67 Commits

Author SHA1 Message Date
GreenComfyTea
9e18f27f14 chore: Bump version to 2.7.4 2025-12-31 10:17:22 +02:00
GreenComfyTea
b013eca872 feat: Added partial spanish localization by LLDan 2025-12-31 10:16:48 +02:00
GreenComfyTea
837c45bb33 Update README.md 2024-09-07 10:44:40 +03:00
Artjoms Lužnovs
30f76efd37 Bump version to v2.7.3 2024-09-07 10:37:44 +03:00
GreenComfyTea
dad031af4b Merge pull request #72 from Krude/main
Create de-de (German) translation
2024-09-07 10:26:32 +03:00
Krude
2f355308ce Update de-de.json
Add 2 more untranslated strings I missed, and slight changes to better reflect Capcom's official word choices.
2024-09-02 19:56:16 +02:00
Krude
c6708876b1 Add untranslated string for Deadly Poison to de-de 2024-08-31 20:41:32 +02:00
Krude
a6160f77fd Create de-de.json
Create German translation for MHR Overlay v2.7.2
2024-08-31 20:27:24 +02:00
GreenComfyTea
e0e7c9d824 Update README.md 2024-06-29 10:47:58 +03:00
GreenComfyTea
3bd627fdfb Update README.md 2024-06-29 10:47:36 +03:00
GreenComfyTea
beeb45db46 Bump version to v2.7.2 2024-06-29 10:39:08 +03:00
GreenComfyTea
a82168fc4e Micro optimizations 2024-06-29 10:38:51 +03:00
GreenComfyTea
d62a72a778 [Monster UI] Fix an issue when run away monsters UI was not disappearing 2024-06-29 10:38:29 +03:00
GreenComfyTea
2390bfe8ac Bump version to v2.7.1 2024-05-23 18:35:07 +03:00
GreenComfyTea
7398bab9ea [Buff UI] Fix buffs not working when Sorting by Timer/Duration is selected 2024-05-12 10:26:43 +03:00
GreenComfyTea
877a48583a Update russian localization 2024-05-11 08:26:14 +03:00
GreenComfyTea
ee6dfe2139 Hide some errors 2024-05-11 08:06:20 +03:00
GreenComfyTea
d4c52617d9 Add Endemic Life Head Tracking 2024-05-06 19:08:08 +03:00
GreenComfyTea
30d858b1f8 Bump version to 2.7 2024-05-06 18:45:16 +03:00
GreenComfyTea
3c8f5019ab Grammar 2024-05-06 18:44:49 +03:00
GreenComfyTea
4caa69930d Add Small and Large Monster Head Tracking 2024-05-06 18:44:33 +03:00
GreenComfyTea
874c89daa5 Update README.md 2024-04-10 13:53:11 +03:00
GreenComfyTea
26590a3e0b Bump version to v2.6.6 2024-03-01 16:57:15 +02:00
GreenComfyTea
1439498a67 [Hunting Horn -> Bead of Resonance]: Fixed in online when not host 2024-03-01 16:57:01 +02:00
GreenComfyTea
6a876ccdb4 Revert "Whitelist default.json localization file"
This reverts commit 9560dad602.
2024-02-09 10:48:45 +02:00
GreenComfyTea
9560dad602 Whitelist default.json localization file 2024-02-09 10:46:56 +02:00
GreenComfyTea
032b77ca95 Bump version to v2.6.5 2024-02-09 10:42:53 +02:00
GreenComfyTea
efdaae5b5a Formatting 2024-02-09 10:42:37 +02:00
GreenComfyTea
419d25070b Make keyboard.update() event-based 2024-02-09 10:42:21 +02:00
GreenComfyTea
bee2e7d873 Update README.md 2024-01-27 13:43:29 +02:00
GreenComfyTea
9bcc1142f6 Update README.md 2024-01-22 20:23:21 +02:00
GreenComfyTea
afec53e5f1 Bump version to 2.6.4 2024-01-22 19:38:42 +02:00
GreenComfyTea
b3cfa61660 Buff UI -> Fix Rampage Skills filters not working 2024-01-22 19:38:11 +02:00
GreenComfyTea
2f10a5d9e5 Buff UI -> Fix Harvest Moon not getting cleared when the buff expires or when skill is switched 2024-01-22 19:37:42 +02:00
GreenComfyTea
0dc74d4cc9 Buff UI -> Clear buff data on error 2024-01-22 19:36:12 +02:00
GreenComfyTea
9b82e27725 Bump version to 2.6.3 2023-10-29 15:36:43 +02:00
GreenComfyTea
2a3c8106d5 Fix: Power Shealthe, Sonic Boom, Bead of Resonance 2023-10-29 15:36:26 +02:00
GreenComfyTea
3b89ce8303 Bump version to v2.6.2 2023-10-24 10:15:42 +03:00
GreenComfyTea
f2e23626cf Fix creating DEFAULT file in /data/ when no config 2023-10-24 10:15:19 +03:00
GreenComfyTea
8a55873e14 Bump version to 2.6.1 2023-10-16 08:56:48 +03:00
GreenComfyTea
b93bdd0338 Add Buff UI and Stats UI to Hotkeys
+ Fix a Bug when Removed Hotkey was not Saved in the Config
+ Allow Changing Selected Hotkey when Any Other Hotkey is Waiting for a Keypress
2023-10-16 08:55:46 +03:00
GreenComfyTea
f01ec08990 Merge branch 'main' of https://github.com/GreenComfyTea/MHR-Overlay 2023-10-10 12:56:26 +03:00
GreenComfyTea
b6ed4f036a Adjust Dragon Conversion Buff Names 2023-10-10 12:56:18 +03:00
GreenComfyTea
fedf5bc7af Update README.md 2023-10-10 12:54:29 +03:00
GreenComfyTea
009eb9ffb0 Add Missing Might Seed Buff Filter 2023-10-10 12:30:19 +03:00
GreenComfyTea
b8a7f109e0 Add Missing Falling Asleep Buff Filter 2023-10-10 12:28:25 +03:00
GreenComfyTea
51b824e385 Update README.md 2023-10-10 11:08:50 +03:00
GreenComfyTea
c8bd65556e Fix Unicode Ranges 2023-10-10 10:57:07 +03:00
GreenComfyTea
0781662344 Update Unicode Ranges 2023-10-10 10:17:36 +03:00
GreenComfyTea
5bdcd1b9cf Update NotoSans-CJK Fonts to v2.004 2023-10-10 09:55:02 +03:00
GreenComfyTea
305a78b654 Add NotoSansArabic-Bold.otf Font 2023-10-10 09:30:38 +03:00
GreenComfyTea
6236c1e088 Add Missing NotoSans-Bold.otf Font 2023-10-10 09:28:41 +03:00
GreenComfyTea
ba571b0426 Update ru-ru.json to v2.6 + Add Buff Include Name 2023-10-09 17:46:29 +03:00
GreenComfyTea
2c7c229ec9 Add ID to Endemic Life Name Label 2023-10-09 15:19:54 +03:00
GreenComfyTea
39dbd23791 Change Default Customization Menu Font Size to 16 2023-10-09 15:00:42 +03:00
GreenComfyTea
96407c07bf Bump version to v2.6 2023-10-09 14:59:21 +03:00
GreenComfyTea
1f3a7d2bf8 Use Buff Filter Name frrom Localization File
+ Sort Names in English + Use NotoSans-Bold as Default Font
2023-10-09 14:58:10 +03:00
GreenComfyTea
423635400c Implement Buff Customization by Type 2023-09-30 11:03:25 +03:00
GreenComfyTea
17b89d3d7f Fix Include -> Skill Level Not Working 2023-09-30 11:02:38 +03:00
GreenComfyTea
c3d78705a3 Add Missing skill_level Translation String 2023-09-30 11:01:21 +03:00
GreenComfyTea
764b72f0ea Add buff types back 2023-09-30 10:06:04 +03:00
GreenComfyTea
df43908a31 Add Option to Set Infinite Buffs Location 2023-09-26 14:02:48 +03:00
GreenComfyTea
0f72fba92d Remove debug data 2023-09-26 13:15:25 +03:00
GreenComfyTea
e586534c4d Add Timer Delays Customization 2023-09-26 13:14:23 +03:00
GreenComfyTea
0951de24e2 Check for null in time.remove_delay_timer() 2023-09-26 11:32:18 +03:00
GreenComfyTea
480bc9c9b7 Add Buff Filters 2023-09-26 11:31:00 +03:00
GreenComfyTea
cbaa537a0b Improve Error Reporting in the Main Loop Functions 2023-09-26 11:29:14 +03:00
53 changed files with 7363 additions and 2254 deletions

View File

@@ -34,14 +34,14 @@
<img alt="Platform" src="https://custom-icon-badges.demolab.com/badge/platform-win%20%7C%20linux%20%7C%20steam%20deck-blue?logo=device-desktop" />
</a>
<a href="">
<img alt="Maintenance" src="https://custom-icon-badges.demolab.com/maintenance/yes/2023?logo=tools" />
<img alt="Maintenance" src="https://custom-icon-badges.demolab.com/maintenance/yes/2024?logo=tools" />
</a>
<br>
<a href="https://www.nexusmods.com/monsterhunterrise/mods/26">
<img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.503%2B-green?logo=package-dependencies" />
<img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.5.7%2B-green?logo=package-dependencies" />
</a>
<a href="https://www.nexusmods.com/monsterhunterrise/mods/134">
<img alt="REFramework Direct2D Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20Direct2D%20v0.4.0%2B-yellow?logo=package-dependencies" />
<img alt="REFramework Direct2D Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20Direct2D%20v1.0.1%2B-green?logo=package-dependencies" />
</a>
<br>
<br>
@@ -135,33 +135,35 @@
* **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)**
# Requirements
1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.503+);
2. [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0+) - Needed for Unicode Support.
1. **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)** (v1.503+);
2. **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)** (v1.0.0+) - Needed for Unicode Support.
# How to install:
1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26);
2. Install [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134);
1. Install **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**;
2. Install **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)**;
>**:pushpin: Windows:** Works normally.
>**:pushpin: Linux:** Latest Experimental Proton seems to have it working normally as well (https://github.com/cursey/reframework-d2d/issues/5).
>**:pushpin: Steam Deck:** I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information ([REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134), [MHR Overlay](https://www.nexusmods.com/monsterhunterrise/mods/50)).
>**:pushpin: Steam Deck:** I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information (**[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description)**, **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)**, **[MHR Overlay](https://www.nexusmods.com/monsterhunterrise/mods/50)**).
3. Download the mod:
* Official release can be downloaded from [Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50);
* Nightly builds are available in [this repo](https://github.com/GreenComfyTea/MHR-Overlay) and can contain broken functionality, debugging info on screen, bugs and might require the latest [nightly build](https://github.com/praydog/REFramework-nightly/releases) of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Use with caution!
4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to [FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ) to verify how the file hierarchy should look like if everything is done correctly.
* Official release can be downloaded from **[Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50)**;
* Nightly builds are available in **[this repo](https://github.com/GreenComfyTea/MHR-Overlay)** and can contain broken functionality, debugging info on screen, bugs and might require the latest **[nightly build](https://github.com/praydog/REFramework-nightly/releases)** of **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**. Use with caution!
4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to **[FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ)** to verify how the file hierarchy should look like if everything is done correctly.
# Credits
**GreenComfyTea** - creator of the mod and it's main contributor.
**cursecat** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) plugin and [Monster Has HP Bar](https://www.nexusmods.com/monsterhunterrise/mods/43) mod, which provided an example on how to retrieve monster HP data.
**praydog2** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Contributed huge improvements to the performance of the mod.
**coavins** - creator of [coavins damage meter](https://www.nexusmods.com/monsterhunterrise/mods/68) mod.
**[GreenComfyTea](https://github.com/GreenComfyTea)** - creator of the mod and it's main contributor.
**[cursey](https://github.com/cursey)** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) plugin and [Monster Has HP Bar](https://www.nexusmods.com/monsterhunterrise/mods/43) mod, which provided an example on how to retrieve monster HP data.
**[praydog](https://github.com/praydog)** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Contributed huge improvements to the performance of the mod.
**[coavins](https://github.com/coavins)** - creator of [coavins damage meter](https://www.nexusmods.com/monsterhunterrise/mods/68) mod.
**[lingsamuel](https://github.com/lingsamuel)** - creator of [Data Reporter and Buff Notification](https://www.nexusmods.com/monsterhunterrise/mods/1609) mod.
**neatnet** - Korean translation.
**s9000008, mcc1** - Traditional Chinese translation.
**etnAtker**, **sukiqwq** - Simplified Chinese translation.
**AKILAND0214** - Japanese translation.
**[neatnet](https://github.com/neatnet)** - Korean translation.
**[s9000008](https://github.com/s9000008)**, **[mcc1](https://github.com/mcc1)** - Traditional Chinese translation.
**[etnAtker](https://github.com/etnAtker)**, **[sukiqwq](https://github.com/sukiqwq)** - Simplified Chinese translation.
**[AKILAND0214](https://github.com/AKILAND0214)** - Japanese translation.
**[Krude](https://github.com/Krude)** - German translation.
***
# Support

View File

@@ -271,242 +271,253 @@ log.info("[MHR Overlay] Loaded.");
-- #region
local function update_modules(module_visibility_config, flow_state_name)
if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then
local success = pcall(small_monster_UI.update);
local current_config = config.current_config;
if module_visibility_config.small_monster_UI and current_config.small_monster_UI.enabled then
local success, error = pcall(small_monster_UI.update);
if not success then
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Small Monster UI Update Function threw an Exception", flow_state_name));
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
end
end
local large_monster_UI_config = config.current_config.large_monster_UI;
local large_monster_UI_config = current_config.large_monster_UI;
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
if dynamic_enabled or static_enabled or highlighted_enabled then
local success = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
local success, error = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
if not success then
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Large Monster UI Update Function threw an Exception", flow_state_name));
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Large Monster UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
local success = pcall(damage_meter_UI.update);
if current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
local success, error = pcall(damage_meter_UI.update);
if not success then
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Damage Meter UI Update Function threw an Exception", flow_state_name));
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
local success = pcall(env_creature_UI.update);
if current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
local success, error = pcall(env_creature_UI.update);
if not success then
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Endemic Life UI Update Function threw an Exception", flow_state_name));
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
local success = pcall(buff_UI.update);
if current_config.buff_UI.enabled and module_visibility_config.buff_UI then
local success, error = pcall(buff_UI.update);
if not success then
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Buff UI Update Function threw an Exception", flow_state_name));
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
end
end
end
local function draw_modules(module_visibility_config, flow_state_name)
if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then
local success = pcall(small_monster_UI.draw);
local current_config = config.current_config;
if module_visibility_config.small_monster_UI and current_config.small_monster_UI.enabled then
local success, error = pcall(small_monster_UI.draw);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Small Monster UI Draw Function threw an Exception", flow_state_name));
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
end
end
local large_monster_UI_config = config.current_config.large_monster_UI;
local large_monster_UI_config = current_config.large_monster_UI;
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
if dynamic_enabled or static_enabled or highlighted_enabled then
local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
local success, error = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Large Monster UI Draw Function threw an Exception", flow_state_name));
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Large Monster UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.time_UI.enabled and module_visibility_config.time_UI then
local success = pcall(time_UI.draw);
if current_config.time_UI.enabled and module_visibility_config.time_UI then
local success, error = pcall(time_UI.draw);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Time UI Draw Function threw an Exception", flow_state_name));
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Time UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
local success = pcall(damage_meter_UI.draw);
if current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
local success, error = pcall(damage_meter_UI.draw);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Damage Meter UI Draw Function threw an Exception", flow_state_name));
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
local success = pcall(env_creature_UI.draw);
if current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
local success, error = pcall(env_creature_UI.draw);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Endemic Life UI Draw Function threw an Exception", flow_state_name));
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
local success = pcall(buff_UI.draw);
if current_config.buff_UI.enabled and module_visibility_config.buff_UI then
local success, error = pcall(buff_UI.draw);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Buff UI Draw Function threw an Exception", flow_state_name));
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
local success = pcall(stats_UI.draw);
if current_config.stats_UI.enabled and module_visibility_config.stats_UI then
local success, error = pcall(stats_UI.draw);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Stats UI Draw Function threw an Exception", flow_state_name));
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Stats UI: %s", flow_state_name, tostring(error)));
end
end
end
local function update_UI()
if quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
local current_config = config.current_config;
local module_visibility_config = current_config.global_settings.module_visibility;
local flow_states = quest_status.flow_states;
local large_monster_UI_config = config.current_config.large_monster_UI;
local module_visibility_config = config.current_config.global_settings.module_visibility.in_training_area;
if quest_status.flow_state == flow_states.IN_TRAINING_AREA then
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
local large_monster_UI_config = current_config.large_monster_UI;
local module_visibility_in_training_area_config = module_visibility_config.in_training_area;
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_in_training_area_config.large_monster_dynamic_UI;
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_in_training_area_config.large_monster_static_UI;
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_in_training_area_config.large_monster_highlighted_UI;
if dynamic_enabled or static_enabled or highlighted_enabled then
local success = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
local success, error = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
if not success then
error_handler.report("MHR_Overlay.update_loop", "[In Training Area] Large Monster UI Update Function threw an Exception");
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Large Monster UI: %s", tostring(error)));
end
end
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
local success = pcall(damage_meter_UI.update);
if current_config.damage_meter_UI.enabled and module_visibility_in_training_area_config.damage_meter_UI then
local success, error = pcall(damage_meter_UI.update);
if not success then
error_handler.report("MHR_Overlay.update_modules", "[In Training Area] Damage Meter UI Update Function threw an Exception");
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
end
end
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
local success = pcall(env_creature_UI.update);
if current_config.endemic_life_UI.enabled and module_visibility_in_training_area_config.endemic_life_UI then
local success, error = pcall(env_creature_UI.update);
if not success then
error_handler.report("MHR_Overlay.update_loop", "[In Training Area] Endemic Life UI Update Function threw an Exception");
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
end
end
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
local success = pcall(buff_UI.update);
if current_config.buff_UI.enabled and module_visibility_in_training_area_config.buff_UI then
local success, error = pcall(buff_UI.update);
if not success then
error_handler.report("MHR_Overlay.update_loop", "[In Training Area] Buff UI Update Function threw an Exception");
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Buff UI: %s", tostring(error)));
end
end
elseif quest_status.flow_state == quest_status.flow_states.CUTSCENE then
update_modules(config.current_config.global_settings.module_visibility.cutscene, "Cutscene");
elseif quest_status.flow_state == quest_status.flow_states.LOADING_QUEST then
update_modules(config.current_config.global_settings.module_visibility.loading_quest, "Loading Quest");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_START_ANIMATION then
update_modules(config.current_config.global_settings.module_visibility.quest_start_animation, "Quest Start Animation");
elseif quest_status.flow_state >= quest_status.flow_states.PLAYING_QUEST and quest_status.flow_state <= quest_status.flow_states.WYVERN_RIDING_START_ANIMATION then
update_modules(config.current_config.global_settings.module_visibility.playing_quest, "Playing Quest");
elseif quest_status.flow_state == quest_status.flow_states.KILLCAM then
update_modules(config.current_config.global_settings.module_visibility.killcam, "Killcam");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_TIMER then
update_modules(config.current_config.global_settings.module_visibility.quest_end_timer, "Quest End Timer");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_ANIMATION then
update_modules(config.current_config.global_settings.module_visibility.quest_end_animation, "Quest End Animation");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_SCREEN then
update_modules(config.current_config.global_settings.module_visibility.quest_end_screen, "Quest End Screen");
elseif quest_status.flow_state == quest_status.flow_states.REWARD_SCREEN then
update_modules(config.current_config.global_settings.module_visibility.reward_screen, "Reward Screen");
elseif quest_status.flow_state == quest_status.flow_states.SUMMARY_SCREEN then
update_modules(config.current_config.global_settings.module_visibility.summary_screen, "Summary Screen");
elseif quest_status.flow_state == flow_states.CUTSCENE then
update_modules(module_visibility_config.cutscene, "Cutscene");
elseif quest_status.flow_state == flow_states.LOADING_QUEST then
update_modules(module_visibility_config.loading_quest, "Loading Quest");
elseif quest_status.flow_state == flow_states.QUEST_START_ANIMATION then
update_modules(module_visibility_config.quest_start_animation, "Quest Start Animation");
elseif quest_status.flow_state >= flow_states.PLAYING_QUEST and quest_status.flow_state <= flow_states.WYVERN_RIDING_START_ANIMATION then
update_modules(module_visibility_config.playing_quest, "Playing Quest");
elseif quest_status.flow_state == flow_states.KILLCAM then
update_modules(module_visibility_config.killcam, "Killcam");
elseif quest_status.flow_state == flow_states.QUEST_END_TIMER then
update_modules(module_visibility_config.quest_end_timer, "Quest End Timer");
elseif quest_status.flow_state == flow_states.QUEST_END_ANIMATION then
update_modules(module_visibility_config.quest_end_animation, "Quest End Animation");
elseif quest_status.flow_state == flow_states.QUEST_END_SCREEN then
update_modules(module_visibility_config.quest_end_screen, "Quest End Screen");
elseif quest_status.flow_state == flow_states.REWARD_SCREEN then
update_modules(module_visibility_config.reward_screen, "Reward Screen");
elseif quest_status.flow_state == flow_states.SUMMARY_SCREEN then
update_modules(module_visibility_config.summary_screen, "Summary Screen");
end
end
local function draw_loop()
if quest_status.flow_state == quest_status.flow_states.IN_LOBBY then
local module_visibility_config = config.current_config.global_settings.module_visibility.in_lobby;
local current_config = config.current_config;
local module_visibility_config = current_config.global_settings.module_visibility;
local flow_states = quest_status.flow_states;
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
local success = pcall(stats_UI.draw);
if quest_status.flow_state == flow_states.IN_LOBBY then
local module_visibility_in_lobby_config = module_visibility_config.in_lobby;
if current_config.stats_UI.enabled and module_visibility_in_lobby_config.stats_UI then
local success, error = pcall(stats_UI.draw);
if not success then
error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Stats UI Draw Function threw an Exception");
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
end
end
elseif quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
elseif quest_status.flow_state == flow_states.IN_TRAINING_AREA then
local large_monster_UI_config = config.current_config.large_monster_UI;
local module_visibility_config = config.current_config.global_settings.module_visibility.in_training_area;
local large_monster_UI_config = current_config.large_monster_UI;
local module_visibility_in_training_area_config = module_visibility_config.in_training_area;
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_in_training_area_config.large_monster_dynamic_UI;
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_in_training_area_config.large_monster_static_UI;
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_in_training_area_config.large_monster_highlighted_UI;
if dynamic_enabled or static_enabled or highlighted_enabled then
local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
local success, error = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
if not success then
error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Large Monster UI Draw Function threw an Exception");
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Large Monster UI: %s", tostring(error)));
end
end
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
local success = pcall(damage_meter_UI.draw);
if current_config.damage_meter_UI.enabled and module_visibility_in_training_area_config.damage_meter_UI then
local success, error = pcall(damage_meter_UI.draw);
if not success then
error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Damage Meter UI Draw Function threw an Exception");
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
end
end
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
local success = pcall(env_creature_UI.draw);
if current_config.endemic_life_UI.enabled and module_visibility_in_training_area_config.endemic_life_UI then
local success, error = pcall(env_creature_UI.draw);
if not success then
error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Endemic Life UI Draw Function threw an Exception");
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
end
end
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
local success = pcall(buff_UI.draw);
if current_config.buff_UI.enabled and module_visibility_in_training_area_config.buff_UI then
local success, error = pcall(buff_UI.draw);
if not success then
error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Buff UI Draw Function threw an Exception");
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Buff UI: %s", tostring(error)));
end
end
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
local success = pcall(stats_UI.draw);
if current_config.stats_UI.enabled and module_visibility_in_training_area_config.stats_UI then
local success, error = pcall(stats_UI.draw);
if not success then
error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Stats UI Draw Function threw an Exception");
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
end
end
elseif quest_status.flow_state == quest_status.flow_states.CUTSCENE then
draw_modules(config.current_config.global_settings.module_visibility.cutscene, "Cutscene");
elseif quest_status.flow_state == quest_status.flow_states.LOADING_QUEST then
draw_modules(config.current_config.global_settings.module_visibility.loading_quest, "Loading Quest");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_START_ANIMATION then
draw_modules(config.current_config.global_settings.module_visibility.quest_start_animation, "Quest Start Animation");
elseif quest_status.flow_state >= quest_status.flow_states.PLAYING_QUEST and quest_status.flow_state <= quest_status.flow_states.WYVERN_RIDING_START_ANIMATION then
draw_modules(config.current_config.global_settings.module_visibility.playing_quest, "Playing Quest");
elseif quest_status.flow_state == quest_status.flow_states.KILLCAM then
draw_modules(config.current_config.global_settings.module_visibility.killcam, "Killcam");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_TIMER then
draw_modules(config.current_config.global_settings.module_visibility.quest_end_timer, "Quest End Timer");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_ANIMATION then
draw_modules(config.current_config.global_settings.module_visibility.quest_end_animation, "Quest End Animation");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_SCREEN then
draw_modules(config.current_config.global_settings.module_visibility.quest_end_screen, "Quest End Screen");
elseif quest_status.flow_state == quest_status.flow_states.REWARD_SCREEN then
draw_modules(config.current_config.global_settings.module_visibility.reward_screen, "Reward Screen");
elseif quest_status.flow_state == quest_status.flow_states.SUMMARY_SCREEN then
draw_modules(config.current_config.global_settings.module_visibility.summary_screen, "Summary Screen");
elseif quest_status.flow_state == flow_states.CUTSCENE then
draw_modules(module_visibility_config.cutscene, "Cutscene");
elseif quest_status.flow_state == flow_states.LOADING_QUEST then
draw_modules(module_visibility_config.loading_quest, "Loading Quest");
elseif quest_status.flow_state == flow_states.QUEST_START_ANIMATION then
draw_modules(module_visibility_config.quest_start_animation, "Quest Start Animation");
elseif quest_status.flow_state >= flow_states.PLAYING_QUEST and quest_status.flow_state <= flow_states.WYVERN_RIDING_START_ANIMATION then
draw_modules(module_visibility_config.playing_quest, "Playing Quest");
elseif quest_status.flow_state == flow_states.KILLCAM then
draw_modules(module_visibility_config.killcam, "Killcam");
elseif quest_status.flow_state == flow_states.QUEST_END_TIMER then
draw_modules(module_visibility_config.quest_end_timer, "Quest End Timer");
elseif quest_status.flow_state == flow_states.QUEST_END_ANIMATION then
draw_modules(module_visibility_config.quest_end_animation, "Quest End Animation");
elseif quest_status.flow_state == flow_states.QUEST_END_SCREEN then
draw_modules(module_visibility_config.quest_end_screen, "Quest End Screen");
elseif quest_status.flow_state == flow_states.REWARD_SCREEN then
draw_modules(module_visibility_config.reward_screen, "Reward Screen");
elseif quest_status.flow_state == flow_states.SUMMARY_SCREEN then
draw_modules(module_visibility_config.summary_screen, "Summary Screen");
end
end
@@ -543,7 +554,6 @@ end
re.on_frame(function()
time.update_timers();
keyboard.update();
if d2d == nil or not config.current_config.global_settings.renderer.use_d2d_if_available then
draw_loop();

View File

@@ -45,8 +45,8 @@ local package = package;
this.list = {
fireblight = nil,
waterblight = nil,
iceblight = nil,
thunderblight = nil,
iceblight = nil,
dragonblight = nil,
blastblight = nil,
minor_bubbleblight = nil,
@@ -57,6 +57,7 @@ this.list = {
deadly_poison = nil,
stun = nil,
paralysis = nil,
falling_asleep = nil,
sleep = nil,
defense_down = nil,
resistance_down = nil,
@@ -65,17 +66,52 @@ this.list = {
webbed = nil,
stench = nil,
leeched = nil,
whirlwind = nil,
-- whirlwind = nil,
bleeding = nil,
frenzy = nil,
frenzy_overcome = nil,
frenzy_infection = nil,
engulfed = nil,
frostblight = nil,
muck = nil
};
local ailments_type_name = "ailments";
this.keys = {
"fireblight",
"waterblight",
"thunderblight",
"iceblight",
"dragonblight",
"blastblight",
"minor_bubbleblight",
"major_bubbleblight",
"hellfireblight",
"bloodblight",
"frostblight",
"poison",
"deadly_poison",
"stun",
"paralysis",
"falling_asleep",
"sleep",
"defense_down",
"resistance_down",
"tremor",
"roar",
"webbed",
"stench",
"leeched",
-- "whirlwind",
"bleeding",
"engulfed",
"muck",
"frenzy",
"frenzy_overcome",
"frenzy_infection"
};
this.UI = nil;
local abnormal_statuses_type_name = "abnormal_statuses";
local frenzy_infected_duration = 121;
@@ -85,10 +121,10 @@ local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQ
local fire_duration_timer_field = player_quest_base_type_def:get_field("_FireLDurationTimer");
-- Waterblight
local water_duration_timer_field = player_quest_base_type_def:get_field("_WaterLDurationTimer");
-- Iceblight
local ice_duration_timer_field = player_quest_base_type_def:get_field("_IceLDurationTimer");
-- Thunderblight
local thunder_duration_timer_field = player_quest_base_type_def:get_field("_ThunderLDurationTimer");
-- Iceblight
local ice_duration_timer_field = player_quest_base_type_def:get_field("_IceLDurationTimer");
-- Dragonblight
local dragon_duration_timer_field = player_quest_base_type_def:get_field("_DragonLDurationTimer");
-- blastblight
@@ -149,12 +185,6 @@ local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
local virus_overcome_buff_timer_field = player_data_type_def:get_field("_VirusOvercomeBuffTimer");
function this.update(player, player_data)
--local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
--if item_parameter == nil then
-- error_handler.report("abnormal_statuses.update", "Failed to access Data: item_parameter");
-- return;
--end
-- Missing:
-- whirlwind?
-- Wind Pressure?
@@ -164,42 +194,68 @@ function this.update(player, player_data)
this.update_muck(player);
this.update_frenzy_infection(player);
buffs.update_generic_buff(this.list, ailments_type_name, "fireblight", this.get_abnormal_status_name, nil, nil, player, fire_duration_timer_field);
buffs.update_generic_buff(this.list, ailments_type_name, "fireblight", this.get_abnormal_status_name, nil, nil, player, fire_duration_timer_field);
buffs.update_generic_buff(this.list, ailments_type_name, "waterblight", this.get_abnormal_status_name, nil, nil, player, water_duration_timer_field);
buffs.update_generic_buff(this.list, ailments_type_name, "iceblight", this.get_abnormal_status_name, nil, nil, player, ice_duration_timer_field);
buffs.update_generic_buff(this.list, ailments_type_name, "thunderblight", this.get_abnormal_status_name, nil, nil, player, thunder_duration_timer_field);
buffs.update_generic_buff(this.list, ailments_type_name, "dragonblight", this.get_abnormal_status_name, nil, nil, player, dragon_duration_timer_field);
buffs.update_generic_buff(this.list, ailments_type_name, "blastblight", this.get_abnormal_status_name, nil, nil, player, bomb_duration_timer_field);
buffs.update_generic_buff(this.list, ailments_type_name, "hellfireblight", this.get_abnormal_status_name, nil, nil, player, oni_bomb_duration_timer_field);
buffs.update_generic_buff(this.list, ailments_type_name, "bloodblight", this.get_abnormal_status_name, nil, nil, player, mystery_debuff_timer_field);
this.update_abnormal_status("fireblight", nil, nil, player, fire_duration_timer_field);
this.update_abnormal_status("waterblight", nil, nil, player, water_duration_timer_field);
this.update_abnormal_status("thunderblight", nil, nil, player, thunder_duration_timer_field);
this.update_abnormal_status("iceblight", nil, nil, player, ice_duration_timer_field);
this.update_abnormal_status("dragonblight", nil, nil, player, dragon_duration_timer_field);
this.update_abnormal_status("blastblight", nil, nil, player, bomb_duration_timer_field);
this.update_abnormal_status("hellfireblight", nil, nil, player, oni_bomb_duration_timer_field);
this.update_abnormal_status("bloodblight", nil, nil, player, mystery_debuff_timer_field);
this.update_abnormal_status("frostblight", player, get_is_frozen_damage_method);
buffs.update_generic_buff(this.list, ailments_type_name, "stun", this.get_abnormal_status_name, nil, nil, player, stun_duration_timer_field);
buffs.update_generic_buff(this.list, ailments_type_name, "paralysis", this.get_abnormal_status_name, nil, nil, player, paralyze_duration_timer_field);
buffs.update_generic_buff(this.list, ailments_type_name, "falling_asleep", this.get_abnormal_status_name, nil, nil, player, get_sleep_movable_timer_method);
buffs.update_generic_buff(this.list, ailments_type_name, "defense_down", this.get_abnormal_status_name, nil, nil, player, defense_down_duration_timer_field);
buffs.update_generic_buff(this.list, ailments_type_name, "resistance_down", this.get_abnormal_status_name, nil, nil, player, resistance_down_duration_timer_field);
this.update_abnormal_status("stun", nil, nil, player, stun_duration_timer_field);
this.update_abnormal_status("paralysis", nil, nil, player, paralyze_duration_timer_field);
this.update_abnormal_status("falling_asleep", nil, nil, player, get_sleep_movable_timer_method);
this.update_abnormal_status("defense_down", nil, nil, player, defense_down_duration_timer_field);
this.update_abnormal_status("resistance_down", nil, nil, player, resistance_down_duration_timer_field);
buffs.update_generic_buff(this.list, ailments_type_name, "tremor", this.get_abnormal_status_name, nil, nil, player, quake_duration_timer_field);
buffs.update_generic_buff(this.list, ailments_type_name, "roar", this.get_abnormal_status_name, nil, nil, player, ear_duration_timer_field);
buffs.update_generic_buff(this.list, ailments_type_name, "webbed", this.get_abnormal_status_name, nil, nil, player, beto_duration_timer_field);
buffs.update_generic_buff(this.list, ailments_type_name, "stench", this.get_abnormal_status_name, nil, nil, player, stink_duration_timer_field);
buffs.update_generic_buff(this.list, ailments_type_name, "leeched", this.get_abnormal_status_name, nil, nil, player, blooding_enemy_timer_field, true);
buffs.update_generic_buff(this.list, ailments_type_name, "bleeding", this.get_abnormal_status_name, nil, nil, player, bleeding_debuff_timer_field);
this.update_abnormal_status("tremor", nil, nil, player, quake_duration_timer_field);
this.update_abnormal_status("roar", nil, nil, player, ear_duration_timer_field);
this.update_abnormal_status("webbed", nil, nil, player, beto_duration_timer_field);
this.update_abnormal_status("stench", nil, nil, player, stink_duration_timer_field);
this.update_abnormal_status("leeched", nil, nil, player, blooding_enemy_timer_field, true);
this.update_abnormal_status("bleeding", nil, nil, player, bleeding_debuff_timer_field);
this.update_abnormal_status("engulfed", player, get_is_vacuum_damage_method);
buffs.update_generic_buff(this.list, ailments_type_name, "frenzy", this.get_abnormal_status_name, nil, nil, player, virus_onset_timer_field);
buffs.update_generic_buff(this.list, ailments_type_name, "frenzy_overcome", this.get_abnormal_status_name, nil, nil, player_data, virus_overcome_buff_timer_field);
buffs.update_generic_buff(this.list, ailments_type_name, "engulfed", this.get_abnormal_status_name, player, get_is_vacuum_damage_method);
buffs.update_generic_buff(this.list, ailments_type_name, "frostblight", this.get_abnormal_status_name, player, get_is_frozen_damage_method);
this.update_abnormal_status("frenzy", nil, nil, player, virus_onset_timer_field);
this.update_abnormal_status("frenzy_overcome", nil, nil, player_data, virus_overcome_buff_timer_field);
this.update_sleep(player);
end
function this.update_abnormal_status(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.abnormal_statuses, this.get_abnormal_status_name,
abnormal_statuses_type_name, key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
end
function this.update_generic(key, level, timer)
return buffs.update_generic(this.list, this.get_abnormal_status_name, abnormal_statuses_type_name, key, level, timer);
end
function this.apply_filter(key)
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.abnormal_statuses, key);
end
function this.update_poison(player)
local cached_config = config.current_config.buff_UI.filter.abnormal_statuses;
if not cached_config.poison
and not cached_config.deadly_poison then
if this.apply_filter("poison") then
return;
end
if this.apply_filter("deadly_poison") then
return;
end
end
local poison_level = poison_level_field:get_data(player);
if poison_level == nil then
error_handler.report("abnormal_statuses.update_poison", "Failed to access Data: poison_level");
error_handler.report("abnormal_statuses.update_poison", "Failed to Access Data: poison_level");
this.list.poison = nil;
this.list.deadly_poison = nil;
return;
end
@@ -210,18 +266,33 @@ function this.update_poison(player)
end
if poison_level == 1 then
buffs.update_generic_buff(this.list, ailments_type_name, "poison", this.get_abnormal_status_name, player, poison_duration_timer_field);
this.update_abnormal_status("poison", nil, nil, player, poison_duration_timer_field);
this.list.deadly_poison = nil;
else
buffs.update_generic_buff(this.list, ailments_type_name, "deadly_poison", this.get_abnormal_status_name, player, poison_duration_timer_field);
this.update_abnormal_status("deadly_poison", nil, nil, player, poison_duration_timer_field);
this.list.poison = nil;
end
end
function this.update_bubbleblight(player)
local cached_config = config.current_config.buff_UI.filter.abnormal_statuses;
if not cached_config.minor_bubbleblight
and not cached_config.major_bubbleblight then
if this.apply_filter("minor_bubbleblight") then
return;
end
if this.apply_filter("major_bubbleblight") then
return;
end
end
local bubble_type = bubble_type_field:get_data(player);
if bubble_type == nil then
error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to access Data: bubble_Type");
error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to Access Data: bubble_Type");
this.list.minor_bubbleblight = nil;
this.list.major_bubbleblight = nil;
return;
end
@@ -232,24 +303,30 @@ function this.update_bubbleblight(player)
end
if bubble_type == 1 then
buffs.update_generic_buff(this.list, ailments_type_name, "minor_bubbleblight", this.get_abnormal_status_name, player, bubble_damage_timer_field);
this.update_abnormal_status("minor_bubbleblight", nil, nil, player, bubble_damage_timer_field);
this.list.major_bubbleblight = nil;
else
buffs.update_generic_buff(this.list, ailments_type_name, "major_bubbleblight", this.get_abnormal_status_name, player, bubble_damage_timer_field);
this.update_abnormal_status("major_bubbleblight", nil, nil, player, bubble_damage_timer_field);
this.list.minor_bubbleblight = nil;
end
end
function this.update_muck(player)
if this.apply_filter("muck") then
return;
end
local is_mud_damage = get_is_mud_damage_method:call(player);
if is_mud_damage == nil then
error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to access Data: is_mud_damage");
error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to Access Data: is_mud_damage");
this.list.muck = nil;
return;
end
local is_gold_mud_damage = get_is_gold_mud_damage_method:call(player);
if is_gold_mud_damage == nil then
error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to access Data: is_gold_mud_damage");
error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to Access Data: is_gold_mud_damage");
this.list.muck = nil;
return;
end
@@ -258,19 +335,25 @@ function this.update_muck(player)
return;
end
buffs.update_generic(ailments_type_name, "muck", this.get_abnormal_status_name);
this.update_generic("muck");
end
function this.update_frenzy_infection(player)
if this.apply_filter("frenzy_infection") then
return;
end
local virus_accumulator_value = virus_accumulator_field:get_data(player);
if virus_accumulator_value == nil then
error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to access Data: virus_accumulator_value");
error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to Access Data: virus_accumulator_value");
this.list.frenzy_infection = nil;
return;
end
local virus_timer = virus_timer_field:get_data(player);
if virus_timer == nil then
error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to access Data: virus_timer");
error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to Access Data: virus_timer");
this.list.frenzy_infection = nil;
return;
end
@@ -281,28 +364,39 @@ function this.update_frenzy_infection(player)
local timer = frenzy_infected_duration - (virus_accumulator_value + virus_timer / 60);
buffs.update_generic(this.list, ailments_type_name, "frenzy_infection", this.get_abnormal_status_name, 1, timer);
this.update_generic("frenzy_infection", 1, timer);
end
function this.update_sleep(player)
if this.apply_filter("sleep") then
this.list.sleep = nil;
return;
end
if this.list.falling_asleep ~= nil then
this.list.sleep = nil;
return;
end
buffs.update_generic_buff(this.list, ailments_type_name, "sleep", this.get_abnormal_status_name, nil, nil, player, sleep_duration_timer_field);
this.update_abnormal_status("sleep", nil, nil, player, sleep_duration_timer_field);
end
function this.init_all_UI()
for abnormal_status_key, abnormal_status in pairs(this.list) do
buffs.init_UI(abnormal_status);
end
end
function this.init_names()
for abnormal_status_key, debuff in pairs(this.list) do
debuff.name = this.get_abnormal_status_name(abnormal_status_key);
for abnormal_status_key, abnormal_status in pairs(this.list) do
abnormal_status.name = this.get_abnormal_status_name(abnormal_status_key);
end
end
function this.get_abnormal_status_name(abnormal_status_key)
local abnormal_status_name = language.current_language.ailments[abnormal_status_key];
function this.get_abnormal_status_name(key)
local abnormal_status_name = language.current_language.ailments[key];
if abnormal_status_name == nil then
return abnormal_status_key;
return key;
end
return abnormal_status_name;

View File

@@ -54,6 +54,7 @@ local package = package;
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
local player_base_type_def = find_master_player_method:get_return_type();
local get_player_data_method = player_base_type_def:get_method("get_PlayerData");
@@ -90,7 +91,7 @@ function this.new(type, key, name, level, duration)
buff.timer = duration;
buff.duration = duration;
buff.is_active = true;
buff.is_visible = true;
buff.timer_percentage = 0;
@@ -110,25 +111,48 @@ function this.init_buffs()
this.list = {};
end
function this.init_all_UI()
abnormal_statuses.init_all_UI();
item_buffs.init_all_UI();
endemic_life_buffs.init_all_UI();
melody_effects.init_all_UI();
dango_skills.init_all_UI();
rampage_skills.init_all_UI();
skills.init_all_UI();
weapon_skills.init_all_UI();
otomo_moves.init_all_UI();
misc_buffs.init_all_UI();
end
function this.init_UI(buff)
local cached_config = config.current_config.buff_UI;
local cached_config = config.current_config.buff_UI[buff.type];
buff.buff_UI = buff_UI_entity.new(cached_config.bar, cached_config.name_label, cached_config.timer_label);
end
function this.init_names()
abnormal_statuses.init_names();
item_buffs.init_names();
endemic_life_buffs.init_names();
melody_effects.init_names();
dango_skills.init_names();
rampage_skills.init_names();
skills.init_names();
weapon_skills.init_names();
otomo_moves.init_names();
misc_buffs.init_names();
end
local tere = {};
local tere2 = {};
local tere3 = {};
function this.update()
if not config.current_config.buff_UI.enabled then
return;
end
if singletons.player_manager == nil then
error_handler.report("buffs.update", "Failed to access Data: player_manager");
error_handler.report("buffs.update", "Failed to Access Data: player_manager");
return;
end
@@ -140,7 +164,7 @@ function this.update()
local master_player = find_master_player_method:call(singletons.player_manager);
if master_player == nil then
error_handler.report("buffs.update", "Failed to access Data: master_player");
error_handler.report("buffs.update", "Failed to Access Data: master_player");
return;
end
@@ -148,33 +172,46 @@ function this.update()
local master_player_data = get_player_data_method:call(master_player);
if master_player_data == nil then
error_handler.report("buffs.update", "Failed to access Data: master_player_data");
error_handler.report("buffs.update", "Failed to Access Data: master_player_data");
return;
end
local weapon_type = player_weapon_type_field:get_data(master_player);
if weapon_type == nil then
error_handler.report("skills.update", "Failed to access Data: weapon_type");
error_handler.report("buffs.update", "Failed to Access Data: weapon_type");
return;
end
if singletons.player_manager == nil then
error_handler.report("buffs.update", "Failed to Access Data: player_manager");
return;
end
local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
if item_parameter == nil then
error_handler.report("buffs.update", "Failed to Access Data: item_parameter");
return;
end
local is_player_lobby_base = master_player:get_type_definition() == player_lobby_base_type_def;
item_buffs.update(master_player_data);
otomo_moves.update(master_player_data);
item_buffs.update(master_player_data, item_parameter);
rampage_skills.update(master_player_data);
otomo_moves.update(master_player_data);
if not is_player_lobby_base then
skills.update(master_player, master_player_data, weapon_type);
dango_skills.update(master_player, master_player_data);
endemic_life_buffs.update(master_player, master_player_data);
abnormal_statuses.update(master_player, master_player_data);
endemic_life_buffs.update(master_player, master_player_data);
dango_skills.update(master_player, master_player_data);
skills.update(master_player, master_player_data, weapon_type);
weapon_skills.update(master_player, master_player_data, weapon_type);
misc_buffs.update(master_player, master_player_data);
misc_buffs.update(master_player, master_player_data, item_parameter);
end
end
function this.update_timer(buff, timer)
buff.is_visible = true;
if timer == nil then
return;
end
@@ -183,7 +220,7 @@ function this.update_timer(buff, timer)
timer = 0;
end
if timer > buff.duration then
if timer > buff.duration or timer > buff.timer then
buff.duration = timer;
end
@@ -198,13 +235,17 @@ function this.update_timer(buff, timer)
end
end
function this.update_generic_buff(buff_list, buff_type, buff_key, get_name_function,
function this.update_generic_buff(buff_list, filter_list, get_name_function,
buff_type, buff_key,
value_owner, value_holder,
timer_owner, timer_holder,
is_infinite, minimal_value, level_breakpoints)
if this.apply_filter(buff_list, filter_list, buff_key) then
return;
end
if timer_owner == nil then timer_owner = value_owner; end
if duration_owner == nil then duration_owner = value_owner; end
if minimal_value == nil then minimal_value = 1; end
local level = 1;
@@ -218,7 +259,8 @@ function this.update_generic_buff(buff_list, buff_type, buff_key, get_name_funct
end
if value == nil then
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_value", buff_key));
error_handler.report("buffs.update_generic_number", string.format("Failed to Access Data: %s_value", buff_key));
buff_list[buff_key] = nil;
return;
end
@@ -254,7 +296,8 @@ function this.update_generic_buff(buff_list, buff_type, buff_key, get_name_funct
end
if timer == nil then
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_timer", buff_key));
error_handler.report("buffs.update_generic_number", string.format("Failed to Access Data: %s_timer", buff_key));
buff_list[buff_key] = nil;
return;
end
@@ -270,24 +313,10 @@ function this.update_generic_buff(buff_list, buff_type, buff_key, get_name_funct
end
end
-- local duration = nil;
-- if duration_holder ~= nil then
-- if utils.type.is_REField(duration_holder) then
-- duration = duration_holder:get_data(duration_owner);
-- else
-- duration = duration_holder:call(duration_owner);
-- end
-- if duration == nil then
-- error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_duration", buff_key));
-- return;
-- end
-- end
return this.update_generic(buff_list, buff_type, buff_key, get_name_function, level, timer);
return this.update_generic(buff_list, get_name_function, buff_type, buff_key, level, timer);
end
function this.update_generic(buff_list, buff_type, buff_key, get_name_function, level, timer)
function this.update_generic(buff_list, get_name_function, buff_type, buff_key, level, timer)
level = level or 1;
local buff = buff_list[buff_key];
@@ -297,6 +326,10 @@ function this.update_generic(buff_list, buff_type, buff_key, get_name_function,
buff = this.new(buff_type, buff_key, name, level, timer);
buff_list[buff_key] = buff;
else
if buff.level ~= level then
buff.duration = timer;
end
buff.level = level;
this.update_timer(buff, timer);
end
@@ -304,6 +337,38 @@ function this.update_generic(buff_list, buff_type, buff_key, get_name_function,
return buff;
end
function this.apply_filter(buff_list, filter_list, buff_key)
if filter_list[buff_key] then
return false;
end
local buff = buff_list[buff_key];
if buff == nil then
return true;
end
if not buff.is_visible then
return true;
end
if buff.is_infinite then
buff_list[buff_key] = nil;
return true;
end
time.new_delay_timer(function()
local _buff = buff_list[buff_key];
if _buff ~= nil and not _buff.is_visible then
buff_list[buff_key] = nil;
end
end, buff.timer);
buff.is_visible = false;
return true;
end
function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
buff_UI_entity.draw(buff, buff_UI, position_on_screen, opacity_scale);
end

View File

@@ -8,6 +8,7 @@ local players;
local utils;
local language;
local error_handler;
local time;
local sdk = sdk;
local tostring = tostring;
@@ -44,16 +45,29 @@ local package = package;
this.list = {
dango_adrenaline = nil,
dango_booster = nil,
dango_connector = nil,
dango_defender = nil,
dango_flyer = nil,
dango_glutton = nil,
dango_hunter = nil,
dango_insurance = nil,
dango_insurance_defense_up = nil,
dango_glutton = nil,
dango_flyer = nil,
dango_defender = nil,
dango_hunter = nil,
dango_connector = nil,
super_recovery_dango = nil
};
this.keys = {
"dango_adrenaline",
"dango_booster",
"dango_connector",
"dango_defender",
"dango_flyer",
"dango_glutton",
"dango_hunter",
"dango_insurance",
"dango_insurance_defense_up",
"super_recovery_dango"
};
local dango_skill_ids = {
-- dango_polisher = 1,
-- dango_rider = 2,
@@ -84,7 +98,7 @@ local dango_skill_ids = {
-- dango_trainer = 27,
dango_booster = 28,
-- dango_feet = 29,
-- dango_bulker = 30,
dango_bulker = 30,
dango_insurance = 31,
-- dango_reviver = 32,
-- dango_summoner = 33,
@@ -113,9 +127,11 @@ local dango_skill_ids = {
super_recovery_dango = 56
};
this.is_dango_adrenaline_active = false;
local dango_skills_type_name = "dango_skills";
local dango_bulker_attack_up = 15;
local previous_super_recovery_dango_timer = 0;
@@ -125,7 +141,7 @@ local has_anyone_kitchen_skill_in_quest_method = player_manager_type_def:get_met
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Dango Defender
local is_enable_kitchen_skill_048_reduce_method = player_data_type_def:get_field("_IsEnable_KitchenSkill048_Reduce");
local is_enable_kitchen_skill_048_reduce_field = player_data_type_def:get_field("_IsEnable_KitchenSkill048_Reduce");
-- Dango Booster
local kitchen_skill_027_timer_field = player_data_type_def:get_field("_KitchenSkill027Timer");
-- Dango Glutton
@@ -165,29 +181,53 @@ function this.update(player, player_data)
this.update_dango_flyer(player);
this.update_super_recovery_dango(player);
buffs.update_generic_buff(this.list, dango_skills_type_name, "dango_booster", this.get_dango_skill_name, nil, nil, player_data, kitchen_skill_027_timer_field);
buffs.update_generic_buff(this.list, dango_skills_type_name, "dango_defender", this.get_dango_skill_name, player_data, is_enable_kitchen_skill_048_reduce_method, nil, nil, true);
buffs.update_generic_buff(this.list, dango_skills_type_name, "dango_glutton", this.get_dango_skill_name, nil, nil, player_data, kitchen_skill_045_timer_field);
buffs.update_generic_buff(this.list, dango_skills_type_name, "dango_connector", this.get_dango_skill_name, nil, nil, player_data, kitchen_skill_054_timer_field);
this.update_dango_skill("dango_booster", nil, nil, player_data, kitchen_skill_027_timer_field);
this.update_dango_skill("dango_defender", player_data, is_enable_kitchen_skill_048_reduce_field, nil, nil, true);
this.update_dango_skill("dango_glutton", nil, nil, player_data, kitchen_skill_045_timer_field);
this.update_dango_skill("dango_connector", nil, nil, player_data, kitchen_skill_054_timer_field);
end
function this.update_dango_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.dango_skills, this.get_dango_skill_name,
dango_skills_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
end
function this.update_generic(key, level, timer)
return buffs.update_generic(this.list, this.get_dango_skill_name, dango_skills_type_name, key, level, timer);
end
function this.apply_filter(key)
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.dango_skills, key);
end
function this.update_dango_adrenaline()
if this.apply_filter("dango_adrenaline") then
return;
end
if not this.is_dango_adrenaline_active then
this.list.dango_adrenaline = nil;
return;
end
buffs.update_generic(this.list, dango_skills_type_name, "dango_adrenaline", this.get_dango_skill_name);
this.update_generic("dango_adrenaline");
end
function this.update_dango_insurance()
if this.apply_filter("dango_insurance") then
return;
end
if singletons.player_manager == nil then
error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: player_manager");
error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: player_manager");
this.list.dango_insurance = nil;
return;
end
if singletons.quest_manager == nil then
error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: quest_manager");
error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: quest_manager");
this.list.dango_insurance = nil;
return;
end
@@ -195,13 +235,15 @@ function this.update_dango_insurance()
local flag_cat_skill_insurance = flag_cat_skill_insurance_field:get_data(singletons.quest_manager);
if flag_cat_skill_insurance == nil then
error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: flag_cat_skill_insurance");
error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: flag_cat_skill_insurance");
this.list.dango_insurance = nil;
return;
end
local is_cat_skill_insurance = is_cat_skill_insurance_method:call(singletons.quest_manager, flag_cat_skill_insurance);
if is_cat_skill_insurance == nil then
error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: is_cat_skill_insurance");
error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: is_cat_skill_insurance");
this.list.dango_insurance = nil;
return;
end
@@ -210,15 +252,20 @@ function this.update_dango_insurance()
return;
end
buffs.update_generic(this.list, dango_skills_type_name, "dango_insurance", this.get_dango_skill_name, 1);
this.update_generic("dango_insurance");
end
function this.update_dango_insurance_defense_up(player_data)
if this.apply_filter("dango_insurance_defense_up") then
return;
end
local level = 3;
local insurance_def_up_lv3 = kitchen_skill_insurance_def_up_lv3_field:get_data(player_data);
if insurance_def_up_lv3 == nil then
error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to access Data: insurance_def_up_lv3");
error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to Access Data: insurance_def_up_lv3");
this.list.dango_insurance_defense_up = nil;
return;
end
@@ -226,7 +273,8 @@ function this.update_dango_insurance_defense_up(player_data)
local insurance_def_up_lv4 = kitchen_skill_insurance_def_up_lv4_field:get_data(player_data);
if insurance_def_up_lv4 == nil then
error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to access Data: insurance_def_up_lv4");
error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to Access Data: insurance_def_up_lv4");
this.list.dango_insurance_defense_up = nil;
return;
end
@@ -238,15 +286,20 @@ function this.update_dango_insurance_defense_up(player_data)
level = 4;
end
buffs.update_generic(this.list, dango_skills_type_name, "dango_insurance_defense_up", this.get_dango_skill_name, level);
this.update_generic("dango_insurance_defense_up", level);
end
function this.update_dango_flyer(player)
if this.apply_filter("dango_flyer") then
return;
end
local level = 4;
local is_kitchen_skill_wire_stop_regene = get_is_kitchen_skill_wire_stop_regene_method:call(player);
if is_kitchen_skill_wire_stop_regene == nil then
error_handler.report("dango_skills.update_dango_flyer", "Failed to access Data: is_kitchen_skill_wire_stop_regene");
error_handler.report("dango_skills.update_dango_flyer", "Failed to Access Data: is_kitchen_skill_wire_stop_regene");
this.list.dango_flyer = nil;
return;
end
@@ -254,7 +307,8 @@ function this.update_dango_flyer(player)
local is_kitchen_skill_wire_stop_heal_spd = get_is_kitchen_skill_wire_stop_heal_spd_method:call(player);
if is_kitchen_skill_wire_stop_heal_spd == nil then
error_handler.report("dango_skills.update_dango_flyer", "Failed to access Data: is_kitchen_skill_wire_stop_heal_spd");
error_handler.report("dango_skills.update_dango_flyer", "Failed to Access Data: is_kitchen_skill_wire_stop_heal_spd");
this.list.dango_flyer = nil;
return;
end
@@ -266,11 +320,11 @@ function this.update_dango_flyer(player)
level = 3;
end
buffs.update_generic(this.list, dango_skills_type_name, "dango_flyer", this.get_dango_skill_name, level);
this.update_generic("dango_flyer", level);
end
function this.update_dango_hunter(player_data)
local dango_hunter_buff = buffs.update_generic_buff(this.list, dango_skills_type_name, "dango_hunter", this.get_dango_skill_name, nil, nil, player_data, kitchen_skill_051_atk_up_timer_field);
local dango_hunter_buff = this.update_dango_skill("dango_hunter", nil, nil, player_data, kitchen_skill_051_atk_up_timer_field);
if dango_hunter_buff ~= nil then
dango_hunter_buff.level = 4;
@@ -278,9 +332,14 @@ function this.update_dango_hunter(player_data)
end
function this.update_super_recovery_dango(player)
if this.apply_filter("super_recovery_dango") then
return;
end
local kitchen_skill_surume_regene_timer = get_kitchen_skill_surume_regene_timer_method:call(player);
if kitchen_skill_surume_regene_timer == nil then
error_handler.report("dango_skills.update_super_recovery_dango", "Failed to access Data: kitchen_skill_surume_regene_timer");
error_handler.report("dango_skills.update_super_recovery_dango", "Failed to Access Data: kitchen_skill_surume_regene_timer");
this.list.super_recovery_dango = nil;
return;
end
@@ -291,17 +350,28 @@ function this.update_super_recovery_dango(player)
end
previous_super_recovery_dango_timer = kitchen_skill_surume_regene_timer;
buffs.update_generic(this.list, dango_skills_type_name, "super_recovery_dango", this.get_dango_skill_name);
this.update_generic("super_recovery_dango");
end
function this.get_dango_skill_name(dango_key)
local dango_skill_id = dango_skill_ids[dango_key];
function this.init_all_UI()
for dango_skill_key, dango_skill in pairs(this.list) do
buffs.init_UI(dango_skill);
end
end
function this.init_names()
for dango_skill_key, dango_skill in pairs(this.list) do
dango_skill.name = this.get_dango_skill_name(dango_skill_key);
end
end
function this.get_dango_skill_name(key)
local dango_skill_id = dango_skill_ids[key];
if dango_skill_id == nil then
local dango_skill_name = language.current_language.dango_skills[dango_key];
local dango_skill_name = language.current_language.dango_skills[key];
if dango_skill_name == nil then
return dango_key;
return key;
end
return dango_skill_name;
@@ -309,8 +379,8 @@ function this.get_dango_skill_name(dango_key)
local dango_skill_name = get_name_method:call(nil, dango_skill_id);
if dango_skill_name == nil then
error_handler.report("dango_skills.get_dango_name", string.format("Failed to access Data: %s_name", dango_key));
return dango_key;
error_handler.report("dango_skills.get_dango_name", string.format("Failed to Access Data: %s_name", key));
return key;
end
return dango_skill_name;
@@ -325,6 +395,7 @@ function this.init_dependencies()
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
time = require("MHR_Overlay.Game_Handler.time");
end

View File

@@ -10,6 +10,7 @@ local language;
local error_handler;
local env_creature;
local item_buffs;
local time;
local sdk = sdk;
local tostring = tostring;
@@ -44,23 +45,35 @@ local ValueType = ValueType;
local package = package;
this.list = {
cutterfly = nil,
clothfly = nil,
stinkmink = nil,
butterflame = nil,
-- peepersects = nil,
cutterfly = nil,
stinkmink = nil,
ruby_wirebug = nil,
gold_wirebug = nil,
red_lampsquid = nil,
yellow_lampsquid = nil
};
this.keys = {
"cutterfly",
"clothfly",
"butterflame",
-- "peepersects",
"stinkmink",
"ruby_wirebug",
"gold_wirebug",
"red_lampsquid",
"yellow_lampsquid"
};
this.peepersects_duration = 90;
this.butterflame_attack_up = 25;
local endemic_life_buffs_type_name = "endemic_life_buffs";
local marionette_mode_types = { "ruby_wirebug", "gold_wirebug" };
local butterflame_attack_up = 25;
@@ -93,26 +106,46 @@ function this.update(player, player_data, item_parameter)
this.update_ruby_and_gold_wirebugs(player, player_data);
this.update_butterflame(player_data);
buffs.update_generic_buff(this.list, endemic_life_buffs_type_name, "cutterfly", this.get_endemic_life_name,
nil, nil, player_data, crit_up_ec_second_timer_field);
this.update_endemic_life_buff("cutterfly", nil, nil, player_data, crit_up_ec_second_timer_field);
this.update_endemic_life_buff("clothfly", nil, nil, player_data, def_up_buff_second_rate_timer_field);
this.update_endemic_life_buff("stinkmink", nil, nil, player_data, lead_enemy_timer_field);
this.update_endemic_life_buff("red_lampsquid", nil, nil, player_data, atk_up_ec_second_timer_field);
this.update_endemic_life_buff("yellow_lampsquid", nil, nil, player_data, def_up_ec_second_timer_field);
end
buffs.update_generic_buff(this.list, endemic_life_buffs_type_name, "clothfly", this.get_endemic_life_name,
nil, nil, player_data, def_up_buff_second_rate_timer_field);
function this.update_endemic_life_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.endemic_life_buffs, this.get_endemic_life_name,
endemic_life_buffs_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
end
buffs.update_generic_buff(this.list, endemic_life_buffs_type_name, "stinkmink", this.get_endemic_life_name,
nil, nil, player_data, lead_enemy_timer_field);
function this.update_generic(key, level, timer)
return buffs.update_generic(this.list, this.get_endemic_life_name, endemic_life_buffs_type_name, key, level, timer);
end
buffs.update_generic_buff(this.list, endemic_life_buffs_type_name, "red_lampsquid", this.get_endemic_life_name,
nil, nil, player_data, atk_up_ec_second_timer_field);
buffs.update_generic_buff(this.list, endemic_life_buffs_type_name, "yellow_lampsquid", this.get_endemic_life_name,
nil, nil, player_data, def_up_ec_second_timer_field);
function this.apply_filter(key)
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.endemic_life_buffs, key);
end
function this.update_ruby_and_gold_wirebugs(player, player_data)
local cached_config = config.current_config.buff_UI.filter.endemic_life_buffs;
if not cached_config.ruby_wirebug
and not cached_config.gold_wirebug then
if this.apply_filter("ruby_wirebug") then
return;
end
if this.apply_filter("gold_wirebug") then
return;
end
end
local marionette_mode_type = get_marionette_mode_type_method:call(player);
if marionette_mode_type == nil then
error_handler.report("endemic_life_buffs.update_ruby_and_gold_wirebugs", "Failed to access Data: marionette_mode_type");
error_handler.report("endemic_life_buffs.update_ruby_and_gold_wirebugs", "Failed to Access Data: marionette_mode_type");
this.list.ruby_wirebug = nil;
this.list.gold_wirebug = nil;
end
if marionette_mode_type ~= 1 and marionette_mode_type ~= 2 then
@@ -126,37 +159,51 @@ function this.update_ruby_and_gold_wirebugs(player, player_data)
end
local endemic_life_buff_key = marionette_mode_types[marionette_mode_type];
buffs.update_generic_buff(this.list, endemic_life_buffs_type_name, endemic_life_buff_key, this.get_endemic_life_name,
nil, nil, player_data, wirebug_powerup_timer_field);
this.update_endemic_life_buff(endemic_life_buff_key, nil, nil, player_data, wirebug_powerup_timer_field);
end
function this.update_butterflame(player_data)
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
if atk_up_buff_second == nil then
error_handler.report("item_buffs.update_butterflame", "Failed to access Data: atk_up_buff_second");
if this.apply_filter("butterflame") then
return;
end
if atk_up_buff_second ~= butterflame_attack_up then
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
if atk_up_buff_second == nil then
error_handler.report("item_buffs.update_butterflame", "Failed to Access Data: atk_up_buff_second");
this.list.butterflame = nil;
return;
end
buffs.update_generic_buff(this.list, endemic_life_buffs_type_name, "butterflame", this.get_endemic_life_name,
nil, nil, player_data, atk_up_buff_second_timer_field);
if atk_up_buff_second ~= this.butterflame_attack_up then
this.list.butterflame = nil;
return;
end
function this.get_endemic_life_name(endemic_life_buff_key)
this.update_endemic_life_buff("butterflame", nil, nil, player_data, atk_up_buff_second_timer_field);
end
function this.init_all_UI()
for endemic_life_key, endemic_life in pairs(this.list) do
buffs.init_UI(endemic_life);
end
end
function this.init_names()
for endemic_life_key, endemic_life in pairs(this.list) do
endemic_life.name = this.get_endemic_life_name(endemic_life_key);
end
end
function this.get_endemic_life_name(key)
if singletons.message_manager == nil then
error_handler.report("endemic_life_buffs.get_endemic_life_name", "Failed to access Data: message_manager");
return endemic_life_buff_key;
error_handler.report("endemic_life_buffs.get_endemic_life_name", "Failed to Access Data: message_manager");
return key;
end
local endemic_life_name = get_env_creature_name_message_method:call(singletons.message_manager, env_creature.creature_ids[endemic_life_buff_key]);
local endemic_life_name = get_env_creature_name_message_method:call(singletons.message_manager, env_creature.creature_ids[key]);
if endemic_life_name == nil then
error_handler.report("endemic_life_buffs.get_endemic_life_name", string.format("Failed to access Data: %s_name", endemic_life_buff_key));
return endemic_life_buff_key;
error_handler.report("endemic_life_buffs.get_endemic_life_name", string.format("Failed to Access Data: %s_name", key));
return key;
end
return endemic_life_name;
@@ -173,6 +220,7 @@ function this.init_dependencies()
error_handler = require("MHR_Overlay.Misc.error_handler");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
time = require("MHR_Overlay.Game_Handler.time");
end
function this.init_module()

View File

@@ -47,13 +47,31 @@ this.list = {
mega_demondrug = nil,
armorskin = nil,
mega_armorskin = nil,
-- might_seed = nil,
might_seed = nil,
-- adamant_seed = nil,
demon_powder = nil,
hardshell_powder = nil,
immunizer = nil,
-- immunizer = nil,
-- dash_juice = nil,
gourmet_fish = nil,
demon_ammo = nil,
armor_ammo = nil
};
this.keys = {
"demondrug",
"mega_demondrug",
"armorskin",
"mega_armorskin",
"might_seed",
-- "adamant_seed",
"demon_powder",
"hardshell_powder",
-- "immunizer",
-- "dash_juice",
"gourmet_fish",
"demon_ammo",
"armor_ammo"
};
local item_ids = {
@@ -61,7 +79,7 @@ local item_ids = {
mega_demondrug = 68157918,
armorskin = 68157922,
mega_armorskin = 68157923,
--might_seed = 68157919,
might_seed = 68157919,
-- adamant_seed = 68157924,
demon_powder = 68157920,
hardshell_powder = 68157925,
@@ -72,24 +90,18 @@ local item_ids = {
armor_ammo = 68157596
}
this.might_seed_attack_up = 10;
local item_buffs_type_name = "item_buffs";
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
local demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_DemondrugAtkUp");
local great_demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_GreatDemondrugAtkUp");
local armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_ArmorSkinDefUp");
local great_armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_GreatArmorSkinDefUp");
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Demondrug/Mega Demondrug
local atk_up_alive_field = player_data_type_def:get_field("_AtkUpAlive");
-- Armorskin/Mega Armorskin
local def_up_alive_field = player_data_type_def:get_field("_DefUpAlive");
-- Might Seed
local atk_up_buff_second_field = player_data_type_def:get_field("_AtkUpBuffSecond");
local atk_up_buff_second_timer_field = player_data_type_def:get_field("_AtkUpBuffSecondTimer");
-- Demon Powder
local atk_up_item_second_field = player_data_type_def:get_field("_AtkUpItemSecond");
local atk_up_item_second_timer_field = player_data_type_def:get_field("_AtkUpItemSecondTimer");
@@ -103,46 +115,64 @@ local kijin_bullet_timer_field = player_data_type_def:get_field("_KijinBulletTim
-- Armor Ammo
local kouka_bullet_timer_field = player_data_type_def:get_field("_KoukaBulletTimer");
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
-- Demondrug/Mega Demondrug
local demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_DemondrugAtkUp");
local great_demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_GreatDemondrugAtkUp");
-- Armorskin/Mega Armorskin
local armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_ArmorSkinDefUp");
local great_armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_GreatArmorSkinDefUp");
-- Might Seed
local might_seed_atk_up_field = player_user_data_item_parameter_type_def:get_field("_MightSeedAtkUp");
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.ContentsIdSystem.ItemId)");
function this.update(player_data)
if singletons.player_manager == nil then
error_handler.report("item_buffs.update", "Failed to access Data: player_manager");
return;
end
local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
if item_parameter == nil then
error_handler.report("item_buffs.update", "Failed to access Data: item_parameter");
return;
end
local cached_language = language.current_language;
function this.update(player_data, item_parameter)
this.update_demondrug(player_data, item_parameter);
this.update_armorskin(player_data, item_parameter);
this.update_might_seed(player_data, item_parameter);
buffs.update_generic_buff(this.list, item_buffs_type_name, "demon_powder", this.get_item_buff_name,
player_data, atk_up_item_second_field, player_data, atk_up_item_second_timer_field);
this.update_item_buff("demon_powder", player_data, atk_up_item_second_field, player_data, atk_up_item_second_timer_field);
this.update_item_buff("hardshell_powder", player_data, def_up_item_second_field, player_data, def_up_item_second_timer_field);
this.update_item_buff("gourmet_fish", nil, nil, player_data, fish_regene_enable_field);
this.update_item_buff("demon_ammo", nil, nil, player_data, kijin_bullet_timer_field);
this.update_item_buff("armor_ammo", nil, nil, player_data, kouka_bullet_timer_field);
end
buffs.update_generic_buff(this.list, item_buffs_type_name, "hardshell_powder", this.get_item_buff_name,
player_data, def_up_item_second_field, player_data, def_up_item_second_timer_field);
function this.update_item_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.item_buffs, this.get_item_buff_name,
item_buffs_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
end
buffs.update_generic_buff(this.list, item_buffs_type_name, "gourmet_fish", this.get_item_buff_name,
nil, nil, player_data, fish_regene_enable_field);
function this.update_generic(key, level, timer)
return buffs.update_generic(this.list, this.get_item_buff_name, item_buffs_type_name, key, level, timer);
end
buffs.update_generic_buff(this.list, item_buffs_type_name, "demon_ammo", this.get_item_buff_name,
nil, nil, player_data, kijin_bullet_timer_field);
buffs.update_generic_buff(this.list, item_buffs_type_name, "armor_ammo", this.get_item_buff_name,
nil, nil, player_data, kouka_bullet_timer_field);
function this.apply_filter(key)
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.item_buffs, key);
end
function this.update_demondrug(player_data, item_parameter)
local cached_config = config.current_config.buff_UI.filter.item_buffs;
if not cached_config.demondrug and not cached_config.mega_demondrug then
this.list.demondrug = nil;
this.list.mega_demondrug = nil;
return;
end
local demondrug_value = atk_up_alive_field:get_data(player_data);
if demondrug_value == nil then
error_handler.report("item_buffs.update_demondrug", "Failed to access Data: demondrug_value");
error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: demondrug_value");
this.list.demondrug = nil;
this.list.mega_demondrug = nil;
return;
end
@@ -154,13 +184,17 @@ function this.update_demondrug(player_data, item_parameter)
local demondrug_const_value = demondrug_atk_up_field:get_data(item_parameter);
if demondrug_const_value == nil then
error_handler.report("item_buffs.update_demondrug", "Failed to access Data: demondrug_const_value");
error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: demondrug_const_value");
this.list.demondrug = nil;
this.list.mega_demondrug = nil;
return;
end
local mega_demondrug_const_value = great_demondrug_atk_up_field:get_data(item_parameter);
if mega_demondrug_const_value == nil then
error_handler.report("item_buffs.update_demondrug", "Failed to access Data: mega_demondrug_const_value");
error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: mega_demondrug_const_value");
this.list.demondrug = nil;
this.list.mega_demondrug = nil;
return;
end
@@ -174,13 +208,28 @@ function this.update_demondrug(player_data, item_parameter)
this.list.demondrug = nil;
end
buffs.update_generic(this.list, item_buffs_type_name, item_key, this.get_item_buff_name);
if not cached_config[item_key] then
this.list[item_key] = nil;
return;
end
this.update_generic(item_key);
end
function this.update_armorskin(player_data, item_parameter)
local cached_config = config.current_config.buff_UI.filter.item_buffs;
if not cached_config.armorskin and not cached_config.mega_armorskin then
this.list.armorskin = nil;
this.list.mega_armorskin = nil;
return;
end
local armorskin_value = def_up_alive_field:get_data(player_data);
if armorskin_value == nil then
error_handler.report("item_buffs.update_armorskin", "Failed to access Data: armorskin_value");
error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: armorskin_value");
this.list.armorskin = nil;
this.list.mega_armorskin = nil;
return;
end
@@ -192,13 +241,17 @@ function this.update_armorskin(player_data, item_parameter)
local armorskin_const_value = armorskin_def_up_field:get_data(item_parameter);
if armorskin_const_value == nil then
error_handler.report("item_buffs.update_armorskin", "Failed to access Data: armorskin_const_value");
error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: armorskin_const_value");
this.list.armorskin = nil;
this.list.mega_armorskin = nil;
return;
end
local mega_armorskin_const_value = great_armorskin_def_up_field:get_data(item_parameter);
if mega_armorskin_const_value == nil then
error_handler.report("item_buffs.update_armorskin", "Failed to access Data: mega_armorskin_const_value");
error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: mega_armorskin_const_value");
this.list.armorskin = nil;
this.list.mega_armorskin = nil;
return;
end
@@ -212,14 +265,58 @@ function this.update_armorskin(player_data, item_parameter)
this.list.armorskin = nil;
end
buffs.update_generic(this.list, item_buffs_type_name, item_key, this.get_item_buff_name);
if not cached_config[item_key] then
this.list[item_key] = nil;
return;
end
function this.get_item_buff_name(item_key)
local item_buff_name = get_name_method:call(nil, item_ids[item_key]);
this.update_generic(item_key);
end
function this.update_might_seed(player_data, item_parameter)
if this.apply_filter("might_seed") then
return;
end
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
if atk_up_buff_second == nil then
error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: atk_up_buff_second");
this.list.might_seed = nil;
return;
end
local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter);
if might_seed_atk_up == nil then
error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: might_seed_atk_up");
this.list.might_seed = nil;
return;
end
if atk_up_buff_second ~= might_seed_atk_up then
this.list.might_seed = nil;
return;
end
this.update_item_buff("might_seed", nil, nil, player_data, atk_up_buff_second_timer_field);
end
function this.init_all_UI()
for item_buff_key, item_buff in pairs(this.list) do
buffs.init_UI(item_buff);
end
end
function this.init_names()
for item_buff_key, item_buff in pairs(this.list) do
item_buff.name = this.get_item_buff_name(item_buff_key);
end
end
function this.get_item_buff_name(key)
local item_buff_name = get_name_method:call(nil, item_ids[key]);
if item_buff_name == nil then
error_handler.report("item_buffs.get_item_buff_name", string.format("Failed to access Data: %s_name", item_key));
return item_key;
error_handler.report("item_buffs.get_item_buff_name", string.format("Failed to Access Data: %s_name", key));
return key;
end
return item_buff_name;

View File

@@ -8,6 +8,7 @@ local players;
local utils;
local language;
local error_handler;
local time;
local sdk = sdk;
local tostring = tostring;
@@ -72,8 +73,41 @@ local package = package;
sharpness_extension = 27
};]]
this.keys = {
"self_improvement",
"attack_up",
"defense_up",
"affinity_up",
"elemental_attack_boost",
"attack_and_defense_up",
"attack_and_affinity_up",
"knockbacks_negated",
"earplugs_s",
"earplugs_l",
"tremors_negated",
"wind_pressure_negated",
"stun_negated",
"blight_negated",
"divine_protection",
"health_recovery_s",
"health_recovery_l",
"health_recovery_s_antidote",
"health_regeneration",
"stamina_use_reduced",
"stamina_recovery_up",
"sharpness_loss_reduced",
"environment_damage_negated",
"sonic_wave",
"sonic_barrier",
"infernal_melody",
"sharpness_regeneration",
"sharpness_extension"
};
this.list = {};
local melody_effects_type_name = "melody_effects";
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
@@ -93,34 +127,46 @@ local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.Dat
function this.update(master_player)
local music_data_array = music_data_field:get_data(master_player);
if music_data_array == nil then
error_handler.report("melody_effects.update", "Failed to access Data: music_data_array");
error_handler.report("melody_effects.update", "Failed to Access Data: music_data_array");
return;
end
local length = get_length_method:call(music_data_array) - 1;
local length = get_length_method:call(music_data_array);
if length == nil then
error_handler.report("melody_effects.update", "Failed to access Data: music_data_array -> length");
error_handler.report("melody_effects.update", "Failed to Access Data: music_data_array -> length");
return;
end
for i = 0, length do
local music_data = get_value_method:call(music_data_array, i);
if music_data == nil then
error_handler.report("melody_effects.update", "Failed to access Data: music_data No." .. tostring(i));
length = length - 1;
for id = 0, length do
local lua_index = id + 1;
local melody_effect = this.list[lua_index];
local key = this.keys[lua_index];
if this.apply_filter(key, lua_index) then
goto continue;
end
this.update_melody_effect(i, music_data);
local music_data = get_value_method:call(music_data_array, id);
if music_data == nil then
error_handler.report("melody_effects.update", "Failed to Access Data: music_data No." .. tostring(id));
this.list[lua_index] = nil;
goto continue;
end
this.update_melody_effect(lua_index, id, key, melody_effect, music_data);
::continue::
end
end
function this.update_melody_effect(index, melody_data)
local lua_index = index + 1;
function this.update_melody_effect(lua_index, id, key, melody_effect, melody_data)
local melody_timer = time_field:get_data(melody_data);
if melody_timer == nil then
error_handler.report("melody_effects.update_melody_effect", "Failed to access Data: melody_timer No. " .. tostring(index));
error_handler.report("melody_effects.update_melody_effect", "Failed to Access Data: melody_timer No. " .. tostring(id));
this.list[lua_index] = nil;
return;
end
@@ -129,22 +175,65 @@ function this.update_melody_effect(index, melody_data)
return;
end
local melody_effect = this.list[lua_index];
if melody_effect == nil then
local melody_effect_name = this.get_melody_effect_name(index);
local melody_effect_name = this.get_melody_effect_name(id);
melody_effect = buffs.new("melody_effects", lua_index, melody_effect_name, 1, melody_timer / 60);
melody_effect = buffs.new(melody_effects_type_name, key, melody_effect_name, 1, melody_timer / 60);
this.list[lua_index] = melody_effect;
else
buffs.update_timer(melody_effect, melody_timer / 60);
end
end
function this.get_melody_effect_name(melody_effect_id)
local melody_effect_name = get_name_method:call(nil, melody_effect_id);
function this.apply_filter(key, lua_index)
if config.current_config.buff_UI.filter.melody_effects[key] then
return false;
end
local buff = this.list[lua_index];
if buff == nil then
return true;
end
if not buff.is_visible then
return true;
end
if buff.is_infinite then
this.list[lua_index] = nil;
return true;
end
time.new_delay_timer(function()
local _buff = this.list[lua_index];
if _buff ~= nil and not _buff.is_visible then
this.list[lua_index] = nil;
end
end, buff.timer);
buff.is_visible = false;
return true;
end
function this.init_all_UI()
for melody_effect_id, melody_effect in pairs(this.list) do
buffs.init_UI(melody_effect);
end
end
function this.init_names()
for melody_effect_id, melody_effect in pairs(this.list) do
melody_effect.name = this.get_melody_effect_name(melody_effect_id - 1);
end
end
function this.get_melody_effect_name(id)
local melody_effect_name = get_name_method:call(nil, id);
if melody_effect_name == nil then
local name = string.format("Melody Effect No. %d", melody_effect_id);
error_handler.report("melody_effects.get_melody_effect_name", "Failed to access Data: " .. melody_effect_name);
local name = string.format("Melody Effect No. %d", id);
error_handler.report("melody_effects.get_melody_effect_name", "Failed to Access Data: " .. melody_effect_name);
return name;
end
@@ -160,6 +249,7 @@ function this.init_dependencies()
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
time = require("MHR_Overlay.Game_Handler.time");
end
function this.init_module()

View File

@@ -46,15 +46,24 @@ local package = package;
this.list = {
attack_up = nil,
defense_up = nil,
stamina_use_down = nil
stamina_use_down = nil,
natural_healing_up = nil,
immunity = nil
};
local misc_buffs_type_name = "misc_buffs";
this.keys = {
"attack_up",
"defense_up",
"stamina_use_down",
"natural_healing_up",
"immunity"
};
-- Attack Up
-- Might Seed +10 3min
-- Might Seed +10 3min -- Separated
-- Dango Bulker + 15 30sec
-- Chameleos Souls +15 30sec
-- Chameleos Soul +15 30sec
-- Butterflame +25 1min -- Separated
-- Defense Up
-- Adamant Seed +20 3min
@@ -69,7 +78,10 @@ local misc_buffs_type_name = "misc_buffs";
-- Immunizer 5min
-- Vase of Vitality 20sec
local misc_buffs_type_name = "misc_buffs";
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Attack Up
local atk_up_buff_second_field = player_data_type_def:get_field("_AtkUpBuffSecond");
local atk_up_buff_second_timer_field = player_data_type_def:get_field("_AtkUpBuffSecondTimer");
@@ -83,33 +95,77 @@ local debuff_prevention_timer_field = player_data_type_def:get_field("_DebuffPre
-- Immunizer
local vitalizer_timer_field = player_data_type_def:get_field("_VitalizerTimer");
function this.update(player, player_data)
buffs.update_generic_buff(this.list, misc_buffs_type_name, "stamina_use_down", this.get_misc_buff_name,
nil, nil, player_data, stamina_up_buff_second_timer_field);
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
buffs.update_generic_buff(this.list, misc_buffs_type_name, "attack_up", this.get_misc_buff_name,
player_data, atk_up_buff_second_field, player_data, atk_up_buff_second_timer_field);
local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
buffs.update_generic_buff(this.list, misc_buffs_type_name, "defense_up", this.get_misc_buff_name,
player_data, def_up_buff_second_field, player_data, def_up_buff_second_timer_field);
-- Might Seed
local might_seed_atk_up_field = player_user_data_item_parameter_type_def:get_field("_MightSeedAtkUp");
buffs.update_generic_buff(this.list, misc_buffs_type_name, "immunity", this.get_misc_buff_name,
nil, nil, player_data, debuff_prevention_timer_field);
function this.update(player, player_data, item_parameter)
this.update_attack_up(player_data, item_parameter);
buffs.update_generic_buff(this.list, misc_buffs_type_name, "natural_healing_up", this.get_misc_buff_name,
nil, nil, player_data, vitalizer_timer_field);
--this.update_misc_buff("attack_up", player_data, atk_up_buff_second_field, player_data, atk_up_buff_second_timer_field);
this.update_misc_buff("defense_up", player_data, def_up_buff_second_field, player_data, def_up_buff_second_timer_field);
this.update_misc_buff("stamina_use_down", nil, nil, player_data, stamina_up_buff_second_timer_field);
this.update_misc_buff("natural_healing_up", nil, nil, player_data, vitalizer_timer_field);
this.update_misc_buff("immunity", nil, nil, player_data, debuff_prevention_timer_field);
end
function this.update_misc_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.misc_buffs, this.get_misc_buff_name,
misc_buffs_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
end
function this.apply_filter(key)
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.misc_buffs, key);
end
function this.update_attack_up(player_data, item_parameter)
if this.apply_filter("attack_up") then
return;
end
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
if atk_up_buff_second == nil then
error_handler.report("item_buffs.update_attack_up", "Failed to Access Data: atk_up_buff_second");
this.list.attack_up = nil;
return;
end
local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter);
if might_seed_atk_up == nil then
error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: might_seed_atk_up");
this.list.attack_up = nil;
return;
end
if atk_up_buff_second == might_seed_atk_up or atk_up_buff_second == endemic_life_buffs.butterflame_attack_up then
this.list.attack_up = nil;
return;
end
this.update_misc_buff("attack_up", nil, nil, player_data, atk_up_buff_second_timer_field);
end
function this.init_all_UI()
for misc_buff_key, misc_buff in pairs(this.list) do
buffs.init_UI(misc_buff);
end
end
function this.init_names()
for misc_buff_key, dango in pairs(this.list) do
dango.name = this.get_misc_buff_name(misc_buff_key);
for misc_buff_key, misc_buff in pairs(this.list) do
misc_buff.name = this.get_misc_buff_name(misc_buff_key);
end
end
function this.get_misc_buff_name(misc_buff_key)
local misc_buff_name = language.current_language.misc_buffs[misc_buff_key];
function this.get_misc_buff_name(key)
local misc_buff_name = language.current_language.misc_buffs[key];
if misc_buff_name == nil then
return misc_buff_key;
return key;
end
return misc_buff_name;

View File

@@ -46,9 +46,15 @@ local ValueType = ValueType;
local package = package;
this.list = {
rousing_roar = nil,
go_fight_win = nil,
power_drum = nil
power_drum = nil,
rousing_roar = nil
};
this.keys = {
"go_fight_win",
"power_drum",
"rousing_roar"
};
local otomo_moves_ids = {
@@ -59,12 +65,12 @@ local otomo_moves_ids = {
-- endemic_life_barrage = 5,
-- health_horn = 6,
-- healing_bubble = 7,
-- vase_of_vitality = 8,
vase_of_vitality = 8,
-- furbidden_acorn = 9,
-- poison_purr_ison = 10,
-- summeown_endemic_life = 11,
-- shock_purr_ison = 12,
-- go_fight_win = 13,
go_fight_win = 13,
-- giga_barrel_bombay = 14,
-- flash_bombay = 15,
-- anti_monster_mine = 16,
@@ -84,7 +90,7 @@ local otomo_moves_ids = {
-- ameowzing_mist = 30
};
local otomo_moves_type_name = "otomo_moves";
local otomo_moves_type_name = "otomo_moves"
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Palico: Rousing Roar
@@ -98,21 +104,38 @@ local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut"
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.OtSupportActionId)");
function this.update(player_data)
buffs.update_generic_buff(this.list, otomo_moves_type_name, "rousing_roar", this.get_otomo_move_name,
nil, nil, player_data, beast_roar_otomo_timer_field);
buffs.update_generic_buff(this.list, otomo_moves_type_name, "go_fight_win", this.get_otomo_move_name,
nil, nil, player_data, runhigh_otomo_timer_field);
buffs.update_generic_buff(this.list, otomo_moves_type_name, "power_drum", this.get_otomo_move_name,
nil, nil, player_data, kijin_otomo_timer_field);
this.update_otomo_move("rousing_roar", nil, nil, player_data, beast_roar_otomo_timer_field);
this.update_otomo_move("go_fight_win", nil, nil, player_data, runhigh_otomo_timer_field);
this.update_otomo_move("power_drum", nil, nil, player_data, kijin_otomo_timer_field);
end
function this.get_otomo_move_name(otomo_move_key)
local otomo_move_name = get_name_method:call(nil, otomo_moves_ids[otomo_move_key]);
function this.update_otomo_move(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.otomo_moves, this.get_otomo_move_name,
otomo_moves_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
end
function this.apply_filter(key)
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.otomo_moves, key);
end
function this.init_all_UI()
for otomo_move_key, otomo_move in pairs(this.list) do
buffs.init_UI(otomo_move);
end
end
function this.init_names()
for otomo_move_key, otomo_move in pairs(this.list) do
otomo_move.name = this.get_otomo_move_name(otomo_move_key);
end
end
function this.get_otomo_move_name(key)
local otomo_move_name = get_name_method:call(nil, otomo_moves_ids[key]);
if otomo_move_name == nil then
error_handler.report("otomo_moves.get_otomo_move_name", string.format("Failed to access Data: %s_name", otomo_move_key));
return otomo_move_key;
error_handler.report("otomo_moves.get_otomo_move_name", string.format("Failed to Access Data: %s_name", key));
return key;
end
return otomo_move_name;

View File

@@ -46,17 +46,22 @@ local ValueType = ValueType;
local package = package;
this.list = {
chameleos_soul = nil,
kushala_daora_soul = nil,
chameleos_soul = nil
};
local rampage_skills_type_name = "rampage_skills";
this.keys = {
"chameleos_soul",
"kushala_daora_soul",
};
local rampage_skill_ids = {
chameleos_soul = 250,
kushala_daora_soul = 251,
};
local rampage_skills_type_name = "rampage_skills";
local kushara_daora_soul_breakpoint = 5;
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
@@ -70,25 +75,39 @@ local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut"
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlHyakuryuSkillId)");
function this.update(player_data)
this.update_rampage_skill("kushala_daora_soul", player_data, hyakuryu_dragon_power_up_count_field,
player_data, hyakuryu_dragon_power_up_timer_field, false, nil, {kushara_daora_soul_breakpoint});
buffs.update_generic_buff(this.list, rampage_skills_type_name, "kushala_daora_soul", this.get_skill_name,
player_data, hyakuryu_dragon_power_up_count_field, player_data, hyakuryu_dragon_power_up_timer_field, false, nil, {kushara_daora_soul_breakpoint});
this.update_rampage_skill("chameleos_soul", nil, nil, player_data, hyakuryu_onazuti_power_up_interval_field);
end
buffs.update_generic_buff(this.list, rampage_skills_type_name, "chameleos_soul", this.get_skill_name,
nil, nil, player_data, hyakuryu_onazuti_power_up_interval_field);
function this.update_rampage_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.rampage_skills, this.get_rampage_skill_name,
rampage_skills_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
end
function this.apply_filter(key)
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.rampage_skills, key);
end
function this.init_all_UI()
for rampage_skill_key, rampage_skill in pairs(this.list) do
buffs.init_UI(rampage_skill);
end
end
function this.init_names()
for rampage_skill_key, skill in pairs(this.list) do
skill.name = this.get_skill_name(rampage_skill_key);
for rampage_skill_key, rampage_skill in pairs(this.list) do
rampage_skill.name = this.get_rampage_skill_name(rampage_skill_key);
end
end
function this.get_skill_name(rampage_skill_key)
local rampage_skill_name = get_name_method:call(nil, rampage_skill_ids[rampage_skill_key]);
function this.get_rampage_skill_name(key)
local rampage_skill_name = get_name_method:call(nil, rampage_skill_ids[key]);
if rampage_skill_name == nil then
error_handler.report("rampage_skills.get_skill_name", string.format("Failed to access Data: %s_name", rampage_skill_key));
return rampage_skill_key;
error_handler.report("rampage_skills.get_rampage_skill_name", string.format("Failed to Access Data: %s_name", key));
return key;
end
return rampage_skill_name;

View File

@@ -46,42 +46,85 @@ local ValueType = ValueType;
local package = package;
this.list = {
burst = nil,
intrepid_heart = nil,
dereliction = nil,
latent_power = nil,
protective_polish = nil,
wind_mantle = nil,
grinder_s = nil,
counterstrike = nil,
affinity_sliding = nil,
coalescence = nil,
adrenaline_rush = nil,
wall_runner = nil,
offensive_guard = nil,
hellfire_cloak = nil,
affinity_sliding = nil,
agitator = nil,
furious = nil,
status_trigger = nil,
heaven_sent = nil,
heroics = nil,
resuscitate = nil,
maximum_might = nil,
bloodlust = nil,
frenzied_bloodlust = nil,
peak_performance = nil,
dragonheart = nil,
resentment = nil,
bladescale_hone = nil,
spiribirds_call = nil,
embolden = nil,
berserk = nil,
bladescale_hone = nil,
blood_awakening = nil,
bloodlust = nil,
burst = nil,
coalescence = nil,
counterstrike = nil,
dereliction = nil,
dragon_conversion_elemental_attack_up = nil,
dragon_conversion_elemental_res_up = nil,
dragonheart = nil,
embolden = nil,
frenzied_bloodlust = nil,
furious = nil,
grinder_s = nil,
heaven_sent = nil,
hellfire_cloak = nil,
heroics = nil,
inspiration = nil,
intrepid_heart = nil,
latent_power = nil,
maximum_might = nil,
offensive_guard = nil,
partbreaker = nil,
peak_performance = nil,
powder_mantle_red = nil,
powder_mantle_blue = nil,
protective_polish = nil,
resentment = nil,
resuscitate = nil,
spiribirds_call = nil,
status_trigger = nil,
strife = nil,
inspiration = nil,
blood_awakening = nil,
partbreaker = nil
wall_runner = nil,
wind_mantle = nil,
};
this.keys = {
"adrenaline_rush",
"affinity_sliding",
"agitator",
"berserk",
"bladescale_hone",
"blood_awakening",
"bloodlust",
"burst",
"coalescence",
"counterstrike",
"dereliction",
"dragon_conversion_elemental_attack_up",
"dragon_conversion_elemental_res_up",
"dragonheart",
"embolden",
"frenzied_bloodlust",
"furious",
"grinder_s",
"heaven_sent",
"hellfire_cloak",
"heroics",
"inspiration",
"intrepid_heart",
"latent_power",
"maximum_might",
"offensive_guard",
"partbreaker",
"peak_performance",
"powder_mantle_red",
"powder_mantle_blue",
"protective_polish",
"resentment",
"resuscitate",
"spiribirds_call",
"status_trigger",
"strife",
"wall_runner",
"wind_mantle"
};
local skills_type_name = "skills";
@@ -227,7 +270,7 @@ local skill_data_list = {
wind_mantle = { id = 138 },
-- powder_mantle = { id = 139 },
-- frostcraft = { id = 140 },
-- dragon_conversion = { id = 141 },
-- dragon_conversion = { id = 141 }, -- implemented
heaven_sent = { id = 142 },
frenzied_bloodlust = { id = 143 },
blood_awakening = { id = 144 },
@@ -236,6 +279,7 @@ local skill_data_list = {
inspiration = { id = 147 },
}
this.is_heroics_active = false;
local intrepid_heart_minimal_value = 400;
@@ -322,7 +366,7 @@ local power_freedom_timer_field = player_base_type_def:get_field("_PowerFreedomT
-- Protective Polish
local sharpness_gauge_boost_timer_field = player_base_type_def:get_field("_SharpnessGaugeBoostTimer");
-- Heroics
local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp");
--local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp");
-- Berserk
local get_is_enable_equip_skill_225_method = player_base_type_def:get_method("get_IsEnableEquipSkill225");
-- Dragon Conversion
@@ -370,6 +414,7 @@ function this.update(player, player_data, weapon_type)
this.update_bloodlust();
this.update_frenzied_bloodlust(player, player_data);
this.update_peak_performance();
this.update_heroics();
this.update_dragonheart();
this.update_resentment(player_data);
this.update_bladescale_hone(player, weapon_type);
@@ -377,58 +422,57 @@ function this.update(player, player_data, weapon_type)
this.update_powder_mantle(player_data);
this.update_blood_awakening(player, player_data);
this.update_generic_skill("dereliction", player_data, symbiosis_skill_lost_vital_field,
nil, nil, true, nil, dereliction_breakpoints);
this.update_generic_skill("burst", player_data, rengeki_power_up_count_field,
player_data, rengeki_power_up_timer_field, false, nil, burst_breakpoints);
this.update_generic_skill("intrepid_heart", player_data, equip_skill_223_accumulator_field,
nil, nil, true, intrepid_heart_minimal_value);
this.update_generic_skill("latent_power", nil, nil, player, power_freedom_timer_field);
this.update_generic_skill("protective_polish", nil, nil, player, sharpness_gauge_boost_timer_field);
this.update_generic_skill("grinder_s", nil, nil, player_data, brand_new_sharpness_adjust_up_timer_field);
this.update_generic_skill("counterstrike", nil, nil, player_data, counterattack_powerup_timer_field);
this.update_generic_skill("affinity_sliding", nil, nil, player_data, sliding_powerup_timer_field);
this.update_generic_skill("coalescence", nil, nil, player_data, disaster_turn_powerup_timer_field);
this.update_generic_skill("adrenaline_rush", nil, nil, player_data, equip_skill_208_atk_up_field);
this.update_generic_skill("wall_runner", nil, nil, player_data, wall_run_powerup_timer_field);
this.update_generic_skill("offensive_guard", nil, nil, player_data, equip_skill_036_timer_field);
this.update_generic_skill("hellfire_cloak", nil, nil, player_data, onibi_powerup_timer_field);
this.update_generic_skill("agitator", nil, nil, player_data, challenge_timer_field, nil, nil, true);
this.update_generic_skill("furious", nil, nil, player_data, furious_skill_stamina_buff_second_timer_field);
this.update_generic_skill("status_trigger", nil, nil, player_data, equip_skill_222_timer_field);
this.update_generic_skill("inspiration", nil, nil, player_data, equip_skill_235_atk_up_second_timer_field);
this.update_generic_skill("heaven_sent", player, is_active_equip_skill_230_method);
this.update_generic_skill("heroics", player, is_predicament_power_up_method);
this.update_generic_skill("resuscitate", player, is_debuff_state_method);
this.update_generic_skill("embolden", player, get_active_equip_209_method);
this.update_generic_skill("berserk", player, get_is_enable_equip_skill_225_method);
this.update_generic_skill("dragon_conversion_elemental_attack_up", player, equip_skill_229_sum_resist_field);
this.update_generic_skill("dragon_conversion_elemental_res_up", player, equip_skill_229_use_up_flag_field);
this.update_generic_skill("partbreaker", nil, nil, nil, nil, true);
this.update_generic_skill("strife", player, get_affinity_equip_skill_233_method,
nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
this.update_skill("dereliction", player_data, symbiosis_skill_lost_vital_field, nil, nil, true, nil, dereliction_breakpoints);
this.update_skill("burst", player_data, rengeki_power_up_count_field, player_data, rengeki_power_up_timer_field, false, nil, burst_breakpoints);
this.update_skill("intrepid_heart", player_data, equip_skill_223_accumulator_field, nil, nil, true, intrepid_heart_minimal_value);
this.update_skill("latent_power", nil, nil, player, power_freedom_timer_field);
this.update_skill("protective_polish", nil, nil, player, sharpness_gauge_boost_timer_field);
this.update_skill("grinder_s", nil, nil, player_data, brand_new_sharpness_adjust_up_timer_field);
this.update_skill("counterstrike", nil, nil, player_data, counterattack_powerup_timer_field);
this.update_skill("affinity_sliding", nil, nil, player_data, sliding_powerup_timer_field);
this.update_skill("coalescence", nil, nil, player_data, disaster_turn_powerup_timer_field);
this.update_skill("adrenaline_rush", nil, nil, player_data, equip_skill_208_atk_up_field);
this.update_skill("wall_runner", nil, nil, player_data, wall_run_powerup_timer_field);
this.update_skill("offensive_guard", nil, nil, player_data, equip_skill_036_timer_field);
this.update_skill("hellfire_cloak", nil, nil, player_data, onibi_powerup_timer_field);
this.update_skill("agitator", nil, nil, player_data, challenge_timer_field, nil, nil, true);
this.update_skill("furious", nil, nil, player_data, furious_skill_stamina_buff_second_timer_field);
this.update_skill("status_trigger", nil, nil, player_data, equip_skill_222_timer_field);
this.update_skill("inspiration", nil, nil, player_data, equip_skill_235_atk_up_second_timer_field);
this.update_skill("heaven_sent", player, is_active_equip_skill_230_method);
this.update_skill("resuscitate", player, is_debuff_state_method);
this.update_skill("embolden", player, get_active_equip_209_method);
this.update_skill("berserk", player, get_is_enable_equip_skill_225_method);
this.update_skill("dragon_conversion_elemental_attack_up", player, equip_skill_229_sum_resist_field);
this.update_skill("dragon_conversion_elemental_res_up", player, equip_skill_229_use_up_flag_field);
this.update_skill("partbreaker", nil, nil, nil, nil, true);
this.update_skill("strife", player, get_affinity_equip_skill_233_method, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
end
function this.update_generic_skill(skill_key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
local skill_data = skill_data_list[skill_key];
function this.update_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
local skill_data = skill_data_list[key];
if skill_data ~= nil and skill_data.is_equipped ~= nil and not skill_data.is_equipped then
this.list[skill_key] = nil;
this.list[key] = nil;
return nil;
end
return buffs.update_generic_buff(this.list, skills_type_name, skill_key, this.get_skill_name,
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.skills, this.get_skill_name,
skills_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
end
function this.update_generic(key, level, timer)
return buffs.update_generic(this.list, this.get_skill_name, skills_type_name, key, level, timer);
end
function this.apply_filter(key)
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.skills, key);
end
function this.update_equipped_skill_data(player)
local player_skill_list = get_player_skill_list_method:call(player);
if player_skill_list == nil then
error_handler.report("buffs.update", "Failed to access Data: player_skill_list");
error_handler.report("this.update_equipped_skill_data", "Failed to Access Data: player_skill_list");
return;
end
@@ -446,7 +490,7 @@ function this.update_equipped_skill_data(player)
local skill_level = skill_lv_field:get_data(re_skill_data);
if skill_level == nil then
error_handler.report("skills.update_equipped_skill_data", string.format("Failed to access Data: %s -> skill_level", skill_key));
error_handler.report("skills.update_equipped_skill_data", string.format("Failed to Access Data: %s -> skill_level", skill_key));
goto continue;
end
@@ -464,9 +508,14 @@ function this.update_equipped_skill_data(player)
end
function this.update_wind_mantle(player, weapon_type)
if this.apply_filter("wind_mantle") then
return;
end
local is_wind_mantle_enable = is_equip_skill_226_enable_field:get_data(player);
if is_wind_mantle_enable == nil then
error_handler.report("skills.update_wind_mantle", "Failed to access Data: is_wind_mantle_enable");
error_handler.report("skills.update_wind_mantle", "Failed to Access Data: is_wind_mantle_enable");
this.list.wind_mantle = nil;
return;
end
@@ -477,13 +526,15 @@ function this.update_wind_mantle(player, weapon_type)
local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player);
if wind_mantle_timer == nil then
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer");
error_handler.report("skills.update_wind_mantle", "Failed to Access Data: wind_mantle_timer");
this.list.wind_mantle = nil;
return;
end
local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player);
if wind_mantle_value == nil then
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_value");
error_handler.report("skills.update_wind_mantle", "Failed to Access Data: wind_mantle_value");
this.list.wind_mantle = nil;
return;
end
@@ -499,10 +550,16 @@ function this.update_wind_mantle(player, weapon_type)
end
end
buffs.update_generic(this.list, skills_type_name, "wind_mantle", this.get_skill_name, level, wind_mantle_duration - (wind_mantle_timer / 60));
this.update_generic("wind_mantle", level, wind_mantle_duration - (wind_mantle_timer / 60));
end
function this.update_maximum_might(player_data)
if not config.current_config.buff_UI.filter.skills.maximum_might then
this.list.maximum_might = nil;
maximum_might_previous_timer_value = 0;
return;
end
if not skill_data_list.maximum_might.is_equipped then
this.list.maximum_might = nil;
return;
@@ -510,29 +567,30 @@ function this.update_maximum_might(player_data)
local whole_body_timer = whole_body_timer_field:get_data(player_data);
if whole_body_timer == nil then
error_handler.report("skills.update_maximum_might", "Failed to access Data: whole_body_timer");
error_handler.report("skills.update_maximum_might", "Failed to Access Data: whole_body_timer");
this.list.maximum_might = nil;
return;
end
if player_info.list.max_stamina == -1 then
this.list.maximum_might = nil;
return;
end
local skill = this.list.maximum_might;
local is_timer_zero = utils.number.is_equal(whole_body_timer, 0);
local maximum_might = this.list.maximum_might;
if player_info.list.stamina ~= player_info.list.max_stamina then
if skill ~= nil and whole_body_timer < maximum_might_previous_timer_value then
if whole_body_timer < maximum_might_previous_timer_value then
this.list.maximum_might = nil;
end
elseif skill == nil then
elseif maximum_might == nil then
local maximum_might_name = this.get_skill_name("maximum_might");
if whole_body_timer < maximum_might_previous_timer_value then
this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
elseif is_timer_zero then
elseif utils.number.is_equal(whole_body_timer, 0) then
if maximum_might_delay_timer == nil then
maximum_might_delay_timer = time.new_delay_timer(function()
maximum_might_delay_timer = nil;
@@ -547,9 +605,18 @@ function this.update_maximum_might(player_data)
end
maximum_might_previous_timer_value = whole_body_timer;
if maximum_might ~= nil then
maximum_might.is_visible = true;
end
end
function this.update_bloodlust()
if not config.current_config.buff_UI.filter.skills.bloodlust then
this.list.bloodlust = nil;
return;
end
if not skill_data_list.bloodlust.is_equipped then
this.list.bloodlust = nil;
return;
@@ -561,21 +628,30 @@ function this.update_bloodlust()
return;
end
if this.list.bloodlust == nil then
local bloodlust = this.list.bloodlust;
if bloodlust == nil then
local bloodlust_name = this.get_skill_name("bloodlust");
if bloodlust_name == nil then
error_handler.report("skills.update_generic_buff", "Failed to access Data: bloodlust_name");
error_handler.report("skills.update_bloodlust", "Failed to Access Data: bloodlust_name");
this.list.bloodlust = nil;
return;
end
this.list.bloodlust = buffs.new(skills_type_name, "bloodlust", bloodlust_name);
end
this.list.bloodlust.is_visible = true;
end
function this.update_frenzied_bloodlust(player, player_data)
if this.apply_filter("frenzied_bloodlust") then
return;
end
local hunter_wire_skill_231_num = get_hunter_wire_skill_231_num_method:call(player);
if hunter_wire_skill_231_num == nil then
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: hunter_wire_skill_231_num");
error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: hunter_wire_skill_231_num");
this.list.frenzied_bloodlust = nil;
return;
end
@@ -588,13 +664,15 @@ function this.update_frenzied_bloodlust(player, player_data)
local equip_skill_231_wire_num_timer = equip_skill_231_wire_num_timer_field:get_data(player_data);
if equip_skill_231_wire_num_timer == nil then
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wire_num_timer");
error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: equip_skill_231_wire_num_timer");
this.list.frenzied_bloodlust = nil;
return;
end
local equip_skill_231_wp_off_timer = equip_skill_231_wp_off_timer_field:get_data(player_data);
if equip_skill_231_wp_off_timer == nil then
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wp_off_timer");
error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: equip_skill_231_wp_off_timer");
this.list.frenzied_bloodlust = nil;
return;
end
@@ -619,7 +697,7 @@ function this.update_frenzied_bloodlust(player, player_data)
timer = equip_skill_231_wp_off_timer;
end
local skill = buffs.update_generic(this.list, skills_type_name, "frenzied_bloodlust", this.get_skill_name, 1, timer / 60);
local skill = this.update_generic("frenzied_bloodlust", 1, timer / 60);
if is_wp_off_timer_max then
skill.duration = frenzied_bloodlust_duration / 60;
@@ -629,6 +707,11 @@ function this.update_frenzied_bloodlust(player, player_data)
end
function this.update_peak_performance()
if not config.current_config.buff_UI.filter.skills.peak_performance then
this.list.peak_performance = nil;
return;
end
if not skill_data_list.peak_performance.is_equipped then
this.list.peak_performance = nil;
return;
@@ -639,10 +722,28 @@ function this.update_peak_performance()
return;
end
buffs.update_generic(this.list, skills_type_name, "peak_performance", this.get_skill_name);
this.update_generic("peak_performance");
end
function this.update_heroics()
if this.apply_filter("heroics") then
return;
end
if not this.is_heroics_active then
this.list.heroics = nil;
return;
end
this.update_generic("heroics");
end
function this.update_dragonheart()
if not config.current_config.buff_UI.filter.skills.dragonheart then
this.list.dragonheart = nil;
return;
end
if not skill_data_list.dragonheart.is_equipped then
this.list.dragonheart = nil;
return;
@@ -662,10 +763,15 @@ function this.update_dragonheart()
return;
end
buffs.update_generic(this.list, skills_type_name, "dragonheart", this.get_skill_name);
this.update_generic("dragonheart");
end
function this.update_resentment(player_data)
if not config.current_config.buff_UI.filter.skills.resentment then
this.list.resentment = nil;
return;
end
if not skill_data_list.resentment.is_equipped then
this.list.resentment = nil;
return;
@@ -673,7 +779,8 @@ function this.update_resentment(player_data)
local r_vital = r_vital_field:get_data(player_data);
if r_vital == nil then
error_handler.report("skills.update_resentment", "Failed to access Data: r_vital");
error_handler.report("skills.update_resentment", "Failed to Access Data: r_vital");
this.list.resentment = nil;
return;
end
@@ -682,7 +789,7 @@ function this.update_resentment(player_data)
return;
end
buffs.update_generic(this.list, skills_type_name, "resentment", this.get_skill_name);
this.update_generic("resentment");
end
function this.update_bladescale_hone(player, weapon_type)
@@ -691,13 +798,22 @@ function this.update_bladescale_hone(player, weapon_type)
return;
end
this.update_generic_skill("bladescale_hone", nil, nil, player, _equip_skill_216_bottle_up_timer_field);
if this.apply_filter("bladescale_hone") then
return;
end
this.update_skill("bladescale_hone", nil, nil, player, _equip_skill_216_bottle_up_timer_field);
end
function this.update_spiribirds_call(player_data)
if this.apply_filter("spiribirds_call") then
return;
end
local equip_skill_211_timer = equip_skill_211_timer_field:get_data(player_data);
if equip_skill_211_timer == nil then
error_handler.report("skills.update_spiribirds_call", "Failed to access Data: equip_skill_211_timer");
error_handler.report("skills.update_spiribirds_call", "Failed to Access Data: equip_skill_211_timer");
this.list.spiribirds_call = nil;
return;
end
@@ -708,25 +824,34 @@ function this.update_spiribirds_call(player_data)
local timer = spiribirds_call_duration - (equip_skill_211_timer / 60);
buffs.update_generic(this.list, skills_type_name, "spiribirds_call", this.get_skill_name, 1, timer);
this.update_generic("spiribirds_call", 1, timer);
end
function this.update_powder_mantle(player_data)
this.update_generic_skill("powder_mantle_blue", player_data, equip_skill_227_state_field,
player_data, equip_skill_227_state_timer_field, nil, 2);
if not this.apply_filter("powder_mantle_blue") then
this.update_skill("powder_mantle_blue", player_data, equip_skill_227_state_field, player_data, equip_skill_227_state_timer_field, nil, 2);
end
if this.list.powder_mantle_blue ~= nil then
this.list.powder_mantle_red = nil;
return;
end
this.update_generic_skill("powder_mantle_red", player_data, equip_skill_227_state_field,
player_data, equip_skill_227_state_timer_field);
if this.apply_filter("powder_mantle_red") then
return;
end
this.update_skill("powder_mantle_red", player_data, equip_skill_227_state_field, player_data, equip_skill_227_state_timer_field);
end
function this.update_blood_awakening(player, player_data)
this.update_generic_skill("blood_awakening", player, get_equip_skill_232_lv_method,
player_data, equip_skill_232_timer_field, nil, nil, blood_awakening_breakpoints);
this.update_skill("blood_awakening", player, get_equip_skill_232_lv_method, player_data, equip_skill_232_timer_field, nil, nil, blood_awakening_breakpoints);
end
function this.init_all_UI()
for skill_key, skill in pairs(this.list) do
buffs.init_UI(skill);
end
end
function this.init_names()
@@ -735,23 +860,22 @@ function this.init_names()
end
end
function this.get_skill_name(skill_key)
local skill_data = skill_data_list[skill_key];
function this.get_skill_name(key)
local skill_data = skill_data_list[key];
if skill_data == nil then
local skill_name = language.current_language.skills[skill_key];
local skill_name = language.current_language.skills[key];
if skill_name == nil then
return skill_key;
return key;
end
return skill_name;
end
local skill_name = get_name_method:call(nil, skill_data_list[skill_key].id);
local skill_name = get_name_method:call(nil, skill_data_list[key].id);
if skill_name == nil then
error_handler.report("skills.get_skill_name", string.format("Failed to access Data: %s_name", skill_key));
return skill_key;
error_handler.report("skills.get_skill_name", string.format("Failed to Access Data: %s_name", key));
return key;
end
return skill_name;

View File

@@ -48,14 +48,40 @@ local package = package;
this.list = {
-- Great Sword
power_sheathe = nil,
-- Switch Axe
amped_state = nil,
switch_charger = nil,
axe_heavy_slam = nil,
-- Long Sword
spirit_gauge_autofill = nil, -- Soaring Kick, Iai Slash
spirit_gauge = nil,
harvest_moon = nil,
-- Sword & Shield
destroyer_oil = nil,
-- Dual Blades
ironshine_silk = nil,
archdemon_mode = nil,
-- Lance
anchor_rage = nil,
spiral_thrust = nil,
twin_wine = nil,
-- Gunlance
ground_splitter = nil,
erupting_cannon = nil,
-- Hammer
impact_burst = nil,
-- Hunting Horn
silkbind_shockwave = nil,
bead_of_resonance = nil,
sonic_bloom = nil,
-- Switch Axe
amped_state = nil,
switch_charger = nil,
axe_heavy_slam = nil,
-- Charge Blade
element_boost = nil,
sword_boost_mode = nil,
-- Insect Glaive
red_extract = nil,
white_extract = nil,
orange_extract = nil,
all_extracts_mix = nil,
-- Light Bowgun
fanning_maneuver = nil,
wyvernblast_reload = nil,
@@ -65,24 +91,167 @@ this.list = {
setting_sun = nil,
overheat = nil,
wyvernsnipe_reload = nil,
-- Bow
herculean_draw = nil,
bolt_boost = nil,
arc_shot_affinity = nil,
arc_shot_brace = nil
};
this.keys = {
-- Great Sword
{
key = "great_sword",
skill_keys = {
"power_sheathe"
}
},
-- Switch Axe
{
key = "switch_axe",
skill_keys = {
"amped_state",
"axe_heavy_slam",
"switch_charger",
}
},
-- Long Sword
{
key = "long_sword",
skill_keys = {
"harvest_moon",
"spirit_gauge",
"spirit_gauge_autofill", -- Soaring Kick, Iai Slash
}
},
-- Light Bowgun
{
key = "light_bowgun",
skill_keys = {
"fanning_maneuver",
"wyvernblast_reload"
}
},
-- Heavy Bowgun
{
key = "heavy_bowgun",
skill_keys = {
"counter_charger",
"overheat",
"rising_moon",
"setting_sun",
"wyvernsnipe_reload"
}
},
-- Hammer
impact_burst = nil,
{
key = "hammer",
skill_keys = {
"impact_burst"
}
},
-- Gunlance
ground_splitter = nil,
erupting_cannon = nil,
{
key = "gunlance",
skill_keys = {
"erupting_cannon",
"ground_splitter",
}
},
-- Lance
anchor_rage = nil,
spiral_thrust = nil,
twin_wine = nil,
{
key = "lance",
skill_keys = {
"anchor_rage",
"spiral_thrust",
"twin_wine"
}
},
-- Sword & Shield
destroyer_oil = nil,
{
key = "sword_and_shield",
skill_keys = {
"destroyer_oil"
}
},
-- Dual Blades
ironshine_silk = nil,
archdemon_mode = nil,
{
key = "dual_blades",
skill_keys = {
"archdemon_mode",
"ironshine_silk",
}
},
-- Hunting Horn
silkbind_shockwave = nil,
bead_of_resonance = nil,
sonic_bloom = nil,
{
key = "hunting_horn",
skill_keys = {
"bead_of_resonance",
"silkbind_shockwave",
"sonic_bloom"
}
},
-- Charge Blade
{
key = "charge_blade",
skill_keys = {
"element_boost",
"sword_boost_mode"
}
},
-- Insect Glaive
{
key = "insect_glaive",
skill_keys = {
"red_extract",
"white_extract",
"orange_extract",
"all_extracts_mix"
}
},
-- Bow
{
key = "bow",
skill_keys = {
"arc_shot_affinity",
"arc_shot_brace",
"bolt_boost",
"herculean_draw",
}
}
};
local weapon_skill_ids = {
-- Great Sword
power_sheathe = nil,
-- Long Sword
soaring_kick = 9,
spirit_gauge_autofill = nil, -- Soaring Kick, Iai Slash
spirit_gauge = nil,
harvest_moon = 94,
-- Sword & Shield
destroyer_oil = 97,
-- Dual Blades
ironshine_silk = 104,
archdemon_mode = nil,
-- Lance
anchor_rage = 37,
spiral_thrust = 38,
twin_wine = nil,
-- Gunlance
ground_splitter = 46,
erupting_cannon = 121,
-- Hammer
impact_burst = 109,
-- Hunting Horn
silkbind_shockwave = 114,
bead_of_resonance = 35,
sonic_bloom = 112,
-- Switch Axe
amped_state = nil,
switch_charger = nil,
axe_heavy_slam = nil,
-- Charge Blade
element_boost = nil,
sword_boost_mode = nil,
@@ -91,24 +260,6 @@ this.list = {
white_extract = nil,
orange_extract = nil,
all_extracts_mix = nil,
-- Bow
herculean_draw = nil,
bolt_boost = nil,
arc_shot_affinity = nil,
arc_shot_brace = nil
};
local weapon_skill_ids = {
-- Great Sword
power_sheathe = nil,
-- Switch Axe
amped_state = nil,
switch_charger = nil,
axe_heavy_slam = nil,
-- Long Sword
spirit_gauge_autofill = nil, -- Soaring Kick, Iai Slash
spirit_gauge = nil,
harvest_moon = 94,
-- Light Bowgun
fanning_maneuver = 72,
wyvernblast_reload = nil,
@@ -118,54 +269,43 @@ local weapon_skill_ids = {
setting_sun = 149,
overheat = nil,
wyvernsnipe_reload = nil,
-- Hammer
impact_burst = 109,
-- Gunlance
ground_splitter = 46,
erupting_cannon = 121,
-- Lance
anchor_rage = 37,
spiral_thrust = 38,
twin_wine = nil,
-- Sword & Shield
destroyer_oil = 97,
-- Dual Blades
ironshine_silk = 104,
archdemon_mode = nil,
-- Hunting Horn
silkbind_shockwave = 114,
bead_of_resonance = 35,
sonic_bloom = 112,
-- Charge Blade
element_boost = nil,
sword_boost_mode = nil,
-- Insect Glaive
red_extract = nil,
white_extract = nil,
orange_extract = nil,
all_extracts_mix = nil,
-- Bow
herculean_draw = nil,
bolt_boost = 154
};
local weapon_skill_type_name = "weapon_skills";
-- 0 Great Sword
local great_sword_type_name = "great_sword";
-- 1 Switch Axe
local switch_axe_type_name = "switch_axe";
-- 2 Long Sword
local long_sword_type_name = "long_sword";
-- 3 Light Bowgun
local light_bowgun_type_name = "light_bowgun";
-- 4 Heavy Bowgun
local heavy_bowgun_type_name = "heavy_bowgun";
-- 5 Hammer
local hammer_type_name = "hammer";
-- 6 Gunlance
local gunlance_type_name = "gunlance";
-- 7 Lance
local lance_type_name = "lance";
-- 8 Sword and Shield
local sword_and_shield_type_name = "sword_and_shield";
-- 9 Dual Blades
local dual_blades_type_name = "dual_blades";
-- 10 Hunting Horn
local hunting_horn_type_name = "hunting_horn";
-- 11 Charge Blade
local charge_blade_type_name = "charge_blade";
-- 12 Insect Glaive
local insect_glaive_type_name = "insect_glaive";
-- 13 Bow
local bow_type_name = "bow";
local weapon_skills_type_name = "weapon_skills";
local previous_weapon_type = -1;
local previous_weapon_type = 0;
local previous_weapon_key = "great_sword";
local spirit_gauge_breakpoints = {3, 2};
@@ -177,7 +317,7 @@ local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
local great_sword_type_def = sdk.find_type_definition("snow.player.GreatSword");
-- Power Sheathe
local move_wp_off_buff_set_time_field = great_sword_type_def:get_field("_MoveWpOffBuffSetTime");
local move_wp_off_buff_great_sword_timer_field = great_sword_type_def:get_field("MoveWpOffBuffGreatSwordTimer");
-- Switch Axe
@@ -363,6 +503,7 @@ function this.update(player, player_data, weapon_type)
end
previous_weapon_type = weapon_type;
previous_weapon_key = this.keys[previous_weapon_type + 1].key;
if weapon_type == 0 then
this.update_great_sword_skills(player);
@@ -408,63 +549,78 @@ function this.update(player, player_data, weapon_type)
end
end
function this.update_weapon_skill(key, weapon_type_name, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.weapon_skills[weapon_type_name], this.get_weapon_skill_name,
weapon_skill_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
end
function this.update_generic(key, level, timer)
return buffs.update_generic(this.list, this.get_weapon_skill_name, weapon_skill_type_name, key, level, timer);
end
function this.apply_filter(weapon_type_name, key)
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.weapon_skills[weapon_type_name], key);
end
function this.update_great_sword_skills(player)
buffs.update_generic_buff(this.list, weapon_skills_type_name, "power_sheathe", this.get_weapon_skill_name,
nil, nil, player, move_wp_off_buff_set_time_field);
this.update_weapon_skill("power_sheathe", great_sword_type_name, nil, nil, player, move_wp_off_buff_great_sword_timer_field);
end
function this.update_switch_axe_skills(player)
buffs.update_generic_buff(this.list, weapon_skills_type_name, "amped_state", this.get_weapon_skill_name,
nil, nil, player, get_bottle_awake_duration_timer_method);
buffs.update_generic_buff(this.list, weapon_skills_type_name, "switch_charger", this.get_weapon_skill_name,
nil, nil, player, no_use_slash_gauge_timer_field);
buffs.update_generic_buff(this.list, weapon_skills_type_name, "axe_heavy_slam", this.get_weapon_skill_name,
nil, nil, player, bottle_awake_assist_timer_field);
this.update_weapon_skill("amped_state", switch_axe_type_name, nil, nil, player, get_bottle_awake_duration_timer_method);
this.update_weapon_skill("switch_charger", switch_axe_type_name, nil, nil, player, no_use_slash_gauge_timer_field);
this.update_weapon_skill("axe_heavy_slam", switch_axe_type_name, nil, nil, player, bottle_awake_assist_timer_field);
end
function this.update_long_sword_skills(player)
buffs.update_generic_buff(this.list, weapon_skills_type_name, "spirit_gauge_autofill", this.get_weapon_skill_name,
nil, nil, player, get_long_sword_gauge_powerup_time_method);
buffs.update_generic_buff(this.list, weapon_skills_type_name, "spirit_gauge", this.get_weapon_skill_name,
player, get_long_sword_gauge_lv_method, player, get_long_sword_gauge_lv_timer_method, false, nil, spirit_gauge_breakpoints);
this.update_weapon_skill("spirit_gauge_autofill", long_sword_type_name, nil, nil, player, get_long_sword_gauge_powerup_time_method);
this.update_weapon_skill("spirit_gauge", long_sword_type_name, player, get_long_sword_gauge_lv_method, player, get_long_sword_gauge_lv_timer_method, false, nil, spirit_gauge_breakpoints);
this.update_harvest_moon();
end
function this.update_harvest_moon()
if this.apply_filter(long_sword_type_name, "harvest_moon") then
return;
end
if singletons.long_sword_shell_manager == nil then
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: long_sword_shell_manager");
error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: long_sword_shell_manager");
this.list.harvest_moon = nil;
return;
end
local master_long_sword_shell_010_list = get_master_long_sword_shell_010s_method:call(singletons.long_sword_shell_manager, players.myself.id);
if master_long_sword_shell_010_list == nil then
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list");
error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: master_long_sword_shell_010_list");
this.list.harvest_moon = nil;
return;
end
local master_long_sword_shell_010_list_count = get_long_sword_shell_010_list_count_method:call(master_long_sword_shell_010_list);
if master_long_sword_shell_010_list_count == nil then
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list_count");
error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: master_long_sword_shell_010_list_count");
this.list.harvest_moon = nil;
return;
end
if master_long_sword_shell_010_list_count == 0 then
this.list.harvest_moon = nil;
return;
end
local master_long_sword_shell_010 = get_long_sword_shell_010_list_item_method:call(master_long_sword_shell_010_list, 0);
if master_long_sword_shell_010 == nil then
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010");
error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: master_long_sword_shell_010");
this.list.harvest_moon = nil;
return;
end
local life_timer = long_sword_shell_010_life_timer_field:get_data(master_long_sword_shell_010);
if life_timer == nil then
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: life_timer");
error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: life_timer");
this.list.harvest_moon = nil;
return;
end
@@ -473,20 +629,24 @@ function this.update_harvest_moon()
return;
end
buffs.update_generic(this.list, weapon_skills_type_name, "harvest_moon", this.get_weapon_skill_name, 1, life_timer);
this.update_generic("harvest_moon", 1, life_timer);
end
function this.update_light_bowgun_skills(player, player_data)
buffs.update_generic_buff(this.list, weapon_skills_type_name, "fanning_maneuver", this.get_weapon_skill_name,
nil, nil, player, light_bowgun_wire_buff_timer_field);
this.update_weapon_skill("fanning_maneuver", light_bowgun_type_name, nil, nil, player, light_bowgun_wire_buff_timer_field);
this.update_wyvernblast_reload(player_data);
end
function this.update_wyvernblast_reload(player_data)
if this.apply_filter(light_bowgun_type_name, "wyvernblast_reload") then
return;
end
local wyvernblast_reload_timer = wyvernblast_reload_timer_field:get_data(player_data);
if wyvernblast_reload_timer == nil then
error_handler.report("weapon_skills.update_wyvernblast_reload", "Failed to access Data: heavy_bowgun_overheat_timer_field");
error_handler.report("weapon_skills.update_wyvernblast_reload", "Failed to Access Data: heavy_bowgun_overheat_timer_field");
this.list.wyvernblast_reload = nil;
return;
end
@@ -497,15 +657,12 @@ function this.update_wyvernblast_reload(player_data)
local timer = wyverblast_reload_duration - (wyvernblast_reload_timer / 60);
buffs.update_generic(this.list, weapon_skills_type_name, "wyvernblast_reload", this.get_weapon_skill_name, 1, timer);
this.update_generic("wyvernblast_reload", 1, timer);
end
function this.update_heavy_bowgun_skills(player, player_data)
buffs.update_generic_buff(this.list, weapon_skills_type_name, "counter_charger", this.get_weapon_skill_name,
nil, nil, player, reduce_charge_timer_field);
buffs.update_generic_buff(this.list, weapon_skills_type_name, "wyvernsnipe_reload", this.get_weapon_skill_name,
nil, nil, player_data, heavy_bowgun_wyvern_snipe_timer_field);
this.update_weapon_skill("counter_charger", heavy_bowgun_type_name, nil, nil, player, reduce_charge_timer_field);
this.update_weapon_skill("wyvernsnipe_reload", heavy_bowgun_type_name, nil, nil, player_data, heavy_bowgun_wyvern_snipe_timer_field);
this.update_rising_moon();
this.update_setting_sun();
@@ -513,20 +670,27 @@ function this.update_heavy_bowgun_skills(player, player_data)
end
function this.update_rising_moon()
if this.apply_filter(heavy_bowgun_type_name, "rising_moon") then
return;
end
if singletons.light_bowgun_shell_manager == nil then
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_manager");
error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: light_bowgun_shell_manager");
this.list.rising_moon = nil;
return;
end
local light_bowgun_shell_030s_speed_boost_list = get_light_bowgun_shell_030s_speed_boost_list_method:call(singletons.light_bowgun_shell_manager);
if light_bowgun_shell_030s_speed_boost_list == nil then
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030s_speed_boost_list");
error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: light_bowgun_shell_030s_speed_boost_list");
this.list.rising_moon = nil;
return;
end
local light_bowgun_shell_030_speed_boost_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_speed_boost_list);
if light_bowgun_shell_030_speed_boost_list_count == nil then
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030_speed_boost_list_count");
error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: light_bowgun_shell_030_speed_boost_list_count");
this.list.rising_moon = nil;
return;
end
@@ -535,16 +699,17 @@ function this.update_rising_moon()
return;
end
-- Possibly requires players.myself.id instead of 0?
local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_speed_boost_list, 0);
if light_bowgun_shell_030 == nil then
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030");
error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: light_bowgun_shell_030");
this.list.rising_moon = nil;
return;
end
local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030);
if is_hit_enable == nil then
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: is_hit_enable");
error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: is_hit_enable");
this.list.rising_moon = nil;
return;
end
@@ -555,7 +720,8 @@ function this.update_rising_moon()
local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030);
if timer == nil then
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: timer");
error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: timer");
this.list.rising_moon = nil;
return;
end
@@ -564,24 +730,31 @@ function this.update_rising_moon()
return;
end
buffs.update_generic(this.list, weapon_skills_type_name, "rising_moon", this.get_weapon_skill_name, 1, timer);
this.update_generic("rising_moon", 1, timer);
end
function this.update_setting_sun()
if this.apply_filter(heavy_bowgun_type_name, "setting_sun") then
return;
end
if singletons.light_bowgun_shell_manager == nil then
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_manager");
error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: light_bowgun_shell_manager");
this.list.setting_sun = nil;
return;
end
local light_bowgun_shell_030s_all_list = get_light_bowgun_shell_030s_all_list_method:call(singletons.light_bowgun_shell_manager);
if light_bowgun_shell_030s_all_list == nil then
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030s_all_list");
error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: light_bowgun_shell_030s_all_list");
this.list.setting_sun = nil;
return;
end
local light_bowgun_shell_030_all_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_all_list);
if light_bowgun_shell_030_all_list_count == nil then
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030_all_list_count");
error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: light_bowgun_shell_030_all_list_count");
this.list.setting_sun = nil;
return;
end
@@ -595,16 +768,17 @@ function this.update_setting_sun()
return;
end
-- Possibly requires players.myself.id instead of 0?
local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_all_list, 0);
if light_bowgun_shell_030 == nil then
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030");
error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: light_bowgun_shell_030");
this.list.setting_sun = nil;
return;
end
local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030);
if is_hit_enable == nil then
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: is_hit_enable");
error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: is_hit_enable");
this.list.setting_sun = nil;
return;
end
@@ -615,7 +789,8 @@ function this.update_setting_sun()
local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030);
if timer == nil then
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: timer");
error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: timer");
this.list.setting_sun = nil;
return;
end
@@ -624,13 +799,18 @@ function this.update_setting_sun()
return;
end
buffs.update_generic(this.list, weapon_skills_type_name, "setting_sun", this.get_weapon_skill_name, 1, timer);
this.update_generic("setting_sun", 1, timer);
end
function this.update_overheat(player_data)
if this.apply_filter(heavy_bowgun_type_name, "overheat") then
return;
end
local heavy_bowgun_overheat_timer = heavy_bowgun_overheat_timer_field:get_data(player_data);
if heavy_bowgun_overheat_timer_field == nil then
error_handler.report("weapon_skills.update_overheat", "Failed to access Data: heavy_bowgun_overheat_timer_field");
error_handler.report("weapon_skills.update_overheat", "Failed to Access Data: heavy_bowgun_overheat_timer_field");
this.list.overheat = nil;
return;
end
@@ -639,59 +819,59 @@ function this.update_overheat(player_data)
return;
end
buffs.update_generic(this.list, weapon_skills_type_name, "overheat", this.get_weapon_skill_name, 1, heavy_bowgun_overheat_timer);
this.update_generic("overheat", 1, heavy_bowgun_overheat_timer);
end
function this.update_hammer_skills(player)
buffs.update_generic_buff(this.list, weapon_skills_type_name, "impact_burst", this.get_weapon_skill_name,
nil, nil, player, hammer_impact_pulls_timer_field);
this.update_weapon_skill("impact_burst", hammer_type_name, nil, nil, player, hammer_impact_pulls_timer_field);
end
function this.update_gunlance_skills(player)
buffs.update_generic_buff(this.list, weapon_skills_type_name, "ground_splitter", this.get_weapon_skill_name,
nil, nil, player, shot_damage_up_duration_timer_field);
buffs.update_generic_buff(this.list, weapon_skills_type_name, "erupting_cannon", this.get_weapon_skill_name,
nil, nil, player, explode_pile_buff_timer_field);
this.update_weapon_skill("ground_splitter", gunlance_type_name, nil, nil, player, shot_damage_up_duration_timer_field);
this.update_weapon_skill("erupting_cannon", gunlance_type_name, nil, nil, player, explode_pile_buff_timer_field);
end
function this.update_lance_skills(player)
buffs.update_generic_buff(this.list, weapon_skills_type_name, "spiral_thrust", this.get_weapon_skill_name,
nil, nil, player, get_ruten_timer_method);
buffs.update_generic_buff(this.list, weapon_skills_type_name, "anchor_rage", this.get_weapon_skill_name,
nil, nil, player, get_guard_rage_timer_method);
this.update_weapon_skill("spiral_thrust", lance_type_name, nil, nil, player, get_ruten_timer_method);
this.update_weapon_skill("anchor_rage", lance_type_name, nil, nil, player, get_guard_rage_timer_method);
this.update_twin_wine(player);
end
function this.update_twin_wine(player)
local chain_death_match_shell = chain_death_match_shell_field:get_data(player);
if chain_death_match_shell == nil then
error_handler.report("weapon_skills.update_twin_wine", "Failed to access Data: chain_death_match_shell");
if this.apply_filter(lance_type_name, "twin_wine") then
return;
end
buffs.update_generic_buff(this.list, weapon_skills_type_name, "twin_wine", this.get_weapon_skill_name,
nil, nil, chain_death_match_shell, chain_death_match_shell_life_timer_field);
local chain_death_match_shell = chain_death_match_shell_field:get_data(player);
if chain_death_match_shell == nil then
error_handler.report("weapon_skills.update_twin_wine", "Failed to Access Data: chain_death_match_shell");
this.list.twin_wine = nil;
return;
end
this.update_weapon_skill("twin_wine", lance_type_name, nil, nil, chain_death_match_shell, chain_death_match_shell_life_timer_field);
end
function this.update_sword_and_shield_skills(player)
buffs.update_generic_buff(this.list, weapon_skills_type_name, "destroyer_oil", this.get_weapon_skill_name,
nil, nil, player, get_oil_buff_timer_method);
this.update_weapon_skill("destroyer_oil", sword_and_shield_type_name, nil, nil, player, get_oil_buff_timer_method);
end
function this.update_dual_blades_skills(player)
this.update_archdemon_mode(player)
this.update_weapon_skill("ironshine_silk", dual_blades_type_name, nil, nil, player, get_sharpness_recovery_buff_valid_timer_method);
buffs.update_generic_buff(this.list, weapon_skills_type_name, "ironshine_silk", this.get_weapon_skill_name,
nil, nil, player, get_sharpness_recovery_buff_valid_timer_method);
this.update_archdemon_mode(player)
end
function this.update_archdemon_mode(player)
if this.apply_filter(dual_blades_type_name, "archdemon_mode") then
return;
end
local is_kijin_kyouka = is_kijin_kyouka_field:get_data(player);
if is_kijin_kyouka == nil then
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: is_kijin_kyouka");
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to Access Data: is_kijin_kyouka");
this.list.archdemon_mode = nil;
return;
end
@@ -702,7 +882,8 @@ function this.update_archdemon_mode(player)
local kijin_kyouka_gauge = get_kijin_kyouka_gauge_method:call(player);
if kijin_kyouka_gauge == nil then
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: kijin_kyouka_gauge");
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to Access Data: kijin_kyouka_gauge");
this.list.archdemon_mode = nil;
return;
end
@@ -711,49 +892,57 @@ function this.update_archdemon_mode(player)
return;
end
buffs.update_generic(this.list, weapon_skills_type_name, "archdemon_mode", this.get_weapon_skill_name, 1, kijin_kyouka_gauge);
this.update_generic("archdemon_mode", 1, kijin_kyouka_gauge);
end
function this.update_hunting_horn_skills(player)
this.update_bead_of_resonance();
this.update_sonic_bloom(player);
buffs.update_generic_buff(this.list, weapon_skills_type_name, "silkbind_shockwave", this.get_weapon_skill_name,
nil, nil, player, horn_impact_pulls_timer_field);
this.update_weapon_skill("silkbind_shockwave", hunting_horn_type_name, nil, nil, player, horn_impact_pulls_timer_field);
end
function this.update_bead_of_resonance()
if this.apply_filter(hunting_horn_type_name, "bead_of_resonance") then
return;
end
if singletons.horn_shell_manager == nil then
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_manager");
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_manager");
this.list.bead_of_resonance = nil;
return;
end
local horn_shell_003s_array = horn_shell_003s_field:get_data(singletons.horn_shell_manager);
if horn_shell_003s_array == nil then
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_list");
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003s_list");
this.list.bead_of_resonance = nil;
return;
end
local horn_shell_003s_array_length = get_length_method:call(horn_shell_003s_array);
if horn_shell_003s_array_length == nil then
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_array_length");
return;
end
if players.myself.id >= horn_shell_003s_array_length then
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003s_array_length");
this.list.bead_of_resonance = nil;
return;
end
local horn_shell_003_list = get_value_method:call(horn_shell_003s_array, players.myself.id);
if horn_shell_003s_array_length == 0 then
this.list.bead_of_resonance = nil;
return;
end
local horn_shell_003_list = get_value_method:call(horn_shell_003s_array, 0);
if horn_shell_003_list == nil then
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list");
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003_list");
this.list.bead_of_resonance = nil;
return;
end
local horn_shell_003_list_count = get_horn_shell_003_list_count_method:call(horn_shell_003_list);
if horn_shell_003_list_count == nil then
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list_count");
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003_list_count");
this.list.bead_of_resonance = nil;
return;
end
@@ -764,13 +953,15 @@ function this.update_bead_of_resonance()
local horn_shell_003 = get_horn_shell_003_list_item_method:call(horn_shell_003_list, 0);
if horn_shell_003 == nil then
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003");
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003");
this.list.bead_of_resonance = nil;
return;
end
local life_timer = horn_shell_003_life_timer_field:get_data(horn_shell_003);
if life_timer == nil then
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: life_timer");
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: life_timer");
this.list.bead_of_resonance = nil;
return;
end
@@ -779,39 +970,40 @@ function this.update_bead_of_resonance()
return;
end
buffs.update_generic(this.list, weapon_skills_type_name, "bead_of_resonance", this.get_weapon_skill_name, 1, life_timer);
this.update_generic("bead_of_resonance", 1, life_timer);
end
function this.update_sonic_bloom(player)
if this.apply_filter(hunting_horn_type_name, "sonic_bloom") then
return;
end
local blast_speaker_shell = get_ref_blast_speaker_shell_method:call(player);
if blast_speaker_shell == nil then
this.list.bead_of_resonance = nil;
this.list.sonic_bloom = nil;
return;
end
local life_timer = horn_shell_020_life_timer_field:get_data(blast_speaker_shell);
if life_timer == nil then
error_handler.report("weapon_skills.update_sonic_bloom", "Failed to access Data: life_timer");
error_handler.report("weapon_skills.update_sonic_bloom", "Failed to Access Data: life_timer");
this.list.sonic_bloom = nil;
return;
end
if utils.number.is_equal(life_timer, 0) then
this.list.bead_of_resonance = nil;
this.list.sonic_bloom = nil;
return;
end
buffs.update_generic(this.list, weapon_skills_type_name, "sonic_bloom", this.get_weapon_skill_name, 1, life_timer);
this.update_generic("sonic_bloom", 1, life_timer);
end
function this.update_charge_blade_skills(player)
buffs.update_generic_buff(this.list, weapon_skills_type_name, "element_boost", this.get_weapon_skill_name, nil, nil,
player, shield_buff_timer_field);
buffs.update_generic_buff(this.list, weapon_skills_type_name, "sword_boost_mode", this.get_weapon_skill_name, nil, nil,
player, sword_buff_timer_field);
this.update_weapon_skill("element_boost", charge_blade_type_name, nil, nil, player, shield_buff_timer_field);
this.update_weapon_skill("sword_boost_mode", charge_blade_type_name, nil, nil, player, sword_buff_timer_field);
end
function this.update_insect_glaive_skills(player)
this.update_all_extracts_mix(player);
@@ -828,9 +1020,14 @@ function this.update_insect_glaive_skills(player)
end
function this.update_all_extracts_mix(player)
if this.apply_filter(insect_glaive_type_name, "all_extracts_mix") then
return;
end
local is_get_all_extractive = is_get_all_extractive_method:call(player);
if is_get_all_extractive == nil then
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: is_get_all_extractive");
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to Access Data: is_get_all_extractive");
this.list.all_extracts_mix = nil;
return;
end
@@ -841,7 +1038,8 @@ function this.update_all_extracts_mix(player)
local red_extractive_time = get_red_extractive_time_method:call(player);
if red_extractive_time == nil then
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: red_extractive_time");
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to Access Data: red_extractive_time");
this.list.all_extracts_mix = nil;
return;
end
@@ -850,14 +1048,18 @@ function this.update_all_extracts_mix(player)
return;
end
buffs.update_generic(this.list, weapon_skills_type_name, "all_extracts_mix", this.get_weapon_skill_name, 1,
red_extractive_time);
this.update_generic("all_extracts_mix", 1, red_extractive_time);
end
function this.update_extract(player, extract_key, time_holder)
if this.apply_filter(insect_glaive_type_name, extract_key) then
return;
end
local extractive_time = time_holder:call(player);
if extractive_time == nil then
error_handler.report("weapon_skills.update_extract", string.format("Failed to access Data: %s_extractive_time", extract_key));
error_handler.report("weapon_skills.update_extract", string.format("Failed to Access Data: %s_extractive_time", extract_key));
this.list[extract_key] = nil;
return;
end
@@ -866,21 +1068,20 @@ function this.update_extract(player, extract_key, time_holder)
return;
end
buffs.update_generic(this.list, weapon_skills_type_name, extract_key, this.get_weapon_skill_name, 1, extractive_time);
this.update_generic(extract_key, 1, extractive_time);
end
function this.update_bow_skills(player, player_data)
buffs.update_generic_buff(this.list, weapon_skills_type_name, "herculean_draw", this.get_weapon_skill_name,
nil, nil, player, wire_buff_attack_up_timer_field);
this.update_weapon_skill("herculean_draw", bow_type_name, nil, nil, player, wire_buff_attack_up_timer_field);
this.update_weapon_skill("bolt_boost", bow_type_name, nil, nil, player, wire_buff_arrow_up_timer_field);
this.update_weapon_skill("arc_shot_affinity", bow_type_name, nil, nil, player_data, crit_chance_bow_timer_field);
this.update_weapon_skill("arc_shot_brace", bow_type_name, nil, nil, player_data, super_armor_item_timer_field);
end
buffs.update_generic_buff(this.list, weapon_skills_type_name, "bolt_boost", this.get_weapon_skill_name,
nil, nil, player, wire_buff_arrow_up_timer_field);
buffs.update_generic_buff(this.list, weapon_skills_type_name, "arc_shot_affinity", this.get_weapon_skill_name,
nil, nil, player_data, crit_chance_bow_timer_field);
buffs.update_generic_buff(this.list, weapon_skills_type_name, "arc_shot_brace", this.get_weapon_skill_name,
nil, nil, player_data, super_armor_item_timer_field);
function this.init_all_UI()
for weapon_skill_key, weapon_skill in pairs(this.list) do
buffs.init_UI(weapon_skill);
end
end
function this.init_names()
@@ -890,9 +1091,10 @@ function this.init_names()
end
function this.get_weapon_skill_name(weapon_skill_key)
if weapon_skill_ids[weapon_skill_key] == nil then
local weapon_skill_id = weapon_skill_ids[weapon_skill_key];
if weapon_skill_id == nil then
local weapon_skill_name = language.current_language.weapon_skills[weapon_skill_key];
local weapon_skill_name = language.current_language.weapon_skills[previous_weapon_key][weapon_skill_key];
if weapon_skill_name == nil then
return weapon_skill_key;
end
@@ -900,9 +1102,9 @@ function this.get_weapon_skill_name(weapon_skill_key)
return weapon_skill_name;
end
local weapon_skill_name = get_name_method:call(nil, weapon_skill_ids[weapon_skill_key]);
local weapon_skill_name = get_name_method:call(nil, weapon_skill_id);
if weapon_skill_name == nil then
error_handler.report("weapon_skills.get_weapon_skill_name", string.format("Failed to access Data: %s_name", weapon_skill_key));
error_handler.report("weapon_skills.get_weapon_skill_name", string.format("Failed to Access Data: %s_name", weapon_skill_key));
return weapon_skill_key;
end

View File

@@ -107,13 +107,13 @@ function this.update_damage(enemy, enemy_calc_damage_info)
local is_large_monster = is_boss_enemy_method:call(enemy);
if is_large_monster == nil then
error_handler.report("damage_hook.update_damage", "Failed to access Data: is_large_monster");
error_handler.report("damage_hook.update_damage", "Failed to Access Data: is_large_monster");
return;
end
local dead_or_captured = check_die_method:call(enemy);
if dead_or_captured == nil then
error_handler.report("damage_hook.update_damage", "Failed to access Data: dead_or_captured");
error_handler.report("damage_hook.update_damage", "Failed to Access Data: dead_or_captured");
return;
end
@@ -231,33 +231,6 @@ function this.update_damage(enemy, enemy_calc_damage_info)
players.update_damage(players.total, damage_source_type, is_large_monster, damage_object);
players.update_damage(player, damage_source_type, is_large_monster, damage_object);
--[[xy = string.format(
PhysicalPartsVitalDamage(): %s
PhysicalPartsBreakVitalDamage(): %s
PhysicalPartsLossVitalDamage(): %s
PhysicalMultiPartsVitalDamage(): %s
ElementPartsVitalDamage(): %s
ElementPartsBreakVitalDamage(): %s
ElementPartsLossVitalDamage(): %s
ElementMultiPartsVitalDamage(): %s
IsBreakPartsDamage(): %s
,
tostring(enemy_calc_damage_info:get_PhysicalPartsVitalDamage()),
tostring(enemy_calc_damage_info:get_PhysicalPartsBreakVitalDamage()),
tostring(enemy_calc_damage_info:get_PhysicalPartsLossVitalDamage()),
tostring(enemy_calc_damage_info:get_PhysicalMultiPartsVitalDamage()),
tostring(enemy_calc_damage_info:get_ElementPartsVitalDamage()),
tostring(enemy_calc_damage_info:get_ElementPartsBreakVitalDamage()),
tostring(enemy_calc_damage_info:get_ElementPartsLossVitalDamage()),
tostring(enemy_calc_damage_info:get_ElementMultiPartsVitalDamage()),
tostring(enemy_calc_damage_info:get_IsBreakPartsDamage())
);]]
end
function this.cart(dead_player_id, flag_cat_skill_insurance)
@@ -358,7 +331,7 @@ function this.on_anomaly_core_break(anomaly_core_part)
local anomaly_core_break_damage_rate = get_mystery_core_break_damage_rate_method:call(anomaly_monster.enemy);
if anomaly_core_break_damage_rate == nil then
error_handler.report("damage_hook.on_anomaly_core_break", "Failed to access Data: anomaly_core_break_damage_rate");
error_handler.report("damage_hook.on_anomaly_core_break", "Failed to Access Data: anomaly_core_break_damage_rate");
return;
end

View File

@@ -134,19 +134,19 @@ function this.update_servant_list()
local cached_config = config.current_config.damage_meter_UI;
if singletons.servant_manager == nil then
error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_manager");
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_manager");
return;
end
local quest_servant_id_list = get_quest_servant_id_list_method:call(singletons.servant_manager);
if quest_servant_id_list == nil then
error_handler.report("non_players.update_servant_list", "Failed to access Data: quest_servant_id_list");
-- error_handler.report("non_players.update_servant_list", "Failed to Access Data: quest_servant_id_list");
return;
end
local servant_count = servant_get_count_method:call(quest_servant_id_list);
if servant_count == nil then
error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_count");
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_count");
return;
end
@@ -154,20 +154,20 @@ function this.update_servant_list()
for i = 0, servant_count - 1 do
local servant_id = servant_get_item_method:call(quest_servant_id_list, i);
if servant_id == nil then
error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_id No." .. tostring(i));
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_id No." .. tostring(i));
goto continue;
end
local ai_control = get_ai_control_by_servant_id_method:call(singletons.servant_manager, servant_id);
if ai_control == nil then
error_handler.report("non_players.update_servant_list", "Failed to access Data: ai_control No." .. tostring(i));
error_handler.report("non_players.update_servant_list", "Failed to Access Data: ai_control No." .. tostring(i));
goto continue;
end
local servant_info = get_servant_info_method:call(ai_control);
if servant_info == nil then
error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_info No." .. tostring(i));
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_info No." .. tostring(i));
goto continue;
end
@@ -191,7 +191,7 @@ end
function this.update_otomo_list(is_on_quest, is_online)
if singletons.otomo_manager == nil then
error_handler.report("non_players.update_otomo_list", "Failed to access Data: otomo_manager");
error_handler.report("non_players.update_otomo_list", "Failed to Access Data: otomo_manager");
return;
end
@@ -220,11 +220,11 @@ function this.update_my_otomos()
local first_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 0);
if first_otomo == nil then
error_handler.report("non_players.update_my_otomos", "Failed to access Data: first_otomo");
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: first_otomo");
else
local name = otomo_create_data_name_field:get_data(first_otomo);
if name == nil then
error_handler.report("non_players.update_my_otomos", "Failed to access Data: first_otomo -> name");
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: first_otomo -> name");
end
if name ~= nil and name ~= "" then
@@ -241,11 +241,11 @@ function this.update_my_otomos()
local second_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 1);
if second_otomo == nil then
error_handler.report("non_players.update_my_otomos", "Failed to access Data: second_otomo");
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: second_otomo");
else
local name = otomo_create_data_name_field:get_data(second_otomo);
if name == nil then
error_handler.report("non_players.update_my_otomos", "Failed to access Data: second_otomo -> name");
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: second_otomo -> name");
return;
end
@@ -268,20 +268,20 @@ function this.update_servant_otomos()
local servant_otomo_list = get_servant_otomo_list_method:call(singletons.otomo_manager);
if servant_otomo_list == nil then
error_handler.report("non_players.update_servant_otomos", "Failed to access Data: servant_otomo_list");
error_handler.report("non_players.update_servant_otomos", "Failed to Access Data: servant_otomo_list");
return;
end
local count = otomo_get_count_method:call(servant_otomo_list);
if count == nil then
error_handler.report("non_players.update_servant_otomos", "Failed to access Data: servant_otomo_list -> count");
error_handler.report("non_players.update_servant_otomos", "Failed to Access Data: servant_otomo_list -> count");
return;
end
for i = 0, count - 1 do
local servant_otomo = otomo_get_item_method:call(servant_otomo_list, i);
if servant_otomo == nil then
error_handler.report("non_players.update_servant_otomos", "Failed to access Data: servant_otomo No. " .. tostring(i));
error_handler.report("non_players.update_servant_otomos", "Failed to Access Data: servant_otomo No. " .. tostring(i));
goto continue;
end
@@ -292,7 +292,7 @@ function this.update_servant_otomos()
local member_id = otomo_create_data:get_field("MemberID");
if name == nil then
error_handler.report("non_players.update_servant_otomos", string.format("Failed to access Data: servant_otomo No. %d -> name", i));
error_handler.report("non_players.update_servant_otomos", string.format("Failed to Access Data: servant_otomo No. %d -> name", i));
goto continue;
end
@@ -313,33 +313,33 @@ function this.update_otomos(otomo_info_field_)
local cached_config = config.current_config.damage_meter_UI;
if singletons.lobby_manager == nil then
error_handler.report("non_players.update_otomos", "Failed to access Data: lobby_manager");
error_handler.report("non_players.update_otomos", "Failed to Access Data: lobby_manager");
return;
end
-- other players
local otomo_info_list = otomo_info_field_:get_data(singletons.lobby_manager);
if otomo_info_list == nil then
error_handler.report("non_players.update_otomos", "Failed to access Data: otomo_info_list");
error_handler.report("non_players.update_otomos", "Failed to Access Data: otomo_info_list");
return;
end
local count = otomo_info_get_count_method:call(otomo_info_list);
if count == nil then
error_handler.report("non_players.update_otomos", "Failed to access Data: otomo_info_list -> count");
error_handler.report("non_players.update_otomos", "Failed to Access Data: otomo_info_list -> count");
return;
end
for id = 0, count - 1 do
local otomo_info = otomo_info_get_item_method:call(otomo_info_list, id);
if otomo_info == nil then
error_handler.report("non_players.update_otomos", "Failed to access Data: otomo_info No. " .. tostring(id));
error_handler.report("non_players.update_otomos", "Failed to Access Data: otomo_info No. " .. tostring(id));
goto continue;
end
local name = otomo_info_name_field:get_data(otomo_info);
if name == nil then
error_handler.report("non_players.update_otomos", string.format("Failed to access Data: otomo_info No. %d -> name", id));
error_handler.report("non_players.update_otomos", string.format("Failed to Access Data: otomo_info No. %d -> name", id));
goto continue;
end

View File

@@ -390,7 +390,7 @@ local get_pos_field = player_base_type_def:get_method("get_Pos");
function this.update_myself_position()
if singletons.player_manager == nil then
error_handler.report("players.update_myself_position", "Failed to access Data: player_manager");
error_handler.report("players.update_myself_position", "Failed to Access Data: player_manager");
return;
end
@@ -401,13 +401,13 @@ function this.update_myself_position()
local master_player = find_master_player_method:call(singletons.player_manager);
if master_player == nil then
error_handler.report("players.update_myself_position", "Failed to access Data: master_player");
error_handler.report("players.update_myself_position", "Failed to Access Data: master_player");
return;
end
local position = get_pos_field:call(master_player);
if position == nil then
error_handler.report("players.update_myself_position", "Failed to access Data: position");
error_handler.report("players.update_myself_position", "Failed to Access Data: position");
end
this.myself_position = position;
@@ -466,25 +466,25 @@ function this.update_player_list(hunter_info_field_)
local cached_config = config.current_config.damage_meter_UI;
if singletons.lobby_manager == nil then
error_handler.report("players.update_player_list", "Failed to access Data: lobby_manager");
error_handler.report("players.update_player_list", "Failed to Access Data: lobby_manager");
return;
end
if singletons.progress_manager == nil then
error_handler.report("players.update_player_list", "Failed to access Data: progress_manager");
error_handler.report("players.update_player_list", "Failed to Access Data: progress_manager");
return;
end
-- myself player
local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
if myself_player_info == nil then
error_handler.report("players.update_player_list", "Failed to access Data: myself_player_info");
error_handler.report("players.update_player_list", "Failed to Access Data: myself_player_info");
return;
end
local myself_player_name = name_field:get_data(myself_player_info);
if myself_player_name == nil then
error_handler.report("players.update_player_list", "Failed to access Data: myself_player_name");
error_handler.report("players.update_player_list", "Failed to Access Data: myself_player_name");
return;
end
@@ -494,7 +494,7 @@ function this.update_player_list(hunter_info_field_)
local myself_id = get_master_player_id_method:call(singletons.player_manager);
if myself_id == nil then
error_handler.report("players.update_player_list", "Failed to access Data: myself_id");
error_handler.report("players.update_player_list", "Failed to Access Data: myself_id");
return;
end
@@ -507,26 +507,26 @@ function this.update_player_list(hunter_info_field_)
-- other players
local player_info_array = hunter_info_field_:get_data(singletons.lobby_manager);
if player_info_array == nil then
error_handler.report("players.update_player_list", "Failed to access Data: player_info_array");
error_handler.report("players.update_player_list", "Failed to Access Data: player_info_array");
return;
end
local count = get_count_method:call(player_info_array);
if count == nil then
error_handler.report("players.update_player_list", "Failed to access Data: player_info_array -> count");
error_handler.report("players.update_player_list", "Failed to Access Data: player_info_array -> count");
return;
end
for i = 0, count - 1 do
local player_info = get_item_method:call(player_info_array, i);
if player_info == nil then
error_handler.report("players.update_player_list", "Failed to access Data: player_info No. " .. tostring(i));
-- error_handler.report("players.update_player_list", "Failed to Access Data: player_info No. " .. tostring(i));
goto continue;
end
local id = member_index_field:get_data(player_info);
if id == nil then
error_handler.report("players.update_player_list", string.format("Failed to access Data: player_info No. %d -> id", i));
error_handler.report("players.update_player_list", string.format("Failed to Access Data: player_info No. %d -> id", i));
goto continue;
end
@@ -535,7 +535,7 @@ function this.update_player_list(hunter_info_field_)
local name = name_field:get_data(player_info);
if name == nil then
error_handler.report("players.update_player_list", string.format("Failed to access Data: player_info No. %d -> name", i));
error_handler.report("players.update_player_list", string.format("Failed to Access Data: player_info No. %d -> name", i));
goto continue;
end

View File

@@ -53,6 +53,29 @@ this.creature_ids = {
gold_wirebug = 63,
};
local environment_creature_base_type_def = sdk.find_type_definition("snow.envCreature.EnvironmentCreatureBase");
local creature_type_field = environment_creature_base_type_def:get_field("_Type");
local creature_is_inactive_field = environment_creature_base_type_def:get_field("<Muteki>k__BackingField");
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
local get_env_creature_name_message_method = message_manager_type_def:get_method("getEnvCreatureNameMessage");
local get_pos_method = environment_creature_base_type_def:get_method("get_Pos");
local get_ref_mesh_method = environment_creature_base_type_def:get_method("getMesh");
local mesh_type_def = get_ref_mesh_method:get_return_type();
local get_game_object_method = mesh_type_def:get_method("get_GameObject");
local game_object_type_def = get_game_object_method:get_return_type();
local get_transform_method = game_object_type_def:get_method("get_Transform");
local transform_type_def = get_transform_method:get_return_type();
local get_joint_by_name_method = transform_type_def:get_method("getJointByName");
local joint_type_def = get_joint_by_name_method:get_return_type();
local get_position_method = joint_type_def:get_method("get_Position");
function this.new(REcreature)
local creature = {};
@@ -81,30 +104,23 @@ function this.get_creature(REcreature)
return this.list[REcreature];
end
local environment_creature_base_type_def = sdk.find_type_definition("snow.envCreature.EnvironmentCreatureBase");
local creature_type_field = environment_creature_base_type_def:get_field("_Type");
local creature_is_inactive_field = environment_creature_base_type_def:get_field("<Muteki>k__BackingField");
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
local get_env_creature_name_message_method = message_manager_type_def:get_method("getEnvCreatureNameMessage");
local get_pos_method = environment_creature_base_type_def:get_method("get_Pos");
function this.init(creature, REcreature)
local creature_type = creature_type_field:get_data(REcreature);
if creature_type == nil then
error_handler.report("env_creature.init", "Failed to access Data: creature_type");
error_handler.report("env_creature.init", "Failed to Access Data: creature_type");
return;
end
local creature_name = get_env_creature_name_message_method:call(singletons.message_manager, creature_type);
if creature_name == nil then
error_handler.report("env_creature.init", "Failed to access Data: creature_name");
error_handler.report("env_creature.init", "Failed to Access Data: creature_name");
return;
end
creature.name = creature_name;
creature.id = creature_type;
this.update_head_joint(REcreature, creature)
end
function this.init_UI(creature)
@@ -127,10 +143,12 @@ function this.update_position(REcreature, creature)
local position = get_pos_method:call(REcreature);
if position == nil then
error_handler.report("env_creature.update_position", "Failed to access Data: position");
error_handler.report("env_creature.update_position", "Failed to Access Data: position");
end
creature.position = position;
this.update_head_position(REcreature, creature);
end
function this.update(REcreature, creature)
@@ -144,19 +162,94 @@ function this.update(REcreature, creature)
local is_inactive = creature_is_inactive_field:get_data(REcreature);
if is_inactive == nil then
error_handler.report("env_creature.update", "Failed to access Data: is_inactive");
error_handler.report("env_creature.update", "Failed to Access Data: is_inactive");
end
creature.is_inactive = is_inactive;
end
function this.update_head_joint(REcreature, creature)
local mesh = get_ref_mesh_method:call(REcreature);
if mesh == nil then
error_handler.report("env_creature.update_head_joint", "Failed to Access Data: Mesh");
return;
end
local game_object = get_game_object_method:call(mesh);
if game_object == nil then
error_handler.report("env_creature.update_head_joint", "Failed to Access Data: GameObject");
return;
end
local transform = get_transform_method:call(game_object);
if transform == nil then
error_handler.report("env_creature.update_head_joint", "Failed to Access Data: Transform");
return;
end
local head_joint = get_joint_by_name_method:call(transform, "Head_00")
or get_joint_by_name_method:call(transform, "Head")
or get_joint_by_name_method:call(transform, "Head_01")
or get_joint_by_name_method:call(transform, "Spine_00")
or get_joint_by_name_method:call(transform, "Body_00")
or get_joint_by_name_method:call(transform, "body_00")
or get_joint_by_name_method:call(transform, "Cog")
or get_joint_by_name_method:call(transform, "Cog_00")
or get_joint_by_name_method:call(transform, "head")
or get_joint_by_name_method:call(transform, "root");
if head_joint == nil then
-- local out = "";
-- local joints = transform:get_Joints();
-- for i = 0, joints:get_Length() - 1 do
-- local joint = joints[i];
-- local joint_name = joint:get_Name();
-- out = out .. joint_name .. "\n";
-- end
-- error_handler.report(creature.name, out);
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: HeadJoint");
return;
end
creature.head_joint = head_joint;
end
function this.update_head_position(REcreature, creature)
if creature.head_joint == nil then
return;
end
local head_position = get_position_method:call(creature.head_joint);
if head_position == nil then
error_handler.report("env_creature.update_head_position", "Failed to Access Data: HeadPosition");
return;
end
creature.head_position = head_position;
end
function this.draw(creature, position_on_screen, opacity_scale)
if d2d ~= nil and config.current_config.global_settings.renderer.use_d2d_if_available then
local text_width, text_height = drawing.font:measure(creature.name);
position_on_screen.x = position_on_screen.x - text_width / 2;
end
drawing.draw_label(creature.name_label, position_on_screen, opacity_scale, creature.name .. " " .. creature.id);
local cached_config = config.current_config.endemic_life_UI.creature_name_label.include;
local name_text = "";
if cached_config.name then
name_text = string.format("%s ", creature.name);
end
if cached_config.id then
name_text = string.format("%s%s ", name_text, tostring(creature.id));
end
drawing.draw_label(creature.name_label, position_on_screen, opacity_scale, name_text);
end
function this.init_list()

View File

@@ -9,6 +9,7 @@ local large_monster;
local damage_meter_UI;
local time;
local error_handler;
local quest_status;
local sdk = sdk;
local tostring = tostring;
@@ -49,6 +50,7 @@ local hard_keyboard_field_type_def = hard_keyboard_field:get_type();
local get_down_method = hard_keyboard_field_type_def:get_method("getDown");
local get_trigger_method = hard_keyboard_field_type_def:get_method("getTrg");
local get_release_method = hard_keyboard_field_type_def:get_method("getRelease");
local update_method = hard_keyboard_field_type_def:get_method("update");
this.hotkey_modifiers_down = {
ctrl = false,
@@ -334,15 +336,9 @@ this.keys = {
--[254] = "Clear"
};
function this.update()
if singletons.game_keyboard == nil then
error_handler.report("keyboard.update", "Failed to access Data: game_keyboard");
return;
end
local hard_keyboard = hard_keyboard_field:get_data(singletons.game_keyboard);
function this.update(hard_keyboard)
if hard_keyboard == nil then
error_handler.report("keyboard.update", "Failed to access Data: hard_keyboard");
error_handler.report("keyboard.update", "Failed to Access Data: hard_keyboard");
return;
end
@@ -480,6 +476,28 @@ function this.register_hotkey(hard_keyboard)
return true;
end
end
elseif customization_menu.buff_UI_waiting_for_key then
for key, key_name in pairs(this.keys) do
if get_release_method:call(hard_keyboard, key) then
cached_config.buff_UI.ctrl = this.hotkey_modifiers_down.ctrl;
cached_config.buff_UI.shift = this.hotkey_modifiers_down.shift;
cached_config.buff_UI.alt = this.hotkey_modifiers_down.alt;
cached_config.buff_UI.key = key;
customization_menu.buff_UI_waiting_for_key = false;
return true;
end
end
elseif customization_menu.stats_UI_waiting_for_key then
for key, key_name in pairs(this.keys) do
if get_release_method:call(hard_keyboard, key) then
cached_config.stats_UI.ctrl = this.hotkey_modifiers_down.ctrl;
cached_config.stats_UI.shift = this.hotkey_modifiers_down.shift;
cached_config.stats_UI.alt = this.hotkey_modifiers_down.alt;
cached_config.stats_UI.key = key;
customization_menu.stats_UI_waiting_for_key = false;
return true;
end
end
end
return false;
@@ -495,7 +513,7 @@ function this.check_hotkeys(hard_keyboard)
local all_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.all_UI.key));
if all_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: all_UI_key_release");
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: all_UI_key_release");
elseif all_UI_key_release then
local is_any_enabled = config.current_config.time_UI.enabled
@@ -503,7 +521,10 @@ function this.check_hotkeys(hard_keyboard)
or config.current_config.large_monster_UI.dynamic.enabled
or config.current_config.large_monster_UI.static.enabled
or config.current_config.large_monster_UI.highlighted.enabled
or config.current_config.damage_meter_UI.enabled;
or config.current_config.damage_meter_UI.enabled
or config.current_config.endemic_life_UI.enabled
or config.current_config.buff_UI.enabled
or config.current_config.stats_UI.enabled;
config.current_config.time_UI.enabled = not is_any_enabled;
config.current_config.small_monster_UI.enabled = not is_any_enabled;
@@ -511,6 +532,9 @@ function this.check_hotkeys(hard_keyboard)
config.current_config.large_monster_UI.static.enabled = not is_any_enabled;
config.current_config.large_monster_UI.highlighted.enabled = not is_any_enabled;
config.current_config.damage_meter_UI.enabled = not is_any_enabled;
config.current_config.endemic_life_UI.enabled = not is_any_enabled;
config.current_config.buff_UI.enabled = not is_any_enabled;
config.current_config.stats_UI.enabled = not is_any_enabled;
end
end
@@ -521,7 +545,7 @@ function this.check_hotkeys(hard_keyboard)
local small_monster_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.small_monster_UI.key));
if small_monster_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: small_monster_UI_key_release");
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: small_monster_UI_key_release");
elseif small_monster_UI_key_release then
config.current_config.small_monster_UI.enabled = not config.current_config.small_monster_UI.enabled;
@@ -535,7 +559,7 @@ function this.check_hotkeys(hard_keyboard)
local large_monster_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_UI.key));
if large_monster_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_UI_key_release");
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_UI_key_release");
elseif large_monster_UI_key_release then
local is_any_enabled = config.current_config.large_monster_UI.dynamic.enabled
@@ -555,7 +579,7 @@ function this.check_hotkeys(hard_keyboard)
local large_monster_dynamic_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_dynamic_UI.key));
if large_monster_dynamic_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_dynamic_UI_key_release");
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_dynamic_UI_key_release");
elseif large_monster_dynamic_UI_key_release then
config.current_config.large_monster_UI.dynamic.enabled = not config.current_config.large_monster_UI.dynamic.enabled;
@@ -569,7 +593,7 @@ function this.check_hotkeys(hard_keyboard)
local large_monster_static_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_static_UI.key));
if large_monster_static_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_static_UI_key_release");
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_static_UI_key_release");
elseif large_monster_static_UI_key_release then
config.current_config.large_monster_UI.static.enabled = not config.current_config.large_monster_UI.static.enabled;
@@ -583,7 +607,7 @@ function this.check_hotkeys(hard_keyboard)
local large_monster_highlighted_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_highlighted_UI.key));
if large_monster_highlighted_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_highlighted_UI_key_release");
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_highlighted_UI_key_release");
elseif large_monster_highlighted_UI_key_release then
config.current_config.large_monster_UI.highlighted.enabled = not config.current_config.large_monster_UI.highlighted.enabled;
@@ -597,7 +621,7 @@ function this.check_hotkeys(hard_keyboard)
local time_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.time_UI.key));
if time_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: time_UI_key_release");
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: time_UI_key_release");
elseif time_UI_key_release then
config.current_config.time_UI.enabled = not config.current_config.time_UI.enabled;
@@ -611,7 +635,7 @@ function this.check_hotkeys(hard_keyboard)
local damage_meter_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.damage_meter_UI.key));
if damage_meter_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: damage_meter_UI_key_release");
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: damage_meter_UI_key_release");
elseif damage_meter_UI_key_release then
config.current_config.damage_meter_UI.enabled = not config.current_config.damage_meter_UI.enabled;
@@ -625,12 +649,40 @@ function this.check_hotkeys(hard_keyboard)
local endemic_life_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.endemic_life_UI.key));
if endemic_life_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: endemic_life_UI_key_release");
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: endemic_life_UI_key_release");
elseif endemic_life_UI_key_release then
config.current_config.endemic_life_UI.enabled = not config.current_config.endemic_life_UI.enabled;
end
end
if not (cached_config.buff_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.buff_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.buff_UI.alt and not this.hotkey_modifiers_down.alt) then
local buff_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.buff_UI.key));
if buff_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: buff_UI_key_release");
elseif buff_UI_key_release then
config.current_config.buff_UI.enabled = not config.current_config.buff_UI.enabled;
end
end
if not (cached_config.stats_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.stats_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.stats_UI.alt and not this.hotkey_modifiers_down.alt) then
local stats_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.stats_UI.key));
if stats_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: stats_UI_key_release");
elseif stats_UI_key_release then
config.current_config.stats_UI.enabled = not config.current_config.stats_UI.enabled;
end
end
end
function this.get_hotkey_name(hotkey)
@@ -661,9 +713,19 @@ function this.init_dependencies()
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
time = require("MHR_Overlay.Game_Handler.time");
error_handler = require("MHR_Overlay.Misc.error_handler");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
end
function this.init_module()
sdk.hook(update_method, function(args)
local hard_keyboard = sdk.to_managed_object(args[2]);
this.update(hard_keyboard);
end, function(retval)
return retval;
end);
end
return this;

View File

@@ -177,44 +177,44 @@ end
function this.update_cart_count()
if singletons.quest_manager == nil then
error_handler.report("quest_status.update_cart_count", "Failed to access Data: quest_manager");
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: quest_manager");
return;
end
local death_num = get_death_num_method:call(singletons.quest_manager);
if death_num == nil then
error_handler.report("quest_status.update_cart_count", "Failed to access Data: death_num");
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: death_num");
else
this.cart_count = death_num;
end
if singletons.player_manager == nil then
error_handler.report("quest_status.update_cart_count", "Failed to access Data: player_manager");
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: player_manager");
return;
end
local player_data_array = get_player_data_method:call(singletons.player_manager);
if player_data_array == nil then
error_handler.report("quest_status.update_cart_count", "Failed to access Data: player_data_array");
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: player_data_array");
return;
end
local player_data_array_length = get_length_method:call(player_data_array);
if player_data_array_length == nil then
error_handler.report("quest_status.update_cart_count", "Failed to access Data: player_data_array_length");
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: player_data_array_length");
return;
end
for i = 0, player_data_array_length - 1 do
local player_data = get_value_method:call(player_data_array, i);
if player_data_array_length == nil then
error_handler.report("quest_status.update_cart_count", string.format("Failed to access Data: player_data No. %d", i));
error_handler.report("quest_status.update_cart_count", string.format("Failed to Access Data: player_data No. %d", i));
goto continue;
end
local die_count = die_count_field:get_data(player_data);
if die_count == nil then
error_handler.report("quest_status.update_cart_count", string.format("Failed to access Data: die_count No. %d", i));
error_handler.report("quest_status.update_cart_count", string.format("Failed to Access Data: die_count No. %d", i));
goto continue;
end
@@ -229,13 +229,13 @@ end
function this.get_max_cart_count()
if singletons.quest_manager == nil then
error_handler.report("quest_status.get_max_cart_count", "Failed to access Data: quest_manager");
error_handler.report("quest_status.get_max_cart_count", "Failed to Access Data: quest_manager");
return;
end
local quest_life = get_quest_life_method:call(singletons.quest_manager);
if quest_life == nil then
error_handler.report("quest_status.get_max_cart_count", "Failed to access Data: quest_life");
error_handler.report("quest_status.get_max_cart_count", "Failed to Access Data: quest_life");
end
this.max_cart_count = quest_life;
@@ -256,7 +256,7 @@ function this.on_demo_request_activation(request_data_base)
local request_data_type = request_data_base:call("get_Type");
if request_data_type == nil then
error_handler.report("quest_status.on_demo_request_activation", "Failed to access Data: request_data_type");
error_handler.report("quest_status.on_demo_request_activation", "Failed to Access Data: request_data_type");
return;
end
@@ -388,13 +388,13 @@ end
function this.init()
if singletons.quest_manager == nil then
error_handler.report("quest_status.init", "Failed to access Data: quest_manager");
error_handler.report("quest_status.init", "Failed to Access Data: quest_manager");
return;
end
local new_quest_status = get_status_method:call(singletons.game_manager);
if new_quest_status == nil then
error_handler.report("quest_status.init", "Failed to access Data: new_quest_status");
error_handler.report("quest_status.init", "Failed to Access Data: new_quest_status");
return;
end
@@ -415,13 +415,13 @@ end
function this.update_is_online()
if singletons.lobby_manager == nil then
error_handler.report("quest_status.update_is_online", "Failed to access Data: lobby_manager");
error_handler.report("quest_status.update_is_online", "Failed to Access Data: lobby_manager");
return;
end
local is_quest_online = is_quest_online_method:call(singletons.lobby_manager);
if is_quest_online == nil then
error_handler.report("quest_status.update_is_online", "Failed to access Data: is_quest_online");
error_handler.report("quest_status.update_is_online", "Failed to Access Data: is_quest_online");
return;
end
@@ -430,13 +430,13 @@ end
--[[function quest_status.update_is_quest_host()
if singletons.lobby_manager == nil then
error_handler.report("quest_status.update_is_quest_host", "Failed to access Data: lobby_manager");
error_handler.report("quest_status.update_is_quest_host", "Failed to Access Data: lobby_manager");
return;
end
local is_quest_host = is_quest_host_method:call(singletons.lobby_manager, true);
if is_quest_host == nil then
error_handler.report("quest_status.update_is_quest_host", "Failed to access Data: is_quest_host");
error_handler.report("quest_status.update_is_quest_host", "Failed to Access Data: is_quest_host");
return;
end
@@ -445,13 +445,13 @@ end--]]
function this.update_is_training_area()
if singletons.village_area_manager == nil then
error_handler.report("quest_status.update_is_training_area", "Failed to access Data: village_area_manager");
error_handler.report("quest_status.update_is_training_area", "Failed to Access Data: village_area_manager");
return;
end
local is_training_area = check_current_area_training_area_method:call(singletons.village_area_manager);
if is_training_area == nil then
error_handler.report("quest_status.update_is_training_area", "Failed to access Data: is_training_area");
error_handler.report("quest_status.update_is_training_area", "Failed to Access Data: is_training_area");
return;
end

View File

@@ -75,26 +75,26 @@ function this.get_game_window_size()
scene_view = sdk.call_native_func(singletons.scene_manager, sdk.find_type_definition("via.SceneManager") , "get_MainView");
if scene_view == nil then
error_handler.report("screen.get_game_window_size", "Failed to access Data: scene_view");
error_handler.report("screen.get_game_window_size", "Failed to Access Data: scene_view");
return;
end
end
local size = get_size_method:call(scene_view);
if size == nil then
error_handler.report("screen.get_game_window_size", "Failed to access Data: size");
error_handler.report("screen.get_game_window_size", "Failed to Access Data: size");
return;
end
local screen_width = width_field:get_data(size);
if screen_width == nil then
error_handler.report("screen.get_game_window_size", "Failed to access Data: screen_width");
error_handler.report("screen.get_game_window_size", "Failed to Access Data: screen_width");
return;
end
local screen_height = height_field:get_data(size);
if screen_height == nil then
error_handler.report("screen.get_game_window_size", "Failed to access Data: screen_height");
error_handler.report("screen.get_game_window_size", "Failed to Access Data: screen_height");
return;
end

View File

@@ -48,166 +48,166 @@ this.game_keyboard = nil;
this.scene_manager = nil;
this.game_manager = nil;
function this.init()
this.init_message_manager();
this.init_enemy_manager();
this.init_lobby_manager()
this.init_progress_manager();
this.init_quest_manager();
this.init_player_manager();
this.init_village_area_manager();
this.init_gui_manager();
this.init_game_keyboard();
this.init_scene_manager();
this.init_game_manager();
this.init_servant_manager();
this.init_otomo_manager();
this.init_long_sword_shell_manager();
this.init_light_bowgun_shell_manager();
this.init_horn_shell_manager();
function this.update()
this.update_message_manager();
this.update_enemy_manager();
this.update_lobby_manager()
this.update_progress_manager();
this.update_quest_manager();
this.update_player_manager();
this.update_village_area_manager();
this.update_gui_manager();
this.update_game_keyboard();
this.update_scene_manager();
this.update_game_manager();
this.update_servant_manager();
this.update_otomo_manager();
this.update_long_sword_shell_manager();
this.update_light_bowgun_shell_manager();
this.update_horn_shell_manager();
end
function this.init_message_manager()
function this.update_message_manager()
this.message_manager = sdk.get_managed_singleton("snow.gui.MessageManager");
if this.message_manager == nil then
error_handler.report("singletons.init_message_manager", "Failed to access Data: message_manager");
error_handler.report("singletons.update_message_manager", "Failed to Access Data: message_manager");
end
return this.message_manager;
end
function this.init_enemy_manager()
function this.update_enemy_manager()
this.enemy_manager = sdk.get_managed_singleton("snow.enemy.EnemyManager");
if this.enemy_manager == nil then
error_handler.report("singletons.init_enemy_manager", "Failed to access Data: enemy_manager");
error_handler.report("singletons.update_enemy_manager", "Failed to Access Data: enemy_manager");
end
return this.enemy_manager;
end
function this.init_lobby_manager()
function this.update_lobby_manager()
this.lobby_manager = sdk.get_managed_singleton("snow.LobbyManager");
if this.lobby_manager == nil then
error_handler.report("singletons.init_lobby_manager", "Failed to access Data: lobby_manager");
error_handler.report("singletons.update_lobby_manager", "Failed to Access Data: lobby_manager");
return false;
end
return this.lobby_manager;
end
function this.init_progress_manager()
function this.update_progress_manager()
this.progress_manager = sdk.get_managed_singleton("snow.progress.ProgressManager");
if this.progress_manager == nil then
error_handler.report("singletons.init_lobby_manager", "Failed to access Data: progress_manager");
error_handler.report("singletons.update_progress_manager", "Failed to Access Data: progress_manager");
return false;
end
return this.progress_manager;
end
function this.init_quest_manager()
function this.update_quest_manager()
this.quest_manager = sdk.get_managed_singleton("snow.QuestManager");
if this.quest_manager == nil then
error_handler.report("singletons.init_quest_manager", "Failed to access Data: quest_manager");
error_handler.report("singletons.update_quest_manager", "Failed to Access Data: quest_manager");
end
return this.quest_manager;
end
function this.init_player_manager()
function this.update_player_manager()
this.player_manager = sdk.get_managed_singleton("snow.player.PlayerManager");
if this.player_manager == nil then
error_handler.report("singletons.init_player_manager", "Failed to access Data: player_manager");
error_handler.report("singletons.update_player_manager", "Failed to Access Data: player_manager");
end
return this.player_manager;
end
function this.init_village_area_manager()
function this.update_village_area_manager()
this.village_area_manager = sdk.get_managed_singleton("snow.VillageAreaManager");
if this.village_area_manager == nil then
error_handler.report("singletons.init_village_area_manager", "Failed to access Data: village_area_manager");
-- error_handler.report("singletons.update_village_area_manager", "Failed to Access Data: village_area_manager");
end
return this.village_area_manager;
end
function this.init_gui_manager()
function this.update_gui_manager()
this.gui_manager = sdk.get_managed_singleton("snow.gui.GuiManager");
if this.gui_manager == nil then
error_handler.report("singletons.init_gui_manager", "Failed to access Data: gui_manager");
error_handler.report("singletons.update_gui_manager", "Failed to Access Data: gui_manager");
end
return this.gui_manager;
end
function this.init_game_keyboard()
function this.update_game_keyboard()
this.game_keyboard = sdk.get_managed_singleton("snow.GameKeyboard");
if this.game_keyboard == nil then
error_handler.report("singletons.init_game_keyboard", "Failed to access Data: game_keyboard");
error_handler.report("singletons.update_game_keyboard", "Failed to Access Data: game_keyboard");
end
return this.game_keyboard;
end
function this.init_scene_manager()
function this.update_scene_manager()
this.scene_manager = sdk.get_native_singleton("via.SceneManager");
if this.scene_manager == nil then
error_handler.report("singletons.init_scene_manager", "Failed to access Data: scene_manager");
error_handler.report("singletons.update_scene_manager", "Failed to Access Data: scene_manager");
end
return this.scene_manager;
end
function this.init_game_manager()
function this.update_game_manager()
this.game_manager = sdk.get_managed_singleton("snow.SnowGameManager");
if this.game_manager == nil then
error_handler.report("singletons.init_game_manager", "Failed to access Data: game_manager");
error_handler.report("singletons.update_game_manager", "Failed to Access Data: game_manager");
end
return this.game_manager;
end
function this.init_servant_manager()
function this.update_servant_manager()
this.servant_manager = sdk.get_managed_singleton("snow.ai.ServantManager");
if this.servant_manager == nil then
error_handler.report("singletons.init_servant_manager", "Failed to access Data: servant_manager");
error_handler.report("singletons.update_servant_manager", "Failed to Access Data: servant_manager");
end
return this.servant_manager;
end
function this.init_otomo_manager()
function this.update_otomo_manager()
this.otomo_manager = sdk.get_managed_singleton("snow.otomo.OtomoManager");
if this.otomo_manager == nil then
error_handler.report("singletons.init_otomo_manager", "Failed to access Data: otomo_manager");
error_handler.report("singletons.update_otomo_manager", "Failed to Access Data: otomo_manager");
end
return this.otomo_manager;
end
function this.init_long_sword_shell_manager()
function this.update_long_sword_shell_manager()
this.long_sword_shell_manager = sdk.get_managed_singleton("snow.shell.LongSwordShellManager");
if this.long_sword_shell_manager == nil then
error_handler.report("singletons.init_long_sword_shell_manager", "Failed to access Data: long_sword_shell_manager");
error_handler.report("singletons.update_long_sword_shell_manager", "Failed to Access Data: long_sword_shell_manager");
end
return this.long_sword_shell_manager;
end
function this.init_light_bowgun_shell_manager()
function this.update_light_bowgun_shell_manager()
this.light_bowgun_shell_manager = sdk.get_managed_singleton("snow.shell.LightBowgunShellManager");
if this.light_bowgun_shell_manager == nil then
error_handler.report("singletons.init_light_bowgun_shell_manager", "Failed to access Data: light_bowgun_shell_manager");
error_handler.report("singletons.update_light_bowgun_shell_manager", "Failed to Access Data: light_bowgun_shell_manager");
end
return this.light_bowgun_shell_manager;
end
function this.init_horn_shell_manager()
function this.update_horn_shell_manager()
this.horn_shell_manager = sdk.get_managed_singleton("snow.shell.HornShellManager");
if this.horn_shell_manager == nil then
error_handler.report("singletons.init_horn_shell_manager", "Failed to access Data: horn_shell_manager");
error_handler.report("singletons.update_horn_shell_manager", "Failed to Access Data: horn_shell_manager");
end
return this.horn_shell_manager;
@@ -221,7 +221,7 @@ function this.init_dependencies()
end
function this.init_module()
this.init();
this.update();
end
return this;

View File

@@ -72,39 +72,45 @@ function this.new_timer(callback, cooldown_seconds, start_offset_seconds)
timer.last_trigger_time = os.clock() + start_offset_seconds;
this.timer_list[callback] = timer;
end
function this.new_delay_timer(callback, delay)
if callback == nil or delay == nil then
function this.new_delay_timer(callback, delay_seconds)
if callback == nil or delay_seconds == nil then
return;
end
local delay_timer = {};
delay_timer.callback = callback;
delay_timer.delay = delay;
delay_timer.delay = delay_seconds;
delay_timer.init_time = os.clock();
this.delay_timer_list[callback] = delay_timer;
return delay_timer;
end
function this.remove_delay_timer(delay_timer)
if delay_timer == nil then
return;
end
this.delay_timer_list[delay_timer.callback] = nil;
end
function this.init_global_timers()
this.new_timer(singletons.init, 1);
this.new_timer(screen.update_window_size, 1);
this.new_timer(quest_status.update_is_online, 1);
this.new_timer(this.update_quest_time, 1 / 60);
this.new_timer(players.update_players, 0.5);
this.new_timer(players.update_myself_position, 1);
this.new_timer(buffs.update, 0.5);
this.new_timer(player_info.update, 0.5);
local cached_config = config.current_config.global_settings.performance.timer_delays;
this.timer_list = {};
this.new_timer(singletons.update, cached_config.update_singletons_delay);
this.new_timer(screen.update_window_size, cached_config.update_window_size_delay);
this.new_timer(quest_status.update_is_online, cached_config.update_is_online_delay);
this.new_timer(this.update_quest_time, cached_config.update_quest_time_delay);
this.new_timer(players.update_players, cached_config.update_players_delay);
this.new_timer(players.update_myself_position, cached_config.update_myself_position_delay);
this.new_timer(buffs.update, cached_config.update_buffs_delay);
this.new_timer(player_info.update, cached_config.update_player_info_delay);
end
function this.update_timers()
@@ -147,14 +153,14 @@ function this.update_quest_time()
local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call(singletons.quest_manager);
if quest_time_elapsed_minutes == nil then
error_handler.report("time.update_quest_time", "Failed to access Data: quest_time_elapsed_minutes");
error_handler.report("time.update_quest_time", "Failed to Access Data: quest_time_elapsed_minutes");
else
this.elapsed_minutes = quest_time_elapsed_minutes;
end
local quest_time_total_elapsed_seconds = get_quest_elapsed_time_sec_method:call(singletons.quest_manager);
if quest_time_total_elapsed_seconds == nil then
error_handler.report("time.update_quest_time", "Failed to access Data: quest_time_total_elapsed_seconds");
error_handler.report("time.update_quest_time", "Failed to Access Data: quest_time_total_elapsed_seconds");
else
this.total_elapsed_seconds = quest_time_total_elapsed_seconds;
end

File diff suppressed because it is too large Load Diff

View File

@@ -37,47 +37,53 @@ local package = package;
this.language_folder = "MHR Overlay\\languages\\";
--[[
EXAMPLE:
unicode_glyph_ranges = {
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
0x2000, 0x206F, -- General Punctuation
0x3000, 0x30FF, -- CJK Symbols and Punctuations, Hiragana, Katakana
0x31F0, 0x31FF, -- Katakana Phonetic Extensions
0x4e00, 0x9FAF, -- CJK Ideograms
0xFF00, 0xFFEF, -- Half-width characters
0
},
]]
-- this.chinese_ranges = {
-- 0x0020, 0x00FF, -- Basic Latin + Latin Supplement
-- 0x2000, 0x206F, -- General Punctuations
-- 0x2E80, 0x2EFF, -- CJK Radicals Supplement
-- 0x3000, 0x303F, -- CJK Symbols and Punctuations
-- 0x3200, 0x4DBF, -- Enclosed CJK Letters and Months, CJK Compatibility, CJK Unified Ideographs Extension A
-- 0x4E00, 0x9FFF, -- CJK Unified Ideograms
-- 0xF900, 0xFAFF, -- CJK Compatibility Ideographs
-- 0xFE30, 0xFE4F, -- CJK Compatibility Forms
-- 0xFF00, 0xFFEF, -- Half-width characters
-- 0
-- };
--[[
EXAMPLE:
unicode_glyph_ranges = {
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
0x0400, 0x052F, -- Cyrillic
0x2000, 0x206F, -- General Punctuation
0xFF00, 0xFFEF, -- Half-width characters
0
},
]]
-- this.japanese_glyph_ranges = {
-- 0x0020, 0x00FF, -- Basic Latin + Latin Supplement
-- 0x2000, 0x206F, -- General Punctuation
-- 0x2E80, 0x2EFF, -- CJK Radicals Supplement
-- 0x3000, 0x30FF, -- CJK Symbols and Punctuations, Hiragana, Katakana
-- 0x31F0, 0x4DBF, -- Katakana Phonetic Extensions, Enclosed CJK Letters and Months, CJK Compatibility, CJK Unified Ideographs Extension A
-- 0x4E00, 0x9FFF, -- CJK Unified Ideograms
-- 0xF900, 0xFAFF, -- CJK Compatibility Ideographs
-- 0xFE30, 0xFE4F, -- CJK Compatibility Forms
-- 0xFF00, 0xFFEF, -- Half-width characters
-- 0
-- };
--[[
EXAMPLE:
unicode_glyph_ranges = {
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
0x1100, 0x11FF, -- Hangul Jamo
0x2000, 0x206F, -- General Punctuation
0x3130, 0x318F, -- Hangul Compatibility Jamo
0xAC00, 0xD7AF, -- Hangul Syllables
0xFF00, 0xFFEF, -- Half-width characters
0
},
]]
-- this.korean_glyph_ranges = {
-- 0x0020, 0x00FF, -- Basic Latin + Latin Supplement
-- 0x1100, 0x11FF, -- Hangul Jamo
-- 0x2000, 0x206F, -- General Punctuation
-- 0x2E80, 0x2EFF, -- CJK Radicals Supplement
-- 0x3000, 0x303F, -- CJK Symbols and Punctuations
-- 0x3130, 0x318F, -- Hangul Compatibility Jamo
-- 0x3200, 0x4DBF, -- Enclosed CJK Letters and Months, CJK Compatibility, CJK Unified Ideographs Extension A
-- 0x4E00, 0x9FFF, -- CJK Unified Ideograms
-- 0xAC00, 0xD7AF, -- Hangul Syllables
-- 0xF900, 0xFAFF, -- CJK Compatibility Ideographs
-- 0xFE30, 0xFE4F, -- CJK Compatibility Forms
-- 0xFF00, 0xFFEF, -- Half-width characters
-- 0
-- }
this.current_language = {};
this.default_language = {
font_name = "",
unicode_glyph_ranges = {0},
font_name = nil,
unicode_glyph_ranges = nil,
parts = {
head = "Head",
neck = "Neck",
@@ -180,8 +186,8 @@ this.default_language = {
fireblight = "Fireblight",
waterblight = "Waterblight",
iceblight = "Iceblight",
thunderblight = "Thunderblight",
iceblight = "Iceblight",
fall_trap = "Fall Trap",
shock_trap = "Shock Trap",
@@ -218,68 +224,230 @@ this.default_language = {
frenzy_overcome = "Frenzy Overcome"
},
item_buffs = {
demondrug = "Demondrug",
mega_demondrug = "Mega Demondrug",
armorskin = "Armorskin",
mega_armorskin = "Mega Armorskin",
might_seed = "Might Seed",
adamant_seed = "Adamant Seed",
demon_powder = "Demon Powder",
hardshell_powder = "Hardshell Powder",
immunizer = "Immunizer",
dash_juice = "Dash Juice",
gourmet_fish = "Gourmet Fish",
demon_ammo = "Demon Ammo",
armor_ammo = "Armor Ammo",
},
endemic_life = {
cutterfly = "Cutterfly",
clothfly = "Clothfly",
butterflame = "Butterflame",
peepersects = "Peepersects",
stinkmink = "Stinkmink",
ruby_wirebug = "Ruby Wirebug",
gold_wirebug = "Gold Wirebug",
red_lampsquid = "Red Lampsquid",
yellow_lampsquid = "Yellow Lampsquid"
},
melody_effects = {
self_improvement = "Self-Improvement",
attack_up = "Attack Up",
defense_up ="Defense Up",
affinity_up = "Affinity Up",
elemental_attack_boost = "Elemental Attack Boost",
attack_and_defense_up = "Attack and Defense Up",
attack_and_affinity_up = "Attack and Affinity Up",
knockbacks_negated = "Knockbacks Negated",
earplugs_s = "Earplugs (S)",
earplugs_l = "Earplugs (L)",
tremors_negated = "Tremors Negated",
wind_pressure_negated = "Wind Pressure Negated",
stun_negated = "Stun Negated",
blight_negated = "Blight Negated",
divine_protection = "Divine Protection",
health_recovery_s = "Health Recovery (S)",
health_recovery_l = "Health Recovery (L)",
health_recovery_s_antidote = "Health Recovery (S) + Antidote",
health_regeneration = "Health Regeneration",
stamina_use_reduced = "Stamina Use Reduced",
stamina_recovery_up = "Stamina Recovery Up",
sharpness_loss_reduced = "Sharpness Loss Reduced",
environment_damage_negated = "Environment Damage Negated",
sonic_wave = "Sonic Wave",
sonic_barrier = "Sonic Barrier",
infernal_melody = "Infernal Melody",
sharpness_regeneration = "Sharpness Regeneration",
sharpness_extension = "Sharpness Extension",
},
dango_skills = {
dango_insurance_defense_up = "Dango Insurance Defense Up"
dango_adrenaline = "Dango Adrenaline",
dango_booster = "Dango Booster",
dango_bulker = "Dango Bulker",
dango_connector = "Dango Connector",
dango_defender = "Dango Defender",
dango_flyer = "Dango Flyer",
dango_glutton = "Dango Glutton",
dango_hunter = "Dango Hunter",
dango_insurance = "Dango Insurance",
dango_insurance_defense_up = "Dango Insurance Defense Up",
super_recovery_dango = "Super Recovery Dango"
},
rampage_skills = {
chameleos_soul = "Chameleos Soul",
kushala_daora_soul = "Kushala Daora Soul"
},
skills = {
adrenaline_rush = "Adrenaline Rush",
affinity_sliding = "Affinity Sliding",
agitator = "Agitator",
berserk = "Berserk",
bladescale_hone = "Bladescale Hone",
blood_awakening = "Blood Awakening",
bloodlust = "Bloodlust",
burst = "Burst",
coalescence = "Coalescence",
counterstrike = "Counterstrike",
dereliction = "Dereliction",
dragon_conversion_elemental_attack_up = "Dragon Conversion: Elem. Atk Up",
dragon_conversion_elemental_res_up = "Dragon Conversion: Elem. Res Up",
dragonheart = "Dragonheart",
embolden = "Embolden",
frenzied_bloodlust = "Frenzied Bloodlust",
furious = "Furious",
grinder_s = "Grinder (S)",
heaven_sent = "Heaven-Sent",
hellfire_cloak = "Hellfire Cloak",
heroics = "Heroics",
inspiration = "Inspiration",
intrepid_heart = "Intrepid Heart",
latent_power = "Latent Power",
maximum_might = "Maximum Might",
offensive_guard = "Offensive Guard",
partbreaker = "Partbreaker",
peak_performance = "Peak Performance",
powder_mantle_red = "Powder Mantle (Red)",
powder_mantle_blue = "Powder Mantle (Blue)",
dragon_conversion_elemental_attack_up = "Dragon Conversion Elem. Atk Up",
dragon_conversion_elemental_res_up = "Dragon Conversion Elem. Res Up",
protective_polish = "Protective Polish",
resentment = "Resentment",
resuscitate = "Resuscitate",
spiribirds_call = "Spiribird's Call",
status_trigger = "Status Trigger",
strife = "Strife",
wall_runner = "Wall Runner",
wind_mantle = "Wind Mantle"
},
weapons = {
great_sword = "Great Sword",
long_sword = "Long Sword",
sword_and_shield = "Sword & Shield",
dual_blades = "Dual Blades",
lance = "Lance",
gunlance = "Gunlance",
hammer = "Hammer",
hunting_horn = "Hunting Horn",
switch_axe = "Switch Axe",
charge_blade = "Charge Blade",
insect_glaive = "Insect Glaive",
light_bowgun = "Light Bowgun",
heavy_bowgun = "Heavy Bowgun",
bow = "Bow"
},
weapon_skills = {
-- Great Sword
power_sheathe = "Power Sheathe",
-- Switch Axe
amped_state = "Amped State",
switch_charger = "Switch Charger",
axe_heavy_slam = "Axe: Heavy Slam",
great_sword = {
power_sheathe = "Power Sheathe"
},
-- Long Sword
spirit_gauge_autofill = "Spirit Gauge Autofill", -- Soaring Kick, Iai Slash
long_sword = {
harvest_moon = "Harvest Moon",
iai_slash = "Iai Slash",
soaring_kick = "Soaring Kick",
spirit_gauge = "Spirit Gauge",
--harvest_moon = "Harvest Moon",
-- Light Bowgun
--fanning_maneuver = "Fanning Maneuver",
wyvernblast_reload = "Wyvernblast Reload",
-- Heavy Bowgun
--counter_charger = "Counter Charger",
--rising_moon = "Rising Moon",
--setting_sun = "Setting Sun",
overheat = "Overheat",
wyvernsnipe_reload = "Wyvernsnipe Reload",
-- Hammer
--impact_burst = "Impact Burst",
-- Gunlance
--ground_splitter = "Ground Splitter",
--erupting_cannon = "Erupting Cannon",
-- Lance
--anchor_rage = "Anchor Rage",
--spiral_thrust = "Spiral Thrust",
twin_wine = "Twin Wine",
spirit_gauge_autofill = "Spirit Gauge Autofill", -- Soaring Kick, Iai Slash
},
-- Sword & Shield
--destroyer_oil = "Destroyer Oil",
sword_and_shield = {
destroyer_oil = "Destroyer Oil"
},
-- Dual Blades
ironshine_silk = "Ironshine Silk",
dual_blades = {
archdemon_mode = "Archdemon Mode",
ironshine_silk = "Ironshine Silk"
},
-- Lance
lance = {
anchor_rage = "Anchor Rage",
spiral_thrust = "Spiral Thrust",
twin_wine = "Twin Wine"
},
-- Gunlance
gunlance = {
erupting_cannon = "Erupting Cannon",
ground_splitter = "Ground Splitter"
},
-- Hammer
hammer = {
impact_burst = "Impact Burst"
},
-- Hunting Horn
--silkbind_shockwave = "Silkbind Shockwave",
--bead_of_resonance = "Bead of Resonance",
--sonic_bloom = "Sonic Bloom",
hunting_horn = {
bead_of_resonance = "Bead of Resonance",
silkbind_shockwave = "Silkbind Shockwave",
sonic_bloom = "Sonic Bloom"
},
-- Switch Axe
switch_axe = {
amped_state = "Amped State",
axe_heavy_slam = "Axe: Heavy Slam",
switch_charger = "Switch Charger"
},
-- Charge Blade
charge_blade = {
element_boost = "Element Boost",
sword_boost_mode ="Sword Boost Mode",
sword_boost_mode = "Sword Boost Mode"
},
-- Insect Glaive
insect_glaive = {
red_extract = "Red Extract",
white_extract = "White Extract",
orange_extract = "Orange Extract",
all_extracts_mix = "All Extracts Mix",
all_extracts_mix = "All Extracts Mix"
},
-- Light Bowgun
light_bowgun = {
fanning_maneuver = "Fanning Maneuver",
wyvernblast_reload = "Wyvernblast Reload"
},
-- Heavy Bowgun
heavy_bowgun = {
counter_charger = "Counter Charger",
overheat = "Overheat",
rising_moon = "Rising Moon",
setting_sun = "Setting Sun",
wyvernsnipe_reload = "Wyvernsnipe Reload"
},
-- Bow
herculean_draw = "Herculean Draw",
--bolt_boost = "Bolt Boost",
bow = {
arc_shot_affinity = "Arc Shot: Affinity",
arc_shot_brace = "Arc Shot: Brace",
bolt_boost = "Bolt Boost",
herculean_draw = "Herculean Draw"
}
},
otomo_moves = {
go_fight_win = "Go, Fight, Win",
power_drum = "Power Drum",
rousing_roar = "Rousing Roar",
vase_of_vitality = "Vase of Vitality",
},
misc_buffs = {
@@ -311,6 +479,26 @@ this.default_language = {
lv = ""
},
stats = {
attack = "Attack",
defense = "Defense",
affinity = "Affinity",
fire_resistance = "Fire Res";
water_resistance = "Water Res";
thunder_resistance = "Thunder Res";
ice_resistance = "Ice Res";
dragon_resistance = "Dragon Res";
stamina = "Stamina",
fire = "Fire",
water = "Water",
thunder = "Thunder",
ice = "Ice",
dragon = "Dragon",
},
customization_menu = {
mod_name = "MHR Overlay";
status = "Status",
@@ -688,28 +876,35 @@ this.default_language = {
ice_resistance_label = "Ice Resistance Label",
dragon_resistance_label = "Dragon Resistance Label",
element_label = "Element Label",
element_2_label = "Element 2 Label"
element_2_label = "Element 2 Label",
abnormal_statuses = "Abnormal Statuses",
item_buffs = "Item Buffs",
endemic_life_buffs = "Endemic Life Buffs",
melody_effects = "Melody Effects",
dango_skills = "Dango Skills",
rampage_skills = "Rampage Skills",
skills = "Skills",
weapon_skills = "Weapon Skills",
otomo_moves = "Buddy Moves",
misc_buffs = "Misc Buffs",
timer_delays = "Timer Delays",
update_singletons_delay = "Update Singletons (seconds)",
update_window_size_delay = "Update Window Size (seconds)",
update_quest_time_delay = "Update Quest Time (seconds)",
update_is_online_delay = "Update Is Online (seconds)",
update_players_delay = "Update Players (seconds)",
update_myself_position_delay = "Update Myself Position (seconds)",
update_player_info_delay = "Update Player Info (seconds)",
update_buffs_delay = "Update Buffs (seconds)",
infinite_buffs_location = "Infinite Buffs Location",
effect_level = "Effect Level",
head_tracking = "Head Tracking"
},
stats = {
attack = "Attack",
defense = "Defense",
affinity = "Affinity",
fire_resistance = "Fire Res";
water_resistance = "Water Res";
thunder_resistance = "Thunder Res";
ice_resistance = "Ice Res";
dragon_resistance = "Dragon Res";
stamina = "Stamina",
fire = "Fire",
water = "Water",
thunder = "Thunder",
ice = "Ice",
dragon = "Dragon",
}
};
this.language_names = { "default" };
@@ -766,9 +961,21 @@ function this.init_dependencies()
end
function this.init_module()
this.save_default();
this.load();
this.current_language = this.default_language;
this.default_language.font_name = "NotoSans-Bold.otf";
this.default_language.unicode_glyph_ranges = {
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
0x0100, 0x024F, -- Latin Extended-A, Latin Extended-B,
0x0400, 0x052F, -- Cyrillic, Cyrillic Supplementary
0x1E00, 0x1EFF, -- Latin Extended Additional
0x2000, 0x206F, -- General Punctuation
0xFF00, 0xFFEF, -- Halfwidth and Fullwidth Forms
0
};
this.save_default();
end
return this;

View File

@@ -9,6 +9,7 @@ local error_handler;
local quest_status;
local time;
local dango_skills;
local skills;
local sdk = sdk;
local tostring = tostring;
@@ -104,6 +105,8 @@ local player_quest_base_update_method = player_quest_base_type_def:get_method("u
local is_master_player_method = player_quest_base_type_def:get_method("isMasterPlayer");
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
-- Heroics
local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp");
-- Dango Adrenaline
local is_kitchen_skill_predicament_powerup_method = player_base_type_def:get_method("isKitchenSkillPredicamentPowerUp");
@@ -126,19 +129,19 @@ function this.update()
end
if singletons.player_manager == nil then
error_handler.report("player_info.update", "Failed to access Data: player_manager");
error_handler.report("player_info.update", "Failed to Access Data: player_manager");
return;
end
local master_player = find_master_player_method:call(singletons.player_manager);
if master_player == nil then
error_handler.report("player_info.update", "Failed to access Data: master_player");
error_handler.report("player_info.update", "Failed to Access Data: master_player");
return;
end
local master_player_data = get_player_data_method:call(master_player);
if master_player_data == nil then
error_handler.report("player_info.update", "Failed to access Data: master_player_data");
error_handler.report("player_info.update", "Failed to Access Data: master_player_data");
end
master_player_ref = master_player;
@@ -173,7 +176,7 @@ end
function this.update_generic(key, player_data, field)
local value = field:get_data(player_data);
if value == nil then
error_handler.report("player_info.update_generic", string.format("Failed to access Data: %s_value", key));
error_handler.report("player_info.update_generic", string.format("Failed to Access Data: %s_value", key));
return;
end
@@ -183,14 +186,14 @@ end
function this.update_resistances(player_data)
local resistance_element_array = resistance_element_field:get_data(player_data);
if resistance_element_array == nil then
error_handler.report("player_info.update_resistances", "Failed to access Data: resistance_element_array");
error_handler.report("player_info.update_resistances", "Failed to Access Data: resistance_element_array");
return;
end
-- Fire Resistance
local fire_resistance_single_valtype = get_value_method:call(resistance_element_array, 0);
if fire_resistance_single_valtype == nil then
error_handler.report("player_info.update_resistances", "Failed to access Data: fire_resistance_single_valtype");
error_handler.report("player_info.update_resistances", "Failed to Access Data: fire_resistance_single_valtype");
return;
end
@@ -198,14 +201,14 @@ function this.update_resistances(player_data)
if fire_resistance ~= nil then
this.list.fire_resistance = math.floor(fire_resistance);
else
error_handler.report("player_info.update_resistances", "Failed to access Data: fire_resistance");
error_handler.report("player_info.update_resistances", "Failed to Access Data: fire_resistance");
return;
end
-- Water Resistance
local water_resistance_single_valtype = get_value_method:call(resistance_element_array, 1);
if water_resistance_single_valtype == nil then
error_handler.report("player_info.update_resistances", "Failed to access Data: water_resistance_single_valtype");
error_handler.report("player_info.update_resistances", "Failed to Access Data: water_resistance_single_valtype");
return;
end
@@ -213,14 +216,14 @@ function this.update_resistances(player_data)
if water_resistance ~= nil then
this.list.water_resistance = math.floor(water_resistance);
else
error_handler.report("player_info.update_resistances", "Failed to access Data: water_resistance");
error_handler.report("player_info.update_resistances", "Failed to Access Data: water_resistance");
return;
end
-- Thunder Resistance
local thunder_resistance_single_valtype = get_value_method:call(resistance_element_array, 2);
if thunder_resistance_single_valtype == nil then
error_handler.report("player_info.update_resistances", "Failed to access Data: thunder_resistance_single_valtype");
error_handler.report("player_info.update_resistances", "Failed to Access Data: thunder_resistance_single_valtype");
return;
end
@@ -228,14 +231,14 @@ function this.update_resistances(player_data)
if thunder_resistance ~= nil then
this.list.thunder_resistance = math.floor(thunder_resistance);
else
error_handler.report("player_info.update_resistances", "Failed to access Data: thunder_resistance");
error_handler.report("player_info.update_resistances", "Failed to Access Data: thunder_resistance");
return;
end
-- Ice Resistance
local ice_resistance_single_valtype = get_value_method:call(resistance_element_array, 3);
if ice_resistance_single_valtype == nil then
error_handler.report("player_info.update_resistances", "Failed to access Data: ice_resistance_single_valtype");
error_handler.report("player_info.update_resistances", "Failed to Access Data: ice_resistance_single_valtype");
return;
end
@@ -243,14 +246,14 @@ function this.update_resistances(player_data)
if ice_resistance ~= nil then
this.list.ice_resistance = math.floor(ice_resistance);
else
error_handler.report("player_info.update_resistances", "Failed to access Data: ice_resistance");
error_handler.report("player_info.update_resistances", "Failed to Access Data: ice_resistance");
return;
end
-- Dragon Resistance
local dragon_resistance_single_valtype = get_value_method:call(resistance_element_array, 4);
if dragon_resistance_single_valtype == nil then
error_handler.report("player_info.update_resistances", "Failed to access Data: dragon_resistance_single_valtype");
error_handler.report("player_info.update_resistances", "Failed to Access Data: dragon_resistance_single_valtype");
return;
end
@@ -258,7 +261,7 @@ function this.update_resistances(player_data)
if dragon_resistance ~= nil then
this.list.dragon_resistance = math.floor(dragon_resistance);
else
error_handler.report("player_info.update_resistances", "Failed to access Data: dragon_resistance");
error_handler.report("player_info.update_resistances", "Failed to Access Data: dragon_resistance");
return;
end
end
@@ -273,6 +276,7 @@ function this.on_pre_player_update(quest_player_base)
end
this.update_health(quest_player_base);
this.update_heroics(quest_player_base);
this.update_dango_adrenaline(quest_player_base);
should_health_update = false;
@@ -281,17 +285,35 @@ end
function this.update_health(quest_player_base)
local vital = get_vital_method:call(master_player_data_ref);
if vital == nil then
error_handler.report("player_info.update_health", "Failed to access Data: vital");
error_handler.report("player_info.update_health", "Failed to Access Data: vital");
return;
end
this.list.health = vital;
end
function this.update_heroics(quest_player_base)
if not config.current_config.buff_UI.filter.skills.heroics then
return;
end
local is_predicament_power_up = is_predicament_power_up_method:call(master_player_ref);
if is_predicament_power_up == nil then
error_handler.report("player_info.update_heroics", "Failed to Access Data: is_predicament_power_up");
return;
end
skills.is_heroics_active = is_predicament_power_up;
end
function this.update_dango_adrenaline(quest_player_base)
if not config.current_config.buff_UI.filter.dango_skills.dango_adrenaline then
return;
end
local is_kitchen_skill_predicament_powerup = is_kitchen_skill_predicament_powerup_method:call(master_player_ref);
if is_kitchen_skill_predicament_powerup == nil then
error_handler.report("player_info.update_dango_adrenaline", "Failed to access Data: is_kitchen_skill_predicament_powerup");
error_handler.report("player_info.update_dango_adrenaline", "Failed to Access Data: is_kitchen_skill_predicament_powerup");
return;
end
@@ -313,6 +335,7 @@ function this.init_dependencies()
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
time = require("MHR_Overlay.Game_Handler.time");
dango_skills = require("MHR_Overlay.Buffs.dango_skills");
skills = require("MHR_Overlay.Buffs.skills");
end
function this.init_module()

View File

@@ -69,13 +69,13 @@ function this.poison_proc(poison_param)
local enemy = get_enemy_method:call(poison_param);
if enemy == nil then
error_handler.report("ailment_hook.poison_proc", "Failed to access Data: enemy");
error_handler.report("ailment_hook.poison_proc", "Failed to Access Data: enemy");
return;
end
local is_large = is_boss_enemy_method:call(enemy);
if is_large == nil then
error_handler.report("ailment_hook.poison_proc", "Failed to access Data: is_large");
error_handler.report("ailment_hook.poison_proc", "Failed to Access Data: is_large");
return;
end
@@ -100,13 +100,13 @@ function this.blast_proc(blast_param)
local enemy = get_enemy_method:call(blast_param);
if enemy == nil then
error_handler.report("ailment_hook.blast_proc", "Failed to access Data: enemy");
error_handler.report("ailment_hook.blast_proc", "Failed to Access Data: enemy");
return;
end
local is_large = is_boss_enemy_method:call(enemy);
if is_large == nil then
error_handler.report("ailment_hook.blast_proc", "Failed to access Data: is_large");
error_handler.report("ailment_hook.blast_proc", "Failed to Access Data: is_large");
return;
end
@@ -128,13 +128,13 @@ function this.stock_damage()
for enemy, monster in pairs(large_monster.list) do
local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: large_monster -> damage_param");
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: large_monster -> damage_param");
goto continue;
end
local poison_param = poison_param_field:get_data(damage_param);
if poison_param == nil then
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: large_monster -> poison_param");
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: large_monster -> poison_param");
goto continue;
end
@@ -145,13 +145,13 @@ function this.stock_damage()
for enemy, monster in pairs(small_monster.list) do
local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: small_monster -> damage_param");
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: small_monster -> damage_param");
goto continue;
end
local poison_param = poison_param_field:get_data(damage_param);
if poison_param == nil then
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: small_monster -> poison_param");
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: small_monster -> poison_param");
goto continue;
end

View File

@@ -289,7 +289,7 @@ function this.update_ailments(enemy, monster)
local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then
error_handler.report("ailments.update_ailments", "Failed to access Data: damage_param");
error_handler.report("ailments.update_ailments", "Failed to Access Data: damage_param");
return;
end
@@ -307,13 +307,13 @@ function this.update_ailments(enemy, monster)
local condition_param_array = get_condition_param_method:call(damage_param);
if condition_param_array == nil then
error_handler.report("ailments.update_ailments", "Failed to access Data: condition_param_array");
error_handler.report("ailments.update_ailments", "Failed to Access Data: condition_param_array");
return;
end
local condition_param_array_length = get_length_method:call(condition_param_array);
if condition_param_array_length == nil then
error_handler.report("ailments.update_ailments", "Failed to access Data: condition_param_array_length");
error_handler.report("ailments.update_ailments", "Failed to Access Data: condition_param_array_length");
return;
end
@@ -324,7 +324,7 @@ function this.update_ailments(enemy, monster)
local ailment_param = get_value_method:call(condition_param_array, id);
if ailment_param == nil then
error_handler.report("ailments.update_ailments", "Failed to access Data: ailment_param No. " .. tostring(id));
error_handler.report("ailments.update_ailments", "Failed to Access Data: ailment_param No. " .. tostring(id));
goto continue;
end
@@ -338,21 +338,21 @@ function this.update_stun_poison_blast_ailments(monster, damage_param)
if stun_param ~= nil then
this.update_ailment(monster, stun_param, this.stun_id);
else
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: stun_param");
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: stun_param");
end
local poison_param = poison_param_field:get_data(damage_param);
if poison_param ~= nil then
this.update_ailment(monster, poison_param, this.poison_id);
else
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: poison_param");
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: poison_param");
end
local blast_param = blast_param_field:get_data(damage_param);
if blast_param ~= nil then
this.update_ailment(monster, blast_param, this.blast_id);
else
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: blast_param");
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: blast_param");
end
end
@@ -380,14 +380,14 @@ function this.update_ailment(monster, ailment_param, id)
if activate_count_valtype ~= nil then
activate_count = int32_mvalue_field:get_data(activate_count_valtype);
else
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_valtype");
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_valtype");
end
end
else
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_array_length");
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_array_length");
end
else
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_array");
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_array");
end
if buildup_array ~= nil then
@@ -401,14 +401,14 @@ function this.update_ailment(monster, ailment_param, id)
if buildup_valtype ~= nil then
buildup = single_mvalue_field:get_data(buildup_valtype);
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_valtype");
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_valtype");
end
end
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_array_length");
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_array_length");
end
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_array");
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_array");
end
if buildup_limit_array ~= nil then
@@ -422,14 +422,14 @@ function this.update_ailment(monster, ailment_param, id)
if buildup_limit_valtype ~= nil then
buildup_limit = single_mvalue_field:get_data(buildup_limit_valtype);
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_valtype");
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_valtype");
end
end
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_array_length");
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_array_length");
end
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_array");
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_array");
end
if is_enable == nil then
@@ -453,7 +453,7 @@ function this.update_ailment(monster, ailment_param, id)
monster.ailments[id].activate_count = activate_count;
else
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count");
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count");
end
if buildup ~= nil then
@@ -463,7 +463,7 @@ function this.update_ailment(monster, ailment_param, id)
monster.ailments[id].total_buildup = buildup;
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup");
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup");
end
if buildup_limit ~= nil then
@@ -473,7 +473,7 @@ function this.update_ailment(monster, ailment_param, id)
monster.ailments[id].buildup_limit = buildup_limit;
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit");
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit");
end
if buildup ~= nil and buildup_limit ~= nil and buildup_limit ~= 0 then
@@ -544,7 +544,7 @@ function this.update_poison(monster, poison_param)
--if poison tick, apply damage
local is_damage = poison_get_is_damage_method:call(poison_param);
if is_damage == nil then
error_handler.report("ailments.update_poison", "Failed to access Data: is_damage");
error_handler.report("ailments.update_poison", "Failed to Access Data: is_damage");
return;
end
@@ -554,7 +554,7 @@ function this.update_poison(monster, poison_param)
local poison_damage = poison_damage_field:get_data(poison_param);
if poison_damage == nil then
error_handler.report("ailments.update_poison", "Failed to access Data: poison_damage");
error_handler.report("ailments.update_poison", "Failed to Access Data: poison_damage");
return;
end

View File

@@ -64,6 +64,126 @@ this.monster_ids = {
risen_chameleos = 2073
}
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale");
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
local find_enemy_size_info_method = enemy_manager_type_def:get_method("findEnemySizeInfo");
local size_info_type_def = find_enemy_size_info_method:get_return_type();
local get_small_border_method = size_info_type_def:get_method("get_SmallBorder");
local get_big_border_method = size_info_type_def:get_method("get_BigBorder");
local get_king_border_method = size_info_type_def:get_method("get_KingBorder");
local get_set_info_method = enemy_character_base_type_def:get_method("get_SetInfo");
local set_info_type = get_set_info_method:get_return_type();
local get_unique_id_method = set_info_type:get_method("get_UniqueId");
local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
local get_stamina_param_method = enemy_character_base_type_def:get_method("get_StaminaParam");
local get_anger_param_method = enemy_character_base_type_def:get_method("get_AngerParam");
local get_damage_param_method = enemy_character_base_type_def:get_method("get_DamageParam");
local get_mystery_param_method = enemy_character_base_type_def:get_method("get_MysteryParam");
local get_mario_param_method = enemy_character_base_type_def:get_method("get_MarioParam");
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
local is_disp_icon_mini_map_method = enemy_character_base_type_def:get_method("isDispIconMiniMap");
local get_ref_mesh_method = enemy_character_base_type_def:get_method("get_RefMesh");
local mesh_type_def = get_ref_mesh_method:get_return_type();
local get_game_object_method = mesh_type_def:get_method("get_GameObject");
local game_object_type_def = get_game_object_method:get_return_type();
local get_transform_method = game_object_type_def:get_method("get_Transform");
local transform_type_def = get_transform_method:get_return_type();
local get_joint_by_name_method = transform_type_def:get_method("getJointByName");
local joint_type_def = get_joint_by_name_method:get_return_type();
local get_position_method = joint_type_def:get_method("get_Position");
local physical_param_type_def = get_physical_param_method:get_return_type();
local get_vital_method = physical_param_type_def:get_method("getVital");
local get_capture_hp_vital_method = physical_param_type_def:get_method("get_CaptureHpVital");
local vital_param_type_def = get_vital_method:get_return_type();
local get_current_method = vital_param_type_def:get_method("get_Current");
local get_max_method = vital_param_type_def:get_method("get_Max");
local is_enable_method = vital_param_type_def:get_method("isEnable");
local stamina_param_type_def = get_stamina_param_method:get_return_type();
local is_tired_method = stamina_param_type_def:get_method("isTired");
local get_stamina_method = stamina_param_type_def:get_method("getStamina");
local get_max_stamina_method = stamina_param_type_def:get_method("getMaxStamina");
local get_remaining_tired_time_method = stamina_param_type_def:get_method("getStaminaRemainingTime");
local get_total_tired_time_method = stamina_param_type_def:get_method("get_TiredSec");
local anger_param_type_def = get_anger_param_method:get_return_type();
local is_anger_method = anger_param_type_def:get_method("isAnger");
local get_anger_point_method = anger_param_type_def:get_method("get_AngerPoint");
local get_limit_anger_method = anger_param_type_def:get_method("get_LimitAnger");
local get_remaining_anger_time_method = anger_param_type_def:get_method("getAngerRemainingTime");
local get_total_anger_time_method = anger_param_type_def:get_method("get_TimerAnger");
local mario_param_type_def = get_mario_param_method:get_return_type();
local get_is_marionette_method = mario_param_type_def:get_method("get_IsMarionette");
local get_mario_player_index_method = mario_param_type_def:get_method("get_MarioPlayerIndex");
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
local system_array_type_def = sdk.find_type_definition("System.Array");
local get_length_method = system_array_type_def:get_method("get_Length");
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
-- Lucent Nargacuga
local em037_02Character_type_def = sdk.find_type_definition("snow.enemy.em037.Em037_02Character");
local is_stealth_method = em037_02Character_type_def:get_method("isStealth");
-- Risen Chameleos and CHameleos
local Em025Character_base_type_Def = sdk.find_type_definition("snow.enemy.em025.Em025CharacterBase");
local get_stealth_ctrl_method = Em025Character_base_type_Def:get_method("get_StealthCtrl");
local stealth_ctrl_type_def = get_stealth_ctrl_method:get_return_type();
local get_current_status_method = stealth_ctrl_type_def:get_method("get_CurrentStatus");
local damage_param_type_def = get_damage_param_method:get_return_type();
local enemy_parts_damage_info_field = damage_param_type_def:get_field("_EnemyPartsDamageInfo");
local enemy_parts_damage_info_type_def = enemy_parts_damage_info_field:get_type();
local get_part_info_array_method = enemy_parts_damage_info_type_def:get_method("get_PartsInfo");
local enemy_parts_info_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageParam.EnemyPartsDamageInfo.EnemyPartsInfo");
local get_parts_break_damage_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageLevel");
local get_parts_break_damage_max_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageMaxLevel");
local get_parts_loss_state_method = enemy_parts_info_type_def:get_method("get_PartsLossState");
local mystery_param_type_def = get_mystery_param_method:get_return_type();
local core_parts_array_field = mystery_param_type_def:get_field("CoreParts");
local enemy_mystery_core_parts_type_def = sdk.find_type_definition("snow.enemy.EnemyMysteryCoreParts");
local core_parts_get_vital_method = enemy_mystery_core_parts_type_def:get_method("get_Vital");
local core_parts_get_is_active_method = enemy_mystery_core_parts_type_def:get_method("get_IsActive");
local core_parts_get_dying_vital_threashold_method = enemy_mystery_core_parts_type_def:get_method("get_DyingVitalThreashold");
local on_break_method = enemy_mystery_core_parts_type_def:get_method("onBreak");
local gui_manager_type_def = sdk.find_type_definition("snow.gui.GuiManager");
local get_tg_camera_method = gui_manager_type_def:get_method("get_refGuiHud_TgCamera");
local tg_camera_type_def = get_tg_camera_method:get_return_type();
local get_targeting_enemy_index_field = tg_camera_type_def:get_field("OldTargetingEmIndex");
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
local receive_quest_hunter_info_method = lobby_manager_type_def:get_method("receiveQuestHunterInfo");
function this.new(enemy)
local monster = {};
@@ -116,7 +236,10 @@ function this.new(enemy)
monster.rage_seconds_left = 0;
monster.rage_timer_percentage = 0;
monster.head_joint = nil;
monster.position = Vector3f.new(0, 0, 0);
monster.head_position = Vector3f.new(0, 0, 0);
monster.distance = 0;
monster.name = "Large Monster";
@@ -166,116 +289,10 @@ function this.get_monster(enemy)
return monster;
end
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale");
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
local find_enemy_size_info_method = enemy_manager_type_def:get_method("findEnemySizeInfo");
local size_info_type = find_enemy_size_info_method:get_return_type();
local get_small_border_method = size_info_type:get_method("get_SmallBorder");
local get_big_border_method = size_info_type:get_method("get_BigBorder");
local get_king_border_method = size_info_type:get_method("get_KingBorder");
local get_set_info_method = enemy_character_base_type_def:get_method("get_SetInfo");
local set_info_type = get_set_info_method:get_return_type();
local get_unique_id_method = set_info_type:get_method("get_UniqueId");
local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
local get_stamina_param_method = enemy_character_base_type_def:get_method("get_StaminaParam");
local get_anger_param_method = enemy_character_base_type_def:get_method("get_AngerParam");
local get_damage_param_method = enemy_character_base_type_def:get_method("get_DamageParam");
local get_mystery_param_method = enemy_character_base_type_def:get_method("get_MysteryParam");
local get_mario_param_method = enemy_character_base_type_def:get_method("get_MarioParam");
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
local is_disp_icon_mini_map_method = enemy_character_base_type_def:get_method("isDispIconMiniMap");
local physical_param_type = get_physical_param_method:get_return_type();
local get_vital_method = physical_param_type:get_method("getVital");
local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital");
local vital_param_type = get_vital_method:get_return_type();
local get_current_method = vital_param_type:get_method("get_Current");
local get_max_method = vital_param_type:get_method("get_Max");
local is_enable_method = vital_param_type:get_method("isEnable");
local stamina_param_type = get_stamina_param_method:get_return_type();
local is_tired_method = stamina_param_type:get_method("isTired");
local get_stamina_method = stamina_param_type:get_method("getStamina");
local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina");
local get_remaining_tired_time_method = stamina_param_type:get_method("getStaminaRemainingTime");
local get_total_tired_time_method = stamina_param_type:get_method("get_TiredSec");
local anger_param_type = get_anger_param_method:get_return_type();
local is_anger_method = anger_param_type:get_method("isAnger");
local get_anger_point_method = anger_param_type:get_method("get_AngerPoint");
local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger");
local get_remaining_anger_time_method = anger_param_type:get_method("getAngerRemainingTime");
local get_total_anger_time_method = anger_param_type:get_method("get_TimerAnger");
local mario_param_type = get_mario_param_method:get_return_type();
local get_is_marionette_method = mario_param_type:get_method("get_IsMarionette");
local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlayerIndex");
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
local system_array_type_def = sdk.find_type_definition("System.Array");
local get_length_method = system_array_type_def:get_method("get_Length");
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
-- Lucent Nargacuga
local em037_02Character_type_def = sdk.find_type_definition("snow.enemy.em037.Em037_02Character");
local is_stealth_method = em037_02Character_type_def:get_method("isStealth");
-- Risen Chameleos and CHameleos
local Em025Character_base_type_Def = sdk.find_type_definition("snow.enemy.em025.Em025CharacterBase");
local get_stealth_ctrl_method = Em025Character_base_type_Def:get_method("get_StealthCtrl");
local stealth_ctrl_type_def = get_stealth_ctrl_method:get_return_type();
local get_current_status_method = stealth_ctrl_type_def:get_method("get_CurrentStatus");
local damage_param_type_def = get_damage_param_method:get_return_type();
local enemy_parts_damage_info_field = damage_param_type_def:get_field("_EnemyPartsDamageInfo");
local enemy_parts_damage_info_type_def = enemy_parts_damage_info_field:get_type();
local get_part_info_array_method = enemy_parts_damage_info_type_def:get_method("get_PartsInfo");
local enemy_parts_info_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageParam.EnemyPartsDamageInfo.EnemyPartsInfo");
local get_parts_break_damage_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageLevel");
local get_parts_break_damage_max_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageMaxLevel");
local get_parts_loss_state_method = enemy_parts_info_type_def:get_method("get_PartsLossState");
local mystery_param_type_def = get_mystery_param_method:get_return_type();
local core_parts_array_field = mystery_param_type_def:get_field("CoreParts");
local enemy_mystery_core_parts_type_def = sdk.find_type_definition("snow.enemy.EnemyMysteryCoreParts");
local core_parts_get_vital_method = enemy_mystery_core_parts_type_def:get_method("get_Vital");
local core_parts_get_is_active_method = enemy_mystery_core_parts_type_def:get_method("get_IsActive");
local core_parts_get_dying_vital_threashold_method = enemy_mystery_core_parts_type_def:get_method("get_DyingVitalThreashold");
local on_break_method = enemy_mystery_core_parts_type_def:get_method("onBreak");
local gui_manager_type_def = sdk.find_type_definition("snow.gui.GuiManager");
local get_tg_camera_method = gui_manager_type_def:get_method("get_refGuiHud_TgCamera");
local tg_camera_type_def = get_tg_camera_method:get_return_type();
local get_targeting_enemy_index_field = tg_camera_type_def:get_field("OldTargetingEmIndex");
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
local receive_quest_hunter_info_method = lobby_manager_type_def:get_method("receiveQuestHunterInfo");
function this.init(monster, enemy)
local monster_id = enemy_type_field:get_data(enemy);
if monster_id == nil then
error_handler.report("large_monster.init", "Failed to access Data: enemy_type");
error_handler.report("large_monster.init", "Failed to Access Data: enemy_type");
return;
end
@@ -289,7 +306,7 @@ function this.init(monster, enemy)
if enemy_name ~= nil then
monster.name = enemy_name;
else
error_handler.report("large_monster.init", "Failed to access Data: enemy_name");
error_handler.report("large_monster.init", "Failed to Access Data: enemy_name");
end
if monster_id ~= this.monster_ids.toadversary then
@@ -299,10 +316,10 @@ function this.init(monster, enemy)
if unique_id ~= nil then
monster.unique_id = unique_id;
else
error_handler.report("large_monster.init", "Failed to access Data: unique_id");
error_handler.report("large_monster.init", "Failed to Access Data: unique_id");
end
else
error_handler.report("large_monster.init", "Failed to access Data: set_info");
error_handler.report("large_monster.init", "Failed to Access Data: set_info");
end
local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, monster_id);
@@ -316,25 +333,25 @@ function this.init(monster, enemy)
if small_border ~= nil then
monster.small_border = small_border;
else
error_handler.report("large_monster.init", "Failed to access Data: small_border");
error_handler.report("large_monster.init", "Failed to Access Data: small_border");
end
if big_border ~= nil then
monster.big_border = big_border;
else
error_handler.report("large_monster.init", "Failed to access Data: big_border");
error_handler.report("large_monster.init", "Failed to Access Data: big_border");
end
if king_border ~= nil then
monster.king_border = king_border;
else
error_handler.report("large_monster.init", "Failed to access Data: king_border");
error_handler.report("large_monster.init", "Failed to Access Data: king_border");
end
if size ~= nil then
monster.size = size;
else
error_handler.report("large_monster.init", "Failed to access Data: size");
error_handler.report("large_monster.init", "Failed to Access Data: size");
end
if monster.size <= monster.small_border then
@@ -345,7 +362,7 @@ function this.init(monster, enemy)
monster.crown = language.current_language.UI.silver;
end
else
error_handler.report("large_monster.init", "Failed to access Data: size_info");
error_handler.report("large_monster.init", "Failed to Access Data: size_info");
end
end
@@ -360,13 +377,13 @@ function this.init(monster, enemy)
if is_capture_enable_ ~= nil then
is_capture_enable = is_capture_enable_;
else
error_handler.report("large_monster.init", "Failed to access Data: is_capture_enable_");
error_handler.report("large_monster.init", "Failed to Access Data: is_capture_enable_");
end
else
error_handler.report("large_monster.init", "Failed to access Data: capture_param");
error_handler.report("large_monster.init", "Failed to Access Data: capture_param");
end
else
error_handler.report("large_monster.init", "Failed to access Data: damage_param");
error_handler.report("large_monster.init", "Failed to Access Data: damage_param");
end
local mystery_param = get_mystery_param_method:call(enemy);
@@ -374,6 +391,8 @@ function this.init(monster, enemy)
monster.is_anomaly = is_anomaly;
monster.is_capturable = is_capture_enable and not is_anomaly;
this.update_head_joint(enemy, monster);
end
function this.init_UI(monster, monster_UI, cached_config)
@@ -478,10 +497,73 @@ function this.update_position(enemy, monster)
local position = get_pos_field:call(enemy);
if position == nil then
error_handler.report("large_monster.update_position", "Failed to access Data: position");
error_handler.report("large_monster.update_position", "Failed to Access Data: position");
end
monster.position = position;
this.update_head_position(enemy, monster);
end
function this.update_head_joint(enemy, monster)
local mesh = get_ref_mesh_method:call(enemy);
if mesh == nil then
error_handler.report("large_monster.update_head_joint", "Failed to Access Data: Mesh");
return;
end
local game_object = get_game_object_method:call(mesh);
if game_object == nil then
error_handler.report("large_monster.update_head_joint", "Failed to Access Data: GameObject");
return;
end
local transform = get_transform_method:call(game_object);
if transform == nil then
error_handler.report("large_monster.update_head_joint", "Failed to Access Data: Transform");
return;
end
local head_joint = get_joint_by_name_method:call(transform, "Head_00")
or get_joint_by_name_method:call(transform, "Head")
or get_joint_by_name_method:call(transform, "Head_01")
or get_joint_by_name_method:call(transform, "Spine_00")
or get_joint_by_name_method:call(transform, "Cog")
or get_joint_by_name_method:call(transform, "head")
or get_joint_by_name_method:call(transform, "root");
if head_joint == nil then
-- local joints = transform:get_Joints();
-- local out = "";
-- for i = 0, joints:get_Length() - 1 do
-- local joint = joints[i];
-- local joint_name = joint:get_Name();
-- out = out .. joint_name .. "\n";
-- end
-- error_handler.report(monster.name, out);
error_handler.report("large_monster.update_head_joint", "Failed to Access Data: HeadJoint");
return;
end
monster.head_joint = head_joint;
end
function this.update_head_position(enemy, monster)
if monster.head_joint == nil then
return;
end
local head_position = get_position_method:call(monster.head_joint);
if head_position == nil then
error_handler.report("large_monster.update_head_position", "Failed to Access Data: HeadPosition");
return;
end
monster.head_position = head_position;
end
-- Code by coavins
@@ -490,20 +572,20 @@ function this.update_all_riders()
-- get marionette rider
local mario_param = get_mario_param_method:call(enemy);
if mario_param == nil then
error_handler.report("large_monster.update_all_riders", "Failed to access Data: mario_param");
error_handler.report("large_monster.update_all_riders", "Failed to Access Data: mario_param");
goto continue;
end
local is_marionette = get_is_marionette_method:call(mario_param);
if is_marionette == nil then
error_handler.report("large_monster.update_all_riders", "Failed to access Data: is_marionette");
error_handler.report("large_monster.update_all_riders", "Failed to Access Data: is_marionette");
goto continue;
end
if is_marionette then
local player_id = get_mario_player_index_method:call(mario_param);
if player_id == nil then
error_handler.report("large_monster.update_all_riders", "Failed to access Data: player_id");
error_handler.report("large_monster.update_all_riders", "Failed to Access Data: player_id");
goto continue;
end
@@ -529,14 +611,14 @@ function this.update(enemy, monster)
if dead_or_captured ~= nil then
monster.dead_or_captured = dead_or_captured;
else
error_handler.report("large_monster.update", "Failed to access Data: dead_or_captured");
error_handler.report("large_monster.update", "Failed to Access Data: dead_or_captured");
end
local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy);
if is_disp_icon_mini_map ~= nil then
monster.is_disp_icon_mini_map = is_disp_icon_mini_map;
else
error_handler.report("large_monster.update", "Failed to access Data: is_disp_icon_mini_map");
error_handler.report("large_monster.update", "Failed to Access Data: is_disp_icon_mini_map");
end
if monster.id == this.monster_ids.lucent_nargacuga or monster.id == this.monster_ids.chameleos or monster.id == this.monster_ids.risen_chameleos then
@@ -550,7 +632,7 @@ function this.update(enemy, monster)
if is_stealth == nil then
monster.is_stealth = is_stealth;
else
error_handler.report("large_monster.update", "Failed to access Data: is_stealth");
error_handler.report("large_monster.update", "Failed to Access Data: is_stealth");
end
-- Chameleos and Risen Chameleos
@@ -560,14 +642,14 @@ function this.update(enemy, monster)
local status = get_current_status_method:call(stealth_controller);
if status == nil then
error_handler.report("large_monster.update", "Failed to access Data: status");
error_handler.report("large_monster.update", "Failed to Access Data: status");
elseif status >= 2 then
monster.is_stealth = true;
else
monster.is_stealth = false;
end
else
error_handler.report("large_monster.update", "Failed to access Data: stealth_controller");
error_handler.report("large_monster.update", "Failed to Access Data: stealth_controller");
end
end
end
@@ -592,13 +674,13 @@ function this.update_health(enemy, monster)
local physical_param = get_physical_param_method:call(enemy);
if physical_param == nil then
error_handler.report("large_monster.update_health", "Failed to access Data: physical_param");
error_handler.report("large_monster.update_health", "Failed to Access Data: physical_param");
return nil;
end
local vital_param = get_vital_method:call(physical_param, 0, 0);
if vital_param == nil then
error_handler.report("large_monster.update_health", "Failed to access Data: vital_param");
error_handler.report("large_monster.update_health", "Failed to Access Data: vital_param");
return nil;
end
@@ -606,21 +688,21 @@ function this.update_health(enemy, monster)
if health ~= nil then
monster.health = health;
else
error_handler.report("large_monster.update_health", "Failed to access Data: health");
error_handler.report("large_monster.update_health", "Failed to Access Data: health");
end
local max_health = get_max_method:call(vital_param);
if max_health ~= nil then
monster.max_health = max_health;
else
error_handler.report("large_monster.update_health", "Failed to access Data: max_health");
error_handler.report("large_monster.update_health", "Failed to Access Data: max_health");
end
local capture_health = get_capture_hp_vital_method:call(physical_param);
if capture_health ~= nil then
monster.capture_health = capture_health;
else
error_handler.report("large_monster.update_health", "Failed to access Data: capture_health");
error_handler.report("large_monster.update_health", "Failed to Access Data: capture_health");
end
monster.missing_health = max_health - health;
@@ -652,7 +734,7 @@ function this.update_stamina(enemy, monster, stamina_param)
if stamina_param == nil then
stamina_param = get_stamina_param_method:call(enemy);
if stamina_param == nil then
error_handler.report("large_monster.update_stamina", "Failed to access Data: stamina_param");
error_handler.report("large_monster.update_stamina", "Failed to Access Data: stamina_param");
return;
end
end
@@ -661,7 +743,7 @@ function this.update_stamina(enemy, monster, stamina_param)
if is_tired ~= nil then
monster.is_tired = is_tired;
else
error_handler.report("large_monster.update_stamina", "Failed to access Data: is_tired");
error_handler.report("large_monster.update_stamina", "Failed to Access Data: is_tired");
return;
end
@@ -673,7 +755,7 @@ function this.update_stamina(enemy, monster, stamina_param)
if stamina ~= nil then
monster.stamina = stamina;
else
error_handler.report("large_monster.update_stamina", "Failed to access Data: stamina");
error_handler.report("large_monster.update_stamina", "Failed to Access Data: stamina");
return;
end
@@ -681,7 +763,7 @@ function this.update_stamina(enemy, monster, stamina_param)
if max_stamina ~= nil then
monster.max_stamina = max_stamina;
else
error_handler.report("large_monster.update_stamina", "Failed to access Data: max_stamina");
error_handler.report("large_monster.update_stamina", "Failed to Access Data: max_stamina");
return;
end
@@ -709,7 +791,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
if stamina_param == nil then
stamina_param = get_stamina_param_method:call(enemy);
if stamina_param == nil then
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: stamina_param");
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: stamina_param");
return;
end
end
@@ -718,7 +800,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
if is_tired ~= nil then
monster.is_tired = is_tired;
else
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: is_tired");
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: is_tired");
return;
end
@@ -730,7 +812,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
if tired_timer ~= nil then
monster.tired_timer = tired_timer;
else
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: tired_timer");
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: tired_timer");
return;
end
@@ -738,7 +820,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
if tired_duration ~= nil then
monster.tired_duration = tired_duration;
else
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: tired_duration");
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: tired_duration");
return;
end
@@ -773,7 +855,7 @@ function this.update_rage(enemy, monster, anger_param)
if anger_param == nil then
anger_param = get_anger_param_method:call(enemy);
if anger_param == nil then
error_handler.report("large_monster.update_rage", "Failed to access Data: anger_param");
error_handler.report("large_monster.update_rage", "Failed to Access Data: anger_param");
return;
end
end
@@ -782,7 +864,7 @@ function this.update_rage(enemy, monster, anger_param)
if is_in_rage ~= nil then
monster.is_in_rage = is_in_rage;
else
error_handler.report("large_monster.update_rage", "Failed to access Data: is_in_rage");
error_handler.report("large_monster.update_rage", "Failed to Access Data: is_in_rage");
return;
end
@@ -794,7 +876,7 @@ function this.update_rage(enemy, monster, anger_param)
if rage_point ~= nil then
monster.rage_point = rage_point;
else
error_handler.report("large_monster.update_rage", "Failed to access Data: rage_point");
error_handler.report("large_monster.update_rage", "Failed to Access Data: rage_point");
return;
end
@@ -802,7 +884,7 @@ function this.update_rage(enemy, monster, anger_param)
if rage_limit ~= nil then
monster.rage_limit = rage_limit;
else
error_handler.report("large_monster.update_rage", "Failed to access Data: rage_limit");
error_handler.report("large_monster.update_rage", "Failed to Access Data: rage_limit");
return;
end
@@ -829,7 +911,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
if anger_param == nil then
anger_param = get_anger_param_method:call(enemy);
if anger_param == nil then
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: anger_param");
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: anger_param");
return;
end
end
@@ -838,7 +920,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
if is_in_rage ~= nil then
monster.is_in_rage = is_in_rage;
else
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: is_in_rage");
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: is_in_rage");
return;
end
@@ -850,7 +932,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
if rage_timer ~= nil then
monster.rage_timer = rage_timer;
else
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: rage_timer");
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: rage_timer");
return;
end
@@ -858,7 +940,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
if rage_duration ~= nil then
monster.rage_duration = rage_duration;
else
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: rage_duration");
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: rage_duration");
return;
end
@@ -905,32 +987,32 @@ function this.update_parts(enemy, monster, physical_param)
if physical_param == nil then
physical_param = get_physical_param_method:call(enemy);
if physical_param == nil then
error_handler.report("large_monster.update_parts", "Failed to access Data: physical_param");
error_handler.report("large_monster.update_parts", "Failed to Access Data: physical_param");
return;
end
end
local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then
error_handler.report("large_monster.update_parts", "Failed to access Data: damage_param");
error_handler.report("large_monster.update_parts", "Failed to Access Data: damage_param");
return;
end
local enemy_parts_damage_info = enemy_parts_damage_info_field:get_data(damage_param);
if enemy_parts_damage_info == nil then
error_handler.report("large_monster.update_parts", "Failed to access Data: enemy_parts_damage_info");
error_handler.report("large_monster.update_parts", "Failed to Access Data: enemy_parts_damage_info");
return;
end
local core_parts_array = get_part_info_array_method:call(enemy_parts_damage_info);
if core_parts_array == nil then
error_handler.report("large_monster.update_parts", "Failed to access Data: core_parts_array");
error_handler.report("large_monster.update_parts", "Failed to Access Data: core_parts_array");
return;
end
local core_parts_array_length = get_length_method:call(core_parts_array);
if core_parts_array_length == nil then
error_handler.report("large_monster.update_parts", "Failed to access Data: core_parts_array_length");
error_handler.report("large_monster.update_parts", "Failed to Access Data: core_parts_array_length");
return;
end
@@ -939,7 +1021,7 @@ function this.update_parts(enemy, monster, physical_param)
local enemy_parts_info = get_value_method:call(core_parts_array, i);
if enemy_parts_info == nil then
error_handler.report("large_monster.update_parts", "Failed to access Data: enemy_parts_info No. " .. tostring(i));
error_handler.report("large_monster.update_parts", "Failed to Access Data: enemy_parts_info No. " .. tostring(i));
goto continue;
end
@@ -963,19 +1045,19 @@ function this.update_parts(enemy, monster, physical_param)
local part_current = get_current_method:call(part_vital);
if part_current == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_current", i));
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_current", i));
end
local part_max = get_max_method:call(part_vital);
if part_max == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_max", i));
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_max", i));
end
if part_current ~= nil and part_max ~= nil then
body_part.update_flinch(part, part_current, part_max);
end
else
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_vital", i));
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_vital", i));
end
end
@@ -988,29 +1070,29 @@ function this.update_parts(enemy, monster, physical_param)
local part_break_current = get_current_method:call(part_break_vital);
if part_break_current == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_current", i));
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_current", i));
end
local part_break_max = get_max_method:call(part_break_vital);
if part_break_max == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_max", i));
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_max", i));
end
local part_break_count = get_parts_break_damage_level_method:call(enemy_parts_info);
if part_break_count == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_count", i));
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_count", i));
end
local part_break_max_count = get_parts_break_damage_max_level_method:call(enemy_parts_info);
if part_break_max_count == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_max_count", i));
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_max_count", i));
end
if part_break_current ~= nil and part_break_max ~= nil and part_break_count ~= nil and part_break_max_count ~= nil then
body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count);
end
else
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_vital", i));
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_vital", i));
end
end
@@ -1023,24 +1105,24 @@ function this.update_parts(enemy, monster, physical_param)
local part_loss_current = get_current_method:call(part_loss_vital);
if part_loss_current == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_loss_current", i));
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_current", i));
end
local part_loss_max = get_max_method:call(part_loss_vital);
if part_loss_max == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_loss_max", i));
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_max", i));
end
local is_severed = get_parts_loss_state_method:call(enemy_parts_info);
if is_severed == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> is_severed", i));
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> is_severed", i));
end
if part_loss_current ~= nil and part_loss_max ~= nil and is_severed ~= nil then
body_part.update_loss(part, part_loss_current, part_loss_max, is_severed);
end
else
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_loss_vital", i));
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_vital", i));
end
end
@@ -1078,13 +1160,13 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
local core_parts_array = core_parts_array_field:get_data(mystery_param);
if core_parts_array == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: core_parts_array");
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_parts_array");
return;
end
local core_parts_array_length = get_length_method:call(core_parts_array);
if core_parts_array_length == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: core_parts_array_length");
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_parts_array_length");
return;
end
@@ -1093,7 +1175,7 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
local core_part = get_value_method:call(core_parts_array, i);
if core_part == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: core_part No. " .. tostring(i));
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_part No. " .. tostring(i));
goto continue;
end
@@ -1110,13 +1192,13 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
local part_vital = core_parts_get_vital_method:call(core_part);
if part_vital == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_vital No. " .. tostring(i));
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_vital No. " .. tostring(i));
return;
end
local part_is_active = core_parts_get_is_active_method:call(core_part);
if part_is_active == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_is_active No. " .. tostring(i));
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_is_active No. " .. tostring(i));
return;
end
@@ -1124,19 +1206,19 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
local part_current = get_current_method:call(part_vital);
if part_current == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_current No. " .. tostring(i));
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_current No. " .. tostring(i));
goto continue;
end
local part_max = get_max_method:call(part_vital);
if part_max == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_max No. " .. tostring(i));
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_max No. " .. tostring(i));
goto continue;
end
local part_is_enabled = is_enable_method:call(part_vital);
if part_is_enabled == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_is_enabled No. " .. tostring(i));
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_is_enabled No. " .. tostring(i));
goto continue;
end
@@ -1159,19 +1241,19 @@ function this.update_highlighted_id()
end
if singletons.gui_manager == nil then
error_handler.report("large_monster.update_highlighted_id", "Failed to access Data: gui_manager");
error_handler.report("large_monster.update_highlighted_id", "Failed to Access Data: gui_manager");
return;
end
local gui_hud_target_camera = get_tg_camera_method:call(singletons.gui_manager);
if gui_hud_target_camera == nil then
error_handler.report("large_monster.update_highlighted_id", "Failed to access Data: gui_hud_target_camera");
error_handler.report("large_monster.update_highlighted_id", "Failed to Access Data: gui_hud_target_camera");
return;
end
local highlighted_id = get_targeting_enemy_index_field:get_data(gui_hud_target_camera);
if highlighted_id == nil then
error_handler.report("large_monster_UI.update_highlighted_id", "Failed to access Data: highlighted_id");
error_handler.report("large_monster_UI.update_highlighted_id", "Failed to Access Data: highlighted_id");
return;
end

View File

@@ -44,6 +44,7 @@ local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.Enemy
local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update");
local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
local on_destroy_method = enemy_character_base_type_def:get_method("onDestroy");
local enemy_damage_check_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageCheck");
local damage_check_update_param_update_method = enemy_damage_check_type_def:get_method("updateParam");
@@ -205,13 +206,13 @@ end
function this.update_health(enemy_damage_check)
local enemy = get_ref_enemy:call(enemy_damage_check);
if enemy == nil then
error_handler.report("monster_hook.update_health", "Failed to access Data: enemy");
error_handler.report("monster_hook.update_health", "Failed to Access Data: enemy");
return;
end
local is_large = is_boss_enemy_method:call(enemy);
if is_large == nil then
error_handler.report("monster_hook.update_health", "Failed to access Data: is_large");
error_handler.report("monster_hook.update_health", "Failed to Access Data: is_large");
return;
end
@@ -234,7 +235,7 @@ function this.update_stamina(stamina_param, stamina_sub)
local enemy = get_enemy_method:call(stamina_param);
if enemy == nil then
error_handler.report("monster_hook.update_stamina", "Failed to access Data: enemy");
error_handler.report("monster_hook.update_stamina", "Failed to Access Data: enemy");
return;
end
@@ -261,6 +262,20 @@ function this.update_rage_timer(anger_param, enemy)
large_monster.update_rage_timer(enemy, monster, anger_param);
end
function this.on_destroy(enemy)
local is_large = is_boss_enemy_method:call(enemy);
if is_large == nil then
error_handler.report("monster_hook.on_destroy", "Failed to Access Data: is_large");
return;
end
if is_large then
large_monster.list[enemy] = nil;
else
small_monster.list[enemy] = nil;
end
end
function this.init_dependencies()
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
@@ -296,6 +311,12 @@ function this.init_module()
end, function(retval)
return retval;
end);
sdk.hook(on_destroy_method, function(args)
pcall(this.on_destroy, sdk.to_managed_object(args[2]));
end, function(retval)
return retval;
end);
end
return this;

View File

@@ -48,6 +48,39 @@ local package = package;
this.list = {};
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
local get_ref_mesh_method = enemy_character_base_type_def:get_method("get_RefMesh");
local mesh_type_def = get_ref_mesh_method:get_return_type();
local get_game_object_method = mesh_type_def:get_method("get_GameObject");
local game_object_type_def = get_game_object_method:get_return_type();
local get_transform_method = game_object_type_def:get_method("get_Transform");
local transform_type_def = get_transform_method:get_return_type();
local get_joint_by_name_method = transform_type_def:get_method("getJointByName");
local joint_type_def = get_joint_by_name_method:get_return_type();
local get_position_method = joint_type_def:get_method("get_Position");
local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
local physical_param_type = get_physical_param_method:get_return_type();
local get_vital_method = physical_param_type:get_method("getVital");
local vital_param_type = get_vital_method:get_return_type();
local get_current_method = vital_param_type:get_method("get_Current");
local get_max_method = vital_param_type:get_method("get_Max");
local get_pos_method = enemy_character_base_type_def:get_method("get_Pos");
function this.new(enemy)
local monster = {};
monster.is_large = false;
@@ -58,7 +91,10 @@ function this.new(enemy)
monster.missing_health = 0;
monster.capture_health = 0;
monster.head_joint = nil;
monster.position = Vector3f.new(0, 0, 0);
monster.head_position = Vector3f.new(0, 0, 0);
monster.distance = 0;
monster.name = "Small Monster";
@@ -89,16 +125,10 @@ function this.get_monster(enemy)
return monster;
end
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
function this.init(monster, enemy)
local enemy_type = enemy_type_field:get_data(enemy);
if enemy_type == nil then
error_handler.report("small_monster.init", "Failed to access Data: enemy_type");
error_handler.report("small_monster.init", "Failed to Access Data: enemy_type");
return;
end
@@ -106,10 +136,12 @@ function this.init(monster, enemy)
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
if enemy_name == nil then
error_handler.report("small_monster.init", "Failed to access Data: enemy_name");
error_handler.report("small_monster.init", "Failed to Access Data: enemy_name");
end
monster.name = enemy_name;
this.update_head_joint(enemy, monster);
end
function this.init_UI(monster)
@@ -153,18 +185,6 @@ function this.init_UI(monster)
);
end
local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
local physical_param_type = get_physical_param_method:get_return_type();
local get_vital_method = physical_param_type:get_method("getVital");
local vital_param_type = get_vital_method:get_return_type();
local get_current_method = vital_param_type:get_method("get_Current");
local get_max_method = vital_param_type:get_method("get_Max");
local get_pos_method = enemy_character_base_type_def:get_method("get_Pos");
function this.update_position(enemy, monster)
local cached_config = config.current_config.small_monster_UI;
@@ -179,10 +199,73 @@ function this.update_position(enemy, monster)
local position = get_pos_method:call(enemy);
if position == nil then
error_handler.report("small_monster.update_position", "Failed to access Data: position");
error_handler.report("small_monster.update_position", "Failed to Access Data: position");
end
monster.position = position;
this.update_head_position(enemy, monster);
end
function this.update_head_joint(enemy, monster)
local mesh = get_ref_mesh_method:call(enemy);
if mesh == nil then
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: Mesh");
return;
end
local game_object = get_game_object_method:call(mesh);
if game_object == nil then
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: GameObject");
return;
end
local transform = get_transform_method:call(game_object);
if transform == nil then
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: Transform");
return;
end
local head_joint = get_joint_by_name_method:call(transform, "Head_00")
or get_joint_by_name_method:call(transform, "Head")
or get_joint_by_name_method:call(transform, "Head_01")
or get_joint_by_name_method:call(transform, "Spine_00")
or get_joint_by_name_method:call(transform, "Cog")
or get_joint_by_name_method:call(transform, "head")
or get_joint_by_name_method:call(transform, "root");
if head_joint == nil then
-- local out = "";
-- local joints = transform:get_Joints();
-- for i = 0, joints:get_Length() - 1 do
-- local joint = joints[i];
-- local joint_name = joint:get_Name();
-- out = out .. joint_name .. "\n";
-- end
-- error_handler.report(monster.name, out);
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: HeadJoint");
return;
end
monster.head_joint = head_joint;
end
function this.update_head_position(enemy, monster)
if monster.head_joint == nil then
return;
end
local head_position = get_position_method:call(monster.head_joint);
if head_position == nil then
error_handler.report("small_monster.update_head_position", "Failed to Access Data: HeadPosition");
return;
end
monster.head_position = head_position;
end
function this.update(enemy, monster)
@@ -194,7 +277,7 @@ function this.update(enemy, monster)
if dead_or_captured ~= nil then
monster.dead_or_captured = dead_or_captured;
else
error_handler.report("small_monster.update", "Failed to access Data: dead_or_captured");
error_handler.report("small_monster.update", "Failed to Access Data: dead_or_captured");
end
pcall(ailments.update_ailments, enemy, monster);
@@ -207,13 +290,13 @@ function this.update_health(enemy, monster)
local physical_param = get_physical_param_method:call(enemy);
if physical_param == nil then
error_handler.report("small_monster.update_health", "Failed to access Data: physical_param");
error_handler.report("small_monster.update_health", "Failed to Access Data: physical_param");
return;
end
local vital_param = get_vital_method:call(physical_param, 0, 0);
if vital_param == nil then
error_handler.report("small_monster.update_health", "Failed to access Data: vital_param");
error_handler.report("small_monster.update_health", "Failed to Access Data: vital_param");
return;
end
@@ -221,7 +304,7 @@ function this.update_health(enemy, monster)
if health ~= nil then
monster.health = health;
else
error_handler.report("small_monster.update_health", "Failed to access Data: health");
error_handler.report("small_monster.update_health", "Failed to Access Data: health");
return;
end
@@ -229,7 +312,7 @@ function this.update_health(enemy, monster)
if max_health ~= nil then
monster.max_health = max_health;
else
error_handler.report("small_monster.update_health", "Failed to access Data: max_health");
error_handler.report("small_monster.update_health", "Failed to Access Data: max_health");
return;
end

View File

@@ -56,143 +56,274 @@ function this.update()
local _displayed_buffs = {};
for key, item_buff in pairs(item_buffs.list) do
for key, abnormal_status in pairs(abnormal_statuses.list) do
if not item_buff.is_active then
goto continue;
if abnormal_status.is_visible then
table.insert(_displayed_buffs, abnormal_status);
end
end
table.insert(_displayed_buffs, item_buff);
for key, item_buff in pairs(item_buffs.list) do
::continue::
if item_buff.is_visible then
table.insert(_displayed_buffs, item_buff);
end
end
for key, endemic_life_buff in pairs(endemic_life_buff.list) do
if endemic_life_buff.is_visible then
table.insert(_displayed_buffs, endemic_life_buff);
end
end
for _, melody_effect in pairs(melody_effects.list) do
if not melody_effect.is_active then
goto continue2;
end
if melody_effect.is_visible then
table.insert(_displayed_buffs, melody_effect);
::continue2::
end
for key, endemic_life_buff in pairs(endemic_life_buff.list) do
if not endemic_life_buff.is_active then
goto continue3;
end
table.insert(_displayed_buffs, endemic_life_buff);
::continue3::
end
for key, skill in pairs(skills.list) do
if not skill.is_active then
goto continue4;
end
table.insert(_displayed_buffs, skill);
::continue4::
end
for key, dango_skill in pairs(dango_skills.list) do
if not dango_skill.is_active then
goto continue5;
end
if dango_skill.is_visible then
table.insert(_displayed_buffs, dango_skill);
::continue5::
end
for key, abnormal_status in pairs(abnormal_statuses.list) do
if not abnormal_status.is_active then
goto continue6;
end
table.insert(_displayed_buffs, abnormal_status);
::continue6::
end
for key, otomo_move in pairs(otomo_moves.list) do
if not otomo_move.is_active then
goto continue7;
end
table.insert(_displayed_buffs, otomo_move);
::continue7::
end
for key, weapon_skill in pairs(weapon_skills.list) do
if not weapon_skill.is_active then
goto continue8;
end
table.insert(_displayed_buffs, weapon_skill);
::continue8::
end
for key, rampage_skill in pairs(rampage_skills.list) do
if not rampage_skill.is_active then
goto continue9;
if rampage_skill.is_visible then
table.insert(_displayed_buffs, rampage_skill);
end
end
table.insert(_displayed_buffs, rampage_skill);
for key, skill in pairs(skills.list) do
::continue9::
if skill.is_visible then
table.insert(_displayed_buffs, skill);
end
end
for key, weapon_skill in pairs(weapon_skills.list) do
if weapon_skill.is_visible then
table.insert(_displayed_buffs, weapon_skill);
end
end
for key, otomo_move in pairs(otomo_moves.list) do
if otomo_move.is_visible then
table.insert(_displayed_buffs, otomo_move);
end
end
for key, misc_buffs in pairs(misc_buffs.list) do
if not misc_buffs.is_active then
goto continue10;
end
if misc_buffs.is_visible then
table.insert(_displayed_buffs, misc_buffs);
::continue10::
end
end
displayed_buffs = this.sort_buffs(_displayed_buffs, cached_config);
end
function this.sort_buffs(_displayed_buffs, cached_config)
local infinite_buffs_location = cached_config.settings.infinite_buffs_location;
cached_config = cached_config.sorting;
if cached_config.type == "Name" then
if cached_config.reversed_order then
table.sort(_displayed_buffs, function(left, right)
return left.name > right.name;
if infinite_buffs_location == "First" then
if left.is_infinite and right.is_infinite then
return left.name < right.name;
elseif left.is_infinite then
return true;
elseif right.is_infinite then
return false;
else
return left.name < right.name;
end
elseif infinite_buffs_location == "Last" then
if left.is_infinite and right.is_infinite then
return left.name < right.name;
elseif left.is_infinite then
return false;
elseif right.is_infinite then
return true;
else
return left.name < right.name;
end
else
return left.name < right.name;
end
end);
else
table.sort(_displayed_buffs, function(left, right)
return left.name < right.name;
if infinite_buffs_location == "First" then
if left.is_infinite and right.is_infinite then
return left.name > right.name;
elseif left.is_infinite then
return false;
elseif right.is_infinite then
return true;
else
return left.name > right.name;
end
elseif infinite_buffs_location == "Last" then
if left.is_infinite and right.is_infinite then
return left.name > right.name;
elseif left.is_infinite then
return true;
elseif right.is_infinite then
return false;
else
return left.name > right.name;
end
else
return left.name > right.name;
end
end);
end
elseif cached_config.type == "Timer" then
if cached_config.reversed_order then
table.sort(_displayed_buffs, function(left, right)
return left.timer > right.timer;
if infinite_buffs_location == "First" then
if left.is_infinite and right.is_infinite then
return left.name < right.name;
elseif left.is_infinite then
return true;
elseif right.is_infinite then
return false;
else
return left.timer < right.timer;
end
elseif infinite_buffs_location == "Last" then
if left.is_infinite and right.is_infinite then
return left.name < right.name;
elseif left.is_infinite then
return false;
elseif right.is_infinite then
return true;
else
return left.timer < right.timer;
end
else
return left.timer < right.timer;
end
end);
else
table.sort(_displayed_buffs, function(left, right)
return left.timer < right.timer;
if infinite_buffs_location == "First" then
if left.is_infinite and right.is_infinite then
return left.name > right.name;
elseif left.is_infinite then
return false;
elseif right.is_infinite then
return true;
else
return left.timer > right.timer;
end
elseif infinite_buffs_location == "Last" then
if left.is_infinite and right.is_infinite then
return left.name > right.name;
elseif left.is_infinite then
return true;
elseif right.is_infinite then
return false;
else
return left.timer > right.timer;
end
else
return left.timer > right.timer;
end
end);
end
else
else -- Duration
if cached_config.reversed_order then
table.sort(_displayed_buffs, function(left, right)
return left.duration > right.duration;
if infinite_buffs_location == "First" then
if left.is_infinite and right.is_infinite then
return left.name < right.name;
elseif left.is_infinite then
return true;
elseif right.is_infinite then
return false;
else
return left.duration < right.duration;
end
elseif infinite_buffs_location == "Last" then
if left.is_infinite and right.is_infinite then
return left.name < right.name;
elseif left.is_infinite then
return false;
elseif right.is_infinite then
return true;
else
return left.duration < right.duration;
end
else
return left.duration < right.duration;
end
end);
else
table.sort(_displayed_buffs, function(left, right)
return left.duration < right.duration;
if infinite_buffs_location == "First" then
if left.is_infinite and right.is_infinite then
return left.name > right.name;
elseif left.is_infinite then
return false;
elseif right.is_infinite then
return true;
else
return left.duration > right.duration;
end
elseif infinite_buffs_location == "Last" then
if left.is_infinite and right.is_infinite then
return left.name > right.name;
elseif left.is_infinite then
return true;
elseif right.is_infinite then
return false;
else
return left.duration > right.duration;
end
else
return left.duration > right.duration;
end
end);
end
end

View File

@@ -86,7 +86,12 @@ function this.draw()
cached_config.world_offset.z
);
local position_on_screen = draw.world_to_screen(creature.position + world_offset);
local position_on_screen;
if cached_config.settings.head_tracking then
position_on_screen = draw.world_to_screen(creature.head_position + world_offset);
else
position_on_screen = draw.world_to_screen(creature.position + world_offset);
end
if position_on_screen == nil then
goto continue;

View File

@@ -65,7 +65,7 @@ function this.update(dynamic_enabled, static_enabled, highlighted_enabled)
local cached_config = config.current_config.large_monster_UI;
if singletons.enemy_manager == nil then
error_handler.report("large_monster_UI.update", "Failed to access Data: enemy_manager");
error_handler.report("large_monster_UI.update", "Failed to Access Data: enemy_manager");
return;
end
@@ -73,7 +73,7 @@ function this.update(dynamic_enabled, static_enabled, highlighted_enabled)
local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
if enemy_count == nil then
error_handler.report("large_monster_UI.update", "Failed to access Data: enemy_count");
error_handler.report("large_monster_UI.update", "Failed to Access Data: enemy_count");
return;
end
@@ -81,7 +81,7 @@ function this.update(dynamic_enabled, static_enabled, highlighted_enabled)
for i = 0, enemy_count - 1 do
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
if enemy == nil then
error_handler.report("large_monster_UI.update", "Failed to access Data: enemy No. " .. tostring(i));
error_handler.report("large_monster_UI.update", "Failed to Access Data: enemy No. " .. tostring(i));
goto continue;
end
@@ -337,7 +337,13 @@ function this.draw_dynamic(cached_config)
local i = 0;
for _, monster in ipairs(displayed_dynamic_monsters) do
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y, cached_config.world_offset.z);
local position_on_screen = draw.world_to_screen(monster.position + world_offset);
local position_on_screen;
if cached_config.settings.head_tracking then
position_on_screen = draw.world_to_screen(monster.head_position + world_offset);
else
position_on_screen = draw.world_to_screen(monster.position + world_offset);
end
if position_on_screen == nil then
goto continue;

View File

@@ -126,7 +126,8 @@ end
function this.draw()
local cached_config = config.current_config.small_monster_UI;
local is_dynamic_positioning_enabled = cached_config.dynamic_positioning.enabled;
local dynamic_positioning_config = cached_config.dynamic_positioning;
local is_dynamic_positioning_enabled = dynamic_positioning_config.enabled;
local i = 0;
for _, monster in ipairs(displayed_monsters) do
@@ -134,19 +135,23 @@ function this.draw()
if is_dynamic_positioning_enabled then
local world_offset = Vector3f.new(
cached_config.dynamic_positioning.world_offset.x,
cached_config.dynamic_positioning.world_offset.y,
cached_config.dynamic_positioning.world_offset.z
dynamic_positioning_config.world_offset.x,
dynamic_positioning_config.world_offset.y,
dynamic_positioning_config.world_offset.z
);
if dynamic_positioning_config.head_tracking then
position_on_screen = draw.world_to_screen(monster.head_position + world_offset);
else
position_on_screen = draw.world_to_screen(monster.position + world_offset);
end
if position_on_screen == nil then
goto continue;
end
position_on_screen.x = position_on_screen.x + cached_config.dynamic_positioning.viewport_offset.x;
position_on_screen.y = position_on_screen.y + cached_config.dynamic_positioning.viewport_offset.y;
position_on_screen.x = position_on_screen.x + dynamic_positioning_config.viewport_offset.x;
position_on_screen.y = position_on_screen.y + dynamic_positioning_config.viewport_offset.y;
else
position_on_screen = screen.calculate_absolute_coordinates(cached_config.static_position);
if cached_config.settings.orientation == "Horizontal" then
@@ -157,9 +162,9 @@ function this.draw()
end
local opacity_scale = 1;
if is_dynamic_positioning_enabled and cached_config.dynamic_positioning.opacity_falloff then
if is_dynamic_positioning_enabled and dynamic_positioning_config.opacity_falloff then
monster.distance = (players.myself_position - monster.position):length();
opacity_scale = 1 - (monster.distance / cached_config.dynamic_positioning.max_distance);
opacity_scale = 1 - (monster.distance / dynamic_positioning_config.max_distance);
end
small_monster.draw(monster, cached_config, position_on_screen, opacity_scale);

View File

@@ -73,8 +73,12 @@ function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
drawing.draw_bar(buff_UI.bar, position_on_screen, opacity_scale, 1);
end
local buff_name = buff.name;
if cached_config.name_label.include.skill_level and buff.level > 1 then
local buff_name = "";
if buff_UI.name_label.include.name then
buff_name = string.format("%s ", buff.name);
end
if buff_UI.name_label.include.effect_level and buff.level > 1 then
buff_name = string.format("%s%s%d", buff_name, language.current_language.UI.lv, buff.level);
end

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,700 @@
{
"UI": {
"HP": "HP:",
"buildup": "Buildup:",
"gold": "Gold",
"lv": "",
"mini": "Mini",
"otomo": "Buddy",
"part_anomaly_core": "Anomaliekern",
"part_break": "Bruch",
"part_sever": "Schnitt",
"player": "Spieler",
"rage": "Wut:",
"servant": "Anhänger",
"silver": "Silber",
"stamina": "Ausdauer:",
"total_buildup": "Gesamt-Buildup",
"total_damage": "Gesamt-Schaden"
},
"ailments": {
"blast": "Explosion",
"blastblight": "Explosionspest",
"bleeding": "Blutung",
"bloodblight": "Blutpest",
"deadly_poison": "Tödliches Gift",
"defense_down": "Verteidigung -",
"dragonblight": "Drachenpest",
"dung_bomb": "Dungbombe",
"engulfed": "Verschlungen",
"exhaust": "Erschöpft",
"fall_otomo_trap": "Buddy Fallgrube",
"fall_trap": "Fallgrube",
"falling_asleep": "Am Einschlafen",
"fireblight": "Feuerpest",
"flash": "Blenden",
"frenzy": "Raserei",
"frenzy_infection": "Raserei Erlegen",
"frenzy_overcome": "Raserei Besiegt",
"frostblight": "Frostpest",
"hellfireblight": "Höllenfeuerpest",
"iceblight": "Eispest",
"leeched": "Blutegel",
"major_bubbleblight": "Blasenpest (L)",
"minor_bubbleblight": "Blasenpest (S)",
"muck": "Schlamm",
"paralysis": "Lähmung",
"poison": "Gift",
"quick_sand": "Treibsand",
"resistance_down": "Widerstand -",
"ride": "Wyvern-Reiten",
"roar": "Schrei",
"shock_otomo_trap": "Buddy Schockfalle",
"shock_trap": "Schockfalle",
"sleep": "Schlaf",
"steel_fang": "Stahl-Reißzahn",
"stench": "Gestank",
"stun": "Betäuben",
"thunderblight": "Donnerpest",
"tranq_bomb": "Beruhigungsbombe",
"tremor": "Erschütterung",
"waterblight": "Wasserpest",
"webbed": "Eingenetzt"
},
"customization_menu": {
"UI_font": "UI Schrift",
"UI_font_notice": "Schriftartänderungen erfordern einen Skiptneustart!",
"abnormal_statuses": "Status-Anomalien",
"activation_count": "Aktivierungsanzahl",
"affinity_label": "Affinität-Etikett",
"ailment_buildups": "Anomalie-Buildups",
"ailment_name": "Anomalie-Name",
"ailment_name_label": "Anomalie-Name-Etikett",
"ailment_spacing": "Anomalie-Abstand",
"ailments": "Anomalien",
"all_UI": "Ganze UI",
"anchor": "Anker",
"anomaly_cores": "Anomaliekerne",
"anomaly_filter": "Anomaliekern",
"anomaly_health": "Anomaliekern-Zustand",
"anomaly_health_percentage": "Anomaliekern-Zustand in %",
"apply": "Übernehmen",
"assign_new_key": "Neue Taste zuweisen",
"attack_label": "Angriff-Etikett",
"auto_highlight": "Auto-Erfassen",
"background": "Hintergrund",
"bar": "Leiste",
"blast": "Explosion",
"body_parts": "Körperteile",
"bold": "Fett",
"bombs": "Bomben",
"bottom_left": "Unten Links",
"bottom_right": "Unten Rechts",
"bottom_to_top": "Unten nach Oben",
"break_anomaly_filter": "Bruch + Anomaliekern",
"break_count": "Bruchanzahl",
"break_filter": "Bruch",
"break_health": "Bruch-HP",
"break_health_percentage": "Bruch-HP in %",
"break_max_count": "Max Bruchanzahl",
"break_sever_anomaly_filter": "Bruch + Schnitt + Anomaliekern",
"break_sever_filter": "Bruch + Schnitt",
"buff_UI": "Buff UI",
"buildup": "Buildup",
"buildup_bar": "Buildup-Leiste",
"buildup_bars_are_relative_to": "Buildup-Leisten relativ zu",
"buildup_percentage": "Buildup in %",
"buildup_percentage_label": "Buildup in %-Etikett",
"buildup_value_label": "Buildup-Wert-Etikett",
"capture_line": "Fanggrenze",
"cart_count": "Karrenanzahl",
"cart_count_label": "Karrenanzahl-Etikett",
"center": "Mitte",
"closest": "Nächster",
"color": "Farbe",
"colors": "Farben",
"config": "Voreinstellungen",
"creature_name_label": "Kreaturenname-Etikett",
"crown": "Krone",
"crown_thresholds": "Krone Grenzwerte",
"current_state": "Aktueller Zustand",
"current_time": "Aktuelle Zeit",
"current_value": "Aktueller Wert",
"cutscene": "Zwischensequenz",
"damage": "Schaden",
"damage_bar": "Schadensleiste",
"damage_bars_are_relative_to": "Schadensleiste relativ zu",
"damage_meter_UI": "Schadens-UI",
"damage_percentage_label": "Schaden in %-Etikett",
"damage_value_label": "Schadenswert-Etikett",
"dango_skills": "Dango-Fähigkeiten",
"debug": "Debug",
"default_state": "Voreinstellung",
"defense_label": "Verteidigung-Etikett",
"delete": "Löschen",
"distance": "Entfernung",
"dps": "DPS",
"dps_label": "DPS-Etikett",
"dps_mode": "DPS Modus",
"dragon_resistance_label": "Drachenwiderstand-Etikett",
"duplicate": "Klonen",
"duration": "Dauer",
"dynamic_positioning": "Dynamische Platzierung",
"dynamically_positioned": "Dynamisch Platziert",
"effect_level": "Effekt-Stufe",
"element_2_label": "Element 2-Etikett",
"element_label": "Element-Etikett",
"enable_for": "Aktiviere für",
"enabled": "Aktiviert",
"endemic_life": "Einheimische Wesen",
"endemic_life_UI": "Einheimische Wesen UI",
"endemic_life_buffs": "Einheimische Wesen Buffs",
"everything_seems_to_be_ok": "Alles scheint gut zu sein!",
"family": "Familie",
"farthest": "Weitester",
"fight_time": "Kampfdauer",
"fill_direction": "Füllrichtung",
"filter": "Filter",
"filter_mode": "Filter-Modus",
"fire_resistance_label": "Feuerwiderstand-Etikett",
"first": "Zuerst",
"first_hit": "Erster Treffer",
"flinch_count": "Stolper-Anzahl",
"foreground": "Vordergrund",
"freeze_dps_on_quest_end": "DPS bei Questabschluss einfrieren",
"global_position_modifier": "Allgemeiner Positions-Modifikator",
"global_scale_modifier": "Allgemeiner Größen-Modifikator",
"global_settings": "Allgemeine Einstellungen",
"head_tracking": "Auf Kopf fixieren",
"health": "HP",
"health_anomaly_filter": "HP + Anomaliekern",
"health_break_anomaly_filter": "HP + Bruch + Anomaliekern",
"health_break_filter": "HP + Bruch",
"health_break_sever_anomaly_filter": "HP + Bruch + Schnitt + Anomaliekern",
"health_break_sever_filter": "HP + Bruch + Schnitt",
"health_filter": "HP",
"health_label": "HP-Etikett",
"health_percentage": "HP in %",
"health_sever_anomaly_filter": "HP + Schnitt + Anomaliekern",
"health_sever_filter": "HP + Schnitt",
"height": "Höhe",
"hide_ailments_with_zero_buildup": "Anomalien mit 0 Buildup verbergen",
"hide_all_active_ailments": "Alle Aktiven Anomalien verbergen",
"hide_all_inactive_ailments": "Alle Inaktiven Anomalien verbergen",
"hide_bar_for_infinite_buffs": "Leiste für unbegrenzte Buffs verbergen",
"hide_dead_or_captured": "Tote oder Gefangene verbergen",
"hide_disabled_ailments": "Vom Spiel deaktivierte Anomalien verbergen",
"hide_inactive_ailments_with_no_buildup_support": "Inaktive Anomalien ohne Buildup-Möglichkeit verbergen",
"hide_inactive_creatures": "Inaktive Kreaturen verbergen",
"hide_module_if_total_damage_is_zero": "Modul bei 0 Schaden verbergen",
"hide_myself": "Selbst verbergen",
"hide_other_players": "Andere Spieler verbergen",
"hide_player_if_player_damage_is_zero": "Spieler mit 0 Schaden verbergen",
"hide_servants": "Anhänger verbergen",
"hide_timer_for_infinite_buffs": "Dauer für unbegrenzte Buffs verbergen",
"hide_total_damage": "Gesamtschaden verbergen",
"hide_total_if_total_damage_is_zero": "Bei 0 Gesamtschaden verbergen",
"hide_undamaged_parts": "Unbeschädigte Teile verbergen",
"highest_health": "Höchste HP",
"highest_health_percentage": "Höchste HP in %",
"highlighted": "Erfasst",
"highlighted_bar": "Erfasst-Leiste",
"highlighted_buildup_bar": "Erfasst Buildup-Leiste",
"highlighted_damage_bar": "Erfasst Schadensleiste",
"highlighted_targeted": "Erfasst (anvisiert)",
"history": "Verlauf",
"history_size": "Verlaufsgröße",
"horizontal": "Horizontal",
"hotkeys": "Hotkeys",
"hunter_rank": "Jägerrang",
"hunter_rank_label": "Jägerrang-Etikett",
"ice_resistance_label": "Eiswiderstand-Etikett",
"id": "ID",
"in_lobby": "Im Lager",
"in_training_area": "Im Trainingsbereich",
"include": "Beinhaltet",
"infinite_buffs_location": "Ort für Unbegrenzte Buffs",
"inside": "Innen",
"installations": "Anlagen",
"italic": "Kursiv",
"item_buffs": "Gegenstand-Buffs",
"join_time": "Beirittszeit",
"killcam": "Killcam",
"kunai": "Kunai",
"language": "Sprache",
"large_monster_UI": "Großmonster UI",
"large_monster_dynamic_UI": "Großmonster Dynamische UI",
"large_monster_highlighted_UI": "Großmonster Erfasst UI",
"large_monster_static_UI": "Großmonster Feste UI",
"large_monsters": "Große Monster",
"last": "Zuletzt",
"left_to_right": "Links nach Rechts",
"level": "Stufe",
"level_label": "Stufe-Etikett",
"loading_quest": "Lade Quest",
"loss_health": "Schnitt-HP",
"loss_health_percentage": "Schnitt-HP in %",
"lowest_health": "Niedrigste HP",
"lowest_health_percentage": "Niedrigste HP in %",
"master_rank": "Meisterrang",
"max_distance": "Max Entfernung",
"max_monster_updates_per_tick": "Max Monster-Updates pro Tick",
"max_value": "Max Wert",
"me": "Ich",
"melody_effects": "Melodie-Effekte",
"menu_font": "Menü-Schriftart",
"menu_font_change_disclaimer": "Mehrmals Sprache und Menüschriftart ändern führt zu einem Absturz!",
"misc_buffs": "Diverse Buffs",
"mod_name": "MHR Overlay",
"mode": "Modus",
"modifiers": "Modifikatoren",
"module_visibility_based_on_game_state": "Sichtbarkeit abhängig vom Spielzustand",
"modules": "Modul",
"monster_can_be_captured": "Monster ist fangbar",
"monster_id": "Monster-ID",
"monster_name": "Monster-Name",
"monster_name_label": "Monster-Name-Etikett",
"monsters": "Monster",
"my_damage_bar_location": "Ort für Meine Schadensleiste",
"my_otomos": "Meine Buddies",
"myself": "Selbst",
"name": "Name",
"name_label": "Namens-Label",
"new": "Neu",
"none": "Nichts",
"normal": "Normal",
"offset": "Offset",
"offset_is_relative_to_parts": "Offset ist relativ zu Teile",
"opacity_falloff": "Abfall der Deckkraft",
"orientation": "Orientierung",
"other": "Andere",
"other_player_otomos": "Buddies anderer Spieler",
"other_players": "Andere Spieler",
"otomo_moves": "Buddy Aktionen",
"otomos": "Buddies",
"outline": "Umrandung",
"outside": "Außen",
"part_health": "Teil-HP",
"part_name": "Teil-Name",
"part_name_label": "Teil-Name-Etikett",
"percentage_label": "Prozent-Etikett",
"performance": "Leistung",
"player_name_label": "Spielername-Etikett",
"player_name_size_limit": "Höchstbreite Spielername",
"player_spacing": "Spieler Abstand",
"players": "Spieler",
"playing_quest": "Während Quest",
"poison": "Gift",
"position": "Position",
"press_any_key": "Drücke eine Taste...",
"prioritize_large_monsters": "Große Monster priorisieren",
"quest_end_animation": "Questabschluss-Szene",
"quest_end_screen": "Questabschluss-Schirm",
"quest_end_timer": "Questabschluss-Zähler",
"quest_start_animation": "Questbeginn-Animation",
"quest_time": "Quest-Zeit",
"rage": "Wut",
"rampage_skills": "Randale-Fähigkeiten",
"reframework_outdated": "Die installierte REFramework Version ist veraltet. Bitte aktualisieren. Sonst wird MHR Overlay nicht richtig arbeiten.",
"relative_offset": "Relatives Offset",
"rename": "Umbenennen",
"render_highlighted_monster": "Rendere erfasstes Monster",
"render_inactive_anomaly_cores": "Rendere inaktive Anomaliekerne",
"render_not_highlighted_monsters": "Rendere nicht erfasste Monster",
"renderer": "Renderer",
"reset": "Zurücksetzen",
"reversed_order": "Umgekehrte Reihenfolge",
"reward_screen": "Belohnungsauswahl",
"right_alignment_shift": "Ausrichtungsverschiebung Rechts",
"right_to_left": "Rechts nach Links",
"servant_otomos": "Anhänger-Buddies",
"servants": "Anhänger",
"settings": "Einstellungen",
"sever_anomaly_filter": "Schnitt + Anomaliekern",
"sever_filter": "Schnitt",
"shadow": "Schatten",
"show_my_otomos_separately": "Zeige Meine Buddies getrennt",
"show_other_player_otomos_separately": "Zeige Buddies anderer Spieler getrennt",
"show_servant_otomos_separately": "Zeige Anhänger-Buddies getrennt",
"size": "Größe",
"skills": "Fähigkeiten",
"small_monster_UI": "Kleinmonster UI",
"small_monsters": "Kleine Monster",
"sorting": "Sortierung",
"spacing": "Abstand",
"stamina": "Ausdauer",
"stamina_label": "Ausdauer-Etikett",
"static_orientation": "Feste Orientierung",
"static_position": "Feste Platzierung",
"static_sorting": "Feste Sortierung",
"static_spacing": "Fester Abstand",
"statically_positioned": "Fest Platziert",
"stats_UI": "Status UI",
"status": "Status",
"style": "Stil",
"summary_screen": "Zusammenfassung",
"text_label": "Text-Etikett",
"thickness": "Dicke",
"thunder_resistance_label": "Donnerwiderstand-Etikett",
"time_UI": "Zeit UI",
"time_label": "Zeit-Etikett",
"time_limit": "Zeitlimit (Sekunden)",
"timer": "Dauer",
"timer_delays": "Zeitabstände",
"timer_label": "Dauer-Etikett",
"top_buildup": "Bester Buildup",
"top_damage": "Bester Schaden",
"top_dps": "Bester DPS",
"top_left": "Oben Links",
"top_right": "Oben Rechts",
"top_to_bottom": "Oben nach Unten",
"total": "Gesamt",
"total_buildup": "Gesamt Buildup",
"total_buildup_label": "Gesamt Buildup-Etikett",
"total_buildup_value_label": "Gesamt Buildup-Wert-Etikett",
"total_cart_count_label": "Gesamtanzahl Karren-Etikett",
"total_damage": "Gesamtschaden",
"total_damage_label": "Gesamtschaden-Etikett",
"total_damage_location": "Ort für Gesamtschadensleiste",
"total_damage_offset_is_relative": "Gesamtschaden Offset ist relativ",
"total_damage_value_label": "Gesamtschadenswert-Etikett",
"total_dps": "Gesamte DPS",
"total_dps_label": "Gesamte DPS-Etikett",
"tracked_damage_types": "Verfolgte Schadensarten",
"tracked_monster_types": "Verfolgte Monsterarten",
"type": "Typ",
"update_buffs_delay": "Buffs abfragen (in Sek.)",
"update_is_online_delay": "Onlinecheck abfragen (in Sek.)",
"update_myself_position_delay": "Eigene Position abfragen (in Sek.)",
"update_player_info_delay": "Spielerinfo abfragen (in Sek.)",
"update_players_delay": "Spieler abfragen (in Sek.)",
"update_quest_time_delay": "Questzeit abfragen (in Sek.)",
"update_singletons_delay": "Singletons abfragen (in Sek.)",
"update_window_size_delay": "Fenstergröße abfragen (in Sek.)",
"use_d2d_if_available": "Direct2D nutzen wenn vorhanden",
"value": "Wert",
"value_label": "Wert-Etikett",
"vertical": "Vertikal",
"viewport_offset": "Viewport Offset",
"visible": "Sichtbar",
"water_resistance_label": "Wasserwiderstand-Etikett",
"weapon_skills": "Waffen-Fähigkeiten",
"width": "Breite",
"world_offset": "Welt Offset",
"wyvern_riding": "Wyvern-Reiten",
"x": "X",
"y": "Y",
"z": "Z"
},
"dango_skills": {
"dango_adrenaline": "Dango-Adrenalin",
"dango_booster": "Dango-Verstärker",
"dango_bulker": "Dango-Kraftprotz",
"dango_connector": "Dango-Verbinder",
"dango_defender": "Dango-Verteidiger",
"dango_flyer": "Dango-Jongleur",
"dango_glutton": "Dango-Nimmersatt",
"dango_hunter": "Dango-Jäger",
"dango_insurance": "Dango-Sicherer",
"dango_insurance_defense_up": "Dango-Sicherer Verteidigung +",
"super_recovery_dango": "Super-Erholungs-Dango"
},
"endemic_life": {
"butterflame": "Flämmling",
"clothfly": "Tuchfalter",
"cutterfly": "Schnibelle",
"gold_wirebug": "Goldseilkäfer",
"peepersects": "Späherlinge",
"red_lampsquid": "Rotlichtkalmar",
"ruby_wirebug": "Rubinseilkäfer",
"stinkmink": "Miefnerz",
"yellow_lampsquid": "Gelblichtkalmar"
},
"font_name": "NotoSans-Bold.otf",
"item_buffs": {
"adamant_seed": "Diamantsamen",
"armor_ammo": "Rüstung (Munition)",
"armorskin": "Panzerhaut",
"dash_juice": "Sprintsaft",
"demon_ammo": "Dämon (Munition)",
"demon_powder": "Dämonenpulver",
"demondrug": "Dämonenmittel",
"gourmet_fish": "Gourmet-Fisch",
"hardshell_powder": "Harthülsenpulver",
"immunizer": "Immunisierer",
"mega_armorskin": "Mega-Panzerhaut",
"mega_demondrug": "Mega-Dämonenmittel",
"might_seed": "Machtsamen"
},
"melody_effects": {
"affinity_up": "Affinität +",
"attack_and_affinity_up": "Angriff & Affinität +",
"attack_and_defense_up": "Angriff & Verteidigung +",
"attack_up": "Angriff +",
"blight_negated": "Pest negiert",
"defense_up": "Verteidigung +",
"divine_protection": "Göttlicher Schutz",
"earplugs_l": "Ohrstöpsel II",
"earplugs_s": "Ohrstöpsel I",
"elemental_attack_boost": "Elementangriff-Boost",
"environment_damage_negated": "Umgebungsschaden negiert",
"health_recovery_l": "Gesundheitserholung (L)",
"health_recovery_s": "Gesundheitserholung (S)",
"health_recovery_s_antidote": "Gesundheitserholung (S) + Gegengift",
"health_regeneration": "Gesundheitsregeneration",
"infernal_melody": "Höllenmelodie",
"knockbacks_negated": "Rückschläge negiert",
"self_improvement": "Selbstverbesserung",
"sharpness_extension": "Schärfeverlängerung",
"sharpness_loss_reduced": "Schärfeverlust reduziert",
"sharpness_regeneration": "Schärferegeneration",
"sonic_barrier": "Schallbarriere",
"sonic_wave": "Schallwelle",
"stamina_recovery_up": "Ausdauer-Erholung +",
"stamina_use_reduced": "Ausdauernutzung -",
"stun_negated": "Betäuben negiert",
"tremors_negated": "Erschütterungen negiert",
"wind_pressure_negated": "Winddruck negiert"
},
"misc_buffs": {
"attack_up": "Angriff +",
"defense_up": "Verteidigung +",
"immunity": "Immunität",
"natural_healing_up": "Natürliche Heilung +",
"stamina_use_down": "Ausdauernutzung -"
},
"otomo_moves": {
"go_fight_win": "Jubeltanz",
"power_drum": "Krafttrommel",
"rousing_roar": "Stärkungsbrüllen",
"vase_of_vitality": "Vase der Vitalität"
},
"parts": {
"abdomen": "Abdomen",
"amatsu_unknown": "?",
"antenna": "Fühler",
"arms": "Arme",
"arms_mud": "Arme (Schlamm)",
"back": "Rücken",
"back_windsac": "Rücken (Windsack)",
"body": "Körper",
"body_mud": "Körper (Schlamm)",
"carapace": "Platte",
"chest": "Brust",
"chest_windsac": "Brust (Windsack)",
"claw": "Klaue",
"crest": "Kamm",
"dorsal_fin": "Rückenflosse",
"foreleg": "Vorderbein",
"forelegs": "Vorderbeine",
"head": "Kopf",
"head_mud": "Kopf (Schlamm)",
"hind_leg": "Hinterbein",
"hind_legs": "Hinterbeine",
"large_mudbulb": "Große Schlammknolle",
"left_arm": "Arm L",
"left_arm_ice": "Arm L (Eis)",
"left_claw": "Klaue L",
"left_cutwing": "Schnittflügel L",
"left_foreleg": "Vorderbein L",
"left_hind_leg": "Hinterbein L",
"left_leg": "Bein L",
"left_leg_mud": "Bein L (Schlamm)",
"left_legs": "Beine L",
"left_wing": "Flügel L",
"left_wingclaw": "Flügelklaue L",
"legs": "Beine",
"lower_back": "Unterer Rücken",
"lower_body": "Unterkörper",
"mane": "Mähne",
"mudbulb": "Schlammknolle",
"neck": "Hals",
"rear": "Hintern",
"right_arm": "Arm R",
"right_arm_ice": "Arm R (Eis)",
"right_claw": "Klaue R",
"right_cutwing": "Schnittflügel R",
"right_foreleg": "Vorderbein R",
"right_hind_leg": "Hinterbein R",
"right_leg": "Bein R",
"right_leg_mud": "Bein R (Schlamm)",
"right_legs": "Beine R",
"right_wing": "Flügel R",
"right_wingclaw": "Flügelklaue R",
"rock": "Fels",
"shell": "Panzer",
"spinning": "Spinning",
"tail": "Schwanz",
"tail_mud": "Schwanz (Schlamm)",
"tail_tip": "Schwanzspitze",
"tail_windsac": "Schwanz (Windsack)",
"thundersacs": "Funkensack",
"torso": "Torso",
"torso_mud": "Torso (Schlamm)",
"unknown": "?",
"upper_back": "Oberer Rücken",
"upper_body": "Oberkörper",
"wingclaw": "Flügelklaue",
"wingclaws": "Flügelklauen",
"wings": "Flügel"
},
"rampage_skills": {
"chameleos_soul": "Chameleos-Seele",
"kushala_daora_soul": "Kushala-Daora-Seele"
},
"skills": {
"adrenaline_rush": "Adrenalinschub",
"affinity_sliding": "Affinitätsschlittern",
"agitator": "Aufhetzer",
"berserk": "Berserker",
"bladescale_hone": "KlingenschVerbess",
"blood_awakening": "Bluterwachen",
"bloodlust": "Blutdurst",
"burst": "Salve",
"coalescence": "Verschmelzung",
"counterstrike": "Gegenschlag",
"dereliction": "Verwahrlosung",
"dragon_conversion_elemental_attack_up": "Drachenumwandlung: Elem. Ang +",
"dragon_conversion_elemental_res_up": "Drachenumwandlung: Elem. Wdr +",
"dragonheart": "Drachenherz",
"embolden": "Ermutigen",
"frenzied_bloodlust": "Raserei-Blutdurst",
"furious": "Zorniger",
"grinder_s": "Schleifer (S)",
"heaven_sent": "Wie gerufen",
"hellfire_cloak": "Höllenfeuer-Umhang",
"heroics": "Heldentat",
"inspiration": "Inspiration",
"intrepid_heart": "Furchtloses Herz",
"latent_power": "Latente Kraft",
"maximum_might": "Höchstmacht",
"offensive_guard": "Offensive Abwehr",
"partbreaker": "Teilezerstörer",
"peak_performance": "Höchstleistung",
"powder_mantle_blue": "Pulver-Mantel (Blau)",
"powder_mantle_red": "Pulver-Mantel (Rot)",
"protective_polish": "Schutzpolitur",
"resentment": "Groll",
"resuscitate": "Wiederbelebung",
"spiribirds_call": "Irrlitzruf",
"status_trigger": "Statusauslöser",
"strife": "Kampf",
"wall_runner": "Wandläufer",
"wind_mantle": "Wind-Mantel"
},
"stats": {
"affinity": "Affinität",
"attack": "Angriff",
"defense": "Verteidigung",
"dragon": "Drache",
"dragon_resistance": "Drachenwdrstd",
"fire": "Feuer",
"fire_resistance": "Feuerwdrstd",
"ice": "Eis",
"ice_resistance": "EIswdrstd",
"stamina": "Ausdauer",
"thunder": "Donner",
"thunder_resistance": "Donnerwdrstd",
"water": "Wasser",
"water_resistance": "Wasserwdrstd"
},
"unicode_glyph_ranges": [
32,
255,
256,
591,
1024,
1327,
7680,
7935,
8192,
8303,
65280,
65519,
0
],
"weapon_skills": {
"bow": {
"arc_shot_affinity": "Bogenschuss: Affinität",
"arc_shot_brace": "Bogenschuss: Festhalten",
"bolt_boost": "Bolzen-Booster",
"herculean_draw": "Herkulisches Ziehen"
},
"charge_blade": {
"element_boost": "Elementbonus",
"sword_boost_mode": "Schwertmodus Verstärkt"
},
"dual_blades": {
"archdemon_mode": "Erzdämonenmodus",
"ironshine_silk": "Eisenschimmer-Seide"
},
"great_sword": {
"power_sheathe": "Kraft-Wegstecken"
},
"gunlance": {
"erupting_cannon": "Eruptionskanone",
"ground_splitter": "Bodenteiler"
},
"hammer": {
"impact_burst": "Einschlagsexplosion"
},
"heavy_bowgun": {
"counter_charger": "Konter-Aufladen",
"overheat": "Überhitzt",
"rising_moon": "Aufgehender Mond",
"setting_sun": "Untergehende Sonne",
"wyvernsnipe_reload": "Wyvernauge-Nachladen"
},
"hunting_horn": {
"bead_of_resonance": "Perle der Resonanz",
"silkbind_shockwave": "Seidenbinder-Schockwelle",
"sonic_bloom": "Schallblüte"
},
"insect_glaive": {
"all_extracts_mix": "Alle Extrakte",
"orange_extract": "Orangenes Extrakt",
"red_extract": "Rotes Extrakt",
"white_extract": "Weißes Extrakt"
},
"lance": {
"anchor_rage": "Ankerwut",
"spiral_thrust": "Spiralstoß",
"twin_wine": "Zwillingsranke"
},
"light_bowgun": {
"fanning_maneuver": "Fächermanöver",
"wyvernblast_reload": "Wyvernexplosion-Nachladen"
},
"long_sword": {
"harvest_moon": "Erntemond",
"iai_slash": "Iai-Hieb",
"soaring_kick": "Himmelhoher Tritt",
"spirit_gauge": "Elanbalken",
"spirit_gauge_autofill": "Elanbalken-Autoladung"
},
"switch_axe": {
"amped_state": "Verstärkter Zustand",
"axe_heavy_slam": "Axt: Schwerer Niederschlag",
"switch_charger": "Morph-Lader"
},
"sword_and_shield": {
"destroyer_oil": "Zerstöreröl"
}
},
"weapons": {
"bow": "Bogen",
"charge_blade": "Energieklinge",
"dual_blades": "Doppelklingen",
"great_sword": "Großschwert",
"gunlance": "Gewehrlanze",
"hammer": "Hammer",
"heavy_bowgun": "Schw. Bogengewehr",
"hunting_horn": "Jagdhorn",
"insect_glaive": "Insektenglefe ",
"lance": "Lanze",
"light_bowgun": "Lcht. Bogengewehr",
"long_sword": "Langschwert",
"switch_axe": "Morph-Axt",
"sword_and_shield": "Schwert & Schild"
}
}

View File

@@ -64,6 +64,7 @@
"customization_menu": {
"UI_font": "UI Font",
"UI_font_notice": "Any changes to the font require script reload!",
"abnormal_statuses": "Abnormal Statuses",
"activation_count": "Activation Count",
"affinity_label": "Affinity Label",
"ailment_buildups": "Ailment Buildups",
@@ -126,6 +127,7 @@
"damage_meter_UI": "Damage Meter UI",
"damage_percentage_label": "Damage Percentage Label",
"damage_value_label": "Damage Value Label",
"dango_skills": "Dango Skills",
"debug": "Debug",
"default_state": "Default State",
"defense_label": "Defense Label",
@@ -139,12 +141,14 @@
"duration": "Duration",
"dynamic_positioning": "Dynamic Positioning",
"dynamically_positioned": "Dynamically Positioned",
"effect_level": "Effect Level",
"element_2_label": "Element 2 Label",
"element_label": "Element Label",
"enable_for": "Enable for",
"enabled": "Enabled",
"endemic_life": "Endemic Life",
"endemic_life_UI": "Endemic Life UI",
"endemic_life_buffs": "Endemic Life Buffs",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "Family",
"farthest": "Farthest",
@@ -161,6 +165,7 @@
"global_position_modifier": "Global Position Modifier",
"global_scale_modifier": "Global Scale Modifier",
"global_settings": "Global Settings",
"head_tracking": "Head Tracking",
"health": "Health",
"health_anomaly_filter": "Health + Anomaly Core",
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
@@ -208,9 +213,11 @@
"in_lobby": "In Lobby",
"in_training_area": "In Training Area",
"include": "Include",
"infinite_buffs_location": "Infinite Buffs Location",
"inside": "Inside",
"installations": "Installations",
"italic": "Italic",
"item_buffs": "Item Buffs",
"join_time": "Join Time",
"killcam": "Killcam",
"kunai": "Kunai",
@@ -234,8 +241,10 @@
"max_monster_updates_per_tick": "Max Monster Updates per Tick",
"max_value": "Max Value",
"me": "Me",
"melody_effects": "Melody Effects",
"menu_font": "Menu Font",
"menu_font_change_disclaimer": "Changing Language and Menu Font Size several times will cause a crash!",
"misc_buffs": "Misc Buffs",
"mod_name": "MHR Overlay",
"mode": "Mode",
"modifiers": "Modifiers",
@@ -261,6 +270,7 @@
"other": "Other",
"other_player_otomos": "Other Player Buddies",
"other_players": "Other Players",
"otomo_moves": "Buddy Moves",
"otomos": "Buddies",
"outline": "Outline",
"outside": "Outside",
@@ -284,6 +294,7 @@
"quest_start_animation": "Quest Start Animation",
"quest_time": "Quest Time",
"rage": "Rage",
"rampage_skills": "Rampage Skills",
"reframework_outdated": "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.",
"relative_offset": "Relative Offset",
"rename": "Rename",
@@ -306,6 +317,7 @@
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
"show_servant_otomos_separately": "Show Follower Buddies separately",
"size": "Size",
"skills": "Skills",
"small_monster_UI": "Small Monster UI",
"small_monsters": "Small Monsters",
"sorting": "Sorting",
@@ -328,6 +340,7 @@
"time_label": "Time Label",
"time_limit": "Time Limit (seconds)",
"timer": "Timer",
"timer_delays": "Timer Delays",
"timer_label": "Timer Label",
"top_buildup": "Top Buildup",
"top_damage": "Top Damage",
@@ -350,6 +363,14 @@
"tracked_damage_types": "Tracked Damage Types",
"tracked_monster_types": "Tracked Monster Types",
"type": "Type",
"update_buffs_delay": "Update Buffs (seconds)",
"update_is_online_delay": "Update Is Online (seconds)",
"update_myself_position_delay": "Update Myself Position (seconds)",
"update_player_info_delay": "Update Player Info (seconds)",
"update_players_delay": "Update Players (seconds)",
"update_quest_time_delay": "Update Quest Time (seconds)",
"update_singletons_delay": "Update Singletons (seconds)",
"update_window_size_delay": "Update Window Size (seconds)",
"use_d2d_if_available": "Use Direct2D if available",
"value": "Value",
"value_label": "Value Label",
@@ -357,6 +378,7 @@
"viewport_offset": "Viewport Offset",
"visible": "Visible",
"water_resistance_label": "Water Resistance Label",
"weapon_skills": "Weapon Skills",
"width": "Width",
"world_offset": "World Offset",
"wyvern_riding": "Wyvern Riding",
@@ -365,9 +387,75 @@
"z": "Z"
},
"dango_skills": {
"dango_insurance_defense_up": "Dango Insurance Defense Up"
"dango_adrenaline": "Dango Adrenaline",
"dango_booster": "Dango Booster",
"dango_bulker": "Dango Bulker",
"dango_connector": "Dango Connector",
"dango_defender": "Dango Defender",
"dango_flyer": "Dango Flyer",
"dango_glutton": "Dango Glutton",
"dango_hunter": "Dango Hunter",
"dango_insurance": "Dango Insurance",
"dango_insurance_defense_up": "Dango Insurance Defense Up",
"super_recovery_dango": "Super Recovery Dango"
},
"endemic_life": {
"butterflame": "Butterflame",
"clothfly": "Clothfly",
"cutterfly": "Cutterfly",
"gold_wirebug": "Gold Wirebug",
"peepersects": "Peepersects",
"red_lampsquid": "Red Lampsquid",
"ruby_wirebug": "Ruby Wirebug",
"stinkmink": "Stinkmink",
"yellow_lampsquid": "Yellow Lampsquid"
},
"font_name": "NotoSans-Bold.otf",
"item_buffs": {
"adamant_seed": "Adamant Seed",
"armor_ammo": "Armor Ammo",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_ammo": "Demon Ammo",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"gourmet_fish": "Gourmet Fish",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"melody_effects": {
"affinity_up": "Affinity Up",
"attack_and_affinity_up": "Attack and Affinity Up",
"attack_and_defense_up": "Attack and Defense Up",
"attack_up": "Attack Up",
"blight_negated": "Blight Negated",
"defense_up": "Defense Up",
"divine_protection": "Divine Protection",
"earplugs_l": "Earplugs (L)",
"earplugs_s": "Earplugs (S)",
"elemental_attack_boost": "Elemental Attack Boost",
"environment_damage_negated": "Environment Damage Negated",
"health_recovery_l": "Health Recovery (L)",
"health_recovery_s": "Health Recovery (S)",
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
"health_regeneration": "Health Regeneration",
"infernal_melody": "Infernal Melody",
"knockbacks_negated": "Knockbacks Negated",
"self_improvement": "Self-Improvement",
"sharpness_extension": "Sharpness Extension",
"sharpness_loss_reduced": "Sharpness Loss Reduced",
"sharpness_regeneration": "Sharpness Regeneration",
"sonic_barrier": "Sonic Barrier",
"sonic_wave": "Sonic Wave",
"stamina_recovery_up": "Stamina Recovery Up",
"stamina_use_reduced": "Stamina Use Reduced",
"stun_negated": "Stun Negated",
"tremors_negated": "Tremors Negated",
"wind_pressure_negated": "Wind Pressure Negated"
},
"font_name": "",
"misc_buffs": {
"attack_up": "Attack Up",
"defense_up": "Defense Up",
@@ -375,6 +463,12 @@
"natural_healing_up": "Natural Healing Up",
"stamina_use_down": "Stamina Use Down"
},
"otomo_moves": {
"go_fight_win": "Go, Fight, Win",
"power_drum": "Power Drum",
"rousing_roar": "Rousing Roar",
"vase_of_vitality": "Vase of Vitality"
},
"parts": {
"abdomen": "Abdomen",
"amatsu_unknown": "?",
@@ -444,11 +538,49 @@
"wingclaws": "Wingclaws",
"wings": "Wings"
},
"rampage_skills": {
"chameleos_soul": "Chameleos Soul",
"kushala_daora_soul": "Kushala Daora Soul"
},
"skills": {
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
"adrenaline_rush": "Adrenaline Rush",
"affinity_sliding": "Affinity Sliding",
"agitator": "Agitator",
"berserk": "Berserk",
"bladescale_hone": "Bladescale Hone",
"blood_awakening": "Blood Awakening",
"bloodlust": "Bloodlust",
"burst": "Burst",
"coalescence": "Coalescence",
"counterstrike": "Counterstrike",
"dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
"dragonheart": "Dragonheart",
"embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust",
"furious": "Furious",
"grinder_s": "Grinder (S)",
"heaven_sent": "Heaven-Sent",
"hellfire_cloak": "Hellfire Cloak",
"heroics": "Heroics",
"inspiration": "Inspiration",
"intrepid_heart": "Intrepid Heart",
"latent_power": "Latent Power",
"maximum_might": "Maximum Might",
"offensive_guard": "Offensive Guard",
"partbreaker": "Partbreaker",
"peak_performance": "Peak Performance",
"powder_mantle_blue": "Powder Mantle (Blue)",
"powder_mantle_red": "Powder Mantle (Red)"
"powder_mantle_red": "Powder Mantle (Red)",
"protective_polish": "Protective Polish",
"resentment": "Resentment",
"resuscitate": "Resuscitate",
"spiribirds_call": "Spiribird's Call",
"status_trigger": "Status Trigger",
"strife": "Strife",
"wall_runner": "Wall Runner",
"wind_mantle": "Wind Mantle"
},
"stats": {
"affinity": "Affinity",
@@ -467,29 +599,102 @@
"water_resistance": "Water Res"
},
"unicode_glyph_ranges": [
32,
255,
256,
591,
1024,
1327,
7680,
7935,
8192,
8303,
65280,
65519,
0
],
"weapon_skills": {
"all_extracts_mix": "All Extracts Mix",
"amped_state": "Amped State",
"bow": {
"arc_shot_affinity": "Arc Shot: Affinity",
"arc_shot_brace": "Arc Shot: Brace",
"archdemon_mode": "Archdemon Mode",
"axe_heavy_slam": "Axe: Heavy Slam",
"bolt_boost": "Bolt Boost",
"herculean_draw": "Herculean Draw"
},
"charge_blade": {
"element_boost": "Element Boost",
"herculean_draw": "Herculean Draw",
"ironshine_silk": "Ironshine Silk",
"orange_extract": "Orange Extract",
"sword_boost_mode": "Sword Boost Mode"
},
"dual_blades": {
"archdemon_mode": "Archdemon Mode",
"ironshine_silk": "Ironshine Silk"
},
"great_sword": {
"power_sheathe": "Power Sheathe"
},
"gunlance": {
"erupting_cannon": "Erupting Cannon",
"ground_splitter": "Ground Splitter"
},
"hammer": {
"impact_burst": "Impact Burst"
},
"heavy_bowgun": {
"counter_charger": "Counter Charger",
"overheat": "Overheat",
"power_sheathe": "Power Sheathe",
"red_extract": "Red Extract",
"spirit_gauge": "Spirit Gauge",
"spirit_gauge_autofill": "Spirit Gauge Autofill",
"switch_charger": "Switch Charger",
"sword_boost_mode": "Sword Boost Mode",
"twin_wine": "Twin Wine",
"white_extract": "White Extract",
"wyvernblast_reload": "Wyvernblast Reload",
"rising_moon": "Rising Moon",
"setting_sun": "Setting Sun",
"wyvernsnipe_reload": "Wyvernsnipe Reload"
},
"hunting_horn": {
"bead_of_resonance": "Bead of Resonance",
"silkbind_shockwave": "Silkbind Shockwave",
"sonic_bloom": "Sonic Bloom"
},
"insect_glaive": {
"all_extracts_mix": "All Extracts Mix",
"orange_extract": "Orange Extract",
"red_extract": "Red Extract",
"white_extract": "White Extract"
},
"lance": {
"anchor_rage": "Anchor Rage",
"spiral_thrust": "Spiral Thrust",
"twin_wine": "Twin Wine"
},
"light_bowgun": {
"fanning_maneuver": "Fanning Maneuver",
"wyvernblast_reload": "Wyvernblast Reload"
},
"long_sword": {
"harvest_moon": "Harvest Moon",
"iai_slash": "Iai Slash",
"soaring_kick": "Soaring Kick",
"spirit_gauge": "Spirit Gauge",
"spirit_gauge_autofill": "Spirit Gauge Autofill"
},
"switch_axe": {
"amped_state": "Amped State",
"axe_heavy_slam": "Axe: Heavy Slam",
"switch_charger": "Switch Charger"
},
"sword_and_shield": {
"destroyer_oil": "Destroyer Oil"
}
},
"weapons": {
"bow": "Bow",
"charge_blade": "Charge Blade",
"dual_blades": "Dual Blades",
"great_sword": "Great Sword",
"gunlance": "Gunlance",
"hammer": "Hammer",
"heavy_bowgun": "Heavy Bowgun",
"hunting_horn": "Hunting Horn",
"insect_glaive": "Insect Glaive",
"lance": "Lance",
"light_bowgun": "Light Bowgun",
"long_sword": "Long Sword",
"switch_axe": "Switch Axe",
"sword_and_shield": "Sword & Shield"
}
}

View File

@@ -0,0 +1,700 @@
{
"UI": {
"HP": "PS:",
"buildup": "Incremento:",
"gold": "Dorado",
"lv": "",
"mini": "Mini",
"otomo": "Camarada",
"part_anomaly_core": "Núcleo de anomalías",
"part_break": "Ruptura",
"part_sever": "Corte",
"player": "Jugador",
"rage": "Rabia:",
"servant": "Seguidor",
"silver": "Plateado",
"stamina": "Resistencia:",
"total_buildup": "Incremento total",
"total_damage": "Daño total"
},
"ailments": {
"blast": "Explosión",
"blastblight": "Rocío explosivo",
"bleeding": "Sangrado",
"bloodblight": "Plaga sangrienta",
"deadly_poison": "Veneno mortal",
"defense_down": "Defensa baja",
"dragonblight": "Calamidad de dragón",
"dung_bomb": "Bomba de estiércol",
"engulfed": "Engullido",
"exhaust": "Desgaste",
"fall_otomo_trap": "Trampa de caída de camarada",
"fall_trap": "Trampa de caída",
"falling_asleep": "Quedarse dormido",
"fireblight": "Fuego bárbaro",
"flash": "Destello",
"frenzy": "Frenesí",
"frenzy_infection": "Infección frenética",
"frenzy_overcome": "Frenesí superado",
"frostblight": "Helada",
"hellfireblight": "Fuego infernal",
"iceblight": "Helada glacial",
"leeched": "Drenado",
"major_bubbleblight": "Gran plaga de burbujas",
"minor_bubbleblight": "Menor plaga de burbujas",
"muck": "Lodo",
"paralysis": "Parálisis",
"poison": "Veneno",
"quick_sand": "Arenas movedizas",
"resistance_down": "Resistencia baja",
"ride": "Montar Wyvern",
"roar": "Rugido",
"shock_otomo_trap": "Trampa de descarga de camarada",
"shock_trap": "Trampa de descarga",
"sleep": "Sueño",
"steel_fang": "Colmillo de acero",
"stench": "Hedor",
"stun": "Aturdimiento",
"thunderblight": "Trueno relámpago",
"tranq_bomb": "Bomba tranquilizante",
"tremor": "Temblor",
"waterblight": "Podredumbre por agua",
"webbed": "Atrapado en telaraña"
},
"customization_menu": {
"UI_font": "UI Font",
"UI_font_notice": "Any changes to the font require script reload!",
"abnormal_statuses": "Abnormal Statuses",
"activation_count": "Activation Count",
"affinity_label": "Affinity Label",
"ailment_buildups": "Ailment Buildups",
"ailment_name": "Ailment Name",
"ailment_name_label": "Ailment Name Label",
"ailment_spacing": "Ailment Spacing",
"ailments": "Ailments",
"all_UI": "All UI",
"anchor": "Anchor",
"anomaly_cores": "Anomaly Cores",
"anomaly_filter": "Anomaly Core",
"anomaly_health": "Anomaly Core Health",
"anomaly_health_percentage": "Anomaly Core Health Percentage",
"apply": "Apply",
"assign_new_key": "Assign new key",
"attack_label": "Attack Label",
"auto_highlight": "Auto-highlight",
"background": "Background",
"bar": "Bar",
"blast": "Blast",
"body_parts": "Body Parts",
"bold": "Bold",
"bombs": "Bombs",
"bottom_left": "Bottom-Left",
"bottom_right": "Bottom-Right",
"bottom_to_top": "Bottom to Top",
"break_anomaly_filter": "Break + Anomaly Core",
"break_count": "Break Count",
"break_filter": "Break",
"break_health": "Break Health",
"break_health_percentage": "Break Health Percentage",
"break_max_count": "Break Max Count",
"break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
"break_sever_filter": "Break + Sever",
"buff_UI": "Buff UI",
"buildup": "Buildup",
"buildup_bar": "Buildup Bar",
"buildup_bars_are_relative_to": "Buildup Bars are relative to",
"buildup_percentage": "Buildup Percentage",
"buildup_percentage_label": "Buildup Percentage Label",
"buildup_value_label": "Buildup Value Label",
"capture_line": "Capture Line",
"cart_count": "Cart Count",
"cart_count_label": "Cart Count Label",
"center": "Center",
"closest": "Closest",
"color": "Color",
"colors": "Colors",
"config": "Config",
"creature_name_label": "Creature Name Label",
"crown": "Crown",
"crown_thresholds": "Crown Thresholds",
"current_state": "Current State",
"current_time": "Current Time",
"current_value": "Current Value",
"cutscene": "Cutscene",
"damage": "Damage",
"damage_bar": "Damage Bar",
"damage_bars_are_relative_to": "Damage Bars are relative to",
"damage_meter_UI": "Damage Meter UI",
"damage_percentage_label": "Damage Percentage Label",
"damage_value_label": "Damage Value Label",
"dango_skills": "Dango Skills",
"debug": "Debug",
"default_state": "Default State",
"defense_label": "Defense Label",
"delete": "Delete",
"distance": "Distance",
"dps": "DPS",
"dps_label": "DPS Label",
"dps_mode": "DPS Mode",
"dragon_resistance_label": "Dragon Resistance Label",
"duplicate": "Duplicate",
"duration": "Duration",
"dynamic_positioning": "Dynamic Positioning",
"dynamically_positioned": "Dynamically Positioned",
"effect_level": "Effect Level",
"element_2_label": "Element 2 Label",
"element_label": "Element Label",
"enable_for": "Enable for",
"enabled": "Enabled",
"endemic_life": "Endemic Life",
"endemic_life_UI": "Endemic Life UI",
"endemic_life_buffs": "Endemic Life Buffs",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "Family",
"farthest": "Farthest",
"fight_time": "Fight Time",
"fill_direction": "Fill Direction",
"filter": "Filter",
"filter_mode": "Filter Mode",
"fire_resistance_label": "Fire Resistance Label",
"first": "First",
"first_hit": "First Hit",
"flinch_count": "Flinch Count",
"foreground": "Foreground",
"freeze_dps_on_quest_end": "Freeze DPS on Quest End",
"global_position_modifier": "Global Position Modifier",
"global_scale_modifier": "Global Scale Modifier",
"global_settings": "Global Settings",
"head_tracking": "Head Tracking",
"health": "Health",
"health_anomaly_filter": "Health + Anomaly Core",
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
"health_break_filter": "Health + Break",
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
"health_break_sever_filter": "Health + Break + Sever",
"health_filter": "Health",
"health_label": "Health Label",
"health_percentage": "Health Percentage",
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
"health_sever_filter": "Health + Sever",
"height": "Height",
"hide_ailments_with_zero_buildup": "Hide Ailments when Buildup is 0",
"hide_all_active_ailments": "Hide All Active Ailments",
"hide_all_inactive_ailments": "Hide All Inactive Ailments",
"hide_bar_for_infinite_buffs": "Hide Bar for infinite Buffs",
"hide_dead_or_captured": "Hide Dead or Captured",
"hide_disabled_ailments": "Hide Disabled Ailments by Game",
"hide_inactive_ailments_with_no_buildup_support": "Hide Inactive Ailments with no Buildup Support",
"hide_inactive_creatures": "Hide Inactive Creatures",
"hide_module_if_total_damage_is_zero": "Hide Module if Total Damage is 0",
"hide_myself": "Hide Myself",
"hide_other_players": "Hide Other Players",
"hide_player_if_player_damage_is_zero": "Hide Player if Player Damage is 0",
"hide_servants": "Hide Followers",
"hide_timer_for_infinite_buffs": "Hide Timer for infinite Buffs",
"hide_total_damage": "Hide Total Damage",
"hide_total_if_total_damage_is_zero": "Hide Total if Total Damage is 0",
"hide_undamaged_parts": "Hide Undamaged Parts",
"highest_health": "Highest Health",
"highest_health_percentage": "Highest Health Percentage",
"highlighted": "Highlighted",
"highlighted_bar": "Highlighted Bar",
"highlighted_buildup_bar": "Highlighted Buildup Bar",
"highlighted_damage_bar": "Highlighted Damage Bar",
"highlighted_targeted": "Highlighted (targeted)",
"history": "History",
"history_size": "History Size",
"horizontal": "Horizontal",
"hotkeys": "Hotkeys",
"hunter_rank": "Hunter Rank",
"hunter_rank_label": "Hunter Rank Label",
"ice_resistance_label": "Ice Resistance Label",
"id": "ID",
"in_lobby": "In Lobby",
"in_training_area": "In Training Area",
"include": "Include",
"infinite_buffs_location": "Infinite Buffs Location",
"inside": "Inside",
"installations": "Installations",
"italic": "Italic",
"item_buffs": "Item Buffs",
"join_time": "Join Time",
"killcam": "Killcam",
"kunai": "Kunai",
"language": "Language",
"large_monster_UI": "Large Monster UI",
"large_monster_dynamic_UI": "Large Monster Dynamic UI",
"large_monster_highlighted_UI": "Large Monster Highlighted UI",
"large_monster_static_UI": "Large Monster Static UI",
"large_monsters": "Large Monsters",
"last": "Last",
"left_to_right": "Left to Right",
"level": "Level",
"level_label": "Level Label",
"loading_quest": "Loading Quest",
"loss_health": "Sever Health",
"loss_health_percentage": "Sever Health Percentage",
"lowest_health": "Lowest Health",
"lowest_health_percentage": "Lowest Health Percentage",
"master_rank": "Master Rank",
"max_distance": "Max Distance",
"max_monster_updates_per_tick": "Max Monster Updates per Tick",
"max_value": "Max Value",
"me": "Me",
"melody_effects": "Melody Effects",
"menu_font": "Menu Font",
"menu_font_change_disclaimer": "Changing Language and Menu Font Size several times will cause a crash!",
"misc_buffs": "Misc Buffs",
"mod_name": "MHR Overlay",
"mode": "Mode",
"modifiers": "Modifiers",
"module_visibility_based_on_game_state": "Module Visibility based on Game State",
"modules": "Modules",
"monster_can_be_captured": "Monster can be captured",
"monster_id": "Monster ID",
"monster_name": "Monster Name",
"monster_name_label": "Monster Name Label",
"monsters": "Monsters",
"my_damage_bar_location": "My Damage Bar Location",
"my_otomos": "My Buddies",
"myself": "Myself",
"name": "Name",
"name_label": "Name Label",
"new": "New",
"none": "None",
"normal": "Normal",
"offset": "Offset",
"offset_is_relative_to_parts": "Offset is Relative to Parts",
"opacity_falloff": "Opacity Falloff",
"orientation": "Orientation",
"other": "Other",
"other_player_otomos": "Other Player Buddies",
"other_players": "Other Players",
"otomo_moves": "Buddy Moves",
"otomos": "Buddies",
"outline": "Outline",
"outside": "Outside",
"part_health": "Part Health",
"part_name": "Part Name",
"part_name_label": "Part Name Label",
"percentage_label": "Percentage Label",
"performance": "Performance",
"player_name_label": "Player Name Label",
"player_name_size_limit": "Player Name Size Limit",
"player_spacing": "Player Spacing",
"players": "Players",
"playing_quest": "Playing Quest",
"poison": "Poison",
"position": "Position",
"press_any_key": "Press any key...",
"prioritize_large_monsters": "Large Monsters on High Priority",
"quest_end_animation": "Quest End Animation",
"quest_end_screen": "Quest End Screen",
"quest_end_timer": "Quest End Timer",
"quest_start_animation": "Quest Start Animation",
"quest_time": "Quest Time",
"rage": "Rage",
"rampage_skills": "Rampage Skills",
"reframework_outdated": "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.",
"relative_offset": "Relative Offset",
"rename": "Rename",
"render_highlighted_monster": "Render Highlighted Monster",
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
"render_not_highlighted_monsters": "Render Not Highlighted Monsters",
"renderer": "Renderer",
"reset": "Reset",
"reversed_order": "Reversed Order",
"reward_screen": "Reward Screen",
"right_alignment_shift": "Right Alignment Shift",
"right_to_left": "Right to Left",
"servant_otomos": "Servant Buddies",
"servants": "Followers",
"settings": "Settings",
"sever_anomaly_filter": "Sever + Anomaly Core",
"sever_filter": "Sever",
"shadow": "Shadow",
"show_my_otomos_separately": "Show My Buddies separately",
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
"show_servant_otomos_separately": "Show Follower Buddies separately",
"size": "Size",
"skills": "Skills",
"small_monster_UI": "Small Monster UI",
"small_monsters": "Small Monsters",
"sorting": "Sorting",
"spacing": "Spacing",
"stamina": "Stamina",
"stamina_label": "Stamina Label",
"static_orientation": "Static Orientation",
"static_position": "Static Position",
"static_sorting": "Static Sorting",
"static_spacing": "Static Spacing",
"statically_positioned": "Statically Positioned",
"stats_UI": "Stats UI",
"status": "Status",
"style": "Style",
"summary_screen": "Summary Screen",
"text_label": "Text Label",
"thickness": "Thickness",
"thunder_resistance_label": "Thunder Resistance Label",
"time_UI": "Time UI",
"time_label": "Time Label",
"time_limit": "Time Limit (seconds)",
"timer": "Timer",
"timer_delays": "Timer Delays",
"timer_label": "Timer Label",
"top_buildup": "Top Buildup",
"top_damage": "Top Damage",
"top_dps": "Top DPS",
"top_left": "Top-Left",
"top_right": "Top-Right",
"top_to_bottom": "Top to Bottom",
"total": "Total",
"total_buildup": "Total Buildup",
"total_buildup_label": "Total Buildup Label",
"total_buildup_value_label": "Total Buildup Value Label",
"total_cart_count_label": "Total Cart Count Label",
"total_damage": "Total Damage",
"total_damage_label": "Total Damage Label",
"total_damage_location": "Total Damage Bar Location",
"total_damage_offset_is_relative": "Total Damage Offset is Relative",
"total_damage_value_label": "Total Damage Value Label",
"total_dps": "Total DPS",
"total_dps_label": "Total DPS Label",
"tracked_damage_types": "Tracked Damage Types",
"tracked_monster_types": "Tracked Monster Types",
"type": "Type",
"update_buffs_delay": "Update Buffs (seconds)",
"update_is_online_delay": "Update Is Online (seconds)",
"update_myself_position_delay": "Update Myself Position (seconds)",
"update_player_info_delay": "Update Player Info (seconds)",
"update_players_delay": "Update Players (seconds)",
"update_quest_time_delay": "Update Quest Time (seconds)",
"update_singletons_delay": "Update Singletons (seconds)",
"update_window_size_delay": "Update Window Size (seconds)",
"use_d2d_if_available": "Use Direct2D if available",
"value": "Value",
"value_label": "Value Label",
"vertical": "Vertical",
"viewport_offset": "Viewport Offset",
"visible": "Visible",
"water_resistance_label": "Water Resistance Label",
"weapon_skills": "Weapon Skills",
"width": "Width",
"world_offset": "World Offset",
"wyvern_riding": "Wyvern Riding",
"x": "X",
"y": "Y",
"z": "Z"
},
"dango_skills": {
"dango_adrenaline": "Dango adrenalina",
"dango_booster": "Dango potenciador",
"dango_bulker": "Dango reforzador",
"dango_connector": "Dango conector",
"dango_defender": "Dango defensor",
"dango_flyer": "Dango volador",
"dango_glutton": "Dango glotón",
"dango_hunter": "Dango cazador",
"dango_insurance": "Dango seguro",
"dango_insurance_defense_up": "Dango aumento de defensa",
"super_recovery_dango": "Dango de súper recuperación"
},
"endemic_life": {
"butterflame": "Butterflame",
"clothfly": "Clothfly",
"cutterfly": "Cutterfly",
"gold_wirebug": "Cordóptero dorado",
"peepersects": "Peepersects",
"red_lampsquid": "Lamprea roja",
"ruby_wirebug": "Cordóptero rubí",
"stinkmink": "Mink apestoso",
"yellow_lampsquid": "Lamprea amarilla"
},
"font_name": "NotoSans-Bold.otf",
"item_buffs": {
"adamant_seed": "Semilla adamantina",
"armor_ammo": "Munición de armadura",
"armorskin": "Piel de armadura",
"dash_juice": "Jugo de energía",
"demon_ammo": "Munición demoníaca",
"demon_powder": "Polvo demoníaco",
"demondrug": "Droga demoníaca",
"gourmet_fish": "Pez gourmet",
"hardshell_powder": "Carcasa rígida en polvo",
"immunizer": "Inmunizador",
"mega_armorskin": "Mega piel de armadura",
"mega_demondrug": "Mega droga demoníaca",
"might_seed": "Semilla de poder"
},
"melody_effects": {
"affinity_up": "Aumento de afinidad",
"attack_and_affinity_up": "Aumento de ataque y afinidad",
"attack_and_defense_up": "Aumento de ataque y defensa",
"attack_up": "Aumento de ataque",
"blight_negated": "Plaga neutralizada",
"defense_up": "Aumento de defensa",
"divine_protection": "Protección divina",
"earplugs_l": "Orejeras (L)",
"earplugs_s": "Orejeras (S)",
"elemental_attack_boost": "Aumento de ataque elemental",
"environment_damage_negated": "Daño ambiental neutralizado",
"health_recovery_l": "Recuperación de salud (L)",
"health_recovery_s": "Recuperación de salud (S)",
"health_recovery_s_antidote": "Recuperación de salud (S) + Antídoto",
"health_regeneration": "Regeneración de salud",
"infernal_melody": "Melodía infernal",
"knockbacks_negated": "Retroceso anulado",
"self_improvement": "Auto-mejora",
"sharpness_extension": "Extensión de afilado",
"sharpness_loss_reduced": "Reducción de pérdida de afilado",
"sharpness_regeneration": "Regeneración de afilado",
"sonic_barrier": "Barrera sónica",
"sonic_wave": "Onda sónica",
"stamina_recovery_up": "Recuperación de resistencia aumentada",
"stamina_use_reduced": "Reducción de uso de resistencia",
"stun_negated": "Aturdimiento anulado",
"tremors_negated": "Temblores anulados",
"wind_pressure_negated": "Presión del viento anulada"
},
"misc_buffs": {
"attack_up": "Aumento de ataque",
"defense_up": "Aumento de defensa",
"immunity": "Inmunidad",
"natural_healing_up": "Aumento de curación natural",
"stamina_use_down": "Reducción de uso de resistencia"
},
"otomo_moves": {
"go_fight_win": "Ve, lucha, gana",
"power_drum": "Tambor de potencia",
"rousing_roar": "Rugido entusiasta",
"vase_of_vitality": "Jarrón de vitalidad"
},
"parts": {
"abdomen": "Abdomen",
"amatsu_unknown": "?",
"antenna": "Antena",
"arms": "Brazos",
"arms_mud": "Brazos (Lodo)",
"back": "Espalda",
"back_windsac": "Espalda (Saco de viento)",
"body": "Cuerpo",
"body_mud": "Cuerpo (Lodo)",
"carapace": "Caparazón",
"chest": "Pecho",
"chest_windsac": "Pecho (Saco de viento)",
"claw": "Garra",
"crest": "Blasón",
"dorsal_fin": "Aleta dorsal",
"foreleg": "Pata delantera",
"forelegs": "Patas delanteras",
"head": "Cabeza",
"head_mud": "Cabeza (Lodo)",
"hind_leg": "Pata trasera",
"hind_legs": "Patas traseras",
"large_mudbulb": "Bulbo grande de barro",
"left_arm": "Brazo izquierdo",
"left_arm_ice": "Brazo izquierdo (Hielo)",
"left_claw": "Garra izquierda",
"left_cutwing": "Ala cortada izquierda",
"left_foreleg": "Pata delantera izquierda",
"left_hind_leg": "Pata trasera izquierda",
"left_leg": "Pierna izquierda",
"left_leg_mud": "Pierna izquierda (Lodo)",
"left_legs": "Piernas izquierdas",
"left_wing": "Ala izquierda",
"left_wingclaw": "Garra alada izquierda",
"legs": "Piernas",
"lower_back": "Parte baja de la espalda",
"lower_body": "Parte inferior del cuerpo",
"mane": "Melena",
"mudbulb": "Bulbo de barro",
"neck": "Cuello",
"rear": "Parte trasera",
"right_arm": "Brazo derecho",
"right_arm_ice": "Brazo derecho (Hielo)",
"right_claw": "Garra derecha",
"right_cutwing": "Ala cortada derecha",
"right_foreleg": "Pata delantera derecha",
"right_hind_leg": "Pata trasera derecha",
"right_leg": "Pierna derecha",
"right_leg_mud": "Pierna derecha (Lodo)",
"right_legs": "Piernas derechas",
"right_wing": "Ala derecha",
"right_wingclaw": "Garra alada derecha",
"rock": "Roca",
"shell": "Caparazón",
"spinning": "Barrido",
"tail": "Cola",
"tail_mud": "Cola (Lodo)",
"tail_tip": "Punta de la cola",
"tail_windsac": "Cola (Saco de viento)",
"thundersacs": "Saco de truenos",
"torso": "Torso",
"torso_mud": "Torso (Lodo)",
"unknown": "?",
"upper_back": "Parte superior de la espalda",
"upper_body": "Parte superior del cuerpo",
"wingclaw": "Garra alada",
"wingclaws": "Garras aladas",
"wings": "Alas"
},
"rampage_skills": {
"chameleos_soul": "Alma camaleónica",
"kushala_daora_soul": "Alma de Kushala Daora"
},
"skills": {
"adrenaline_rush": "Subidón de adrenalina",
"affinity_sliding": "Afinidad deslizante",
"agitator": "Agitador",
"berserk": "Desenfrenado",
"bladescale_hone": "Afilador de escamas",
"blood_awakening": "Despertar de sangre",
"bloodlust": "Sed de sangre",
"burst": "Ráfaga",
"coalescence": "Confluencia",
"counterstrike": "Contraataque",
"dereliction": "Desamparo",
"dragon_conversion_elemental_attack_up": "Conversión dracónica: Ataque elemental +",
"dragon_conversion_elemental_res_up": "Conversión dracónica: Res. elemental +",
"dragonheart": "Corazón de dragón",
"embolden": "Envalentonar",
"frenzied_bloodlust": "Sed de sangre frenética",
"furious": "Furia",
"grinder_s": "Afilador (S)",
"heaven_sent": "Enviado celestial",
"hellfire_cloak": "Manto de fuego infernal",
"heroics": " Heroísmo",
"inspiration": "Inspiración",
"intrepid_heart": "Corazón intrépido",
"latent_power": "Poder latente",
"maximum_might": "Poder máximo",
"offensive_guard": "Guardia ofensiva",
"partbreaker": "Rompepiezas",
"peak_performance": "Rendimiento máximo",
"powder_mantle_blue": "Manto de pólvora (azul)",
"powder_mantle_red": "Manto de pólvora (rojo)",
"protective_polish": "Pulido protector",
"resentment": "Resentimiento",
"resuscitate": "Reanimar",
"spiribirds_call": "Canto de pájaro espiritual",
"status_trigger": "Disparador de estado",
"strife": "Conflicto",
"wall_runner": "Corredor de muros",
"wind_mantle": "Manto de viento"
},
"stats": {
"affinity": "Afinidad",
"attack": "Ataque",
"defense": "Defensa",
"dragon": "Dragón",
"dragon_resistance": "Resist. de dragón",
"fire": "Fuego",
"fire_resistance": "Resist. de fuego",
"ice": "Hielo",
"ice_resistance": "Resist. de hielo",
"stamina": "Resistencia",
"thunder": "Trueno",
"thunder_resistance": "Resist. de trueno",
"water": "Agua",
"water_resistance": "Resist. de agua"
},
"unicode_glyph_ranges": [
32,
255,
256,
591,
1024,
1327,
7680,
7935,
8192,
8303,
65280,
65519,
0
],
"weapon_skills": {
"bow": {
"arc_shot_affinity": "Tiro con arco: Afinidad",
"arc_shot_brace": "Tiro con arco: Apoyo",
"bolt_boost": "Impulso de perno",
"herculean_draw": "Reparto hercúleo"
},
"charge_blade": {
"element_boost": "Potenciador de elementos",
"sword_boost_mode": "Modo potenciador de espada"
},
"dual_blades": {
"archdemon_mode": "Modo archidemonio",
"ironshine_silk": "Seda iridiscente"
},
"great_sword": {
"power_sheathe": "Funda protectora"
},
"gunlance": {
"erupting_cannon": "Cañón en erupción",
"ground_splitter": "Divisor de suelo"
},
"hammer": {
"impact_burst": "Explosión de impacto"
},
"heavy_bowgun": {
"counter_charger": "Contraataque",
"overheat": "Sobrecalentamiento",
"rising_moon": "Luna creciente",
"setting_sun": "Puesta de sol",
"wyvernsnipe_reload": "Recarga de Wyvernsnipe"
},
"hunting_horn": {
"bead_of_resonance": "Cuenta de resonancia",
"silkbind_shockwave": "Onda de choque Silkbind",
"sonic_bloom": "Florecimiento sónico"
},
"insect_glaive": {
"all_extracts_mix": "Mezcla de todos los extractos",
"orange_extract": "Extracto naranja",
"red_extract": "Extracto rojo",
"white_extract": "Extracto blanco"
},
"lance": {
"anchor_rage": "Rabia del ancla",
"spiral_thrust": "Empuje en espiral",
"twin_wine": "Vino doble"
},
"light_bowgun": {
"fanning_maneuver": "Maniobra de Fanning",
"wyvernblast_reload": "Recarga de Wyvernblast"
},
"long_sword": {
"harvest_moon": "Luna de cosecha",
"iai_slash": "Tajo Iai",
"soaring_kick": "Patada voladora",
"spirit_gauge": "Nivel de burbuja",
"spirit_gauge_autofill": "Medidor de espíritu autocompletado"
},
"switch_axe": {
"amped_state": "Estado amplificado",
"axe_heavy_slam": "Hacha: Golpe pesado",
"switch_charger": "Cargador conmutable"
},
"sword_and_shield": {
"destroyer_oil": "Aceite destructor"
}
},
"weapons": {
"bow": "Arco",
"charge_blade": "Hacha cargada",
"dual_blades": "Espadas dobles",
"great_sword": "Gran espada",
"gunlance": "Lanza pistola",
"hammer": "Martillo",
"heavy_bowgun": "Ballesta Pesada",
"hunting_horn": "Cornamusa",
"insect_glaive": "Glaive insecto",
"lance": "Lanza",
"light_bowgun": "Ballesta ligera",
"long_sword": "Espada larga",
"switch_axe": "Hacha espada",
"sword_and_shield": "Espada y escudo"
}
}

View File

@@ -3,7 +3,7 @@
"HP": "HP:",
"buildup": "蓄積値:",
"gold": "金冠",
"lv": "Lv.",
"lv": "",
"mini": "小型",
"otomo": "Buddy",
"part_anomaly_core": "Anomaly Core",
@@ -22,7 +22,6 @@
"blastblight": "Blastblight",
"bleeding": "Bleeding",
"bloodblight": "Bloodblight",
"bubbleblight": "Bubbleblight",
"deadly_poison": "Deadly Poison",
"defense_down": "Defense Down",
"dragonblight": "Dragonblight",
@@ -62,22 +61,10 @@
"waterblight": "水属性やられ",
"webbed": "Webbed"
},
"consumables": {
"adamant_seed": "Adamant Seed",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"gourmet_fish": "Gourmet Fish",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"customization_menu": {
"UI_font": "UI フォント",
"UI_font_notice": "フォントの変更後はスクリプトリセットを行ってください。",
"abnormal_statuses": "Abnormal Statuses",
"activation_count": "適用までのカウント",
"affinity_label": "Affinity Label",
"ailment_buildups": "状態異常の蓄積値",
@@ -140,6 +127,7 @@
"damage_meter_UI": "ダメージメーターUI",
"damage_percentage_label": "ダメージ割合()ラベル",
"damage_value_label": "ダメージラベル",
"dango_skills": "Dango Skills",
"debug": "Debug",
"default_state": "Default State",
"defense_label": "Defense Label",
@@ -153,12 +141,14 @@
"duration": "Duration",
"dynamic_positioning": "動的な場所",
"dynamically_positioned": "モンスターに追随して表示",
"effect_level": "Effect Level",
"element_2_label": "Element 2 Label",
"element_label": "Element Label",
"enable_for": "有効にする",
"enabled": "有効",
"endemic_life": "Endemic Life",
"endemic_life_UI": "環境生物UI",
"endemic_life_buffs": "Endemic Life Buffs",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "Family",
"farthest": "Farthest",
@@ -175,6 +165,7 @@
"global_position_modifier": "全体的な位置の調整",
"global_scale_modifier": "全体的なスケールの調整",
"global_settings": "全体設定",
"head_tracking": "Head Tracking",
"health": "体力",
"health_anomaly_filter": "Health + Anomaly Core",
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
@@ -222,9 +213,11 @@
"in_lobby": "In Lobby",
"in_training_area": "In Training Area",
"include": "含める情報",
"infinite_buffs_location": "Infinite Buffs Location",
"inside": "Inside",
"installations": "Installations",
"italic": "イタリック",
"item_buffs": "Item Buffs",
"join_time": "参加時間",
"killcam": "Killcam",
"kunai": "Kunai",
@@ -248,8 +241,10 @@
"max_monster_updates_per_tick": "モンスター情報をアップデートする間隔",
"max_value": "Max Value",
"me": "自分",
"melody_effects": "Melody Effects",
"menu_font": "メニューで使うフォント",
"menu_font_change_disclaimer": "言語とメニューのフォントサイズを何度も変更すると、クラッシュが発生します。",
"misc_buffs": "Misc Buffs",
"mod_name": "MHR Overlay",
"mode": "Mode",
"modifiers": "全体的な調整",
@@ -275,6 +270,7 @@
"other": "Other",
"other_player_otomos": "Other Player Buddies",
"other_players": "他のプレイヤー",
"otomo_moves": "Buddy Moves",
"otomos": "Buddies",
"outline": "Outline",
"outside": "Outside",
@@ -298,6 +294,7 @@
"quest_start_animation": "Quest Start Animation",
"quest_time": "クエスト時間",
"rage": "怒り値",
"rampage_skills": "Rampage Skills",
"reframework_outdated": "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.",
"relative_offset": "相対的な表示位置",
"rename": "Rename",
@@ -320,6 +317,7 @@
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
"show_servant_otomos_separately": "Show Follower Buddies separately",
"size": "サイズ",
"skills": "Skills",
"small_monster_UI": "小型モンスターUI",
"small_monsters": "小型モンスター",
"sorting": "ソート",
@@ -342,6 +340,7 @@
"time_label": "タイムラベル",
"time_limit": "タイムリミット(s.)",
"timer": "Timer",
"timer_delays": "Timer Delays",
"timer_label": "タイマーラベル",
"top_buildup": "最高蓄積値",
"top_damage": "最高ダメージ",
@@ -364,6 +363,14 @@
"tracked_damage_types": "ダメージタイプでの追跡",
"tracked_monster_types": "モンスタータイプでの追跡",
"type": "タイプ",
"update_buffs_delay": "Update Buffs (seconds)",
"update_is_online_delay": "Update Is Online (seconds)",
"update_myself_position_delay": "Update Myself Position (seconds)",
"update_player_info_delay": "Update Player Info (seconds)",
"update_players_delay": "Update Players (seconds)",
"update_quest_time_delay": "Update Quest Time (seconds)",
"update_singletons_delay": "Update Singletons (seconds)",
"update_window_size_delay": "Update Window Size (seconds)",
"use_d2d_if_available": "Use Direct2D if available",
"value": "Value",
"value_label": "バリューラベル",
@@ -371,6 +378,7 @@
"viewport_offset": "表示領域からの位置",
"visible": "表示する",
"water_resistance_label": "Water Resistance Label",
"weapon_skills": "Weapon Skills",
"width": "幅",
"world_offset": "表示位置",
"wyvern_riding": "Wyvern Riding",
@@ -379,55 +387,45 @@
"z": "Z"
},
"dango_skills": {
"dango_insurance_defense_up": "Dango Insurance Defense Up"
},
"dangos": {
"dango_adrenaline": "Dango Adrenaline",
"dango_bombardier": "Dango Bombardier",
"dango_booster": "Dango Booster",
"dango_bulker": "Dango Bulker",
"dango_connector": "Dango Connector",
"dango_defender": "Dango Defender",
"dango_defender_hi": "Dango Defender (Hi)",
"dango_deflector": "Dango Deflector",
"dango_dragon_res": "Dango Dragon Res",
"dango_dragon_res_hi": "Dango Dragon Res (Hi)",
"dango_driver": "Dango Driver",
"dango_feet": "Dango Feet",
"dango_fighter": "Dango Fighter",
"dango_fire_res": "Dango Fire Res",
"dango_fire_res_hi": "Dango Fire Res (Hi)",
"dango_flyer": "Dango Flyer",
"dango_glutton": "Dango Glutton",
"dango_guard": "Dango Guard",
"dango_hunter": "Dango Hunter",
"dango_hurler": "Dango Hurler",
"dango_ice_res": "Dango Ice Res",
"dango_ice_res_hi": "Dango Ice Res (Hi)",
"dango_immunizer": "Dango Immunizer",
"dango_insurance": "Dango Insurance",
"dango_insurance_defense_up": "Dango Insurance Defense Up",
"dango_marksman": "Dango Marksman",
"dango_medic": "Dango Medic",
"dango_medic_hi": "Dango Medic (Hi)",
"dango_moxie": "Dango Moxie",
"dango_polisher": "Dango Polisher",
"dango_pyro": "Dango Pyro",
"dango_reviver": "Dango Reviver",
"dango_rider": "Dango Rider",
"dango_shifter": "Dango Shifter",
"dango_slugger": "Dango Slugger",
"dango_specialist": "Dango Specialist",
"dango_temper": "Dango Temper",
"dango_thunder_res": "Dango Thunder Res ",
"dango_thunder_res_hi": "Dango Thunder Res (Hi)",
"dango_wall_runner": "Dango Wall Runner",
"dango_water_res": "Dango Water Res",
"dango_water_res_hi": "Dango Water Res (Hi)",
"dango_weakener": "Dango Weakener",
"super_recovery_dango": "Super Recovery Dango"
},
"endemic_life": {
"butterflame": "Butterflame",
"clothfly": "Clothfly",
"cutterfly": "Cutterfly",
"gold_wirebug": "Gold Wirebug",
"peepersects": "Peepersects",
"red_lampsquid": "Red Lampsquid",
"ruby_wirebug": "Ruby Wirebug",
"stinkmink": "Stinkmink",
"yellow_lampsquid": "Yellow Lampsquid"
},
"font_name": "NotoSansJP-Bold.otf",
"item_buffs": {
"adamant_seed": "Adamant Seed",
"armor_ammo": "Armor Ammo",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_ammo": "Demon Ammo",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"gourmet_fish": "Gourmet Fish",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"melody_effects": {
"affinity_up": "Affinity Up",
"attack_and_affinity_up": "Attack and Affinity Up",
@@ -460,7 +458,6 @@
},
"misc_buffs": {
"attack_up": "Attack Up",
"defense_down": "Defense Down",
"defense_up": "Defense Up",
"immunity": "Immunity",
"natural_healing_up": "Natural Healing Up",
@@ -469,7 +466,8 @@
"otomo_moves": {
"go_fight_win": "Go, Fight, Win",
"power_drum": "Power Drum",
"rousing_roar": "Rousing Roar"
"rousing_roar": "Rousing Roar",
"vase_of_vitality": "Vase of Vitality"
},
"parts": {
"abdomen": "腹部",
@@ -540,30 +538,38 @@
"wingclaws": "Wingclaws",
"wings": "翼"
},
"rampage_skills": {
"chameleos_soul": "Chameleos Soul",
"kushala_daora_soul": "Kushala Daora Soul"
},
"skills": {
"adrenaline_rush": "Adrenaline Rush",
"affinity_sliding": "Affinity Sliding",
"agitator": "Agitator",
"berserk": "Berserk",
"bladescale_hone": "Bladescale Hone",
"blood_awakening": "Blood Awakening",
"bloodlust": "Bloodlust",
"burst": "Burst",
"coalescence": "Coalescence",
"counterstrike": "Counterstrike",
"dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Attack Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res. Up",
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
"dragonheart": "Dragonheart",
"embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust",
"furious": "Furious",
"grinder_s": "Grinder (S)",
"heaven_sent": "Heaven-Sent",
"hellfire_cloak": "Hellfire Cloak",
"heroics": "Heroics",
"inspiration": "Inspiration",
"intrepid_heart": "Intrepid Heart",
"kushala_daora_soul": "Kushala Daora Soul",
"latent_power": "Latent Power",
"maximum_might": "Maximum Might",
"offensive_guard": "Offensive Guard",
"partbreaker": "Partbreaker",
"peak_performance": "Peak Performance",
"powder_mantle_blue": "Powder Mantle (Blue)",
"powder_mantle_red": "Powder Mantle (Red)",
@@ -572,6 +578,7 @@
"resuscitate": "Resuscitate",
"spiribirds_call": "Spiribird's Call",
"status_trigger": "Status Trigger",
"strife": "Strife",
"wall_runner": "Wall Runner",
"wind_mantle": "Wind Mantle"
},
@@ -596,56 +603,104 @@
255,
8192,
8303,
11904,
12031,
12288,
12543,
12784,
12799,
19903,
19968,
40879,
40959,
63744,
64255,
65072,
65103,
65280,
65519,
0
],
"weapon_skills": {
"all_extracts_mix": "All Extracts Mix",
"amped_state": "Amped State",
"anchor_rage": "Anchor Rage",
"bow": {
"arc_shot_affinity": "Arc Shot: Affinity",
"arc_shot_brace": "Arc Shot: Brace",
"archdemon_mode": "Archdemon Mode",
"axe_heavy_slam": "Axe: Heavy Slam",
"bead_of_resonance": "Bead of Resonance",
"bolt_boost": "Bolt Boost",
"counter_charger": "Counter Charger",
"destroyer_oil": "Destroyer Oil",
"herculean_draw": "Herculean Draw"
},
"charge_blade": {
"element_boost": "Element Boost",
"sword_boost_mode": "Sword Boost Mode"
},
"dual_blades": {
"archdemon_mode": "Archdemon Mode",
"ironshine_silk": "Ironshine Silk"
},
"great_sword": {
"power_sheathe": "Power Sheathe"
},
"gunlance": {
"erupting_cannon": "Erupting Cannon",
"fanning_maneuver": "Fannin Maneuver",
"ground_splitter": "Ground Splitter",
"harvest_moon": "Harvest Moon",
"herculean_draw": "Herculean Draw",
"iai_slash": "Iai Slash",
"impact_burst": "Impact Burst",
"ironshine_silk": "Ironshine Silk",
"orange_extract": "O Extract",
"ground_splitter": "Ground Splitter"
},
"hammer": {
"impact_burst": "Impact Burst"
},
"heavy_bowgun": {
"counter_charger": "Counter Charger",
"overheat": "Overheat",
"power_sheathe": "Power Sheathe",
"red_extract": "Red Extract",
"rising_moon": "Rising Moon",
"setting_sun": "Setting Sun",
"shield_charge": "Shield Charge",
"silkbind_shockwave": "Silkbind Shockwave",
"soaring_kick": "Soaring Kick",
"sonic_bloom": "Sonic Bloom",
"spiral_thrust": "Spiral Thrust",
"spirit_gauge": "Spirit Gauge",
"spirit_gauge_autofill": "Spirit Gauge Autofill",
"switch_charger": "Switch Charger",
"sword_boost_mode": "Sword Boost Mode",
"sword_charge": "Sword Charge",
"twin_wine": "Twin Wine",
"white_extract": "White Extract",
"wyvernblast_reload": "Wyvernblast Reload",
"wyvernsnipe_reload": "Wyvernsnipe Reload"
},
"hunting_horn": {
"bead_of_resonance": "Bead of Resonance",
"silkbind_shockwave": "Silkbind Shockwave",
"sonic_bloom": "Sonic Bloom"
},
"insect_glaive": {
"all_extracts_mix": "All Extracts Mix",
"orange_extract": "Orange Extract",
"red_extract": "Red Extract",
"white_extract": "White Extract"
},
"lance": {
"anchor_rage": "Anchor Rage",
"spiral_thrust": "Spiral Thrust",
"twin_wine": "Twin Wine"
},
"light_bowgun": {
"fanning_maneuver": "Fanning Maneuver",
"wyvernblast_reload": "Wyvernblast Reload"
},
"long_sword": {
"harvest_moon": "Harvest Moon",
"iai_slash": "Iai Slash",
"soaring_kick": "Soaring Kick",
"spirit_gauge": "Spirit Gauge",
"spirit_gauge_autofill": "Spirit Gauge Autofill"
},
"switch_axe": {
"amped_state": "Amped State",
"axe_heavy_slam": "Axe: Heavy Slam",
"switch_charger": "Switch Charger"
},
"sword_and_shield": {
"destroyer_oil": "Destroyer Oil"
}
},
"weapons": {
"bow": "Bow",
"charge_blade": "Charge Blade",
"dual_blades": "Dual Blades",
"great_sword": "Great Sword",
"gunlance": "Gunlance",
"hammer": "Hammer",
"heavy_bowgun": "Heavy Bowgun",
"hunting_horn": "Hunting Horn",
"insect_glaive": "Insect Glaive",
"lance": "Lance",
"light_bowgun": "Light Bowgun",
"long_sword": "Long Sword",
"switch_axe": "Switch Axe",
"sword_and_shield": "Sword & Shield"
}
}

View File

@@ -3,7 +3,7 @@
"HP": "체력:",
"buildup": "누적치:",
"gold": "금관",
"lv": "Lv.",
"lv": "",
"mini": "최소",
"otomo": "동반자",
"part_anomaly_core": "괴이핵",
@@ -22,7 +22,6 @@
"blastblight": "Blastblight",
"bleeding": "Bleeding",
"bloodblight": "Bloodblight",
"bubbleblight": "Bubbleblight",
"deadly_poison": "Deadly Poison",
"defense_down": "Defense Down",
"dragonblight": "Dragonblight",
@@ -62,22 +61,10 @@
"waterblight": "진흙구리",
"webbed": "Webbed"
},
"consumables": {
"adamant_seed": "Adamant Seed",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"gourmet_fish": "Gourmet Fish",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"customization_menu": {
"UI_font": "UI 글꼴",
"UI_font_notice": "글꼴 변경시 스크립트를 리로드 해야합니다!",
"abnormal_statuses": "Abnormal Statuses",
"activation_count": "활성 횟수",
"affinity_label": "Affinity Label",
"ailment_buildups": "상태이상 누적치",
@@ -140,8 +127,8 @@
"damage_meter_UI": "대미지 미터 UI",
"damage_percentage_label": "대미지 비율 정보",
"damage_value_label": "대미지 값 정보",
"dango_skills": "Dango Skills",
"debug": "Debug",
"debug_errors": "Debug Errors",
"default_state": "기본 상태",
"defense_label": "Defense Label",
"delete": "삭제하기",
@@ -154,12 +141,14 @@
"duration": "지속시간",
"dynamic_positioning": "유동 위치",
"dynamically_positioned": "유동 위치 UI",
"effect_level": "Effect Level",
"element_2_label": "Element 2 Label",
"element_label": "Element Label",
"enable_for": "표시 대상",
"enabled": "사용함",
"endemic_life": "환경생물",
"endemic_life_UI": "환경생물 UI",
"endemic_life_buffs": "Endemic Life Buffs",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "글꼴",
"farthest": "가장 멀리있는",
@@ -176,6 +165,7 @@
"global_position_modifier": "전역 위치 배율",
"global_scale_modifier": "전역 크기 배율",
"global_settings": "전역 설정",
"head_tracking": "Head Tracking",
"health": "체력",
"health_anomaly_filter": "체력 + 괴이핵",
"health_break_anomaly_filter": "체력 + 파괴 + 괴이핵",
@@ -223,9 +213,11 @@
"in_lobby": "로비 내",
"in_training_area": "훈련구역 내",
"include": "포함",
"infinite_buffs_location": "Infinite Buffs Location",
"inside": "내부",
"installations": "설치",
"italic": "기울임",
"item_buffs": "Item Buffs",
"join_time": "참가 시간",
"killcam": "처치 영상",
"kunai": "쿠나이",
@@ -249,8 +241,10 @@
"max_monster_updates_per_tick": "틱당 최대 몬스터 갱신 횟수",
"max_value": "최대값",
"me": "나",
"melody_effects": "Melody Effects",
"menu_font": "메뉴 글꼴",
"menu_font_change_disclaimer": "언어 및 메뉴 글꼴 크기를 여러 번 변경하면 비정상 종료가 될 수 있습니다!",
"misc_buffs": "Misc Buffs",
"mod_name": "MHR Overlay",
"mode": "모드",
"modifiers": "설정 배율",
@@ -276,6 +270,7 @@
"other": "기타",
"other_player_otomos": "다른 플레이어 동반자",
"other_players": "다른 헌터",
"otomo_moves": "Buddy Moves",
"otomos": "동반자",
"outline": "외곽선",
"outside": "외부",
@@ -299,6 +294,7 @@
"quest_start_animation": "퀘스트 시작 영상",
"quest_time": "퀘스트 시간",
"rage": "분노",
"rampage_skills": "Rampage Skills",
"reframework_outdated": "설치된 REFramework가 구버전입니다. 업데이트 하지 않으면 MHR Overlay가 제대로 동작하지 않을 수 있습니다.",
"relative_offset": "상대적 위치 오프셋",
"rename": "이름 변경",
@@ -321,6 +317,7 @@
"show_other_player_otomos_separately": "다른 플레이어의 동반자를 따로",
"show_servant_otomos_separately": "맹우의 동반자를 따로",
"size": "크기",
"skills": "Skills",
"small_monster_UI": "소형 몬스터 UI",
"small_monsters": "소형 몬스터",
"sorting": "정렬방법",
@@ -343,6 +340,7 @@
"time_label": "시간 정보",
"time_limit": "시간 제한 (단위: 초)",
"timer": "타이머",
"timer_delays": "Timer Delays",
"timer_label": "타이머 정보",
"top_buildup": "총 누적치",
"top_damage": "최고 대미지",
@@ -365,6 +363,14 @@
"tracked_damage_types": "추적할 대미지 종류",
"tracked_monster_types": "추적할 몬스터 타입",
"type": "종류",
"update_buffs_delay": "Update Buffs (seconds)",
"update_is_online_delay": "Update Is Online (seconds)",
"update_myself_position_delay": "Update Myself Position (seconds)",
"update_player_info_delay": "Update Player Info (seconds)",
"update_players_delay": "Update Players (seconds)",
"update_quest_time_delay": "Update Quest Time (seconds)",
"update_singletons_delay": "Update Singletons (seconds)",
"update_window_size_delay": "Update Window Size (seconds)",
"use_d2d_if_available": "가능한 Direct2D를 사용함",
"value": "Value",
"value_label": "값 정보",
@@ -372,6 +378,7 @@
"viewport_offset": "뷰포트 오프셋",
"visible": "표시함",
"water_resistance_label": "Water Resistance Label",
"weapon_skills": "Weapon Skills",
"width": "너비",
"world_offset": "전역 오프셋",
"wyvern_riding": "용조종",
@@ -380,55 +387,45 @@
"z": "Z"
},
"dango_skills": {
"dango_insurance_defense_up": "Dango Insurance Defense Up"
},
"dangos": {
"dango_adrenaline": "Dango Adrenaline",
"dango_bombardier": "Dango Bombardier",
"dango_booster": "Dango Booster",
"dango_bulker": "Dango Bulker",
"dango_connector": "Dango Connector",
"dango_defender": "Dango Defender",
"dango_defender_hi": "Dango Defender (Hi)",
"dango_deflector": "Dango Deflector",
"dango_dragon_res": "Dango Dragon Res",
"dango_dragon_res_hi": "Dango Dragon Res (Hi)",
"dango_driver": "Dango Driver",
"dango_feet": "Dango Feet",
"dango_fighter": "Dango Fighter",
"dango_fire_res": "Dango Fire Res",
"dango_fire_res_hi": "Dango Fire Res (Hi)",
"dango_flyer": "Dango Flyer",
"dango_glutton": "Dango Glutton",
"dango_guard": "Dango Guard",
"dango_hunter": "Dango Hunter",
"dango_hurler": "Dango Hurler",
"dango_ice_res": "Dango Ice Res",
"dango_ice_res_hi": "Dango Ice Res (Hi)",
"dango_immunizer": "Dango Immunizer",
"dango_insurance": "Dango Insurance",
"dango_insurance_defense_up": "Dango Insurance Defense Up",
"dango_marksman": "Dango Marksman",
"dango_medic": "Dango Medic",
"dango_medic_hi": "Dango Medic (Hi)",
"dango_moxie": "Dango Moxie",
"dango_polisher": "Dango Polisher",
"dango_pyro": "Dango Pyro",
"dango_reviver": "Dango Reviver",
"dango_rider": "Dango Rider",
"dango_shifter": "Dango Shifter",
"dango_slugger": "Dango Slugger",
"dango_specialist": "Dango Specialist",
"dango_temper": "Dango Temper",
"dango_thunder_res": "Dango Thunder Res ",
"dango_thunder_res_hi": "Dango Thunder Res (Hi)",
"dango_wall_runner": "Dango Wall Runner",
"dango_water_res": "Dango Water Res",
"dango_water_res_hi": "Dango Water Res (Hi)",
"dango_weakener": "Dango Weakener",
"super_recovery_dango": "Super Recovery Dango"
},
"endemic_life": {
"butterflame": "Butterflame",
"clothfly": "Clothfly",
"cutterfly": "Cutterfly",
"gold_wirebug": "Gold Wirebug",
"peepersects": "Peepersects",
"red_lampsquid": "Red Lampsquid",
"ruby_wirebug": "Ruby Wirebug",
"stinkmink": "Stinkmink",
"yellow_lampsquid": "Yellow Lampsquid"
},
"font_name": "NotoSansKR-Bold.otf",
"item_buffs": {
"adamant_seed": "Adamant Seed",
"armor_ammo": "Armor Ammo",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_ammo": "Demon Ammo",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"gourmet_fish": "Gourmet Fish",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"melody_effects": {
"affinity_up": "Affinity Up",
"attack_and_affinity_up": "Attack and Affinity Up",
@@ -461,7 +458,6 @@
},
"misc_buffs": {
"attack_up": "Attack Up",
"defense_down": "Defense Down",
"defense_up": "Defense Up",
"immunity": "Immunity",
"natural_healing_up": "Natural Healing Up",
@@ -470,7 +466,8 @@
"otomo_moves": {
"go_fight_win": "Go, Fight, Win",
"power_drum": "Power Drum",
"rousing_roar": "Rousing Roar"
"rousing_roar": "Rousing Roar",
"vase_of_vitality": "Vase of Vitality"
},
"parts": {
"abdomen": "배",
@@ -541,30 +538,38 @@
"wingclaws": "날개발톱",
"wings": "날개"
},
"rampage_skills": {
"chameleos_soul": "Chameleos Soul",
"kushala_daora_soul": "Kushala Daora Soul"
},
"skills": {
"adrenaline_rush": "Adrenaline Rush",
"affinity_sliding": "Affinity Sliding",
"agitator": "Agitator",
"berserk": "Berserk",
"bladescale_hone": "Bladescale Hone",
"blood_awakening": "Blood Awakening",
"bloodlust": "Bloodlust",
"burst": "Burst",
"coalescence": "Coalescence",
"counterstrike": "Counterstrike",
"dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Attack Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res. Up",
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
"dragonheart": "Dragonheart",
"embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust",
"furious": "Furious",
"grinder_s": "Grinder (S)",
"heaven_sent": "Heaven-Sent",
"hellfire_cloak": "Hellfire Cloak",
"heroics": "Heroics",
"inspiration": "Inspiration",
"intrepid_heart": "Intrepid Heart",
"kushala_daora_soul": "Kushala Daora Soul",
"latent_power": "Latent Power",
"maximum_might": "Maximum Might",
"offensive_guard": "Offensive Guard",
"partbreaker": "Partbreaker",
"peak_performance": "Peak Performance",
"powder_mantle_blue": "Powder Mantle (Blue)",
"powder_mantle_red": "Powder Mantle (Red)",
@@ -573,6 +578,7 @@
"resuscitate": "Resuscitate",
"spiribirds_call": "Spiribird's Call",
"status_trigger": "Status Trigger",
"strife": "Strife",
"wall_runner": "Wall Runner",
"wind_mantle": "Wind Mantle"
},
@@ -599,54 +605,108 @@
4607,
8192,
8303,
11904,
12031,
12288,
12351,
12592,
12687,
12800,
19903,
19968,
40959,
44032,
55215,
63744,
64255,
65072,
65103,
65280,
65519,
0
],
"weapon_skills": {
"all_extracts_mix": "All Extracts Mix",
"amped_state": "Amped State",
"anchor_rage": "Anchor Rage",
"bow": {
"arc_shot_affinity": "Arc Shot: Affinity",
"arc_shot_brace": "Arc Shot: Brace",
"archdemon_mode": "Archdemon Mode",
"axe_heavy_slam": "Axe: Heavy Slam",
"bead_of_resonance": "Bead of Resonance",
"bolt_boost": "Bolt Boost",
"counter_charger": "Counter Charger",
"destroyer_oil": "Destroyer Oil",
"herculean_draw": "Herculean Draw"
},
"charge_blade": {
"element_boost": "Element Boost",
"sword_boost_mode": "Sword Boost Mode"
},
"dual_blades": {
"archdemon_mode": "Archdemon Mode",
"ironshine_silk": "Ironshine Silk"
},
"great_sword": {
"power_sheathe": "Power Sheathe"
},
"gunlance": {
"erupting_cannon": "Erupting Cannon",
"fanning_maneuver": "Fannin Maneuver",
"ground_splitter": "Ground Splitter",
"harvest_moon": "Harvest Moon",
"herculean_draw": "Herculean Draw",
"iai_slash": "Iai Slash",
"impact_burst": "Impact Burst",
"ironshine_silk": "Ironshine Silk",
"orange_extract": "O Extract",
"ground_splitter": "Ground Splitter"
},
"hammer": {
"impact_burst": "Impact Burst"
},
"heavy_bowgun": {
"counter_charger": "Counter Charger",
"overheat": "Overheat",
"power_sheathe": "Power Sheathe",
"red_extract": "Red Extract",
"rising_moon": "Rising Moon",
"setting_sun": "Setting Sun",
"shield_charge": "Shield Charge",
"silkbind_shockwave": "Silkbind Shockwave",
"soaring_kick": "Soaring Kick",
"sonic_bloom": "Sonic Bloom",
"spiral_thrust": "Spiral Thrust",
"spirit_gauge": "Spirit Gauge",
"spirit_gauge_autofill": "Spirit Gauge Autofill",
"switch_charger": "Switch Charger",
"sword_boost_mode": "Sword Boost Mode",
"sword_charge": "Sword Charge",
"twin_wine": "Twin Wine",
"white_extract": "White Extract",
"wyvernblast_reload": "Wyvernblast Reload",
"wyvernsnipe_reload": "Wyvernsnipe Reload"
},
"hunting_horn": {
"bead_of_resonance": "Bead of Resonance",
"silkbind_shockwave": "Silkbind Shockwave",
"sonic_bloom": "Sonic Bloom"
},
"insect_glaive": {
"all_extracts_mix": "All Extracts Mix",
"orange_extract": "Orange Extract",
"red_extract": "Red Extract",
"white_extract": "White Extract"
},
"lance": {
"anchor_rage": "Anchor Rage",
"spiral_thrust": "Spiral Thrust",
"twin_wine": "Twin Wine"
},
"light_bowgun": {
"fanning_maneuver": "Fanning Maneuver",
"wyvernblast_reload": "Wyvernblast Reload"
},
"long_sword": {
"harvest_moon": "Harvest Moon",
"iai_slash": "Iai Slash",
"soaring_kick": "Soaring Kick",
"spirit_gauge": "Spirit Gauge",
"spirit_gauge_autofill": "Spirit Gauge Autofill"
},
"switch_axe": {
"amped_state": "Amped State",
"axe_heavy_slam": "Axe: Heavy Slam",
"switch_charger": "Switch Charger"
},
"sword_and_shield": {
"destroyer_oil": "Destroyer Oil"
}
},
"weapons": {
"bow": "Bow",
"charge_blade": "Charge Blade",
"dual_blades": "Dual Blades",
"great_sword": "Great Sword",
"gunlance": "Gunlance",
"hammer": "Hammer",
"heavy_bowgun": "Heavy Bowgun",
"hunting_horn": "Hunting Horn",
"insect_glaive": "Insect Glaive",
"lance": "Lance",
"light_bowgun": "Light Bowgun",
"long_sword": "Long Sword",
"switch_axe": "Switch Axe",
"sword_and_shield": "Sword & Shield"
}
}

View File

@@ -3,7 +3,7 @@
"HP": "ОЗ:",
"buildup": "Накопление",
"gold": "Золото",
"lv": "Lv.",
"lv": "",
"mini": "Мини",
"otomo": "Cпутник",
"part_anomaly_core": "Ядро аномалии",
@@ -19,67 +19,54 @@
},
"ailments": {
"blast": "Взрыв",
"blastblight": "Blastblight",
"bleeding": "Bleeding",
"bloodblight": "Bloodblight",
"bubbleblight": "Bubbleblight",
"deadly_poison": "Deadly Poison",
"defense_down": "Defense Down",
"dragonblight": "Dragonblight",
"blastblight": "Взрывная порча",
"bleeding": "Кровотечение",
"bloodblight": "Кровавая порча",
"deadly_poison": "Смертельный яд",
"defense_down": "Защита снижена",
"dragonblight": "Драконья Порча",
"dung_bomb": "Навозная бомба",
"engulfed": "Engulfed",
"engulfed": "Окутывание",
"exhaust": "Усталость",
"fall_otomo_trap": "Волчья яма спутника",
"fall_trap": "Волчья яма",
"falling_asleep": "Falling Asleep",
"falling_asleep": "Засыпание",
"fireblight": "Огненная порча",
"flash": "Оглушение",
"frenzy": "Frenzy",
"frenzy_infection": "Frenzy Infection",
"frenzy_overcome": "Frenzy Overcome",
"frostblight": "Frostblight",
"hellfireblight": "Hellfireblight",
"frenzy": "Бешенство",
"frenzy_infection": "Инфекция бешенства",
"frenzy_overcome": "Преодоление бешенства",
"frostblight": "Ледяная (морозная) порча",
"hellfireblight": "Порча адского пламени",
"iceblight": "Ледяная порча",
"leeched": "Leeched",
"major_bubbleblight": "Major Bubbleblight",
"minor_bubbleblight": "Minor Bubbleblight",
"muck": "Muck",
"leeched": "Истощение",
"major_bubbleblight": "Великая пузырьковая порча",
"minor_bubbleblight": "Малая пузырьковая порча",
"muck": "Грязь",
"paralysis": "Паралич",
"poison": "Отравление",
"quick_sand": "Зыбучий песок",
"resistance_down": "Resistance Down",
"resistance_down": "Сопротивление снижено",
"ride": "Езда на виверне",
"roar": "Roar",
"roar": "Рык",
"shock_otomo_trap": "Шоковая ловушка спутника",
"shock_trap": "Шоковая ловушка",
"sleep": "Сон",
"steel_fang": "Стальной клык",
"stench": "Stench",
"stench": "Зловоние",
"stun": "Оглушение",
"thunderblight": "Грозовая порча",
"tranq_bomb": "Снотворная порча",
"tremor": "Tremor",
"tremor": "Тряска",
"waterblight": "Водяная порча",
"webbed": "Webbed"
},
"consumables": {
"adamant_seed": "Adamant Seed",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"gourmet_fish": "Gourmet Fish",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
"webbed": "В паутине"
},
"customization_menu": {
"UI_font": "Шрифт интерфейса",
"UI_font_notice": "Любые изменения шрифта требуют перезагрузку скрипта!",
"abnormal_statuses": "Аномальные статусы",
"activation_count": "Кол-во активаций",
"affinity_label": "Affinity Label",
"affinity_label": "Метка мастерства",
"ailment_buildups": "Накопление аномального статуса",
"ailment_name": "Название аномального статуса",
"ailment_name_label": "Метка названия аномального статуса",
@@ -93,7 +80,7 @@
"anomaly_health_percentage": "Здоровье ядра аномалии в процентах",
"apply": "Применить",
"assign_new_key": "Привязать клавишу",
"attack_label": "Attack Label",
"attack_label": "Метка Атаки",
"auto_highlight": "Автофокус",
"background": "Фон",
"bar": "Шкала",
@@ -112,7 +99,7 @@
"break_max_count": "Максимальное кол-во повреждений",
"break_sever_anomaly_filter": "Повреждение + Отсечение + Ядро аномалии",
"break_sever_filter": "Повреждение + Отсечение",
"buff_UI": "Интерфейс баффов",
"buff_UI": "Интерфейс эффектов",
"buildup": "Накопление",
"buildup_bar": "Шкала накопления",
"buildup_bars_are_relative_to": "Шкалы накопления расположены относительно к",
@@ -131,7 +118,7 @@
"crown": "Корона",
"crown_thresholds": "Лимиты корон",
"current_state": "Текущее состояние",
"current_time": "Current Time",
"current_time": "Текущее время",
"current_value": "Текущее значение",
"cutscene": "Катсцена",
"damage": "Урон",
@@ -140,34 +127,36 @@
"damage_meter_UI": "Интерфейс модуля урона",
"damage_percentage_label": "Метка урона в процентах",
"damage_value_label": "Метка значений урона",
"debug": "Debug",
"debug_errors": "Debug Errors",
"dango_skills": "Навыки данго",
"debug": "Отладка",
"default_state": "Состояние по умолчанию",
"defense_label": "Defense Label",
"defense_label": "Метка защиты",
"delete": "Удалить",
"distance": "Расстояние",
"dps": "Урон в секунду",
"dps_label": "Метка урона в секунду",
"dps_mode": "Режим урона в секунду",
"dragon_resistance_label": "Dragon Resistance Label",
"dragon_resistance_label": "Метка сопротивления дракону",
"duplicate": "Дублировать",
"duration": "Продолжительность",
"dynamic_positioning": "Динамическое позиционирование",
"dynamically_positioned": "Рассположенный динамично",
"element_2_label": "Element 2 Label",
"element_label": "Element Label",
"effect_level": "Уровень эффекта",
"element_2_label": "Метка элемента 2",
"element_label": "Метка элемента",
"enable_for": "Показывать для",
"enabled": "Включить",
"endemic_life": "Местная живность",
"endemic_life_UI": "Интерфейс местной живности",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"endemic_life_buffs": "Эффекты местной живности",
"everything_seems_to_be_ok": "Кажется, всё в порядке!",
"family": "Семейство",
"farthest": "Самый дальний",
"fight_time": "Время в бою",
"fill_direction": "Направление заполнения",
"filter": "Фильтр",
"filter_mode": "Режим Фильтра",
"fire_resistance_label": "Fire Resistance Label",
"fire_resistance_label": "Метка сопротивления огню",
"first": "Первый",
"first_hit": "Первый удар",
"flinch_count": "Кол-во вздрагиваний",
@@ -176,6 +165,7 @@
"global_position_modifier": "Глобальный модификатор расположения",
"global_scale_modifier": "Глобальный модификатор размера",
"global_settings": "Общие настройки",
"head_tracking": "Отслеживание головы",
"health": "Здоровье",
"health_anomaly_filter": "Здоровье + Ядро аномалии",
"health_break_anomaly_filter": "Здоровье + Повреждение + Ядро аномалии",
@@ -183,7 +173,7 @@
"health_break_sever_anomaly_filter": "Здоровье + Повреждение + Отсечение + Ядро аномалии",
"health_break_sever_filter": "Здоровье + Повреждение + Отсечение",
"health_filter": "Здоровье",
"health_label": "Health Label",
"health_label": "Метка здоровья",
"health_percentage": "Здоровье в процентах",
"health_sever_anomaly_filter": "Здоровье + Отсечение + Ядро аномалии",
"health_sever_filter": "Здоровье + Отсечение",
@@ -191,7 +181,7 @@
"hide_ailments_with_zero_buildup": "Скрыть аномальный статус, если накопление равно 0",
"hide_all_active_ailments": "Скрыть все активные аномальные статусы",
"hide_all_inactive_ailments": "Скрыть все неактивные аномальные статусы",
"hide_bar_for_infinite_buffs": "Скрыть шкалу у бесконечных баффов",
"hide_bar_for_infinite_buffs": "Скрыть шкалу у бесконечных эффектов",
"hide_dead_or_captured": "Скрыть мёртвых и захваченных монстров",
"hide_disabled_ailments": "Скрыть отключенные аномальные статусы",
"hide_inactive_ailments_with_no_buildup_support": "Скрыть неактивные аномальные статусы без поддержки накопления",
@@ -201,7 +191,7 @@
"hide_other_players": "Скрыть остальных игроков",
"hide_player_if_player_damage_is_zero": "Скрыть игрока, если его урон равен 0",
"hide_servants": "Скрыть последователей",
"hide_timer_for_infinite_buffs": "Скрыть таймер у бесконечных баффов",
"hide_timer_for_infinite_buffs": "Скрыть таймер у бесконечных эффектов",
"hide_total_damage": "Скрыть общий урон",
"hide_total_if_total_damage_is_zero": "Скрыть общий урон, если он равен 0",
"hide_undamaged_parts": "Скрыть неповреждённые части тела",
@@ -212,20 +202,22 @@
"highlighted_buildup_bar": "Помеченная шкала накопления",
"highlighted_damage_bar": "Помеченная шкала урона",
"highlighted_targeted": "Помеченный",
"history": "History",
"history_size": "History Size",
"history": "История",
"history_size": "Размер истории",
"horizontal": "Горизонтально",
"hotkeys": "Горячие клавиши",
"hunter_rank": "Ранг охотника",
"hunter_rank_label": "Метка ранга охотника",
"ice_resistance_label": "Ice Resistance Label",
"ice_resistance_label": "Метка сопротивления льду",
"id": "ID",
"in_lobby": "В лобби",
"in_training_area": "В тренировочной зоне",
"include": "Элементы",
"infinite_buffs_location": "Позиция бесконечных эффектов",
"inside": "Внутри",
"installations": "Установки",
"italic": "Курсив",
"item_buffs": "Эффекты предметов",
"join_time": "Время присоединения",
"killcam": "Камера смерти",
"kunai": "Кунаи",
@@ -249,8 +241,10 @@
"max_monster_updates_per_tick": "Макс. кол-во обновлений за тик",
"max_value": "Максимальное значение",
"me": "Я",
"melody_effects": "Эффекты мелодии",
"menu_font": "Шрифт меню",
"menu_font_change_disclaimer": "Изменение языка и размера шрифта меню несколько раз приведёт к вылету!",
"misc_buffs": "Разные эффекты",
"mod_name": "MHR Overlay",
"mode": "Режим",
"modifiers": "Модификаторы",
@@ -276,6 +270,7 @@
"other": "Другое",
"other_player_otomos": "Спутники других игроков",
"other_players": "Другие игроки",
"otomo_moves": "Навыки спутника",
"otomos": "Спутники",
"outline": "Обводка",
"outside": "Снаружи",
@@ -299,6 +294,7 @@
"quest_start_animation": "Анимация начала квеста",
"quest_time": "Время квеста",
"rage": "Ярость",
"rampage_skills": "Навыки буйства",
"reframework_outdated": "Установленная версия REFramework устарела. Пожалуйста, обновитесь, иначе MHR Overlay будет работать некорректно.",
"relative_offset": "Относительный сдвиг",
"rename": "Переименовать",
@@ -321,28 +317,30 @@
"show_other_player_otomos_separately": "Показывать спутников других игроков отдельно",
"show_servant_otomos_separately": "Показывать спутников последователей отдельно",
"size": "Размер",
"skills": "Навыки",
"small_monster_UI": "Интерфейс малых монстров",
"small_monsters": "Малые монстры",
"sorting": "Сортировка",
"spacing": "Расстояние между элементами",
"stamina": "Выносливость",
"stamina_label": "Stamina Label",
"stamina_label": "Метка выносливости",
"static_orientation": "Статичная ориентация",
"static_position": "Статичное расположение",
"static_sorting": "Статичная сортировка",
"static_spacing": "Статичное расстояние между элементами",
"statically_positioned": "Рассположенный статично",
"stats_UI": "Stats UI",
"stats_UI": "Интерфейс статуса",
"status": "Статус",
"style": "Стиль",
"summary_screen": "Экран Результатов",
"summary_screen": "Экран результатов",
"text_label": "Текстовая метка",
"thickness": "Толщина",
"thunder_resistance_label": "Thunder Resistance Label",
"thunder_resistance_label": "Метка сопротивления грозе",
"time_UI": "Интерфейс времени",
"time_label": "Метка времени",
"time_limit": "Ограничение по времени (cек.)",
"timer": "Таймер",
"timer_delays": "Задержка таймеров",
"timer_label": "Метка таймера",
"top_buildup": "Наибольшее накопление",
"top_damage": "Наибольший урон",
@@ -365,13 +363,22 @@
"tracked_damage_types": "Отслеживаемые типы урона",
"tracked_monster_types": "Отслеживаемые типы монстров",
"type": "Тип",
"update_buffs_delay": "Обновление эффектов (cек.)",
"update_is_online_delay": "Обновление онлайн статуса (cек.)",
"update_myself_position_delay": "Обновление собственных координат (cек.)",
"update_player_info_delay": "Обновление информации об игроке (cек.)",
"update_players_delay": "Обновление списка игроков (cек.)",
"update_quest_time_delay": "Обновление продолжительности задания (cек.)",
"update_singletons_delay": "Обновление синглтонов (cек.)",
"update_window_size_delay": "Обновление размеров окна (cек.)",
"use_d2d_if_available": "Использовать Direct2D, если доступен",
"value": "Value",
"value": "Значение",
"value_label": "Метка значений",
"vertical": "Вертикально",
"viewport_offset": "Сдвиг в экранном пространстве",
"visible": "Включить",
"water_resistance_label": "Water Resistance Label",
"water_resistance_label": "Метка сопротивления воде",
"weapon_skills": "Навыки оружия",
"width": "Ширина",
"world_offset": "Сдвиг в игровом пространстве",
"wyvern_riding": "Езда на виверне",
@@ -380,97 +387,87 @@
"z": "Z"
},
"dango_skills": {
"dango_insurance_defense_up": "Dango Insurance Defense Up"
"dango_adrenaline": "Данго-адреналин",
"dango_booster": "Данго-усилитель",
"dango_bulker": "Данго-пижон",
"dango_connector": "Данго-сцепщик",
"dango_defender": "Данго-защитник",
"dango_flyer": "Данго-пилот",
"dango_glutton": "Данго-обжора",
"dango_hunter": "Данго-охотник",
"dango_insurance": "Данго-страховщик",
"dango_insurance_defense_up": "Данго-страховщик: усил. защиты",
"super_recovery_dango": "Супервосстан. данго"
},
"dangos": {
"dango_adrenaline": "Dango Adrenaline",
"dango_bombardier": "Dango Bombardier",
"dango_booster": "Dango Booster",
"dango_bulker": "Dango Bulker",
"dango_connector": "Dango Connector",
"dango_defender": "Dango Defender",
"dango_defender_hi": "Dango Defender (Hi)",
"dango_deflector": "Dango Deflector",
"dango_dragon_res": "Dango Dragon Res",
"dango_dragon_res_hi": "Dango Dragon Res (Hi)",
"dango_driver": "Dango Driver",
"dango_feet": "Dango Feet",
"dango_fighter": "Dango Fighter",
"dango_fire_res": "Dango Fire Res",
"dango_fire_res_hi": "Dango Fire Res (Hi)",
"dango_flyer": "Dango Flyer",
"dango_glutton": "Dango Glutton",
"dango_guard": "Dango Guard",
"dango_hunter": "Dango Hunter",
"dango_hurler": "Dango Hurler",
"dango_ice_res": "Dango Ice Res",
"dango_ice_res_hi": "Dango Ice Res (Hi)",
"dango_immunizer": "Dango Immunizer",
"dango_insurance": "Dango Insurance",
"dango_insurance_defense_up": "Dango Insurance Defense Up",
"dango_marksman": "Dango Marksman",
"dango_medic": "Dango Medic",
"dango_medic_hi": "Dango Medic (Hi)",
"dango_moxie": "Dango Moxie",
"dango_polisher": "Dango Polisher",
"dango_pyro": "Dango Pyro",
"dango_reviver": "Dango Reviver",
"dango_rider": "Dango Rider",
"dango_shifter": "Dango Shifter",
"dango_slugger": "Dango Slugger",
"dango_specialist": "Dango Specialist",
"dango_temper": "Dango Temper",
"dango_thunder_res": "Dango Thunder Res ",
"dango_thunder_res_hi": "Dango Thunder Res (Hi)",
"dango_wall_runner": "Dango Wall Runner",
"dango_water_res": "Dango Water Res",
"dango_water_res_hi": "Dango Water Res (Hi)",
"dango_weakener": "Dango Weakener",
"super_recovery_dango": "Super Recovery Dango"
"endemic_life": {
"butterflame": "Огнебабочка",
"clothfly": "Тканебабочка",
"cutterfly": "Стрекоза-нож",
"gold_wirebug": "Золотой Протожук",
"peepersects": "Глазобабочки",
"red_lampsquid": "Крс. Лампокальм.",
"ruby_wirebug": "Рубиновый Протожук",
"stinkmink": "Пахучка",
"yellow_lampsquid": "Жлт. Лампокальм."
},
"font_name": "NotoSans-Bold.otf",
"item_buffs": {
"adamant_seed": "Адамант. зерно",
"armor_ammo": "Защитные снаряды",
"armorskin": "Бронир. кожа",
"dash_juice": "Сок бодрости",
"demon_ammo": "Демон. снаряды",
"demon_powder": "Демон. порошок",
"demondrug": "Демон. снадобье",
"gourmet_fish": "Вкусная рыба",
"hardshell_powder": "Пор. из скорлупы",
"immunizer": "Иммунатор",
"mega_armorskin": "Мегабронир. кожа",
"mega_demondrug": "Мегадемон. снад.",
"might_seed": "Зер. могущества"
},
"font_name": "NotoSansKR-Bold.otf",
"melody_effects": {
"affinity_up": "Affinity Up",
"attack_and_affinity_up": "Attack and Affinity Up",
"attack_and_defense_up": "Attack and Defense Up",
"attack_up": "Attack Up",
"blight_negated": "Blight Negated",
"defense_up": "Defense Up",
"divine_protection": "Divine Protection",
"earplugs_l": "Earplugs (L)",
"earplugs_s": "Earplugs (S)",
"elemental_attack_boost": "Elemental Attack Boost",
"environment_damage_negated": "Environment Damage Negated",
"health_recovery_l": "Health Recovery (L)",
"health_recovery_s": "Health Recovery (S)",
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
"health_regeneration": "Health Regeneration",
"infernal_melody": "Infernal Melody",
"knockbacks_negated": "Knockbacks Negated",
"self_improvement": "Self-Improvement",
"sharpness_extension": "Sharpness Extension",
"sharpness_loss_reduced": "Sharpness Loss Reduced",
"sharpness_regeneration": "Sharpness Regeneration",
"sonic_barrier": "Sonic Barrier",
"sonic_wave": "Sonic Wave",
"stamina_recovery_up": "Stamina Recovery Up",
"stamina_use_reduced": "Stamina Use Reduced",
"stun_negated": "Stun Negated",
"tremors_negated": "Tremors Negated",
"wind_pressure_negated": "Wind Pressure Negated"
"affinity_up": "Усиление мастерства",
"attack_and_affinity_up": "Усиление атаки и мастерства",
"attack_and_defense_up": "Усиление атаки и защиты",
"attack_up": "Усиление атаки",
"blight_negated": "Снятие порчи",
"defense_up": "Усиление защиты",
"divine_protection": "Божественная защита",
"earplugs_l": "Наушники (L)",
"earplugs_s": "Наушники (S)",
"elemental_attack_boost": "Усиление атаки стихией",
"environment_damage_negated": "Отмена урона окружением",
"health_recovery_l": "Восст. здоровья (L)",
"health_recovery_s": "Восст. здоровья (S)",
"health_recovery_s_antidote": "Восст. здоровья (S) + по-ядие",
"health_regeneration": "Регенерация ",
"infernal_melody": "Песня яростного пламени",
"knockbacks_negated": "Нейтрализация сбив. с ног",
"self_improvement": "Самосовершенствование",
"sharpness_extension": "Увеличение остроты",
"sharpness_loss_reduced": "Замедление затупления",
"sharpness_regeneration": "Регенерация остроты",
"sonic_barrier": "Звуковой барьер",
"sonic_wave": "Звуковая волна",
"stamina_recovery_up": "Улучш. восст. выносливости",
"stamina_use_reduced": "Усиление выносливости",
"stun_negated": "Нейтрализация оглушения",
"tremors_negated": "Нейтрализация тряски",
"wind_pressure_negated": "Отмена давления ветра"
},
"misc_buffs": {
"attack_up": "Attack Up",
"defense_down": "Defense Down",
"defense_up": "Defense Up",
"immunity": "Immunity",
"natural_healing_up": "Natural Healing Up",
"stamina_use_down": "Stamina Use Down"
"attack_up": "Усиление атаки",
"defense_up": "Усиление защиты",
"immunity": "Устойчивость",
"natural_healing_up": "Естественное лечение",
"stamina_use_down": "Уменьшение расхода выносливости"
},
"otomo_moves": {
"go_fight_win": "Go, Fight, Win",
"power_drum": "Power Drum",
"rousing_roar": "Rousing Roar"
"go_fight_win": "Сражайся, побеждай",
"power_drum": "Барабан силы",
"rousing_roar": "Воодушевляющий рев",
"vase_of_vitality": "Ваза живучести"
},
"parts": {
"abdomen": "Брюхо",
@@ -541,108 +538,169 @@
"wingclaws": "Крыло-коготь",
"wings": "Крылья"
},
"rampage_skills": {
"chameleos_soul": "Душа Хамелеоса",
"kushala_daora_soul": "Душа Кушалы Даоры"
},
"skills": {
"adrenaline_rush": "Adrenaline Rush",
"affinity_sliding": "Affinity Sliding",
"agitator": "Agitator",
"bladescale_hone": "Bladescale Hone",
"bloodlust": "Bloodlust",
"burst": "Burst",
"coalescence": "Coalescence",
"counterstrike": "Counterstrike",
"dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Attack Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res. Up",
"dragonheart": "Dragonheart",
"frenzied_bloodlust": "Frenzied Bloodlust",
"furious": "Furious",
"grinder_s": "Grinder (S)",
"heaven_sent": "Heaven-Sent",
"hellfire_cloak": "Hellfire Cloak",
"heroics": "Heroics",
"intrepid_heart": "Intrepid Heart",
"kushala_daora_soul": "Kushala Daora Soul",
"latent_power": "Latent Power",
"maximum_might": "Maximum Might",
"offensive_guard": "Offensive Guard",
"peak_performance": "Peak Performance",
"powder_mantle_blue": "Powder Mantle (Blue)",
"powder_mantle_red": "Powder Mantle (Red)",
"protective_polish": "Protective Polish",
"resentment": "Resentment",
"resuscitate": "Resuscitate",
"spiribirds_call": "Spiribird's Call",
"status_trigger": "Status Trigger",
"wall_runner": "Wall Runner",
"wind_mantle": "Wind Mantle"
"adrenaline_rush": "Прилив адреналина",
"affinity_sliding": "Мастерский подкат",
"agitator": "Подстрекатель",
"berserk": "Безумец",
"bladescale_hone": "Острая чешуя",
"blood_awakening": "Пробуждение крови",
"bloodlust": "Кровожадность",
"burst": "Выброс",
"coalescence": "Сращивание",
"counterstrike": "Контрудар",
"dereliction": "Упущение",
"dragon_conversion_elemental_attack_up": "Преобраз-е дракона: усил. эл. атаки",
"dragon_conversion_elemental_res_up": "Преобраз-е дракона: усил. сопротивл.",
"dragonheart": "Драконье сердце",
"embolden": "Воодушевление",
"frenzied_bloodlust": "Буйная кровожадность",
"furious": "Гнев",
"grinder_s": "Дробилка (S)",
"heaven_sent": "Божий посланник",
"hellfire_cloak": "Завеса ад. пламени",
"heroics": "Героизм",
"inspiration": "Вдохновение",
"intrepid_heart": "бесстрашное сердце",
"latent_power": "Скрытая энергия",
"maximum_might": "Макс. могущество",
"offensive_guard": "Агрессивная защита",
"partbreaker": "Рассекатель",
"peak_performance": "На высоте",
"powder_mantle_blue": "Порошковый покров (синий)",
"powder_mantle_red": "Порошковый покров (красный)",
"protective_polish": "Защитная полировка",
"resentment": "Презрение",
"resuscitate": "Оживление",
"spiribirds_call": "Зов Духоптицы",
"status_trigger": "Смена статуса",
"strife": "Борьба",
"wall_runner": "Бегун по стенам",
"wind_mantle": "Мантия ветра"
},
"stats": {
"affinity": "Affinity",
"attack": "Attack",
"defense": "Defense",
"dragon": "Dragon",
"dragon_resistance": "Dragon Res",
"fire": "Fire",
"fire_resistance": "Fire Res",
"ice": "Ice",
"ice_resistance": "Ice Res",
"stamina": "Stamina",
"thunder": "Thunder",
"thunder_resistance": "Thunder Res",
"water": "Water",
"water_resistance": "Water Res"
"affinity": "Мастерство",
"attack": "Атака",
"defense": "Защита",
"dragon": "Дракон",
"dragon_resistance": "Сопрот. дракону",
"fire": "Огонь",
"fire_resistance": "Сопрот. огню",
"ice": "Лед",
"ice_resistance": "Сопрот. льду",
"stamina": "Выносливость",
"thunder": "Гроза",
"thunder_resistance": "Сопрот. грозе",
"water": "Вода",
"water_resistance": "Сопрот. воде"
},
"unicode_glyph_ranges": [
32,
255,
256,
383,
1024,
1241,
1327,
7680,
7935,
8192,
8303,
65280,
65519,
0,
64255,
65072,
65103,
65280,
65519,
0
],
"weapon_skills": {
"all_extracts_mix": "All Extracts Mix",
"amped_state": "Amped State",
"anchor_rage": "Anchor Rage",
"arc_shot_affinity": "Arc Shot: Affinity",
"arc_shot_brace": "Arc Shot: Brace",
"archdemon_mode": "Archdemon Mode",
"axe_heavy_slam": "Axe: Heavy Slam",
"bead_of_resonance": "Bead of Resonance",
"bolt_boost": "Bolt Boost",
"counter_charger": "Counter Charger",
"destroyer_oil": "Destroyer Oil",
"element_boost": "Element Boost",
"erupting_cannon": "Erupting Cannon",
"fanning_maneuver": "Fannin Maneuver",
"ground_splitter": "Ground Splitter",
"harvest_moon": "Harvest Moon",
"herculean_draw": "Herculean Draw",
"iai_slash": "Iai Slash",
"impact_burst": "Impact Burst",
"ironshine_silk": "Ironshine Silk",
"orange_extract": "O Extract",
"overheat": "Overheat",
"power_sheathe": "Power Sheathe",
"red_extract": "Red Extract",
"rising_moon": "Rising Moon",
"setting_sun": "Setting Sun",
"shield_charge": "Shield Charge",
"silkbind_shockwave": "Silkbind Shockwave",
"soaring_kick": "Soaring Kick",
"sonic_bloom": "Sonic Bloom",
"spiral_thrust": "Spiral Thrust",
"spirit_gauge": "Spirit Gauge",
"spirit_gauge_autofill": "Spirit Gauge Autofill",
"switch_charger": "Switch Charger",
"sword_boost_mode": "Sword Boost Mode",
"sword_charge": "Sword Charge",
"twin_wine": "Twin Wine",
"white_extract": "White Extract",
"wyvernblast_reload": "Wyvernblast Reload",
"wyvernsnipe_reload": "Wyvernsnipe Reload"
"bow": {
"arc_shot_affinity": "Выстрел дугой: мастерство",
"arc_shot_brace": "Выстрел дугой: сгруппир.",
"bolt_boost": "Усиление снарядов",
"herculean_draw": "Натяжение Геркулеса"
},
"charge_blade": {
"element_boost": "Усиление стихии",
"sword_boost_mode": "Режим усиления меча"
},
"dual_blades": {
"archdemon_mode": "Режим архидемона",
"ironshine_silk": "Блестящий шелк"
},
"great_sword": {
"power_sheathe": "Мощное убирание оружия"
},
"gunlance": {
"erupting_cannon": "Вулканическая пушка",
"ground_splitter": "Раскол земли"
},
"hammer": {
"impact_burst": "Взрыв от удара"
},
"heavy_bowgun": {
"counter_charger": "Заряженная контратака",
"overheat": "Перегрев",
"rising_moon": "Восходящая луна",
"setting_sun": "Заходящее солнце",
"wyvernsnipe_reload": "Перезарядка меткости виверны"
},
"hunting_horn": {
"bead_of_resonance": "Бусина резонанса",
"silkbind_shockwave": "Волна паутины",
"sonic_bloom": "Звуковой цветов"
},
"insect_glaive": {
"all_extracts_mix": "Смесь всех экстрактов",
"orange_extract": "Оранжевый экстракт",
"red_extract": "Красный экстракт",
"white_extract": "Белый экстракт"
},
"lance": {
"anchor_rage": "Опорный гнев",
"spiral_thrust": "Спиральный выпад",
"twin_wine": "Побеги-близнецы"
},
"light_bowgun": {
"fanning_maneuver": "Веерный маневр",
"wyvernblast_reload": "Перезарядка взрыва виверны"
},
"long_sword": {
"harvest_moon": "Луна урожая",
"iai_slash": "Удар на выхвате",
"soaring_kick": "Парящий удар ногой",
"spirit_gauge": "Шкала духа",
"spirit_gauge_autofill": "Самозаполнение шкалы духа"
},
"switch_axe": {
"amped_state": "Усил. состояние",
"axe_heavy_slam": "Топор: Неистовый удар",
"switch_charger": "Выкидной заряд"
},
"sword_and_shield": {
"destroyer_oil": "Масло уничтожения"
}
},
"weapons": {
"bow": "Лук",
"charge_blade": "Силовой клинок",
"dual_blades": "Два клинка",
"great_sword": "Двуручный меч",
"gunlance": "Копьепушка",
"hammer": "Молот",
"heavy_bowgun": "Тяжелое лукорудие",
"hunting_horn": "Охотничий рог",
"insect_glaive": "Глефа насекомых",
"lance": "Копье",
"light_bowgun": "Легкое лукорудие",
"long_sword": "Бастард",
"switch_axe": "Выкидной топор",
"sword_and_shield": "Меч и щит"
}
}

View File

@@ -3,10 +3,10 @@
"HP": "生命:",
"buildup": "积累值:",
"gold": "金冠",
"lv": "Lv.",
"lv": "",
"mini": "小型",
"otomo": "随从",
"part_anomaly_core": "怪异核",
"part_anomaly_core": "Anomaly Core",
"part_break": "部位破坏",
"part_sever": "部位切断",
"player": "玩家",
@@ -22,7 +22,6 @@
"blastblight": "Blastblight",
"bleeding": "Bleeding",
"bloodblight": "Bloodblight",
"bubbleblight": "Bubbleblight",
"deadly_poison": "Deadly Poison",
"defense_down": "Defense Down",
"dragonblight": "Dragonblight",
@@ -62,22 +61,10 @@
"waterblight": "水异常状态",
"webbed": "Webbed"
},
"consumables": {
"adamant_seed": "Adamant Seed",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"gourmet_fish": "Gourmet Fish",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"customization_menu": {
"UI_font": "UI字体",
"UI_font_notice": "当更改字体时,请重新加载脚本!",
"abnormal_statuses": "Abnormal Statuses",
"activation_count": "激活次数",
"affinity_label": "Affinity Label",
"ailment_buildups": "状态异常积累值",
@@ -87,10 +74,10 @@
"ailments": "状态异常",
"all_UI": "所有UI",
"anchor": "锚点",
"anomaly_cores": "怪异核",
"anomaly_filter": "怪异核",
"anomaly_health": "怪异核破坏值",
"anomaly_health_percentage": "怪异核破坏百分比",
"anomaly_cores": "Anomaly Cores",
"anomaly_filter": "Anomaly Core",
"anomaly_health": "Anomaly Core Health",
"anomaly_health_percentage": "Anomaly Core Health Percentage",
"apply": "应用",
"assign_new_key": "指定新按键",
"attack_label": "Attack Label",
@@ -100,17 +87,17 @@
"blast": "爆破",
"body_parts": "身体部位",
"bold": "粗体",
"bombs": "爆桶",
"bombs": "Bombs",
"bottom_left": "左下",
"bottom_right": "右下",
"bottom_to_top": "从下到上",
"break_anomaly_filter": "破坏+怪异核",
"bottom_to_top": "Bottom to Top",
"break_anomaly_filter": "Break + Anomaly Core",
"break_count": "破坏次数",
"break_filter": "破坏",
"break_health": "破坏值",
"break_health_percentage": "破坏值百分比",
"break_max_count": "最大破坏次数",
"break_sever_anomaly_filter": "破坏+切断+怪异核",
"break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
"break_sever_filter": "破坏+切断",
"buff_UI": "Buff UI",
"buildup": "积累值",
@@ -140,8 +127,8 @@
"damage_meter_UI": "伤害统计UI",
"damage_percentage_label": "伤害百分比标签",
"damage_value_label": "伤害量标签",
"dango_skills": "Dango Skills",
"debug": "Debug",
"debug_errors": "Debug Errors",
"default_state": "默认阶段",
"defense_label": "Defense Label",
"delete": "删除",
@@ -154,17 +141,19 @@
"duration": "持续时间",
"dynamic_positioning": "动态位置",
"dynamically_positioned": "动态位置",
"effect_level": "Effect Level",
"element_2_label": "Element 2 Label",
"element_label": "Element Label",
"enable_for": "开启",
"enabled": "开启",
"endemic_life": "环境生物",
"endemic_life": "Endemic Life",
"endemic_life_UI": "环境生物UI",
"endemic_life_buffs": "Endemic Life Buffs",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "字体",
"farthest": "最远",
"fight_time": "战斗时间",
"fill_direction": "填充方向",
"fill_direction": "Fill Direction",
"filter": "筛选器",
"filter_mode": "筛选方式",
"fire_resistance_label": "Fire Resistance Label",
@@ -176,16 +165,17 @@
"global_position_modifier": "全局位置更改",
"global_scale_modifier": "全局比例更改",
"global_settings": "全局设定",
"head_tracking": "Head Tracking",
"health": "生命",
"health_anomaly_filter": "生命+怪异核",
"health_break_anomaly_filter": "生命+破坏+怪异核",
"health_anomaly_filter": "Health + Anomaly Core",
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
"health_break_filter": "生命+破坏",
"health_break_sever_anomaly_filter": "生命+破坏+切断+怪异核",
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
"health_break_sever_filter": "生命+破坏+切断",
"health_filter": "生命",
"health_label": "Health Label",
"health_percentage": "生命百分比",
"health_sever_anomaly_filter": "生命+切断+怪异核",
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
"health_sever_filter": "生命+切断",
"height": "高度",
"hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常",
@@ -223,12 +213,14 @@
"in_lobby": "在大厅",
"in_training_area": "在修炼场",
"include": "包含",
"infinite_buffs_location": "Infinite Buffs Location",
"inside": "里面",
"installations": "狩猎设备",
"installations": "Installations",
"italic": "斜体",
"item_buffs": "Item Buffs",
"join_time": "加入时间",
"killcam": "击杀镜头",
"kunai": "苦无",
"kunai": "Kunai",
"language": "语言",
"large_monster_UI": "大型怪物UI",
"large_monster_dynamic_UI": "大型怪物浮动UI",
@@ -236,7 +228,7 @@
"large_monster_static_UI": "大型怪物固定UI",
"large_monsters": "大型怪物群",
"last": "最后",
"left_to_right": "从左到右",
"left_to_right": "Left to Right",
"level": "等级",
"level_label": "等级标签",
"loading_quest": "任务加载中",
@@ -249,8 +241,10 @@
"max_monster_updates_per_tick": "每次更新的最大怪物数量",
"max_value": "最大值",
"me": "我",
"melody_effects": "Melody Effects",
"menu_font": "菜单字体",
"menu_font_change_disclaimer": "多次改变字体或语言会导致崩溃!",
"misc_buffs": "Misc Buffs",
"mod_name": "MHR Overlay",
"mode": "模式",
"modifiers": "更改项",
@@ -260,7 +254,7 @@
"monster_id": "怪物ID",
"monster_name": "怪物名",
"monster_name_label": "怪物名标签",
"monsters": "怪物",
"monsters": "Monsters",
"my_damage_bar_location": "我的伤害条位置",
"my_otomos": "我的随从",
"myself": "我自己",
@@ -273,10 +267,11 @@
"offset_is_relative_to_parts": "根据部位偏移",
"opacity_falloff": "透明度增加",
"orientation": "方向",
"other": "其它",
"other": "Other",
"other_player_otomos": "其他玩家的随从",
"other_players": "其他玩家",
"otomos": "随从",
"otomo_moves": "Buddy Moves",
"otomos": "Buddies",
"outline": "轮廓",
"outside": "外面",
"part_health": "部位生命值",
@@ -287,7 +282,7 @@
"player_name_label": "玩家名标签",
"player_name_size_limit": "玩家名长度限制",
"player_spacing": "玩家间距",
"players": "玩家",
"players": "Players",
"playing_quest": "操作界面/正常游玩时",
"poison": "中毒",
"position": "位置",
@@ -299,28 +294,30 @@
"quest_start_animation": "任务开始动画",
"quest_time": "任务时间",
"rage": "愤怒",
"rampage_skills": "Rampage Skills",
"reframework_outdated": "已安装的REFramework版本过低请更新。否则MHR Overlay不能正常工作。",
"relative_offset": "相对偏移",
"rename": "重命名",
"render_highlighted_monster": "渲染高亮怪物",
"render_inactive_anomaly_cores": "渲染不活跃的怪异核",
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
"render_not_highlighted_monsters": "渲染非高亮怪物",
"renderer": "渲染器",
"reset": "重置",
"reversed_order": "逆向排序",
"reward_screen": "奖励界面",
"right_alignment_shift": "右对齐偏移距离",
"right_to_left": "从右到左",
"right_alignment_shift": "Right Alignment Shift",
"right_to_left": "Right to Left",
"servant_otomos": "盟友随从",
"servants": "盟友",
"settings": "设定",
"sever_anomaly_filter": "切断+怪异核",
"sever_anomaly_filter": "Sever + Anomaly Core",
"sever_filter": "切断",
"shadow": "阴影",
"show_my_otomos_separately": "分开显示我的随从",
"show_other_player_otomos_separately": "分开显示其他玩家的随从",
"show_servant_otomos_separately": "分开显示盟友的随从",
"size": "大小",
"skills": "Skills",
"small_monster_UI": "小型怪物UI",
"small_monsters": "小型怪物群",
"sorting": "排序方式",
@@ -343,13 +340,14 @@
"time_label": "时间标签",
"time_limit": "时间限制(秒)",
"timer": "计时器",
"timer_delays": "Timer Delays",
"timer_label": "计时器标签",
"top_buildup": "最高积累值",
"top_damage": "最高伤害",
"top_damage": "Top Damage",
"top_dps": "最高DPS",
"top_left": "左上",
"top_right": "右上",
"top_to_bottom": "从上到下",
"top_to_bottom": "Top to Bottom",
"total": "总计",
"total_buildup": "总积累值",
"total_buildup_label": "总积累值标签",
@@ -365,6 +363,14 @@
"tracked_damage_types": "跟踪的伤害类型",
"tracked_monster_types": "跟踪的怪物类型",
"type": "类型",
"update_buffs_delay": "Update Buffs (seconds)",
"update_is_online_delay": "Update Is Online (seconds)",
"update_myself_position_delay": "Update Myself Position (seconds)",
"update_player_info_delay": "Update Player Info (seconds)",
"update_players_delay": "Update Players (seconds)",
"update_quest_time_delay": "Update Quest Time (seconds)",
"update_singletons_delay": "Update Singletons (seconds)",
"update_window_size_delay": "Update Window Size (seconds)",
"use_d2d_if_available": "可用时使用Direct2D",
"value": "Value",
"value_label": "数字",
@@ -372,63 +378,54 @@
"viewport_offset": "窗口偏移",
"visible": "可见",
"water_resistance_label": "Water Resistance Label",
"weapon_skills": "Weapon Skills",
"width": "宽度",
"world_offset": "整体偏移",
"wyvern_riding": "御龙",
"wyvern_riding": "Wyvern Riding",
"x": "X轴",
"y": "Y轴",
"z": "Z轴"
},
"dango_skills": {
"dango_insurance_defense_up": "Dango Insurance Defense Up"
},
"dangos": {
"dango_adrenaline": "Dango Adrenaline",
"dango_bombardier": "Dango Bombardier",
"dango_booster": "Dango Booster",
"dango_bulker": "Dango Bulker",
"dango_connector": "Dango Connector",
"dango_defender": "Dango Defender",
"dango_defender_hi": "Dango Defender (Hi)",
"dango_deflector": "Dango Deflector",
"dango_dragon_res": "Dango Dragon Res",
"dango_dragon_res_hi": "Dango Dragon Res (Hi)",
"dango_driver": "Dango Driver",
"dango_feet": "Dango Feet",
"dango_fighter": "Dango Fighter",
"dango_fire_res": "Dango Fire Res",
"dango_fire_res_hi": "Dango Fire Res (Hi)",
"dango_flyer": "Dango Flyer",
"dango_glutton": "Dango Glutton",
"dango_guard": "Dango Guard",
"dango_hunter": "Dango Hunter",
"dango_hurler": "Dango Hurler",
"dango_ice_res": "Dango Ice Res",
"dango_ice_res_hi": "Dango Ice Res (Hi)",
"dango_immunizer": "Dango Immunizer",
"dango_insurance": "Dango Insurance",
"dango_insurance_defense_up": "Dango Insurance Defense Up",
"dango_marksman": "Dango Marksman",
"dango_medic": "Dango Medic",
"dango_medic_hi": "Dango Medic (Hi)",
"dango_moxie": "Dango Moxie",
"dango_polisher": "Dango Polisher",
"dango_pyro": "Dango Pyro",
"dango_reviver": "Dango Reviver",
"dango_rider": "Dango Rider",
"dango_shifter": "Dango Shifter",
"dango_slugger": "Dango Slugger",
"dango_specialist": "Dango Specialist",
"dango_temper": "Dango Temper",
"dango_thunder_res": "Dango Thunder Res ",
"dango_thunder_res_hi": "Dango Thunder Res (Hi)",
"dango_wall_runner": "Dango Wall Runner",
"dango_water_res": "Dango Water Res",
"dango_water_res_hi": "Dango Water Res (Hi)",
"dango_weakener": "Dango Weakener",
"super_recovery_dango": "Super Recovery Dango"
},
"endemic_life": {
"butterflame": "Butterflame",
"clothfly": "Clothfly",
"cutterfly": "Cutterfly",
"gold_wirebug": "Gold Wirebug",
"peepersects": "Peepersects",
"red_lampsquid": "Red Lampsquid",
"ruby_wirebug": "Ruby Wirebug",
"stinkmink": "Stinkmink",
"yellow_lampsquid": "Yellow Lampsquid"
},
"font_name": "NotoSansSC-Bold.otf",
"item_buffs": {
"adamant_seed": "Adamant Seed",
"armor_ammo": "Armor Ammo",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_ammo": "Demon Ammo",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"gourmet_fish": "Gourmet Fish",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"melody_effects": {
"affinity_up": "Affinity Up",
"attack_and_affinity_up": "Attack and Affinity Up",
@@ -461,7 +458,6 @@
},
"misc_buffs": {
"attack_up": "Attack Up",
"defense_down": "Defense Down",
"defense_up": "Defense Up",
"immunity": "Immunity",
"natural_healing_up": "Natural Healing Up",
@@ -470,7 +466,8 @@
"otomo_moves": {
"go_fight_win": "Go, Fight, Win",
"power_drum": "Power Drum",
"rousing_roar": "Rousing Roar"
"rousing_roar": "Rousing Roar",
"vase_of_vitality": "Vase of Vitality"
},
"parts": {
"abdomen": "腹部",
@@ -541,30 +538,38 @@
"wingclaws": "翼爪",
"wings": "翼"
},
"rampage_skills": {
"chameleos_soul": "Chameleos Soul",
"kushala_daora_soul": "Kushala Daora Soul"
},
"skills": {
"adrenaline_rush": "Adrenaline Rush",
"affinity_sliding": "Affinity Sliding",
"agitator": "Agitator",
"berserk": "Berserk",
"bladescale_hone": "Bladescale Hone",
"blood_awakening": "Blood Awakening",
"bloodlust": "Bloodlust",
"burst": "Burst",
"coalescence": "Coalescence",
"counterstrike": "Counterstrike",
"dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Attack Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res. Up",
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
"dragonheart": "Dragonheart",
"embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust",
"furious": "Furious",
"grinder_s": "Grinder (S)",
"heaven_sent": "Heaven-Sent",
"hellfire_cloak": "Hellfire Cloak",
"heroics": "Heroics",
"inspiration": "Inspiration",
"intrepid_heart": "Intrepid Heart",
"kushala_daora_soul": "Kushala Daora Soul",
"latent_power": "Latent Power",
"maximum_might": "Maximum Might",
"offensive_guard": "Offensive Guard",
"partbreaker": "Partbreaker",
"peak_performance": "Peak Performance",
"powder_mantle_blue": "Powder Mantle (Blue)",
"powder_mantle_red": "Powder Mantle (Red)",
@@ -573,6 +578,7 @@
"resuscitate": "Resuscitate",
"spiribirds_call": "Spiribird's Call",
"status_trigger": "Status Trigger",
"strife": "Strife",
"wall_runner": "Wall Runner",
"wind_mantle": "Wind Mantle"
},
@@ -597,56 +603,104 @@
255,
8192,
8303,
11904,
12031,
12288,
12543,
12784,
12799,
12351,
12800,
19903,
19968,
40879,
40959,
63744,
64255,
65072,
65103,
65280,
65519,
0
],
"weapon_skills": {
"all_extracts_mix": "All Extracts Mix",
"amped_state": "Amped State",
"anchor_rage": "Anchor Rage",
"bow": {
"arc_shot_affinity": "Arc Shot: Affinity",
"arc_shot_brace": "Arc Shot: Brace",
"archdemon_mode": "Archdemon Mode",
"axe_heavy_slam": "Axe: Heavy Slam",
"bead_of_resonance": "Bead of Resonance",
"bolt_boost": "Bolt Boost",
"counter_charger": "Counter Charger",
"destroyer_oil": "Destroyer Oil",
"herculean_draw": "Herculean Draw"
},
"charge_blade": {
"element_boost": "Element Boost",
"sword_boost_mode": "Sword Boost Mode"
},
"dual_blades": {
"archdemon_mode": "Archdemon Mode",
"ironshine_silk": "Ironshine Silk"
},
"great_sword": {
"power_sheathe": "Power Sheathe"
},
"gunlance": {
"erupting_cannon": "Erupting Cannon",
"fanning_maneuver": "Fannin Maneuver",
"ground_splitter": "Ground Splitter",
"harvest_moon": "Harvest Moon",
"herculean_draw": "Herculean Draw",
"iai_slash": "Iai Slash",
"impact_burst": "Impact Burst",
"ironshine_silk": "Ironshine Silk",
"orange_extract": "O Extract",
"ground_splitter": "Ground Splitter"
},
"hammer": {
"impact_burst": "Impact Burst"
},
"heavy_bowgun": {
"counter_charger": "Counter Charger",
"overheat": "Overheat",
"power_sheathe": "Power Sheathe",
"red_extract": "Red Extract",
"rising_moon": "Rising Moon",
"setting_sun": "Setting Sun",
"shield_charge": "Shield Charge",
"silkbind_shockwave": "Silkbind Shockwave",
"soaring_kick": "Soaring Kick",
"sonic_bloom": "Sonic Bloom",
"spiral_thrust": "Spiral Thrust",
"spirit_gauge": "Spirit Gauge",
"spirit_gauge_autofill": "Spirit Gauge Autofill",
"switch_charger": "Switch Charger",
"sword_boost_mode": "Sword Boost Mode",
"sword_charge": "Sword Charge",
"twin_wine": "Twin Wine",
"white_extract": "White Extract",
"wyvernblast_reload": "Wyvernblast Reload",
"wyvernsnipe_reload": "Wyvernsnipe Reload"
},
"hunting_horn": {
"bead_of_resonance": "Bead of Resonance",
"silkbind_shockwave": "Silkbind Shockwave",
"sonic_bloom": "Sonic Bloom"
},
"insect_glaive": {
"all_extracts_mix": "All Extracts Mix",
"orange_extract": "Orange Extract",
"red_extract": "Red Extract",
"white_extract": "White Extract"
},
"lance": {
"anchor_rage": "Anchor Rage",
"spiral_thrust": "Spiral Thrust",
"twin_wine": "Twin Wine"
},
"light_bowgun": {
"fanning_maneuver": "Fanning Maneuver",
"wyvernblast_reload": "Wyvernblast Reload"
},
"long_sword": {
"harvest_moon": "Harvest Moon",
"iai_slash": "Iai Slash",
"soaring_kick": "Soaring Kick",
"spirit_gauge": "Spirit Gauge",
"spirit_gauge_autofill": "Spirit Gauge Autofill"
},
"switch_axe": {
"amped_state": "Amped State",
"axe_heavy_slam": "Axe: Heavy Slam",
"switch_charger": "Switch Charger"
},
"sword_and_shield": {
"destroyer_oil": "Destroyer Oil"
}
},
"weapons": {
"bow": "Bow",
"charge_blade": "Charge Blade",
"dual_blades": "Dual Blades",
"great_sword": "Great Sword",
"gunlance": "Gunlance",
"hammer": "Hammer",
"heavy_bowgun": "Heavy Bowgun",
"hunting_horn": "Hunting Horn",
"insect_glaive": "Insect Glaive",
"lance": "Lance",
"light_bowgun": "Light Bowgun",
"long_sword": "Long Sword",
"switch_axe": "Switch Axe",
"sword_and_shield": "Sword & Shield"
}
}

View File

@@ -3,7 +3,7 @@
"HP": "生命:",
"buildup": "累積值:",
"gold": "金冠",
"lv": "Lv.",
"lv": "",
"mini": "小型",
"otomo": "Buddy",
"part_anomaly_core": "Anomaly Core",
@@ -22,7 +22,6 @@
"blastblight": "Blastblight",
"bleeding": "Bleeding",
"bloodblight": "Bloodblight",
"bubbleblight": "Bubbleblight",
"deadly_poison": "Deadly Poison",
"defense_down": "Defense Down",
"dragonblight": "Dragonblight",
@@ -62,22 +61,10 @@
"waterblight": "水屬性異常",
"webbed": "Webbed"
},
"consumables": {
"adamant_seed": "Adamant Seed",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"gourmet_fish": "Gourmet Fish",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"customization_menu": {
"UI_font": "UI 字型",
"UI_font_notice": "當更改文字時,請重新載入",
"abnormal_statuses": "Abnormal Statuses",
"activation_count": "觸發次數",
"affinity_label": "Affinity Label",
"ailment_buildups": "異常狀態累積值",
@@ -140,8 +127,8 @@
"damage_meter_UI": "傷害量計算 UI",
"damage_percentage_label": "傷害量百分比",
"damage_value_label": "傷害量",
"dango_skills": "Dango Skills",
"debug": "Debug",
"debug_errors": "Debug Errors",
"default_state": "Default State",
"defense_label": "Defense Label",
"delete": "Delete",
@@ -154,12 +141,14 @@
"duration": "Duration",
"dynamic_positioning": "浮動的資訊位置",
"dynamically_positioned": "浮動的魔物資訊",
"effect_level": "Effect Level",
"element_2_label": "Element 2 Label",
"element_label": "Element Label",
"enable_for": "啟用對象",
"enabled": "啟用",
"endemic_life": "Endemic Life",
"endemic_life_UI": "環境生物 UI",
"endemic_life_buffs": "Endemic Life Buffs",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "字體",
"farthest": "最遠的",
@@ -176,6 +165,7 @@
"global_position_modifier": "全域位置更改",
"global_scale_modifier": "全域比例更改",
"global_settings": "全域設定",
"head_tracking": "Head Tracking",
"health": "血量",
"health_anomaly_filter": "Health + Anomaly Core",
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
@@ -223,9 +213,11 @@
"in_lobby": "In Lobby",
"in_training_area": "In Training Area",
"include": "細部資訊調整",
"infinite_buffs_location": "Infinite Buffs Location",
"inside": "內部",
"installations": "Installations",
"italic": "斜體",
"item_buffs": "Item Buffs",
"join_time": "加入時間",
"killcam": "Killcam",
"kunai": "Kunai",
@@ -249,8 +241,10 @@
"max_monster_updates_per_tick": "每次更新的最大魔物數量",
"max_value": "Max Value",
"me": "我",
"melody_effects": "Melody Effects",
"menu_font": "選單字體大小",
"menu_font_change_disclaimer": "重複變更語言和選單字型大小有可能會當機!",
"misc_buffs": "Misc Buffs",
"mod_name": "MHR Overlay",
"mode": "Mode",
"modifiers": "更改項",
@@ -276,6 +270,7 @@
"other": "Other",
"other_player_otomos": "Other Player Buddies",
"other_players": "其他玩家",
"otomo_moves": "Buddy Moves",
"otomos": "Buddies",
"outline": "描邊",
"outside": "外部",
@@ -299,6 +294,7 @@
"quest_start_animation": "Quest Start Animation",
"quest_time": "任務時間",
"rage": "憤怒度",
"rampage_skills": "Rampage Skills",
"reframework_outdated": "已安裝的 REFramework 版本已過期. 麻煩請更新版本, 否則 MHR Overlay 無法正確作用.",
"relative_offset": "相對偏移",
"rename": "Rename",
@@ -321,6 +317,7 @@
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
"show_servant_otomos_separately": "Show Follower Buddies separately",
"size": "大小",
"skills": "Skills",
"small_monster_UI": "小型魔物 UI",
"small_monsters": "小型魔物群",
"sorting": "排序方式",
@@ -343,6 +340,7 @@
"time_label": "時間",
"time_limit": "時限 (秒)",
"timer": "Timer",
"timer_delays": "Timer Delays",
"timer_label": "計時器",
"top_buildup": "最高累積值",
"top_damage": "最高傷害",
@@ -365,6 +363,14 @@
"tracked_damage_types": "追蹤的傷害類型",
"tracked_monster_types": "追蹤的魔物類型",
"type": "類型",
"update_buffs_delay": "Update Buffs (seconds)",
"update_is_online_delay": "Update Is Online (seconds)",
"update_myself_position_delay": "Update Myself Position (seconds)",
"update_player_info_delay": "Update Player Info (seconds)",
"update_players_delay": "Update Players (seconds)",
"update_quest_time_delay": "Update Quest Time (seconds)",
"update_singletons_delay": "Update Singletons (seconds)",
"update_window_size_delay": "Update Window Size (seconds)",
"use_d2d_if_available": "Use Direct2D if available",
"value": "Value",
"value_label": "數字",
@@ -372,6 +378,7 @@
"viewport_offset": "視窗的位置",
"visible": "可見",
"water_resistance_label": "Water Resistance Label",
"weapon_skills": "Weapon Skills",
"width": "寬度",
"world_offset": "地圖中的位置",
"wyvern_riding": "Wyvern Riding",
@@ -380,55 +387,45 @@
"z": "Z軸"
},
"dango_skills": {
"dango_insurance_defense_up": "Dango Insurance Defense Up"
},
"dangos": {
"dango_adrenaline": "Dango Adrenaline",
"dango_bombardier": "Dango Bombardier",
"dango_booster": "Dango Booster",
"dango_bulker": "Dango Bulker",
"dango_connector": "Dango Connector",
"dango_defender": "Dango Defender",
"dango_defender_hi": "Dango Defender (Hi)",
"dango_deflector": "Dango Deflector",
"dango_dragon_res": "Dango Dragon Res",
"dango_dragon_res_hi": "Dango Dragon Res (Hi)",
"dango_driver": "Dango Driver",
"dango_feet": "Dango Feet",
"dango_fighter": "Dango Fighter",
"dango_fire_res": "Dango Fire Res",
"dango_fire_res_hi": "Dango Fire Res (Hi)",
"dango_flyer": "Dango Flyer",
"dango_glutton": "Dango Glutton",
"dango_guard": "Dango Guard",
"dango_hunter": "Dango Hunter",
"dango_hurler": "Dango Hurler",
"dango_ice_res": "Dango Ice Res",
"dango_ice_res_hi": "Dango Ice Res (Hi)",
"dango_immunizer": "Dango Immunizer",
"dango_insurance": "Dango Insurance",
"dango_insurance_defense_up": "Dango Insurance Defense Up",
"dango_marksman": "Dango Marksman",
"dango_medic": "Dango Medic",
"dango_medic_hi": "Dango Medic (Hi)",
"dango_moxie": "Dango Moxie",
"dango_polisher": "Dango Polisher",
"dango_pyro": "Dango Pyro",
"dango_reviver": "Dango Reviver",
"dango_rider": "Dango Rider",
"dango_shifter": "Dango Shifter",
"dango_slugger": "Dango Slugger",
"dango_specialist": "Dango Specialist",
"dango_temper": "Dango Temper",
"dango_thunder_res": "Dango Thunder Res ",
"dango_thunder_res_hi": "Dango Thunder Res (Hi)",
"dango_wall_runner": "Dango Wall Runner",
"dango_water_res": "Dango Water Res",
"dango_water_res_hi": "Dango Water Res (Hi)",
"dango_weakener": "Dango Weakener",
"super_recovery_dango": "Super Recovery Dango"
},
"endemic_life": {
"butterflame": "Butterflame",
"clothfly": "Clothfly",
"cutterfly": "Cutterfly",
"gold_wirebug": "Gold Wirebug",
"peepersects": "Peepersects",
"red_lampsquid": "Red Lampsquid",
"ruby_wirebug": "Ruby Wirebug",
"stinkmink": "Stinkmink",
"yellow_lampsquid": "Yellow Lampsquid"
},
"font_name": "NotoSansTC-Bold.otf",
"item_buffs": {
"adamant_seed": "Adamant Seed",
"armor_ammo": "Armor Ammo",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_ammo": "Demon Ammo",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"gourmet_fish": "Gourmet Fish",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"melody_effects": {
"affinity_up": "Affinity Up",
"attack_and_affinity_up": "Attack and Affinity Up",
@@ -461,7 +458,6 @@
},
"misc_buffs": {
"attack_up": "Attack Up",
"defense_down": "Defense Down",
"defense_up": "Defense Up",
"immunity": "Immunity",
"natural_healing_up": "Natural Healing Up",
@@ -470,7 +466,8 @@
"otomo_moves": {
"go_fight_win": "Go, Fight, Win",
"power_drum": "Power Drum",
"rousing_roar": "Rousing Roar"
"rousing_roar": "Rousing Roar",
"vase_of_vitality": "Vase of Vitality"
},
"parts": {
"abdomen": "腹部",
@@ -541,30 +538,38 @@
"wingclaws": "翼爪",
"wings": "翅膀"
},
"rampage_skills": {
"chameleos_soul": "Chameleos Soul",
"kushala_daora_soul": "Kushala Daora Soul"
},
"skills": {
"adrenaline_rush": "Adrenaline Rush",
"affinity_sliding": "Affinity Sliding",
"agitator": "Agitator",
"berserk": "Berserk",
"bladescale_hone": "Bladescale Hone",
"blood_awakening": "Blood Awakening",
"bloodlust": "Bloodlust",
"burst": "Burst",
"coalescence": "Coalescence",
"counterstrike": "Counterstrike",
"dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Attack Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res. Up",
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
"dragonheart": "Dragonheart",
"embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust",
"furious": "Furious",
"grinder_s": "Grinder (S)",
"heaven_sent": "Heaven-Sent",
"hellfire_cloak": "Hellfire Cloak",
"heroics": "Heroics",
"inspiration": "Inspiration",
"intrepid_heart": "Intrepid Heart",
"kushala_daora_soul": "Kushala Daora Soul",
"latent_power": "Latent Power",
"maximum_might": "Maximum Might",
"offensive_guard": "Offensive Guard",
"partbreaker": "Partbreaker",
"peak_performance": "Peak Performance",
"powder_mantle_blue": "Powder Mantle (Blue)",
"powder_mantle_red": "Powder Mantle (Red)",
@@ -573,6 +578,7 @@
"resuscitate": "Resuscitate",
"spiribirds_call": "Spiribird's Call",
"status_trigger": "Status Trigger",
"strife": "Strife",
"wall_runner": "Wall Runner",
"wind_mantle": "Wind Mantle"
},
@@ -597,56 +603,104 @@
255,
8192,
8303,
11904,
12031,
12288,
12543,
12784,
12799,
12351,
12800,
19903,
19968,
40879,
40959,
63744,
64255,
65072,
65103,
65280,
65519,
0
],
"weapon_skills": {
"all_extracts_mix": "All Extracts Mix",
"amped_state": "Amped State",
"anchor_rage": "Anchor Rage",
"bow": {
"arc_shot_affinity": "Arc Shot: Affinity",
"arc_shot_brace": "Arc Shot: Brace",
"archdemon_mode": "Archdemon Mode",
"axe_heavy_slam": "Axe: Heavy Slam",
"bead_of_resonance": "Bead of Resonance",
"bolt_boost": "Bolt Boost",
"counter_charger": "Counter Charger",
"destroyer_oil": "Destroyer Oil",
"herculean_draw": "Herculean Draw"
},
"charge_blade": {
"element_boost": "Element Boost",
"sword_boost_mode": "Sword Boost Mode"
},
"dual_blades": {
"archdemon_mode": "Archdemon Mode",
"ironshine_silk": "Ironshine Silk"
},
"great_sword": {
"power_sheathe": "Power Sheathe"
},
"gunlance": {
"erupting_cannon": "Erupting Cannon",
"fanning_maneuver": "Fannin Maneuver",
"ground_splitter": "Ground Splitter",
"harvest_moon": "Harvest Moon",
"herculean_draw": "Herculean Draw",
"iai_slash": "Iai Slash",
"impact_burst": "Impact Burst",
"ironshine_silk": "Ironshine Silk",
"orange_extract": "O Extract",
"ground_splitter": "Ground Splitter"
},
"hammer": {
"impact_burst": "Impact Burst"
},
"heavy_bowgun": {
"counter_charger": "Counter Charger",
"overheat": "Overheat",
"power_sheathe": "Power Sheathe",
"red_extract": "Red Extract",
"rising_moon": "Rising Moon",
"setting_sun": "Setting Sun",
"shield_charge": "Shield Charge",
"silkbind_shockwave": "Silkbind Shockwave",
"soaring_kick": "Soaring Kick",
"sonic_bloom": "Sonic Bloom",
"spiral_thrust": "Spiral Thrust",
"spirit_gauge": "Spirit Gauge",
"spirit_gauge_autofill": "Spirit Gauge Autofill",
"switch_charger": "Switch Charger",
"sword_boost_mode": "Sword Boost Mode",
"sword_charge": "Sword Charge",
"twin_wine": "Twin Wine",
"white_extract": "White Extract",
"wyvernblast_reload": "Wyvernblast Reload",
"wyvernsnipe_reload": "Wyvernsnipe Reload"
},
"hunting_horn": {
"bead_of_resonance": "Bead of Resonance",
"silkbind_shockwave": "Silkbind Shockwave",
"sonic_bloom": "Sonic Bloom"
},
"insect_glaive": {
"all_extracts_mix": "All Extracts Mix",
"orange_extract": "Orange Extract",
"red_extract": "Red Extract",
"white_extract": "White Extract"
},
"lance": {
"anchor_rage": "Anchor Rage",
"spiral_thrust": "Spiral Thrust",
"twin_wine": "Twin Wine"
},
"light_bowgun": {
"fanning_maneuver": "Fanning Maneuver",
"wyvernblast_reload": "Wyvernblast Reload"
},
"long_sword": {
"harvest_moon": "Harvest Moon",
"iai_slash": "Iai Slash",
"soaring_kick": "Soaring Kick",
"spirit_gauge": "Spirit Gauge",
"spirit_gauge_autofill": "Spirit Gauge Autofill"
},
"switch_axe": {
"amped_state": "Amped State",
"axe_heavy_slam": "Axe: Heavy Slam",
"switch_charger": "Switch Charger"
},
"sword_and_shield": {
"destroyer_oil": "Destroyer Oil"
}
},
"weapons": {
"bow": "Bow",
"charge_blade": "Charge Blade",
"dual_blades": "Dual Blades",
"great_sword": "Great Sword",
"gunlance": "Gunlance",
"hammer": "Hammer",
"heavy_bowgun": "Heavy Bowgun",
"hunting_horn": "Hunting Horn",
"insect_glaive": "Insect Glaive",
"lance": "Lance",
"light_bowgun": "Light Bowgun",
"long_sword": "Long Sword",
"switch_axe": "Switch Axe",
"sword_and_shield": "Sword & Shield"
}
}

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