then
|
||||||
error_handler.report("dango_skills.update_super_recovery_dango", "Failed to access Data: kitchen_skill_surume_regene_timer");
|
error_handler.report("dango_skills.update_super_recovery_dango", "Failed to Access Data: kitchen_skill_surume_regene_timer");
|
||||||
|
this.list.super_recovery_dango = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -339,7 +350,19 @@ function this.update_super_recovery_dango(player)
|
|||||||
end
|
end
|
||||||
|
|
||||||
previous_super_recovery_dango_timer = kitchen_skill_surume_regene_timer;
|
previous_super_recovery_dango_timer = kitchen_skill_surume_regene_timer;
|
||||||
this.update_generic("super_recovery_dango");
|
this.update_generic("super_recovery_dango");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for dango_skill_key, dango_skill in pairs(this.list) do
|
||||||
|
buffs.init_UI(dango_skill);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
for dango_skill_key, dango_skill in pairs(this.list) do
|
||||||
|
dango_skill.name = this.get_dango_skill_name(dango_skill_key);
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.get_dango_skill_name(key)
|
function this.get_dango_skill_name(key)
|
||||||
@@ -356,7 +379,7 @@ function this.get_dango_skill_name(key)
|
|||||||
|
|
||||||
local dango_skill_name = get_name_method:call(nil, dango_skill_id);
|
local dango_skill_name = get_name_method:call(nil, dango_skill_id);
|
||||||
if dango_skill_name == nil then
|
if dango_skill_name == nil then
|
||||||
error_handler.report("dango_skills.get_dango_name", string.format("Failed to access Data: %s_name", key));
|
error_handler.report("dango_skills.get_dango_name", string.format("Failed to Access Data: %s_name", key));
|
||||||
return key;
|
return key;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -45,11 +45,11 @@ local ValueType = ValueType;
|
|||||||
local package = package;
|
local package = package;
|
||||||
|
|
||||||
this.list = {
|
this.list = {
|
||||||
|
cutterfly = nil,
|
||||||
clothfly = nil,
|
clothfly = nil,
|
||||||
stinkmink = nil,
|
|
||||||
butterflame = nil,
|
butterflame = nil,
|
||||||
-- peepersects = nil,
|
-- peepersects = nil,
|
||||||
cutterfly = nil,
|
stinkmink = nil,
|
||||||
ruby_wirebug = nil,
|
ruby_wirebug = nil,
|
||||||
gold_wirebug = nil,
|
gold_wirebug = nil,
|
||||||
red_lampsquid = nil,
|
red_lampsquid = nil,
|
||||||
@@ -57,11 +57,11 @@ this.list = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
this.keys = {
|
this.keys = {
|
||||||
|
"cutterfly",
|
||||||
"clothfly",
|
"clothfly",
|
||||||
"stinkmink",
|
|
||||||
"butterflame",
|
"butterflame",
|
||||||
-- "peepersects",
|
-- "peepersects",
|
||||||
"cutterfly",
|
"stinkmink",
|
||||||
"ruby_wirebug",
|
"ruby_wirebug",
|
||||||
"gold_wirebug",
|
"gold_wirebug",
|
||||||
"red_lampsquid",
|
"red_lampsquid",
|
||||||
@@ -71,6 +71,8 @@ this.keys = {
|
|||||||
this.peepersects_duration = 90;
|
this.peepersects_duration = 90;
|
||||||
this.butterflame_attack_up = 25;
|
this.butterflame_attack_up = 25;
|
||||||
|
|
||||||
|
local endemic_life_buffs_type_name = "endemic_life_buffs";
|
||||||
|
|
||||||
local marionette_mode_types = { "ruby_wirebug", "gold_wirebug" };
|
local marionette_mode_types = { "ruby_wirebug", "gold_wirebug" };
|
||||||
|
|
||||||
|
|
||||||
@@ -112,12 +114,13 @@ function this.update(player, player_data, item_parameter)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.update_endemic_life_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
function this.update_endemic_life_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.endemic_life_buffs, this.get_endemic_life_name, key,
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.endemic_life_buffs, this.get_endemic_life_name,
|
||||||
|
endemic_life_buffs_type_name, key,
|
||||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_generic(key, level, timer)
|
function this.update_generic(key, level, timer)
|
||||||
return buffs.update_generic(this.list, this.get_endemic_life_name, key, level, timer);
|
return buffs.update_generic(this.list, this.get_endemic_life_name, endemic_life_buffs_type_name, key, level, timer);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.apply_filter(key)
|
function this.apply_filter(key)
|
||||||
@@ -140,7 +143,9 @@ function this.update_ruby_and_gold_wirebugs(player, player_data)
|
|||||||
|
|
||||||
local marionette_mode_type = get_marionette_mode_type_method:call(player);
|
local marionette_mode_type = get_marionette_mode_type_method:call(player);
|
||||||
if marionette_mode_type == nil then
|
if marionette_mode_type == nil then
|
||||||
error_handler.report("endemic_life_buffs.update_ruby_and_gold_wirebugs", "Failed to access Data: marionette_mode_type");
|
error_handler.report("endemic_life_buffs.update_ruby_and_gold_wirebugs", "Failed to Access Data: marionette_mode_type");
|
||||||
|
this.list.ruby_wirebug = nil;
|
||||||
|
this.list.gold_wirebug = nil;
|
||||||
end
|
end
|
||||||
|
|
||||||
if marionette_mode_type ~= 1 and marionette_mode_type ~= 2 then
|
if marionette_mode_type ~= 1 and marionette_mode_type ~= 2 then
|
||||||
@@ -164,7 +169,8 @@ function this.update_butterflame(player_data)
|
|||||||
|
|
||||||
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
|
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
|
||||||
if atk_up_buff_second == nil then
|
if atk_up_buff_second == nil then
|
||||||
error_handler.report("item_buffs.update_butterflame", "Failed to access Data: atk_up_buff_second");
|
error_handler.report("item_buffs.update_butterflame", "Failed to Access Data: atk_up_buff_second");
|
||||||
|
this.list.butterflame = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -176,15 +182,27 @@ function this.update_butterflame(player_data)
|
|||||||
this.update_endemic_life_buff("butterflame", nil, nil, player_data, atk_up_buff_second_timer_field);
|
this.update_endemic_life_buff("butterflame", nil, nil, player_data, atk_up_buff_second_timer_field);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for endemic_life_key, endemic_life in pairs(this.list) do
|
||||||
|
buffs.init_UI(endemic_life);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
for endemic_life_key, endemic_life in pairs(this.list) do
|
||||||
|
endemic_life.name = this.get_endemic_life_name(endemic_life_key);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.get_endemic_life_name(key)
|
function this.get_endemic_life_name(key)
|
||||||
if singletons.message_manager == nil then
|
if singletons.message_manager == nil then
|
||||||
error_handler.report("endemic_life_buffs.get_endemic_life_name", "Failed to access Data: message_manager");
|
error_handler.report("endemic_life_buffs.get_endemic_life_name", "Failed to Access Data: message_manager");
|
||||||
return key;
|
return key;
|
||||||
end
|
end
|
||||||
|
|
||||||
local endemic_life_name = get_env_creature_name_message_method:call(singletons.message_manager, env_creature.creature_ids[key]);
|
local endemic_life_name = get_env_creature_name_message_method:call(singletons.message_manager, env_creature.creature_ids[key]);
|
||||||
if endemic_life_name == nil then
|
if endemic_life_name == nil then
|
||||||
error_handler.report("endemic_life_buffs.get_endemic_life_name", string.format("Failed to access Data: %s_name", key));
|
error_handler.report("endemic_life_buffs.get_endemic_life_name", string.format("Failed to Access Data: %s_name", key));
|
||||||
return key;
|
return key;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -54,6 +54,8 @@ this.list = {
|
|||||||
-- immunizer = nil,
|
-- immunizer = nil,
|
||||||
-- dash_juice = nil,
|
-- dash_juice = nil,
|
||||||
gourmet_fish = nil,
|
gourmet_fish = nil,
|
||||||
|
demon_ammo = nil,
|
||||||
|
armor_ammo = nil
|
||||||
};
|
};
|
||||||
|
|
||||||
this.keys = {
|
this.keys = {
|
||||||
@@ -68,6 +70,8 @@ this.keys = {
|
|||||||
-- "immunizer",
|
-- "immunizer",
|
||||||
-- "dash_juice",
|
-- "dash_juice",
|
||||||
"gourmet_fish",
|
"gourmet_fish",
|
||||||
|
"demon_ammo",
|
||||||
|
"armor_ammo"
|
||||||
};
|
};
|
||||||
|
|
||||||
local item_ids = {
|
local item_ids = {
|
||||||
@@ -76,11 +80,11 @@ local item_ids = {
|
|||||||
armorskin = 68157922,
|
armorskin = 68157922,
|
||||||
mega_armorskin = 68157923,
|
mega_armorskin = 68157923,
|
||||||
might_seed = 68157919,
|
might_seed = 68157919,
|
||||||
adamant_seed = 68157924,
|
-- adamant_seed = 68157924,
|
||||||
demon_powder = 68157920,
|
demon_powder = 68157920,
|
||||||
hardshell_powder = 68157925,
|
hardshell_powder = 68157925,
|
||||||
immunizer = 68157911,
|
-- immunizer = 68157911,
|
||||||
dash_juice = 68157913,
|
-- dash_juice = 68157913,
|
||||||
gourmet_fish = 68157909,
|
gourmet_fish = 68157909,
|
||||||
demon_ammo = 68157595,
|
demon_ammo = 68157595,
|
||||||
armor_ammo = 68157596
|
armor_ammo = 68157596
|
||||||
@@ -88,6 +92,8 @@ local item_ids = {
|
|||||||
|
|
||||||
this.might_seed_attack_up = 10;
|
this.might_seed_attack_up = 10;
|
||||||
|
|
||||||
|
local item_buffs_type_name = "item_buffs";
|
||||||
|
|
||||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||||
-- Demondrug/Mega Demondrug
|
-- Demondrug/Mega Demondrug
|
||||||
local atk_up_alive_field = player_data_type_def:get_field("_AtkUpAlive");
|
local atk_up_alive_field = player_data_type_def:get_field("_AtkUpAlive");
|
||||||
@@ -140,12 +146,13 @@ function this.update(player_data, item_parameter)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.update_item_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
function this.update_item_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.item_buffs, this.get_item_buff_name, key,
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.item_buffs, this.get_item_buff_name,
|
||||||
|
item_buffs_type_name, key,
|
||||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_generic(key, level, timer)
|
function this.update_generic(key, level, timer)
|
||||||
return buffs.update_generic(this.list, this.get_item_buff_name, key, level, timer);
|
return buffs.update_generic(this.list, this.get_item_buff_name, item_buffs_type_name, key, level, timer);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.apply_filter(key)
|
function this.apply_filter(key)
|
||||||
@@ -163,7 +170,9 @@ function this.update_demondrug(player_data, item_parameter)
|
|||||||
|
|
||||||
local demondrug_value = atk_up_alive_field:get_data(player_data);
|
local demondrug_value = atk_up_alive_field:get_data(player_data);
|
||||||
if demondrug_value == nil then
|
if demondrug_value == nil then
|
||||||
error_handler.report("item_buffs.update_demondrug", "Failed to access Data: demondrug_value");
|
error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: demondrug_value");
|
||||||
|
this.list.demondrug = nil;
|
||||||
|
this.list.mega_demondrug = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -175,13 +184,17 @@ function this.update_demondrug(player_data, item_parameter)
|
|||||||
|
|
||||||
local demondrug_const_value = demondrug_atk_up_field:get_data(item_parameter);
|
local demondrug_const_value = demondrug_atk_up_field:get_data(item_parameter);
|
||||||
if demondrug_const_value == nil then
|
if demondrug_const_value == nil then
|
||||||
error_handler.report("item_buffs.update_demondrug", "Failed to access Data: demondrug_const_value");
|
error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: demondrug_const_value");
|
||||||
|
this.list.demondrug = nil;
|
||||||
|
this.list.mega_demondrug = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local mega_demondrug_const_value = great_demondrug_atk_up_field:get_data(item_parameter);
|
local mega_demondrug_const_value = great_demondrug_atk_up_field:get_data(item_parameter);
|
||||||
if mega_demondrug_const_value == nil then
|
if mega_demondrug_const_value == nil then
|
||||||
error_handler.report("item_buffs.update_demondrug", "Failed to access Data: mega_demondrug_const_value");
|
error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: mega_demondrug_const_value");
|
||||||
|
this.list.demondrug = nil;
|
||||||
|
this.list.mega_demondrug = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -214,7 +227,9 @@ function this.update_armorskin(player_data, item_parameter)
|
|||||||
|
|
||||||
local armorskin_value = def_up_alive_field:get_data(player_data);
|
local armorskin_value = def_up_alive_field:get_data(player_data);
|
||||||
if armorskin_value == nil then
|
if armorskin_value == nil then
|
||||||
error_handler.report("item_buffs.update_armorskin", "Failed to access Data: armorskin_value");
|
error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: armorskin_value");
|
||||||
|
this.list.armorskin = nil;
|
||||||
|
this.list.mega_armorskin = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -226,13 +241,17 @@ function this.update_armorskin(player_data, item_parameter)
|
|||||||
|
|
||||||
local armorskin_const_value = armorskin_def_up_field:get_data(item_parameter);
|
local armorskin_const_value = armorskin_def_up_field:get_data(item_parameter);
|
||||||
if armorskin_const_value == nil then
|
if armorskin_const_value == nil then
|
||||||
error_handler.report("item_buffs.update_armorskin", "Failed to access Data: armorskin_const_value");
|
error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: armorskin_const_value");
|
||||||
|
this.list.armorskin = nil;
|
||||||
|
this.list.mega_armorskin = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local mega_armorskin_const_value = great_armorskin_def_up_field:get_data(item_parameter);
|
local mega_armorskin_const_value = great_armorskin_def_up_field:get_data(item_parameter);
|
||||||
if mega_armorskin_const_value == nil then
|
if mega_armorskin_const_value == nil then
|
||||||
error_handler.report("item_buffs.update_armorskin", "Failed to access Data: mega_armorskin_const_value");
|
error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: mega_armorskin_const_value");
|
||||||
|
this.list.armorskin = nil;
|
||||||
|
this.list.mega_armorskin = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -261,13 +280,15 @@ function this.update_might_seed(player_data, item_parameter)
|
|||||||
|
|
||||||
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
|
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
|
||||||
if atk_up_buff_second == nil then
|
if atk_up_buff_second == nil then
|
||||||
error_handler.report("item_buffs.update_might_seed", "Failed to access Data: atk_up_buff_second");
|
error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: atk_up_buff_second");
|
||||||
|
this.list.might_seed = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter);
|
local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter);
|
||||||
if might_seed_atk_up == nil then
|
if might_seed_atk_up == nil then
|
||||||
error_handler.report("item_buffs.update_might_seed", "Failed to access Data: might_seed_atk_up");
|
error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: might_seed_atk_up");
|
||||||
|
this.list.might_seed = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -279,10 +300,22 @@ function this.update_might_seed(player_data, item_parameter)
|
|||||||
this.update_item_buff("might_seed", nil, nil, player_data, atk_up_buff_second_timer_field);
|
this.update_item_buff("might_seed", nil, nil, player_data, atk_up_buff_second_timer_field);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for item_buff_key, item_buff in pairs(this.list) do
|
||||||
|
buffs.init_UI(item_buff);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
for item_buff_key, item_buff in pairs(this.list) do
|
||||||
|
item_buff.name = this.get_item_buff_name(item_buff_key);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.get_item_buff_name(key)
|
function this.get_item_buff_name(key)
|
||||||
local item_buff_name = get_name_method:call(nil, item_ids[key]);
|
local item_buff_name = get_name_method:call(nil, item_ids[key]);
|
||||||
if item_buff_name == nil then
|
if item_buff_name == nil then
|
||||||
error_handler.report("item_buffs.get_item_buff_name", string.format("Failed to access Data: %s_name", key));
|
error_handler.report("item_buffs.get_item_buff_name", string.format("Failed to Access Data: %s_name", key));
|
||||||
return key;
|
return key;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -106,6 +106,8 @@ this.keys = {
|
|||||||
|
|
||||||
this.list = {};
|
this.list = {};
|
||||||
|
|
||||||
|
local melody_effects_type_name = "melody_effects";
|
||||||
|
|
||||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||||
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
|
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
|
||||||
|
|
||||||
@@ -125,13 +127,13 @@ local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.Dat
|
|||||||
function this.update(master_player)
|
function this.update(master_player)
|
||||||
local music_data_array = music_data_field:get_data(master_player);
|
local music_data_array = music_data_field:get_data(master_player);
|
||||||
if music_data_array == nil then
|
if music_data_array == nil then
|
||||||
error_handler.report("melody_effects.update", "Failed to access Data: music_data_array");
|
error_handler.report("melody_effects.update", "Failed to Access Data: music_data_array");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local length = get_length_method:call(music_data_array);
|
local length = get_length_method:call(music_data_array);
|
||||||
if length == nil then
|
if length == nil then
|
||||||
error_handler.report("melody_effects.update", "Failed to access Data: music_data_array -> length");
|
error_handler.report("melody_effects.update", "Failed to Access Data: music_data_array -> length");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -150,7 +152,8 @@ function this.update(master_player)
|
|||||||
|
|
||||||
local music_data = get_value_method:call(music_data_array, id);
|
local music_data = get_value_method:call(music_data_array, id);
|
||||||
if music_data == nil then
|
if music_data == nil then
|
||||||
error_handler.report("melody_effects.update", "Failed to access Data: music_data No." .. tostring(id));
|
error_handler.report("melody_effects.update", "Failed to Access Data: music_data No." .. tostring(id));
|
||||||
|
this.list[lua_index] = nil;
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -162,7 +165,8 @@ end
|
|||||||
function this.update_melody_effect(lua_index, id, key, melody_effect, melody_data)
|
function this.update_melody_effect(lua_index, id, key, melody_effect, melody_data)
|
||||||
local melody_timer = time_field:get_data(melody_data);
|
local melody_timer = time_field:get_data(melody_data);
|
||||||
if melody_timer == nil then
|
if melody_timer == nil then
|
||||||
error_handler.report("melody_effects.update_melody_effect", "Failed to access Data: melody_timer No. " .. tostring(id));
|
error_handler.report("melody_effects.update_melody_effect", "Failed to Access Data: melody_timer No. " .. tostring(id));
|
||||||
|
this.list[lua_index] = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -174,7 +178,7 @@ function this.update_melody_effect(lua_index, id, key, melody_effect, melody_dat
|
|||||||
if melody_effect == nil then
|
if melody_effect == nil then
|
||||||
local melody_effect_name = this.get_melody_effect_name(id);
|
local melody_effect_name = this.get_melody_effect_name(id);
|
||||||
|
|
||||||
melody_effect = buffs.new(key, melody_effect_name, 1, melody_timer / 60);
|
melody_effect = buffs.new(melody_effects_type_name, key, melody_effect_name, 1, melody_timer / 60);
|
||||||
this.list[lua_index] = melody_effect;
|
this.list[lua_index] = melody_effect;
|
||||||
else
|
else
|
||||||
buffs.update_timer(melody_effect, melody_timer / 60);
|
buffs.update_timer(melody_effect, melody_timer / 60);
|
||||||
@@ -213,11 +217,23 @@ function this.apply_filter(key, lua_index)
|
|||||||
return true;
|
return true;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for melody_effect_id, melody_effect in pairs(this.list) do
|
||||||
|
buffs.init_UI(melody_effect);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
for melody_effect_id, melody_effect in pairs(this.list) do
|
||||||
|
melody_effect.name = this.get_melody_effect_name(melody_effect_id - 1);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.get_melody_effect_name(id)
|
function this.get_melody_effect_name(id)
|
||||||
local melody_effect_name = get_name_method:call(nil, id);
|
local melody_effect_name = get_name_method:call(nil, id);
|
||||||
if melody_effect_name == nil then
|
if melody_effect_name == nil then
|
||||||
local name = string.format("Melody Effect No. %d", id);
|
local name = string.format("Melody Effect No. %d", id);
|
||||||
error_handler.report("melody_effects.get_melody_effect_name", "Failed to access Data: " .. melody_effect_name);
|
error_handler.report("melody_effects.get_melody_effect_name", "Failed to Access Data: " .. melody_effect_name);
|
||||||
return name;
|
return name;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -78,6 +78,8 @@ this.keys = {
|
|||||||
-- Immunizer 5min
|
-- Immunizer 5min
|
||||||
-- Vase of Vitality 20sec
|
-- Vase of Vitality 20sec
|
||||||
|
|
||||||
|
local misc_buffs_type_name = "misc_buffs";
|
||||||
|
|
||||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||||
|
|
||||||
-- Attack Up
|
-- Attack Up
|
||||||
@@ -112,7 +114,8 @@ function this.update(player, player_data, item_parameter)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.update_misc_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
function this.update_misc_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.misc_buffs, this.get_misc_buff_name, key,
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.misc_buffs, this.get_misc_buff_name,
|
||||||
|
misc_buffs_type_name, key,
|
||||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -127,13 +130,15 @@ function this.update_attack_up(player_data, item_parameter)
|
|||||||
|
|
||||||
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
|
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
|
||||||
if atk_up_buff_second == nil then
|
if atk_up_buff_second == nil then
|
||||||
error_handler.report("item_buffs.update_attack_up", "Failed to access Data: atk_up_buff_second");
|
error_handler.report("item_buffs.update_attack_up", "Failed to Access Data: atk_up_buff_second");
|
||||||
|
this.list.attack_up = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter);
|
local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter);
|
||||||
if might_seed_atk_up == nil then
|
if might_seed_atk_up == nil then
|
||||||
error_handler.report("item_buffs.update_might_seed", "Failed to access Data: might_seed_atk_up");
|
error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: might_seed_atk_up");
|
||||||
|
this.list.attack_up = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -145,10 +150,15 @@ function this.update_attack_up(player_data, item_parameter)
|
|||||||
this.update_misc_buff("attack_up", nil, nil, player_data, atk_up_buff_second_timer_field);
|
this.update_misc_buff("attack_up", nil, nil, player_data, atk_up_buff_second_timer_field);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for misc_buff_key, misc_buff in pairs(this.list) do
|
||||||
|
buffs.init_UI(misc_buff);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.init_names()
|
function this.init_names()
|
||||||
for misc_buff_key, dango in pairs(this.list) do
|
for misc_buff_key, misc_buff in pairs(this.list) do
|
||||||
dango.name = this.get_misc_buff_name(misc_buff_key);
|
misc_buff.name = this.get_misc_buff_name(misc_buff_key);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -46,15 +46,15 @@ local ValueType = ValueType;
|
|||||||
local package = package;
|
local package = package;
|
||||||
|
|
||||||
this.list = {
|
this.list = {
|
||||||
rousing_roar = nil,
|
|
||||||
go_fight_win = nil,
|
go_fight_win = nil,
|
||||||
power_drum = nil
|
power_drum = nil,
|
||||||
|
rousing_roar = nil
|
||||||
};
|
};
|
||||||
|
|
||||||
this.keys = {
|
this.keys = {
|
||||||
"rousing_roar",
|
|
||||||
"go_fight_win",
|
"go_fight_win",
|
||||||
"power_drum"
|
"power_drum",
|
||||||
|
"rousing_roar"
|
||||||
};
|
};
|
||||||
|
|
||||||
local otomo_moves_ids = {
|
local otomo_moves_ids = {
|
||||||
@@ -90,6 +90,8 @@ local otomo_moves_ids = {
|
|||||||
-- ameowzing_mist = 30
|
-- ameowzing_mist = 30
|
||||||
};
|
};
|
||||||
|
|
||||||
|
local otomo_moves_type_name = "otomo_moves"
|
||||||
|
|
||||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||||
-- Palico: Rousing Roar
|
-- Palico: Rousing Roar
|
||||||
local beast_roar_otomo_timer_field = player_data_type_def:get_field("_BeastRoarOtomoTimer");
|
local beast_roar_otomo_timer_field = player_data_type_def:get_field("_BeastRoarOtomoTimer");
|
||||||
@@ -108,7 +110,8 @@ function this.update(player_data)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.update_otomo_move(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
function this.update_otomo_move(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.otomo_moves, this.get_otomo_move_name, key,
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.otomo_moves, this.get_otomo_move_name,
|
||||||
|
otomo_moves_type_name, key,
|
||||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -116,10 +119,22 @@ function this.apply_filter(key)
|
|||||||
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.otomo_moves, key);
|
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.otomo_moves, key);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for otomo_move_key, otomo_move in pairs(this.list) do
|
||||||
|
buffs.init_UI(otomo_move);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
for otomo_move_key, otomo_move in pairs(this.list) do
|
||||||
|
otomo_move.name = this.get_otomo_move_name(otomo_move_key);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.get_otomo_move_name(key)
|
function this.get_otomo_move_name(key)
|
||||||
local otomo_move_name = get_name_method:call(nil, otomo_moves_ids[key]);
|
local otomo_move_name = get_name_method:call(nil, otomo_moves_ids[key]);
|
||||||
if otomo_move_name == nil then
|
if otomo_move_name == nil then
|
||||||
error_handler.report("otomo_moves.get_otomo_move_name", string.format("Failed to access Data: %s_name", key));
|
error_handler.report("otomo_moves.get_otomo_move_name", string.format("Failed to Access Data: %s_name", key));
|
||||||
return key;
|
return key;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -46,13 +46,13 @@ local ValueType = ValueType;
|
|||||||
local package = package;
|
local package = package;
|
||||||
|
|
||||||
this.list = {
|
this.list = {
|
||||||
|
chameleos_soul = nil,
|
||||||
kushala_daora_soul = nil,
|
kushala_daora_soul = nil,
|
||||||
chameleos_soul = nil
|
|
||||||
};
|
};
|
||||||
|
|
||||||
this.keys = {
|
this.keys = {
|
||||||
|
"chameleos_soul",
|
||||||
"kushala_daora_soul",
|
"kushala_daora_soul",
|
||||||
"chameleos_soul"
|
|
||||||
};
|
};
|
||||||
|
|
||||||
local rampage_skill_ids = {
|
local rampage_skill_ids = {
|
||||||
@@ -60,6 +60,8 @@ local rampage_skill_ids = {
|
|||||||
kushala_daora_soul = 251,
|
kushala_daora_soul = 251,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
local rampage_skills_type_name = "rampage_skills";
|
||||||
|
|
||||||
local kushara_daora_soul_breakpoint = 5;
|
local kushara_daora_soul_breakpoint = 5;
|
||||||
|
|
||||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||||
@@ -80,24 +82,31 @@ function this.update(player_data)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.update_rampage_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
function this.update_rampage_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.rampage_skills, this.get_rampage_skill_name, key,
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.rampage_skills, this.get_rampage_skill_name,
|
||||||
|
rampage_skills_type_name, key,
|
||||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.apply_filter(key)
|
function this.apply_filter(key)
|
||||||
return this.apply_filter(this.list, config.current_config.buff_UI.filter.rampage_skills, key);
|
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.rampage_skills, key);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for rampage_skill_key, rampage_skill in pairs(this.list) do
|
||||||
|
buffs.init_UI(rampage_skill);
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_names()
|
function this.init_names()
|
||||||
for rampage_skill_key, skill in pairs(this.list) do
|
for rampage_skill_key, rampage_skill in pairs(this.list) do
|
||||||
skill.name = this.get_rampage_skill_name(rampage_skill_key);
|
rampage_skill.name = this.get_rampage_skill_name(rampage_skill_key);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.get_rampage_skill_name(key)
|
function this.get_rampage_skill_name(key)
|
||||||
local rampage_skill_name = get_name_method:call(nil, rampage_skill_ids[key]);
|
local rampage_skill_name = get_name_method:call(nil, rampage_skill_ids[key]);
|
||||||
if rampage_skill_name == nil then
|
if rampage_skill_name == nil then
|
||||||
error_handler.report("rampage_skills.get_rampage_skill_name", string.format("Failed to access Data: %s_name", key));
|
error_handler.report("rampage_skills.get_rampage_skill_name", string.format("Failed to Access Data: %s_name", key));
|
||||||
return key;
|
return key;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -46,85 +46,85 @@ local ValueType = ValueType;
|
|||||||
local package = package;
|
local package = package;
|
||||||
|
|
||||||
this.list = {
|
this.list = {
|
||||||
burst = nil,
|
|
||||||
intrepid_heart = nil,
|
|
||||||
dereliction = nil,
|
|
||||||
latent_power = nil,
|
|
||||||
protective_polish = nil,
|
|
||||||
wind_mantle = nil,
|
|
||||||
grinder_s = nil,
|
|
||||||
counterstrike = nil,
|
|
||||||
affinity_sliding = nil,
|
|
||||||
coalescence = nil,
|
|
||||||
adrenaline_rush = nil,
|
adrenaline_rush = nil,
|
||||||
wall_runner = nil,
|
affinity_sliding = nil,
|
||||||
offensive_guard = nil,
|
|
||||||
hellfire_cloak = nil,
|
|
||||||
agitator = nil,
|
agitator = nil,
|
||||||
furious = nil,
|
|
||||||
status_trigger = nil,
|
|
||||||
heaven_sent = nil,
|
|
||||||
heroics = nil,
|
|
||||||
resuscitate = nil,
|
|
||||||
maximum_might = nil,
|
|
||||||
bloodlust = nil,
|
|
||||||
frenzied_bloodlust = nil,
|
|
||||||
peak_performance = nil,
|
|
||||||
dragonheart = nil,
|
|
||||||
resentment = nil,
|
|
||||||
bladescale_hone = nil,
|
|
||||||
spiribirds_call = nil,
|
|
||||||
embolden = nil,
|
|
||||||
berserk = nil,
|
berserk = nil,
|
||||||
powder_mantle_red = nil,
|
bladescale_hone = nil,
|
||||||
powder_mantle_blue = nil,
|
|
||||||
strife = nil,
|
|
||||||
inspiration = nil,
|
|
||||||
blood_awakening = nil,
|
blood_awakening = nil,
|
||||||
|
bloodlust = nil,
|
||||||
|
burst = nil,
|
||||||
|
coalescence = nil,
|
||||||
|
counterstrike = nil,
|
||||||
|
dereliction = nil,
|
||||||
dragon_conversion_elemental_attack_up = nil,
|
dragon_conversion_elemental_attack_up = nil,
|
||||||
dragon_conversion_elemental_res_up = nil,
|
dragon_conversion_elemental_res_up = nil,
|
||||||
|
dragonheart = nil,
|
||||||
|
embolden = nil,
|
||||||
|
frenzied_bloodlust = nil,
|
||||||
|
furious = nil,
|
||||||
|
grinder_s = nil,
|
||||||
|
heaven_sent = nil,
|
||||||
|
hellfire_cloak = nil,
|
||||||
|
heroics = nil,
|
||||||
|
inspiration = nil,
|
||||||
|
intrepid_heart = nil,
|
||||||
|
latent_power = nil,
|
||||||
|
maximum_might = nil,
|
||||||
|
offensive_guard = nil,
|
||||||
partbreaker = nil,
|
partbreaker = nil,
|
||||||
|
peak_performance = nil,
|
||||||
|
powder_mantle_red = nil,
|
||||||
|
powder_mantle_blue = nil,
|
||||||
|
protective_polish = nil,
|
||||||
|
resentment = nil,
|
||||||
|
resuscitate = nil,
|
||||||
|
spiribirds_call = nil,
|
||||||
|
status_trigger = nil,
|
||||||
|
strife = nil,
|
||||||
|
wall_runner = nil,
|
||||||
|
wind_mantle = nil,
|
||||||
};
|
};
|
||||||
|
|
||||||
this.keys = {
|
this.keys = {
|
||||||
"burst",
|
|
||||||
"intrepid_heart",
|
|
||||||
"dereliction",
|
|
||||||
"latent_power",
|
|
||||||
"protective_polish",
|
|
||||||
"wind_mantle",
|
|
||||||
"grinder_s",
|
|
||||||
"counterstrike",
|
|
||||||
"affinity_sliding",
|
|
||||||
"coalescence",
|
|
||||||
"adrenaline_rush",
|
"adrenaline_rush",
|
||||||
"wall_runner",
|
"affinity_sliding",
|
||||||
"offensive_guard",
|
|
||||||
"hellfire_cloak",
|
|
||||||
"agitator",
|
"agitator",
|
||||||
"furious",
|
|
||||||
"status_trigger",
|
|
||||||
"heaven_sent",
|
|
||||||
"heroics",
|
|
||||||
"resuscitate",
|
|
||||||
"maximum_might",
|
|
||||||
"bloodlust",
|
|
||||||
"frenzied_bloodlust",
|
|
||||||
"peak_performance",
|
|
||||||
"dragonheart",
|
|
||||||
"resentment",
|
|
||||||
"bladescale_hone",
|
|
||||||
"spiribirds_call",
|
|
||||||
"embolden",
|
|
||||||
"berserk",
|
"berserk",
|
||||||
"powder_mantle_red",
|
"bladescale_hone",
|
||||||
"powder_mantle_blue",
|
|
||||||
"strife",
|
|
||||||
"inspiration",
|
|
||||||
"blood_awakening",
|
"blood_awakening",
|
||||||
|
"bloodlust",
|
||||||
|
"burst",
|
||||||
|
"coalescence",
|
||||||
|
"counterstrike",
|
||||||
|
"dereliction",
|
||||||
"dragon_conversion_elemental_attack_up",
|
"dragon_conversion_elemental_attack_up",
|
||||||
"dragon_conversion_elemental_res_up",
|
"dragon_conversion_elemental_res_up",
|
||||||
"partbreaker"
|
"dragonheart",
|
||||||
|
"embolden",
|
||||||
|
"frenzied_bloodlust",
|
||||||
|
"furious",
|
||||||
|
"grinder_s",
|
||||||
|
"heaven_sent",
|
||||||
|
"hellfire_cloak",
|
||||||
|
"heroics",
|
||||||
|
"inspiration",
|
||||||
|
"intrepid_heart",
|
||||||
|
"latent_power",
|
||||||
|
"maximum_might",
|
||||||
|
"offensive_guard",
|
||||||
|
"partbreaker",
|
||||||
|
"peak_performance",
|
||||||
|
"powder_mantle_red",
|
||||||
|
"powder_mantle_blue",
|
||||||
|
"protective_polish",
|
||||||
|
"resentment",
|
||||||
|
"resuscitate",
|
||||||
|
"spiribirds_call",
|
||||||
|
"status_trigger",
|
||||||
|
"strife",
|
||||||
|
"wall_runner",
|
||||||
|
"wind_mantle"
|
||||||
};
|
};
|
||||||
|
|
||||||
local skills_type_name = "skills";
|
local skills_type_name = "skills";
|
||||||
@@ -449,7 +449,6 @@ function this.update(player, player_data, weapon_type)
|
|||||||
this.update_skill("strife", player, get_affinity_equip_skill_233_method, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
|
this.update_skill("strife", player, get_affinity_equip_skill_233_method, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function this.update_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
function this.update_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
local skill_data = skill_data_list[key];
|
local skill_data = skill_data_list[key];
|
||||||
if skill_data ~= nil and skill_data.is_equipped ~= nil and not skill_data.is_equipped then
|
if skill_data ~= nil and skill_data.is_equipped ~= nil and not skill_data.is_equipped then
|
||||||
@@ -457,12 +456,13 @@ function this.update_skill(key, value_owner, value_holder, timer_owner, timer_ho
|
|||||||
return nil;
|
return nil;
|
||||||
end
|
end
|
||||||
|
|
||||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.skills, this.get_skill_name, key,
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.skills, this.get_skill_name,
|
||||||
|
skills_type_name, key,
|
||||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_generic(key, level, timer)
|
function this.update_generic(key, level, timer)
|
||||||
return buffs.update_generic(this.list, this.get_skill_name, key, level, timer);
|
return buffs.update_generic(this.list, this.get_skill_name, skills_type_name, key, level, timer);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.apply_filter(key)
|
function this.apply_filter(key)
|
||||||
@@ -472,7 +472,7 @@ end
|
|||||||
function this.update_equipped_skill_data(player)
|
function this.update_equipped_skill_data(player)
|
||||||
local player_skill_list = get_player_skill_list_method:call(player);
|
local player_skill_list = get_player_skill_list_method:call(player);
|
||||||
if player_skill_list == nil then
|
if player_skill_list == nil then
|
||||||
error_handler.report("buffs.update", "Failed to access Data: player_skill_list");
|
error_handler.report("this.update_equipped_skill_data", "Failed to Access Data: player_skill_list");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -490,7 +490,7 @@ function this.update_equipped_skill_data(player)
|
|||||||
|
|
||||||
local skill_level = skill_lv_field:get_data(re_skill_data);
|
local skill_level = skill_lv_field:get_data(re_skill_data);
|
||||||
if skill_level == nil then
|
if skill_level == nil then
|
||||||
error_handler.report("skills.update_equipped_skill_data", string.format("Failed to access Data: %s -> skill_level", skill_key));
|
error_handler.report("skills.update_equipped_skill_data", string.format("Failed to Access Data: %s -> skill_level", skill_key));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -514,7 +514,8 @@ function this.update_wind_mantle(player, weapon_type)
|
|||||||
|
|
||||||
local is_wind_mantle_enable = is_equip_skill_226_enable_field:get_data(player);
|
local is_wind_mantle_enable = is_equip_skill_226_enable_field:get_data(player);
|
||||||
if is_wind_mantle_enable == nil then
|
if is_wind_mantle_enable == nil then
|
||||||
error_handler.report("skills.update_wind_mantle", "Failed to access Data: is_wind_mantle_enable");
|
error_handler.report("skills.update_wind_mantle", "Failed to Access Data: is_wind_mantle_enable");
|
||||||
|
this.list.wind_mantle = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -525,13 +526,15 @@ function this.update_wind_mantle(player, weapon_type)
|
|||||||
|
|
||||||
local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player);
|
local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player);
|
||||||
if wind_mantle_timer == nil then
|
if wind_mantle_timer == nil then
|
||||||
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer");
|
error_handler.report("skills.update_wind_mantle", "Failed to Access Data: wind_mantle_timer");
|
||||||
|
this.list.wind_mantle = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player);
|
local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player);
|
||||||
if wind_mantle_value == nil then
|
if wind_mantle_value == nil then
|
||||||
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_value");
|
error_handler.report("skills.update_wind_mantle", "Failed to Access Data: wind_mantle_value");
|
||||||
|
this.list.wind_mantle = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -564,11 +567,13 @@ function this.update_maximum_might(player_data)
|
|||||||
|
|
||||||
local whole_body_timer = whole_body_timer_field:get_data(player_data);
|
local whole_body_timer = whole_body_timer_field:get_data(player_data);
|
||||||
if whole_body_timer == nil then
|
if whole_body_timer == nil then
|
||||||
error_handler.report("skills.update_maximum_might", "Failed to access Data: whole_body_timer");
|
error_handler.report("skills.update_maximum_might", "Failed to Access Data: whole_body_timer");
|
||||||
|
this.list.maximum_might = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
if player_info.list.max_stamina == -1 then
|
if player_info.list.max_stamina == -1 then
|
||||||
|
this.list.maximum_might = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -583,14 +588,14 @@ function this.update_maximum_might(player_data)
|
|||||||
local maximum_might_name = this.get_skill_name("maximum_might");
|
local maximum_might_name = this.get_skill_name("maximum_might");
|
||||||
|
|
||||||
if whole_body_timer < maximum_might_previous_timer_value then
|
if whole_body_timer < maximum_might_previous_timer_value then
|
||||||
this.list.maximum_might = buffs.new("maximum_might", maximum_might_name, 1);
|
this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
|
||||||
|
|
||||||
elseif utils.number.is_equal(whole_body_timer, 0) then
|
elseif utils.number.is_equal(whole_body_timer, 0) then
|
||||||
if maximum_might_delay_timer == nil then
|
if maximum_might_delay_timer == nil then
|
||||||
maximum_might_delay_timer = time.new_delay_timer(function()
|
maximum_might_delay_timer = time.new_delay_timer(function()
|
||||||
maximum_might_delay_timer = nil;
|
maximum_might_delay_timer = nil;
|
||||||
|
|
||||||
this.list.maximum_might = buffs.new("maximum_might", maximum_might_name, 1);
|
this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
|
||||||
end, 3.5);
|
end, 3.5);
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -627,11 +632,12 @@ function this.update_bloodlust()
|
|||||||
if bloodlust == nil then
|
if bloodlust == nil then
|
||||||
local bloodlust_name = this.get_skill_name("bloodlust");
|
local bloodlust_name = this.get_skill_name("bloodlust");
|
||||||
if bloodlust_name == nil then
|
if bloodlust_name == nil then
|
||||||
error_handler.report("skills.update_bloodlust", "Failed to access Data: bloodlust_name");
|
error_handler.report("skills.update_bloodlust", "Failed to Access Data: bloodlust_name");
|
||||||
|
this.list.bloodlust = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
this.list.bloodlust = buffs.new("bloodlust", bloodlust_name);
|
this.list.bloodlust = buffs.new(skills_type_name, "bloodlust", bloodlust_name);
|
||||||
end
|
end
|
||||||
|
|
||||||
this.list.bloodlust.is_visible = true;
|
this.list.bloodlust.is_visible = true;
|
||||||
@@ -644,7 +650,8 @@ function this.update_frenzied_bloodlust(player, player_data)
|
|||||||
|
|
||||||
local hunter_wire_skill_231_num = get_hunter_wire_skill_231_num_method:call(player);
|
local hunter_wire_skill_231_num = get_hunter_wire_skill_231_num_method:call(player);
|
||||||
if hunter_wire_skill_231_num == nil then
|
if hunter_wire_skill_231_num == nil then
|
||||||
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: hunter_wire_skill_231_num");
|
error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: hunter_wire_skill_231_num");
|
||||||
|
this.list.frenzied_bloodlust = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -657,13 +664,15 @@ function this.update_frenzied_bloodlust(player, player_data)
|
|||||||
|
|
||||||
local equip_skill_231_wire_num_timer = equip_skill_231_wire_num_timer_field:get_data(player_data);
|
local equip_skill_231_wire_num_timer = equip_skill_231_wire_num_timer_field:get_data(player_data);
|
||||||
if equip_skill_231_wire_num_timer == nil then
|
if equip_skill_231_wire_num_timer == nil then
|
||||||
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wire_num_timer");
|
error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: equip_skill_231_wire_num_timer");
|
||||||
|
this.list.frenzied_bloodlust = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local equip_skill_231_wp_off_timer = equip_skill_231_wp_off_timer_field:get_data(player_data);
|
local equip_skill_231_wp_off_timer = equip_skill_231_wp_off_timer_field:get_data(player_data);
|
||||||
if equip_skill_231_wp_off_timer == nil then
|
if equip_skill_231_wp_off_timer == nil then
|
||||||
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wp_off_timer");
|
error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: equip_skill_231_wp_off_timer");
|
||||||
|
this.list.frenzied_bloodlust = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -770,7 +779,8 @@ function this.update_resentment(player_data)
|
|||||||
|
|
||||||
local r_vital = r_vital_field:get_data(player_data);
|
local r_vital = r_vital_field:get_data(player_data);
|
||||||
if r_vital == nil then
|
if r_vital == nil then
|
||||||
error_handler.report("skills.update_resentment", "Failed to access Data: r_vital");
|
error_handler.report("skills.update_resentment", "Failed to Access Data: r_vital");
|
||||||
|
this.list.resentment = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -802,7 +812,8 @@ function this.update_spiribirds_call(player_data)
|
|||||||
|
|
||||||
local equip_skill_211_timer = equip_skill_211_timer_field:get_data(player_data);
|
local equip_skill_211_timer = equip_skill_211_timer_field:get_data(player_data);
|
||||||
if equip_skill_211_timer == nil then
|
if equip_skill_211_timer == nil then
|
||||||
error_handler.report("skills.update_spiribirds_call", "Failed to access Data: equip_skill_211_timer");
|
error_handler.report("skills.update_spiribirds_call", "Failed to Access Data: equip_skill_211_timer");
|
||||||
|
this.list.spiribirds_call = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -837,6 +848,12 @@ function this.update_blood_awakening(player, player_data)
|
|||||||
this.update_skill("blood_awakening", player, get_equip_skill_232_lv_method, player_data, equip_skill_232_timer_field, nil, nil, blood_awakening_breakpoints);
|
this.update_skill("blood_awakening", player, get_equip_skill_232_lv_method, player_data, equip_skill_232_timer_field, nil, nil, blood_awakening_breakpoints);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for skill_key, skill in pairs(this.list) do
|
||||||
|
buffs.init_UI(skill);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.init_names()
|
function this.init_names()
|
||||||
for skill_key, skill in pairs(this.list) do
|
for skill_key, skill in pairs(this.list) do
|
||||||
skill.name = this.get_skill_name(skill_key);
|
skill.name = this.get_skill_name(skill_key);
|
||||||
@@ -845,7 +862,6 @@ end
|
|||||||
|
|
||||||
function this.get_skill_name(key)
|
function this.get_skill_name(key)
|
||||||
local skill_data = skill_data_list[key];
|
local skill_data = skill_data_list[key];
|
||||||
|
|
||||||
if skill_data == nil then
|
if skill_data == nil then
|
||||||
local skill_name = language.current_language.skills[key];
|
local skill_name = language.current_language.skills[key];
|
||||||
|
|
||||||
@@ -858,7 +874,7 @@ function this.get_skill_name(key)
|
|||||||
|
|
||||||
local skill_name = get_name_method:call(nil, skill_data_list[key].id);
|
local skill_name = get_name_method:call(nil, skill_data_list[key].id);
|
||||||
if skill_name == nil then
|
if skill_name == nil then
|
||||||
error_handler.report("skills.get_skill_name", string.format("Failed to access Data: %s_name", key));
|
error_handler.report("skills.get_skill_name", string.format("Failed to Access Data: %s_name", key));
|
||||||
return key;
|
return key;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -106,13 +106,66 @@ this.keys = {
|
|||||||
"power_sheathe"
|
"power_sheathe"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
-- Switch Axe
|
||||||
|
{
|
||||||
|
key = "switch_axe",
|
||||||
|
skill_keys = {
|
||||||
|
"amped_state",
|
||||||
|
"axe_heavy_slam",
|
||||||
|
"switch_charger",
|
||||||
|
}
|
||||||
|
},
|
||||||
-- Long Sword
|
-- Long Sword
|
||||||
{
|
{
|
||||||
key = "long_sword",
|
key = "long_sword",
|
||||||
skill_keys = {
|
skill_keys = {
|
||||||
"spirit_gauge_autofill", -- Soaring Kick, Iai Slash
|
"harvest_moon",
|
||||||
"spirit_gauge",
|
"spirit_gauge",
|
||||||
"harvest_moon"
|
"spirit_gauge_autofill", -- Soaring Kick, Iai Slash
|
||||||
|
}
|
||||||
|
},
|
||||||
|
-- Light Bowgun
|
||||||
|
{
|
||||||
|
key = "light_bowgun",
|
||||||
|
skill_keys = {
|
||||||
|
"fanning_maneuver",
|
||||||
|
"wyvernblast_reload"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
-- Heavy Bowgun
|
||||||
|
{
|
||||||
|
key = "heavy_bowgun",
|
||||||
|
skill_keys = {
|
||||||
|
"counter_charger",
|
||||||
|
"overheat",
|
||||||
|
"rising_moon",
|
||||||
|
"setting_sun",
|
||||||
|
"wyvernsnipe_reload"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
-- Hammer
|
||||||
|
{
|
||||||
|
key = "hammer",
|
||||||
|
skill_keys = {
|
||||||
|
"impact_burst"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
-- Gunlance
|
||||||
|
{
|
||||||
|
key = "gunlance",
|
||||||
|
skill_keys = {
|
||||||
|
"erupting_cannon",
|
||||||
|
"ground_splitter",
|
||||||
|
|
||||||
|
}
|
||||||
|
},
|
||||||
|
-- Lance
|
||||||
|
{
|
||||||
|
key = "lance",
|
||||||
|
skill_keys = {
|
||||||
|
"anchor_rage",
|
||||||
|
"spiral_thrust",
|
||||||
|
"twin_wine"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
-- Sword & Shield
|
-- Sword & Shield
|
||||||
@@ -126,52 +179,19 @@ this.keys = {
|
|||||||
{
|
{
|
||||||
key = "dual_blades",
|
key = "dual_blades",
|
||||||
skill_keys = {
|
skill_keys = {
|
||||||
|
"archdemon_mode",
|
||||||
"ironshine_silk",
|
"ironshine_silk",
|
||||||
"archdemon_mode"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
-- Lance
|
|
||||||
{
|
|
||||||
key = "lance",
|
|
||||||
skill_keys = {
|
|
||||||
"anchor_rage",
|
|
||||||
"spiral_thrust",
|
|
||||||
"twin_wine"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
-- Gunlance
|
|
||||||
{
|
|
||||||
key = "gunlance",
|
|
||||||
skill_keys = {
|
|
||||||
"ground_splitter",
|
|
||||||
"erupting_cannon"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
-- Hammer
|
|
||||||
{
|
|
||||||
key = "hammer",
|
|
||||||
skill_keys = {
|
|
||||||
"impact_burst"
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
-- Hunting Horn
|
-- Hunting Horn
|
||||||
{
|
{
|
||||||
key = "hunting_horn",
|
key = "hunting_horn",
|
||||||
skill_keys = {
|
skill_keys = {
|
||||||
"silkbind_shockwave",
|
|
||||||
"bead_of_resonance",
|
"bead_of_resonance",
|
||||||
|
"silkbind_shockwave",
|
||||||
"sonic_bloom"
|
"sonic_bloom"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
-- Switch Axe
|
|
||||||
{
|
|
||||||
key = "switch_axe",
|
|
||||||
skill_keys = {
|
|
||||||
"amped_state",
|
|
||||||
"switch_charger",
|
|
||||||
"axe_heavy_slam"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
-- Charge Blade
|
-- Charge Blade
|
||||||
{
|
{
|
||||||
key = "charge_blade",
|
key = "charge_blade",
|
||||||
@@ -190,33 +210,14 @@ this.keys = {
|
|||||||
"all_extracts_mix"
|
"all_extracts_mix"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
-- Light Bowgun
|
|
||||||
{
|
|
||||||
key = "light_bowgun",
|
|
||||||
skill_keys = {
|
|
||||||
"fanning_maneuver",
|
|
||||||
"wyvernblast_reload"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
-- Heavy Bowgun
|
|
||||||
{
|
|
||||||
key = "heavy_bowgun",
|
|
||||||
skill_keys = {
|
|
||||||
"counter_charger",
|
|
||||||
"rising_moon",
|
|
||||||
"setting_sun",
|
|
||||||
"overheat",
|
|
||||||
"wyvernsnipe_reload"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
-- Bow
|
-- Bow
|
||||||
{
|
{
|
||||||
key = "bow",
|
key = "bow",
|
||||||
skill_keys = {
|
skill_keys = {
|
||||||
"herculean_draw",
|
|
||||||
"bolt_boost",
|
|
||||||
"arc_shot_affinity",
|
"arc_shot_affinity",
|
||||||
"arc_shot_brace"
|
"arc_shot_brace",
|
||||||
|
"bolt_boost",
|
||||||
|
"herculean_draw",
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -273,6 +274,7 @@ local weapon_skill_ids = {
|
|||||||
bolt_boost = 154
|
bolt_boost = 154
|
||||||
};
|
};
|
||||||
|
|
||||||
|
local weapon_skill_type_name = "weapon_skills";
|
||||||
-- 0 Great Sword
|
-- 0 Great Sword
|
||||||
local great_sword_type_name = "great_sword";
|
local great_sword_type_name = "great_sword";
|
||||||
-- 1 Switch Axe
|
-- 1 Switch Axe
|
||||||
@@ -302,7 +304,8 @@ local insect_glaive_type_name = "insect_glaive";
|
|||||||
-- 13 Bow
|
-- 13 Bow
|
||||||
local bow_type_name = "bow";
|
local bow_type_name = "bow";
|
||||||
|
|
||||||
local previous_weapon_type = -1;
|
local previous_weapon_type = 0;
|
||||||
|
local previous_weapon_key = "great_sword";
|
||||||
|
|
||||||
local spirit_gauge_breakpoints = {3, 2};
|
local spirit_gauge_breakpoints = {3, 2};
|
||||||
|
|
||||||
@@ -500,6 +503,7 @@ function this.update(player, player_data, weapon_type)
|
|||||||
end
|
end
|
||||||
|
|
||||||
previous_weapon_type = weapon_type;
|
previous_weapon_type = weapon_type;
|
||||||
|
previous_weapon_key = this.keys[previous_weapon_type + 1].key;
|
||||||
|
|
||||||
if weapon_type == 0 then
|
if weapon_type == 0 then
|
||||||
this.update_great_sword_skills(player);
|
this.update_great_sword_skills(player);
|
||||||
@@ -546,12 +550,13 @@ function this.update(player, player_data, weapon_type)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.update_weapon_skill(key, weapon_type_name, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
function this.update_weapon_skill(key, weapon_type_name, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.weapon_skills[weapon_type_name], this.get_weapon_skill_name, key,
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.weapon_skills[weapon_type_name], this.get_weapon_skill_name,
|
||||||
|
weapon_skill_type_name, key,
|
||||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_generic(key, level, timer)
|
function this.update_generic(key, level, timer)
|
||||||
return buffs.update_generic(this.list, this.get_weapon_skill_name, key, level, timer);
|
return buffs.update_generic(this.list, this.get_weapon_skill_name, weapon_skill_type_name, key, level, timer);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.apply_filter(weapon_type_name, key)
|
function this.apply_filter(weapon_type_name, key)
|
||||||
@@ -581,35 +586,41 @@ function this.update_harvest_moon()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if singletons.long_sword_shell_manager == nil then
|
if singletons.long_sword_shell_manager == nil then
|
||||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: long_sword_shell_manager");
|
error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: long_sword_shell_manager");
|
||||||
|
this.list.harvest_moon = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local master_long_sword_shell_010_list = get_master_long_sword_shell_010s_method:call(singletons.long_sword_shell_manager, players.myself.id);
|
local master_long_sword_shell_010_list = get_master_long_sword_shell_010s_method:call(singletons.long_sword_shell_manager, players.myself.id);
|
||||||
if master_long_sword_shell_010_list == nil then
|
if master_long_sword_shell_010_list == nil then
|
||||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list");
|
error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: master_long_sword_shell_010_list");
|
||||||
|
this.list.harvest_moon = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local master_long_sword_shell_010_list_count = get_long_sword_shell_010_list_count_method:call(master_long_sword_shell_010_list);
|
local master_long_sword_shell_010_list_count = get_long_sword_shell_010_list_count_method:call(master_long_sword_shell_010_list);
|
||||||
if master_long_sword_shell_010_list_count == nil then
|
if master_long_sword_shell_010_list_count == nil then
|
||||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list_count");
|
error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: master_long_sword_shell_010_list_count");
|
||||||
|
this.list.harvest_moon = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
if master_long_sword_shell_010_list_count == 0 then
|
if master_long_sword_shell_010_list_count == 0 then
|
||||||
|
this.list.harvest_moon = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local master_long_sword_shell_010 = get_long_sword_shell_010_list_item_method:call(master_long_sword_shell_010_list, 0);
|
local master_long_sword_shell_010 = get_long_sword_shell_010_list_item_method:call(master_long_sword_shell_010_list, 0);
|
||||||
if master_long_sword_shell_010 == nil then
|
if master_long_sword_shell_010 == nil then
|
||||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010");
|
error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: master_long_sword_shell_010");
|
||||||
|
this.list.harvest_moon = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local life_timer = long_sword_shell_010_life_timer_field:get_data(master_long_sword_shell_010);
|
local life_timer = long_sword_shell_010_life_timer_field:get_data(master_long_sword_shell_010);
|
||||||
if life_timer == nil then
|
if life_timer == nil then
|
||||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: life_timer");
|
error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: life_timer");
|
||||||
|
this.list.harvest_moon = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -634,7 +645,8 @@ function this.update_wyvernblast_reload(player_data)
|
|||||||
|
|
||||||
local wyvernblast_reload_timer = wyvernblast_reload_timer_field:get_data(player_data);
|
local wyvernblast_reload_timer = wyvernblast_reload_timer_field:get_data(player_data);
|
||||||
if wyvernblast_reload_timer == nil then
|
if wyvernblast_reload_timer == nil then
|
||||||
error_handler.report("weapon_skills.update_wyvernblast_reload", "Failed to access Data: heavy_bowgun_overheat_timer_field");
|
error_handler.report("weapon_skills.update_wyvernblast_reload", "Failed to Access Data: heavy_bowgun_overheat_timer_field");
|
||||||
|
this.list.wyvernblast_reload = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -663,19 +675,22 @@ function this.update_rising_moon()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if singletons.light_bowgun_shell_manager == nil then
|
if singletons.light_bowgun_shell_manager == nil then
|
||||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_manager");
|
error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: light_bowgun_shell_manager");
|
||||||
|
this.list.rising_moon = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local light_bowgun_shell_030s_speed_boost_list = get_light_bowgun_shell_030s_speed_boost_list_method:call(singletons.light_bowgun_shell_manager);
|
local light_bowgun_shell_030s_speed_boost_list = get_light_bowgun_shell_030s_speed_boost_list_method:call(singletons.light_bowgun_shell_manager);
|
||||||
if light_bowgun_shell_030s_speed_boost_list == nil then
|
if light_bowgun_shell_030s_speed_boost_list == nil then
|
||||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030s_speed_boost_list");
|
error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: light_bowgun_shell_030s_speed_boost_list");
|
||||||
|
this.list.rising_moon = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local light_bowgun_shell_030_speed_boost_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_speed_boost_list);
|
local light_bowgun_shell_030_speed_boost_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_speed_boost_list);
|
||||||
if light_bowgun_shell_030_speed_boost_list_count == nil then
|
if light_bowgun_shell_030_speed_boost_list_count == nil then
|
||||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030_speed_boost_list_count");
|
error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: light_bowgun_shell_030_speed_boost_list_count");
|
||||||
|
this.list.rising_moon = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -684,16 +699,17 @@ function this.update_rising_moon()
|
|||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Possibly requires players.myself.id instead of 0?
|
|
||||||
local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_speed_boost_list, 0);
|
local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_speed_boost_list, 0);
|
||||||
if light_bowgun_shell_030 == nil then
|
if light_bowgun_shell_030 == nil then
|
||||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030");
|
error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: light_bowgun_shell_030");
|
||||||
|
this.list.rising_moon = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030);
|
local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030);
|
||||||
if is_hit_enable == nil then
|
if is_hit_enable == nil then
|
||||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: is_hit_enable");
|
error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: is_hit_enable");
|
||||||
|
this.list.rising_moon = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -704,7 +720,8 @@ function this.update_rising_moon()
|
|||||||
|
|
||||||
local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030);
|
local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030);
|
||||||
if timer == nil then
|
if timer == nil then
|
||||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: timer");
|
error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: timer");
|
||||||
|
this.list.rising_moon = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -722,19 +739,22 @@ function this.update_setting_sun()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if singletons.light_bowgun_shell_manager == nil then
|
if singletons.light_bowgun_shell_manager == nil then
|
||||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_manager");
|
error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: light_bowgun_shell_manager");
|
||||||
|
this.list.setting_sun = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local light_bowgun_shell_030s_all_list = get_light_bowgun_shell_030s_all_list_method:call(singletons.light_bowgun_shell_manager);
|
local light_bowgun_shell_030s_all_list = get_light_bowgun_shell_030s_all_list_method:call(singletons.light_bowgun_shell_manager);
|
||||||
if light_bowgun_shell_030s_all_list == nil then
|
if light_bowgun_shell_030s_all_list == nil then
|
||||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030s_all_list");
|
error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: light_bowgun_shell_030s_all_list");
|
||||||
|
this.list.setting_sun = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local light_bowgun_shell_030_all_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_all_list);
|
local light_bowgun_shell_030_all_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_all_list);
|
||||||
if light_bowgun_shell_030_all_list_count == nil then
|
if light_bowgun_shell_030_all_list_count == nil then
|
||||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030_all_list_count");
|
error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: light_bowgun_shell_030_all_list_count");
|
||||||
|
this.list.setting_sun = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -748,16 +768,17 @@ function this.update_setting_sun()
|
|||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Possibly requires players.myself.id instead of 0?
|
|
||||||
local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_all_list, 0);
|
local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_all_list, 0);
|
||||||
if light_bowgun_shell_030 == nil then
|
if light_bowgun_shell_030 == nil then
|
||||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030");
|
error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: light_bowgun_shell_030");
|
||||||
|
this.list.setting_sun = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030);
|
local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030);
|
||||||
if is_hit_enable == nil then
|
if is_hit_enable == nil then
|
||||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: is_hit_enable");
|
error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: is_hit_enable");
|
||||||
|
this.list.setting_sun = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -768,7 +789,8 @@ function this.update_setting_sun()
|
|||||||
|
|
||||||
local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030);
|
local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030);
|
||||||
if timer == nil then
|
if timer == nil then
|
||||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: timer");
|
error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: timer");
|
||||||
|
this.list.setting_sun = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -787,7 +809,8 @@ function this.update_overheat(player_data)
|
|||||||
|
|
||||||
local heavy_bowgun_overheat_timer = heavy_bowgun_overheat_timer_field:get_data(player_data);
|
local heavy_bowgun_overheat_timer = heavy_bowgun_overheat_timer_field:get_data(player_data);
|
||||||
if heavy_bowgun_overheat_timer_field == nil then
|
if heavy_bowgun_overheat_timer_field == nil then
|
||||||
error_handler.report("weapon_skills.update_overheat", "Failed to access Data: heavy_bowgun_overheat_timer_field");
|
error_handler.report("weapon_skills.update_overheat", "Failed to Access Data: heavy_bowgun_overheat_timer_field");
|
||||||
|
this.list.overheat = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -822,7 +845,8 @@ function this.update_twin_wine(player)
|
|||||||
|
|
||||||
local chain_death_match_shell = chain_death_match_shell_field:get_data(player);
|
local chain_death_match_shell = chain_death_match_shell_field:get_data(player);
|
||||||
if chain_death_match_shell == nil then
|
if chain_death_match_shell == nil then
|
||||||
error_handler.report("weapon_skills.update_twin_wine", "Failed to access Data: chain_death_match_shell");
|
error_handler.report("weapon_skills.update_twin_wine", "Failed to Access Data: chain_death_match_shell");
|
||||||
|
this.list.twin_wine = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -846,7 +870,8 @@ function this.update_archdemon_mode(player)
|
|||||||
|
|
||||||
local is_kijin_kyouka = is_kijin_kyouka_field:get_data(player);
|
local is_kijin_kyouka = is_kijin_kyouka_field:get_data(player);
|
||||||
if is_kijin_kyouka == nil then
|
if is_kijin_kyouka == nil then
|
||||||
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: is_kijin_kyouka");
|
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to Access Data: is_kijin_kyouka");
|
||||||
|
this.list.archdemon_mode = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -857,7 +882,8 @@ function this.update_archdemon_mode(player)
|
|||||||
|
|
||||||
local kijin_kyouka_gauge = get_kijin_kyouka_gauge_method:call(player);
|
local kijin_kyouka_gauge = get_kijin_kyouka_gauge_method:call(player);
|
||||||
if kijin_kyouka_gauge == nil then
|
if kijin_kyouka_gauge == nil then
|
||||||
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: kijin_kyouka_gauge");
|
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to Access Data: kijin_kyouka_gauge");
|
||||||
|
this.list.archdemon_mode = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -882,36 +908,41 @@ function this.update_bead_of_resonance()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if singletons.horn_shell_manager == nil then
|
if singletons.horn_shell_manager == nil then
|
||||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_manager");
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_manager");
|
||||||
|
this.list.bead_of_resonance = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local horn_shell_003s_array = horn_shell_003s_field:get_data(singletons.horn_shell_manager);
|
local horn_shell_003s_array = horn_shell_003s_field:get_data(singletons.horn_shell_manager);
|
||||||
if horn_shell_003s_array == nil then
|
if horn_shell_003s_array == nil then
|
||||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_list");
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003s_list");
|
||||||
|
this.list.bead_of_resonance = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local horn_shell_003s_array_length = get_length_method:call(horn_shell_003s_array);
|
local horn_shell_003s_array_length = get_length_method:call(horn_shell_003s_array);
|
||||||
if horn_shell_003s_array_length == nil then
|
if horn_shell_003s_array_length == nil then
|
||||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_array_length");
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003s_array_length");
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
if players.myself.id >= horn_shell_003s_array_length then
|
|
||||||
this.list.bead_of_resonance = nil;
|
this.list.bead_of_resonance = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local horn_shell_003_list = get_value_method:call(horn_shell_003s_array, players.myself.id);
|
if horn_shell_003s_array_length == 0 then
|
||||||
|
this.list.bead_of_resonance = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local horn_shell_003_list = get_value_method:call(horn_shell_003s_array, 0);
|
||||||
if horn_shell_003_list == nil then
|
if horn_shell_003_list == nil then
|
||||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list");
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003_list");
|
||||||
|
this.list.bead_of_resonance = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local horn_shell_003_list_count = get_horn_shell_003_list_count_method:call(horn_shell_003_list);
|
local horn_shell_003_list_count = get_horn_shell_003_list_count_method:call(horn_shell_003_list);
|
||||||
if horn_shell_003_list_count == nil then
|
if horn_shell_003_list_count == nil then
|
||||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list_count");
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003_list_count");
|
||||||
|
this.list.bead_of_resonance = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -922,13 +953,15 @@ function this.update_bead_of_resonance()
|
|||||||
|
|
||||||
local horn_shell_003 = get_horn_shell_003_list_item_method:call(horn_shell_003_list, 0);
|
local horn_shell_003 = get_horn_shell_003_list_item_method:call(horn_shell_003_list, 0);
|
||||||
if horn_shell_003 == nil then
|
if horn_shell_003 == nil then
|
||||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003");
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003");
|
||||||
|
this.list.bead_of_resonance = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local life_timer = horn_shell_003_life_timer_field:get_data(horn_shell_003);
|
local life_timer = horn_shell_003_life_timer_field:get_data(horn_shell_003);
|
||||||
if life_timer == nil then
|
if life_timer == nil then
|
||||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: life_timer");
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: life_timer");
|
||||||
|
this.list.bead_of_resonance = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -947,18 +980,19 @@ function this.update_sonic_bloom(player)
|
|||||||
|
|
||||||
local blast_speaker_shell = get_ref_blast_speaker_shell_method:call(player);
|
local blast_speaker_shell = get_ref_blast_speaker_shell_method:call(player);
|
||||||
if blast_speaker_shell == nil then
|
if blast_speaker_shell == nil then
|
||||||
this.list.bead_of_resonance = nil;
|
this.list.sonic_bloom = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local life_timer = horn_shell_020_life_timer_field:get_data(blast_speaker_shell);
|
local life_timer = horn_shell_020_life_timer_field:get_data(blast_speaker_shell);
|
||||||
if life_timer == nil then
|
if life_timer == nil then
|
||||||
error_handler.report("weapon_skills.update_sonic_bloom", "Failed to access Data: life_timer");
|
error_handler.report("weapon_skills.update_sonic_bloom", "Failed to Access Data: life_timer");
|
||||||
|
this.list.sonic_bloom = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
if utils.number.is_equal(life_timer, 0) then
|
if utils.number.is_equal(life_timer, 0) then
|
||||||
this.list.bead_of_resonance = nil;
|
this.list.sonic_bloom = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -967,7 +1001,6 @@ end
|
|||||||
|
|
||||||
function this.update_charge_blade_skills(player)
|
function this.update_charge_blade_skills(player)
|
||||||
this.update_weapon_skill("element_boost", charge_blade_type_name, nil, nil, player, shield_buff_timer_field);
|
this.update_weapon_skill("element_boost", charge_blade_type_name, nil, nil, player, shield_buff_timer_field);
|
||||||
|
|
||||||
this.update_weapon_skill("sword_boost_mode", charge_blade_type_name, nil, nil, player, sword_buff_timer_field);
|
this.update_weapon_skill("sword_boost_mode", charge_blade_type_name, nil, nil, player, sword_buff_timer_field);
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -993,7 +1026,8 @@ function this.update_all_extracts_mix(player)
|
|||||||
|
|
||||||
local is_get_all_extractive = is_get_all_extractive_method:call(player);
|
local is_get_all_extractive = is_get_all_extractive_method:call(player);
|
||||||
if is_get_all_extractive == nil then
|
if is_get_all_extractive == nil then
|
||||||
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: is_get_all_extractive");
|
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to Access Data: is_get_all_extractive");
|
||||||
|
this.list.all_extracts_mix = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1004,7 +1038,8 @@ function this.update_all_extracts_mix(player)
|
|||||||
|
|
||||||
local red_extractive_time = get_red_extractive_time_method:call(player);
|
local red_extractive_time = get_red_extractive_time_method:call(player);
|
||||||
if red_extractive_time == nil then
|
if red_extractive_time == nil then
|
||||||
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: red_extractive_time");
|
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to Access Data: red_extractive_time");
|
||||||
|
this.list.all_extracts_mix = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1023,7 +1058,8 @@ function this.update_extract(player, extract_key, time_holder)
|
|||||||
|
|
||||||
local extractive_time = time_holder:call(player);
|
local extractive_time = time_holder:call(player);
|
||||||
if extractive_time == nil then
|
if extractive_time == nil then
|
||||||
error_handler.report("weapon_skills.update_extract", string.format("Failed to access Data: %s_extractive_time", extract_key));
|
error_handler.report("weapon_skills.update_extract", string.format("Failed to Access Data: %s_extractive_time", extract_key));
|
||||||
|
this.list[extract_key] = nil;
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1042,6 +1078,12 @@ function this.update_bow_skills(player, player_data)
|
|||||||
this.update_weapon_skill("arc_shot_brace", bow_type_name, nil, nil, player_data, super_armor_item_timer_field);
|
this.update_weapon_skill("arc_shot_brace", bow_type_name, nil, nil, player_data, super_armor_item_timer_field);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for weapon_skill_key, weapon_skill in pairs(this.list) do
|
||||||
|
buffs.init_UI(weapon_skill);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.init_names()
|
function this.init_names()
|
||||||
for weapon_skill_key, weapon_skill in pairs(this.list) do
|
for weapon_skill_key, weapon_skill in pairs(this.list) do
|
||||||
weapon_skill.name = this.get_weapon_skill_name(weapon_skill_key);
|
weapon_skill.name = this.get_weapon_skill_name(weapon_skill_key);
|
||||||
@@ -1049,9 +1091,10 @@ function this.init_names()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.get_weapon_skill_name(weapon_skill_key)
|
function this.get_weapon_skill_name(weapon_skill_key)
|
||||||
if weapon_skill_ids[weapon_skill_key] == nil then
|
local weapon_skill_id = weapon_skill_ids[weapon_skill_key];
|
||||||
|
if weapon_skill_id == nil then
|
||||||
|
|
||||||
local weapon_skill_name = language.current_language.weapon_skills[weapon_skill_key];
|
local weapon_skill_name = language.current_language.weapon_skills[previous_weapon_key][weapon_skill_key];
|
||||||
if weapon_skill_name == nil then
|
if weapon_skill_name == nil then
|
||||||
return weapon_skill_key;
|
return weapon_skill_key;
|
||||||
end
|
end
|
||||||
@@ -1059,9 +1102,9 @@ function this.get_weapon_skill_name(weapon_skill_key)
|
|||||||
return weapon_skill_name;
|
return weapon_skill_name;
|
||||||
end
|
end
|
||||||
|
|
||||||
local weapon_skill_name = get_name_method:call(nil, weapon_skill_ids[weapon_skill_key]);
|
local weapon_skill_name = get_name_method:call(nil, weapon_skill_id);
|
||||||
if weapon_skill_name == nil then
|
if weapon_skill_name == nil then
|
||||||
error_handler.report("weapon_skills.get_weapon_skill_name", string.format("Failed to access Data: %s_name", weapon_skill_key));
|
error_handler.report("weapon_skills.get_weapon_skill_name", string.format("Failed to Access Data: %s_name", weapon_skill_key));
|
||||||
return weapon_skill_key;
|
return weapon_skill_key;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -107,13 +107,13 @@ function this.update_damage(enemy, enemy_calc_damage_info)
|
|||||||
local is_large_monster = is_boss_enemy_method:call(enemy);
|
local is_large_monster = is_boss_enemy_method:call(enemy);
|
||||||
|
|
||||||
if is_large_monster == nil then
|
if is_large_monster == nil then
|
||||||
error_handler.report("damage_hook.update_damage", "Failed to access Data: is_large_monster");
|
error_handler.report("damage_hook.update_damage", "Failed to Access Data: is_large_monster");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local dead_or_captured = check_die_method:call(enemy);
|
local dead_or_captured = check_die_method:call(enemy);
|
||||||
if dead_or_captured == nil then
|
if dead_or_captured == nil then
|
||||||
error_handler.report("damage_hook.update_damage", "Failed to access Data: dead_or_captured");
|
error_handler.report("damage_hook.update_damage", "Failed to Access Data: dead_or_captured");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -231,33 +231,6 @@ function this.update_damage(enemy, enemy_calc_damage_info)
|
|||||||
|
|
||||||
players.update_damage(players.total, damage_source_type, is_large_monster, damage_object);
|
players.update_damage(players.total, damage_source_type, is_large_monster, damage_object);
|
||||||
players.update_damage(player, damage_source_type, is_large_monster, damage_object);
|
players.update_damage(player, damage_source_type, is_large_monster, damage_object);
|
||||||
|
|
||||||
--[[xy = string.format(
|
|
||||||
|
|
||||||
PhysicalPartsVitalDamage(): %s
|
|
||||||
PhysicalPartsBreakVitalDamage(): %s
|
|
||||||
PhysicalPartsLossVitalDamage(): %s
|
|
||||||
PhysicalMultiPartsVitalDamage(): %s
|
|
||||||
|
|
||||||
ElementPartsVitalDamage(): %s
|
|
||||||
ElementPartsBreakVitalDamage(): %s
|
|
||||||
ElementPartsLossVitalDamage(): %s
|
|
||||||
ElementMultiPartsVitalDamage(): %s
|
|
||||||
|
|
||||||
IsBreakPartsDamage(): %s
|
|
||||||
,
|
|
||||||
tostring(enemy_calc_damage_info:get_PhysicalPartsVitalDamage()),
|
|
||||||
tostring(enemy_calc_damage_info:get_PhysicalPartsBreakVitalDamage()),
|
|
||||||
tostring(enemy_calc_damage_info:get_PhysicalPartsLossVitalDamage()),
|
|
||||||
tostring(enemy_calc_damage_info:get_PhysicalMultiPartsVitalDamage()),
|
|
||||||
|
|
||||||
tostring(enemy_calc_damage_info:get_ElementPartsVitalDamage()),
|
|
||||||
tostring(enemy_calc_damage_info:get_ElementPartsBreakVitalDamage()),
|
|
||||||
tostring(enemy_calc_damage_info:get_ElementPartsLossVitalDamage()),
|
|
||||||
tostring(enemy_calc_damage_info:get_ElementMultiPartsVitalDamage()),
|
|
||||||
|
|
||||||
tostring(enemy_calc_damage_info:get_IsBreakPartsDamage())
|
|
||||||
);]]
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.cart(dead_player_id, flag_cat_skill_insurance)
|
function this.cart(dead_player_id, flag_cat_skill_insurance)
|
||||||
@@ -358,7 +331,7 @@ function this.on_anomaly_core_break(anomaly_core_part)
|
|||||||
|
|
||||||
local anomaly_core_break_damage_rate = get_mystery_core_break_damage_rate_method:call(anomaly_monster.enemy);
|
local anomaly_core_break_damage_rate = get_mystery_core_break_damage_rate_method:call(anomaly_monster.enemy);
|
||||||
if anomaly_core_break_damage_rate == nil then
|
if anomaly_core_break_damage_rate == nil then
|
||||||
error_handler.report("damage_hook.on_anomaly_core_break", "Failed to access Data: anomaly_core_break_damage_rate");
|
error_handler.report("damage_hook.on_anomaly_core_break", "Failed to Access Data: anomaly_core_break_damage_rate");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -134,19 +134,19 @@ function this.update_servant_list()
|
|||||||
local cached_config = config.current_config.damage_meter_UI;
|
local cached_config = config.current_config.damage_meter_UI;
|
||||||
|
|
||||||
if singletons.servant_manager == nil then
|
if singletons.servant_manager == nil then
|
||||||
error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_manager");
|
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local quest_servant_id_list = get_quest_servant_id_list_method:call(singletons.servant_manager);
|
local quest_servant_id_list = get_quest_servant_id_list_method:call(singletons.servant_manager);
|
||||||
if quest_servant_id_list == nil then
|
if quest_servant_id_list == nil then
|
||||||
error_handler.report("non_players.update_servant_list", "Failed to access Data: quest_servant_id_list");
|
-- error_handler.report("non_players.update_servant_list", "Failed to Access Data: quest_servant_id_list");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local servant_count = servant_get_count_method:call(quest_servant_id_list);
|
local servant_count = servant_get_count_method:call(quest_servant_id_list);
|
||||||
if servant_count == nil then
|
if servant_count == nil then
|
||||||
error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_count");
|
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_count");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -154,20 +154,20 @@ function this.update_servant_list()
|
|||||||
for i = 0, servant_count - 1 do
|
for i = 0, servant_count - 1 do
|
||||||
local servant_id = servant_get_item_method:call(quest_servant_id_list, i);
|
local servant_id = servant_get_item_method:call(quest_servant_id_list, i);
|
||||||
if servant_id == nil then
|
if servant_id == nil then
|
||||||
error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_id No." .. tostring(i));
|
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_id No." .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local ai_control = get_ai_control_by_servant_id_method:call(singletons.servant_manager, servant_id);
|
local ai_control = get_ai_control_by_servant_id_method:call(singletons.servant_manager, servant_id);
|
||||||
if ai_control == nil then
|
if ai_control == nil then
|
||||||
error_handler.report("non_players.update_servant_list", "Failed to access Data: ai_control No." .. tostring(i));
|
error_handler.report("non_players.update_servant_list", "Failed to Access Data: ai_control No." .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local servant_info = get_servant_info_method:call(ai_control);
|
local servant_info = get_servant_info_method:call(ai_control);
|
||||||
if servant_info == nil then
|
if servant_info == nil then
|
||||||
error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_info No." .. tostring(i));
|
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_info No." .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -191,7 +191,7 @@ end
|
|||||||
|
|
||||||
function this.update_otomo_list(is_on_quest, is_online)
|
function this.update_otomo_list(is_on_quest, is_online)
|
||||||
if singletons.otomo_manager == nil then
|
if singletons.otomo_manager == nil then
|
||||||
error_handler.report("non_players.update_otomo_list", "Failed to access Data: otomo_manager");
|
error_handler.report("non_players.update_otomo_list", "Failed to Access Data: otomo_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -220,11 +220,11 @@ function this.update_my_otomos()
|
|||||||
|
|
||||||
local first_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 0);
|
local first_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 0);
|
||||||
if first_otomo == nil then
|
if first_otomo == nil then
|
||||||
error_handler.report("non_players.update_my_otomos", "Failed to access Data: first_otomo");
|
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: first_otomo");
|
||||||
else
|
else
|
||||||
local name = otomo_create_data_name_field:get_data(first_otomo);
|
local name = otomo_create_data_name_field:get_data(first_otomo);
|
||||||
if name == nil then
|
if name == nil then
|
||||||
error_handler.report("non_players.update_my_otomos", "Failed to access Data: first_otomo -> name");
|
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: first_otomo -> name");
|
||||||
end
|
end
|
||||||
|
|
||||||
if name ~= nil and name ~= "" then
|
if name ~= nil and name ~= "" then
|
||||||
@@ -241,11 +241,11 @@ function this.update_my_otomos()
|
|||||||
|
|
||||||
local second_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 1);
|
local second_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 1);
|
||||||
if second_otomo == nil then
|
if second_otomo == nil then
|
||||||
error_handler.report("non_players.update_my_otomos", "Failed to access Data: second_otomo");
|
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: second_otomo");
|
||||||
else
|
else
|
||||||
local name = otomo_create_data_name_field:get_data(second_otomo);
|
local name = otomo_create_data_name_field:get_data(second_otomo);
|
||||||
if name == nil then
|
if name == nil then
|
||||||
error_handler.report("non_players.update_my_otomos", "Failed to access Data: second_otomo -> name");
|
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: second_otomo -> name");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -268,20 +268,20 @@ function this.update_servant_otomos()
|
|||||||
|
|
||||||
local servant_otomo_list = get_servant_otomo_list_method:call(singletons.otomo_manager);
|
local servant_otomo_list = get_servant_otomo_list_method:call(singletons.otomo_manager);
|
||||||
if servant_otomo_list == nil then
|
if servant_otomo_list == nil then
|
||||||
error_handler.report("non_players.update_servant_otomos", "Failed to access Data: servant_otomo_list");
|
error_handler.report("non_players.update_servant_otomos", "Failed to Access Data: servant_otomo_list");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local count = otomo_get_count_method:call(servant_otomo_list);
|
local count = otomo_get_count_method:call(servant_otomo_list);
|
||||||
if count == nil then
|
if count == nil then
|
||||||
error_handler.report("non_players.update_servant_otomos", "Failed to access Data: servant_otomo_list -> count");
|
error_handler.report("non_players.update_servant_otomos", "Failed to Access Data: servant_otomo_list -> count");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
for i = 0, count - 1 do
|
for i = 0, count - 1 do
|
||||||
local servant_otomo = otomo_get_item_method:call(servant_otomo_list, i);
|
local servant_otomo = otomo_get_item_method:call(servant_otomo_list, i);
|
||||||
if servant_otomo == nil then
|
if servant_otomo == nil then
|
||||||
error_handler.report("non_players.update_servant_otomos", "Failed to access Data: servant_otomo No. " .. tostring(i));
|
error_handler.report("non_players.update_servant_otomos", "Failed to Access Data: servant_otomo No. " .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -292,7 +292,7 @@ function this.update_servant_otomos()
|
|||||||
local member_id = otomo_create_data:get_field("MemberID");
|
local member_id = otomo_create_data:get_field("MemberID");
|
||||||
|
|
||||||
if name == nil then
|
if name == nil then
|
||||||
error_handler.report("non_players.update_servant_otomos", string.format("Failed to access Data: servant_otomo No. %d -> name", i));
|
error_handler.report("non_players.update_servant_otomos", string.format("Failed to Access Data: servant_otomo No. %d -> name", i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -313,33 +313,33 @@ function this.update_otomos(otomo_info_field_)
|
|||||||
local cached_config = config.current_config.damage_meter_UI;
|
local cached_config = config.current_config.damage_meter_UI;
|
||||||
|
|
||||||
if singletons.lobby_manager == nil then
|
if singletons.lobby_manager == nil then
|
||||||
error_handler.report("non_players.update_otomos", "Failed to access Data: lobby_manager");
|
error_handler.report("non_players.update_otomos", "Failed to Access Data: lobby_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
-- other players
|
-- other players
|
||||||
local otomo_info_list = otomo_info_field_:get_data(singletons.lobby_manager);
|
local otomo_info_list = otomo_info_field_:get_data(singletons.lobby_manager);
|
||||||
if otomo_info_list == nil then
|
if otomo_info_list == nil then
|
||||||
error_handler.report("non_players.update_otomos", "Failed to access Data: otomo_info_list");
|
error_handler.report("non_players.update_otomos", "Failed to Access Data: otomo_info_list");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local count = otomo_info_get_count_method:call(otomo_info_list);
|
local count = otomo_info_get_count_method:call(otomo_info_list);
|
||||||
if count == nil then
|
if count == nil then
|
||||||
error_handler.report("non_players.update_otomos", "Failed to access Data: otomo_info_list -> count");
|
error_handler.report("non_players.update_otomos", "Failed to Access Data: otomo_info_list -> count");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
for id = 0, count - 1 do
|
for id = 0, count - 1 do
|
||||||
local otomo_info = otomo_info_get_item_method:call(otomo_info_list, id);
|
local otomo_info = otomo_info_get_item_method:call(otomo_info_list, id);
|
||||||
if otomo_info == nil then
|
if otomo_info == nil then
|
||||||
error_handler.report("non_players.update_otomos", "Failed to access Data: otomo_info No. " .. tostring(id));
|
error_handler.report("non_players.update_otomos", "Failed to Access Data: otomo_info No. " .. tostring(id));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local name = otomo_info_name_field:get_data(otomo_info);
|
local name = otomo_info_name_field:get_data(otomo_info);
|
||||||
if name == nil then
|
if name == nil then
|
||||||
error_handler.report("non_players.update_otomos", string.format("Failed to access Data: otomo_info No. %d -> name", id));
|
error_handler.report("non_players.update_otomos", string.format("Failed to Access Data: otomo_info No. %d -> name", id));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -390,7 +390,7 @@ local get_pos_field = player_base_type_def:get_method("get_Pos");
|
|||||||
|
|
||||||
function this.update_myself_position()
|
function this.update_myself_position()
|
||||||
if singletons.player_manager == nil then
|
if singletons.player_manager == nil then
|
||||||
error_handler.report("players.update_myself_position", "Failed to access Data: player_manager");
|
error_handler.report("players.update_myself_position", "Failed to Access Data: player_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -401,13 +401,13 @@ function this.update_myself_position()
|
|||||||
|
|
||||||
local master_player = find_master_player_method:call(singletons.player_manager);
|
local master_player = find_master_player_method:call(singletons.player_manager);
|
||||||
if master_player == nil then
|
if master_player == nil then
|
||||||
error_handler.report("players.update_myself_position", "Failed to access Data: master_player");
|
error_handler.report("players.update_myself_position", "Failed to Access Data: master_player");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local position = get_pos_field:call(master_player);
|
local position = get_pos_field:call(master_player);
|
||||||
if position == nil then
|
if position == nil then
|
||||||
error_handler.report("players.update_myself_position", "Failed to access Data: position");
|
error_handler.report("players.update_myself_position", "Failed to Access Data: position");
|
||||||
end
|
end
|
||||||
|
|
||||||
this.myself_position = position;
|
this.myself_position = position;
|
||||||
@@ -466,25 +466,25 @@ function this.update_player_list(hunter_info_field_)
|
|||||||
local cached_config = config.current_config.damage_meter_UI;
|
local cached_config = config.current_config.damage_meter_UI;
|
||||||
|
|
||||||
if singletons.lobby_manager == nil then
|
if singletons.lobby_manager == nil then
|
||||||
error_handler.report("players.update_player_list", "Failed to access Data: lobby_manager");
|
error_handler.report("players.update_player_list", "Failed to Access Data: lobby_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
if singletons.progress_manager == nil then
|
if singletons.progress_manager == nil then
|
||||||
error_handler.report("players.update_player_list", "Failed to access Data: progress_manager");
|
error_handler.report("players.update_player_list", "Failed to Access Data: progress_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
-- myself player
|
-- myself player
|
||||||
local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
|
local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
|
||||||
if myself_player_info == nil then
|
if myself_player_info == nil then
|
||||||
error_handler.report("players.update_player_list", "Failed to access Data: myself_player_info");
|
error_handler.report("players.update_player_list", "Failed to Access Data: myself_player_info");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local myself_player_name = name_field:get_data(myself_player_info);
|
local myself_player_name = name_field:get_data(myself_player_info);
|
||||||
if myself_player_name == nil then
|
if myself_player_name == nil then
|
||||||
error_handler.report("players.update_player_list", "Failed to access Data: myself_player_name");
|
error_handler.report("players.update_player_list", "Failed to Access Data: myself_player_name");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -494,7 +494,7 @@ function this.update_player_list(hunter_info_field_)
|
|||||||
local myself_id = get_master_player_id_method:call(singletons.player_manager);
|
local myself_id = get_master_player_id_method:call(singletons.player_manager);
|
||||||
|
|
||||||
if myself_id == nil then
|
if myself_id == nil then
|
||||||
error_handler.report("players.update_player_list", "Failed to access Data: myself_id");
|
error_handler.report("players.update_player_list", "Failed to Access Data: myself_id");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -507,26 +507,26 @@ function this.update_player_list(hunter_info_field_)
|
|||||||
-- other players
|
-- other players
|
||||||
local player_info_array = hunter_info_field_:get_data(singletons.lobby_manager);
|
local player_info_array = hunter_info_field_:get_data(singletons.lobby_manager);
|
||||||
if player_info_array == nil then
|
if player_info_array == nil then
|
||||||
error_handler.report("players.update_player_list", "Failed to access Data: player_info_array");
|
error_handler.report("players.update_player_list", "Failed to Access Data: player_info_array");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local count = get_count_method:call(player_info_array);
|
local count = get_count_method:call(player_info_array);
|
||||||
if count == nil then
|
if count == nil then
|
||||||
error_handler.report("players.update_player_list", "Failed to access Data: player_info_array -> count");
|
error_handler.report("players.update_player_list", "Failed to Access Data: player_info_array -> count");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
for i = 0, count - 1 do
|
for i = 0, count - 1 do
|
||||||
local player_info = get_item_method:call(player_info_array, i);
|
local player_info = get_item_method:call(player_info_array, i);
|
||||||
if player_info == nil then
|
if player_info == nil then
|
||||||
error_handler.report("players.update_player_list", "Failed to access Data: player_info No. " .. tostring(i));
|
-- error_handler.report("players.update_player_list", "Failed to Access Data: player_info No. " .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local id = member_index_field:get_data(player_info);
|
local id = member_index_field:get_data(player_info);
|
||||||
if id == nil then
|
if id == nil then
|
||||||
error_handler.report("players.update_player_list", string.format("Failed to access Data: player_info No. %d -> id", i));
|
error_handler.report("players.update_player_list", string.format("Failed to Access Data: player_info No. %d -> id", i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -535,7 +535,7 @@ function this.update_player_list(hunter_info_field_)
|
|||||||
|
|
||||||
local name = name_field:get_data(player_info);
|
local name = name_field:get_data(player_info);
|
||||||
if name == nil then
|
if name == nil then
|
||||||
error_handler.report("players.update_player_list", string.format("Failed to access Data: player_info No. %d -> name", i));
|
error_handler.report("players.update_player_list", string.format("Failed to Access Data: player_info No. %d -> name", i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -53,6 +53,29 @@ this.creature_ids = {
|
|||||||
gold_wirebug = 63,
|
gold_wirebug = 63,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
local environment_creature_base_type_def = sdk.find_type_definition("snow.envCreature.EnvironmentCreatureBase");
|
||||||
|
local creature_type_field = environment_creature_base_type_def:get_field("_Type");
|
||||||
|
local creature_is_inactive_field = environment_creature_base_type_def:get_field("<Muteki>k__BackingField");
|
||||||
|
|
||||||
|
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
||||||
|
local get_env_creature_name_message_method = message_manager_type_def:get_method("getEnvCreatureNameMessage");
|
||||||
|
|
||||||
|
local get_pos_method = environment_creature_base_type_def:get_method("get_Pos");
|
||||||
|
|
||||||
|
local get_ref_mesh_method = environment_creature_base_type_def:get_method("getMesh");
|
||||||
|
|
||||||
|
local mesh_type_def = get_ref_mesh_method:get_return_type();
|
||||||
|
local get_game_object_method = mesh_type_def:get_method("get_GameObject");
|
||||||
|
|
||||||
|
local game_object_type_def = get_game_object_method:get_return_type();
|
||||||
|
local get_transform_method = game_object_type_def:get_method("get_Transform");
|
||||||
|
|
||||||
|
local transform_type_def = get_transform_method:get_return_type();
|
||||||
|
local get_joint_by_name_method = transform_type_def:get_method("getJointByName");
|
||||||
|
|
||||||
|
local joint_type_def = get_joint_by_name_method:get_return_type();
|
||||||
|
local get_position_method = joint_type_def:get_method("get_Position");
|
||||||
|
|
||||||
function this.new(REcreature)
|
function this.new(REcreature)
|
||||||
local creature = {};
|
local creature = {};
|
||||||
|
|
||||||
@@ -81,30 +104,23 @@ function this.get_creature(REcreature)
|
|||||||
return this.list[REcreature];
|
return this.list[REcreature];
|
||||||
end
|
end
|
||||||
|
|
||||||
local environment_creature_base_type_def = sdk.find_type_definition("snow.envCreature.EnvironmentCreatureBase");
|
|
||||||
local creature_type_field = environment_creature_base_type_def:get_field("_Type");
|
|
||||||
local creature_is_inactive_field = environment_creature_base_type_def:get_field("<Muteki>k__BackingField");
|
|
||||||
|
|
||||||
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
|
||||||
local get_env_creature_name_message_method = message_manager_type_def:get_method("getEnvCreatureNameMessage");
|
|
||||||
|
|
||||||
local get_pos_method = environment_creature_base_type_def:get_method("get_Pos");
|
|
||||||
|
|
||||||
function this.init(creature, REcreature)
|
function this.init(creature, REcreature)
|
||||||
local creature_type = creature_type_field:get_data(REcreature);
|
local creature_type = creature_type_field:get_data(REcreature);
|
||||||
if creature_type == nil then
|
if creature_type == nil then
|
||||||
error_handler.report("env_creature.init", "Failed to access Data: creature_type");
|
error_handler.report("env_creature.init", "Failed to Access Data: creature_type");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local creature_name = get_env_creature_name_message_method:call(singletons.message_manager, creature_type);
|
local creature_name = get_env_creature_name_message_method:call(singletons.message_manager, creature_type);
|
||||||
if creature_name == nil then
|
if creature_name == nil then
|
||||||
error_handler.report("env_creature.init", "Failed to access Data: creature_name");
|
error_handler.report("env_creature.init", "Failed to Access Data: creature_name");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
creature.name = creature_name;
|
creature.name = creature_name;
|
||||||
creature.id = creature_type;
|
creature.id = creature_type;
|
||||||
|
|
||||||
|
this.update_head_joint(REcreature, creature)
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_UI(creature)
|
function this.init_UI(creature)
|
||||||
@@ -127,10 +143,12 @@ function this.update_position(REcreature, creature)
|
|||||||
|
|
||||||
local position = get_pos_method:call(REcreature);
|
local position = get_pos_method:call(REcreature);
|
||||||
if position == nil then
|
if position == nil then
|
||||||
error_handler.report("env_creature.update_position", "Failed to access Data: position");
|
error_handler.report("env_creature.update_position", "Failed to Access Data: position");
|
||||||
end
|
end
|
||||||
|
|
||||||
creature.position = position;
|
creature.position = position;
|
||||||
|
|
||||||
|
this.update_head_position(REcreature, creature);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update(REcreature, creature)
|
function this.update(REcreature, creature)
|
||||||
@@ -144,19 +162,94 @@ function this.update(REcreature, creature)
|
|||||||
|
|
||||||
local is_inactive = creature_is_inactive_field:get_data(REcreature);
|
local is_inactive = creature_is_inactive_field:get_data(REcreature);
|
||||||
if is_inactive == nil then
|
if is_inactive == nil then
|
||||||
error_handler.report("env_creature.update", "Failed to access Data: is_inactive");
|
error_handler.report("env_creature.update", "Failed to Access Data: is_inactive");
|
||||||
end
|
end
|
||||||
|
|
||||||
creature.is_inactive = is_inactive;
|
creature.is_inactive = is_inactive;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.update_head_joint(REcreature, creature)
|
||||||
|
local mesh = get_ref_mesh_method:call(REcreature);
|
||||||
|
if mesh == nil then
|
||||||
|
error_handler.report("env_creature.update_head_joint", "Failed to Access Data: Mesh");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local game_object = get_game_object_method:call(mesh);
|
||||||
|
if game_object == nil then
|
||||||
|
error_handler.report("env_creature.update_head_joint", "Failed to Access Data: GameObject");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local transform = get_transform_method:call(game_object);
|
||||||
|
if transform == nil then
|
||||||
|
error_handler.report("env_creature.update_head_joint", "Failed to Access Data: Transform");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local head_joint = get_joint_by_name_method:call(transform, "Head_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "Head")
|
||||||
|
or get_joint_by_name_method:call(transform, "Head_01")
|
||||||
|
or get_joint_by_name_method:call(transform, "Spine_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "Body_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "body_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "Cog")
|
||||||
|
or get_joint_by_name_method:call(transform, "Cog_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "head")
|
||||||
|
or get_joint_by_name_method:call(transform, "root");
|
||||||
|
|
||||||
|
if head_joint == nil then
|
||||||
|
-- local out = "";
|
||||||
|
-- local joints = transform:get_Joints();
|
||||||
|
|
||||||
|
-- for i = 0, joints:get_Length() - 1 do
|
||||||
|
-- local joint = joints[i];
|
||||||
|
-- local joint_name = joint:get_Name();
|
||||||
|
|
||||||
|
-- out = out .. joint_name .. "\n";
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- error_handler.report(creature.name, out);
|
||||||
|
|
||||||
|
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: HeadJoint");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
creature.head_joint = head_joint;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_head_position(REcreature, creature)
|
||||||
|
if creature.head_joint == nil then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local head_position = get_position_method:call(creature.head_joint);
|
||||||
|
if head_position == nil then
|
||||||
|
error_handler.report("env_creature.update_head_position", "Failed to Access Data: HeadPosition");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
creature.head_position = head_position;
|
||||||
|
end
|
||||||
|
|
||||||
function this.draw(creature, position_on_screen, opacity_scale)
|
function this.draw(creature, position_on_screen, opacity_scale)
|
||||||
if d2d ~= nil and config.current_config.global_settings.renderer.use_d2d_if_available then
|
if d2d ~= nil and config.current_config.global_settings.renderer.use_d2d_if_available then
|
||||||
local text_width, text_height = drawing.font:measure(creature.name);
|
local text_width, text_height = drawing.font:measure(creature.name);
|
||||||
position_on_screen.x = position_on_screen.x - text_width / 2;
|
position_on_screen.x = position_on_screen.x - text_width / 2;
|
||||||
end
|
end
|
||||||
|
|
||||||
drawing.draw_label(creature.name_label, position_on_screen, opacity_scale, creature.name .. " " .. creature.id);
|
local cached_config = config.current_config.endemic_life_UI.creature_name_label.include;
|
||||||
|
|
||||||
|
local name_text = "";
|
||||||
|
if cached_config.name then
|
||||||
|
name_text = string.format("%s ", creature.name);
|
||||||
|
end
|
||||||
|
|
||||||
|
if cached_config.id then
|
||||||
|
name_text = string.format("%s%s ", name_text, tostring(creature.id));
|
||||||
|
end
|
||||||
|
|
||||||
|
drawing.draw_label(creature.name_label, position_on_screen, opacity_scale, name_text);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_list()
|
function this.init_list()
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ local large_monster;
|
|||||||
local damage_meter_UI;
|
local damage_meter_UI;
|
||||||
local time;
|
local time;
|
||||||
local error_handler;
|
local error_handler;
|
||||||
|
local quest_status;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -49,6 +50,7 @@ local hard_keyboard_field_type_def = hard_keyboard_field:get_type();
|
|||||||
local get_down_method = hard_keyboard_field_type_def:get_method("getDown");
|
local get_down_method = hard_keyboard_field_type_def:get_method("getDown");
|
||||||
local get_trigger_method = hard_keyboard_field_type_def:get_method("getTrg");
|
local get_trigger_method = hard_keyboard_field_type_def:get_method("getTrg");
|
||||||
local get_release_method = hard_keyboard_field_type_def:get_method("getRelease");
|
local get_release_method = hard_keyboard_field_type_def:get_method("getRelease");
|
||||||
|
local update_method = hard_keyboard_field_type_def:get_method("update");
|
||||||
|
|
||||||
this.hotkey_modifiers_down = {
|
this.hotkey_modifiers_down = {
|
||||||
ctrl = false,
|
ctrl = false,
|
||||||
@@ -334,15 +336,9 @@ this.keys = {
|
|||||||
--[254] = "Clear"
|
--[254] = "Clear"
|
||||||
};
|
};
|
||||||
|
|
||||||
function this.update()
|
function this.update(hard_keyboard)
|
||||||
if singletons.game_keyboard == nil then
|
|
||||||
error_handler.report("keyboard.update", "Failed to access Data: game_keyboard");
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
local hard_keyboard = hard_keyboard_field:get_data(singletons.game_keyboard);
|
|
||||||
if hard_keyboard == nil then
|
if hard_keyboard == nil then
|
||||||
error_handler.report("keyboard.update", "Failed to access Data: hard_keyboard");
|
error_handler.report("keyboard.update", "Failed to Access Data: hard_keyboard");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -480,6 +476,28 @@ function this.register_hotkey(hard_keyboard)
|
|||||||
return true;
|
return true;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
elseif customization_menu.buff_UI_waiting_for_key then
|
||||||
|
for key, key_name in pairs(this.keys) do
|
||||||
|
if get_release_method:call(hard_keyboard, key) then
|
||||||
|
cached_config.buff_UI.ctrl = this.hotkey_modifiers_down.ctrl;
|
||||||
|
cached_config.buff_UI.shift = this.hotkey_modifiers_down.shift;
|
||||||
|
cached_config.buff_UI.alt = this.hotkey_modifiers_down.alt;
|
||||||
|
cached_config.buff_UI.key = key;
|
||||||
|
customization_menu.buff_UI_waiting_for_key = false;
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif customization_menu.stats_UI_waiting_for_key then
|
||||||
|
for key, key_name in pairs(this.keys) do
|
||||||
|
if get_release_method:call(hard_keyboard, key) then
|
||||||
|
cached_config.stats_UI.ctrl = this.hotkey_modifiers_down.ctrl;
|
||||||
|
cached_config.stats_UI.shift = this.hotkey_modifiers_down.shift;
|
||||||
|
cached_config.stats_UI.alt = this.hotkey_modifiers_down.alt;
|
||||||
|
cached_config.stats_UI.key = key;
|
||||||
|
customization_menu.stats_UI_waiting_for_key = false;
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
@@ -495,7 +513,7 @@ function this.check_hotkeys(hard_keyboard)
|
|||||||
local all_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.all_UI.key));
|
local all_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.all_UI.key));
|
||||||
|
|
||||||
if all_UI_key_release == nil then
|
if all_UI_key_release == nil then
|
||||||
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: all_UI_key_release");
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: all_UI_key_release");
|
||||||
|
|
||||||
elseif all_UI_key_release then
|
elseif all_UI_key_release then
|
||||||
local is_any_enabled = config.current_config.time_UI.enabled
|
local is_any_enabled = config.current_config.time_UI.enabled
|
||||||
@@ -503,7 +521,10 @@ function this.check_hotkeys(hard_keyboard)
|
|||||||
or config.current_config.large_monster_UI.dynamic.enabled
|
or config.current_config.large_monster_UI.dynamic.enabled
|
||||||
or config.current_config.large_monster_UI.static.enabled
|
or config.current_config.large_monster_UI.static.enabled
|
||||||
or config.current_config.large_monster_UI.highlighted.enabled
|
or config.current_config.large_monster_UI.highlighted.enabled
|
||||||
or config.current_config.damage_meter_UI.enabled;
|
or config.current_config.damage_meter_UI.enabled
|
||||||
|
or config.current_config.endemic_life_UI.enabled
|
||||||
|
or config.current_config.buff_UI.enabled
|
||||||
|
or config.current_config.stats_UI.enabled;
|
||||||
|
|
||||||
config.current_config.time_UI.enabled = not is_any_enabled;
|
config.current_config.time_UI.enabled = not is_any_enabled;
|
||||||
config.current_config.small_monster_UI.enabled = not is_any_enabled;
|
config.current_config.small_monster_UI.enabled = not is_any_enabled;
|
||||||
@@ -511,6 +532,9 @@ function this.check_hotkeys(hard_keyboard)
|
|||||||
config.current_config.large_monster_UI.static.enabled = not is_any_enabled;
|
config.current_config.large_monster_UI.static.enabled = not is_any_enabled;
|
||||||
config.current_config.large_monster_UI.highlighted.enabled = not is_any_enabled;
|
config.current_config.large_monster_UI.highlighted.enabled = not is_any_enabled;
|
||||||
config.current_config.damage_meter_UI.enabled = not is_any_enabled;
|
config.current_config.damage_meter_UI.enabled = not is_any_enabled;
|
||||||
|
config.current_config.endemic_life_UI.enabled = not is_any_enabled;
|
||||||
|
config.current_config.buff_UI.enabled = not is_any_enabled;
|
||||||
|
config.current_config.stats_UI.enabled = not is_any_enabled;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -521,7 +545,7 @@ function this.check_hotkeys(hard_keyboard)
|
|||||||
local small_monster_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.small_monster_UI.key));
|
local small_monster_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.small_monster_UI.key));
|
||||||
|
|
||||||
if small_monster_UI_key_release == nil then
|
if small_monster_UI_key_release == nil then
|
||||||
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: small_monster_UI_key_release");
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: small_monster_UI_key_release");
|
||||||
|
|
||||||
elseif small_monster_UI_key_release then
|
elseif small_monster_UI_key_release then
|
||||||
config.current_config.small_monster_UI.enabled = not config.current_config.small_monster_UI.enabled;
|
config.current_config.small_monster_UI.enabled = not config.current_config.small_monster_UI.enabled;
|
||||||
@@ -535,7 +559,7 @@ function this.check_hotkeys(hard_keyboard)
|
|||||||
local large_monster_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_UI.key));
|
local large_monster_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_UI.key));
|
||||||
|
|
||||||
if large_monster_UI_key_release == nil then
|
if large_monster_UI_key_release == nil then
|
||||||
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_UI_key_release");
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_UI_key_release");
|
||||||
|
|
||||||
elseif large_monster_UI_key_release then
|
elseif large_monster_UI_key_release then
|
||||||
local is_any_enabled = config.current_config.large_monster_UI.dynamic.enabled
|
local is_any_enabled = config.current_config.large_monster_UI.dynamic.enabled
|
||||||
@@ -555,7 +579,7 @@ function this.check_hotkeys(hard_keyboard)
|
|||||||
local large_monster_dynamic_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_dynamic_UI.key));
|
local large_monster_dynamic_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_dynamic_UI.key));
|
||||||
|
|
||||||
if large_monster_dynamic_UI_key_release == nil then
|
if large_monster_dynamic_UI_key_release == nil then
|
||||||
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_dynamic_UI_key_release");
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_dynamic_UI_key_release");
|
||||||
|
|
||||||
elseif large_monster_dynamic_UI_key_release then
|
elseif large_monster_dynamic_UI_key_release then
|
||||||
config.current_config.large_monster_UI.dynamic.enabled = not config.current_config.large_monster_UI.dynamic.enabled;
|
config.current_config.large_monster_UI.dynamic.enabled = not config.current_config.large_monster_UI.dynamic.enabled;
|
||||||
@@ -569,7 +593,7 @@ function this.check_hotkeys(hard_keyboard)
|
|||||||
local large_monster_static_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_static_UI.key));
|
local large_monster_static_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_static_UI.key));
|
||||||
|
|
||||||
if large_monster_static_UI_key_release == nil then
|
if large_monster_static_UI_key_release == nil then
|
||||||
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_static_UI_key_release");
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_static_UI_key_release");
|
||||||
|
|
||||||
elseif large_monster_static_UI_key_release then
|
elseif large_monster_static_UI_key_release then
|
||||||
config.current_config.large_monster_UI.static.enabled = not config.current_config.large_monster_UI.static.enabled;
|
config.current_config.large_monster_UI.static.enabled = not config.current_config.large_monster_UI.static.enabled;
|
||||||
@@ -583,7 +607,7 @@ function this.check_hotkeys(hard_keyboard)
|
|||||||
local large_monster_highlighted_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_highlighted_UI.key));
|
local large_monster_highlighted_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_highlighted_UI.key));
|
||||||
|
|
||||||
if large_monster_highlighted_UI_key_release == nil then
|
if large_monster_highlighted_UI_key_release == nil then
|
||||||
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_highlighted_UI_key_release");
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_highlighted_UI_key_release");
|
||||||
|
|
||||||
elseif large_monster_highlighted_UI_key_release then
|
elseif large_monster_highlighted_UI_key_release then
|
||||||
config.current_config.large_monster_UI.highlighted.enabled = not config.current_config.large_monster_UI.highlighted.enabled;
|
config.current_config.large_monster_UI.highlighted.enabled = not config.current_config.large_monster_UI.highlighted.enabled;
|
||||||
@@ -597,7 +621,7 @@ function this.check_hotkeys(hard_keyboard)
|
|||||||
local time_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.time_UI.key));
|
local time_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.time_UI.key));
|
||||||
|
|
||||||
if time_UI_key_release == nil then
|
if time_UI_key_release == nil then
|
||||||
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: time_UI_key_release");
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: time_UI_key_release");
|
||||||
|
|
||||||
elseif time_UI_key_release then
|
elseif time_UI_key_release then
|
||||||
config.current_config.time_UI.enabled = not config.current_config.time_UI.enabled;
|
config.current_config.time_UI.enabled = not config.current_config.time_UI.enabled;
|
||||||
@@ -611,7 +635,7 @@ function this.check_hotkeys(hard_keyboard)
|
|||||||
local damage_meter_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.damage_meter_UI.key));
|
local damage_meter_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.damage_meter_UI.key));
|
||||||
|
|
||||||
if damage_meter_UI_key_release == nil then
|
if damage_meter_UI_key_release == nil then
|
||||||
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: damage_meter_UI_key_release");
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: damage_meter_UI_key_release");
|
||||||
|
|
||||||
elseif damage_meter_UI_key_release then
|
elseif damage_meter_UI_key_release then
|
||||||
config.current_config.damage_meter_UI.enabled = not config.current_config.damage_meter_UI.enabled;
|
config.current_config.damage_meter_UI.enabled = not config.current_config.damage_meter_UI.enabled;
|
||||||
@@ -625,12 +649,40 @@ function this.check_hotkeys(hard_keyboard)
|
|||||||
local endemic_life_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.endemic_life_UI.key));
|
local endemic_life_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.endemic_life_UI.key));
|
||||||
|
|
||||||
if endemic_life_UI_key_release == nil then
|
if endemic_life_UI_key_release == nil then
|
||||||
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: endemic_life_UI_key_release");
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: endemic_life_UI_key_release");
|
||||||
|
|
||||||
elseif endemic_life_UI_key_release then
|
elseif endemic_life_UI_key_release then
|
||||||
config.current_config.endemic_life_UI.enabled = not config.current_config.endemic_life_UI.enabled;
|
config.current_config.endemic_life_UI.enabled = not config.current_config.endemic_life_UI.enabled;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not (cached_config.buff_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
||||||
|
and not (cached_config.buff_UI.shift and not this.hotkey_modifiers_down.shift)
|
||||||
|
and not (cached_config.buff_UI.alt and not this.hotkey_modifiers_down.alt) then
|
||||||
|
|
||||||
|
local buff_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.buff_UI.key));
|
||||||
|
|
||||||
|
if buff_UI_key_release == nil then
|
||||||
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: buff_UI_key_release");
|
||||||
|
|
||||||
|
elseif buff_UI_key_release then
|
||||||
|
config.current_config.buff_UI.enabled = not config.current_config.buff_UI.enabled;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not (cached_config.stats_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
||||||
|
and not (cached_config.stats_UI.shift and not this.hotkey_modifiers_down.shift)
|
||||||
|
and not (cached_config.stats_UI.alt and not this.hotkey_modifiers_down.alt) then
|
||||||
|
|
||||||
|
local stats_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.stats_UI.key));
|
||||||
|
|
||||||
|
if stats_UI_key_release == nil then
|
||||||
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: stats_UI_key_release");
|
||||||
|
|
||||||
|
elseif stats_UI_key_release then
|
||||||
|
config.current_config.stats_UI.enabled = not config.current_config.stats_UI.enabled;
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.get_hotkey_name(hotkey)
|
function this.get_hotkey_name(hotkey)
|
||||||
@@ -661,9 +713,19 @@ function this.init_dependencies()
|
|||||||
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
|
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
|
||||||
time = require("MHR_Overlay.Game_Handler.time");
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_module()
|
||||||
|
sdk.hook(update_method, function(args)
|
||||||
|
|
||||||
|
local hard_keyboard = sdk.to_managed_object(args[2]);
|
||||||
|
|
||||||
|
this.update(hard_keyboard);
|
||||||
|
|
||||||
|
end, function(retval)
|
||||||
|
return retval;
|
||||||
|
end);
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
@@ -177,44 +177,44 @@ end
|
|||||||
|
|
||||||
function this.update_cart_count()
|
function this.update_cart_count()
|
||||||
if singletons.quest_manager == nil then
|
if singletons.quest_manager == nil then
|
||||||
error_handler.report("quest_status.update_cart_count", "Failed to access Data: quest_manager");
|
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: quest_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local death_num = get_death_num_method:call(singletons.quest_manager);
|
local death_num = get_death_num_method:call(singletons.quest_manager);
|
||||||
if death_num == nil then
|
if death_num == nil then
|
||||||
error_handler.report("quest_status.update_cart_count", "Failed to access Data: death_num");
|
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: death_num");
|
||||||
else
|
else
|
||||||
this.cart_count = death_num;
|
this.cart_count = death_num;
|
||||||
end
|
end
|
||||||
|
|
||||||
if singletons.player_manager == nil then
|
if singletons.player_manager == nil then
|
||||||
error_handler.report("quest_status.update_cart_count", "Failed to access Data: player_manager");
|
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: player_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local player_data_array = get_player_data_method:call(singletons.player_manager);
|
local player_data_array = get_player_data_method:call(singletons.player_manager);
|
||||||
if player_data_array == nil then
|
if player_data_array == nil then
|
||||||
error_handler.report("quest_status.update_cart_count", "Failed to access Data: player_data_array");
|
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: player_data_array");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local player_data_array_length = get_length_method:call(player_data_array);
|
local player_data_array_length = get_length_method:call(player_data_array);
|
||||||
if player_data_array_length == nil then
|
if player_data_array_length == nil then
|
||||||
error_handler.report("quest_status.update_cart_count", "Failed to access Data: player_data_array_length");
|
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: player_data_array_length");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
for i = 0, player_data_array_length - 1 do
|
for i = 0, player_data_array_length - 1 do
|
||||||
local player_data = get_value_method:call(player_data_array, i);
|
local player_data = get_value_method:call(player_data_array, i);
|
||||||
if player_data_array_length == nil then
|
if player_data_array_length == nil then
|
||||||
error_handler.report("quest_status.update_cart_count", string.format("Failed to access Data: player_data No. %d", i));
|
error_handler.report("quest_status.update_cart_count", string.format("Failed to Access Data: player_data No. %d", i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local die_count = die_count_field:get_data(player_data);
|
local die_count = die_count_field:get_data(player_data);
|
||||||
if die_count == nil then
|
if die_count == nil then
|
||||||
error_handler.report("quest_status.update_cart_count", string.format("Failed to access Data: die_count No. %d", i));
|
error_handler.report("quest_status.update_cart_count", string.format("Failed to Access Data: die_count No. %d", i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -229,13 +229,13 @@ end
|
|||||||
|
|
||||||
function this.get_max_cart_count()
|
function this.get_max_cart_count()
|
||||||
if singletons.quest_manager == nil then
|
if singletons.quest_manager == nil then
|
||||||
error_handler.report("quest_status.get_max_cart_count", "Failed to access Data: quest_manager");
|
error_handler.report("quest_status.get_max_cart_count", "Failed to Access Data: quest_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local quest_life = get_quest_life_method:call(singletons.quest_manager);
|
local quest_life = get_quest_life_method:call(singletons.quest_manager);
|
||||||
if quest_life == nil then
|
if quest_life == nil then
|
||||||
error_handler.report("quest_status.get_max_cart_count", "Failed to access Data: quest_life");
|
error_handler.report("quest_status.get_max_cart_count", "Failed to Access Data: quest_life");
|
||||||
end
|
end
|
||||||
|
|
||||||
this.max_cart_count = quest_life;
|
this.max_cart_count = quest_life;
|
||||||
@@ -256,7 +256,7 @@ function this.on_demo_request_activation(request_data_base)
|
|||||||
|
|
||||||
local request_data_type = request_data_base:call("get_Type");
|
local request_data_type = request_data_base:call("get_Type");
|
||||||
if request_data_type == nil then
|
if request_data_type == nil then
|
||||||
error_handler.report("quest_status.on_demo_request_activation", "Failed to access Data: request_data_type");
|
error_handler.report("quest_status.on_demo_request_activation", "Failed to Access Data: request_data_type");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -388,13 +388,13 @@ end
|
|||||||
|
|
||||||
function this.init()
|
function this.init()
|
||||||
if singletons.quest_manager == nil then
|
if singletons.quest_manager == nil then
|
||||||
error_handler.report("quest_status.init", "Failed to access Data: quest_manager");
|
error_handler.report("quest_status.init", "Failed to Access Data: quest_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local new_quest_status = get_status_method:call(singletons.game_manager);
|
local new_quest_status = get_status_method:call(singletons.game_manager);
|
||||||
if new_quest_status == nil then
|
if new_quest_status == nil then
|
||||||
error_handler.report("quest_status.init", "Failed to access Data: new_quest_status");
|
error_handler.report("quest_status.init", "Failed to Access Data: new_quest_status");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -415,13 +415,13 @@ end
|
|||||||
|
|
||||||
function this.update_is_online()
|
function this.update_is_online()
|
||||||
if singletons.lobby_manager == nil then
|
if singletons.lobby_manager == nil then
|
||||||
error_handler.report("quest_status.update_is_online", "Failed to access Data: lobby_manager");
|
error_handler.report("quest_status.update_is_online", "Failed to Access Data: lobby_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_quest_online = is_quest_online_method:call(singletons.lobby_manager);
|
local is_quest_online = is_quest_online_method:call(singletons.lobby_manager);
|
||||||
if is_quest_online == nil then
|
if is_quest_online == nil then
|
||||||
error_handler.report("quest_status.update_is_online", "Failed to access Data: is_quest_online");
|
error_handler.report("quest_status.update_is_online", "Failed to Access Data: is_quest_online");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -430,13 +430,13 @@ end
|
|||||||
|
|
||||||
--[[function quest_status.update_is_quest_host()
|
--[[function quest_status.update_is_quest_host()
|
||||||
if singletons.lobby_manager == nil then
|
if singletons.lobby_manager == nil then
|
||||||
error_handler.report("quest_status.update_is_quest_host", "Failed to access Data: lobby_manager");
|
error_handler.report("quest_status.update_is_quest_host", "Failed to Access Data: lobby_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_quest_host = is_quest_host_method:call(singletons.lobby_manager, true);
|
local is_quest_host = is_quest_host_method:call(singletons.lobby_manager, true);
|
||||||
if is_quest_host == nil then
|
if is_quest_host == nil then
|
||||||
error_handler.report("quest_status.update_is_quest_host", "Failed to access Data: is_quest_host");
|
error_handler.report("quest_status.update_is_quest_host", "Failed to Access Data: is_quest_host");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -445,13 +445,13 @@ end--]]
|
|||||||
|
|
||||||
function this.update_is_training_area()
|
function this.update_is_training_area()
|
||||||
if singletons.village_area_manager == nil then
|
if singletons.village_area_manager == nil then
|
||||||
error_handler.report("quest_status.update_is_training_area", "Failed to access Data: village_area_manager");
|
error_handler.report("quest_status.update_is_training_area", "Failed to Access Data: village_area_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_training_area = check_current_area_training_area_method:call(singletons.village_area_manager);
|
local is_training_area = check_current_area_training_area_method:call(singletons.village_area_manager);
|
||||||
if is_training_area == nil then
|
if is_training_area == nil then
|
||||||
error_handler.report("quest_status.update_is_training_area", "Failed to access Data: is_training_area");
|
error_handler.report("quest_status.update_is_training_area", "Failed to Access Data: is_training_area");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -75,26 +75,26 @@ function this.get_game_window_size()
|
|||||||
scene_view = sdk.call_native_func(singletons.scene_manager, sdk.find_type_definition("via.SceneManager") , "get_MainView");
|
scene_view = sdk.call_native_func(singletons.scene_manager, sdk.find_type_definition("via.SceneManager") , "get_MainView");
|
||||||
|
|
||||||
if scene_view == nil then
|
if scene_view == nil then
|
||||||
error_handler.report("screen.get_game_window_size", "Failed to access Data: scene_view");
|
error_handler.report("screen.get_game_window_size", "Failed to Access Data: scene_view");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local size = get_size_method:call(scene_view);
|
local size = get_size_method:call(scene_view);
|
||||||
if size == nil then
|
if size == nil then
|
||||||
error_handler.report("screen.get_game_window_size", "Failed to access Data: size");
|
error_handler.report("screen.get_game_window_size", "Failed to Access Data: size");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local screen_width = width_field:get_data(size);
|
local screen_width = width_field:get_data(size);
|
||||||
if screen_width == nil then
|
if screen_width == nil then
|
||||||
error_handler.report("screen.get_game_window_size", "Failed to access Data: screen_width");
|
error_handler.report("screen.get_game_window_size", "Failed to Access Data: screen_width");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local screen_height = height_field:get_data(size);
|
local screen_height = height_field:get_data(size);
|
||||||
if screen_height == nil then
|
if screen_height == nil then
|
||||||
error_handler.report("screen.get_game_window_size", "Failed to access Data: screen_height");
|
error_handler.report("screen.get_game_window_size", "Failed to Access Data: screen_height");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -48,166 +48,166 @@ this.game_keyboard = nil;
|
|||||||
this.scene_manager = nil;
|
this.scene_manager = nil;
|
||||||
this.game_manager = nil;
|
this.game_manager = nil;
|
||||||
|
|
||||||
function this.init()
|
function this.update()
|
||||||
this.init_message_manager();
|
this.update_message_manager();
|
||||||
this.init_enemy_manager();
|
this.update_enemy_manager();
|
||||||
this.init_lobby_manager()
|
this.update_lobby_manager()
|
||||||
this.init_progress_manager();
|
this.update_progress_manager();
|
||||||
this.init_quest_manager();
|
this.update_quest_manager();
|
||||||
this.init_player_manager();
|
this.update_player_manager();
|
||||||
this.init_village_area_manager();
|
this.update_village_area_manager();
|
||||||
this.init_gui_manager();
|
this.update_gui_manager();
|
||||||
this.init_game_keyboard();
|
this.update_game_keyboard();
|
||||||
this.init_scene_manager();
|
this.update_scene_manager();
|
||||||
this.init_game_manager();
|
this.update_game_manager();
|
||||||
this.init_servant_manager();
|
this.update_servant_manager();
|
||||||
this.init_otomo_manager();
|
this.update_otomo_manager();
|
||||||
this.init_long_sword_shell_manager();
|
this.update_long_sword_shell_manager();
|
||||||
this.init_light_bowgun_shell_manager();
|
this.update_light_bowgun_shell_manager();
|
||||||
this.init_horn_shell_manager();
|
this.update_horn_shell_manager();
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_message_manager()
|
function this.update_message_manager()
|
||||||
this.message_manager = sdk.get_managed_singleton("snow.gui.MessageManager");
|
this.message_manager = sdk.get_managed_singleton("snow.gui.MessageManager");
|
||||||
if this.message_manager == nil then
|
if this.message_manager == nil then
|
||||||
error_handler.report("singletons.init_message_manager", "Failed to access Data: message_manager");
|
error_handler.report("singletons.update_message_manager", "Failed to Access Data: message_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.message_manager;
|
return this.message_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_enemy_manager()
|
function this.update_enemy_manager()
|
||||||
this.enemy_manager = sdk.get_managed_singleton("snow.enemy.EnemyManager");
|
this.enemy_manager = sdk.get_managed_singleton("snow.enemy.EnemyManager");
|
||||||
if this.enemy_manager == nil then
|
if this.enemy_manager == nil then
|
||||||
error_handler.report("singletons.init_enemy_manager", "Failed to access Data: enemy_manager");
|
error_handler.report("singletons.update_enemy_manager", "Failed to Access Data: enemy_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.enemy_manager;
|
return this.enemy_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_lobby_manager()
|
function this.update_lobby_manager()
|
||||||
this.lobby_manager = sdk.get_managed_singleton("snow.LobbyManager");
|
this.lobby_manager = sdk.get_managed_singleton("snow.LobbyManager");
|
||||||
if this.lobby_manager == nil then
|
if this.lobby_manager == nil then
|
||||||
error_handler.report("singletons.init_lobby_manager", "Failed to access Data: lobby_manager");
|
error_handler.report("singletons.update_lobby_manager", "Failed to Access Data: lobby_manager");
|
||||||
return false;
|
return false;
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.lobby_manager;
|
return this.lobby_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_progress_manager()
|
function this.update_progress_manager()
|
||||||
this.progress_manager = sdk.get_managed_singleton("snow.progress.ProgressManager");
|
this.progress_manager = sdk.get_managed_singleton("snow.progress.ProgressManager");
|
||||||
if this.progress_manager == nil then
|
if this.progress_manager == nil then
|
||||||
error_handler.report("singletons.init_lobby_manager", "Failed to access Data: progress_manager");
|
error_handler.report("singletons.update_progress_manager", "Failed to Access Data: progress_manager");
|
||||||
return false;
|
return false;
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.progress_manager;
|
return this.progress_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_quest_manager()
|
function this.update_quest_manager()
|
||||||
this.quest_manager = sdk.get_managed_singleton("snow.QuestManager");
|
this.quest_manager = sdk.get_managed_singleton("snow.QuestManager");
|
||||||
if this.quest_manager == nil then
|
if this.quest_manager == nil then
|
||||||
error_handler.report("singletons.init_quest_manager", "Failed to access Data: quest_manager");
|
error_handler.report("singletons.update_quest_manager", "Failed to Access Data: quest_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.quest_manager;
|
return this.quest_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_player_manager()
|
function this.update_player_manager()
|
||||||
this.player_manager = sdk.get_managed_singleton("snow.player.PlayerManager");
|
this.player_manager = sdk.get_managed_singleton("snow.player.PlayerManager");
|
||||||
if this.player_manager == nil then
|
if this.player_manager == nil then
|
||||||
error_handler.report("singletons.init_player_manager", "Failed to access Data: player_manager");
|
error_handler.report("singletons.update_player_manager", "Failed to Access Data: player_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.player_manager;
|
return this.player_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_village_area_manager()
|
function this.update_village_area_manager()
|
||||||
this.village_area_manager = sdk.get_managed_singleton("snow.VillageAreaManager");
|
this.village_area_manager = sdk.get_managed_singleton("snow.VillageAreaManager");
|
||||||
if this.village_area_manager == nil then
|
if this.village_area_manager == nil then
|
||||||
error_handler.report("singletons.init_village_area_manager", "Failed to access Data: village_area_manager");
|
-- error_handler.report("singletons.update_village_area_manager", "Failed to Access Data: village_area_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.village_area_manager;
|
return this.village_area_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_gui_manager()
|
function this.update_gui_manager()
|
||||||
this.gui_manager = sdk.get_managed_singleton("snow.gui.GuiManager");
|
this.gui_manager = sdk.get_managed_singleton("snow.gui.GuiManager");
|
||||||
if this.gui_manager == nil then
|
if this.gui_manager == nil then
|
||||||
error_handler.report("singletons.init_gui_manager", "Failed to access Data: gui_manager");
|
error_handler.report("singletons.update_gui_manager", "Failed to Access Data: gui_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.gui_manager;
|
return this.gui_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_game_keyboard()
|
function this.update_game_keyboard()
|
||||||
this.game_keyboard = sdk.get_managed_singleton("snow.GameKeyboard");
|
this.game_keyboard = sdk.get_managed_singleton("snow.GameKeyboard");
|
||||||
if this.game_keyboard == nil then
|
if this.game_keyboard == nil then
|
||||||
error_handler.report("singletons.init_game_keyboard", "Failed to access Data: game_keyboard");
|
error_handler.report("singletons.update_game_keyboard", "Failed to Access Data: game_keyboard");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.game_keyboard;
|
return this.game_keyboard;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_scene_manager()
|
function this.update_scene_manager()
|
||||||
this.scene_manager = sdk.get_native_singleton("via.SceneManager");
|
this.scene_manager = sdk.get_native_singleton("via.SceneManager");
|
||||||
if this.scene_manager == nil then
|
if this.scene_manager == nil then
|
||||||
error_handler.report("singletons.init_scene_manager", "Failed to access Data: scene_manager");
|
error_handler.report("singletons.update_scene_manager", "Failed to Access Data: scene_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.scene_manager;
|
return this.scene_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_game_manager()
|
function this.update_game_manager()
|
||||||
this.game_manager = sdk.get_managed_singleton("snow.SnowGameManager");
|
this.game_manager = sdk.get_managed_singleton("snow.SnowGameManager");
|
||||||
if this.game_manager == nil then
|
if this.game_manager == nil then
|
||||||
error_handler.report("singletons.init_game_manager", "Failed to access Data: game_manager");
|
error_handler.report("singletons.update_game_manager", "Failed to Access Data: game_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.game_manager;
|
return this.game_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_servant_manager()
|
function this.update_servant_manager()
|
||||||
this.servant_manager = sdk.get_managed_singleton("snow.ai.ServantManager");
|
this.servant_manager = sdk.get_managed_singleton("snow.ai.ServantManager");
|
||||||
if this.servant_manager == nil then
|
if this.servant_manager == nil then
|
||||||
error_handler.report("singletons.init_servant_manager", "Failed to access Data: servant_manager");
|
error_handler.report("singletons.update_servant_manager", "Failed to Access Data: servant_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.servant_manager;
|
return this.servant_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_otomo_manager()
|
function this.update_otomo_manager()
|
||||||
this.otomo_manager = sdk.get_managed_singleton("snow.otomo.OtomoManager");
|
this.otomo_manager = sdk.get_managed_singleton("snow.otomo.OtomoManager");
|
||||||
if this.otomo_manager == nil then
|
if this.otomo_manager == nil then
|
||||||
error_handler.report("singletons.init_otomo_manager", "Failed to access Data: otomo_manager");
|
error_handler.report("singletons.update_otomo_manager", "Failed to Access Data: otomo_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.otomo_manager;
|
return this.otomo_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_long_sword_shell_manager()
|
function this.update_long_sword_shell_manager()
|
||||||
this.long_sword_shell_manager = sdk.get_managed_singleton("snow.shell.LongSwordShellManager");
|
this.long_sword_shell_manager = sdk.get_managed_singleton("snow.shell.LongSwordShellManager");
|
||||||
if this.long_sword_shell_manager == nil then
|
if this.long_sword_shell_manager == nil then
|
||||||
error_handler.report("singletons.init_long_sword_shell_manager", "Failed to access Data: long_sword_shell_manager");
|
error_handler.report("singletons.update_long_sword_shell_manager", "Failed to Access Data: long_sword_shell_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.long_sword_shell_manager;
|
return this.long_sword_shell_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_light_bowgun_shell_manager()
|
function this.update_light_bowgun_shell_manager()
|
||||||
this.light_bowgun_shell_manager = sdk.get_managed_singleton("snow.shell.LightBowgunShellManager");
|
this.light_bowgun_shell_manager = sdk.get_managed_singleton("snow.shell.LightBowgunShellManager");
|
||||||
if this.light_bowgun_shell_manager == nil then
|
if this.light_bowgun_shell_manager == nil then
|
||||||
error_handler.report("singletons.init_light_bowgun_shell_manager", "Failed to access Data: light_bowgun_shell_manager");
|
error_handler.report("singletons.update_light_bowgun_shell_manager", "Failed to Access Data: light_bowgun_shell_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.light_bowgun_shell_manager;
|
return this.light_bowgun_shell_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_horn_shell_manager()
|
function this.update_horn_shell_manager()
|
||||||
this.horn_shell_manager = sdk.get_managed_singleton("snow.shell.HornShellManager");
|
this.horn_shell_manager = sdk.get_managed_singleton("snow.shell.HornShellManager");
|
||||||
if this.horn_shell_manager == nil then
|
if this.horn_shell_manager == nil then
|
||||||
error_handler.report("singletons.init_horn_shell_manager", "Failed to access Data: horn_shell_manager");
|
error_handler.report("singletons.update_horn_shell_manager", "Failed to Access Data: horn_shell_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.horn_shell_manager;
|
return this.horn_shell_manager;
|
||||||
@@ -221,7 +221,7 @@ function this.init_dependencies()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_module()
|
||||||
this.init();
|
this.update();
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -74,14 +74,14 @@ function this.new_timer(callback, cooldown_seconds, start_offset_seconds)
|
|||||||
this.timer_list[callback] = timer;
|
this.timer_list[callback] = timer;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.new_delay_timer(callback, delay)
|
function this.new_delay_timer(callback, delay_seconds)
|
||||||
if callback == nil or delay == nil then
|
if callback == nil or delay_seconds == nil then
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local delay_timer = {};
|
local delay_timer = {};
|
||||||
delay_timer.callback = callback;
|
delay_timer.callback = callback;
|
||||||
delay_timer.delay = delay;
|
delay_timer.delay = delay_seconds;
|
||||||
|
|
||||||
delay_timer.init_time = os.clock();
|
delay_timer.init_time = os.clock();
|
||||||
|
|
||||||
@@ -95,18 +95,22 @@ function this.remove_delay_timer(delay_timer)
|
|||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
this.delay_timer_list[delay_timer.callback] = nil;
|
this.delay_timer_list[delay_timer.callback] = nil;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_global_timers()
|
function this.init_global_timers()
|
||||||
this.new_timer(singletons.init, 1);
|
local cached_config = config.current_config.global_settings.performance.timer_delays;
|
||||||
this.new_timer(screen.update_window_size, 1);
|
|
||||||
this.new_timer(quest_status.update_is_online, 1);
|
this.timer_list = {};
|
||||||
this.new_timer(this.update_quest_time, 1 / 60);
|
|
||||||
this.new_timer(players.update_players, 0.5);
|
this.new_timer(singletons.update, cached_config.update_singletons_delay);
|
||||||
this.new_timer(players.update_myself_position, 1);
|
this.new_timer(screen.update_window_size, cached_config.update_window_size_delay);
|
||||||
this.new_timer(buffs.update, 0.5);
|
this.new_timer(quest_status.update_is_online, cached_config.update_is_online_delay);
|
||||||
this.new_timer(player_info.update, 0.5);
|
this.new_timer(this.update_quest_time, cached_config.update_quest_time_delay);
|
||||||
|
this.new_timer(players.update_players, cached_config.update_players_delay);
|
||||||
|
this.new_timer(players.update_myself_position, cached_config.update_myself_position_delay);
|
||||||
|
this.new_timer(buffs.update, cached_config.update_buffs_delay);
|
||||||
|
this.new_timer(player_info.update, cached_config.update_player_info_delay);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_timers()
|
function this.update_timers()
|
||||||
@@ -149,14 +153,14 @@ function this.update_quest_time()
|
|||||||
|
|
||||||
local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call(singletons.quest_manager);
|
local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call(singletons.quest_manager);
|
||||||
if quest_time_elapsed_minutes == nil then
|
if quest_time_elapsed_minutes == nil then
|
||||||
error_handler.report("time.update_quest_time", "Failed to access Data: quest_time_elapsed_minutes");
|
error_handler.report("time.update_quest_time", "Failed to Access Data: quest_time_elapsed_minutes");
|
||||||
else
|
else
|
||||||
this.elapsed_minutes = quest_time_elapsed_minutes;
|
this.elapsed_minutes = quest_time_elapsed_minutes;
|
||||||
end
|
end
|
||||||
|
|
||||||
local quest_time_total_elapsed_seconds = get_quest_elapsed_time_sec_method:call(singletons.quest_manager);
|
local quest_time_total_elapsed_seconds = get_quest_elapsed_time_sec_method:call(singletons.quest_manager);
|
||||||
if quest_time_total_elapsed_seconds == nil then
|
if quest_time_total_elapsed_seconds == nil then
|
||||||
error_handler.report("time.update_quest_time", "Failed to access Data: quest_time_total_elapsed_seconds");
|
error_handler.report("time.update_quest_time", "Failed to Access Data: quest_time_total_elapsed_seconds");
|
||||||
else
|
else
|
||||||
this.total_elapsed_seconds = quest_time_total_elapsed_seconds;
|
this.total_elapsed_seconds = quest_time_total_elapsed_seconds;
|
||||||
end
|
end
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -37,64 +37,53 @@ local package = package;
|
|||||||
|
|
||||||
this.language_folder = "MHR Overlay\\languages\\";
|
this.language_folder = "MHR Overlay\\languages\\";
|
||||||
|
|
||||||
--[[
|
-- this.chinese_ranges = {
|
||||||
EXAMPLE:
|
-- 0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
||||||
unicode_glyph_ranges = {
|
-- 0x2000, 0x206F, -- General Punctuations
|
||||||
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
-- 0x2E80, 0x2EFF, -- CJK Radicals Supplement
|
||||||
0x2000, 0x206F, -- General Punctuation
|
-- 0x3000, 0x303F, -- CJK Symbols and Punctuations
|
||||||
0x3000, 0x30FF, -- CJK Symbols and Punctuations, Hiragana, Katakana
|
-- 0x3200, 0x4DBF, -- Enclosed CJK Letters and Months, CJK Compatibility, CJK Unified Ideographs Extension A
|
||||||
0x31F0, 0x31FF, -- Katakana Phonetic Extensions
|
-- 0x4E00, 0x9FFF, -- CJK Unified Ideograms
|
||||||
0x4e00, 0x9FAF, -- CJK Ideograms
|
-- 0xF900, 0xFAFF, -- CJK Compatibility Ideographs
|
||||||
0xFF00, 0xFFEF, -- Half-width characters
|
-- 0xFE30, 0xFE4F, -- CJK Compatibility Forms
|
||||||
0
|
-- 0xFF00, 0xFFEF, -- Half-width characters
|
||||||
},
|
-- 0
|
||||||
]]
|
-- };
|
||||||
|
|
||||||
--[[
|
-- this.japanese_glyph_ranges = {
|
||||||
EXAMPLE:
|
-- 0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
||||||
unicode_glyph_ranges = {
|
-- 0x2000, 0x206F, -- General Punctuation
|
||||||
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
-- 0x2E80, 0x2EFF, -- CJK Radicals Supplement
|
||||||
0x0400, 0x052F, -- Cyrillic
|
-- 0x3000, 0x30FF, -- CJK Symbols and Punctuations, Hiragana, Katakana
|
||||||
0x2000, 0x206F, -- General Punctuation
|
-- 0x31F0, 0x4DBF, -- Katakana Phonetic Extensions, Enclosed CJK Letters and Months, CJK Compatibility, CJK Unified Ideographs Extension A
|
||||||
0xFF00, 0xFFEF, -- Half-width characters
|
-- 0x4E00, 0x9FFF, -- CJK Unified Ideograms
|
||||||
0
|
-- 0xF900, 0xFAFF, -- CJK Compatibility Ideographs
|
||||||
},
|
-- 0xFE30, 0xFE4F, -- CJK Compatibility Forms
|
||||||
]]
|
-- 0xFF00, 0xFFEF, -- Half-width characters
|
||||||
|
-- 0
|
||||||
|
-- };
|
||||||
|
|
||||||
--[[
|
-- this.korean_glyph_ranges = {
|
||||||
EXAMPLE:
|
-- 0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
||||||
unicode_glyph_ranges = {
|
-- 0x1100, 0x11FF, -- Hangul Jamo
|
||||||
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
-- 0x2000, 0x206F, -- General Punctuation
|
||||||
0x1100, 0x11FF, -- Hangul Jamo
|
-- 0x2E80, 0x2EFF, -- CJK Radicals Supplement
|
||||||
0x2000, 0x206F, -- General Punctuation
|
-- 0x3000, 0x303F, -- CJK Symbols and Punctuations
|
||||||
0x3130, 0x318F, -- Hangul Compatibility Jamo
|
-- 0x3130, 0x318F, -- Hangul Compatibility Jamo
|
||||||
0xAC00, 0xD7AF, -- Hangul Syllables
|
-- 0x3200, 0x4DBF, -- Enclosed CJK Letters and Months, CJK Compatibility, CJK Unified Ideographs Extension A
|
||||||
0xFF00, 0xFFEF, -- Half-width characters
|
-- 0x4E00, 0x9FFF, -- CJK Unified Ideograms
|
||||||
0
|
-- 0xAC00, 0xD7AF, -- Hangul Syllables
|
||||||
},
|
-- 0xF900, 0xFAFF, -- CJK Compatibility Ideographs
|
||||||
]]
|
-- 0xFE30, 0xFE4F, -- CJK Compatibility Forms
|
||||||
|
-- 0xFF00, 0xFFEF, -- Half-width characters
|
||||||
|
-- 0
|
||||||
|
-- }
|
||||||
|
|
||||||
this.current_language = {};
|
this.current_language = {};
|
||||||
this.default_language = {
|
this.default_language = {
|
||||||
font_name = "",
|
font_name = nil,
|
||||||
unicode_glyph_ranges = {
|
unicode_glyph_ranges = nil,
|
||||||
-- 0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
|
||||||
-- 0x0100, 0x017F, -- Latin Extended-A
|
|
||||||
-- 0x0400, 0x052F, -- Cyrillic
|
|
||||||
-- 0x1100, 0x11FF, -- Hangul Jamo
|
|
||||||
-- 0x2000, 0x206F, -- General Punctuation
|
|
||||||
-- 0x3000, 0x30FF, -- CJK Symbols and Punctuations, Hiragana, Katakana
|
|
||||||
-- 0x3130, 0x318F, -- Hangul Compatibility Jamo
|
|
||||||
-- 0x31F0, 0x31FF, -- Katakana Phonetic Extensions
|
|
||||||
-- 0x4e00, 0x9FAF, -- CJK Ideograms
|
|
||||||
-- 0xAC00, 0xD7AF, -- Hangul Syllables
|
|
||||||
-- 0xFF00, 0xFFEF, -- Half-width characters
|
|
||||||
0
|
|
||||||
},
|
|
||||||
-- unicode_glyph_ranges = {
|
|
||||||
-- 0x0020, 0xFFFF,
|
|
||||||
-- 0
|
|
||||||
-- },
|
|
||||||
parts = {
|
parts = {
|
||||||
head = "Head",
|
head = "Head",
|
||||||
neck = "Neck",
|
neck = "Neck",
|
||||||
@@ -235,15 +224,123 @@ this.default_language = {
|
|||||||
frenzy_overcome = "Frenzy Overcome"
|
frenzy_overcome = "Frenzy Overcome"
|
||||||
},
|
},
|
||||||
|
|
||||||
|
item_buffs = {
|
||||||
|
demondrug = "Demondrug",
|
||||||
|
mega_demondrug = "Mega Demondrug",
|
||||||
|
armorskin = "Armorskin",
|
||||||
|
mega_armorskin = "Mega Armorskin",
|
||||||
|
might_seed = "Might Seed",
|
||||||
|
adamant_seed = "Adamant Seed",
|
||||||
|
demon_powder = "Demon Powder",
|
||||||
|
hardshell_powder = "Hardshell Powder",
|
||||||
|
immunizer = "Immunizer",
|
||||||
|
dash_juice = "Dash Juice",
|
||||||
|
gourmet_fish = "Gourmet Fish",
|
||||||
|
demon_ammo = "Demon Ammo",
|
||||||
|
armor_ammo = "Armor Ammo",
|
||||||
|
},
|
||||||
|
|
||||||
|
endemic_life = {
|
||||||
|
cutterfly = "Cutterfly",
|
||||||
|
clothfly = "Clothfly",
|
||||||
|
butterflame = "Butterflame",
|
||||||
|
peepersects = "Peepersects",
|
||||||
|
stinkmink = "Stinkmink",
|
||||||
|
ruby_wirebug = "Ruby Wirebug",
|
||||||
|
gold_wirebug = "Gold Wirebug",
|
||||||
|
red_lampsquid = "Red Lampsquid",
|
||||||
|
yellow_lampsquid = "Yellow Lampsquid"
|
||||||
|
},
|
||||||
|
|
||||||
|
melody_effects = {
|
||||||
|
self_improvement = "Self-Improvement",
|
||||||
|
attack_up = "Attack Up",
|
||||||
|
defense_up ="Defense Up",
|
||||||
|
affinity_up = "Affinity Up",
|
||||||
|
elemental_attack_boost = "Elemental Attack Boost",
|
||||||
|
attack_and_defense_up = "Attack and Defense Up",
|
||||||
|
attack_and_affinity_up = "Attack and Affinity Up",
|
||||||
|
knockbacks_negated = "Knockbacks Negated",
|
||||||
|
earplugs_s = "Earplugs (S)",
|
||||||
|
earplugs_l = "Earplugs (L)",
|
||||||
|
tremors_negated = "Tremors Negated",
|
||||||
|
wind_pressure_negated = "Wind Pressure Negated",
|
||||||
|
stun_negated = "Stun Negated",
|
||||||
|
blight_negated = "Blight Negated",
|
||||||
|
divine_protection = "Divine Protection",
|
||||||
|
health_recovery_s = "Health Recovery (S)",
|
||||||
|
health_recovery_l = "Health Recovery (L)",
|
||||||
|
health_recovery_s_antidote = "Health Recovery (S) + Antidote",
|
||||||
|
health_regeneration = "Health Regeneration",
|
||||||
|
stamina_use_reduced = "Stamina Use Reduced",
|
||||||
|
stamina_recovery_up = "Stamina Recovery Up",
|
||||||
|
sharpness_loss_reduced = "Sharpness Loss Reduced",
|
||||||
|
environment_damage_negated = "Environment Damage Negated",
|
||||||
|
sonic_wave = "Sonic Wave",
|
||||||
|
sonic_barrier = "Sonic Barrier",
|
||||||
|
infernal_melody = "Infernal Melody",
|
||||||
|
sharpness_regeneration = "Sharpness Regeneration",
|
||||||
|
sharpness_extension = "Sharpness Extension",
|
||||||
|
},
|
||||||
|
|
||||||
dango_skills = {
|
dango_skills = {
|
||||||
dango_insurance_defense_up = "Dango Insurance Defense Up"
|
dango_adrenaline = "Dango Adrenaline",
|
||||||
|
dango_booster = "Dango Booster",
|
||||||
|
dango_bulker = "Dango Bulker",
|
||||||
|
dango_connector = "Dango Connector",
|
||||||
|
dango_defender = "Dango Defender",
|
||||||
|
dango_flyer = "Dango Flyer",
|
||||||
|
dango_glutton = "Dango Glutton",
|
||||||
|
dango_hunter = "Dango Hunter",
|
||||||
|
dango_insurance = "Dango Insurance",
|
||||||
|
dango_insurance_defense_up = "Dango Insurance Defense Up",
|
||||||
|
super_recovery_dango = "Super Recovery Dango"
|
||||||
|
},
|
||||||
|
|
||||||
|
rampage_skills = {
|
||||||
|
chameleos_soul = "Chameleos Soul",
|
||||||
|
kushala_daora_soul = "Kushala Daora Soul"
|
||||||
},
|
},
|
||||||
|
|
||||||
skills = {
|
skills = {
|
||||||
|
adrenaline_rush = "Adrenaline Rush",
|
||||||
|
affinity_sliding = "Affinity Sliding",
|
||||||
|
agitator = "Agitator",
|
||||||
|
berserk = "Berserk",
|
||||||
|
bladescale_hone = "Bladescale Hone",
|
||||||
|
blood_awakening = "Blood Awakening",
|
||||||
|
bloodlust = "Bloodlust",
|
||||||
|
burst = "Burst",
|
||||||
|
coalescence = "Coalescence",
|
||||||
|
counterstrike = "Counterstrike",
|
||||||
|
dereliction = "Dereliction",
|
||||||
|
dragon_conversion_elemental_attack_up = "Dragon Conversion: Elem. Atk Up",
|
||||||
|
dragon_conversion_elemental_res_up = "Dragon Conversion: Elem. Res Up",
|
||||||
|
dragonheart = "Dragonheart",
|
||||||
|
embolden = "Embolden",
|
||||||
|
frenzied_bloodlust = "Frenzied Bloodlust",
|
||||||
|
furious = "Furious",
|
||||||
|
grinder_s = "Grinder (S)",
|
||||||
|
heaven_sent = "Heaven-Sent",
|
||||||
|
hellfire_cloak = "Hellfire Cloak",
|
||||||
|
heroics = "Heroics",
|
||||||
|
inspiration = "Inspiration",
|
||||||
|
intrepid_heart = "Intrepid Heart",
|
||||||
|
latent_power = "Latent Power",
|
||||||
|
maximum_might = "Maximum Might",
|
||||||
|
offensive_guard = "Offensive Guard",
|
||||||
|
partbreaker = "Partbreaker",
|
||||||
|
peak_performance = "Peak Performance",
|
||||||
powder_mantle_red = "Powder Mantle (Red)",
|
powder_mantle_red = "Powder Mantle (Red)",
|
||||||
powder_mantle_blue = "Powder Mantle (Blue)",
|
powder_mantle_blue = "Powder Mantle (Blue)",
|
||||||
dragon_conversion_elemental_attack_up = "Dragon Conversion Elem. Atk Up",
|
protective_polish = "Protective Polish",
|
||||||
dragon_conversion_elemental_res_up = "Dragon Conversion Elem. Res Up",
|
resentment = "Resentment",
|
||||||
|
resuscitate = "Resuscitate",
|
||||||
|
spiribirds_call = "Spiribird's Call",
|
||||||
|
status_trigger = "Status Trigger",
|
||||||
|
strife = "Strife",
|
||||||
|
wall_runner = "Wall Runner",
|
||||||
|
wind_mantle = "Wind Mantle"
|
||||||
},
|
},
|
||||||
|
|
||||||
weapons = {
|
weapons = {
|
||||||
@@ -265,69 +362,92 @@ this.default_language = {
|
|||||||
|
|
||||||
weapon_skills = {
|
weapon_skills = {
|
||||||
-- Great Sword
|
-- Great Sword
|
||||||
power_sheathe = "Power Sheathe",
|
great_sword = {
|
||||||
|
power_sheathe = "Power Sheathe"
|
||||||
|
},
|
||||||
-- Long Sword
|
-- Long Sword
|
||||||
iai_slash = "Iai Slash",
|
long_sword = {
|
||||||
spirit_gauge_autofill = "Spirit Gauge Autofill", -- Soaring Kick, Iai Slash
|
harvest_moon = "Harvest Moon",
|
||||||
spirit_gauge = "Spirit Gauge",
|
iai_slash = "Iai Slash",
|
||||||
-- harvest_moon = "Harvest Moon",
|
soaring_kick = "Soaring Kick",
|
||||||
|
spirit_gauge = "Spirit Gauge",
|
||||||
|
spirit_gauge_autofill = "Spirit Gauge Autofill", -- Soaring Kick, Iai Slash
|
||||||
|
},
|
||||||
-- Sword & Shield
|
-- Sword & Shield
|
||||||
-- destroyer_oil = "Destroyer Oil",
|
sword_and_shield = {
|
||||||
|
destroyer_oil = "Destroyer Oil"
|
||||||
|
},
|
||||||
-- Dual Blades
|
-- Dual Blades
|
||||||
ironshine_silk = "Ironshine Silk",
|
dual_blades = {
|
||||||
archdemon_mode = "Archdemon Mode",
|
archdemon_mode = "Archdemon Mode",
|
||||||
|
ironshine_silk = "Ironshine Silk"
|
||||||
|
},
|
||||||
-- Lance
|
-- Lance
|
||||||
-- anchor_rage = "Anchor Rage",
|
lance = {
|
||||||
-- spiral_thrust = "Spiral Thrust",
|
anchor_rage = "Anchor Rage",
|
||||||
twin_wine = "Twin Wine",
|
spiral_thrust = "Spiral Thrust",
|
||||||
|
twin_wine = "Twin Wine"
|
||||||
|
},
|
||||||
-- Gunlance
|
-- Gunlance
|
||||||
--ground_splitter = "Ground Splitter",
|
gunlance = {
|
||||||
--erupting_cannon = "Erupting Cannon",
|
erupting_cannon = "Erupting Cannon",
|
||||||
|
ground_splitter = "Ground Splitter"
|
||||||
|
},
|
||||||
-- Hammer
|
-- Hammer
|
||||||
-- impact_burst = "Impact Burst",
|
hammer = {
|
||||||
|
impact_burst = "Impact Burst"
|
||||||
|
},
|
||||||
-- Hunting Horn
|
-- Hunting Horn
|
||||||
-- silkbind_shockwave = "Silkbind Shockwave",
|
hunting_horn = {
|
||||||
-- bead_of_resonance = "Bead of Resonance",
|
bead_of_resonance = "Bead of Resonance",
|
||||||
-- sonic_bloom = "Sonic Bloom",
|
silkbind_shockwave = "Silkbind Shockwave",
|
||||||
|
sonic_bloom = "Sonic Bloom"
|
||||||
|
},
|
||||||
-- Switch Axe
|
-- Switch Axe
|
||||||
amped_state = "Amped State",
|
switch_axe = {
|
||||||
switch_charger = "Switch Charger",
|
amped_state = "Amped State",
|
||||||
axe_heavy_slam = "Axe: Heavy Slam",
|
axe_heavy_slam = "Axe: Heavy Slam",
|
||||||
|
switch_charger = "Switch Charger"
|
||||||
|
},
|
||||||
-- Charge Blade
|
-- Charge Blade
|
||||||
element_boost = "Element Boost",
|
charge_blade = {
|
||||||
sword_boost_mode ="Sword Boost Mode",
|
element_boost = "Element Boost",
|
||||||
|
sword_boost_mode = "Sword Boost Mode"
|
||||||
|
},
|
||||||
-- Insect Glaive
|
-- Insect Glaive
|
||||||
red_extract = "Red Extract",
|
insect_glaive = {
|
||||||
white_extract = "White Extract",
|
red_extract = "Red Extract",
|
||||||
orange_extract = "Orange Extract",
|
white_extract = "White Extract",
|
||||||
all_extracts_mix = "All Extracts Mix",
|
orange_extract = "Orange Extract",
|
||||||
|
all_extracts_mix = "All Extracts Mix"
|
||||||
|
},
|
||||||
-- Light Bowgun
|
-- Light Bowgun
|
||||||
-- fanning_maneuver = "Fanning Maneuver",
|
light_bowgun = {
|
||||||
wyvernblast_reload = "Wyvernblast Reload",
|
fanning_maneuver = "Fanning Maneuver",
|
||||||
|
wyvernblast_reload = "Wyvernblast Reload"
|
||||||
|
},
|
||||||
-- Heavy Bowgun
|
-- Heavy Bowgun
|
||||||
-- counter_charger = "Counter Charger",
|
heavy_bowgun = {
|
||||||
-- rising_moon = "Rising Moon",
|
counter_charger = "Counter Charger",
|
||||||
-- setting_sun = "Setting Sun",
|
overheat = "Overheat",
|
||||||
overheat = "Overheat",
|
rising_moon = "Rising Moon",
|
||||||
wyvernsnipe_reload = "Wyvernsnipe Reload",
|
setting_sun = "Setting Sun",
|
||||||
|
wyvernsnipe_reload = "Wyvernsnipe Reload"
|
||||||
|
},
|
||||||
-- Bow
|
-- Bow
|
||||||
herculean_draw = "Herculean Draw",
|
bow = {
|
||||||
-- bolt_boost = "Bolt Boost",
|
arc_shot_affinity = "Arc Shot: Affinity",
|
||||||
arc_shot_affinity = "Arc Shot: Affinity",
|
arc_shot_brace = "Arc Shot: Brace",
|
||||||
arc_shot_brace = "Arc Shot: Brace",
|
bolt_boost = "Bolt Boost",
|
||||||
|
herculean_draw = "Herculean Draw"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
otomo_moves = {
|
||||||
|
go_fight_win = "Go, Fight, Win",
|
||||||
|
power_drum = "Power Drum",
|
||||||
|
rousing_roar = "Rousing Roar",
|
||||||
|
vase_of_vitality = "Vase of Vitality",
|
||||||
},
|
},
|
||||||
|
|
||||||
misc_buffs = {
|
misc_buffs = {
|
||||||
@@ -768,10 +888,26 @@ this.default_language = {
|
|||||||
weapon_skills = "Weapon Skills",
|
weapon_skills = "Weapon Skills",
|
||||||
otomo_moves = "Buddy Moves",
|
otomo_moves = "Buddy Moves",
|
||||||
misc_buffs = "Misc Buffs",
|
misc_buffs = "Misc Buffs",
|
||||||
|
|
||||||
|
timer_delays = "Timer Delays",
|
||||||
|
update_singletons_delay = "Update Singletons (seconds)",
|
||||||
|
update_window_size_delay = "Update Window Size (seconds)",
|
||||||
|
update_quest_time_delay = "Update Quest Time (seconds)",
|
||||||
|
update_is_online_delay = "Update Is Online (seconds)",
|
||||||
|
update_players_delay = "Update Players (seconds)",
|
||||||
|
update_myself_position_delay = "Update Myself Position (seconds)",
|
||||||
|
update_player_info_delay = "Update Player Info (seconds)",
|
||||||
|
update_buffs_delay = "Update Buffs (seconds)",
|
||||||
|
|
||||||
|
infinite_buffs_location = "Infinite Buffs Location",
|
||||||
|
|
||||||
|
effect_level = "Effect Level",
|
||||||
|
|
||||||
|
head_tracking = "Head Tracking"
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
this.language_names = { "default"};
|
this.language_names = { "default" };
|
||||||
this.languages = { this.default_language };
|
this.languages = { this.default_language };
|
||||||
|
|
||||||
function this.load()
|
function this.load()
|
||||||
@@ -825,9 +961,21 @@ function this.init_dependencies()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_module()
|
||||||
this.save_default();
|
|
||||||
this.load();
|
this.load();
|
||||||
this.current_language = this.default_language;
|
this.current_language = this.default_language;
|
||||||
|
|
||||||
|
this.default_language.font_name = "NotoSans-Bold.otf";
|
||||||
|
this.default_language.unicode_glyph_ranges = {
|
||||||
|
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
||||||
|
0x0100, 0x024F, -- Latin Extended-A, Latin Extended-B,
|
||||||
|
0x0400, 0x052F, -- Cyrillic, Cyrillic Supplementary
|
||||||
|
0x1E00, 0x1EFF, -- Latin Extended Additional
|
||||||
|
0x2000, 0x206F, -- General Punctuation
|
||||||
|
0xFF00, 0xFFEF, -- Halfwidth and Fullwidth Forms
|
||||||
|
0
|
||||||
|
};
|
||||||
|
|
||||||
|
this.save_default();
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -129,19 +129,19 @@ function this.update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if singletons.player_manager == nil then
|
if singletons.player_manager == nil then
|
||||||
error_handler.report("player_info.update", "Failed to access Data: player_manager");
|
error_handler.report("player_info.update", "Failed to Access Data: player_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local master_player = find_master_player_method:call(singletons.player_manager);
|
local master_player = find_master_player_method:call(singletons.player_manager);
|
||||||
if master_player == nil then
|
if master_player == nil then
|
||||||
error_handler.report("player_info.update", "Failed to access Data: master_player");
|
error_handler.report("player_info.update", "Failed to Access Data: master_player");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local master_player_data = get_player_data_method:call(master_player);
|
local master_player_data = get_player_data_method:call(master_player);
|
||||||
if master_player_data == nil then
|
if master_player_data == nil then
|
||||||
error_handler.report("player_info.update", "Failed to access Data: master_player_data");
|
error_handler.report("player_info.update", "Failed to Access Data: master_player_data");
|
||||||
end
|
end
|
||||||
|
|
||||||
master_player_ref = master_player;
|
master_player_ref = master_player;
|
||||||
@@ -176,7 +176,7 @@ end
|
|||||||
function this.update_generic(key, player_data, field)
|
function this.update_generic(key, player_data, field)
|
||||||
local value = field:get_data(player_data);
|
local value = field:get_data(player_data);
|
||||||
if value == nil then
|
if value == nil then
|
||||||
error_handler.report("player_info.update_generic", string.format("Failed to access Data: %s_value", key));
|
error_handler.report("player_info.update_generic", string.format("Failed to Access Data: %s_value", key));
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -186,14 +186,14 @@ end
|
|||||||
function this.update_resistances(player_data)
|
function this.update_resistances(player_data)
|
||||||
local resistance_element_array = resistance_element_field:get_data(player_data);
|
local resistance_element_array = resistance_element_field:get_data(player_data);
|
||||||
if resistance_element_array == nil then
|
if resistance_element_array == nil then
|
||||||
error_handler.report("player_info.update_resistances", "Failed to access Data: resistance_element_array");
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: resistance_element_array");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Fire Resistance
|
-- Fire Resistance
|
||||||
local fire_resistance_single_valtype = get_value_method:call(resistance_element_array, 0);
|
local fire_resistance_single_valtype = get_value_method:call(resistance_element_array, 0);
|
||||||
if fire_resistance_single_valtype == nil then
|
if fire_resistance_single_valtype == nil then
|
||||||
error_handler.report("player_info.update_resistances", "Failed to access Data: fire_resistance_single_valtype");
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: fire_resistance_single_valtype");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -201,14 +201,14 @@ function this.update_resistances(player_data)
|
|||||||
if fire_resistance ~= nil then
|
if fire_resistance ~= nil then
|
||||||
this.list.fire_resistance = math.floor(fire_resistance);
|
this.list.fire_resistance = math.floor(fire_resistance);
|
||||||
else
|
else
|
||||||
error_handler.report("player_info.update_resistances", "Failed to access Data: fire_resistance");
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: fire_resistance");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Water Resistance
|
-- Water Resistance
|
||||||
local water_resistance_single_valtype = get_value_method:call(resistance_element_array, 1);
|
local water_resistance_single_valtype = get_value_method:call(resistance_element_array, 1);
|
||||||
if water_resistance_single_valtype == nil then
|
if water_resistance_single_valtype == nil then
|
||||||
error_handler.report("player_info.update_resistances", "Failed to access Data: water_resistance_single_valtype");
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: water_resistance_single_valtype");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -216,14 +216,14 @@ function this.update_resistances(player_data)
|
|||||||
if water_resistance ~= nil then
|
if water_resistance ~= nil then
|
||||||
this.list.water_resistance = math.floor(water_resistance);
|
this.list.water_resistance = math.floor(water_resistance);
|
||||||
else
|
else
|
||||||
error_handler.report("player_info.update_resistances", "Failed to access Data: water_resistance");
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: water_resistance");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Thunder Resistance
|
-- Thunder Resistance
|
||||||
local thunder_resistance_single_valtype = get_value_method:call(resistance_element_array, 2);
|
local thunder_resistance_single_valtype = get_value_method:call(resistance_element_array, 2);
|
||||||
if thunder_resistance_single_valtype == nil then
|
if thunder_resistance_single_valtype == nil then
|
||||||
error_handler.report("player_info.update_resistances", "Failed to access Data: thunder_resistance_single_valtype");
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: thunder_resistance_single_valtype");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -231,14 +231,14 @@ function this.update_resistances(player_data)
|
|||||||
if thunder_resistance ~= nil then
|
if thunder_resistance ~= nil then
|
||||||
this.list.thunder_resistance = math.floor(thunder_resistance);
|
this.list.thunder_resistance = math.floor(thunder_resistance);
|
||||||
else
|
else
|
||||||
error_handler.report("player_info.update_resistances", "Failed to access Data: thunder_resistance");
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: thunder_resistance");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Ice Resistance
|
-- Ice Resistance
|
||||||
local ice_resistance_single_valtype = get_value_method:call(resistance_element_array, 3);
|
local ice_resistance_single_valtype = get_value_method:call(resistance_element_array, 3);
|
||||||
if ice_resistance_single_valtype == nil then
|
if ice_resistance_single_valtype == nil then
|
||||||
error_handler.report("player_info.update_resistances", "Failed to access Data: ice_resistance_single_valtype");
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: ice_resistance_single_valtype");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -246,14 +246,14 @@ function this.update_resistances(player_data)
|
|||||||
if ice_resistance ~= nil then
|
if ice_resistance ~= nil then
|
||||||
this.list.ice_resistance = math.floor(ice_resistance);
|
this.list.ice_resistance = math.floor(ice_resistance);
|
||||||
else
|
else
|
||||||
error_handler.report("player_info.update_resistances", "Failed to access Data: ice_resistance");
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: ice_resistance");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Dragon Resistance
|
-- Dragon Resistance
|
||||||
local dragon_resistance_single_valtype = get_value_method:call(resistance_element_array, 4);
|
local dragon_resistance_single_valtype = get_value_method:call(resistance_element_array, 4);
|
||||||
if dragon_resistance_single_valtype == nil then
|
if dragon_resistance_single_valtype == nil then
|
||||||
error_handler.report("player_info.update_resistances", "Failed to access Data: dragon_resistance_single_valtype");
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: dragon_resistance_single_valtype");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -261,7 +261,7 @@ function this.update_resistances(player_data)
|
|||||||
if dragon_resistance ~= nil then
|
if dragon_resistance ~= nil then
|
||||||
this.list.dragon_resistance = math.floor(dragon_resistance);
|
this.list.dragon_resistance = math.floor(dragon_resistance);
|
||||||
else
|
else
|
||||||
error_handler.report("player_info.update_resistances", "Failed to access Data: dragon_resistance");
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: dragon_resistance");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -285,7 +285,7 @@ end
|
|||||||
function this.update_health(quest_player_base)
|
function this.update_health(quest_player_base)
|
||||||
local vital = get_vital_method:call(master_player_data_ref);
|
local vital = get_vital_method:call(master_player_data_ref);
|
||||||
if vital == nil then
|
if vital == nil then
|
||||||
error_handler.report("player_info.update_health", "Failed to access Data: vital");
|
error_handler.report("player_info.update_health", "Failed to Access Data: vital");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -299,7 +299,7 @@ function this.update_heroics(quest_player_base)
|
|||||||
|
|
||||||
local is_predicament_power_up = is_predicament_power_up_method:call(master_player_ref);
|
local is_predicament_power_up = is_predicament_power_up_method:call(master_player_ref);
|
||||||
if is_predicament_power_up == nil then
|
if is_predicament_power_up == nil then
|
||||||
error_handler.report("player_info.update_heroics", "Failed to access Data: is_predicament_power_up");
|
error_handler.report("player_info.update_heroics", "Failed to Access Data: is_predicament_power_up");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -313,7 +313,7 @@ function this.update_dango_adrenaline(quest_player_base)
|
|||||||
|
|
||||||
local is_kitchen_skill_predicament_powerup = is_kitchen_skill_predicament_powerup_method:call(master_player_ref);
|
local is_kitchen_skill_predicament_powerup = is_kitchen_skill_predicament_powerup_method:call(master_player_ref);
|
||||||
if is_kitchen_skill_predicament_powerup == nil then
|
if is_kitchen_skill_predicament_powerup == nil then
|
||||||
error_handler.report("player_info.update_dango_adrenaline", "Failed to access Data: is_kitchen_skill_predicament_powerup");
|
error_handler.report("player_info.update_dango_adrenaline", "Failed to Access Data: is_kitchen_skill_predicament_powerup");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -69,13 +69,13 @@ function this.poison_proc(poison_param)
|
|||||||
|
|
||||||
local enemy = get_enemy_method:call(poison_param);
|
local enemy = get_enemy_method:call(poison_param);
|
||||||
if enemy == nil then
|
if enemy == nil then
|
||||||
error_handler.report("ailment_hook.poison_proc", "Failed to access Data: enemy");
|
error_handler.report("ailment_hook.poison_proc", "Failed to Access Data: enemy");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_large = is_boss_enemy_method:call(enemy);
|
local is_large = is_boss_enemy_method:call(enemy);
|
||||||
if is_large == nil then
|
if is_large == nil then
|
||||||
error_handler.report("ailment_hook.poison_proc", "Failed to access Data: is_large");
|
error_handler.report("ailment_hook.poison_proc", "Failed to Access Data: is_large");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -100,13 +100,13 @@ function this.blast_proc(blast_param)
|
|||||||
|
|
||||||
local enemy = get_enemy_method:call(blast_param);
|
local enemy = get_enemy_method:call(blast_param);
|
||||||
if enemy == nil then
|
if enemy == nil then
|
||||||
error_handler.report("ailment_hook.blast_proc", "Failed to access Data: enemy");
|
error_handler.report("ailment_hook.blast_proc", "Failed to Access Data: enemy");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_large = is_boss_enemy_method:call(enemy);
|
local is_large = is_boss_enemy_method:call(enemy);
|
||||||
if is_large == nil then
|
if is_large == nil then
|
||||||
error_handler.report("ailment_hook.blast_proc", "Failed to access Data: is_large");
|
error_handler.report("ailment_hook.blast_proc", "Failed to Access Data: is_large");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -128,13 +128,13 @@ function this.stock_damage()
|
|||||||
for enemy, monster in pairs(large_monster.list) do
|
for enemy, monster in pairs(large_monster.list) do
|
||||||
local damage_param = get_damage_param_method:call(enemy);
|
local damage_param = get_damage_param_method:call(enemy);
|
||||||
if damage_param == nil then
|
if damage_param == nil then
|
||||||
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: large_monster -> damage_param");
|
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: large_monster -> damage_param");
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local poison_param = poison_param_field:get_data(damage_param);
|
local poison_param = poison_param_field:get_data(damage_param);
|
||||||
if poison_param == nil then
|
if poison_param == nil then
|
||||||
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: large_monster -> poison_param");
|
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: large_monster -> poison_param");
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -145,13 +145,13 @@ function this.stock_damage()
|
|||||||
for enemy, monster in pairs(small_monster.list) do
|
for enemy, monster in pairs(small_monster.list) do
|
||||||
local damage_param = get_damage_param_method:call(enemy);
|
local damage_param = get_damage_param_method:call(enemy);
|
||||||
if damage_param == nil then
|
if damage_param == nil then
|
||||||
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: small_monster -> damage_param");
|
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: small_monster -> damage_param");
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local poison_param = poison_param_field:get_data(damage_param);
|
local poison_param = poison_param_field:get_data(damage_param);
|
||||||
if poison_param == nil then
|
if poison_param == nil then
|
||||||
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: small_monster -> poison_param");
|
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: small_monster -> poison_param");
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -289,7 +289,7 @@ function this.update_ailments(enemy, monster)
|
|||||||
|
|
||||||
local damage_param = get_damage_param_method:call(enemy);
|
local damage_param = get_damage_param_method:call(enemy);
|
||||||
if damage_param == nil then
|
if damage_param == nil then
|
||||||
error_handler.report("ailments.update_ailments", "Failed to access Data: damage_param");
|
error_handler.report("ailments.update_ailments", "Failed to Access Data: damage_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -307,13 +307,13 @@ function this.update_ailments(enemy, monster)
|
|||||||
|
|
||||||
local condition_param_array = get_condition_param_method:call(damage_param);
|
local condition_param_array = get_condition_param_method:call(damage_param);
|
||||||
if condition_param_array == nil then
|
if condition_param_array == nil then
|
||||||
error_handler.report("ailments.update_ailments", "Failed to access Data: condition_param_array");
|
error_handler.report("ailments.update_ailments", "Failed to Access Data: condition_param_array");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local condition_param_array_length = get_length_method:call(condition_param_array);
|
local condition_param_array_length = get_length_method:call(condition_param_array);
|
||||||
if condition_param_array_length == nil then
|
if condition_param_array_length == nil then
|
||||||
error_handler.report("ailments.update_ailments", "Failed to access Data: condition_param_array_length");
|
error_handler.report("ailments.update_ailments", "Failed to Access Data: condition_param_array_length");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -324,7 +324,7 @@ function this.update_ailments(enemy, monster)
|
|||||||
|
|
||||||
local ailment_param = get_value_method:call(condition_param_array, id);
|
local ailment_param = get_value_method:call(condition_param_array, id);
|
||||||
if ailment_param == nil then
|
if ailment_param == nil then
|
||||||
error_handler.report("ailments.update_ailments", "Failed to access Data: ailment_param No. " .. tostring(id));
|
error_handler.report("ailments.update_ailments", "Failed to Access Data: ailment_param No. " .. tostring(id));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -338,21 +338,21 @@ function this.update_stun_poison_blast_ailments(monster, damage_param)
|
|||||||
if stun_param ~= nil then
|
if stun_param ~= nil then
|
||||||
this.update_ailment(monster, stun_param, this.stun_id);
|
this.update_ailment(monster, stun_param, this.stun_id);
|
||||||
else
|
else
|
||||||
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: stun_param");
|
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: stun_param");
|
||||||
end
|
end
|
||||||
|
|
||||||
local poison_param = poison_param_field:get_data(damage_param);
|
local poison_param = poison_param_field:get_data(damage_param);
|
||||||
if poison_param ~= nil then
|
if poison_param ~= nil then
|
||||||
this.update_ailment(monster, poison_param, this.poison_id);
|
this.update_ailment(monster, poison_param, this.poison_id);
|
||||||
else
|
else
|
||||||
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: poison_param");
|
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: poison_param");
|
||||||
end
|
end
|
||||||
|
|
||||||
local blast_param = blast_param_field:get_data(damage_param);
|
local blast_param = blast_param_field:get_data(damage_param);
|
||||||
if blast_param ~= nil then
|
if blast_param ~= nil then
|
||||||
this.update_ailment(monster, blast_param, this.blast_id);
|
this.update_ailment(monster, blast_param, this.blast_id);
|
||||||
else
|
else
|
||||||
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: blast_param");
|
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: blast_param");
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -380,14 +380,14 @@ function this.update_ailment(monster, ailment_param, id)
|
|||||||
if activate_count_valtype ~= nil then
|
if activate_count_valtype ~= nil then
|
||||||
activate_count = int32_mvalue_field:get_data(activate_count_valtype);
|
activate_count = int32_mvalue_field:get_data(activate_count_valtype);
|
||||||
else
|
else
|
||||||
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_valtype");
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_valtype");
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_array_length");
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_array_length");
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_array");
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_array");
|
||||||
end
|
end
|
||||||
|
|
||||||
if buildup_array ~= nil then
|
if buildup_array ~= nil then
|
||||||
@@ -401,14 +401,14 @@ function this.update_ailment(monster, ailment_param, id)
|
|||||||
if buildup_valtype ~= nil then
|
if buildup_valtype ~= nil then
|
||||||
buildup = single_mvalue_field:get_data(buildup_valtype);
|
buildup = single_mvalue_field:get_data(buildup_valtype);
|
||||||
else
|
else
|
||||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_valtype");
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_valtype");
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_array_length");
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_array_length");
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_array");
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_array");
|
||||||
end
|
end
|
||||||
|
|
||||||
if buildup_limit_array ~= nil then
|
if buildup_limit_array ~= nil then
|
||||||
@@ -422,14 +422,14 @@ function this.update_ailment(monster, ailment_param, id)
|
|||||||
if buildup_limit_valtype ~= nil then
|
if buildup_limit_valtype ~= nil then
|
||||||
buildup_limit = single_mvalue_field:get_data(buildup_limit_valtype);
|
buildup_limit = single_mvalue_field:get_data(buildup_limit_valtype);
|
||||||
else
|
else
|
||||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_valtype");
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_valtype");
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_array_length");
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_array_length");
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_array");
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_array");
|
||||||
end
|
end
|
||||||
|
|
||||||
if is_enable == nil then
|
if is_enable == nil then
|
||||||
@@ -453,7 +453,7 @@ function this.update_ailment(monster, ailment_param, id)
|
|||||||
|
|
||||||
monster.ailments[id].activate_count = activate_count;
|
monster.ailments[id].activate_count = activate_count;
|
||||||
else
|
else
|
||||||
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count");
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count");
|
||||||
end
|
end
|
||||||
|
|
||||||
if buildup ~= nil then
|
if buildup ~= nil then
|
||||||
@@ -463,7 +463,7 @@ function this.update_ailment(monster, ailment_param, id)
|
|||||||
|
|
||||||
monster.ailments[id].total_buildup = buildup;
|
monster.ailments[id].total_buildup = buildup;
|
||||||
else
|
else
|
||||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup");
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup");
|
||||||
end
|
end
|
||||||
|
|
||||||
if buildup_limit ~= nil then
|
if buildup_limit ~= nil then
|
||||||
@@ -473,7 +473,7 @@ function this.update_ailment(monster, ailment_param, id)
|
|||||||
|
|
||||||
monster.ailments[id].buildup_limit = buildup_limit;
|
monster.ailments[id].buildup_limit = buildup_limit;
|
||||||
else
|
else
|
||||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit");
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit");
|
||||||
end
|
end
|
||||||
|
|
||||||
if buildup ~= nil and buildup_limit ~= nil and buildup_limit ~= 0 then
|
if buildup ~= nil and buildup_limit ~= nil and buildup_limit ~= 0 then
|
||||||
@@ -544,7 +544,7 @@ function this.update_poison(monster, poison_param)
|
|||||||
--if poison tick, apply damage
|
--if poison tick, apply damage
|
||||||
local is_damage = poison_get_is_damage_method:call(poison_param);
|
local is_damage = poison_get_is_damage_method:call(poison_param);
|
||||||
if is_damage == nil then
|
if is_damage == nil then
|
||||||
error_handler.report("ailments.update_poison", "Failed to access Data: is_damage");
|
error_handler.report("ailments.update_poison", "Failed to Access Data: is_damage");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -554,7 +554,7 @@ function this.update_poison(monster, poison_param)
|
|||||||
|
|
||||||
local poison_damage = poison_damage_field:get_data(poison_param);
|
local poison_damage = poison_damage_field:get_data(poison_param);
|
||||||
if poison_damage == nil then
|
if poison_damage == nil then
|
||||||
error_handler.report("ailments.update_poison", "Failed to access Data: poison_damage");
|
error_handler.report("ailments.update_poison", "Failed to Access Data: poison_damage");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -64,6 +64,126 @@ this.monster_ids = {
|
|||||||
risen_chameleos = 2073
|
risen_chameleos = 2073
|
||||||
}
|
}
|
||||||
|
|
||||||
|
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||||
|
|
||||||
|
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
|
||||||
|
local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale");
|
||||||
|
|
||||||
|
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
||||||
|
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
|
||||||
|
|
||||||
|
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
|
||||||
|
local find_enemy_size_info_method = enemy_manager_type_def:get_method("findEnemySizeInfo");
|
||||||
|
|
||||||
|
local size_info_type_def = find_enemy_size_info_method:get_return_type();
|
||||||
|
local get_small_border_method = size_info_type_def:get_method("get_SmallBorder");
|
||||||
|
local get_big_border_method = size_info_type_def:get_method("get_BigBorder");
|
||||||
|
local get_king_border_method = size_info_type_def:get_method("get_KingBorder");
|
||||||
|
|
||||||
|
local get_set_info_method = enemy_character_base_type_def:get_method("get_SetInfo");
|
||||||
|
|
||||||
|
local set_info_type = get_set_info_method:get_return_type();
|
||||||
|
local get_unique_id_method = set_info_type:get_method("get_UniqueId");
|
||||||
|
|
||||||
|
local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
|
||||||
|
local get_stamina_param_method = enemy_character_base_type_def:get_method("get_StaminaParam");
|
||||||
|
local get_anger_param_method = enemy_character_base_type_def:get_method("get_AngerParam");
|
||||||
|
local get_damage_param_method = enemy_character_base_type_def:get_method("get_DamageParam");
|
||||||
|
local get_mystery_param_method = enemy_character_base_type_def:get_method("get_MysteryParam");
|
||||||
|
local get_mario_param_method = enemy_character_base_type_def:get_method("get_MarioParam");
|
||||||
|
|
||||||
|
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
|
||||||
|
local is_disp_icon_mini_map_method = enemy_character_base_type_def:get_method("isDispIconMiniMap");
|
||||||
|
|
||||||
|
local get_ref_mesh_method = enemy_character_base_type_def:get_method("get_RefMesh");
|
||||||
|
|
||||||
|
local mesh_type_def = get_ref_mesh_method:get_return_type();
|
||||||
|
local get_game_object_method = mesh_type_def:get_method("get_GameObject");
|
||||||
|
|
||||||
|
local game_object_type_def = get_game_object_method:get_return_type();
|
||||||
|
local get_transform_method = game_object_type_def:get_method("get_Transform");
|
||||||
|
|
||||||
|
local transform_type_def = get_transform_method:get_return_type();
|
||||||
|
local get_joint_by_name_method = transform_type_def:get_method("getJointByName");
|
||||||
|
|
||||||
|
local joint_type_def = get_joint_by_name_method:get_return_type();
|
||||||
|
local get_position_method = joint_type_def:get_method("get_Position");
|
||||||
|
|
||||||
|
local physical_param_type_def = get_physical_param_method:get_return_type();
|
||||||
|
local get_vital_method = physical_param_type_def:get_method("getVital");
|
||||||
|
local get_capture_hp_vital_method = physical_param_type_def:get_method("get_CaptureHpVital");
|
||||||
|
|
||||||
|
local vital_param_type_def = get_vital_method:get_return_type();
|
||||||
|
local get_current_method = vital_param_type_def:get_method("get_Current");
|
||||||
|
local get_max_method = vital_param_type_def:get_method("get_Max");
|
||||||
|
local is_enable_method = vital_param_type_def:get_method("isEnable");
|
||||||
|
|
||||||
|
local stamina_param_type_def = get_stamina_param_method:get_return_type();
|
||||||
|
local is_tired_method = stamina_param_type_def:get_method("isTired");
|
||||||
|
local get_stamina_method = stamina_param_type_def:get_method("getStamina");
|
||||||
|
local get_max_stamina_method = stamina_param_type_def:get_method("getMaxStamina");
|
||||||
|
|
||||||
|
local get_remaining_tired_time_method = stamina_param_type_def:get_method("getStaminaRemainingTime");
|
||||||
|
local get_total_tired_time_method = stamina_param_type_def:get_method("get_TiredSec");
|
||||||
|
|
||||||
|
local anger_param_type_def = get_anger_param_method:get_return_type();
|
||||||
|
local is_anger_method = anger_param_type_def:get_method("isAnger");
|
||||||
|
local get_anger_point_method = anger_param_type_def:get_method("get_AngerPoint");
|
||||||
|
local get_limit_anger_method = anger_param_type_def:get_method("get_LimitAnger");
|
||||||
|
|
||||||
|
local get_remaining_anger_time_method = anger_param_type_def:get_method("getAngerRemainingTime");
|
||||||
|
local get_total_anger_time_method = anger_param_type_def:get_method("get_TimerAnger");
|
||||||
|
|
||||||
|
local mario_param_type_def = get_mario_param_method:get_return_type();
|
||||||
|
local get_is_marionette_method = mario_param_type_def:get_method("get_IsMarionette");
|
||||||
|
local get_mario_player_index_method = mario_param_type_def:get_method("get_MarioPlayerIndex");
|
||||||
|
|
||||||
|
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
|
||||||
|
|
||||||
|
local system_array_type_def = sdk.find_type_definition("System.Array");
|
||||||
|
local get_length_method = system_array_type_def:get_method("get_Length");
|
||||||
|
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
|
||||||
|
|
||||||
|
-- Lucent Nargacuga
|
||||||
|
local em037_02Character_type_def = sdk.find_type_definition("snow.enemy.em037.Em037_02Character");
|
||||||
|
local is_stealth_method = em037_02Character_type_def:get_method("isStealth");
|
||||||
|
|
||||||
|
-- Risen Chameleos and CHameleos
|
||||||
|
local Em025Character_base_type_Def = sdk.find_type_definition("snow.enemy.em025.Em025CharacterBase");
|
||||||
|
local get_stealth_ctrl_method = Em025Character_base_type_Def:get_method("get_StealthCtrl");
|
||||||
|
|
||||||
|
local stealth_ctrl_type_def = get_stealth_ctrl_method:get_return_type();
|
||||||
|
local get_current_status_method = stealth_ctrl_type_def:get_method("get_CurrentStatus");
|
||||||
|
|
||||||
|
local damage_param_type_def = get_damage_param_method:get_return_type();
|
||||||
|
local enemy_parts_damage_info_field = damage_param_type_def:get_field("_EnemyPartsDamageInfo");
|
||||||
|
|
||||||
|
local enemy_parts_damage_info_type_def = enemy_parts_damage_info_field:get_type();
|
||||||
|
local get_part_info_array_method = enemy_parts_damage_info_type_def:get_method("get_PartsInfo");
|
||||||
|
|
||||||
|
local enemy_parts_info_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageParam.EnemyPartsDamageInfo.EnemyPartsInfo");
|
||||||
|
local get_parts_break_damage_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageLevel");
|
||||||
|
local get_parts_break_damage_max_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageMaxLevel");
|
||||||
|
local get_parts_loss_state_method = enemy_parts_info_type_def:get_method("get_PartsLossState");
|
||||||
|
|
||||||
|
local mystery_param_type_def = get_mystery_param_method:get_return_type();
|
||||||
|
local core_parts_array_field = mystery_param_type_def:get_field("CoreParts");
|
||||||
|
|
||||||
|
local enemy_mystery_core_parts_type_def = sdk.find_type_definition("snow.enemy.EnemyMysteryCoreParts");
|
||||||
|
local core_parts_get_vital_method = enemy_mystery_core_parts_type_def:get_method("get_Vital");
|
||||||
|
local core_parts_get_is_active_method = enemy_mystery_core_parts_type_def:get_method("get_IsActive");
|
||||||
|
local core_parts_get_dying_vital_threashold_method = enemy_mystery_core_parts_type_def:get_method("get_DyingVitalThreashold");
|
||||||
|
local on_break_method = enemy_mystery_core_parts_type_def:get_method("onBreak");
|
||||||
|
|
||||||
|
local gui_manager_type_def = sdk.find_type_definition("snow.gui.GuiManager");
|
||||||
|
local get_tg_camera_method = gui_manager_type_def:get_method("get_refGuiHud_TgCamera");
|
||||||
|
|
||||||
|
local tg_camera_type_def = get_tg_camera_method:get_return_type();
|
||||||
|
local get_targeting_enemy_index_field = tg_camera_type_def:get_field("OldTargetingEmIndex");
|
||||||
|
|
||||||
|
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
|
||||||
|
local receive_quest_hunter_info_method = lobby_manager_type_def:get_method("receiveQuestHunterInfo");
|
||||||
|
|
||||||
function this.new(enemy)
|
function this.new(enemy)
|
||||||
local monster = {};
|
local monster = {};
|
||||||
|
|
||||||
@@ -116,7 +236,10 @@ function this.new(enemy)
|
|||||||
monster.rage_seconds_left = 0;
|
monster.rage_seconds_left = 0;
|
||||||
monster.rage_timer_percentage = 0;
|
monster.rage_timer_percentage = 0;
|
||||||
|
|
||||||
|
monster.head_joint = nil;
|
||||||
|
|
||||||
monster.position = Vector3f.new(0, 0, 0);
|
monster.position = Vector3f.new(0, 0, 0);
|
||||||
|
monster.head_position = Vector3f.new(0, 0, 0);
|
||||||
monster.distance = 0;
|
monster.distance = 0;
|
||||||
|
|
||||||
monster.name = "Large Monster";
|
monster.name = "Large Monster";
|
||||||
@@ -166,116 +289,10 @@ function this.get_monster(enemy)
|
|||||||
return monster;
|
return monster;
|
||||||
end
|
end
|
||||||
|
|
||||||
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
|
||||||
|
|
||||||
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
|
|
||||||
local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale");
|
|
||||||
|
|
||||||
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
|
||||||
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
|
|
||||||
|
|
||||||
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
|
|
||||||
local find_enemy_size_info_method = enemy_manager_type_def:get_method("findEnemySizeInfo");
|
|
||||||
|
|
||||||
local size_info_type = find_enemy_size_info_method:get_return_type();
|
|
||||||
local get_small_border_method = size_info_type:get_method("get_SmallBorder");
|
|
||||||
local get_big_border_method = size_info_type:get_method("get_BigBorder");
|
|
||||||
local get_king_border_method = size_info_type:get_method("get_KingBorder");
|
|
||||||
|
|
||||||
local get_set_info_method = enemy_character_base_type_def:get_method("get_SetInfo");
|
|
||||||
|
|
||||||
local set_info_type = get_set_info_method:get_return_type();
|
|
||||||
local get_unique_id_method = set_info_type:get_method("get_UniqueId");
|
|
||||||
|
|
||||||
local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
|
|
||||||
local get_stamina_param_method = enemy_character_base_type_def:get_method("get_StaminaParam");
|
|
||||||
local get_anger_param_method = enemy_character_base_type_def:get_method("get_AngerParam");
|
|
||||||
local get_damage_param_method = enemy_character_base_type_def:get_method("get_DamageParam");
|
|
||||||
local get_mystery_param_method = enemy_character_base_type_def:get_method("get_MysteryParam");
|
|
||||||
local get_mario_param_method = enemy_character_base_type_def:get_method("get_MarioParam");
|
|
||||||
|
|
||||||
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
|
|
||||||
local is_disp_icon_mini_map_method = enemy_character_base_type_def:get_method("isDispIconMiniMap");
|
|
||||||
|
|
||||||
local physical_param_type = get_physical_param_method:get_return_type();
|
|
||||||
local get_vital_method = physical_param_type:get_method("getVital");
|
|
||||||
local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital");
|
|
||||||
|
|
||||||
local vital_param_type = get_vital_method:get_return_type();
|
|
||||||
local get_current_method = vital_param_type:get_method("get_Current");
|
|
||||||
local get_max_method = vital_param_type:get_method("get_Max");
|
|
||||||
local is_enable_method = vital_param_type:get_method("isEnable");
|
|
||||||
|
|
||||||
local stamina_param_type = get_stamina_param_method:get_return_type();
|
|
||||||
local is_tired_method = stamina_param_type:get_method("isTired");
|
|
||||||
local get_stamina_method = stamina_param_type:get_method("getStamina");
|
|
||||||
local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina");
|
|
||||||
|
|
||||||
local get_remaining_tired_time_method = stamina_param_type:get_method("getStaminaRemainingTime");
|
|
||||||
local get_total_tired_time_method = stamina_param_type:get_method("get_TiredSec");
|
|
||||||
|
|
||||||
local anger_param_type = get_anger_param_method:get_return_type();
|
|
||||||
local is_anger_method = anger_param_type:get_method("isAnger");
|
|
||||||
local get_anger_point_method = anger_param_type:get_method("get_AngerPoint");
|
|
||||||
local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger");
|
|
||||||
|
|
||||||
local get_remaining_anger_time_method = anger_param_type:get_method("getAngerRemainingTime");
|
|
||||||
local get_total_anger_time_method = anger_param_type:get_method("get_TimerAnger");
|
|
||||||
|
|
||||||
local mario_param_type = get_mario_param_method:get_return_type();
|
|
||||||
local get_is_marionette_method = mario_param_type:get_method("get_IsMarionette");
|
|
||||||
local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlayerIndex");
|
|
||||||
|
|
||||||
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
|
|
||||||
|
|
||||||
local system_array_type_def = sdk.find_type_definition("System.Array");
|
|
||||||
local get_length_method = system_array_type_def:get_method("get_Length");
|
|
||||||
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
|
|
||||||
|
|
||||||
-- Lucent Nargacuga
|
|
||||||
local em037_02Character_type_def = sdk.find_type_definition("snow.enemy.em037.Em037_02Character");
|
|
||||||
local is_stealth_method = em037_02Character_type_def:get_method("isStealth");
|
|
||||||
|
|
||||||
-- Risen Chameleos and CHameleos
|
|
||||||
local Em025Character_base_type_Def = sdk.find_type_definition("snow.enemy.em025.Em025CharacterBase");
|
|
||||||
local get_stealth_ctrl_method = Em025Character_base_type_Def:get_method("get_StealthCtrl");
|
|
||||||
|
|
||||||
local stealth_ctrl_type_def = get_stealth_ctrl_method:get_return_type();
|
|
||||||
local get_current_status_method = stealth_ctrl_type_def:get_method("get_CurrentStatus");
|
|
||||||
|
|
||||||
local damage_param_type_def = get_damage_param_method:get_return_type();
|
|
||||||
local enemy_parts_damage_info_field = damage_param_type_def:get_field("_EnemyPartsDamageInfo");
|
|
||||||
|
|
||||||
local enemy_parts_damage_info_type_def = enemy_parts_damage_info_field:get_type();
|
|
||||||
local get_part_info_array_method = enemy_parts_damage_info_type_def:get_method("get_PartsInfo");
|
|
||||||
|
|
||||||
local enemy_parts_info_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageParam.EnemyPartsDamageInfo.EnemyPartsInfo");
|
|
||||||
local get_parts_break_damage_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageLevel");
|
|
||||||
local get_parts_break_damage_max_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageMaxLevel");
|
|
||||||
local get_parts_loss_state_method = enemy_parts_info_type_def:get_method("get_PartsLossState");
|
|
||||||
|
|
||||||
local mystery_param_type_def = get_mystery_param_method:get_return_type();
|
|
||||||
local core_parts_array_field = mystery_param_type_def:get_field("CoreParts");
|
|
||||||
|
|
||||||
local enemy_mystery_core_parts_type_def = sdk.find_type_definition("snow.enemy.EnemyMysteryCoreParts");
|
|
||||||
local core_parts_get_vital_method = enemy_mystery_core_parts_type_def:get_method("get_Vital");
|
|
||||||
local core_parts_get_is_active_method = enemy_mystery_core_parts_type_def:get_method("get_IsActive");
|
|
||||||
local core_parts_get_dying_vital_threashold_method = enemy_mystery_core_parts_type_def:get_method("get_DyingVitalThreashold");
|
|
||||||
local on_break_method = enemy_mystery_core_parts_type_def:get_method("onBreak");
|
|
||||||
|
|
||||||
local gui_manager_type_def = sdk.find_type_definition("snow.gui.GuiManager");
|
|
||||||
local get_tg_camera_method = gui_manager_type_def:get_method("get_refGuiHud_TgCamera");
|
|
||||||
|
|
||||||
local tg_camera_type_def = get_tg_camera_method:get_return_type();
|
|
||||||
local get_targeting_enemy_index_field = tg_camera_type_def:get_field("OldTargetingEmIndex");
|
|
||||||
|
|
||||||
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
|
|
||||||
local receive_quest_hunter_info_method = lobby_manager_type_def:get_method("receiveQuestHunterInfo");
|
|
||||||
|
|
||||||
function this.init(monster, enemy)
|
function this.init(monster, enemy)
|
||||||
local monster_id = enemy_type_field:get_data(enemy);
|
local monster_id = enemy_type_field:get_data(enemy);
|
||||||
if monster_id == nil then
|
if monster_id == nil then
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: enemy_type");
|
error_handler.report("large_monster.init", "Failed to Access Data: enemy_type");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -289,7 +306,7 @@ function this.init(monster, enemy)
|
|||||||
if enemy_name ~= nil then
|
if enemy_name ~= nil then
|
||||||
monster.name = enemy_name;
|
monster.name = enemy_name;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: enemy_name");
|
error_handler.report("large_monster.init", "Failed to Access Data: enemy_name");
|
||||||
end
|
end
|
||||||
|
|
||||||
if monster_id ~= this.monster_ids.toadversary then
|
if monster_id ~= this.monster_ids.toadversary then
|
||||||
@@ -299,10 +316,10 @@ function this.init(monster, enemy)
|
|||||||
if unique_id ~= nil then
|
if unique_id ~= nil then
|
||||||
monster.unique_id = unique_id;
|
monster.unique_id = unique_id;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: unique_id");
|
error_handler.report("large_monster.init", "Failed to Access Data: unique_id");
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: set_info");
|
error_handler.report("large_monster.init", "Failed to Access Data: set_info");
|
||||||
end
|
end
|
||||||
|
|
||||||
local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, monster_id);
|
local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, monster_id);
|
||||||
@@ -316,25 +333,25 @@ function this.init(monster, enemy)
|
|||||||
if small_border ~= nil then
|
if small_border ~= nil then
|
||||||
monster.small_border = small_border;
|
monster.small_border = small_border;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: small_border");
|
error_handler.report("large_monster.init", "Failed to Access Data: small_border");
|
||||||
end
|
end
|
||||||
|
|
||||||
if big_border ~= nil then
|
if big_border ~= nil then
|
||||||
monster.big_border = big_border;
|
monster.big_border = big_border;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: big_border");
|
error_handler.report("large_monster.init", "Failed to Access Data: big_border");
|
||||||
end
|
end
|
||||||
|
|
||||||
if king_border ~= nil then
|
if king_border ~= nil then
|
||||||
monster.king_border = king_border;
|
monster.king_border = king_border;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: king_border");
|
error_handler.report("large_monster.init", "Failed to Access Data: king_border");
|
||||||
end
|
end
|
||||||
|
|
||||||
if size ~= nil then
|
if size ~= nil then
|
||||||
monster.size = size;
|
monster.size = size;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: size");
|
error_handler.report("large_monster.init", "Failed to Access Data: size");
|
||||||
end
|
end
|
||||||
|
|
||||||
if monster.size <= monster.small_border then
|
if monster.size <= monster.small_border then
|
||||||
@@ -345,7 +362,7 @@ function this.init(monster, enemy)
|
|||||||
monster.crown = language.current_language.UI.silver;
|
monster.crown = language.current_language.UI.silver;
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: size_info");
|
error_handler.report("large_monster.init", "Failed to Access Data: size_info");
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -360,13 +377,13 @@ function this.init(monster, enemy)
|
|||||||
if is_capture_enable_ ~= nil then
|
if is_capture_enable_ ~= nil then
|
||||||
is_capture_enable = is_capture_enable_;
|
is_capture_enable = is_capture_enable_;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: is_capture_enable_");
|
error_handler.report("large_monster.init", "Failed to Access Data: is_capture_enable_");
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: capture_param");
|
error_handler.report("large_monster.init", "Failed to Access Data: capture_param");
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: damage_param");
|
error_handler.report("large_monster.init", "Failed to Access Data: damage_param");
|
||||||
end
|
end
|
||||||
|
|
||||||
local mystery_param = get_mystery_param_method:call(enemy);
|
local mystery_param = get_mystery_param_method:call(enemy);
|
||||||
@@ -374,6 +391,8 @@ function this.init(monster, enemy)
|
|||||||
|
|
||||||
monster.is_anomaly = is_anomaly;
|
monster.is_anomaly = is_anomaly;
|
||||||
monster.is_capturable = is_capture_enable and not is_anomaly;
|
monster.is_capturable = is_capture_enable and not is_anomaly;
|
||||||
|
|
||||||
|
this.update_head_joint(enemy, monster);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_UI(monster, monster_UI, cached_config)
|
function this.init_UI(monster, monster_UI, cached_config)
|
||||||
@@ -478,10 +497,73 @@ function this.update_position(enemy, monster)
|
|||||||
|
|
||||||
local position = get_pos_field:call(enemy);
|
local position = get_pos_field:call(enemy);
|
||||||
if position == nil then
|
if position == nil then
|
||||||
error_handler.report("large_monster.update_position", "Failed to access Data: position");
|
error_handler.report("large_monster.update_position", "Failed to Access Data: position");
|
||||||
end
|
end
|
||||||
|
|
||||||
monster.position = position;
|
monster.position = position;
|
||||||
|
|
||||||
|
this.update_head_position(enemy, monster);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_head_joint(enemy, monster)
|
||||||
|
local mesh = get_ref_mesh_method:call(enemy);
|
||||||
|
if mesh == nil then
|
||||||
|
error_handler.report("large_monster.update_head_joint", "Failed to Access Data: Mesh");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local game_object = get_game_object_method:call(mesh);
|
||||||
|
if game_object == nil then
|
||||||
|
error_handler.report("large_monster.update_head_joint", "Failed to Access Data: GameObject");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local transform = get_transform_method:call(game_object);
|
||||||
|
if transform == nil then
|
||||||
|
error_handler.report("large_monster.update_head_joint", "Failed to Access Data: Transform");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local head_joint = get_joint_by_name_method:call(transform, "Head_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "Head")
|
||||||
|
or get_joint_by_name_method:call(transform, "Head_01")
|
||||||
|
or get_joint_by_name_method:call(transform, "Spine_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "Cog")
|
||||||
|
or get_joint_by_name_method:call(transform, "head")
|
||||||
|
or get_joint_by_name_method:call(transform, "root");
|
||||||
|
|
||||||
|
if head_joint == nil then
|
||||||
|
-- local joints = transform:get_Joints();
|
||||||
|
-- local out = "";
|
||||||
|
|
||||||
|
-- for i = 0, joints:get_Length() - 1 do
|
||||||
|
-- local joint = joints[i];
|
||||||
|
-- local joint_name = joint:get_Name();
|
||||||
|
|
||||||
|
-- out = out .. joint_name .. "\n";
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- error_handler.report(monster.name, out);
|
||||||
|
|
||||||
|
error_handler.report("large_monster.update_head_joint", "Failed to Access Data: HeadJoint");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
monster.head_joint = head_joint;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_head_position(enemy, monster)
|
||||||
|
if monster.head_joint == nil then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local head_position = get_position_method:call(monster.head_joint);
|
||||||
|
if head_position == nil then
|
||||||
|
error_handler.report("large_monster.update_head_position", "Failed to Access Data: HeadPosition");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
monster.head_position = head_position;
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Code by coavins
|
-- Code by coavins
|
||||||
@@ -490,20 +572,20 @@ function this.update_all_riders()
|
|||||||
-- get marionette rider
|
-- get marionette rider
|
||||||
local mario_param = get_mario_param_method:call(enemy);
|
local mario_param = get_mario_param_method:call(enemy);
|
||||||
if mario_param == nil then
|
if mario_param == nil then
|
||||||
error_handler.report("large_monster.update_all_riders", "Failed to access Data: mario_param");
|
error_handler.report("large_monster.update_all_riders", "Failed to Access Data: mario_param");
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_marionette = get_is_marionette_method:call(mario_param);
|
local is_marionette = get_is_marionette_method:call(mario_param);
|
||||||
if is_marionette == nil then
|
if is_marionette == nil then
|
||||||
error_handler.report("large_monster.update_all_riders", "Failed to access Data: is_marionette");
|
error_handler.report("large_monster.update_all_riders", "Failed to Access Data: is_marionette");
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
if is_marionette then
|
if is_marionette then
|
||||||
local player_id = get_mario_player_index_method:call(mario_param);
|
local player_id = get_mario_player_index_method:call(mario_param);
|
||||||
if player_id == nil then
|
if player_id == nil then
|
||||||
error_handler.report("large_monster.update_all_riders", "Failed to access Data: player_id");
|
error_handler.report("large_monster.update_all_riders", "Failed to Access Data: player_id");
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -529,14 +611,14 @@ function this.update(enemy, monster)
|
|||||||
if dead_or_captured ~= nil then
|
if dead_or_captured ~= nil then
|
||||||
monster.dead_or_captured = dead_or_captured;
|
monster.dead_or_captured = dead_or_captured;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update", "Failed to access Data: dead_or_captured");
|
error_handler.report("large_monster.update", "Failed to Access Data: dead_or_captured");
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy);
|
local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy);
|
||||||
if is_disp_icon_mini_map ~= nil then
|
if is_disp_icon_mini_map ~= nil then
|
||||||
monster.is_disp_icon_mini_map = is_disp_icon_mini_map;
|
monster.is_disp_icon_mini_map = is_disp_icon_mini_map;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update", "Failed to access Data: is_disp_icon_mini_map");
|
error_handler.report("large_monster.update", "Failed to Access Data: is_disp_icon_mini_map");
|
||||||
end
|
end
|
||||||
|
|
||||||
if monster.id == this.monster_ids.lucent_nargacuga or monster.id == this.monster_ids.chameleos or monster.id == this.monster_ids.risen_chameleos then
|
if monster.id == this.monster_ids.lucent_nargacuga or monster.id == this.monster_ids.chameleos or monster.id == this.monster_ids.risen_chameleos then
|
||||||
@@ -550,7 +632,7 @@ function this.update(enemy, monster)
|
|||||||
if is_stealth == nil then
|
if is_stealth == nil then
|
||||||
monster.is_stealth = is_stealth;
|
monster.is_stealth = is_stealth;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update", "Failed to access Data: is_stealth");
|
error_handler.report("large_monster.update", "Failed to Access Data: is_stealth");
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Chameleos and Risen Chameleos
|
-- Chameleos and Risen Chameleos
|
||||||
@@ -560,14 +642,14 @@ function this.update(enemy, monster)
|
|||||||
local status = get_current_status_method:call(stealth_controller);
|
local status = get_current_status_method:call(stealth_controller);
|
||||||
|
|
||||||
if status == nil then
|
if status == nil then
|
||||||
error_handler.report("large_monster.update", "Failed to access Data: status");
|
error_handler.report("large_monster.update", "Failed to Access Data: status");
|
||||||
elseif status >= 2 then
|
elseif status >= 2 then
|
||||||
monster.is_stealth = true;
|
monster.is_stealth = true;
|
||||||
else
|
else
|
||||||
monster.is_stealth = false;
|
monster.is_stealth = false;
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update", "Failed to access Data: stealth_controller");
|
error_handler.report("large_monster.update", "Failed to Access Data: stealth_controller");
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -592,13 +674,13 @@ function this.update_health(enemy, monster)
|
|||||||
|
|
||||||
local physical_param = get_physical_param_method:call(enemy);
|
local physical_param = get_physical_param_method:call(enemy);
|
||||||
if physical_param == nil then
|
if physical_param == nil then
|
||||||
error_handler.report("large_monster.update_health", "Failed to access Data: physical_param");
|
error_handler.report("large_monster.update_health", "Failed to Access Data: physical_param");
|
||||||
return nil;
|
return nil;
|
||||||
end
|
end
|
||||||
|
|
||||||
local vital_param = get_vital_method:call(physical_param, 0, 0);
|
local vital_param = get_vital_method:call(physical_param, 0, 0);
|
||||||
if vital_param == nil then
|
if vital_param == nil then
|
||||||
error_handler.report("large_monster.update_health", "Failed to access Data: vital_param");
|
error_handler.report("large_monster.update_health", "Failed to Access Data: vital_param");
|
||||||
return nil;
|
return nil;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -606,21 +688,21 @@ function this.update_health(enemy, monster)
|
|||||||
if health ~= nil then
|
if health ~= nil then
|
||||||
monster.health = health;
|
monster.health = health;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_health", "Failed to access Data: health");
|
error_handler.report("large_monster.update_health", "Failed to Access Data: health");
|
||||||
end
|
end
|
||||||
|
|
||||||
local max_health = get_max_method:call(vital_param);
|
local max_health = get_max_method:call(vital_param);
|
||||||
if max_health ~= nil then
|
if max_health ~= nil then
|
||||||
monster.max_health = max_health;
|
monster.max_health = max_health;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_health", "Failed to access Data: max_health");
|
error_handler.report("large_monster.update_health", "Failed to Access Data: max_health");
|
||||||
end
|
end
|
||||||
|
|
||||||
local capture_health = get_capture_hp_vital_method:call(physical_param);
|
local capture_health = get_capture_hp_vital_method:call(physical_param);
|
||||||
if capture_health ~= nil then
|
if capture_health ~= nil then
|
||||||
monster.capture_health = capture_health;
|
monster.capture_health = capture_health;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_health", "Failed to access Data: capture_health");
|
error_handler.report("large_monster.update_health", "Failed to Access Data: capture_health");
|
||||||
end
|
end
|
||||||
|
|
||||||
monster.missing_health = max_health - health;
|
monster.missing_health = max_health - health;
|
||||||
@@ -652,7 +734,7 @@ function this.update_stamina(enemy, monster, stamina_param)
|
|||||||
if stamina_param == nil then
|
if stamina_param == nil then
|
||||||
stamina_param = get_stamina_param_method:call(enemy);
|
stamina_param = get_stamina_param_method:call(enemy);
|
||||||
if stamina_param == nil then
|
if stamina_param == nil then
|
||||||
error_handler.report("large_monster.update_stamina", "Failed to access Data: stamina_param");
|
error_handler.report("large_monster.update_stamina", "Failed to Access Data: stamina_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -661,7 +743,7 @@ function this.update_stamina(enemy, monster, stamina_param)
|
|||||||
if is_tired ~= nil then
|
if is_tired ~= nil then
|
||||||
monster.is_tired = is_tired;
|
monster.is_tired = is_tired;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_stamina", "Failed to access Data: is_tired");
|
error_handler.report("large_monster.update_stamina", "Failed to Access Data: is_tired");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -673,7 +755,7 @@ function this.update_stamina(enemy, monster, stamina_param)
|
|||||||
if stamina ~= nil then
|
if stamina ~= nil then
|
||||||
monster.stamina = stamina;
|
monster.stamina = stamina;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_stamina", "Failed to access Data: stamina");
|
error_handler.report("large_monster.update_stamina", "Failed to Access Data: stamina");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -681,7 +763,7 @@ function this.update_stamina(enemy, monster, stamina_param)
|
|||||||
if max_stamina ~= nil then
|
if max_stamina ~= nil then
|
||||||
monster.max_stamina = max_stamina;
|
monster.max_stamina = max_stamina;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_stamina", "Failed to access Data: max_stamina");
|
error_handler.report("large_monster.update_stamina", "Failed to Access Data: max_stamina");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -709,7 +791,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
|
|||||||
if stamina_param == nil then
|
if stamina_param == nil then
|
||||||
stamina_param = get_stamina_param_method:call(enemy);
|
stamina_param = get_stamina_param_method:call(enemy);
|
||||||
if stamina_param == nil then
|
if stamina_param == nil then
|
||||||
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: stamina_param");
|
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: stamina_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -718,7 +800,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
|
|||||||
if is_tired ~= nil then
|
if is_tired ~= nil then
|
||||||
monster.is_tired = is_tired;
|
monster.is_tired = is_tired;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: is_tired");
|
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: is_tired");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -730,7 +812,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
|
|||||||
if tired_timer ~= nil then
|
if tired_timer ~= nil then
|
||||||
monster.tired_timer = tired_timer;
|
monster.tired_timer = tired_timer;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: tired_timer");
|
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: tired_timer");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -738,7 +820,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
|
|||||||
if tired_duration ~= nil then
|
if tired_duration ~= nil then
|
||||||
monster.tired_duration = tired_duration;
|
monster.tired_duration = tired_duration;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: tired_duration");
|
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: tired_duration");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -773,7 +855,7 @@ function this.update_rage(enemy, monster, anger_param)
|
|||||||
if anger_param == nil then
|
if anger_param == nil then
|
||||||
anger_param = get_anger_param_method:call(enemy);
|
anger_param = get_anger_param_method:call(enemy);
|
||||||
if anger_param == nil then
|
if anger_param == nil then
|
||||||
error_handler.report("large_monster.update_rage", "Failed to access Data: anger_param");
|
error_handler.report("large_monster.update_rage", "Failed to Access Data: anger_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -782,7 +864,7 @@ function this.update_rage(enemy, monster, anger_param)
|
|||||||
if is_in_rage ~= nil then
|
if is_in_rage ~= nil then
|
||||||
monster.is_in_rage = is_in_rage;
|
monster.is_in_rage = is_in_rage;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_rage", "Failed to access Data: is_in_rage");
|
error_handler.report("large_monster.update_rage", "Failed to Access Data: is_in_rage");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -794,7 +876,7 @@ function this.update_rage(enemy, monster, anger_param)
|
|||||||
if rage_point ~= nil then
|
if rage_point ~= nil then
|
||||||
monster.rage_point = rage_point;
|
monster.rage_point = rage_point;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_rage", "Failed to access Data: rage_point");
|
error_handler.report("large_monster.update_rage", "Failed to Access Data: rage_point");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -802,7 +884,7 @@ function this.update_rage(enemy, monster, anger_param)
|
|||||||
if rage_limit ~= nil then
|
if rage_limit ~= nil then
|
||||||
monster.rage_limit = rage_limit;
|
monster.rage_limit = rage_limit;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_rage", "Failed to access Data: rage_limit");
|
error_handler.report("large_monster.update_rage", "Failed to Access Data: rage_limit");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -829,7 +911,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
|
|||||||
if anger_param == nil then
|
if anger_param == nil then
|
||||||
anger_param = get_anger_param_method:call(enemy);
|
anger_param = get_anger_param_method:call(enemy);
|
||||||
if anger_param == nil then
|
if anger_param == nil then
|
||||||
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: anger_param");
|
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: anger_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -838,7 +920,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
|
|||||||
if is_in_rage ~= nil then
|
if is_in_rage ~= nil then
|
||||||
monster.is_in_rage = is_in_rage;
|
monster.is_in_rage = is_in_rage;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: is_in_rage");
|
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: is_in_rage");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -850,7 +932,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
|
|||||||
if rage_timer ~= nil then
|
if rage_timer ~= nil then
|
||||||
monster.rage_timer = rage_timer;
|
monster.rage_timer = rage_timer;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: rage_timer");
|
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: rage_timer");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -858,7 +940,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
|
|||||||
if rage_duration ~= nil then
|
if rage_duration ~= nil then
|
||||||
monster.rage_duration = rage_duration;
|
monster.rage_duration = rage_duration;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: rage_duration");
|
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: rage_duration");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -905,32 +987,32 @@ function this.update_parts(enemy, monster, physical_param)
|
|||||||
if physical_param == nil then
|
if physical_param == nil then
|
||||||
physical_param = get_physical_param_method:call(enemy);
|
physical_param = get_physical_param_method:call(enemy);
|
||||||
if physical_param == nil then
|
if physical_param == nil then
|
||||||
error_handler.report("large_monster.update_parts", "Failed to access Data: physical_param");
|
error_handler.report("large_monster.update_parts", "Failed to Access Data: physical_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local damage_param = get_damage_param_method:call(enemy);
|
local damage_param = get_damage_param_method:call(enemy);
|
||||||
if damage_param == nil then
|
if damage_param == nil then
|
||||||
error_handler.report("large_monster.update_parts", "Failed to access Data: damage_param");
|
error_handler.report("large_monster.update_parts", "Failed to Access Data: damage_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local enemy_parts_damage_info = enemy_parts_damage_info_field:get_data(damage_param);
|
local enemy_parts_damage_info = enemy_parts_damage_info_field:get_data(damage_param);
|
||||||
if enemy_parts_damage_info == nil then
|
if enemy_parts_damage_info == nil then
|
||||||
error_handler.report("large_monster.update_parts", "Failed to access Data: enemy_parts_damage_info");
|
error_handler.report("large_monster.update_parts", "Failed to Access Data: enemy_parts_damage_info");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local core_parts_array = get_part_info_array_method:call(enemy_parts_damage_info);
|
local core_parts_array = get_part_info_array_method:call(enemy_parts_damage_info);
|
||||||
if core_parts_array == nil then
|
if core_parts_array == nil then
|
||||||
error_handler.report("large_monster.update_parts", "Failed to access Data: core_parts_array");
|
error_handler.report("large_monster.update_parts", "Failed to Access Data: core_parts_array");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local core_parts_array_length = get_length_method:call(core_parts_array);
|
local core_parts_array_length = get_length_method:call(core_parts_array);
|
||||||
if core_parts_array_length == nil then
|
if core_parts_array_length == nil then
|
||||||
error_handler.report("large_monster.update_parts", "Failed to access Data: core_parts_array_length");
|
error_handler.report("large_monster.update_parts", "Failed to Access Data: core_parts_array_length");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -939,7 +1021,7 @@ function this.update_parts(enemy, monster, physical_param)
|
|||||||
|
|
||||||
local enemy_parts_info = get_value_method:call(core_parts_array, i);
|
local enemy_parts_info = get_value_method:call(core_parts_array, i);
|
||||||
if enemy_parts_info == nil then
|
if enemy_parts_info == nil then
|
||||||
error_handler.report("large_monster.update_parts", "Failed to access Data: enemy_parts_info No. " .. tostring(i));
|
error_handler.report("large_monster.update_parts", "Failed to Access Data: enemy_parts_info No. " .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -963,19 +1045,19 @@ function this.update_parts(enemy, monster, physical_param)
|
|||||||
|
|
||||||
local part_current = get_current_method:call(part_vital);
|
local part_current = get_current_method:call(part_vital);
|
||||||
if part_current == nil then
|
if part_current == nil then
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_current", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_current", i));
|
||||||
end
|
end
|
||||||
|
|
||||||
local part_max = get_max_method:call(part_vital);
|
local part_max = get_max_method:call(part_vital);
|
||||||
if part_max == nil then
|
if part_max == nil then
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_max", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_max", i));
|
||||||
end
|
end
|
||||||
|
|
||||||
if part_current ~= nil and part_max ~= nil then
|
if part_current ~= nil and part_max ~= nil then
|
||||||
body_part.update_flinch(part, part_current, part_max);
|
body_part.update_flinch(part, part_current, part_max);
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_vital", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_vital", i));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -988,29 +1070,29 @@ function this.update_parts(enemy, monster, physical_param)
|
|||||||
|
|
||||||
local part_break_current = get_current_method:call(part_break_vital);
|
local part_break_current = get_current_method:call(part_break_vital);
|
||||||
if part_break_current == nil then
|
if part_break_current == nil then
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_current", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_current", i));
|
||||||
end
|
end
|
||||||
|
|
||||||
local part_break_max = get_max_method:call(part_break_vital);
|
local part_break_max = get_max_method:call(part_break_vital);
|
||||||
if part_break_max == nil then
|
if part_break_max == nil then
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_max", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_max", i));
|
||||||
end
|
end
|
||||||
|
|
||||||
local part_break_count = get_parts_break_damage_level_method:call(enemy_parts_info);
|
local part_break_count = get_parts_break_damage_level_method:call(enemy_parts_info);
|
||||||
if part_break_count == nil then
|
if part_break_count == nil then
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_count", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_count", i));
|
||||||
end
|
end
|
||||||
|
|
||||||
local part_break_max_count = get_parts_break_damage_max_level_method:call(enemy_parts_info);
|
local part_break_max_count = get_parts_break_damage_max_level_method:call(enemy_parts_info);
|
||||||
if part_break_max_count == nil then
|
if part_break_max_count == nil then
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_max_count", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_max_count", i));
|
||||||
end
|
end
|
||||||
|
|
||||||
if part_break_current ~= nil and part_break_max ~= nil and part_break_count ~= nil and part_break_max_count ~= nil then
|
if part_break_current ~= nil and part_break_max ~= nil and part_break_count ~= nil and part_break_max_count ~= nil then
|
||||||
body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count);
|
body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count);
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_vital", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_vital", i));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1023,24 +1105,24 @@ function this.update_parts(enemy, monster, physical_param)
|
|||||||
|
|
||||||
local part_loss_current = get_current_method:call(part_loss_vital);
|
local part_loss_current = get_current_method:call(part_loss_vital);
|
||||||
if part_loss_current == nil then
|
if part_loss_current == nil then
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_loss_current", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_current", i));
|
||||||
end
|
end
|
||||||
|
|
||||||
local part_loss_max = get_max_method:call(part_loss_vital);
|
local part_loss_max = get_max_method:call(part_loss_vital);
|
||||||
if part_loss_max == nil then
|
if part_loss_max == nil then
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_loss_max", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_max", i));
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_severed = get_parts_loss_state_method:call(enemy_parts_info);
|
local is_severed = get_parts_loss_state_method:call(enemy_parts_info);
|
||||||
if is_severed == nil then
|
if is_severed == nil then
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> is_severed", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> is_severed", i));
|
||||||
end
|
end
|
||||||
|
|
||||||
if part_loss_current ~= nil and part_loss_max ~= nil and is_severed ~= nil then
|
if part_loss_current ~= nil and part_loss_max ~= nil and is_severed ~= nil then
|
||||||
body_part.update_loss(part, part_loss_current, part_loss_max, is_severed);
|
body_part.update_loss(part, part_loss_current, part_loss_max, is_severed);
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_loss_vital", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_vital", i));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1078,13 +1160,13 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
|
|||||||
|
|
||||||
local core_parts_array = core_parts_array_field:get_data(mystery_param);
|
local core_parts_array = core_parts_array_field:get_data(mystery_param);
|
||||||
if core_parts_array == nil then
|
if core_parts_array == nil then
|
||||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: core_parts_array");
|
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_parts_array");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local core_parts_array_length = get_length_method:call(core_parts_array);
|
local core_parts_array_length = get_length_method:call(core_parts_array);
|
||||||
if core_parts_array_length == nil then
|
if core_parts_array_length == nil then
|
||||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: core_parts_array_length");
|
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_parts_array_length");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1093,7 +1175,7 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
|
|||||||
|
|
||||||
local core_part = get_value_method:call(core_parts_array, i);
|
local core_part = get_value_method:call(core_parts_array, i);
|
||||||
if core_part == nil then
|
if core_part == nil then
|
||||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: core_part No. " .. tostring(i));
|
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_part No. " .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1110,13 +1192,13 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
|
|||||||
|
|
||||||
local part_vital = core_parts_get_vital_method:call(core_part);
|
local part_vital = core_parts_get_vital_method:call(core_part);
|
||||||
if part_vital == nil then
|
if part_vital == nil then
|
||||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_vital No. " .. tostring(i));
|
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_vital No. " .. tostring(i));
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local part_is_active = core_parts_get_is_active_method:call(core_part);
|
local part_is_active = core_parts_get_is_active_method:call(core_part);
|
||||||
if part_is_active == nil then
|
if part_is_active == nil then
|
||||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_is_active No. " .. tostring(i));
|
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_is_active No. " .. tostring(i));
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1124,19 +1206,19 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
|
|||||||
|
|
||||||
local part_current = get_current_method:call(part_vital);
|
local part_current = get_current_method:call(part_vital);
|
||||||
if part_current == nil then
|
if part_current == nil then
|
||||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_current No. " .. tostring(i));
|
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_current No. " .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local part_max = get_max_method:call(part_vital);
|
local part_max = get_max_method:call(part_vital);
|
||||||
if part_max == nil then
|
if part_max == nil then
|
||||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_max No. " .. tostring(i));
|
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_max No. " .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local part_is_enabled = is_enable_method:call(part_vital);
|
local part_is_enabled = is_enable_method:call(part_vital);
|
||||||
if part_is_enabled == nil then
|
if part_is_enabled == nil then
|
||||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_is_enabled No. " .. tostring(i));
|
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_is_enabled No. " .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1159,19 +1241,19 @@ function this.update_highlighted_id()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if singletons.gui_manager == nil then
|
if singletons.gui_manager == nil then
|
||||||
error_handler.report("large_monster.update_highlighted_id", "Failed to access Data: gui_manager");
|
error_handler.report("large_monster.update_highlighted_id", "Failed to Access Data: gui_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local gui_hud_target_camera = get_tg_camera_method:call(singletons.gui_manager);
|
local gui_hud_target_camera = get_tg_camera_method:call(singletons.gui_manager);
|
||||||
if gui_hud_target_camera == nil then
|
if gui_hud_target_camera == nil then
|
||||||
error_handler.report("large_monster.update_highlighted_id", "Failed to access Data: gui_hud_target_camera");
|
error_handler.report("large_monster.update_highlighted_id", "Failed to Access Data: gui_hud_target_camera");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local highlighted_id = get_targeting_enemy_index_field:get_data(gui_hud_target_camera);
|
local highlighted_id = get_targeting_enemy_index_field:get_data(gui_hud_target_camera);
|
||||||
if highlighted_id == nil then
|
if highlighted_id == nil then
|
||||||
error_handler.report("large_monster_UI.update_highlighted_id", "Failed to access Data: highlighted_id");
|
error_handler.report("large_monster_UI.update_highlighted_id", "Failed to Access Data: highlighted_id");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -44,6 +44,7 @@ local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.Enemy
|
|||||||
local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update");
|
local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update");
|
||||||
|
|
||||||
local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
|
local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
|
||||||
|
local on_destroy_method = enemy_character_base_type_def:get_method("onDestroy");
|
||||||
|
|
||||||
local enemy_damage_check_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageCheck");
|
local enemy_damage_check_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageCheck");
|
||||||
local damage_check_update_param_update_method = enemy_damage_check_type_def:get_method("updateParam");
|
local damage_check_update_param_update_method = enemy_damage_check_type_def:get_method("updateParam");
|
||||||
@@ -205,13 +206,13 @@ end
|
|||||||
function this.update_health(enemy_damage_check)
|
function this.update_health(enemy_damage_check)
|
||||||
local enemy = get_ref_enemy:call(enemy_damage_check);
|
local enemy = get_ref_enemy:call(enemy_damage_check);
|
||||||
if enemy == nil then
|
if enemy == nil then
|
||||||
error_handler.report("monster_hook.update_health", "Failed to access Data: enemy");
|
error_handler.report("monster_hook.update_health", "Failed to Access Data: enemy");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_large = is_boss_enemy_method:call(enemy);
|
local is_large = is_boss_enemy_method:call(enemy);
|
||||||
if is_large == nil then
|
if is_large == nil then
|
||||||
error_handler.report("monster_hook.update_health", "Failed to access Data: is_large");
|
error_handler.report("monster_hook.update_health", "Failed to Access Data: is_large");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -234,7 +235,7 @@ function this.update_stamina(stamina_param, stamina_sub)
|
|||||||
|
|
||||||
local enemy = get_enemy_method:call(stamina_param);
|
local enemy = get_enemy_method:call(stamina_param);
|
||||||
if enemy == nil then
|
if enemy == nil then
|
||||||
error_handler.report("monster_hook.update_stamina", "Failed to access Data: enemy");
|
error_handler.report("monster_hook.update_stamina", "Failed to Access Data: enemy");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -261,6 +262,20 @@ function this.update_rage_timer(anger_param, enemy)
|
|||||||
large_monster.update_rage_timer(enemy, monster, anger_param);
|
large_monster.update_rage_timer(enemy, monster, anger_param);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.on_destroy(enemy)
|
||||||
|
local is_large = is_boss_enemy_method:call(enemy);
|
||||||
|
if is_large == nil then
|
||||||
|
error_handler.report("monster_hook.on_destroy", "Failed to Access Data: is_large");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if is_large then
|
||||||
|
large_monster.list[enemy] = nil;
|
||||||
|
else
|
||||||
|
small_monster.list[enemy] = nil;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.init_dependencies()
|
function this.init_dependencies()
|
||||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||||
@@ -296,6 +311,12 @@ function this.init_module()
|
|||||||
end, function(retval)
|
end, function(retval)
|
||||||
return retval;
|
return retval;
|
||||||
end);
|
end);
|
||||||
|
|
||||||
|
sdk.hook(on_destroy_method, function(args)
|
||||||
|
pcall(this.on_destroy, sdk.to_managed_object(args[2]));
|
||||||
|
end, function(retval)
|
||||||
|
return retval;
|
||||||
|
end);
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -48,6 +48,39 @@ local package = package;
|
|||||||
|
|
||||||
this.list = {};
|
this.list = {};
|
||||||
|
|
||||||
|
|
||||||
|
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||||
|
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
|
||||||
|
|
||||||
|
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
||||||
|
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
|
||||||
|
|
||||||
|
local get_ref_mesh_method = enemy_character_base_type_def:get_method("get_RefMesh");
|
||||||
|
|
||||||
|
local mesh_type_def = get_ref_mesh_method:get_return_type();
|
||||||
|
local get_game_object_method = mesh_type_def:get_method("get_GameObject");
|
||||||
|
|
||||||
|
local game_object_type_def = get_game_object_method:get_return_type();
|
||||||
|
local get_transform_method = game_object_type_def:get_method("get_Transform");
|
||||||
|
|
||||||
|
local transform_type_def = get_transform_method:get_return_type();
|
||||||
|
local get_joint_by_name_method = transform_type_def:get_method("getJointByName");
|
||||||
|
|
||||||
|
local joint_type_def = get_joint_by_name_method:get_return_type();
|
||||||
|
local get_position_method = joint_type_def:get_method("get_Position");
|
||||||
|
|
||||||
|
local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
|
||||||
|
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
|
||||||
|
|
||||||
|
local physical_param_type = get_physical_param_method:get_return_type();
|
||||||
|
local get_vital_method = physical_param_type:get_method("getVital");
|
||||||
|
|
||||||
|
local vital_param_type = get_vital_method:get_return_type();
|
||||||
|
local get_current_method = vital_param_type:get_method("get_Current");
|
||||||
|
local get_max_method = vital_param_type:get_method("get_Max");
|
||||||
|
|
||||||
|
local get_pos_method = enemy_character_base_type_def:get_method("get_Pos");
|
||||||
|
|
||||||
function this.new(enemy)
|
function this.new(enemy)
|
||||||
local monster = {};
|
local monster = {};
|
||||||
monster.is_large = false;
|
monster.is_large = false;
|
||||||
@@ -58,7 +91,10 @@ function this.new(enemy)
|
|||||||
monster.missing_health = 0;
|
monster.missing_health = 0;
|
||||||
monster.capture_health = 0;
|
monster.capture_health = 0;
|
||||||
|
|
||||||
|
monster.head_joint = nil;
|
||||||
|
|
||||||
monster.position = Vector3f.new(0, 0, 0);
|
monster.position = Vector3f.new(0, 0, 0);
|
||||||
|
monster.head_position = Vector3f.new(0, 0, 0);
|
||||||
monster.distance = 0;
|
monster.distance = 0;
|
||||||
|
|
||||||
monster.name = "Small Monster";
|
monster.name = "Small Monster";
|
||||||
@@ -89,16 +125,10 @@ function this.get_monster(enemy)
|
|||||||
return monster;
|
return monster;
|
||||||
end
|
end
|
||||||
|
|
||||||
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
|
||||||
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
|
|
||||||
|
|
||||||
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
|
||||||
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
|
|
||||||
|
|
||||||
function this.init(monster, enemy)
|
function this.init(monster, enemy)
|
||||||
local enemy_type = enemy_type_field:get_data(enemy);
|
local enemy_type = enemy_type_field:get_data(enemy);
|
||||||
if enemy_type == nil then
|
if enemy_type == nil then
|
||||||
error_handler.report("small_monster.init", "Failed to access Data: enemy_type");
|
error_handler.report("small_monster.init", "Failed to Access Data: enemy_type");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -106,10 +136,12 @@ function this.init(monster, enemy)
|
|||||||
|
|
||||||
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
|
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
|
||||||
if enemy_name == nil then
|
if enemy_name == nil then
|
||||||
error_handler.report("small_monster.init", "Failed to access Data: enemy_name");
|
error_handler.report("small_monster.init", "Failed to Access Data: enemy_name");
|
||||||
end
|
end
|
||||||
|
|
||||||
monster.name = enemy_name;
|
monster.name = enemy_name;
|
||||||
|
|
||||||
|
this.update_head_joint(enemy, monster);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_UI(monster)
|
function this.init_UI(monster)
|
||||||
@@ -153,18 +185,6 @@ function this.init_UI(monster)
|
|||||||
);
|
);
|
||||||
end
|
end
|
||||||
|
|
||||||
local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
|
|
||||||
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
|
|
||||||
|
|
||||||
local physical_param_type = get_physical_param_method:get_return_type();
|
|
||||||
local get_vital_method = physical_param_type:get_method("getVital");
|
|
||||||
|
|
||||||
local vital_param_type = get_vital_method:get_return_type();
|
|
||||||
local get_current_method = vital_param_type:get_method("get_Current");
|
|
||||||
local get_max_method = vital_param_type:get_method("get_Max");
|
|
||||||
|
|
||||||
local get_pos_method = enemy_character_base_type_def:get_method("get_Pos");
|
|
||||||
|
|
||||||
function this.update_position(enemy, monster)
|
function this.update_position(enemy, monster)
|
||||||
local cached_config = config.current_config.small_monster_UI;
|
local cached_config = config.current_config.small_monster_UI;
|
||||||
|
|
||||||
@@ -179,10 +199,73 @@ function this.update_position(enemy, monster)
|
|||||||
|
|
||||||
local position = get_pos_method:call(enemy);
|
local position = get_pos_method:call(enemy);
|
||||||
if position == nil then
|
if position == nil then
|
||||||
error_handler.report("small_monster.update_position", "Failed to access Data: position");
|
error_handler.report("small_monster.update_position", "Failed to Access Data: position");
|
||||||
end
|
end
|
||||||
|
|
||||||
monster.position = position;
|
monster.position = position;
|
||||||
|
|
||||||
|
this.update_head_position(enemy, monster);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_head_joint(enemy, monster)
|
||||||
|
local mesh = get_ref_mesh_method:call(enemy);
|
||||||
|
if mesh == nil then
|
||||||
|
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: Mesh");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local game_object = get_game_object_method:call(mesh);
|
||||||
|
if game_object == nil then
|
||||||
|
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: GameObject");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local transform = get_transform_method:call(game_object);
|
||||||
|
if transform == nil then
|
||||||
|
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: Transform");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local head_joint = get_joint_by_name_method:call(transform, "Head_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "Head")
|
||||||
|
or get_joint_by_name_method:call(transform, "Head_01")
|
||||||
|
or get_joint_by_name_method:call(transform, "Spine_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "Cog")
|
||||||
|
or get_joint_by_name_method:call(transform, "head")
|
||||||
|
or get_joint_by_name_method:call(transform, "root");
|
||||||
|
|
||||||
|
if head_joint == nil then
|
||||||
|
-- local out = "";
|
||||||
|
-- local joints = transform:get_Joints();
|
||||||
|
|
||||||
|
-- for i = 0, joints:get_Length() - 1 do
|
||||||
|
-- local joint = joints[i];
|
||||||
|
-- local joint_name = joint:get_Name();
|
||||||
|
|
||||||
|
-- out = out .. joint_name .. "\n";
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- error_handler.report(monster.name, out);
|
||||||
|
|
||||||
|
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: HeadJoint");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
monster.head_joint = head_joint;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_head_position(enemy, monster)
|
||||||
|
if monster.head_joint == nil then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local head_position = get_position_method:call(monster.head_joint);
|
||||||
|
if head_position == nil then
|
||||||
|
error_handler.report("small_monster.update_head_position", "Failed to Access Data: HeadPosition");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
monster.head_position = head_position;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update(enemy, monster)
|
function this.update(enemy, monster)
|
||||||
@@ -194,7 +277,7 @@ function this.update(enemy, monster)
|
|||||||
if dead_or_captured ~= nil then
|
if dead_or_captured ~= nil then
|
||||||
monster.dead_or_captured = dead_or_captured;
|
monster.dead_or_captured = dead_or_captured;
|
||||||
else
|
else
|
||||||
error_handler.report("small_monster.update", "Failed to access Data: dead_or_captured");
|
error_handler.report("small_monster.update", "Failed to Access Data: dead_or_captured");
|
||||||
end
|
end
|
||||||
|
|
||||||
pcall(ailments.update_ailments, enemy, monster);
|
pcall(ailments.update_ailments, enemy, monster);
|
||||||
@@ -207,13 +290,13 @@ function this.update_health(enemy, monster)
|
|||||||
|
|
||||||
local physical_param = get_physical_param_method:call(enemy);
|
local physical_param = get_physical_param_method:call(enemy);
|
||||||
if physical_param == nil then
|
if physical_param == nil then
|
||||||
error_handler.report("small_monster.update_health", "Failed to access Data: physical_param");
|
error_handler.report("small_monster.update_health", "Failed to Access Data: physical_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local vital_param = get_vital_method:call(physical_param, 0, 0);
|
local vital_param = get_vital_method:call(physical_param, 0, 0);
|
||||||
if vital_param == nil then
|
if vital_param == nil then
|
||||||
error_handler.report("small_monster.update_health", "Failed to access Data: vital_param");
|
error_handler.report("small_monster.update_health", "Failed to Access Data: vital_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -221,7 +304,7 @@ function this.update_health(enemy, monster)
|
|||||||
if health ~= nil then
|
if health ~= nil then
|
||||||
monster.health = health;
|
monster.health = health;
|
||||||
else
|
else
|
||||||
error_handler.report("small_monster.update_health", "Failed to access Data: health");
|
error_handler.report("small_monster.update_health", "Failed to Access Data: health");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -229,7 +312,7 @@ function this.update_health(enemy, monster)
|
|||||||
if max_health ~= nil then
|
if max_health ~= nil then
|
||||||
monster.max_health = max_health;
|
monster.max_health = max_health;
|
||||||
else
|
else
|
||||||
error_handler.report("small_monster.update_health", "Failed to access Data: max_health");
|
error_handler.report("small_monster.update_health", "Failed to Access Data: max_health");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -131,36 +131,199 @@ function this.update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.sort_buffs(_displayed_buffs, cached_config)
|
function this.sort_buffs(_displayed_buffs, cached_config)
|
||||||
|
local infinite_buffs_location = cached_config.settings.infinite_buffs_location;
|
||||||
cached_config = cached_config.sorting;
|
cached_config = cached_config.sorting;
|
||||||
|
|
||||||
if cached_config.type == "Name" then
|
if cached_config.type == "Name" then
|
||||||
if cached_config.reversed_order then
|
if cached_config.reversed_order then
|
||||||
table.sort(_displayed_buffs, function(left, right)
|
table.sort(_displayed_buffs, function(left, right)
|
||||||
return left.name > right.name;
|
|
||||||
|
if infinite_buffs_location == "First" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name < right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return true;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return left.name < right.name;
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif infinite_buffs_location == "Last" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name < right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return false;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return left.name < right.name;
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
return left.name < right.name;
|
||||||
|
end
|
||||||
end);
|
end);
|
||||||
else
|
else
|
||||||
table.sort(_displayed_buffs, function(left, right)
|
table.sort(_displayed_buffs, function(left, right)
|
||||||
return left.name < right.name;
|
|
||||||
|
if infinite_buffs_location == "First" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name > right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return false;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return left.name > right.name;
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif infinite_buffs_location == "Last" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name > right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return true;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return left.name > right.name;
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
return left.name > right.name;
|
||||||
|
end
|
||||||
end);
|
end);
|
||||||
end
|
end
|
||||||
elseif cached_config.type == "Timer" then
|
elseif cached_config.type == "Timer" then
|
||||||
if cached_config.reversed_order then
|
if cached_config.reversed_order then
|
||||||
table.sort(_displayed_buffs, function(left, right)
|
table.sort(_displayed_buffs, function(left, right)
|
||||||
return left.timer > right.timer;
|
|
||||||
|
if infinite_buffs_location == "First" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name < right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return true;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return left.timer < right.timer;
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif infinite_buffs_location == "Last" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name < right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return false;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return left.timer < right.timer;
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
return left.timer < right.timer;
|
||||||
|
end
|
||||||
end);
|
end);
|
||||||
else
|
else
|
||||||
table.sort(_displayed_buffs, function(left, right)
|
table.sort(_displayed_buffs, function(left, right)
|
||||||
return left.timer < right.timer;
|
|
||||||
|
if infinite_buffs_location == "First" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name > right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return false;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return left.timer > right.timer;
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif infinite_buffs_location == "Last" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name > right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return true;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return left.timer > right.timer;
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
return left.timer > right.timer;
|
||||||
|
end
|
||||||
end);
|
end);
|
||||||
end
|
end
|
||||||
else
|
else -- Duration
|
||||||
if cached_config.reversed_order then
|
if cached_config.reversed_order then
|
||||||
table.sort(_displayed_buffs, function(left, right)
|
table.sort(_displayed_buffs, function(left, right)
|
||||||
return left.duration > right.duration;
|
|
||||||
|
if infinite_buffs_location == "First" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name < right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return true;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return left.duration < right.duration;
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif infinite_buffs_location == "Last" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name < right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return false;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return left.duration < right.duration;
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
return left.duration < right.duration;
|
||||||
|
end
|
||||||
end);
|
end);
|
||||||
else
|
else
|
||||||
table.sort(_displayed_buffs, function(left, right)
|
table.sort(_displayed_buffs, function(left, right)
|
||||||
return left.duration < right.duration;
|
|
||||||
|
if infinite_buffs_location == "First" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name > right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return false;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return left.duration > right.duration;
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif infinite_buffs_location == "Last" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name > right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return true;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return left.duration > right.duration;
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
return left.duration > right.duration;
|
||||||
|
end
|
||||||
end);
|
end);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -86,7 +86,12 @@ function this.draw()
|
|||||||
cached_config.world_offset.z
|
cached_config.world_offset.z
|
||||||
);
|
);
|
||||||
|
|
||||||
local position_on_screen = draw.world_to_screen(creature.position + world_offset);
|
local position_on_screen;
|
||||||
|
if cached_config.settings.head_tracking then
|
||||||
|
position_on_screen = draw.world_to_screen(creature.head_position + world_offset);
|
||||||
|
else
|
||||||
|
position_on_screen = draw.world_to_screen(creature.position + world_offset);
|
||||||
|
end
|
||||||
|
|
||||||
if position_on_screen == nil then
|
if position_on_screen == nil then
|
||||||
goto continue;
|
goto continue;
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ function this.update(dynamic_enabled, static_enabled, highlighted_enabled)
|
|||||||
local cached_config = config.current_config.large_monster_UI;
|
local cached_config = config.current_config.large_monster_UI;
|
||||||
|
|
||||||
if singletons.enemy_manager == nil then
|
if singletons.enemy_manager == nil then
|
||||||
error_handler.report("large_monster_UI.update", "Failed to access Data: enemy_manager");
|
error_handler.report("large_monster_UI.update", "Failed to Access Data: enemy_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -73,7 +73,7 @@ function this.update(dynamic_enabled, static_enabled, highlighted_enabled)
|
|||||||
|
|
||||||
local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
|
local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
|
||||||
if enemy_count == nil then
|
if enemy_count == nil then
|
||||||
error_handler.report("large_monster_UI.update", "Failed to access Data: enemy_count");
|
error_handler.report("large_monster_UI.update", "Failed to Access Data: enemy_count");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -81,7 +81,7 @@ function this.update(dynamic_enabled, static_enabled, highlighted_enabled)
|
|||||||
for i = 0, enemy_count - 1 do
|
for i = 0, enemy_count - 1 do
|
||||||
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
|
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
|
||||||
if enemy == nil then
|
if enemy == nil then
|
||||||
error_handler.report("large_monster_UI.update", "Failed to access Data: enemy No. " .. tostring(i));
|
error_handler.report("large_monster_UI.update", "Failed to Access Data: enemy No. " .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -337,7 +337,13 @@ function this.draw_dynamic(cached_config)
|
|||||||
local i = 0;
|
local i = 0;
|
||||||
for _, monster in ipairs(displayed_dynamic_monsters) do
|
for _, monster in ipairs(displayed_dynamic_monsters) do
|
||||||
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y, cached_config.world_offset.z);
|
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y, cached_config.world_offset.z);
|
||||||
local position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
|
||||||
|
local position_on_screen;
|
||||||
|
if cached_config.settings.head_tracking then
|
||||||
|
position_on_screen = draw.world_to_screen(monster.head_position + world_offset);
|
||||||
|
else
|
||||||
|
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
||||||
|
end
|
||||||
|
|
||||||
if position_on_screen == nil then
|
if position_on_screen == nil then
|
||||||
goto continue;
|
goto continue;
|
||||||
|
|||||||
@@ -126,7 +126,8 @@ end
|
|||||||
function this.draw()
|
function this.draw()
|
||||||
local cached_config = config.current_config.small_monster_UI;
|
local cached_config = config.current_config.small_monster_UI;
|
||||||
|
|
||||||
local is_dynamic_positioning_enabled = cached_config.dynamic_positioning.enabled;
|
local dynamic_positioning_config = cached_config.dynamic_positioning;
|
||||||
|
local is_dynamic_positioning_enabled = dynamic_positioning_config.enabled;
|
||||||
|
|
||||||
local i = 0;
|
local i = 0;
|
||||||
for _, monster in ipairs(displayed_monsters) do
|
for _, monster in ipairs(displayed_monsters) do
|
||||||
@@ -134,19 +135,23 @@ function this.draw()
|
|||||||
|
|
||||||
if is_dynamic_positioning_enabled then
|
if is_dynamic_positioning_enabled then
|
||||||
local world_offset = Vector3f.new(
|
local world_offset = Vector3f.new(
|
||||||
cached_config.dynamic_positioning.world_offset.x,
|
dynamic_positioning_config.world_offset.x,
|
||||||
cached_config.dynamic_positioning.world_offset.y,
|
dynamic_positioning_config.world_offset.y,
|
||||||
cached_config.dynamic_positioning.world_offset.z
|
dynamic_positioning_config.world_offset.z
|
||||||
);
|
);
|
||||||
|
|
||||||
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
if dynamic_positioning_config.head_tracking then
|
||||||
|
position_on_screen = draw.world_to_screen(monster.head_position + world_offset);
|
||||||
|
else
|
||||||
|
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
||||||
|
end
|
||||||
|
|
||||||
if position_on_screen == nil then
|
if position_on_screen == nil then
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
position_on_screen.x = position_on_screen.x + cached_config.dynamic_positioning.viewport_offset.x;
|
position_on_screen.x = position_on_screen.x + dynamic_positioning_config.viewport_offset.x;
|
||||||
position_on_screen.y = position_on_screen.y + cached_config.dynamic_positioning.viewport_offset.y;
|
position_on_screen.y = position_on_screen.y + dynamic_positioning_config.viewport_offset.y;
|
||||||
else
|
else
|
||||||
position_on_screen = screen.calculate_absolute_coordinates(cached_config.static_position);
|
position_on_screen = screen.calculate_absolute_coordinates(cached_config.static_position);
|
||||||
if cached_config.settings.orientation == "Horizontal" then
|
if cached_config.settings.orientation == "Horizontal" then
|
||||||
@@ -157,9 +162,9 @@ function this.draw()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local opacity_scale = 1;
|
local opacity_scale = 1;
|
||||||
if is_dynamic_positioning_enabled and cached_config.dynamic_positioning.opacity_falloff then
|
if is_dynamic_positioning_enabled and dynamic_positioning_config.opacity_falloff then
|
||||||
monster.distance = (players.myself_position - monster.position):length();
|
monster.distance = (players.myself_position - monster.position):length();
|
||||||
opacity_scale = 1 - (monster.distance / cached_config.dynamic_positioning.max_distance);
|
opacity_scale = 1 - (monster.distance / dynamic_positioning_config.max_distance);
|
||||||
end
|
end
|
||||||
|
|
||||||
small_monster.draw(monster, cached_config, position_on_screen, opacity_scale);
|
small_monster.draw(monster, cached_config, position_on_screen, opacity_scale);
|
||||||
|
|||||||
@@ -73,9 +73,13 @@ function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
|
|||||||
drawing.draw_bar(buff_UI.bar, position_on_screen, opacity_scale, 1);
|
drawing.draw_bar(buff_UI.bar, position_on_screen, opacity_scale, 1);
|
||||||
end
|
end
|
||||||
|
|
||||||
local buff_name = buff.name;
|
local buff_name = "";
|
||||||
if cached_config.name_label.include.skill_level and buff.level > 1 then
|
if buff_UI.name_label.include.name then
|
||||||
buff_name = string.format("%s %s%d", buff_name, language.current_language.UI.lv, buff.level);
|
buff_name = string.format("%s ", buff.name);
|
||||||
|
end
|
||||||
|
|
||||||
|
if buff_UI.name_label.include.effect_level and buff.level > 1 then
|
||||||
|
buff_name = string.format("%s%s%d", buff_name, language.current_language.UI.lv, buff.level);
|
||||||
end
|
end
|
||||||
|
|
||||||
drawing.draw_label(buff_UI.name_label, position_on_screen, opacity_scale, buff_name);
|
drawing.draw_label(buff_UI.name_label, position_on_screen, opacity_scale, buff_name);
|
||||||
|
|||||||
@@ -99,6 +99,9 @@ this.displayed_monster_UI_sorting_types = {};
|
|||||||
this.buff_UI_sorting_types = {};
|
this.buff_UI_sorting_types = {};
|
||||||
this.displayed_buff_UI_sorting_types = {};
|
this.displayed_buff_UI_sorting_types = {};
|
||||||
|
|
||||||
|
this.buff_UI_infinite_buffs_location_types = {};
|
||||||
|
this.displayed_buff_UI_infinite_buffs_location_types = {};
|
||||||
|
|
||||||
this.damage_meter_UI_highlighted_entity_types = {};
|
this.damage_meter_UI_highlighted_entity_types = {};
|
||||||
this.displayed_damage_meter_UI_highlighted_entity_types = {};
|
this.displayed_damage_meter_UI_highlighted_entity_types = {};
|
||||||
|
|
||||||
@@ -142,6 +145,8 @@ this.large_monster_highlighted_UI_waiting_for_key = false;
|
|||||||
this.time_UI_waiting_for_key = false;
|
this.time_UI_waiting_for_key = false;
|
||||||
this.damage_meter_UI_waiting_for_key = false;
|
this.damage_meter_UI_waiting_for_key = false;
|
||||||
this.endemic_life_UI_waiting_for_key = false;
|
this.endemic_life_UI_waiting_for_key = false;
|
||||||
|
this.buff_UI_waiting_for_key = false;
|
||||||
|
this.stats_UI_waiting_for_key = false;
|
||||||
this.menu_font_changed = false;
|
this.menu_font_changed = false;
|
||||||
|
|
||||||
this.config_name_input = "";
|
this.config_name_input = "";
|
||||||
@@ -237,6 +242,20 @@ function this.init()
|
|||||||
current.duration
|
current.duration
|
||||||
};
|
};
|
||||||
|
|
||||||
|
this.buff_UI_infinite_buffs_location_types =
|
||||||
|
{
|
||||||
|
default.normal,
|
||||||
|
default.first,
|
||||||
|
default.last
|
||||||
|
};
|
||||||
|
|
||||||
|
this.displayed_buff_UI_infinite_buffs_location_types =
|
||||||
|
{
|
||||||
|
current.normal,
|
||||||
|
current.first,
|
||||||
|
current.last
|
||||||
|
};
|
||||||
|
|
||||||
this.damage_meter_UI_highlighted_entity_types =
|
this.damage_meter_UI_highlighted_entity_types =
|
||||||
{
|
{
|
||||||
default.top_damage,
|
default.top_damage,
|
||||||
@@ -370,7 +389,9 @@ function this.draw()
|
|||||||
local language_changed = false;
|
local language_changed = false;
|
||||||
local modifiers_changed = false;
|
local modifiers_changed = false;
|
||||||
local modules_changed = false;
|
local modules_changed = false;
|
||||||
|
local hotkeys_changed = false;
|
||||||
local global_settings_changed = false;
|
local global_settings_changed = false;
|
||||||
|
local timer_delays_changed = false;
|
||||||
local small_monster_UI_changed = false;
|
local small_monster_UI_changed = false;
|
||||||
local large_monster_dynamic_UI_changed = false;
|
local large_monster_dynamic_UI_changed = false;
|
||||||
local large_monster_static_UI_changed = false;
|
local large_monster_static_UI_changed = false;
|
||||||
@@ -404,8 +425,8 @@ function this.draw()
|
|||||||
|
|
||||||
config_changed, apply_font_requested = this.draw_config();
|
config_changed, apply_font_requested = this.draw_config();
|
||||||
modules_changed = this.draw_modules();
|
modules_changed = this.draw_modules();
|
||||||
this.draw_hotkeys();
|
hotkeys_changed = this.draw_hotkeys();
|
||||||
global_settings_changed, modifiers_changed, apply_font_requested, language_changed = this.draw_global_settings(apply_font_requested, config_changed);
|
global_settings_changed, modifiers_changed, timer_delays_changed, apply_font_requested, language_changed = this.draw_global_settings(apply_font_requested, config_changed);
|
||||||
small_monster_UI_changed = this.draw_small_monster_UI();
|
small_monster_UI_changed = this.draw_small_monster_UI();
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.large_monster_UI) then
|
if imgui.tree_node(language.current_language.customization_menu.large_monster_UI) then
|
||||||
@@ -482,21 +503,24 @@ function this.draw()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if buff_UI_changed or modifiers_changed or config_changed then
|
if buff_UI_changed or modifiers_changed or config_changed then
|
||||||
-- for _, buff in pairs(buffs.list) do
|
buffs.init_all_UI();
|
||||||
-- buffs.init_UI(buff);
|
buffs.init_names();
|
||||||
-- end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if stats_UI_changed or modifiers_changed or config_changed then
|
if stats_UI_changed or modifiers_changed or config_changed then
|
||||||
stats_UI.init_UI();
|
stats_UI.init_UI();
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if timer_delays_changed then
|
||||||
|
time.init_global_timers();
|
||||||
|
end
|
||||||
|
|
||||||
if this.menu_font_changed and (apply_font_requested or config_changed) then
|
if this.menu_font_changed and (apply_font_requested or config_changed) then
|
||||||
this.menu_font_changed = false;
|
this.menu_font_changed = false;
|
||||||
this.reload_font();
|
this.reload_font();
|
||||||
end
|
end
|
||||||
|
|
||||||
if window_changed or modules_changed or global_settings_changed or small_monster_UI_changed or large_monster_dynamic_UI_changed or
|
if window_changed or modules_changed or hotkeys_changed or global_settings_changed or small_monster_UI_changed or large_monster_dynamic_UI_changed or
|
||||||
large_monster_static_UI_changed or large_monster_highlighted_UI_changed or time_UI_changed or damage_meter_UI_changed or
|
large_monster_static_UI_changed or large_monster_highlighted_UI_changed or time_UI_changed or damage_meter_UI_changed or
|
||||||
endemic_life_UI_changed or buff_UI_changed or stats_UI_changed or modifiers_changed or config_changed or debug_changed then
|
endemic_life_UI_changed or buff_UI_changed or stats_UI_changed or modifiers_changed or config_changed or debug_changed then
|
||||||
config.save_current();
|
config.save_current();
|
||||||
@@ -632,6 +656,8 @@ function this.draw_modules()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.draw_hotkeys()
|
function this.draw_hotkeys()
|
||||||
|
local config_changed = false;
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.hotkeys) then
|
if imgui.tree_node(language.current_language.customization_menu.hotkeys) then
|
||||||
if this.all_UI_waiting_for_key then
|
if this.all_UI_waiting_for_key then
|
||||||
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
||||||
@@ -640,25 +666,26 @@ function this.draw_hotkeys()
|
|||||||
config.current_config.global_settings.hotkeys_with_modifiers.all_UI.shift = false;
|
config.current_config.global_settings.hotkeys_with_modifiers.all_UI.shift = false;
|
||||||
config.current_config.global_settings.hotkeys_with_modifiers.all_UI.alt = false;
|
config.current_config.global_settings.hotkeys_with_modifiers.all_UI.alt = false;
|
||||||
this.all_UI_waiting_for_key = false;
|
this.all_UI_waiting_for_key = false;
|
||||||
|
config_changed = true;
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif imgui.button(language.current_language.customization_menu.all_UI) then
|
elseif imgui.button(language.current_language.customization_menu.all_UI) then
|
||||||
local is_any_other_waiting = this.small_monster_UI_waiting_for_key or
|
this.all_UI_waiting_for_key = true;
|
||||||
this.large_monster_UI_waiting_for_key or
|
this.small_monster_UI_waiting_for_key = false;
|
||||||
this.large_monster_dynamic_UI_waiting_for_key or
|
this.large_monster_UI_waiting_for_key = false;
|
||||||
this.large_monster_static_UI_waiting_for_key or
|
this.large_monster_dynamic_UI_waiting_for_key = false;
|
||||||
this.large_monster_highlighted_UI_waiting_for_key or
|
this.large_monster_static_UI_waiting_for_key = false;
|
||||||
this.time_UI_waiting_for_key or
|
this.large_monster_highlighted_UI_waiting_for_key = false;
|
||||||
this.damage_meter_UI_waiting_for_key or
|
this.time_UI_waiting_for_key = false;
|
||||||
this.endemic_life_UI_waiting_for_key;
|
this.damage_meter_UI_waiting_for_key = false;
|
||||||
if not is_any_other_waiting then
|
this.endemic_life_UI_waiting_for_key = false;
|
||||||
this.all_UI_waiting_for_key = true;
|
this.buff_UI_waiting_for_key = false;
|
||||||
end
|
this.stats_UI_waiting_for_key = false;
|
||||||
end
|
end
|
||||||
|
|
||||||
imgui.same_line();
|
imgui.same_line();
|
||||||
|
|
||||||
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.all_UI));
|
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.all_UI));
|
||||||
|
|
||||||
if this.small_monster_UI_waiting_for_key then
|
if this.small_monster_UI_waiting_for_key then
|
||||||
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
||||||
config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.key = 0;
|
config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.key = 0;
|
||||||
@@ -666,24 +693,25 @@ function this.draw_hotkeys()
|
|||||||
config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.shift = false;
|
config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.shift = false;
|
||||||
config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.alt = false;
|
config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.alt = false;
|
||||||
this.small_monster_UI_waiting_for_key = false;
|
this.small_monster_UI_waiting_for_key = false;
|
||||||
|
config_changed = true;
|
||||||
end
|
end
|
||||||
elseif imgui.button(language.current_language.customization_menu.small_monster_UI) then
|
elseif imgui.button(language.current_language.customization_menu.small_monster_UI) then
|
||||||
local is_any_other_waiting = this.all_UI_waiting_for_key or
|
this.all_UI_waiting_for_key = false;
|
||||||
this.large_monster_UI_waiting_for_key or
|
this.small_monster_UI_waiting_for_key = true;
|
||||||
this.large_monster_dynamic_UI_waiting_for_key or
|
this.large_monster_UI_waiting_for_key = false;
|
||||||
this.large_monster_static_UI_waiting_for_key or
|
this.large_monster_dynamic_UI_waiting_for_key = false;
|
||||||
this.large_monster_highlighted_UI_waiting_for_key or
|
this.large_monster_static_UI_waiting_for_key = false;
|
||||||
this.time_UI_waiting_for_key or
|
this.large_monster_highlighted_UI_waiting_for_key = false;
|
||||||
this.damage_meter_UI_waiting_for_key or
|
this.time_UI_waiting_for_key = false;
|
||||||
this.endemic_life_UI_waiting_for_key;
|
this.damage_meter_UI_waiting_for_key = false;
|
||||||
if not is_any_other_waiting then
|
this.endemic_life_UI_waiting_for_key = false;
|
||||||
this.small_monster_UI_waiting_for_key = true;
|
this.buff_UI_waiting_for_key = false;
|
||||||
end
|
this.stats_UI_waiting_for_key = false;
|
||||||
end
|
end
|
||||||
|
|
||||||
imgui.same_line();
|
imgui.same_line();
|
||||||
|
|
||||||
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI));
|
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI));
|
||||||
|
|
||||||
if this.large_monster_UI_waiting_for_key then
|
if this.large_monster_UI_waiting_for_key then
|
||||||
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
||||||
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.key = 0;
|
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.key = 0;
|
||||||
@@ -691,24 +719,25 @@ function this.draw_hotkeys()
|
|||||||
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.shift = false;
|
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.shift = false;
|
||||||
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.alt = false;
|
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.alt = false;
|
||||||
this.large_monster_UI_waiting_for_key = false;
|
this.large_monster_UI_waiting_for_key = false;
|
||||||
|
config_changed = true;
|
||||||
end
|
end
|
||||||
elseif imgui.button(language.current_language.customization_menu.large_monster_UI) then
|
elseif imgui.button(language.current_language.customization_menu.large_monster_UI) then
|
||||||
local is_any_other_waiting = this.all_UI_waiting_for_key or
|
this.all_UI_waiting_for_key = false;
|
||||||
this.small_monster_UI_waiting_for_key or
|
this.small_monster_UI_waiting_for_key = false;
|
||||||
this.large_monster_dynamic_UI_waiting_for_key or
|
this.large_monster_UI_waiting_for_key = true;
|
||||||
this.large_monster_static_UI_waiting_for_key or
|
this.large_monster_dynamic_UI_waiting_for_key = false;
|
||||||
this.large_monster_highlighted_UI_waiting_for_key or
|
this.large_monster_static_UI_waiting_for_key = false;
|
||||||
this.time_UI_waiting_for_key or
|
this.large_monster_highlighted_UI_waiting_for_key = false;
|
||||||
this.damage_meter_UI_waiting_for_key or
|
this.time_UI_waiting_for_key = false;
|
||||||
this.endemic_life_UI_waiting_for_key;
|
this.damage_meter_UI_waiting_for_key = false;
|
||||||
if not is_any_other_waiting then
|
this.endemic_life_UI_waiting_for_key = false;
|
||||||
this.large_monster_UI_waiting_for_key = true;
|
this.buff_UI_waiting_for_key = false;
|
||||||
end
|
this.stats_UI_waiting_for_key = false;
|
||||||
end
|
end
|
||||||
|
|
||||||
imgui.same_line();
|
imgui.same_line();
|
||||||
|
|
||||||
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI));
|
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI));
|
||||||
|
|
||||||
if this.large_monster_dynamic_UI_waiting_for_key then
|
if this.large_monster_dynamic_UI_waiting_for_key then
|
||||||
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
||||||
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.key = 0;
|
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.key = 0;
|
||||||
@@ -716,25 +745,25 @@ function this.draw_hotkeys()
|
|||||||
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.shift = false;
|
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.shift = false;
|
||||||
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.alt = false;
|
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.alt = false;
|
||||||
this.large_monster_dynamic_UI_waiting_for_key = false;
|
this.large_monster_dynamic_UI_waiting_for_key = false;
|
||||||
|
config_changed = true;
|
||||||
end
|
end
|
||||||
elseif imgui.button(language.current_language.customization_menu.large_monster_dynamic_UI) then
|
elseif imgui.button(language.current_language.customization_menu.large_monster_dynamic_UI) then
|
||||||
local is_any_other_waiting = this.all_UI_waiting_for_key or
|
this.all_UI_waiting_for_key = false;
|
||||||
this.small_monster_UI_waiting_for_key or
|
this.small_monster_UI_waiting_for_key = false;
|
||||||
this.large_monster_UI_waiting_for_key or
|
this.large_monster_UI_waiting_for_key = false;
|
||||||
this.large_monster_static_UI_waiting_for_key or
|
this.large_monster_dynamic_UI_waiting_for_key = true;
|
||||||
this.large_monster_highlighted_UI_waiting_for_key or
|
this.large_monster_static_UI_waiting_for_key = false;
|
||||||
this.time_UI_waiting_for_key or
|
this.large_monster_highlighted_UI_waiting_for_key = false;
|
||||||
this.damage_meter_UI_waiting_for_key or
|
this.time_UI_waiting_for_key = false;
|
||||||
this.endemic_life_UI_waiting_for_key;
|
this.damage_meter_UI_waiting_for_key = false;
|
||||||
if not is_any_other_waiting then
|
this.endemic_life_UI_waiting_for_key = false;
|
||||||
this.large_monster_dynamic_UI_waiting_for_key = true;
|
this.buff_UI_waiting_for_key = false;
|
||||||
end
|
this.stats_UI_waiting_for_key = false;
|
||||||
end
|
end
|
||||||
|
|
||||||
imgui.same_line();
|
imgui.same_line();
|
||||||
|
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI));
|
||||||
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers
|
|
||||||
.large_monster_dynamic_UI));
|
|
||||||
if this.large_monster_static_UI_waiting_for_key then
|
if this.large_monster_static_UI_waiting_for_key then
|
||||||
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
||||||
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.key = 0;
|
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.key = 0;
|
||||||
@@ -742,25 +771,25 @@ function this.draw_hotkeys()
|
|||||||
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.shift = false;
|
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.shift = false;
|
||||||
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.alt = false;
|
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.alt = false;
|
||||||
this.large_monster_static_UI_waiting_for_key = false;
|
this.large_monster_static_UI_waiting_for_key = false;
|
||||||
|
config_changed = true;
|
||||||
end
|
end
|
||||||
elseif imgui.button(language.current_language.customization_menu.large_monster_static_UI) then
|
elseif imgui.button(language.current_language.customization_menu.large_monster_static_UI) then
|
||||||
local is_any_other_waiting = this.all_UI_waiting_for_key or
|
this.all_UI_waiting_for_key = false;
|
||||||
this.small_monster_UI_waiting_for_key or
|
this.small_monster_UI_waiting_for_key = false;
|
||||||
this.large_monster_UI_waiting_for_key or
|
this.large_monster_UI_waiting_for_key = false;
|
||||||
this.large_monster_dynamic_UI_waiting_for_key or
|
this.large_monster_dynamic_UI_waiting_for_key = false;
|
||||||
this.large_monster_highlighted_UI_waiting_for_key or
|
this.large_monster_static_UI_waiting_for_key = true;
|
||||||
this.time_UI_waiting_for_key or
|
this.large_monster_highlighted_UI_waiting_for_key = false;
|
||||||
this.damage_meter_UI_waiting_for_key or
|
this.time_UI_waiting_for_key = false;
|
||||||
this.endemic_life_UI_waiting_for_key;
|
this.damage_meter_UI_waiting_for_key = false;
|
||||||
if not is_any_other_waiting then
|
this.endemic_life_UI_waiting_for_key = false;
|
||||||
this.large_monster_static_UI_waiting_for_key = true;
|
this.buff_UI_waiting_for_key = false;
|
||||||
end
|
this.stats_UI_waiting_for_key = false;
|
||||||
end
|
end
|
||||||
|
|
||||||
imgui.same_line();
|
imgui.same_line();
|
||||||
|
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI));
|
||||||
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers
|
|
||||||
.large_monster_static_UI));
|
|
||||||
if this.large_monster_highlighted_UI_waiting_for_key then
|
if this.large_monster_highlighted_UI_waiting_for_key then
|
||||||
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
||||||
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.key = 0;
|
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.key = 0;
|
||||||
@@ -768,23 +797,25 @@ function this.draw_hotkeys()
|
|||||||
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.shift = false;
|
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.shift = false;
|
||||||
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.alt = false;
|
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.alt = false;
|
||||||
this.large_monster_highlighted_UI_waiting_for_key = false;
|
this.large_monster_highlighted_UI_waiting_for_key = false;
|
||||||
|
config_changed = true;
|
||||||
end
|
end
|
||||||
elseif imgui.button(language.current_language.customization_menu.large_monster_highlighted_UI) then
|
elseif imgui.button(language.current_language.customization_menu.large_monster_highlighted_UI) then
|
||||||
local is_any_other_waiting = this.all_UI_waiting_for_key or
|
this.all_UI_waiting_for_key = false;
|
||||||
this.small_monster_UI_waiting_for_key or
|
this.small_monster_UI_waiting_for_key = false;
|
||||||
this.large_monster_UI_waiting_for_key or
|
this.large_monster_UI_waiting_for_key = false;
|
||||||
this.large_monster_dynamic_UI_waiting_for_key or
|
this.large_monster_dynamic_UI_waiting_for_key = false;
|
||||||
this.large_monster_static_UI_waiting_for_key or
|
this.large_monster_static_UI_waiting_for_key = false;
|
||||||
this.time_UI_waiting_for_key or
|
this.large_monster_highlighted_UI_waiting_for_key = true;
|
||||||
this.damage_meter_UI_waiting_for_key or
|
this.time_UI_waiting_for_key = false;
|
||||||
this.endemic_life_UI_waiting_for_key;
|
this.damage_meter_UI_waiting_for_key = false;
|
||||||
if not is_any_other_waiting then
|
this.endemic_life_UI_waiting_for_key = false;
|
||||||
this.large_monster_highlighted_UI_waiting_for_key = true;
|
this.buff_UI_waiting_for_key = false;
|
||||||
end
|
this.stats_UI_waiting_for_key = false;
|
||||||
end
|
end
|
||||||
|
|
||||||
imgui.same_line();
|
imgui.same_line();
|
||||||
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers
|
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI));
|
||||||
.large_monster_highlighted_UI));
|
|
||||||
if this.time_UI_waiting_for_key then
|
if this.time_UI_waiting_for_key then
|
||||||
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
||||||
config.current_config.global_settings.hotkeys_with_modifiers.time_UI.key = 0;
|
config.current_config.global_settings.hotkeys_with_modifiers.time_UI.key = 0;
|
||||||
@@ -792,24 +823,25 @@ function this.draw_hotkeys()
|
|||||||
config.current_config.global_settings.hotkeys_with_modifiers.time_UI.shift = false;
|
config.current_config.global_settings.hotkeys_with_modifiers.time_UI.shift = false;
|
||||||
config.current_config.global_settings.hotkeys_with_modifiers.time_UI.alt = false;
|
config.current_config.global_settings.hotkeys_with_modifiers.time_UI.alt = false;
|
||||||
this.time_UI_waiting_for_key = false;
|
this.time_UI_waiting_for_key = false;
|
||||||
|
config_changed = true;
|
||||||
end
|
end
|
||||||
elseif imgui.button(language.current_language.customization_menu.time_UI) then
|
elseif imgui.button(language.current_language.customization_menu.time_UI) then
|
||||||
local is_any_other_waiting = this.all_UI_waiting_for_key or
|
this.all_UI_waiting_for_key = false;
|
||||||
this.small_monster_UI_waiting_for_key or
|
this.small_monster_UI_waiting_for_key = false;
|
||||||
this.large_monster_UI_waiting_for_key or
|
this.large_monster_UI_waiting_for_key = false;
|
||||||
this.large_monster_dynamic_UI_waiting_for_key or
|
this.large_monster_dynamic_UI_waiting_for_key = false;
|
||||||
this.large_monster_static_UI_waiting_for_key or
|
this.large_monster_static_UI_waiting_for_key = false;
|
||||||
this.large_monster_highlighted_UI_waiting_for_key or
|
this.large_monster_highlighted_UI_waiting_for_key = false;
|
||||||
this.damage_meter_UI_waiting_for_key or
|
this.time_UI_waiting_for_key = true;
|
||||||
this.endemic_life_UI_waiting_for_key;
|
this.damage_meter_UI_waiting_for_key = false;
|
||||||
if not is_any_other_waiting then
|
this.endemic_life_UI_waiting_for_key = false;
|
||||||
this.time_UI_waiting_for_key = true;
|
this.buff_UI_waiting_for_key = false;
|
||||||
end
|
this.stats_UI_waiting_for_key = false;
|
||||||
end
|
end
|
||||||
|
|
||||||
imgui.same_line();
|
imgui.same_line();
|
||||||
|
|
||||||
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.time_UI));
|
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.time_UI));
|
||||||
|
|
||||||
if this.damage_meter_UI_waiting_for_key then
|
if this.damage_meter_UI_waiting_for_key then
|
||||||
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
||||||
config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.key = 0;
|
config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.key = 0;
|
||||||
@@ -817,24 +849,25 @@ function this.draw_hotkeys()
|
|||||||
config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.shift = false;
|
config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.shift = false;
|
||||||
config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.alt = false;
|
config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.alt = false;
|
||||||
this.damage_meter_UI_waiting_for_key = false;
|
this.damage_meter_UI_waiting_for_key = false;
|
||||||
|
config_changed = true;
|
||||||
end
|
end
|
||||||
elseif imgui.button(language.current_language.customization_menu.damage_meter_UI) then
|
elseif imgui.button(language.current_language.customization_menu.damage_meter_UI) then
|
||||||
local is_any_other_waiting = this.all_UI_waiting_for_key or
|
this.all_UI_waiting_for_key = false;
|
||||||
this.small_monster_UI_waiting_for_key or
|
this.small_monster_UI_waiting_for_key = false;
|
||||||
this.large_monster_UI_waiting_for_key or
|
this.large_monster_UI_waiting_for_key = false;
|
||||||
this.large_monster_dynamic_UI_waiting_for_key or
|
this.large_monster_dynamic_UI_waiting_for_key = false;
|
||||||
this.large_monster_static_UI_waiting_for_key or
|
this.large_monster_static_UI_waiting_for_key = false;
|
||||||
this.large_monster_highlighted_UI_waiting_for_key or
|
this.large_monster_highlighted_UI_waiting_for_key = false;
|
||||||
this.time_UI_waiting_for_key or
|
this.time_UI_waiting_for_key = false;
|
||||||
this.endemic_life_UI_waiting_for_key;
|
this.damage_meter_UI_waiting_for_key = true;
|
||||||
if not is_any_other_waiting then
|
this.endemic_life_UI_waiting_for_key = false;
|
||||||
this.damage_meter_UI_waiting_for_key = true;
|
this.buff_UI_waiting_for_key = false;
|
||||||
end
|
this.stats_UI_waiting_for_key = false;
|
||||||
end
|
end
|
||||||
|
|
||||||
imgui.same_line();
|
imgui.same_line();
|
||||||
|
|
||||||
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI));
|
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI));
|
||||||
|
|
||||||
if this.endemic_life_UI_waiting_for_key then
|
if this.endemic_life_UI_waiting_for_key then
|
||||||
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
||||||
config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.key = 0;
|
config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.key = 0;
|
||||||
@@ -842,32 +875,88 @@ function this.draw_hotkeys()
|
|||||||
config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.shift = false;
|
config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.shift = false;
|
||||||
config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.alt = false;
|
config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.alt = false;
|
||||||
this.endemic_life_UI_waiting_for_key = false;
|
this.endemic_life_UI_waiting_for_key = false;
|
||||||
|
config_changed = true;
|
||||||
end
|
end
|
||||||
elseif imgui.button(language.current_language.customization_menu.endemic_life_UI) then
|
elseif imgui.button(language.current_language.customization_menu.endemic_life_UI) then
|
||||||
local is_any_other_waiting = this.all_UI_waiting_for_key or
|
this.all_UI_waiting_for_key = false;
|
||||||
this.small_monster_UI_waiting_for_key or
|
this.small_monster_UI_waiting_for_key = false;
|
||||||
this.large_monster_UI_waiting_for_key or
|
this.large_monster_UI_waiting_for_key = false;
|
||||||
this.large_monster_dynamic_UI_waiting_for_key or
|
this.large_monster_dynamic_UI_waiting_for_key = false;
|
||||||
this.large_monster_static_UI_waiting_for_key or
|
this.large_monster_static_UI_waiting_for_key = false;
|
||||||
this.large_monster_highlighted_UI_waiting_for_key or
|
this.large_monster_highlighted_UI_waiting_for_key = false;
|
||||||
this.time_UI_waiting_for_key or
|
this.time_UI_waiting_for_key = false;
|
||||||
this.endemic_life_UI_waiting_for_key;
|
this.damage_meter_UI_waiting_for_key = false;
|
||||||
if not is_any_other_waiting then
|
this.endemic_life_UI_waiting_for_key = true;
|
||||||
this.endemic_life_UI_waiting_for_key = true;
|
this.buff_UI_waiting_for_key = false;
|
||||||
end
|
this.stats_UI_waiting_for_key = false;
|
||||||
end
|
end
|
||||||
|
|
||||||
imgui.same_line();
|
imgui.same_line();
|
||||||
|
|
||||||
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI));
|
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI));
|
||||||
|
|
||||||
|
if this.buff_UI_waiting_for_key then
|
||||||
|
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
||||||
|
config.current_config.global_settings.hotkeys_with_modifiers.buff_UI.key = 0;
|
||||||
|
config.current_config.global_settings.hotkeys_with_modifiers.buff_UI.ctrl = false;
|
||||||
|
config.current_config.global_settings.hotkeys_with_modifiers.buff_UI.shift = false;
|
||||||
|
config.current_config.global_settings.hotkeys_with_modifiers.buff_UI.alt = false;
|
||||||
|
this.buff_UI_waiting_for_key = false;
|
||||||
|
config_changed = true;
|
||||||
|
end
|
||||||
|
elseif imgui.button(language.current_language.customization_menu.buff_UI) then
|
||||||
|
this.all_UI_waiting_for_key = false;
|
||||||
|
this.small_monster_UI_waiting_for_key = false;
|
||||||
|
this.large_monster_UI_waiting_for_key = false;
|
||||||
|
this.large_monster_dynamic_UI_waiting_for_key = false;
|
||||||
|
this.large_monster_static_UI_waiting_for_key = false;
|
||||||
|
this.large_monster_highlighted_UI_waiting_for_key = false;
|
||||||
|
this.time_UI_waiting_for_key = false;
|
||||||
|
this.damage_meter_UI_waiting_for_key = false;
|
||||||
|
this.endemic_life_UI_waiting_for_key = false;
|
||||||
|
this.buff_UI_waiting_for_key = true;
|
||||||
|
this.stats_UI_waiting_for_key = false;
|
||||||
|
end
|
||||||
|
|
||||||
|
imgui.same_line();
|
||||||
|
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.buff_UI));
|
||||||
|
|
||||||
|
if this.stats_UI_waiting_for_key then
|
||||||
|
if imgui.button(language.current_language.customization_menu.press_any_key) then
|
||||||
|
config.current_config.global_settings.hotkeys_with_modifiers.stats_UI.key = 0;
|
||||||
|
config.current_config.global_settings.hotkeys_with_modifiers.stats_UI.ctrl = false;
|
||||||
|
config.current_config.global_settings.hotkeys_with_modifiers.stats_UI.shift = false;
|
||||||
|
config.current_config.global_settings.hotkeys_with_modifiers.stats_UI.alt = false;
|
||||||
|
this.stats_UI_waiting_for_key = false;
|
||||||
|
config_changed = true;
|
||||||
|
end
|
||||||
|
elseif imgui.button(language.current_language.customization_menu.stats_UI) then
|
||||||
|
this.all_UI_waiting_for_key = false;
|
||||||
|
this.small_monster_UI_waiting_for_key = false;
|
||||||
|
this.large_monster_UI_waiting_for_key = false;
|
||||||
|
this.large_monster_dynamic_UI_waiting_for_key = false;
|
||||||
|
this.large_monster_static_UI_waiting_for_key = false;
|
||||||
|
this.large_monster_highlighted_UI_waiting_for_key = false;
|
||||||
|
this.time_UI_waiting_for_key = false;
|
||||||
|
this.damage_meter_UI_waiting_for_key = false;
|
||||||
|
this.endemic_life_UI_waiting_for_key = false;
|
||||||
|
this.buff_UI_waiting_for_key = false;
|
||||||
|
this.stats_UI_waiting_for_key = true;
|
||||||
|
end
|
||||||
|
|
||||||
|
imgui.same_line();
|
||||||
|
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.stats_UI));
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
|
return config_changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.draw_global_settings(apply_font_requested, language_changed)
|
function this.draw_global_settings(apply_font_requested, language_changed)
|
||||||
local changed = false;
|
local changed = false;
|
||||||
local config_changed = false;
|
local config_changed = false;
|
||||||
local modifiers_changed = false;
|
local modifiers_changed = false;
|
||||||
|
local timer_delays_changed = false;
|
||||||
|
|
||||||
local index = 1;
|
local index = 1;
|
||||||
|
|
||||||
@@ -1007,6 +1096,67 @@ function this.draw_global_settings(apply_font_requested, language_changed)
|
|||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.timer_delays) then
|
||||||
|
|
||||||
|
changed, cached_config.performance.timer_delays.update_singletons_delay = imgui.drag_float(
|
||||||
|
language.current_language.customization_menu.update_singletons_delay,
|
||||||
|
cached_config.performance.timer_delays.update_singletons_delay, 0.001, 0.001, screen.width, "%.3f");
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
timer_delays_changed = timer_delays_changed or changed;
|
||||||
|
|
||||||
|
changed, cached_config.performance.timer_delays.update_window_size_delay = imgui.drag_float(
|
||||||
|
language.current_language.customization_menu.update_window_size_delay,
|
||||||
|
cached_config.performance.timer_delays.update_window_size_delay, 0.001, 0.001, screen.width, "%.3f");
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
timer_delays_changed = timer_delays_changed or changed;
|
||||||
|
|
||||||
|
changed, cached_config.performance.timer_delays.update_quest_time_delay = imgui.drag_float(
|
||||||
|
language.current_language.customization_menu.update_quest_time_delay,
|
||||||
|
cached_config.performance.timer_delays.update_quest_time_delay, 0.001, 0.001, screen.width, "%.3f");
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
timer_delays_changed = timer_delays_changed or changed;
|
||||||
|
|
||||||
|
changed, cached_config.performance.timer_delays.update_is_online_delay = imgui.drag_float(
|
||||||
|
language.current_language.customization_menu.update_is_online_delay,
|
||||||
|
cached_config.performance.timer_delays.update_is_online_delay, 0.001, 0.001, screen.width, "%.3f");
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
timer_delays_changed = timer_delays_changed or changed;
|
||||||
|
|
||||||
|
changed, cached_config.performance.timer_delays.update_players_delay = imgui.drag_float(
|
||||||
|
language.current_language.customization_menu.update_players_delay,
|
||||||
|
cached_config.performance.timer_delays.update_players_delay, 0.001, 0.001, screen.width, "%.3f");
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
timer_delays_changed = timer_delays_changed or changed;
|
||||||
|
|
||||||
|
changed, cached_config.performance.timer_delays.update_myself_position_delay = imgui.drag_float(
|
||||||
|
language.current_language.customization_menu.update_myself_position_delay,
|
||||||
|
cached_config.performance.timer_delays.update_myself_position_delay, 0.001, 0.001, screen.width, "%.3f");
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
timer_delays_changed = timer_delays_changed or changed;
|
||||||
|
|
||||||
|
changed, cached_config.performance.timer_delays.update_player_info_delay = imgui.drag_float(
|
||||||
|
language.current_language.customization_menu.update_player_info_delay,
|
||||||
|
cached_config.performance.timer_delays.update_player_info_delay, 0.001, 0.001, screen.width, "%.3f");
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
timer_delays_changed = timer_delays_changed or changed;
|
||||||
|
|
||||||
|
changed, cached_config.performance.timer_delays.update_buffs_delay = imgui.drag_float(
|
||||||
|
language.current_language.customization_menu.update_buffs_delay,
|
||||||
|
cached_config.performance.timer_delays.update_buffs_delay, 0.001, 0.001, screen.width, "%.3f");
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
timer_delays_changed = timer_delays_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1146,7 +1296,7 @@ function this.draw_global_settings(apply_font_requested, language_changed)
|
|||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
return config_changed, modifiers_changed, apply_font_requested, language_changed;
|
return config_changed, modifiers_changed, timer_delays_changed, apply_font_requested, language_changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.draw_small_monster_UI()
|
function this.draw_small_monster_UI()
|
||||||
@@ -1188,6 +1338,11 @@ function this.draw_small_monster_UI()
|
|||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed, cached_config.dynamic_positioning.head_tracking = imgui.checkbox(
|
||||||
|
language.current_language.customization_menu.head_tracking, cached_config.dynamic_positioning.head_tracking);
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, cached_config.dynamic_positioning.opacity_falloff =
|
changed, cached_config.dynamic_positioning.opacity_falloff =
|
||||||
imgui.checkbox(language.current_language.customization_menu.opacity_falloff,
|
imgui.checkbox(language.current_language.customization_menu.opacity_falloff,
|
||||||
cached_config.dynamic_positioning.opacity_falloff);
|
cached_config.dynamic_positioning.opacity_falloff);
|
||||||
@@ -1297,9 +1452,7 @@ function this.draw_small_monster_UI()
|
|||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
changed = label_customization.draw(language.current_language.customization_menu.monster_name_label,
|
changed = label_customization.draw(language.current_language.customization_menu.monster_name_label, cached_config.monster_name_label);
|
||||||
cached_config.monster_name_label);
|
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed = health_customization.draw(cached_config.health);
|
changed = health_customization.draw(cached_config.health);
|
||||||
@@ -1326,12 +1479,16 @@ function this.draw_large_monster_dynamic_UI()
|
|||||||
if imgui.tree_node(language.current_language.customization_menu.dynamically_positioned) then
|
if imgui.tree_node(language.current_language.customization_menu.dynamically_positioned) then
|
||||||
local cached_config = config.current_config.large_monster_UI.dynamic;
|
local cached_config = config.current_config.large_monster_UI.dynamic;
|
||||||
|
|
||||||
changed, cached_config.enabled = imgui.checkbox(
|
changed, cached_config.enabled = imgui.checkbox(language.current_language.customization_menu.enabled, cached_config.enabled);
|
||||||
language.current_language.customization_menu.enabled, cached_config.enabled);
|
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.settings) then
|
if imgui.tree_node(language.current_language.customization_menu.settings) then
|
||||||
|
changed, cached_config.settings.head_tracking = imgui.checkbox(
|
||||||
|
language.current_language.customization_menu.head_tracking, cached_config.settings.head_tracking);
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, cached_config.settings.hide_dead_or_captured = imgui.checkbox(
|
changed, cached_config.settings.hide_dead_or_captured = imgui.checkbox(
|
||||||
language.current_language.customization_menu.hide_dead_or_captured, cached_config.settings.hide_dead_or_captured);
|
language.current_language.customization_menu.hide_dead_or_captured, cached_config.settings.hide_dead_or_captured);
|
||||||
|
|
||||||
@@ -2153,6 +2310,11 @@ function this.draw_endemic_life_UI()
|
|||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.settings) then
|
if imgui.tree_node(language.current_language.customization_menu.settings) then
|
||||||
|
changed, cached_config.settings.head_tracking = imgui.checkbox(
|
||||||
|
language.current_language.customization_menu.head_tracking, cached_config.settings.head_tracking);
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, cached_config.settings.hide_inactive_creatures = imgui.checkbox(
|
changed, cached_config.settings.hide_inactive_creatures = imgui.checkbox(
|
||||||
language.current_language.customization_menu.hide_inactive_creatures, cached_config.settings.hide_inactive_creatures);
|
language.current_language.customization_menu.hide_inactive_creatures, cached_config.settings.hide_inactive_creatures);
|
||||||
|
|
||||||
@@ -2250,6 +2412,17 @@ function this.draw_buff_UI()
|
|||||||
cached_config.settings.orientation = this.orientation_types[index];
|
cached_config.settings.orientation = this.orientation_types[index];
|
||||||
end
|
end
|
||||||
|
|
||||||
|
changed, index = imgui.combo(
|
||||||
|
language.current_language.customization_menu.infinite_buffs_location,
|
||||||
|
utils.table.find_index(this.buff_UI_infinite_buffs_location_types, cached_config.settings.infinite_buffs_location),
|
||||||
|
this.displayed_buff_UI_infinite_buffs_location_types);
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
if changed then
|
||||||
|
cached_config.settings.infinite_buffs_location = this.buff_UI_infinite_buffs_location_types[index];
|
||||||
|
end
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -2313,10 +2486,6 @@ function this.draw_buff_UI()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.filter) then
|
if imgui.tree_node(language.current_language.customization_menu.filter) then
|
||||||
|
|
||||||
-- weapon_skills = "Weapon Skills",
|
|
||||||
-- otomo_moves = "Buddy Moves",
|
|
||||||
-- misc_buffs = "Misc Buffs",
|
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.abnormal_statuses) then
|
if imgui.tree_node(language.current_language.customization_menu.abnormal_statuses) then
|
||||||
|
|
||||||
@@ -2332,10 +2501,10 @@ function this.draw_buff_UI()
|
|||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.item_buffs) then
|
if imgui.tree_node(language.current_language.customization_menu.item_buffs) then
|
||||||
|
|
||||||
for _, key in ipairs(item_buffs.keys) do
|
local cached_language = language.current_language.item_buffs;
|
||||||
changed, cached_config.filter.item_buffs[key] = imgui.checkbox(
|
|
||||||
item_buffs.get_item_buff_name(key), cached_config.filter.item_buffs[key]);
|
|
||||||
|
|
||||||
|
for _, key in ipairs(item_buffs.keys) do
|
||||||
|
changed, cached_config.filter.item_buffs[key] = imgui.checkbox(cached_language[key], cached_config.filter.item_buffs[key]);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -2343,11 +2512,11 @@ function this.draw_buff_UI()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.endemic_life_buffs) then
|
if imgui.tree_node(language.current_language.customization_menu.endemic_life_buffs) then
|
||||||
|
|
||||||
for _, key in ipairs(endemic_life_buffs.keys) do
|
local cached_language = language.current_language.endemic_life;
|
||||||
changed, cached_config.filter.endemic_life_buffs[key] = imgui.checkbox(
|
|
||||||
endemic_life_buffs.get_endemic_life_name(key), cached_config.filter.endemic_life_buffs[key]);
|
|
||||||
|
|
||||||
|
for _, key in ipairs(endemic_life_buffs.keys) do
|
||||||
|
changed, cached_config.filter.endemic_life_buffs[key] = imgui.checkbox(cached_language[key], cached_config.filter.endemic_life_buffs[key]);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -2356,14 +2525,15 @@ function this.draw_buff_UI()
|
|||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.melody_effects) then
|
if imgui.tree_node(language.current_language.customization_menu.melody_effects) then
|
||||||
|
|
||||||
|
local cached_language = language.current_language.melody_effects;
|
||||||
|
|
||||||
for lua_index, key in ipairs(melody_effects.keys) do
|
for lua_index, key in ipairs(melody_effects.keys) do
|
||||||
|
-- Health Recovery (S), Health Recovery (L), Health Recovery (S) + (Antidote), Sonic Wave
|
||||||
if (lua_index >= 16 and lua_index <= 18) or lua_index == 24 then
|
if (lua_index >= 16 and lua_index <= 18) or lua_index == 24 then
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
changed, cached_config.filter.melody_effects[key] = imgui.checkbox(
|
changed, cached_config.filter.melody_effects[key] = imgui.checkbox(cached_language[key], cached_config.filter.melody_effects[key]);
|
||||||
melody_effects.get_melody_effect_name(lua_index - 1), cached_config.filter.melody_effects[key]);
|
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
::continue::
|
::continue::
|
||||||
@@ -2374,10 +2544,10 @@ function this.draw_buff_UI()
|
|||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.dango_skills) then
|
if imgui.tree_node(language.current_language.customization_menu.dango_skills) then
|
||||||
|
|
||||||
for _, key in ipairs(dango_skills.keys) do
|
local cached_language = language.current_language.dango_skills;
|
||||||
changed, cached_config.filter.dango_skills[key] = imgui.checkbox(
|
|
||||||
dango_skills.get_dango_skill_name(key), cached_config.filter.dango_skills[key]);
|
|
||||||
|
|
||||||
|
for _, key in ipairs(dango_skills.keys) do
|
||||||
|
changed, cached_config.filter.dango_skills[key] = imgui.checkbox(cached_language[key], cached_config.filter.dango_skills[key]);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -2386,9 +2556,10 @@ function this.draw_buff_UI()
|
|||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.rampage_skills) then
|
if imgui.tree_node(language.current_language.customization_menu.rampage_skills) then
|
||||||
|
|
||||||
|
local cached_language = language.current_language.rampage_skills;
|
||||||
|
|
||||||
for _, key in ipairs(rampage_skills.keys) do
|
for _, key in ipairs(rampage_skills.keys) do
|
||||||
changed, cached_config.filter.rampage_skills[key] = imgui.checkbox(
|
changed, cached_config.filter.rampage_skills[key] = imgui.checkbox(cached_language[key], cached_config.filter.rampage_skills[key]);
|
||||||
rampage_skills.get_rampage_skill_name(key), cached_config.filter.rampage_skills[key]);
|
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
end
|
end
|
||||||
@@ -2398,10 +2569,10 @@ function this.draw_buff_UI()
|
|||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.skills) then
|
if imgui.tree_node(language.current_language.customization_menu.skills) then
|
||||||
|
|
||||||
for _, key in ipairs(skills.keys) do
|
local cached_language = language.current_language.skills;
|
||||||
changed, cached_config.filter.skills[key] = imgui.checkbox(
|
|
||||||
skills.get_skill_name(key), cached_config.filter.skills[key]);
|
|
||||||
|
|
||||||
|
for _, key in ipairs(skills.keys) do
|
||||||
|
changed, cached_config.filter.skills[key] = imgui.checkbox(cached_language[key], cached_config.filter.skills[key]);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -2411,17 +2582,17 @@ function this.draw_buff_UI()
|
|||||||
if imgui.tree_node(language.current_language.customization_menu.weapon_skills) then
|
if imgui.tree_node(language.current_language.customization_menu.weapon_skills) then
|
||||||
|
|
||||||
for _, weapon in ipairs(weapon_skills.keys) do
|
for _, weapon in ipairs(weapon_skills.keys) do
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.weapons[weapon.key]) then
|
if imgui.tree_node(language.current_language.weapons[weapon.key]) then
|
||||||
|
|
||||||
local cached_weapon_filter = cached_config.filter.weapon_skills[weapon.key];
|
local cached_weapon_filter = cached_config.filter.weapon_skills[weapon.key];
|
||||||
|
local cached_language = language.current_language.weapon_skills[weapon.key];
|
||||||
|
|
||||||
for _, key in ipairs(weapon.skill_keys) do
|
for _, key in ipairs(weapon.skill_keys) do
|
||||||
local name = weapon_skills.get_weapon_skill_name(key);
|
local name = cached_language[key];
|
||||||
|
|
||||||
if key == "spirit_gauge_autofill" then
|
if key == "spirit_gauge_autofill" then
|
||||||
local soaring_kick_name = weapon_skills.get_weapon_skill_name("soaring_kick");
|
local soaring_kick_name = tostring(cached_language.soaring_kick);
|
||||||
local iai_slash_name = weapon_skills.get_weapon_skill_name("iai_slash");
|
local iai_slash_name = tostring(cached_language.iai_slash);
|
||||||
name = string.format("%s (%s, %s)", name, soaring_kick_name, iai_slash_name);
|
name = string.format("%s (%s, %s)", name, soaring_kick_name, iai_slash_name);
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -2440,10 +2611,10 @@ function this.draw_buff_UI()
|
|||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.otomo_moves) then
|
if imgui.tree_node(language.current_language.customization_menu.otomo_moves) then
|
||||||
|
|
||||||
for _, key in ipairs(otomo_moves.keys) do
|
local cached_language = language.current_language.otomo_moves;
|
||||||
changed, cached_config.filter.otomo_moves[key] = imgui.checkbox(
|
|
||||||
otomo_moves.get_otomo_move_name(key), cached_config.filter.otomo_moves[key]);
|
|
||||||
|
|
||||||
|
for _, key in ipairs(otomo_moves.keys) do
|
||||||
|
changed, cached_config.filter.otomo_moves[key] = imgui.checkbox(cached_language[key], cached_config.filter.otomo_moves[key]);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -2452,39 +2623,40 @@ function this.draw_buff_UI()
|
|||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.misc_buffs) then
|
if imgui.tree_node(language.current_language.customization_menu.misc_buffs) then
|
||||||
|
|
||||||
|
local cached_language = language.current_language.misc_buffs;
|
||||||
|
|
||||||
for _, key in ipairs(misc_buffs.keys) do
|
for _, key in ipairs(misc_buffs.keys) do
|
||||||
local name = misc_buffs.get_misc_buff_name(key);
|
local name = cached_language[key];
|
||||||
|
|
||||||
if key == "attack_up" then
|
if key == "attack_up" then
|
||||||
|
|
||||||
local might_seed_name = item_buffs.get_item_buff_name("might_seed");
|
local might_seed_name = tostring(language.current_language.item_buffs.might_seed);
|
||||||
local dango_bulker_name = dango_skills.get_dango_skill_name("dango_bulker");
|
local dango_bulker_name = tostring(language.current_language.dango_skills.dango_bulker);
|
||||||
local chameleos_soul_name = rampage_skills.get_rampage_skill_name("chameleos_soul");
|
local chameleos_soul_name = tostring(language.current_language.rampage_skills.chameleos_soul);
|
||||||
name = string.format("%s (%s, %s, %s)", name, might_seed_name, dango_bulker_name, chameleos_soul_name);
|
name = string.format("%s (%s, %s, %s)", name, might_seed_name, dango_bulker_name, chameleos_soul_name);
|
||||||
|
|
||||||
elseif key == "defense_up" then
|
elseif key == "defense_up" then
|
||||||
|
|
||||||
local adamant_seed_name = item_buffs.get_item_buff_name("adamant_seed");
|
local adamant_seed_name = tostring(language.current_language.item_buffs.adamant_seed);
|
||||||
local chameleos_soul_name = rampage_skills.get_rampage_skill_name("chameleos_soul");
|
local chameleos_soul_name = tostring(language.current_language.rampage_skills.chameleos_soul);
|
||||||
|
|
||||||
name = string.format("%s (%s, %s)", name, adamant_seed_name, chameleos_soul_name);
|
name = string.format("%s (%s, %s)", name, adamant_seed_name, chameleos_soul_name);
|
||||||
elseif key == "stamina_use_down" then
|
elseif key == "stamina_use_down" then
|
||||||
|
|
||||||
local dash_juice_name = item_buffs.get_item_buff_name("dash_juice");
|
local dash_juice_name = tostring(language.current_language.item_buffs.dash_juice);
|
||||||
local peepersects_name = endemic_life_buffs.get_endemic_life_name("peepersects");
|
local peepersects_name = tostring(language.current_language.endemic_life.peepersects);
|
||||||
local chameleos_soul_name = rampage_skills.get_rampage_skill_name("chameleos_soul");
|
local chameleos_soul_name = tostring(language.current_language.rampage_skills.chameleos_soul);
|
||||||
|
|
||||||
name = string.format("%s (%s, %s, %s)", name, dash_juice_name, peepersects_name, chameleos_soul_name);
|
name = string.format("%s (%s, %s, %s)", name, dash_juice_name, peepersects_name, chameleos_soul_name);
|
||||||
elseif key == "natural_healing_up" then
|
elseif key == "natural_healing_up" then
|
||||||
|
|
||||||
local immunizer_name = item_buffs.get_item_buff_name("immunizer");
|
local immunizer_name = tostring(language.current_language.item_buffs.immunizer);
|
||||||
local vase_of_vitality_name = otomo_moves.get_otomo_move_name("vase_of_vitality");
|
local vase_of_vitality_name = tostring(language.current_language.otomo_moves.vase_of_vitality);
|
||||||
|
|
||||||
name = string.format("%s (%s, %s)", name, immunizer_name, vase_of_vitality_name);
|
name = string.format("%s (%s, %s)", name, immunizer_name, vase_of_vitality_name);
|
||||||
end
|
end
|
||||||
|
|
||||||
changed, cached_config.filter.misc_buffs[key] = imgui.checkbox(
|
changed, cached_config.filter.misc_buffs[key] = imgui.checkbox(name, cached_config.filter.misc_buffs[key]);
|
||||||
name, cached_config.filter.misc_buffs[key]);
|
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
end
|
end
|
||||||
@@ -2492,18 +2664,148 @@ function this.draw_buff_UI()
|
|||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.abnormal_statuses) then
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.abnormal_statuses.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.abnormal_statuses.timer_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.abnormal_statuses.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.item_buffs) then
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.item_buffs.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.item_buffs.timer_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.item_buffs.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.name_label);
|
if imgui.tree_node(language.current_language.customization_menu.endemic_life_buffs) then
|
||||||
config_changed = config_changed or changed;
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.endemic_life_buffs.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.timer_label);
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.endemic_life_buffs.timer_label);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.bar);
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.endemic_life_buffs.bar);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.melody_effects) then
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.melody_effects.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.melody_effects.timer_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.melody_effects.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.dango_skills) then
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.dango_skills.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.dango_skills.timer_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.dango_skills.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.rampage_skills) then
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.rampage_skills.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.rampage_skills.timer_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.rampage_skills.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.skills) then
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.skills.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.skills.timer_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.skills.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.weapon_skills) then
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.weapon_skills.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.weapon_skills.timer_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.weapon_skills.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.otomo_moves) then
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.otomo_moves.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.otomo_moves.timer_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.otomo_moves.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.misc_buffs) then
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.misc_buffs.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.misc_buffs.timer_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.misc_buffs.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|||||||
700
reframework/data/MHR Overlay/languages/de-de.json
Normal file
700
reframework/data/MHR Overlay/languages/de-de.json
Normal file
@@ -0,0 +1,700 @@
|
|||||||
|
{
|
||||||
|
"UI": {
|
||||||
|
"HP": "HP:",
|
||||||
|
"buildup": "Buildup:",
|
||||||
|
"gold": "Gold",
|
||||||
|
"lv": "",
|
||||||
|
"mini": "Mini",
|
||||||
|
"otomo": "Buddy",
|
||||||
|
"part_anomaly_core": "Anomaliekern",
|
||||||
|
"part_break": "Bruch",
|
||||||
|
"part_sever": "Schnitt",
|
||||||
|
"player": "Spieler",
|
||||||
|
"rage": "Wut:",
|
||||||
|
"servant": "Anhänger",
|
||||||
|
"silver": "Silber",
|
||||||
|
"stamina": "Ausdauer:",
|
||||||
|
"total_buildup": "Gesamt-Buildup",
|
||||||
|
"total_damage": "Gesamt-Schaden"
|
||||||
|
},
|
||||||
|
"ailments": {
|
||||||
|
"blast": "Explosion",
|
||||||
|
"blastblight": "Explosionspest",
|
||||||
|
"bleeding": "Blutung",
|
||||||
|
"bloodblight": "Blutpest",
|
||||||
|
"deadly_poison": "Tödliches Gift",
|
||||||
|
"defense_down": "Verteidigung -",
|
||||||
|
"dragonblight": "Drachenpest",
|
||||||
|
"dung_bomb": "Dungbombe",
|
||||||
|
"engulfed": "Verschlungen",
|
||||||
|
"exhaust": "Erschöpft",
|
||||||
|
"fall_otomo_trap": "Buddy Fallgrube",
|
||||||
|
"fall_trap": "Fallgrube",
|
||||||
|
"falling_asleep": "Am Einschlafen",
|
||||||
|
"fireblight": "Feuerpest",
|
||||||
|
"flash": "Blenden",
|
||||||
|
"frenzy": "Raserei",
|
||||||
|
"frenzy_infection": "Raserei Erlegen",
|
||||||
|
"frenzy_overcome": "Raserei Besiegt",
|
||||||
|
"frostblight": "Frostpest",
|
||||||
|
"hellfireblight": "Höllenfeuerpest",
|
||||||
|
"iceblight": "Eispest",
|
||||||
|
"leeched": "Blutegel",
|
||||||
|
"major_bubbleblight": "Blasenpest (L)",
|
||||||
|
"minor_bubbleblight": "Blasenpest (S)",
|
||||||
|
"muck": "Schlamm",
|
||||||
|
"paralysis": "Lähmung",
|
||||||
|
"poison": "Gift",
|
||||||
|
"quick_sand": "Treibsand",
|
||||||
|
"resistance_down": "Widerstand -",
|
||||||
|
"ride": "Wyvern-Reiten",
|
||||||
|
"roar": "Schrei",
|
||||||
|
"shock_otomo_trap": "Buddy Schockfalle",
|
||||||
|
"shock_trap": "Schockfalle",
|
||||||
|
"sleep": "Schlaf",
|
||||||
|
"steel_fang": "Stahl-Reißzahn",
|
||||||
|
"stench": "Gestank",
|
||||||
|
"stun": "Betäuben",
|
||||||
|
"thunderblight": "Donnerpest",
|
||||||
|
"tranq_bomb": "Beruhigungsbombe",
|
||||||
|
"tremor": "Erschütterung",
|
||||||
|
"waterblight": "Wasserpest",
|
||||||
|
"webbed": "Eingenetzt"
|
||||||
|
},
|
||||||
|
"customization_menu": {
|
||||||
|
"UI_font": "UI Schrift",
|
||||||
|
"UI_font_notice": "Schriftartänderungen erfordern einen Skiptneustart!",
|
||||||
|
"abnormal_statuses": "Status-Anomalien",
|
||||||
|
"activation_count": "Aktivierungsanzahl",
|
||||||
|
"affinity_label": "Affinität-Etikett",
|
||||||
|
"ailment_buildups": "Anomalie-Buildups",
|
||||||
|
"ailment_name": "Anomalie-Name",
|
||||||
|
"ailment_name_label": "Anomalie-Name-Etikett",
|
||||||
|
"ailment_spacing": "Anomalie-Abstand",
|
||||||
|
"ailments": "Anomalien",
|
||||||
|
"all_UI": "Ganze UI",
|
||||||
|
"anchor": "Anker",
|
||||||
|
"anomaly_cores": "Anomaliekerne",
|
||||||
|
"anomaly_filter": "Anomaliekern",
|
||||||
|
"anomaly_health": "Anomaliekern-Zustand",
|
||||||
|
"anomaly_health_percentage": "Anomaliekern-Zustand in %",
|
||||||
|
"apply": "Übernehmen",
|
||||||
|
"assign_new_key": "Neue Taste zuweisen",
|
||||||
|
"attack_label": "Angriff-Etikett",
|
||||||
|
"auto_highlight": "Auto-Erfassen",
|
||||||
|
"background": "Hintergrund",
|
||||||
|
"bar": "Leiste",
|
||||||
|
"blast": "Explosion",
|
||||||
|
"body_parts": "Körperteile",
|
||||||
|
"bold": "Fett",
|
||||||
|
"bombs": "Bomben",
|
||||||
|
"bottom_left": "Unten Links",
|
||||||
|
"bottom_right": "Unten Rechts",
|
||||||
|
"bottom_to_top": "Unten nach Oben",
|
||||||
|
"break_anomaly_filter": "Bruch + Anomaliekern",
|
||||||
|
"break_count": "Bruchanzahl",
|
||||||
|
"break_filter": "Bruch",
|
||||||
|
"break_health": "Bruch-HP",
|
||||||
|
"break_health_percentage": "Bruch-HP in %",
|
||||||
|
"break_max_count": "Max Bruchanzahl",
|
||||||
|
"break_sever_anomaly_filter": "Bruch + Schnitt + Anomaliekern",
|
||||||
|
"break_sever_filter": "Bruch + Schnitt",
|
||||||
|
"buff_UI": "Buff UI",
|
||||||
|
"buildup": "Buildup",
|
||||||
|
"buildup_bar": "Buildup-Leiste",
|
||||||
|
"buildup_bars_are_relative_to": "Buildup-Leisten relativ zu",
|
||||||
|
"buildup_percentage": "Buildup in %",
|
||||||
|
"buildup_percentage_label": "Buildup in %-Etikett",
|
||||||
|
"buildup_value_label": "Buildup-Wert-Etikett",
|
||||||
|
"capture_line": "Fanggrenze",
|
||||||
|
"cart_count": "Karrenanzahl",
|
||||||
|
"cart_count_label": "Karrenanzahl-Etikett",
|
||||||
|
"center": "Mitte",
|
||||||
|
"closest": "Nächster",
|
||||||
|
"color": "Farbe",
|
||||||
|
"colors": "Farben",
|
||||||
|
"config": "Voreinstellungen",
|
||||||
|
"creature_name_label": "Kreaturenname-Etikett",
|
||||||
|
"crown": "Krone",
|
||||||
|
"crown_thresholds": "Krone Grenzwerte",
|
||||||
|
"current_state": "Aktueller Zustand",
|
||||||
|
"current_time": "Aktuelle Zeit",
|
||||||
|
"current_value": "Aktueller Wert",
|
||||||
|
"cutscene": "Zwischensequenz",
|
||||||
|
"damage": "Schaden",
|
||||||
|
"damage_bar": "Schadensleiste",
|
||||||
|
"damage_bars_are_relative_to": "Schadensleiste relativ zu",
|
||||||
|
"damage_meter_UI": "Schadens-UI",
|
||||||
|
"damage_percentage_label": "Schaden in %-Etikett",
|
||||||
|
"damage_value_label": "Schadenswert-Etikett",
|
||||||
|
"dango_skills": "Dango-Fähigkeiten",
|
||||||
|
"debug": "Debug",
|
||||||
|
"default_state": "Voreinstellung",
|
||||||
|
"defense_label": "Verteidigung-Etikett",
|
||||||
|
"delete": "Löschen",
|
||||||
|
"distance": "Entfernung",
|
||||||
|
"dps": "DPS",
|
||||||
|
"dps_label": "DPS-Etikett",
|
||||||
|
"dps_mode": "DPS Modus",
|
||||||
|
"dragon_resistance_label": "Drachenwiderstand-Etikett",
|
||||||
|
"duplicate": "Klonen",
|
||||||
|
"duration": "Dauer",
|
||||||
|
"dynamic_positioning": "Dynamische Platzierung",
|
||||||
|
"dynamically_positioned": "Dynamisch Platziert",
|
||||||
|
"effect_level": "Effekt-Stufe",
|
||||||
|
"element_2_label": "Element 2-Etikett",
|
||||||
|
"element_label": "Element-Etikett",
|
||||||
|
"enable_for": "Aktiviere für",
|
||||||
|
"enabled": "Aktiviert",
|
||||||
|
"endemic_life": "Einheimische Wesen",
|
||||||
|
"endemic_life_UI": "Einheimische Wesen UI",
|
||||||
|
"endemic_life_buffs": "Einheimische Wesen Buffs",
|
||||||
|
"everything_seems_to_be_ok": "Alles scheint gut zu sein!",
|
||||||
|
"family": "Familie",
|
||||||
|
"farthest": "Weitester",
|
||||||
|
"fight_time": "Kampfdauer",
|
||||||
|
"fill_direction": "Füllrichtung",
|
||||||
|
"filter": "Filter",
|
||||||
|
"filter_mode": "Filter-Modus",
|
||||||
|
"fire_resistance_label": "Feuerwiderstand-Etikett",
|
||||||
|
"first": "Zuerst",
|
||||||
|
"first_hit": "Erster Treffer",
|
||||||
|
"flinch_count": "Stolper-Anzahl",
|
||||||
|
"foreground": "Vordergrund",
|
||||||
|
"freeze_dps_on_quest_end": "DPS bei Questabschluss einfrieren",
|
||||||
|
"global_position_modifier": "Allgemeiner Positions-Modifikator",
|
||||||
|
"global_scale_modifier": "Allgemeiner Größen-Modifikator",
|
||||||
|
"global_settings": "Allgemeine Einstellungen",
|
||||||
|
"head_tracking": "Auf Kopf fixieren",
|
||||||
|
"health": "HP",
|
||||||
|
"health_anomaly_filter": "HP + Anomaliekern",
|
||||||
|
"health_break_anomaly_filter": "HP + Bruch + Anomaliekern",
|
||||||
|
"health_break_filter": "HP + Bruch",
|
||||||
|
"health_break_sever_anomaly_filter": "HP + Bruch + Schnitt + Anomaliekern",
|
||||||
|
"health_break_sever_filter": "HP + Bruch + Schnitt",
|
||||||
|
"health_filter": "HP",
|
||||||
|
"health_label": "HP-Etikett",
|
||||||
|
"health_percentage": "HP in %",
|
||||||
|
"health_sever_anomaly_filter": "HP + Schnitt + Anomaliekern",
|
||||||
|
"health_sever_filter": "HP + Schnitt",
|
||||||
|
"height": "Höhe",
|
||||||
|
"hide_ailments_with_zero_buildup": "Anomalien mit 0 Buildup verbergen",
|
||||||
|
"hide_all_active_ailments": "Alle Aktiven Anomalien verbergen",
|
||||||
|
"hide_all_inactive_ailments": "Alle Inaktiven Anomalien verbergen",
|
||||||
|
"hide_bar_for_infinite_buffs": "Leiste für unbegrenzte Buffs verbergen",
|
||||||
|
"hide_dead_or_captured": "Tote oder Gefangene verbergen",
|
||||||
|
"hide_disabled_ailments": "Vom Spiel deaktivierte Anomalien verbergen",
|
||||||
|
"hide_inactive_ailments_with_no_buildup_support": "Inaktive Anomalien ohne Buildup-Möglichkeit verbergen",
|
||||||
|
"hide_inactive_creatures": "Inaktive Kreaturen verbergen",
|
||||||
|
"hide_module_if_total_damage_is_zero": "Modul bei 0 Schaden verbergen",
|
||||||
|
"hide_myself": "Selbst verbergen",
|
||||||
|
"hide_other_players": "Andere Spieler verbergen",
|
||||||
|
"hide_player_if_player_damage_is_zero": "Spieler mit 0 Schaden verbergen",
|
||||||
|
"hide_servants": "Anhänger verbergen",
|
||||||
|
"hide_timer_for_infinite_buffs": "Dauer für unbegrenzte Buffs verbergen",
|
||||||
|
"hide_total_damage": "Gesamtschaden verbergen",
|
||||||
|
"hide_total_if_total_damage_is_zero": "Bei 0 Gesamtschaden verbergen",
|
||||||
|
"hide_undamaged_parts": "Unbeschädigte Teile verbergen",
|
||||||
|
"highest_health": "Höchste HP",
|
||||||
|
"highest_health_percentage": "Höchste HP in %",
|
||||||
|
"highlighted": "Erfasst",
|
||||||
|
"highlighted_bar": "Erfasst-Leiste",
|
||||||
|
"highlighted_buildup_bar": "Erfasst Buildup-Leiste",
|
||||||
|
"highlighted_damage_bar": "Erfasst Schadensleiste",
|
||||||
|
"highlighted_targeted": "Erfasst (anvisiert)",
|
||||||
|
"history": "Verlauf",
|
||||||
|
"history_size": "Verlaufsgröße",
|
||||||
|
"horizontal": "Horizontal",
|
||||||
|
"hotkeys": "Hotkeys",
|
||||||
|
"hunter_rank": "Jägerrang",
|
||||||
|
"hunter_rank_label": "Jägerrang-Etikett",
|
||||||
|
"ice_resistance_label": "Eiswiderstand-Etikett",
|
||||||
|
"id": "ID",
|
||||||
|
"in_lobby": "Im Lager",
|
||||||
|
"in_training_area": "Im Trainingsbereich",
|
||||||
|
"include": "Beinhaltet",
|
||||||
|
"infinite_buffs_location": "Ort für Unbegrenzte Buffs",
|
||||||
|
"inside": "Innen",
|
||||||
|
"installations": "Anlagen",
|
||||||
|
"italic": "Kursiv",
|
||||||
|
"item_buffs": "Gegenstand-Buffs",
|
||||||
|
"join_time": "Beirittszeit",
|
||||||
|
"killcam": "Killcam",
|
||||||
|
"kunai": "Kunai",
|
||||||
|
"language": "Sprache",
|
||||||
|
"large_monster_UI": "Großmonster UI",
|
||||||
|
"large_monster_dynamic_UI": "Großmonster Dynamische UI",
|
||||||
|
"large_monster_highlighted_UI": "Großmonster Erfasst UI",
|
||||||
|
"large_monster_static_UI": "Großmonster Feste UI",
|
||||||
|
"large_monsters": "Große Monster",
|
||||||
|
"last": "Zuletzt",
|
||||||
|
"left_to_right": "Links nach Rechts",
|
||||||
|
"level": "Stufe",
|
||||||
|
"level_label": "Stufe-Etikett",
|
||||||
|
"loading_quest": "Lade Quest",
|
||||||
|
"loss_health": "Schnitt-HP",
|
||||||
|
"loss_health_percentage": "Schnitt-HP in %",
|
||||||
|
"lowest_health": "Niedrigste HP",
|
||||||
|
"lowest_health_percentage": "Niedrigste HP in %",
|
||||||
|
"master_rank": "Meisterrang",
|
||||||
|
"max_distance": "Max Entfernung",
|
||||||
|
"max_monster_updates_per_tick": "Max Monster-Updates pro Tick",
|
||||||
|
"max_value": "Max Wert",
|
||||||
|
"me": "Ich",
|
||||||
|
"melody_effects": "Melodie-Effekte",
|
||||||
|
"menu_font": "Menü-Schriftart",
|
||||||
|
"menu_font_change_disclaimer": "Mehrmals Sprache und Menüschriftart ändern führt zu einem Absturz!",
|
||||||
|
"misc_buffs": "Diverse Buffs",
|
||||||
|
"mod_name": "MHR Overlay",
|
||||||
|
"mode": "Modus",
|
||||||
|
"modifiers": "Modifikatoren",
|
||||||
|
"module_visibility_based_on_game_state": "Sichtbarkeit abhängig vom Spielzustand",
|
||||||
|
"modules": "Modul",
|
||||||
|
"monster_can_be_captured": "Monster ist fangbar",
|
||||||
|
"monster_id": "Monster-ID",
|
||||||
|
"monster_name": "Monster-Name",
|
||||||
|
"monster_name_label": "Monster-Name-Etikett",
|
||||||
|
"monsters": "Monster",
|
||||||
|
"my_damage_bar_location": "Ort für Meine Schadensleiste",
|
||||||
|
"my_otomos": "Meine Buddies",
|
||||||
|
"myself": "Selbst",
|
||||||
|
"name": "Name",
|
||||||
|
"name_label": "Namens-Label",
|
||||||
|
"new": "Neu",
|
||||||
|
"none": "Nichts",
|
||||||
|
"normal": "Normal",
|
||||||
|
"offset": "Offset",
|
||||||
|
"offset_is_relative_to_parts": "Offset ist relativ zu Teile",
|
||||||
|
"opacity_falloff": "Abfall der Deckkraft",
|
||||||
|
"orientation": "Orientierung",
|
||||||
|
"other": "Andere",
|
||||||
|
"other_player_otomos": "Buddies anderer Spieler",
|
||||||
|
"other_players": "Andere Spieler",
|
||||||
|
"otomo_moves": "Buddy Aktionen",
|
||||||
|
"otomos": "Buddies",
|
||||||
|
"outline": "Umrandung",
|
||||||
|
"outside": "Außen",
|
||||||
|
"part_health": "Teil-HP",
|
||||||
|
"part_name": "Teil-Name",
|
||||||
|
"part_name_label": "Teil-Name-Etikett",
|
||||||
|
"percentage_label": "Prozent-Etikett",
|
||||||
|
"performance": "Leistung",
|
||||||
|
"player_name_label": "Spielername-Etikett",
|
||||||
|
"player_name_size_limit": "Höchstbreite Spielername",
|
||||||
|
"player_spacing": "Spieler Abstand",
|
||||||
|
"players": "Spieler",
|
||||||
|
"playing_quest": "Während Quest",
|
||||||
|
"poison": "Gift",
|
||||||
|
"position": "Position",
|
||||||
|
"press_any_key": "Drücke eine Taste...",
|
||||||
|
"prioritize_large_monsters": "Große Monster priorisieren",
|
||||||
|
"quest_end_animation": "Questabschluss-Szene",
|
||||||
|
"quest_end_screen": "Questabschluss-Schirm",
|
||||||
|
"quest_end_timer": "Questabschluss-Zähler",
|
||||||
|
"quest_start_animation": "Questbeginn-Animation",
|
||||||
|
"quest_time": "Quest-Zeit",
|
||||||
|
"rage": "Wut",
|
||||||
|
"rampage_skills": "Randale-Fähigkeiten",
|
||||||
|
"reframework_outdated": "Die installierte REFramework Version ist veraltet. Bitte aktualisieren. Sonst wird MHR Overlay nicht richtig arbeiten.",
|
||||||
|
"relative_offset": "Relatives Offset",
|
||||||
|
"rename": "Umbenennen",
|
||||||
|
"render_highlighted_monster": "Rendere erfasstes Monster",
|
||||||
|
"render_inactive_anomaly_cores": "Rendere inaktive Anomaliekerne",
|
||||||
|
"render_not_highlighted_monsters": "Rendere nicht erfasste Monster",
|
||||||
|
"renderer": "Renderer",
|
||||||
|
"reset": "Zurücksetzen",
|
||||||
|
"reversed_order": "Umgekehrte Reihenfolge",
|
||||||
|
"reward_screen": "Belohnungsauswahl",
|
||||||
|
"right_alignment_shift": "Ausrichtungsverschiebung Rechts",
|
||||||
|
"right_to_left": "Rechts nach Links",
|
||||||
|
"servant_otomos": "Anhänger-Buddies",
|
||||||
|
"servants": "Anhänger",
|
||||||
|
"settings": "Einstellungen",
|
||||||
|
"sever_anomaly_filter": "Schnitt + Anomaliekern",
|
||||||
|
"sever_filter": "Schnitt",
|
||||||
|
"shadow": "Schatten",
|
||||||
|
"show_my_otomos_separately": "Zeige Meine Buddies getrennt",
|
||||||
|
"show_other_player_otomos_separately": "Zeige Buddies anderer Spieler getrennt",
|
||||||
|
"show_servant_otomos_separately": "Zeige Anhänger-Buddies getrennt",
|
||||||
|
"size": "Größe",
|
||||||
|
"skills": "Fähigkeiten",
|
||||||
|
"small_monster_UI": "Kleinmonster UI",
|
||||||
|
"small_monsters": "Kleine Monster",
|
||||||
|
"sorting": "Sortierung",
|
||||||
|
"spacing": "Abstand",
|
||||||
|
"stamina": "Ausdauer",
|
||||||
|
"stamina_label": "Ausdauer-Etikett",
|
||||||
|
"static_orientation": "Feste Orientierung",
|
||||||
|
"static_position": "Feste Platzierung",
|
||||||
|
"static_sorting": "Feste Sortierung",
|
||||||
|
"static_spacing": "Fester Abstand",
|
||||||
|
"statically_positioned": "Fest Platziert",
|
||||||
|
"stats_UI": "Status UI",
|
||||||
|
"status": "Status",
|
||||||
|
"style": "Stil",
|
||||||
|
"summary_screen": "Zusammenfassung",
|
||||||
|
"text_label": "Text-Etikett",
|
||||||
|
"thickness": "Dicke",
|
||||||
|
"thunder_resistance_label": "Donnerwiderstand-Etikett",
|
||||||
|
"time_UI": "Zeit UI",
|
||||||
|
"time_label": "Zeit-Etikett",
|
||||||
|
"time_limit": "Zeitlimit (Sekunden)",
|
||||||
|
"timer": "Dauer",
|
||||||
|
"timer_delays": "Zeitabstände",
|
||||||
|
"timer_label": "Dauer-Etikett",
|
||||||
|
"top_buildup": "Bester Buildup",
|
||||||
|
"top_damage": "Bester Schaden",
|
||||||
|
"top_dps": "Bester DPS",
|
||||||
|
"top_left": "Oben Links",
|
||||||
|
"top_right": "Oben Rechts",
|
||||||
|
"top_to_bottom": "Oben nach Unten",
|
||||||
|
"total": "Gesamt",
|
||||||
|
"total_buildup": "Gesamt Buildup",
|
||||||
|
"total_buildup_label": "Gesamt Buildup-Etikett",
|
||||||
|
"total_buildup_value_label": "Gesamt Buildup-Wert-Etikett",
|
||||||
|
"total_cart_count_label": "Gesamtanzahl Karren-Etikett",
|
||||||
|
"total_damage": "Gesamtschaden",
|
||||||
|
"total_damage_label": "Gesamtschaden-Etikett",
|
||||||
|
"total_damage_location": "Ort für Gesamtschadensleiste",
|
||||||
|
"total_damage_offset_is_relative": "Gesamtschaden Offset ist relativ",
|
||||||
|
"total_damage_value_label": "Gesamtschadenswert-Etikett",
|
||||||
|
"total_dps": "Gesamte DPS",
|
||||||
|
"total_dps_label": "Gesamte DPS-Etikett",
|
||||||
|
"tracked_damage_types": "Verfolgte Schadensarten",
|
||||||
|
"tracked_monster_types": "Verfolgte Monsterarten",
|
||||||
|
"type": "Typ",
|
||||||
|
"update_buffs_delay": "Buffs abfragen (in Sek.)",
|
||||||
|
"update_is_online_delay": "Onlinecheck abfragen (in Sek.)",
|
||||||
|
"update_myself_position_delay": "Eigene Position abfragen (in Sek.)",
|
||||||
|
"update_player_info_delay": "Spielerinfo abfragen (in Sek.)",
|
||||||
|
"update_players_delay": "Spieler abfragen (in Sek.)",
|
||||||
|
"update_quest_time_delay": "Questzeit abfragen (in Sek.)",
|
||||||
|
"update_singletons_delay": "Singletons abfragen (in Sek.)",
|
||||||
|
"update_window_size_delay": "Fenstergröße abfragen (in Sek.)",
|
||||||
|
"use_d2d_if_available": "Direct2D nutzen wenn vorhanden",
|
||||||
|
"value": "Wert",
|
||||||
|
"value_label": "Wert-Etikett",
|
||||||
|
"vertical": "Vertikal",
|
||||||
|
"viewport_offset": "Viewport Offset",
|
||||||
|
"visible": "Sichtbar",
|
||||||
|
"water_resistance_label": "Wasserwiderstand-Etikett",
|
||||||
|
"weapon_skills": "Waffen-Fähigkeiten",
|
||||||
|
"width": "Breite",
|
||||||
|
"world_offset": "Welt Offset",
|
||||||
|
"wyvern_riding": "Wyvern-Reiten",
|
||||||
|
"x": "X",
|
||||||
|
"y": "Y",
|
||||||
|
"z": "Z"
|
||||||
|
},
|
||||||
|
"dango_skills": {
|
||||||
|
"dango_adrenaline": "Dango-Adrenalin",
|
||||||
|
"dango_booster": "Dango-Verstärker",
|
||||||
|
"dango_bulker": "Dango-Kraftprotz",
|
||||||
|
"dango_connector": "Dango-Verbinder",
|
||||||
|
"dango_defender": "Dango-Verteidiger",
|
||||||
|
"dango_flyer": "Dango-Jongleur",
|
||||||
|
"dango_glutton": "Dango-Nimmersatt",
|
||||||
|
"dango_hunter": "Dango-Jäger",
|
||||||
|
"dango_insurance": "Dango-Sicherer",
|
||||||
|
"dango_insurance_defense_up": "Dango-Sicherer Verteidigung +",
|
||||||
|
"super_recovery_dango": "Super-Erholungs-Dango"
|
||||||
|
},
|
||||||
|
"endemic_life": {
|
||||||
|
"butterflame": "Flämmling",
|
||||||
|
"clothfly": "Tuchfalter",
|
||||||
|
"cutterfly": "Schnibelle",
|
||||||
|
"gold_wirebug": "Goldseilkäfer",
|
||||||
|
"peepersects": "Späherlinge",
|
||||||
|
"red_lampsquid": "Rotlichtkalmar",
|
||||||
|
"ruby_wirebug": "Rubinseilkäfer",
|
||||||
|
"stinkmink": "Miefnerz",
|
||||||
|
"yellow_lampsquid": "Gelblichtkalmar"
|
||||||
|
},
|
||||||
|
"font_name": "NotoSans-Bold.otf",
|
||||||
|
"item_buffs": {
|
||||||
|
"adamant_seed": "Diamantsamen",
|
||||||
|
"armor_ammo": "Rüstung (Munition)",
|
||||||
|
"armorskin": "Panzerhaut",
|
||||||
|
"dash_juice": "Sprintsaft",
|
||||||
|
"demon_ammo": "Dämon (Munition)",
|
||||||
|
"demon_powder": "Dämonenpulver",
|
||||||
|
"demondrug": "Dämonenmittel",
|
||||||
|
"gourmet_fish": "Gourmet-Fisch",
|
||||||
|
"hardshell_powder": "Harthülsenpulver",
|
||||||
|
"immunizer": "Immunisierer",
|
||||||
|
"mega_armorskin": "Mega-Panzerhaut",
|
||||||
|
"mega_demondrug": "Mega-Dämonenmittel",
|
||||||
|
"might_seed": "Machtsamen"
|
||||||
|
},
|
||||||
|
"melody_effects": {
|
||||||
|
"affinity_up": "Affinität +",
|
||||||
|
"attack_and_affinity_up": "Angriff & Affinität +",
|
||||||
|
"attack_and_defense_up": "Angriff & Verteidigung +",
|
||||||
|
"attack_up": "Angriff +",
|
||||||
|
"blight_negated": "Pest negiert",
|
||||||
|
"defense_up": "Verteidigung +",
|
||||||
|
"divine_protection": "Göttlicher Schutz",
|
||||||
|
"earplugs_l": "Ohrstöpsel II",
|
||||||
|
"earplugs_s": "Ohrstöpsel I",
|
||||||
|
"elemental_attack_boost": "Elementangriff-Boost",
|
||||||
|
"environment_damage_negated": "Umgebungsschaden negiert",
|
||||||
|
"health_recovery_l": "Gesundheitserholung (L)",
|
||||||
|
"health_recovery_s": "Gesundheitserholung (S)",
|
||||||
|
"health_recovery_s_antidote": "Gesundheitserholung (S) + Gegengift",
|
||||||
|
"health_regeneration": "Gesundheitsregeneration",
|
||||||
|
"infernal_melody": "Höllenmelodie",
|
||||||
|
"knockbacks_negated": "Rückschläge negiert",
|
||||||
|
"self_improvement": "Selbstverbesserung",
|
||||||
|
"sharpness_extension": "Schärfeverlängerung",
|
||||||
|
"sharpness_loss_reduced": "Schärfeverlust reduziert",
|
||||||
|
"sharpness_regeneration": "Schärferegeneration",
|
||||||
|
"sonic_barrier": "Schallbarriere",
|
||||||
|
"sonic_wave": "Schallwelle",
|
||||||
|
"stamina_recovery_up": "Ausdauer-Erholung +",
|
||||||
|
"stamina_use_reduced": "Ausdauernutzung -",
|
||||||
|
"stun_negated": "Betäuben negiert",
|
||||||
|
"tremors_negated": "Erschütterungen negiert",
|
||||||
|
"wind_pressure_negated": "Winddruck negiert"
|
||||||
|
},
|
||||||
|
"misc_buffs": {
|
||||||
|
"attack_up": "Angriff +",
|
||||||
|
"defense_up": "Verteidigung +",
|
||||||
|
"immunity": "Immunität",
|
||||||
|
"natural_healing_up": "Natürliche Heilung +",
|
||||||
|
"stamina_use_down": "Ausdauernutzung -"
|
||||||
|
},
|
||||||
|
"otomo_moves": {
|
||||||
|
"go_fight_win": "Jubeltanz",
|
||||||
|
"power_drum": "Krafttrommel",
|
||||||
|
"rousing_roar": "Stärkungsbrüllen",
|
||||||
|
"vase_of_vitality": "Vase der Vitalität"
|
||||||
|
},
|
||||||
|
"parts": {
|
||||||
|
"abdomen": "Abdomen",
|
||||||
|
"amatsu_unknown": "?",
|
||||||
|
"antenna": "Fühler",
|
||||||
|
"arms": "Arme",
|
||||||
|
"arms_mud": "Arme (Schlamm)",
|
||||||
|
"back": "Rücken",
|
||||||
|
"back_windsac": "Rücken (Windsack)",
|
||||||
|
"body": "Körper",
|
||||||
|
"body_mud": "Körper (Schlamm)",
|
||||||
|
"carapace": "Platte",
|
||||||
|
"chest": "Brust",
|
||||||
|
"chest_windsac": "Brust (Windsack)",
|
||||||
|
"claw": "Klaue",
|
||||||
|
"crest": "Kamm",
|
||||||
|
"dorsal_fin": "Rückenflosse",
|
||||||
|
"foreleg": "Vorderbein",
|
||||||
|
"forelegs": "Vorderbeine",
|
||||||
|
"head": "Kopf",
|
||||||
|
"head_mud": "Kopf (Schlamm)",
|
||||||
|
"hind_leg": "Hinterbein",
|
||||||
|
"hind_legs": "Hinterbeine",
|
||||||
|
"large_mudbulb": "Große Schlammknolle",
|
||||||
|
"left_arm": "Arm L",
|
||||||
|
"left_arm_ice": "Arm L (Eis)",
|
||||||
|
"left_claw": "Klaue L",
|
||||||
|
"left_cutwing": "Schnittflügel L",
|
||||||
|
"left_foreleg": "Vorderbein L",
|
||||||
|
"left_hind_leg": "Hinterbein L",
|
||||||
|
"left_leg": "Bein L",
|
||||||
|
"left_leg_mud": "Bein L (Schlamm)",
|
||||||
|
"left_legs": "Beine L",
|
||||||
|
"left_wing": "Flügel L",
|
||||||
|
"left_wingclaw": "Flügelklaue L",
|
||||||
|
"legs": "Beine",
|
||||||
|
"lower_back": "Unterer Rücken",
|
||||||
|
"lower_body": "Unterkörper",
|
||||||
|
"mane": "Mähne",
|
||||||
|
"mudbulb": "Schlammknolle",
|
||||||
|
"neck": "Hals",
|
||||||
|
"rear": "Hintern",
|
||||||
|
"right_arm": "Arm R",
|
||||||
|
"right_arm_ice": "Arm R (Eis)",
|
||||||
|
"right_claw": "Klaue R",
|
||||||
|
"right_cutwing": "Schnittflügel R",
|
||||||
|
"right_foreleg": "Vorderbein R",
|
||||||
|
"right_hind_leg": "Hinterbein R",
|
||||||
|
"right_leg": "Bein R",
|
||||||
|
"right_leg_mud": "Bein R (Schlamm)",
|
||||||
|
"right_legs": "Beine R",
|
||||||
|
"right_wing": "Flügel R",
|
||||||
|
"right_wingclaw": "Flügelklaue R",
|
||||||
|
"rock": "Fels",
|
||||||
|
"shell": "Panzer",
|
||||||
|
"spinning": "Spinning",
|
||||||
|
"tail": "Schwanz",
|
||||||
|
"tail_mud": "Schwanz (Schlamm)",
|
||||||
|
"tail_tip": "Schwanzspitze",
|
||||||
|
"tail_windsac": "Schwanz (Windsack)",
|
||||||
|
"thundersacs": "Funkensack",
|
||||||
|
"torso": "Torso",
|
||||||
|
"torso_mud": "Torso (Schlamm)",
|
||||||
|
"unknown": "?",
|
||||||
|
"upper_back": "Oberer Rücken",
|
||||||
|
"upper_body": "Oberkörper",
|
||||||
|
"wingclaw": "Flügelklaue",
|
||||||
|
"wingclaws": "Flügelklauen",
|
||||||
|
"wings": "Flügel"
|
||||||
|
},
|
||||||
|
"rampage_skills": {
|
||||||
|
"chameleos_soul": "Chameleos-Seele",
|
||||||
|
"kushala_daora_soul": "Kushala-Daora-Seele"
|
||||||
|
},
|
||||||
|
"skills": {
|
||||||
|
"adrenaline_rush": "Adrenalinschub",
|
||||||
|
"affinity_sliding": "Affinitätsschlittern",
|
||||||
|
"agitator": "Aufhetzer",
|
||||||
|
"berserk": "Berserker",
|
||||||
|
"bladescale_hone": "KlingenschVerbess",
|
||||||
|
"blood_awakening": "Bluterwachen",
|
||||||
|
"bloodlust": "Blutdurst",
|
||||||
|
"burst": "Salve",
|
||||||
|
"coalescence": "Verschmelzung",
|
||||||
|
"counterstrike": "Gegenschlag",
|
||||||
|
"dereliction": "Verwahrlosung",
|
||||||
|
"dragon_conversion_elemental_attack_up": "Drachenumwandlung: Elem. Ang +",
|
||||||
|
"dragon_conversion_elemental_res_up": "Drachenumwandlung: Elem. Wdr +",
|
||||||
|
"dragonheart": "Drachenherz",
|
||||||
|
"embolden": "Ermutigen",
|
||||||
|
"frenzied_bloodlust": "Raserei-Blutdurst",
|
||||||
|
"furious": "Zorniger",
|
||||||
|
"grinder_s": "Schleifer (S)",
|
||||||
|
"heaven_sent": "Wie gerufen",
|
||||||
|
"hellfire_cloak": "Höllenfeuer-Umhang",
|
||||||
|
"heroics": "Heldentat",
|
||||||
|
"inspiration": "Inspiration",
|
||||||
|
"intrepid_heart": "Furchtloses Herz",
|
||||||
|
"latent_power": "Latente Kraft",
|
||||||
|
"maximum_might": "Höchstmacht",
|
||||||
|
"offensive_guard": "Offensive Abwehr",
|
||||||
|
"partbreaker": "Teilezerstörer",
|
||||||
|
"peak_performance": "Höchstleistung",
|
||||||
|
"powder_mantle_blue": "Pulver-Mantel (Blau)",
|
||||||
|
"powder_mantle_red": "Pulver-Mantel (Rot)",
|
||||||
|
"protective_polish": "Schutzpolitur",
|
||||||
|
"resentment": "Groll",
|
||||||
|
"resuscitate": "Wiederbelebung",
|
||||||
|
"spiribirds_call": "Irrlitzruf",
|
||||||
|
"status_trigger": "Statusauslöser",
|
||||||
|
"strife": "Kampf",
|
||||||
|
"wall_runner": "Wandläufer",
|
||||||
|
"wind_mantle": "Wind-Mantel"
|
||||||
|
},
|
||||||
|
"stats": {
|
||||||
|
"affinity": "Affinität",
|
||||||
|
"attack": "Angriff",
|
||||||
|
"defense": "Verteidigung",
|
||||||
|
"dragon": "Drache",
|
||||||
|
"dragon_resistance": "Drachenwdrstd",
|
||||||
|
"fire": "Feuer",
|
||||||
|
"fire_resistance": "Feuerwdrstd",
|
||||||
|
"ice": "Eis",
|
||||||
|
"ice_resistance": "EIswdrstd",
|
||||||
|
"stamina": "Ausdauer",
|
||||||
|
"thunder": "Donner",
|
||||||
|
"thunder_resistance": "Donnerwdrstd",
|
||||||
|
"water": "Wasser",
|
||||||
|
"water_resistance": "Wasserwdrstd"
|
||||||
|
},
|
||||||
|
"unicode_glyph_ranges": [
|
||||||
|
32,
|
||||||
|
255,
|
||||||
|
256,
|
||||||
|
591,
|
||||||
|
1024,
|
||||||
|
1327,
|
||||||
|
7680,
|
||||||
|
7935,
|
||||||
|
8192,
|
||||||
|
8303,
|
||||||
|
65280,
|
||||||
|
65519,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"weapon_skills": {
|
||||||
|
"bow": {
|
||||||
|
"arc_shot_affinity": "Bogenschuss: Affinität",
|
||||||
|
"arc_shot_brace": "Bogenschuss: Festhalten",
|
||||||
|
"bolt_boost": "Bolzen-Booster",
|
||||||
|
"herculean_draw": "Herkulisches Ziehen"
|
||||||
|
},
|
||||||
|
"charge_blade": {
|
||||||
|
"element_boost": "Elementbonus",
|
||||||
|
"sword_boost_mode": "Schwertmodus Verstärkt"
|
||||||
|
},
|
||||||
|
"dual_blades": {
|
||||||
|
"archdemon_mode": "Erzdämonenmodus",
|
||||||
|
"ironshine_silk": "Eisenschimmer-Seide"
|
||||||
|
},
|
||||||
|
"great_sword": {
|
||||||
|
"power_sheathe": "Kraft-Wegstecken"
|
||||||
|
},
|
||||||
|
"gunlance": {
|
||||||
|
"erupting_cannon": "Eruptionskanone",
|
||||||
|
"ground_splitter": "Bodenteiler"
|
||||||
|
},
|
||||||
|
"hammer": {
|
||||||
|
"impact_burst": "Einschlagsexplosion"
|
||||||
|
},
|
||||||
|
"heavy_bowgun": {
|
||||||
|
"counter_charger": "Konter-Aufladen",
|
||||||
|
"overheat": "Überhitzt",
|
||||||
|
"rising_moon": "Aufgehender Mond",
|
||||||
|
"setting_sun": "Untergehende Sonne",
|
||||||
|
"wyvernsnipe_reload": "Wyvernauge-Nachladen"
|
||||||
|
},
|
||||||
|
"hunting_horn": {
|
||||||
|
"bead_of_resonance": "Perle der Resonanz",
|
||||||
|
"silkbind_shockwave": "Seidenbinder-Schockwelle",
|
||||||
|
"sonic_bloom": "Schallblüte"
|
||||||
|
},
|
||||||
|
"insect_glaive": {
|
||||||
|
"all_extracts_mix": "Alle Extrakte",
|
||||||
|
"orange_extract": "Orangenes Extrakt",
|
||||||
|
"red_extract": "Rotes Extrakt",
|
||||||
|
"white_extract": "Weißes Extrakt"
|
||||||
|
},
|
||||||
|
"lance": {
|
||||||
|
"anchor_rage": "Ankerwut",
|
||||||
|
"spiral_thrust": "Spiralstoß",
|
||||||
|
"twin_wine": "Zwillingsranke"
|
||||||
|
},
|
||||||
|
"light_bowgun": {
|
||||||
|
"fanning_maneuver": "Fächermanöver",
|
||||||
|
"wyvernblast_reload": "Wyvernexplosion-Nachladen"
|
||||||
|
},
|
||||||
|
"long_sword": {
|
||||||
|
"harvest_moon": "Erntemond",
|
||||||
|
"iai_slash": "Iai-Hieb",
|
||||||
|
"soaring_kick": "Himmelhoher Tritt",
|
||||||
|
"spirit_gauge": "Elanbalken",
|
||||||
|
"spirit_gauge_autofill": "Elanbalken-Autoladung"
|
||||||
|
},
|
||||||
|
"switch_axe": {
|
||||||
|
"amped_state": "Verstärkter Zustand",
|
||||||
|
"axe_heavy_slam": "Axt: Schwerer Niederschlag",
|
||||||
|
"switch_charger": "Morph-Lader"
|
||||||
|
},
|
||||||
|
"sword_and_shield": {
|
||||||
|
"destroyer_oil": "Zerstöreröl"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"weapons": {
|
||||||
|
"bow": "Bogen",
|
||||||
|
"charge_blade": "Energieklinge",
|
||||||
|
"dual_blades": "Doppelklingen",
|
||||||
|
"great_sword": "Großschwert",
|
||||||
|
"gunlance": "Gewehrlanze",
|
||||||
|
"hammer": "Hammer",
|
||||||
|
"heavy_bowgun": "Schw. Bogengewehr",
|
||||||
|
"hunting_horn": "Jagdhorn",
|
||||||
|
"insect_glaive": "Insektenglefe ",
|
||||||
|
"lance": "Lanze",
|
||||||
|
"light_bowgun": "Lcht. Bogengewehr",
|
||||||
|
"long_sword": "Langschwert",
|
||||||
|
"switch_axe": "Morph-Axt",
|
||||||
|
"sword_and_shield": "Schwert & Schild"
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -141,6 +141,7 @@
|
|||||||
"duration": "Duration",
|
"duration": "Duration",
|
||||||
"dynamic_positioning": "Dynamic Positioning",
|
"dynamic_positioning": "Dynamic Positioning",
|
||||||
"dynamically_positioned": "Dynamically Positioned",
|
"dynamically_positioned": "Dynamically Positioned",
|
||||||
|
"effect_level": "Effect Level",
|
||||||
"element_2_label": "Element 2 Label",
|
"element_2_label": "Element 2 Label",
|
||||||
"element_label": "Element Label",
|
"element_label": "Element Label",
|
||||||
"enable_for": "Enable for",
|
"enable_for": "Enable for",
|
||||||
@@ -164,6 +165,7 @@
|
|||||||
"global_position_modifier": "Global Position Modifier",
|
"global_position_modifier": "Global Position Modifier",
|
||||||
"global_scale_modifier": "Global Scale Modifier",
|
"global_scale_modifier": "Global Scale Modifier",
|
||||||
"global_settings": "Global Settings",
|
"global_settings": "Global Settings",
|
||||||
|
"head_tracking": "Head Tracking",
|
||||||
"health": "Health",
|
"health": "Health",
|
||||||
"health_anomaly_filter": "Health + Anomaly Core",
|
"health_anomaly_filter": "Health + Anomaly Core",
|
||||||
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
||||||
@@ -211,6 +213,7 @@
|
|||||||
"in_lobby": "In Lobby",
|
"in_lobby": "In Lobby",
|
||||||
"in_training_area": "In Training Area",
|
"in_training_area": "In Training Area",
|
||||||
"include": "Include",
|
"include": "Include",
|
||||||
|
"infinite_buffs_location": "Infinite Buffs Location",
|
||||||
"inside": "Inside",
|
"inside": "Inside",
|
||||||
"installations": "Installations",
|
"installations": "Installations",
|
||||||
"italic": "Italic",
|
"italic": "Italic",
|
||||||
@@ -337,6 +340,7 @@
|
|||||||
"time_label": "Time Label",
|
"time_label": "Time Label",
|
||||||
"time_limit": "Time Limit (seconds)",
|
"time_limit": "Time Limit (seconds)",
|
||||||
"timer": "Timer",
|
"timer": "Timer",
|
||||||
|
"timer_delays": "Timer Delays",
|
||||||
"timer_label": "Timer Label",
|
"timer_label": "Timer Label",
|
||||||
"top_buildup": "Top Buildup",
|
"top_buildup": "Top Buildup",
|
||||||
"top_damage": "Top Damage",
|
"top_damage": "Top Damage",
|
||||||
@@ -359,6 +363,14 @@
|
|||||||
"tracked_damage_types": "Tracked Damage Types",
|
"tracked_damage_types": "Tracked Damage Types",
|
||||||
"tracked_monster_types": "Tracked Monster Types",
|
"tracked_monster_types": "Tracked Monster Types",
|
||||||
"type": "Type",
|
"type": "Type",
|
||||||
|
"update_buffs_delay": "Update Buffs (seconds)",
|
||||||
|
"update_is_online_delay": "Update Is Online (seconds)",
|
||||||
|
"update_myself_position_delay": "Update Myself Position (seconds)",
|
||||||
|
"update_player_info_delay": "Update Player Info (seconds)",
|
||||||
|
"update_players_delay": "Update Players (seconds)",
|
||||||
|
"update_quest_time_delay": "Update Quest Time (seconds)",
|
||||||
|
"update_singletons_delay": "Update Singletons (seconds)",
|
||||||
|
"update_window_size_delay": "Update Window Size (seconds)",
|
||||||
"use_d2d_if_available": "Use Direct2D if available",
|
"use_d2d_if_available": "Use Direct2D if available",
|
||||||
"value": "Value",
|
"value": "Value",
|
||||||
"value_label": "Value Label",
|
"value_label": "Value Label",
|
||||||
@@ -375,9 +387,75 @@
|
|||||||
"z": "Z"
|
"z": "Z"
|
||||||
},
|
},
|
||||||
"dango_skills": {
|
"dango_skills": {
|
||||||
"dango_insurance_defense_up": "Dango Insurance Defense Up"
|
"dango_adrenaline": "Dango Adrenaline",
|
||||||
|
"dango_booster": "Dango Booster",
|
||||||
|
"dango_bulker": "Dango Bulker",
|
||||||
|
"dango_connector": "Dango Connector",
|
||||||
|
"dango_defender": "Dango Defender",
|
||||||
|
"dango_flyer": "Dango Flyer",
|
||||||
|
"dango_glutton": "Dango Glutton",
|
||||||
|
"dango_hunter": "Dango Hunter",
|
||||||
|
"dango_insurance": "Dango Insurance",
|
||||||
|
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
||||||
|
"super_recovery_dango": "Super Recovery Dango"
|
||||||
|
},
|
||||||
|
"endemic_life": {
|
||||||
|
"butterflame": "Butterflame",
|
||||||
|
"clothfly": "Clothfly",
|
||||||
|
"cutterfly": "Cutterfly",
|
||||||
|
"gold_wirebug": "Gold Wirebug",
|
||||||
|
"peepersects": "Peepersects",
|
||||||
|
"red_lampsquid": "Red Lampsquid",
|
||||||
|
"ruby_wirebug": "Ruby Wirebug",
|
||||||
|
"stinkmink": "Stinkmink",
|
||||||
|
"yellow_lampsquid": "Yellow Lampsquid"
|
||||||
|
},
|
||||||
|
"font_name": "NotoSans-Bold.otf",
|
||||||
|
"item_buffs": {
|
||||||
|
"adamant_seed": "Adamant Seed",
|
||||||
|
"armor_ammo": "Armor Ammo",
|
||||||
|
"armorskin": "Armorskin",
|
||||||
|
"dash_juice": "Dash Juice",
|
||||||
|
"demon_ammo": "Demon Ammo",
|
||||||
|
"demon_powder": "Demon Powder",
|
||||||
|
"demondrug": "Demondrug",
|
||||||
|
"gourmet_fish": "Gourmet Fish",
|
||||||
|
"hardshell_powder": "Hardshell Powder",
|
||||||
|
"immunizer": "Immunizer",
|
||||||
|
"mega_armorskin": "Mega Armorskin",
|
||||||
|
"mega_demondrug": "Mega Demondrug",
|
||||||
|
"might_seed": "Might Seed"
|
||||||
|
},
|
||||||
|
"melody_effects": {
|
||||||
|
"affinity_up": "Affinity Up",
|
||||||
|
"attack_and_affinity_up": "Attack and Affinity Up",
|
||||||
|
"attack_and_defense_up": "Attack and Defense Up",
|
||||||
|
"attack_up": "Attack Up",
|
||||||
|
"blight_negated": "Blight Negated",
|
||||||
|
"defense_up": "Defense Up",
|
||||||
|
"divine_protection": "Divine Protection",
|
||||||
|
"earplugs_l": "Earplugs (L)",
|
||||||
|
"earplugs_s": "Earplugs (S)",
|
||||||
|
"elemental_attack_boost": "Elemental Attack Boost",
|
||||||
|
"environment_damage_negated": "Environment Damage Negated",
|
||||||
|
"health_recovery_l": "Health Recovery (L)",
|
||||||
|
"health_recovery_s": "Health Recovery (S)",
|
||||||
|
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
|
||||||
|
"health_regeneration": "Health Regeneration",
|
||||||
|
"infernal_melody": "Infernal Melody",
|
||||||
|
"knockbacks_negated": "Knockbacks Negated",
|
||||||
|
"self_improvement": "Self-Improvement",
|
||||||
|
"sharpness_extension": "Sharpness Extension",
|
||||||
|
"sharpness_loss_reduced": "Sharpness Loss Reduced",
|
||||||
|
"sharpness_regeneration": "Sharpness Regeneration",
|
||||||
|
"sonic_barrier": "Sonic Barrier",
|
||||||
|
"sonic_wave": "Sonic Wave",
|
||||||
|
"stamina_recovery_up": "Stamina Recovery Up",
|
||||||
|
"stamina_use_reduced": "Stamina Use Reduced",
|
||||||
|
"stun_negated": "Stun Negated",
|
||||||
|
"tremors_negated": "Tremors Negated",
|
||||||
|
"wind_pressure_negated": "Wind Pressure Negated"
|
||||||
},
|
},
|
||||||
"font_name": "NotoSansCJKsc-VF",
|
|
||||||
"misc_buffs": {
|
"misc_buffs": {
|
||||||
"attack_up": "Attack Up",
|
"attack_up": "Attack Up",
|
||||||
"defense_up": "Defense Up",
|
"defense_up": "Defense Up",
|
||||||
@@ -385,6 +463,12 @@
|
|||||||
"natural_healing_up": "Natural Healing Up",
|
"natural_healing_up": "Natural Healing Up",
|
||||||
"stamina_use_down": "Stamina Use Down"
|
"stamina_use_down": "Stamina Use Down"
|
||||||
},
|
},
|
||||||
|
"otomo_moves": {
|
||||||
|
"go_fight_win": "Go, Fight, Win",
|
||||||
|
"power_drum": "Power Drum",
|
||||||
|
"rousing_roar": "Rousing Roar",
|
||||||
|
"vase_of_vitality": "Vase of Vitality"
|
||||||
|
},
|
||||||
"parts": {
|
"parts": {
|
||||||
"abdomen": "Abdomen",
|
"abdomen": "Abdomen",
|
||||||
"amatsu_unknown": "?",
|
"amatsu_unknown": "?",
|
||||||
@@ -454,11 +538,49 @@
|
|||||||
"wingclaws": "Wingclaws",
|
"wingclaws": "Wingclaws",
|
||||||
"wings": "Wings"
|
"wings": "Wings"
|
||||||
},
|
},
|
||||||
|
"rampage_skills": {
|
||||||
|
"chameleos_soul": "Chameleos Soul",
|
||||||
|
"kushala_daora_soul": "Kushala Daora Soul"
|
||||||
|
},
|
||||||
"skills": {
|
"skills": {
|
||||||
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
|
"affinity_sliding": "Affinity Sliding",
|
||||||
|
"agitator": "Agitator",
|
||||||
|
"berserk": "Berserk",
|
||||||
|
"bladescale_hone": "Bladescale Hone",
|
||||||
|
"blood_awakening": "Blood Awakening",
|
||||||
|
"bloodlust": "Bloodlust",
|
||||||
|
"burst": "Burst",
|
||||||
|
"coalescence": "Coalescence",
|
||||||
|
"counterstrike": "Counterstrike",
|
||||||
|
"dereliction": "Dereliction",
|
||||||
|
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
|
||||||
|
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
|
||||||
|
"dragonheart": "Dragonheart",
|
||||||
|
"embolden": "Embolden",
|
||||||
|
"frenzied_bloodlust": "Frenzied Bloodlust",
|
||||||
|
"furious": "Furious",
|
||||||
|
"grinder_s": "Grinder (S)",
|
||||||
|
"heaven_sent": "Heaven-Sent",
|
||||||
|
"hellfire_cloak": "Hellfire Cloak",
|
||||||
|
"heroics": "Heroics",
|
||||||
|
"inspiration": "Inspiration",
|
||||||
|
"intrepid_heart": "Intrepid Heart",
|
||||||
|
"latent_power": "Latent Power",
|
||||||
|
"maximum_might": "Maximum Might",
|
||||||
|
"offensive_guard": "Offensive Guard",
|
||||||
|
"partbreaker": "Partbreaker",
|
||||||
|
"peak_performance": "Peak Performance",
|
||||||
"powder_mantle_blue": "Powder Mantle (Blue)",
|
"powder_mantle_blue": "Powder Mantle (Blue)",
|
||||||
"powder_mantle_red": "Powder Mantle (Red)"
|
"powder_mantle_red": "Powder Mantle (Red)",
|
||||||
|
"protective_polish": "Protective Polish",
|
||||||
|
"resentment": "Resentment",
|
||||||
|
"resuscitate": "Resuscitate",
|
||||||
|
"spiribirds_call": "Spiribird's Call",
|
||||||
|
"status_trigger": "Status Trigger",
|
||||||
|
"strife": "Strife",
|
||||||
|
"wall_runner": "Wall Runner",
|
||||||
|
"wind_mantle": "Wind Mantle"
|
||||||
},
|
},
|
||||||
"stats": {
|
"stats": {
|
||||||
"affinity": "Affinity",
|
"affinity": "Affinity",
|
||||||
@@ -480,50 +602,84 @@
|
|||||||
32,
|
32,
|
||||||
255,
|
255,
|
||||||
256,
|
256,
|
||||||
383,
|
591,
|
||||||
1024,
|
1024,
|
||||||
1327,
|
1327,
|
||||||
4352,
|
7680,
|
||||||
4607,
|
7935,
|
||||||
8192,
|
8192,
|
||||||
8303,
|
8303,
|
||||||
12288,
|
|
||||||
12543,
|
|
||||||
12592,
|
|
||||||
12687,
|
|
||||||
12784,
|
|
||||||
12799,
|
|
||||||
19968,
|
|
||||||
40879,
|
|
||||||
44032,
|
|
||||||
55215,
|
|
||||||
65280,
|
65280,
|
||||||
65519,
|
65519,
|
||||||
0
|
0
|
||||||
],
|
],
|
||||||
"weapon_skills": {
|
"weapon_skills": {
|
||||||
"all_extracts_mix": "All Extracts Mix",
|
"bow": {
|
||||||
"amped_state": "Amped State",
|
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||||
"arc_shot_affinity": "Arc Shot: Affinity",
|
"arc_shot_brace": "Arc Shot: Brace",
|
||||||
"arc_shot_brace": "Arc Shot: Brace",
|
"bolt_boost": "Bolt Boost",
|
||||||
"archdemon_mode": "Archdemon Mode",
|
"herculean_draw": "Herculean Draw"
|
||||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
},
|
||||||
"element_boost": "Element Boost",
|
"charge_blade": {
|
||||||
"herculean_draw": "Herculean Draw",
|
"element_boost": "Element Boost",
|
||||||
"iai_slash": "Iai Slash",
|
"sword_boost_mode": "Sword Boost Mode"
|
||||||
"ironshine_silk": "Ironshine Silk",
|
},
|
||||||
"orange_extract": "Orange Extract",
|
"dual_blades": {
|
||||||
"overheat": "Overheat",
|
"archdemon_mode": "Archdemon Mode",
|
||||||
"power_sheathe": "Power Sheathe",
|
"ironshine_silk": "Ironshine Silk"
|
||||||
"red_extract": "Red Extract",
|
},
|
||||||
"spirit_gauge": "Spirit Gauge",
|
"great_sword": {
|
||||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
"power_sheathe": "Power Sheathe"
|
||||||
"switch_charger": "Switch Charger",
|
},
|
||||||
"sword_boost_mode": "Sword Boost Mode",
|
"gunlance": {
|
||||||
"twin_wine": "Twin Wine",
|
"erupting_cannon": "Erupting Cannon",
|
||||||
"white_extract": "White Extract",
|
"ground_splitter": "Ground Splitter"
|
||||||
"wyvernblast_reload": "Wyvernblast Reload",
|
},
|
||||||
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
"hammer": {
|
||||||
|
"impact_burst": "Impact Burst"
|
||||||
|
},
|
||||||
|
"heavy_bowgun": {
|
||||||
|
"counter_charger": "Counter Charger",
|
||||||
|
"overheat": "Overheat",
|
||||||
|
"rising_moon": "Rising Moon",
|
||||||
|
"setting_sun": "Setting Sun",
|
||||||
|
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
||||||
|
},
|
||||||
|
"hunting_horn": {
|
||||||
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
|
"silkbind_shockwave": "Silkbind Shockwave",
|
||||||
|
"sonic_bloom": "Sonic Bloom"
|
||||||
|
},
|
||||||
|
"insect_glaive": {
|
||||||
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
|
"orange_extract": "Orange Extract",
|
||||||
|
"red_extract": "Red Extract",
|
||||||
|
"white_extract": "White Extract"
|
||||||
|
},
|
||||||
|
"lance": {
|
||||||
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"spiral_thrust": "Spiral Thrust",
|
||||||
|
"twin_wine": "Twin Wine"
|
||||||
|
},
|
||||||
|
"light_bowgun": {
|
||||||
|
"fanning_maneuver": "Fanning Maneuver",
|
||||||
|
"wyvernblast_reload": "Wyvernblast Reload"
|
||||||
|
},
|
||||||
|
"long_sword": {
|
||||||
|
"harvest_moon": "Harvest Moon",
|
||||||
|
"iai_slash": "Iai Slash",
|
||||||
|
"soaring_kick": "Soaring Kick",
|
||||||
|
"spirit_gauge": "Spirit Gauge",
|
||||||
|
"spirit_gauge_autofill": "Spirit Gauge Autofill"
|
||||||
|
},
|
||||||
|
"switch_axe": {
|
||||||
|
"amped_state": "Amped State",
|
||||||
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
|
"switch_charger": "Switch Charger"
|
||||||
|
},
|
||||||
|
"sword_and_shield": {
|
||||||
|
"destroyer_oil": "Destroyer Oil"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"weapons": {
|
"weapons": {
|
||||||
"bow": "Bow",
|
"bow": "Bow",
|
||||||
|
|||||||
700
reframework/data/MHR Overlay/languages/es-es.json
Normal file
700
reframework/data/MHR Overlay/languages/es-es.json
Normal file
@@ -0,0 +1,700 @@
|
|||||||
|
{
|
||||||
|
"UI": {
|
||||||
|
"HP": "PS:",
|
||||||
|
"buildup": "Incremento:",
|
||||||
|
"gold": "Dorado",
|
||||||
|
"lv": "",
|
||||||
|
"mini": "Mini",
|
||||||
|
"otomo": "Camarada",
|
||||||
|
"part_anomaly_core": "Núcleo de anomalías",
|
||||||
|
"part_break": "Ruptura",
|
||||||
|
"part_sever": "Corte",
|
||||||
|
"player": "Jugador",
|
||||||
|
"rage": "Rabia:",
|
||||||
|
"servant": "Seguidor",
|
||||||
|
"silver": "Plateado",
|
||||||
|
"stamina": "Resistencia:",
|
||||||
|
"total_buildup": "Incremento total",
|
||||||
|
"total_damage": "Daño total"
|
||||||
|
},
|
||||||
|
"ailments": {
|
||||||
|
"blast": "Explosión",
|
||||||
|
"blastblight": "Rocío explosivo",
|
||||||
|
"bleeding": "Sangrado",
|
||||||
|
"bloodblight": "Plaga sangrienta",
|
||||||
|
"deadly_poison": "Veneno mortal",
|
||||||
|
"defense_down": "Defensa baja",
|
||||||
|
"dragonblight": "Calamidad de dragón",
|
||||||
|
"dung_bomb": "Bomba de estiércol",
|
||||||
|
"engulfed": "Engullido",
|
||||||
|
"exhaust": "Desgaste",
|
||||||
|
"fall_otomo_trap": "Trampa de caída de camarada",
|
||||||
|
"fall_trap": "Trampa de caída",
|
||||||
|
"falling_asleep": "Quedarse dormido",
|
||||||
|
"fireblight": "Fuego bárbaro",
|
||||||
|
"flash": "Destello",
|
||||||
|
"frenzy": "Frenesí",
|
||||||
|
"frenzy_infection": "Infección frenética",
|
||||||
|
"frenzy_overcome": "Frenesí superado",
|
||||||
|
"frostblight": "Helada",
|
||||||
|
"hellfireblight": "Fuego infernal",
|
||||||
|
"iceblight": "Helada glacial",
|
||||||
|
"leeched": "Drenado",
|
||||||
|
"major_bubbleblight": "Gran plaga de burbujas",
|
||||||
|
"minor_bubbleblight": "Menor plaga de burbujas",
|
||||||
|
"muck": "Lodo",
|
||||||
|
"paralysis": "Parálisis",
|
||||||
|
"poison": "Veneno",
|
||||||
|
"quick_sand": "Arenas movedizas",
|
||||||
|
"resistance_down": "Resistencia baja",
|
||||||
|
"ride": "Montar Wyvern",
|
||||||
|
"roar": "Rugido",
|
||||||
|
"shock_otomo_trap": "Trampa de descarga de camarada",
|
||||||
|
"shock_trap": "Trampa de descarga",
|
||||||
|
"sleep": "Sueño",
|
||||||
|
"steel_fang": "Colmillo de acero",
|
||||||
|
"stench": "Hedor",
|
||||||
|
"stun": "Aturdimiento",
|
||||||
|
"thunderblight": "Trueno relámpago",
|
||||||
|
"tranq_bomb": "Bomba tranquilizante",
|
||||||
|
"tremor": "Temblor",
|
||||||
|
"waterblight": "Podredumbre por agua",
|
||||||
|
"webbed": "Atrapado en telaraña"
|
||||||
|
},
|
||||||
|
"customization_menu": {
|
||||||
|
"UI_font": "UI Font",
|
||||||
|
"UI_font_notice": "Any changes to the font require script reload!",
|
||||||
|
"abnormal_statuses": "Abnormal Statuses",
|
||||||
|
"activation_count": "Activation Count",
|
||||||
|
"affinity_label": "Affinity Label",
|
||||||
|
"ailment_buildups": "Ailment Buildups",
|
||||||
|
"ailment_name": "Ailment Name",
|
||||||
|
"ailment_name_label": "Ailment Name Label",
|
||||||
|
"ailment_spacing": "Ailment Spacing",
|
||||||
|
"ailments": "Ailments",
|
||||||
|
"all_UI": "All UI",
|
||||||
|
"anchor": "Anchor",
|
||||||
|
"anomaly_cores": "Anomaly Cores",
|
||||||
|
"anomaly_filter": "Anomaly Core",
|
||||||
|
"anomaly_health": "Anomaly Core Health",
|
||||||
|
"anomaly_health_percentage": "Anomaly Core Health Percentage",
|
||||||
|
"apply": "Apply",
|
||||||
|
"assign_new_key": "Assign new key",
|
||||||
|
"attack_label": "Attack Label",
|
||||||
|
"auto_highlight": "Auto-highlight",
|
||||||
|
"background": "Background",
|
||||||
|
"bar": "Bar",
|
||||||
|
"blast": "Blast",
|
||||||
|
"body_parts": "Body Parts",
|
||||||
|
"bold": "Bold",
|
||||||
|
"bombs": "Bombs",
|
||||||
|
"bottom_left": "Bottom-Left",
|
||||||
|
"bottom_right": "Bottom-Right",
|
||||||
|
"bottom_to_top": "Bottom to Top",
|
||||||
|
"break_anomaly_filter": "Break + Anomaly Core",
|
||||||
|
"break_count": "Break Count",
|
||||||
|
"break_filter": "Break",
|
||||||
|
"break_health": "Break Health",
|
||||||
|
"break_health_percentage": "Break Health Percentage",
|
||||||
|
"break_max_count": "Break Max Count",
|
||||||
|
"break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
|
||||||
|
"break_sever_filter": "Break + Sever",
|
||||||
|
"buff_UI": "Buff UI",
|
||||||
|
"buildup": "Buildup",
|
||||||
|
"buildup_bar": "Buildup Bar",
|
||||||
|
"buildup_bars_are_relative_to": "Buildup Bars are relative to",
|
||||||
|
"buildup_percentage": "Buildup Percentage",
|
||||||
|
"buildup_percentage_label": "Buildup Percentage Label",
|
||||||
|
"buildup_value_label": "Buildup Value Label",
|
||||||
|
"capture_line": "Capture Line",
|
||||||
|
"cart_count": "Cart Count",
|
||||||
|
"cart_count_label": "Cart Count Label",
|
||||||
|
"center": "Center",
|
||||||
|
"closest": "Closest",
|
||||||
|
"color": "Color",
|
||||||
|
"colors": "Colors",
|
||||||
|
"config": "Config",
|
||||||
|
"creature_name_label": "Creature Name Label",
|
||||||
|
"crown": "Crown",
|
||||||
|
"crown_thresholds": "Crown Thresholds",
|
||||||
|
"current_state": "Current State",
|
||||||
|
"current_time": "Current Time",
|
||||||
|
"current_value": "Current Value",
|
||||||
|
"cutscene": "Cutscene",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damage_bar": "Damage Bar",
|
||||||
|
"damage_bars_are_relative_to": "Damage Bars are relative to",
|
||||||
|
"damage_meter_UI": "Damage Meter UI",
|
||||||
|
"damage_percentage_label": "Damage Percentage Label",
|
||||||
|
"damage_value_label": "Damage Value Label",
|
||||||
|
"dango_skills": "Dango Skills",
|
||||||
|
"debug": "Debug",
|
||||||
|
"default_state": "Default State",
|
||||||
|
"defense_label": "Defense Label",
|
||||||
|
"delete": "Delete",
|
||||||
|
"distance": "Distance",
|
||||||
|
"dps": "DPS",
|
||||||
|
"dps_label": "DPS Label",
|
||||||
|
"dps_mode": "DPS Mode",
|
||||||
|
"dragon_resistance_label": "Dragon Resistance Label",
|
||||||
|
"duplicate": "Duplicate",
|
||||||
|
"duration": "Duration",
|
||||||
|
"dynamic_positioning": "Dynamic Positioning",
|
||||||
|
"dynamically_positioned": "Dynamically Positioned",
|
||||||
|
"effect_level": "Effect Level",
|
||||||
|
"element_2_label": "Element 2 Label",
|
||||||
|
"element_label": "Element Label",
|
||||||
|
"enable_for": "Enable for",
|
||||||
|
"enabled": "Enabled",
|
||||||
|
"endemic_life": "Endemic Life",
|
||||||
|
"endemic_life_UI": "Endemic Life UI",
|
||||||
|
"endemic_life_buffs": "Endemic Life Buffs",
|
||||||
|
"everything_seems_to_be_ok": "Everything seems to be OK!",
|
||||||
|
"family": "Family",
|
||||||
|
"farthest": "Farthest",
|
||||||
|
"fight_time": "Fight Time",
|
||||||
|
"fill_direction": "Fill Direction",
|
||||||
|
"filter": "Filter",
|
||||||
|
"filter_mode": "Filter Mode",
|
||||||
|
"fire_resistance_label": "Fire Resistance Label",
|
||||||
|
"first": "First",
|
||||||
|
"first_hit": "First Hit",
|
||||||
|
"flinch_count": "Flinch Count",
|
||||||
|
"foreground": "Foreground",
|
||||||
|
"freeze_dps_on_quest_end": "Freeze DPS on Quest End",
|
||||||
|
"global_position_modifier": "Global Position Modifier",
|
||||||
|
"global_scale_modifier": "Global Scale Modifier",
|
||||||
|
"global_settings": "Global Settings",
|
||||||
|
"head_tracking": "Head Tracking",
|
||||||
|
"health": "Health",
|
||||||
|
"health_anomaly_filter": "Health + Anomaly Core",
|
||||||
|
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
||||||
|
"health_break_filter": "Health + Break",
|
||||||
|
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
|
||||||
|
"health_break_sever_filter": "Health + Break + Sever",
|
||||||
|
"health_filter": "Health",
|
||||||
|
"health_label": "Health Label",
|
||||||
|
"health_percentage": "Health Percentage",
|
||||||
|
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
|
||||||
|
"health_sever_filter": "Health + Sever",
|
||||||
|
"height": "Height",
|
||||||
|
"hide_ailments_with_zero_buildup": "Hide Ailments when Buildup is 0",
|
||||||
|
"hide_all_active_ailments": "Hide All Active Ailments",
|
||||||
|
"hide_all_inactive_ailments": "Hide All Inactive Ailments",
|
||||||
|
"hide_bar_for_infinite_buffs": "Hide Bar for infinite Buffs",
|
||||||
|
"hide_dead_or_captured": "Hide Dead or Captured",
|
||||||
|
"hide_disabled_ailments": "Hide Disabled Ailments by Game",
|
||||||
|
"hide_inactive_ailments_with_no_buildup_support": "Hide Inactive Ailments with no Buildup Support",
|
||||||
|
"hide_inactive_creatures": "Hide Inactive Creatures",
|
||||||
|
"hide_module_if_total_damage_is_zero": "Hide Module if Total Damage is 0",
|
||||||
|
"hide_myself": "Hide Myself",
|
||||||
|
"hide_other_players": "Hide Other Players",
|
||||||
|
"hide_player_if_player_damage_is_zero": "Hide Player if Player Damage is 0",
|
||||||
|
"hide_servants": "Hide Followers",
|
||||||
|
"hide_timer_for_infinite_buffs": "Hide Timer for infinite Buffs",
|
||||||
|
"hide_total_damage": "Hide Total Damage",
|
||||||
|
"hide_total_if_total_damage_is_zero": "Hide Total if Total Damage is 0",
|
||||||
|
"hide_undamaged_parts": "Hide Undamaged Parts",
|
||||||
|
"highest_health": "Highest Health",
|
||||||
|
"highest_health_percentage": "Highest Health Percentage",
|
||||||
|
"highlighted": "Highlighted",
|
||||||
|
"highlighted_bar": "Highlighted Bar",
|
||||||
|
"highlighted_buildup_bar": "Highlighted Buildup Bar",
|
||||||
|
"highlighted_damage_bar": "Highlighted Damage Bar",
|
||||||
|
"highlighted_targeted": "Highlighted (targeted)",
|
||||||
|
"history": "History",
|
||||||
|
"history_size": "History Size",
|
||||||
|
"horizontal": "Horizontal",
|
||||||
|
"hotkeys": "Hotkeys",
|
||||||
|
"hunter_rank": "Hunter Rank",
|
||||||
|
"hunter_rank_label": "Hunter Rank Label",
|
||||||
|
"ice_resistance_label": "Ice Resistance Label",
|
||||||
|
"id": "ID",
|
||||||
|
"in_lobby": "In Lobby",
|
||||||
|
"in_training_area": "In Training Area",
|
||||||
|
"include": "Include",
|
||||||
|
"infinite_buffs_location": "Infinite Buffs Location",
|
||||||
|
"inside": "Inside",
|
||||||
|
"installations": "Installations",
|
||||||
|
"italic": "Italic",
|
||||||
|
"item_buffs": "Item Buffs",
|
||||||
|
"join_time": "Join Time",
|
||||||
|
"killcam": "Killcam",
|
||||||
|
"kunai": "Kunai",
|
||||||
|
"language": "Language",
|
||||||
|
"large_monster_UI": "Large Monster UI",
|
||||||
|
"large_monster_dynamic_UI": "Large Monster Dynamic UI",
|
||||||
|
"large_monster_highlighted_UI": "Large Monster Highlighted UI",
|
||||||
|
"large_monster_static_UI": "Large Monster Static UI",
|
||||||
|
"large_monsters": "Large Monsters",
|
||||||
|
"last": "Last",
|
||||||
|
"left_to_right": "Left to Right",
|
||||||
|
"level": "Level",
|
||||||
|
"level_label": "Level Label",
|
||||||
|
"loading_quest": "Loading Quest",
|
||||||
|
"loss_health": "Sever Health",
|
||||||
|
"loss_health_percentage": "Sever Health Percentage",
|
||||||
|
"lowest_health": "Lowest Health",
|
||||||
|
"lowest_health_percentage": "Lowest Health Percentage",
|
||||||
|
"master_rank": "Master Rank",
|
||||||
|
"max_distance": "Max Distance",
|
||||||
|
"max_monster_updates_per_tick": "Max Monster Updates per Tick",
|
||||||
|
"max_value": "Max Value",
|
||||||
|
"me": "Me",
|
||||||
|
"melody_effects": "Melody Effects",
|
||||||
|
"menu_font": "Menu Font",
|
||||||
|
"menu_font_change_disclaimer": "Changing Language and Menu Font Size several times will cause a crash!",
|
||||||
|
"misc_buffs": "Misc Buffs",
|
||||||
|
"mod_name": "MHR Overlay",
|
||||||
|
"mode": "Mode",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"module_visibility_based_on_game_state": "Module Visibility based on Game State",
|
||||||
|
"modules": "Modules",
|
||||||
|
"monster_can_be_captured": "Monster can be captured",
|
||||||
|
"monster_id": "Monster ID",
|
||||||
|
"monster_name": "Monster Name",
|
||||||
|
"monster_name_label": "Monster Name Label",
|
||||||
|
"monsters": "Monsters",
|
||||||
|
"my_damage_bar_location": "My Damage Bar Location",
|
||||||
|
"my_otomos": "My Buddies",
|
||||||
|
"myself": "Myself",
|
||||||
|
"name": "Name",
|
||||||
|
"name_label": "Name Label",
|
||||||
|
"new": "New",
|
||||||
|
"none": "None",
|
||||||
|
"normal": "Normal",
|
||||||
|
"offset": "Offset",
|
||||||
|
"offset_is_relative_to_parts": "Offset is Relative to Parts",
|
||||||
|
"opacity_falloff": "Opacity Falloff",
|
||||||
|
"orientation": "Orientation",
|
||||||
|
"other": "Other",
|
||||||
|
"other_player_otomos": "Other Player Buddies",
|
||||||
|
"other_players": "Other Players",
|
||||||
|
"otomo_moves": "Buddy Moves",
|
||||||
|
"otomos": "Buddies",
|
||||||
|
"outline": "Outline",
|
||||||
|
"outside": "Outside",
|
||||||
|
"part_health": "Part Health",
|
||||||
|
"part_name": "Part Name",
|
||||||
|
"part_name_label": "Part Name Label",
|
||||||
|
"percentage_label": "Percentage Label",
|
||||||
|
"performance": "Performance",
|
||||||
|
"player_name_label": "Player Name Label",
|
||||||
|
"player_name_size_limit": "Player Name Size Limit",
|
||||||
|
"player_spacing": "Player Spacing",
|
||||||
|
"players": "Players",
|
||||||
|
"playing_quest": "Playing Quest",
|
||||||
|
"poison": "Poison",
|
||||||
|
"position": "Position",
|
||||||
|
"press_any_key": "Press any key...",
|
||||||
|
"prioritize_large_monsters": "Large Monsters on High Priority",
|
||||||
|
"quest_end_animation": "Quest End Animation",
|
||||||
|
"quest_end_screen": "Quest End Screen",
|
||||||
|
"quest_end_timer": "Quest End Timer",
|
||||||
|
"quest_start_animation": "Quest Start Animation",
|
||||||
|
"quest_time": "Quest Time",
|
||||||
|
"rage": "Rage",
|
||||||
|
"rampage_skills": "Rampage Skills",
|
||||||
|
"reframework_outdated": "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.",
|
||||||
|
"relative_offset": "Relative Offset",
|
||||||
|
"rename": "Rename",
|
||||||
|
"render_highlighted_monster": "Render Highlighted Monster",
|
||||||
|
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
|
||||||
|
"render_not_highlighted_monsters": "Render Not Highlighted Monsters",
|
||||||
|
"renderer": "Renderer",
|
||||||
|
"reset": "Reset",
|
||||||
|
"reversed_order": "Reversed Order",
|
||||||
|
"reward_screen": "Reward Screen",
|
||||||
|
"right_alignment_shift": "Right Alignment Shift",
|
||||||
|
"right_to_left": "Right to Left",
|
||||||
|
"servant_otomos": "Servant Buddies",
|
||||||
|
"servants": "Followers",
|
||||||
|
"settings": "Settings",
|
||||||
|
"sever_anomaly_filter": "Sever + Anomaly Core",
|
||||||
|
"sever_filter": "Sever",
|
||||||
|
"shadow": "Shadow",
|
||||||
|
"show_my_otomos_separately": "Show My Buddies separately",
|
||||||
|
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
|
||||||
|
"show_servant_otomos_separately": "Show Follower Buddies separately",
|
||||||
|
"size": "Size",
|
||||||
|
"skills": "Skills",
|
||||||
|
"small_monster_UI": "Small Monster UI",
|
||||||
|
"small_monsters": "Small Monsters",
|
||||||
|
"sorting": "Sorting",
|
||||||
|
"spacing": "Spacing",
|
||||||
|
"stamina": "Stamina",
|
||||||
|
"stamina_label": "Stamina Label",
|
||||||
|
"static_orientation": "Static Orientation",
|
||||||
|
"static_position": "Static Position",
|
||||||
|
"static_sorting": "Static Sorting",
|
||||||
|
"static_spacing": "Static Spacing",
|
||||||
|
"statically_positioned": "Statically Positioned",
|
||||||
|
"stats_UI": "Stats UI",
|
||||||
|
"status": "Status",
|
||||||
|
"style": "Style",
|
||||||
|
"summary_screen": "Summary Screen",
|
||||||
|
"text_label": "Text Label",
|
||||||
|
"thickness": "Thickness",
|
||||||
|
"thunder_resistance_label": "Thunder Resistance Label",
|
||||||
|
"time_UI": "Time UI",
|
||||||
|
"time_label": "Time Label",
|
||||||
|
"time_limit": "Time Limit (seconds)",
|
||||||
|
"timer": "Timer",
|
||||||
|
"timer_delays": "Timer Delays",
|
||||||
|
"timer_label": "Timer Label",
|
||||||
|
"top_buildup": "Top Buildup",
|
||||||
|
"top_damage": "Top Damage",
|
||||||
|
"top_dps": "Top DPS",
|
||||||
|
"top_left": "Top-Left",
|
||||||
|
"top_right": "Top-Right",
|
||||||
|
"top_to_bottom": "Top to Bottom",
|
||||||
|
"total": "Total",
|
||||||
|
"total_buildup": "Total Buildup",
|
||||||
|
"total_buildup_label": "Total Buildup Label",
|
||||||
|
"total_buildup_value_label": "Total Buildup Value Label",
|
||||||
|
"total_cart_count_label": "Total Cart Count Label",
|
||||||
|
"total_damage": "Total Damage",
|
||||||
|
"total_damage_label": "Total Damage Label",
|
||||||
|
"total_damage_location": "Total Damage Bar Location",
|
||||||
|
"total_damage_offset_is_relative": "Total Damage Offset is Relative",
|
||||||
|
"total_damage_value_label": "Total Damage Value Label",
|
||||||
|
"total_dps": "Total DPS",
|
||||||
|
"total_dps_label": "Total DPS Label",
|
||||||
|
"tracked_damage_types": "Tracked Damage Types",
|
||||||
|
"tracked_monster_types": "Tracked Monster Types",
|
||||||
|
"type": "Type",
|
||||||
|
"update_buffs_delay": "Update Buffs (seconds)",
|
||||||
|
"update_is_online_delay": "Update Is Online (seconds)",
|
||||||
|
"update_myself_position_delay": "Update Myself Position (seconds)",
|
||||||
|
"update_player_info_delay": "Update Player Info (seconds)",
|
||||||
|
"update_players_delay": "Update Players (seconds)",
|
||||||
|
"update_quest_time_delay": "Update Quest Time (seconds)",
|
||||||
|
"update_singletons_delay": "Update Singletons (seconds)",
|
||||||
|
"update_window_size_delay": "Update Window Size (seconds)",
|
||||||
|
"use_d2d_if_available": "Use Direct2D if available",
|
||||||
|
"value": "Value",
|
||||||
|
"value_label": "Value Label",
|
||||||
|
"vertical": "Vertical",
|
||||||
|
"viewport_offset": "Viewport Offset",
|
||||||
|
"visible": "Visible",
|
||||||
|
"water_resistance_label": "Water Resistance Label",
|
||||||
|
"weapon_skills": "Weapon Skills",
|
||||||
|
"width": "Width",
|
||||||
|
"world_offset": "World Offset",
|
||||||
|
"wyvern_riding": "Wyvern Riding",
|
||||||
|
"x": "X",
|
||||||
|
"y": "Y",
|
||||||
|
"z": "Z"
|
||||||
|
},
|
||||||
|
"dango_skills": {
|
||||||
|
"dango_adrenaline": "Dango adrenalina",
|
||||||
|
"dango_booster": "Dango potenciador",
|
||||||
|
"dango_bulker": "Dango reforzador",
|
||||||
|
"dango_connector": "Dango conector",
|
||||||
|
"dango_defender": "Dango defensor",
|
||||||
|
"dango_flyer": "Dango volador",
|
||||||
|
"dango_glutton": "Dango glotón",
|
||||||
|
"dango_hunter": "Dango cazador",
|
||||||
|
"dango_insurance": "Dango seguro",
|
||||||
|
"dango_insurance_defense_up": "Dango aumento de defensa",
|
||||||
|
"super_recovery_dango": "Dango de súper recuperación"
|
||||||
|
},
|
||||||
|
"endemic_life": {
|
||||||
|
"butterflame": "Butterflame",
|
||||||
|
"clothfly": "Clothfly",
|
||||||
|
"cutterfly": "Cutterfly",
|
||||||
|
"gold_wirebug": "Cordóptero dorado",
|
||||||
|
"peepersects": "Peepersects",
|
||||||
|
"red_lampsquid": "Lamprea roja",
|
||||||
|
"ruby_wirebug": "Cordóptero rubí",
|
||||||
|
"stinkmink": "Mink apestoso",
|
||||||
|
"yellow_lampsquid": "Lamprea amarilla"
|
||||||
|
},
|
||||||
|
"font_name": "NotoSans-Bold.otf",
|
||||||
|
"item_buffs": {
|
||||||
|
"adamant_seed": "Semilla adamantina",
|
||||||
|
"armor_ammo": "Munición de armadura",
|
||||||
|
"armorskin": "Piel de armadura",
|
||||||
|
"dash_juice": "Jugo de energía",
|
||||||
|
"demon_ammo": "Munición demoníaca",
|
||||||
|
"demon_powder": "Polvo demoníaco",
|
||||||
|
"demondrug": "Droga demoníaca",
|
||||||
|
"gourmet_fish": "Pez gourmet",
|
||||||
|
"hardshell_powder": "Carcasa rígida en polvo",
|
||||||
|
"immunizer": "Inmunizador",
|
||||||
|
"mega_armorskin": "Mega piel de armadura",
|
||||||
|
"mega_demondrug": "Mega droga demoníaca",
|
||||||
|
"might_seed": "Semilla de poder"
|
||||||
|
},
|
||||||
|
"melody_effects": {
|
||||||
|
"affinity_up": "Aumento de afinidad",
|
||||||
|
"attack_and_affinity_up": "Aumento de ataque y afinidad",
|
||||||
|
"attack_and_defense_up": "Aumento de ataque y defensa",
|
||||||
|
"attack_up": "Aumento de ataque",
|
||||||
|
"blight_negated": "Plaga neutralizada",
|
||||||
|
"defense_up": "Aumento de defensa",
|
||||||
|
"divine_protection": "Protección divina",
|
||||||
|
"earplugs_l": "Orejeras (L)",
|
||||||
|
"earplugs_s": "Orejeras (S)",
|
||||||
|
"elemental_attack_boost": "Aumento de ataque elemental",
|
||||||
|
"environment_damage_negated": "Daño ambiental neutralizado",
|
||||||
|
"health_recovery_l": "Recuperación de salud (L)",
|
||||||
|
"health_recovery_s": "Recuperación de salud (S)",
|
||||||
|
"health_recovery_s_antidote": "Recuperación de salud (S) + Antídoto",
|
||||||
|
"health_regeneration": "Regeneración de salud",
|
||||||
|
"infernal_melody": "Melodía infernal",
|
||||||
|
"knockbacks_negated": "Retroceso anulado",
|
||||||
|
"self_improvement": "Auto-mejora",
|
||||||
|
"sharpness_extension": "Extensión de afilado",
|
||||||
|
"sharpness_loss_reduced": "Reducción de pérdida de afilado",
|
||||||
|
"sharpness_regeneration": "Regeneración de afilado",
|
||||||
|
"sonic_barrier": "Barrera sónica",
|
||||||
|
"sonic_wave": "Onda sónica",
|
||||||
|
"stamina_recovery_up": "Recuperación de resistencia aumentada",
|
||||||
|
"stamina_use_reduced": "Reducción de uso de resistencia",
|
||||||
|
"stun_negated": "Aturdimiento anulado",
|
||||||
|
"tremors_negated": "Temblores anulados",
|
||||||
|
"wind_pressure_negated": "Presión del viento anulada"
|
||||||
|
},
|
||||||
|
"misc_buffs": {
|
||||||
|
"attack_up": "Aumento de ataque",
|
||||||
|
"defense_up": "Aumento de defensa",
|
||||||
|
"immunity": "Inmunidad",
|
||||||
|
"natural_healing_up": "Aumento de curación natural",
|
||||||
|
"stamina_use_down": "Reducción de uso de resistencia"
|
||||||
|
},
|
||||||
|
"otomo_moves": {
|
||||||
|
"go_fight_win": "Ve, lucha, gana",
|
||||||
|
"power_drum": "Tambor de potencia",
|
||||||
|
"rousing_roar": "Rugido entusiasta",
|
||||||
|
"vase_of_vitality": "Jarrón de vitalidad"
|
||||||
|
},
|
||||||
|
"parts": {
|
||||||
|
"abdomen": "Abdomen",
|
||||||
|
"amatsu_unknown": "?",
|
||||||
|
"antenna": "Antena",
|
||||||
|
"arms": "Brazos",
|
||||||
|
"arms_mud": "Brazos (Lodo)",
|
||||||
|
"back": "Espalda",
|
||||||
|
"back_windsac": "Espalda (Saco de viento)",
|
||||||
|
"body": "Cuerpo",
|
||||||
|
"body_mud": "Cuerpo (Lodo)",
|
||||||
|
"carapace": "Caparazón",
|
||||||
|
"chest": "Pecho",
|
||||||
|
"chest_windsac": "Pecho (Saco de viento)",
|
||||||
|
"claw": "Garra",
|
||||||
|
"crest": "Blasón",
|
||||||
|
"dorsal_fin": "Aleta dorsal",
|
||||||
|
"foreleg": "Pata delantera",
|
||||||
|
"forelegs": "Patas delanteras",
|
||||||
|
"head": "Cabeza",
|
||||||
|
"head_mud": "Cabeza (Lodo)",
|
||||||
|
"hind_leg": "Pata trasera",
|
||||||
|
"hind_legs": "Patas traseras",
|
||||||
|
"large_mudbulb": "Bulbo grande de barro",
|
||||||
|
"left_arm": "Brazo izquierdo",
|
||||||
|
"left_arm_ice": "Brazo izquierdo (Hielo)",
|
||||||
|
"left_claw": "Garra izquierda",
|
||||||
|
"left_cutwing": "Ala cortada izquierda",
|
||||||
|
"left_foreleg": "Pata delantera izquierda",
|
||||||
|
"left_hind_leg": "Pata trasera izquierda",
|
||||||
|
"left_leg": "Pierna izquierda",
|
||||||
|
"left_leg_mud": "Pierna izquierda (Lodo)",
|
||||||
|
"left_legs": "Piernas izquierdas",
|
||||||
|
"left_wing": "Ala izquierda",
|
||||||
|
"left_wingclaw": "Garra alada izquierda",
|
||||||
|
"legs": "Piernas",
|
||||||
|
"lower_back": "Parte baja de la espalda",
|
||||||
|
"lower_body": "Parte inferior del cuerpo",
|
||||||
|
"mane": "Melena",
|
||||||
|
"mudbulb": "Bulbo de barro",
|
||||||
|
"neck": "Cuello",
|
||||||
|
"rear": "Parte trasera",
|
||||||
|
"right_arm": "Brazo derecho",
|
||||||
|
"right_arm_ice": "Brazo derecho (Hielo)",
|
||||||
|
"right_claw": "Garra derecha",
|
||||||
|
"right_cutwing": "Ala cortada derecha",
|
||||||
|
"right_foreleg": "Pata delantera derecha",
|
||||||
|
"right_hind_leg": "Pata trasera derecha",
|
||||||
|
"right_leg": "Pierna derecha",
|
||||||
|
"right_leg_mud": "Pierna derecha (Lodo)",
|
||||||
|
"right_legs": "Piernas derechas",
|
||||||
|
"right_wing": "Ala derecha",
|
||||||
|
"right_wingclaw": "Garra alada derecha",
|
||||||
|
"rock": "Roca",
|
||||||
|
"shell": "Caparazón",
|
||||||
|
"spinning": "Barrido",
|
||||||
|
"tail": "Cola",
|
||||||
|
"tail_mud": "Cola (Lodo)",
|
||||||
|
"tail_tip": "Punta de la cola",
|
||||||
|
"tail_windsac": "Cola (Saco de viento)",
|
||||||
|
"thundersacs": "Saco de truenos",
|
||||||
|
"torso": "Torso",
|
||||||
|
"torso_mud": "Torso (Lodo)",
|
||||||
|
"unknown": "?",
|
||||||
|
"upper_back": "Parte superior de la espalda",
|
||||||
|
"upper_body": "Parte superior del cuerpo",
|
||||||
|
"wingclaw": "Garra alada",
|
||||||
|
"wingclaws": "Garras aladas",
|
||||||
|
"wings": "Alas"
|
||||||
|
},
|
||||||
|
"rampage_skills": {
|
||||||
|
"chameleos_soul": "Alma camaleónica",
|
||||||
|
"kushala_daora_soul": "Alma de Kushala Daora"
|
||||||
|
},
|
||||||
|
"skills": {
|
||||||
|
"adrenaline_rush": "Subidón de adrenalina",
|
||||||
|
"affinity_sliding": "Afinidad deslizante",
|
||||||
|
"agitator": "Agitador",
|
||||||
|
"berserk": "Desenfrenado",
|
||||||
|
"bladescale_hone": "Afilador de escamas",
|
||||||
|
"blood_awakening": "Despertar de sangre",
|
||||||
|
"bloodlust": "Sed de sangre",
|
||||||
|
"burst": "Ráfaga",
|
||||||
|
"coalescence": "Confluencia",
|
||||||
|
"counterstrike": "Contraataque",
|
||||||
|
"dereliction": "Desamparo",
|
||||||
|
"dragon_conversion_elemental_attack_up": "Conversión dracónica: Ataque elemental +",
|
||||||
|
"dragon_conversion_elemental_res_up": "Conversión dracónica: Res. elemental +",
|
||||||
|
"dragonheart": "Corazón de dragón",
|
||||||
|
"embolden": "Envalentonar",
|
||||||
|
"frenzied_bloodlust": "Sed de sangre frenética",
|
||||||
|
"furious": "Furia",
|
||||||
|
"grinder_s": "Afilador (S)",
|
||||||
|
"heaven_sent": "Enviado celestial",
|
||||||
|
"hellfire_cloak": "Manto de fuego infernal",
|
||||||
|
"heroics": " Heroísmo",
|
||||||
|
"inspiration": "Inspiración",
|
||||||
|
"intrepid_heart": "Corazón intrépido",
|
||||||
|
"latent_power": "Poder latente",
|
||||||
|
"maximum_might": "Poder máximo",
|
||||||
|
"offensive_guard": "Guardia ofensiva",
|
||||||
|
"partbreaker": "Rompepiezas",
|
||||||
|
"peak_performance": "Rendimiento máximo",
|
||||||
|
"powder_mantle_blue": "Manto de pólvora (azul)",
|
||||||
|
"powder_mantle_red": "Manto de pólvora (rojo)",
|
||||||
|
"protective_polish": "Pulido protector",
|
||||||
|
"resentment": "Resentimiento",
|
||||||
|
"resuscitate": "Reanimar",
|
||||||
|
"spiribirds_call": "Canto de pájaro espiritual",
|
||||||
|
"status_trigger": "Disparador de estado",
|
||||||
|
"strife": "Conflicto",
|
||||||
|
"wall_runner": "Corredor de muros",
|
||||||
|
"wind_mantle": "Manto de viento"
|
||||||
|
},
|
||||||
|
"stats": {
|
||||||
|
"affinity": "Afinidad",
|
||||||
|
"attack": "Ataque",
|
||||||
|
"defense": "Defensa",
|
||||||
|
"dragon": "Dragón",
|
||||||
|
"dragon_resistance": "Resist. de dragón",
|
||||||
|
"fire": "Fuego",
|
||||||
|
"fire_resistance": "Resist. de fuego",
|
||||||
|
"ice": "Hielo",
|
||||||
|
"ice_resistance": "Resist. de hielo",
|
||||||
|
"stamina": "Resistencia",
|
||||||
|
"thunder": "Trueno",
|
||||||
|
"thunder_resistance": "Resist. de trueno",
|
||||||
|
"water": "Agua",
|
||||||
|
"water_resistance": "Resist. de agua"
|
||||||
|
},
|
||||||
|
"unicode_glyph_ranges": [
|
||||||
|
32,
|
||||||
|
255,
|
||||||
|
256,
|
||||||
|
591,
|
||||||
|
1024,
|
||||||
|
1327,
|
||||||
|
7680,
|
||||||
|
7935,
|
||||||
|
8192,
|
||||||
|
8303,
|
||||||
|
65280,
|
||||||
|
65519,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"weapon_skills": {
|
||||||
|
"bow": {
|
||||||
|
"arc_shot_affinity": "Tiro con arco: Afinidad",
|
||||||
|
"arc_shot_brace": "Tiro con arco: Apoyo",
|
||||||
|
"bolt_boost": "Impulso de perno",
|
||||||
|
"herculean_draw": "Reparto hercúleo"
|
||||||
|
},
|
||||||
|
"charge_blade": {
|
||||||
|
"element_boost": "Potenciador de elementos",
|
||||||
|
"sword_boost_mode": "Modo potenciador de espada"
|
||||||
|
},
|
||||||
|
"dual_blades": {
|
||||||
|
"archdemon_mode": "Modo archidemonio",
|
||||||
|
"ironshine_silk": "Seda iridiscente"
|
||||||
|
},
|
||||||
|
"great_sword": {
|
||||||
|
"power_sheathe": "Funda protectora"
|
||||||
|
},
|
||||||
|
"gunlance": {
|
||||||
|
"erupting_cannon": "Cañón en erupción",
|
||||||
|
"ground_splitter": "Divisor de suelo"
|
||||||
|
},
|
||||||
|
"hammer": {
|
||||||
|
"impact_burst": "Explosión de impacto"
|
||||||
|
},
|
||||||
|
"heavy_bowgun": {
|
||||||
|
"counter_charger": "Contraataque",
|
||||||
|
"overheat": "Sobrecalentamiento",
|
||||||
|
"rising_moon": "Luna creciente",
|
||||||
|
"setting_sun": "Puesta de sol",
|
||||||
|
"wyvernsnipe_reload": "Recarga de Wyvernsnipe"
|
||||||
|
},
|
||||||
|
"hunting_horn": {
|
||||||
|
"bead_of_resonance": "Cuenta de resonancia",
|
||||||
|
"silkbind_shockwave": "Onda de choque Silkbind",
|
||||||
|
"sonic_bloom": "Florecimiento sónico"
|
||||||
|
},
|
||||||
|
"insect_glaive": {
|
||||||
|
"all_extracts_mix": "Mezcla de todos los extractos",
|
||||||
|
"orange_extract": "Extracto naranja",
|
||||||
|
"red_extract": "Extracto rojo",
|
||||||
|
"white_extract": "Extracto blanco"
|
||||||
|
},
|
||||||
|
"lance": {
|
||||||
|
"anchor_rage": "Rabia del ancla",
|
||||||
|
"spiral_thrust": "Empuje en espiral",
|
||||||
|
"twin_wine": "Vino doble"
|
||||||
|
},
|
||||||
|
"light_bowgun": {
|
||||||
|
"fanning_maneuver": "Maniobra de Fanning",
|
||||||
|
"wyvernblast_reload": "Recarga de Wyvernblast"
|
||||||
|
},
|
||||||
|
"long_sword": {
|
||||||
|
"harvest_moon": "Luna de cosecha",
|
||||||
|
"iai_slash": "Tajo Iai",
|
||||||
|
"soaring_kick": "Patada voladora",
|
||||||
|
"spirit_gauge": "Nivel de burbuja",
|
||||||
|
"spirit_gauge_autofill": "Medidor de espíritu autocompletado"
|
||||||
|
},
|
||||||
|
"switch_axe": {
|
||||||
|
"amped_state": "Estado amplificado",
|
||||||
|
"axe_heavy_slam": "Hacha: Golpe pesado",
|
||||||
|
"switch_charger": "Cargador conmutable"
|
||||||
|
},
|
||||||
|
"sword_and_shield": {
|
||||||
|
"destroyer_oil": "Aceite destructor"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"weapons": {
|
||||||
|
"bow": "Arco",
|
||||||
|
"charge_blade": "Hacha cargada",
|
||||||
|
"dual_blades": "Espadas dobles",
|
||||||
|
"great_sword": "Gran espada",
|
||||||
|
"gunlance": "Lanza pistola",
|
||||||
|
"hammer": "Martillo",
|
||||||
|
"heavy_bowgun": "Ballesta Pesada",
|
||||||
|
"hunting_horn": "Cornamusa",
|
||||||
|
"insect_glaive": "Glaive insecto",
|
||||||
|
"lance": "Lanza",
|
||||||
|
"light_bowgun": "Ballesta ligera",
|
||||||
|
"long_sword": "Espada larga",
|
||||||
|
"switch_axe": "Hacha espada",
|
||||||
|
"sword_and_shield": "Espada y escudo"
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -3,7 +3,7 @@
|
|||||||
"HP": "HP:",
|
"HP": "HP:",
|
||||||
"buildup": "蓄積値:",
|
"buildup": "蓄積値:",
|
||||||
"gold": "金冠",
|
"gold": "金冠",
|
||||||
"lv": "Lv.",
|
"lv": "",
|
||||||
"mini": "小型",
|
"mini": "小型",
|
||||||
"otomo": "Buddy",
|
"otomo": "Buddy",
|
||||||
"part_anomaly_core": "Anomaly Core",
|
"part_anomaly_core": "Anomaly Core",
|
||||||
@@ -22,7 +22,6 @@
|
|||||||
"blastblight": "Blastblight",
|
"blastblight": "Blastblight",
|
||||||
"bleeding": "Bleeding",
|
"bleeding": "Bleeding",
|
||||||
"bloodblight": "Bloodblight",
|
"bloodblight": "Bloodblight",
|
||||||
"bubbleblight": "Bubbleblight",
|
|
||||||
"deadly_poison": "Deadly Poison",
|
"deadly_poison": "Deadly Poison",
|
||||||
"defense_down": "Defense Down",
|
"defense_down": "Defense Down",
|
||||||
"dragonblight": "Dragonblight",
|
"dragonblight": "Dragonblight",
|
||||||
@@ -62,19 +61,6 @@
|
|||||||
"waterblight": "水属性やられ",
|
"waterblight": "水属性やられ",
|
||||||
"webbed": "Webbed"
|
"webbed": "Webbed"
|
||||||
},
|
},
|
||||||
"consumables": {
|
|
||||||
"adamant_seed": "Adamant Seed",
|
|
||||||
"armorskin": "Armorskin",
|
|
||||||
"dash_juice": "Dash Juice",
|
|
||||||
"demon_powder": "Demon Powder",
|
|
||||||
"demondrug": "Demondrug",
|
|
||||||
"gourmet_fish": "Gourmet Fish",
|
|
||||||
"hardshell_powder": "Hardshell Powder",
|
|
||||||
"immunizer": "Immunizer",
|
|
||||||
"mega_armorskin": "Mega Armorskin",
|
|
||||||
"mega_demondrug": "Mega Demondrug",
|
|
||||||
"might_seed": "Might Seed"
|
|
||||||
},
|
|
||||||
"customization_menu": {
|
"customization_menu": {
|
||||||
"UI_font": "UI フォント",
|
"UI_font": "UI フォント",
|
||||||
"UI_font_notice": "フォントの変更後はスクリプトリセットを行ってください。",
|
"UI_font_notice": "フォントの変更後はスクリプトリセットを行ってください。",
|
||||||
@@ -155,6 +141,7 @@
|
|||||||
"duration": "Duration",
|
"duration": "Duration",
|
||||||
"dynamic_positioning": "動的な場所",
|
"dynamic_positioning": "動的な場所",
|
||||||
"dynamically_positioned": "モンスターに追随して表示",
|
"dynamically_positioned": "モンスターに追随して表示",
|
||||||
|
"effect_level": "Effect Level",
|
||||||
"element_2_label": "Element 2 Label",
|
"element_2_label": "Element 2 Label",
|
||||||
"element_label": "Element Label",
|
"element_label": "Element Label",
|
||||||
"enable_for": "有効にする",
|
"enable_for": "有効にする",
|
||||||
@@ -178,6 +165,7 @@
|
|||||||
"global_position_modifier": "全体的な位置の調整",
|
"global_position_modifier": "全体的な位置の調整",
|
||||||
"global_scale_modifier": "全体的なスケールの調整",
|
"global_scale_modifier": "全体的なスケールの調整",
|
||||||
"global_settings": "全体設定",
|
"global_settings": "全体設定",
|
||||||
|
"head_tracking": "Head Tracking",
|
||||||
"health": "体力",
|
"health": "体力",
|
||||||
"health_anomaly_filter": "Health + Anomaly Core",
|
"health_anomaly_filter": "Health + Anomaly Core",
|
||||||
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
||||||
@@ -225,6 +213,7 @@
|
|||||||
"in_lobby": "In Lobby",
|
"in_lobby": "In Lobby",
|
||||||
"in_training_area": "In Training Area",
|
"in_training_area": "In Training Area",
|
||||||
"include": "含める情報",
|
"include": "含める情報",
|
||||||
|
"infinite_buffs_location": "Infinite Buffs Location",
|
||||||
"inside": "Inside",
|
"inside": "Inside",
|
||||||
"installations": "Installations",
|
"installations": "Installations",
|
||||||
"italic": "イタリック",
|
"italic": "イタリック",
|
||||||
@@ -351,6 +340,7 @@
|
|||||||
"time_label": "タイムラベル",
|
"time_label": "タイムラベル",
|
||||||
"time_limit": "タイムリミット(s.)",
|
"time_limit": "タイムリミット(s.)",
|
||||||
"timer": "Timer",
|
"timer": "Timer",
|
||||||
|
"timer_delays": "Timer Delays",
|
||||||
"timer_label": "タイマーラベル",
|
"timer_label": "タイマーラベル",
|
||||||
"top_buildup": "最高蓄積値",
|
"top_buildup": "最高蓄積値",
|
||||||
"top_damage": "最高ダメージ",
|
"top_damage": "最高ダメージ",
|
||||||
@@ -373,6 +363,14 @@
|
|||||||
"tracked_damage_types": "ダメージタイプでの追跡",
|
"tracked_damage_types": "ダメージタイプでの追跡",
|
||||||
"tracked_monster_types": "モンスタータイプでの追跡",
|
"tracked_monster_types": "モンスタータイプでの追跡",
|
||||||
"type": "タイプ",
|
"type": "タイプ",
|
||||||
|
"update_buffs_delay": "Update Buffs (seconds)",
|
||||||
|
"update_is_online_delay": "Update Is Online (seconds)",
|
||||||
|
"update_myself_position_delay": "Update Myself Position (seconds)",
|
||||||
|
"update_player_info_delay": "Update Player Info (seconds)",
|
||||||
|
"update_players_delay": "Update Players (seconds)",
|
||||||
|
"update_quest_time_delay": "Update Quest Time (seconds)",
|
||||||
|
"update_singletons_delay": "Update Singletons (seconds)",
|
||||||
|
"update_window_size_delay": "Update Window Size (seconds)",
|
||||||
"use_d2d_if_available": "Use Direct2D if available",
|
"use_d2d_if_available": "Use Direct2D if available",
|
||||||
"value": "Value",
|
"value": "Value",
|
||||||
"value_label": "バリューラベル",
|
"value_label": "バリューラベル",
|
||||||
@@ -389,55 +387,45 @@
|
|||||||
"z": "Z"
|
"z": "Z"
|
||||||
},
|
},
|
||||||
"dango_skills": {
|
"dango_skills": {
|
||||||
"dango_insurance_defense_up": "Dango Insurance Defense Up"
|
|
||||||
},
|
|
||||||
"dangos": {
|
|
||||||
"dango_adrenaline": "Dango Adrenaline",
|
"dango_adrenaline": "Dango Adrenaline",
|
||||||
"dango_bombardier": "Dango Bombardier",
|
|
||||||
"dango_booster": "Dango Booster",
|
"dango_booster": "Dango Booster",
|
||||||
"dango_bulker": "Dango Bulker",
|
"dango_bulker": "Dango Bulker",
|
||||||
"dango_connector": "Dango Connector",
|
"dango_connector": "Dango Connector",
|
||||||
"dango_defender": "Dango Defender",
|
"dango_defender": "Dango Defender",
|
||||||
"dango_defender_hi": "Dango Defender (Hi)",
|
|
||||||
"dango_deflector": "Dango Deflector",
|
|
||||||
"dango_dragon_res": "Dango Dragon Res",
|
|
||||||
"dango_dragon_res_hi": "Dango Dragon Res (Hi)",
|
|
||||||
"dango_driver": "Dango Driver",
|
|
||||||
"dango_feet": "Dango Feet",
|
|
||||||
"dango_fighter": "Dango Fighter",
|
|
||||||
"dango_fire_res": "Dango Fire Res",
|
|
||||||
"dango_fire_res_hi": "Dango Fire Res (Hi)",
|
|
||||||
"dango_flyer": "Dango Flyer",
|
"dango_flyer": "Dango Flyer",
|
||||||
"dango_glutton": "Dango Glutton",
|
"dango_glutton": "Dango Glutton",
|
||||||
"dango_guard": "Dango Guard",
|
|
||||||
"dango_hunter": "Dango Hunter",
|
"dango_hunter": "Dango Hunter",
|
||||||
"dango_hurler": "Dango Hurler",
|
|
||||||
"dango_ice_res": "Dango Ice Res",
|
|
||||||
"dango_ice_res_hi": "Dango Ice Res (Hi)",
|
|
||||||
"dango_immunizer": "Dango Immunizer",
|
|
||||||
"dango_insurance": "Dango Insurance",
|
"dango_insurance": "Dango Insurance",
|
||||||
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
||||||
"dango_marksman": "Dango Marksman",
|
|
||||||
"dango_medic": "Dango Medic",
|
|
||||||
"dango_medic_hi": "Dango Medic (Hi)",
|
|
||||||
"dango_moxie": "Dango Moxie",
|
|
||||||
"dango_polisher": "Dango Polisher",
|
|
||||||
"dango_pyro": "Dango Pyro",
|
|
||||||
"dango_reviver": "Dango Reviver",
|
|
||||||
"dango_rider": "Dango Rider",
|
|
||||||
"dango_shifter": "Dango Shifter",
|
|
||||||
"dango_slugger": "Dango Slugger",
|
|
||||||
"dango_specialist": "Dango Specialist",
|
|
||||||
"dango_temper": "Dango Temper",
|
|
||||||
"dango_thunder_res": "Dango Thunder Res ",
|
|
||||||
"dango_thunder_res_hi": "Dango Thunder Res (Hi)",
|
|
||||||
"dango_wall_runner": "Dango Wall Runner",
|
|
||||||
"dango_water_res": "Dango Water Res",
|
|
||||||
"dango_water_res_hi": "Dango Water Res (Hi)",
|
|
||||||
"dango_weakener": "Dango Weakener",
|
|
||||||
"super_recovery_dango": "Super Recovery Dango"
|
"super_recovery_dango": "Super Recovery Dango"
|
||||||
},
|
},
|
||||||
|
"endemic_life": {
|
||||||
|
"butterflame": "Butterflame",
|
||||||
|
"clothfly": "Clothfly",
|
||||||
|
"cutterfly": "Cutterfly",
|
||||||
|
"gold_wirebug": "Gold Wirebug",
|
||||||
|
"peepersects": "Peepersects",
|
||||||
|
"red_lampsquid": "Red Lampsquid",
|
||||||
|
"ruby_wirebug": "Ruby Wirebug",
|
||||||
|
"stinkmink": "Stinkmink",
|
||||||
|
"yellow_lampsquid": "Yellow Lampsquid"
|
||||||
|
},
|
||||||
"font_name": "NotoSansJP-Bold.otf",
|
"font_name": "NotoSansJP-Bold.otf",
|
||||||
|
"item_buffs": {
|
||||||
|
"adamant_seed": "Adamant Seed",
|
||||||
|
"armor_ammo": "Armor Ammo",
|
||||||
|
"armorskin": "Armorskin",
|
||||||
|
"dash_juice": "Dash Juice",
|
||||||
|
"demon_ammo": "Demon Ammo",
|
||||||
|
"demon_powder": "Demon Powder",
|
||||||
|
"demondrug": "Demondrug",
|
||||||
|
"gourmet_fish": "Gourmet Fish",
|
||||||
|
"hardshell_powder": "Hardshell Powder",
|
||||||
|
"immunizer": "Immunizer",
|
||||||
|
"mega_armorskin": "Mega Armorskin",
|
||||||
|
"mega_demondrug": "Mega Demondrug",
|
||||||
|
"might_seed": "Might Seed"
|
||||||
|
},
|
||||||
"melody_effects": {
|
"melody_effects": {
|
||||||
"affinity_up": "Affinity Up",
|
"affinity_up": "Affinity Up",
|
||||||
"attack_and_affinity_up": "Attack and Affinity Up",
|
"attack_and_affinity_up": "Attack and Affinity Up",
|
||||||
@@ -470,7 +458,6 @@
|
|||||||
},
|
},
|
||||||
"misc_buffs": {
|
"misc_buffs": {
|
||||||
"attack_up": "Attack Up",
|
"attack_up": "Attack Up",
|
||||||
"defense_down": "Defense Down",
|
|
||||||
"defense_up": "Defense Up",
|
"defense_up": "Defense Up",
|
||||||
"immunity": "Immunity",
|
"immunity": "Immunity",
|
||||||
"natural_healing_up": "Natural Healing Up",
|
"natural_healing_up": "Natural Healing Up",
|
||||||
@@ -479,7 +466,8 @@
|
|||||||
"otomo_moves": {
|
"otomo_moves": {
|
||||||
"go_fight_win": "Go, Fight, Win",
|
"go_fight_win": "Go, Fight, Win",
|
||||||
"power_drum": "Power Drum",
|
"power_drum": "Power Drum",
|
||||||
"rousing_roar": "Rousing Roar"
|
"rousing_roar": "Rousing Roar",
|
||||||
|
"vase_of_vitality": "Vase of Vitality"
|
||||||
},
|
},
|
||||||
"parts": {
|
"parts": {
|
||||||
"abdomen": "腹部",
|
"abdomen": "腹部",
|
||||||
@@ -550,30 +538,38 @@
|
|||||||
"wingclaws": "Wingclaws",
|
"wingclaws": "Wingclaws",
|
||||||
"wings": "翼"
|
"wings": "翼"
|
||||||
},
|
},
|
||||||
|
"rampage_skills": {
|
||||||
|
"chameleos_soul": "Chameleos Soul",
|
||||||
|
"kushala_daora_soul": "Kushala Daora Soul"
|
||||||
|
},
|
||||||
"skills": {
|
"skills": {
|
||||||
"adrenaline_rush": "Adrenaline Rush",
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
"affinity_sliding": "Affinity Sliding",
|
"affinity_sliding": "Affinity Sliding",
|
||||||
"agitator": "Agitator",
|
"agitator": "Agitator",
|
||||||
|
"berserk": "Berserk",
|
||||||
"bladescale_hone": "Bladescale Hone",
|
"bladescale_hone": "Bladescale Hone",
|
||||||
|
"blood_awakening": "Blood Awakening",
|
||||||
"bloodlust": "Bloodlust",
|
"bloodlust": "Bloodlust",
|
||||||
"burst": "Burst",
|
"burst": "Burst",
|
||||||
"coalescence": "Coalescence",
|
"coalescence": "Coalescence",
|
||||||
"counterstrike": "Counterstrike",
|
"counterstrike": "Counterstrike",
|
||||||
"dereliction": "Dereliction",
|
"dereliction": "Dereliction",
|
||||||
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Attack Up",
|
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
|
||||||
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res. Up",
|
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
|
||||||
"dragonheart": "Dragonheart",
|
"dragonheart": "Dragonheart",
|
||||||
|
"embolden": "Embolden",
|
||||||
"frenzied_bloodlust": "Frenzied Bloodlust",
|
"frenzied_bloodlust": "Frenzied Bloodlust",
|
||||||
"furious": "Furious",
|
"furious": "Furious",
|
||||||
"grinder_s": "Grinder (S)",
|
"grinder_s": "Grinder (S)",
|
||||||
"heaven_sent": "Heaven-Sent",
|
"heaven_sent": "Heaven-Sent",
|
||||||
"hellfire_cloak": "Hellfire Cloak",
|
"hellfire_cloak": "Hellfire Cloak",
|
||||||
"heroics": "Heroics",
|
"heroics": "Heroics",
|
||||||
|
"inspiration": "Inspiration",
|
||||||
"intrepid_heart": "Intrepid Heart",
|
"intrepid_heart": "Intrepid Heart",
|
||||||
"kushala_daora_soul": "Kushala Daora Soul",
|
|
||||||
"latent_power": "Latent Power",
|
"latent_power": "Latent Power",
|
||||||
"maximum_might": "Maximum Might",
|
"maximum_might": "Maximum Might",
|
||||||
"offensive_guard": "Offensive Guard",
|
"offensive_guard": "Offensive Guard",
|
||||||
|
"partbreaker": "Partbreaker",
|
||||||
"peak_performance": "Peak Performance",
|
"peak_performance": "Peak Performance",
|
||||||
"powder_mantle_blue": "Powder Mantle (Blue)",
|
"powder_mantle_blue": "Powder Mantle (Blue)",
|
||||||
"powder_mantle_red": "Powder Mantle (Red)",
|
"powder_mantle_red": "Powder Mantle (Red)",
|
||||||
@@ -582,6 +578,7 @@
|
|||||||
"resuscitate": "Resuscitate",
|
"resuscitate": "Resuscitate",
|
||||||
"spiribirds_call": "Spiribird's Call",
|
"spiribirds_call": "Spiribird's Call",
|
||||||
"status_trigger": "Status Trigger",
|
"status_trigger": "Status Trigger",
|
||||||
|
"strife": "Strife",
|
||||||
"wall_runner": "Wall Runner",
|
"wall_runner": "Wall Runner",
|
||||||
"wind_mantle": "Wind Mantle"
|
"wind_mantle": "Wind Mantle"
|
||||||
},
|
},
|
||||||
@@ -606,67 +603,89 @@
|
|||||||
255,
|
255,
|
||||||
8192,
|
8192,
|
||||||
8303,
|
8303,
|
||||||
|
11904,
|
||||||
|
12031,
|
||||||
12288,
|
12288,
|
||||||
12543,
|
12543,
|
||||||
12784,
|
12784,
|
||||||
12799,
|
19903,
|
||||||
19968,
|
19968,
|
||||||
40879,
|
40959,
|
||||||
|
63744,
|
||||||
|
64255,
|
||||||
|
65072,
|
||||||
|
65103,
|
||||||
65280,
|
65280,
|
||||||
65519,
|
65519,
|
||||||
0,
|
|
||||||
12799,
|
|
||||||
19968,
|
|
||||||
40879,
|
|
||||||
44032,
|
|
||||||
55215,
|
|
||||||
65280,
|
|
||||||
65519,
|
|
||||||
0,
|
|
||||||
65519,
|
|
||||||
0
|
0
|
||||||
],
|
],
|
||||||
"weapon_skills": {
|
"weapon_skills": {
|
||||||
"all_extracts_mix": "All Extracts Mix",
|
"bow": {
|
||||||
"amped_state": "Amped State",
|
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||||
"anchor_rage": "Anchor Rage",
|
"arc_shot_brace": "Arc Shot: Brace",
|
||||||
"arc_shot_affinity": "Arc Shot: Affinity",
|
"bolt_boost": "Bolt Boost",
|
||||||
"arc_shot_brace": "Arc Shot: Brace",
|
"herculean_draw": "Herculean Draw"
|
||||||
"archdemon_mode": "Archdemon Mode",
|
},
|
||||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
"charge_blade": {
|
||||||
"bead_of_resonance": "Bead of Resonance",
|
"element_boost": "Element Boost",
|
||||||
"bolt_boost": "Bolt Boost",
|
"sword_boost_mode": "Sword Boost Mode"
|
||||||
"counter_charger": "Counter Charger",
|
},
|
||||||
"destroyer_oil": "Destroyer Oil",
|
"dual_blades": {
|
||||||
"element_boost": "Element Boost",
|
"archdemon_mode": "Archdemon Mode",
|
||||||
"erupting_cannon": "Erupting Cannon",
|
"ironshine_silk": "Ironshine Silk"
|
||||||
"fanning_maneuver": "Fannin Maneuver",
|
},
|
||||||
"ground_splitter": "Ground Splitter",
|
"great_sword": {
|
||||||
"harvest_moon": "Harvest Moon",
|
"power_sheathe": "Power Sheathe"
|
||||||
"herculean_draw": "Herculean Draw",
|
},
|
||||||
"iai_slash": "Iai Slash",
|
"gunlance": {
|
||||||
"impact_burst": "Impact Burst",
|
"erupting_cannon": "Erupting Cannon",
|
||||||
"ironshine_silk": "Ironshine Silk",
|
"ground_splitter": "Ground Splitter"
|
||||||
"orange_extract": "O Extract",
|
},
|
||||||
"overheat": "Overheat",
|
"hammer": {
|
||||||
"power_sheathe": "Power Sheathe",
|
"impact_burst": "Impact Burst"
|
||||||
"red_extract": "Red Extract",
|
},
|
||||||
"rising_moon": "Rising Moon",
|
"heavy_bowgun": {
|
||||||
"setting_sun": "Setting Sun",
|
"counter_charger": "Counter Charger",
|
||||||
"shield_charge": "Shield Charge",
|
"overheat": "Overheat",
|
||||||
"silkbind_shockwave": "Silkbind Shockwave",
|
"rising_moon": "Rising Moon",
|
||||||
"soaring_kick": "Soaring Kick",
|
"setting_sun": "Setting Sun",
|
||||||
"sonic_bloom": "Sonic Bloom",
|
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
||||||
"spiral_thrust": "Spiral Thrust",
|
},
|
||||||
"spirit_gauge": "Spirit Gauge",
|
"hunting_horn": {
|
||||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
"switch_charger": "Switch Charger",
|
"silkbind_shockwave": "Silkbind Shockwave",
|
||||||
"sword_boost_mode": "Sword Boost Mode",
|
"sonic_bloom": "Sonic Bloom"
|
||||||
"sword_charge": "Sword Charge",
|
},
|
||||||
"twin_wine": "Twin Wine",
|
"insect_glaive": {
|
||||||
"white_extract": "White Extract",
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
"wyvernblast_reload": "Wyvernblast Reload",
|
"orange_extract": "Orange Extract",
|
||||||
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
"red_extract": "Red Extract",
|
||||||
|
"white_extract": "White Extract"
|
||||||
|
},
|
||||||
|
"lance": {
|
||||||
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"spiral_thrust": "Spiral Thrust",
|
||||||
|
"twin_wine": "Twin Wine"
|
||||||
|
},
|
||||||
|
"light_bowgun": {
|
||||||
|
"fanning_maneuver": "Fanning Maneuver",
|
||||||
|
"wyvernblast_reload": "Wyvernblast Reload"
|
||||||
|
},
|
||||||
|
"long_sword": {
|
||||||
|
"harvest_moon": "Harvest Moon",
|
||||||
|
"iai_slash": "Iai Slash",
|
||||||
|
"soaring_kick": "Soaring Kick",
|
||||||
|
"spirit_gauge": "Spirit Gauge",
|
||||||
|
"spirit_gauge_autofill": "Spirit Gauge Autofill"
|
||||||
|
},
|
||||||
|
"switch_axe": {
|
||||||
|
"amped_state": "Amped State",
|
||||||
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
|
"switch_charger": "Switch Charger"
|
||||||
|
},
|
||||||
|
"sword_and_shield": {
|
||||||
|
"destroyer_oil": "Destroyer Oil"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"weapons": {
|
"weapons": {
|
||||||
"bow": "Bow",
|
"bow": "Bow",
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
"HP": "체력:",
|
"HP": "체력:",
|
||||||
"buildup": "누적치:",
|
"buildup": "누적치:",
|
||||||
"gold": "금관",
|
"gold": "금관",
|
||||||
"lv": "Lv.",
|
"lv": "",
|
||||||
"mini": "최소",
|
"mini": "최소",
|
||||||
"otomo": "동반자",
|
"otomo": "동반자",
|
||||||
"part_anomaly_core": "괴이핵",
|
"part_anomaly_core": "괴이핵",
|
||||||
@@ -22,7 +22,6 @@
|
|||||||
"blastblight": "Blastblight",
|
"blastblight": "Blastblight",
|
||||||
"bleeding": "Bleeding",
|
"bleeding": "Bleeding",
|
||||||
"bloodblight": "Bloodblight",
|
"bloodblight": "Bloodblight",
|
||||||
"bubbleblight": "Bubbleblight",
|
|
||||||
"deadly_poison": "Deadly Poison",
|
"deadly_poison": "Deadly Poison",
|
||||||
"defense_down": "Defense Down",
|
"defense_down": "Defense Down",
|
||||||
"dragonblight": "Dragonblight",
|
"dragonblight": "Dragonblight",
|
||||||
@@ -62,19 +61,6 @@
|
|||||||
"waterblight": "진흙구리",
|
"waterblight": "진흙구리",
|
||||||
"webbed": "Webbed"
|
"webbed": "Webbed"
|
||||||
},
|
},
|
||||||
"consumables": {
|
|
||||||
"adamant_seed": "Adamant Seed",
|
|
||||||
"armorskin": "Armorskin",
|
|
||||||
"dash_juice": "Dash Juice",
|
|
||||||
"demon_powder": "Demon Powder",
|
|
||||||
"demondrug": "Demondrug",
|
|
||||||
"gourmet_fish": "Gourmet Fish",
|
|
||||||
"hardshell_powder": "Hardshell Powder",
|
|
||||||
"immunizer": "Immunizer",
|
|
||||||
"mega_armorskin": "Mega Armorskin",
|
|
||||||
"mega_demondrug": "Mega Demondrug",
|
|
||||||
"might_seed": "Might Seed"
|
|
||||||
},
|
|
||||||
"customization_menu": {
|
"customization_menu": {
|
||||||
"UI_font": "UI 글꼴",
|
"UI_font": "UI 글꼴",
|
||||||
"UI_font_notice": "글꼴 변경시 스크립트를 리로드 해야합니다!",
|
"UI_font_notice": "글꼴 변경시 스크립트를 리로드 해야합니다!",
|
||||||
@@ -143,7 +129,6 @@
|
|||||||
"damage_value_label": "대미지 값 정보",
|
"damage_value_label": "대미지 값 정보",
|
||||||
"dango_skills": "Dango Skills",
|
"dango_skills": "Dango Skills",
|
||||||
"debug": "Debug",
|
"debug": "Debug",
|
||||||
"debug_errors": "Debug Errors",
|
|
||||||
"default_state": "기본 상태",
|
"default_state": "기본 상태",
|
||||||
"defense_label": "Defense Label",
|
"defense_label": "Defense Label",
|
||||||
"delete": "삭제하기",
|
"delete": "삭제하기",
|
||||||
@@ -156,6 +141,7 @@
|
|||||||
"duration": "지속시간",
|
"duration": "지속시간",
|
||||||
"dynamic_positioning": "유동 위치",
|
"dynamic_positioning": "유동 위치",
|
||||||
"dynamically_positioned": "유동 위치 UI",
|
"dynamically_positioned": "유동 위치 UI",
|
||||||
|
"effect_level": "Effect Level",
|
||||||
"element_2_label": "Element 2 Label",
|
"element_2_label": "Element 2 Label",
|
||||||
"element_label": "Element Label",
|
"element_label": "Element Label",
|
||||||
"enable_for": "표시 대상",
|
"enable_for": "표시 대상",
|
||||||
@@ -179,6 +165,7 @@
|
|||||||
"global_position_modifier": "전역 위치 배율",
|
"global_position_modifier": "전역 위치 배율",
|
||||||
"global_scale_modifier": "전역 크기 배율",
|
"global_scale_modifier": "전역 크기 배율",
|
||||||
"global_settings": "전역 설정",
|
"global_settings": "전역 설정",
|
||||||
|
"head_tracking": "Head Tracking",
|
||||||
"health": "체력",
|
"health": "체력",
|
||||||
"health_anomaly_filter": "체력 + 괴이핵",
|
"health_anomaly_filter": "체력 + 괴이핵",
|
||||||
"health_break_anomaly_filter": "체력 + 파괴 + 괴이핵",
|
"health_break_anomaly_filter": "체력 + 파괴 + 괴이핵",
|
||||||
@@ -226,6 +213,7 @@
|
|||||||
"in_lobby": "로비 내",
|
"in_lobby": "로비 내",
|
||||||
"in_training_area": "훈련구역 내",
|
"in_training_area": "훈련구역 내",
|
||||||
"include": "포함",
|
"include": "포함",
|
||||||
|
"infinite_buffs_location": "Infinite Buffs Location",
|
||||||
"inside": "내부",
|
"inside": "내부",
|
||||||
"installations": "설치",
|
"installations": "설치",
|
||||||
"italic": "기울임",
|
"italic": "기울임",
|
||||||
@@ -352,6 +340,7 @@
|
|||||||
"time_label": "시간 정보",
|
"time_label": "시간 정보",
|
||||||
"time_limit": "시간 제한 (단위: 초)",
|
"time_limit": "시간 제한 (단위: 초)",
|
||||||
"timer": "타이머",
|
"timer": "타이머",
|
||||||
|
"timer_delays": "Timer Delays",
|
||||||
"timer_label": "타이머 정보",
|
"timer_label": "타이머 정보",
|
||||||
"top_buildup": "총 누적치",
|
"top_buildup": "총 누적치",
|
||||||
"top_damage": "최고 대미지",
|
"top_damage": "최고 대미지",
|
||||||
@@ -374,6 +363,14 @@
|
|||||||
"tracked_damage_types": "추적할 대미지 종류",
|
"tracked_damage_types": "추적할 대미지 종류",
|
||||||
"tracked_monster_types": "추적할 몬스터 타입",
|
"tracked_monster_types": "추적할 몬스터 타입",
|
||||||
"type": "종류",
|
"type": "종류",
|
||||||
|
"update_buffs_delay": "Update Buffs (seconds)",
|
||||||
|
"update_is_online_delay": "Update Is Online (seconds)",
|
||||||
|
"update_myself_position_delay": "Update Myself Position (seconds)",
|
||||||
|
"update_player_info_delay": "Update Player Info (seconds)",
|
||||||
|
"update_players_delay": "Update Players (seconds)",
|
||||||
|
"update_quest_time_delay": "Update Quest Time (seconds)",
|
||||||
|
"update_singletons_delay": "Update Singletons (seconds)",
|
||||||
|
"update_window_size_delay": "Update Window Size (seconds)",
|
||||||
"use_d2d_if_available": "가능한 Direct2D를 사용함",
|
"use_d2d_if_available": "가능한 Direct2D를 사용함",
|
||||||
"value": "Value",
|
"value": "Value",
|
||||||
"value_label": "값 정보",
|
"value_label": "값 정보",
|
||||||
@@ -390,55 +387,45 @@
|
|||||||
"z": "Z"
|
"z": "Z"
|
||||||
},
|
},
|
||||||
"dango_skills": {
|
"dango_skills": {
|
||||||
"dango_insurance_defense_up": "Dango Insurance Defense Up"
|
|
||||||
},
|
|
||||||
"dangos": {
|
|
||||||
"dango_adrenaline": "Dango Adrenaline",
|
"dango_adrenaline": "Dango Adrenaline",
|
||||||
"dango_bombardier": "Dango Bombardier",
|
|
||||||
"dango_booster": "Dango Booster",
|
"dango_booster": "Dango Booster",
|
||||||
"dango_bulker": "Dango Bulker",
|
"dango_bulker": "Dango Bulker",
|
||||||
"dango_connector": "Dango Connector",
|
"dango_connector": "Dango Connector",
|
||||||
"dango_defender": "Dango Defender",
|
"dango_defender": "Dango Defender",
|
||||||
"dango_defender_hi": "Dango Defender (Hi)",
|
|
||||||
"dango_deflector": "Dango Deflector",
|
|
||||||
"dango_dragon_res": "Dango Dragon Res",
|
|
||||||
"dango_dragon_res_hi": "Dango Dragon Res (Hi)",
|
|
||||||
"dango_driver": "Dango Driver",
|
|
||||||
"dango_feet": "Dango Feet",
|
|
||||||
"dango_fighter": "Dango Fighter",
|
|
||||||
"dango_fire_res": "Dango Fire Res",
|
|
||||||
"dango_fire_res_hi": "Dango Fire Res (Hi)",
|
|
||||||
"dango_flyer": "Dango Flyer",
|
"dango_flyer": "Dango Flyer",
|
||||||
"dango_glutton": "Dango Glutton",
|
"dango_glutton": "Dango Glutton",
|
||||||
"dango_guard": "Dango Guard",
|
|
||||||
"dango_hunter": "Dango Hunter",
|
"dango_hunter": "Dango Hunter",
|
||||||
"dango_hurler": "Dango Hurler",
|
|
||||||
"dango_ice_res": "Dango Ice Res",
|
|
||||||
"dango_ice_res_hi": "Dango Ice Res (Hi)",
|
|
||||||
"dango_immunizer": "Dango Immunizer",
|
|
||||||
"dango_insurance": "Dango Insurance",
|
"dango_insurance": "Dango Insurance",
|
||||||
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
||||||
"dango_marksman": "Dango Marksman",
|
|
||||||
"dango_medic": "Dango Medic",
|
|
||||||
"dango_medic_hi": "Dango Medic (Hi)",
|
|
||||||
"dango_moxie": "Dango Moxie",
|
|
||||||
"dango_polisher": "Dango Polisher",
|
|
||||||
"dango_pyro": "Dango Pyro",
|
|
||||||
"dango_reviver": "Dango Reviver",
|
|
||||||
"dango_rider": "Dango Rider",
|
|
||||||
"dango_shifter": "Dango Shifter",
|
|
||||||
"dango_slugger": "Dango Slugger",
|
|
||||||
"dango_specialist": "Dango Specialist",
|
|
||||||
"dango_temper": "Dango Temper",
|
|
||||||
"dango_thunder_res": "Dango Thunder Res ",
|
|
||||||
"dango_thunder_res_hi": "Dango Thunder Res (Hi)",
|
|
||||||
"dango_wall_runner": "Dango Wall Runner",
|
|
||||||
"dango_water_res": "Dango Water Res",
|
|
||||||
"dango_water_res_hi": "Dango Water Res (Hi)",
|
|
||||||
"dango_weakener": "Dango Weakener",
|
|
||||||
"super_recovery_dango": "Super Recovery Dango"
|
"super_recovery_dango": "Super Recovery Dango"
|
||||||
},
|
},
|
||||||
|
"endemic_life": {
|
||||||
|
"butterflame": "Butterflame",
|
||||||
|
"clothfly": "Clothfly",
|
||||||
|
"cutterfly": "Cutterfly",
|
||||||
|
"gold_wirebug": "Gold Wirebug",
|
||||||
|
"peepersects": "Peepersects",
|
||||||
|
"red_lampsquid": "Red Lampsquid",
|
||||||
|
"ruby_wirebug": "Ruby Wirebug",
|
||||||
|
"stinkmink": "Stinkmink",
|
||||||
|
"yellow_lampsquid": "Yellow Lampsquid"
|
||||||
|
},
|
||||||
"font_name": "NotoSansKR-Bold.otf",
|
"font_name": "NotoSansKR-Bold.otf",
|
||||||
|
"item_buffs": {
|
||||||
|
"adamant_seed": "Adamant Seed",
|
||||||
|
"armor_ammo": "Armor Ammo",
|
||||||
|
"armorskin": "Armorskin",
|
||||||
|
"dash_juice": "Dash Juice",
|
||||||
|
"demon_ammo": "Demon Ammo",
|
||||||
|
"demon_powder": "Demon Powder",
|
||||||
|
"demondrug": "Demondrug",
|
||||||
|
"gourmet_fish": "Gourmet Fish",
|
||||||
|
"hardshell_powder": "Hardshell Powder",
|
||||||
|
"immunizer": "Immunizer",
|
||||||
|
"mega_armorskin": "Mega Armorskin",
|
||||||
|
"mega_demondrug": "Mega Demondrug",
|
||||||
|
"might_seed": "Might Seed"
|
||||||
|
},
|
||||||
"melody_effects": {
|
"melody_effects": {
|
||||||
"affinity_up": "Affinity Up",
|
"affinity_up": "Affinity Up",
|
||||||
"attack_and_affinity_up": "Attack and Affinity Up",
|
"attack_and_affinity_up": "Attack and Affinity Up",
|
||||||
@@ -471,7 +458,6 @@
|
|||||||
},
|
},
|
||||||
"misc_buffs": {
|
"misc_buffs": {
|
||||||
"attack_up": "Attack Up",
|
"attack_up": "Attack Up",
|
||||||
"defense_down": "Defense Down",
|
|
||||||
"defense_up": "Defense Up",
|
"defense_up": "Defense Up",
|
||||||
"immunity": "Immunity",
|
"immunity": "Immunity",
|
||||||
"natural_healing_up": "Natural Healing Up",
|
"natural_healing_up": "Natural Healing Up",
|
||||||
@@ -480,7 +466,8 @@
|
|||||||
"otomo_moves": {
|
"otomo_moves": {
|
||||||
"go_fight_win": "Go, Fight, Win",
|
"go_fight_win": "Go, Fight, Win",
|
||||||
"power_drum": "Power Drum",
|
"power_drum": "Power Drum",
|
||||||
"rousing_roar": "Rousing Roar"
|
"rousing_roar": "Rousing Roar",
|
||||||
|
"vase_of_vitality": "Vase of Vitality"
|
||||||
},
|
},
|
||||||
"parts": {
|
"parts": {
|
||||||
"abdomen": "배",
|
"abdomen": "배",
|
||||||
@@ -551,30 +538,38 @@
|
|||||||
"wingclaws": "날개발톱",
|
"wingclaws": "날개발톱",
|
||||||
"wings": "날개"
|
"wings": "날개"
|
||||||
},
|
},
|
||||||
|
"rampage_skills": {
|
||||||
|
"chameleos_soul": "Chameleos Soul",
|
||||||
|
"kushala_daora_soul": "Kushala Daora Soul"
|
||||||
|
},
|
||||||
"skills": {
|
"skills": {
|
||||||
"adrenaline_rush": "Adrenaline Rush",
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
"affinity_sliding": "Affinity Sliding",
|
"affinity_sliding": "Affinity Sliding",
|
||||||
"agitator": "Agitator",
|
"agitator": "Agitator",
|
||||||
|
"berserk": "Berserk",
|
||||||
"bladescale_hone": "Bladescale Hone",
|
"bladescale_hone": "Bladescale Hone",
|
||||||
|
"blood_awakening": "Blood Awakening",
|
||||||
"bloodlust": "Bloodlust",
|
"bloodlust": "Bloodlust",
|
||||||
"burst": "Burst",
|
"burst": "Burst",
|
||||||
"coalescence": "Coalescence",
|
"coalescence": "Coalescence",
|
||||||
"counterstrike": "Counterstrike",
|
"counterstrike": "Counterstrike",
|
||||||
"dereliction": "Dereliction",
|
"dereliction": "Dereliction",
|
||||||
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Attack Up",
|
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
|
||||||
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res. Up",
|
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
|
||||||
"dragonheart": "Dragonheart",
|
"dragonheart": "Dragonheart",
|
||||||
|
"embolden": "Embolden",
|
||||||
"frenzied_bloodlust": "Frenzied Bloodlust",
|
"frenzied_bloodlust": "Frenzied Bloodlust",
|
||||||
"furious": "Furious",
|
"furious": "Furious",
|
||||||
"grinder_s": "Grinder (S)",
|
"grinder_s": "Grinder (S)",
|
||||||
"heaven_sent": "Heaven-Sent",
|
"heaven_sent": "Heaven-Sent",
|
||||||
"hellfire_cloak": "Hellfire Cloak",
|
"hellfire_cloak": "Hellfire Cloak",
|
||||||
"heroics": "Heroics",
|
"heroics": "Heroics",
|
||||||
|
"inspiration": "Inspiration",
|
||||||
"intrepid_heart": "Intrepid Heart",
|
"intrepid_heart": "Intrepid Heart",
|
||||||
"kushala_daora_soul": "Kushala Daora Soul",
|
|
||||||
"latent_power": "Latent Power",
|
"latent_power": "Latent Power",
|
||||||
"maximum_might": "Maximum Might",
|
"maximum_might": "Maximum Might",
|
||||||
"offensive_guard": "Offensive Guard",
|
"offensive_guard": "Offensive Guard",
|
||||||
|
"partbreaker": "Partbreaker",
|
||||||
"peak_performance": "Peak Performance",
|
"peak_performance": "Peak Performance",
|
||||||
"powder_mantle_blue": "Powder Mantle (Blue)",
|
"powder_mantle_blue": "Powder Mantle (Blue)",
|
||||||
"powder_mantle_red": "Powder Mantle (Red)",
|
"powder_mantle_red": "Powder Mantle (Red)",
|
||||||
@@ -583,6 +578,7 @@
|
|||||||
"resuscitate": "Resuscitate",
|
"resuscitate": "Resuscitate",
|
||||||
"spiribirds_call": "Spiribird's Call",
|
"spiribirds_call": "Spiribird's Call",
|
||||||
"status_trigger": "Status Trigger",
|
"status_trigger": "Status Trigger",
|
||||||
|
"strife": "Strife",
|
||||||
"wall_runner": "Wall Runner",
|
"wall_runner": "Wall Runner",
|
||||||
"wind_mantle": "Wind Mantle"
|
"wind_mantle": "Wind Mantle"
|
||||||
},
|
},
|
||||||
@@ -609,65 +605,93 @@
|
|||||||
4607,
|
4607,
|
||||||
8192,
|
8192,
|
||||||
8303,
|
8303,
|
||||||
|
11904,
|
||||||
|
12031,
|
||||||
|
12288,
|
||||||
|
12351,
|
||||||
12592,
|
12592,
|
||||||
12687,
|
12687,
|
||||||
44032,
|
12800,
|
||||||
55215,
|
19903,
|
||||||
65280,
|
|
||||||
65519,
|
|
||||||
0,
|
|
||||||
12799,
|
|
||||||
19968,
|
19968,
|
||||||
40879,
|
40959,
|
||||||
44032,
|
44032,
|
||||||
55215,
|
55215,
|
||||||
|
63744,
|
||||||
|
64255,
|
||||||
|
65072,
|
||||||
|
65103,
|
||||||
65280,
|
65280,
|
||||||
65519,
|
65519,
|
||||||
0,
|
|
||||||
65519,
|
|
||||||
0
|
0
|
||||||
],
|
],
|
||||||
"weapon_skills": {
|
"weapon_skills": {
|
||||||
"all_extracts_mix": "All Extracts Mix",
|
"bow": {
|
||||||
"amped_state": "Amped State",
|
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||||
"anchor_rage": "Anchor Rage",
|
"arc_shot_brace": "Arc Shot: Brace",
|
||||||
"arc_shot_affinity": "Arc Shot: Affinity",
|
"bolt_boost": "Bolt Boost",
|
||||||
"arc_shot_brace": "Arc Shot: Brace",
|
"herculean_draw": "Herculean Draw"
|
||||||
"archdemon_mode": "Archdemon Mode",
|
},
|
||||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
"charge_blade": {
|
||||||
"bead_of_resonance": "Bead of Resonance",
|
"element_boost": "Element Boost",
|
||||||
"bolt_boost": "Bolt Boost",
|
"sword_boost_mode": "Sword Boost Mode"
|
||||||
"counter_charger": "Counter Charger",
|
},
|
||||||
"destroyer_oil": "Destroyer Oil",
|
"dual_blades": {
|
||||||
"element_boost": "Element Boost",
|
"archdemon_mode": "Archdemon Mode",
|
||||||
"erupting_cannon": "Erupting Cannon",
|
"ironshine_silk": "Ironshine Silk"
|
||||||
"fanning_maneuver": "Fannin Maneuver",
|
},
|
||||||
"ground_splitter": "Ground Splitter",
|
"great_sword": {
|
||||||
"harvest_moon": "Harvest Moon",
|
"power_sheathe": "Power Sheathe"
|
||||||
"herculean_draw": "Herculean Draw",
|
},
|
||||||
"iai_slash": "Iai Slash",
|
"gunlance": {
|
||||||
"impact_burst": "Impact Burst",
|
"erupting_cannon": "Erupting Cannon",
|
||||||
"ironshine_silk": "Ironshine Silk",
|
"ground_splitter": "Ground Splitter"
|
||||||
"orange_extract": "O Extract",
|
},
|
||||||
"overheat": "Overheat",
|
"hammer": {
|
||||||
"power_sheathe": "Power Sheathe",
|
"impact_burst": "Impact Burst"
|
||||||
"red_extract": "Red Extract",
|
},
|
||||||
"rising_moon": "Rising Moon",
|
"heavy_bowgun": {
|
||||||
"setting_sun": "Setting Sun",
|
"counter_charger": "Counter Charger",
|
||||||
"shield_charge": "Shield Charge",
|
"overheat": "Overheat",
|
||||||
"silkbind_shockwave": "Silkbind Shockwave",
|
"rising_moon": "Rising Moon",
|
||||||
"soaring_kick": "Soaring Kick",
|
"setting_sun": "Setting Sun",
|
||||||
"sonic_bloom": "Sonic Bloom",
|
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
||||||
"spiral_thrust": "Spiral Thrust",
|
},
|
||||||
"spirit_gauge": "Spirit Gauge",
|
"hunting_horn": {
|
||||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
"switch_charger": "Switch Charger",
|
"silkbind_shockwave": "Silkbind Shockwave",
|
||||||
"sword_boost_mode": "Sword Boost Mode",
|
"sonic_bloom": "Sonic Bloom"
|
||||||
"sword_charge": "Sword Charge",
|
},
|
||||||
"twin_wine": "Twin Wine",
|
"insect_glaive": {
|
||||||
"white_extract": "White Extract",
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
"wyvernblast_reload": "Wyvernblast Reload",
|
"orange_extract": "Orange Extract",
|
||||||
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
"red_extract": "Red Extract",
|
||||||
|
"white_extract": "White Extract"
|
||||||
|
},
|
||||||
|
"lance": {
|
||||||
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"spiral_thrust": "Spiral Thrust",
|
||||||
|
"twin_wine": "Twin Wine"
|
||||||
|
},
|
||||||
|
"light_bowgun": {
|
||||||
|
"fanning_maneuver": "Fanning Maneuver",
|
||||||
|
"wyvernblast_reload": "Wyvernblast Reload"
|
||||||
|
},
|
||||||
|
"long_sword": {
|
||||||
|
"harvest_moon": "Harvest Moon",
|
||||||
|
"iai_slash": "Iai Slash",
|
||||||
|
"soaring_kick": "Soaring Kick",
|
||||||
|
"spirit_gauge": "Spirit Gauge",
|
||||||
|
"spirit_gauge_autofill": "Spirit Gauge Autofill"
|
||||||
|
},
|
||||||
|
"switch_axe": {
|
||||||
|
"amped_state": "Amped State",
|
||||||
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
|
"switch_charger": "Switch Charger"
|
||||||
|
},
|
||||||
|
"sword_and_shield": {
|
||||||
|
"destroyer_oil": "Destroyer Oil"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"weapons": {
|
"weapons": {
|
||||||
"bow": "Bow",
|
"bow": "Bow",
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
"HP": "ОЗ:",
|
"HP": "ОЗ:",
|
||||||
"buildup": "Накопление",
|
"buildup": "Накопление",
|
||||||
"gold": "Золото",
|
"gold": "Золото",
|
||||||
"lv": "Lv.",
|
"lv": "",
|
||||||
"mini": "Мини",
|
"mini": "Мини",
|
||||||
"otomo": "Cпутник",
|
"otomo": "Cпутник",
|
||||||
"part_anomaly_core": "Ядро аномалии",
|
"part_anomaly_core": "Ядро аномалии",
|
||||||
@@ -19,68 +19,54 @@
|
|||||||
},
|
},
|
||||||
"ailments": {
|
"ailments": {
|
||||||
"blast": "Взрыв",
|
"blast": "Взрыв",
|
||||||
"blastblight": "Blastblight",
|
"blastblight": "Взрывная порча",
|
||||||
"bleeding": "Bleeding",
|
"bleeding": "Кровотечение",
|
||||||
"bloodblight": "Bloodblight",
|
"bloodblight": "Кровавая порча",
|
||||||
"bubbleblight": "Bubbleblight",
|
"deadly_poison": "Смертельный яд",
|
||||||
"deadly_poison": "Deadly Poison",
|
"defense_down": "Защита снижена",
|
||||||
"defense_down": "Defense Down",
|
"dragonblight": "Драконья Порча",
|
||||||
"dragonblight": "Dragonblight",
|
|
||||||
"dung_bomb": "Навозная бомба",
|
"dung_bomb": "Навозная бомба",
|
||||||
"engulfed": "Engulfed",
|
"engulfed": "Окутывание",
|
||||||
"exhaust": "Усталость",
|
"exhaust": "Усталость",
|
||||||
"fall_otomo_trap": "Волчья яма спутника",
|
"fall_otomo_trap": "Волчья яма спутника",
|
||||||
"fall_trap": "Волчья яма",
|
"fall_trap": "Волчья яма",
|
||||||
"falling_asleep": "Falling Asleep",
|
"falling_asleep": "Засыпание",
|
||||||
"fireblight": "Огненная порча",
|
"fireblight": "Огненная порча",
|
||||||
"flash": "Оглушение",
|
"flash": "Оглушение",
|
||||||
"frenzy": "Frenzy",
|
"frenzy": "Бешенство",
|
||||||
"frenzy_infection": "Frenzy Infection",
|
"frenzy_infection": "Инфекция бешенства",
|
||||||
"frenzy_overcome": "Frenzy Overcome",
|
"frenzy_overcome": "Преодоление бешенства",
|
||||||
"frostblight": "Frostblight",
|
"frostblight": "Ледяная (морозная) порча",
|
||||||
"hellfireblight": "Hellfireblight",
|
"hellfireblight": "Порча адского пламени",
|
||||||
"iceblight": "Ледяная порча",
|
"iceblight": "Ледяная порча",
|
||||||
"leeched": "Leeched",
|
"leeched": "Истощение",
|
||||||
"major_bubbleblight": "Major Bubbleblight",
|
"major_bubbleblight": "Великая пузырьковая порча",
|
||||||
"minor_bubbleblight": "Minor Bubbleblight",
|
"minor_bubbleblight": "Малая пузырьковая порча",
|
||||||
"muck": "Muck",
|
"muck": "Грязь",
|
||||||
"paralysis": "Паралич",
|
"paralysis": "Паралич",
|
||||||
"poison": "Отравление",
|
"poison": "Отравление",
|
||||||
"quick_sand": "Зыбучий песок",
|
"quick_sand": "Зыбучий песок",
|
||||||
"resistance_down": "Resistance Down",
|
"resistance_down": "Сопротивление снижено",
|
||||||
"ride": "Езда на виверне",
|
"ride": "Езда на виверне",
|
||||||
"roar": "Roar",
|
"roar": "Рык",
|
||||||
"shock_otomo_trap": "Шоковая ловушка спутника",
|
"shock_otomo_trap": "Шоковая ловушка спутника",
|
||||||
"shock_trap": "Шоковая ловушка",
|
"shock_trap": "Шоковая ловушка",
|
||||||
"sleep": "Сон",
|
"sleep": "Сон",
|
||||||
"steel_fang": "Стальной клык",
|
"steel_fang": "Стальной клык",
|
||||||
"stench": "Stench",
|
"stench": "Зловоние",
|
||||||
"stun": "Оглушение",
|
"stun": "Оглушение",
|
||||||
"thunderblight": "Грозовая порча",
|
"thunderblight": "Грозовая порча",
|
||||||
"tranq_bomb": "Снотворная порча",
|
"tranq_bomb": "Снотворная порча",
|
||||||
"tremor": "Tremor",
|
"tremor": "Тряска",
|
||||||
"waterblight": "Водяная порча",
|
"waterblight": "Водяная порча",
|
||||||
"webbed": "Webbed"
|
"webbed": "В паутине"
|
||||||
},
|
|
||||||
"consumables": {
|
|
||||||
"adamant_seed": "Adamant Seed",
|
|
||||||
"armorskin": "Armorskin",
|
|
||||||
"dash_juice": "Dash Juice",
|
|
||||||
"demon_powder": "Demon Powder",
|
|
||||||
"demondrug": "Demondrug",
|
|
||||||
"gourmet_fish": "Gourmet Fish",
|
|
||||||
"hardshell_powder": "Hardshell Powder",
|
|
||||||
"immunizer": "Immunizer",
|
|
||||||
"mega_armorskin": "Mega Armorskin",
|
|
||||||
"mega_demondrug": "Mega Demondrug",
|
|
||||||
"might_seed": "Might Seed"
|
|
||||||
},
|
},
|
||||||
"customization_menu": {
|
"customization_menu": {
|
||||||
"UI_font": "Шрифт интерфейса",
|
"UI_font": "Шрифт интерфейса",
|
||||||
"UI_font_notice": "Любые изменения шрифта требуют перезагрузку скрипта!",
|
"UI_font_notice": "Любые изменения шрифта требуют перезагрузку скрипта!",
|
||||||
"abnormal_statuses": "Abnormal Statuses",
|
"abnormal_statuses": "Аномальные статусы",
|
||||||
"activation_count": "Кол-во активаций",
|
"activation_count": "Кол-во активаций",
|
||||||
"affinity_label": "Affinity Label",
|
"affinity_label": "Метка мастерства",
|
||||||
"ailment_buildups": "Накопление аномального статуса",
|
"ailment_buildups": "Накопление аномального статуса",
|
||||||
"ailment_name": "Название аномального статуса",
|
"ailment_name": "Название аномального статуса",
|
||||||
"ailment_name_label": "Метка названия аномального статуса",
|
"ailment_name_label": "Метка названия аномального статуса",
|
||||||
@@ -94,7 +80,7 @@
|
|||||||
"anomaly_health_percentage": "Здоровье ядра аномалии в процентах",
|
"anomaly_health_percentage": "Здоровье ядра аномалии в процентах",
|
||||||
"apply": "Применить",
|
"apply": "Применить",
|
||||||
"assign_new_key": "Привязать клавишу",
|
"assign_new_key": "Привязать клавишу",
|
||||||
"attack_label": "Attack Label",
|
"attack_label": "Метка Атаки",
|
||||||
"auto_highlight": "Автофокус",
|
"auto_highlight": "Автофокус",
|
||||||
"background": "Фон",
|
"background": "Фон",
|
||||||
"bar": "Шкала",
|
"bar": "Шкала",
|
||||||
@@ -113,7 +99,7 @@
|
|||||||
"break_max_count": "Максимальное кол-во повреждений",
|
"break_max_count": "Максимальное кол-во повреждений",
|
||||||
"break_sever_anomaly_filter": "Повреждение + Отсечение + Ядро аномалии",
|
"break_sever_anomaly_filter": "Повреждение + Отсечение + Ядро аномалии",
|
||||||
"break_sever_filter": "Повреждение + Отсечение",
|
"break_sever_filter": "Повреждение + Отсечение",
|
||||||
"buff_UI": "Интерфейс баффов",
|
"buff_UI": "Интерфейс эффектов",
|
||||||
"buildup": "Накопление",
|
"buildup": "Накопление",
|
||||||
"buildup_bar": "Шкала накопления",
|
"buildup_bar": "Шкала накопления",
|
||||||
"buildup_bars_are_relative_to": "Шкалы накопления расположены относительно к",
|
"buildup_bars_are_relative_to": "Шкалы накопления расположены относительно к",
|
||||||
@@ -132,7 +118,7 @@
|
|||||||
"crown": "Корона",
|
"crown": "Корона",
|
||||||
"crown_thresholds": "Лимиты корон",
|
"crown_thresholds": "Лимиты корон",
|
||||||
"current_state": "Текущее состояние",
|
"current_state": "Текущее состояние",
|
||||||
"current_time": "Current Time",
|
"current_time": "Текущее время",
|
||||||
"current_value": "Текущее значение",
|
"current_value": "Текущее значение",
|
||||||
"cutscene": "Катсцена",
|
"cutscene": "Катсцена",
|
||||||
"damage": "Урон",
|
"damage": "Урон",
|
||||||
@@ -141,36 +127,36 @@
|
|||||||
"damage_meter_UI": "Интерфейс модуля урона",
|
"damage_meter_UI": "Интерфейс модуля урона",
|
||||||
"damage_percentage_label": "Метка урона в процентах",
|
"damage_percentage_label": "Метка урона в процентах",
|
||||||
"damage_value_label": "Метка значений урона",
|
"damage_value_label": "Метка значений урона",
|
||||||
"dango_skills": "Dango Skills",
|
"dango_skills": "Навыки данго",
|
||||||
"debug": "Debug",
|
"debug": "Отладка",
|
||||||
"debug_errors": "Debug Errors",
|
|
||||||
"default_state": "Состояние по умолчанию",
|
"default_state": "Состояние по умолчанию",
|
||||||
"defense_label": "Defense Label",
|
"defense_label": "Метка защиты",
|
||||||
"delete": "Удалить",
|
"delete": "Удалить",
|
||||||
"distance": "Расстояние",
|
"distance": "Расстояние",
|
||||||
"dps": "Урон в секунду",
|
"dps": "Урон в секунду",
|
||||||
"dps_label": "Метка урона в секунду",
|
"dps_label": "Метка урона в секунду",
|
||||||
"dps_mode": "Режим урона в секунду",
|
"dps_mode": "Режим урона в секунду",
|
||||||
"dragon_resistance_label": "Dragon Resistance Label",
|
"dragon_resistance_label": "Метка сопротивления дракону",
|
||||||
"duplicate": "Дублировать",
|
"duplicate": "Дублировать",
|
||||||
"duration": "Продолжительность",
|
"duration": "Продолжительность",
|
||||||
"dynamic_positioning": "Динамическое позиционирование",
|
"dynamic_positioning": "Динамическое позиционирование",
|
||||||
"dynamically_positioned": "Рассположенный динамично",
|
"dynamically_positioned": "Рассположенный динамично",
|
||||||
"element_2_label": "Element 2 Label",
|
"effect_level": "Уровень эффекта",
|
||||||
"element_label": "Element Label",
|
"element_2_label": "Метка элемента 2",
|
||||||
|
"element_label": "Метка элемента",
|
||||||
"enable_for": "Показывать для",
|
"enable_for": "Показывать для",
|
||||||
"enabled": "Включить",
|
"enabled": "Включить",
|
||||||
"endemic_life": "Местная живность",
|
"endemic_life": "Местная живность",
|
||||||
"endemic_life_UI": "Интерфейс местной живности",
|
"endemic_life_UI": "Интерфейс местной живности",
|
||||||
"endemic_life_buffs": "Endemic Life Buffs",
|
"endemic_life_buffs": "Эффекты местной живности",
|
||||||
"everything_seems_to_be_ok": "Everything seems to be OK!",
|
"everything_seems_to_be_ok": "Кажется, всё в порядке!",
|
||||||
"family": "Семейство",
|
"family": "Семейство",
|
||||||
"farthest": "Самый дальний",
|
"farthest": "Самый дальний",
|
||||||
"fight_time": "Время в бою",
|
"fight_time": "Время в бою",
|
||||||
"fill_direction": "Направление заполнения",
|
"fill_direction": "Направление заполнения",
|
||||||
"filter": "Фильтр",
|
"filter": "Фильтр",
|
||||||
"filter_mode": "Режим Фильтра",
|
"filter_mode": "Режим Фильтра",
|
||||||
"fire_resistance_label": "Fire Resistance Label",
|
"fire_resistance_label": "Метка сопротивления огню",
|
||||||
"first": "Первый",
|
"first": "Первый",
|
||||||
"first_hit": "Первый удар",
|
"first_hit": "Первый удар",
|
||||||
"flinch_count": "Кол-во вздрагиваний",
|
"flinch_count": "Кол-во вздрагиваний",
|
||||||
@@ -179,6 +165,7 @@
|
|||||||
"global_position_modifier": "Глобальный модификатор расположения",
|
"global_position_modifier": "Глобальный модификатор расположения",
|
||||||
"global_scale_modifier": "Глобальный модификатор размера",
|
"global_scale_modifier": "Глобальный модификатор размера",
|
||||||
"global_settings": "Общие настройки",
|
"global_settings": "Общие настройки",
|
||||||
|
"head_tracking": "Отслеживание головы",
|
||||||
"health": "Здоровье",
|
"health": "Здоровье",
|
||||||
"health_anomaly_filter": "Здоровье + Ядро аномалии",
|
"health_anomaly_filter": "Здоровье + Ядро аномалии",
|
||||||
"health_break_anomaly_filter": "Здоровье + Повреждение + Ядро аномалии",
|
"health_break_anomaly_filter": "Здоровье + Повреждение + Ядро аномалии",
|
||||||
@@ -186,7 +173,7 @@
|
|||||||
"health_break_sever_anomaly_filter": "Здоровье + Повреждение + Отсечение + Ядро аномалии",
|
"health_break_sever_anomaly_filter": "Здоровье + Повреждение + Отсечение + Ядро аномалии",
|
||||||
"health_break_sever_filter": "Здоровье + Повреждение + Отсечение",
|
"health_break_sever_filter": "Здоровье + Повреждение + Отсечение",
|
||||||
"health_filter": "Здоровье",
|
"health_filter": "Здоровье",
|
||||||
"health_label": "Health Label",
|
"health_label": "Метка здоровья",
|
||||||
"health_percentage": "Здоровье в процентах",
|
"health_percentage": "Здоровье в процентах",
|
||||||
"health_sever_anomaly_filter": "Здоровье + Отсечение + Ядро аномалии",
|
"health_sever_anomaly_filter": "Здоровье + Отсечение + Ядро аномалии",
|
||||||
"health_sever_filter": "Здоровье + Отсечение",
|
"health_sever_filter": "Здоровье + Отсечение",
|
||||||
@@ -194,7 +181,7 @@
|
|||||||
"hide_ailments_with_zero_buildup": "Скрыть аномальный статус, если накопление равно 0",
|
"hide_ailments_with_zero_buildup": "Скрыть аномальный статус, если накопление равно 0",
|
||||||
"hide_all_active_ailments": "Скрыть все активные аномальные статусы",
|
"hide_all_active_ailments": "Скрыть все активные аномальные статусы",
|
||||||
"hide_all_inactive_ailments": "Скрыть все неактивные аномальные статусы",
|
"hide_all_inactive_ailments": "Скрыть все неактивные аномальные статусы",
|
||||||
"hide_bar_for_infinite_buffs": "Скрыть шкалу у бесконечных баффов",
|
"hide_bar_for_infinite_buffs": "Скрыть шкалу у бесконечных эффектов",
|
||||||
"hide_dead_or_captured": "Скрыть мёртвых и захваченных монстров",
|
"hide_dead_or_captured": "Скрыть мёртвых и захваченных монстров",
|
||||||
"hide_disabled_ailments": "Скрыть отключенные аномальные статусы",
|
"hide_disabled_ailments": "Скрыть отключенные аномальные статусы",
|
||||||
"hide_inactive_ailments_with_no_buildup_support": "Скрыть неактивные аномальные статусы без поддержки накопления",
|
"hide_inactive_ailments_with_no_buildup_support": "Скрыть неактивные аномальные статусы без поддержки накопления",
|
||||||
@@ -204,7 +191,7 @@
|
|||||||
"hide_other_players": "Скрыть остальных игроков",
|
"hide_other_players": "Скрыть остальных игроков",
|
||||||
"hide_player_if_player_damage_is_zero": "Скрыть игрока, если его урон равен 0",
|
"hide_player_if_player_damage_is_zero": "Скрыть игрока, если его урон равен 0",
|
||||||
"hide_servants": "Скрыть последователей",
|
"hide_servants": "Скрыть последователей",
|
||||||
"hide_timer_for_infinite_buffs": "Скрыть таймер у бесконечных баффов",
|
"hide_timer_for_infinite_buffs": "Скрыть таймер у бесконечных эффектов",
|
||||||
"hide_total_damage": "Скрыть общий урон",
|
"hide_total_damage": "Скрыть общий урон",
|
||||||
"hide_total_if_total_damage_is_zero": "Скрыть общий урон, если он равен 0",
|
"hide_total_if_total_damage_is_zero": "Скрыть общий урон, если он равен 0",
|
||||||
"hide_undamaged_parts": "Скрыть неповреждённые части тела",
|
"hide_undamaged_parts": "Скрыть неповреждённые части тела",
|
||||||
@@ -215,21 +202,22 @@
|
|||||||
"highlighted_buildup_bar": "Помеченная шкала накопления",
|
"highlighted_buildup_bar": "Помеченная шкала накопления",
|
||||||
"highlighted_damage_bar": "Помеченная шкала урона",
|
"highlighted_damage_bar": "Помеченная шкала урона",
|
||||||
"highlighted_targeted": "Помеченный",
|
"highlighted_targeted": "Помеченный",
|
||||||
"history": "History",
|
"history": "История",
|
||||||
"history_size": "History Size",
|
"history_size": "Размер истории",
|
||||||
"horizontal": "Горизонтально",
|
"horizontal": "Горизонтально",
|
||||||
"hotkeys": "Горячие клавиши",
|
"hotkeys": "Горячие клавиши",
|
||||||
"hunter_rank": "Ранг охотника",
|
"hunter_rank": "Ранг охотника",
|
||||||
"hunter_rank_label": "Метка ранга охотника",
|
"hunter_rank_label": "Метка ранга охотника",
|
||||||
"ice_resistance_label": "Ice Resistance Label",
|
"ice_resistance_label": "Метка сопротивления льду",
|
||||||
"id": "ID",
|
"id": "ID",
|
||||||
"in_lobby": "В лобби",
|
"in_lobby": "В лобби",
|
||||||
"in_training_area": "В тренировочной зоне",
|
"in_training_area": "В тренировочной зоне",
|
||||||
"include": "Элементы",
|
"include": "Элементы",
|
||||||
|
"infinite_buffs_location": "Позиция бесконечных эффектов",
|
||||||
"inside": "Внутри",
|
"inside": "Внутри",
|
||||||
"installations": "Установки",
|
"installations": "Установки",
|
||||||
"italic": "Курсив",
|
"italic": "Курсив",
|
||||||
"item_buffs": "Item Buffs",
|
"item_buffs": "Эффекты предметов",
|
||||||
"join_time": "Время присоединения",
|
"join_time": "Время присоединения",
|
||||||
"killcam": "Камера смерти",
|
"killcam": "Камера смерти",
|
||||||
"kunai": "Кунаи",
|
"kunai": "Кунаи",
|
||||||
@@ -253,10 +241,10 @@
|
|||||||
"max_monster_updates_per_tick": "Макс. кол-во обновлений за тик",
|
"max_monster_updates_per_tick": "Макс. кол-во обновлений за тик",
|
||||||
"max_value": "Максимальное значение",
|
"max_value": "Максимальное значение",
|
||||||
"me": "Я",
|
"me": "Я",
|
||||||
"melody_effects": "Melody Effects",
|
"melody_effects": "Эффекты мелодии",
|
||||||
"menu_font": "Шрифт меню",
|
"menu_font": "Шрифт меню",
|
||||||
"menu_font_change_disclaimer": "Изменение языка и размера шрифта меню несколько раз приведёт к вылету!",
|
"menu_font_change_disclaimer": "Изменение языка и размера шрифта меню несколько раз приведёт к вылету!",
|
||||||
"misc_buffs": "Misc Buffs",
|
"misc_buffs": "Разные эффекты",
|
||||||
"mod_name": "MHR Overlay",
|
"mod_name": "MHR Overlay",
|
||||||
"mode": "Режим",
|
"mode": "Режим",
|
||||||
"modifiers": "Модификаторы",
|
"modifiers": "Модификаторы",
|
||||||
@@ -282,7 +270,7 @@
|
|||||||
"other": "Другое",
|
"other": "Другое",
|
||||||
"other_player_otomos": "Спутники других игроков",
|
"other_player_otomos": "Спутники других игроков",
|
||||||
"other_players": "Другие игроки",
|
"other_players": "Другие игроки",
|
||||||
"otomo_moves": "Buddy Moves",
|
"otomo_moves": "Навыки спутника",
|
||||||
"otomos": "Спутники",
|
"otomos": "Спутники",
|
||||||
"outline": "Обводка",
|
"outline": "Обводка",
|
||||||
"outside": "Снаружи",
|
"outside": "Снаружи",
|
||||||
@@ -306,7 +294,7 @@
|
|||||||
"quest_start_animation": "Анимация начала квеста",
|
"quest_start_animation": "Анимация начала квеста",
|
||||||
"quest_time": "Время квеста",
|
"quest_time": "Время квеста",
|
||||||
"rage": "Ярость",
|
"rage": "Ярость",
|
||||||
"rampage_skills": "Rampage Skills",
|
"rampage_skills": "Навыки буйства",
|
||||||
"reframework_outdated": "Установленная версия REFramework устарела. Пожалуйста, обновитесь, иначе MHR Overlay будет работать некорректно.",
|
"reframework_outdated": "Установленная версия REFramework устарела. Пожалуйста, обновитесь, иначе MHR Overlay будет работать некорректно.",
|
||||||
"relative_offset": "Относительный сдвиг",
|
"relative_offset": "Относительный сдвиг",
|
||||||
"rename": "Переименовать",
|
"rename": "Переименовать",
|
||||||
@@ -329,29 +317,30 @@
|
|||||||
"show_other_player_otomos_separately": "Показывать спутников других игроков отдельно",
|
"show_other_player_otomos_separately": "Показывать спутников других игроков отдельно",
|
||||||
"show_servant_otomos_separately": "Показывать спутников последователей отдельно",
|
"show_servant_otomos_separately": "Показывать спутников последователей отдельно",
|
||||||
"size": "Размер",
|
"size": "Размер",
|
||||||
"skills": "Skills",
|
"skills": "Навыки",
|
||||||
"small_monster_UI": "Интерфейс малых монстров",
|
"small_monster_UI": "Интерфейс малых монстров",
|
||||||
"small_monsters": "Малые монстры",
|
"small_monsters": "Малые монстры",
|
||||||
"sorting": "Сортировка",
|
"sorting": "Сортировка",
|
||||||
"spacing": "Расстояние между элементами",
|
"spacing": "Расстояние между элементами",
|
||||||
"stamina": "Выносливость",
|
"stamina": "Выносливость",
|
||||||
"stamina_label": "Stamina Label",
|
"stamina_label": "Метка выносливости",
|
||||||
"static_orientation": "Статичная ориентация",
|
"static_orientation": "Статичная ориентация",
|
||||||
"static_position": "Статичное расположение",
|
"static_position": "Статичное расположение",
|
||||||
"static_sorting": "Статичная сортировка",
|
"static_sorting": "Статичная сортировка",
|
||||||
"static_spacing": "Статичное расстояние между элементами",
|
"static_spacing": "Статичное расстояние между элементами",
|
||||||
"statically_positioned": "Рассположенный статично",
|
"statically_positioned": "Рассположенный статично",
|
||||||
"stats_UI": "Stats UI",
|
"stats_UI": "Интерфейс статуса",
|
||||||
"status": "Статус",
|
"status": "Статус",
|
||||||
"style": "Стиль",
|
"style": "Стиль",
|
||||||
"summary_screen": "Экран Результатов",
|
"summary_screen": "Экран результатов",
|
||||||
"text_label": "Текстовая метка",
|
"text_label": "Текстовая метка",
|
||||||
"thickness": "Толщина",
|
"thickness": "Толщина",
|
||||||
"thunder_resistance_label": "Thunder Resistance Label",
|
"thunder_resistance_label": "Метка сопротивления грозе",
|
||||||
"time_UI": "Интерфейс времени",
|
"time_UI": "Интерфейс времени",
|
||||||
"time_label": "Метка времени",
|
"time_label": "Метка времени",
|
||||||
"time_limit": "Ограничение по времени (cек.)",
|
"time_limit": "Ограничение по времени (cек.)",
|
||||||
"timer": "Таймер",
|
"timer": "Таймер",
|
||||||
|
"timer_delays": "Задержка таймеров",
|
||||||
"timer_label": "Метка таймера",
|
"timer_label": "Метка таймера",
|
||||||
"top_buildup": "Наибольшее накопление",
|
"top_buildup": "Наибольшее накопление",
|
||||||
"top_damage": "Наибольший урон",
|
"top_damage": "Наибольший урон",
|
||||||
@@ -374,14 +363,22 @@
|
|||||||
"tracked_damage_types": "Отслеживаемые типы урона",
|
"tracked_damage_types": "Отслеживаемые типы урона",
|
||||||
"tracked_monster_types": "Отслеживаемые типы монстров",
|
"tracked_monster_types": "Отслеживаемые типы монстров",
|
||||||
"type": "Тип",
|
"type": "Тип",
|
||||||
|
"update_buffs_delay": "Обновление эффектов (cек.)",
|
||||||
|
"update_is_online_delay": "Обновление онлайн статуса (cек.)",
|
||||||
|
"update_myself_position_delay": "Обновление собственных координат (cек.)",
|
||||||
|
"update_player_info_delay": "Обновление информации об игроке (cек.)",
|
||||||
|
"update_players_delay": "Обновление списка игроков (cек.)",
|
||||||
|
"update_quest_time_delay": "Обновление продолжительности задания (cек.)",
|
||||||
|
"update_singletons_delay": "Обновление синглтонов (cек.)",
|
||||||
|
"update_window_size_delay": "Обновление размеров окна (cек.)",
|
||||||
"use_d2d_if_available": "Использовать Direct2D, если доступен",
|
"use_d2d_if_available": "Использовать Direct2D, если доступен",
|
||||||
"value": "Value",
|
"value": "Значение",
|
||||||
"value_label": "Метка значений",
|
"value_label": "Метка значений",
|
||||||
"vertical": "Вертикально",
|
"vertical": "Вертикально",
|
||||||
"viewport_offset": "Сдвиг в экранном пространстве",
|
"viewport_offset": "Сдвиг в экранном пространстве",
|
||||||
"visible": "Включить",
|
"visible": "Включить",
|
||||||
"water_resistance_label": "Water Resistance Label",
|
"water_resistance_label": "Метка сопротивления воде",
|
||||||
"weapon_skills": "Weapon Skills",
|
"weapon_skills": "Навыки оружия",
|
||||||
"width": "Ширина",
|
"width": "Ширина",
|
||||||
"world_offset": "Сдвиг в игровом пространстве",
|
"world_offset": "Сдвиг в игровом пространстве",
|
||||||
"wyvern_riding": "Езда на виверне",
|
"wyvern_riding": "Езда на виверне",
|
||||||
@@ -390,97 +387,87 @@
|
|||||||
"z": "Z"
|
"z": "Z"
|
||||||
},
|
},
|
||||||
"dango_skills": {
|
"dango_skills": {
|
||||||
"dango_insurance_defense_up": "Dango Insurance Defense Up"
|
"dango_adrenaline": "Данго-адреналин",
|
||||||
|
"dango_booster": "Данго-усилитель",
|
||||||
|
"dango_bulker": "Данго-пижон",
|
||||||
|
"dango_connector": "Данго-сцепщик",
|
||||||
|
"dango_defender": "Данго-защитник",
|
||||||
|
"dango_flyer": "Данго-пилот",
|
||||||
|
"dango_glutton": "Данго-обжора",
|
||||||
|
"dango_hunter": "Данго-охотник",
|
||||||
|
"dango_insurance": "Данго-страховщик",
|
||||||
|
"dango_insurance_defense_up": "Данго-страховщик: усил. защиты",
|
||||||
|
"super_recovery_dango": "Супервосстан. данго"
|
||||||
},
|
},
|
||||||
"dangos": {
|
"endemic_life": {
|
||||||
"dango_adrenaline": "Dango Adrenaline",
|
"butterflame": "Огнебабочка",
|
||||||
"dango_bombardier": "Dango Bombardier",
|
"clothfly": "Тканебабочка",
|
||||||
"dango_booster": "Dango Booster",
|
"cutterfly": "Стрекоза-нож",
|
||||||
"dango_bulker": "Dango Bulker",
|
"gold_wirebug": "Золотой Протожук",
|
||||||
"dango_connector": "Dango Connector",
|
"peepersects": "Глазобабочки",
|
||||||
"dango_defender": "Dango Defender",
|
"red_lampsquid": "Крс. Лампокальм.",
|
||||||
"dango_defender_hi": "Dango Defender (Hi)",
|
"ruby_wirebug": "Рубиновый Протожук",
|
||||||
"dango_deflector": "Dango Deflector",
|
"stinkmink": "Пахучка",
|
||||||
"dango_dragon_res": "Dango Dragon Res",
|
"yellow_lampsquid": "Жлт. Лампокальм."
|
||||||
"dango_dragon_res_hi": "Dango Dragon Res (Hi)",
|
},
|
||||||
"dango_driver": "Dango Driver",
|
"font_name": "NotoSans-Bold.otf",
|
||||||
"dango_feet": "Dango Feet",
|
"item_buffs": {
|
||||||
"dango_fighter": "Dango Fighter",
|
"adamant_seed": "Адамант. зерно",
|
||||||
"dango_fire_res": "Dango Fire Res",
|
"armor_ammo": "Защитные снаряды",
|
||||||
"dango_fire_res_hi": "Dango Fire Res (Hi)",
|
"armorskin": "Бронир. кожа",
|
||||||
"dango_flyer": "Dango Flyer",
|
"dash_juice": "Сок бодрости",
|
||||||
"dango_glutton": "Dango Glutton",
|
"demon_ammo": "Демон. снаряды",
|
||||||
"dango_guard": "Dango Guard",
|
"demon_powder": "Демон. порошок",
|
||||||
"dango_hunter": "Dango Hunter",
|
"demondrug": "Демон. снадобье",
|
||||||
"dango_hurler": "Dango Hurler",
|
"gourmet_fish": "Вкусная рыба",
|
||||||
"dango_ice_res": "Dango Ice Res",
|
"hardshell_powder": "Пор. из скорлупы",
|
||||||
"dango_ice_res_hi": "Dango Ice Res (Hi)",
|
"immunizer": "Иммунатор",
|
||||||
"dango_immunizer": "Dango Immunizer",
|
"mega_armorskin": "Мегабронир. кожа",
|
||||||
"dango_insurance": "Dango Insurance",
|
"mega_demondrug": "Мегадемон. снад.",
|
||||||
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
"might_seed": "Зер. могущества"
|
||||||
"dango_marksman": "Dango Marksman",
|
|
||||||
"dango_medic": "Dango Medic",
|
|
||||||
"dango_medic_hi": "Dango Medic (Hi)",
|
|
||||||
"dango_moxie": "Dango Moxie",
|
|
||||||
"dango_polisher": "Dango Polisher",
|
|
||||||
"dango_pyro": "Dango Pyro",
|
|
||||||
"dango_reviver": "Dango Reviver",
|
|
||||||
"dango_rider": "Dango Rider",
|
|
||||||
"dango_shifter": "Dango Shifter",
|
|
||||||
"dango_slugger": "Dango Slugger",
|
|
||||||
"dango_specialist": "Dango Specialist",
|
|
||||||
"dango_temper": "Dango Temper",
|
|
||||||
"dango_thunder_res": "Dango Thunder Res ",
|
|
||||||
"dango_thunder_res_hi": "Dango Thunder Res (Hi)",
|
|
||||||
"dango_wall_runner": "Dango Wall Runner",
|
|
||||||
"dango_water_res": "Dango Water Res",
|
|
||||||
"dango_water_res_hi": "Dango Water Res (Hi)",
|
|
||||||
"dango_weakener": "Dango Weakener",
|
|
||||||
"super_recovery_dango": "Super Recovery Dango"
|
|
||||||
},
|
},
|
||||||
"font_name": "NotoSansKR-Bold.otf",
|
|
||||||
"melody_effects": {
|
"melody_effects": {
|
||||||
"affinity_up": "Affinity Up",
|
"affinity_up": "Усиление мастерства",
|
||||||
"attack_and_affinity_up": "Attack and Affinity Up",
|
"attack_and_affinity_up": "Усиление атаки и мастерства",
|
||||||
"attack_and_defense_up": "Attack and Defense Up",
|
"attack_and_defense_up": "Усиление атаки и защиты",
|
||||||
"attack_up": "Attack Up",
|
"attack_up": "Усиление атаки",
|
||||||
"blight_negated": "Blight Negated",
|
"blight_negated": "Снятие порчи",
|
||||||
"defense_up": "Defense Up",
|
"defense_up": "Усиление защиты",
|
||||||
"divine_protection": "Divine Protection",
|
"divine_protection": "Божественная защита",
|
||||||
"earplugs_l": "Earplugs (L)",
|
"earplugs_l": "Наушники (L)",
|
||||||
"earplugs_s": "Earplugs (S)",
|
"earplugs_s": "Наушники (S)",
|
||||||
"elemental_attack_boost": "Elemental Attack Boost",
|
"elemental_attack_boost": "Усиление атаки стихией",
|
||||||
"environment_damage_negated": "Environment Damage Negated",
|
"environment_damage_negated": "Отмена урона окружением",
|
||||||
"health_recovery_l": "Health Recovery (L)",
|
"health_recovery_l": "Восст. здоровья (L)",
|
||||||
"health_recovery_s": "Health Recovery (S)",
|
"health_recovery_s": "Восст. здоровья (S)",
|
||||||
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
|
"health_recovery_s_antidote": "Восст. здоровья (S) + по-ядие",
|
||||||
"health_regeneration": "Health Regeneration",
|
"health_regeneration": "Регенерация ",
|
||||||
"infernal_melody": "Infernal Melody",
|
"infernal_melody": "Песня яростного пламени",
|
||||||
"knockbacks_negated": "Knockbacks Negated",
|
"knockbacks_negated": "Нейтрализация сбив. с ног",
|
||||||
"self_improvement": "Self-Improvement",
|
"self_improvement": "Самосовершенствование",
|
||||||
"sharpness_extension": "Sharpness Extension",
|
"sharpness_extension": "Увеличение остроты",
|
||||||
"sharpness_loss_reduced": "Sharpness Loss Reduced",
|
"sharpness_loss_reduced": "Замедление затупления",
|
||||||
"sharpness_regeneration": "Sharpness Regeneration",
|
"sharpness_regeneration": "Регенерация остроты",
|
||||||
"sonic_barrier": "Sonic Barrier",
|
"sonic_barrier": "Звуковой барьер",
|
||||||
"sonic_wave": "Sonic Wave",
|
"sonic_wave": "Звуковая волна",
|
||||||
"stamina_recovery_up": "Stamina Recovery Up",
|
"stamina_recovery_up": "Улучш. восст. выносливости",
|
||||||
"stamina_use_reduced": "Stamina Use Reduced",
|
"stamina_use_reduced": "Усиление выносливости",
|
||||||
"stun_negated": "Stun Negated",
|
"stun_negated": "Нейтрализация оглушения",
|
||||||
"tremors_negated": "Tremors Negated",
|
"tremors_negated": "Нейтрализация тряски",
|
||||||
"wind_pressure_negated": "Wind Pressure Negated"
|
"wind_pressure_negated": "Отмена давления ветра"
|
||||||
},
|
},
|
||||||
"misc_buffs": {
|
"misc_buffs": {
|
||||||
"attack_up": "Attack Up",
|
"attack_up": "Усиление атаки",
|
||||||
"defense_down": "Defense Down",
|
"defense_up": "Усиление защиты",
|
||||||
"defense_up": "Defense Up",
|
"immunity": "Устойчивость",
|
||||||
"immunity": "Immunity",
|
"natural_healing_up": "Естественное лечение",
|
||||||
"natural_healing_up": "Natural Healing Up",
|
"stamina_use_down": "Уменьшение расхода выносливости"
|
||||||
"stamina_use_down": "Stamina Use Down"
|
|
||||||
},
|
},
|
||||||
"otomo_moves": {
|
"otomo_moves": {
|
||||||
"go_fight_win": "Go, Fight, Win",
|
"go_fight_win": "Сражайся, побеждай",
|
||||||
"power_drum": "Power Drum",
|
"power_drum": "Барабан силы",
|
||||||
"rousing_roar": "Rousing Roar"
|
"rousing_roar": "Воодушевляющий рев",
|
||||||
|
"vase_of_vitality": "Ваза живучести"
|
||||||
},
|
},
|
||||||
"parts": {
|
"parts": {
|
||||||
"abdomen": "Брюхо",
|
"abdomen": "Брюхо",
|
||||||
@@ -551,138 +538,169 @@
|
|||||||
"wingclaws": "Крыло-коготь",
|
"wingclaws": "Крыло-коготь",
|
||||||
"wings": "Крылья"
|
"wings": "Крылья"
|
||||||
},
|
},
|
||||||
|
"rampage_skills": {
|
||||||
|
"chameleos_soul": "Душа Хамелеоса",
|
||||||
|
"kushala_daora_soul": "Душа Кушалы Даоры"
|
||||||
|
},
|
||||||
"skills": {
|
"skills": {
|
||||||
"adrenaline_rush": "Adrenaline Rush",
|
"adrenaline_rush": "Прилив адреналина",
|
||||||
"affinity_sliding": "Affinity Sliding",
|
"affinity_sliding": "Мастерский подкат",
|
||||||
"agitator": "Agitator",
|
"agitator": "Подстрекатель",
|
||||||
"bladescale_hone": "Bladescale Hone",
|
"berserk": "Безумец",
|
||||||
"bloodlust": "Bloodlust",
|
"bladescale_hone": "Острая чешуя",
|
||||||
"burst": "Burst",
|
"blood_awakening": "Пробуждение крови",
|
||||||
"coalescence": "Coalescence",
|
"bloodlust": "Кровожадность",
|
||||||
"counterstrike": "Counterstrike",
|
"burst": "Выброс",
|
||||||
"dereliction": "Dereliction",
|
"coalescence": "Сращивание",
|
||||||
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Attack Up",
|
"counterstrike": "Контрудар",
|
||||||
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res. Up",
|
"dereliction": "Упущение",
|
||||||
"dragonheart": "Dragonheart",
|
"dragon_conversion_elemental_attack_up": "Преобраз-е дракона: усил. эл. атаки",
|
||||||
"frenzied_bloodlust": "Frenzied Bloodlust",
|
"dragon_conversion_elemental_res_up": "Преобраз-е дракона: усил. сопротивл.",
|
||||||
"furious": "Furious",
|
"dragonheart": "Драконье сердце",
|
||||||
"grinder_s": "Grinder (S)",
|
"embolden": "Воодушевление",
|
||||||
"heaven_sent": "Heaven-Sent",
|
"frenzied_bloodlust": "Буйная кровожадность",
|
||||||
"hellfire_cloak": "Hellfire Cloak",
|
"furious": "Гнев",
|
||||||
"heroics": "Heroics",
|
"grinder_s": "Дробилка (S)",
|
||||||
"intrepid_heart": "Intrepid Heart",
|
"heaven_sent": "Божий посланник",
|
||||||
"kushala_daora_soul": "Kushala Daora Soul",
|
"hellfire_cloak": "Завеса ад. пламени",
|
||||||
"latent_power": "Latent Power",
|
"heroics": "Героизм",
|
||||||
"maximum_might": "Maximum Might",
|
"inspiration": "Вдохновение",
|
||||||
"offensive_guard": "Offensive Guard",
|
"intrepid_heart": "бесстрашное сердце",
|
||||||
"peak_performance": "Peak Performance",
|
"latent_power": "Скрытая энергия",
|
||||||
"powder_mantle_blue": "Powder Mantle (Blue)",
|
"maximum_might": "Макс. могущество",
|
||||||
"powder_mantle_red": "Powder Mantle (Red)",
|
"offensive_guard": "Агрессивная защита",
|
||||||
"protective_polish": "Protective Polish",
|
"partbreaker": "Рассекатель",
|
||||||
"resentment": "Resentment",
|
"peak_performance": "На высоте",
|
||||||
"resuscitate": "Resuscitate",
|
"powder_mantle_blue": "Порошковый покров (синий)",
|
||||||
"spiribirds_call": "Spiribird's Call",
|
"powder_mantle_red": "Порошковый покров (красный)",
|
||||||
"status_trigger": "Status Trigger",
|
"protective_polish": "Защитная полировка",
|
||||||
"wall_runner": "Wall Runner",
|
"resentment": "Презрение",
|
||||||
"wind_mantle": "Wind Mantle"
|
"resuscitate": "Оживление",
|
||||||
|
"spiribirds_call": "Зов Духоптицы",
|
||||||
|
"status_trigger": "Смена статуса",
|
||||||
|
"strife": "Борьба",
|
||||||
|
"wall_runner": "Бегун по стенам",
|
||||||
|
"wind_mantle": "Мантия ветра"
|
||||||
},
|
},
|
||||||
"stats": {
|
"stats": {
|
||||||
"affinity": "Affinity",
|
"affinity": "Мастерство",
|
||||||
"attack": "Attack",
|
"attack": "Атака",
|
||||||
"defense": "Defense",
|
"defense": "Защита",
|
||||||
"dragon": "Dragon",
|
"dragon": "Дракон",
|
||||||
"dragon_resistance": "Dragon Res",
|
"dragon_resistance": "Сопрот. дракону",
|
||||||
"fire": "Fire",
|
"fire": "Огонь",
|
||||||
"fire_resistance": "Fire Res",
|
"fire_resistance": "Сопрот. огню",
|
||||||
"ice": "Ice",
|
"ice": "Лед",
|
||||||
"ice_resistance": "Ice Res",
|
"ice_resistance": "Сопрот. льду",
|
||||||
"stamina": "Stamina",
|
"stamina": "Выносливость",
|
||||||
"thunder": "Thunder",
|
"thunder": "Гроза",
|
||||||
"thunder_resistance": "Thunder Res",
|
"thunder_resistance": "Сопрот. грозе",
|
||||||
"water": "Water",
|
"water": "Вода",
|
||||||
"water_resistance": "Water Res"
|
"water_resistance": "Сопрот. воде"
|
||||||
},
|
},
|
||||||
"unicode_glyph_ranges": [
|
"unicode_glyph_ranges": [
|
||||||
32,
|
32,
|
||||||
255,
|
255,
|
||||||
|
256,
|
||||||
|
383,
|
||||||
1024,
|
1024,
|
||||||
1241,
|
1327,
|
||||||
|
7680,
|
||||||
|
7935,
|
||||||
8192,
|
8192,
|
||||||
8303,
|
8303,
|
||||||
65280,
|
65280,
|
||||||
65519,
|
65519,
|
||||||
0,
|
0,
|
||||||
12543,
|
64255,
|
||||||
12592,
|
65072,
|
||||||
12687,
|
65103,
|
||||||
12784,
|
|
||||||
12799,
|
|
||||||
19968,
|
|
||||||
40879,
|
|
||||||
44032,
|
|
||||||
55215,
|
|
||||||
65280,
|
65280,
|
||||||
65519,
|
65519,
|
||||||
0,
|
|
||||||
65519,
|
|
||||||
0
|
0
|
||||||
],
|
],
|
||||||
"weapon_skills": {
|
"weapon_skills": {
|
||||||
"all_extracts_mix": "All Extracts Mix",
|
"bow": {
|
||||||
"amped_state": "Amped State",
|
"arc_shot_affinity": "Выстрел дугой: мастерство",
|
||||||
"anchor_rage": "Anchor Rage",
|
"arc_shot_brace": "Выстрел дугой: сгруппир.",
|
||||||
"arc_shot_affinity": "Arc Shot: Affinity",
|
"bolt_boost": "Усиление снарядов",
|
||||||
"arc_shot_brace": "Arc Shot: Brace",
|
"herculean_draw": "Натяжение Геркулеса"
|
||||||
"archdemon_mode": "Archdemon Mode",
|
},
|
||||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
"charge_blade": {
|
||||||
"bead_of_resonance": "Bead of Resonance",
|
"element_boost": "Усиление стихии",
|
||||||
"bolt_boost": "Bolt Boost",
|
"sword_boost_mode": "Режим усиления меча"
|
||||||
"counter_charger": "Counter Charger",
|
},
|
||||||
"destroyer_oil": "Destroyer Oil",
|
"dual_blades": {
|
||||||
"element_boost": "Element Boost",
|
"archdemon_mode": "Режим архидемона",
|
||||||
"erupting_cannon": "Erupting Cannon",
|
"ironshine_silk": "Блестящий шелк"
|
||||||
"fanning_maneuver": "Fannin Maneuver",
|
},
|
||||||
"ground_splitter": "Ground Splitter",
|
"great_sword": {
|
||||||
"harvest_moon": "Harvest Moon",
|
"power_sheathe": "Мощное убирание оружия"
|
||||||
"herculean_draw": "Herculean Draw",
|
},
|
||||||
"iai_slash": "Iai Slash",
|
"gunlance": {
|
||||||
"impact_burst": "Impact Burst",
|
"erupting_cannon": "Вулканическая пушка",
|
||||||
"ironshine_silk": "Ironshine Silk",
|
"ground_splitter": "Раскол земли"
|
||||||
"orange_extract": "O Extract",
|
},
|
||||||
"overheat": "Overheat",
|
"hammer": {
|
||||||
"power_sheathe": "Power Sheathe",
|
"impact_burst": "Взрыв от удара"
|
||||||
"red_extract": "Red Extract",
|
},
|
||||||
"rising_moon": "Rising Moon",
|
"heavy_bowgun": {
|
||||||
"setting_sun": "Setting Sun",
|
"counter_charger": "Заряженная контратака",
|
||||||
"shield_charge": "Shield Charge",
|
"overheat": "Перегрев",
|
||||||
"silkbind_shockwave": "Silkbind Shockwave",
|
"rising_moon": "Восходящая луна",
|
||||||
"soaring_kick": "Soaring Kick",
|
"setting_sun": "Заходящее солнце",
|
||||||
"sonic_bloom": "Sonic Bloom",
|
"wyvernsnipe_reload": "Перезарядка меткости виверны"
|
||||||
"spiral_thrust": "Spiral Thrust",
|
},
|
||||||
"spirit_gauge": "Spirit Gauge",
|
"hunting_horn": {
|
||||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
"bead_of_resonance": "Бусина резонанса",
|
||||||
"switch_charger": "Switch Charger",
|
"silkbind_shockwave": "Волна паутины",
|
||||||
"sword_boost_mode": "Sword Boost Mode",
|
"sonic_bloom": "Звуковой цветов"
|
||||||
"sword_charge": "Sword Charge",
|
},
|
||||||
"twin_wine": "Twin Wine",
|
"insect_glaive": {
|
||||||
"white_extract": "White Extract",
|
"all_extracts_mix": "Смесь всех экстрактов",
|
||||||
"wyvernblast_reload": "Wyvernblast Reload",
|
"orange_extract": "Оранжевый экстракт",
|
||||||
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
"red_extract": "Красный экстракт",
|
||||||
|
"white_extract": "Белый экстракт"
|
||||||
|
},
|
||||||
|
"lance": {
|
||||||
|
"anchor_rage": "Опорный гнев",
|
||||||
|
"spiral_thrust": "Спиральный выпад",
|
||||||
|
"twin_wine": "Побеги-близнецы"
|
||||||
|
},
|
||||||
|
"light_bowgun": {
|
||||||
|
"fanning_maneuver": "Веерный маневр",
|
||||||
|
"wyvernblast_reload": "Перезарядка взрыва виверны"
|
||||||
|
},
|
||||||
|
"long_sword": {
|
||||||
|
"harvest_moon": "Луна урожая",
|
||||||
|
"iai_slash": "Удар на выхвате",
|
||||||
|
"soaring_kick": "Парящий удар ногой",
|
||||||
|
"spirit_gauge": "Шкала духа",
|
||||||
|
"spirit_gauge_autofill": "Самозаполнение шкалы духа"
|
||||||
|
},
|
||||||
|
"switch_axe": {
|
||||||
|
"amped_state": "Усил. состояние",
|
||||||
|
"axe_heavy_slam": "Топор: Неистовый удар",
|
||||||
|
"switch_charger": "Выкидной заряд"
|
||||||
|
},
|
||||||
|
"sword_and_shield": {
|
||||||
|
"destroyer_oil": "Масло уничтожения"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"weapons": {
|
"weapons": {
|
||||||
"bow": "Bow",
|
"bow": "Лук",
|
||||||
"charge_blade": "Charge Blade",
|
"charge_blade": "Силовой клинок",
|
||||||
"dual_blades": "Dual Blades",
|
"dual_blades": "Два клинка",
|
||||||
"great_sword": "Great Sword",
|
"great_sword": "Двуручный меч",
|
||||||
"gunlance": "Gunlance",
|
"gunlance": "Копьепушка",
|
||||||
"hammer": "Hammer",
|
"hammer": "Молот",
|
||||||
"heavy_bowgun": "Heavy Bowgun",
|
"heavy_bowgun": "Тяжелое лукорудие",
|
||||||
"hunting_horn": "Hunting Horn",
|
"hunting_horn": "Охотничий рог",
|
||||||
"insect_glaive": "Insect Glaive",
|
"insect_glaive": "Глефа насекомых",
|
||||||
"lance": "Lance",
|
"lance": "Копье",
|
||||||
"light_bowgun": "Light Bowgun",
|
"light_bowgun": "Легкое лукорудие",
|
||||||
"long_sword": "Long Sword",
|
"long_sword": "Бастард",
|
||||||
"switch_axe": "Switch Axe",
|
"switch_axe": "Выкидной топор",
|
||||||
"sword_and_shield": "Sword & Shield"
|
"sword_and_shield": "Меч и щит"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -3,10 +3,10 @@
|
|||||||
"HP": "生命:",
|
"HP": "生命:",
|
||||||
"buildup": "积累值:",
|
"buildup": "积累值:",
|
||||||
"gold": "金冠",
|
"gold": "金冠",
|
||||||
"lv": "Lv.",
|
"lv": "",
|
||||||
"mini": "小型",
|
"mini": "小型",
|
||||||
"otomo": "随从",
|
"otomo": "随从",
|
||||||
"part_anomaly_core": "怪异核",
|
"part_anomaly_core": "Anomaly Core",
|
||||||
"part_break": "部位破坏",
|
"part_break": "部位破坏",
|
||||||
"part_sever": "部位切断",
|
"part_sever": "部位切断",
|
||||||
"player": "玩家",
|
"player": "玩家",
|
||||||
@@ -22,7 +22,6 @@
|
|||||||
"blastblight": "Blastblight",
|
"blastblight": "Blastblight",
|
||||||
"bleeding": "Bleeding",
|
"bleeding": "Bleeding",
|
||||||
"bloodblight": "Bloodblight",
|
"bloodblight": "Bloodblight",
|
||||||
"bubbleblight": "Bubbleblight",
|
|
||||||
"deadly_poison": "Deadly Poison",
|
"deadly_poison": "Deadly Poison",
|
||||||
"defense_down": "Defense Down",
|
"defense_down": "Defense Down",
|
||||||
"dragonblight": "Dragonblight",
|
"dragonblight": "Dragonblight",
|
||||||
@@ -62,19 +61,6 @@
|
|||||||
"waterblight": "水异常状态",
|
"waterblight": "水异常状态",
|
||||||
"webbed": "Webbed"
|
"webbed": "Webbed"
|
||||||
},
|
},
|
||||||
"consumables": {
|
|
||||||
"adamant_seed": "Adamant Seed",
|
|
||||||
"armorskin": "Armorskin",
|
|
||||||
"dash_juice": "Dash Juice",
|
|
||||||
"demon_powder": "Demon Powder",
|
|
||||||
"demondrug": "Demondrug",
|
|
||||||
"gourmet_fish": "Gourmet Fish",
|
|
||||||
"hardshell_powder": "Hardshell Powder",
|
|
||||||
"immunizer": "Immunizer",
|
|
||||||
"mega_armorskin": "Mega Armorskin",
|
|
||||||
"mega_demondrug": "Mega Demondrug",
|
|
||||||
"might_seed": "Might Seed"
|
|
||||||
},
|
|
||||||
"customization_menu": {
|
"customization_menu": {
|
||||||
"UI_font": "UI字体",
|
"UI_font": "UI字体",
|
||||||
"UI_font_notice": "当更改字体时,请重新加载脚本!",
|
"UI_font_notice": "当更改字体时,请重新加载脚本!",
|
||||||
@@ -88,10 +74,10 @@
|
|||||||
"ailments": "状态异常",
|
"ailments": "状态异常",
|
||||||
"all_UI": "所有UI",
|
"all_UI": "所有UI",
|
||||||
"anchor": "锚点",
|
"anchor": "锚点",
|
||||||
"anomaly_cores": "怪异核",
|
"anomaly_cores": "Anomaly Cores",
|
||||||
"anomaly_filter": "怪异核",
|
"anomaly_filter": "Anomaly Core",
|
||||||
"anomaly_health": "怪异核破坏值",
|
"anomaly_health": "Anomaly Core Health",
|
||||||
"anomaly_health_percentage": "怪异核破坏百分比",
|
"anomaly_health_percentage": "Anomaly Core Health Percentage",
|
||||||
"apply": "应用",
|
"apply": "应用",
|
||||||
"assign_new_key": "指定新按键",
|
"assign_new_key": "指定新按键",
|
||||||
"attack_label": "Attack Label",
|
"attack_label": "Attack Label",
|
||||||
@@ -101,17 +87,17 @@
|
|||||||
"blast": "爆破",
|
"blast": "爆破",
|
||||||
"body_parts": "身体部位",
|
"body_parts": "身体部位",
|
||||||
"bold": "粗体",
|
"bold": "粗体",
|
||||||
"bombs": "爆桶",
|
"bombs": "Bombs",
|
||||||
"bottom_left": "左下",
|
"bottom_left": "左下",
|
||||||
"bottom_right": "右下",
|
"bottom_right": "右下",
|
||||||
"bottom_to_top": "从下到上",
|
"bottom_to_top": "Bottom to Top",
|
||||||
"break_anomaly_filter": "破坏+怪异核",
|
"break_anomaly_filter": "Break + Anomaly Core",
|
||||||
"break_count": "破坏次数",
|
"break_count": "破坏次数",
|
||||||
"break_filter": "破坏",
|
"break_filter": "破坏",
|
||||||
"break_health": "破坏值",
|
"break_health": "破坏值",
|
||||||
"break_health_percentage": "破坏值百分比",
|
"break_health_percentage": "破坏值百分比",
|
||||||
"break_max_count": "最大破坏次数",
|
"break_max_count": "最大破坏次数",
|
||||||
"break_sever_anomaly_filter": "破坏+切断+怪异核",
|
"break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
|
||||||
"break_sever_filter": "破坏+切断",
|
"break_sever_filter": "破坏+切断",
|
||||||
"buff_UI": "Buff UI",
|
"buff_UI": "Buff UI",
|
||||||
"buildup": "积累值",
|
"buildup": "积累值",
|
||||||
@@ -143,7 +129,6 @@
|
|||||||
"damage_value_label": "伤害量标签",
|
"damage_value_label": "伤害量标签",
|
||||||
"dango_skills": "Dango Skills",
|
"dango_skills": "Dango Skills",
|
||||||
"debug": "Debug",
|
"debug": "Debug",
|
||||||
"debug_errors": "Debug Errors",
|
|
||||||
"default_state": "默认阶段",
|
"default_state": "默认阶段",
|
||||||
"defense_label": "Defense Label",
|
"defense_label": "Defense Label",
|
||||||
"delete": "删除",
|
"delete": "删除",
|
||||||
@@ -156,18 +141,19 @@
|
|||||||
"duration": "持续时间",
|
"duration": "持续时间",
|
||||||
"dynamic_positioning": "动态位置",
|
"dynamic_positioning": "动态位置",
|
||||||
"dynamically_positioned": "动态位置",
|
"dynamically_positioned": "动态位置",
|
||||||
|
"effect_level": "Effect Level",
|
||||||
"element_2_label": "Element 2 Label",
|
"element_2_label": "Element 2 Label",
|
||||||
"element_label": "Element Label",
|
"element_label": "Element Label",
|
||||||
"enable_for": "开启",
|
"enable_for": "开启",
|
||||||
"enabled": "开启",
|
"enabled": "开启",
|
||||||
"endemic_life": "环境生物",
|
"endemic_life": "Endemic Life",
|
||||||
"endemic_life_UI": "环境生物UI",
|
"endemic_life_UI": "环境生物UI",
|
||||||
"endemic_life_buffs": "Endemic Life Buffs",
|
"endemic_life_buffs": "Endemic Life Buffs",
|
||||||
"everything_seems_to_be_ok": "Everything seems to be OK!",
|
"everything_seems_to_be_ok": "Everything seems to be OK!",
|
||||||
"family": "字体",
|
"family": "字体",
|
||||||
"farthest": "最远",
|
"farthest": "最远",
|
||||||
"fight_time": "战斗时间",
|
"fight_time": "战斗时间",
|
||||||
"fill_direction": "填充方向",
|
"fill_direction": "Fill Direction",
|
||||||
"filter": "筛选器",
|
"filter": "筛选器",
|
||||||
"filter_mode": "筛选方式",
|
"filter_mode": "筛选方式",
|
||||||
"fire_resistance_label": "Fire Resistance Label",
|
"fire_resistance_label": "Fire Resistance Label",
|
||||||
@@ -179,16 +165,17 @@
|
|||||||
"global_position_modifier": "全局位置更改",
|
"global_position_modifier": "全局位置更改",
|
||||||
"global_scale_modifier": "全局比例更改",
|
"global_scale_modifier": "全局比例更改",
|
||||||
"global_settings": "全局设定",
|
"global_settings": "全局设定",
|
||||||
|
"head_tracking": "Head Tracking",
|
||||||
"health": "生命",
|
"health": "生命",
|
||||||
"health_anomaly_filter": "生命+怪异核",
|
"health_anomaly_filter": "Health + Anomaly Core",
|
||||||
"health_break_anomaly_filter": "生命+破坏+怪异核",
|
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
||||||
"health_break_filter": "生命+破坏",
|
"health_break_filter": "生命+破坏",
|
||||||
"health_break_sever_anomaly_filter": "生命+破坏+切断+怪异核",
|
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
|
||||||
"health_break_sever_filter": "生命+破坏+切断",
|
"health_break_sever_filter": "生命+破坏+切断",
|
||||||
"health_filter": "生命",
|
"health_filter": "生命",
|
||||||
"health_label": "Health Label",
|
"health_label": "Health Label",
|
||||||
"health_percentage": "生命百分比",
|
"health_percentage": "生命百分比",
|
||||||
"health_sever_anomaly_filter": "生命+切断+怪异核",
|
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
|
||||||
"health_sever_filter": "生命+切断",
|
"health_sever_filter": "生命+切断",
|
||||||
"height": "高度",
|
"height": "高度",
|
||||||
"hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常",
|
"hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常",
|
||||||
@@ -226,13 +213,14 @@
|
|||||||
"in_lobby": "在大厅",
|
"in_lobby": "在大厅",
|
||||||
"in_training_area": "在修炼场",
|
"in_training_area": "在修炼场",
|
||||||
"include": "包含",
|
"include": "包含",
|
||||||
|
"infinite_buffs_location": "Infinite Buffs Location",
|
||||||
"inside": "里面",
|
"inside": "里面",
|
||||||
"installations": "狩猎设备",
|
"installations": "Installations",
|
||||||
"italic": "斜体",
|
"italic": "斜体",
|
||||||
"item_buffs": "Item Buffs",
|
"item_buffs": "Item Buffs",
|
||||||
"join_time": "加入时间",
|
"join_time": "加入时间",
|
||||||
"killcam": "击杀镜头",
|
"killcam": "击杀镜头",
|
||||||
"kunai": "苦无",
|
"kunai": "Kunai",
|
||||||
"language": "语言",
|
"language": "语言",
|
||||||
"large_monster_UI": "大型怪物UI",
|
"large_monster_UI": "大型怪物UI",
|
||||||
"large_monster_dynamic_UI": "大型怪物浮动UI",
|
"large_monster_dynamic_UI": "大型怪物浮动UI",
|
||||||
@@ -240,7 +228,7 @@
|
|||||||
"large_monster_static_UI": "大型怪物固定UI",
|
"large_monster_static_UI": "大型怪物固定UI",
|
||||||
"large_monsters": "大型怪物群",
|
"large_monsters": "大型怪物群",
|
||||||
"last": "最后",
|
"last": "最后",
|
||||||
"left_to_right": "从左到右",
|
"left_to_right": "Left to Right",
|
||||||
"level": "等级",
|
"level": "等级",
|
||||||
"level_label": "等级标签",
|
"level_label": "等级标签",
|
||||||
"loading_quest": "任务加载中",
|
"loading_quest": "任务加载中",
|
||||||
@@ -266,7 +254,7 @@
|
|||||||
"monster_id": "怪物ID",
|
"monster_id": "怪物ID",
|
||||||
"monster_name": "怪物名",
|
"monster_name": "怪物名",
|
||||||
"monster_name_label": "怪物名标签",
|
"monster_name_label": "怪物名标签",
|
||||||
"monsters": "怪物",
|
"monsters": "Monsters",
|
||||||
"my_damage_bar_location": "我的伤害条位置",
|
"my_damage_bar_location": "我的伤害条位置",
|
||||||
"my_otomos": "我的随从",
|
"my_otomos": "我的随从",
|
||||||
"myself": "我自己",
|
"myself": "我自己",
|
||||||
@@ -279,11 +267,11 @@
|
|||||||
"offset_is_relative_to_parts": "根据部位偏移",
|
"offset_is_relative_to_parts": "根据部位偏移",
|
||||||
"opacity_falloff": "透明度增加",
|
"opacity_falloff": "透明度增加",
|
||||||
"orientation": "方向",
|
"orientation": "方向",
|
||||||
"other": "其它",
|
"other": "Other",
|
||||||
"other_player_otomos": "其他玩家的随从",
|
"other_player_otomos": "其他玩家的随从",
|
||||||
"other_players": "其他玩家",
|
"other_players": "其他玩家",
|
||||||
"otomo_moves": "Buddy Moves",
|
"otomo_moves": "Buddy Moves",
|
||||||
"otomos": "随从",
|
"otomos": "Buddies",
|
||||||
"outline": "轮廓",
|
"outline": "轮廓",
|
||||||
"outside": "外面",
|
"outside": "外面",
|
||||||
"part_health": "部位生命值",
|
"part_health": "部位生命值",
|
||||||
@@ -294,7 +282,7 @@
|
|||||||
"player_name_label": "玩家名标签",
|
"player_name_label": "玩家名标签",
|
||||||
"player_name_size_limit": "玩家名长度限制",
|
"player_name_size_limit": "玩家名长度限制",
|
||||||
"player_spacing": "玩家间距",
|
"player_spacing": "玩家间距",
|
||||||
"players": "玩家",
|
"players": "Players",
|
||||||
"playing_quest": "操作界面/正常游玩时",
|
"playing_quest": "操作界面/正常游玩时",
|
||||||
"poison": "中毒",
|
"poison": "中毒",
|
||||||
"position": "位置",
|
"position": "位置",
|
||||||
@@ -311,18 +299,18 @@
|
|||||||
"relative_offset": "相对偏移",
|
"relative_offset": "相对偏移",
|
||||||
"rename": "重命名",
|
"rename": "重命名",
|
||||||
"render_highlighted_monster": "渲染高亮怪物",
|
"render_highlighted_monster": "渲染高亮怪物",
|
||||||
"render_inactive_anomaly_cores": "渲染不活跃的怪异核",
|
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
|
||||||
"render_not_highlighted_monsters": "渲染非高亮怪物",
|
"render_not_highlighted_monsters": "渲染非高亮怪物",
|
||||||
"renderer": "渲染器",
|
"renderer": "渲染器",
|
||||||
"reset": "重置",
|
"reset": "重置",
|
||||||
"reversed_order": "逆向排序",
|
"reversed_order": "逆向排序",
|
||||||
"reward_screen": "奖励界面",
|
"reward_screen": "奖励界面",
|
||||||
"right_alignment_shift": "右对齐偏移距离",
|
"right_alignment_shift": "Right Alignment Shift",
|
||||||
"right_to_left": "从右到左",
|
"right_to_left": "Right to Left",
|
||||||
"servant_otomos": "盟友随从",
|
"servant_otomos": "盟友随从",
|
||||||
"servants": "盟友",
|
"servants": "盟友",
|
||||||
"settings": "设定",
|
"settings": "设定",
|
||||||
"sever_anomaly_filter": "切断+怪异核",
|
"sever_anomaly_filter": "Sever + Anomaly Core",
|
||||||
"sever_filter": "切断",
|
"sever_filter": "切断",
|
||||||
"shadow": "阴影",
|
"shadow": "阴影",
|
||||||
"show_my_otomos_separately": "分开显示我的随从",
|
"show_my_otomos_separately": "分开显示我的随从",
|
||||||
@@ -352,13 +340,14 @@
|
|||||||
"time_label": "时间标签",
|
"time_label": "时间标签",
|
||||||
"time_limit": "时间限制(秒)",
|
"time_limit": "时间限制(秒)",
|
||||||
"timer": "计时器",
|
"timer": "计时器",
|
||||||
|
"timer_delays": "Timer Delays",
|
||||||
"timer_label": "计时器标签",
|
"timer_label": "计时器标签",
|
||||||
"top_buildup": "最高积累值",
|
"top_buildup": "最高积累值",
|
||||||
"top_damage": "最高伤害",
|
"top_damage": "Top Damage",
|
||||||
"top_dps": "最高DPS",
|
"top_dps": "最高DPS",
|
||||||
"top_left": "左上",
|
"top_left": "左上",
|
||||||
"top_right": "右上",
|
"top_right": "右上",
|
||||||
"top_to_bottom": "从上到下",
|
"top_to_bottom": "Top to Bottom",
|
||||||
"total": "总计",
|
"total": "总计",
|
||||||
"total_buildup": "总积累值",
|
"total_buildup": "总积累值",
|
||||||
"total_buildup_label": "总积累值标签",
|
"total_buildup_label": "总积累值标签",
|
||||||
@@ -374,6 +363,14 @@
|
|||||||
"tracked_damage_types": "跟踪的伤害类型",
|
"tracked_damage_types": "跟踪的伤害类型",
|
||||||
"tracked_monster_types": "跟踪的怪物类型",
|
"tracked_monster_types": "跟踪的怪物类型",
|
||||||
"type": "类型",
|
"type": "类型",
|
||||||
|
"update_buffs_delay": "Update Buffs (seconds)",
|
||||||
|
"update_is_online_delay": "Update Is Online (seconds)",
|
||||||
|
"update_myself_position_delay": "Update Myself Position (seconds)",
|
||||||
|
"update_player_info_delay": "Update Player Info (seconds)",
|
||||||
|
"update_players_delay": "Update Players (seconds)",
|
||||||
|
"update_quest_time_delay": "Update Quest Time (seconds)",
|
||||||
|
"update_singletons_delay": "Update Singletons (seconds)",
|
||||||
|
"update_window_size_delay": "Update Window Size (seconds)",
|
||||||
"use_d2d_if_available": "可用时使用Direct2D",
|
"use_d2d_if_available": "可用时使用Direct2D",
|
||||||
"value": "Value",
|
"value": "Value",
|
||||||
"value_label": "数字",
|
"value_label": "数字",
|
||||||
@@ -384,61 +381,51 @@
|
|||||||
"weapon_skills": "Weapon Skills",
|
"weapon_skills": "Weapon Skills",
|
||||||
"width": "宽度",
|
"width": "宽度",
|
||||||
"world_offset": "整体偏移",
|
"world_offset": "整体偏移",
|
||||||
"wyvern_riding": "御龙",
|
"wyvern_riding": "Wyvern Riding",
|
||||||
"x": "X轴",
|
"x": "X轴",
|
||||||
"y": "Y轴",
|
"y": "Y轴",
|
||||||
"z": "Z轴"
|
"z": "Z轴"
|
||||||
},
|
},
|
||||||
"dango_skills": {
|
"dango_skills": {
|
||||||
"dango_insurance_defense_up": "Dango Insurance Defense Up"
|
|
||||||
},
|
|
||||||
"dangos": {
|
|
||||||
"dango_adrenaline": "Dango Adrenaline",
|
"dango_adrenaline": "Dango Adrenaline",
|
||||||
"dango_bombardier": "Dango Bombardier",
|
|
||||||
"dango_booster": "Dango Booster",
|
"dango_booster": "Dango Booster",
|
||||||
"dango_bulker": "Dango Bulker",
|
"dango_bulker": "Dango Bulker",
|
||||||
"dango_connector": "Dango Connector",
|
"dango_connector": "Dango Connector",
|
||||||
"dango_defender": "Dango Defender",
|
"dango_defender": "Dango Defender",
|
||||||
"dango_defender_hi": "Dango Defender (Hi)",
|
|
||||||
"dango_deflector": "Dango Deflector",
|
|
||||||
"dango_dragon_res": "Dango Dragon Res",
|
|
||||||
"dango_dragon_res_hi": "Dango Dragon Res (Hi)",
|
|
||||||
"dango_driver": "Dango Driver",
|
|
||||||
"dango_feet": "Dango Feet",
|
|
||||||
"dango_fighter": "Dango Fighter",
|
|
||||||
"dango_fire_res": "Dango Fire Res",
|
|
||||||
"dango_fire_res_hi": "Dango Fire Res (Hi)",
|
|
||||||
"dango_flyer": "Dango Flyer",
|
"dango_flyer": "Dango Flyer",
|
||||||
"dango_glutton": "Dango Glutton",
|
"dango_glutton": "Dango Glutton",
|
||||||
"dango_guard": "Dango Guard",
|
|
||||||
"dango_hunter": "Dango Hunter",
|
"dango_hunter": "Dango Hunter",
|
||||||
"dango_hurler": "Dango Hurler",
|
|
||||||
"dango_ice_res": "Dango Ice Res",
|
|
||||||
"dango_ice_res_hi": "Dango Ice Res (Hi)",
|
|
||||||
"dango_immunizer": "Dango Immunizer",
|
|
||||||
"dango_insurance": "Dango Insurance",
|
"dango_insurance": "Dango Insurance",
|
||||||
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
||||||
"dango_marksman": "Dango Marksman",
|
|
||||||
"dango_medic": "Dango Medic",
|
|
||||||
"dango_medic_hi": "Dango Medic (Hi)",
|
|
||||||
"dango_moxie": "Dango Moxie",
|
|
||||||
"dango_polisher": "Dango Polisher",
|
|
||||||
"dango_pyro": "Dango Pyro",
|
|
||||||
"dango_reviver": "Dango Reviver",
|
|
||||||
"dango_rider": "Dango Rider",
|
|
||||||
"dango_shifter": "Dango Shifter",
|
|
||||||
"dango_slugger": "Dango Slugger",
|
|
||||||
"dango_specialist": "Dango Specialist",
|
|
||||||
"dango_temper": "Dango Temper",
|
|
||||||
"dango_thunder_res": "Dango Thunder Res ",
|
|
||||||
"dango_thunder_res_hi": "Dango Thunder Res (Hi)",
|
|
||||||
"dango_wall_runner": "Dango Wall Runner",
|
|
||||||
"dango_water_res": "Dango Water Res",
|
|
||||||
"dango_water_res_hi": "Dango Water Res (Hi)",
|
|
||||||
"dango_weakener": "Dango Weakener",
|
|
||||||
"super_recovery_dango": "Super Recovery Dango"
|
"super_recovery_dango": "Super Recovery Dango"
|
||||||
},
|
},
|
||||||
|
"endemic_life": {
|
||||||
|
"butterflame": "Butterflame",
|
||||||
|
"clothfly": "Clothfly",
|
||||||
|
"cutterfly": "Cutterfly",
|
||||||
|
"gold_wirebug": "Gold Wirebug",
|
||||||
|
"peepersects": "Peepersects",
|
||||||
|
"red_lampsquid": "Red Lampsquid",
|
||||||
|
"ruby_wirebug": "Ruby Wirebug",
|
||||||
|
"stinkmink": "Stinkmink",
|
||||||
|
"yellow_lampsquid": "Yellow Lampsquid"
|
||||||
|
},
|
||||||
"font_name": "NotoSansSC-Bold.otf",
|
"font_name": "NotoSansSC-Bold.otf",
|
||||||
|
"item_buffs": {
|
||||||
|
"adamant_seed": "Adamant Seed",
|
||||||
|
"armor_ammo": "Armor Ammo",
|
||||||
|
"armorskin": "Armorskin",
|
||||||
|
"dash_juice": "Dash Juice",
|
||||||
|
"demon_ammo": "Demon Ammo",
|
||||||
|
"demon_powder": "Demon Powder",
|
||||||
|
"demondrug": "Demondrug",
|
||||||
|
"gourmet_fish": "Gourmet Fish",
|
||||||
|
"hardshell_powder": "Hardshell Powder",
|
||||||
|
"immunizer": "Immunizer",
|
||||||
|
"mega_armorskin": "Mega Armorskin",
|
||||||
|
"mega_demondrug": "Mega Demondrug",
|
||||||
|
"might_seed": "Might Seed"
|
||||||
|
},
|
||||||
"melody_effects": {
|
"melody_effects": {
|
||||||
"affinity_up": "Affinity Up",
|
"affinity_up": "Affinity Up",
|
||||||
"attack_and_affinity_up": "Attack and Affinity Up",
|
"attack_and_affinity_up": "Attack and Affinity Up",
|
||||||
@@ -471,7 +458,6 @@
|
|||||||
},
|
},
|
||||||
"misc_buffs": {
|
"misc_buffs": {
|
||||||
"attack_up": "Attack Up",
|
"attack_up": "Attack Up",
|
||||||
"defense_down": "Defense Down",
|
|
||||||
"defense_up": "Defense Up",
|
"defense_up": "Defense Up",
|
||||||
"immunity": "Immunity",
|
"immunity": "Immunity",
|
||||||
"natural_healing_up": "Natural Healing Up",
|
"natural_healing_up": "Natural Healing Up",
|
||||||
@@ -480,7 +466,8 @@
|
|||||||
"otomo_moves": {
|
"otomo_moves": {
|
||||||
"go_fight_win": "Go, Fight, Win",
|
"go_fight_win": "Go, Fight, Win",
|
||||||
"power_drum": "Power Drum",
|
"power_drum": "Power Drum",
|
||||||
"rousing_roar": "Rousing Roar"
|
"rousing_roar": "Rousing Roar",
|
||||||
|
"vase_of_vitality": "Vase of Vitality"
|
||||||
},
|
},
|
||||||
"parts": {
|
"parts": {
|
||||||
"abdomen": "腹部",
|
"abdomen": "腹部",
|
||||||
@@ -551,30 +538,38 @@
|
|||||||
"wingclaws": "翼爪",
|
"wingclaws": "翼爪",
|
||||||
"wings": "翼"
|
"wings": "翼"
|
||||||
},
|
},
|
||||||
|
"rampage_skills": {
|
||||||
|
"chameleos_soul": "Chameleos Soul",
|
||||||
|
"kushala_daora_soul": "Kushala Daora Soul"
|
||||||
|
},
|
||||||
"skills": {
|
"skills": {
|
||||||
"adrenaline_rush": "Adrenaline Rush",
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
"affinity_sliding": "Affinity Sliding",
|
"affinity_sliding": "Affinity Sliding",
|
||||||
"agitator": "Agitator",
|
"agitator": "Agitator",
|
||||||
|
"berserk": "Berserk",
|
||||||
"bladescale_hone": "Bladescale Hone",
|
"bladescale_hone": "Bladescale Hone",
|
||||||
|
"blood_awakening": "Blood Awakening",
|
||||||
"bloodlust": "Bloodlust",
|
"bloodlust": "Bloodlust",
|
||||||
"burst": "Burst",
|
"burst": "Burst",
|
||||||
"coalescence": "Coalescence",
|
"coalescence": "Coalescence",
|
||||||
"counterstrike": "Counterstrike",
|
"counterstrike": "Counterstrike",
|
||||||
"dereliction": "Dereliction",
|
"dereliction": "Dereliction",
|
||||||
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Attack Up",
|
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
|
||||||
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res. Up",
|
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
|
||||||
"dragonheart": "Dragonheart",
|
"dragonheart": "Dragonheart",
|
||||||
|
"embolden": "Embolden",
|
||||||
"frenzied_bloodlust": "Frenzied Bloodlust",
|
"frenzied_bloodlust": "Frenzied Bloodlust",
|
||||||
"furious": "Furious",
|
"furious": "Furious",
|
||||||
"grinder_s": "Grinder (S)",
|
"grinder_s": "Grinder (S)",
|
||||||
"heaven_sent": "Heaven-Sent",
|
"heaven_sent": "Heaven-Sent",
|
||||||
"hellfire_cloak": "Hellfire Cloak",
|
"hellfire_cloak": "Hellfire Cloak",
|
||||||
"heroics": "Heroics",
|
"heroics": "Heroics",
|
||||||
|
"inspiration": "Inspiration",
|
||||||
"intrepid_heart": "Intrepid Heart",
|
"intrepid_heart": "Intrepid Heart",
|
||||||
"kushala_daora_soul": "Kushala Daora Soul",
|
|
||||||
"latent_power": "Latent Power",
|
"latent_power": "Latent Power",
|
||||||
"maximum_might": "Maximum Might",
|
"maximum_might": "Maximum Might",
|
||||||
"offensive_guard": "Offensive Guard",
|
"offensive_guard": "Offensive Guard",
|
||||||
|
"partbreaker": "Partbreaker",
|
||||||
"peak_performance": "Peak Performance",
|
"peak_performance": "Peak Performance",
|
||||||
"powder_mantle_blue": "Powder Mantle (Blue)",
|
"powder_mantle_blue": "Powder Mantle (Blue)",
|
||||||
"powder_mantle_red": "Powder Mantle (Red)",
|
"powder_mantle_red": "Powder Mantle (Red)",
|
||||||
@@ -583,6 +578,7 @@
|
|||||||
"resuscitate": "Resuscitate",
|
"resuscitate": "Resuscitate",
|
||||||
"spiribirds_call": "Spiribird's Call",
|
"spiribirds_call": "Spiribird's Call",
|
||||||
"status_trigger": "Status Trigger",
|
"status_trigger": "Status Trigger",
|
||||||
|
"strife": "Strife",
|
||||||
"wall_runner": "Wall Runner",
|
"wall_runner": "Wall Runner",
|
||||||
"wind_mantle": "Wind Mantle"
|
"wind_mantle": "Wind Mantle"
|
||||||
},
|
},
|
||||||
@@ -607,67 +603,89 @@
|
|||||||
255,
|
255,
|
||||||
8192,
|
8192,
|
||||||
8303,
|
8303,
|
||||||
|
11904,
|
||||||
|
12031,
|
||||||
12288,
|
12288,
|
||||||
12543,
|
12351,
|
||||||
12784,
|
12800,
|
||||||
12799,
|
19903,
|
||||||
19968,
|
19968,
|
||||||
40879,
|
40959,
|
||||||
|
63744,
|
||||||
|
64255,
|
||||||
|
65072,
|
||||||
|
65103,
|
||||||
65280,
|
65280,
|
||||||
65519,
|
65519,
|
||||||
0,
|
|
||||||
12799,
|
|
||||||
19968,
|
|
||||||
40879,
|
|
||||||
44032,
|
|
||||||
55215,
|
|
||||||
65280,
|
|
||||||
65519,
|
|
||||||
0,
|
|
||||||
65519,
|
|
||||||
0
|
0
|
||||||
],
|
],
|
||||||
"weapon_skills": {
|
"weapon_skills": {
|
||||||
"all_extracts_mix": "All Extracts Mix",
|
"bow": {
|
||||||
"amped_state": "Amped State",
|
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||||
"anchor_rage": "Anchor Rage",
|
"arc_shot_brace": "Arc Shot: Brace",
|
||||||
"arc_shot_affinity": "Arc Shot: Affinity",
|
"bolt_boost": "Bolt Boost",
|
||||||
"arc_shot_brace": "Arc Shot: Brace",
|
"herculean_draw": "Herculean Draw"
|
||||||
"archdemon_mode": "Archdemon Mode",
|
},
|
||||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
"charge_blade": {
|
||||||
"bead_of_resonance": "Bead of Resonance",
|
"element_boost": "Element Boost",
|
||||||
"bolt_boost": "Bolt Boost",
|
"sword_boost_mode": "Sword Boost Mode"
|
||||||
"counter_charger": "Counter Charger",
|
},
|
||||||
"destroyer_oil": "Destroyer Oil",
|
"dual_blades": {
|
||||||
"element_boost": "Element Boost",
|
"archdemon_mode": "Archdemon Mode",
|
||||||
"erupting_cannon": "Erupting Cannon",
|
"ironshine_silk": "Ironshine Silk"
|
||||||
"fanning_maneuver": "Fannin Maneuver",
|
},
|
||||||
"ground_splitter": "Ground Splitter",
|
"great_sword": {
|
||||||
"harvest_moon": "Harvest Moon",
|
"power_sheathe": "Power Sheathe"
|
||||||
"herculean_draw": "Herculean Draw",
|
},
|
||||||
"iai_slash": "Iai Slash",
|
"gunlance": {
|
||||||
"impact_burst": "Impact Burst",
|
"erupting_cannon": "Erupting Cannon",
|
||||||
"ironshine_silk": "Ironshine Silk",
|
"ground_splitter": "Ground Splitter"
|
||||||
"orange_extract": "O Extract",
|
},
|
||||||
"overheat": "Overheat",
|
"hammer": {
|
||||||
"power_sheathe": "Power Sheathe",
|
"impact_burst": "Impact Burst"
|
||||||
"red_extract": "Red Extract",
|
},
|
||||||
"rising_moon": "Rising Moon",
|
"heavy_bowgun": {
|
||||||
"setting_sun": "Setting Sun",
|
"counter_charger": "Counter Charger",
|
||||||
"shield_charge": "Shield Charge",
|
"overheat": "Overheat",
|
||||||
"silkbind_shockwave": "Silkbind Shockwave",
|
"rising_moon": "Rising Moon",
|
||||||
"soaring_kick": "Soaring Kick",
|
"setting_sun": "Setting Sun",
|
||||||
"sonic_bloom": "Sonic Bloom",
|
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
||||||
"spiral_thrust": "Spiral Thrust",
|
},
|
||||||
"spirit_gauge": "Spirit Gauge",
|
"hunting_horn": {
|
||||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
"switch_charger": "Switch Charger",
|
"silkbind_shockwave": "Silkbind Shockwave",
|
||||||
"sword_boost_mode": "Sword Boost Mode",
|
"sonic_bloom": "Sonic Bloom"
|
||||||
"sword_charge": "Sword Charge",
|
},
|
||||||
"twin_wine": "Twin Wine",
|
"insect_glaive": {
|
||||||
"white_extract": "White Extract",
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
"wyvernblast_reload": "Wyvernblast Reload",
|
"orange_extract": "Orange Extract",
|
||||||
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
"red_extract": "Red Extract",
|
||||||
|
"white_extract": "White Extract"
|
||||||
|
},
|
||||||
|
"lance": {
|
||||||
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"spiral_thrust": "Spiral Thrust",
|
||||||
|
"twin_wine": "Twin Wine"
|
||||||
|
},
|
||||||
|
"light_bowgun": {
|
||||||
|
"fanning_maneuver": "Fanning Maneuver",
|
||||||
|
"wyvernblast_reload": "Wyvernblast Reload"
|
||||||
|
},
|
||||||
|
"long_sword": {
|
||||||
|
"harvest_moon": "Harvest Moon",
|
||||||
|
"iai_slash": "Iai Slash",
|
||||||
|
"soaring_kick": "Soaring Kick",
|
||||||
|
"spirit_gauge": "Spirit Gauge",
|
||||||
|
"spirit_gauge_autofill": "Spirit Gauge Autofill"
|
||||||
|
},
|
||||||
|
"switch_axe": {
|
||||||
|
"amped_state": "Amped State",
|
||||||
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
|
"switch_charger": "Switch Charger"
|
||||||
|
},
|
||||||
|
"sword_and_shield": {
|
||||||
|
"destroyer_oil": "Destroyer Oil"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"weapons": {
|
"weapons": {
|
||||||
"bow": "Bow",
|
"bow": "Bow",
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
"HP": "生命:",
|
"HP": "生命:",
|
||||||
"buildup": "累積值:",
|
"buildup": "累積值:",
|
||||||
"gold": "金冠",
|
"gold": "金冠",
|
||||||
"lv": "Lv.",
|
"lv": "",
|
||||||
"mini": "小型",
|
"mini": "小型",
|
||||||
"otomo": "Buddy",
|
"otomo": "Buddy",
|
||||||
"part_anomaly_core": "Anomaly Core",
|
"part_anomaly_core": "Anomaly Core",
|
||||||
@@ -22,7 +22,6 @@
|
|||||||
"blastblight": "Blastblight",
|
"blastblight": "Blastblight",
|
||||||
"bleeding": "Bleeding",
|
"bleeding": "Bleeding",
|
||||||
"bloodblight": "Bloodblight",
|
"bloodblight": "Bloodblight",
|
||||||
"bubbleblight": "Bubbleblight",
|
|
||||||
"deadly_poison": "Deadly Poison",
|
"deadly_poison": "Deadly Poison",
|
||||||
"defense_down": "Defense Down",
|
"defense_down": "Defense Down",
|
||||||
"dragonblight": "Dragonblight",
|
"dragonblight": "Dragonblight",
|
||||||
@@ -62,19 +61,6 @@
|
|||||||
"waterblight": "水屬性異常",
|
"waterblight": "水屬性異常",
|
||||||
"webbed": "Webbed"
|
"webbed": "Webbed"
|
||||||
},
|
},
|
||||||
"consumables": {
|
|
||||||
"adamant_seed": "Adamant Seed",
|
|
||||||
"armorskin": "Armorskin",
|
|
||||||
"dash_juice": "Dash Juice",
|
|
||||||
"demon_powder": "Demon Powder",
|
|
||||||
"demondrug": "Demondrug",
|
|
||||||
"gourmet_fish": "Gourmet Fish",
|
|
||||||
"hardshell_powder": "Hardshell Powder",
|
|
||||||
"immunizer": "Immunizer",
|
|
||||||
"mega_armorskin": "Mega Armorskin",
|
|
||||||
"mega_demondrug": "Mega Demondrug",
|
|
||||||
"might_seed": "Might Seed"
|
|
||||||
},
|
|
||||||
"customization_menu": {
|
"customization_menu": {
|
||||||
"UI_font": "UI 字型",
|
"UI_font": "UI 字型",
|
||||||
"UI_font_notice": "當更改文字時,請重新載入",
|
"UI_font_notice": "當更改文字時,請重新載入",
|
||||||
@@ -143,7 +129,6 @@
|
|||||||
"damage_value_label": "傷害量",
|
"damage_value_label": "傷害量",
|
||||||
"dango_skills": "Dango Skills",
|
"dango_skills": "Dango Skills",
|
||||||
"debug": "Debug",
|
"debug": "Debug",
|
||||||
"debug_errors": "Debug Errors",
|
|
||||||
"default_state": "Default State",
|
"default_state": "Default State",
|
||||||
"defense_label": "Defense Label",
|
"defense_label": "Defense Label",
|
||||||
"delete": "Delete",
|
"delete": "Delete",
|
||||||
@@ -156,6 +141,7 @@
|
|||||||
"duration": "Duration",
|
"duration": "Duration",
|
||||||
"dynamic_positioning": "浮動的資訊位置",
|
"dynamic_positioning": "浮動的資訊位置",
|
||||||
"dynamically_positioned": "浮動的魔物資訊",
|
"dynamically_positioned": "浮動的魔物資訊",
|
||||||
|
"effect_level": "Effect Level",
|
||||||
"element_2_label": "Element 2 Label",
|
"element_2_label": "Element 2 Label",
|
||||||
"element_label": "Element Label",
|
"element_label": "Element Label",
|
||||||
"enable_for": "啟用對象",
|
"enable_for": "啟用對象",
|
||||||
@@ -179,6 +165,7 @@
|
|||||||
"global_position_modifier": "全域位置更改",
|
"global_position_modifier": "全域位置更改",
|
||||||
"global_scale_modifier": "全域比例更改",
|
"global_scale_modifier": "全域比例更改",
|
||||||
"global_settings": "全域設定",
|
"global_settings": "全域設定",
|
||||||
|
"head_tracking": "Head Tracking",
|
||||||
"health": "血量",
|
"health": "血量",
|
||||||
"health_anomaly_filter": "Health + Anomaly Core",
|
"health_anomaly_filter": "Health + Anomaly Core",
|
||||||
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
||||||
@@ -226,6 +213,7 @@
|
|||||||
"in_lobby": "In Lobby",
|
"in_lobby": "In Lobby",
|
||||||
"in_training_area": "In Training Area",
|
"in_training_area": "In Training Area",
|
||||||
"include": "細部資訊調整",
|
"include": "細部資訊調整",
|
||||||
|
"infinite_buffs_location": "Infinite Buffs Location",
|
||||||
"inside": "內部",
|
"inside": "內部",
|
||||||
"installations": "Installations",
|
"installations": "Installations",
|
||||||
"italic": "斜體",
|
"italic": "斜體",
|
||||||
@@ -352,6 +340,7 @@
|
|||||||
"time_label": "時間",
|
"time_label": "時間",
|
||||||
"time_limit": "時限 (秒)",
|
"time_limit": "時限 (秒)",
|
||||||
"timer": "Timer",
|
"timer": "Timer",
|
||||||
|
"timer_delays": "Timer Delays",
|
||||||
"timer_label": "計時器",
|
"timer_label": "計時器",
|
||||||
"top_buildup": "最高累積值",
|
"top_buildup": "最高累積值",
|
||||||
"top_damage": "最高傷害",
|
"top_damage": "最高傷害",
|
||||||
@@ -374,6 +363,14 @@
|
|||||||
"tracked_damage_types": "追蹤的傷害類型",
|
"tracked_damage_types": "追蹤的傷害類型",
|
||||||
"tracked_monster_types": "追蹤的魔物類型",
|
"tracked_monster_types": "追蹤的魔物類型",
|
||||||
"type": "類型",
|
"type": "類型",
|
||||||
|
"update_buffs_delay": "Update Buffs (seconds)",
|
||||||
|
"update_is_online_delay": "Update Is Online (seconds)",
|
||||||
|
"update_myself_position_delay": "Update Myself Position (seconds)",
|
||||||
|
"update_player_info_delay": "Update Player Info (seconds)",
|
||||||
|
"update_players_delay": "Update Players (seconds)",
|
||||||
|
"update_quest_time_delay": "Update Quest Time (seconds)",
|
||||||
|
"update_singletons_delay": "Update Singletons (seconds)",
|
||||||
|
"update_window_size_delay": "Update Window Size (seconds)",
|
||||||
"use_d2d_if_available": "Use Direct2D if available",
|
"use_d2d_if_available": "Use Direct2D if available",
|
||||||
"value": "Value",
|
"value": "Value",
|
||||||
"value_label": "數字",
|
"value_label": "數字",
|
||||||
@@ -390,55 +387,45 @@
|
|||||||
"z": "Z軸"
|
"z": "Z軸"
|
||||||
},
|
},
|
||||||
"dango_skills": {
|
"dango_skills": {
|
||||||
"dango_insurance_defense_up": "Dango Insurance Defense Up"
|
|
||||||
},
|
|
||||||
"dangos": {
|
|
||||||
"dango_adrenaline": "Dango Adrenaline",
|
"dango_adrenaline": "Dango Adrenaline",
|
||||||
"dango_bombardier": "Dango Bombardier",
|
|
||||||
"dango_booster": "Dango Booster",
|
"dango_booster": "Dango Booster",
|
||||||
"dango_bulker": "Dango Bulker",
|
"dango_bulker": "Dango Bulker",
|
||||||
"dango_connector": "Dango Connector",
|
"dango_connector": "Dango Connector",
|
||||||
"dango_defender": "Dango Defender",
|
"dango_defender": "Dango Defender",
|
||||||
"dango_defender_hi": "Dango Defender (Hi)",
|
|
||||||
"dango_deflector": "Dango Deflector",
|
|
||||||
"dango_dragon_res": "Dango Dragon Res",
|
|
||||||
"dango_dragon_res_hi": "Dango Dragon Res (Hi)",
|
|
||||||
"dango_driver": "Dango Driver",
|
|
||||||
"dango_feet": "Dango Feet",
|
|
||||||
"dango_fighter": "Dango Fighter",
|
|
||||||
"dango_fire_res": "Dango Fire Res",
|
|
||||||
"dango_fire_res_hi": "Dango Fire Res (Hi)",
|
|
||||||
"dango_flyer": "Dango Flyer",
|
"dango_flyer": "Dango Flyer",
|
||||||
"dango_glutton": "Dango Glutton",
|
"dango_glutton": "Dango Glutton",
|
||||||
"dango_guard": "Dango Guard",
|
|
||||||
"dango_hunter": "Dango Hunter",
|
"dango_hunter": "Dango Hunter",
|
||||||
"dango_hurler": "Dango Hurler",
|
|
||||||
"dango_ice_res": "Dango Ice Res",
|
|
||||||
"dango_ice_res_hi": "Dango Ice Res (Hi)",
|
|
||||||
"dango_immunizer": "Dango Immunizer",
|
|
||||||
"dango_insurance": "Dango Insurance",
|
"dango_insurance": "Dango Insurance",
|
||||||
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
||||||
"dango_marksman": "Dango Marksman",
|
|
||||||
"dango_medic": "Dango Medic",
|
|
||||||
"dango_medic_hi": "Dango Medic (Hi)",
|
|
||||||
"dango_moxie": "Dango Moxie",
|
|
||||||
"dango_polisher": "Dango Polisher",
|
|
||||||
"dango_pyro": "Dango Pyro",
|
|
||||||
"dango_reviver": "Dango Reviver",
|
|
||||||
"dango_rider": "Dango Rider",
|
|
||||||
"dango_shifter": "Dango Shifter",
|
|
||||||
"dango_slugger": "Dango Slugger",
|
|
||||||
"dango_specialist": "Dango Specialist",
|
|
||||||
"dango_temper": "Dango Temper",
|
|
||||||
"dango_thunder_res": "Dango Thunder Res ",
|
|
||||||
"dango_thunder_res_hi": "Dango Thunder Res (Hi)",
|
|
||||||
"dango_wall_runner": "Dango Wall Runner",
|
|
||||||
"dango_water_res": "Dango Water Res",
|
|
||||||
"dango_water_res_hi": "Dango Water Res (Hi)",
|
|
||||||
"dango_weakener": "Dango Weakener",
|
|
||||||
"super_recovery_dango": "Super Recovery Dango"
|
"super_recovery_dango": "Super Recovery Dango"
|
||||||
},
|
},
|
||||||
|
"endemic_life": {
|
||||||
|
"butterflame": "Butterflame",
|
||||||
|
"clothfly": "Clothfly",
|
||||||
|
"cutterfly": "Cutterfly",
|
||||||
|
"gold_wirebug": "Gold Wirebug",
|
||||||
|
"peepersects": "Peepersects",
|
||||||
|
"red_lampsquid": "Red Lampsquid",
|
||||||
|
"ruby_wirebug": "Ruby Wirebug",
|
||||||
|
"stinkmink": "Stinkmink",
|
||||||
|
"yellow_lampsquid": "Yellow Lampsquid"
|
||||||
|
},
|
||||||
"font_name": "NotoSansTC-Bold.otf",
|
"font_name": "NotoSansTC-Bold.otf",
|
||||||
|
"item_buffs": {
|
||||||
|
"adamant_seed": "Adamant Seed",
|
||||||
|
"armor_ammo": "Armor Ammo",
|
||||||
|
"armorskin": "Armorskin",
|
||||||
|
"dash_juice": "Dash Juice",
|
||||||
|
"demon_ammo": "Demon Ammo",
|
||||||
|
"demon_powder": "Demon Powder",
|
||||||
|
"demondrug": "Demondrug",
|
||||||
|
"gourmet_fish": "Gourmet Fish",
|
||||||
|
"hardshell_powder": "Hardshell Powder",
|
||||||
|
"immunizer": "Immunizer",
|
||||||
|
"mega_armorskin": "Mega Armorskin",
|
||||||
|
"mega_demondrug": "Mega Demondrug",
|
||||||
|
"might_seed": "Might Seed"
|
||||||
|
},
|
||||||
"melody_effects": {
|
"melody_effects": {
|
||||||
"affinity_up": "Affinity Up",
|
"affinity_up": "Affinity Up",
|
||||||
"attack_and_affinity_up": "Attack and Affinity Up",
|
"attack_and_affinity_up": "Attack and Affinity Up",
|
||||||
@@ -471,7 +458,6 @@
|
|||||||
},
|
},
|
||||||
"misc_buffs": {
|
"misc_buffs": {
|
||||||
"attack_up": "Attack Up",
|
"attack_up": "Attack Up",
|
||||||
"defense_down": "Defense Down",
|
|
||||||
"defense_up": "Defense Up",
|
"defense_up": "Defense Up",
|
||||||
"immunity": "Immunity",
|
"immunity": "Immunity",
|
||||||
"natural_healing_up": "Natural Healing Up",
|
"natural_healing_up": "Natural Healing Up",
|
||||||
@@ -480,7 +466,8 @@
|
|||||||
"otomo_moves": {
|
"otomo_moves": {
|
||||||
"go_fight_win": "Go, Fight, Win",
|
"go_fight_win": "Go, Fight, Win",
|
||||||
"power_drum": "Power Drum",
|
"power_drum": "Power Drum",
|
||||||
"rousing_roar": "Rousing Roar"
|
"rousing_roar": "Rousing Roar",
|
||||||
|
"vase_of_vitality": "Vase of Vitality"
|
||||||
},
|
},
|
||||||
"parts": {
|
"parts": {
|
||||||
"abdomen": "腹部",
|
"abdomen": "腹部",
|
||||||
@@ -551,30 +538,38 @@
|
|||||||
"wingclaws": "翼爪",
|
"wingclaws": "翼爪",
|
||||||
"wings": "翅膀"
|
"wings": "翅膀"
|
||||||
},
|
},
|
||||||
|
"rampage_skills": {
|
||||||
|
"chameleos_soul": "Chameleos Soul",
|
||||||
|
"kushala_daora_soul": "Kushala Daora Soul"
|
||||||
|
},
|
||||||
"skills": {
|
"skills": {
|
||||||
"adrenaline_rush": "Adrenaline Rush",
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
"affinity_sliding": "Affinity Sliding",
|
"affinity_sliding": "Affinity Sliding",
|
||||||
"agitator": "Agitator",
|
"agitator": "Agitator",
|
||||||
|
"berserk": "Berserk",
|
||||||
"bladescale_hone": "Bladescale Hone",
|
"bladescale_hone": "Bladescale Hone",
|
||||||
|
"blood_awakening": "Blood Awakening",
|
||||||
"bloodlust": "Bloodlust",
|
"bloodlust": "Bloodlust",
|
||||||
"burst": "Burst",
|
"burst": "Burst",
|
||||||
"coalescence": "Coalescence",
|
"coalescence": "Coalescence",
|
||||||
"counterstrike": "Counterstrike",
|
"counterstrike": "Counterstrike",
|
||||||
"dereliction": "Dereliction",
|
"dereliction": "Dereliction",
|
||||||
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Attack Up",
|
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
|
||||||
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res. Up",
|
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
|
||||||
"dragonheart": "Dragonheart",
|
"dragonheart": "Dragonheart",
|
||||||
|
"embolden": "Embolden",
|
||||||
"frenzied_bloodlust": "Frenzied Bloodlust",
|
"frenzied_bloodlust": "Frenzied Bloodlust",
|
||||||
"furious": "Furious",
|
"furious": "Furious",
|
||||||
"grinder_s": "Grinder (S)",
|
"grinder_s": "Grinder (S)",
|
||||||
"heaven_sent": "Heaven-Sent",
|
"heaven_sent": "Heaven-Sent",
|
||||||
"hellfire_cloak": "Hellfire Cloak",
|
"hellfire_cloak": "Hellfire Cloak",
|
||||||
"heroics": "Heroics",
|
"heroics": "Heroics",
|
||||||
|
"inspiration": "Inspiration",
|
||||||
"intrepid_heart": "Intrepid Heart",
|
"intrepid_heart": "Intrepid Heart",
|
||||||
"kushala_daora_soul": "Kushala Daora Soul",
|
|
||||||
"latent_power": "Latent Power",
|
"latent_power": "Latent Power",
|
||||||
"maximum_might": "Maximum Might",
|
"maximum_might": "Maximum Might",
|
||||||
"offensive_guard": "Offensive Guard",
|
"offensive_guard": "Offensive Guard",
|
||||||
|
"partbreaker": "Partbreaker",
|
||||||
"peak_performance": "Peak Performance",
|
"peak_performance": "Peak Performance",
|
||||||
"powder_mantle_blue": "Powder Mantle (Blue)",
|
"powder_mantle_blue": "Powder Mantle (Blue)",
|
||||||
"powder_mantle_red": "Powder Mantle (Red)",
|
"powder_mantle_red": "Powder Mantle (Red)",
|
||||||
@@ -583,6 +578,7 @@
|
|||||||
"resuscitate": "Resuscitate",
|
"resuscitate": "Resuscitate",
|
||||||
"spiribirds_call": "Spiribird's Call",
|
"spiribirds_call": "Spiribird's Call",
|
||||||
"status_trigger": "Status Trigger",
|
"status_trigger": "Status Trigger",
|
||||||
|
"strife": "Strife",
|
||||||
"wall_runner": "Wall Runner",
|
"wall_runner": "Wall Runner",
|
||||||
"wind_mantle": "Wind Mantle"
|
"wind_mantle": "Wind Mantle"
|
||||||
},
|
},
|
||||||
@@ -607,67 +603,89 @@
|
|||||||
255,
|
255,
|
||||||
8192,
|
8192,
|
||||||
8303,
|
8303,
|
||||||
|
11904,
|
||||||
|
12031,
|
||||||
12288,
|
12288,
|
||||||
12543,
|
12351,
|
||||||
12784,
|
12800,
|
||||||
12799,
|
19903,
|
||||||
19968,
|
19968,
|
||||||
40879,
|
40959,
|
||||||
|
63744,
|
||||||
|
64255,
|
||||||
|
65072,
|
||||||
|
65103,
|
||||||
65280,
|
65280,
|
||||||
65519,
|
65519,
|
||||||
0,
|
|
||||||
12799,
|
|
||||||
19968,
|
|
||||||
40879,
|
|
||||||
44032,
|
|
||||||
55215,
|
|
||||||
65280,
|
|
||||||
65519,
|
|
||||||
0,
|
|
||||||
65519,
|
|
||||||
0
|
0
|
||||||
],
|
],
|
||||||
"weapon_skills": {
|
"weapon_skills": {
|
||||||
"all_extracts_mix": "All Extracts Mix",
|
"bow": {
|
||||||
"amped_state": "Amped State",
|
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||||
"anchor_rage": "Anchor Rage",
|
"arc_shot_brace": "Arc Shot: Brace",
|
||||||
"arc_shot_affinity": "Arc Shot: Affinity",
|
"bolt_boost": "Bolt Boost",
|
||||||
"arc_shot_brace": "Arc Shot: Brace",
|
"herculean_draw": "Herculean Draw"
|
||||||
"archdemon_mode": "Archdemon Mode",
|
},
|
||||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
"charge_blade": {
|
||||||
"bead_of_resonance": "Bead of Resonance",
|
"element_boost": "Element Boost",
|
||||||
"bolt_boost": "Bolt Boost",
|
"sword_boost_mode": "Sword Boost Mode"
|
||||||
"counter_charger": "Counter Charger",
|
},
|
||||||
"destroyer_oil": "Destroyer Oil",
|
"dual_blades": {
|
||||||
"element_boost": "Element Boost",
|
"archdemon_mode": "Archdemon Mode",
|
||||||
"erupting_cannon": "Erupting Cannon",
|
"ironshine_silk": "Ironshine Silk"
|
||||||
"fanning_maneuver": "Fannin Maneuver",
|
},
|
||||||
"ground_splitter": "Ground Splitter",
|
"great_sword": {
|
||||||
"harvest_moon": "Harvest Moon",
|
"power_sheathe": "Power Sheathe"
|
||||||
"herculean_draw": "Herculean Draw",
|
},
|
||||||
"iai_slash": "Iai Slash",
|
"gunlance": {
|
||||||
"impact_burst": "Impact Burst",
|
"erupting_cannon": "Erupting Cannon",
|
||||||
"ironshine_silk": "Ironshine Silk",
|
"ground_splitter": "Ground Splitter"
|
||||||
"orange_extract": "O Extract",
|
},
|
||||||
"overheat": "Overheat",
|
"hammer": {
|
||||||
"power_sheathe": "Power Sheathe",
|
"impact_burst": "Impact Burst"
|
||||||
"red_extract": "Red Extract",
|
},
|
||||||
"rising_moon": "Rising Moon",
|
"heavy_bowgun": {
|
||||||
"setting_sun": "Setting Sun",
|
"counter_charger": "Counter Charger",
|
||||||
"shield_charge": "Shield Charge",
|
"overheat": "Overheat",
|
||||||
"silkbind_shockwave": "Silkbind Shockwave",
|
"rising_moon": "Rising Moon",
|
||||||
"soaring_kick": "Soaring Kick",
|
"setting_sun": "Setting Sun",
|
||||||
"sonic_bloom": "Sonic Bloom",
|
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
||||||
"spiral_thrust": "Spiral Thrust",
|
},
|
||||||
"spirit_gauge": "Spirit Gauge",
|
"hunting_horn": {
|
||||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
"switch_charger": "Switch Charger",
|
"silkbind_shockwave": "Silkbind Shockwave",
|
||||||
"sword_boost_mode": "Sword Boost Mode",
|
"sonic_bloom": "Sonic Bloom"
|
||||||
"sword_charge": "Sword Charge",
|
},
|
||||||
"twin_wine": "Twin Wine",
|
"insect_glaive": {
|
||||||
"white_extract": "White Extract",
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
"wyvernblast_reload": "Wyvernblast Reload",
|
"orange_extract": "Orange Extract",
|
||||||
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
"red_extract": "Red Extract",
|
||||||
|
"white_extract": "White Extract"
|
||||||
|
},
|
||||||
|
"lance": {
|
||||||
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"spiral_thrust": "Spiral Thrust",
|
||||||
|
"twin_wine": "Twin Wine"
|
||||||
|
},
|
||||||
|
"light_bowgun": {
|
||||||
|
"fanning_maneuver": "Fanning Maneuver",
|
||||||
|
"wyvernblast_reload": "Wyvernblast Reload"
|
||||||
|
},
|
||||||
|
"long_sword": {
|
||||||
|
"harvest_moon": "Harvest Moon",
|
||||||
|
"iai_slash": "Iai Slash",
|
||||||
|
"soaring_kick": "Soaring Kick",
|
||||||
|
"spirit_gauge": "Spirit Gauge",
|
||||||
|
"spirit_gauge_autofill": "Spirit Gauge Autofill"
|
||||||
|
},
|
||||||
|
"switch_axe": {
|
||||||
|
"amped_state": "Amped State",
|
||||||
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
|
"switch_charger": "Switch Charger"
|
||||||
|
},
|
||||||
|
"sword_and_shield": {
|
||||||
|
"destroyer_oil": "Destroyer Oil"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"weapons": {
|
"weapons": {
|
||||||
"bow": "Bow",
|
"bow": "Bow",
|
||||||
|
|||||||
BIN
reframework/fonts/NotoSans-Bold.otf
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reframework/fonts/NotoSans-Bold.otf
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BIN
reframework/fonts/NotoSansArabic-Bold.otf
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reframework/fonts/NotoSansArabic-Bold.otf
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Reference in New Issue
Block a user