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v2.7.2
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41
README.md
41
README.md
@@ -1,6 +1,6 @@
|
||||
<p align="center">
|
||||
<h2 align="center"><b>"MHR Overlay" Mod for Monster Hunter: Rise</b></h2>
|
||||
<p align="center">Mod that exposes in-game data about monsters, creatures, players and damage. Draws a highly customizable UI.</p>
|
||||
<p align="center">Exposes internal game data about monsters, creatures, players, damage, buffs and debuffs. Draws a highly customizable UI.</p>
|
||||
<p align="center">This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool to make hurtful comments and actions toward other players.</p>
|
||||
</p>
|
||||
|
||||
@@ -34,14 +34,14 @@
|
||||
<img alt="Platform" src="https://custom-icon-badges.demolab.com/badge/platform-win%20%7C%20linux%20%7C%20steam%20deck-blue?logo=device-desktop" />
|
||||
</a>
|
||||
<a href="">
|
||||
<img alt="Maintenance" src="https://custom-icon-badges.demolab.com/maintenance/yes/2023?logo=tools" />
|
||||
<img alt="Maintenance" src="https://custom-icon-badges.demolab.com/maintenance/yes/2024?logo=tools" />
|
||||
</a>
|
||||
<br>
|
||||
<a href="https://www.nexusmods.com/monsterhunterrise/mods/26">
|
||||
<img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.503%2B-green?logo=package-dependencies" />
|
||||
<img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.5.6%2B-green?logo=package-dependencies" />
|
||||
</a>
|
||||
<a href="https://www.nexusmods.com/monsterhunterrise/mods/134">
|
||||
<img alt="REFramework Direct2D Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20Direct2D%20v0.4.0%2B-yellow?logo=package-dependencies" />
|
||||
<img alt="REFramework Direct2D Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20Direct2D%20v1.0.1%2B-green?logo=package-dependencies" />
|
||||
</a>
|
||||
<br>
|
||||
<br>
|
||||
@@ -135,33 +135,34 @@
|
||||
* **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)**
|
||||
|
||||
# Requirements
|
||||
1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.503+);
|
||||
2. [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0+) - Needed for Unicode Support.
|
||||
1. **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)** (v1.503+);
|
||||
2. **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)** (v1.0.0+) - Needed for Unicode Support.
|
||||
|
||||
# How to install:
|
||||
1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26);
|
||||
2. Install [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134);
|
||||
1. Install **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**;
|
||||
2. Install **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)**;
|
||||
>**:pushpin: Windows:** Works normally.
|
||||
|
||||
>**:pushpin: Linux:** Latest Experimental Proton seems to have it working normally as well (https://github.com/cursey/reframework-d2d/issues/5).
|
||||
|
||||
>**:pushpin: Steam Deck:** I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information ([REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134), [MHR Overlay](https://www.nexusmods.com/monsterhunterrise/mods/50)).
|
||||
>**:pushpin: Steam Deck:** I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information (**[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description)**, **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)**, **[MHR Overlay](https://www.nexusmods.com/monsterhunterrise/mods/50)**).
|
||||
|
||||
3. Download the mod:
|
||||
* Official release can be downloaded from [Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50);
|
||||
* Nightly builds are available in [this repo](https://github.com/GreenComfyTea/MHR-Overlay) and can contain broken functionality, debugging info on screen, bugs and might require the latest [nightly build](https://github.com/praydog/REFramework-nightly/releases) of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Use with caution!
|
||||
4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to [FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ) to verify how the file hierarchy should look like if everything is done correctly.
|
||||
* Official release can be downloaded from **[Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50)**;
|
||||
* Nightly builds are available in **[this repo](https://github.com/GreenComfyTea/MHR-Overlay)** and can contain broken functionality, debugging info on screen, bugs and might require the latest **[nightly build](https://github.com/praydog/REFramework-nightly/releases)** of **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**. Use with caution!
|
||||
4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to **[FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ)** to verify how the file hierarchy should look like if everything is done correctly.
|
||||
|
||||
# Credits
|
||||
**GreenComfyTea** - creator of the mod and it's main contributor.
|
||||
**cursecat** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) plugin and [Monster Has HP Bar](https://www.nexusmods.com/monsterhunterrise/mods/43) mod, which provided an example on how to retrieve monster HP data.
|
||||
**praydog2** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Contributed huge improvements to the performance of the mod.
|
||||
**coavins** - creator of [coavins damage meter](https://www.nexusmods.com/monsterhunterrise/mods/68) mod.
|
||||
**[GreenComfyTea](https://github.com/GreenComfyTea)** - creator of the mod and it's main contributor.
|
||||
**[cursey](https://github.com/cursey)** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) plugin and [Monster Has HP Bar](https://www.nexusmods.com/monsterhunterrise/mods/43) mod, which provided an example on how to retrieve monster HP data.
|
||||
**[praydog](https://github.com/praydog)** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Contributed huge improvements to the performance of the mod.
|
||||
**[coavins](https://github.com/coavins)** - creator of [coavins damage meter](https://www.nexusmods.com/monsterhunterrise/mods/68) mod.
|
||||
**[lingsamuel](https://github.com/lingsamuel)** - creator of [Data Reporter and Buff Notification](https://www.nexusmods.com/monsterhunterrise/mods/1609) mod.
|
||||
|
||||
**neatnet** - Korean translation.
|
||||
**s9000008, mcc1** - Traditional Chinese translation.
|
||||
**etnAtker**, **sukiqwq** - Simplified Chinese translation.
|
||||
**AKILAND0214** - Japanese translation.
|
||||
**[neatnet](https://github.com/neatnet)** - Korean translation.
|
||||
**[s9000008](https://github.com/s9000008)**, **[mcc1](https://github.com/mcc1)** - Traditional Chinese translation.
|
||||
**[etnAtker](https://github.com/etnAtker)**, **[sukiqwq](https://github.com/sukiqwq)** - Simplified Chinese translation.
|
||||
**[AKILAND0214](https://github.com/AKILAND0214)** - Japanese translation.
|
||||
***
|
||||
# Support
|
||||
|
||||
|
||||
@@ -45,14 +45,16 @@ local utils = require("MHR_Overlay.Misc.utils");
|
||||
local player_info = require("MHR_Overlay.Misc.player_info");
|
||||
|
||||
local buffs = require("MHR_Overlay.Buffs.buffs");
|
||||
local consumables = require("MHR_Overlay.Buffs.consumables");
|
||||
local item_buffs = require("MHR_Overlay.Buffs.item_buffs");
|
||||
local melody_effects = require("MHR_Overlay.Buffs.melody_effects");
|
||||
local endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
|
||||
local skills = require("MHR_Overlay.Buffs.skills");
|
||||
local dangos = require("MHR_Overlay.Buffs.dangos");
|
||||
local dango_skills = require("MHR_Overlay.Buffs.dango_skills");
|
||||
local abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
|
||||
local otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
|
||||
local weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
|
||||
local rampage_skills = require("MHR_Overlay.Buffs.rampage_skills");
|
||||
local misc_buffs = require("MHR_Overlay.Buffs.misc_buffs");
|
||||
|
||||
local players = require("MHR_Overlay.Damage_Meter.players");
|
||||
local non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
||||
@@ -127,14 +129,16 @@ buff_UI_entity.init_dependencies();
|
||||
player_info.init_dependencies();
|
||||
|
||||
buffs.init_dependencies();
|
||||
consumables.init_dependencies();
|
||||
item_buffs.init_dependencies();
|
||||
melody_effects.init_dependencies();
|
||||
endemic_life_buffs.init_dependencies();
|
||||
skills.init_dependencies();
|
||||
dangos.init_dependencies();
|
||||
dango_skills.init_dependencies();
|
||||
abnormal_statuses.init_dependencies();
|
||||
otomo_moves.init_dependencies();
|
||||
weapon_skills.init_dependencies();
|
||||
rampage_skills.init_dependencies();
|
||||
misc_buffs.init_dependencies();
|
||||
|
||||
damage_hook.init_dependencies();
|
||||
players.init_dependencies();
|
||||
@@ -204,14 +208,16 @@ buff_UI_entity.init_module();
|
||||
player_info.init_module();
|
||||
|
||||
buffs.init_module();
|
||||
consumables.init_module();
|
||||
item_buffs.init_module();
|
||||
melody_effects.init_module();
|
||||
endemic_life_buffs.init_module();
|
||||
skills.init_module();
|
||||
dangos.init_module();
|
||||
dango_skills.init_module();
|
||||
abnormal_statuses.init_module();
|
||||
otomo_moves.init_module();
|
||||
weapon_skills.init_module();
|
||||
rampage_skills.init_module();
|
||||
misc_buffs.init_module();
|
||||
|
||||
damage_hook.init_module();
|
||||
players.init_module();
|
||||
@@ -265,242 +271,253 @@ log.info("[MHR Overlay] Loaded.");
|
||||
-- #region
|
||||
|
||||
local function update_modules(module_visibility_config, flow_state_name)
|
||||
if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then
|
||||
local success = pcall(small_monster_UI.update);
|
||||
local current_config = config.current_config;
|
||||
|
||||
if module_visibility_config.small_monster_UI and current_config.small_monster_UI.enabled then
|
||||
local success, error = pcall(small_monster_UI.update);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Small Monster UI Update Function threw an Exception", flow_state_name));
|
||||
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
local large_monster_UI_config = config.current_config.large_monster_UI;
|
||||
local large_monster_UI_config = current_config.large_monster_UI;
|
||||
|
||||
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
||||
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
||||
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
|
||||
|
||||
if dynamic_enabled or static_enabled or highlighted_enabled then
|
||||
local success = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
|
||||
local success, error = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Large Monster UI Update Function threw an Exception", flow_state_name));
|
||||
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Large Monster UI: %s", flow_state_name, tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
||||
local success = pcall(damage_meter_UI.update);
|
||||
if current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
||||
local success, error = pcall(damage_meter_UI.update);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Damage Meter UI Update Function threw an Exception", flow_state_name));
|
||||
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
||||
local success = pcall(env_creature_UI.update);
|
||||
if current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
||||
local success, error = pcall(env_creature_UI.update);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Endemic Life UI Update Function threw an Exception", flow_state_name));
|
||||
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
||||
local success = pcall(buff_UI.update);
|
||||
if current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
||||
local success, error = pcall(buff_UI.update);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Buff UI Update Function threw an Exception", flow_state_name));
|
||||
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function draw_modules(module_visibility_config, flow_state_name)
|
||||
if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then
|
||||
local success = pcall(small_monster_UI.draw);
|
||||
local current_config = config.current_config;
|
||||
|
||||
if module_visibility_config.small_monster_UI and current_config.small_monster_UI.enabled then
|
||||
local success, error = pcall(small_monster_UI.draw);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Small Monster UI Draw Function threw an Exception", flow_state_name));
|
||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
local large_monster_UI_config = config.current_config.large_monster_UI;
|
||||
local large_monster_UI_config = current_config.large_monster_UI;
|
||||
|
||||
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
||||
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
||||
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
|
||||
|
||||
if dynamic_enabled or static_enabled or highlighted_enabled then
|
||||
local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
|
||||
local success, error = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Large Monster UI Draw Function threw an Exception", flow_state_name));
|
||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Large Monster UI: %s", flow_state_name, tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
if config.current_config.time_UI.enabled and module_visibility_config.time_UI then
|
||||
local success = pcall(time_UI.draw);
|
||||
if current_config.time_UI.enabled and module_visibility_config.time_UI then
|
||||
local success, error = pcall(time_UI.draw);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Time UI Draw Function threw an Exception", flow_state_name));
|
||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Time UI: %s", flow_state_name, tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
||||
local success = pcall(damage_meter_UI.draw);
|
||||
if current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
||||
local success, error = pcall(damage_meter_UI.draw);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Damage Meter UI Draw Function threw an Exception", flow_state_name));
|
||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
||||
local success = pcall(env_creature_UI.draw);
|
||||
if current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
||||
local success, error = pcall(env_creature_UI.draw);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Endemic Life UI Draw Function threw an Exception", flow_state_name));
|
||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
||||
local success = pcall(buff_UI.draw);
|
||||
if current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
||||
local success, error = pcall(buff_UI.draw);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Buff UI Draw Function threw an Exception", flow_state_name));
|
||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
|
||||
local success = pcall(stats_UI.draw);
|
||||
if current_config.stats_UI.enabled and module_visibility_config.stats_UI then
|
||||
local success, error = pcall(stats_UI.draw);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Stats UI Draw Function threw an Exception", flow_state_name));
|
||||
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Stats UI: %s", flow_state_name, tostring(error)));
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function update_UI()
|
||||
if quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
|
||||
local current_config = config.current_config;
|
||||
local module_visibility_config = current_config.global_settings.module_visibility;
|
||||
local flow_states = quest_status.flow_states;
|
||||
|
||||
local large_monster_UI_config = config.current_config.large_monster_UI;
|
||||
local module_visibility_config = config.current_config.global_settings.module_visibility.in_training_area;
|
||||
if quest_status.flow_state == flow_states.IN_TRAINING_AREA then
|
||||
|
||||
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
||||
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
||||
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
|
||||
local large_monster_UI_config = current_config.large_monster_UI;
|
||||
local module_visibility_in_training_area_config = module_visibility_config.in_training_area;
|
||||
|
||||
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_in_training_area_config.large_monster_dynamic_UI;
|
||||
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_in_training_area_config.large_monster_static_UI;
|
||||
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_in_training_area_config.large_monster_highlighted_UI;
|
||||
|
||||
if dynamic_enabled or static_enabled or highlighted_enabled then
|
||||
local success = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
|
||||
local success, error = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.update_loop", "[In Training Area] Large Monster UI Update Function threw an Exception");
|
||||
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Large Monster UI: %s", tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
||||
local success = pcall(damage_meter_UI.update);
|
||||
if current_config.damage_meter_UI.enabled and module_visibility_in_training_area_config.damage_meter_UI then
|
||||
local success, error = pcall(damage_meter_UI.update);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.update_modules", "[In Training Area] Damage Meter UI Update Function threw an Exception");
|
||||
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
||||
local success = pcall(env_creature_UI.update);
|
||||
if current_config.endemic_life_UI.enabled and module_visibility_in_training_area_config.endemic_life_UI then
|
||||
local success, error = pcall(env_creature_UI.update);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.update_loop", "[In Training Area] Endemic Life UI Update Function threw an Exception");
|
||||
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
||||
local success = pcall(buff_UI.update);
|
||||
if current_config.buff_UI.enabled and module_visibility_in_training_area_config.buff_UI then
|
||||
local success, error = pcall(buff_UI.update);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.update_loop", "[In Training Area] Buff UI Update Function threw an Exception");
|
||||
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Buff UI: %s", tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
elseif quest_status.flow_state == quest_status.flow_states.CUTSCENE then
|
||||
update_modules(config.current_config.global_settings.module_visibility.cutscene, "Cutscene");
|
||||
elseif quest_status.flow_state == quest_status.flow_states.LOADING_QUEST then
|
||||
update_modules(config.current_config.global_settings.module_visibility.loading_quest, "Loading Quest");
|
||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_START_ANIMATION then
|
||||
update_modules(config.current_config.global_settings.module_visibility.quest_start_animation, "Quest Start Animation");
|
||||
elseif quest_status.flow_state >= quest_status.flow_states.PLAYING_QUEST and quest_status.flow_state <= quest_status.flow_states.WYVERN_RIDING_START_ANIMATION then
|
||||
update_modules(config.current_config.global_settings.module_visibility.playing_quest, "Playing Quest");
|
||||
elseif quest_status.flow_state == quest_status.flow_states.KILLCAM then
|
||||
update_modules(config.current_config.global_settings.module_visibility.killcam, "Killcam");
|
||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_TIMER then
|
||||
update_modules(config.current_config.global_settings.module_visibility.quest_end_timer, "Quest End Timer");
|
||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_ANIMATION then
|
||||
update_modules(config.current_config.global_settings.module_visibility.quest_end_animation, "Quest End Animation");
|
||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_SCREEN then
|
||||
update_modules(config.current_config.global_settings.module_visibility.quest_end_screen, "Quest End Screen");
|
||||
elseif quest_status.flow_state == quest_status.flow_states.REWARD_SCREEN then
|
||||
update_modules(config.current_config.global_settings.module_visibility.reward_screen, "Reward Screen");
|
||||
elseif quest_status.flow_state == quest_status.flow_states.SUMMARY_SCREEN then
|
||||
update_modules(config.current_config.global_settings.module_visibility.summary_screen, "Summary Screen");
|
||||
elseif quest_status.flow_state == flow_states.CUTSCENE then
|
||||
update_modules(module_visibility_config.cutscene, "Cutscene");
|
||||
elseif quest_status.flow_state == flow_states.LOADING_QUEST then
|
||||
update_modules(module_visibility_config.loading_quest, "Loading Quest");
|
||||
elseif quest_status.flow_state == flow_states.QUEST_START_ANIMATION then
|
||||
update_modules(module_visibility_config.quest_start_animation, "Quest Start Animation");
|
||||
elseif quest_status.flow_state >= flow_states.PLAYING_QUEST and quest_status.flow_state <= flow_states.WYVERN_RIDING_START_ANIMATION then
|
||||
update_modules(module_visibility_config.playing_quest, "Playing Quest");
|
||||
elseif quest_status.flow_state == flow_states.KILLCAM then
|
||||
update_modules(module_visibility_config.killcam, "Killcam");
|
||||
elseif quest_status.flow_state == flow_states.QUEST_END_TIMER then
|
||||
update_modules(module_visibility_config.quest_end_timer, "Quest End Timer");
|
||||
elseif quest_status.flow_state == flow_states.QUEST_END_ANIMATION then
|
||||
update_modules(module_visibility_config.quest_end_animation, "Quest End Animation");
|
||||
elseif quest_status.flow_state == flow_states.QUEST_END_SCREEN then
|
||||
update_modules(module_visibility_config.quest_end_screen, "Quest End Screen");
|
||||
elseif quest_status.flow_state == flow_states.REWARD_SCREEN then
|
||||
update_modules(module_visibility_config.reward_screen, "Reward Screen");
|
||||
elseif quest_status.flow_state == flow_states.SUMMARY_SCREEN then
|
||||
update_modules(module_visibility_config.summary_screen, "Summary Screen");
|
||||
end
|
||||
end
|
||||
|
||||
local function draw_loop()
|
||||
if quest_status.flow_state == quest_status.flow_states.IN_LOBBY then
|
||||
local module_visibility_config = config.current_config.global_settings.module_visibility.in_lobby;
|
||||
local current_config = config.current_config;
|
||||
local module_visibility_config = current_config.global_settings.module_visibility;
|
||||
local flow_states = quest_status.flow_states;
|
||||
|
||||
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
|
||||
local success = pcall(stats_UI.draw);
|
||||
if quest_status.flow_state == flow_states.IN_LOBBY then
|
||||
local module_visibility_in_lobby_config = module_visibility_config.in_lobby;
|
||||
|
||||
if current_config.stats_UI.enabled and module_visibility_in_lobby_config.stats_UI then
|
||||
local success, error = pcall(stats_UI.draw);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Stats UI Draw Function threw an Exception");
|
||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
elseif quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
|
||||
elseif quest_status.flow_state == flow_states.IN_TRAINING_AREA then
|
||||
|
||||
local large_monster_UI_config = config.current_config.large_monster_UI;
|
||||
local module_visibility_config = config.current_config.global_settings.module_visibility.in_training_area;
|
||||
local large_monster_UI_config = current_config.large_monster_UI;
|
||||
local module_visibility_in_training_area_config = module_visibility_config.in_training_area;
|
||||
|
||||
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
||||
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
||||
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
|
||||
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_in_training_area_config.large_monster_dynamic_UI;
|
||||
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_in_training_area_config.large_monster_static_UI;
|
||||
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_in_training_area_config.large_monster_highlighted_UI;
|
||||
|
||||
if dynamic_enabled or static_enabled or highlighted_enabled then
|
||||
local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
|
||||
local success, error = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Large Monster UI Draw Function threw an Exception");
|
||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Large Monster UI: %s", tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
||||
local success = pcall(damage_meter_UI.draw);
|
||||
if current_config.damage_meter_UI.enabled and module_visibility_in_training_area_config.damage_meter_UI then
|
||||
local success, error = pcall(damage_meter_UI.draw);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Damage Meter UI Draw Function threw an Exception");
|
||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
||||
local success = pcall(env_creature_UI.draw);
|
||||
if current_config.endemic_life_UI.enabled and module_visibility_in_training_area_config.endemic_life_UI then
|
||||
local success, error = pcall(env_creature_UI.draw);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Endemic Life UI Draw Function threw an Exception");
|
||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
||||
local success = pcall(buff_UI.draw);
|
||||
if current_config.buff_UI.enabled and module_visibility_in_training_area_config.buff_UI then
|
||||
local success, error = pcall(buff_UI.draw);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Buff UI Draw Function threw an Exception");
|
||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Buff UI: %s", tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
|
||||
local success = pcall(stats_UI.draw);
|
||||
if current_config.stats_UI.enabled and module_visibility_in_training_area_config.stats_UI then
|
||||
local success, error = pcall(stats_UI.draw);
|
||||
if not success then
|
||||
error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Stats UI Draw Function threw an Exception");
|
||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
elseif quest_status.flow_state == quest_status.flow_states.CUTSCENE then
|
||||
draw_modules(config.current_config.global_settings.module_visibility.cutscene, "Cutscene");
|
||||
elseif quest_status.flow_state == quest_status.flow_states.LOADING_QUEST then
|
||||
draw_modules(config.current_config.global_settings.module_visibility.loading_quest, "Loading Quest");
|
||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_START_ANIMATION then
|
||||
draw_modules(config.current_config.global_settings.module_visibility.quest_start_animation, "Quest Start Animation");
|
||||
elseif quest_status.flow_state >= quest_status.flow_states.PLAYING_QUEST and quest_status.flow_state <= quest_status.flow_states.WYVERN_RIDING_START_ANIMATION then
|
||||
draw_modules(config.current_config.global_settings.module_visibility.playing_quest, "Playing Quest");
|
||||
elseif quest_status.flow_state == quest_status.flow_states.KILLCAM then
|
||||
draw_modules(config.current_config.global_settings.module_visibility.killcam, "Killcam");
|
||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_TIMER then
|
||||
draw_modules(config.current_config.global_settings.module_visibility.quest_end_timer, "Quest End Timer");
|
||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_ANIMATION then
|
||||
draw_modules(config.current_config.global_settings.module_visibility.quest_end_animation, "Quest End Animation");
|
||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_SCREEN then
|
||||
draw_modules(config.current_config.global_settings.module_visibility.quest_end_screen, "Quest End Screen");
|
||||
elseif quest_status.flow_state == quest_status.flow_states.REWARD_SCREEN then
|
||||
draw_modules(config.current_config.global_settings.module_visibility.reward_screen, "Reward Screen");
|
||||
elseif quest_status.flow_state == quest_status.flow_states.SUMMARY_SCREEN then
|
||||
draw_modules(config.current_config.global_settings.module_visibility.summary_screen, "Summary Screen");
|
||||
elseif quest_status.flow_state == flow_states.CUTSCENE then
|
||||
draw_modules(module_visibility_config.cutscene, "Cutscene");
|
||||
elseif quest_status.flow_state == flow_states.LOADING_QUEST then
|
||||
draw_modules(module_visibility_config.loading_quest, "Loading Quest");
|
||||
elseif quest_status.flow_state == flow_states.QUEST_START_ANIMATION then
|
||||
draw_modules(module_visibility_config.quest_start_animation, "Quest Start Animation");
|
||||
elseif quest_status.flow_state >= flow_states.PLAYING_QUEST and quest_status.flow_state <= flow_states.WYVERN_RIDING_START_ANIMATION then
|
||||
draw_modules(module_visibility_config.playing_quest, "Playing Quest");
|
||||
elseif quest_status.flow_state == flow_states.KILLCAM then
|
||||
draw_modules(module_visibility_config.killcam, "Killcam");
|
||||
elseif quest_status.flow_state == flow_states.QUEST_END_TIMER then
|
||||
draw_modules(module_visibility_config.quest_end_timer, "Quest End Timer");
|
||||
elseif quest_status.flow_state == flow_states.QUEST_END_ANIMATION then
|
||||
draw_modules(module_visibility_config.quest_end_animation, "Quest End Animation");
|
||||
elseif quest_status.flow_state == flow_states.QUEST_END_SCREEN then
|
||||
draw_modules(module_visibility_config.quest_end_screen, "Quest End Screen");
|
||||
elseif quest_status.flow_state == flow_states.REWARD_SCREEN then
|
||||
draw_modules(module_visibility_config.reward_screen, "Reward Screen");
|
||||
elseif quest_status.flow_state == flow_states.SUMMARY_SCREEN then
|
||||
draw_modules(module_visibility_config.summary_screen, "Summary Screen");
|
||||
end
|
||||
end
|
||||
|
||||
@@ -537,7 +554,6 @@ end
|
||||
|
||||
re.on_frame(function()
|
||||
time.update_timers();
|
||||
keyboard.update();
|
||||
|
||||
if d2d == nil or not config.current_config.global_settings.renderer.use_d2d_if_available then
|
||||
draw_loop();
|
||||
|
||||
@@ -45,8 +45,8 @@ local package = package;
|
||||
this.list = {
|
||||
fireblight = nil,
|
||||
waterblight = nil,
|
||||
iceblight = nil,
|
||||
thunderblight = nil,
|
||||
iceblight = nil,
|
||||
dragonblight = nil,
|
||||
blastblight = nil,
|
||||
minor_bubbleblight = nil,
|
||||
@@ -57,6 +57,7 @@ this.list = {
|
||||
deadly_poison = nil,
|
||||
stun = nil,
|
||||
paralysis = nil,
|
||||
falling_asleep = nil,
|
||||
sleep = nil,
|
||||
defense_down = nil,
|
||||
resistance_down = nil,
|
||||
@@ -65,71 +66,107 @@ this.list = {
|
||||
webbed = nil,
|
||||
stench = nil,
|
||||
leeched = nil,
|
||||
whirlwind = nil,
|
||||
-- whirlwind = nil,
|
||||
bleeding = nil,
|
||||
frenzy = nil,
|
||||
frenzy_overcome = nil,
|
||||
frenzy_infection = nil,
|
||||
engulfed = nil,
|
||||
frostblight = nil,
|
||||
muck = nil
|
||||
};
|
||||
|
||||
local ailments_type_name = "ailments";
|
||||
this.keys = {
|
||||
"fireblight",
|
||||
"waterblight",
|
||||
"thunderblight",
|
||||
"iceblight",
|
||||
"dragonblight",
|
||||
"blastblight",
|
||||
"minor_bubbleblight",
|
||||
"major_bubbleblight",
|
||||
"hellfireblight",
|
||||
"bloodblight",
|
||||
"frostblight",
|
||||
"poison",
|
||||
"deadly_poison",
|
||||
"stun",
|
||||
"paralysis",
|
||||
"falling_asleep",
|
||||
"sleep",
|
||||
"defense_down",
|
||||
"resistance_down",
|
||||
"tremor",
|
||||
"roar",
|
||||
"webbed",
|
||||
"stench",
|
||||
"leeched",
|
||||
-- "whirlwind",
|
||||
"bleeding",
|
||||
"engulfed",
|
||||
"muck",
|
||||
"frenzy",
|
||||
"frenzy_overcome",
|
||||
"frenzy_infection"
|
||||
};
|
||||
|
||||
this.UI = nil;
|
||||
|
||||
local abnormal_statuses_type_name = "abnormal_statuses";
|
||||
|
||||
local frenzy_infected_duration = 121;
|
||||
|
||||
local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
|
||||
|
||||
-- Fireblight
|
||||
local fire_duration_timer = player_quest_base_type_def:get_field("_FireLDurationTimer");
|
||||
local fire_duration_timer_field = player_quest_base_type_def:get_field("_FireLDurationTimer");
|
||||
-- Waterblight
|
||||
local water_duration_timer = player_quest_base_type_def:get_field("_WaterLDurationTimer");
|
||||
-- Iceblight
|
||||
local ice_duration_timer = player_quest_base_type_def:get_field("_IceLDurationTimer");
|
||||
local water_duration_timer_field = player_quest_base_type_def:get_field("_WaterLDurationTimer");
|
||||
-- Thunderblight
|
||||
local thunder_duration_timer = player_quest_base_type_def:get_field("_ThunderLDurationTimer");
|
||||
local thunder_duration_timer_field = player_quest_base_type_def:get_field("_ThunderLDurationTimer");
|
||||
-- Iceblight
|
||||
local ice_duration_timer_field = player_quest_base_type_def:get_field("_IceLDurationTimer");
|
||||
-- Dragonblight
|
||||
local dragon_duration_timer = player_quest_base_type_def:get_field("_DragonLDurationTimer");
|
||||
local dragon_duration_timer_field = player_quest_base_type_def:get_field("_DragonLDurationTimer");
|
||||
-- blastblight
|
||||
local bomb_duration_timer = player_quest_base_type_def:get_field("_BombDurationTimer");
|
||||
local bomb_duration_timer_field = player_quest_base_type_def:get_field("_BombDurationTimer");
|
||||
-- Bubbleblight
|
||||
local bubble_type_field = player_quest_base_type_def:get_field("_BubbleType");
|
||||
local bubble_damage_timer = player_quest_base_type_def:get_field("_BubbleDamageTimer");
|
||||
local bubble_damage_timer_field = player_quest_base_type_def:get_field("_BubbleDamageTimer");
|
||||
-- Hellfireblight
|
||||
local oni_bomb_duration_timer = player_quest_base_type_def:get_field("_OniBombDurationTimer");
|
||||
local oni_bomb_duration_timer_field = player_quest_base_type_def:get_field("_OniBombDurationTimer");
|
||||
-- Bloodblight
|
||||
local mystery_debuff_timer = player_quest_base_type_def:get_field("_MysteryDebuffTimer");
|
||||
local mystery_debuff_timer_field = player_quest_base_type_def:get_field("_MysteryDebuffTimer");
|
||||
-- Frostblight
|
||||
local get_is_frozen_damage_method = player_quest_base_type_def:get_method("get_IsFrozenDamage");
|
||||
|
||||
-- Poison
|
||||
local poison_level_field = player_quest_base_type_def:get_field("_PoisonLv");
|
||||
local poison_duration_timer = player_quest_base_type_def:get_field("_PoisonDurationTimer");
|
||||
local poison_duration_timer_field = player_quest_base_type_def:get_field("_PoisonDurationTimer");
|
||||
-- Stun
|
||||
local stun_duration_timer = player_quest_base_type_def:get_field("_StunDurationTimer");
|
||||
local stun_duration_timer_field = player_quest_base_type_def:get_field("_StunDurationTimer");
|
||||
-- Falling Sleep
|
||||
local get_sleep_movable_timer_method = player_quest_base_type_def:get_method("get_SleepMovableTimer");
|
||||
-- Sleep
|
||||
local sleep_duration_timer = player_quest_base_type_def:get_field("_SleepDurationTimer");
|
||||
local sleep_duration_timer_field = player_quest_base_type_def:get_field("_SleepDurationTimer");
|
||||
-- Paralysis
|
||||
local paralyze_duration_timer = player_quest_base_type_def:get_field("_ParalyzeDurationTimer");
|
||||
local paralyze_duration_timer_field = player_quest_base_type_def:get_field("_ParalyzeDurationTimer");
|
||||
|
||||
-- Defense Down
|
||||
local defense_down_duration_timer = player_quest_base_type_def:get_field("_DefenceDownDurationTimer");
|
||||
local defense_down_duration_timer_field = player_quest_base_type_def:get_field("_DefenceDownDurationTimer");
|
||||
-- Resistance Down
|
||||
local resistance_down_duration_timer = player_quest_base_type_def:get_field("_ResistanceDownDurationTimer");
|
||||
local resistance_down_duration_timer_field = player_quest_base_type_def:get_field("_ResistanceDownDurationTimer");
|
||||
|
||||
-- Tremor
|
||||
local quake_duration_timer = player_quest_base_type_def:get_field("_QuakeDurationTimer");
|
||||
local quake_duration_timer_field = player_quest_base_type_def:get_field("_QuakeDurationTimer");
|
||||
-- Roar
|
||||
local ear_duration_timer = player_quest_base_type_def:get_field("_EarDurationTimer");
|
||||
local ear_duration_timer_field = player_quest_base_type_def:get_field("_EarDurationTimer");
|
||||
-- Webbed
|
||||
local beto_duration_timer = player_quest_base_type_def:get_field("_BetoDurationTimer");
|
||||
local beto_duration_timer_field = player_quest_base_type_def:get_field("_BetoDurationTimer");
|
||||
-- Stench
|
||||
local stink_duration_timer = player_quest_base_type_def:get_field("_StinkDurationTimer");
|
||||
local stink_duration_timer_field = player_quest_base_type_def:get_field("_StinkDurationTimer");
|
||||
-- Leeched
|
||||
local blooding_enemy_timer = player_quest_base_type_def:get_field("_BloodingEnemyTimer");
|
||||
local blooding_enemy_timer_field = player_quest_base_type_def:get_field("_BloodingEnemyTimer");
|
||||
-- Bleeding
|
||||
local bleeding_debuff_timer = player_quest_base_type_def:get_field("_BleedingDebuffTimer");
|
||||
local bleeding_debuff_timer_field = player_quest_base_type_def:get_field("_BleedingDebuffTimer");
|
||||
-- Engulfed
|
||||
local get_is_vacuum_damage_method = player_quest_base_type_def:get_method("get__IsVacuumDamage");
|
||||
-- Muck
|
||||
@@ -143,16 +180,11 @@ local virus_timer_field = player_quest_base_type_def:get_field("_VirusTimer");
|
||||
local virus_onset_timer_field = player_quest_base_type_def:get_field("_VirusOnsetTimer");
|
||||
|
||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||
|
||||
-- Frenzy Overcome
|
||||
local virus_overcome_buff_timer_field = player_data_type_def:get_field("_VirusOvercomeBuffTimer");
|
||||
|
||||
function this.update(player, player_data)
|
||||
--local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
|
||||
--if item_parameter == nil then
|
||||
-- error_handler.report("consumables.update", "Failed to access Data: item_parameter");
|
||||
-- return;
|
||||
--end
|
||||
|
||||
-- Missing:
|
||||
-- whirlwind?
|
||||
-- Wind Pressure?
|
||||
@@ -162,42 +194,68 @@ function this.update(player, player_data)
|
||||
this.update_muck(player);
|
||||
this.update_frenzy_infection(player);
|
||||
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "fireblight", nil, nil, player, fire_duration_timer);
|
||||
this.update_abnormal_status("fireblight", nil, nil, player, fire_duration_timer_field);
|
||||
this.update_abnormal_status("waterblight", nil, nil, player, water_duration_timer_field);
|
||||
this.update_abnormal_status("thunderblight", nil, nil, player, thunder_duration_timer_field);
|
||||
this.update_abnormal_status("iceblight", nil, nil, player, ice_duration_timer_field);
|
||||
this.update_abnormal_status("dragonblight", nil, nil, player, dragon_duration_timer_field);
|
||||
this.update_abnormal_status("blastblight", nil, nil, player, bomb_duration_timer_field);
|
||||
this.update_abnormal_status("hellfireblight", nil, nil, player, oni_bomb_duration_timer_field);
|
||||
this.update_abnormal_status("bloodblight", nil, nil, player, mystery_debuff_timer_field);
|
||||
this.update_abnormal_status("frostblight", player, get_is_frozen_damage_method);
|
||||
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "fireblight", nil, nil, player, fire_duration_timer);
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "waterblight", nil, nil, player, water_duration_timer);
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "iceblight", nil, nil, player, ice_duration_timer);
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "thunderblight", nil, nil, player, thunder_duration_timer);
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "dragonblight", nil, nil, player, dragon_duration_timer);
|
||||
this.update_abnormal_status("stun", nil, nil, player, stun_duration_timer_field);
|
||||
this.update_abnormal_status("paralysis", nil, nil, player, paralyze_duration_timer_field);
|
||||
this.update_abnormal_status("falling_asleep", nil, nil, player, get_sleep_movable_timer_method);
|
||||
this.update_abnormal_status("defense_down", nil, nil, player, defense_down_duration_timer_field);
|
||||
this.update_abnormal_status("resistance_down", nil, nil, player, resistance_down_duration_timer_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "blastblight", nil, nil, player, bomb_duration_timer);
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "hellfireblight", nil, nil, player, oni_bomb_duration_timer);
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "bloodblight", nil, nil, player, mystery_debuff_timer);
|
||||
this.update_abnormal_status("tremor", nil, nil, player, quake_duration_timer_field);
|
||||
this.update_abnormal_status("roar", nil, nil, player, ear_duration_timer_field);
|
||||
this.update_abnormal_status("webbed", nil, nil, player, beto_duration_timer_field);
|
||||
this.update_abnormal_status("stench", nil, nil, player, stink_duration_timer_field);
|
||||
this.update_abnormal_status("leeched", nil, nil, player, blooding_enemy_timer_field, true);
|
||||
this.update_abnormal_status("bleeding", nil, nil, player, bleeding_debuff_timer_field);
|
||||
this.update_abnormal_status("engulfed", player, get_is_vacuum_damage_method);
|
||||
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "stun", nil, nil, player, stun_duration_timer);
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "paralysis", nil, nil, player, paralyze_duration_timer);
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "sleep", nil, nil, player, sleep_duration_timer);
|
||||
this.update_abnormal_status("frenzy", nil, nil, player, virus_onset_timer_field);
|
||||
this.update_abnormal_status("frenzy_overcome", nil, nil, player_data, virus_overcome_buff_timer_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "defense_down", nil, nil, player, defense_down_duration_timer);
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "resistance_down", nil, nil, player, resistance_down_duration_timer);
|
||||
this.update_sleep(player);
|
||||
end
|
||||
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "tremor", nil, nil, player, quake_duration_timer);
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "roar", nil, nil, player, ear_duration_timer);
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "webbed", nil, nil, player, beto_duration_timer);
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "stench", nil, nil, player, stink_duration_timer);
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "leeched", nil, nil, player, blooding_enemy_timer, nil, nil, true);
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "bleeding", nil, nil, player, bleeding_debuff_timer);
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "frenzy", nil, nil, player, virus_onset_timer_field);
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "frenzy_overcome", nil, nil, player_data, virus_overcome_buff_timer_field);
|
||||
function this.update_abnormal_status(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.abnormal_statuses, this.get_abnormal_status_name,
|
||||
abnormal_statuses_type_name, key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
||||
end
|
||||
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "engulfed", player, get_is_vacuum_damage_method);
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "frostblight", player, get_is_frozen_damage_method);
|
||||
function this.update_generic(key, level, timer)
|
||||
return buffs.update_generic(this.list, this.get_abnormal_status_name, abnormal_statuses_type_name, key, level, timer);
|
||||
end
|
||||
|
||||
function this.apply_filter(key)
|
||||
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.abnormal_statuses, key);
|
||||
end
|
||||
|
||||
function this.update_poison(player)
|
||||
local cached_config = config.current_config.buff_UI.filter.abnormal_statuses;
|
||||
|
||||
if not cached_config.poison
|
||||
and not cached_config.deadly_poison then
|
||||
if this.apply_filter("poison") then
|
||||
return;
|
||||
end
|
||||
|
||||
if this.apply_filter("deadly_poison") then
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local poison_level = poison_level_field:get_data(player);
|
||||
if poison_level == nil then
|
||||
error_handler.report("abnormal_statuses.update_poison", "Failed to access Data: poison_level");
|
||||
error_handler.report("abnormal_statuses.update_poison", "Failed to Access Data: poison_level");
|
||||
this.list.poison = nil;
|
||||
this.list.deadly_poison = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -208,18 +266,33 @@ function this.update_poison(player)
|
||||
end
|
||||
|
||||
if poison_level == 1 then
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "poison", player, poison_duration_timer);
|
||||
this.update_abnormal_status("poison", nil, nil, player, poison_duration_timer_field);
|
||||
this.list.deadly_poison = nil;
|
||||
else
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "deadly_poison", player, poison_duration_timer);
|
||||
this.update_abnormal_status("deadly_poison", nil, nil, player, poison_duration_timer_field);
|
||||
this.list.poison = nil;
|
||||
end
|
||||
end
|
||||
|
||||
function this.update_bubbleblight(player)
|
||||
local cached_config = config.current_config.buff_UI.filter.abnormal_statuses;
|
||||
|
||||
if not cached_config.minor_bubbleblight
|
||||
and not cached_config.major_bubbleblight then
|
||||
if this.apply_filter("minor_bubbleblight") then
|
||||
return;
|
||||
end
|
||||
|
||||
if this.apply_filter("major_bubbleblight") then
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local bubble_type = bubble_type_field:get_data(player);
|
||||
if bubble_type == nil then
|
||||
error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to access Data: bubble_Type");
|
||||
error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to Access Data: bubble_Type");
|
||||
this.list.minor_bubbleblight = nil;
|
||||
this.list.major_bubbleblight = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -230,24 +303,30 @@ function this.update_bubbleblight(player)
|
||||
end
|
||||
|
||||
if bubble_type == 1 then
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "minor_bubbleblight", player, bubble_damage_timer);
|
||||
this.update_abnormal_status("minor_bubbleblight", nil, nil, player, bubble_damage_timer_field);
|
||||
this.list.major_bubbleblight = nil;
|
||||
else
|
||||
buffs.update_generic_buff(this.list, ailments_type_name, "major_bubbleblight", player, bubble_damage_timer);
|
||||
this.update_abnormal_status("major_bubbleblight", nil, nil, player, bubble_damage_timer_field);
|
||||
this.list.minor_bubbleblight = nil;
|
||||
end
|
||||
end
|
||||
|
||||
function this.update_muck(player)
|
||||
if this.apply_filter("muck") then
|
||||
return;
|
||||
end
|
||||
|
||||
local is_mud_damage = get_is_mud_damage_method:call(player);
|
||||
if is_mud_damage == nil then
|
||||
error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to access Data: is_mud_damage");
|
||||
error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to Access Data: is_mud_damage");
|
||||
this.list.muck = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local is_gold_mud_damage = get_is_gold_mud_damage_method:call(player);
|
||||
if is_gold_mud_damage == nil then
|
||||
error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to access Data: is_gold_mud_damage");
|
||||
error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to Access Data: is_gold_mud_damage");
|
||||
this.list.muck = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -256,19 +335,25 @@ function this.update_muck(player)
|
||||
return;
|
||||
end
|
||||
|
||||
buffs.update_generic(ailments_type_name, "muck");
|
||||
this.update_generic("muck");
|
||||
end
|
||||
|
||||
function this.update_frenzy_infection(player)
|
||||
if this.apply_filter("frenzy_infection") then
|
||||
return;
|
||||
end
|
||||
|
||||
local virus_accumulator_value = virus_accumulator_field:get_data(player);
|
||||
if virus_accumulator_value == nil then
|
||||
error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to access Data: virus_accumulator_value");
|
||||
error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to Access Data: virus_accumulator_value");
|
||||
this.list.frenzy_infection = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local virus_timer = virus_timer_field:get_data(player);
|
||||
if virus_timer == nil then
|
||||
error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to access Data: virus_timer");
|
||||
error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to Access Data: virus_timer");
|
||||
this.list.frenzy_infection = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -279,19 +364,42 @@ function this.update_frenzy_infection(player)
|
||||
|
||||
local timer = frenzy_infected_duration - (virus_accumulator_value + virus_timer / 60);
|
||||
|
||||
buffs.update_generic(this.list, ailments_type_name, "frenzy_infection", 1, timer, frenzy_infected_duration);
|
||||
this.update_generic("frenzy_infection", 1, timer);
|
||||
end
|
||||
|
||||
function this.update_sleep(player)
|
||||
if this.apply_filter("sleep") then
|
||||
this.list.sleep = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if this.list.falling_asleep ~= nil then
|
||||
this.list.sleep = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
this.update_abnormal_status("sleep", nil, nil, player, sleep_duration_timer_field);
|
||||
end
|
||||
|
||||
function this.init_all_UI()
|
||||
for abnormal_status_key, abnormal_status in pairs(this.list) do
|
||||
buffs.init_UI(abnormal_status);
|
||||
end
|
||||
end
|
||||
|
||||
function this.init_names()
|
||||
for debuff_key, debuff in pairs(this.list) do
|
||||
local name = language.current_language.ailments[debuff_key];
|
||||
|
||||
if name == nil then
|
||||
name = debuff_key;
|
||||
for abnormal_status_key, abnormal_status in pairs(this.list) do
|
||||
abnormal_status.name = this.get_abnormal_status_name(abnormal_status_key);
|
||||
end
|
||||
end
|
||||
|
||||
debuff.name = name;
|
||||
function this.get_abnormal_status_name(key)
|
||||
local abnormal_status_name = language.current_language.ailments[key];
|
||||
if abnormal_status_name == nil then
|
||||
return key;
|
||||
end
|
||||
|
||||
return abnormal_status_name;
|
||||
end
|
||||
|
||||
function this.init_dependencies()
|
||||
|
||||
@@ -4,7 +4,7 @@ local buff_UI_entity;
|
||||
local config;
|
||||
local singletons;
|
||||
local players;
|
||||
local consumables;
|
||||
local item_buffs;
|
||||
local melody_effects;
|
||||
local utils;
|
||||
local language;
|
||||
@@ -13,10 +13,12 @@ local quest_status;
|
||||
local error_handler;
|
||||
local endemic_life_buffs;
|
||||
local skills;
|
||||
local dangos;
|
||||
local dango_skills;
|
||||
local abnormal_statuses;
|
||||
local otomo_moves;
|
||||
local weapon_skills;
|
||||
local misc_buffs;
|
||||
local rampage_skills;
|
||||
|
||||
local sdk = sdk;
|
||||
local tostring = tostring;
|
||||
@@ -51,8 +53,8 @@ local ValueType = ValueType;
|
||||
local package = package;
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
local get_player_method = player_manager_type_def:get_method("getPlayer");
|
||||
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
|
||||
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
|
||||
|
||||
local player_base_type_def = find_master_player_method:get_return_type();
|
||||
local get_player_data_method = player_base_type_def:get_method("get_PlayerData");
|
||||
@@ -89,7 +91,7 @@ function this.new(type, key, name, level, duration)
|
||||
buff.timer = duration;
|
||||
buff.duration = duration;
|
||||
|
||||
buff.is_active = true;
|
||||
buff.is_visible = true;
|
||||
|
||||
buff.timer_percentage = 0;
|
||||
|
||||
@@ -109,27 +111,48 @@ function this.init_buffs()
|
||||
this.list = {};
|
||||
end
|
||||
|
||||
function this.init_all_UI()
|
||||
abnormal_statuses.init_all_UI();
|
||||
item_buffs.init_all_UI();
|
||||
endemic_life_buffs.init_all_UI();
|
||||
melody_effects.init_all_UI();
|
||||
dango_skills.init_all_UI();
|
||||
rampage_skills.init_all_UI();
|
||||
skills.init_all_UI();
|
||||
weapon_skills.init_all_UI();
|
||||
otomo_moves.init_all_UI();
|
||||
misc_buffs.init_all_UI();
|
||||
end
|
||||
|
||||
function this.init_UI(buff)
|
||||
local cached_config = config.current_config.buff_UI;
|
||||
local cached_config = config.current_config.buff_UI[buff.type];
|
||||
buff.buff_UI = buff_UI_entity.new(cached_config.bar, cached_config.name_label, cached_config.timer_label);
|
||||
end
|
||||
|
||||
function this.init_names()
|
||||
consumables.init_names();
|
||||
melody_effects.init_names();
|
||||
endemic_life_buffs.init_names();
|
||||
skills.init_names();
|
||||
dangos.init_names();
|
||||
abnormal_statuses.init_names();
|
||||
item_buffs.init_names();
|
||||
endemic_life_buffs.init_names();
|
||||
melody_effects.init_names();
|
||||
dango_skills.init_names();
|
||||
rampage_skills.init_names();
|
||||
skills.init_names();
|
||||
weapon_skills.init_names();
|
||||
otomo_moves.init_names();
|
||||
misc_buffs.init_names();
|
||||
end
|
||||
|
||||
local tere = {};
|
||||
local tere2 = {};
|
||||
local tere3 = {};
|
||||
|
||||
function this.update()
|
||||
if not config.current_config.buff_UI.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
if singletons.player_manager == nil then
|
||||
error_handler.report("buffs.update", "Failed to access Data: player_manager");
|
||||
error_handler.report("buffs.update", "Failed to Access Data: player_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -141,7 +164,7 @@ function this.update()
|
||||
|
||||
local master_player = find_master_player_method:call(singletons.player_manager);
|
||||
if master_player == nil then
|
||||
error_handler.report("buffs.update", "Failed to access Data: master_player");
|
||||
error_handler.report("buffs.update", "Failed to Access Data: master_player");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -149,31 +172,46 @@ function this.update()
|
||||
|
||||
local master_player_data = get_player_data_method:call(master_player);
|
||||
if master_player_data == nil then
|
||||
error_handler.report("buffs.update", "Failed to access Data: master_player_data");
|
||||
error_handler.report("buffs.update", "Failed to Access Data: master_player_data");
|
||||
return;
|
||||
end
|
||||
|
||||
local weapon_type = player_weapon_type_field:get_data(master_player);
|
||||
if weapon_type == nil then
|
||||
error_handler.report("skills.update", "Failed to access Data: weapon_type");
|
||||
error_handler.report("buffs.update", "Failed to Access Data: weapon_type");
|
||||
return;
|
||||
end
|
||||
|
||||
if singletons.player_manager == nil then
|
||||
error_handler.report("buffs.update", "Failed to Access Data: player_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
|
||||
if item_parameter == nil then
|
||||
error_handler.report("buffs.update", "Failed to Access Data: item_parameter");
|
||||
return;
|
||||
end
|
||||
|
||||
local is_player_lobby_base = master_player:get_type_definition() == player_lobby_base_type_def;
|
||||
|
||||
consumables.update(master_player_data);
|
||||
item_buffs.update(master_player_data, item_parameter);
|
||||
rampage_skills.update(master_player_data);
|
||||
otomo_moves.update(master_player_data);
|
||||
|
||||
if not is_player_lobby_base then
|
||||
skills.update(master_player, master_player_data, weapon_type);
|
||||
dangos.update(master_player, master_player_data);
|
||||
endemic_life_buffs.update(master_player, master_player_data);
|
||||
abnormal_statuses.update(master_player, master_player_data);
|
||||
endemic_life_buffs.update(master_player, master_player_data);
|
||||
dango_skills.update(master_player, master_player_data);
|
||||
skills.update(master_player, master_player_data, weapon_type);
|
||||
weapon_skills.update(master_player, master_player_data, weapon_type);
|
||||
misc_buffs.update(master_player, master_player_data, item_parameter);
|
||||
end
|
||||
end
|
||||
|
||||
function this.update_timer(buff, timer, duration)
|
||||
function this.update_timer(buff, timer)
|
||||
buff.is_visible = true;
|
||||
|
||||
if timer == nil then
|
||||
return;
|
||||
end
|
||||
@@ -182,10 +220,8 @@ function this.update_timer(buff, timer, duration)
|
||||
timer = 0;
|
||||
end
|
||||
|
||||
duration = duration or timer;
|
||||
|
||||
if duration > buff.duration then
|
||||
buff.duration = duration;
|
||||
if timer > buff.duration or timer > buff.timer then
|
||||
buff.duration = timer;
|
||||
end
|
||||
|
||||
local minutes_left = math.floor(timer / 60);
|
||||
@@ -199,14 +235,17 @@ function this.update_timer(buff, timer, duration)
|
||||
end
|
||||
end
|
||||
|
||||
function this.update_generic_buff(buff_list, buff_type, buff_key,
|
||||
function this.update_generic_buff(buff_list, filter_list, get_name_function,
|
||||
buff_type, buff_key,
|
||||
value_owner, value_holder,
|
||||
timer_owner, timer_holder,
|
||||
duration_owner, duration_holder,
|
||||
is_infinite, minimal_value, level_breakpoints)
|
||||
|
||||
if this.apply_filter(buff_list, filter_list, buff_key) then
|
||||
return;
|
||||
end
|
||||
|
||||
if timer_owner == nil then timer_owner = value_owner; end
|
||||
if duration_owner == nil then duration_owner = value_owner; end
|
||||
if minimal_value == nil then minimal_value = 1; end
|
||||
|
||||
local level = 1;
|
||||
@@ -220,7 +259,8 @@ function this.update_generic_buff(buff_list, buff_type, buff_key,
|
||||
end
|
||||
|
||||
if value == nil then
|
||||
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_value", buff_key));
|
||||
error_handler.report("buffs.update_generic_number", string.format("Failed to Access Data: %s_value", buff_key));
|
||||
buff_list[buff_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -256,7 +296,8 @@ function this.update_generic_buff(buff_list, buff_type, buff_key,
|
||||
end
|
||||
|
||||
if timer == nil then
|
||||
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_timer", buff_key));
|
||||
error_handler.report("buffs.update_generic_number", string.format("Failed to Access Data: %s_timer", buff_key));
|
||||
buff_list[buff_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -272,41 +313,62 @@ function this.update_generic_buff(buff_list, buff_type, buff_key,
|
||||
end
|
||||
end
|
||||
|
||||
local duration = nil;
|
||||
if duration_holder ~= nil then
|
||||
if utils.type.is_REField(duration_holder) then
|
||||
duration = duration_holder:get_data(duration_owner);
|
||||
else
|
||||
duration = duration_holder:call(duration_owner);
|
||||
return this.update_generic(buff_list, get_name_function, buff_type, buff_key, level, timer);
|
||||
end
|
||||
|
||||
if duration == nil then
|
||||
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_duration", buff_key));
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
return this.update_generic(buff_list, buff_type, buff_key, level, timer, duration);
|
||||
end
|
||||
|
||||
function this.update_generic(buff_list, buff_type, buff_key, level, timer, duration)
|
||||
duration = duration or timer;
|
||||
function this.update_generic(buff_list, get_name_function, buff_type, buff_key, level, timer)
|
||||
level = level or 1;
|
||||
|
||||
local buff = buff_list[buff_key];
|
||||
if buff == nil then
|
||||
local name = language.current_language[buff_type][buff_key];
|
||||
local name = get_name_function(buff_key);
|
||||
|
||||
buff = this.new(buff_type, buff_key, name, level, duration);
|
||||
buff = this.new(buff_type, buff_key, name, level, timer);
|
||||
buff_list[buff_key] = buff;
|
||||
else
|
||||
if buff.level ~= level then
|
||||
buff.duration = timer;
|
||||
end
|
||||
|
||||
buff.level = level;
|
||||
this.update_timer(buff, timer, duration);
|
||||
this.update_timer(buff, timer);
|
||||
end
|
||||
|
||||
return buff;
|
||||
end
|
||||
|
||||
function this.apply_filter(buff_list, filter_list, buff_key)
|
||||
if filter_list[buff_key] then
|
||||
return false;
|
||||
end
|
||||
|
||||
local buff = buff_list[buff_key];
|
||||
if buff == nil then
|
||||
return true;
|
||||
end
|
||||
|
||||
if not buff.is_visible then
|
||||
return true;
|
||||
end
|
||||
|
||||
if buff.is_infinite then
|
||||
buff_list[buff_key] = nil;
|
||||
return true;
|
||||
end
|
||||
|
||||
time.new_delay_timer(function()
|
||||
|
||||
local _buff = buff_list[buff_key];
|
||||
if _buff ~= nil and not _buff.is_visible then
|
||||
buff_list[buff_key] = nil;
|
||||
end
|
||||
|
||||
end, buff.timer);
|
||||
|
||||
buff.is_visible = false;
|
||||
return true;
|
||||
end
|
||||
|
||||
function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
|
||||
buff_UI_entity.draw(buff, buff_UI, position_on_screen, opacity_scale);
|
||||
end
|
||||
@@ -316,7 +378,7 @@ function this.init_dependencies()
|
||||
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
consumables = require("MHR_Overlay.Buffs.consumables");
|
||||
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
|
||||
melody_effects = require("MHR_Overlay.Buffs.melody_effects");
|
||||
utils = require("MHR_Overlay.Misc.utils");
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
@@ -325,10 +387,12 @@ function this.init_dependencies()
|
||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||
endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
|
||||
skills = require("MHR_Overlay.Buffs.skills");
|
||||
dangos = require("MHR_Overlay.Buffs.dangos");
|
||||
dango_skills = require("MHR_Overlay.Buffs.dango_skills");
|
||||
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
|
||||
otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
|
||||
weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
|
||||
rampage_skills = require("MHR_Overlay.Buffs.rampage_skills");
|
||||
misc_buffs = require("MHR_Overlay.Buffs.misc_buffs");
|
||||
end
|
||||
|
||||
function this.init_module()
|
||||
|
||||
@@ -1,245 +0,0 @@
|
||||
local this = {};
|
||||
|
||||
local buffs;
|
||||
local buff_UI_entity;
|
||||
local config;
|
||||
local singletons;
|
||||
local players;
|
||||
local utils;
|
||||
local language;
|
||||
local error_handler;
|
||||
|
||||
local sdk = sdk;
|
||||
local tostring = tostring;
|
||||
local pairs = pairs;
|
||||
local ipairs = ipairs;
|
||||
local tonumber = tonumber;
|
||||
local require = require;
|
||||
local pcall = pcall;
|
||||
local table = table;
|
||||
local string = string;
|
||||
local Vector3f = Vector3f;
|
||||
local d2d = d2d;
|
||||
local math = math;
|
||||
local json = json;
|
||||
local log = log;
|
||||
local fs = fs;
|
||||
local next = next;
|
||||
local type = type;
|
||||
local setmetatable = setmetatable;
|
||||
local getmetatable = getmetatable;
|
||||
local assert = assert;
|
||||
local select = select;
|
||||
local coroutine = coroutine;
|
||||
local utf8 = utf8;
|
||||
local re = re;
|
||||
local imgui = imgui;
|
||||
local draw = draw;
|
||||
local Vector2f = Vector2f;
|
||||
local reframework = reframework;
|
||||
local os = os;
|
||||
local ValueType = ValueType;
|
||||
local package = package;
|
||||
|
||||
this.list = {
|
||||
demondrug = nil,
|
||||
mega_demondrug = nil,
|
||||
armorskin = nil,
|
||||
mega_armorskin = nil,
|
||||
might_seed = nil,
|
||||
adamant_seed = nil,
|
||||
demon_powder = nil,
|
||||
hardshell_powder = nil,
|
||||
immunizer = nil,
|
||||
dash_juice = nil,
|
||||
gourmet_fish = nil,
|
||||
};
|
||||
|
||||
local consumables_type_name = "consumables";
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
|
||||
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
|
||||
|
||||
local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
|
||||
|
||||
local demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_DemondrugAtkUp");
|
||||
local great_demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_GreatDemondrugAtkUp");
|
||||
local armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_ArmorSkinDefUp");
|
||||
local great_armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_GreatArmorSkinDefUp");
|
||||
|
||||
local might_seed_timer_field = player_user_data_item_parameter_type_def:get_field("_MightSeedTimer");
|
||||
local adamant_seed_timer_field = player_user_data_item_parameter_type_def:get_field("_AdamantSeedTimer");
|
||||
local demondrug_powder_timer_field = player_user_data_item_parameter_type_def:get_field("_DemondrugPowderTimer");
|
||||
local armorskin_powder_timer_field = player_user_data_item_parameter_type_def:get_field("_ArmorSkinPowderTimer");
|
||||
local vitalizer_timer_const_field = player_user_data_item_parameter_type_def:get_field("_VitalizerTimer");
|
||||
local stamina_up_buff_second_field = player_user_data_item_parameter_type_def:get_field("_StaminaUpBuffSecond");
|
||||
|
||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||
-- Demondrug/Mega Demondrug
|
||||
local atk_up_alive_field = player_data_type_def:get_field("_AtkUpAlive");
|
||||
-- Armorskin/Mega Armorskin
|
||||
local def_up_alive_field = player_data_type_def:get_field("_DefUpAlive");
|
||||
-- Might Seed
|
||||
local atk_up_buff_second_field = player_data_type_def:get_field("_AtkUpBuffSecond");
|
||||
local atk_up_buff_second_timer_field = player_data_type_def:get_field("_AtkUpBuffSecondTimer");
|
||||
-- Adamant Seed
|
||||
local def_up_buff_second_field = player_data_type_def:get_field("_DefUpBuffSecond");
|
||||
local def_up_buff_second_timer_field = player_data_type_def:get_field("_DefUpBuffSecondTimer");
|
||||
-- Demon Powder
|
||||
local atk_up_item_second_field = player_data_type_def:get_field("_AtkUpItemSecond");
|
||||
local atk_up_item_second_timer_field = player_data_type_def:get_field("_AtkUpItemSecondTimer");
|
||||
-- Hardshell Powder
|
||||
local def_up_item_second_field = player_data_type_def:get_field("_DefUpItemSecond");
|
||||
local def_up_item_second_timer_field = player_data_type_def:get_field("_DefUpItemSecondTimer");
|
||||
-- Immunizer
|
||||
local vitalizer_timer_field = player_data_type_def:get_field("_VitalizerTimer");
|
||||
-- Dash Juice
|
||||
local stamina_up_buff_second_timer_field = player_data_type_def:get_field("_StaminaUpBuffSecondTimer");
|
||||
-- Gourmet Fish
|
||||
local fish_regene_enable_field = player_data_type_def:get_field("_FishRegeneEnableTimer");
|
||||
|
||||
function this.update(player_data)
|
||||
local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
|
||||
if item_parameter == nil then
|
||||
error_handler.report("consumables.update", "Failed to access Data: item_parameter");
|
||||
return;
|
||||
end
|
||||
|
||||
this.update_demondrug(player_data, item_parameter);
|
||||
this.update_armorskin(player_data, item_parameter);
|
||||
|
||||
buffs.update_generic_buff(this.list, consumables_type_name, "might_seed",
|
||||
player_data, atk_up_buff_second_field,
|
||||
player_data, atk_up_buff_second_timer_field,
|
||||
item_parameter, might_seed_timer_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, consumables_type_name, "adamant_seed",
|
||||
player_data, def_up_buff_second_field,
|
||||
player_data, def_up_buff_second_timer_field,
|
||||
item_parameter, adamant_seed_timer_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, consumables_type_name, "demon_powder",
|
||||
player_data, atk_up_item_second_field,
|
||||
player_data, atk_up_item_second_timer_field,
|
||||
item_parameter, demondrug_powder_timer_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, consumables_type_name, "hardshell_powder",
|
||||
player_data, def_up_item_second_field,
|
||||
player_data, def_up_item_second_timer_field,
|
||||
item_parameter, armorskin_powder_timer_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, consumables_type_name, "immunizer",
|
||||
nil, nil,
|
||||
player_data, vitalizer_timer_field,
|
||||
item_parameter, vitalizer_timer_const_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, consumables_type_name, "immunizer",
|
||||
nil, nil,
|
||||
player_data, stamina_up_buff_second_timer_field,
|
||||
item_parameter, stamina_up_buff_second_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, consumables_type_name, "gourmet_fish",
|
||||
nil, nil,
|
||||
player_data, fish_regene_enable_field,
|
||||
nil, nil);
|
||||
|
||||
end
|
||||
|
||||
function this.update_demondrug(player_data, item_parameter)
|
||||
local demondrug_value = atk_up_alive_field:get_data(player_data);
|
||||
if demondrug_value == nil then
|
||||
error_handler.report("consumables.update_demondrug", "Failed to access Data: demondrug_value");
|
||||
return;
|
||||
end
|
||||
|
||||
if demondrug_value == 0 then
|
||||
this.list.demondrug = nil;
|
||||
this.list.mega_demondrug = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local demondrug_const_value = demondrug_atk_up_field:get_data(item_parameter);
|
||||
if demondrug_const_value == nil then
|
||||
error_handler.report("consumables.update_demondrug", "Failed to access Data: demondrug_const_value");
|
||||
return;
|
||||
end
|
||||
|
||||
local mega_demondrug_const_value = great_demondrug_atk_up_field:get_data(item_parameter);
|
||||
if mega_demondrug_const_value == nil then
|
||||
error_handler.report("consumables.update_demondrug", "Failed to access Data: mega_demondrug_const_value");
|
||||
return;
|
||||
end
|
||||
|
||||
if demondrug_value == demondrug_const_value then
|
||||
buffs.update_generic(this.list, consumables_type_name, "demondrug");
|
||||
this.list.mega_demondrug = nil;
|
||||
|
||||
elseif demondrug_value == mega_demondrug_const_value then
|
||||
buffs.update_generic(this.list, consumables_type_name, "mega_demondrug");
|
||||
this.list.demondrug = nil;
|
||||
end
|
||||
end
|
||||
|
||||
function this.update_armorskin(player_data, item_parameter)
|
||||
local armorskin_value = def_up_alive_field:get_data(player_data);
|
||||
if armorskin_value == nil then
|
||||
error_handler.report("consumables.update_armorskin", "Failed to access Data: armorskin_value");
|
||||
return;
|
||||
end
|
||||
|
||||
if armorskin_value == 0 then
|
||||
this.list.armorskin = nil;
|
||||
this.list.mega_armorskin = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local armorskin_const_value = armorskin_def_up_field:get_data(item_parameter);
|
||||
if armorskin_const_value == nil then
|
||||
error_handler.report("consumables.update_armorskin", "Failed to access Data: armorskin_const_value");
|
||||
return;
|
||||
end
|
||||
|
||||
local mega_armorskin_const_value = great_armorskin_def_up_field:get_data(item_parameter);
|
||||
if mega_armorskin_const_value == nil then
|
||||
error_handler.report("consumables.update_armorskin", "Failed to access Data: mega_armorskin_const_value");
|
||||
return;
|
||||
end
|
||||
|
||||
if armorskin_value == armorskin_const_value then
|
||||
buffs.update_generic(this.list, consumables_type_name, "armorskin");
|
||||
this.list.mega_armorskin = nil;
|
||||
|
||||
elseif armorskin_value == mega_armorskin_const_value then
|
||||
buffs.update_generic(this.list, consumables_type_name, "mega_armorskin");
|
||||
this.list.armorskin = nil;
|
||||
end
|
||||
end
|
||||
|
||||
function this.init_names()
|
||||
for consumable_key, consumable in pairs(this.list) do
|
||||
local name = language.current_language.consumables[consumable_key];
|
||||
|
||||
if name == nil then
|
||||
name = consumable_key;
|
||||
end
|
||||
|
||||
consumable.name = name;
|
||||
end
|
||||
end
|
||||
|
||||
function this.init_dependencies()
|
||||
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
utils = require("MHR_Overlay.Misc.utils");
|
||||
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||
end
|
||||
|
||||
function this.init_module()
|
||||
end
|
||||
|
||||
return this;
|
||||
405
reframework/autorun/MHR_Overlay/Buffs/dango_skills.lua
Normal file
405
reframework/autorun/MHR_Overlay/Buffs/dango_skills.lua
Normal file
@@ -0,0 +1,405 @@
|
||||
local this = {};
|
||||
|
||||
local buffs;
|
||||
local buff_UI_entity;
|
||||
local config;
|
||||
local singletons;
|
||||
local players;
|
||||
local utils;
|
||||
local language;
|
||||
local error_handler;
|
||||
local time;
|
||||
|
||||
local sdk = sdk;
|
||||
local tostring = tostring;
|
||||
local pairs = pairs;
|
||||
local ipairs = ipairs;
|
||||
local tonumber = tonumber;
|
||||
local require = require;
|
||||
local pcall = pcall;
|
||||
local table = table;
|
||||
local string = string;
|
||||
local Vector3f = Vector3f;
|
||||
local d2d = d2d;
|
||||
local math = math;
|
||||
local json = json;
|
||||
local log = log;
|
||||
local fs = fs;
|
||||
local next = next;
|
||||
local type = type;
|
||||
local setmetatable = setmetatable;
|
||||
local getmetatable = getmetatable;
|
||||
local assert = assert;
|
||||
local select = select;
|
||||
local coroutine = coroutine;
|
||||
local utf8 = utf8;
|
||||
local re = re;
|
||||
local imgui = imgui;
|
||||
local draw = draw;
|
||||
local Vector2f = Vector2f;
|
||||
local reframework = reframework;
|
||||
local os = os;
|
||||
local ValueType = ValueType;
|
||||
local package = package;
|
||||
|
||||
this.list = {
|
||||
dango_adrenaline = nil,
|
||||
dango_booster = nil,
|
||||
dango_connector = nil,
|
||||
dango_defender = nil,
|
||||
dango_flyer = nil,
|
||||
dango_glutton = nil,
|
||||
dango_hunter = nil,
|
||||
dango_insurance = nil,
|
||||
dango_insurance_defense_up = nil,
|
||||
super_recovery_dango = nil
|
||||
};
|
||||
|
||||
this.keys = {
|
||||
"dango_adrenaline",
|
||||
"dango_booster",
|
||||
"dango_connector",
|
||||
"dango_defender",
|
||||
"dango_flyer",
|
||||
"dango_glutton",
|
||||
"dango_hunter",
|
||||
"dango_insurance",
|
||||
"dango_insurance_defense_up",
|
||||
"super_recovery_dango"
|
||||
};
|
||||
|
||||
local dango_skill_ids = {
|
||||
-- dango_polisher = 1,
|
||||
-- dango_rider = 2,
|
||||
dango_adrenaline = 3,
|
||||
-- dango_carver_lo = 4,
|
||||
-- dango_carver_hi = 5,
|
||||
-- dango_medic_lo = 6,
|
||||
-- dango_medic_hi = 7,
|
||||
-- dango_fighter = 8,
|
||||
-- dango_pyro = 9,
|
||||
-- dango_specialist = 10,
|
||||
-- dango_defender_lo = 11,
|
||||
-- dango_defender_hi = 12,
|
||||
-- dango_harvester = 13,
|
||||
-- dango_marksman = 14,
|
||||
-- dango_fortune_caller = 15,
|
||||
-- dango_miracle_worker = 16,
|
||||
-- dango_deflector = 17,
|
||||
-- dango_weakener = 18,
|
||||
-- dango_calculator = 19,
|
||||
-- dango_temper = 20,
|
||||
-- dango_wall_runner = 21,
|
||||
-- dango_slugger = 22,
|
||||
-- dango_money_maker = 23,
|
||||
-- dango_bombardier = 24,
|
||||
-- dango_moxie = 25,
|
||||
-- dango_immunizer = 26,
|
||||
-- dango_trainer = 27,
|
||||
dango_booster = 28,
|
||||
-- dango_feet = 29,
|
||||
dango_bulker = 30,
|
||||
dango_insurance = 31,
|
||||
-- dango_reviver = 32,
|
||||
-- dango_summoner = 33,
|
||||
-- dango_hurler = 34,
|
||||
-- dango_fire_res_lo = 35,
|
||||
-- dango_fire_res_hi = 36,
|
||||
-- dango_water_res_lo = 37,
|
||||
-- dango_water_res_hi = 38,
|
||||
-- dango_thunder_res_lo = 39,
|
||||
-- dango_thunder_res_hi = 40,
|
||||
-- dango_ice_res_lo = 41,
|
||||
-- dango_ice_res_hi = 42,
|
||||
-- dango_dragon_res_lo = 43,
|
||||
-- dango_dragon_res_hi = 44,
|
||||
-- dango_gatherer = 45,
|
||||
dango_glutton = 46,
|
||||
-- dango_bird_caller = 47,
|
||||
dango_flyer = 48,
|
||||
dango_defender = 49,
|
||||
-- enhanced_dango_fighter = 50,
|
||||
-- dango_driver = 51,
|
||||
dango_hunter = 52,
|
||||
-- dango_guard = 53,
|
||||
-- dango_shifter = 54,
|
||||
dango_connector = 55,
|
||||
super_recovery_dango = 56
|
||||
};
|
||||
|
||||
|
||||
this.is_dango_adrenaline_active = false;
|
||||
|
||||
local dango_skills_type_name = "dango_skills";
|
||||
|
||||
local dango_bulker_attack_up = 15;
|
||||
local previous_super_recovery_dango_timer = 0;
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
local has_anyone_kitchen_skill_in_quest_method = player_manager_type_def:get_method("hasAnyoneKitchenSkillInQuest");
|
||||
|
||||
|
||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||
-- Dango Defender
|
||||
local is_enable_kitchen_skill_048_reduce_field = player_data_type_def:get_field("_IsEnable_KitchenSkill048_Reduce");
|
||||
-- Dango Booster
|
||||
local kitchen_skill_027_timer_field = player_data_type_def:get_field("_KitchenSkill027Timer");
|
||||
-- Dango Glutton
|
||||
local kitchen_skill_045_timer_field = player_data_type_def:get_field("_KitchenSkill045Timer");
|
||||
-- Dango Insurance
|
||||
local kitchen_skill_insurance_def_up_lv3_field = player_data_type_def:get_field("_KitchenSkill_Insurance_DefUp_Lv3");
|
||||
local kitchen_skill_insurance_def_up_lv4_field = player_data_type_def:get_field("_KitchenSkill_Insurance_DefUp_Lv4");
|
||||
-- Dango Hunter
|
||||
local kitchen_skill_051_atk_up_timer_field = player_data_type_def:get_field("_KitchenSkill051_AtkUpTimer");
|
||||
-- Dango Connector
|
||||
local kitchen_skill_054_timer_field = player_data_type_def:get_field("_KitchenSkill054_Timer");
|
||||
|
||||
|
||||
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
|
||||
-- Dango Adrenaline
|
||||
-- local is_kitchen_skill_predicament_powerup_method = player_base_type_def:get_method("isKitchenSkillPredicamentPowerUp");
|
||||
-- Dango Flyer
|
||||
local get_is_kitchen_skill_wire_stop_heal_spd_method = player_base_type_def:get_method("get_IsKitchenSkill_WireStop_HealSpd");
|
||||
local get_is_kitchen_skill_wire_stop_regene_method = player_base_type_def:get_method("get_IsKitchenSkill_WireStop_Regene");
|
||||
-- Super Recovery Dango
|
||||
local get_kitchen_skill_surume_regene_timer_method = player_base_type_def:get_method("get_KitchenSkill_Surume_RegeneTimer");
|
||||
|
||||
|
||||
|
||||
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
|
||||
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlKitchenSkillId)");
|
||||
|
||||
local quest_manager_type_def = sdk.find_type_definition("snow.QuestManager");
|
||||
local flag_cat_skill_insurance_field = quest_manager_type_def:get_field("_FlagCatSkillInsurance");
|
||||
local is_cat_skill_insurance_method = quest_manager_type_def:get_method("isCatSkillInsurance");
|
||||
|
||||
function this.update(player, player_data)
|
||||
this.update_dango_adrenaline();
|
||||
this.update_dango_hunter(player_data);
|
||||
this.update_dango_insurance();
|
||||
this.update_dango_insurance_defense_up(player_data);
|
||||
this.update_dango_flyer(player);
|
||||
this.update_super_recovery_dango(player);
|
||||
|
||||
this.update_dango_skill("dango_booster", nil, nil, player_data, kitchen_skill_027_timer_field);
|
||||
this.update_dango_skill("dango_defender", player_data, is_enable_kitchen_skill_048_reduce_field, nil, nil, true);
|
||||
this.update_dango_skill("dango_glutton", nil, nil, player_data, kitchen_skill_045_timer_field);
|
||||
this.update_dango_skill("dango_connector", nil, nil, player_data, kitchen_skill_054_timer_field);
|
||||
end
|
||||
|
||||
function this.update_dango_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.dango_skills, this.get_dango_skill_name,
|
||||
dango_skills_type_name, key,
|
||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
||||
end
|
||||
|
||||
function this.update_generic(key, level, timer)
|
||||
return buffs.update_generic(this.list, this.get_dango_skill_name, dango_skills_type_name, key, level, timer);
|
||||
end
|
||||
|
||||
function this.apply_filter(key)
|
||||
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.dango_skills, key);
|
||||
end
|
||||
|
||||
function this.update_dango_adrenaline()
|
||||
if this.apply_filter("dango_adrenaline") then
|
||||
return;
|
||||
end
|
||||
|
||||
if not this.is_dango_adrenaline_active then
|
||||
this.list.dango_adrenaline = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
this.update_generic("dango_adrenaline");
|
||||
end
|
||||
|
||||
function this.update_dango_insurance()
|
||||
if this.apply_filter("dango_insurance") then
|
||||
return;
|
||||
end
|
||||
|
||||
if singletons.player_manager == nil then
|
||||
error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: player_manager");
|
||||
this.list.dango_insurance = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if singletons.quest_manager == nil then
|
||||
error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: quest_manager");
|
||||
this.list.dango_insurance = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local has_insurance_skill = has_anyone_kitchen_skill_in_quest_method:call(singletons.player_manager, dango_skill_ids.dango_insurance);
|
||||
|
||||
local flag_cat_skill_insurance = flag_cat_skill_insurance_field:get_data(singletons.quest_manager);
|
||||
if flag_cat_skill_insurance == nil then
|
||||
error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: flag_cat_skill_insurance");
|
||||
this.list.dango_insurance = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local is_cat_skill_insurance = is_cat_skill_insurance_method:call(singletons.quest_manager, flag_cat_skill_insurance);
|
||||
if is_cat_skill_insurance == nil then
|
||||
error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: is_cat_skill_insurance");
|
||||
this.list.dango_insurance = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if not has_insurance_skill or is_cat_skill_insurance then
|
||||
this.list.dango_insurance = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
this.update_generic("dango_insurance");
|
||||
end
|
||||
|
||||
function this.update_dango_insurance_defense_up(player_data)
|
||||
if this.apply_filter("dango_insurance_defense_up") then
|
||||
return;
|
||||
end
|
||||
|
||||
local level = 3;
|
||||
|
||||
local insurance_def_up_lv3 = kitchen_skill_insurance_def_up_lv3_field:get_data(player_data);
|
||||
if insurance_def_up_lv3 == nil then
|
||||
error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to Access Data: insurance_def_up_lv3");
|
||||
this.list.dango_insurance_defense_up = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if not insurance_def_up_lv3 then
|
||||
local insurance_def_up_lv4 = kitchen_skill_insurance_def_up_lv4_field:get_data(player_data);
|
||||
|
||||
if insurance_def_up_lv4 == nil then
|
||||
error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to Access Data: insurance_def_up_lv4");
|
||||
this.list.dango_insurance_defense_up = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if not insurance_def_up_lv4 then
|
||||
this.list.dango_insurance_defense_up = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
level = 4;
|
||||
end
|
||||
|
||||
this.update_generic("dango_insurance_defense_up", level);
|
||||
end
|
||||
|
||||
function this.update_dango_flyer(player)
|
||||
if this.apply_filter("dango_flyer") then
|
||||
return;
|
||||
end
|
||||
|
||||
local level = 4;
|
||||
|
||||
local is_kitchen_skill_wire_stop_regene = get_is_kitchen_skill_wire_stop_regene_method:call(player);
|
||||
if is_kitchen_skill_wire_stop_regene == nil then
|
||||
error_handler.report("dango_skills.update_dango_flyer", "Failed to Access Data: is_kitchen_skill_wire_stop_regene");
|
||||
this.list.dango_flyer = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if not is_kitchen_skill_wire_stop_regene then
|
||||
|
||||
local is_kitchen_skill_wire_stop_heal_spd = get_is_kitchen_skill_wire_stop_heal_spd_method:call(player);
|
||||
if is_kitchen_skill_wire_stop_heal_spd == nil then
|
||||
error_handler.report("dango_skills.update_dango_flyer", "Failed to Access Data: is_kitchen_skill_wire_stop_heal_spd");
|
||||
this.list.dango_flyer = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if not is_kitchen_skill_wire_stop_regene then
|
||||
this.list.dango_flyer = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
level = 3;
|
||||
end
|
||||
|
||||
this.update_generic("dango_flyer", level);
|
||||
end
|
||||
|
||||
function this.update_dango_hunter(player_data)
|
||||
local dango_hunter_buff = this.update_dango_skill("dango_hunter", nil, nil, player_data, kitchen_skill_051_atk_up_timer_field);
|
||||
|
||||
if dango_hunter_buff ~= nil then
|
||||
dango_hunter_buff.level = 4;
|
||||
end
|
||||
end
|
||||
|
||||
function this.update_super_recovery_dango(player)
|
||||
if this.apply_filter("super_recovery_dango") then
|
||||
return;
|
||||
end
|
||||
|
||||
local kitchen_skill_surume_regene_timer = get_kitchen_skill_surume_regene_timer_method:call(player);
|
||||
if kitchen_skill_surume_regene_timer == nil then
|
||||
error_handler.report("dango_skills.update_super_recovery_dango", "Failed to Access Data: kitchen_skill_surume_regene_timer");
|
||||
this.list.super_recovery_dango = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if utils.number.is_equal(kitchen_skill_surume_regene_timer, 0)
|
||||
and utils.number.is_equal(previous_super_recovery_dango_timer, 0) then
|
||||
this.list.super_recovery_dango = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
previous_super_recovery_dango_timer = kitchen_skill_surume_regene_timer;
|
||||
this.update_generic("super_recovery_dango");
|
||||
end
|
||||
|
||||
function this.init_all_UI()
|
||||
for dango_skill_key, dango_skill in pairs(this.list) do
|
||||
buffs.init_UI(dango_skill);
|
||||
end
|
||||
end
|
||||
|
||||
function this.init_names()
|
||||
for dango_skill_key, dango_skill in pairs(this.list) do
|
||||
dango_skill.name = this.get_dango_skill_name(dango_skill_key);
|
||||
end
|
||||
end
|
||||
|
||||
function this.get_dango_skill_name(key)
|
||||
local dango_skill_id = dango_skill_ids[key];
|
||||
if dango_skill_id == nil then
|
||||
|
||||
local dango_skill_name = language.current_language.dango_skills[key];
|
||||
if dango_skill_name == nil then
|
||||
return key;
|
||||
end
|
||||
|
||||
return dango_skill_name;
|
||||
end
|
||||
|
||||
local dango_skill_name = get_name_method:call(nil, dango_skill_id);
|
||||
if dango_skill_name == nil then
|
||||
error_handler.report("dango_skills.get_dango_name", string.format("Failed to Access Data: %s_name", key));
|
||||
return key;
|
||||
end
|
||||
|
||||
return dango_skill_name;
|
||||
end
|
||||
|
||||
function this.init_dependencies()
|
||||
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
utils = require("MHR_Overlay.Misc.utils");
|
||||
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||
time = require("MHR_Overlay.Game_Handler.time");
|
||||
end
|
||||
|
||||
|
||||
function this.init_module()
|
||||
end
|
||||
|
||||
return this;
|
||||
@@ -1,117 +0,0 @@
|
||||
local this = {};
|
||||
|
||||
local buffs;
|
||||
local buff_UI_entity;
|
||||
local config;
|
||||
local singletons;
|
||||
local players;
|
||||
local utils;
|
||||
local language;
|
||||
local error_handler;
|
||||
|
||||
local sdk = sdk;
|
||||
local tostring = tostring;
|
||||
local pairs = pairs;
|
||||
local ipairs = ipairs;
|
||||
local tonumber = tonumber;
|
||||
local require = require;
|
||||
local pcall = pcall;
|
||||
local table = table;
|
||||
local string = string;
|
||||
local Vector3f = Vector3f;
|
||||
local d2d = d2d;
|
||||
local math = math;
|
||||
local json = json;
|
||||
local log = log;
|
||||
local fs = fs;
|
||||
local next = next;
|
||||
local type = type;
|
||||
local setmetatable = setmetatable;
|
||||
local getmetatable = getmetatable;
|
||||
local assert = assert;
|
||||
local select = select;
|
||||
local coroutine = coroutine;
|
||||
local utf8 = utf8;
|
||||
local re = re;
|
||||
local imgui = imgui;
|
||||
local draw = draw;
|
||||
local Vector2f = Vector2f;
|
||||
local reframework = reframework;
|
||||
local os = os;
|
||||
local ValueType = ValueType;
|
||||
local package = package;
|
||||
|
||||
this.list = {
|
||||
dango_defender = nil,
|
||||
dango_adrenaline = nil
|
||||
};
|
||||
|
||||
this.is_dango_adrenaline_active = false;
|
||||
|
||||
local dangos_type_name = "dangos";
|
||||
local dango_defender_minimal_value = 200;
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
|
||||
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
|
||||
|
||||
local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
|
||||
|
||||
|
||||
|
||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||
-- Dango Defender
|
||||
local kitchen_skill_048_field = player_data_type_def:get_field("_KitchenSkill048_Damage");
|
||||
|
||||
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
|
||||
-- Dango Adrenaline
|
||||
local is_kitchen_skill_predicament_powerup_method = player_base_type_def:get_method("isKitchenSkillPredicamentPowerUp");
|
||||
|
||||
function this.update(player, player_data)
|
||||
local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
|
||||
if item_parameter == nil then
|
||||
error_handler.report("dangos.update", "Failed to access Data: item_parameter");
|
||||
return;
|
||||
end
|
||||
|
||||
buffs.update_generic_buff(this.list, dangos_type_name, "dango_defender", player_data, kitchen_skill_048_field, nil, nil, nil, nil, true, dango_defender_minimal_value);
|
||||
this.update_dango_adrenaline();
|
||||
end
|
||||
|
||||
|
||||
function this.update_dango_adrenaline()
|
||||
if not this.is_dango_adrenaline_active then
|
||||
this.list.dango_adrenaline = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
buffs.update_generic(this.list, dangos_type_name, "dango_adrenaline");
|
||||
end
|
||||
|
||||
function this.init_names()
|
||||
for dango_key, dango in pairs(this.list) do
|
||||
local name = language.current_language.dangos[dango_key];
|
||||
|
||||
if name == nil then
|
||||
name = dango_key;
|
||||
end
|
||||
|
||||
dango.name = name;
|
||||
end
|
||||
end
|
||||
|
||||
function this.init_dependencies()
|
||||
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
utils = require("MHR_Overlay.Misc.utils");
|
||||
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||
end
|
||||
|
||||
function this.init_module()
|
||||
end
|
||||
|
||||
return this;
|
||||
@@ -9,6 +9,8 @@ local utils;
|
||||
local language;
|
||||
local error_handler;
|
||||
local env_creature;
|
||||
local item_buffs;
|
||||
local time;
|
||||
|
||||
local sdk = sdk;
|
||||
local tostring = tostring;
|
||||
@@ -45,18 +47,35 @@ local package = package;
|
||||
this.list = {
|
||||
cutterfly = nil,
|
||||
clothfly = nil,
|
||||
butterflame = nil,
|
||||
-- peepersects = nil,
|
||||
stinkmink = nil,
|
||||
ruby_wirebug = nil,
|
||||
gold_wirebug = nil
|
||||
gold_wirebug = nil,
|
||||
red_lampsquid = nil,
|
||||
yellow_lampsquid = nil
|
||||
};
|
||||
|
||||
this.keys = {
|
||||
"cutterfly",
|
||||
"clothfly",
|
||||
"butterflame",
|
||||
-- "peepersects",
|
||||
"stinkmink",
|
||||
"ruby_wirebug",
|
||||
"gold_wirebug",
|
||||
"red_lampsquid",
|
||||
"yellow_lampsquid"
|
||||
};
|
||||
|
||||
this.peepersects_duration = 90;
|
||||
this.butterflame_attack_up = 25;
|
||||
|
||||
local endemic_life_buffs_type_name = "endemic_life_buffs";
|
||||
|
||||
local marionette_mode_types = { "ruby_wirebug", "gold_wirebug" };
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
|
||||
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
|
||||
|
||||
local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
|
||||
local demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_DemondrugAtkUp");
|
||||
|
||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||
-- Cutterfly
|
||||
@@ -65,7 +84,15 @@ local crit_up_ec_second_timer_field = player_data_type_def:get_field("_CritUpEcS
|
||||
local def_up_buff_second_rate_timer_field = player_data_type_def:get_field("_DefUpBuffSecondRateTimer");
|
||||
-- Ruby/Gold Wirebugs
|
||||
local wirebug_powerup_timer_field = player_data_type_def:get_field("_WireBugPowerUpTimer");
|
||||
|
||||
-- Butterflame
|
||||
local atk_up_buff_second_field = player_data_type_def:get_field("_AtkUpBuffSecond");
|
||||
local atk_up_buff_second_timer_field = player_data_type_def:get_field("_AtkUpBuffSecondTimer");
|
||||
-- Stinkmink
|
||||
local lead_enemy_timer_field = player_data_type_def:get_field("_LeadEnemyTimer");
|
||||
-- Red Lampsquid
|
||||
local atk_up_ec_second_timer_field = player_data_type_def:get_field("_AtkUpEcSecondTimer");
|
||||
-- Yellow Lampsquid
|
||||
local def_up_ec_second_timer_field = player_data_type_def:get_field("_DefUpEcSecondTimer");
|
||||
|
||||
|
||||
local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
|
||||
@@ -75,72 +102,50 @@ local get_marionette_mode_type_method = player_quest_base_type_def:get_method("g
|
||||
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
||||
local get_env_creature_name_message_method = message_manager_type_def:get_method("getEnvCreatureNameMessage");
|
||||
|
||||
function this.update(player, player_data)
|
||||
this.update_generic_timer("cutterfly", player_data, crit_up_ec_second_timer_field);
|
||||
this.update_generic_timer("clothfly", player_data, def_up_buff_second_rate_timer_field);
|
||||
function this.update(player, player_data, item_parameter)
|
||||
this.update_ruby_and_gold_wirebugs(player, player_data);
|
||||
this.update_butterflame(player_data);
|
||||
|
||||
this.update_endemic_life_buff("cutterfly", nil, nil, player_data, crit_up_ec_second_timer_field);
|
||||
this.update_endemic_life_buff("clothfly", nil, nil, player_data, def_up_buff_second_rate_timer_field);
|
||||
this.update_endemic_life_buff("stinkmink", nil, nil, player_data, lead_enemy_timer_field);
|
||||
this.update_endemic_life_buff("red_lampsquid", nil, nil, player_data, atk_up_ec_second_timer_field);
|
||||
this.update_endemic_life_buff("yellow_lampsquid", nil, nil, player_data, def_up_ec_second_timer_field);
|
||||
end
|
||||
|
||||
function this.update_generic_timer(endemic_life_buff_key, timer_owner, timer_holder, is_infinite)
|
||||
local timer = nil;
|
||||
if timer_holder ~= nil then
|
||||
if utils.type.is_REField then
|
||||
timer = timer_holder:get_data(timer_owner);
|
||||
else
|
||||
timer = timer_holder:call(timer_owner);
|
||||
function this.update_endemic_life_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.endemic_life_buffs, this.get_endemic_life_name,
|
||||
endemic_life_buffs_type_name, key,
|
||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||
end
|
||||
|
||||
if timer == nil then
|
||||
error_handler.report("endemic_life_buffs.update_generic_timer", string.format("Failed to access Data: %s_timer", endemic_life_buff_key));
|
||||
return;
|
||||
function this.update_generic(key, level, timer)
|
||||
return buffs.update_generic(this.list, this.get_endemic_life_name, endemic_life_buffs_type_name, key, level, timer);
|
||||
end
|
||||
|
||||
if utils.number.is_equal(timer, 0) then
|
||||
this.list[endemic_life_buff_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if is_infinite then
|
||||
timer = nil;
|
||||
else
|
||||
timer = timer / 60;
|
||||
end
|
||||
end
|
||||
|
||||
this.update_generic(endemic_life_buff_key, 1, timer);
|
||||
end
|
||||
|
||||
function this.update_generic(endemic_life_buff_key, level, timer, duration)
|
||||
duration = duration or timer;
|
||||
|
||||
if singletons.message_manager == nil then
|
||||
error_handler.report("endemic_life_buffs.update_generic", "Failed to access Data: message_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
local endemic_life_buff = this.list[endemic_life_buff_key];
|
||||
if endemic_life_buff == nil then
|
||||
local name = get_env_creature_name_message_method:call(singletons.message_manager, env_creature.creature_ids[endemic_life_buff_key]);
|
||||
if name == nil then
|
||||
error_handler.report("endemic_life_buffs.update_generic", string.format("Failed to access Data: %s -> name", endemic_life_buff_key));
|
||||
return;
|
||||
end
|
||||
|
||||
endemic_life_buff = buffs.new("endemic_life_buffs", endemic_life_buff_key, name, level, duration);
|
||||
this.list[endemic_life_buff_key] = endemic_life_buff;
|
||||
else
|
||||
endemic_life_buff.level = level;
|
||||
|
||||
if timer ~= nil then
|
||||
buffs.update_timer(endemic_life_buff, timer);
|
||||
end
|
||||
end
|
||||
function this.apply_filter(key)
|
||||
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.endemic_life_buffs, key);
|
||||
end
|
||||
|
||||
function this.update_ruby_and_gold_wirebugs(player, player_data)
|
||||
local cached_config = config.current_config.buff_UI.filter.endemic_life_buffs;
|
||||
|
||||
if not cached_config.ruby_wirebug
|
||||
and not cached_config.gold_wirebug then
|
||||
if this.apply_filter("ruby_wirebug") then
|
||||
return;
|
||||
end
|
||||
|
||||
if this.apply_filter("gold_wirebug") then
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local marionette_mode_type = get_marionette_mode_type_method:call(player);
|
||||
if marionette_mode_type == nil then
|
||||
error_handler.report("endemic_life_buffs.update_ruby_and_gold_wirebugs", "Failed to access Data: marionette_mode_type");
|
||||
error_handler.report("endemic_life_buffs.update_ruby_and_gold_wirebugs", "Failed to Access Data: marionette_mode_type");
|
||||
this.list.ruby_wirebug = nil;
|
||||
this.list.gold_wirebug = nil;
|
||||
end
|
||||
|
||||
if marionette_mode_type ~= 1 and marionette_mode_type ~= 2 then
|
||||
@@ -154,12 +159,54 @@ function this.update_ruby_and_gold_wirebugs(player, player_data)
|
||||
end
|
||||
|
||||
local endemic_life_buff_key = marionette_mode_types[marionette_mode_type];
|
||||
this.update_endemic_life_buff(endemic_life_buff_key, nil, nil, player_data, wirebug_powerup_timer_field);
|
||||
end
|
||||
|
||||
this.update_generic_timer(endemic_life_buff_key, player_data, wirebug_powerup_timer_field);
|
||||
function this.update_butterflame(player_data)
|
||||
if this.apply_filter("butterflame") then
|
||||
return;
|
||||
end
|
||||
|
||||
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
|
||||
if atk_up_buff_second == nil then
|
||||
error_handler.report("item_buffs.update_butterflame", "Failed to Access Data: atk_up_buff_second");
|
||||
this.list.butterflame = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if atk_up_buff_second ~= this.butterflame_attack_up then
|
||||
this.list.butterflame = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
this.update_endemic_life_buff("butterflame", nil, nil, player_data, atk_up_buff_second_timer_field);
|
||||
end
|
||||
|
||||
function this.init_all_UI()
|
||||
for endemic_life_key, endemic_life in pairs(this.list) do
|
||||
buffs.init_UI(endemic_life);
|
||||
end
|
||||
end
|
||||
|
||||
function this.init_names()
|
||||
-- Nothing to do here
|
||||
for endemic_life_key, endemic_life in pairs(this.list) do
|
||||
endemic_life.name = this.get_endemic_life_name(endemic_life_key);
|
||||
end
|
||||
end
|
||||
|
||||
function this.get_endemic_life_name(key)
|
||||
if singletons.message_manager == nil then
|
||||
error_handler.report("endemic_life_buffs.get_endemic_life_name", "Failed to Access Data: message_manager");
|
||||
return key;
|
||||
end
|
||||
|
||||
local endemic_life_name = get_env_creature_name_message_method:call(singletons.message_manager, env_creature.creature_ids[key]);
|
||||
if endemic_life_name == nil then
|
||||
error_handler.report("endemic_life_buffs.get_endemic_life_name", string.format("Failed to Access Data: %s_name", key));
|
||||
return key;
|
||||
end
|
||||
|
||||
return endemic_life_name;
|
||||
end
|
||||
|
||||
function this.init_dependencies()
|
||||
@@ -172,6 +219,8 @@ function this.init_dependencies()
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
|
||||
time = require("MHR_Overlay.Game_Handler.time");
|
||||
end
|
||||
|
||||
function this.init_module()
|
||||
|
||||
340
reframework/autorun/MHR_Overlay/Buffs/item_buffs.lua
Normal file
340
reframework/autorun/MHR_Overlay/Buffs/item_buffs.lua
Normal file
@@ -0,0 +1,340 @@
|
||||
local this = {};
|
||||
|
||||
local buffs;
|
||||
local buff_UI_entity;
|
||||
local config;
|
||||
local singletons;
|
||||
local players;
|
||||
local utils;
|
||||
local language;
|
||||
local error_handler;
|
||||
local endemic_life_buffs;
|
||||
|
||||
local sdk = sdk;
|
||||
local tostring = tostring;
|
||||
local pairs = pairs;
|
||||
local ipairs = ipairs;
|
||||
local tonumber = tonumber;
|
||||
local require = require;
|
||||
local pcall = pcall;
|
||||
local table = table;
|
||||
local string = string;
|
||||
local Vector3f = Vector3f;
|
||||
local d2d = d2d;
|
||||
local math = math;
|
||||
local json = json;
|
||||
local log = log;
|
||||
local fs = fs;
|
||||
local next = next;
|
||||
local type = type;
|
||||
local setmetatable = setmetatable;
|
||||
local getmetatable = getmetatable;
|
||||
local assert = assert;
|
||||
local select = select;
|
||||
local coroutine = coroutine;
|
||||
local utf8 = utf8;
|
||||
local re = re;
|
||||
local imgui = imgui;
|
||||
local draw = draw;
|
||||
local Vector2f = Vector2f;
|
||||
local reframework = reframework;
|
||||
local os = os;
|
||||
local ValueType = ValueType;
|
||||
local package = package;
|
||||
|
||||
this.list = {
|
||||
demondrug = nil,
|
||||
mega_demondrug = nil,
|
||||
armorskin = nil,
|
||||
mega_armorskin = nil,
|
||||
might_seed = nil,
|
||||
-- adamant_seed = nil,
|
||||
demon_powder = nil,
|
||||
hardshell_powder = nil,
|
||||
-- immunizer = nil,
|
||||
-- dash_juice = nil,
|
||||
gourmet_fish = nil,
|
||||
demon_ammo = nil,
|
||||
armor_ammo = nil
|
||||
};
|
||||
|
||||
this.keys = {
|
||||
"demondrug",
|
||||
"mega_demondrug",
|
||||
"armorskin",
|
||||
"mega_armorskin",
|
||||
"might_seed",
|
||||
-- "adamant_seed",
|
||||
"demon_powder",
|
||||
"hardshell_powder",
|
||||
-- "immunizer",
|
||||
-- "dash_juice",
|
||||
"gourmet_fish",
|
||||
"demon_ammo",
|
||||
"armor_ammo"
|
||||
};
|
||||
|
||||
local item_ids = {
|
||||
demondrug = 68157917,
|
||||
mega_demondrug = 68157918,
|
||||
armorskin = 68157922,
|
||||
mega_armorskin = 68157923,
|
||||
might_seed = 68157919,
|
||||
-- adamant_seed = 68157924,
|
||||
demon_powder = 68157920,
|
||||
hardshell_powder = 68157925,
|
||||
-- immunizer = 68157911,
|
||||
-- dash_juice = 68157913,
|
||||
gourmet_fish = 68157909,
|
||||
demon_ammo = 68157595,
|
||||
armor_ammo = 68157596
|
||||
}
|
||||
|
||||
this.might_seed_attack_up = 10;
|
||||
|
||||
local item_buffs_type_name = "item_buffs";
|
||||
|
||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||
-- Demondrug/Mega Demondrug
|
||||
local atk_up_alive_field = player_data_type_def:get_field("_AtkUpAlive");
|
||||
-- Armorskin/Mega Armorskin
|
||||
local def_up_alive_field = player_data_type_def:get_field("_DefUpAlive");
|
||||
-- Might Seed
|
||||
local atk_up_buff_second_field = player_data_type_def:get_field("_AtkUpBuffSecond");
|
||||
local atk_up_buff_second_timer_field = player_data_type_def:get_field("_AtkUpBuffSecondTimer");
|
||||
-- Demon Powder
|
||||
local atk_up_item_second_field = player_data_type_def:get_field("_AtkUpItemSecond");
|
||||
local atk_up_item_second_timer_field = player_data_type_def:get_field("_AtkUpItemSecondTimer");
|
||||
-- Hardshell Powder
|
||||
local def_up_item_second_field = player_data_type_def:get_field("_DefUpItemSecond");
|
||||
local def_up_item_second_timer_field = player_data_type_def:get_field("_DefUpItemSecondTimer");
|
||||
-- Gourmet Fish
|
||||
local fish_regene_enable_field = player_data_type_def:get_field("_FishRegeneEnableTimer");
|
||||
-- Demon Ammo
|
||||
local kijin_bullet_timer_field = player_data_type_def:get_field("_KijinBulletTimer");
|
||||
-- Armor Ammo
|
||||
local kouka_bullet_timer_field = player_data_type_def:get_field("_KoukaBulletTimer");
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
|
||||
|
||||
local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
|
||||
|
||||
-- Demondrug/Mega Demondrug
|
||||
local demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_DemondrugAtkUp");
|
||||
local great_demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_GreatDemondrugAtkUp");
|
||||
-- Armorskin/Mega Armorskin
|
||||
local armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_ArmorSkinDefUp");
|
||||
local great_armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_GreatArmorSkinDefUp");
|
||||
-- Might Seed
|
||||
local might_seed_atk_up_field = player_user_data_item_parameter_type_def:get_field("_MightSeedAtkUp");
|
||||
|
||||
|
||||
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
|
||||
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.ContentsIdSystem.ItemId)");
|
||||
|
||||
function this.update(player_data, item_parameter)
|
||||
this.update_demondrug(player_data, item_parameter);
|
||||
this.update_armorskin(player_data, item_parameter);
|
||||
this.update_might_seed(player_data, item_parameter);
|
||||
|
||||
this.update_item_buff("demon_powder", player_data, atk_up_item_second_field, player_data, atk_up_item_second_timer_field);
|
||||
this.update_item_buff("hardshell_powder", player_data, def_up_item_second_field, player_data, def_up_item_second_timer_field);
|
||||
this.update_item_buff("gourmet_fish", nil, nil, player_data, fish_regene_enable_field);
|
||||
this.update_item_buff("demon_ammo", nil, nil, player_data, kijin_bullet_timer_field);
|
||||
this.update_item_buff("armor_ammo", nil, nil, player_data, kouka_bullet_timer_field);
|
||||
end
|
||||
|
||||
function this.update_item_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.item_buffs, this.get_item_buff_name,
|
||||
item_buffs_type_name, key,
|
||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||
end
|
||||
|
||||
function this.update_generic(key, level, timer)
|
||||
return buffs.update_generic(this.list, this.get_item_buff_name, item_buffs_type_name, key, level, timer);
|
||||
end
|
||||
|
||||
function this.apply_filter(key)
|
||||
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.item_buffs, key);
|
||||
end
|
||||
|
||||
function this.update_demondrug(player_data, item_parameter)
|
||||
local cached_config = config.current_config.buff_UI.filter.item_buffs;
|
||||
|
||||
if not cached_config.demondrug and not cached_config.mega_demondrug then
|
||||
this.list.demondrug = nil;
|
||||
this.list.mega_demondrug = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local demondrug_value = atk_up_alive_field:get_data(player_data);
|
||||
if demondrug_value == nil then
|
||||
error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: demondrug_value");
|
||||
this.list.demondrug = nil;
|
||||
this.list.mega_demondrug = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if demondrug_value == 0 then
|
||||
this.list.demondrug = nil;
|
||||
this.list.mega_demondrug = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local demondrug_const_value = demondrug_atk_up_field:get_data(item_parameter);
|
||||
if demondrug_const_value == nil then
|
||||
error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: demondrug_const_value");
|
||||
this.list.demondrug = nil;
|
||||
this.list.mega_demondrug = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local mega_demondrug_const_value = great_demondrug_atk_up_field:get_data(item_parameter);
|
||||
if mega_demondrug_const_value == nil then
|
||||
error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: mega_demondrug_const_value");
|
||||
this.list.demondrug = nil;
|
||||
this.list.mega_demondrug = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local item_key;
|
||||
if demondrug_value == demondrug_const_value then
|
||||
item_key = "demondrug";
|
||||
this.list.mega_demondrug = nil;
|
||||
|
||||
elseif demondrug_value == mega_demondrug_const_value then
|
||||
item_key = "mega_demondrug";
|
||||
this.list.demondrug = nil;
|
||||
end
|
||||
|
||||
if not cached_config[item_key] then
|
||||
this.list[item_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
this.update_generic(item_key);
|
||||
end
|
||||
|
||||
function this.update_armorskin(player_data, item_parameter)
|
||||
local cached_config = config.current_config.buff_UI.filter.item_buffs;
|
||||
|
||||
if not cached_config.armorskin and not cached_config.mega_armorskin then
|
||||
this.list.armorskin = nil;
|
||||
this.list.mega_armorskin = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local armorskin_value = def_up_alive_field:get_data(player_data);
|
||||
if armorskin_value == nil then
|
||||
error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: armorskin_value");
|
||||
this.list.armorskin = nil;
|
||||
this.list.mega_armorskin = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if armorskin_value == 0 then
|
||||
this.list.armorskin = nil;
|
||||
this.list.mega_armorskin = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local armorskin_const_value = armorskin_def_up_field:get_data(item_parameter);
|
||||
if armorskin_const_value == nil then
|
||||
error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: armorskin_const_value");
|
||||
this.list.armorskin = nil;
|
||||
this.list.mega_armorskin = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local mega_armorskin_const_value = great_armorskin_def_up_field:get_data(item_parameter);
|
||||
if mega_armorskin_const_value == nil then
|
||||
error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: mega_armorskin_const_value");
|
||||
this.list.armorskin = nil;
|
||||
this.list.mega_armorskin = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local item_key;
|
||||
if armorskin_value == armorskin_const_value then
|
||||
item_key = "armorskin";
|
||||
this.list.mega_armorskin = nil;
|
||||
|
||||
elseif armorskin_value == mega_armorskin_const_value then
|
||||
item_key = "mega_armorskin";
|
||||
this.list.armorskin = nil;
|
||||
end
|
||||
|
||||
if not cached_config[item_key] then
|
||||
this.list[item_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
this.update_generic(item_key);
|
||||
end
|
||||
|
||||
function this.update_might_seed(player_data, item_parameter)
|
||||
if this.apply_filter("might_seed") then
|
||||
return;
|
||||
end
|
||||
|
||||
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
|
||||
if atk_up_buff_second == nil then
|
||||
error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: atk_up_buff_second");
|
||||
this.list.might_seed = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter);
|
||||
if might_seed_atk_up == nil then
|
||||
error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: might_seed_atk_up");
|
||||
this.list.might_seed = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if atk_up_buff_second ~= might_seed_atk_up then
|
||||
this.list.might_seed = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
this.update_item_buff("might_seed", nil, nil, player_data, atk_up_buff_second_timer_field);
|
||||
end
|
||||
|
||||
function this.init_all_UI()
|
||||
for item_buff_key, item_buff in pairs(this.list) do
|
||||
buffs.init_UI(item_buff);
|
||||
end
|
||||
end
|
||||
|
||||
function this.init_names()
|
||||
for item_buff_key, item_buff in pairs(this.list) do
|
||||
item_buff.name = this.get_item_buff_name(item_buff_key);
|
||||
end
|
||||
end
|
||||
|
||||
function this.get_item_buff_name(key)
|
||||
local item_buff_name = get_name_method:call(nil, item_ids[key]);
|
||||
if item_buff_name == nil then
|
||||
error_handler.report("item_buffs.get_item_buff_name", string.format("Failed to Access Data: %s_name", key));
|
||||
return key;
|
||||
end
|
||||
|
||||
return item_buff_name;
|
||||
end
|
||||
|
||||
function this.init_dependencies()
|
||||
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
utils = require("MHR_Overlay.Misc.utils");
|
||||
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||
endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
|
||||
end
|
||||
|
||||
function this.init_module()
|
||||
end
|
||||
|
||||
return this;
|
||||
@@ -8,6 +8,7 @@ local players;
|
||||
local utils;
|
||||
local language;
|
||||
local error_handler;
|
||||
local time;
|
||||
|
||||
local sdk = sdk;
|
||||
local tostring = tostring;
|
||||
@@ -41,7 +42,7 @@ local os = os;
|
||||
local ValueType = ValueType;
|
||||
local package = package;
|
||||
|
||||
local ids = {
|
||||
--[[local melody_effect_ids = {
|
||||
self_improvement = 0,
|
||||
attack_up = 1,
|
||||
defense_up = 2,
|
||||
@@ -70,9 +71,9 @@ local ids = {
|
||||
infernal_melody = 25,
|
||||
sharpness_regeneration = 26,
|
||||
sharpness_extension = 27
|
||||
};
|
||||
};]]
|
||||
|
||||
local melody_effect_keys = {
|
||||
this.keys = {
|
||||
"self_improvement",
|
||||
"attack_up",
|
||||
"defense_up",
|
||||
@@ -105,6 +106,8 @@ local melody_effect_keys = {
|
||||
|
||||
this.list = {};
|
||||
|
||||
local melody_effects_type_name = "melody_effects";
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
|
||||
|
||||
@@ -118,35 +121,52 @@ local system_array_type_def = sdk.find_type_definition("System.Array");
|
||||
local get_length_method = system_array_type_def:get_method("get_Length");
|
||||
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
|
||||
|
||||
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
|
||||
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.HornConcertId)");
|
||||
|
||||
function this.update(master_player)
|
||||
local music_data_array = music_data_field:get_data(master_player);
|
||||
if music_data_array == nil then
|
||||
error_handler.report("melody_effects.update", "Failed to access Data: music_data_array");
|
||||
error_handler.report("melody_effects.update", "Failed to Access Data: music_data_array");
|
||||
return;
|
||||
end
|
||||
|
||||
local length = get_length_method:call(music_data_array) - 1;
|
||||
local length = get_length_method:call(music_data_array);
|
||||
if length == nil then
|
||||
error_handler.report("melody_effects.update", "Failed to access Data: music_data_array -> length");
|
||||
error_handler.report("melody_effects.update", "Failed to Access Data: music_data_array -> length");
|
||||
return;
|
||||
end
|
||||
|
||||
for i = 0, length do
|
||||
local music_data = get_value_method:call(music_data_array, i);
|
||||
if music_data == nil then
|
||||
error_handler.report("melody_effects.update", "Failed to access Data: music_data No." .. tostring(i));
|
||||
length = length - 1;
|
||||
|
||||
for id = 0, length do
|
||||
|
||||
local lua_index = id + 1;
|
||||
|
||||
local melody_effect = this.list[lua_index];
|
||||
local key = this.keys[lua_index];
|
||||
|
||||
if this.apply_filter(key, lua_index) then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
this.update_melody_effect(i + 1, music_data);
|
||||
local music_data = get_value_method:call(music_data_array, id);
|
||||
if music_data == nil then
|
||||
error_handler.report("melody_effects.update", "Failed to Access Data: music_data No." .. tostring(id));
|
||||
this.list[lua_index] = nil;
|
||||
goto continue;
|
||||
end
|
||||
|
||||
this.update_melody_effect(lua_index, id, key, melody_effect, music_data);
|
||||
::continue::
|
||||
end
|
||||
end
|
||||
|
||||
function this.update_melody_effect(lua_index, melody_data)
|
||||
function this.update_melody_effect(lua_index, id, key, melody_effect, melody_data)
|
||||
local melody_timer = time_field:get_data(melody_data);
|
||||
if melody_timer == nil then
|
||||
error_handler.report("melody_effects.update", "Failed to access Data: melody_timer No. " .. tostring(lua_index - 1));
|
||||
error_handler.report("melody_effects.update_melody_effect", "Failed to Access Data: melody_timer No. " .. tostring(id));
|
||||
this.list[lua_index] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -155,28 +175,69 @@ function this.update_melody_effect(lua_index, melody_data)
|
||||
return;
|
||||
end
|
||||
|
||||
local melody_effect = this.list[lua_index];
|
||||
if melody_effect == nil then
|
||||
local melody_effect_key = melody_effect_keys[lua_index];
|
||||
local name = language.current_language.melody_effects[melody_effect_key];
|
||||
local melody_effect_name = this.get_melody_effect_name(id);
|
||||
|
||||
melody_effect = buffs.new("melody_effects", melody_effect_key, name, 1, melody_timer / 60);
|
||||
melody_effect = buffs.new(melody_effects_type_name, key, melody_effect_name, 1, melody_timer / 60);
|
||||
this.list[lua_index] = melody_effect;
|
||||
else
|
||||
buffs.update_timer(melody_effect, melody_timer / 60);
|
||||
end
|
||||
end
|
||||
|
||||
function this.apply_filter(key, lua_index)
|
||||
if config.current_config.buff_UI.filter.melody_effects[key] then
|
||||
return false;
|
||||
end
|
||||
|
||||
local buff = this.list[lua_index];
|
||||
if buff == nil then
|
||||
return true;
|
||||
end
|
||||
|
||||
if not buff.is_visible then
|
||||
return true;
|
||||
end
|
||||
|
||||
if buff.is_infinite then
|
||||
this.list[lua_index] = nil;
|
||||
return true;
|
||||
end
|
||||
|
||||
time.new_delay_timer(function()
|
||||
|
||||
local _buff = this.list[lua_index];
|
||||
if _buff ~= nil and not _buff.is_visible then
|
||||
this.list[lua_index] = nil;
|
||||
end
|
||||
|
||||
end, buff.timer);
|
||||
|
||||
buff.is_visible = false;
|
||||
return true;
|
||||
end
|
||||
|
||||
function this.init_all_UI()
|
||||
for melody_effect_id, melody_effect in pairs(this.list) do
|
||||
buffs.init_UI(melody_effect);
|
||||
end
|
||||
end
|
||||
|
||||
function this.init_names()
|
||||
for index, dango in pairs(this.list) do
|
||||
local name = language.current_language.dangos[dango.key];
|
||||
|
||||
if name == nil then
|
||||
name = dango.key;
|
||||
for melody_effect_id, melody_effect in pairs(this.list) do
|
||||
melody_effect.name = this.get_melody_effect_name(melody_effect_id - 1);
|
||||
end
|
||||
end
|
||||
|
||||
dango.name = name;
|
||||
function this.get_melody_effect_name(id)
|
||||
local melody_effect_name = get_name_method:call(nil, id);
|
||||
if melody_effect_name == nil then
|
||||
local name = string.format("Melody Effect No. %d", id);
|
||||
error_handler.report("melody_effects.get_melody_effect_name", "Failed to Access Data: " .. melody_effect_name);
|
||||
return name;
|
||||
end
|
||||
|
||||
return melody_effect_name;
|
||||
end
|
||||
|
||||
function this.init_dependencies()
|
||||
@@ -188,6 +249,7 @@ function this.init_dependencies()
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||
time = require("MHR_Overlay.Game_Handler.time");
|
||||
end
|
||||
|
||||
function this.init_module()
|
||||
|
||||
190
reframework/autorun/MHR_Overlay/Buffs/misc_buffs.lua
Normal file
190
reframework/autorun/MHR_Overlay/Buffs/misc_buffs.lua
Normal file
@@ -0,0 +1,190 @@
|
||||
local this = {};
|
||||
|
||||
local buffs;
|
||||
local buff_UI_entity;
|
||||
local config;
|
||||
local singletons;
|
||||
local players;
|
||||
local utils;
|
||||
local language;
|
||||
local error_handler;
|
||||
local endemic_life_buffs;
|
||||
local item_buffs;
|
||||
|
||||
local sdk = sdk;
|
||||
local tostring = tostring;
|
||||
local pairs = pairs;
|
||||
local ipairs = ipairs;
|
||||
local tonumber = tonumber;
|
||||
local require = require;
|
||||
local pcall = pcall;
|
||||
local table = table;
|
||||
local string = string;
|
||||
local Vector3f = Vector3f;
|
||||
local d2d = d2d;
|
||||
local math = math;
|
||||
local json = json;
|
||||
local log = log;
|
||||
local fs = fs;
|
||||
local next = next;
|
||||
local type = type;
|
||||
local setmetatable = setmetatable;
|
||||
local getmetatable = getmetatable;
|
||||
local assert = assert;
|
||||
local select = select;
|
||||
local coroutine = coroutine;
|
||||
local utf8 = utf8;
|
||||
local re = re;
|
||||
local imgui = imgui;
|
||||
local draw = draw;
|
||||
local Vector2f = Vector2f;
|
||||
local reframework = reframework;
|
||||
local os = os;
|
||||
local ValueType = ValueType;
|
||||
local package = package;
|
||||
|
||||
this.list = {
|
||||
attack_up = nil,
|
||||
defense_up = nil,
|
||||
stamina_use_down = nil,
|
||||
natural_healing_up = nil,
|
||||
immunity = nil
|
||||
};
|
||||
|
||||
this.keys = {
|
||||
"attack_up",
|
||||
"defense_up",
|
||||
"stamina_use_down",
|
||||
"natural_healing_up",
|
||||
"immunity"
|
||||
};
|
||||
|
||||
-- Attack Up
|
||||
-- Might Seed +10 3min -- Separated
|
||||
-- Dango Bulker + 15 30sec
|
||||
-- Chameleos Soul +15 30sec
|
||||
-- Butterflame +25 1min -- Separated
|
||||
|
||||
-- Defense Up
|
||||
-- Adamant Seed +20 3min
|
||||
-- Chameleos Souls +20 30sec
|
||||
|
||||
-- Stamina Use Down
|
||||
-- Dash Juice 3min
|
||||
-- Peepersects 1.5min
|
||||
-- Chameleos Soul 30sec
|
||||
|
||||
-- Natural Healing Up
|
||||
-- Immunizer 5min
|
||||
-- Vase of Vitality 20sec
|
||||
|
||||
local misc_buffs_type_name = "misc_buffs";
|
||||
|
||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||
|
||||
-- Attack Up
|
||||
local atk_up_buff_second_field = player_data_type_def:get_field("_AtkUpBuffSecond");
|
||||
local atk_up_buff_second_timer_field = player_data_type_def:get_field("_AtkUpBuffSecondTimer");
|
||||
-- Defense Up
|
||||
local def_up_buff_second_field = player_data_type_def:get_field("_DefUpBuffSecond");
|
||||
local def_up_buff_second_timer_field = player_data_type_def:get_field("_DefUpBuffSecondTimer");
|
||||
-- Stamina Use Down
|
||||
local stamina_up_buff_second_timer_field = player_data_type_def:get_field("_StaminaUpBuffSecondTimer");
|
||||
-- Immunity
|
||||
local debuff_prevention_timer_field = player_data_type_def:get_field("_DebuffPreventionTimer");
|
||||
-- Immunizer
|
||||
local vitalizer_timer_field = player_data_type_def:get_field("_VitalizerTimer");
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
|
||||
|
||||
local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
|
||||
|
||||
-- Might Seed
|
||||
local might_seed_atk_up_field = player_user_data_item_parameter_type_def:get_field("_MightSeedAtkUp");
|
||||
|
||||
function this.update(player, player_data, item_parameter)
|
||||
this.update_attack_up(player_data, item_parameter);
|
||||
|
||||
--this.update_misc_buff("attack_up", player_data, atk_up_buff_second_field, player_data, atk_up_buff_second_timer_field);
|
||||
this.update_misc_buff("defense_up", player_data, def_up_buff_second_field, player_data, def_up_buff_second_timer_field);
|
||||
this.update_misc_buff("stamina_use_down", nil, nil, player_data, stamina_up_buff_second_timer_field);
|
||||
this.update_misc_buff("natural_healing_up", nil, nil, player_data, vitalizer_timer_field);
|
||||
this.update_misc_buff("immunity", nil, nil, player_data, debuff_prevention_timer_field);
|
||||
end
|
||||
|
||||
function this.update_misc_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.misc_buffs, this.get_misc_buff_name,
|
||||
misc_buffs_type_name, key,
|
||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
||||
end
|
||||
|
||||
function this.apply_filter(key)
|
||||
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.misc_buffs, key);
|
||||
end
|
||||
|
||||
function this.update_attack_up(player_data, item_parameter)
|
||||
if this.apply_filter("attack_up") then
|
||||
return;
|
||||
end
|
||||
|
||||
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
|
||||
if atk_up_buff_second == nil then
|
||||
error_handler.report("item_buffs.update_attack_up", "Failed to Access Data: atk_up_buff_second");
|
||||
this.list.attack_up = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter);
|
||||
if might_seed_atk_up == nil then
|
||||
error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: might_seed_atk_up");
|
||||
this.list.attack_up = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if atk_up_buff_second == might_seed_atk_up or atk_up_buff_second == endemic_life_buffs.butterflame_attack_up then
|
||||
this.list.attack_up = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
this.update_misc_buff("attack_up", nil, nil, player_data, atk_up_buff_second_timer_field);
|
||||
end
|
||||
|
||||
function this.init_all_UI()
|
||||
for misc_buff_key, misc_buff in pairs(this.list) do
|
||||
buffs.init_UI(misc_buff);
|
||||
end
|
||||
end
|
||||
|
||||
function this.init_names()
|
||||
for misc_buff_key, misc_buff in pairs(this.list) do
|
||||
misc_buff.name = this.get_misc_buff_name(misc_buff_key);
|
||||
end
|
||||
end
|
||||
|
||||
function this.get_misc_buff_name(key)
|
||||
local misc_buff_name = language.current_language.misc_buffs[key];
|
||||
if misc_buff_name == nil then
|
||||
return key;
|
||||
end
|
||||
|
||||
return misc_buff_name;
|
||||
end
|
||||
|
||||
function this.init_dependencies()
|
||||
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
utils = require("MHR_Overlay.Misc.utils");
|
||||
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||
endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
|
||||
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
|
||||
end
|
||||
|
||||
function this.init_module()
|
||||
end
|
||||
|
||||
return this;
|
||||
@@ -46,15 +46,51 @@ local ValueType = ValueType;
|
||||
local package = package;
|
||||
|
||||
this.list = {
|
||||
rousing_roar = nil,
|
||||
go_fight_win = nil,
|
||||
power_drum = nil,
|
||||
go_fight_win = nil
|
||||
rousing_roar = nil
|
||||
};
|
||||
|
||||
local otomo_moves_type_name = "otomo_moves";
|
||||
this.keys = {
|
||||
"go_fight_win",
|
||||
"power_drum",
|
||||
"rousing_roar"
|
||||
};
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
|
||||
local otomo_moves_ids = {
|
||||
-- herbaceous_healing = 1,
|
||||
-- felyne_silkbind = 2,
|
||||
-- felyne_wyvernblast = 3,
|
||||
rousing_roar = 4,
|
||||
-- endemic_life_barrage = 5,
|
||||
-- health_horn = 6,
|
||||
-- healing_bubble = 7,
|
||||
vase_of_vitality = 8,
|
||||
-- furbidden_acorn = 9,
|
||||
-- poison_purr_ison = 10,
|
||||
-- summeown_endemic_life = 11,
|
||||
-- shock_purr_ison = 12,
|
||||
go_fight_win = 13,
|
||||
-- giga_barrel_bombay = 14,
|
||||
-- flash_bombay = 15,
|
||||
-- anti_monster_mine = 16,
|
||||
-- zap_blast_spinner = 17,
|
||||
-- furr_ious = 18,
|
||||
power_drum = 19,
|
||||
-- fleet_foot_feat = 20,
|
||||
-- whirlwind_assault = 21,
|
||||
-- pilfer = 22,
|
||||
-- shock_tripper = 23,
|
||||
-- mega_boomerang = 24,
|
||||
-- camouflage = 25,
|
||||
-- healing_clover_bat = 26,
|
||||
-- felyne_firewors = 27,
|
||||
-- lottery_box = 28,
|
||||
-- felyne_powered_up = 29,
|
||||
-- ameowzing_mist = 30
|
||||
};
|
||||
|
||||
local otomo_moves_type_name = "otomo_moves"
|
||||
|
||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||
-- Palico: Rousing Roar
|
||||
@@ -64,22 +100,45 @@ local kijin_otomo_timer_field = player_data_type_def:get_field("_KijinOtomoTimer
|
||||
-- Palico: Go, Fight, Win
|
||||
local runhigh_otomo_timer_field = player_data_type_def:get_field("_RunhighOtomoTimer");
|
||||
|
||||
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
|
||||
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.OtSupportActionId)");
|
||||
|
||||
function this.update(player_data)
|
||||
buffs.update_generic_buff(this.list, otomo_moves_type_name, "rousing_roar", nil, nil, player_data, beast_roar_otomo_timer_field);
|
||||
buffs.update_generic_buff(this.list, otomo_moves_type_name, "power_drum", nil, nil, player_data, kijin_otomo_timer_field);
|
||||
buffs.update_generic_buff(this.list, otomo_moves_type_name, "go_fight_win", nil, nil, player_data, runhigh_otomo_timer_field);
|
||||
this.update_otomo_move("rousing_roar", nil, nil, player_data, beast_roar_otomo_timer_field);
|
||||
this.update_otomo_move("go_fight_win", nil, nil, player_data, runhigh_otomo_timer_field);
|
||||
this.update_otomo_move("power_drum", nil, nil, player_data, kijin_otomo_timer_field);
|
||||
end
|
||||
|
||||
function this.update_otomo_move(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.otomo_moves, this.get_otomo_move_name,
|
||||
otomo_moves_type_name, key,
|
||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||
end
|
||||
|
||||
function this.apply_filter(key)
|
||||
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.otomo_moves, key);
|
||||
end
|
||||
|
||||
function this.init_all_UI()
|
||||
for otomo_move_key, otomo_move in pairs(this.list) do
|
||||
buffs.init_UI(otomo_move);
|
||||
end
|
||||
end
|
||||
|
||||
function this.init_names()
|
||||
for otomo_move_key, otomo_move in pairs(this.list) do
|
||||
local name = language.current_language.otomo_moves[otomo_move_key];
|
||||
|
||||
if name == nil then
|
||||
name = otomo_move_key;
|
||||
otomo_move.name = this.get_otomo_move_name(otomo_move_key);
|
||||
end
|
||||
end
|
||||
|
||||
otomo_move.name = name;
|
||||
function this.get_otomo_move_name(key)
|
||||
local otomo_move_name = get_name_method:call(nil, otomo_moves_ids[key]);
|
||||
if otomo_move_name == nil then
|
||||
error_handler.report("otomo_moves.get_otomo_move_name", string.format("Failed to Access Data: %s_name", key));
|
||||
return key;
|
||||
end
|
||||
|
||||
return otomo_move_name;
|
||||
end
|
||||
|
||||
function this.init_dependencies()
|
||||
|
||||
134
reframework/autorun/MHR_Overlay/Buffs/rampage_skills.lua
Normal file
134
reframework/autorun/MHR_Overlay/Buffs/rampage_skills.lua
Normal file
@@ -0,0 +1,134 @@
|
||||
local this = {};
|
||||
|
||||
local buffs;
|
||||
local buff_UI_entity;
|
||||
local config;
|
||||
local singletons;
|
||||
local players;
|
||||
local utils;
|
||||
local language;
|
||||
local error_handler;
|
||||
local env_creature;
|
||||
local player_info;
|
||||
local time;
|
||||
local abnormal_statuses;
|
||||
|
||||
local sdk = sdk;
|
||||
local tostring = tostring;
|
||||
local pairs = pairs;
|
||||
local ipairs = ipairs;
|
||||
local tonumber = tonumber;
|
||||
local require = require;
|
||||
local pcall = pcall;
|
||||
local table = table;
|
||||
local string = string;
|
||||
local Vector3f = Vector3f;
|
||||
local d2d = d2d;
|
||||
local math = math;
|
||||
local json = json;
|
||||
local log = log;
|
||||
local fs = fs;
|
||||
local next = next;
|
||||
local skills_type_name = type;
|
||||
local setmetatable = setmetatable;
|
||||
local getmetatable = getmetatable;
|
||||
local assert = assert;
|
||||
local select = select;
|
||||
local coroutine = coroutine;
|
||||
local utf8 = utf8;
|
||||
local re = re;
|
||||
local imgui = imgui;
|
||||
local draw = draw;
|
||||
local Vector2f = Vector2f;
|
||||
local reframework = reframework;
|
||||
local os = os;
|
||||
local ValueType = ValueType;
|
||||
local package = package;
|
||||
|
||||
this.list = {
|
||||
chameleos_soul = nil,
|
||||
kushala_daora_soul = nil,
|
||||
};
|
||||
|
||||
this.keys = {
|
||||
"chameleos_soul",
|
||||
"kushala_daora_soul",
|
||||
};
|
||||
|
||||
local rampage_skill_ids = {
|
||||
chameleos_soul = 250,
|
||||
kushala_daora_soul = 251,
|
||||
};
|
||||
|
||||
local rampage_skills_type_name = "rampage_skills";
|
||||
|
||||
local kushara_daora_soul_breakpoint = 5;
|
||||
|
||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||
-- Kushala Daora Soul
|
||||
local hyakuryu_dragon_power_up_count_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpCnt");
|
||||
local hyakuryu_dragon_power_up_timer_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpTimer");
|
||||
-- Chameleos Soul
|
||||
local hyakuryu_onazuti_power_up_interval_field = player_data_type_def:get_field("_HyakuryuHyakuryuOnazutiPowerUpInterval");
|
||||
|
||||
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
|
||||
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlHyakuryuSkillId)");
|
||||
|
||||
function this.update(player_data)
|
||||
this.update_rampage_skill("kushala_daora_soul", player_data, hyakuryu_dragon_power_up_count_field,
|
||||
player_data, hyakuryu_dragon_power_up_timer_field, false, nil, {kushara_daora_soul_breakpoint});
|
||||
|
||||
this.update_rampage_skill("chameleos_soul", nil, nil, player_data, hyakuryu_onazuti_power_up_interval_field);
|
||||
end
|
||||
|
||||
function this.update_rampage_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.rampage_skills, this.get_rampage_skill_name,
|
||||
rampage_skills_type_name, key,
|
||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||
end
|
||||
|
||||
function this.apply_filter(key)
|
||||
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.rampage_skills, key);
|
||||
end
|
||||
|
||||
function this.init_all_UI()
|
||||
for rampage_skill_key, rampage_skill in pairs(this.list) do
|
||||
buffs.init_UI(rampage_skill);
|
||||
end
|
||||
end
|
||||
|
||||
function this.init_names()
|
||||
for rampage_skill_key, rampage_skill in pairs(this.list) do
|
||||
rampage_skill.name = this.get_rampage_skill_name(rampage_skill_key);
|
||||
end
|
||||
end
|
||||
|
||||
function this.get_rampage_skill_name(key)
|
||||
local rampage_skill_name = get_name_method:call(nil, rampage_skill_ids[key]);
|
||||
if rampage_skill_name == nil then
|
||||
error_handler.report("rampage_skills.get_rampage_skill_name", string.format("Failed to Access Data: %s_name", key));
|
||||
return key;
|
||||
end
|
||||
|
||||
return rampage_skill_name;
|
||||
end
|
||||
|
||||
function this.init_dependencies()
|
||||
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
utils = require("MHR_Overlay.Misc.utils");
|
||||
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||
player_info = require("MHR_Overlay.Misc.player_info");
|
||||
time = require("MHR_Overlay.Game_Handler.time");
|
||||
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
|
||||
end
|
||||
|
||||
function this.init_module()
|
||||
end
|
||||
|
||||
return this;
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -107,13 +107,13 @@ function this.update_damage(enemy, enemy_calc_damage_info)
|
||||
local is_large_monster = is_boss_enemy_method:call(enemy);
|
||||
|
||||
if is_large_monster == nil then
|
||||
error_handler.report("damage_hook.update_damage", "Failed to access Data: is_large_monster");
|
||||
error_handler.report("damage_hook.update_damage", "Failed to Access Data: is_large_monster");
|
||||
return;
|
||||
end
|
||||
|
||||
local dead_or_captured = check_die_method:call(enemy);
|
||||
if dead_or_captured == nil then
|
||||
error_handler.report("damage_hook.update_damage", "Failed to access Data: dead_or_captured");
|
||||
error_handler.report("damage_hook.update_damage", "Failed to Access Data: dead_or_captured");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -231,33 +231,6 @@ function this.update_damage(enemy, enemy_calc_damage_info)
|
||||
|
||||
players.update_damage(players.total, damage_source_type, is_large_monster, damage_object);
|
||||
players.update_damage(player, damage_source_type, is_large_monster, damage_object);
|
||||
|
||||
--[[xy = string.format(
|
||||
|
||||
PhysicalPartsVitalDamage(): %s
|
||||
PhysicalPartsBreakVitalDamage(): %s
|
||||
PhysicalPartsLossVitalDamage(): %s
|
||||
PhysicalMultiPartsVitalDamage(): %s
|
||||
|
||||
ElementPartsVitalDamage(): %s
|
||||
ElementPartsBreakVitalDamage(): %s
|
||||
ElementPartsLossVitalDamage(): %s
|
||||
ElementMultiPartsVitalDamage(): %s
|
||||
|
||||
IsBreakPartsDamage(): %s
|
||||
,
|
||||
tostring(enemy_calc_damage_info:get_PhysicalPartsVitalDamage()),
|
||||
tostring(enemy_calc_damage_info:get_PhysicalPartsBreakVitalDamage()),
|
||||
tostring(enemy_calc_damage_info:get_PhysicalPartsLossVitalDamage()),
|
||||
tostring(enemy_calc_damage_info:get_PhysicalMultiPartsVitalDamage()),
|
||||
|
||||
tostring(enemy_calc_damage_info:get_ElementPartsVitalDamage()),
|
||||
tostring(enemy_calc_damage_info:get_ElementPartsBreakVitalDamage()),
|
||||
tostring(enemy_calc_damage_info:get_ElementPartsLossVitalDamage()),
|
||||
tostring(enemy_calc_damage_info:get_ElementMultiPartsVitalDamage()),
|
||||
|
||||
tostring(enemy_calc_damage_info:get_IsBreakPartsDamage())
|
||||
);]]
|
||||
end
|
||||
|
||||
function this.cart(dead_player_id, flag_cat_skill_insurance)
|
||||
@@ -358,7 +331,7 @@ function this.on_anomaly_core_break(anomaly_core_part)
|
||||
|
||||
local anomaly_core_break_damage_rate = get_mystery_core_break_damage_rate_method:call(anomaly_monster.enemy);
|
||||
if anomaly_core_break_damage_rate == nil then
|
||||
error_handler.report("damage_hook.on_anomaly_core_break", "Failed to access Data: anomaly_core_break_damage_rate");
|
||||
error_handler.report("damage_hook.on_anomaly_core_break", "Failed to Access Data: anomaly_core_break_damage_rate");
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
@@ -134,19 +134,19 @@ function this.update_servant_list()
|
||||
local cached_config = config.current_config.damage_meter_UI;
|
||||
|
||||
if singletons.servant_manager == nil then
|
||||
error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_manager");
|
||||
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
local quest_servant_id_list = get_quest_servant_id_list_method:call(singletons.servant_manager);
|
||||
if quest_servant_id_list == nil then
|
||||
error_handler.report("non_players.update_servant_list", "Failed to access Data: quest_servant_id_list");
|
||||
-- error_handler.report("non_players.update_servant_list", "Failed to Access Data: quest_servant_id_list");
|
||||
return;
|
||||
end
|
||||
|
||||
local servant_count = servant_get_count_method:call(quest_servant_id_list);
|
||||
if servant_count == nil then
|
||||
error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_count");
|
||||
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_count");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -154,20 +154,20 @@ function this.update_servant_list()
|
||||
for i = 0, servant_count - 1 do
|
||||
local servant_id = servant_get_item_method:call(quest_servant_id_list, i);
|
||||
if servant_id == nil then
|
||||
error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_id No." .. tostring(i));
|
||||
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_id No." .. tostring(i));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
|
||||
local ai_control = get_ai_control_by_servant_id_method:call(singletons.servant_manager, servant_id);
|
||||
if ai_control == nil then
|
||||
error_handler.report("non_players.update_servant_list", "Failed to access Data: ai_control No." .. tostring(i));
|
||||
error_handler.report("non_players.update_servant_list", "Failed to Access Data: ai_control No." .. tostring(i));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local servant_info = get_servant_info_method:call(ai_control);
|
||||
if servant_info == nil then
|
||||
error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_info No." .. tostring(i));
|
||||
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_info No." .. tostring(i));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
@@ -191,7 +191,7 @@ end
|
||||
|
||||
function this.update_otomo_list(is_on_quest, is_online)
|
||||
if singletons.otomo_manager == nil then
|
||||
error_handler.report("non_players.update_otomo_list", "Failed to access Data: otomo_manager");
|
||||
error_handler.report("non_players.update_otomo_list", "Failed to Access Data: otomo_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -220,11 +220,11 @@ function this.update_my_otomos()
|
||||
|
||||
local first_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 0);
|
||||
if first_otomo == nil then
|
||||
error_handler.report("non_players.update_my_otomos", "Failed to access Data: first_otomo");
|
||||
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: first_otomo");
|
||||
else
|
||||
local name = otomo_create_data_name_field:get_data(first_otomo);
|
||||
if name == nil then
|
||||
error_handler.report("non_players.update_my_otomos", "Failed to access Data: first_otomo -> name");
|
||||
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: first_otomo -> name");
|
||||
end
|
||||
|
||||
if name ~= nil and name ~= "" then
|
||||
@@ -241,11 +241,11 @@ function this.update_my_otomos()
|
||||
|
||||
local second_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 1);
|
||||
if second_otomo == nil then
|
||||
error_handler.report("non_players.update_my_otomos", "Failed to access Data: second_otomo");
|
||||
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: second_otomo");
|
||||
else
|
||||
local name = otomo_create_data_name_field:get_data(second_otomo);
|
||||
if name == nil then
|
||||
error_handler.report("non_players.update_my_otomos", "Failed to access Data: second_otomo -> name");
|
||||
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: second_otomo -> name");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -268,20 +268,20 @@ function this.update_servant_otomos()
|
||||
|
||||
local servant_otomo_list = get_servant_otomo_list_method:call(singletons.otomo_manager);
|
||||
if servant_otomo_list == nil then
|
||||
error_handler.report("non_players.update_servant_otomos", "Failed to access Data: servant_otomo_list");
|
||||
error_handler.report("non_players.update_servant_otomos", "Failed to Access Data: servant_otomo_list");
|
||||
return;
|
||||
end
|
||||
|
||||
local count = otomo_get_count_method:call(servant_otomo_list);
|
||||
if count == nil then
|
||||
error_handler.report("non_players.update_servant_otomos", "Failed to access Data: servant_otomo_list -> count");
|
||||
error_handler.report("non_players.update_servant_otomos", "Failed to Access Data: servant_otomo_list -> count");
|
||||
return;
|
||||
end
|
||||
|
||||
for i = 0, count - 1 do
|
||||
local servant_otomo = otomo_get_item_method:call(servant_otomo_list, i);
|
||||
if servant_otomo == nil then
|
||||
error_handler.report("non_players.update_servant_otomos", "Failed to access Data: servant_otomo No. " .. tostring(i));
|
||||
error_handler.report("non_players.update_servant_otomos", "Failed to Access Data: servant_otomo No. " .. tostring(i));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
@@ -292,7 +292,7 @@ function this.update_servant_otomos()
|
||||
local member_id = otomo_create_data:get_field("MemberID");
|
||||
|
||||
if name == nil then
|
||||
error_handler.report("non_players.update_servant_otomos", string.format("Failed to access Data: servant_otomo No. %d -> name", i));
|
||||
error_handler.report("non_players.update_servant_otomos", string.format("Failed to Access Data: servant_otomo No. %d -> name", i));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
@@ -313,33 +313,33 @@ function this.update_otomos(otomo_info_field_)
|
||||
local cached_config = config.current_config.damage_meter_UI;
|
||||
|
||||
if singletons.lobby_manager == nil then
|
||||
error_handler.report("non_players.update_otomos", "Failed to access Data: lobby_manager");
|
||||
error_handler.report("non_players.update_otomos", "Failed to Access Data: lobby_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
-- other players
|
||||
local otomo_info_list = otomo_info_field_:get_data(singletons.lobby_manager);
|
||||
if otomo_info_list == nil then
|
||||
error_handler.report("non_players.update_otomos", "Failed to access Data: otomo_info_list");
|
||||
error_handler.report("non_players.update_otomos", "Failed to Access Data: otomo_info_list");
|
||||
return;
|
||||
end
|
||||
|
||||
local count = otomo_info_get_count_method:call(otomo_info_list);
|
||||
if count == nil then
|
||||
error_handler.report("non_players.update_otomos", "Failed to access Data: otomo_info_list -> count");
|
||||
error_handler.report("non_players.update_otomos", "Failed to Access Data: otomo_info_list -> count");
|
||||
return;
|
||||
end
|
||||
|
||||
for id = 0, count - 1 do
|
||||
local otomo_info = otomo_info_get_item_method:call(otomo_info_list, id);
|
||||
if otomo_info == nil then
|
||||
error_handler.report("non_players.update_otomos", "Failed to access Data: otomo_info No. " .. tostring(id));
|
||||
error_handler.report("non_players.update_otomos", "Failed to Access Data: otomo_info No. " .. tostring(id));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local name = otomo_info_name_field:get_data(otomo_info);
|
||||
if name == nil then
|
||||
error_handler.report("non_players.update_otomos", string.format("Failed to access Data: otomo_info No. %d -> name", id));
|
||||
error_handler.report("non_players.update_otomos", string.format("Failed to Access Data: otomo_info No. %d -> name", id));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
|
||||
@@ -390,7 +390,7 @@ local get_pos_field = player_base_type_def:get_method("get_Pos");
|
||||
|
||||
function this.update_myself_position()
|
||||
if singletons.player_manager == nil then
|
||||
error_handler.report("players.update_myself_position", "Failed to access Data: player_manager");
|
||||
error_handler.report("players.update_myself_position", "Failed to Access Data: player_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -401,13 +401,13 @@ function this.update_myself_position()
|
||||
|
||||
local master_player = find_master_player_method:call(singletons.player_manager);
|
||||
if master_player == nil then
|
||||
error_handler.report("players.update_myself_position", "Failed to access Data: master_player");
|
||||
error_handler.report("players.update_myself_position", "Failed to Access Data: master_player");
|
||||
return;
|
||||
end
|
||||
|
||||
local position = get_pos_field:call(master_player);
|
||||
if position == nil then
|
||||
error_handler.report("players.update_myself_position", "Failed to access Data: position");
|
||||
error_handler.report("players.update_myself_position", "Failed to Access Data: position");
|
||||
end
|
||||
|
||||
this.myself_position = position;
|
||||
@@ -466,25 +466,25 @@ function this.update_player_list(hunter_info_field_)
|
||||
local cached_config = config.current_config.damage_meter_UI;
|
||||
|
||||
if singletons.lobby_manager == nil then
|
||||
error_handler.report("players.update_player_list", "Failed to access Data: lobby_manager");
|
||||
error_handler.report("players.update_player_list", "Failed to Access Data: lobby_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
if singletons.progress_manager == nil then
|
||||
error_handler.report("players.update_player_list", "Failed to access Data: progress_manager");
|
||||
error_handler.report("players.update_player_list", "Failed to Access Data: progress_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
-- myself player
|
||||
local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
|
||||
if myself_player_info == nil then
|
||||
error_handler.report("players.update_player_list", "Failed to access Data: myself_player_info");
|
||||
error_handler.report("players.update_player_list", "Failed to Access Data: myself_player_info");
|
||||
return;
|
||||
end
|
||||
|
||||
local myself_player_name = name_field:get_data(myself_player_info);
|
||||
if myself_player_name == nil then
|
||||
error_handler.report("players.update_player_list", "Failed to access Data: myself_player_name");
|
||||
error_handler.report("players.update_player_list", "Failed to Access Data: myself_player_name");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -494,7 +494,7 @@ function this.update_player_list(hunter_info_field_)
|
||||
local myself_id = get_master_player_id_method:call(singletons.player_manager);
|
||||
|
||||
if myself_id == nil then
|
||||
error_handler.report("players.update_player_list", "Failed to access Data: myself_id");
|
||||
error_handler.report("players.update_player_list", "Failed to Access Data: myself_id");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -507,26 +507,26 @@ function this.update_player_list(hunter_info_field_)
|
||||
-- other players
|
||||
local player_info_array = hunter_info_field_:get_data(singletons.lobby_manager);
|
||||
if player_info_array == nil then
|
||||
error_handler.report("players.update_player_list", "Failed to access Data: player_info_array");
|
||||
error_handler.report("players.update_player_list", "Failed to Access Data: player_info_array");
|
||||
return;
|
||||
end
|
||||
|
||||
local count = get_count_method:call(player_info_array);
|
||||
if count == nil then
|
||||
error_handler.report("players.update_player_list", "Failed to access Data: player_info_array -> count");
|
||||
error_handler.report("players.update_player_list", "Failed to Access Data: player_info_array -> count");
|
||||
return;
|
||||
end
|
||||
|
||||
for i = 0, count - 1 do
|
||||
local player_info = get_item_method:call(player_info_array, i);
|
||||
if player_info == nil then
|
||||
error_handler.report("players.update_player_list", "Failed to access Data: player_info No. " .. tostring(i));
|
||||
-- error_handler.report("players.update_player_list", "Failed to Access Data: player_info No. " .. tostring(i));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local id = member_index_field:get_data(player_info);
|
||||
if id == nil then
|
||||
error_handler.report("players.update_player_list", string.format("Failed to access Data: player_info No. %d -> id", i));
|
||||
error_handler.report("players.update_player_list", string.format("Failed to Access Data: player_info No. %d -> id", i));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
@@ -535,7 +535,7 @@ function this.update_player_list(hunter_info_field_)
|
||||
|
||||
local name = name_field:get_data(player_info);
|
||||
if name == nil then
|
||||
error_handler.report("players.update_player_list", string.format("Failed to access Data: player_info No. %d -> name", i));
|
||||
error_handler.report("players.update_player_list", string.format("Failed to Access Data: player_info No. %d -> name", i));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
|
||||
@@ -42,12 +42,40 @@ local package = package;
|
||||
this.list = {};
|
||||
|
||||
this.creature_ids = {
|
||||
cutterfly = 50,
|
||||
clothfly = 7,
|
||||
stinkmink = 23,
|
||||
butterflame = 28,
|
||||
peepersects = 29,
|
||||
red_lampsquid = 34,
|
||||
yellow_lampsquid = 35,
|
||||
cutterfly = 50,
|
||||
ruby_wirebug = 62,
|
||||
gold_wirebug = 63
|
||||
gold_wirebug = 63,
|
||||
};
|
||||
|
||||
local environment_creature_base_type_def = sdk.find_type_definition("snow.envCreature.EnvironmentCreatureBase");
|
||||
local creature_type_field = environment_creature_base_type_def:get_field("_Type");
|
||||
local creature_is_inactive_field = environment_creature_base_type_def:get_field("<Muteki>k__BackingField");
|
||||
|
||||
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
||||
local get_env_creature_name_message_method = message_manager_type_def:get_method("getEnvCreatureNameMessage");
|
||||
|
||||
local get_pos_method = environment_creature_base_type_def:get_method("get_Pos");
|
||||
|
||||
local get_ref_mesh_method = environment_creature_base_type_def:get_method("getMesh");
|
||||
|
||||
local mesh_type_def = get_ref_mesh_method:get_return_type();
|
||||
local get_game_object_method = mesh_type_def:get_method("get_GameObject");
|
||||
|
||||
local game_object_type_def = get_game_object_method:get_return_type();
|
||||
local get_transform_method = game_object_type_def:get_method("get_Transform");
|
||||
|
||||
local transform_type_def = get_transform_method:get_return_type();
|
||||
local get_joint_by_name_method = transform_type_def:get_method("getJointByName");
|
||||
|
||||
local joint_type_def = get_joint_by_name_method:get_return_type();
|
||||
local get_position_method = joint_type_def:get_method("get_Position");
|
||||
|
||||
function this.new(REcreature)
|
||||
local creature = {};
|
||||
|
||||
@@ -76,29 +104,23 @@ function this.get_creature(REcreature)
|
||||
return this.list[REcreature];
|
||||
end
|
||||
|
||||
local environment_creature_base_type_def = sdk.find_type_definition("snow.envCreature.EnvironmentCreatureBase");
|
||||
local creature_type_field = environment_creature_base_type_def:get_field("_Type");
|
||||
local creature_is_inactive_field = environment_creature_base_type_def:get_field("<Muteki>k__BackingField");
|
||||
|
||||
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
||||
local get_env_creature_name_message_method = message_manager_type_def:get_method("getEnvCreatureNameMessage");
|
||||
|
||||
local get_pos_method = environment_creature_base_type_def:get_method("get_Pos");
|
||||
|
||||
function this.init(creature, REcreature)
|
||||
local creature_type = creature_type_field:get_data(REcreature);
|
||||
if creature_type == nil then
|
||||
error_handler.report("env_creature.init", "Failed to access Data: creature_type");
|
||||
error_handler.report("env_creature.init", "Failed to Access Data: creature_type");
|
||||
return;
|
||||
end
|
||||
|
||||
local creature_name = get_env_creature_name_message_method:call(singletons.message_manager, creature_type);
|
||||
if creature_name == nil then
|
||||
error_handler.report("env_creature.init", "Failed to access Data: creature_name");
|
||||
error_handler.report("env_creature.init", "Failed to Access Data: creature_name");
|
||||
return;
|
||||
end
|
||||
|
||||
creature.name = creature_name;
|
||||
creature.id = creature_type;
|
||||
|
||||
this.update_head_joint(REcreature, creature)
|
||||
end
|
||||
|
||||
function this.init_UI(creature)
|
||||
@@ -121,10 +143,12 @@ function this.update_position(REcreature, creature)
|
||||
|
||||
local position = get_pos_method:call(REcreature);
|
||||
if position == nil then
|
||||
error_handler.report("env_creature.update_position", "Failed to access Data: position");
|
||||
error_handler.report("env_creature.update_position", "Failed to Access Data: position");
|
||||
end
|
||||
|
||||
creature.position = position;
|
||||
|
||||
this.update_head_position(REcreature, creature);
|
||||
end
|
||||
|
||||
function this.update(REcreature, creature)
|
||||
@@ -138,19 +162,94 @@ function this.update(REcreature, creature)
|
||||
|
||||
local is_inactive = creature_is_inactive_field:get_data(REcreature);
|
||||
if is_inactive == nil then
|
||||
error_handler.report("env_creature.update", "Failed to access Data: is_inactive");
|
||||
error_handler.report("env_creature.update", "Failed to Access Data: is_inactive");
|
||||
end
|
||||
|
||||
creature.is_inactive = is_inactive;
|
||||
end
|
||||
|
||||
function this.update_head_joint(REcreature, creature)
|
||||
local mesh = get_ref_mesh_method:call(REcreature);
|
||||
if mesh == nil then
|
||||
error_handler.report("env_creature.update_head_joint", "Failed to Access Data: Mesh");
|
||||
return;
|
||||
end
|
||||
|
||||
local game_object = get_game_object_method:call(mesh);
|
||||
if game_object == nil then
|
||||
error_handler.report("env_creature.update_head_joint", "Failed to Access Data: GameObject");
|
||||
return;
|
||||
end
|
||||
|
||||
local transform = get_transform_method:call(game_object);
|
||||
if transform == nil then
|
||||
error_handler.report("env_creature.update_head_joint", "Failed to Access Data: Transform");
|
||||
return;
|
||||
end
|
||||
|
||||
local head_joint = get_joint_by_name_method:call(transform, "Head_00")
|
||||
or get_joint_by_name_method:call(transform, "Head")
|
||||
or get_joint_by_name_method:call(transform, "Head_01")
|
||||
or get_joint_by_name_method:call(transform, "Spine_00")
|
||||
or get_joint_by_name_method:call(transform, "Body_00")
|
||||
or get_joint_by_name_method:call(transform, "body_00")
|
||||
or get_joint_by_name_method:call(transform, "Cog")
|
||||
or get_joint_by_name_method:call(transform, "Cog_00")
|
||||
or get_joint_by_name_method:call(transform, "head")
|
||||
or get_joint_by_name_method:call(transform, "root");
|
||||
|
||||
if head_joint == nil then
|
||||
-- local out = "";
|
||||
-- local joints = transform:get_Joints();
|
||||
|
||||
-- for i = 0, joints:get_Length() - 1 do
|
||||
-- local joint = joints[i];
|
||||
-- local joint_name = joint:get_Name();
|
||||
|
||||
-- out = out .. joint_name .. "\n";
|
||||
-- end
|
||||
|
||||
-- error_handler.report(creature.name, out);
|
||||
|
||||
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: HeadJoint");
|
||||
return;
|
||||
end
|
||||
|
||||
creature.head_joint = head_joint;
|
||||
end
|
||||
|
||||
function this.update_head_position(REcreature, creature)
|
||||
if creature.head_joint == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local head_position = get_position_method:call(creature.head_joint);
|
||||
if head_position == nil then
|
||||
error_handler.report("env_creature.update_head_position", "Failed to Access Data: HeadPosition");
|
||||
return;
|
||||
end
|
||||
|
||||
creature.head_position = head_position;
|
||||
end
|
||||
|
||||
function this.draw(creature, position_on_screen, opacity_scale)
|
||||
if d2d ~= nil and config.current_config.global_settings.renderer.use_d2d_if_available then
|
||||
local text_width, text_height = drawing.font:measure(creature.name);
|
||||
position_on_screen.x = position_on_screen.x - text_width / 2;
|
||||
end
|
||||
|
||||
drawing.draw_label(creature.name_label, position_on_screen, opacity_scale, creature.name);
|
||||
local cached_config = config.current_config.endemic_life_UI.creature_name_label.include;
|
||||
|
||||
local name_text = "";
|
||||
if cached_config.name then
|
||||
name_text = string.format("%s ", creature.name);
|
||||
end
|
||||
|
||||
if cached_config.id then
|
||||
name_text = string.format("%s%s ", name_text, tostring(creature.id));
|
||||
end
|
||||
|
||||
drawing.draw_label(creature.name_label, position_on_screen, opacity_scale, name_text);
|
||||
end
|
||||
|
||||
function this.init_list()
|
||||
|
||||
@@ -9,6 +9,7 @@ local large_monster;
|
||||
local damage_meter_UI;
|
||||
local time;
|
||||
local error_handler;
|
||||
local quest_status;
|
||||
|
||||
local sdk = sdk;
|
||||
local tostring = tostring;
|
||||
@@ -49,6 +50,7 @@ local hard_keyboard_field_type_def = hard_keyboard_field:get_type();
|
||||
local get_down_method = hard_keyboard_field_type_def:get_method("getDown");
|
||||
local get_trigger_method = hard_keyboard_field_type_def:get_method("getTrg");
|
||||
local get_release_method = hard_keyboard_field_type_def:get_method("getRelease");
|
||||
local update_method = hard_keyboard_field_type_def:get_method("update");
|
||||
|
||||
this.hotkey_modifiers_down = {
|
||||
ctrl = false,
|
||||
@@ -334,15 +336,9 @@ this.keys = {
|
||||
--[254] = "Clear"
|
||||
};
|
||||
|
||||
function this.update()
|
||||
if singletons.game_keyboard == nil then
|
||||
error_handler.report("keyboard.update", "Failed to access Data: game_keyboard");
|
||||
return;
|
||||
end
|
||||
|
||||
local hard_keyboard = hard_keyboard_field:get_data(singletons.game_keyboard);
|
||||
function this.update(hard_keyboard)
|
||||
if hard_keyboard == nil then
|
||||
error_handler.report("keyboard.update", "Failed to access Data: hard_keyboard");
|
||||
error_handler.report("keyboard.update", "Failed to Access Data: hard_keyboard");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -480,6 +476,28 @@ function this.register_hotkey(hard_keyboard)
|
||||
return true;
|
||||
end
|
||||
end
|
||||
elseif customization_menu.buff_UI_waiting_for_key then
|
||||
for key, key_name in pairs(this.keys) do
|
||||
if get_release_method:call(hard_keyboard, key) then
|
||||
cached_config.buff_UI.ctrl = this.hotkey_modifiers_down.ctrl;
|
||||
cached_config.buff_UI.shift = this.hotkey_modifiers_down.shift;
|
||||
cached_config.buff_UI.alt = this.hotkey_modifiers_down.alt;
|
||||
cached_config.buff_UI.key = key;
|
||||
customization_menu.buff_UI_waiting_for_key = false;
|
||||
return true;
|
||||
end
|
||||
end
|
||||
elseif customization_menu.stats_UI_waiting_for_key then
|
||||
for key, key_name in pairs(this.keys) do
|
||||
if get_release_method:call(hard_keyboard, key) then
|
||||
cached_config.stats_UI.ctrl = this.hotkey_modifiers_down.ctrl;
|
||||
cached_config.stats_UI.shift = this.hotkey_modifiers_down.shift;
|
||||
cached_config.stats_UI.alt = this.hotkey_modifiers_down.alt;
|
||||
cached_config.stats_UI.key = key;
|
||||
customization_menu.stats_UI_waiting_for_key = false;
|
||||
return true;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false;
|
||||
@@ -495,7 +513,7 @@ function this.check_hotkeys(hard_keyboard)
|
||||
local all_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.all_UI.key));
|
||||
|
||||
if all_UI_key_release == nil then
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: all_UI_key_release");
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: all_UI_key_release");
|
||||
|
||||
elseif all_UI_key_release then
|
||||
local is_any_enabled = config.current_config.time_UI.enabled
|
||||
@@ -503,7 +521,10 @@ function this.check_hotkeys(hard_keyboard)
|
||||
or config.current_config.large_monster_UI.dynamic.enabled
|
||||
or config.current_config.large_monster_UI.static.enabled
|
||||
or config.current_config.large_monster_UI.highlighted.enabled
|
||||
or config.current_config.damage_meter_UI.enabled;
|
||||
or config.current_config.damage_meter_UI.enabled
|
||||
or config.current_config.endemic_life_UI.enabled
|
||||
or config.current_config.buff_UI.enabled
|
||||
or config.current_config.stats_UI.enabled;
|
||||
|
||||
config.current_config.time_UI.enabled = not is_any_enabled;
|
||||
config.current_config.small_monster_UI.enabled = not is_any_enabled;
|
||||
@@ -511,6 +532,9 @@ function this.check_hotkeys(hard_keyboard)
|
||||
config.current_config.large_monster_UI.static.enabled = not is_any_enabled;
|
||||
config.current_config.large_monster_UI.highlighted.enabled = not is_any_enabled;
|
||||
config.current_config.damage_meter_UI.enabled = not is_any_enabled;
|
||||
config.current_config.endemic_life_UI.enabled = not is_any_enabled;
|
||||
config.current_config.buff_UI.enabled = not is_any_enabled;
|
||||
config.current_config.stats_UI.enabled = not is_any_enabled;
|
||||
end
|
||||
end
|
||||
|
||||
@@ -521,7 +545,7 @@ function this.check_hotkeys(hard_keyboard)
|
||||
local small_monster_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.small_monster_UI.key));
|
||||
|
||||
if small_monster_UI_key_release == nil then
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: small_monster_UI_key_release");
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: small_monster_UI_key_release");
|
||||
|
||||
elseif small_monster_UI_key_release then
|
||||
config.current_config.small_monster_UI.enabled = not config.current_config.small_monster_UI.enabled;
|
||||
@@ -535,7 +559,7 @@ function this.check_hotkeys(hard_keyboard)
|
||||
local large_monster_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_UI.key));
|
||||
|
||||
if large_monster_UI_key_release == nil then
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_UI_key_release");
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_UI_key_release");
|
||||
|
||||
elseif large_monster_UI_key_release then
|
||||
local is_any_enabled = config.current_config.large_monster_UI.dynamic.enabled
|
||||
@@ -555,7 +579,7 @@ function this.check_hotkeys(hard_keyboard)
|
||||
local large_monster_dynamic_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_dynamic_UI.key));
|
||||
|
||||
if large_monster_dynamic_UI_key_release == nil then
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_dynamic_UI_key_release");
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_dynamic_UI_key_release");
|
||||
|
||||
elseif large_monster_dynamic_UI_key_release then
|
||||
config.current_config.large_monster_UI.dynamic.enabled = not config.current_config.large_monster_UI.dynamic.enabled;
|
||||
@@ -569,7 +593,7 @@ function this.check_hotkeys(hard_keyboard)
|
||||
local large_monster_static_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_static_UI.key));
|
||||
|
||||
if large_monster_static_UI_key_release == nil then
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_static_UI_key_release");
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_static_UI_key_release");
|
||||
|
||||
elseif large_monster_static_UI_key_release then
|
||||
config.current_config.large_monster_UI.static.enabled = not config.current_config.large_monster_UI.static.enabled;
|
||||
@@ -583,7 +607,7 @@ function this.check_hotkeys(hard_keyboard)
|
||||
local large_monster_highlighted_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_highlighted_UI.key));
|
||||
|
||||
if large_monster_highlighted_UI_key_release == nil then
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_highlighted_UI_key_release");
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_highlighted_UI_key_release");
|
||||
|
||||
elseif large_monster_highlighted_UI_key_release then
|
||||
config.current_config.large_monster_UI.highlighted.enabled = not config.current_config.large_monster_UI.highlighted.enabled;
|
||||
@@ -597,7 +621,7 @@ function this.check_hotkeys(hard_keyboard)
|
||||
local time_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.time_UI.key));
|
||||
|
||||
if time_UI_key_release == nil then
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: time_UI_key_release");
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: time_UI_key_release");
|
||||
|
||||
elseif time_UI_key_release then
|
||||
config.current_config.time_UI.enabled = not config.current_config.time_UI.enabled;
|
||||
@@ -611,7 +635,7 @@ function this.check_hotkeys(hard_keyboard)
|
||||
local damage_meter_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.damage_meter_UI.key));
|
||||
|
||||
if damage_meter_UI_key_release == nil then
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: damage_meter_UI_key_release");
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: damage_meter_UI_key_release");
|
||||
|
||||
elseif damage_meter_UI_key_release then
|
||||
config.current_config.damage_meter_UI.enabled = not config.current_config.damage_meter_UI.enabled;
|
||||
@@ -625,12 +649,40 @@ function this.check_hotkeys(hard_keyboard)
|
||||
local endemic_life_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.endemic_life_UI.key));
|
||||
|
||||
if endemic_life_UI_key_release == nil then
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: endemic_life_UI_key_release");
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: endemic_life_UI_key_release");
|
||||
|
||||
elseif endemic_life_UI_key_release then
|
||||
config.current_config.endemic_life_UI.enabled = not config.current_config.endemic_life_UI.enabled;
|
||||
end
|
||||
end
|
||||
|
||||
if not (cached_config.buff_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
||||
and not (cached_config.buff_UI.shift and not this.hotkey_modifiers_down.shift)
|
||||
and not (cached_config.buff_UI.alt and not this.hotkey_modifiers_down.alt) then
|
||||
|
||||
local buff_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.buff_UI.key));
|
||||
|
||||
if buff_UI_key_release == nil then
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: buff_UI_key_release");
|
||||
|
||||
elseif buff_UI_key_release then
|
||||
config.current_config.buff_UI.enabled = not config.current_config.buff_UI.enabled;
|
||||
end
|
||||
end
|
||||
|
||||
if not (cached_config.stats_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
||||
and not (cached_config.stats_UI.shift and not this.hotkey_modifiers_down.shift)
|
||||
and not (cached_config.stats_UI.alt and not this.hotkey_modifiers_down.alt) then
|
||||
|
||||
local stats_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.stats_UI.key));
|
||||
|
||||
if stats_UI_key_release == nil then
|
||||
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: stats_UI_key_release");
|
||||
|
||||
elseif stats_UI_key_release then
|
||||
config.current_config.stats_UI.enabled = not config.current_config.stats_UI.enabled;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function this.get_hotkey_name(hotkey)
|
||||
@@ -661,9 +713,19 @@ function this.init_dependencies()
|
||||
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
|
||||
time = require("MHR_Overlay.Game_Handler.time");
|
||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||
end
|
||||
|
||||
function this.init_module()
|
||||
sdk.hook(update_method, function(args)
|
||||
|
||||
local hard_keyboard = sdk.to_managed_object(args[2]);
|
||||
|
||||
this.update(hard_keyboard);
|
||||
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
end
|
||||
|
||||
return this;
|
||||
@@ -177,44 +177,44 @@ end
|
||||
|
||||
function this.update_cart_count()
|
||||
if singletons.quest_manager == nil then
|
||||
error_handler.report("quest_status.update_cart_count", "Failed to access Data: quest_manager");
|
||||
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: quest_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
local death_num = get_death_num_method:call(singletons.quest_manager);
|
||||
if death_num == nil then
|
||||
error_handler.report("quest_status.update_cart_count", "Failed to access Data: death_num");
|
||||
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: death_num");
|
||||
else
|
||||
this.cart_count = death_num;
|
||||
end
|
||||
|
||||
if singletons.player_manager == nil then
|
||||
error_handler.report("quest_status.update_cart_count", "Failed to access Data: player_manager");
|
||||
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: player_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
local player_data_array = get_player_data_method:call(singletons.player_manager);
|
||||
if player_data_array == nil then
|
||||
error_handler.report("quest_status.update_cart_count", "Failed to access Data: player_data_array");
|
||||
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: player_data_array");
|
||||
return;
|
||||
end
|
||||
|
||||
local player_data_array_length = get_length_method:call(player_data_array);
|
||||
if player_data_array_length == nil then
|
||||
error_handler.report("quest_status.update_cart_count", "Failed to access Data: player_data_array_length");
|
||||
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: player_data_array_length");
|
||||
return;
|
||||
end
|
||||
|
||||
for i = 0, player_data_array_length - 1 do
|
||||
local player_data = get_value_method:call(player_data_array, i);
|
||||
if player_data_array_length == nil then
|
||||
error_handler.report("quest_status.update_cart_count", string.format("Failed to access Data: player_data No. %d", i));
|
||||
error_handler.report("quest_status.update_cart_count", string.format("Failed to Access Data: player_data No. %d", i));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local die_count = die_count_field:get_data(player_data);
|
||||
if die_count == nil then
|
||||
error_handler.report("quest_status.update_cart_count", string.format("Failed to access Data: die_count No. %d", i));
|
||||
error_handler.report("quest_status.update_cart_count", string.format("Failed to Access Data: die_count No. %d", i));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
@@ -229,13 +229,13 @@ end
|
||||
|
||||
function this.get_max_cart_count()
|
||||
if singletons.quest_manager == nil then
|
||||
error_handler.report("quest_status.get_max_cart_count", "Failed to access Data: quest_manager");
|
||||
error_handler.report("quest_status.get_max_cart_count", "Failed to Access Data: quest_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
local quest_life = get_quest_life_method:call(singletons.quest_manager);
|
||||
if quest_life == nil then
|
||||
error_handler.report("quest_status.get_max_cart_count", "Failed to access Data: quest_life");
|
||||
error_handler.report("quest_status.get_max_cart_count", "Failed to Access Data: quest_life");
|
||||
end
|
||||
|
||||
this.max_cart_count = quest_life;
|
||||
@@ -256,7 +256,7 @@ function this.on_demo_request_activation(request_data_base)
|
||||
|
||||
local request_data_type = request_data_base:call("get_Type");
|
||||
if request_data_type == nil then
|
||||
error_handler.report("quest_status.on_demo_request_activation", "Failed to access Data: request_data_type");
|
||||
error_handler.report("quest_status.on_demo_request_activation", "Failed to Access Data: request_data_type");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -388,13 +388,13 @@ end
|
||||
|
||||
function this.init()
|
||||
if singletons.quest_manager == nil then
|
||||
error_handler.report("quest_status.init", "Failed to access Data: quest_manager");
|
||||
error_handler.report("quest_status.init", "Failed to Access Data: quest_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
local new_quest_status = get_status_method:call(singletons.game_manager);
|
||||
if new_quest_status == nil then
|
||||
error_handler.report("quest_status.init", "Failed to access Data: new_quest_status");
|
||||
error_handler.report("quest_status.init", "Failed to Access Data: new_quest_status");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -415,13 +415,13 @@ end
|
||||
|
||||
function this.update_is_online()
|
||||
if singletons.lobby_manager == nil then
|
||||
error_handler.report("quest_status.update_is_online", "Failed to access Data: lobby_manager");
|
||||
error_handler.report("quest_status.update_is_online", "Failed to Access Data: lobby_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
local is_quest_online = is_quest_online_method:call(singletons.lobby_manager);
|
||||
if is_quest_online == nil then
|
||||
error_handler.report("quest_status.update_is_online", "Failed to access Data: is_quest_online");
|
||||
error_handler.report("quest_status.update_is_online", "Failed to Access Data: is_quest_online");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -430,13 +430,13 @@ end
|
||||
|
||||
--[[function quest_status.update_is_quest_host()
|
||||
if singletons.lobby_manager == nil then
|
||||
error_handler.report("quest_status.update_is_quest_host", "Failed to access Data: lobby_manager");
|
||||
error_handler.report("quest_status.update_is_quest_host", "Failed to Access Data: lobby_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
local is_quest_host = is_quest_host_method:call(singletons.lobby_manager, true);
|
||||
if is_quest_host == nil then
|
||||
error_handler.report("quest_status.update_is_quest_host", "Failed to access Data: is_quest_host");
|
||||
error_handler.report("quest_status.update_is_quest_host", "Failed to Access Data: is_quest_host");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -445,13 +445,13 @@ end--]]
|
||||
|
||||
function this.update_is_training_area()
|
||||
if singletons.village_area_manager == nil then
|
||||
error_handler.report("quest_status.update_is_training_area", "Failed to access Data: village_area_manager");
|
||||
error_handler.report("quest_status.update_is_training_area", "Failed to Access Data: village_area_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
local is_training_area = check_current_area_training_area_method:call(singletons.village_area_manager);
|
||||
if is_training_area == nil then
|
||||
error_handler.report("quest_status.update_is_training_area", "Failed to access Data: is_training_area");
|
||||
error_handler.report("quest_status.update_is_training_area", "Failed to Access Data: is_training_area");
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
@@ -75,26 +75,26 @@ function this.get_game_window_size()
|
||||
scene_view = sdk.call_native_func(singletons.scene_manager, sdk.find_type_definition("via.SceneManager") , "get_MainView");
|
||||
|
||||
if scene_view == nil then
|
||||
error_handler.report("screen.get_game_window_size", "Failed to access Data: scene_view");
|
||||
error_handler.report("screen.get_game_window_size", "Failed to Access Data: scene_view");
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local size = get_size_method:call(scene_view);
|
||||
if size == nil then
|
||||
error_handler.report("screen.get_game_window_size", "Failed to access Data: size");
|
||||
error_handler.report("screen.get_game_window_size", "Failed to Access Data: size");
|
||||
return;
|
||||
end
|
||||
|
||||
local screen_width = width_field:get_data(size);
|
||||
if screen_width == nil then
|
||||
error_handler.report("screen.get_game_window_size", "Failed to access Data: screen_width");
|
||||
error_handler.report("screen.get_game_window_size", "Failed to Access Data: screen_width");
|
||||
return;
|
||||
end
|
||||
|
||||
local screen_height = height_field:get_data(size);
|
||||
if screen_height == nil then
|
||||
error_handler.report("screen.get_game_window_size", "Failed to access Data: screen_height");
|
||||
error_handler.report("screen.get_game_window_size", "Failed to Access Data: screen_height");
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
@@ -48,151 +48,170 @@ this.game_keyboard = nil;
|
||||
this.scene_manager = nil;
|
||||
this.game_manager = nil;
|
||||
|
||||
function this.init()
|
||||
this.init_message_manager();
|
||||
this.init_enemy_manager();
|
||||
this.init_lobby_manager()
|
||||
this.init_progress_manager();
|
||||
this.init_quest_manager();
|
||||
this.init_player_manager();
|
||||
this.init_village_area_manager();
|
||||
this.init_gui_manager();
|
||||
this.init_game_keyboard();
|
||||
this.init_scene_manager();
|
||||
this.init_game_manager();
|
||||
this.init_servant_manager();
|
||||
this.init_otomo_manager();
|
||||
this.init_long_sword_shell_manager();
|
||||
function this.update()
|
||||
this.update_message_manager();
|
||||
this.update_enemy_manager();
|
||||
this.update_lobby_manager()
|
||||
this.update_progress_manager();
|
||||
this.update_quest_manager();
|
||||
this.update_player_manager();
|
||||
this.update_village_area_manager();
|
||||
this.update_gui_manager();
|
||||
this.update_game_keyboard();
|
||||
this.update_scene_manager();
|
||||
this.update_game_manager();
|
||||
this.update_servant_manager();
|
||||
this.update_otomo_manager();
|
||||
this.update_long_sword_shell_manager();
|
||||
this.update_light_bowgun_shell_manager();
|
||||
this.update_horn_shell_manager();
|
||||
end
|
||||
|
||||
function this.init_message_manager()
|
||||
function this.update_message_manager()
|
||||
this.message_manager = sdk.get_managed_singleton("snow.gui.MessageManager");
|
||||
if this.message_manager == nil then
|
||||
error_handler.report("singletons.init_message_manager", "Failed to access Data: message_manager");
|
||||
error_handler.report("singletons.update_message_manager", "Failed to Access Data: message_manager");
|
||||
end
|
||||
|
||||
return this.message_manager;
|
||||
end
|
||||
|
||||
function this.init_enemy_manager()
|
||||
function this.update_enemy_manager()
|
||||
this.enemy_manager = sdk.get_managed_singleton("snow.enemy.EnemyManager");
|
||||
if this.enemy_manager == nil then
|
||||
error_handler.report("singletons.init_enemy_manager", "Failed to access Data: enemy_manager");
|
||||
error_handler.report("singletons.update_enemy_manager", "Failed to Access Data: enemy_manager");
|
||||
end
|
||||
|
||||
return this.enemy_manager;
|
||||
end
|
||||
|
||||
function this.init_lobby_manager()
|
||||
function this.update_lobby_manager()
|
||||
this.lobby_manager = sdk.get_managed_singleton("snow.LobbyManager");
|
||||
if this.lobby_manager == nil then
|
||||
error_handler.report("singletons.init_lobby_manager", "Failed to access Data: lobby_manager");
|
||||
error_handler.report("singletons.update_lobby_manager", "Failed to Access Data: lobby_manager");
|
||||
return false;
|
||||
end
|
||||
|
||||
return this.lobby_manager;
|
||||
end
|
||||
|
||||
function this.init_progress_manager()
|
||||
function this.update_progress_manager()
|
||||
this.progress_manager = sdk.get_managed_singleton("snow.progress.ProgressManager");
|
||||
if this.progress_manager == nil then
|
||||
error_handler.report("singletons.init_lobby_manager", "Failed to access Data: progress_manager");
|
||||
error_handler.report("singletons.update_progress_manager", "Failed to Access Data: progress_manager");
|
||||
return false;
|
||||
end
|
||||
|
||||
return this.progress_manager;
|
||||
end
|
||||
|
||||
function this.init_quest_manager()
|
||||
function this.update_quest_manager()
|
||||
this.quest_manager = sdk.get_managed_singleton("snow.QuestManager");
|
||||
if this.quest_manager == nil then
|
||||
error_handler.report("singletons.init_quest_manager", "Failed to access Data: quest_manager");
|
||||
error_handler.report("singletons.update_quest_manager", "Failed to Access Data: quest_manager");
|
||||
end
|
||||
|
||||
return this.quest_manager;
|
||||
end
|
||||
|
||||
function this.init_player_manager()
|
||||
function this.update_player_manager()
|
||||
this.player_manager = sdk.get_managed_singleton("snow.player.PlayerManager");
|
||||
if this.player_manager == nil then
|
||||
error_handler.report("singletons.init_player_manager", "Failed to access Data: player_manager");
|
||||
error_handler.report("singletons.update_player_manager", "Failed to Access Data: player_manager");
|
||||
end
|
||||
|
||||
return this.player_manager;
|
||||
end
|
||||
|
||||
function this.init_village_area_manager()
|
||||
function this.update_village_area_manager()
|
||||
this.village_area_manager = sdk.get_managed_singleton("snow.VillageAreaManager");
|
||||
if this.village_area_manager == nil then
|
||||
error_handler.report("singletons.init_village_area_manager", "Failed to access Data: village_area_manager");
|
||||
-- error_handler.report("singletons.update_village_area_manager", "Failed to Access Data: village_area_manager");
|
||||
end
|
||||
|
||||
return this.village_area_manager;
|
||||
end
|
||||
|
||||
function this.init_gui_manager()
|
||||
function this.update_gui_manager()
|
||||
this.gui_manager = sdk.get_managed_singleton("snow.gui.GuiManager");
|
||||
if this.gui_manager == nil then
|
||||
error_handler.report("singletons.init_gui_manager", "Failed to access Data: gui_manager");
|
||||
error_handler.report("singletons.update_gui_manager", "Failed to Access Data: gui_manager");
|
||||
end
|
||||
|
||||
return this.gui_manager;
|
||||
end
|
||||
|
||||
function this.init_game_keyboard()
|
||||
function this.update_game_keyboard()
|
||||
this.game_keyboard = sdk.get_managed_singleton("snow.GameKeyboard");
|
||||
if this.game_keyboard == nil then
|
||||
error_handler.report("singletons.init_game_keyboard", "Failed to access Data: game_keyboard");
|
||||
error_handler.report("singletons.update_game_keyboard", "Failed to Access Data: game_keyboard");
|
||||
end
|
||||
|
||||
return this.game_keyboard;
|
||||
end
|
||||
|
||||
function this.init_scene_manager()
|
||||
function this.update_scene_manager()
|
||||
this.scene_manager = sdk.get_native_singleton("via.SceneManager");
|
||||
if this.scene_manager == nil then
|
||||
error_handler.report("singletons.init_scene_manager", "Failed to access Data: scene_manager");
|
||||
error_handler.report("singletons.update_scene_manager", "Failed to Access Data: scene_manager");
|
||||
end
|
||||
|
||||
return this.scene_manager;
|
||||
end
|
||||
|
||||
function this.init_game_manager()
|
||||
function this.update_game_manager()
|
||||
this.game_manager = sdk.get_managed_singleton("snow.SnowGameManager");
|
||||
if this.game_manager == nil then
|
||||
error_handler.report("singletons.init_game_manager", "Failed to access Data: game_manager");
|
||||
error_handler.report("singletons.update_game_manager", "Failed to Access Data: game_manager");
|
||||
end
|
||||
|
||||
return this.game_manager;
|
||||
end
|
||||
|
||||
function this.init_servant_manager()
|
||||
function this.update_servant_manager()
|
||||
this.servant_manager = sdk.get_managed_singleton("snow.ai.ServantManager");
|
||||
if this.servant_manager == nil then
|
||||
error_handler.report("singletons.init_servant_manager", "Failed to access Data: servant_manager");
|
||||
error_handler.report("singletons.update_servant_manager", "Failed to Access Data: servant_manager");
|
||||
end
|
||||
|
||||
return this.servant_manager;
|
||||
end
|
||||
|
||||
function this.init_otomo_manager()
|
||||
function this.update_otomo_manager()
|
||||
this.otomo_manager = sdk.get_managed_singleton("snow.otomo.OtomoManager");
|
||||
if this.otomo_manager == nil then
|
||||
error_handler.report("singletons.init_otomo_manager", "Failed to access Data: otomo_manager");
|
||||
error_handler.report("singletons.update_otomo_manager", "Failed to Access Data: otomo_manager");
|
||||
end
|
||||
|
||||
return this.otomo_manager;
|
||||
end
|
||||
|
||||
function this.init_long_sword_shell_manager()
|
||||
function this.update_long_sword_shell_manager()
|
||||
this.long_sword_shell_manager = sdk.get_managed_singleton("snow.shell.LongSwordShellManager");
|
||||
if this.long_sword_shell_manager == nil then
|
||||
error_handler.report("singletons.init_long_sword_shell_manager", "Failed to access Data: long_sword_shell_manager");
|
||||
error_handler.report("singletons.update_long_sword_shell_manager", "Failed to Access Data: long_sword_shell_manager");
|
||||
end
|
||||
|
||||
return this.long_sword_shell_manager;
|
||||
end
|
||||
|
||||
function this.update_light_bowgun_shell_manager()
|
||||
this.light_bowgun_shell_manager = sdk.get_managed_singleton("snow.shell.LightBowgunShellManager");
|
||||
if this.light_bowgun_shell_manager == nil then
|
||||
error_handler.report("singletons.update_light_bowgun_shell_manager", "Failed to Access Data: light_bowgun_shell_manager");
|
||||
end
|
||||
|
||||
return this.light_bowgun_shell_manager;
|
||||
end
|
||||
|
||||
function this.update_horn_shell_manager()
|
||||
this.horn_shell_manager = sdk.get_managed_singleton("snow.shell.HornShellManager");
|
||||
if this.horn_shell_manager == nil then
|
||||
error_handler.report("singletons.update_horn_shell_manager", "Failed to Access Data: horn_shell_manager");
|
||||
end
|
||||
|
||||
return this.horn_shell_manager;
|
||||
end
|
||||
|
||||
|
||||
function this.init_dependencies()
|
||||
@@ -202,7 +221,7 @@ function this.init_dependencies()
|
||||
end
|
||||
|
||||
function this.init_module()
|
||||
this.init();
|
||||
this.update();
|
||||
end
|
||||
|
||||
return this;
|
||||
|
||||
@@ -72,39 +72,45 @@ function this.new_timer(callback, cooldown_seconds, start_offset_seconds)
|
||||
timer.last_trigger_time = os.clock() + start_offset_seconds;
|
||||
|
||||
this.timer_list[callback] = timer;
|
||||
|
||||
end
|
||||
|
||||
function this.new_delay_timer(callback, delay)
|
||||
if callback == nil or delay == nil then
|
||||
function this.new_delay_timer(callback, delay_seconds)
|
||||
if callback == nil or delay_seconds == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local delay_timer = {};
|
||||
delay_timer.callback = callback;
|
||||
delay_timer.delay = delay;
|
||||
delay_timer.delay = delay_seconds;
|
||||
|
||||
delay_timer.init_time = os.clock();
|
||||
|
||||
this.delay_timer_list[callback] = delay_timer;
|
||||
|
||||
return delay_timer;
|
||||
|
||||
end
|
||||
|
||||
function this.remove_delay_timer(delay_timer)
|
||||
if delay_timer == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
this.delay_timer_list[delay_timer.callback] = nil;
|
||||
end
|
||||
|
||||
function this.init_global_timers()
|
||||
this.new_timer(singletons.init, 1);
|
||||
this.new_timer(screen.update_window_size, 1);
|
||||
this.new_timer(quest_status.update_is_online, 1);
|
||||
this.new_timer(this.update_quest_time, 1 / 60);
|
||||
this.new_timer(players.update_players, 0.5);
|
||||
this.new_timer(players.update_myself_position, 1);
|
||||
this.new_timer(buffs.update, 1/60);
|
||||
this.new_timer(player_info.update, 0.5);
|
||||
local cached_config = config.current_config.global_settings.performance.timer_delays;
|
||||
|
||||
this.timer_list = {};
|
||||
|
||||
this.new_timer(singletons.update, cached_config.update_singletons_delay);
|
||||
this.new_timer(screen.update_window_size, cached_config.update_window_size_delay);
|
||||
this.new_timer(quest_status.update_is_online, cached_config.update_is_online_delay);
|
||||
this.new_timer(this.update_quest_time, cached_config.update_quest_time_delay);
|
||||
this.new_timer(players.update_players, cached_config.update_players_delay);
|
||||
this.new_timer(players.update_myself_position, cached_config.update_myself_position_delay);
|
||||
this.new_timer(buffs.update, cached_config.update_buffs_delay);
|
||||
this.new_timer(player_info.update, cached_config.update_player_info_delay);
|
||||
end
|
||||
|
||||
function this.update_timers()
|
||||
@@ -147,14 +153,14 @@ function this.update_quest_time()
|
||||
|
||||
local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call(singletons.quest_manager);
|
||||
if quest_time_elapsed_minutes == nil then
|
||||
error_handler.report("time.update_quest_time", "Failed to access Data: quest_time_elapsed_minutes");
|
||||
error_handler.report("time.update_quest_time", "Failed to Access Data: quest_time_elapsed_minutes");
|
||||
else
|
||||
this.elapsed_minutes = quest_time_elapsed_minutes;
|
||||
end
|
||||
|
||||
local quest_time_total_elapsed_seconds = get_quest_elapsed_time_sec_method:call(singletons.quest_manager);
|
||||
if quest_time_total_elapsed_seconds == nil then
|
||||
error_handler.report("time.update_quest_time", "Failed to access Data: quest_time_total_elapsed_seconds");
|
||||
error_handler.report("time.update_quest_time", "Failed to Access Data: quest_time_total_elapsed_seconds");
|
||||
else
|
||||
this.total_elapsed_seconds = quest_time_total_elapsed_seconds;
|
||||
end
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -37,47 +37,53 @@ local package = package;
|
||||
|
||||
this.language_folder = "MHR Overlay\\languages\\";
|
||||
|
||||
--[[
|
||||
EXAMPLE:
|
||||
unicode_glyph_ranges = {
|
||||
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
||||
0x2000, 0x206F, -- General Punctuation
|
||||
0x3000, 0x30FF, -- CJK Symbols and Punctuations, Hiragana, Katakana
|
||||
0x31F0, 0x31FF, -- Katakana Phonetic Extensions
|
||||
0x4e00, 0x9FAF, -- CJK Ideograms
|
||||
0xFF00, 0xFFEF, -- Half-width characters
|
||||
0
|
||||
},
|
||||
]]
|
||||
-- this.chinese_ranges = {
|
||||
-- 0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
||||
-- 0x2000, 0x206F, -- General Punctuations
|
||||
-- 0x2E80, 0x2EFF, -- CJK Radicals Supplement
|
||||
-- 0x3000, 0x303F, -- CJK Symbols and Punctuations
|
||||
-- 0x3200, 0x4DBF, -- Enclosed CJK Letters and Months, CJK Compatibility, CJK Unified Ideographs Extension A
|
||||
-- 0x4E00, 0x9FFF, -- CJK Unified Ideograms
|
||||
-- 0xF900, 0xFAFF, -- CJK Compatibility Ideographs
|
||||
-- 0xFE30, 0xFE4F, -- CJK Compatibility Forms
|
||||
-- 0xFF00, 0xFFEF, -- Half-width characters
|
||||
-- 0
|
||||
-- };
|
||||
|
||||
--[[
|
||||
EXAMPLE:
|
||||
unicode_glyph_ranges = {
|
||||
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
||||
0x0400, 0x052F, -- Cyrillic
|
||||
0x2000, 0x206F, -- General Punctuation
|
||||
0xFF00, 0xFFEF, -- Half-width characters
|
||||
0
|
||||
},
|
||||
]]
|
||||
-- this.japanese_glyph_ranges = {
|
||||
-- 0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
||||
-- 0x2000, 0x206F, -- General Punctuation
|
||||
-- 0x2E80, 0x2EFF, -- CJK Radicals Supplement
|
||||
-- 0x3000, 0x30FF, -- CJK Symbols and Punctuations, Hiragana, Katakana
|
||||
-- 0x31F0, 0x4DBF, -- Katakana Phonetic Extensions, Enclosed CJK Letters and Months, CJK Compatibility, CJK Unified Ideographs Extension A
|
||||
-- 0x4E00, 0x9FFF, -- CJK Unified Ideograms
|
||||
-- 0xF900, 0xFAFF, -- CJK Compatibility Ideographs
|
||||
-- 0xFE30, 0xFE4F, -- CJK Compatibility Forms
|
||||
-- 0xFF00, 0xFFEF, -- Half-width characters
|
||||
-- 0
|
||||
-- };
|
||||
|
||||
--[[
|
||||
EXAMPLE:
|
||||
unicode_glyph_ranges = {
|
||||
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
||||
0x1100, 0x11FF, -- Hangul Jamo
|
||||
0x2000, 0x206F, -- General Punctuation
|
||||
0x3130, 0x318F, -- Hangul Compatibility Jamo
|
||||
0xAC00, 0xD7AF, -- Hangul Syllables
|
||||
0xFF00, 0xFFEF, -- Half-width characters
|
||||
0
|
||||
},
|
||||
]]
|
||||
-- this.korean_glyph_ranges = {
|
||||
-- 0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
||||
-- 0x1100, 0x11FF, -- Hangul Jamo
|
||||
-- 0x2000, 0x206F, -- General Punctuation
|
||||
-- 0x2E80, 0x2EFF, -- CJK Radicals Supplement
|
||||
-- 0x3000, 0x303F, -- CJK Symbols and Punctuations
|
||||
-- 0x3130, 0x318F, -- Hangul Compatibility Jamo
|
||||
-- 0x3200, 0x4DBF, -- Enclosed CJK Letters and Months, CJK Compatibility, CJK Unified Ideographs Extension A
|
||||
-- 0x4E00, 0x9FFF, -- CJK Unified Ideograms
|
||||
-- 0xAC00, 0xD7AF, -- Hangul Syllables
|
||||
-- 0xF900, 0xFAFF, -- CJK Compatibility Ideographs
|
||||
-- 0xFE30, 0xFE4F, -- CJK Compatibility Forms
|
||||
-- 0xFF00, 0xFFEF, -- Half-width characters
|
||||
-- 0
|
||||
-- }
|
||||
|
||||
this.current_language = {};
|
||||
this.default_language = {
|
||||
font_name = "",
|
||||
unicode_glyph_ranges = {0},
|
||||
font_name = nil,
|
||||
unicode_glyph_ranges = nil,
|
||||
|
||||
parts = {
|
||||
head = "Head",
|
||||
neck = "Neck",
|
||||
@@ -180,8 +186,8 @@ this.default_language = {
|
||||
|
||||
fireblight = "Fireblight",
|
||||
waterblight = "Waterblight",
|
||||
iceblight = "Iceblight",
|
||||
thunderblight = "Thunderblight",
|
||||
iceblight = "Iceblight",
|
||||
|
||||
fall_trap = "Fall Trap",
|
||||
shock_trap = "Shock Trap",
|
||||
@@ -204,6 +210,7 @@ this.default_language = {
|
||||
defense_down = "Defense Down",
|
||||
resistance_down = "Resistance Down",
|
||||
|
||||
falling_asleep = "Falling Asleep",
|
||||
tremor = "Tremor",
|
||||
roar = "Roar",
|
||||
webbed = "Webbed",
|
||||
@@ -217,7 +224,7 @@ this.default_language = {
|
||||
frenzy_overcome = "Frenzy Overcome"
|
||||
},
|
||||
|
||||
consumables = {
|
||||
item_buffs = {
|
||||
demondrug = "Demondrug",
|
||||
mega_demondrug = "Mega Demondrug",
|
||||
armorskin = "Armorskin",
|
||||
@@ -228,7 +235,21 @@ this.default_language = {
|
||||
hardshell_powder = "Hardshell Powder",
|
||||
immunizer = "Immunizer",
|
||||
dash_juice = "Dash Juice",
|
||||
gourmet_fish = "Gourmet Fish"
|
||||
gourmet_fish = "Gourmet Fish",
|
||||
demon_ammo = "Demon Ammo",
|
||||
armor_ammo = "Armor Ammo",
|
||||
},
|
||||
|
||||
endemic_life = {
|
||||
cutterfly = "Cutterfly",
|
||||
clothfly = "Clothfly",
|
||||
butterflame = "Butterflame",
|
||||
peepersects = "Peepersects",
|
||||
stinkmink = "Stinkmink",
|
||||
ruby_wirebug = "Ruby Wirebug",
|
||||
gold_wirebug = "Gold Wirebug",
|
||||
red_lampsquid = "Red Lampsquid",
|
||||
yellow_lampsquid = "Yellow Lampsquid"
|
||||
},
|
||||
|
||||
melody_effects = {
|
||||
@@ -259,227 +280,182 @@ this.default_language = {
|
||||
sonic_barrier = "Sonic Barrier",
|
||||
infernal_melody = "Infernal Melody",
|
||||
sharpness_regeneration = "Sharpness Regeneration",
|
||||
sharpness_extension = "Sharpness Extension"
|
||||
sharpness_extension = "Sharpness Extension",
|
||||
},
|
||||
|
||||
dango_skills = {
|
||||
dango_adrenaline = "Dango Adrenaline",
|
||||
dango_booster = "Dango Booster",
|
||||
dango_bulker = "Dango Bulker",
|
||||
dango_connector = "Dango Connector",
|
||||
dango_defender = "Dango Defender",
|
||||
dango_flyer = "Dango Flyer",
|
||||
dango_glutton = "Dango Glutton",
|
||||
dango_hunter = "Dango Hunter",
|
||||
dango_insurance = "Dango Insurance",
|
||||
dango_insurance_defense_up = "Dango Insurance Defense Up",
|
||||
super_recovery_dango = "Super Recovery Dango"
|
||||
},
|
||||
|
||||
rampage_skills = {
|
||||
chameleos_soul = "Chameleos Soul",
|
||||
kushala_daora_soul = "Kushala Daora Soul"
|
||||
},
|
||||
|
||||
skills = {
|
||||
-- attack_boost = "Attack Boost",
|
||||
adrenaline_rush = "Adrenaline Rush",
|
||||
affinity_sliding = "Affinity Sliding",
|
||||
agitator = "Agitator",
|
||||
peak_performance = "Peak Performance",
|
||||
resentment = "Resentment",
|
||||
resuscitate = "Resuscitate",
|
||||
-- critical_eye = "Critical Eye",
|
||||
-- critical_boost = "Critical Boost",
|
||||
-- weakness_exploit = "Weakness Exploit",
|
||||
berserk = "Berserk",
|
||||
bladescale_hone = "Bladescale Hone",
|
||||
blood_awakening = "Blood Awakening",
|
||||
bloodlust = "Bloodlust",
|
||||
burst = "Burst",
|
||||
coalescence = "Coalescence",
|
||||
counterstrike = "Counterstrike",
|
||||
dereliction = "Dereliction",
|
||||
dragon_conversion_elemental_attack_up = "Dragon Conversion: Elem. Atk Up",
|
||||
dragon_conversion_elemental_res_up = "Dragon Conversion: Elem. Res Up",
|
||||
dragonheart = "Dragonheart",
|
||||
embolden = "Embolden",
|
||||
frenzied_bloodlust = "Frenzied Bloodlust",
|
||||
furious = "Furious",
|
||||
grinder_s = "Grinder (S)",
|
||||
heaven_sent = "Heaven-Sent",
|
||||
hellfire_cloak = "Hellfire Cloak",
|
||||
heroics = "Heroics",
|
||||
inspiration = "Inspiration",
|
||||
intrepid_heart = "Intrepid Heart",
|
||||
latent_power = "Latent Power",
|
||||
maximum_might = "Maximum Might",
|
||||
-- critical_element = "Critical Element",
|
||||
-- masters_touch = "Master's Touch",
|
||||
-- fire_attack = "Fire Attack",
|
||||
-- water_attack = "Water Attack",
|
||||
-- ice_attack = "Ice Attack",
|
||||
-- thunder_attack = "Thunder Attack",
|
||||
-- dragon_attack = "Dragon Attack",
|
||||
-- poison_attack = "Poison Attack",
|
||||
-- paralysis_attack = "Paralysis Attack",
|
||||
-- sleep_attack = "Sleep Attack",
|
||||
-- blast_attack = "Blast Attack",
|
||||
-- handicraft = "Handicraft",
|
||||
-- razor_sharp = "Razor Sharp",
|
||||
-- spare_shot = "Spare Shot",
|
||||
protective_polish = "Protective Polish",
|
||||
-- minds_eye = "Mind's Eye",
|
||||
-- ballistics = "Ballistics",
|
||||
-- bludgeoner = "Bludgeoner",
|
||||
-- bow_charge_plus = "Bow Charge Plus",
|
||||
-- focus = "Focus",
|
||||
-- power_prolonger = "Power Prolonger",
|
||||
-- marathon_runner = "Marathon Runner",
|
||||
-- constitution= "Constitution",
|
||||
-- stamina_surge = "Stamina Surge",
|
||||
-- guard = "Guard",
|
||||
-- guard_up = "Guard Up",
|
||||
offensive_guard = "Offensive Guard",
|
||||
-- critical_draw = "Critical Draw",
|
||||
-- punishing_draw = "Punishing Draw",
|
||||
-- quick_sheathe = "Quick Sheathe",
|
||||
-- slugger = "Slugger",
|
||||
-- stamina_thief = "Stamina Thief",
|
||||
affinity_sliding = "Affinity Sliding",
|
||||
-- horn_maestro = "Horn Maestro",
|
||||
-- artillery = "Artillery",
|
||||
-- load_shells = "Load Shells",
|
||||
-- special_ammo_boost = "Special Ammo Boost",
|
||||
-- normal_rapid_up = "Normal/Rapid Up",
|
||||
-- pierce_up = "Pierce Up",
|
||||
-- spread_up = "Spread Up",
|
||||
-- ammo_up = "Ammo Up",
|
||||
-- reload_speed = "Reload Speed",
|
||||
-- recoil_down = "Recoil Down",
|
||||
-- steadiness = "Steadiness",
|
||||
-- rapid_fire_up = "Rapid Fire Up",
|
||||
-- defense_boost = "Defense Boost",
|
||||
-- divine_blessing = "Divine Blessing",
|
||||
-- recovery_up = "Recovery Up",
|
||||
-- recovery_speed = "Recovery Speed",
|
||||
-- speed_eating = "Speed Eating",
|
||||
-- earplugs = "Earplugs",
|
||||
-- windproof = "Windproof",
|
||||
-- tremor_resistance = "Tremor Resistance",
|
||||
-- bubbly_dance = "Bubbly Dance",
|
||||
-- evade_window = "Evade Window",
|
||||
-- evade_extender = "Evade Extender",
|
||||
-- fire_resistance = "Fire Resistance",
|
||||
-- water_resistance = "Water Resistance",
|
||||
-- ice_resistance = "Ice Resistance",
|
||||
-- thunder_resistance = "Thunder Resistance",
|
||||
-- Dragon_resistance = "Dragon Resistance",
|
||||
-- blight_resistance = "Blight Resistance",
|
||||
-- poison_resistance = "Poison Resistance",
|
||||
-- paralysis_resistance = "Paralysis Resistance",
|
||||
-- sleep_resistance = "Sleep Resistance",
|
||||
-- stun_resistance = "Stun Resistance",
|
||||
-- muck_resistance = "Muck Resistance",
|
||||
-- blast_resistance = "Blast Resistance",
|
||||
-- botanist = "Botanist",
|
||||
-- geologist = "Geologist",
|
||||
-- partbreaker = "Partbreaker",
|
||||
-- capture_master = "Capture Master",
|
||||
-- carving_master = "Carving Master",
|
||||
-- good_luck = "Good Luck",
|
||||
-- speed_sharpening = "Speed Sharpening",
|
||||
-- bombardier = "Bombardier",
|
||||
-- mushroomancer = "Mushroomancer",
|
||||
-- item_prolonger = "Item Prolonger",
|
||||
-- wide_range = "Wide-Range",
|
||||
-- free_meal = "Free Meal",
|
||||
heroics = "Heroics",
|
||||
-- fortify = "Fortify",
|
||||
-- flinch_free = "Flinch Free",
|
||||
-- jump_master = "Jump Master",
|
||||
-- carving_pro = "Carving Pro",
|
||||
-- hunger_resistance = "Hunger Resistance",
|
||||
-- leap_of_faith = "Leap of Faith",
|
||||
-- diversion = "Diversion",
|
||||
-- master_mounter = "Master Mounter",
|
||||
-- chameleos_blessing = "Chameleos Blessing",
|
||||
-- kushala_blessing = "Kushala Blessing",
|
||||
-- teostra_blessing = "Teostra Blessing",
|
||||
dragonheart = "Dragonheart",
|
||||
-- wirebug_whisperer = "Wirebug Whisperer",
|
||||
wall_runner = "Wall Runner",
|
||||
counterstrike = "Counterstrike",
|
||||
-- rapid_morph = "Rapid Morph",
|
||||
hellfire_cloak = "Hellfire Cloak",
|
||||
-- wind_alignment = "Wind Alignment",
|
||||
-- thunder_alignment = "Thunder Alignment",
|
||||
-- stormsoul = "Stormsoul",
|
||||
-- blood_rite = "Blood Rite",
|
||||
dereliction = "Dereliction",
|
||||
furious = "Furious",
|
||||
-- mail_of_hellfire = "Mail of Hellfire",
|
||||
coalescence = "Coalescence",
|
||||
bloodlust = "Bloodlust",
|
||||
-- defiance = "Defiance",
|
||||
-- sneak_attack = "Sneak Attack",
|
||||
adrenaline_rush = "Adrenaline Rush",
|
||||
-- redirection = "Redirection",
|
||||
-- spiribirds_call = "Spiribird's Call",
|
||||
-- charge_master = "Charge Master",
|
||||
-- foray = "Foray",
|
||||
-- tune_up = "Tune-Up",
|
||||
grinder_s = "Grinder (S)",
|
||||
-- bladescale_hone = "Bladescale Hone",
|
||||
-- wall_runner_boost = "Wall Runner (Boost)",
|
||||
-- quick_breath = "Quick Breath",
|
||||
-- element_exploit = "Element Exploit",
|
||||
burst = "Burst",
|
||||
-- guts = "Guts",
|
||||
partbreaker = "Partbreaker",
|
||||
peak_performance = "Peak Performance",
|
||||
powder_mantle_red = "Powder Mantle (Red)",
|
||||
powder_mantle_blue = "Powder Mantle (Blue)",
|
||||
protective_polish = "Protective Polish",
|
||||
resentment = "Resentment",
|
||||
resuscitate = "Resuscitate",
|
||||
spiribirds_call = "Spiribird's Call",
|
||||
status_trigger = "Status Trigger",
|
||||
intrepid_heart = "Intrepid Heart",
|
||||
-- buildup_boost = "Buildup Boost",
|
||||
-- embolden = "Embolden",
|
||||
wind_mantle = "Wind Mantle",
|
||||
-- powder_mantle = "Powder Mantle",
|
||||
-- berserk = "Berserk",
|
||||
-- strife = "Strife",
|
||||
-- frostcraft = "Frostcraft",
|
||||
-- dragon_conversion = "Dragon Conversion",
|
||||
heaven_sent = "Heaven-Sent",
|
||||
frenzied_bloodlust = "Frenzied Bloodlust",
|
||||
-- blood_awakening = "Blood Awakening",
|
||||
-- shock_absorber = "Shock Absorber",
|
||||
-- inspiration = "Inspiration",
|
||||
|
||||
kushala_daora_soul = "Kushala Daora Soul",
|
||||
strife = "Strife",
|
||||
wall_runner = "Wall Runner",
|
||||
wind_mantle = "Wind Mantle"
|
||||
},
|
||||
|
||||
dangos = {
|
||||
dango_hurler = "Dango Hurler",
|
||||
dango_specialist = "Dango Specialist",
|
||||
dango_deflector = "Dango Deflector",
|
||||
dango_bulker = "Dango Bulker",
|
||||
dango_booster = "Dango Booster",
|
||||
dango_slugger = "Dango Slugger",
|
||||
dango_bombardier = "Dango Bombardier",
|
||||
dango_temper = "Dango Temper",
|
||||
dango_connector = "Dango Connector",
|
||||
|
||||
dango_insurance = "Dango Insurance",
|
||||
dango_defender_hi = "Dango Defender (Hi)",
|
||||
dango_medic = "Dango Medic",
|
||||
dango_medic_hi = "Dango Medic (Hi)",
|
||||
dango_reviver = "Dango Reviver",
|
||||
dango_immunizer = "Dango Immunizer",
|
||||
dango_fire_res = "Dango Fire Res",
|
||||
dango_water_res = "Dango Water Res",
|
||||
dango_thunder_res = "Dango Thunder Res ",
|
||||
dango_ice_res = "Dango Ice Res",
|
||||
dango_dragon_res = "Dango Dragon Res",
|
||||
dango_fire_res_hi = "Dango Fire Res (Hi)",
|
||||
dango_water_res_hi = "Dango Water Res (Hi)",
|
||||
dango_thunder_res_hi = "Dango Thunder Res (Hi)",
|
||||
dango_ice_res_hi = "Dango Ice Res (Hi)",
|
||||
dango_dragon_res_hi = "Dango Dragon Res (Hi)",
|
||||
dango_moxie = "Dango Moxie",
|
||||
dango_adrenaline = "Dango Adrenaline",
|
||||
dango_defender = "Dango Defender",
|
||||
dango_guard = "Dango Guard",
|
||||
dango_driver = "Dango Driver",
|
||||
|
||||
dango_polisher = "Dango Polisher",
|
||||
dango_pyro = "Dango Pyro",
|
||||
dango_feet = "Dango Feet",
|
||||
dango_marksman = "Dango Marksman",
|
||||
dango_wall_runner = "Dango Wall Runner",
|
||||
dango_fighter = "Dango Fighter",
|
||||
dango_glutton = "Dango Glutton",
|
||||
dango_weakener = "Dango Weakener",
|
||||
dango_rider = "Dango Rider",
|
||||
dango_hunter = "Dango Hunter",
|
||||
dango_shifter = "Dango Shifter",
|
||||
super_recovery_dango = "Super Recovery Dango",
|
||||
dango_flyer = "Dango Flyer"
|
||||
|
||||
},
|
||||
|
||||
otomo_moves = {
|
||||
rousing_roar = "Rousing Roar",
|
||||
power_drum = "Power Drum",
|
||||
go_fight_win = "Go, Fight, Win"
|
||||
weapons = {
|
||||
great_sword = "Great Sword",
|
||||
long_sword = "Long Sword",
|
||||
sword_and_shield = "Sword & Shield",
|
||||
dual_blades = "Dual Blades",
|
||||
lance = "Lance",
|
||||
gunlance = "Gunlance",
|
||||
hammer = "Hammer",
|
||||
hunting_horn = "Hunting Horn",
|
||||
switch_axe = "Switch Axe",
|
||||
charge_blade = "Charge Blade",
|
||||
insect_glaive = "Insect Glaive",
|
||||
light_bowgun = "Light Bowgun",
|
||||
heavy_bowgun = "Heavy Bowgun",
|
||||
bow = "Bow"
|
||||
},
|
||||
|
||||
weapon_skills = {
|
||||
-- Great Sword
|
||||
power_sheathe = "Power Sheathe",
|
||||
-- Switch Axe
|
||||
amped_state = "Amped State",
|
||||
switch_charger = "Switch Charger",
|
||||
axe_heavy_slam = "Axe: Heavy Slam",
|
||||
great_sword = {
|
||||
power_sheathe = "Power Sheathe"
|
||||
},
|
||||
-- Long Sword
|
||||
spirit_gauge_autofill = "Spirit Gauge Autofill", -- Soaring Kick, Iai Slash
|
||||
long_sword = {
|
||||
harvest_moon = "Harvest Moon",
|
||||
iai_slash = "Iai Slash",
|
||||
soaring_kick = "Soaring Kick",
|
||||
spirit_gauge = "Spirit Gauge",
|
||||
harvest_moon = "Harvest Moon"
|
||||
spirit_gauge_autofill = "Spirit Gauge Autofill", -- Soaring Kick, Iai Slash
|
||||
},
|
||||
-- Sword & Shield
|
||||
sword_and_shield = {
|
||||
destroyer_oil = "Destroyer Oil"
|
||||
},
|
||||
-- Dual Blades
|
||||
dual_blades = {
|
||||
archdemon_mode = "Archdemon Mode",
|
||||
ironshine_silk = "Ironshine Silk"
|
||||
},
|
||||
-- Lance
|
||||
lance = {
|
||||
anchor_rage = "Anchor Rage",
|
||||
spiral_thrust = "Spiral Thrust",
|
||||
twin_wine = "Twin Wine"
|
||||
},
|
||||
-- Gunlance
|
||||
gunlance = {
|
||||
erupting_cannon = "Erupting Cannon",
|
||||
ground_splitter = "Ground Splitter"
|
||||
},
|
||||
-- Hammer
|
||||
hammer = {
|
||||
impact_burst = "Impact Burst"
|
||||
},
|
||||
-- Hunting Horn
|
||||
hunting_horn = {
|
||||
bead_of_resonance = "Bead of Resonance",
|
||||
silkbind_shockwave = "Silkbind Shockwave",
|
||||
sonic_bloom = "Sonic Bloom"
|
||||
},
|
||||
-- Switch Axe
|
||||
switch_axe = {
|
||||
amped_state = "Amped State",
|
||||
axe_heavy_slam = "Axe: Heavy Slam",
|
||||
switch_charger = "Switch Charger"
|
||||
},
|
||||
-- Charge Blade
|
||||
charge_blade = {
|
||||
element_boost = "Element Boost",
|
||||
sword_boost_mode = "Sword Boost Mode"
|
||||
},
|
||||
-- Insect Glaive
|
||||
insect_glaive = {
|
||||
red_extract = "Red Extract",
|
||||
white_extract = "White Extract",
|
||||
orange_extract = "Orange Extract",
|
||||
all_extracts_mix = "All Extracts Mix"
|
||||
},
|
||||
-- Light Bowgun
|
||||
light_bowgun = {
|
||||
fanning_maneuver = "Fanning Maneuver",
|
||||
wyvernblast_reload = "Wyvernblast Reload"
|
||||
},
|
||||
-- Heavy Bowgun
|
||||
heavy_bowgun = {
|
||||
counter_charger = "Counter Charger",
|
||||
overheat = "Overheat",
|
||||
rising_moon = "Rising Moon",
|
||||
setting_sun = "Setting Sun",
|
||||
wyvernsnipe_reload = "Wyvernsnipe Reload"
|
||||
},
|
||||
-- Bow
|
||||
bow = {
|
||||
arc_shot_affinity = "Arc Shot: Affinity",
|
||||
arc_shot_brace = "Arc Shot: Brace",
|
||||
bolt_boost = "Bolt Boost",
|
||||
herculean_draw = "Herculean Draw"
|
||||
}
|
||||
},
|
||||
|
||||
otomo_moves = {
|
||||
go_fight_win = "Go, Fight, Win",
|
||||
power_drum = "Power Drum",
|
||||
rousing_roar = "Rousing Roar",
|
||||
vase_of_vitality = "Vase of Vitality",
|
||||
},
|
||||
|
||||
misc_buffs = {
|
||||
attack_up = "Attack Up",
|
||||
defense_up = "Defense Up",
|
||||
stamina_use_down = "Stamina Use Down",
|
||||
immunity = "Immunity",
|
||||
natural_healing_up = "Natural Healing Up"
|
||||
},
|
||||
|
||||
UI = {
|
||||
@@ -499,6 +475,28 @@ this.default_language = {
|
||||
|
||||
otomo = "Buddy",
|
||||
servant = "Follower",
|
||||
|
||||
lv = ""
|
||||
},
|
||||
|
||||
stats = {
|
||||
attack = "Attack",
|
||||
defense = "Defense",
|
||||
affinity = "Affinity",
|
||||
|
||||
fire_resistance = "Fire Res";
|
||||
water_resistance = "Water Res";
|
||||
thunder_resistance = "Thunder Res";
|
||||
ice_resistance = "Ice Res";
|
||||
dragon_resistance = "Dragon Res";
|
||||
|
||||
stamina = "Stamina",
|
||||
|
||||
fire = "Fire",
|
||||
water = "Water",
|
||||
thunder = "Thunder",
|
||||
ice = "Ice",
|
||||
dragon = "Dragon",
|
||||
},
|
||||
|
||||
customization_menu = {
|
||||
@@ -878,28 +876,35 @@ this.default_language = {
|
||||
ice_resistance_label = "Ice Resistance Label",
|
||||
dragon_resistance_label = "Dragon Resistance Label",
|
||||
element_label = "Element Label",
|
||||
element_2_label = "Element 2 Label"
|
||||
element_2_label = "Element 2 Label",
|
||||
|
||||
abnormal_statuses = "Abnormal Statuses",
|
||||
item_buffs = "Item Buffs",
|
||||
endemic_life_buffs = "Endemic Life Buffs",
|
||||
melody_effects = "Melody Effects",
|
||||
dango_skills = "Dango Skills",
|
||||
rampage_skills = "Rampage Skills",
|
||||
skills = "Skills",
|
||||
weapon_skills = "Weapon Skills",
|
||||
otomo_moves = "Buddy Moves",
|
||||
misc_buffs = "Misc Buffs",
|
||||
|
||||
timer_delays = "Timer Delays",
|
||||
update_singletons_delay = "Update Singletons (seconds)",
|
||||
update_window_size_delay = "Update Window Size (seconds)",
|
||||
update_quest_time_delay = "Update Quest Time (seconds)",
|
||||
update_is_online_delay = "Update Is Online (seconds)",
|
||||
update_players_delay = "Update Players (seconds)",
|
||||
update_myself_position_delay = "Update Myself Position (seconds)",
|
||||
update_player_info_delay = "Update Player Info (seconds)",
|
||||
update_buffs_delay = "Update Buffs (seconds)",
|
||||
|
||||
infinite_buffs_location = "Infinite Buffs Location",
|
||||
|
||||
effect_level = "Effect Level",
|
||||
|
||||
head_tracking = "Head Tracking"
|
||||
},
|
||||
|
||||
stats = {
|
||||
attack = "Attack",
|
||||
defense = "Defense",
|
||||
affinity = "Affinity",
|
||||
|
||||
fire_resistance = "Fire Res";
|
||||
water_resistance = "Water Res";
|
||||
thunder_resistance = "Thunder Res";
|
||||
ice_resistance = "Ice Res";
|
||||
dragon_resistance = "Dragon Res";
|
||||
|
||||
stamina = "Stamina",
|
||||
|
||||
fire = "Fire",
|
||||
water = "Water",
|
||||
thunder = "Thunder",
|
||||
ice = "Ice",
|
||||
dragon = "Dragon",
|
||||
}
|
||||
};
|
||||
|
||||
this.language_names = { "default" };
|
||||
@@ -956,9 +961,21 @@ function this.init_dependencies()
|
||||
end
|
||||
|
||||
function this.init_module()
|
||||
this.save_default();
|
||||
this.load();
|
||||
this.current_language = this.default_language;
|
||||
|
||||
this.default_language.font_name = "NotoSans-Bold.otf";
|
||||
this.default_language.unicode_glyph_ranges = {
|
||||
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
||||
0x0100, 0x024F, -- Latin Extended-A, Latin Extended-B,
|
||||
0x0400, 0x052F, -- Cyrillic, Cyrillic Supplementary
|
||||
0x1E00, 0x1EFF, -- Latin Extended Additional
|
||||
0x2000, 0x206F, -- General Punctuation
|
||||
0xFF00, 0xFFEF, -- Halfwidth and Fullwidth Forms
|
||||
0
|
||||
};
|
||||
|
||||
this.save_default();
|
||||
end
|
||||
|
||||
return this;
|
||||
|
||||
@@ -8,7 +8,8 @@ local utils;
|
||||
local error_handler;
|
||||
local quest_status;
|
||||
local time;
|
||||
local dangos;
|
||||
local dango_skills;
|
||||
local skills;
|
||||
|
||||
local sdk = sdk;
|
||||
local tostring = tostring;
|
||||
@@ -104,6 +105,8 @@ local player_quest_base_update_method = player_quest_base_type_def:get_method("u
|
||||
local is_master_player_method = player_quest_base_type_def:get_method("isMasterPlayer");
|
||||
|
||||
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
|
||||
-- Heroics
|
||||
local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp");
|
||||
-- Dango Adrenaline
|
||||
local is_kitchen_skill_predicament_powerup_method = player_base_type_def:get_method("isKitchenSkillPredicamentPowerUp");
|
||||
|
||||
@@ -126,19 +129,19 @@ function this.update()
|
||||
end
|
||||
|
||||
if singletons.player_manager == nil then
|
||||
error_handler.report("player_info.update", "Failed to access Data: player_manager");
|
||||
error_handler.report("player_info.update", "Failed to Access Data: player_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
local master_player = find_master_player_method:call(singletons.player_manager);
|
||||
if master_player == nil then
|
||||
error_handler.report("player_info.update", "Failed to access Data: master_player");
|
||||
error_handler.report("player_info.update", "Failed to Access Data: master_player");
|
||||
return;
|
||||
end
|
||||
|
||||
local master_player_data = get_player_data_method:call(master_player);
|
||||
if master_player_data == nil then
|
||||
error_handler.report("player_info.update", "Failed to access Data: master_player_data");
|
||||
error_handler.report("player_info.update", "Failed to Access Data: master_player_data");
|
||||
end
|
||||
|
||||
master_player_ref = master_player;
|
||||
@@ -173,7 +176,7 @@ end
|
||||
function this.update_generic(key, player_data, field)
|
||||
local value = field:get_data(player_data);
|
||||
if value == nil then
|
||||
error_handler.report("player_info.update_generic", string.format("Failed to access Data: %s_value", key));
|
||||
error_handler.report("player_info.update_generic", string.format("Failed to Access Data: %s_value", key));
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -183,14 +186,14 @@ end
|
||||
function this.update_resistances(player_data)
|
||||
local resistance_element_array = resistance_element_field:get_data(player_data);
|
||||
if resistance_element_array == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: resistance_element_array");
|
||||
error_handler.report("player_info.update_resistances", "Failed to Access Data: resistance_element_array");
|
||||
return;
|
||||
end
|
||||
|
||||
-- Fire Resistance
|
||||
local fire_resistance_single_valtype = get_value_method:call(resistance_element_array, 0);
|
||||
if fire_resistance_single_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: fire_resistance_single_valtype");
|
||||
error_handler.report("player_info.update_resistances", "Failed to Access Data: fire_resistance_single_valtype");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -198,14 +201,14 @@ function this.update_resistances(player_data)
|
||||
if fire_resistance ~= nil then
|
||||
this.list.fire_resistance = math.floor(fire_resistance);
|
||||
else
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: fire_resistance");
|
||||
error_handler.report("player_info.update_resistances", "Failed to Access Data: fire_resistance");
|
||||
return;
|
||||
end
|
||||
|
||||
-- Water Resistance
|
||||
local water_resistance_single_valtype = get_value_method:call(resistance_element_array, 1);
|
||||
if water_resistance_single_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: water_resistance_single_valtype");
|
||||
error_handler.report("player_info.update_resistances", "Failed to Access Data: water_resistance_single_valtype");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -213,14 +216,14 @@ function this.update_resistances(player_data)
|
||||
if water_resistance ~= nil then
|
||||
this.list.water_resistance = math.floor(water_resistance);
|
||||
else
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: water_resistance");
|
||||
error_handler.report("player_info.update_resistances", "Failed to Access Data: water_resistance");
|
||||
return;
|
||||
end
|
||||
|
||||
-- Thunder Resistance
|
||||
local thunder_resistance_single_valtype = get_value_method:call(resistance_element_array, 2);
|
||||
if thunder_resistance_single_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: thunder_resistance_single_valtype");
|
||||
error_handler.report("player_info.update_resistances", "Failed to Access Data: thunder_resistance_single_valtype");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -228,14 +231,14 @@ function this.update_resistances(player_data)
|
||||
if thunder_resistance ~= nil then
|
||||
this.list.thunder_resistance = math.floor(thunder_resistance);
|
||||
else
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: thunder_resistance");
|
||||
error_handler.report("player_info.update_resistances", "Failed to Access Data: thunder_resistance");
|
||||
return;
|
||||
end
|
||||
|
||||
-- Ice Resistance
|
||||
local ice_resistance_single_valtype = get_value_method:call(resistance_element_array, 3);
|
||||
if ice_resistance_single_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: ice_resistance_single_valtype");
|
||||
error_handler.report("player_info.update_resistances", "Failed to Access Data: ice_resistance_single_valtype");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -243,14 +246,14 @@ function this.update_resistances(player_data)
|
||||
if ice_resistance ~= nil then
|
||||
this.list.ice_resistance = math.floor(ice_resistance);
|
||||
else
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: ice_resistance");
|
||||
error_handler.report("player_info.update_resistances", "Failed to Access Data: ice_resistance");
|
||||
return;
|
||||
end
|
||||
|
||||
-- Dragon Resistance
|
||||
local dragon_resistance_single_valtype = get_value_method:call(resistance_element_array, 4);
|
||||
if dragon_resistance_single_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: dragon_resistance_single_valtype");
|
||||
error_handler.report("player_info.update_resistances", "Failed to Access Data: dragon_resistance_single_valtype");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -258,7 +261,7 @@ function this.update_resistances(player_data)
|
||||
if dragon_resistance ~= nil then
|
||||
this.list.dragon_resistance = math.floor(dragon_resistance);
|
||||
else
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: dragon_resistance");
|
||||
error_handler.report("player_info.update_resistances", "Failed to Access Data: dragon_resistance");
|
||||
return;
|
||||
end
|
||||
end
|
||||
@@ -273,6 +276,7 @@ function this.on_pre_player_update(quest_player_base)
|
||||
end
|
||||
|
||||
this.update_health(quest_player_base);
|
||||
this.update_heroics(quest_player_base);
|
||||
this.update_dango_adrenaline(quest_player_base);
|
||||
|
||||
should_health_update = false;
|
||||
@@ -281,21 +285,39 @@ end
|
||||
function this.update_health(quest_player_base)
|
||||
local vital = get_vital_method:call(master_player_data_ref);
|
||||
if vital == nil then
|
||||
error_handler.report("player_info.update_health", "Failed to access Data: vital");
|
||||
error_handler.report("player_info.update_health", "Failed to Access Data: vital");
|
||||
return;
|
||||
end
|
||||
|
||||
this.list.health = vital;
|
||||
end
|
||||
|
||||
function this.update_dango_adrenaline(quest_player_base)
|
||||
local is_kitchen_skill_predicament_powerup = is_kitchen_skill_predicament_powerup_method:call(master_player_ref);
|
||||
if is_kitchen_skill_predicament_powerup == nil then
|
||||
error_handler.report("player_info.update_dango_adrenaline", "Failed to access Data: is_kitchen_skill_predicament_powerup");
|
||||
function this.update_heroics(quest_player_base)
|
||||
if not config.current_config.buff_UI.filter.skills.heroics then
|
||||
return;
|
||||
end
|
||||
|
||||
dangos.is_dango_adrenaline_active = is_kitchen_skill_predicament_powerup;
|
||||
local is_predicament_power_up = is_predicament_power_up_method:call(master_player_ref);
|
||||
if is_predicament_power_up == nil then
|
||||
error_handler.report("player_info.update_heroics", "Failed to Access Data: is_predicament_power_up");
|
||||
return;
|
||||
end
|
||||
|
||||
skills.is_heroics_active = is_predicament_power_up;
|
||||
end
|
||||
|
||||
function this.update_dango_adrenaline(quest_player_base)
|
||||
if not config.current_config.buff_UI.filter.dango_skills.dango_adrenaline then
|
||||
return;
|
||||
end
|
||||
|
||||
local is_kitchen_skill_predicament_powerup = is_kitchen_skill_predicament_powerup_method:call(master_player_ref);
|
||||
if is_kitchen_skill_predicament_powerup == nil then
|
||||
error_handler.report("player_info.update_dango_adrenaline", "Failed to Access Data: is_kitchen_skill_predicament_powerup");
|
||||
return;
|
||||
end
|
||||
|
||||
dango_skills.is_dango_adrenaline_active = is_kitchen_skill_predicament_powerup;
|
||||
end
|
||||
|
||||
function this.init_dependencies()
|
||||
@@ -312,7 +334,8 @@ function this.init_dependencies()
|
||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||
time = require("MHR_Overlay.Game_Handler.time");
|
||||
dangos = require("MHR_Overlay.Buffs.dangos");
|
||||
dango_skills = require("MHR_Overlay.Buffs.dango_skills");
|
||||
skills = require("MHR_Overlay.Buffs.skills");
|
||||
end
|
||||
|
||||
function this.init_module()
|
||||
|
||||
@@ -52,6 +52,7 @@ this.vec3 = {};
|
||||
this.vec4 = {};
|
||||
this.math = {};
|
||||
this.unicode = {};
|
||||
this.sdk = {};
|
||||
|
||||
this.constants = {};
|
||||
this.constants.uninitialized_int = -420;
|
||||
@@ -442,6 +443,40 @@ function this.unicode.sub(str, i, j)
|
||||
return string.sub(str, i, b + c - 1);
|
||||
end
|
||||
|
||||
function this.sdk.generate_enum(type_def)
|
||||
if not type_def then
|
||||
return {};
|
||||
end
|
||||
|
||||
local fields = type_def:get_fields();
|
||||
local enum = {};
|
||||
|
||||
for i, field in ipairs(fields) do
|
||||
if field:is_static() then
|
||||
local name = field:get_name();
|
||||
local raw_value = field:get_data(nil);
|
||||
|
||||
local enum_entry = {
|
||||
name = name,
|
||||
value = raw_value;
|
||||
};
|
||||
|
||||
table.insert(enum, enum_entry);
|
||||
end
|
||||
end
|
||||
|
||||
return enum;
|
||||
end
|
||||
|
||||
function this.sdk.generate_enum_by_typename(type_name)
|
||||
local type_def = sdk.find_type_definition(type_name);
|
||||
if not type_def then
|
||||
return {};
|
||||
end;
|
||||
|
||||
return this.sdk.generate_enum(type_def);
|
||||
end
|
||||
|
||||
function this.init_dependencies()
|
||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||
end
|
||||
|
||||
@@ -69,13 +69,13 @@ function this.poison_proc(poison_param)
|
||||
|
||||
local enemy = get_enemy_method:call(poison_param);
|
||||
if enemy == nil then
|
||||
error_handler.report("ailment_hook.poison_proc", "Failed to access Data: enemy");
|
||||
error_handler.report("ailment_hook.poison_proc", "Failed to Access Data: enemy");
|
||||
return;
|
||||
end
|
||||
|
||||
local is_large = is_boss_enemy_method:call(enemy);
|
||||
if is_large == nil then
|
||||
error_handler.report("ailment_hook.poison_proc", "Failed to access Data: is_large");
|
||||
error_handler.report("ailment_hook.poison_proc", "Failed to Access Data: is_large");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -100,13 +100,13 @@ function this.blast_proc(blast_param)
|
||||
|
||||
local enemy = get_enemy_method:call(blast_param);
|
||||
if enemy == nil then
|
||||
error_handler.report("ailment_hook.blast_proc", "Failed to access Data: enemy");
|
||||
error_handler.report("ailment_hook.blast_proc", "Failed to Access Data: enemy");
|
||||
return;
|
||||
end
|
||||
|
||||
local is_large = is_boss_enemy_method:call(enemy);
|
||||
if is_large == nil then
|
||||
error_handler.report("ailment_hook.blast_proc", "Failed to access Data: is_large");
|
||||
error_handler.report("ailment_hook.blast_proc", "Failed to Access Data: is_large");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -128,13 +128,13 @@ function this.stock_damage()
|
||||
for enemy, monster in pairs(large_monster.list) do
|
||||
local damage_param = get_damage_param_method:call(enemy);
|
||||
if damage_param == nil then
|
||||
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: large_monster -> damage_param");
|
||||
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: large_monster -> damage_param");
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local poison_param = poison_param_field:get_data(damage_param);
|
||||
if poison_param == nil then
|
||||
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: large_monster -> poison_param");
|
||||
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: large_monster -> poison_param");
|
||||
goto continue;
|
||||
end
|
||||
|
||||
@@ -145,13 +145,13 @@ function this.stock_damage()
|
||||
for enemy, monster in pairs(small_monster.list) do
|
||||
local damage_param = get_damage_param_method:call(enemy);
|
||||
if damage_param == nil then
|
||||
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: small_monster -> damage_param");
|
||||
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: small_monster -> damage_param");
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local poison_param = poison_param_field:get_data(damage_param);
|
||||
if poison_param == nil then
|
||||
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: small_monster -> poison_param");
|
||||
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: small_monster -> poison_param");
|
||||
goto continue;
|
||||
end
|
||||
|
||||
|
||||
@@ -289,7 +289,7 @@ function this.update_ailments(enemy, monster)
|
||||
|
||||
local damage_param = get_damage_param_method:call(enemy);
|
||||
if damage_param == nil then
|
||||
error_handler.report("ailments.update_ailments", "Failed to access Data: damage_param");
|
||||
error_handler.report("ailments.update_ailments", "Failed to Access Data: damage_param");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -307,13 +307,13 @@ function this.update_ailments(enemy, monster)
|
||||
|
||||
local condition_param_array = get_condition_param_method:call(damage_param);
|
||||
if condition_param_array == nil then
|
||||
error_handler.report("ailments.update_ailments", "Failed to access Data: condition_param_array");
|
||||
error_handler.report("ailments.update_ailments", "Failed to Access Data: condition_param_array");
|
||||
return;
|
||||
end
|
||||
|
||||
local condition_param_array_length = get_length_method:call(condition_param_array);
|
||||
if condition_param_array_length == nil then
|
||||
error_handler.report("ailments.update_ailments", "Failed to access Data: condition_param_array_length");
|
||||
error_handler.report("ailments.update_ailments", "Failed to Access Data: condition_param_array_length");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -324,7 +324,7 @@ function this.update_ailments(enemy, monster)
|
||||
|
||||
local ailment_param = get_value_method:call(condition_param_array, id);
|
||||
if ailment_param == nil then
|
||||
error_handler.report("ailments.update_ailments", "Failed to access Data: ailment_param No. " .. tostring(id));
|
||||
error_handler.report("ailments.update_ailments", "Failed to Access Data: ailment_param No. " .. tostring(id));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
@@ -338,21 +338,21 @@ function this.update_stun_poison_blast_ailments(monster, damage_param)
|
||||
if stun_param ~= nil then
|
||||
this.update_ailment(monster, stun_param, this.stun_id);
|
||||
else
|
||||
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: stun_param");
|
||||
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: stun_param");
|
||||
end
|
||||
|
||||
local poison_param = poison_param_field:get_data(damage_param);
|
||||
if poison_param ~= nil then
|
||||
this.update_ailment(monster, poison_param, this.poison_id);
|
||||
else
|
||||
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: poison_param");
|
||||
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: poison_param");
|
||||
end
|
||||
|
||||
local blast_param = blast_param_field:get_data(damage_param);
|
||||
if blast_param ~= nil then
|
||||
this.update_ailment(monster, blast_param, this.blast_id);
|
||||
else
|
||||
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: blast_param");
|
||||
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: blast_param");
|
||||
end
|
||||
end
|
||||
|
||||
@@ -380,14 +380,14 @@ function this.update_ailment(monster, ailment_param, id)
|
||||
if activate_count_valtype ~= nil then
|
||||
activate_count = int32_mvalue_field:get_data(activate_count_valtype);
|
||||
else
|
||||
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_valtype");
|
||||
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_valtype");
|
||||
end
|
||||
end
|
||||
else
|
||||
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_array_length");
|
||||
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_array_length");
|
||||
end
|
||||
else
|
||||
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_array");
|
||||
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_array");
|
||||
end
|
||||
|
||||
if buildup_array ~= nil then
|
||||
@@ -401,14 +401,14 @@ function this.update_ailment(monster, ailment_param, id)
|
||||
if buildup_valtype ~= nil then
|
||||
buildup = single_mvalue_field:get_data(buildup_valtype);
|
||||
else
|
||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_valtype");
|
||||
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_valtype");
|
||||
end
|
||||
end
|
||||
else
|
||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_array_length");
|
||||
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_array_length");
|
||||
end
|
||||
else
|
||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_array");
|
||||
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_array");
|
||||
end
|
||||
|
||||
if buildup_limit_array ~= nil then
|
||||
@@ -422,14 +422,14 @@ function this.update_ailment(monster, ailment_param, id)
|
||||
if buildup_limit_valtype ~= nil then
|
||||
buildup_limit = single_mvalue_field:get_data(buildup_limit_valtype);
|
||||
else
|
||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_valtype");
|
||||
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_valtype");
|
||||
end
|
||||
end
|
||||
else
|
||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_array_length");
|
||||
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_array_length");
|
||||
end
|
||||
else
|
||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_array");
|
||||
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_array");
|
||||
end
|
||||
|
||||
if is_enable == nil then
|
||||
@@ -453,7 +453,7 @@ function this.update_ailment(monster, ailment_param, id)
|
||||
|
||||
monster.ailments[id].activate_count = activate_count;
|
||||
else
|
||||
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count");
|
||||
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count");
|
||||
end
|
||||
|
||||
if buildup ~= nil then
|
||||
@@ -463,7 +463,7 @@ function this.update_ailment(monster, ailment_param, id)
|
||||
|
||||
monster.ailments[id].total_buildup = buildup;
|
||||
else
|
||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup");
|
||||
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup");
|
||||
end
|
||||
|
||||
if buildup_limit ~= nil then
|
||||
@@ -473,7 +473,7 @@ function this.update_ailment(monster, ailment_param, id)
|
||||
|
||||
monster.ailments[id].buildup_limit = buildup_limit;
|
||||
else
|
||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit");
|
||||
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit");
|
||||
end
|
||||
|
||||
if buildup ~= nil and buildup_limit ~= nil and buildup_limit ~= 0 then
|
||||
@@ -544,7 +544,7 @@ function this.update_poison(monster, poison_param)
|
||||
--if poison tick, apply damage
|
||||
local is_damage = poison_get_is_damage_method:call(poison_param);
|
||||
if is_damage == nil then
|
||||
error_handler.report("ailments.update_poison", "Failed to access Data: is_damage");
|
||||
error_handler.report("ailments.update_poison", "Failed to Access Data: is_damage");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -554,7 +554,7 @@ function this.update_poison(monster, poison_param)
|
||||
|
||||
local poison_damage = poison_damage_field:get_data(poison_param);
|
||||
if poison_damage == nil then
|
||||
error_handler.report("ailments.update_poison", "Failed to access Data: poison_damage");
|
||||
error_handler.report("ailments.update_poison", "Failed to Access Data: poison_damage");
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
@@ -64,6 +64,126 @@ this.monster_ids = {
|
||||
risen_chameleos = 2073
|
||||
}
|
||||
|
||||
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||
|
||||
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
|
||||
local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale");
|
||||
|
||||
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
||||
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
|
||||
|
||||
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
|
||||
local find_enemy_size_info_method = enemy_manager_type_def:get_method("findEnemySizeInfo");
|
||||
|
||||
local size_info_type_def = find_enemy_size_info_method:get_return_type();
|
||||
local get_small_border_method = size_info_type_def:get_method("get_SmallBorder");
|
||||
local get_big_border_method = size_info_type_def:get_method("get_BigBorder");
|
||||
local get_king_border_method = size_info_type_def:get_method("get_KingBorder");
|
||||
|
||||
local get_set_info_method = enemy_character_base_type_def:get_method("get_SetInfo");
|
||||
|
||||
local set_info_type = get_set_info_method:get_return_type();
|
||||
local get_unique_id_method = set_info_type:get_method("get_UniqueId");
|
||||
|
||||
local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
|
||||
local get_stamina_param_method = enemy_character_base_type_def:get_method("get_StaminaParam");
|
||||
local get_anger_param_method = enemy_character_base_type_def:get_method("get_AngerParam");
|
||||
local get_damage_param_method = enemy_character_base_type_def:get_method("get_DamageParam");
|
||||
local get_mystery_param_method = enemy_character_base_type_def:get_method("get_MysteryParam");
|
||||
local get_mario_param_method = enemy_character_base_type_def:get_method("get_MarioParam");
|
||||
|
||||
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
|
||||
local is_disp_icon_mini_map_method = enemy_character_base_type_def:get_method("isDispIconMiniMap");
|
||||
|
||||
local get_ref_mesh_method = enemy_character_base_type_def:get_method("get_RefMesh");
|
||||
|
||||
local mesh_type_def = get_ref_mesh_method:get_return_type();
|
||||
local get_game_object_method = mesh_type_def:get_method("get_GameObject");
|
||||
|
||||
local game_object_type_def = get_game_object_method:get_return_type();
|
||||
local get_transform_method = game_object_type_def:get_method("get_Transform");
|
||||
|
||||
local transform_type_def = get_transform_method:get_return_type();
|
||||
local get_joint_by_name_method = transform_type_def:get_method("getJointByName");
|
||||
|
||||
local joint_type_def = get_joint_by_name_method:get_return_type();
|
||||
local get_position_method = joint_type_def:get_method("get_Position");
|
||||
|
||||
local physical_param_type_def = get_physical_param_method:get_return_type();
|
||||
local get_vital_method = physical_param_type_def:get_method("getVital");
|
||||
local get_capture_hp_vital_method = physical_param_type_def:get_method("get_CaptureHpVital");
|
||||
|
||||
local vital_param_type_def = get_vital_method:get_return_type();
|
||||
local get_current_method = vital_param_type_def:get_method("get_Current");
|
||||
local get_max_method = vital_param_type_def:get_method("get_Max");
|
||||
local is_enable_method = vital_param_type_def:get_method("isEnable");
|
||||
|
||||
local stamina_param_type_def = get_stamina_param_method:get_return_type();
|
||||
local is_tired_method = stamina_param_type_def:get_method("isTired");
|
||||
local get_stamina_method = stamina_param_type_def:get_method("getStamina");
|
||||
local get_max_stamina_method = stamina_param_type_def:get_method("getMaxStamina");
|
||||
|
||||
local get_remaining_tired_time_method = stamina_param_type_def:get_method("getStaminaRemainingTime");
|
||||
local get_total_tired_time_method = stamina_param_type_def:get_method("get_TiredSec");
|
||||
|
||||
local anger_param_type_def = get_anger_param_method:get_return_type();
|
||||
local is_anger_method = anger_param_type_def:get_method("isAnger");
|
||||
local get_anger_point_method = anger_param_type_def:get_method("get_AngerPoint");
|
||||
local get_limit_anger_method = anger_param_type_def:get_method("get_LimitAnger");
|
||||
|
||||
local get_remaining_anger_time_method = anger_param_type_def:get_method("getAngerRemainingTime");
|
||||
local get_total_anger_time_method = anger_param_type_def:get_method("get_TimerAnger");
|
||||
|
||||
local mario_param_type_def = get_mario_param_method:get_return_type();
|
||||
local get_is_marionette_method = mario_param_type_def:get_method("get_IsMarionette");
|
||||
local get_mario_player_index_method = mario_param_type_def:get_method("get_MarioPlayerIndex");
|
||||
|
||||
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
|
||||
|
||||
local system_array_type_def = sdk.find_type_definition("System.Array");
|
||||
local get_length_method = system_array_type_def:get_method("get_Length");
|
||||
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
|
||||
|
||||
-- Lucent Nargacuga
|
||||
local em037_02Character_type_def = sdk.find_type_definition("snow.enemy.em037.Em037_02Character");
|
||||
local is_stealth_method = em037_02Character_type_def:get_method("isStealth");
|
||||
|
||||
-- Risen Chameleos and CHameleos
|
||||
local Em025Character_base_type_Def = sdk.find_type_definition("snow.enemy.em025.Em025CharacterBase");
|
||||
local get_stealth_ctrl_method = Em025Character_base_type_Def:get_method("get_StealthCtrl");
|
||||
|
||||
local stealth_ctrl_type_def = get_stealth_ctrl_method:get_return_type();
|
||||
local get_current_status_method = stealth_ctrl_type_def:get_method("get_CurrentStatus");
|
||||
|
||||
local damage_param_type_def = get_damage_param_method:get_return_type();
|
||||
local enemy_parts_damage_info_field = damage_param_type_def:get_field("_EnemyPartsDamageInfo");
|
||||
|
||||
local enemy_parts_damage_info_type_def = enemy_parts_damage_info_field:get_type();
|
||||
local get_part_info_array_method = enemy_parts_damage_info_type_def:get_method("get_PartsInfo");
|
||||
|
||||
local enemy_parts_info_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageParam.EnemyPartsDamageInfo.EnemyPartsInfo");
|
||||
local get_parts_break_damage_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageLevel");
|
||||
local get_parts_break_damage_max_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageMaxLevel");
|
||||
local get_parts_loss_state_method = enemy_parts_info_type_def:get_method("get_PartsLossState");
|
||||
|
||||
local mystery_param_type_def = get_mystery_param_method:get_return_type();
|
||||
local core_parts_array_field = mystery_param_type_def:get_field("CoreParts");
|
||||
|
||||
local enemy_mystery_core_parts_type_def = sdk.find_type_definition("snow.enemy.EnemyMysteryCoreParts");
|
||||
local core_parts_get_vital_method = enemy_mystery_core_parts_type_def:get_method("get_Vital");
|
||||
local core_parts_get_is_active_method = enemy_mystery_core_parts_type_def:get_method("get_IsActive");
|
||||
local core_parts_get_dying_vital_threashold_method = enemy_mystery_core_parts_type_def:get_method("get_DyingVitalThreashold");
|
||||
local on_break_method = enemy_mystery_core_parts_type_def:get_method("onBreak");
|
||||
|
||||
local gui_manager_type_def = sdk.find_type_definition("snow.gui.GuiManager");
|
||||
local get_tg_camera_method = gui_manager_type_def:get_method("get_refGuiHud_TgCamera");
|
||||
|
||||
local tg_camera_type_def = get_tg_camera_method:get_return_type();
|
||||
local get_targeting_enemy_index_field = tg_camera_type_def:get_field("OldTargetingEmIndex");
|
||||
|
||||
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
|
||||
local receive_quest_hunter_info_method = lobby_manager_type_def:get_method("receiveQuestHunterInfo");
|
||||
|
||||
function this.new(enemy)
|
||||
local monster = {};
|
||||
|
||||
@@ -116,7 +236,10 @@ function this.new(enemy)
|
||||
monster.rage_seconds_left = 0;
|
||||
monster.rage_timer_percentage = 0;
|
||||
|
||||
monster.head_joint = nil;
|
||||
|
||||
monster.position = Vector3f.new(0, 0, 0);
|
||||
monster.head_position = Vector3f.new(0, 0, 0);
|
||||
monster.distance = 0;
|
||||
|
||||
monster.name = "Large Monster";
|
||||
@@ -166,116 +289,10 @@ function this.get_monster(enemy)
|
||||
return monster;
|
||||
end
|
||||
|
||||
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||
|
||||
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
|
||||
local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale");
|
||||
|
||||
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
||||
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
|
||||
|
||||
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
|
||||
local find_enemy_size_info_method = enemy_manager_type_def:get_method("findEnemySizeInfo");
|
||||
|
||||
local size_info_type = find_enemy_size_info_method:get_return_type();
|
||||
local get_small_border_method = size_info_type:get_method("get_SmallBorder");
|
||||
local get_big_border_method = size_info_type:get_method("get_BigBorder");
|
||||
local get_king_border_method = size_info_type:get_method("get_KingBorder");
|
||||
|
||||
local get_set_info_method = enemy_character_base_type_def:get_method("get_SetInfo");
|
||||
|
||||
local set_info_type = get_set_info_method:get_return_type();
|
||||
local get_unique_id_method = set_info_type:get_method("get_UniqueId");
|
||||
|
||||
local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
|
||||
local get_stamina_param_method = enemy_character_base_type_def:get_method("get_StaminaParam");
|
||||
local get_anger_param_method = enemy_character_base_type_def:get_method("get_AngerParam");
|
||||
local get_damage_param_method = enemy_character_base_type_def:get_method("get_DamageParam");
|
||||
local get_mystery_param_method = enemy_character_base_type_def:get_method("get_MysteryParam");
|
||||
local get_mario_param_method = enemy_character_base_type_def:get_method("get_MarioParam");
|
||||
|
||||
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
|
||||
local is_disp_icon_mini_map_method = enemy_character_base_type_def:get_method("isDispIconMiniMap");
|
||||
|
||||
local physical_param_type = get_physical_param_method:get_return_type();
|
||||
local get_vital_method = physical_param_type:get_method("getVital");
|
||||
local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital");
|
||||
|
||||
local vital_param_type = get_vital_method:get_return_type();
|
||||
local get_current_method = vital_param_type:get_method("get_Current");
|
||||
local get_max_method = vital_param_type:get_method("get_Max");
|
||||
local is_enable_method = vital_param_type:get_method("isEnable");
|
||||
|
||||
local stamina_param_type = get_stamina_param_method:get_return_type();
|
||||
local is_tired_method = stamina_param_type:get_method("isTired");
|
||||
local get_stamina_method = stamina_param_type:get_method("getStamina");
|
||||
local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina");
|
||||
|
||||
local get_remaining_tired_time_method = stamina_param_type:get_method("getStaminaRemainingTime");
|
||||
local get_total_tired_time_method = stamina_param_type:get_method("get_TiredSec");
|
||||
|
||||
local anger_param_type = get_anger_param_method:get_return_type();
|
||||
local is_anger_method = anger_param_type:get_method("isAnger");
|
||||
local get_anger_point_method = anger_param_type:get_method("get_AngerPoint");
|
||||
local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger");
|
||||
|
||||
local get_remaining_anger_time_method = anger_param_type:get_method("getAngerRemainingTime");
|
||||
local get_total_anger_time_method = anger_param_type:get_method("get_TimerAnger");
|
||||
|
||||
local mario_param_type = get_mario_param_method:get_return_type();
|
||||
local get_is_marionette_method = mario_param_type:get_method("get_IsMarionette");
|
||||
local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlayerIndex");
|
||||
|
||||
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
|
||||
|
||||
local system_array_type_def = sdk.find_type_definition("System.Array");
|
||||
local get_length_method = system_array_type_def:get_method("get_Length");
|
||||
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
|
||||
|
||||
-- Lucent Nargacuga
|
||||
local em037_02Character_type_def = sdk.find_type_definition("snow.enemy.em037.Em037_02Character");
|
||||
local is_stealth_method = em037_02Character_type_def:get_method("isStealth");
|
||||
|
||||
-- Risen Chameleos and CHameleos
|
||||
local Em025Character_base_type_Def = sdk.find_type_definition("snow.enemy.em025.Em025CharacterBase");
|
||||
local get_stealth_ctrl_method = Em025Character_base_type_Def:get_method("get_StealthCtrl");
|
||||
|
||||
local stealth_ctrl_type_def = get_stealth_ctrl_method:get_return_type();
|
||||
local get_current_status_method = stealth_ctrl_type_def:get_method("get_CurrentStatus");
|
||||
|
||||
local damage_param_type_def = get_damage_param_method:get_return_type();
|
||||
local enemy_parts_damage_info_field = damage_param_type_def:get_field("_EnemyPartsDamageInfo");
|
||||
|
||||
local enemy_parts_damage_info_type_def = enemy_parts_damage_info_field:get_type();
|
||||
local get_part_info_array_method = enemy_parts_damage_info_type_def:get_method("get_PartsInfo");
|
||||
|
||||
local enemy_parts_info_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageParam.EnemyPartsDamageInfo.EnemyPartsInfo");
|
||||
local get_parts_break_damage_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageLevel");
|
||||
local get_parts_break_damage_max_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageMaxLevel");
|
||||
local get_parts_loss_state_method = enemy_parts_info_type_def:get_method("get_PartsLossState");
|
||||
|
||||
local mystery_param_type_def = get_mystery_param_method:get_return_type();
|
||||
local core_parts_array_field = mystery_param_type_def:get_field("CoreParts");
|
||||
|
||||
local enemy_mystery_core_parts_type_def = sdk.find_type_definition("snow.enemy.EnemyMysteryCoreParts");
|
||||
local core_parts_get_vital_method = enemy_mystery_core_parts_type_def:get_method("get_Vital");
|
||||
local core_parts_get_is_active_method = enemy_mystery_core_parts_type_def:get_method("get_IsActive");
|
||||
local core_parts_get_dying_vital_threashold_method = enemy_mystery_core_parts_type_def:get_method("get_DyingVitalThreashold");
|
||||
local on_break_method = enemy_mystery_core_parts_type_def:get_method("onBreak");
|
||||
|
||||
local gui_manager_type_def = sdk.find_type_definition("snow.gui.GuiManager");
|
||||
local get_tg_camera_method = gui_manager_type_def:get_method("get_refGuiHud_TgCamera");
|
||||
|
||||
local tg_camera_type_def = get_tg_camera_method:get_return_type();
|
||||
local get_targeting_enemy_index_field = tg_camera_type_def:get_field("OldTargetingEmIndex");
|
||||
|
||||
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
|
||||
local receive_quest_hunter_info_method = lobby_manager_type_def:get_method("receiveQuestHunterInfo");
|
||||
|
||||
function this.init(monster, enemy)
|
||||
local monster_id = enemy_type_field:get_data(enemy);
|
||||
if monster_id == nil then
|
||||
error_handler.report("large_monster.init", "Failed to access Data: enemy_type");
|
||||
error_handler.report("large_monster.init", "Failed to Access Data: enemy_type");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -289,7 +306,7 @@ function this.init(monster, enemy)
|
||||
if enemy_name ~= nil then
|
||||
monster.name = enemy_name;
|
||||
else
|
||||
error_handler.report("large_monster.init", "Failed to access Data: enemy_name");
|
||||
error_handler.report("large_monster.init", "Failed to Access Data: enemy_name");
|
||||
end
|
||||
|
||||
if monster_id ~= this.monster_ids.toadversary then
|
||||
@@ -299,10 +316,10 @@ function this.init(monster, enemy)
|
||||
if unique_id ~= nil then
|
||||
monster.unique_id = unique_id;
|
||||
else
|
||||
error_handler.report("large_monster.init", "Failed to access Data: unique_id");
|
||||
error_handler.report("large_monster.init", "Failed to Access Data: unique_id");
|
||||
end
|
||||
else
|
||||
error_handler.report("large_monster.init", "Failed to access Data: set_info");
|
||||
error_handler.report("large_monster.init", "Failed to Access Data: set_info");
|
||||
end
|
||||
|
||||
local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, monster_id);
|
||||
@@ -316,25 +333,25 @@ function this.init(monster, enemy)
|
||||
if small_border ~= nil then
|
||||
monster.small_border = small_border;
|
||||
else
|
||||
error_handler.report("large_monster.init", "Failed to access Data: small_border");
|
||||
error_handler.report("large_monster.init", "Failed to Access Data: small_border");
|
||||
end
|
||||
|
||||
if big_border ~= nil then
|
||||
monster.big_border = big_border;
|
||||
else
|
||||
error_handler.report("large_monster.init", "Failed to access Data: big_border");
|
||||
error_handler.report("large_monster.init", "Failed to Access Data: big_border");
|
||||
end
|
||||
|
||||
if king_border ~= nil then
|
||||
monster.king_border = king_border;
|
||||
else
|
||||
error_handler.report("large_monster.init", "Failed to access Data: king_border");
|
||||
error_handler.report("large_monster.init", "Failed to Access Data: king_border");
|
||||
end
|
||||
|
||||
if size ~= nil then
|
||||
monster.size = size;
|
||||
else
|
||||
error_handler.report("large_monster.init", "Failed to access Data: size");
|
||||
error_handler.report("large_monster.init", "Failed to Access Data: size");
|
||||
end
|
||||
|
||||
if monster.size <= monster.small_border then
|
||||
@@ -345,7 +362,7 @@ function this.init(monster, enemy)
|
||||
monster.crown = language.current_language.UI.silver;
|
||||
end
|
||||
else
|
||||
error_handler.report("large_monster.init", "Failed to access Data: size_info");
|
||||
error_handler.report("large_monster.init", "Failed to Access Data: size_info");
|
||||
end
|
||||
end
|
||||
|
||||
@@ -360,13 +377,13 @@ function this.init(monster, enemy)
|
||||
if is_capture_enable_ ~= nil then
|
||||
is_capture_enable = is_capture_enable_;
|
||||
else
|
||||
error_handler.report("large_monster.init", "Failed to access Data: is_capture_enable_");
|
||||
error_handler.report("large_monster.init", "Failed to Access Data: is_capture_enable_");
|
||||
end
|
||||
else
|
||||
error_handler.report("large_monster.init", "Failed to access Data: capture_param");
|
||||
error_handler.report("large_monster.init", "Failed to Access Data: capture_param");
|
||||
end
|
||||
else
|
||||
error_handler.report("large_monster.init", "Failed to access Data: damage_param");
|
||||
error_handler.report("large_monster.init", "Failed to Access Data: damage_param");
|
||||
end
|
||||
|
||||
local mystery_param = get_mystery_param_method:call(enemy);
|
||||
@@ -374,6 +391,8 @@ function this.init(monster, enemy)
|
||||
|
||||
monster.is_anomaly = is_anomaly;
|
||||
monster.is_capturable = is_capture_enable and not is_anomaly;
|
||||
|
||||
this.update_head_joint(enemy, monster);
|
||||
end
|
||||
|
||||
function this.init_UI(monster, monster_UI, cached_config)
|
||||
@@ -478,10 +497,73 @@ function this.update_position(enemy, monster)
|
||||
|
||||
local position = get_pos_field:call(enemy);
|
||||
if position == nil then
|
||||
error_handler.report("large_monster.update_position", "Failed to access Data: position");
|
||||
error_handler.report("large_monster.update_position", "Failed to Access Data: position");
|
||||
end
|
||||
|
||||
monster.position = position;
|
||||
|
||||
this.update_head_position(enemy, monster);
|
||||
end
|
||||
|
||||
function this.update_head_joint(enemy, monster)
|
||||
local mesh = get_ref_mesh_method:call(enemy);
|
||||
if mesh == nil then
|
||||
error_handler.report("large_monster.update_head_joint", "Failed to Access Data: Mesh");
|
||||
return;
|
||||
end
|
||||
|
||||
local game_object = get_game_object_method:call(mesh);
|
||||
if game_object == nil then
|
||||
error_handler.report("large_monster.update_head_joint", "Failed to Access Data: GameObject");
|
||||
return;
|
||||
end
|
||||
|
||||
local transform = get_transform_method:call(game_object);
|
||||
if transform == nil then
|
||||
error_handler.report("large_monster.update_head_joint", "Failed to Access Data: Transform");
|
||||
return;
|
||||
end
|
||||
|
||||
local head_joint = get_joint_by_name_method:call(transform, "Head_00")
|
||||
or get_joint_by_name_method:call(transform, "Head")
|
||||
or get_joint_by_name_method:call(transform, "Head_01")
|
||||
or get_joint_by_name_method:call(transform, "Spine_00")
|
||||
or get_joint_by_name_method:call(transform, "Cog")
|
||||
or get_joint_by_name_method:call(transform, "head")
|
||||
or get_joint_by_name_method:call(transform, "root");
|
||||
|
||||
if head_joint == nil then
|
||||
-- local joints = transform:get_Joints();
|
||||
-- local out = "";
|
||||
|
||||
-- for i = 0, joints:get_Length() - 1 do
|
||||
-- local joint = joints[i];
|
||||
-- local joint_name = joint:get_Name();
|
||||
|
||||
-- out = out .. joint_name .. "\n";
|
||||
-- end
|
||||
|
||||
-- error_handler.report(monster.name, out);
|
||||
|
||||
error_handler.report("large_monster.update_head_joint", "Failed to Access Data: HeadJoint");
|
||||
return;
|
||||
end
|
||||
|
||||
monster.head_joint = head_joint;
|
||||
end
|
||||
|
||||
function this.update_head_position(enemy, monster)
|
||||
if monster.head_joint == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local head_position = get_position_method:call(monster.head_joint);
|
||||
if head_position == nil then
|
||||
error_handler.report("large_monster.update_head_position", "Failed to Access Data: HeadPosition");
|
||||
return;
|
||||
end
|
||||
|
||||
monster.head_position = head_position;
|
||||
end
|
||||
|
||||
-- Code by coavins
|
||||
@@ -490,20 +572,20 @@ function this.update_all_riders()
|
||||
-- get marionette rider
|
||||
local mario_param = get_mario_param_method:call(enemy);
|
||||
if mario_param == nil then
|
||||
error_handler.report("large_monster.update_all_riders", "Failed to access Data: mario_param");
|
||||
error_handler.report("large_monster.update_all_riders", "Failed to Access Data: mario_param");
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local is_marionette = get_is_marionette_method:call(mario_param);
|
||||
if is_marionette == nil then
|
||||
error_handler.report("large_monster.update_all_riders", "Failed to access Data: is_marionette");
|
||||
error_handler.report("large_monster.update_all_riders", "Failed to Access Data: is_marionette");
|
||||
goto continue;
|
||||
end
|
||||
|
||||
if is_marionette then
|
||||
local player_id = get_mario_player_index_method:call(mario_param);
|
||||
if player_id == nil then
|
||||
error_handler.report("large_monster.update_all_riders", "Failed to access Data: player_id");
|
||||
error_handler.report("large_monster.update_all_riders", "Failed to Access Data: player_id");
|
||||
goto continue;
|
||||
end
|
||||
|
||||
@@ -529,14 +611,14 @@ function this.update(enemy, monster)
|
||||
if dead_or_captured ~= nil then
|
||||
monster.dead_or_captured = dead_or_captured;
|
||||
else
|
||||
error_handler.report("large_monster.update", "Failed to access Data: dead_or_captured");
|
||||
error_handler.report("large_monster.update", "Failed to Access Data: dead_or_captured");
|
||||
end
|
||||
|
||||
local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy);
|
||||
if is_disp_icon_mini_map ~= nil then
|
||||
monster.is_disp_icon_mini_map = is_disp_icon_mini_map;
|
||||
else
|
||||
error_handler.report("large_monster.update", "Failed to access Data: is_disp_icon_mini_map");
|
||||
error_handler.report("large_monster.update", "Failed to Access Data: is_disp_icon_mini_map");
|
||||
end
|
||||
|
||||
if monster.id == this.monster_ids.lucent_nargacuga or monster.id == this.monster_ids.chameleos or monster.id == this.monster_ids.risen_chameleos then
|
||||
@@ -550,7 +632,7 @@ function this.update(enemy, monster)
|
||||
if is_stealth == nil then
|
||||
monster.is_stealth = is_stealth;
|
||||
else
|
||||
error_handler.report("large_monster.update", "Failed to access Data: is_stealth");
|
||||
error_handler.report("large_monster.update", "Failed to Access Data: is_stealth");
|
||||
end
|
||||
|
||||
-- Chameleos and Risen Chameleos
|
||||
@@ -560,14 +642,14 @@ function this.update(enemy, monster)
|
||||
local status = get_current_status_method:call(stealth_controller);
|
||||
|
||||
if status == nil then
|
||||
error_handler.report("large_monster.update", "Failed to access Data: status");
|
||||
error_handler.report("large_monster.update", "Failed to Access Data: status");
|
||||
elseif status >= 2 then
|
||||
monster.is_stealth = true;
|
||||
else
|
||||
monster.is_stealth = false;
|
||||
end
|
||||
else
|
||||
error_handler.report("large_monster.update", "Failed to access Data: stealth_controller");
|
||||
error_handler.report("large_monster.update", "Failed to Access Data: stealth_controller");
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -592,13 +674,13 @@ function this.update_health(enemy, monster)
|
||||
|
||||
local physical_param = get_physical_param_method:call(enemy);
|
||||
if physical_param == nil then
|
||||
error_handler.report("large_monster.update_health", "Failed to access Data: physical_param");
|
||||
error_handler.report("large_monster.update_health", "Failed to Access Data: physical_param");
|
||||
return nil;
|
||||
end
|
||||
|
||||
local vital_param = get_vital_method:call(physical_param, 0, 0);
|
||||
if vital_param == nil then
|
||||
error_handler.report("large_monster.update_health", "Failed to access Data: vital_param");
|
||||
error_handler.report("large_monster.update_health", "Failed to Access Data: vital_param");
|
||||
return nil;
|
||||
end
|
||||
|
||||
@@ -606,21 +688,21 @@ function this.update_health(enemy, monster)
|
||||
if health ~= nil then
|
||||
monster.health = health;
|
||||
else
|
||||
error_handler.report("large_monster.update_health", "Failed to access Data: health");
|
||||
error_handler.report("large_monster.update_health", "Failed to Access Data: health");
|
||||
end
|
||||
|
||||
local max_health = get_max_method:call(vital_param);
|
||||
if max_health ~= nil then
|
||||
monster.max_health = max_health;
|
||||
else
|
||||
error_handler.report("large_monster.update_health", "Failed to access Data: max_health");
|
||||
error_handler.report("large_monster.update_health", "Failed to Access Data: max_health");
|
||||
end
|
||||
|
||||
local capture_health = get_capture_hp_vital_method:call(physical_param);
|
||||
if capture_health ~= nil then
|
||||
monster.capture_health = capture_health;
|
||||
else
|
||||
error_handler.report("large_monster.update_health", "Failed to access Data: capture_health");
|
||||
error_handler.report("large_monster.update_health", "Failed to Access Data: capture_health");
|
||||
end
|
||||
|
||||
monster.missing_health = max_health - health;
|
||||
@@ -652,7 +734,7 @@ function this.update_stamina(enemy, monster, stamina_param)
|
||||
if stamina_param == nil then
|
||||
stamina_param = get_stamina_param_method:call(enemy);
|
||||
if stamina_param == nil then
|
||||
error_handler.report("large_monster.update_stamina", "Failed to access Data: stamina_param");
|
||||
error_handler.report("large_monster.update_stamina", "Failed to Access Data: stamina_param");
|
||||
return;
|
||||
end
|
||||
end
|
||||
@@ -661,7 +743,7 @@ function this.update_stamina(enemy, monster, stamina_param)
|
||||
if is_tired ~= nil then
|
||||
monster.is_tired = is_tired;
|
||||
else
|
||||
error_handler.report("large_monster.update_stamina", "Failed to access Data: is_tired");
|
||||
error_handler.report("large_monster.update_stamina", "Failed to Access Data: is_tired");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -673,7 +755,7 @@ function this.update_stamina(enemy, monster, stamina_param)
|
||||
if stamina ~= nil then
|
||||
monster.stamina = stamina;
|
||||
else
|
||||
error_handler.report("large_monster.update_stamina", "Failed to access Data: stamina");
|
||||
error_handler.report("large_monster.update_stamina", "Failed to Access Data: stamina");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -681,7 +763,7 @@ function this.update_stamina(enemy, monster, stamina_param)
|
||||
if max_stamina ~= nil then
|
||||
monster.max_stamina = max_stamina;
|
||||
else
|
||||
error_handler.report("large_monster.update_stamina", "Failed to access Data: max_stamina");
|
||||
error_handler.report("large_monster.update_stamina", "Failed to Access Data: max_stamina");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -709,7 +791,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
|
||||
if stamina_param == nil then
|
||||
stamina_param = get_stamina_param_method:call(enemy);
|
||||
if stamina_param == nil then
|
||||
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: stamina_param");
|
||||
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: stamina_param");
|
||||
return;
|
||||
end
|
||||
end
|
||||
@@ -718,7 +800,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
|
||||
if is_tired ~= nil then
|
||||
monster.is_tired = is_tired;
|
||||
else
|
||||
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: is_tired");
|
||||
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: is_tired");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -730,7 +812,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
|
||||
if tired_timer ~= nil then
|
||||
monster.tired_timer = tired_timer;
|
||||
else
|
||||
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: tired_timer");
|
||||
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: tired_timer");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -738,7 +820,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
|
||||
if tired_duration ~= nil then
|
||||
monster.tired_duration = tired_duration;
|
||||
else
|
||||
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: tired_duration");
|
||||
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: tired_duration");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -773,7 +855,7 @@ function this.update_rage(enemy, monster, anger_param)
|
||||
if anger_param == nil then
|
||||
anger_param = get_anger_param_method:call(enemy);
|
||||
if anger_param == nil then
|
||||
error_handler.report("large_monster.update_rage", "Failed to access Data: anger_param");
|
||||
error_handler.report("large_monster.update_rage", "Failed to Access Data: anger_param");
|
||||
return;
|
||||
end
|
||||
end
|
||||
@@ -782,7 +864,7 @@ function this.update_rage(enemy, monster, anger_param)
|
||||
if is_in_rage ~= nil then
|
||||
monster.is_in_rage = is_in_rage;
|
||||
else
|
||||
error_handler.report("large_monster.update_rage", "Failed to access Data: is_in_rage");
|
||||
error_handler.report("large_monster.update_rage", "Failed to Access Data: is_in_rage");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -794,7 +876,7 @@ function this.update_rage(enemy, monster, anger_param)
|
||||
if rage_point ~= nil then
|
||||
monster.rage_point = rage_point;
|
||||
else
|
||||
error_handler.report("large_monster.update_rage", "Failed to access Data: rage_point");
|
||||
error_handler.report("large_monster.update_rage", "Failed to Access Data: rage_point");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -802,7 +884,7 @@ function this.update_rage(enemy, monster, anger_param)
|
||||
if rage_limit ~= nil then
|
||||
monster.rage_limit = rage_limit;
|
||||
else
|
||||
error_handler.report("large_monster.update_rage", "Failed to access Data: rage_limit");
|
||||
error_handler.report("large_monster.update_rage", "Failed to Access Data: rage_limit");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -829,7 +911,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
|
||||
if anger_param == nil then
|
||||
anger_param = get_anger_param_method:call(enemy);
|
||||
if anger_param == nil then
|
||||
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: anger_param");
|
||||
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: anger_param");
|
||||
return;
|
||||
end
|
||||
end
|
||||
@@ -838,7 +920,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
|
||||
if is_in_rage ~= nil then
|
||||
monster.is_in_rage = is_in_rage;
|
||||
else
|
||||
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: is_in_rage");
|
||||
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: is_in_rage");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -850,7 +932,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
|
||||
if rage_timer ~= nil then
|
||||
monster.rage_timer = rage_timer;
|
||||
else
|
||||
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: rage_timer");
|
||||
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: rage_timer");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -858,7 +940,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
|
||||
if rage_duration ~= nil then
|
||||
monster.rage_duration = rage_duration;
|
||||
else
|
||||
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: rage_duration");
|
||||
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: rage_duration");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -905,32 +987,32 @@ function this.update_parts(enemy, monster, physical_param)
|
||||
if physical_param == nil then
|
||||
physical_param = get_physical_param_method:call(enemy);
|
||||
if physical_param == nil then
|
||||
error_handler.report("large_monster.update_parts", "Failed to access Data: physical_param");
|
||||
error_handler.report("large_monster.update_parts", "Failed to Access Data: physical_param");
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local damage_param = get_damage_param_method:call(enemy);
|
||||
if damage_param == nil then
|
||||
error_handler.report("large_monster.update_parts", "Failed to access Data: damage_param");
|
||||
error_handler.report("large_monster.update_parts", "Failed to Access Data: damage_param");
|
||||
return;
|
||||
end
|
||||
|
||||
local enemy_parts_damage_info = enemy_parts_damage_info_field:get_data(damage_param);
|
||||
if enemy_parts_damage_info == nil then
|
||||
error_handler.report("large_monster.update_parts", "Failed to access Data: enemy_parts_damage_info");
|
||||
error_handler.report("large_monster.update_parts", "Failed to Access Data: enemy_parts_damage_info");
|
||||
return;
|
||||
end
|
||||
|
||||
local core_parts_array = get_part_info_array_method:call(enemy_parts_damage_info);
|
||||
if core_parts_array == nil then
|
||||
error_handler.report("large_monster.update_parts", "Failed to access Data: core_parts_array");
|
||||
error_handler.report("large_monster.update_parts", "Failed to Access Data: core_parts_array");
|
||||
return;
|
||||
end
|
||||
|
||||
local core_parts_array_length = get_length_method:call(core_parts_array);
|
||||
if core_parts_array_length == nil then
|
||||
error_handler.report("large_monster.update_parts", "Failed to access Data: core_parts_array_length");
|
||||
error_handler.report("large_monster.update_parts", "Failed to Access Data: core_parts_array_length");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -939,7 +1021,7 @@ function this.update_parts(enemy, monster, physical_param)
|
||||
|
||||
local enemy_parts_info = get_value_method:call(core_parts_array, i);
|
||||
if enemy_parts_info == nil then
|
||||
error_handler.report("large_monster.update_parts", "Failed to access Data: enemy_parts_info No. " .. tostring(i));
|
||||
error_handler.report("large_monster.update_parts", "Failed to Access Data: enemy_parts_info No. " .. tostring(i));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
@@ -963,19 +1045,19 @@ function this.update_parts(enemy, monster, physical_param)
|
||||
|
||||
local part_current = get_current_method:call(part_vital);
|
||||
if part_current == nil then
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_current", i));
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_current", i));
|
||||
end
|
||||
|
||||
local part_max = get_max_method:call(part_vital);
|
||||
if part_max == nil then
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_max", i));
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_max", i));
|
||||
end
|
||||
|
||||
if part_current ~= nil and part_max ~= nil then
|
||||
body_part.update_flinch(part, part_current, part_max);
|
||||
end
|
||||
else
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_vital", i));
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_vital", i));
|
||||
end
|
||||
end
|
||||
|
||||
@@ -988,29 +1070,29 @@ function this.update_parts(enemy, monster, physical_param)
|
||||
|
||||
local part_break_current = get_current_method:call(part_break_vital);
|
||||
if part_break_current == nil then
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_current", i));
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_current", i));
|
||||
end
|
||||
|
||||
local part_break_max = get_max_method:call(part_break_vital);
|
||||
if part_break_max == nil then
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_max", i));
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_max", i));
|
||||
end
|
||||
|
||||
local part_break_count = get_parts_break_damage_level_method:call(enemy_parts_info);
|
||||
if part_break_count == nil then
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_count", i));
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_count", i));
|
||||
end
|
||||
|
||||
local part_break_max_count = get_parts_break_damage_max_level_method:call(enemy_parts_info);
|
||||
if part_break_max_count == nil then
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_max_count", i));
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_max_count", i));
|
||||
end
|
||||
|
||||
if part_break_current ~= nil and part_break_max ~= nil and part_break_count ~= nil and part_break_max_count ~= nil then
|
||||
body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count);
|
||||
end
|
||||
else
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_vital", i));
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_vital", i));
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1023,24 +1105,24 @@ function this.update_parts(enemy, monster, physical_param)
|
||||
|
||||
local part_loss_current = get_current_method:call(part_loss_vital);
|
||||
if part_loss_current == nil then
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_loss_current", i));
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_current", i));
|
||||
end
|
||||
|
||||
local part_loss_max = get_max_method:call(part_loss_vital);
|
||||
if part_loss_max == nil then
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_loss_max", i));
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_max", i));
|
||||
end
|
||||
|
||||
local is_severed = get_parts_loss_state_method:call(enemy_parts_info);
|
||||
if is_severed == nil then
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> is_severed", i));
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> is_severed", i));
|
||||
end
|
||||
|
||||
if part_loss_current ~= nil and part_loss_max ~= nil and is_severed ~= nil then
|
||||
body_part.update_loss(part, part_loss_current, part_loss_max, is_severed);
|
||||
end
|
||||
else
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_loss_vital", i));
|
||||
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_vital", i));
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1078,13 +1160,13 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
|
||||
|
||||
local core_parts_array = core_parts_array_field:get_data(mystery_param);
|
||||
if core_parts_array == nil then
|
||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: core_parts_array");
|
||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_parts_array");
|
||||
return;
|
||||
end
|
||||
|
||||
local core_parts_array_length = get_length_method:call(core_parts_array);
|
||||
if core_parts_array_length == nil then
|
||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: core_parts_array_length");
|
||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_parts_array_length");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -1093,7 +1175,7 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
|
||||
|
||||
local core_part = get_value_method:call(core_parts_array, i);
|
||||
if core_part == nil then
|
||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: core_part No. " .. tostring(i));
|
||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_part No. " .. tostring(i));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
@@ -1110,13 +1192,13 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
|
||||
|
||||
local part_vital = core_parts_get_vital_method:call(core_part);
|
||||
if part_vital == nil then
|
||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_vital No. " .. tostring(i));
|
||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_vital No. " .. tostring(i));
|
||||
return;
|
||||
end
|
||||
|
||||
local part_is_active = core_parts_get_is_active_method:call(core_part);
|
||||
if part_is_active == nil then
|
||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_is_active No. " .. tostring(i));
|
||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_is_active No. " .. tostring(i));
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -1124,19 +1206,19 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
|
||||
|
||||
local part_current = get_current_method:call(part_vital);
|
||||
if part_current == nil then
|
||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_current No. " .. tostring(i));
|
||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_current No. " .. tostring(i));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local part_max = get_max_method:call(part_vital);
|
||||
if part_max == nil then
|
||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_max No. " .. tostring(i));
|
||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_max No. " .. tostring(i));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local part_is_enabled = is_enable_method:call(part_vital);
|
||||
if part_is_enabled == nil then
|
||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_is_enabled No. " .. tostring(i));
|
||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_is_enabled No. " .. tostring(i));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
@@ -1159,19 +1241,19 @@ function this.update_highlighted_id()
|
||||
end
|
||||
|
||||
if singletons.gui_manager == nil then
|
||||
error_handler.report("large_monster.update_highlighted_id", "Failed to access Data: gui_manager");
|
||||
error_handler.report("large_monster.update_highlighted_id", "Failed to Access Data: gui_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
local gui_hud_target_camera = get_tg_camera_method:call(singletons.gui_manager);
|
||||
if gui_hud_target_camera == nil then
|
||||
error_handler.report("large_monster.update_highlighted_id", "Failed to access Data: gui_hud_target_camera");
|
||||
error_handler.report("large_monster.update_highlighted_id", "Failed to Access Data: gui_hud_target_camera");
|
||||
return;
|
||||
end
|
||||
|
||||
local highlighted_id = get_targeting_enemy_index_field:get_data(gui_hud_target_camera);
|
||||
if highlighted_id == nil then
|
||||
error_handler.report("large_monster_UI.update_highlighted_id", "Failed to access Data: highlighted_id");
|
||||
error_handler.report("large_monster_UI.update_highlighted_id", "Failed to Access Data: highlighted_id");
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
@@ -44,6 +44,7 @@ local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.Enemy
|
||||
local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update");
|
||||
|
||||
local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
|
||||
local on_destroy_method = enemy_character_base_type_def:get_method("onDestroy");
|
||||
|
||||
local enemy_damage_check_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageCheck");
|
||||
local damage_check_update_param_update_method = enemy_damage_check_type_def:get_method("updateParam");
|
||||
@@ -205,13 +206,13 @@ end
|
||||
function this.update_health(enemy_damage_check)
|
||||
local enemy = get_ref_enemy:call(enemy_damage_check);
|
||||
if enemy == nil then
|
||||
error_handler.report("monster_hook.update_health", "Failed to access Data: enemy");
|
||||
error_handler.report("monster_hook.update_health", "Failed to Access Data: enemy");
|
||||
return;
|
||||
end
|
||||
|
||||
local is_large = is_boss_enemy_method:call(enemy);
|
||||
if is_large == nil then
|
||||
error_handler.report("monster_hook.update_health", "Failed to access Data: is_large");
|
||||
error_handler.report("monster_hook.update_health", "Failed to Access Data: is_large");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -234,7 +235,7 @@ function this.update_stamina(stamina_param, stamina_sub)
|
||||
|
||||
local enemy = get_enemy_method:call(stamina_param);
|
||||
if enemy == nil then
|
||||
error_handler.report("monster_hook.update_stamina", "Failed to access Data: enemy");
|
||||
error_handler.report("monster_hook.update_stamina", "Failed to Access Data: enemy");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -261,6 +262,20 @@ function this.update_rage_timer(anger_param, enemy)
|
||||
large_monster.update_rage_timer(enemy, monster, anger_param);
|
||||
end
|
||||
|
||||
function this.on_destroy(enemy)
|
||||
local is_large = is_boss_enemy_method:call(enemy);
|
||||
if is_large == nil then
|
||||
error_handler.report("monster_hook.on_destroy", "Failed to Access Data: is_large");
|
||||
return;
|
||||
end
|
||||
|
||||
if is_large then
|
||||
large_monster.list[enemy] = nil;
|
||||
else
|
||||
small_monster.list[enemy] = nil;
|
||||
end
|
||||
end
|
||||
|
||||
function this.init_dependencies()
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
@@ -296,6 +311,12 @@ function this.init_module()
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
|
||||
sdk.hook(on_destroy_method, function(args)
|
||||
pcall(this.on_destroy, sdk.to_managed_object(args[2]));
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
end
|
||||
|
||||
return this;
|
||||
|
||||
@@ -48,6 +48,39 @@ local package = package;
|
||||
|
||||
this.list = {};
|
||||
|
||||
|
||||
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
|
||||
|
||||
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
||||
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
|
||||
|
||||
local get_ref_mesh_method = enemy_character_base_type_def:get_method("get_RefMesh");
|
||||
|
||||
local mesh_type_def = get_ref_mesh_method:get_return_type();
|
||||
local get_game_object_method = mesh_type_def:get_method("get_GameObject");
|
||||
|
||||
local game_object_type_def = get_game_object_method:get_return_type();
|
||||
local get_transform_method = game_object_type_def:get_method("get_Transform");
|
||||
|
||||
local transform_type_def = get_transform_method:get_return_type();
|
||||
local get_joint_by_name_method = transform_type_def:get_method("getJointByName");
|
||||
|
||||
local joint_type_def = get_joint_by_name_method:get_return_type();
|
||||
local get_position_method = joint_type_def:get_method("get_Position");
|
||||
|
||||
local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
|
||||
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
|
||||
|
||||
local physical_param_type = get_physical_param_method:get_return_type();
|
||||
local get_vital_method = physical_param_type:get_method("getVital");
|
||||
|
||||
local vital_param_type = get_vital_method:get_return_type();
|
||||
local get_current_method = vital_param_type:get_method("get_Current");
|
||||
local get_max_method = vital_param_type:get_method("get_Max");
|
||||
|
||||
local get_pos_method = enemy_character_base_type_def:get_method("get_Pos");
|
||||
|
||||
function this.new(enemy)
|
||||
local monster = {};
|
||||
monster.is_large = false;
|
||||
@@ -58,7 +91,10 @@ function this.new(enemy)
|
||||
monster.missing_health = 0;
|
||||
monster.capture_health = 0;
|
||||
|
||||
monster.head_joint = nil;
|
||||
|
||||
monster.position = Vector3f.new(0, 0, 0);
|
||||
monster.head_position = Vector3f.new(0, 0, 0);
|
||||
monster.distance = 0;
|
||||
|
||||
monster.name = "Small Monster";
|
||||
@@ -89,16 +125,10 @@ function this.get_monster(enemy)
|
||||
return monster;
|
||||
end
|
||||
|
||||
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
|
||||
|
||||
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
||||
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
|
||||
|
||||
function this.init(monster, enemy)
|
||||
local enemy_type = enemy_type_field:get_data(enemy);
|
||||
if enemy_type == nil then
|
||||
error_handler.report("small_monster.init", "Failed to access Data: enemy_type");
|
||||
error_handler.report("small_monster.init", "Failed to Access Data: enemy_type");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -106,10 +136,12 @@ function this.init(monster, enemy)
|
||||
|
||||
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
|
||||
if enemy_name == nil then
|
||||
error_handler.report("small_monster.init", "Failed to access Data: enemy_name");
|
||||
error_handler.report("small_monster.init", "Failed to Access Data: enemy_name");
|
||||
end
|
||||
|
||||
monster.name = enemy_name;
|
||||
|
||||
this.update_head_joint(enemy, monster);
|
||||
end
|
||||
|
||||
function this.init_UI(monster)
|
||||
@@ -153,18 +185,6 @@ function this.init_UI(monster)
|
||||
);
|
||||
end
|
||||
|
||||
local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
|
||||
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
|
||||
|
||||
local physical_param_type = get_physical_param_method:get_return_type();
|
||||
local get_vital_method = physical_param_type:get_method("getVital");
|
||||
|
||||
local vital_param_type = get_vital_method:get_return_type();
|
||||
local get_current_method = vital_param_type:get_method("get_Current");
|
||||
local get_max_method = vital_param_type:get_method("get_Max");
|
||||
|
||||
local get_pos_method = enemy_character_base_type_def:get_method("get_Pos");
|
||||
|
||||
function this.update_position(enemy, monster)
|
||||
local cached_config = config.current_config.small_monster_UI;
|
||||
|
||||
@@ -179,10 +199,73 @@ function this.update_position(enemy, monster)
|
||||
|
||||
local position = get_pos_method:call(enemy);
|
||||
if position == nil then
|
||||
error_handler.report("small_monster.update_position", "Failed to access Data: position");
|
||||
error_handler.report("small_monster.update_position", "Failed to Access Data: position");
|
||||
end
|
||||
|
||||
monster.position = position;
|
||||
|
||||
this.update_head_position(enemy, monster);
|
||||
end
|
||||
|
||||
function this.update_head_joint(enemy, monster)
|
||||
local mesh = get_ref_mesh_method:call(enemy);
|
||||
if mesh == nil then
|
||||
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: Mesh");
|
||||
return;
|
||||
end
|
||||
|
||||
local game_object = get_game_object_method:call(mesh);
|
||||
if game_object == nil then
|
||||
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: GameObject");
|
||||
return;
|
||||
end
|
||||
|
||||
local transform = get_transform_method:call(game_object);
|
||||
if transform == nil then
|
||||
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: Transform");
|
||||
return;
|
||||
end
|
||||
|
||||
local head_joint = get_joint_by_name_method:call(transform, "Head_00")
|
||||
or get_joint_by_name_method:call(transform, "Head")
|
||||
or get_joint_by_name_method:call(transform, "Head_01")
|
||||
or get_joint_by_name_method:call(transform, "Spine_00")
|
||||
or get_joint_by_name_method:call(transform, "Cog")
|
||||
or get_joint_by_name_method:call(transform, "head")
|
||||
or get_joint_by_name_method:call(transform, "root");
|
||||
|
||||
if head_joint == nil then
|
||||
-- local out = "";
|
||||
-- local joints = transform:get_Joints();
|
||||
|
||||
-- for i = 0, joints:get_Length() - 1 do
|
||||
-- local joint = joints[i];
|
||||
-- local joint_name = joint:get_Name();
|
||||
|
||||
-- out = out .. joint_name .. "\n";
|
||||
-- end
|
||||
|
||||
-- error_handler.report(monster.name, out);
|
||||
|
||||
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: HeadJoint");
|
||||
return;
|
||||
end
|
||||
|
||||
monster.head_joint = head_joint;
|
||||
end
|
||||
|
||||
function this.update_head_position(enemy, monster)
|
||||
if monster.head_joint == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local head_position = get_position_method:call(monster.head_joint);
|
||||
if head_position == nil then
|
||||
error_handler.report("small_monster.update_head_position", "Failed to Access Data: HeadPosition");
|
||||
return;
|
||||
end
|
||||
|
||||
monster.head_position = head_position;
|
||||
end
|
||||
|
||||
function this.update(enemy, monster)
|
||||
@@ -194,7 +277,7 @@ function this.update(enemy, monster)
|
||||
if dead_or_captured ~= nil then
|
||||
monster.dead_or_captured = dead_or_captured;
|
||||
else
|
||||
error_handler.report("small_monster.update", "Failed to access Data: dead_or_captured");
|
||||
error_handler.report("small_monster.update", "Failed to Access Data: dead_or_captured");
|
||||
end
|
||||
|
||||
pcall(ailments.update_ailments, enemy, monster);
|
||||
@@ -207,13 +290,13 @@ function this.update_health(enemy, monster)
|
||||
|
||||
local physical_param = get_physical_param_method:call(enemy);
|
||||
if physical_param == nil then
|
||||
error_handler.report("small_monster.update_health", "Failed to access Data: physical_param");
|
||||
error_handler.report("small_monster.update_health", "Failed to Access Data: physical_param");
|
||||
return;
|
||||
end
|
||||
|
||||
local vital_param = get_vital_method:call(physical_param, 0, 0);
|
||||
if vital_param == nil then
|
||||
error_handler.report("small_monster.update_health", "Failed to access Data: vital_param");
|
||||
error_handler.report("small_monster.update_health", "Failed to Access Data: vital_param");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -221,7 +304,7 @@ function this.update_health(enemy, monster)
|
||||
if health ~= nil then
|
||||
monster.health = health;
|
||||
else
|
||||
error_handler.report("small_monster.update_health", "Failed to access Data: health");
|
||||
error_handler.report("small_monster.update_health", "Failed to Access Data: health");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -229,7 +312,7 @@ function this.update_health(enemy, monster)
|
||||
if max_health ~= nil then
|
||||
monster.max_health = max_health;
|
||||
else
|
||||
error_handler.report("small_monster.update_health", "Failed to access Data: max_health");
|
||||
error_handler.report("small_monster.update_health", "Failed to Access Data: max_health");
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
@@ -3,17 +3,19 @@ local this = {};
|
||||
local buff_UI_entity;
|
||||
local config;
|
||||
local buffs;
|
||||
local consumables;
|
||||
local item_buffs;
|
||||
local melody_effects;
|
||||
local endemic_life_buff;
|
||||
local screen;
|
||||
local utils;
|
||||
local error_handler;
|
||||
local skills;
|
||||
local dangos;
|
||||
local dango_skills;
|
||||
local abnormal_statuses;
|
||||
local otomo_moves;
|
||||
local weapon_skills;
|
||||
local misc_buffs;
|
||||
local rampage_skills;
|
||||
|
||||
local sdk = sdk;
|
||||
local tostring = tostring;
|
||||
@@ -54,122 +56,274 @@ function this.update()
|
||||
|
||||
local _displayed_buffs = {};
|
||||
|
||||
for key, consumable in pairs(consumables.list) do
|
||||
for key, abnormal_status in pairs(abnormal_statuses.list) do
|
||||
|
||||
if not consumable.is_active then
|
||||
goto continue;
|
||||
if abnormal_status.is_visible then
|
||||
table.insert(_displayed_buffs, abnormal_status);
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(_displayed_buffs, consumable);
|
||||
for key, item_buff in pairs(item_buffs.list) do
|
||||
|
||||
::continue::
|
||||
if item_buff.is_visible then
|
||||
table.insert(_displayed_buffs, item_buff);
|
||||
end
|
||||
end
|
||||
|
||||
for key, endemic_life_buff in pairs(endemic_life_buff.list) do
|
||||
|
||||
if endemic_life_buff.is_visible then
|
||||
table.insert(_displayed_buffs, endemic_life_buff);
|
||||
end
|
||||
end
|
||||
|
||||
for _, melody_effect in pairs(melody_effects.list) do
|
||||
|
||||
if not melody_effect.is_active then
|
||||
goto continue2;
|
||||
end
|
||||
|
||||
if melody_effect.is_visible then
|
||||
table.insert(_displayed_buffs, melody_effect);
|
||||
|
||||
::continue2::
|
||||
end
|
||||
end
|
||||
|
||||
for key, endemic_life_buff in pairs(endemic_life_buff.list) do
|
||||
if not endemic_life_buff.is_active then
|
||||
goto continue3;
|
||||
for key, dango_skill in pairs(dango_skills.list) do
|
||||
|
||||
if dango_skill.is_visible then
|
||||
table.insert(_displayed_buffs, dango_skill);
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(_displayed_buffs, endemic_life_buff);
|
||||
for key, rampage_skill in pairs(rampage_skills.list) do
|
||||
|
||||
::continue3::
|
||||
if rampage_skill.is_visible then
|
||||
table.insert(_displayed_buffs, rampage_skill);
|
||||
end
|
||||
end
|
||||
|
||||
for key, skill in pairs(skills.list) do
|
||||
if not skill.is_active then
|
||||
goto continue4;
|
||||
end
|
||||
|
||||
if skill.is_visible then
|
||||
table.insert(_displayed_buffs, skill);
|
||||
|
||||
::continue4::
|
||||
end
|
||||
|
||||
for key, dango_buff in pairs(dangos.list) do
|
||||
if not dango_buff.is_active then
|
||||
goto continue5;
|
||||
end
|
||||
|
||||
table.insert(_displayed_buffs, dango_buff);
|
||||
|
||||
::continue5::
|
||||
end
|
||||
|
||||
for key, abnormal_status in pairs(abnormal_statuses.list) do
|
||||
if not abnormal_status.is_active then
|
||||
goto continue6;
|
||||
end
|
||||
|
||||
table.insert(_displayed_buffs, abnormal_status);
|
||||
|
||||
::continue6::
|
||||
end
|
||||
|
||||
for key, otomo_move in pairs(otomo_moves.list) do
|
||||
if not otomo_move.is_active then
|
||||
goto continue7;
|
||||
end
|
||||
|
||||
table.insert(_displayed_buffs, otomo_move);
|
||||
|
||||
::continue7::
|
||||
end
|
||||
|
||||
for key, weapon_skill in pairs(weapon_skills.list) do
|
||||
if not weapon_skill.is_active then
|
||||
goto continue8;
|
||||
|
||||
if weapon_skill.is_visible then
|
||||
table.insert(_displayed_buffs, weapon_skill);
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(_displayed_buffs, weapon_skill);
|
||||
for key, otomo_move in pairs(otomo_moves.list) do
|
||||
|
||||
::continue8::
|
||||
if otomo_move.is_visible then
|
||||
table.insert(_displayed_buffs, otomo_move);
|
||||
end
|
||||
end
|
||||
|
||||
for key, misc_buffs in pairs(misc_buffs.list) do
|
||||
|
||||
if misc_buffs.is_visible then
|
||||
table.insert(_displayed_buffs, misc_buffs);
|
||||
end
|
||||
end
|
||||
|
||||
displayed_buffs = this.sort_buffs(_displayed_buffs, cached_config);
|
||||
|
||||
end
|
||||
|
||||
function this.sort_buffs(_displayed_buffs, cached_config)
|
||||
local infinite_buffs_location = cached_config.settings.infinite_buffs_location;
|
||||
cached_config = cached_config.sorting;
|
||||
|
||||
if cached_config.type == "Name" then
|
||||
if cached_config.reversed_order then
|
||||
table.sort(_displayed_buffs, function(left, right)
|
||||
return left.name > right.name;
|
||||
|
||||
if infinite_buffs_location == "First" then
|
||||
|
||||
if left.is_infinite and right.is_infinite then
|
||||
return left.name < right.name;
|
||||
elseif left.is_infinite then
|
||||
return true;
|
||||
elseif right.is_infinite then
|
||||
return false;
|
||||
else
|
||||
return left.name < right.name;
|
||||
end
|
||||
|
||||
elseif infinite_buffs_location == "Last" then
|
||||
|
||||
if left.is_infinite and right.is_infinite then
|
||||
return left.name < right.name;
|
||||
elseif left.is_infinite then
|
||||
return false;
|
||||
elseif right.is_infinite then
|
||||
return true;
|
||||
else
|
||||
return left.name < right.name;
|
||||
end
|
||||
|
||||
else
|
||||
return left.name < right.name;
|
||||
end
|
||||
end);
|
||||
else
|
||||
table.sort(_displayed_buffs, function(left, right)
|
||||
return left.name < right.name;
|
||||
|
||||
if infinite_buffs_location == "First" then
|
||||
|
||||
if left.is_infinite and right.is_infinite then
|
||||
return left.name > right.name;
|
||||
elseif left.is_infinite then
|
||||
return false;
|
||||
elseif right.is_infinite then
|
||||
return true;
|
||||
else
|
||||
return left.name > right.name;
|
||||
end
|
||||
|
||||
elseif infinite_buffs_location == "Last" then
|
||||
|
||||
if left.is_infinite and right.is_infinite then
|
||||
return left.name > right.name;
|
||||
elseif left.is_infinite then
|
||||
return true;
|
||||
elseif right.is_infinite then
|
||||
return false;
|
||||
else
|
||||
return left.name > right.name;
|
||||
end
|
||||
|
||||
else
|
||||
return left.name > right.name;
|
||||
end
|
||||
end);
|
||||
end
|
||||
elseif cached_config.type == "Timer" then
|
||||
if cached_config.reversed_order then
|
||||
table.sort(_displayed_buffs, function(left, right)
|
||||
return left.timer > right.timer;
|
||||
|
||||
if infinite_buffs_location == "First" then
|
||||
|
||||
if left.is_infinite and right.is_infinite then
|
||||
return left.name < right.name;
|
||||
elseif left.is_infinite then
|
||||
return true;
|
||||
elseif right.is_infinite then
|
||||
return false;
|
||||
else
|
||||
return left.timer < right.timer;
|
||||
end
|
||||
|
||||
elseif infinite_buffs_location == "Last" then
|
||||
|
||||
if left.is_infinite and right.is_infinite then
|
||||
return left.name < right.name;
|
||||
elseif left.is_infinite then
|
||||
return false;
|
||||
elseif right.is_infinite then
|
||||
return true;
|
||||
else
|
||||
return left.timer < right.timer;
|
||||
end
|
||||
|
||||
else
|
||||
return left.timer < right.timer;
|
||||
end
|
||||
end);
|
||||
else
|
||||
table.sort(_displayed_buffs, function(left, right)
|
||||
return left.timer < right.timer;
|
||||
|
||||
if infinite_buffs_location == "First" then
|
||||
|
||||
if left.is_infinite and right.is_infinite then
|
||||
return left.name > right.name;
|
||||
elseif left.is_infinite then
|
||||
return false;
|
||||
elseif right.is_infinite then
|
||||
return true;
|
||||
else
|
||||
return left.timer > right.timer;
|
||||
end
|
||||
|
||||
elseif infinite_buffs_location == "Last" then
|
||||
|
||||
if left.is_infinite and right.is_infinite then
|
||||
return left.name > right.name;
|
||||
elseif left.is_infinite then
|
||||
return true;
|
||||
elseif right.is_infinite then
|
||||
return false;
|
||||
else
|
||||
return left.timer > right.timer;
|
||||
end
|
||||
|
||||
else
|
||||
return left.timer > right.timer;
|
||||
end
|
||||
end);
|
||||
end
|
||||
else
|
||||
else -- Duration
|
||||
if cached_config.reversed_order then
|
||||
table.sort(_displayed_buffs, function(left, right)
|
||||
return left.duration > right.duration;
|
||||
|
||||
if infinite_buffs_location == "First" then
|
||||
|
||||
if left.is_infinite and right.is_infinite then
|
||||
return left.name < right.name;
|
||||
elseif left.is_infinite then
|
||||
return true;
|
||||
elseif right.is_infinite then
|
||||
return false;
|
||||
else
|
||||
return left.duration < right.duration;
|
||||
end
|
||||
|
||||
elseif infinite_buffs_location == "Last" then
|
||||
|
||||
if left.is_infinite and right.is_infinite then
|
||||
return left.name < right.name;
|
||||
elseif left.is_infinite then
|
||||
return false;
|
||||
elseif right.is_infinite then
|
||||
return true;
|
||||
else
|
||||
return left.duration < right.duration;
|
||||
end
|
||||
|
||||
else
|
||||
return left.duration < right.duration;
|
||||
end
|
||||
end);
|
||||
else
|
||||
table.sort(_displayed_buffs, function(left, right)
|
||||
return left.duration < right.duration;
|
||||
|
||||
if infinite_buffs_location == "First" then
|
||||
|
||||
if left.is_infinite and right.is_infinite then
|
||||
return left.name > right.name;
|
||||
elseif left.is_infinite then
|
||||
return false;
|
||||
elseif right.is_infinite then
|
||||
return true;
|
||||
else
|
||||
return left.duration > right.duration;
|
||||
end
|
||||
|
||||
elseif infinite_buffs_location == "Last" then
|
||||
|
||||
if left.is_infinite and right.is_infinite then
|
||||
return left.name > right.name;
|
||||
elseif left.is_infinite then
|
||||
return true;
|
||||
elseif right.is_infinite then
|
||||
return false;
|
||||
else
|
||||
return left.duration > right.duration;
|
||||
end
|
||||
|
||||
else
|
||||
return left.duration > right.duration;
|
||||
end
|
||||
end);
|
||||
end
|
||||
end
|
||||
@@ -201,7 +355,7 @@ end
|
||||
function this.init_dependencies()
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||
consumables = require("MHR_Overlay.Buffs.consumables");
|
||||
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
|
||||
melody_effects = require("MHR_Overlay.Buffs.melody_effects");
|
||||
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||
--singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
@@ -216,10 +370,12 @@ function this.init_dependencies()
|
||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||
endemic_life_buff = require("MHR_Overlay.Buffs.endemic_life_buffs");
|
||||
skills = require("MHR_Overlay.Buffs.skills");
|
||||
dangos = require("MHR_Overlay.Buffs.dangos");
|
||||
dango_skills = require("MHR_Overlay.Buffs.dango_skills");
|
||||
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
|
||||
otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
|
||||
weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
|
||||
misc_buffs = require("MHR_Overlay.Buffs.misc_buffs");
|
||||
rampage_skills = require("MHR_Overlay.Buffs.rampage_skills");
|
||||
end
|
||||
|
||||
function this.init_module()
|
||||
|
||||
@@ -86,7 +86,12 @@ function this.draw()
|
||||
cached_config.world_offset.z
|
||||
);
|
||||
|
||||
local position_on_screen = draw.world_to_screen(creature.position + world_offset);
|
||||
local position_on_screen;
|
||||
if cached_config.settings.head_tracking then
|
||||
position_on_screen = draw.world_to_screen(creature.head_position + world_offset);
|
||||
else
|
||||
position_on_screen = draw.world_to_screen(creature.position + world_offset);
|
||||
end
|
||||
|
||||
if position_on_screen == nil then
|
||||
goto continue;
|
||||
|
||||
@@ -65,7 +65,7 @@ function this.update(dynamic_enabled, static_enabled, highlighted_enabled)
|
||||
local cached_config = config.current_config.large_monster_UI;
|
||||
|
||||
if singletons.enemy_manager == nil then
|
||||
error_handler.report("large_monster_UI.update", "Failed to access Data: enemy_manager");
|
||||
error_handler.report("large_monster_UI.update", "Failed to Access Data: enemy_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -73,7 +73,7 @@ function this.update(dynamic_enabled, static_enabled, highlighted_enabled)
|
||||
|
||||
local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
|
||||
if enemy_count == nil then
|
||||
error_handler.report("large_monster_UI.update", "Failed to access Data: enemy_count");
|
||||
error_handler.report("large_monster_UI.update", "Failed to Access Data: enemy_count");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -81,7 +81,7 @@ function this.update(dynamic_enabled, static_enabled, highlighted_enabled)
|
||||
for i = 0, enemy_count - 1 do
|
||||
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
|
||||
if enemy == nil then
|
||||
error_handler.report("large_monster_UI.update", "Failed to access Data: enemy No. " .. tostring(i));
|
||||
error_handler.report("large_monster_UI.update", "Failed to Access Data: enemy No. " .. tostring(i));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
@@ -337,7 +337,13 @@ function this.draw_dynamic(cached_config)
|
||||
local i = 0;
|
||||
for _, monster in ipairs(displayed_dynamic_monsters) do
|
||||
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y, cached_config.world_offset.z);
|
||||
local position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
||||
|
||||
local position_on_screen;
|
||||
if cached_config.settings.head_tracking then
|
||||
position_on_screen = draw.world_to_screen(monster.head_position + world_offset);
|
||||
else
|
||||
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
||||
end
|
||||
|
||||
if position_on_screen == nil then
|
||||
goto continue;
|
||||
|
||||
@@ -126,7 +126,8 @@ end
|
||||
function this.draw()
|
||||
local cached_config = config.current_config.small_monster_UI;
|
||||
|
||||
local is_dynamic_positioning_enabled = cached_config.dynamic_positioning.enabled;
|
||||
local dynamic_positioning_config = cached_config.dynamic_positioning;
|
||||
local is_dynamic_positioning_enabled = dynamic_positioning_config.enabled;
|
||||
|
||||
local i = 0;
|
||||
for _, monster in ipairs(displayed_monsters) do
|
||||
@@ -134,19 +135,23 @@ function this.draw()
|
||||
|
||||
if is_dynamic_positioning_enabled then
|
||||
local world_offset = Vector3f.new(
|
||||
cached_config.dynamic_positioning.world_offset.x,
|
||||
cached_config.dynamic_positioning.world_offset.y,
|
||||
cached_config.dynamic_positioning.world_offset.z
|
||||
dynamic_positioning_config.world_offset.x,
|
||||
dynamic_positioning_config.world_offset.y,
|
||||
dynamic_positioning_config.world_offset.z
|
||||
);
|
||||
|
||||
if dynamic_positioning_config.head_tracking then
|
||||
position_on_screen = draw.world_to_screen(monster.head_position + world_offset);
|
||||
else
|
||||
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
||||
end
|
||||
|
||||
if position_on_screen == nil then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
position_on_screen.x = position_on_screen.x + cached_config.dynamic_positioning.viewport_offset.x;
|
||||
position_on_screen.y = position_on_screen.y + cached_config.dynamic_positioning.viewport_offset.y;
|
||||
position_on_screen.x = position_on_screen.x + dynamic_positioning_config.viewport_offset.x;
|
||||
position_on_screen.y = position_on_screen.y + dynamic_positioning_config.viewport_offset.y;
|
||||
else
|
||||
position_on_screen = screen.calculate_absolute_coordinates(cached_config.static_position);
|
||||
if cached_config.settings.orientation == "Horizontal" then
|
||||
@@ -157,9 +162,9 @@ function this.draw()
|
||||
end
|
||||
|
||||
local opacity_scale = 1;
|
||||
if is_dynamic_positioning_enabled and cached_config.dynamic_positioning.opacity_falloff then
|
||||
if is_dynamic_positioning_enabled and dynamic_positioning_config.opacity_falloff then
|
||||
monster.distance = (players.myself_position - monster.position):length();
|
||||
opacity_scale = 1 - (monster.distance / cached_config.dynamic_positioning.max_distance);
|
||||
opacity_scale = 1 - (monster.distance / dynamic_positioning_config.max_distance);
|
||||
end
|
||||
|
||||
small_monster.draw(monster, cached_config, position_on_screen, opacity_scale);
|
||||
|
||||
@@ -3,14 +3,14 @@ local this = {};
|
||||
local buff_UI_entity;
|
||||
local config;
|
||||
local buffs;
|
||||
local consumables;
|
||||
local item_buffs;
|
||||
local melody_effects;
|
||||
local endemic_life_buff;
|
||||
local screen;
|
||||
local utils;
|
||||
local error_handler;
|
||||
local skills;
|
||||
local dangos;
|
||||
local dango_skills;
|
||||
local abnormal_statuses;
|
||||
local drawing;
|
||||
local player_info;
|
||||
@@ -293,7 +293,7 @@ end
|
||||
function this.init_dependencies()
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||
consumables = require("MHR_Overlay.Buffs.consumables");
|
||||
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
|
||||
melody_effects = require("MHR_Overlay.Buffs.melody_effects");
|
||||
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||
--singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
@@ -308,7 +308,7 @@ function this.init_dependencies()
|
||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||
endemic_life_buff = require("MHR_Overlay.Buffs.endemic_life_buffs");
|
||||
skills = require("MHR_Overlay.Buffs.skills");
|
||||
dangos = require("MHR_Overlay.Buffs.dangos");
|
||||
dango_skills = require("MHR_Overlay.Buffs.dango_skills");
|
||||
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
player_info = require("MHR_Overlay.Misc.player_info");
|
||||
|
||||
@@ -73,9 +73,13 @@ function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
|
||||
drawing.draw_bar(buff_UI.bar, position_on_screen, opacity_scale, 1);
|
||||
end
|
||||
|
||||
local buff_name = buff.name;
|
||||
if cached_config.name_label.include.skill_level and buff.level > 1 then
|
||||
buff_name = string.format("%s %d", buff_name, buff.level);
|
||||
local buff_name = "";
|
||||
if buff_UI.name_label.include.name then
|
||||
buff_name = string.format("%s ", buff.name);
|
||||
end
|
||||
|
||||
if buff_UI.name_label.include.effect_level and buff.level > 1 then
|
||||
buff_name = string.format("%s%s%d", buff_name, language.current_language.UI.lv, buff.level);
|
||||
end
|
||||
|
||||
drawing.draw_label(buff_UI.name_label, position_on_screen, opacity_scale, buff_name);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -3,6 +3,7 @@
|
||||
"HP": "HP:",
|
||||
"buildup": "Buildup:",
|
||||
"gold": "Gold",
|
||||
"lv": "",
|
||||
"mini": "Mini",
|
||||
"otomo": "Buddy",
|
||||
"part_anomaly_core": "Anomaly Core",
|
||||
@@ -29,6 +30,7 @@
|
||||
"exhaust": "Exhaust",
|
||||
"fall_otomo_trap": "Fall Buddy Trap",
|
||||
"fall_trap": "Fall Trap",
|
||||
"falling_asleep": "Falling Asleep",
|
||||
"fireblight": "Fireblight",
|
||||
"flash": "Flash",
|
||||
"frenzy": "Frenzy",
|
||||
@@ -59,22 +61,10 @@
|
||||
"waterblight": "Waterblight",
|
||||
"webbed": "Webbed"
|
||||
},
|
||||
"consumables": {
|
||||
"adamant_seed": "Adamant Seed",
|
||||
"armorskin": "Armorskin",
|
||||
"dash_juice": "Dash Juice",
|
||||
"demon_powder": "Demon Powder",
|
||||
"demondrug": "Demondrug",
|
||||
"gourmet_fish": "Gourmet Fish",
|
||||
"hardshell_powder": "Hardshell Powder",
|
||||
"immunizer": "Immunizer",
|
||||
"mega_armorskin": "Mega Armorskin",
|
||||
"mega_demondrug": "Mega Demondrug",
|
||||
"might_seed": "Might Seed"
|
||||
},
|
||||
"customization_menu": {
|
||||
"UI_font": "UI Font",
|
||||
"UI_font_notice": "Any changes to the font require script reload!",
|
||||
"abnormal_statuses": "Abnormal Statuses",
|
||||
"activation_count": "Activation Count",
|
||||
"affinity_label": "Affinity Label",
|
||||
"ailment_buildups": "Ailment Buildups",
|
||||
@@ -137,6 +127,7 @@
|
||||
"damage_meter_UI": "Damage Meter UI",
|
||||
"damage_percentage_label": "Damage Percentage Label",
|
||||
"damage_value_label": "Damage Value Label",
|
||||
"dango_skills": "Dango Skills",
|
||||
"debug": "Debug",
|
||||
"default_state": "Default State",
|
||||
"defense_label": "Defense Label",
|
||||
@@ -150,12 +141,14 @@
|
||||
"duration": "Duration",
|
||||
"dynamic_positioning": "Dynamic Positioning",
|
||||
"dynamically_positioned": "Dynamically Positioned",
|
||||
"effect_level": "Effect Level",
|
||||
"element_2_label": "Element 2 Label",
|
||||
"element_label": "Element Label",
|
||||
"enable_for": "Enable for",
|
||||
"enabled": "Enabled",
|
||||
"endemic_life": "Endemic Life",
|
||||
"endemic_life_UI": "Endemic Life UI",
|
||||
"endemic_life_buffs": "Endemic Life Buffs",
|
||||
"everything_seems_to_be_ok": "Everything seems to be OK!",
|
||||
"family": "Family",
|
||||
"farthest": "Farthest",
|
||||
@@ -172,6 +165,7 @@
|
||||
"global_position_modifier": "Global Position Modifier",
|
||||
"global_scale_modifier": "Global Scale Modifier",
|
||||
"global_settings": "Global Settings",
|
||||
"head_tracking": "Head Tracking",
|
||||
"health": "Health",
|
||||
"health_anomaly_filter": "Health + Anomaly Core",
|
||||
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
||||
@@ -219,9 +213,11 @@
|
||||
"in_lobby": "In Lobby",
|
||||
"in_training_area": "In Training Area",
|
||||
"include": "Include",
|
||||
"infinite_buffs_location": "Infinite Buffs Location",
|
||||
"inside": "Inside",
|
||||
"installations": "Installations",
|
||||
"italic": "Italic",
|
||||
"item_buffs": "Item Buffs",
|
||||
"join_time": "Join Time",
|
||||
"killcam": "Killcam",
|
||||
"kunai": "Kunai",
|
||||
@@ -245,8 +241,10 @@
|
||||
"max_monster_updates_per_tick": "Max Monster Updates per Tick",
|
||||
"max_value": "Max Value",
|
||||
"me": "Me",
|
||||
"melody_effects": "Melody Effects",
|
||||
"menu_font": "Menu Font",
|
||||
"menu_font_change_disclaimer": "Changing Language and Menu Font Size several times will cause a crash!",
|
||||
"misc_buffs": "Misc Buffs",
|
||||
"mod_name": "MHR Overlay",
|
||||
"mode": "Mode",
|
||||
"modifiers": "Modifiers",
|
||||
@@ -272,6 +270,7 @@
|
||||
"other": "Other",
|
||||
"other_player_otomos": "Other Player Buddies",
|
||||
"other_players": "Other Players",
|
||||
"otomo_moves": "Buddy Moves",
|
||||
"otomos": "Buddies",
|
||||
"outline": "Outline",
|
||||
"outside": "Outside",
|
||||
@@ -295,6 +294,7 @@
|
||||
"quest_start_animation": "Quest Start Animation",
|
||||
"quest_time": "Quest Time",
|
||||
"rage": "Rage",
|
||||
"rampage_skills": "Rampage Skills",
|
||||
"reframework_outdated": "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.",
|
||||
"relative_offset": "Relative Offset",
|
||||
"rename": "Rename",
|
||||
@@ -317,6 +317,7 @@
|
||||
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
|
||||
"show_servant_otomos_separately": "Show Follower Buddies separately",
|
||||
"size": "Size",
|
||||
"skills": "Skills",
|
||||
"small_monster_UI": "Small Monster UI",
|
||||
"small_monsters": "Small Monsters",
|
||||
"sorting": "Sorting",
|
||||
@@ -339,6 +340,7 @@
|
||||
"time_label": "Time Label",
|
||||
"time_limit": "Time Limit (seconds)",
|
||||
"timer": "Timer",
|
||||
"timer_delays": "Timer Delays",
|
||||
"timer_label": "Timer Label",
|
||||
"top_buildup": "Top Buildup",
|
||||
"top_damage": "Top Damage",
|
||||
@@ -361,6 +363,14 @@
|
||||
"tracked_damage_types": "Tracked Damage Types",
|
||||
"tracked_monster_types": "Tracked Monster Types",
|
||||
"type": "Type",
|
||||
"update_buffs_delay": "Update Buffs (seconds)",
|
||||
"update_is_online_delay": "Update Is Online (seconds)",
|
||||
"update_myself_position_delay": "Update Myself Position (seconds)",
|
||||
"update_player_info_delay": "Update Player Info (seconds)",
|
||||
"update_players_delay": "Update Players (seconds)",
|
||||
"update_quest_time_delay": "Update Quest Time (seconds)",
|
||||
"update_singletons_delay": "Update Singletons (seconds)",
|
||||
"update_window_size_delay": "Update Window Size (seconds)",
|
||||
"use_d2d_if_available": "Use Direct2D if available",
|
||||
"value": "Value",
|
||||
"value_label": "Value Label",
|
||||
@@ -368,6 +378,7 @@
|
||||
"viewport_offset": "Viewport Offset",
|
||||
"visible": "Visible",
|
||||
"water_resistance_label": "Water Resistance Label",
|
||||
"weapon_skills": "Weapon Skills",
|
||||
"width": "Width",
|
||||
"world_offset": "World Offset",
|
||||
"wyvern_riding": "Wyvern Riding",
|
||||
@@ -375,52 +386,46 @@
|
||||
"y": "Y",
|
||||
"z": "Z"
|
||||
},
|
||||
"dangos": {
|
||||
"dango_skills": {
|
||||
"dango_adrenaline": "Dango Adrenaline",
|
||||
"dango_bombardier": "Dango Bombardier",
|
||||
"dango_booster": "Dango Booster",
|
||||
"dango_bulker": "Dango Bulker",
|
||||
"dango_connector": "Dango Connector",
|
||||
"dango_defender": "Dango Defender",
|
||||
"dango_defender_hi": "Dango Defender (Hi)",
|
||||
"dango_deflector": "Dango Deflector",
|
||||
"dango_dragon_res": "Dango Dragon Res",
|
||||
"dango_dragon_res_hi": "Dango Dragon Res (Hi)",
|
||||
"dango_driver": "Dango Driver",
|
||||
"dango_feet": "Dango Feet",
|
||||
"dango_fighter": "Dango Fighter",
|
||||
"dango_fire_res": "Dango Fire Res",
|
||||
"dango_fire_res_hi": "Dango Fire Res (Hi)",
|
||||
"dango_flyer": "Dango Flyer",
|
||||
"dango_glutton": "Dango Glutton",
|
||||
"dango_guard": "Dango Guard",
|
||||
"dango_hunter": "Dango Hunter",
|
||||
"dango_hurler": "Dango Hurler",
|
||||
"dango_ice_res": "Dango Ice Res",
|
||||
"dango_ice_res_hi": "Dango Ice Res (Hi)",
|
||||
"dango_immunizer": "Dango Immunizer",
|
||||
"dango_insurance": "Dango Insurance",
|
||||
"dango_marksman": "Dango Marksman",
|
||||
"dango_medic": "Dango Medic",
|
||||
"dango_medic_hi": "Dango Medic (Hi)",
|
||||
"dango_moxie": "Dango Moxie",
|
||||
"dango_polisher": "Dango Polisher",
|
||||
"dango_pyro": "Dango Pyro",
|
||||
"dango_reviver": "Dango Reviver",
|
||||
"dango_rider": "Dango Rider",
|
||||
"dango_shifter": "Dango Shifter",
|
||||
"dango_slugger": "Dango Slugger",
|
||||
"dango_specialist": "Dango Specialist",
|
||||
"dango_temper": "Dango Temper",
|
||||
"dango_thunder_res": "Dango Thunder Res ",
|
||||
"dango_thunder_res_hi": "Dango Thunder Res (Hi)",
|
||||
"dango_wall_runner": "Dango Wall Runner",
|
||||
"dango_water_res": "Dango Water Res",
|
||||
"dango_water_res_hi": "Dango Water Res (Hi)",
|
||||
"dango_weakener": "Dango Weakener",
|
||||
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
||||
"super_recovery_dango": "Super Recovery Dango"
|
||||
},
|
||||
"font_name": "",
|
||||
"endemic_life": {
|
||||
"butterflame": "Butterflame",
|
||||
"clothfly": "Clothfly",
|
||||
"cutterfly": "Cutterfly",
|
||||
"gold_wirebug": "Gold Wirebug",
|
||||
"peepersects": "Peepersects",
|
||||
"red_lampsquid": "Red Lampsquid",
|
||||
"ruby_wirebug": "Ruby Wirebug",
|
||||
"stinkmink": "Stinkmink",
|
||||
"yellow_lampsquid": "Yellow Lampsquid"
|
||||
},
|
||||
"font_name": "NotoSans-Bold.otf",
|
||||
"item_buffs": {
|
||||
"adamant_seed": "Adamant Seed",
|
||||
"armor_ammo": "Armor Ammo",
|
||||
"armorskin": "Armorskin",
|
||||
"dash_juice": "Dash Juice",
|
||||
"demon_ammo": "Demon Ammo",
|
||||
"demon_powder": "Demon Powder",
|
||||
"demondrug": "Demondrug",
|
||||
"gourmet_fish": "Gourmet Fish",
|
||||
"hardshell_powder": "Hardshell Powder",
|
||||
"immunizer": "Immunizer",
|
||||
"mega_armorskin": "Mega Armorskin",
|
||||
"mega_demondrug": "Mega Demondrug",
|
||||
"might_seed": "Might Seed"
|
||||
},
|
||||
"melody_effects": {
|
||||
"affinity_up": "Affinity Up",
|
||||
"attack_and_affinity_up": "Attack and Affinity Up",
|
||||
@@ -451,10 +456,18 @@
|
||||
"tremors_negated": "Tremors Negated",
|
||||
"wind_pressure_negated": "Wind Pressure Negated"
|
||||
},
|
||||
"misc_buffs": {
|
||||
"attack_up": "Attack Up",
|
||||
"defense_up": "Defense Up",
|
||||
"immunity": "Immunity",
|
||||
"natural_healing_up": "Natural Healing Up",
|
||||
"stamina_use_down": "Stamina Use Down"
|
||||
},
|
||||
"otomo_moves": {
|
||||
"go_fight_win": "Go, Fight, Win",
|
||||
"power_drum": "Power Drum",
|
||||
"rousing_roar": "Rousing Roar"
|
||||
"rousing_roar": "Rousing Roar",
|
||||
"vase_of_vitality": "Vase of Vitality"
|
||||
},
|
||||
"parts": {
|
||||
"abdomen": "Abdomen",
|
||||
@@ -525,32 +538,47 @@
|
||||
"wingclaws": "Wingclaws",
|
||||
"wings": "Wings"
|
||||
},
|
||||
"rampage_skills": {
|
||||
"chameleos_soul": "Chameleos Soul",
|
||||
"kushala_daora_soul": "Kushala Daora Soul"
|
||||
},
|
||||
"skills": {
|
||||
"adrenaline_rush": "Adrenaline Rush",
|
||||
"affinity_sliding": "Affinity Sliding",
|
||||
"agitator": "Agitator",
|
||||
"berserk": "Berserk",
|
||||
"bladescale_hone": "Bladescale Hone",
|
||||
"blood_awakening": "Blood Awakening",
|
||||
"bloodlust": "Bloodlust",
|
||||
"burst": "Burst",
|
||||
"coalescence": "Coalescence",
|
||||
"counterstrike": "Counterstrike",
|
||||
"dereliction": "Dereliction",
|
||||
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
|
||||
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
|
||||
"dragonheart": "Dragonheart",
|
||||
"embolden": "Embolden",
|
||||
"frenzied_bloodlust": "Frenzied Bloodlust",
|
||||
"furious": "Furious",
|
||||
"grinder_s": "Grinder (S)",
|
||||
"heaven_sent": "Heaven-Sent",
|
||||
"hellfire_cloak": "Hellfire Cloak",
|
||||
"heroics": "Heroics",
|
||||
"inspiration": "Inspiration",
|
||||
"intrepid_heart": "Intrepid Heart",
|
||||
"kushala_daora_soul": "Kushala Daora Soul",
|
||||
"latent_power": "Latent Power",
|
||||
"maximum_might": "Maximum Might",
|
||||
"offensive_guard": "Offensive Guard",
|
||||
"partbreaker": "Partbreaker",
|
||||
"peak_performance": "Peak Performance",
|
||||
"powder_mantle_blue": "Powder Mantle (Blue)",
|
||||
"powder_mantle_red": "Powder Mantle (Red)",
|
||||
"protective_polish": "Protective Polish",
|
||||
"resentment": "Resentment",
|
||||
"resuscitate": "Resuscitate",
|
||||
"spiribirds_call": "Spiribird's Call",
|
||||
"status_trigger": "Status Trigger",
|
||||
"strife": "Strife",
|
||||
"wall_runner": "Wall Runner",
|
||||
"wind_mantle": "Wind Mantle"
|
||||
},
|
||||
@@ -571,15 +599,102 @@
|
||||
"water_resistance": "Water Res"
|
||||
},
|
||||
"unicode_glyph_ranges": [
|
||||
32,
|
||||
255,
|
||||
256,
|
||||
591,
|
||||
1024,
|
||||
1327,
|
||||
7680,
|
||||
7935,
|
||||
8192,
|
||||
8303,
|
||||
65280,
|
||||
65519,
|
||||
0
|
||||
],
|
||||
"weapon_skills": {
|
||||
"bow": {
|
||||
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||
"arc_shot_brace": "Arc Shot: Brace",
|
||||
"bolt_boost": "Bolt Boost",
|
||||
"herculean_draw": "Herculean Draw"
|
||||
},
|
||||
"charge_blade": {
|
||||
"element_boost": "Element Boost",
|
||||
"sword_boost_mode": "Sword Boost Mode"
|
||||
},
|
||||
"dual_blades": {
|
||||
"archdemon_mode": "Archdemon Mode",
|
||||
"ironshine_silk": "Ironshine Silk"
|
||||
},
|
||||
"great_sword": {
|
||||
"power_sheathe": "Power Sheathe"
|
||||
},
|
||||
"gunlance": {
|
||||
"erupting_cannon": "Erupting Cannon",
|
||||
"ground_splitter": "Ground Splitter"
|
||||
},
|
||||
"hammer": {
|
||||
"impact_burst": "Impact Burst"
|
||||
},
|
||||
"heavy_bowgun": {
|
||||
"counter_charger": "Counter Charger",
|
||||
"overheat": "Overheat",
|
||||
"rising_moon": "Rising Moon",
|
||||
"setting_sun": "Setting Sun",
|
||||
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
||||
},
|
||||
"hunting_horn": {
|
||||
"bead_of_resonance": "Bead of Resonance",
|
||||
"silkbind_shockwave": "Silkbind Shockwave",
|
||||
"sonic_bloom": "Sonic Bloom"
|
||||
},
|
||||
"insect_glaive": {
|
||||
"all_extracts_mix": "All Extracts Mix",
|
||||
"orange_extract": "Orange Extract",
|
||||
"red_extract": "Red Extract",
|
||||
"white_extract": "White Extract"
|
||||
},
|
||||
"lance": {
|
||||
"anchor_rage": "Anchor Rage",
|
||||
"spiral_thrust": "Spiral Thrust",
|
||||
"twin_wine": "Twin Wine"
|
||||
},
|
||||
"light_bowgun": {
|
||||
"fanning_maneuver": "Fanning Maneuver",
|
||||
"wyvernblast_reload": "Wyvernblast Reload"
|
||||
},
|
||||
"long_sword": {
|
||||
"harvest_moon": "Harvest Moon",
|
||||
"iai_slash": "Iai Slash",
|
||||
"soaring_kick": "Soaring Kick",
|
||||
"spirit_gauge": "Spirit Gauge",
|
||||
"spirit_gauge_autofill": "Spirit Gauge Autofill"
|
||||
},
|
||||
"switch_axe": {
|
||||
"amped_state": "Amped State",
|
||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||
"harvest_moon": "Harvest Moon",
|
||||
"power_sheathe": "Power Sheathe",
|
||||
"spirit_gauge": "Spirit Gauge",
|
||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
||||
"switch_charger": "Switch Charger"
|
||||
},
|
||||
"sword_and_shield": {
|
||||
"destroyer_oil": "Destroyer Oil"
|
||||
}
|
||||
},
|
||||
"weapons": {
|
||||
"bow": "Bow",
|
||||
"charge_blade": "Charge Blade",
|
||||
"dual_blades": "Dual Blades",
|
||||
"great_sword": "Great Sword",
|
||||
"gunlance": "Gunlance",
|
||||
"hammer": "Hammer",
|
||||
"heavy_bowgun": "Heavy Bowgun",
|
||||
"hunting_horn": "Hunting Horn",
|
||||
"insect_glaive": "Insect Glaive",
|
||||
"lance": "Lance",
|
||||
"light_bowgun": "Light Bowgun",
|
||||
"long_sword": "Long Sword",
|
||||
"switch_axe": "Switch Axe",
|
||||
"sword_and_shield": "Sword & Shield"
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@
|
||||
"HP": "HP:",
|
||||
"buildup": "蓄積値:",
|
||||
"gold": "金冠",
|
||||
"lv": "",
|
||||
"mini": "小型",
|
||||
"otomo": "Buddy",
|
||||
"part_anomaly_core": "Anomaly Core",
|
||||
@@ -21,7 +22,6 @@
|
||||
"blastblight": "Blastblight",
|
||||
"bleeding": "Bleeding",
|
||||
"bloodblight": "Bloodblight",
|
||||
"bubbleblight": "Bubbleblight",
|
||||
"deadly_poison": "Deadly Poison",
|
||||
"defense_down": "Defense Down",
|
||||
"dragonblight": "Dragonblight",
|
||||
@@ -30,6 +30,7 @@
|
||||
"exhaust": "疲労",
|
||||
"fall_otomo_trap": "オトモ落とし穴",
|
||||
"fall_trap": "落とし穴",
|
||||
"falling_asleep": "Falling Asleep",
|
||||
"fireblight": "火属性やられ",
|
||||
"flash": "目くらまし",
|
||||
"frenzy": "Frenzy",
|
||||
@@ -60,22 +61,10 @@
|
||||
"waterblight": "水属性やられ",
|
||||
"webbed": "Webbed"
|
||||
},
|
||||
"consumables": {
|
||||
"adamant_seed": "Adamant Seed",
|
||||
"armorskin": "Armorskin",
|
||||
"dash_juice": "Dash Juice",
|
||||
"demon_powder": "Demon Powder",
|
||||
"demondrug": "Demondrug",
|
||||
"gourmet_fish": "Gourmet Fish",
|
||||
"hardshell_powder": "Hardshell Powder",
|
||||
"immunizer": "Immunizer",
|
||||
"mega_armorskin": "Mega Armorskin",
|
||||
"mega_demondrug": "Mega Demondrug",
|
||||
"might_seed": "Might Seed"
|
||||
},
|
||||
"customization_menu": {
|
||||
"UI_font": "UI フォント",
|
||||
"UI_font_notice": "フォントの変更後はスクリプトリセットを行ってください。",
|
||||
"abnormal_statuses": "Abnormal Statuses",
|
||||
"activation_count": "適用までのカウント",
|
||||
"affinity_label": "Affinity Label",
|
||||
"ailment_buildups": "状態異常の蓄積値",
|
||||
@@ -138,6 +127,7 @@
|
||||
"damage_meter_UI": "ダメージメーターUI",
|
||||
"damage_percentage_label": "ダメージ割合(%)ラベル",
|
||||
"damage_value_label": "ダメージラベル",
|
||||
"dango_skills": "Dango Skills",
|
||||
"debug": "Debug",
|
||||
"default_state": "Default State",
|
||||
"defense_label": "Defense Label",
|
||||
@@ -151,12 +141,14 @@
|
||||
"duration": "Duration",
|
||||
"dynamic_positioning": "動的な場所",
|
||||
"dynamically_positioned": "モンスターに追随して表示",
|
||||
"effect_level": "Effect Level",
|
||||
"element_2_label": "Element 2 Label",
|
||||
"element_label": "Element Label",
|
||||
"enable_for": "有効にする",
|
||||
"enabled": "有効",
|
||||
"endemic_life": "Endemic Life",
|
||||
"endemic_life_UI": "環境生物UI",
|
||||
"endemic_life_buffs": "Endemic Life Buffs",
|
||||
"everything_seems_to_be_ok": "Everything seems to be OK!",
|
||||
"family": "Family",
|
||||
"farthest": "Farthest",
|
||||
@@ -173,6 +165,7 @@
|
||||
"global_position_modifier": "全体的な位置の調整",
|
||||
"global_scale_modifier": "全体的なスケールの調整",
|
||||
"global_settings": "全体設定",
|
||||
"head_tracking": "Head Tracking",
|
||||
"health": "体力",
|
||||
"health_anomaly_filter": "Health + Anomaly Core",
|
||||
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
||||
@@ -220,9 +213,11 @@
|
||||
"in_lobby": "In Lobby",
|
||||
"in_training_area": "In Training Area",
|
||||
"include": "含める情報",
|
||||
"infinite_buffs_location": "Infinite Buffs Location",
|
||||
"inside": "Inside",
|
||||
"installations": "Installations",
|
||||
"italic": "イタリック",
|
||||
"item_buffs": "Item Buffs",
|
||||
"join_time": "参加時間",
|
||||
"killcam": "Killcam",
|
||||
"kunai": "Kunai",
|
||||
@@ -246,8 +241,10 @@
|
||||
"max_monster_updates_per_tick": "モンスター情報をアップデートする間隔",
|
||||
"max_value": "Max Value",
|
||||
"me": "自分",
|
||||
"melody_effects": "Melody Effects",
|
||||
"menu_font": "メニューで使うフォント",
|
||||
"menu_font_change_disclaimer": "言語とメニューのフォントサイズを何度も変更すると、クラッシュが発生します。",
|
||||
"misc_buffs": "Misc Buffs",
|
||||
"mod_name": "MHR Overlay",
|
||||
"mode": "Mode",
|
||||
"modifiers": "全体的な調整",
|
||||
@@ -273,6 +270,7 @@
|
||||
"other": "Other",
|
||||
"other_player_otomos": "Other Player Buddies",
|
||||
"other_players": "他のプレイヤー",
|
||||
"otomo_moves": "Buddy Moves",
|
||||
"otomos": "Buddies",
|
||||
"outline": "Outline",
|
||||
"outside": "Outside",
|
||||
@@ -296,6 +294,7 @@
|
||||
"quest_start_animation": "Quest Start Animation",
|
||||
"quest_time": "クエスト時間",
|
||||
"rage": "怒り値",
|
||||
"rampage_skills": "Rampage Skills",
|
||||
"reframework_outdated": "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.",
|
||||
"relative_offset": "相対的な表示位置",
|
||||
"rename": "Rename",
|
||||
@@ -318,6 +317,7 @@
|
||||
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
|
||||
"show_servant_otomos_separately": "Show Follower Buddies separately",
|
||||
"size": "サイズ",
|
||||
"skills": "Skills",
|
||||
"small_monster_UI": "小型モンスターUI",
|
||||
"small_monsters": "小型モンスター",
|
||||
"sorting": "ソート",
|
||||
@@ -340,6 +340,7 @@
|
||||
"time_label": "タイムラベル",
|
||||
"time_limit": "タイムリミット(s.)",
|
||||
"timer": "Timer",
|
||||
"timer_delays": "Timer Delays",
|
||||
"timer_label": "タイマーラベル",
|
||||
"top_buildup": "最高蓄積値",
|
||||
"top_damage": "最高ダメージ",
|
||||
@@ -362,6 +363,14 @@
|
||||
"tracked_damage_types": "ダメージタイプでの追跡",
|
||||
"tracked_monster_types": "モンスタータイプでの追跡",
|
||||
"type": "タイプ",
|
||||
"update_buffs_delay": "Update Buffs (seconds)",
|
||||
"update_is_online_delay": "Update Is Online (seconds)",
|
||||
"update_myself_position_delay": "Update Myself Position (seconds)",
|
||||
"update_player_info_delay": "Update Player Info (seconds)",
|
||||
"update_players_delay": "Update Players (seconds)",
|
||||
"update_quest_time_delay": "Update Quest Time (seconds)",
|
||||
"update_singletons_delay": "Update Singletons (seconds)",
|
||||
"update_window_size_delay": "Update Window Size (seconds)",
|
||||
"use_d2d_if_available": "Use Direct2D if available",
|
||||
"value": "Value",
|
||||
"value_label": "バリューラベル",
|
||||
@@ -369,6 +378,7 @@
|
||||
"viewport_offset": "表示領域からの位置",
|
||||
"visible": "表示する",
|
||||
"water_resistance_label": "Water Resistance Label",
|
||||
"weapon_skills": "Weapon Skills",
|
||||
"width": "幅",
|
||||
"world_offset": "表示位置",
|
||||
"wyvern_riding": "Wyvern Riding",
|
||||
@@ -376,52 +386,46 @@
|
||||
"y": "Y",
|
||||
"z": "Z"
|
||||
},
|
||||
"dangos": {
|
||||
"dango_skills": {
|
||||
"dango_adrenaline": "Dango Adrenaline",
|
||||
"dango_bombardier": "Dango Bombardier",
|
||||
"dango_booster": "Dango Booster",
|
||||
"dango_bulker": "Dango Bulker",
|
||||
"dango_connector": "Dango Connector",
|
||||
"dango_defender": "Dango Defender",
|
||||
"dango_defender_hi": "Dango Defender (Hi)",
|
||||
"dango_deflector": "Dango Deflector",
|
||||
"dango_dragon_res": "Dango Dragon Res",
|
||||
"dango_dragon_res_hi": "Dango Dragon Res (Hi)",
|
||||
"dango_driver": "Dango Driver",
|
||||
"dango_feet": "Dango Feet",
|
||||
"dango_fighter": "Dango Fighter",
|
||||
"dango_fire_res": "Dango Fire Res",
|
||||
"dango_fire_res_hi": "Dango Fire Res (Hi)",
|
||||
"dango_flyer": "Dango Flyer",
|
||||
"dango_glutton": "Dango Glutton",
|
||||
"dango_guard": "Dango Guard",
|
||||
"dango_hunter": "Dango Hunter",
|
||||
"dango_hurler": "Dango Hurler",
|
||||
"dango_ice_res": "Dango Ice Res",
|
||||
"dango_ice_res_hi": "Dango Ice Res (Hi)",
|
||||
"dango_immunizer": "Dango Immunizer",
|
||||
"dango_insurance": "Dango Insurance",
|
||||
"dango_marksman": "Dango Marksman",
|
||||
"dango_medic": "Dango Medic",
|
||||
"dango_medic_hi": "Dango Medic (Hi)",
|
||||
"dango_moxie": "Dango Moxie",
|
||||
"dango_polisher": "Dango Polisher",
|
||||
"dango_pyro": "Dango Pyro",
|
||||
"dango_reviver": "Dango Reviver",
|
||||
"dango_rider": "Dango Rider",
|
||||
"dango_shifter": "Dango Shifter",
|
||||
"dango_slugger": "Dango Slugger",
|
||||
"dango_specialist": "Dango Specialist",
|
||||
"dango_temper": "Dango Temper",
|
||||
"dango_thunder_res": "Dango Thunder Res ",
|
||||
"dango_thunder_res_hi": "Dango Thunder Res (Hi)",
|
||||
"dango_wall_runner": "Dango Wall Runner",
|
||||
"dango_water_res": "Dango Water Res",
|
||||
"dango_water_res_hi": "Dango Water Res (Hi)",
|
||||
"dango_weakener": "Dango Weakener",
|
||||
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
||||
"super_recovery_dango": "Super Recovery Dango"
|
||||
},
|
||||
"endemic_life": {
|
||||
"butterflame": "Butterflame",
|
||||
"clothfly": "Clothfly",
|
||||
"cutterfly": "Cutterfly",
|
||||
"gold_wirebug": "Gold Wirebug",
|
||||
"peepersects": "Peepersects",
|
||||
"red_lampsquid": "Red Lampsquid",
|
||||
"ruby_wirebug": "Ruby Wirebug",
|
||||
"stinkmink": "Stinkmink",
|
||||
"yellow_lampsquid": "Yellow Lampsquid"
|
||||
},
|
||||
"font_name": "NotoSansJP-Bold.otf",
|
||||
"item_buffs": {
|
||||
"adamant_seed": "Adamant Seed",
|
||||
"armor_ammo": "Armor Ammo",
|
||||
"armorskin": "Armorskin",
|
||||
"dash_juice": "Dash Juice",
|
||||
"demon_ammo": "Demon Ammo",
|
||||
"demon_powder": "Demon Powder",
|
||||
"demondrug": "Demondrug",
|
||||
"gourmet_fish": "Gourmet Fish",
|
||||
"hardshell_powder": "Hardshell Powder",
|
||||
"immunizer": "Immunizer",
|
||||
"mega_armorskin": "Mega Armorskin",
|
||||
"mega_demondrug": "Mega Demondrug",
|
||||
"might_seed": "Might Seed"
|
||||
},
|
||||
"melody_effects": {
|
||||
"affinity_up": "Affinity Up",
|
||||
"attack_and_affinity_up": "Attack and Affinity Up",
|
||||
@@ -452,10 +456,18 @@
|
||||
"tremors_negated": "Tremors Negated",
|
||||
"wind_pressure_negated": "Wind Pressure Negated"
|
||||
},
|
||||
"misc_buffs": {
|
||||
"attack_up": "Attack Up",
|
||||
"defense_up": "Defense Up",
|
||||
"immunity": "Immunity",
|
||||
"natural_healing_up": "Natural Healing Up",
|
||||
"stamina_use_down": "Stamina Use Down"
|
||||
},
|
||||
"otomo_moves": {
|
||||
"go_fight_win": "Go, Fight, Win",
|
||||
"power_drum": "Power Drum",
|
||||
"rousing_roar": "Rousing Roar"
|
||||
"rousing_roar": "Rousing Roar",
|
||||
"vase_of_vitality": "Vase of Vitality"
|
||||
},
|
||||
"parts": {
|
||||
"abdomen": "腹部",
|
||||
@@ -526,32 +538,47 @@
|
||||
"wingclaws": "Wingclaws",
|
||||
"wings": "翼"
|
||||
},
|
||||
"rampage_skills": {
|
||||
"chameleos_soul": "Chameleos Soul",
|
||||
"kushala_daora_soul": "Kushala Daora Soul"
|
||||
},
|
||||
"skills": {
|
||||
"adrenaline_rush": "Adrenaline Rush",
|
||||
"affinity_sliding": "Affinity Sliding",
|
||||
"agitator": "Agitator",
|
||||
"berserk": "Berserk",
|
||||
"bladescale_hone": "Bladescale Hone",
|
||||
"blood_awakening": "Blood Awakening",
|
||||
"bloodlust": "Bloodlust",
|
||||
"burst": "Burst",
|
||||
"coalescence": "Coalescence",
|
||||
"counterstrike": "Counterstrike",
|
||||
"dereliction": "Dereliction",
|
||||
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
|
||||
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
|
||||
"dragonheart": "Dragonheart",
|
||||
"embolden": "Embolden",
|
||||
"frenzied_bloodlust": "Frenzied Bloodlust",
|
||||
"furious": "Furious",
|
||||
"grinder_s": "Grinder (S)",
|
||||
"heaven_sent": "Heaven-Sent",
|
||||
"hellfire_cloak": "Hellfire Cloak",
|
||||
"heroics": "Heroics",
|
||||
"inspiration": "Inspiration",
|
||||
"intrepid_heart": "Intrepid Heart",
|
||||
"kushala_daora_soul": "Kushala Daora Soul",
|
||||
"latent_power": "Latent Power",
|
||||
"maximum_might": "Maximum Might",
|
||||
"offensive_guard": "Offensive Guard",
|
||||
"partbreaker": "Partbreaker",
|
||||
"peak_performance": "Peak Performance",
|
||||
"powder_mantle_blue": "Powder Mantle (Blue)",
|
||||
"powder_mantle_red": "Powder Mantle (Red)",
|
||||
"protective_polish": "Protective Polish",
|
||||
"resentment": "Resentment",
|
||||
"resuscitate": "Resuscitate",
|
||||
"spiribirds_call": "Spiribird's Call",
|
||||
"status_trigger": "Status Trigger",
|
||||
"strife": "Strife",
|
||||
"wall_runner": "Wall Runner",
|
||||
"wind_mantle": "Wind Mantle"
|
||||
},
|
||||
@@ -576,25 +603,104 @@
|
||||
255,
|
||||
8192,
|
||||
8303,
|
||||
11904,
|
||||
12031,
|
||||
12288,
|
||||
12543,
|
||||
12784,
|
||||
12799,
|
||||
19903,
|
||||
19968,
|
||||
40879,
|
||||
40959,
|
||||
63744,
|
||||
64255,
|
||||
65072,
|
||||
65103,
|
||||
65280,
|
||||
65519,
|
||||
0
|
||||
],
|
||||
"weapon_skills": {
|
||||
"amped_state": "Amped State",
|
||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||
"bow": {
|
||||
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||
"arc_shot_brace": "Arc Shot: Brace",
|
||||
"bolt_boost": "Bolt Boost",
|
||||
"herculean_draw": "Herculean Draw"
|
||||
},
|
||||
"charge_blade": {
|
||||
"element_boost": "Element Boost",
|
||||
"sword_boost_mode": "Sword Boost Mode"
|
||||
},
|
||||
"dual_blades": {
|
||||
"archdemon_mode": "Archdemon Mode",
|
||||
"ironshine_silk": "Ironshine Silk"
|
||||
},
|
||||
"great_sword": {
|
||||
"power_sheathe": "Power Sheathe"
|
||||
},
|
||||
"gunlance": {
|
||||
"erupting_cannon": "Erupting Cannon",
|
||||
"ground_splitter": "Ground Splitter"
|
||||
},
|
||||
"hammer": {
|
||||
"impact_burst": "Impact Burst"
|
||||
},
|
||||
"heavy_bowgun": {
|
||||
"counter_charger": "Counter Charger",
|
||||
"overheat": "Overheat",
|
||||
"rising_moon": "Rising Moon",
|
||||
"setting_sun": "Setting Sun",
|
||||
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
||||
},
|
||||
"hunting_horn": {
|
||||
"bead_of_resonance": "Bead of Resonance",
|
||||
"silkbind_shockwave": "Silkbind Shockwave",
|
||||
"sonic_bloom": "Sonic Bloom"
|
||||
},
|
||||
"insect_glaive": {
|
||||
"all_extracts_mix": "All Extracts Mix",
|
||||
"orange_extract": "Orange Extract",
|
||||
"red_extract": "Red Extract",
|
||||
"white_extract": "White Extract"
|
||||
},
|
||||
"lance": {
|
||||
"anchor_rage": "Anchor Rage",
|
||||
"spiral_thrust": "Spiral Thrust",
|
||||
"twin_wine": "Twin Wine"
|
||||
},
|
||||
"light_bowgun": {
|
||||
"fanning_maneuver": "Fanning Maneuver",
|
||||
"wyvernblast_reload": "Wyvernblast Reload"
|
||||
},
|
||||
"long_sword": {
|
||||
"harvest_moon": "Harvest Moon",
|
||||
"iai_slash": "Iai Slash",
|
||||
"power_sheathe": "Power Sheathe",
|
||||
"soaring_kick": "Soaring Kick",
|
||||
"spirit_gauge": "Spirit Gauge",
|
||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
||||
"spirit_gauge_autofill": "Spirit Gauge Autofill"
|
||||
},
|
||||
"switch_axe": {
|
||||
"amped_state": "Amped State",
|
||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||
"switch_charger": "Switch Charger"
|
||||
},
|
||||
"sword_and_shield": {
|
||||
"destroyer_oil": "Destroyer Oil"
|
||||
}
|
||||
},
|
||||
"weapons": {
|
||||
"bow": "Bow",
|
||||
"charge_blade": "Charge Blade",
|
||||
"dual_blades": "Dual Blades",
|
||||
"great_sword": "Great Sword",
|
||||
"gunlance": "Gunlance",
|
||||
"hammer": "Hammer",
|
||||
"heavy_bowgun": "Heavy Bowgun",
|
||||
"hunting_horn": "Hunting Horn",
|
||||
"insect_glaive": "Insect Glaive",
|
||||
"lance": "Lance",
|
||||
"light_bowgun": "Light Bowgun",
|
||||
"long_sword": "Long Sword",
|
||||
"switch_axe": "Switch Axe",
|
||||
"sword_and_shield": "Sword & Shield"
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@
|
||||
"HP": "체력:",
|
||||
"buildup": "누적치:",
|
||||
"gold": "금관",
|
||||
"lv": "",
|
||||
"mini": "최소",
|
||||
"otomo": "동반자",
|
||||
"part_anomaly_core": "괴이핵",
|
||||
@@ -21,7 +22,6 @@
|
||||
"blastblight": "Blastblight",
|
||||
"bleeding": "Bleeding",
|
||||
"bloodblight": "Bloodblight",
|
||||
"bubbleblight": "Bubbleblight",
|
||||
"deadly_poison": "Deadly Poison",
|
||||
"defense_down": "Defense Down",
|
||||
"dragonblight": "Dragonblight",
|
||||
@@ -30,6 +30,7 @@
|
||||
"exhaust": "탈진",
|
||||
"fall_otomo_trap": "동반자 구멍 함정",
|
||||
"fall_trap": "구멍 함정",
|
||||
"falling_asleep": "Falling Asleep",
|
||||
"fireblight": "불바위구리",
|
||||
"flash": "섬광",
|
||||
"frenzy": "Frenzy",
|
||||
@@ -60,22 +61,10 @@
|
||||
"waterblight": "진흙구리",
|
||||
"webbed": "Webbed"
|
||||
},
|
||||
"consumables": {
|
||||
"adamant_seed": "Adamant Seed",
|
||||
"armorskin": "Armorskin",
|
||||
"dash_juice": "Dash Juice",
|
||||
"demon_powder": "Demon Powder",
|
||||
"demondrug": "Demondrug",
|
||||
"gourmet_fish": "Gourmet Fish",
|
||||
"hardshell_powder": "Hardshell Powder",
|
||||
"immunizer": "Immunizer",
|
||||
"mega_armorskin": "Mega Armorskin",
|
||||
"mega_demondrug": "Mega Demondrug",
|
||||
"might_seed": "Might Seed"
|
||||
},
|
||||
"customization_menu": {
|
||||
"UI_font": "UI 글꼴",
|
||||
"UI_font_notice": "글꼴 변경시 스크립트를 리로드 해야합니다!",
|
||||
"abnormal_statuses": "Abnormal Statuses",
|
||||
"activation_count": "활성 횟수",
|
||||
"affinity_label": "Affinity Label",
|
||||
"ailment_buildups": "상태이상 누적치",
|
||||
@@ -138,8 +127,8 @@
|
||||
"damage_meter_UI": "대미지 미터 UI",
|
||||
"damage_percentage_label": "대미지 비율 정보",
|
||||
"damage_value_label": "대미지 값 정보",
|
||||
"dango_skills": "Dango Skills",
|
||||
"debug": "Debug",
|
||||
"debug_errors": "Debug Errors",
|
||||
"default_state": "기본 상태",
|
||||
"defense_label": "Defense Label",
|
||||
"delete": "삭제하기",
|
||||
@@ -152,12 +141,14 @@
|
||||
"duration": "지속시간",
|
||||
"dynamic_positioning": "유동 위치",
|
||||
"dynamically_positioned": "유동 위치 UI",
|
||||
"effect_level": "Effect Level",
|
||||
"element_2_label": "Element 2 Label",
|
||||
"element_label": "Element Label",
|
||||
"enable_for": "표시 대상",
|
||||
"enabled": "사용함",
|
||||
"endemic_life": "환경생물",
|
||||
"endemic_life_UI": "환경생물 UI",
|
||||
"endemic_life_buffs": "Endemic Life Buffs",
|
||||
"everything_seems_to_be_ok": "Everything seems to be OK!",
|
||||
"family": "글꼴",
|
||||
"farthest": "가장 멀리있는",
|
||||
@@ -174,6 +165,7 @@
|
||||
"global_position_modifier": "전역 위치 배율",
|
||||
"global_scale_modifier": "전역 크기 배율",
|
||||
"global_settings": "전역 설정",
|
||||
"head_tracking": "Head Tracking",
|
||||
"health": "체력",
|
||||
"health_anomaly_filter": "체력 + 괴이핵",
|
||||
"health_break_anomaly_filter": "체력 + 파괴 + 괴이핵",
|
||||
@@ -221,9 +213,11 @@
|
||||
"in_lobby": "로비 내",
|
||||
"in_training_area": "훈련구역 내",
|
||||
"include": "포함",
|
||||
"infinite_buffs_location": "Infinite Buffs Location",
|
||||
"inside": "내부",
|
||||
"installations": "설치",
|
||||
"italic": "기울임",
|
||||
"item_buffs": "Item Buffs",
|
||||
"join_time": "참가 시간",
|
||||
"killcam": "처치 영상",
|
||||
"kunai": "쿠나이",
|
||||
@@ -247,8 +241,10 @@
|
||||
"max_monster_updates_per_tick": "틱당 최대 몬스터 갱신 횟수",
|
||||
"max_value": "최대값",
|
||||
"me": "나",
|
||||
"melody_effects": "Melody Effects",
|
||||
"menu_font": "메뉴 글꼴",
|
||||
"menu_font_change_disclaimer": "언어 및 메뉴 글꼴 크기를 여러 번 변경하면 비정상 종료가 될 수 있습니다!",
|
||||
"misc_buffs": "Misc Buffs",
|
||||
"mod_name": "MHR Overlay",
|
||||
"mode": "모드",
|
||||
"modifiers": "설정 배율",
|
||||
@@ -274,6 +270,7 @@
|
||||
"other": "기타",
|
||||
"other_player_otomos": "다른 플레이어 동반자",
|
||||
"other_players": "다른 헌터",
|
||||
"otomo_moves": "Buddy Moves",
|
||||
"otomos": "동반자",
|
||||
"outline": "외곽선",
|
||||
"outside": "외부",
|
||||
@@ -297,6 +294,7 @@
|
||||
"quest_start_animation": "퀘스트 시작 영상",
|
||||
"quest_time": "퀘스트 시간",
|
||||
"rage": "분노",
|
||||
"rampage_skills": "Rampage Skills",
|
||||
"reframework_outdated": "설치된 REFramework가 구버전입니다. 업데이트 하지 않으면 MHR Overlay가 제대로 동작하지 않을 수 있습니다.",
|
||||
"relative_offset": "상대적 위치 오프셋",
|
||||
"rename": "이름 변경",
|
||||
@@ -319,6 +317,7 @@
|
||||
"show_other_player_otomos_separately": "다른 플레이어의 동반자를 따로",
|
||||
"show_servant_otomos_separately": "맹우의 동반자를 따로",
|
||||
"size": "크기",
|
||||
"skills": "Skills",
|
||||
"small_monster_UI": "소형 몬스터 UI",
|
||||
"small_monsters": "소형 몬스터",
|
||||
"sorting": "정렬방법",
|
||||
@@ -341,6 +340,7 @@
|
||||
"time_label": "시간 정보",
|
||||
"time_limit": "시간 제한 (단위: 초)",
|
||||
"timer": "타이머",
|
||||
"timer_delays": "Timer Delays",
|
||||
"timer_label": "타이머 정보",
|
||||
"top_buildup": "총 누적치",
|
||||
"top_damage": "최고 대미지",
|
||||
@@ -363,6 +363,14 @@
|
||||
"tracked_damage_types": "추적할 대미지 종류",
|
||||
"tracked_monster_types": "추적할 몬스터 타입",
|
||||
"type": "종류",
|
||||
"update_buffs_delay": "Update Buffs (seconds)",
|
||||
"update_is_online_delay": "Update Is Online (seconds)",
|
||||
"update_myself_position_delay": "Update Myself Position (seconds)",
|
||||
"update_player_info_delay": "Update Player Info (seconds)",
|
||||
"update_players_delay": "Update Players (seconds)",
|
||||
"update_quest_time_delay": "Update Quest Time (seconds)",
|
||||
"update_singletons_delay": "Update Singletons (seconds)",
|
||||
"update_window_size_delay": "Update Window Size (seconds)",
|
||||
"use_d2d_if_available": "가능한 Direct2D를 사용함",
|
||||
"value": "Value",
|
||||
"value_label": "값 정보",
|
||||
@@ -370,6 +378,7 @@
|
||||
"viewport_offset": "뷰포트 오프셋",
|
||||
"visible": "표시함",
|
||||
"water_resistance_label": "Water Resistance Label",
|
||||
"weapon_skills": "Weapon Skills",
|
||||
"width": "너비",
|
||||
"world_offset": "전역 오프셋",
|
||||
"wyvern_riding": "용조종",
|
||||
@@ -377,52 +386,46 @@
|
||||
"y": "Y",
|
||||
"z": "Z"
|
||||
},
|
||||
"dangos": {
|
||||
"dango_skills": {
|
||||
"dango_adrenaline": "Dango Adrenaline",
|
||||
"dango_bombardier": "Dango Bombardier",
|
||||
"dango_booster": "Dango Booster",
|
||||
"dango_bulker": "Dango Bulker",
|
||||
"dango_connector": "Dango Connector",
|
||||
"dango_defender": "Dango Defender",
|
||||
"dango_defender_hi": "Dango Defender (Hi)",
|
||||
"dango_deflector": "Dango Deflector",
|
||||
"dango_dragon_res": "Dango Dragon Res",
|
||||
"dango_dragon_res_hi": "Dango Dragon Res (Hi)",
|
||||
"dango_driver": "Dango Driver",
|
||||
"dango_feet": "Dango Feet",
|
||||
"dango_fighter": "Dango Fighter",
|
||||
"dango_fire_res": "Dango Fire Res",
|
||||
"dango_fire_res_hi": "Dango Fire Res (Hi)",
|
||||
"dango_flyer": "Dango Flyer",
|
||||
"dango_glutton": "Dango Glutton",
|
||||
"dango_guard": "Dango Guard",
|
||||
"dango_hunter": "Dango Hunter",
|
||||
"dango_hurler": "Dango Hurler",
|
||||
"dango_ice_res": "Dango Ice Res",
|
||||
"dango_ice_res_hi": "Dango Ice Res (Hi)",
|
||||
"dango_immunizer": "Dango Immunizer",
|
||||
"dango_insurance": "Dango Insurance",
|
||||
"dango_marksman": "Dango Marksman",
|
||||
"dango_medic": "Dango Medic",
|
||||
"dango_medic_hi": "Dango Medic (Hi)",
|
||||
"dango_moxie": "Dango Moxie",
|
||||
"dango_polisher": "Dango Polisher",
|
||||
"dango_pyro": "Dango Pyro",
|
||||
"dango_reviver": "Dango Reviver",
|
||||
"dango_rider": "Dango Rider",
|
||||
"dango_shifter": "Dango Shifter",
|
||||
"dango_slugger": "Dango Slugger",
|
||||
"dango_specialist": "Dango Specialist",
|
||||
"dango_temper": "Dango Temper",
|
||||
"dango_thunder_res": "Dango Thunder Res ",
|
||||
"dango_thunder_res_hi": "Dango Thunder Res (Hi)",
|
||||
"dango_wall_runner": "Dango Wall Runner",
|
||||
"dango_water_res": "Dango Water Res",
|
||||
"dango_water_res_hi": "Dango Water Res (Hi)",
|
||||
"dango_weakener": "Dango Weakener",
|
||||
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
||||
"super_recovery_dango": "Super Recovery Dango"
|
||||
},
|
||||
"endemic_life": {
|
||||
"butterflame": "Butterflame",
|
||||
"clothfly": "Clothfly",
|
||||
"cutterfly": "Cutterfly",
|
||||
"gold_wirebug": "Gold Wirebug",
|
||||
"peepersects": "Peepersects",
|
||||
"red_lampsquid": "Red Lampsquid",
|
||||
"ruby_wirebug": "Ruby Wirebug",
|
||||
"stinkmink": "Stinkmink",
|
||||
"yellow_lampsquid": "Yellow Lampsquid"
|
||||
},
|
||||
"font_name": "NotoSansKR-Bold.otf",
|
||||
"item_buffs": {
|
||||
"adamant_seed": "Adamant Seed",
|
||||
"armor_ammo": "Armor Ammo",
|
||||
"armorskin": "Armorskin",
|
||||
"dash_juice": "Dash Juice",
|
||||
"demon_ammo": "Demon Ammo",
|
||||
"demon_powder": "Demon Powder",
|
||||
"demondrug": "Demondrug",
|
||||
"gourmet_fish": "Gourmet Fish",
|
||||
"hardshell_powder": "Hardshell Powder",
|
||||
"immunizer": "Immunizer",
|
||||
"mega_armorskin": "Mega Armorskin",
|
||||
"mega_demondrug": "Mega Demondrug",
|
||||
"might_seed": "Might Seed"
|
||||
},
|
||||
"melody_effects": {
|
||||
"affinity_up": "Affinity Up",
|
||||
"attack_and_affinity_up": "Attack and Affinity Up",
|
||||
@@ -453,10 +456,18 @@
|
||||
"tremors_negated": "Tremors Negated",
|
||||
"wind_pressure_negated": "Wind Pressure Negated"
|
||||
},
|
||||
"misc_buffs": {
|
||||
"attack_up": "Attack Up",
|
||||
"defense_up": "Defense Up",
|
||||
"immunity": "Immunity",
|
||||
"natural_healing_up": "Natural Healing Up",
|
||||
"stamina_use_down": "Stamina Use Down"
|
||||
},
|
||||
"otomo_moves": {
|
||||
"go_fight_win": "Go, Fight, Win",
|
||||
"power_drum": "Power Drum",
|
||||
"rousing_roar": "Rousing Roar"
|
||||
"rousing_roar": "Rousing Roar",
|
||||
"vase_of_vitality": "Vase of Vitality"
|
||||
},
|
||||
"parts": {
|
||||
"abdomen": "배",
|
||||
@@ -527,32 +538,47 @@
|
||||
"wingclaws": "날개발톱",
|
||||
"wings": "날개"
|
||||
},
|
||||
"rampage_skills": {
|
||||
"chameleos_soul": "Chameleos Soul",
|
||||
"kushala_daora_soul": "Kushala Daora Soul"
|
||||
},
|
||||
"skills": {
|
||||
"adrenaline_rush": "Adrenaline Rush",
|
||||
"affinity_sliding": "Affinity Sliding",
|
||||
"agitator": "Agitator",
|
||||
"berserk": "Berserk",
|
||||
"bladescale_hone": "Bladescale Hone",
|
||||
"blood_awakening": "Blood Awakening",
|
||||
"bloodlust": "Bloodlust",
|
||||
"burst": "Burst",
|
||||
"coalescence": "Coalescence",
|
||||
"counterstrike": "Counterstrike",
|
||||
"dereliction": "Dereliction",
|
||||
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
|
||||
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
|
||||
"dragonheart": "Dragonheart",
|
||||
"embolden": "Embolden",
|
||||
"frenzied_bloodlust": "Frenzied Bloodlust",
|
||||
"furious": "Furious",
|
||||
"grinder_s": "Grinder (S)",
|
||||
"heaven_sent": "Heaven-Sent",
|
||||
"hellfire_cloak": "Hellfire Cloak",
|
||||
"heroics": "Heroics",
|
||||
"inspiration": "Inspiration",
|
||||
"intrepid_heart": "Intrepid Heart",
|
||||
"kushala_daora_soul": "Kushala Daora Soul",
|
||||
"latent_power": "Latent Power",
|
||||
"maximum_might": "Maximum Might",
|
||||
"offensive_guard": "Offensive Guard",
|
||||
"partbreaker": "Partbreaker",
|
||||
"peak_performance": "Peak Performance",
|
||||
"powder_mantle_blue": "Powder Mantle (Blue)",
|
||||
"powder_mantle_red": "Powder Mantle (Red)",
|
||||
"protective_polish": "Protective Polish",
|
||||
"resentment": "Resentment",
|
||||
"resuscitate": "Resuscitate",
|
||||
"spiribirds_call": "Spiribird's Call",
|
||||
"status_trigger": "Status Trigger",
|
||||
"strife": "Strife",
|
||||
"wall_runner": "Wall Runner",
|
||||
"wind_mantle": "Wind Mantle"
|
||||
},
|
||||
@@ -579,23 +605,108 @@
|
||||
4607,
|
||||
8192,
|
||||
8303,
|
||||
11904,
|
||||
12031,
|
||||
12288,
|
||||
12351,
|
||||
12592,
|
||||
12687,
|
||||
12800,
|
||||
19903,
|
||||
19968,
|
||||
40959,
|
||||
44032,
|
||||
55215,
|
||||
63744,
|
||||
64255,
|
||||
65072,
|
||||
65103,
|
||||
65280,
|
||||
65519,
|
||||
0
|
||||
],
|
||||
"weapon_skills": {
|
||||
"amped_state": "Amped State",
|
||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||
"bow": {
|
||||
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||
"arc_shot_brace": "Arc Shot: Brace",
|
||||
"bolt_boost": "Bolt Boost",
|
||||
"herculean_draw": "Herculean Draw"
|
||||
},
|
||||
"charge_blade": {
|
||||
"element_boost": "Element Boost",
|
||||
"sword_boost_mode": "Sword Boost Mode"
|
||||
},
|
||||
"dual_blades": {
|
||||
"archdemon_mode": "Archdemon Mode",
|
||||
"ironshine_silk": "Ironshine Silk"
|
||||
},
|
||||
"great_sword": {
|
||||
"power_sheathe": "Power Sheathe"
|
||||
},
|
||||
"gunlance": {
|
||||
"erupting_cannon": "Erupting Cannon",
|
||||
"ground_splitter": "Ground Splitter"
|
||||
},
|
||||
"hammer": {
|
||||
"impact_burst": "Impact Burst"
|
||||
},
|
||||
"heavy_bowgun": {
|
||||
"counter_charger": "Counter Charger",
|
||||
"overheat": "Overheat",
|
||||
"rising_moon": "Rising Moon",
|
||||
"setting_sun": "Setting Sun",
|
||||
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
||||
},
|
||||
"hunting_horn": {
|
||||
"bead_of_resonance": "Bead of Resonance",
|
||||
"silkbind_shockwave": "Silkbind Shockwave",
|
||||
"sonic_bloom": "Sonic Bloom"
|
||||
},
|
||||
"insect_glaive": {
|
||||
"all_extracts_mix": "All Extracts Mix",
|
||||
"orange_extract": "Orange Extract",
|
||||
"red_extract": "Red Extract",
|
||||
"white_extract": "White Extract"
|
||||
},
|
||||
"lance": {
|
||||
"anchor_rage": "Anchor Rage",
|
||||
"spiral_thrust": "Spiral Thrust",
|
||||
"twin_wine": "Twin Wine"
|
||||
},
|
||||
"light_bowgun": {
|
||||
"fanning_maneuver": "Fanning Maneuver",
|
||||
"wyvernblast_reload": "Wyvernblast Reload"
|
||||
},
|
||||
"long_sword": {
|
||||
"harvest_moon": "Harvest Moon",
|
||||
"iai_slash": "Iai Slash",
|
||||
"power_sheathe": "Power Sheathe",
|
||||
"soaring_kick": "Soaring Kick",
|
||||
"spirit_gauge": "Spirit Gauge",
|
||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
||||
"spirit_gauge_autofill": "Spirit Gauge Autofill"
|
||||
},
|
||||
"switch_axe": {
|
||||
"amped_state": "Amped State",
|
||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||
"switch_charger": "Switch Charger"
|
||||
},
|
||||
"sword_and_shield": {
|
||||
"destroyer_oil": "Destroyer Oil"
|
||||
}
|
||||
},
|
||||
"weapons": {
|
||||
"bow": "Bow",
|
||||
"charge_blade": "Charge Blade",
|
||||
"dual_blades": "Dual Blades",
|
||||
"great_sword": "Great Sword",
|
||||
"gunlance": "Gunlance",
|
||||
"hammer": "Hammer",
|
||||
"heavy_bowgun": "Heavy Bowgun",
|
||||
"hunting_horn": "Hunting Horn",
|
||||
"insect_glaive": "Insect Glaive",
|
||||
"lance": "Lance",
|
||||
"light_bowgun": "Light Bowgun",
|
||||
"long_sword": "Long Sword",
|
||||
"switch_axe": "Switch Axe",
|
||||
"sword_and_shield": "Sword & Shield"
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@
|
||||
"HP": "ОЗ:",
|
||||
"buildup": "Накопление",
|
||||
"gold": "Золото",
|
||||
"lv": "",
|
||||
"mini": "Мини",
|
||||
"otomo": "Cпутник",
|
||||
"part_anomaly_core": "Ядро аномалии",
|
||||
@@ -18,66 +19,54 @@
|
||||
},
|
||||
"ailments": {
|
||||
"blast": "Взрыв",
|
||||
"blastblight": "Blastblight",
|
||||
"bleeding": "Bleeding",
|
||||
"bloodblight": "Bloodblight",
|
||||
"bubbleblight": "Bubbleblight",
|
||||
"deadly_poison": "Deadly Poison",
|
||||
"defense_down": "Defense Down",
|
||||
"dragonblight": "Dragonblight",
|
||||
"blastblight": "Взрывная порча",
|
||||
"bleeding": "Кровотечение",
|
||||
"bloodblight": "Кровавая порча",
|
||||
"deadly_poison": "Смертельный яд",
|
||||
"defense_down": "Защита снижена",
|
||||
"dragonblight": "Драконья Порча",
|
||||
"dung_bomb": "Навозная бомба",
|
||||
"engulfed": "Engulfed",
|
||||
"engulfed": "Окутывание",
|
||||
"exhaust": "Усталость",
|
||||
"fall_otomo_trap": "Волчья яма спутника",
|
||||
"fall_trap": "Волчья яма",
|
||||
"falling_asleep": "Засыпание",
|
||||
"fireblight": "Огненная порча",
|
||||
"flash": "Оглушение",
|
||||
"frenzy": "Frenzy",
|
||||
"frenzy_infection": "Frenzy Infection",
|
||||
"frenzy_overcome": "Frenzy Overcome",
|
||||
"frostblight": "Frostblight",
|
||||
"hellfireblight": "Hellfireblight",
|
||||
"frenzy": "Бешенство",
|
||||
"frenzy_infection": "Инфекция бешенства",
|
||||
"frenzy_overcome": "Преодоление бешенства",
|
||||
"frostblight": "Ледяная (морозная) порча",
|
||||
"hellfireblight": "Порча адского пламени",
|
||||
"iceblight": "Ледяная порча",
|
||||
"leeched": "Leeched",
|
||||
"major_bubbleblight": "Major Bubbleblight",
|
||||
"minor_bubbleblight": "Minor Bubbleblight",
|
||||
"muck": "Muck",
|
||||
"leeched": "Истощение",
|
||||
"major_bubbleblight": "Великая пузырьковая порча",
|
||||
"minor_bubbleblight": "Малая пузырьковая порча",
|
||||
"muck": "Грязь",
|
||||
"paralysis": "Паралич",
|
||||
"poison": "Отравление",
|
||||
"quick_sand": "Зыбучий песок",
|
||||
"resistance_down": "Resistance Down",
|
||||
"resistance_down": "Сопротивление снижено",
|
||||
"ride": "Езда на виверне",
|
||||
"roar": "Roar",
|
||||
"roar": "Рык",
|
||||
"shock_otomo_trap": "Шоковая ловушка спутника",
|
||||
"shock_trap": "Шоковая ловушка",
|
||||
"sleep": "Сон",
|
||||
"steel_fang": "Стальной клык",
|
||||
"stench": "Stench",
|
||||
"stench": "Зловоние",
|
||||
"stun": "Оглушение",
|
||||
"thunderblight": "Грозовая порча",
|
||||
"tranq_bomb": "Снотворная порча",
|
||||
"tremor": "Tremor",
|
||||
"tremor": "Тряска",
|
||||
"waterblight": "Водяная порча",
|
||||
"webbed": "Webbed"
|
||||
},
|
||||
"consumables": {
|
||||
"adamant_seed": "Adamant Seed",
|
||||
"armorskin": "Armorskin",
|
||||
"dash_juice": "Dash Juice",
|
||||
"demon_powder": "Demon Powder",
|
||||
"demondrug": "Demondrug",
|
||||
"gourmet_fish": "Gourmet Fish",
|
||||
"hardshell_powder": "Hardshell Powder",
|
||||
"immunizer": "Immunizer",
|
||||
"mega_armorskin": "Mega Armorskin",
|
||||
"mega_demondrug": "Mega Demondrug",
|
||||
"might_seed": "Might Seed"
|
||||
"webbed": "В паутине"
|
||||
},
|
||||
"customization_menu": {
|
||||
"UI_font": "Шрифт интерфейса",
|
||||
"UI_font_notice": "Любые изменения шрифта требуют перезагрузку скрипта!",
|
||||
"abnormal_statuses": "Аномальные статусы",
|
||||
"activation_count": "Кол-во активаций",
|
||||
"affinity_label": "Affinity Label",
|
||||
"affinity_label": "Метка мастерства",
|
||||
"ailment_buildups": "Накопление аномального статуса",
|
||||
"ailment_name": "Название аномального статуса",
|
||||
"ailment_name_label": "Метка названия аномального статуса",
|
||||
@@ -91,7 +80,7 @@
|
||||
"anomaly_health_percentage": "Здоровье ядра аномалии в процентах",
|
||||
"apply": "Применить",
|
||||
"assign_new_key": "Привязать клавишу",
|
||||
"attack_label": "Attack Label",
|
||||
"attack_label": "Метка Атаки",
|
||||
"auto_highlight": "Автофокус",
|
||||
"background": "Фон",
|
||||
"bar": "Шкала",
|
||||
@@ -110,7 +99,7 @@
|
||||
"break_max_count": "Максимальное кол-во повреждений",
|
||||
"break_sever_anomaly_filter": "Повреждение + Отсечение + Ядро аномалии",
|
||||
"break_sever_filter": "Повреждение + Отсечение",
|
||||
"buff_UI": "Интерфейс баффов",
|
||||
"buff_UI": "Интерфейс эффектов",
|
||||
"buildup": "Накопление",
|
||||
"buildup_bar": "Шкала накопления",
|
||||
"buildup_bars_are_relative_to": "Шкалы накопления расположены относительно к",
|
||||
@@ -129,7 +118,7 @@
|
||||
"crown": "Корона",
|
||||
"crown_thresholds": "Лимиты корон",
|
||||
"current_state": "Текущее состояние",
|
||||
"current_time": "Current Time",
|
||||
"current_time": "Текущее время",
|
||||
"current_value": "Текущее значение",
|
||||
"cutscene": "Катсцена",
|
||||
"damage": "Урон",
|
||||
@@ -138,34 +127,36 @@
|
||||
"damage_meter_UI": "Интерфейс модуля урона",
|
||||
"damage_percentage_label": "Метка урона в процентах",
|
||||
"damage_value_label": "Метка значений урона",
|
||||
"debug": "Debug",
|
||||
"debug_errors": "Debug Errors",
|
||||
"dango_skills": "Навыки данго",
|
||||
"debug": "Отладка",
|
||||
"default_state": "Состояние по умолчанию",
|
||||
"defense_label": "Defense Label",
|
||||
"defense_label": "Метка защиты",
|
||||
"delete": "Удалить",
|
||||
"distance": "Расстояние",
|
||||
"dps": "Урон в секунду",
|
||||
"dps_label": "Метка урона в секунду",
|
||||
"dps_mode": "Режим урона в секунду",
|
||||
"dragon_resistance_label": "Dragon Resistance Label",
|
||||
"dragon_resistance_label": "Метка сопротивления дракону",
|
||||
"duplicate": "Дублировать",
|
||||
"duration": "Продолжительность",
|
||||
"dynamic_positioning": "Динамическое позиционирование",
|
||||
"dynamically_positioned": "Рассположенный динамично",
|
||||
"element_2_label": "Element 2 Label",
|
||||
"element_label": "Element Label",
|
||||
"effect_level": "Уровень эффекта",
|
||||
"element_2_label": "Метка элемента 2",
|
||||
"element_label": "Метка элемента",
|
||||
"enable_for": "Показывать для",
|
||||
"enabled": "Включить",
|
||||
"endemic_life": "Местная живность",
|
||||
"endemic_life_UI": "Интерфейс местной живности",
|
||||
"everything_seems_to_be_ok": "Everything seems to be OK!",
|
||||
"endemic_life_buffs": "Эффекты местной живности",
|
||||
"everything_seems_to_be_ok": "Кажется, всё в порядке!",
|
||||
"family": "Семейство",
|
||||
"farthest": "Самый дальний",
|
||||
"fight_time": "Время в бою",
|
||||
"fill_direction": "Направление заполнения",
|
||||
"filter": "Фильтр",
|
||||
"filter_mode": "Режим Фильтра",
|
||||
"fire_resistance_label": "Fire Resistance Label",
|
||||
"fire_resistance_label": "Метка сопротивления огню",
|
||||
"first": "Первый",
|
||||
"first_hit": "Первый удар",
|
||||
"flinch_count": "Кол-во вздрагиваний",
|
||||
@@ -174,6 +165,7 @@
|
||||
"global_position_modifier": "Глобальный модификатор расположения",
|
||||
"global_scale_modifier": "Глобальный модификатор размера",
|
||||
"global_settings": "Общие настройки",
|
||||
"head_tracking": "Отслеживание головы",
|
||||
"health": "Здоровье",
|
||||
"health_anomaly_filter": "Здоровье + Ядро аномалии",
|
||||
"health_break_anomaly_filter": "Здоровье + Повреждение + Ядро аномалии",
|
||||
@@ -181,7 +173,7 @@
|
||||
"health_break_sever_anomaly_filter": "Здоровье + Повреждение + Отсечение + Ядро аномалии",
|
||||
"health_break_sever_filter": "Здоровье + Повреждение + Отсечение",
|
||||
"health_filter": "Здоровье",
|
||||
"health_label": "Health Label",
|
||||
"health_label": "Метка здоровья",
|
||||
"health_percentage": "Здоровье в процентах",
|
||||
"health_sever_anomaly_filter": "Здоровье + Отсечение + Ядро аномалии",
|
||||
"health_sever_filter": "Здоровье + Отсечение",
|
||||
@@ -189,7 +181,7 @@
|
||||
"hide_ailments_with_zero_buildup": "Скрыть аномальный статус, если накопление равно 0",
|
||||
"hide_all_active_ailments": "Скрыть все активные аномальные статусы",
|
||||
"hide_all_inactive_ailments": "Скрыть все неактивные аномальные статусы",
|
||||
"hide_bar_for_infinite_buffs": "Скрыть шкалу у бесконечных баффов",
|
||||
"hide_bar_for_infinite_buffs": "Скрыть шкалу у бесконечных эффектов",
|
||||
"hide_dead_or_captured": "Скрыть мёртвых и захваченных монстров",
|
||||
"hide_disabled_ailments": "Скрыть отключенные аномальные статусы",
|
||||
"hide_inactive_ailments_with_no_buildup_support": "Скрыть неактивные аномальные статусы без поддержки накопления",
|
||||
@@ -199,7 +191,7 @@
|
||||
"hide_other_players": "Скрыть остальных игроков",
|
||||
"hide_player_if_player_damage_is_zero": "Скрыть игрока, если его урон равен 0",
|
||||
"hide_servants": "Скрыть последователей",
|
||||
"hide_timer_for_infinite_buffs": "Скрыть таймер у бесконечных баффов",
|
||||
"hide_timer_for_infinite_buffs": "Скрыть таймер у бесконечных эффектов",
|
||||
"hide_total_damage": "Скрыть общий урон",
|
||||
"hide_total_if_total_damage_is_zero": "Скрыть общий урон, если он равен 0",
|
||||
"hide_undamaged_parts": "Скрыть неповреждённые части тела",
|
||||
@@ -210,20 +202,22 @@
|
||||
"highlighted_buildup_bar": "Помеченная шкала накопления",
|
||||
"highlighted_damage_bar": "Помеченная шкала урона",
|
||||
"highlighted_targeted": "Помеченный",
|
||||
"history": "History",
|
||||
"history_size": "History Size",
|
||||
"history": "История",
|
||||
"history_size": "Размер истории",
|
||||
"horizontal": "Горизонтально",
|
||||
"hotkeys": "Горячие клавиши",
|
||||
"hunter_rank": "Ранг охотника",
|
||||
"hunter_rank_label": "Метка ранга охотника",
|
||||
"ice_resistance_label": "Ice Resistance Label",
|
||||
"ice_resistance_label": "Метка сопротивления льду",
|
||||
"id": "ID",
|
||||
"in_lobby": "В лобби",
|
||||
"in_training_area": "В тренировочной зоне",
|
||||
"include": "Элементы",
|
||||
"infinite_buffs_location": "Позиция бесконечных эффектов",
|
||||
"inside": "Внутри",
|
||||
"installations": "Установки",
|
||||
"italic": "Курсив",
|
||||
"item_buffs": "Эффекты предметов",
|
||||
"join_time": "Время присоединения",
|
||||
"killcam": "Камера смерти",
|
||||
"kunai": "Кунаи",
|
||||
@@ -247,8 +241,10 @@
|
||||
"max_monster_updates_per_tick": "Макс. кол-во обновлений за тик",
|
||||
"max_value": "Максимальное значение",
|
||||
"me": "Я",
|
||||
"melody_effects": "Эффекты мелодии",
|
||||
"menu_font": "Шрифт меню",
|
||||
"menu_font_change_disclaimer": "Изменение языка и размера шрифта меню несколько раз приведёт к вылету!",
|
||||
"misc_buffs": "Разные эффекты",
|
||||
"mod_name": "MHR Overlay",
|
||||
"mode": "Режим",
|
||||
"modifiers": "Модификаторы",
|
||||
@@ -274,6 +270,7 @@
|
||||
"other": "Другое",
|
||||
"other_player_otomos": "Спутники других игроков",
|
||||
"other_players": "Другие игроки",
|
||||
"otomo_moves": "Навыки спутника",
|
||||
"otomos": "Спутники",
|
||||
"outline": "Обводка",
|
||||
"outside": "Снаружи",
|
||||
@@ -297,6 +294,7 @@
|
||||
"quest_start_animation": "Анимация начала квеста",
|
||||
"quest_time": "Время квеста",
|
||||
"rage": "Ярость",
|
||||
"rampage_skills": "Навыки буйства",
|
||||
"reframework_outdated": "Установленная версия REFramework устарела. Пожалуйста, обновитесь, иначе MHR Overlay будет работать некорректно.",
|
||||
"relative_offset": "Относительный сдвиг",
|
||||
"rename": "Переименовать",
|
||||
@@ -319,28 +317,30 @@
|
||||
"show_other_player_otomos_separately": "Показывать спутников других игроков отдельно",
|
||||
"show_servant_otomos_separately": "Показывать спутников последователей отдельно",
|
||||
"size": "Размер",
|
||||
"skills": "Навыки",
|
||||
"small_monster_UI": "Интерфейс малых монстров",
|
||||
"small_monsters": "Малые монстры",
|
||||
"sorting": "Сортировка",
|
||||
"spacing": "Расстояние между элементами",
|
||||
"stamina": "Выносливость",
|
||||
"stamina_label": "Stamina Label",
|
||||
"stamina_label": "Метка выносливости",
|
||||
"static_orientation": "Статичная ориентация",
|
||||
"static_position": "Статичное расположение",
|
||||
"static_sorting": "Статичная сортировка",
|
||||
"static_spacing": "Статичное расстояние между элементами",
|
||||
"statically_positioned": "Рассположенный статично",
|
||||
"stats_UI": "Stats UI",
|
||||
"stats_UI": "Интерфейс статуса",
|
||||
"status": "Статус",
|
||||
"style": "Стиль",
|
||||
"summary_screen": "Экран Результатов",
|
||||
"summary_screen": "Экран результатов",
|
||||
"text_label": "Текстовая метка",
|
||||
"thickness": "Толщина",
|
||||
"thunder_resistance_label": "Thunder Resistance Label",
|
||||
"thunder_resistance_label": "Метка сопротивления грозе",
|
||||
"time_UI": "Интерфейс времени",
|
||||
"time_label": "Метка времени",
|
||||
"time_limit": "Ограничение по времени (cек.)",
|
||||
"timer": "Таймер",
|
||||
"timer_delays": "Задержка таймеров",
|
||||
"timer_label": "Метка таймера",
|
||||
"top_buildup": "Наибольшее накопление",
|
||||
"top_damage": "Наибольший урон",
|
||||
@@ -363,13 +363,22 @@
|
||||
"tracked_damage_types": "Отслеживаемые типы урона",
|
||||
"tracked_monster_types": "Отслеживаемые типы монстров",
|
||||
"type": "Тип",
|
||||
"update_buffs_delay": "Обновление эффектов (cек.)",
|
||||
"update_is_online_delay": "Обновление онлайн статуса (cек.)",
|
||||
"update_myself_position_delay": "Обновление собственных координат (cек.)",
|
||||
"update_player_info_delay": "Обновление информации об игроке (cек.)",
|
||||
"update_players_delay": "Обновление списка игроков (cек.)",
|
||||
"update_quest_time_delay": "Обновление продолжительности задания (cек.)",
|
||||
"update_singletons_delay": "Обновление синглтонов (cек.)",
|
||||
"update_window_size_delay": "Обновление размеров окна (cек.)",
|
||||
"use_d2d_if_available": "Использовать Direct2D, если доступен",
|
||||
"value": "Value",
|
||||
"value": "Значение",
|
||||
"value_label": "Метка значений",
|
||||
"vertical": "Вертикально",
|
||||
"viewport_offset": "Сдвиг в экранном пространстве",
|
||||
"visible": "Включить",
|
||||
"water_resistance_label": "Water Resistance Label",
|
||||
"water_resistance_label": "Метка сопротивления воде",
|
||||
"weapon_skills": "Навыки оружия",
|
||||
"width": "Ширина",
|
||||
"world_offset": "Сдвиг в игровом пространстве",
|
||||
"wyvern_riding": "Езда на виверне",
|
||||
@@ -377,86 +386,88 @@
|
||||
"y": "Y",
|
||||
"z": "Z"
|
||||
},
|
||||
"dangos": {
|
||||
"dango_adrenaline": "Dango Adrenaline",
|
||||
"dango_bombardier": "Dango Bombardier",
|
||||
"dango_booster": "Dango Booster",
|
||||
"dango_bulker": "Dango Bulker",
|
||||
"dango_connector": "Dango Connector",
|
||||
"dango_defender": "Dango Defender",
|
||||
"dango_defender_hi": "Dango Defender (Hi)",
|
||||
"dango_deflector": "Dango Deflector",
|
||||
"dango_dragon_res": "Dango Dragon Res",
|
||||
"dango_dragon_res_hi": "Dango Dragon Res (Hi)",
|
||||
"dango_driver": "Dango Driver",
|
||||
"dango_feet": "Dango Feet",
|
||||
"dango_fighter": "Dango Fighter",
|
||||
"dango_fire_res": "Dango Fire Res",
|
||||
"dango_fire_res_hi": "Dango Fire Res (Hi)",
|
||||
"dango_flyer": "Dango Flyer",
|
||||
"dango_glutton": "Dango Glutton",
|
||||
"dango_guard": "Dango Guard",
|
||||
"dango_hunter": "Dango Hunter",
|
||||
"dango_hurler": "Dango Hurler",
|
||||
"dango_ice_res": "Dango Ice Res",
|
||||
"dango_ice_res_hi": "Dango Ice Res (Hi)",
|
||||
"dango_immunizer": "Dango Immunizer",
|
||||
"dango_insurance": "Dango Insurance",
|
||||
"dango_marksman": "Dango Marksman",
|
||||
"dango_medic": "Dango Medic",
|
||||
"dango_medic_hi": "Dango Medic (Hi)",
|
||||
"dango_moxie": "Dango Moxie",
|
||||
"dango_polisher": "Dango Polisher",
|
||||
"dango_pyro": "Dango Pyro",
|
||||
"dango_reviver": "Dango Reviver",
|
||||
"dango_rider": "Dango Rider",
|
||||
"dango_shifter": "Dango Shifter",
|
||||
"dango_slugger": "Dango Slugger",
|
||||
"dango_specialist": "Dango Specialist",
|
||||
"dango_temper": "Dango Temper",
|
||||
"dango_thunder_res": "Dango Thunder Res ",
|
||||
"dango_thunder_res_hi": "Dango Thunder Res (Hi)",
|
||||
"dango_wall_runner": "Dango Wall Runner",
|
||||
"dango_water_res": "Dango Water Res",
|
||||
"dango_water_res_hi": "Dango Water Res (Hi)",
|
||||
"dango_weakener": "Dango Weakener",
|
||||
"super_recovery_dango": "Super Recovery Dango"
|
||||
"dango_skills": {
|
||||
"dango_adrenaline": "Данго-адреналин",
|
||||
"dango_booster": "Данго-усилитель",
|
||||
"dango_bulker": "Данго-пижон",
|
||||
"dango_connector": "Данго-сцепщик",
|
||||
"dango_defender": "Данго-защитник",
|
||||
"dango_flyer": "Данго-пилот",
|
||||
"dango_glutton": "Данго-обжора",
|
||||
"dango_hunter": "Данго-охотник",
|
||||
"dango_insurance": "Данго-страховщик",
|
||||
"dango_insurance_defense_up": "Данго-страховщик: усил. защиты",
|
||||
"super_recovery_dango": "Супервосстан. данго"
|
||||
},
|
||||
"endemic_life": {
|
||||
"butterflame": "Огнебабочка",
|
||||
"clothfly": "Тканебабочка",
|
||||
"cutterfly": "Стрекоза-нож",
|
||||
"gold_wirebug": "Золотой Протожук",
|
||||
"peepersects": "Глазобабочки",
|
||||
"red_lampsquid": "Крс. Лампокальм.",
|
||||
"ruby_wirebug": "Рубиновый Протожук",
|
||||
"stinkmink": "Пахучка",
|
||||
"yellow_lampsquid": "Жлт. Лампокальм."
|
||||
},
|
||||
"font_name": "NotoSans-Bold.otf",
|
||||
"item_buffs": {
|
||||
"adamant_seed": "Адамант. зерно",
|
||||
"armor_ammo": "Защитные снаряды",
|
||||
"armorskin": "Бронир. кожа",
|
||||
"dash_juice": "Сок бодрости",
|
||||
"demon_ammo": "Демон. снаряды",
|
||||
"demon_powder": "Демон. порошок",
|
||||
"demondrug": "Демон. снадобье",
|
||||
"gourmet_fish": "Вкусная рыба",
|
||||
"hardshell_powder": "Пор. из скорлупы",
|
||||
"immunizer": "Иммунатор",
|
||||
"mega_armorskin": "Мегабронир. кожа",
|
||||
"mega_demondrug": "Мегадемон. снад.",
|
||||
"might_seed": "Зер. могущества"
|
||||
},
|
||||
"font_name": "NotoSansKR-Bold.otf",
|
||||
"melody_effects": {
|
||||
"affinity_up": "Affinity Up",
|
||||
"attack_and_affinity_up": "Attack and Affinity Up",
|
||||
"attack_and_defense_up": "Attack and Defense Up",
|
||||
"attack_up": "Attack Up",
|
||||
"blight_negated": "Blight Negated",
|
||||
"defense_up": "Defense Up",
|
||||
"divine_protection": "Divine Protection",
|
||||
"earplugs_l": "Earplugs (L)",
|
||||
"earplugs_s": "Earplugs (S)",
|
||||
"elemental_attack_boost": "Elemental Attack Boost",
|
||||
"environment_damage_negated": "Environment Damage Negated",
|
||||
"health_recovery_l": "Health Recovery (L)",
|
||||
"health_recovery_s": "Health Recovery (S)",
|
||||
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
|
||||
"health_regeneration": "Health Regeneration",
|
||||
"infernal_melody": "Infernal Melody",
|
||||
"knockbacks_negated": "Knockbacks Negated",
|
||||
"self_improvement": "Self-Improvement",
|
||||
"sharpness_extension": "Sharpness Extension",
|
||||
"sharpness_loss_reduced": "Sharpness Loss Reduced",
|
||||
"sharpness_regeneration": "Sharpness Regeneration",
|
||||
"sonic_barrier": "Sonic Barrier",
|
||||
"sonic_wave": "Sonic Wave",
|
||||
"stamina_recovery_up": "Stamina Recovery Up",
|
||||
"stamina_use_reduced": "Stamina Use Reduced",
|
||||
"stun_negated": "Stun Negated",
|
||||
"tremors_negated": "Tremors Negated",
|
||||
"wind_pressure_negated": "Wind Pressure Negated"
|
||||
"affinity_up": "Усиление мастерства",
|
||||
"attack_and_affinity_up": "Усиление атаки и мастерства",
|
||||
"attack_and_defense_up": "Усиление атаки и защиты",
|
||||
"attack_up": "Усиление атаки",
|
||||
"blight_negated": "Снятие порчи",
|
||||
"defense_up": "Усиление защиты",
|
||||
"divine_protection": "Божественная защита",
|
||||
"earplugs_l": "Наушники (L)",
|
||||
"earplugs_s": "Наушники (S)",
|
||||
"elemental_attack_boost": "Усиление атаки стихией",
|
||||
"environment_damage_negated": "Отмена урона окружением",
|
||||
"health_recovery_l": "Восст. здоровья (L)",
|
||||
"health_recovery_s": "Восст. здоровья (S)",
|
||||
"health_recovery_s_antidote": "Восст. здоровья (S) + по-ядие",
|
||||
"health_regeneration": "Регенерация ",
|
||||
"infernal_melody": "Песня яростного пламени",
|
||||
"knockbacks_negated": "Нейтрализация сбив. с ног",
|
||||
"self_improvement": "Самосовершенствование",
|
||||
"sharpness_extension": "Увеличение остроты",
|
||||
"sharpness_loss_reduced": "Замедление затупления",
|
||||
"sharpness_regeneration": "Регенерация остроты",
|
||||
"sonic_barrier": "Звуковой барьер",
|
||||
"sonic_wave": "Звуковая волна",
|
||||
"stamina_recovery_up": "Улучш. восст. выносливости",
|
||||
"stamina_use_reduced": "Усиление выносливости",
|
||||
"stun_negated": "Нейтрализация оглушения",
|
||||
"tremors_negated": "Нейтрализация тряски",
|
||||
"wind_pressure_negated": "Отмена давления ветра"
|
||||
},
|
||||
"misc_buffs": {
|
||||
"attack_up": "Усиление атаки",
|
||||
"defense_up": "Усиление защиты",
|
||||
"immunity": "Устойчивость",
|
||||
"natural_healing_up": "Естественное лечение",
|
||||
"stamina_use_down": "Уменьшение расхода выносливости"
|
||||
},
|
||||
"otomo_moves": {
|
||||
"go_fight_win": "Go, Fight, Win",
|
||||
"power_drum": "Power Drum",
|
||||
"rousing_roar": "Rousing Roar"
|
||||
"go_fight_win": "Сражайся, побеждай",
|
||||
"power_drum": "Барабан силы",
|
||||
"rousing_roar": "Воодушевляющий рев",
|
||||
"vase_of_vitality": "Ваза живучести"
|
||||
},
|
||||
"parts": {
|
||||
"abdomen": "Брюхо",
|
||||
@@ -527,71 +538,169 @@
|
||||
"wingclaws": "Крыло-коготь",
|
||||
"wings": "Крылья"
|
||||
},
|
||||
"rampage_skills": {
|
||||
"chameleos_soul": "Душа Хамелеоса",
|
||||
"kushala_daora_soul": "Душа Кушалы Даоры"
|
||||
},
|
||||
"skills": {
|
||||
"adrenaline_rush": "Adrenaline Rush",
|
||||
"affinity_sliding": "Affinity Sliding",
|
||||
"agitator": "Agitator",
|
||||
"bloodlust": "Bloodlust",
|
||||
"burst": "Burst",
|
||||
"coalescence": "Coalescence",
|
||||
"counterstrike": "Counterstrike",
|
||||
"dereliction": "Dereliction",
|
||||
"dragonheart": "Dragonheart",
|
||||
"frenzied_bloodlust": "Frenzied Bloodlust",
|
||||
"furious": "Furious",
|
||||
"grinder_s": "Grinder (S)",
|
||||
"heaven_sent": "Heaven-Sent",
|
||||
"hellfire_cloak": "Hellfire Cloak",
|
||||
"heroics": "Heroics",
|
||||
"intrepid_heart": "Intrepid Heart",
|
||||
"kushala_daora_soul": "Kushala Daora Soul",
|
||||
"latent_power": "Latent Power",
|
||||
"maximum_might": "Maximum Might",
|
||||
"offensive_guard": "Offensive Guard",
|
||||
"peak_performance": "Peak Performance",
|
||||
"protective_polish": "Protective Polish",
|
||||
"resentment": "Resentment",
|
||||
"resuscitate": "Resuscitate",
|
||||
"status_trigger": "Status Trigger",
|
||||
"wall_runner": "Wall Runner",
|
||||
"wind_mantle": "Wind Mantle"
|
||||
"adrenaline_rush": "Прилив адреналина",
|
||||
"affinity_sliding": "Мастерский подкат",
|
||||
"agitator": "Подстрекатель",
|
||||
"berserk": "Безумец",
|
||||
"bladescale_hone": "Острая чешуя",
|
||||
"blood_awakening": "Пробуждение крови",
|
||||
"bloodlust": "Кровожадность",
|
||||
"burst": "Выброс",
|
||||
"coalescence": "Сращивание",
|
||||
"counterstrike": "Контрудар",
|
||||
"dereliction": "Упущение",
|
||||
"dragon_conversion_elemental_attack_up": "Преобраз-е дракона: усил. эл. атаки",
|
||||
"dragon_conversion_elemental_res_up": "Преобраз-е дракона: усил. сопротивл.",
|
||||
"dragonheart": "Драконье сердце",
|
||||
"embolden": "Воодушевление",
|
||||
"frenzied_bloodlust": "Буйная кровожадность",
|
||||
"furious": "Гнев",
|
||||
"grinder_s": "Дробилка (S)",
|
||||
"heaven_sent": "Божий посланник",
|
||||
"hellfire_cloak": "Завеса ад. пламени",
|
||||
"heroics": "Героизм",
|
||||
"inspiration": "Вдохновение",
|
||||
"intrepid_heart": "бесстрашное сердце",
|
||||
"latent_power": "Скрытая энергия",
|
||||
"maximum_might": "Макс. могущество",
|
||||
"offensive_guard": "Агрессивная защита",
|
||||
"partbreaker": "Рассекатель",
|
||||
"peak_performance": "На высоте",
|
||||
"powder_mantle_blue": "Порошковый покров (синий)",
|
||||
"powder_mantle_red": "Порошковый покров (красный)",
|
||||
"protective_polish": "Защитная полировка",
|
||||
"resentment": "Презрение",
|
||||
"resuscitate": "Оживление",
|
||||
"spiribirds_call": "Зов Духоптицы",
|
||||
"status_trigger": "Смена статуса",
|
||||
"strife": "Борьба",
|
||||
"wall_runner": "Бегун по стенам",
|
||||
"wind_mantle": "Мантия ветра"
|
||||
},
|
||||
"stats": {
|
||||
"affinity": "Affinity",
|
||||
"attack": "Attack",
|
||||
"defense": "Defense",
|
||||
"dragon": "Dragon",
|
||||
"dragon_resistance": "Dragon Res",
|
||||
"fire": "Fire",
|
||||
"fire_resistance": "Fire Res",
|
||||
"ice": "Ice",
|
||||
"ice_resistance": "Ice Res",
|
||||
"stamina": "Stamina",
|
||||
"thunder": "Thunder",
|
||||
"thunder_resistance": "Thunder Res",
|
||||
"water": "Water",
|
||||
"water_resistance": "Water Res"
|
||||
"affinity": "Мастерство",
|
||||
"attack": "Атака",
|
||||
"defense": "Защита",
|
||||
"dragon": "Дракон",
|
||||
"dragon_resistance": "Сопрот. дракону",
|
||||
"fire": "Огонь",
|
||||
"fire_resistance": "Сопрот. огню",
|
||||
"ice": "Лед",
|
||||
"ice_resistance": "Сопрот. льду",
|
||||
"stamina": "Выносливость",
|
||||
"thunder": "Гроза",
|
||||
"thunder_resistance": "Сопрот. грозе",
|
||||
"water": "Вода",
|
||||
"water_resistance": "Сопрот. воде"
|
||||
},
|
||||
"unicode_glyph_ranges": [
|
||||
32,
|
||||
255,
|
||||
256,
|
||||
383,
|
||||
1024,
|
||||
1241,
|
||||
1327,
|
||||
7680,
|
||||
7935,
|
||||
8192,
|
||||
8303,
|
||||
65280,
|
||||
65519,
|
||||
0,
|
||||
64255,
|
||||
65072,
|
||||
65103,
|
||||
65280,
|
||||
65519,
|
||||
0
|
||||
],
|
||||
"weapon_skills": {
|
||||
"amped_state": "Amped State",
|
||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||
"harvest_moon": "Harvest Moon",
|
||||
"iai_slash": "Iai Slash",
|
||||
"power_sheathe": "Power Sheathe",
|
||||
"soaring_kick": "Soaring Kick",
|
||||
"spirit_gauge": "Spirit Gauge",
|
||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
||||
"switch_charger": "Switch Charger"
|
||||
"bow": {
|
||||
"arc_shot_affinity": "Выстрел дугой: мастерство",
|
||||
"arc_shot_brace": "Выстрел дугой: сгруппир.",
|
||||
"bolt_boost": "Усиление снарядов",
|
||||
"herculean_draw": "Натяжение Геркулеса"
|
||||
},
|
||||
"charge_blade": {
|
||||
"element_boost": "Усиление стихии",
|
||||
"sword_boost_mode": "Режим усиления меча"
|
||||
},
|
||||
"dual_blades": {
|
||||
"archdemon_mode": "Режим архидемона",
|
||||
"ironshine_silk": "Блестящий шелк"
|
||||
},
|
||||
"great_sword": {
|
||||
"power_sheathe": "Мощное убирание оружия"
|
||||
},
|
||||
"gunlance": {
|
||||
"erupting_cannon": "Вулканическая пушка",
|
||||
"ground_splitter": "Раскол земли"
|
||||
},
|
||||
"hammer": {
|
||||
"impact_burst": "Взрыв от удара"
|
||||
},
|
||||
"heavy_bowgun": {
|
||||
"counter_charger": "Заряженная контратака",
|
||||
"overheat": "Перегрев",
|
||||
"rising_moon": "Восходящая луна",
|
||||
"setting_sun": "Заходящее солнце",
|
||||
"wyvernsnipe_reload": "Перезарядка меткости виверны"
|
||||
},
|
||||
"hunting_horn": {
|
||||
"bead_of_resonance": "Бусина резонанса",
|
||||
"silkbind_shockwave": "Волна паутины",
|
||||
"sonic_bloom": "Звуковой цветов"
|
||||
},
|
||||
"insect_glaive": {
|
||||
"all_extracts_mix": "Смесь всех экстрактов",
|
||||
"orange_extract": "Оранжевый экстракт",
|
||||
"red_extract": "Красный экстракт",
|
||||
"white_extract": "Белый экстракт"
|
||||
},
|
||||
"lance": {
|
||||
"anchor_rage": "Опорный гнев",
|
||||
"spiral_thrust": "Спиральный выпад",
|
||||
"twin_wine": "Побеги-близнецы"
|
||||
},
|
||||
"light_bowgun": {
|
||||
"fanning_maneuver": "Веерный маневр",
|
||||
"wyvernblast_reload": "Перезарядка взрыва виверны"
|
||||
},
|
||||
"long_sword": {
|
||||
"harvest_moon": "Луна урожая",
|
||||
"iai_slash": "Удар на выхвате",
|
||||
"soaring_kick": "Парящий удар ногой",
|
||||
"spirit_gauge": "Шкала духа",
|
||||
"spirit_gauge_autofill": "Самозаполнение шкалы духа"
|
||||
},
|
||||
"switch_axe": {
|
||||
"amped_state": "Усил. состояние",
|
||||
"axe_heavy_slam": "Топор: Неистовый удар",
|
||||
"switch_charger": "Выкидной заряд"
|
||||
},
|
||||
"sword_and_shield": {
|
||||
"destroyer_oil": "Масло уничтожения"
|
||||
}
|
||||
},
|
||||
"weapons": {
|
||||
"bow": "Лук",
|
||||
"charge_blade": "Силовой клинок",
|
||||
"dual_blades": "Два клинка",
|
||||
"great_sword": "Двуручный меч",
|
||||
"gunlance": "Копьепушка",
|
||||
"hammer": "Молот",
|
||||
"heavy_bowgun": "Тяжелое лукорудие",
|
||||
"hunting_horn": "Охотничий рог",
|
||||
"insect_glaive": "Глефа насекомых",
|
||||
"lance": "Копье",
|
||||
"light_bowgun": "Легкое лукорудие",
|
||||
"long_sword": "Бастард",
|
||||
"switch_axe": "Выкидной топор",
|
||||
"sword_and_shield": "Меч и щит"
|
||||
}
|
||||
}
|
||||
@@ -3,9 +3,10 @@
|
||||
"HP": "生命:",
|
||||
"buildup": "积累值:",
|
||||
"gold": "金冠",
|
||||
"lv": "",
|
||||
"mini": "小型",
|
||||
"otomo": "随从",
|
||||
"part_anomaly_core": "怪异核",
|
||||
"part_anomaly_core": "Anomaly Core",
|
||||
"part_break": "部位破坏",
|
||||
"part_sever": "部位切断",
|
||||
"player": "玩家",
|
||||
@@ -21,7 +22,6 @@
|
||||
"blastblight": "Blastblight",
|
||||
"bleeding": "Bleeding",
|
||||
"bloodblight": "Bloodblight",
|
||||
"bubbleblight": "Bubbleblight",
|
||||
"deadly_poison": "Deadly Poison",
|
||||
"defense_down": "Defense Down",
|
||||
"dragonblight": "Dragonblight",
|
||||
@@ -30,6 +30,7 @@
|
||||
"exhaust": "减气",
|
||||
"fall_otomo_trap": "随从落穴陷阱",
|
||||
"fall_trap": "落穴陷阱",
|
||||
"falling_asleep": "Falling Asleep",
|
||||
"fireblight": "火异常状态",
|
||||
"flash": "闪光",
|
||||
"frenzy": "Frenzy",
|
||||
@@ -60,22 +61,10 @@
|
||||
"waterblight": "水异常状态",
|
||||
"webbed": "Webbed"
|
||||
},
|
||||
"consumables": {
|
||||
"adamant_seed": "Adamant Seed",
|
||||
"armorskin": "Armorskin",
|
||||
"dash_juice": "Dash Juice",
|
||||
"demon_powder": "Demon Powder",
|
||||
"demondrug": "Demondrug",
|
||||
"gourmet_fish": "Gourmet Fish",
|
||||
"hardshell_powder": "Hardshell Powder",
|
||||
"immunizer": "Immunizer",
|
||||
"mega_armorskin": "Mega Armorskin",
|
||||
"mega_demondrug": "Mega Demondrug",
|
||||
"might_seed": "Might Seed"
|
||||
},
|
||||
"customization_menu": {
|
||||
"UI_font": "UI字体",
|
||||
"UI_font_notice": "当更改字体时,请重新加载脚本!",
|
||||
"abnormal_statuses": "Abnormal Statuses",
|
||||
"activation_count": "激活次数",
|
||||
"affinity_label": "Affinity Label",
|
||||
"ailment_buildups": "状态异常积累值",
|
||||
@@ -85,10 +74,10 @@
|
||||
"ailments": "状态异常",
|
||||
"all_UI": "所有UI",
|
||||
"anchor": "锚点",
|
||||
"anomaly_cores": "怪异核",
|
||||
"anomaly_filter": "怪异核",
|
||||
"anomaly_health": "怪异核破坏值",
|
||||
"anomaly_health_percentage": "怪异核破坏百分比",
|
||||
"anomaly_cores": "Anomaly Cores",
|
||||
"anomaly_filter": "Anomaly Core",
|
||||
"anomaly_health": "Anomaly Core Health",
|
||||
"anomaly_health_percentage": "Anomaly Core Health Percentage",
|
||||
"apply": "应用",
|
||||
"assign_new_key": "指定新按键",
|
||||
"attack_label": "Attack Label",
|
||||
@@ -98,17 +87,17 @@
|
||||
"blast": "爆破",
|
||||
"body_parts": "身体部位",
|
||||
"bold": "粗体",
|
||||
"bombs": "爆桶",
|
||||
"bombs": "Bombs",
|
||||
"bottom_left": "左下",
|
||||
"bottom_right": "右下",
|
||||
"bottom_to_top": "从下到上",
|
||||
"break_anomaly_filter": "破坏+怪异核",
|
||||
"bottom_to_top": "Bottom to Top",
|
||||
"break_anomaly_filter": "Break + Anomaly Core",
|
||||
"break_count": "破坏次数",
|
||||
"break_filter": "破坏",
|
||||
"break_health": "破坏值",
|
||||
"break_health_percentage": "破坏值百分比",
|
||||
"break_max_count": "最大破坏次数",
|
||||
"break_sever_anomaly_filter": "破坏+切断+怪异核",
|
||||
"break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
|
||||
"break_sever_filter": "破坏+切断",
|
||||
"buff_UI": "Buff UI",
|
||||
"buildup": "积累值",
|
||||
@@ -138,8 +127,8 @@
|
||||
"damage_meter_UI": "伤害统计UI",
|
||||
"damage_percentage_label": "伤害百分比标签",
|
||||
"damage_value_label": "伤害量标签",
|
||||
"dango_skills": "Dango Skills",
|
||||
"debug": "Debug",
|
||||
"debug_errors": "Debug Errors",
|
||||
"default_state": "默认阶段",
|
||||
"defense_label": "Defense Label",
|
||||
"delete": "删除",
|
||||
@@ -152,17 +141,19 @@
|
||||
"duration": "持续时间",
|
||||
"dynamic_positioning": "动态位置",
|
||||
"dynamically_positioned": "动态位置",
|
||||
"effect_level": "Effect Level",
|
||||
"element_2_label": "Element 2 Label",
|
||||
"element_label": "Element Label",
|
||||
"enable_for": "开启",
|
||||
"enabled": "开启",
|
||||
"endemic_life": "环境生物",
|
||||
"endemic_life": "Endemic Life",
|
||||
"endemic_life_UI": "环境生物UI",
|
||||
"endemic_life_buffs": "Endemic Life Buffs",
|
||||
"everything_seems_to_be_ok": "Everything seems to be OK!",
|
||||
"family": "字体",
|
||||
"farthest": "最远",
|
||||
"fight_time": "战斗时间",
|
||||
"fill_direction": "填充方向",
|
||||
"fill_direction": "Fill Direction",
|
||||
"filter": "筛选器",
|
||||
"filter_mode": "筛选方式",
|
||||
"fire_resistance_label": "Fire Resistance Label",
|
||||
@@ -174,16 +165,17 @@
|
||||
"global_position_modifier": "全局位置更改",
|
||||
"global_scale_modifier": "全局比例更改",
|
||||
"global_settings": "全局设定",
|
||||
"head_tracking": "Head Tracking",
|
||||
"health": "生命",
|
||||
"health_anomaly_filter": "生命+怪异核",
|
||||
"health_break_anomaly_filter": "生命+破坏+怪异核",
|
||||
"health_anomaly_filter": "Health + Anomaly Core",
|
||||
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
||||
"health_break_filter": "生命+破坏",
|
||||
"health_break_sever_anomaly_filter": "生命+破坏+切断+怪异核",
|
||||
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
|
||||
"health_break_sever_filter": "生命+破坏+切断",
|
||||
"health_filter": "生命",
|
||||
"health_label": "Health Label",
|
||||
"health_percentage": "生命百分比",
|
||||
"health_sever_anomaly_filter": "生命+切断+怪异核",
|
||||
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
|
||||
"health_sever_filter": "生命+切断",
|
||||
"height": "高度",
|
||||
"hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常",
|
||||
@@ -221,12 +213,14 @@
|
||||
"in_lobby": "在大厅",
|
||||
"in_training_area": "在修炼场",
|
||||
"include": "包含",
|
||||
"infinite_buffs_location": "Infinite Buffs Location",
|
||||
"inside": "里面",
|
||||
"installations": "狩猎设备",
|
||||
"installations": "Installations",
|
||||
"italic": "斜体",
|
||||
"item_buffs": "Item Buffs",
|
||||
"join_time": "加入时间",
|
||||
"killcam": "击杀镜头",
|
||||
"kunai": "苦无",
|
||||
"kunai": "Kunai",
|
||||
"language": "语言",
|
||||
"large_monster_UI": "大型怪物UI",
|
||||
"large_monster_dynamic_UI": "大型怪物浮动UI",
|
||||
@@ -234,7 +228,7 @@
|
||||
"large_monster_static_UI": "大型怪物固定UI",
|
||||
"large_monsters": "大型怪物群",
|
||||
"last": "最后",
|
||||
"left_to_right": "从左到右",
|
||||
"left_to_right": "Left to Right",
|
||||
"level": "等级",
|
||||
"level_label": "等级标签",
|
||||
"loading_quest": "任务加载中",
|
||||
@@ -247,8 +241,10 @@
|
||||
"max_monster_updates_per_tick": "每次更新的最大怪物数量",
|
||||
"max_value": "最大值",
|
||||
"me": "我",
|
||||
"melody_effects": "Melody Effects",
|
||||
"menu_font": "菜单字体",
|
||||
"menu_font_change_disclaimer": "多次改变字体或语言会导致崩溃!",
|
||||
"misc_buffs": "Misc Buffs",
|
||||
"mod_name": "MHR Overlay",
|
||||
"mode": "模式",
|
||||
"modifiers": "更改项",
|
||||
@@ -258,7 +254,7 @@
|
||||
"monster_id": "怪物ID",
|
||||
"monster_name": "怪物名",
|
||||
"monster_name_label": "怪物名标签",
|
||||
"monsters": "怪物",
|
||||
"monsters": "Monsters",
|
||||
"my_damage_bar_location": "我的伤害条位置",
|
||||
"my_otomos": "我的随从",
|
||||
"myself": "我自己",
|
||||
@@ -271,10 +267,11 @@
|
||||
"offset_is_relative_to_parts": "根据部位偏移",
|
||||
"opacity_falloff": "透明度增加",
|
||||
"orientation": "方向",
|
||||
"other": "其它",
|
||||
"other": "Other",
|
||||
"other_player_otomos": "其他玩家的随从",
|
||||
"other_players": "其他玩家",
|
||||
"otomos": "随从",
|
||||
"otomo_moves": "Buddy Moves",
|
||||
"otomos": "Buddies",
|
||||
"outline": "轮廓",
|
||||
"outside": "外面",
|
||||
"part_health": "部位生命值",
|
||||
@@ -285,7 +282,7 @@
|
||||
"player_name_label": "玩家名标签",
|
||||
"player_name_size_limit": "玩家名长度限制",
|
||||
"player_spacing": "玩家间距",
|
||||
"players": "玩家",
|
||||
"players": "Players",
|
||||
"playing_quest": "操作界面/正常游玩时",
|
||||
"poison": "中毒",
|
||||
"position": "位置",
|
||||
@@ -297,28 +294,30 @@
|
||||
"quest_start_animation": "任务开始动画",
|
||||
"quest_time": "任务时间",
|
||||
"rage": "愤怒",
|
||||
"rampage_skills": "Rampage Skills",
|
||||
"reframework_outdated": "已安装的REFramework版本过低,请更新。否则MHR Overlay不能正常工作。",
|
||||
"relative_offset": "相对偏移",
|
||||
"rename": "重命名",
|
||||
"render_highlighted_monster": "渲染高亮怪物",
|
||||
"render_inactive_anomaly_cores": "渲染不活跃的怪异核",
|
||||
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
|
||||
"render_not_highlighted_monsters": "渲染非高亮怪物",
|
||||
"renderer": "渲染器",
|
||||
"reset": "重置",
|
||||
"reversed_order": "逆向排序",
|
||||
"reward_screen": "奖励界面",
|
||||
"right_alignment_shift": "右对齐偏移距离",
|
||||
"right_to_left": "从右到左",
|
||||
"right_alignment_shift": "Right Alignment Shift",
|
||||
"right_to_left": "Right to Left",
|
||||
"servant_otomos": "盟友随从",
|
||||
"servants": "盟友",
|
||||
"settings": "设定",
|
||||
"sever_anomaly_filter": "切断+怪异核",
|
||||
"sever_anomaly_filter": "Sever + Anomaly Core",
|
||||
"sever_filter": "切断",
|
||||
"shadow": "阴影",
|
||||
"show_my_otomos_separately": "分开显示我的随从",
|
||||
"show_other_player_otomos_separately": "分开显示其他玩家的随从",
|
||||
"show_servant_otomos_separately": "分开显示盟友的随从",
|
||||
"size": "大小",
|
||||
"skills": "Skills",
|
||||
"small_monster_UI": "小型怪物UI",
|
||||
"small_monsters": "小型怪物群",
|
||||
"sorting": "排序方式",
|
||||
@@ -341,13 +340,14 @@
|
||||
"time_label": "时间标签",
|
||||
"time_limit": "时间限制(秒)",
|
||||
"timer": "计时器",
|
||||
"timer_delays": "Timer Delays",
|
||||
"timer_label": "计时器标签",
|
||||
"top_buildup": "最高积累值",
|
||||
"top_damage": "最高伤害",
|
||||
"top_damage": "Top Damage",
|
||||
"top_dps": "最高DPS",
|
||||
"top_left": "左上",
|
||||
"top_right": "右上",
|
||||
"top_to_bottom": "从上到下",
|
||||
"top_to_bottom": "Top to Bottom",
|
||||
"total": "总计",
|
||||
"total_buildup": "总积累值",
|
||||
"total_buildup_label": "总积累值标签",
|
||||
@@ -363,6 +363,14 @@
|
||||
"tracked_damage_types": "跟踪的伤害类型",
|
||||
"tracked_monster_types": "跟踪的怪物类型",
|
||||
"type": "类型",
|
||||
"update_buffs_delay": "Update Buffs (seconds)",
|
||||
"update_is_online_delay": "Update Is Online (seconds)",
|
||||
"update_myself_position_delay": "Update Myself Position (seconds)",
|
||||
"update_player_info_delay": "Update Player Info (seconds)",
|
||||
"update_players_delay": "Update Players (seconds)",
|
||||
"update_quest_time_delay": "Update Quest Time (seconds)",
|
||||
"update_singletons_delay": "Update Singletons (seconds)",
|
||||
"update_window_size_delay": "Update Window Size (seconds)",
|
||||
"use_d2d_if_available": "可用时使用Direct2D",
|
||||
"value": "Value",
|
||||
"value_label": "数字",
|
||||
@@ -370,59 +378,54 @@
|
||||
"viewport_offset": "窗口偏移",
|
||||
"visible": "可见",
|
||||
"water_resistance_label": "Water Resistance Label",
|
||||
"weapon_skills": "Weapon Skills",
|
||||
"width": "宽度",
|
||||
"world_offset": "整体偏移",
|
||||
"wyvern_riding": "御龙",
|
||||
"wyvern_riding": "Wyvern Riding",
|
||||
"x": "X轴",
|
||||
"y": "Y轴",
|
||||
"z": "Z轴"
|
||||
},
|
||||
"dangos": {
|
||||
"dango_skills": {
|
||||
"dango_adrenaline": "Dango Adrenaline",
|
||||
"dango_bombardier": "Dango Bombardier",
|
||||
"dango_booster": "Dango Booster",
|
||||
"dango_bulker": "Dango Bulker",
|
||||
"dango_connector": "Dango Connector",
|
||||
"dango_defender": "Dango Defender",
|
||||
"dango_defender_hi": "Dango Defender (Hi)",
|
||||
"dango_deflector": "Dango Deflector",
|
||||
"dango_dragon_res": "Dango Dragon Res",
|
||||
"dango_dragon_res_hi": "Dango Dragon Res (Hi)",
|
||||
"dango_driver": "Dango Driver",
|
||||
"dango_feet": "Dango Feet",
|
||||
"dango_fighter": "Dango Fighter",
|
||||
"dango_fire_res": "Dango Fire Res",
|
||||
"dango_fire_res_hi": "Dango Fire Res (Hi)",
|
||||
"dango_flyer": "Dango Flyer",
|
||||
"dango_glutton": "Dango Glutton",
|
||||
"dango_guard": "Dango Guard",
|
||||
"dango_hunter": "Dango Hunter",
|
||||
"dango_hurler": "Dango Hurler",
|
||||
"dango_ice_res": "Dango Ice Res",
|
||||
"dango_ice_res_hi": "Dango Ice Res (Hi)",
|
||||
"dango_immunizer": "Dango Immunizer",
|
||||
"dango_insurance": "Dango Insurance",
|
||||
"dango_marksman": "Dango Marksman",
|
||||
"dango_medic": "Dango Medic",
|
||||
"dango_medic_hi": "Dango Medic (Hi)",
|
||||
"dango_moxie": "Dango Moxie",
|
||||
"dango_polisher": "Dango Polisher",
|
||||
"dango_pyro": "Dango Pyro",
|
||||
"dango_reviver": "Dango Reviver",
|
||||
"dango_rider": "Dango Rider",
|
||||
"dango_shifter": "Dango Shifter",
|
||||
"dango_slugger": "Dango Slugger",
|
||||
"dango_specialist": "Dango Specialist",
|
||||
"dango_temper": "Dango Temper",
|
||||
"dango_thunder_res": "Dango Thunder Res ",
|
||||
"dango_thunder_res_hi": "Dango Thunder Res (Hi)",
|
||||
"dango_wall_runner": "Dango Wall Runner",
|
||||
"dango_water_res": "Dango Water Res",
|
||||
"dango_water_res_hi": "Dango Water Res (Hi)",
|
||||
"dango_weakener": "Dango Weakener",
|
||||
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
||||
"super_recovery_dango": "Super Recovery Dango"
|
||||
},
|
||||
"endemic_life": {
|
||||
"butterflame": "Butterflame",
|
||||
"clothfly": "Clothfly",
|
||||
"cutterfly": "Cutterfly",
|
||||
"gold_wirebug": "Gold Wirebug",
|
||||
"peepersects": "Peepersects",
|
||||
"red_lampsquid": "Red Lampsquid",
|
||||
"ruby_wirebug": "Ruby Wirebug",
|
||||
"stinkmink": "Stinkmink",
|
||||
"yellow_lampsquid": "Yellow Lampsquid"
|
||||
},
|
||||
"font_name": "NotoSansSC-Bold.otf",
|
||||
"item_buffs": {
|
||||
"adamant_seed": "Adamant Seed",
|
||||
"armor_ammo": "Armor Ammo",
|
||||
"armorskin": "Armorskin",
|
||||
"dash_juice": "Dash Juice",
|
||||
"demon_ammo": "Demon Ammo",
|
||||
"demon_powder": "Demon Powder",
|
||||
"demondrug": "Demondrug",
|
||||
"gourmet_fish": "Gourmet Fish",
|
||||
"hardshell_powder": "Hardshell Powder",
|
||||
"immunizer": "Immunizer",
|
||||
"mega_armorskin": "Mega Armorskin",
|
||||
"mega_demondrug": "Mega Demondrug",
|
||||
"might_seed": "Might Seed"
|
||||
},
|
||||
"melody_effects": {
|
||||
"affinity_up": "Affinity Up",
|
||||
"attack_and_affinity_up": "Attack and Affinity Up",
|
||||
@@ -453,10 +456,18 @@
|
||||
"tremors_negated": "Tremors Negated",
|
||||
"wind_pressure_negated": "Wind Pressure Negated"
|
||||
},
|
||||
"misc_buffs": {
|
||||
"attack_up": "Attack Up",
|
||||
"defense_up": "Defense Up",
|
||||
"immunity": "Immunity",
|
||||
"natural_healing_up": "Natural Healing Up",
|
||||
"stamina_use_down": "Stamina Use Down"
|
||||
},
|
||||
"otomo_moves": {
|
||||
"go_fight_win": "Go, Fight, Win",
|
||||
"power_drum": "Power Drum",
|
||||
"rousing_roar": "Rousing Roar"
|
||||
"rousing_roar": "Rousing Roar",
|
||||
"vase_of_vitality": "Vase of Vitality"
|
||||
},
|
||||
"parts": {
|
||||
"abdomen": "腹部",
|
||||
@@ -527,32 +538,47 @@
|
||||
"wingclaws": "翼爪",
|
||||
"wings": "翼"
|
||||
},
|
||||
"rampage_skills": {
|
||||
"chameleos_soul": "Chameleos Soul",
|
||||
"kushala_daora_soul": "Kushala Daora Soul"
|
||||
},
|
||||
"skills": {
|
||||
"adrenaline_rush": "Adrenaline Rush",
|
||||
"affinity_sliding": "Affinity Sliding",
|
||||
"agitator": "Agitator",
|
||||
"berserk": "Berserk",
|
||||
"bladescale_hone": "Bladescale Hone",
|
||||
"blood_awakening": "Blood Awakening",
|
||||
"bloodlust": "Bloodlust",
|
||||
"burst": "Burst",
|
||||
"coalescence": "Coalescence",
|
||||
"counterstrike": "Counterstrike",
|
||||
"dereliction": "Dereliction",
|
||||
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
|
||||
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
|
||||
"dragonheart": "Dragonheart",
|
||||
"embolden": "Embolden",
|
||||
"frenzied_bloodlust": "Frenzied Bloodlust",
|
||||
"furious": "Furious",
|
||||
"grinder_s": "Grinder (S)",
|
||||
"heaven_sent": "Heaven-Sent",
|
||||
"hellfire_cloak": "Hellfire Cloak",
|
||||
"heroics": "Heroics",
|
||||
"inspiration": "Inspiration",
|
||||
"intrepid_heart": "Intrepid Heart",
|
||||
"kushala_daora_soul": "Kushala Daora Soul",
|
||||
"latent_power": "Latent Power",
|
||||
"maximum_might": "Maximum Might",
|
||||
"offensive_guard": "Offensive Guard",
|
||||
"partbreaker": "Partbreaker",
|
||||
"peak_performance": "Peak Performance",
|
||||
"powder_mantle_blue": "Powder Mantle (Blue)",
|
||||
"powder_mantle_red": "Powder Mantle (Red)",
|
||||
"protective_polish": "Protective Polish",
|
||||
"resentment": "Resentment",
|
||||
"resuscitate": "Resuscitate",
|
||||
"spiribirds_call": "Spiribird's Call",
|
||||
"status_trigger": "Status Trigger",
|
||||
"strife": "Strife",
|
||||
"wall_runner": "Wall Runner",
|
||||
"wind_mantle": "Wind Mantle"
|
||||
},
|
||||
@@ -577,25 +603,104 @@
|
||||
255,
|
||||
8192,
|
||||
8303,
|
||||
11904,
|
||||
12031,
|
||||
12288,
|
||||
12543,
|
||||
12784,
|
||||
12799,
|
||||
12351,
|
||||
12800,
|
||||
19903,
|
||||
19968,
|
||||
40879,
|
||||
40959,
|
||||
63744,
|
||||
64255,
|
||||
65072,
|
||||
65103,
|
||||
65280,
|
||||
65519,
|
||||
0
|
||||
],
|
||||
"weapon_skills": {
|
||||
"amped_state": "Amped State",
|
||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||
"bow": {
|
||||
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||
"arc_shot_brace": "Arc Shot: Brace",
|
||||
"bolt_boost": "Bolt Boost",
|
||||
"herculean_draw": "Herculean Draw"
|
||||
},
|
||||
"charge_blade": {
|
||||
"element_boost": "Element Boost",
|
||||
"sword_boost_mode": "Sword Boost Mode"
|
||||
},
|
||||
"dual_blades": {
|
||||
"archdemon_mode": "Archdemon Mode",
|
||||
"ironshine_silk": "Ironshine Silk"
|
||||
},
|
||||
"great_sword": {
|
||||
"power_sheathe": "Power Sheathe"
|
||||
},
|
||||
"gunlance": {
|
||||
"erupting_cannon": "Erupting Cannon",
|
||||
"ground_splitter": "Ground Splitter"
|
||||
},
|
||||
"hammer": {
|
||||
"impact_burst": "Impact Burst"
|
||||
},
|
||||
"heavy_bowgun": {
|
||||
"counter_charger": "Counter Charger",
|
||||
"overheat": "Overheat",
|
||||
"rising_moon": "Rising Moon",
|
||||
"setting_sun": "Setting Sun",
|
||||
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
||||
},
|
||||
"hunting_horn": {
|
||||
"bead_of_resonance": "Bead of Resonance",
|
||||
"silkbind_shockwave": "Silkbind Shockwave",
|
||||
"sonic_bloom": "Sonic Bloom"
|
||||
},
|
||||
"insect_glaive": {
|
||||
"all_extracts_mix": "All Extracts Mix",
|
||||
"orange_extract": "Orange Extract",
|
||||
"red_extract": "Red Extract",
|
||||
"white_extract": "White Extract"
|
||||
},
|
||||
"lance": {
|
||||
"anchor_rage": "Anchor Rage",
|
||||
"spiral_thrust": "Spiral Thrust",
|
||||
"twin_wine": "Twin Wine"
|
||||
},
|
||||
"light_bowgun": {
|
||||
"fanning_maneuver": "Fanning Maneuver",
|
||||
"wyvernblast_reload": "Wyvernblast Reload"
|
||||
},
|
||||
"long_sword": {
|
||||
"harvest_moon": "Harvest Moon",
|
||||
"iai_slash": "Iai Slash",
|
||||
"power_sheathe": "Power Sheathe",
|
||||
"soaring_kick": "Soaring Kick",
|
||||
"spirit_gauge": "Spirit Gauge",
|
||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
||||
"spirit_gauge_autofill": "Spirit Gauge Autofill"
|
||||
},
|
||||
"switch_axe": {
|
||||
"amped_state": "Amped State",
|
||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||
"switch_charger": "Switch Charger"
|
||||
},
|
||||
"sword_and_shield": {
|
||||
"destroyer_oil": "Destroyer Oil"
|
||||
}
|
||||
},
|
||||
"weapons": {
|
||||
"bow": "Bow",
|
||||
"charge_blade": "Charge Blade",
|
||||
"dual_blades": "Dual Blades",
|
||||
"great_sword": "Great Sword",
|
||||
"gunlance": "Gunlance",
|
||||
"hammer": "Hammer",
|
||||
"heavy_bowgun": "Heavy Bowgun",
|
||||
"hunting_horn": "Hunting Horn",
|
||||
"insect_glaive": "Insect Glaive",
|
||||
"lance": "Lance",
|
||||
"light_bowgun": "Light Bowgun",
|
||||
"long_sword": "Long Sword",
|
||||
"switch_axe": "Switch Axe",
|
||||
"sword_and_shield": "Sword & Shield"
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@
|
||||
"HP": "生命:",
|
||||
"buildup": "累積值:",
|
||||
"gold": "金冠",
|
||||
"lv": "",
|
||||
"mini": "小型",
|
||||
"otomo": "Buddy",
|
||||
"part_anomaly_core": "Anomaly Core",
|
||||
@@ -21,7 +22,6 @@
|
||||
"blastblight": "Blastblight",
|
||||
"bleeding": "Bleeding",
|
||||
"bloodblight": "Bloodblight",
|
||||
"bubbleblight": "Bubbleblight",
|
||||
"deadly_poison": "Deadly Poison",
|
||||
"defense_down": "Defense Down",
|
||||
"dragonblight": "Dragonblight",
|
||||
@@ -30,6 +30,7 @@
|
||||
"exhaust": "疲勞",
|
||||
"fall_otomo_trap": "隨從地洞陷阱",
|
||||
"fall_trap": "地洞陷阱",
|
||||
"falling_asleep": "Falling Asleep",
|
||||
"fireblight": "火屬性異常",
|
||||
"flash": "失明",
|
||||
"frenzy": "Frenzy",
|
||||
@@ -60,22 +61,10 @@
|
||||
"waterblight": "水屬性異常",
|
||||
"webbed": "Webbed"
|
||||
},
|
||||
"consumables": {
|
||||
"adamant_seed": "Adamant Seed",
|
||||
"armorskin": "Armorskin",
|
||||
"dash_juice": "Dash Juice",
|
||||
"demon_powder": "Demon Powder",
|
||||
"demondrug": "Demondrug",
|
||||
"gourmet_fish": "Gourmet Fish",
|
||||
"hardshell_powder": "Hardshell Powder",
|
||||
"immunizer": "Immunizer",
|
||||
"mega_armorskin": "Mega Armorskin",
|
||||
"mega_demondrug": "Mega Demondrug",
|
||||
"might_seed": "Might Seed"
|
||||
},
|
||||
"customization_menu": {
|
||||
"UI_font": "UI 字型",
|
||||
"UI_font_notice": "當更改文字時,請重新載入",
|
||||
"abnormal_statuses": "Abnormal Statuses",
|
||||
"activation_count": "觸發次數",
|
||||
"affinity_label": "Affinity Label",
|
||||
"ailment_buildups": "異常狀態累積值",
|
||||
@@ -138,8 +127,8 @@
|
||||
"damage_meter_UI": "傷害量計算 UI",
|
||||
"damage_percentage_label": "傷害量百分比",
|
||||
"damage_value_label": "傷害量",
|
||||
"dango_skills": "Dango Skills",
|
||||
"debug": "Debug",
|
||||
"debug_errors": "Debug Errors",
|
||||
"default_state": "Default State",
|
||||
"defense_label": "Defense Label",
|
||||
"delete": "Delete",
|
||||
@@ -152,12 +141,14 @@
|
||||
"duration": "Duration",
|
||||
"dynamic_positioning": "浮動的資訊位置",
|
||||
"dynamically_positioned": "浮動的魔物資訊",
|
||||
"effect_level": "Effect Level",
|
||||
"element_2_label": "Element 2 Label",
|
||||
"element_label": "Element Label",
|
||||
"enable_for": "啟用對象",
|
||||
"enabled": "啟用",
|
||||
"endemic_life": "Endemic Life",
|
||||
"endemic_life_UI": "環境生物 UI",
|
||||
"endemic_life_buffs": "Endemic Life Buffs",
|
||||
"everything_seems_to_be_ok": "Everything seems to be OK!",
|
||||
"family": "字體",
|
||||
"farthest": "最遠的",
|
||||
@@ -174,6 +165,7 @@
|
||||
"global_position_modifier": "全域位置更改",
|
||||
"global_scale_modifier": "全域比例更改",
|
||||
"global_settings": "全域設定",
|
||||
"head_tracking": "Head Tracking",
|
||||
"health": "血量",
|
||||
"health_anomaly_filter": "Health + Anomaly Core",
|
||||
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
||||
@@ -221,9 +213,11 @@
|
||||
"in_lobby": "In Lobby",
|
||||
"in_training_area": "In Training Area",
|
||||
"include": "細部資訊調整",
|
||||
"infinite_buffs_location": "Infinite Buffs Location",
|
||||
"inside": "內部",
|
||||
"installations": "Installations",
|
||||
"italic": "斜體",
|
||||
"item_buffs": "Item Buffs",
|
||||
"join_time": "加入時間",
|
||||
"killcam": "Killcam",
|
||||
"kunai": "Kunai",
|
||||
@@ -247,8 +241,10 @@
|
||||
"max_monster_updates_per_tick": "每次更新的最大魔物數量",
|
||||
"max_value": "Max Value",
|
||||
"me": "我",
|
||||
"melody_effects": "Melody Effects",
|
||||
"menu_font": "選單字體大小",
|
||||
"menu_font_change_disclaimer": "重複變更語言和選單字型大小有可能會當機!",
|
||||
"misc_buffs": "Misc Buffs",
|
||||
"mod_name": "MHR Overlay",
|
||||
"mode": "Mode",
|
||||
"modifiers": "更改項",
|
||||
@@ -274,6 +270,7 @@
|
||||
"other": "Other",
|
||||
"other_player_otomos": "Other Player Buddies",
|
||||
"other_players": "其他玩家",
|
||||
"otomo_moves": "Buddy Moves",
|
||||
"otomos": "Buddies",
|
||||
"outline": "描邊",
|
||||
"outside": "外部",
|
||||
@@ -297,6 +294,7 @@
|
||||
"quest_start_animation": "Quest Start Animation",
|
||||
"quest_time": "任務時間",
|
||||
"rage": "憤怒度",
|
||||
"rampage_skills": "Rampage Skills",
|
||||
"reframework_outdated": "已安裝的 REFramework 版本已過期. 麻煩請更新版本, 否則 MHR Overlay 無法正確作用.",
|
||||
"relative_offset": "相對偏移",
|
||||
"rename": "Rename",
|
||||
@@ -319,6 +317,7 @@
|
||||
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
|
||||
"show_servant_otomos_separately": "Show Follower Buddies separately",
|
||||
"size": "大小",
|
||||
"skills": "Skills",
|
||||
"small_monster_UI": "小型魔物 UI",
|
||||
"small_monsters": "小型魔物群",
|
||||
"sorting": "排序方式",
|
||||
@@ -341,6 +340,7 @@
|
||||
"time_label": "時間",
|
||||
"time_limit": "時限 (秒)",
|
||||
"timer": "Timer",
|
||||
"timer_delays": "Timer Delays",
|
||||
"timer_label": "計時器",
|
||||
"top_buildup": "最高累積值",
|
||||
"top_damage": "最高傷害",
|
||||
@@ -363,6 +363,14 @@
|
||||
"tracked_damage_types": "追蹤的傷害類型",
|
||||
"tracked_monster_types": "追蹤的魔物類型",
|
||||
"type": "類型",
|
||||
"update_buffs_delay": "Update Buffs (seconds)",
|
||||
"update_is_online_delay": "Update Is Online (seconds)",
|
||||
"update_myself_position_delay": "Update Myself Position (seconds)",
|
||||
"update_player_info_delay": "Update Player Info (seconds)",
|
||||
"update_players_delay": "Update Players (seconds)",
|
||||
"update_quest_time_delay": "Update Quest Time (seconds)",
|
||||
"update_singletons_delay": "Update Singletons (seconds)",
|
||||
"update_window_size_delay": "Update Window Size (seconds)",
|
||||
"use_d2d_if_available": "Use Direct2D if available",
|
||||
"value": "Value",
|
||||
"value_label": "數字",
|
||||
@@ -370,6 +378,7 @@
|
||||
"viewport_offset": "視窗的位置",
|
||||
"visible": "可見",
|
||||
"water_resistance_label": "Water Resistance Label",
|
||||
"weapon_skills": "Weapon Skills",
|
||||
"width": "寬度",
|
||||
"world_offset": "地圖中的位置",
|
||||
"wyvern_riding": "Wyvern Riding",
|
||||
@@ -377,52 +386,46 @@
|
||||
"y": "Y軸",
|
||||
"z": "Z軸"
|
||||
},
|
||||
"dangos": {
|
||||
"dango_skills": {
|
||||
"dango_adrenaline": "Dango Adrenaline",
|
||||
"dango_bombardier": "Dango Bombardier",
|
||||
"dango_booster": "Dango Booster",
|
||||
"dango_bulker": "Dango Bulker",
|
||||
"dango_connector": "Dango Connector",
|
||||
"dango_defender": "Dango Defender",
|
||||
"dango_defender_hi": "Dango Defender (Hi)",
|
||||
"dango_deflector": "Dango Deflector",
|
||||
"dango_dragon_res": "Dango Dragon Res",
|
||||
"dango_dragon_res_hi": "Dango Dragon Res (Hi)",
|
||||
"dango_driver": "Dango Driver",
|
||||
"dango_feet": "Dango Feet",
|
||||
"dango_fighter": "Dango Fighter",
|
||||
"dango_fire_res": "Dango Fire Res",
|
||||
"dango_fire_res_hi": "Dango Fire Res (Hi)",
|
||||
"dango_flyer": "Dango Flyer",
|
||||
"dango_glutton": "Dango Glutton",
|
||||
"dango_guard": "Dango Guard",
|
||||
"dango_hunter": "Dango Hunter",
|
||||
"dango_hurler": "Dango Hurler",
|
||||
"dango_ice_res": "Dango Ice Res",
|
||||
"dango_ice_res_hi": "Dango Ice Res (Hi)",
|
||||
"dango_immunizer": "Dango Immunizer",
|
||||
"dango_insurance": "Dango Insurance",
|
||||
"dango_marksman": "Dango Marksman",
|
||||
"dango_medic": "Dango Medic",
|
||||
"dango_medic_hi": "Dango Medic (Hi)",
|
||||
"dango_moxie": "Dango Moxie",
|
||||
"dango_polisher": "Dango Polisher",
|
||||
"dango_pyro": "Dango Pyro",
|
||||
"dango_reviver": "Dango Reviver",
|
||||
"dango_rider": "Dango Rider",
|
||||
"dango_shifter": "Dango Shifter",
|
||||
"dango_slugger": "Dango Slugger",
|
||||
"dango_specialist": "Dango Specialist",
|
||||
"dango_temper": "Dango Temper",
|
||||
"dango_thunder_res": "Dango Thunder Res ",
|
||||
"dango_thunder_res_hi": "Dango Thunder Res (Hi)",
|
||||
"dango_wall_runner": "Dango Wall Runner",
|
||||
"dango_water_res": "Dango Water Res",
|
||||
"dango_water_res_hi": "Dango Water Res (Hi)",
|
||||
"dango_weakener": "Dango Weakener",
|
||||
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
||||
"super_recovery_dango": "Super Recovery Dango"
|
||||
},
|
||||
"endemic_life": {
|
||||
"butterflame": "Butterflame",
|
||||
"clothfly": "Clothfly",
|
||||
"cutterfly": "Cutterfly",
|
||||
"gold_wirebug": "Gold Wirebug",
|
||||
"peepersects": "Peepersects",
|
||||
"red_lampsquid": "Red Lampsquid",
|
||||
"ruby_wirebug": "Ruby Wirebug",
|
||||
"stinkmink": "Stinkmink",
|
||||
"yellow_lampsquid": "Yellow Lampsquid"
|
||||
},
|
||||
"font_name": "NotoSansTC-Bold.otf",
|
||||
"item_buffs": {
|
||||
"adamant_seed": "Adamant Seed",
|
||||
"armor_ammo": "Armor Ammo",
|
||||
"armorskin": "Armorskin",
|
||||
"dash_juice": "Dash Juice",
|
||||
"demon_ammo": "Demon Ammo",
|
||||
"demon_powder": "Demon Powder",
|
||||
"demondrug": "Demondrug",
|
||||
"gourmet_fish": "Gourmet Fish",
|
||||
"hardshell_powder": "Hardshell Powder",
|
||||
"immunizer": "Immunizer",
|
||||
"mega_armorskin": "Mega Armorskin",
|
||||
"mega_demondrug": "Mega Demondrug",
|
||||
"might_seed": "Might Seed"
|
||||
},
|
||||
"melody_effects": {
|
||||
"affinity_up": "Affinity Up",
|
||||
"attack_and_affinity_up": "Attack and Affinity Up",
|
||||
@@ -453,10 +456,18 @@
|
||||
"tremors_negated": "Tremors Negated",
|
||||
"wind_pressure_negated": "Wind Pressure Negated"
|
||||
},
|
||||
"misc_buffs": {
|
||||
"attack_up": "Attack Up",
|
||||
"defense_up": "Defense Up",
|
||||
"immunity": "Immunity",
|
||||
"natural_healing_up": "Natural Healing Up",
|
||||
"stamina_use_down": "Stamina Use Down"
|
||||
},
|
||||
"otomo_moves": {
|
||||
"go_fight_win": "Go, Fight, Win",
|
||||
"power_drum": "Power Drum",
|
||||
"rousing_roar": "Rousing Roar"
|
||||
"rousing_roar": "Rousing Roar",
|
||||
"vase_of_vitality": "Vase of Vitality"
|
||||
},
|
||||
"parts": {
|
||||
"abdomen": "腹部",
|
||||
@@ -527,32 +538,47 @@
|
||||
"wingclaws": "翼爪",
|
||||
"wings": "翅膀"
|
||||
},
|
||||
"rampage_skills": {
|
||||
"chameleos_soul": "Chameleos Soul",
|
||||
"kushala_daora_soul": "Kushala Daora Soul"
|
||||
},
|
||||
"skills": {
|
||||
"adrenaline_rush": "Adrenaline Rush",
|
||||
"affinity_sliding": "Affinity Sliding",
|
||||
"agitator": "Agitator",
|
||||
"berserk": "Berserk",
|
||||
"bladescale_hone": "Bladescale Hone",
|
||||
"blood_awakening": "Blood Awakening",
|
||||
"bloodlust": "Bloodlust",
|
||||
"burst": "Burst",
|
||||
"coalescence": "Coalescence",
|
||||
"counterstrike": "Counterstrike",
|
||||
"dereliction": "Dereliction",
|
||||
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
|
||||
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
|
||||
"dragonheart": "Dragonheart",
|
||||
"embolden": "Embolden",
|
||||
"frenzied_bloodlust": "Frenzied Bloodlust",
|
||||
"furious": "Furious",
|
||||
"grinder_s": "Grinder (S)",
|
||||
"heaven_sent": "Heaven-Sent",
|
||||
"hellfire_cloak": "Hellfire Cloak",
|
||||
"heroics": "Heroics",
|
||||
"inspiration": "Inspiration",
|
||||
"intrepid_heart": "Intrepid Heart",
|
||||
"kushala_daora_soul": "Kushala Daora Soul",
|
||||
"latent_power": "Latent Power",
|
||||
"maximum_might": "Maximum Might",
|
||||
"offensive_guard": "Offensive Guard",
|
||||
"partbreaker": "Partbreaker",
|
||||
"peak_performance": "Peak Performance",
|
||||
"powder_mantle_blue": "Powder Mantle (Blue)",
|
||||
"powder_mantle_red": "Powder Mantle (Red)",
|
||||
"protective_polish": "Protective Polish",
|
||||
"resentment": "Resentment",
|
||||
"resuscitate": "Resuscitate",
|
||||
"spiribirds_call": "Spiribird's Call",
|
||||
"status_trigger": "Status Trigger",
|
||||
"strife": "Strife",
|
||||
"wall_runner": "Wall Runner",
|
||||
"wind_mantle": "Wind Mantle"
|
||||
},
|
||||
@@ -577,25 +603,104 @@
|
||||
255,
|
||||
8192,
|
||||
8303,
|
||||
11904,
|
||||
12031,
|
||||
12288,
|
||||
12543,
|
||||
12784,
|
||||
12799,
|
||||
12351,
|
||||
12800,
|
||||
19903,
|
||||
19968,
|
||||
40879,
|
||||
40959,
|
||||
63744,
|
||||
64255,
|
||||
65072,
|
||||
65103,
|
||||
65280,
|
||||
65519,
|
||||
0
|
||||
],
|
||||
"weapon_skills": {
|
||||
"amped_state": "Amped State",
|
||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||
"bow": {
|
||||
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||
"arc_shot_brace": "Arc Shot: Brace",
|
||||
"bolt_boost": "Bolt Boost",
|
||||
"herculean_draw": "Herculean Draw"
|
||||
},
|
||||
"charge_blade": {
|
||||
"element_boost": "Element Boost",
|
||||
"sword_boost_mode": "Sword Boost Mode"
|
||||
},
|
||||
"dual_blades": {
|
||||
"archdemon_mode": "Archdemon Mode",
|
||||
"ironshine_silk": "Ironshine Silk"
|
||||
},
|
||||
"great_sword": {
|
||||
"power_sheathe": "Power Sheathe"
|
||||
},
|
||||
"gunlance": {
|
||||
"erupting_cannon": "Erupting Cannon",
|
||||
"ground_splitter": "Ground Splitter"
|
||||
},
|
||||
"hammer": {
|
||||
"impact_burst": "Impact Burst"
|
||||
},
|
||||
"heavy_bowgun": {
|
||||
"counter_charger": "Counter Charger",
|
||||
"overheat": "Overheat",
|
||||
"rising_moon": "Rising Moon",
|
||||
"setting_sun": "Setting Sun",
|
||||
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
||||
},
|
||||
"hunting_horn": {
|
||||
"bead_of_resonance": "Bead of Resonance",
|
||||
"silkbind_shockwave": "Silkbind Shockwave",
|
||||
"sonic_bloom": "Sonic Bloom"
|
||||
},
|
||||
"insect_glaive": {
|
||||
"all_extracts_mix": "All Extracts Mix",
|
||||
"orange_extract": "Orange Extract",
|
||||
"red_extract": "Red Extract",
|
||||
"white_extract": "White Extract"
|
||||
},
|
||||
"lance": {
|
||||
"anchor_rage": "Anchor Rage",
|
||||
"spiral_thrust": "Spiral Thrust",
|
||||
"twin_wine": "Twin Wine"
|
||||
},
|
||||
"light_bowgun": {
|
||||
"fanning_maneuver": "Fanning Maneuver",
|
||||
"wyvernblast_reload": "Wyvernblast Reload"
|
||||
},
|
||||
"long_sword": {
|
||||
"harvest_moon": "Harvest Moon",
|
||||
"iai_slash": "Iai Slash",
|
||||
"power_sheathe": "Power Sheathe",
|
||||
"soaring_kick": "Soaring Kick",
|
||||
"spirit_gauge": "Spirit Gauge",
|
||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
||||
"spirit_gauge_autofill": "Spirit Gauge Autofill"
|
||||
},
|
||||
"switch_axe": {
|
||||
"amped_state": "Amped State",
|
||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||
"switch_charger": "Switch Charger"
|
||||
},
|
||||
"sword_and_shield": {
|
||||
"destroyer_oil": "Destroyer Oil"
|
||||
}
|
||||
},
|
||||
"weapons": {
|
||||
"bow": "Bow",
|
||||
"charge_blade": "Charge Blade",
|
||||
"dual_blades": "Dual Blades",
|
||||
"great_sword": "Great Sword",
|
||||
"gunlance": "Gunlance",
|
||||
"hammer": "Hammer",
|
||||
"heavy_bowgun": "Heavy Bowgun",
|
||||
"hunting_horn": "Hunting Horn",
|
||||
"insect_glaive": "Insect Glaive",
|
||||
"lance": "Lance",
|
||||
"light_bowgun": "Light Bowgun",
|
||||
"long_sword": "Long Sword",
|
||||
"switch_axe": "Switch Axe",
|
||||
"sword_and_shield": "Sword & Shield"
|
||||
}
|
||||
}
|
||||
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reframework/fonts/NotoSans-Bold.otf
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reframework/fonts/NotoSans-Bold.otf
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reframework/fonts/NotoSansArabic-Bold.otf
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reframework/fonts/NotoSansArabic-Bold.otf
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Reference in New Issue
Block a user