158 Commits

Author SHA1 Message Date
GreenComfyTea
ba571b0426 Update ru-ru.json to v2.6 + Add Buff Include Name 2023-10-09 17:46:29 +03:00
GreenComfyTea
2c7c229ec9 Add ID to Endemic Life Name Label 2023-10-09 15:19:54 +03:00
GreenComfyTea
39dbd23791 Change Default Customization Menu Font Size to 16 2023-10-09 15:00:42 +03:00
GreenComfyTea
96407c07bf Bump version to v2.6 2023-10-09 14:59:21 +03:00
GreenComfyTea
1f3a7d2bf8 Use Buff Filter Name frrom Localization File
+ Sort Names in English + Use NotoSans-Bold as Default Font
2023-10-09 14:58:10 +03:00
GreenComfyTea
423635400c Implement Buff Customization by Type 2023-09-30 11:03:25 +03:00
GreenComfyTea
17b89d3d7f Fix Include -> Skill Level Not Working 2023-09-30 11:02:38 +03:00
GreenComfyTea
c3d78705a3 Add Missing skill_level Translation String 2023-09-30 11:01:21 +03:00
GreenComfyTea
764b72f0ea Add buff types back 2023-09-30 10:06:04 +03:00
GreenComfyTea
df43908a31 Add Option to Set Infinite Buffs Location 2023-09-26 14:02:48 +03:00
GreenComfyTea
0f72fba92d Remove debug data 2023-09-26 13:15:25 +03:00
GreenComfyTea
e586534c4d Add Timer Delays Customization 2023-09-26 13:14:23 +03:00
GreenComfyTea
0951de24e2 Check for null in time.remove_delay_timer() 2023-09-26 11:32:18 +03:00
GreenComfyTea
480bc9c9b7 Add Buff Filters 2023-09-26 11:31:00 +03:00
GreenComfyTea
cbaa537a0b Improve Error Reporting in the Main Loop Functions 2023-09-26 11:29:14 +03:00
GreenComfyTea
c25ceee3d6 Blood Awakening: Remove Duration Pulling 2023-09-19 14:10:10 +03:00
GreenComfyTea
5a29b60fca Clean Up 2023-09-19 14:02:48 +03:00
GreenComfyTea
41f75d19d3 Refactor player_skill_list 2023-09-19 13:50:21 +03:00
GreenComfyTea
43b2946939 Set default Buff.update Timer to 0.5 2023-09-19 13:49:55 +03:00
GreenComfyTea
43fc14e01e Remove Pulling Duration for Some Buffs
Because only a few of the buff durations were found, I would prefer a simpler, more consistent and more performant code.
2023-09-19 13:47:24 +03:00
GreenComfyTea
66b192717c Misc Buffs: Move/Rename Immunizer to Natural Healing Up 2023-09-19 13:37:24 +03:00
GreenComfyTea
bfd9463c9e Merge branch 'main' of https://github.com/GreenComfyTea/MHR-Overlay 2023-09-15 12:58:19 +03:00
GreenComfyTea
ae336eea2f Weapon Skills: Add Arc Shot: Affinity and Arc Shot: Brace 2023-09-15 12:58:03 +03:00
GreenComfyTea
5454bdd48e Skills: Add Partbreaker 2023-09-15 12:57:11 +03:00
GreenComfyTea
80e309a5dd Abnormal Statuses: Fix Error Message 2023-09-15 12:56:41 +03:00
GreenComfyTea
f1102eaa28 Endemic Life Buffs: Add Red and Yellow Lampsquids 2023-09-15 12:55:32 +03:00
GreenComfyTea
bd02dab872 Fix dango_skills error message 2023-09-15 12:54:59 +03:00
GreenComfyTea
8887f3c235 Rename consumables to item_buffs 2023-09-15 12:54:03 +03:00
GreenComfyTea
5177a207a9 Update README.md 2023-09-14 18:54:05 +03:00
GreenComfyTea
50131b08f1 Remove Kushala Daora Soul string 2023-09-06 16:31:54 +03:00
GreenComfyTea
89bb48602d language.lua upd 2023-09-06 16:31:10 +03:00
GreenComfyTea
1580b4c4c2 Add Embolden, Berserk, Powder Mantle, Strife, Inspiration, Blood Awakening Skills, move Kushala Daora Soul to Rampage Skills 2023-09-06 16:30:54 +03:00
GreenComfyTea
5c42502700 Remove Might/Adamant Seeds (covered by Attack/Defense Up) and Dash Juice(covered by Stamina Use Down) 2023-09-06 16:29:56 +03:00
GreenComfyTea
d7a4450a37 Add Stinkmink, remove Peepersects (covered by Stamina Use Down) 2023-09-06 16:28:48 +03:00
GreenComfyTea
590b3b17c2 Remove Dango Bulker (covered by Attack Up) 2023-09-06 16:27:17 +03:00
GreenComfyTea
e20af6479e Move Attack Up, Defense Up, Stamina Use Down to Misc Buffs 2023-09-06 16:26:55 +03:00
GreenComfyTea
6bab1b2435 Add Rampage Skills to Update Function 2023-09-06 16:26:08 +03:00
GreenComfyTea
195252ed70 Abnormal Statuses: Add Falling Asleep 2023-09-06 16:25:09 +03:00
GreenComfyTea
b9a3088658 Add Rampage Skills 2023-09-06 16:24:17 +03:00
GreenComfyTea
a8060c8c58 Rename "Dangos" to "Dango Skills" 2023-09-05 15:03:53 +03:00
GreenComfyTea
49cac58bec Dangos: Add Dango Insurance 2023-09-05 14:19:02 +03:00
GreenComfyTea
af53399c50 Add Dango Flyer, Dango Connector and Super Recovery Dango 2023-09-04 10:43:52 +03:00
GreenComfyTea
a418bb0132 Fix Dango Insurance Defense Up Lv.4 showing all the time 2023-09-04 09:29:30 +03:00
GreenComfyTea
5f609a588a Dangos: Add Dango Insurance Defense Up, Dango Hunter and Dango Connector 2023-09-03 15:53:11 +03:00
GreenComfyTea
8fb02699cc Fix init_names() 2023-09-03 14:16:32 +03:00
GreenComfyTea
b52c903af3 Fix Errors from Previous Commit 2023-09-03 13:58:52 +03:00
GreenComfyTea
8ae3928fdc Pull Most Buff Name from the Game
+ Solve Consumable Buff Timer Collisions
2023-09-03 13:36:03 +03:00
GreenComfyTea
bf282ca13b Weapon Skills: Add All Weapons 2023-08-25 15:10:15 +03:00
GreenComfyTea
c7b9e5b8f9 Skills: Add Bladescale Hone 2023-08-25 15:09:21 +03:00
GreenComfyTea
e67fbf923f Refactoring 2023-08-21 17:29:57 +03:00
GreenComfyTea
1d31a86a3f Cache mValues of ValTypes (Single) 2023-08-21 17:29:16 +03:00
GreenComfyTea
e4108f7fa9 Add Weapon Skills (Great Sword, Switch Axe, Long Sword) 2023-08-21 17:28:36 +03:00
GreenComfyTea
4ede59c8c2 Cache mValue field of ValTypes (Int32 and Single) 2023-08-21 17:25:39 +03:00
GreenComfyTea
2db41e237f utils.type: Add is_boolean(), is_REField(), is_REMethodDefinition() 2023-08-21 17:25:07 +03:00
GreenComfyTea
f9c1d89843 Fix Endemic Life UI not showing 2023-08-20 16:15:25 +03:00
GreenComfyTea
f086ff2d5d Endemic Life Buffs: Add Ruby and Gold Wirebugs 2023-08-20 16:15:00 +03:00
GreenComfyTea
5e5df84308 Otomo Moves: Add Power Drum and Go, Fight, Win 2023-08-20 16:14:19 +03:00
GreenComfyTea
528d7f7238 Skills: Add Status Trigger 2023-08-20 16:13:49 +03:00
GreenComfyTea
1c83b282ef Update Otomo Entity when Swapping Otomos 2023-08-20 13:29:33 +03:00
GreenComfyTea
a41ec08903 Skills: +Peak Performance, Dragonheart, Resentment 2023-08-20 13:27:24 +03:00
GreenComfyTea
89571bd2f4 Buff UI: Add Otomo Moves 2023-08-20 13:26:34 +03:00
GreenComfyTea
1fcb9aea5a Dangos: Add Dango Adrenaline, Fix Dango Defender 2023-08-20 13:26:09 +03:00
GreenComfyTea
13e68d67a9 Stats UI: Add Health and Max Health 2023-08-20 10:48:25 +03:00
GreenComfyTea
67e0e6db6b Update Highlighted Monster every frame 2023-08-20 09:29:50 +03:00
GreenComfyTea
e79660010b Don't display Monster Size if 0 2023-08-20 09:29:30 +03:00
GreenComfyTea
c597d1df09 Skills: Add Maximum Might, Bloodlust, Frenzied Bloodlust 2023-08-19 16:17:03 +03:00
GreenComfyTea
bcb6355b61 Add remove_delay_timer() 2023-08-19 16:15:48 +03:00
GreenComfyTea
4f5350b631 Abnormal Statuses: Add Deadly Poison, Minor/Major Bubbleblight 2023-08-19 16:15:16 +03:00
GreenComfyTea
475cd22610 Remember Customization Open/Closed State per Session Only 2023-08-18 13:00:00 +03:00
GreenComfyTea
a33b196521 Update Large Monster Health when Host on Player Join but it actually works 2023-08-18 10:27:36 +03:00
GreenComfyTea
d5b83eef2a Fix typo 2023-08-18 10:26:49 +03:00
GreenComfyTea
2efdbd5f1a Implement Delay Timers 2023-08-17 12:28:12 +03:00
GreenComfyTea
5125de6701 Fix 2nd buddy appearing on online quests 2023-08-17 12:19:38 +03:00
GreenComfyTea
1c9eff6b06 Update Large Monster Health when Host on Player Join? 2023-08-17 12:18:55 +03:00
GreenComfyTea
6456e3bfaf formatting 2023-08-17 12:17:41 +03:00
GreenComfyTea
f23cce3ba1 Formatting 2023-08-17 09:56:27 +03:00
GreenComfyTea
6528394876 Add Missing Highlighted Cart Count Label Customization 2023-08-17 09:53:19 +03:00
GreenComfyTea
fcfdb33dbf Fix Highlighted Cart Count Label not working 2023-08-17 09:52:48 +03:00
GreenComfyTea
6f742d3234 Use in-game _DieCount instead of Manual Counting 2023-08-17 09:48:24 +03:00
GreenComfyTea
64130aa68c Formatting 2023-08-17 09:47:09 +03:00
GreenComfyTea
1f0cd6e883 Fix Abnormal Statuses showing trash values when teleporting to Training Area 2023-08-16 13:53:34 +03:00
GreenComfyTea
2d669a6c4a Stop using d2d.surface_size() 2023-08-16 12:36:48 +03:00
GreenComfyTea
2d77b78a1c Add more Singletons existence verifications 2023-08-16 12:34:17 +03:00
GreenComfyTea
aac30e7a08 Fix Damage Meter UI bugs
when Hide Total Damage was hiding whole module instead
2023-08-16 12:21:22 +03:00
GreenComfyTea
f2675e6d23 Move players.display_list to damage_meter_UI 2023-08-16 11:41:20 +03:00
GreenComfyTea
5ff6af9108 Move update_quest_time timer to init_global_timers 2023-08-16 10:32:43 +03:00
GreenComfyTea
728b7f990f Move timers initializations into time.lua 2023-08-16 10:30:59 +03:00
GreenComfyTea
758a02bce8 Add Stats UI 2023-08-15 16:02:01 +03:00
GreenComfyTea
9d16048c8d Move logic out from REF D2D loop callback 2023-08-11 16:10:19 +03:00
GreenComfyTea
084dd9667e Abnormal Statuses: Implemented 2023-08-10 16:52:47 +03:00
GreenComfyTea
c509876712 Skills: Refactoring + Added Heroics, Resuscitate 2023-08-10 16:51:34 +03:00
GreenComfyTea
7b63e34ad0 Melody Effects: Use key if missing name 2023-08-10 16:50:19 +03:00
GreenComfyTea
c6a520996f Dangos: Use key if missing name 2023-08-10 16:49:58 +03:00
GreenComfyTea
f6fefb19d4 Consumables: Formatting + Use key if missing name 2023-08-10 16:49:42 +03:00
GreenComfyTea
1c20591b33 Fix Total Damage registering too large values 2023-08-10 16:48:41 +03:00
GreenComfyTea
3e66b920ef Skills: Add more skills
+ Latent Power, Protective Polish, Wind Mantle, Heaven-Sent, Grinder (S), Counterstrike, Affinity Sliding, Coalescence, Adrenaline Rush, Wall Runner, Offensive Guard, Hellfire Cloak, Agitator, Furious.
2023-08-09 16:11:53 +03:00
GreenComfyTea
7f38532026 Buffs: Use default values 2023-08-09 16:09:13 +03:00
GreenComfyTea
b805d88205 Change default values 2023-08-09 16:08:27 +03:00
GreenComfyTea
a100932a02 Melody Effects: move individual melody effect update into separate function 2023-08-09 16:07:53 +03:00
GreenComfyTea
692e911617 Consumables: Refactor most individual methods into 1 universal method 2023-08-09 16:06:51 +03:00
GreenComfyTea
6c2d09b505 Add some dangos, skills and endemic life buffs 2023-08-08 16:23:17 +03:00
GreenComfyTea
26966818b3 Dont update buffs if buff UI is disabled 2023-08-08 13:05:05 +03:00
GreenComfyTea
e09c82278d Optimize small monster UI drawing function 2023-08-08 13:04:40 +03:00
GreenComfyTea
e1d3754733 Fix is_health_initialized variable not being set to true 2023-08-08 12:24:33 +03:00
GreenComfyTea
6b8809b79e Add more quest_status restrictions 2023-08-06 16:20:15 +03:00
GreenComfyTea
d20446fe37 Change default customization menu window height 2023-08-06 16:08:35 +03:00
GreenComfyTea
4e4aae3c68 Update localizations 2023-08-06 16:08:06 +03:00
GreenComfyTea
3e121fbd1c Add Customization Menu status, position and size to config
+ Customization Menu bugfixes
2023-08-06 15:57:48 +03:00
GreenComfyTea
ade8a6bf19 Formatting 2023-08-06 14:43:41 +03:00
GreenComfyTea
0eac453bf4 Add some quest_status restrictions 2023-08-06 14:27:23 +03:00
GreenComfyTea
c4b7f6d195 Fix Health access attempts outside hooks
(large monster updated in previous commit)
2023-08-06 14:26:59 +03:00
GreenComfyTea
e389f6cf53 Remove magical numbers of stealth monster ids + process toadversary properly + Fix Crown Threshold Typo 2023-08-06 14:25:22 +03:00
GreenComfyTea
9e8c77f480 Singletons are not real singletons so track changes 2023-08-06 13:25:05 +03:00
GreenComfyTea
9c2bc59a37 Undo previous commit 2023-08-06 12:24:08 +03:00
GreenComfyTea
effe5579a7 Move env.creature.update_position to draw function 2023-08-06 12:22:09 +03:00
GreenComfyTea
0fbf47f7ff comment out monster update_position 2023-08-06 12:18:02 +03:00
GreenComfyTea
3e508c0e28 Move highlight_id to large_monster from draw function 2023-08-06 12:17:06 +03:00
GreenComfyTea
972d874a99 Clean up 2023-08-06 12:15:42 +03:00
GreenComfyTea
50726b9291 Init Singletons on init_module 2023-08-06 12:15:25 +03:00
GreenComfyTea
c39e5babea Rename list to array 2023-08-06 12:14:59 +03:00
GreenComfyTea
d1f56f4316 Ignore error during REFramework Initialization 2023-08-06 12:14:34 +03:00
GreenComfyTea
d3efcb5b08 Typo 2023-08-06 12:14:13 +03:00
GreenComfyTea
681b865f03 Create missing small monster entries in draw function 2023-08-06 12:13:48 +03:00
GreenComfyTea
6f40a1dfd3 Update localizations 2023-08-06 12:13:12 +03:00
GreenComfyTea
432e115aea Fix fake error when assigning creature name 2023-08-06 12:12:41 +03:00
GreenComfyTea
dfb7893c1a Implement Error Handler 2023-08-05 16:30:15 +03:00
GreenComfyTea
4bdb4ee2e6 Separate Dependency Initializations 2023-08-05 11:24:26 +03:00
GreenComfyTea
30672922c4 Add callback timers 2023-08-05 10:50:36 +03:00
GreenComfyTea
31b5251c75 Fix Follower Otomo Percentage DMG being incorrectly formatted 2023-08-04 19:36:18 +03:00
GreenComfyTea
71b1992710 Add Horn Melody Effects to Buff UI 2023-08-04 19:35:25 +03:00
GreenComfyTea
63ddbff12a Fix Consumable Buff UI not working in online request if not host 2023-08-03 12:21:17 +03:00
GreenComfyTea
0359042c97 Fix Buff timers showing xx:60 sometimes 2023-08-03 12:20:36 +03:00
GreenComfyTea
c8dab31265 Add back(?) label include customization code 2023-08-03 12:20:08 +03:00
GreenComfyTea
405c5e4aad Fix continue labels ambiguity 2023-08-03 12:19:41 +03:00
GreenComfyTea
597d27b935 Uncomment Buff UI code 2023-08-03 12:19:13 +03:00
GreenComfyTea
90190f5af7 Implement Consumable Buffs 2023-06-30 18:57:14 +03:00
GreenComfyTea
b5757e3b1e Fix hotkeys not saving 2023-06-30 13:58:05 +03:00
GreenComfyTea
0992b918a3 Update README.md 2023-06-14 17:36:16 +03:00
GreenComfyTea
7865b3276c Update README.md 2023-06-14 17:07:58 +03:00
GreenComfyTea
cc1fe03272 Update README.md 2023-06-11 13:07:27 +03:00
GreenComfyTea
57585cb5b5 Update README.md 2023-06-11 12:59:11 +03:00
GreenComfyTea
96563f92f7 Update README.md 2023-06-11 12:51:08 +03:00
GreenComfyTea
ea29e20a2c Update README.md 2023-06-10 20:39:20 +03:00
GreenComfyTea
0a84471abc Update README.md 2023-06-10 18:49:22 +03:00
GreenComfyTea
da2af8671a Update README.md 2023-06-10 18:47:56 +03:00
GreenComfyTea
474d0b9eb8 Update README.md 2023-06-10 18:45:12 +03:00
GreenComfyTea
e4057b84f5 Update README.md 2023-06-10 18:38:57 +03:00
GreenComfyTea
3ac048aef9 Update README.md 2023-06-10 18:29:22 +03:00
GreenComfyTea
9c3085198d Update README.md 2023-06-10 18:26:27 +03:00
GreenComfyTea
ecf119dd97 Update README.md 2023-06-10 17:48:58 +03:00
GreenComfyTea
663b456a4f Fix Total Cart Count showing lower value by 1 2023-06-10 14:20:11 +03:00
GreenComfyTea
e571ca62eb Update README.md 2023-06-10 09:38:35 +03:00
GreenComfyTea
3b99512bb6 Merge branch 'main' of https://github.com/GreenComfyTea/MHR-Overlay 2023-06-10 09:34:51 +03:00
GreenComfyTea
0fe53700ae Update ko-kr localization to v2.5 2023-06-10 09:34:44 +03:00
GreenComfyTea
488da17887 Merge pull request #65 from sukiqwq/main 2023-06-09 09:33:35 +03:00
RqLiu
25d0035c16 Update zh-cn.json 2023-06-09 02:56:22 +08:00
RqLiu
34ac9e3c54 Update zh-cn.json 2023-06-09 02:54:51 +08:00
RqLiu
ce212ff757 Update zh-cn.json 2023-06-09 02:51:48 +08:00
72 changed files with 12520 additions and 1439 deletions

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README.md
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# "MHR Overlay" Mod for Monster Hunter: Rise
<p align="center">
<h2 align="center"><b>"MHR Overlay" Mod for Monster Hunter: Rise</b></h2>
<p align="center">Exposes internal game data about monsters, creatures, players, damage, buffs and debuffs. Draws a highly customizable UI.</p>
<p align="center">This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool to make hurtful comments and actions toward other players.</p>
</p>
Exposes in-game data about monsters, creatures, players and damage. Draws a highly customizable UI.
<p align="center">
<a href="https://github.com/greencomfytea/mhr-overlay/graphs/contributors">
<img alt="Contributors" src="https://custom-icon-badges.demolab.com/github/contributors/greencomfytea/mhr-overlay?logo=person-add" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/issues">
<img alt="Issues" src="https://custom-icon-badges.demolab.com/github/issues/greencomfytea/mhr-overlay?logo=issue-opened" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/issues">
<img alt="Issues Closed" src="https://custom-icon-badges.demolab.com/github/issues-closed/greencomfytea/mhr-overlay?logo=issue-closed" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/pulls">
<img alt="Pull Requests" src="https://custom-icon-badges.demolab.com/github/issues-pr/greencomfytea/mhr-overlay?logo=git-pull-request" />
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<img alt="Pull Requests Closed" src="https://custom-icon-badges.demolab.com/github/issues-pr-closed/greencomfytea/mhr-overlay?logo=git-pull-request-closed" />
</a>
<br>
<a href="https://github.com/greencomfytea/mhr-overlay/blob/main/LICENSE">
<img alt="License" src="https://custom-icon-badges.demolab.com/github/license/greencomfytea/mhr-overlay?logo=law" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/releases">
<img alt="Release Version" src="https://custom-icon-badges.demolab.com/github/v/release/greencomfytea/mhr-overlay?logo=tag" />
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<a href="https://github.com/greencomfytea/mhr-overlay/releases">
<img alt="Release Date" src="https://custom-icon-badges.demolab.com/github/release-date/greencomfytea/mhr-overlay?logo=clock" />
</a>
<a href="">
<img alt="Platform" src="https://custom-icon-badges.demolab.com/badge/platform-win%20%7C%20linux%20%7C%20steam%20deck-blue?logo=device-desktop" />
</a>
<a href="">
<img alt="Maintenance" src="https://custom-icon-badges.demolab.com/maintenance/yes/2023?logo=tools" />
</a>
<br>
<a href="https://www.nexusmods.com/monsterhunterrise/mods/26">
<img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.503%2B-green?logo=package-dependencies" />
</a>
<a href="https://www.nexusmods.com/monsterhunterrise/mods/134">
<img alt="REFramework Direct2D Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20Direct2D%20v0.4.0%2B-yellow?logo=package-dependencies" />
</a>
<br>
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<a href="https://github.com/greencomfytea/mhr-overlay/commits/main">
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<img alt="Last Commit" src="https://custom-icon-badges.demolab.com/github/last-commit/greencomfytea/mhr-overlay?logo=git-commit" />
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<a href="https://github.com/greencomfytea/mhr-overlay/graphs/commit-activity">
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<a href="https://github.com/greencomfytea/mhr-overlay/graphs/commit-activity">
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<img alt="Line Count" src="https://sloc.xyz/github/greencomfytea/mhr-overlay" />
</a>
<a href="">
<img alt="COCOMO" src="https://sloc.xyz/github/greencomfytea/mhr-overlay/?category=cocomo" />
</a>
<a href="">
<img alt="Goto Counter" src="https://custom-icon-badges.demolab.com/github/search/greencomfytea/mhr-overlay/goto?logo=git-compare" />
</a>
<br>
<a href="https://github.com/sponsors/greencomfytea">
<img alt="Sponsors" src="https://custom-icon-badges.demolab.com/github/sponsors/greencomfytea?logo=heart" />
</a>
<a href="https://github.com/GreenComfyTea/mhr-overlay/watchers">
<img alt="Watchers" src="https://custom-icon-badges.demolab.com/github/watchers/greencomfytea/mhr-overlay?logo=eye" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/forks">
<img alt="Forks" src="https://custom-icon-badges.demolab.com/github/forks/greencomfytea/mhr-overlay?logo=repo-forked" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/stargazers">
<img alt="Stars" src="https://custom-icon-badges.demolab.com/github/stars/greencomfytea/mhr-overlay?logo=star" />
</a>
<a href="https://github.com/greencomfytea/mhr-overlay/graphs/traffic">
<img alt="Hits" src="https://custom-icon-badges.demolab.com/endpoint?url=https://hits.dwyl.com/greencomfytea/mhr-overlay.json?color=blue&logo=eye" />
</a>
<br>
<br>
<a href="https://www.nexusmods.com/monsterhunterrise/mods/50">
<img alt="Website" src="https://custom-icon-badges.demolab.com/website?down_color=red&down_message=down&up_color=brightgreen&up_message=up&logo=link&url=https://www.nexusmods.com/monsterhunterrise/mods/50" />
</a>
<a href="https://github.com/greencomfytea?tab=followers">
<img alt="Followers" src="https://custom-icon-badges.demolab.com/github/followers/greencomfytea?logo=people" />
</a>
<a href="https://twitter.com/greencomfytea">
<img alt="Twitter" src="https://img.shields.io/twitter/follow/greencomfytea?logo=twitter" />
</a>
<a href="https://www.twitch.tv/greencomfytea">
<img alt="Twitch" src="https://img.shields.io/twitch/status/greencomfytea?logo=twitch" />
</a>
<br>
<a href="https://github.com/greencomfytea">
<img alt="Author" src="https://custom-icon-badges.demolab.com/badge/author-GreenComfyTea-green?logo=person" />
</a>
<a href="https://github.com/topics/open-source">
<img alt="Open Source" src="https://img.shields.io/badge/open%20source-%20yes-brightgreen?logo=openvpn" />
</a>
<a href="https://cursey.github.io/reframework-book/index.html#lua-scripting">
<img alt="Written in" src="https://custom-icon-badges.demolab.com/badge/written in-lua-000080?logo=terminal" />
</a>
</p>
**This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool to make hurtful comments and actions toward other players.**
![50-1659789731-551420562](https://user-images.githubusercontent.com/30152047/183250401-9f2898dd-feb4-4903-802c-c9d398261f11.png)
<p align="center">
<a>
<img align="center" src="https://user-images.githubusercontent.com/30152047/183250401-9f2898dd-feb4-4903-802c-c9d398261f11.png" />
</a>
</p>
# Links
* **[Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50)**
@@ -15,8 +135,8 @@ Exposes in-game data about monsters, creatures, players and damage. Draws a high
* **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)**
# Requirements
1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.503 or above);
2. [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0 or above).
1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.503+);
2. [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0+) - Needed for Unicode Support.
# How to install:
1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26);
@@ -53,4 +173,3 @@ You can support me by donating! I would appreciate it! But anyway, thank you for
<a href="https://ko-fi.com/greencomfytea">
<img alt="Qries" src="https://panels.twitch.tv/panel-48897356-image-c2fcf835-87e4-408e-81e8-790789c7acbc">
</a>

View File

@@ -35,13 +35,26 @@ local quest_status = require("MHR_Overlay.Game_Handler.quest_status");
local screen = require("MHR_Overlay.Game_Handler.screen");
local singletons = require("MHR_Overlay.Game_Handler.singletons");
local time = require("MHR_Overlay.Game_Handler.time");
local error_handler = require("MHR_Overlay.Misc.error_handler");
local config = require("MHR_Overlay.Misc.config");
local language = require("MHR_Overlay.Misc.language");
local part_names = require("MHR_Overlay.Misc.part_names");
local utils = require("MHR_Overlay.Misc.utils");
--local buffs = require("MHR_Overlay.Buffs.buffs");
local player_info = require("MHR_Overlay.Misc.player_info");
local buffs = require("MHR_Overlay.Buffs.buffs");
local item_buffs = require("MHR_Overlay.Buffs.item_buffs");
local melody_effects = require("MHR_Overlay.Buffs.melody_effects");
local endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
local skills = require("MHR_Overlay.Buffs.skills");
local dango_skills = require("MHR_Overlay.Buffs.dango_skills");
local abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
local otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
local weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
local rampage_skills = require("MHR_Overlay.Buffs.rampage_skills");
local misc_buffs = require("MHR_Overlay.Buffs.misc_buffs");
local players = require("MHR_Overlay.Damage_Meter.players");
local non_players = require("MHR_Overlay.Damage_Meter.non_players");
@@ -63,7 +76,8 @@ local large_monster_UI = require("MHR_Overlay.UI.Modules.large_monster_UI");
local small_monster_UI = require("MHR_Overlay.UI.Modules.small_monster_UI");
local time_UI = require("MHR_Overlay.UI.Modules.time_UI");
local env_creature_UI = require("MHR_Overlay.UI.Modules.env_creature_UI");
--local buff_UI = require("MHR_Overlay.UI.Modules.buff_UI");
local buff_UI = require("MHR_Overlay.UI.Modules.buff_UI");
local stats_UI = require("MHR_Overlay.UI.Modules.stats_UI");
local body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity");
local damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity");
@@ -72,7 +86,7 @@ local stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity"
local rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
local ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
local ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity");
--local buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
local buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
local customization_menu = require("MHR_Overlay.UI.customization_menu");
local label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
@@ -92,15 +106,96 @@ local drawing = require("MHR_Overlay.UI.drawing");
------------------------INIT MODULES-------------------------
-- #region
error_handler.init_dependencies();
screen.init_dependencies();
singletons.init_dependencies();
utils.init_dependencies();
time.init_dependencies();
language.init_dependencies();
config.init_dependencies();
part_names.init_dependencies();
damage_UI_entity.init_dependencies();
health_UI_entity.init_dependencies();
stamina_UI_entity.init_dependencies();
rage_UI_entity.init_dependencies();
ailment_UI_entity.init_dependencies();
ailment_buildup_UI_entity.init_dependencies();
body_part_UI_entity.init_dependencies();
buff_UI_entity.init_dependencies();
player_info.init_dependencies();
buffs.init_dependencies();
item_buffs.init_dependencies();
melody_effects.init_dependencies();
endemic_life_buffs.init_dependencies();
skills.init_dependencies();
dango_skills.init_dependencies();
abnormal_statuses.init_dependencies();
otomo_moves.init_dependencies();
weapon_skills.init_dependencies();
rampage_skills.init_dependencies();
misc_buffs.init_dependencies();
damage_hook.init_dependencies();
players.init_dependencies();
non_players.init_dependencies();
quest_status.init_dependencies();
env_creature_hook.init_dependencies();
env_creature.init_dependencies();
body_part.init_dependencies();
ailments.init_dependencies();
large_monster.init_dependencies();
monster_hook.init_dependencies();
small_monster.init_dependencies();
ailment_hook.init_dependencies();
ailment_buildup.init_dependencies();
label_customization.init_dependencies();
bar_customization.init_dependencies();
line_customization.init_dependencies();
large_monster_UI_customization.init_dependencies();
label_customization.init_dependencies();
bar_customization.init_dependencies();
health_customization.init_dependencies();
stamina_customization.init_dependencies();
rage_customization.init_dependencies();
body_parts_customization.init_dependencies();
ailments_customization.init_dependencies();
ailment_buildups_customization.init_dependencies();
module_visibility_customization.init_dependencies();
customization_menu.init_dependencies();
drawing.init_dependencies();
damage_meter_UI.init_dependencies();
large_monster_UI.init_dependencies();
small_monster_UI.init_dependencies();
time_UI.init_dependencies();
env_creature_UI.init_dependencies();
buff_UI.init_dependencies();
stats_UI.init_dependencies();
keyboard.init_dependencies();
------------------------------------------------------------
error_handler.init_module();
language.init_module();
config.init_module();
part_names.init_module();
screen.init_module();
singletons.init_module();
utils.init_module();
time.init_module();
language.init_module();
config.init_module();
part_names.init_module();
damage_UI_entity.init_module();
health_UI_entity.init_module();
stamina_UI_entity.init_module();
@@ -108,9 +203,21 @@ rage_UI_entity.init_module();
ailment_UI_entity.init_module();
ailment_buildup_UI_entity.init_module();
body_part_UI_entity.init_module();
--buff_UI_entity.init_module();
buff_UI_entity.init_module();
--buffs.init_module();
player_info.init_module();
buffs.init_module();
item_buffs.init_module();
melody_effects.init_module();
endemic_life_buffs.init_module();
skills.init_module();
dango_skills.init_module();
abnormal_statuses.init_module();
otomo_moves.init_module();
weapon_skills.init_module();
rampage_skills.init_module();
misc_buffs.init_module();
damage_hook.init_module();
players.init_module();
@@ -151,7 +258,8 @@ large_monster_UI.init_module();
small_monster_UI.init_module();
time_UI.init_module();
env_creature_UI.init_module();
--buff_UI.init_module();
buff_UI.init_module();
stats_UI.init_module();
keyboard.init_module();
@@ -162,68 +270,107 @@ log.info("[MHR Overlay] Loaded.");
----------------------------LOOP-----------------------------
-- #region
local function draw_modules(module_visibility_config, flow_state_name)
local function update_modules(module_visibility_config, flow_state_name)
if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then
local success = pcall(small_monster_UI.draw);
local success, error = pcall(small_monster_UI.update);
if not success then
customization_menu.status = string.format("[%s] Small Monster UI Drawing Function threw an Exception", flow_state_name);
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
end
end
local large_monster_UI_config = config.current_config.large_monster_UI;
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and
module_visibility_config.large_monster_dynamic_UI;
local static_enabled = large_monster_UI_config.static.enabled and
module_visibility_config.large_monster_static_UI;
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and
module_visibility_config.large_monster_highlighted_UI;
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
if dynamic_enabled or static_enabled or highlighted_enabled then
local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
local success, error = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
if not success then
customization_menu.status = string.format("[%s] Large Monster UI Drawing Function threw an Exception", flow_state_name);
end
end
if config.current_config.time_UI.enabled and module_visibility_config.time_UI then
local success = pcall(time_UI.draw);
if not success then
customization_menu.status = string.format("[%s] Time UI Drawing Function threw an Exception", flow_state_name);
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Large Monster UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
local success = pcall(damage_meter_UI.draw);
local success, error = pcall(damage_meter_UI.update);
if not success then
customization_menu.status = string.format("[%s] Damage Meter UI Drawing Function threw an Exception", flow_state_name);
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
local success = pcall(env_creature_UI.draw);
local success, error = pcall(env_creature_UI.update);
if not success then
customization_menu.status = string.format("[%s] Endemic Life UI Drawing Function threw an Exception", flow_state_name);
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
end
end
--[[if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
local success = truepcall(buff_UI.draw);
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
local success, error = pcall(buff_UI.update);
if not success then
customization_menu.status = string.format("[%s] Buff UI Drawing Function threw an Exception", flow_state_name);
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
end
end
end]]
end
local function main_loop()
customization_menu.status = "OK";
singletons.init();
screen.update_window_size();
players.update_myself_position();
quest_status.update_is_online();
--quest_status.update_is_quest_host();
time.tick();
local function draw_modules(module_visibility_config, flow_state_name)
if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then
local success, error = pcall(small_monster_UI.draw);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
end
end
local large_monster_UI_config = config.current_config.large_monster_UI;
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
if dynamic_enabled or static_enabled or highlighted_enabled then
local success, error = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Large Monster UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.time_UI.enabled and module_visibility_config.time_UI then
local success, error = pcall(time_UI.draw);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Time UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
local success, error = pcall(damage_meter_UI.draw);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
local success, error = pcall(env_creature_UI.draw);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
local success, error = pcall(buff_UI.draw);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
end
end
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
local success, error = pcall(stats_UI.draw);
if not success then
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Stats UI: %s", flow_state_name, tostring(error)));
end
end
end
local function update_UI()
if quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
local large_monster_UI_config = config.current_config.large_monster_UI;
@@ -234,32 +381,110 @@ local function main_loop()
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
if dynamic_enabled or static_enabled or highlighted_enabled then
local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
local success, error = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
if not success then
customization_menu.status = "[In Training Area] Large Monster UI Drawing Function threw an Exception";
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Large Monster UI: %s", tostring(error)));
end
end
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
local success = pcall(damage_meter_UI.draw);
local success, error = pcall(damage_meter_UI.update);
if not success then
customization_menu.status = "[In Training Area] Damage Meter UI Drawing Function threw an Exception";
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
end
end
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
local success = pcall(env_creature_UI.draw);
local success, error = pcall(env_creature_UI.update);
if not success then
customization_menu.status = "[In Training Area] Endemic Life UI Drawing Function threw an Exception";
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
end
end
--[[if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
local success = pcall(buff_UI.draw);
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
local success, error = pcall(buff_UI.update);
if not success then
customization_menu.status = "[In Training Area] Buff UI Drawing Function threw an Exception";
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Buff UI: %s", tostring(error)));
end
end
elseif quest_status.flow_state == quest_status.flow_states.CUTSCENE then
update_modules(config.current_config.global_settings.module_visibility.cutscene, "Cutscene");
elseif quest_status.flow_state == quest_status.flow_states.LOADING_QUEST then
update_modules(config.current_config.global_settings.module_visibility.loading_quest, "Loading Quest");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_START_ANIMATION then
update_modules(config.current_config.global_settings.module_visibility.quest_start_animation, "Quest Start Animation");
elseif quest_status.flow_state >= quest_status.flow_states.PLAYING_QUEST and quest_status.flow_state <= quest_status.flow_states.WYVERN_RIDING_START_ANIMATION then
update_modules(config.current_config.global_settings.module_visibility.playing_quest, "Playing Quest");
elseif quest_status.flow_state == quest_status.flow_states.KILLCAM then
update_modules(config.current_config.global_settings.module_visibility.killcam, "Killcam");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_TIMER then
update_modules(config.current_config.global_settings.module_visibility.quest_end_timer, "Quest End Timer");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_ANIMATION then
update_modules(config.current_config.global_settings.module_visibility.quest_end_animation, "Quest End Animation");
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_SCREEN then
update_modules(config.current_config.global_settings.module_visibility.quest_end_screen, "Quest End Screen");
elseif quest_status.flow_state == quest_status.flow_states.REWARD_SCREEN then
update_modules(config.current_config.global_settings.module_visibility.reward_screen, "Reward Screen");
elseif quest_status.flow_state == quest_status.flow_states.SUMMARY_SCREEN then
update_modules(config.current_config.global_settings.module_visibility.summary_screen, "Summary Screen");
end
end
local function draw_loop()
if quest_status.flow_state == quest_status.flow_states.IN_LOBBY then
local module_visibility_config = config.current_config.global_settings.module_visibility.in_lobby;
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
local success, error = pcall(stats_UI.draw);
if not success then
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
end
end
elseif quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
local large_monster_UI_config = config.current_config.large_monster_UI;
local module_visibility_config = config.current_config.global_settings.module_visibility.in_training_area;
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
if dynamic_enabled or static_enabled or highlighted_enabled then
local success, error = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
if not success then
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Large Monster UI: %s", tostring(error)));
end
end
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
local success, error = pcall(damage_meter_UI.draw);
if not success then
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
end
end
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
local success, error = pcall(env_creature_UI.draw);
if not success then
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
end
end
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
local success, error = pcall(buff_UI.draw);
if not success then
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Buff UI: %s", tostring(error)));
end
end
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
local success, error = pcall(stats_UI.draw);
if not success then
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
end
end
end]]
elseif quest_status.flow_state == quest_status.flow_states.CUTSCENE then
@@ -297,38 +522,38 @@ re.on_draw_ui(function()
end);
re.on_frame(function()
if not reframework:is_drawing_ui() then
customization_menu.is_opened = false;
end
if customization_menu.is_opened then
if reframework:is_drawing_ui() then
pcall(customization_menu.draw);
end
keyboard.update();
end);
-- #endregion
--------------------------RE_IMGUI---------------------------
----------------------------D2D------------------------------
-----------------------Loop Callbacks------------------------
-- #region
if d2d ~= nil then
d2d.register(function()
drawing.init_font();
end, function()
if config.current_config.global_settings.renderer.use_d2d_if_available then
main_loop();
draw_loop();
end
end);
end
re.on_frame(function()
time.update_timers();
keyboard.update();
if d2d == nil or not config.current_config.global_settings.renderer.use_d2d_if_available then
main_loop();
draw_loop();
end
end);
-- #endregion
----------------------------D2D------------------------------
-----------------------Loop Callbacks------------------------
time.init_global_timers();
time.new_timer(update_UI, 0.5);
if imgui.begin_table == nil then
re.msg(language.current_language.customization_menu.reframework_outdated);

View File

@@ -0,0 +1,411 @@
local this = {};
local buffs;
local buff_UI_entity;
local config;
local singletons;
local players;
local utils;
local language;
local error_handler;
local time;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {
fireblight = nil,
waterblight = nil,
thunderblight = nil,
iceblight = nil,
dragonblight = nil,
blastblight = nil,
minor_bubbleblight = nil,
major_bubbleblight = nil,
hellfireblight = nil,
bloodblight = nil,
poison = nil,
deadly_poison = nil,
stun = nil,
paralysis = nil,
falling_asleep = nil,
sleep = nil,
defense_down = nil,
resistance_down = nil,
tremor = nil,
roar = nil,
webbed = nil,
stench = nil,
leeched = nil,
-- whirlwind = nil,
bleeding = nil,
frenzy = nil,
frenzy_overcome = nil,
engulfed = nil,
frostblight = nil,
muck = nil
};
this.keys = {
"fireblight",
"waterblight",
"thunderblight",
"iceblight",
"dragonblight",
"blastblight",
"minor_bubbleblight",
"major_bubbleblight",
"hellfireblight",
"bloodblight",
"frostblight",
"poison",
"deadly_poison",
"stun",
"paralysis",
"falling_asleep",
"sleep",
"defense_down",
"resistance_down",
"tremor",
"roar",
"webbed",
"stench",
"leeched",
-- "whirlwind",
"bleeding",
"engulfed",
"muck",
"frenzy",
"frenzy_overcome",
"frenzy_infection"
};
this.UI = nil;
local abnormal_statuses_type_name = "abnormal_statuses";
local frenzy_infected_duration = 121;
local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
-- Fireblight
local fire_duration_timer_field = player_quest_base_type_def:get_field("_FireLDurationTimer");
-- Waterblight
local water_duration_timer_field = player_quest_base_type_def:get_field("_WaterLDurationTimer");
-- Thunderblight
local thunder_duration_timer_field = player_quest_base_type_def:get_field("_ThunderLDurationTimer");
-- Iceblight
local ice_duration_timer_field = player_quest_base_type_def:get_field("_IceLDurationTimer");
-- Dragonblight
local dragon_duration_timer_field = player_quest_base_type_def:get_field("_DragonLDurationTimer");
-- blastblight
local bomb_duration_timer_field = player_quest_base_type_def:get_field("_BombDurationTimer");
-- Bubbleblight
local bubble_type_field = player_quest_base_type_def:get_field("_BubbleType");
local bubble_damage_timer_field = player_quest_base_type_def:get_field("_BubbleDamageTimer");
-- Hellfireblight
local oni_bomb_duration_timer_field = player_quest_base_type_def:get_field("_OniBombDurationTimer");
-- Bloodblight
local mystery_debuff_timer_field = player_quest_base_type_def:get_field("_MysteryDebuffTimer");
-- Frostblight
local get_is_frozen_damage_method = player_quest_base_type_def:get_method("get_IsFrozenDamage");
-- Poison
local poison_level_field = player_quest_base_type_def:get_field("_PoisonLv");
local poison_duration_timer_field = player_quest_base_type_def:get_field("_PoisonDurationTimer");
-- Stun
local stun_duration_timer_field = player_quest_base_type_def:get_field("_StunDurationTimer");
-- Falling Sleep
local get_sleep_movable_timer_method = player_quest_base_type_def:get_method("get_SleepMovableTimer");
-- Sleep
local sleep_duration_timer_field = player_quest_base_type_def:get_field("_SleepDurationTimer");
-- Paralysis
local paralyze_duration_timer_field = player_quest_base_type_def:get_field("_ParalyzeDurationTimer");
-- Defense Down
local defense_down_duration_timer_field = player_quest_base_type_def:get_field("_DefenceDownDurationTimer");
-- Resistance Down
local resistance_down_duration_timer_field = player_quest_base_type_def:get_field("_ResistanceDownDurationTimer");
-- Tremor
local quake_duration_timer_field = player_quest_base_type_def:get_field("_QuakeDurationTimer");
-- Roar
local ear_duration_timer_field = player_quest_base_type_def:get_field("_EarDurationTimer");
-- Webbed
local beto_duration_timer_field = player_quest_base_type_def:get_field("_BetoDurationTimer");
-- Stench
local stink_duration_timer_field = player_quest_base_type_def:get_field("_StinkDurationTimer");
-- Leeched
local blooding_enemy_timer_field = player_quest_base_type_def:get_field("_BloodingEnemyTimer");
-- Bleeding
local bleeding_debuff_timer_field = player_quest_base_type_def:get_field("_BleedingDebuffTimer");
-- Engulfed
local get_is_vacuum_damage_method = player_quest_base_type_def:get_method("get__IsVacuumDamage");
-- Muck
local get_is_mud_damage_method = player_quest_base_type_def:get_method("get__IsMudDamage");
local get_is_gold_mud_damage_method = player_quest_base_type_def:get_method("get__IsGoldMudDamage");
-- Frenzy Infected
local virus_accumulator_field = player_quest_base_type_def:get_field("_VirusAccumulator");
local virus_timer_field = player_quest_base_type_def:get_field("_VirusTimer");
-- Frenzy
local virus_onset_timer_field = player_quest_base_type_def:get_field("_VirusOnsetTimer");
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Frenzy Overcome
local virus_overcome_buff_timer_field = player_data_type_def:get_field("_VirusOvercomeBuffTimer");
function this.update(player, player_data)
-- Missing:
-- whirlwind?
-- Wind Pressure?
this.update_poison(player);
this.update_bubbleblight(player);
this.update_muck(player);
this.update_frenzy_infection(player);
this.update_abnormal_status("fireblight", nil, nil, player, fire_duration_timer_field);
this.update_abnormal_status("waterblight", nil, nil, player, water_duration_timer_field);
this.update_abnormal_status("thunderblight", nil, nil, player, thunder_duration_timer_field);
this.update_abnormal_status("iceblight", nil, nil, player, ice_duration_timer_field);
this.update_abnormal_status("dragonblight", nil, nil, player, dragon_duration_timer_field);
this.update_abnormal_status("blastblight", nil, nil, player, bomb_duration_timer_field);
this.update_abnormal_status("hellfireblight", nil, nil, player, oni_bomb_duration_timer_field);
this.update_abnormal_status("bloodblight", nil, nil, player, mystery_debuff_timer_field);
this.update_abnormal_status("frostblight", player, get_is_frozen_damage_method);
this.update_abnormal_status("stun", nil, nil, player, stun_duration_timer_field);
this.update_abnormal_status("paralysis", nil, nil, player, paralyze_duration_timer_field);
this.update_abnormal_status("falling_asleep", nil, nil, player, get_sleep_movable_timer_method);
this.update_abnormal_status("defense_down", nil, nil, player, defense_down_duration_timer_field);
this.update_abnormal_status("resistance_down", nil, nil, player, resistance_down_duration_timer_field);
this.update_abnormal_status("tremor", nil, nil, player, quake_duration_timer_field);
this.update_abnormal_status("roar", nil, nil, player, ear_duration_timer_field);
this.update_abnormal_status("webbed", nil, nil, player, beto_duration_timer_field);
this.update_abnormal_status("stench", nil, nil, player, stink_duration_timer_field);
this.update_abnormal_status("leeched", nil, nil, player, blooding_enemy_timer_field, true);
this.update_abnormal_status("bleeding", nil, nil, player, bleeding_debuff_timer_field);
this.update_abnormal_status("engulfed", player, get_is_vacuum_damage_method);
this.update_abnormal_status("frenzy", nil, nil, player, virus_onset_timer_field);
this.update_abnormal_status("frenzy_overcome", nil, nil, player_data, virus_overcome_buff_timer_field);
this.update_sleep(player);
end
function this.update_abnormal_status(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.abnormal_statuses, this.get_abnormal_status_name,
abnormal_statuses_type_name, key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
end
function this.update_generic(key, level, timer)
return buffs.update_generic(this.list, this.get_abnormal_status_name, abnormal_statuses_type_name, key, level, timer);
end
function this.apply_filter(key)
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.abnormal_statuses, key);
end
function this.update_poison(player)
local cached_config = config.current_config.buff_UI.filter.abnormal_statuses;
if not cached_config.poison
and not cached_config.deadly_poison then
if this.apply_filter("poison") then
return;
end
if this.apply_filter("deadly_poison") then
return;
end
end
local poison_level = poison_level_field:get_data(player);
if poison_level == nil then
error_handler.report("abnormal_statuses.update_poison", "Failed to access Data: poison_level");
return;
end
if poison_level == 0 then
this.list.poison = nil;
this.list.deadly_poison = nil;
return;
end
if poison_level == 1 then
this.update_abnormal_status("poison", nil, nil, player, poison_duration_timer_field);
this.list.deadly_poison = nil;
else
this.update_abnormal_status("deadly_poison", nil, nil, player, poison_duration_timer_field);
this.list.poison = nil;
end
end
function this.update_bubbleblight(player)
local cached_config = config.current_config.buff_UI.filter.abnormal_statuses;
if not cached_config.minor_bubbleblight
and not cached_config.major_bubbleblight then
if this.apply_filter("minor_bubbleblight") then
return;
end
if this.apply_filter("major_bubbleblight") then
return;
end
end
local bubble_type = bubble_type_field:get_data(player);
if bubble_type == nil then
error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to access Data: bubble_Type");
return;
end
if bubble_type == 0 then
this.list.minor_bubbleblight = nil;
this.list.major_bubbleblight = nil;
return;
end
if bubble_type == 1 then
this.update_abnormal_status("minor_bubbleblight", nil, nil, player, bubble_damage_timer_field);
this.list.major_bubbleblight = nil;
else
this.update_abnormal_status("major_bubbleblight", nil, nil, player, bubble_damage_timer_field);
this.list.minor_bubbleblight = nil;
end
end
function this.update_muck(player)
if this.apply_filter("muck") then
return;
end
local is_mud_damage = get_is_mud_damage_method:call(player);
if is_mud_damage == nil then
error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to access Data: is_mud_damage");
return;
end
local is_gold_mud_damage = get_is_gold_mud_damage_method:call(player);
if is_gold_mud_damage == nil then
error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to access Data: is_gold_mud_damage");
return;
end
if not is_mud_damage and not is_gold_mud_damage then
this.list.muck = nil;
return;
end
this.update_generic("muck");
end
function this.update_frenzy_infection(player)
if this.apply_filter("frenzy_infection") then
return;
end
local virus_accumulator_value = virus_accumulator_field:get_data(player);
if virus_accumulator_value == nil then
error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to access Data: virus_accumulator_value");
return;
end
local virus_timer = virus_timer_field:get_data(player);
if virus_timer == nil then
error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to access Data: virus_timer");
return;
end
if virus_accumulator_value == 0 and utils.number.is_equal(virus_timer, 0) then
this.list.frenzy_infection = nil;
return;
end
local timer = frenzy_infected_duration - (virus_accumulator_value + virus_timer / 60);
this.update_generic("frenzy_infection", 1, timer);
end
function this.update_sleep(player)
if this.apply_filter("sleep") then
return;
end
if this.list.falling_asleep ~= nil then
this.list.sleep = nil;
return;
end
this.update_abnormal_status("sleep", nil, nil, player, sleep_duration_timer_field);
end
function this.init_all_UI()
for abnormal_status_key, abnormal_status in pairs(this.list) do
buffs.init_UI(abnormal_status);
end
end
function this.init_names()
for abnormal_status_key, abnormal_status in pairs(this.list) do
abnormal_status.name = this.get_abnormal_status_name(abnormal_status_key);
end
end
function this.get_abnormal_status_name(key)
local abnormal_status_name = language.current_language.ailments[key];
if abnormal_status_name == nil then
return key;
end
return abnormal_status_name;
end
function this.init_dependencies()
buffs = require("MHR_Overlay.Buffs.buffs");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
time = require("MHR_Overlay.Game_Handler.time");
end
function this.init_module()
end
return this;

View File

@@ -2,6 +2,23 @@ local this = {};
local buff_UI_entity;
local config;
local singletons;
local players;
local item_buffs;
local melody_effects;
local utils;
local language;
local time;
local quest_status;
local error_handler;
local endemic_life_buffs;
local skills;
local dango_skills;
local abnormal_statuses;
local otomo_moves;
local weapon_skills;
local misc_buffs;
local rampage_skills;
local sdk = sdk;
local tostring = tostring;
@@ -35,23 +52,55 @@ local os = os;
local ValueType = ValueType;
local package = package;
this.list = {};
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
local player_base_type_def = find_master_player_method:get_return_type();
local get_player_data_method = player_base_type_def:get_method("get_PlayerData");
local player_lobby_base_type_def = sdk.find_type_definition("snow.player.PlayerLobbyBase");
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
function this.new(type, key, name, level, duration)
local is_infinite = false;
if name == nil then
name = utils.constants.uninitialized_string;
end
if duration == nil then
duration = 0;
end
if utils.number.is_equal(duration, 0) then
is_infinite = true;
end
level = level or 1;
function this.new(name)
local buff = {};
buff.type = type;
buff.key = key;
buff.name = name;
buff.timer = 0;
buff.duration = 0;
buff.level = level;
buff.is_active = true;
buff.timer = duration;
buff.duration = duration;
buff.is_visible = true;
buff.timer_percentage = 0;
buff.minutes_left = 0;
buff.seconds_left = 0;
buff.is_infinite = false;
buff.is_infinite = is_infinite;
this.update_timer(buff, buff.timer);
this.init_UI(buff);
@@ -62,47 +111,286 @@ function this.init_buffs()
this.list = {};
end
function this.init_all_UI()
abnormal_statuses.init_all_UI();
item_buffs.init_all_UI();
endemic_life_buffs.init_all_UI();
melody_effects.init_all_UI();
dango_skills.init_all_UI();
rampage_skills.init_all_UI();
skills.init_all_UI();
weapon_skills.init_all_UI();
otomo_moves.init_all_UI();
misc_buffs.init_all_UI();
end
function this.init_UI(buff)
local cached_config = config.current_config.buff_UI;
local cached_config = config.current_config.buff_UI[buff.type];
buff.buff_UI = buff_UI_entity.new(cached_config.bar, cached_config.name_label, cached_config.timer_label);
end
function this.init_names()
abnormal_statuses.init_names();
item_buffs.init_names();
endemic_life_buffs.init_names();
melody_effects.init_names();
dango_skills.init_names();
rampage_skills.init_names();
skills.init_names();
weapon_skills.init_names();
otomo_moves.init_names();
misc_buffs.init_names();
end
function this.update()
if not config.current_config.buff_UI.enabled then
return;
end
if singletons.player_manager == nil then
error_handler.report("buffs.update", "Failed to access Data: player_manager");
return;
end
if quest_status.flow_state <= quest_status.flow_states.IN_LOBBY
or quest_status.flow_state == quest_status.flow_states.CUTSCENE
or quest_status.flow_state >= quest_status.flow_states.QUEST_END_ANIMATION then
return;
end
local master_player = find_master_player_method:call(singletons.player_manager);
if master_player == nil then
error_handler.report("buffs.update", "Failed to access Data: master_player");
return;
end
melody_effects.update(master_player);
local master_player_data = get_player_data_method:call(master_player);
if master_player_data == nil then
error_handler.report("buffs.update", "Failed to access Data: master_player_data");
return;
end
local weapon_type = player_weapon_type_field:get_data(master_player);
if weapon_type == nil then
error_handler.report("buffs.update", "Failed to access Data: weapon_type");
return;
end
if singletons.player_manager == nil then
error_handler.report("buffs.update", "Failed to access Data: player_manager");
return;
end
local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
if item_parameter == nil then
error_handler.report("buffs.update", "Failed to access Data: item_parameter");
return;
end
local is_player_lobby_base = master_player:get_type_definition() == player_lobby_base_type_def;
item_buffs.update(master_player_data, item_parameter);
rampage_skills.update(master_player_data);
otomo_moves.update(master_player_data);
if not is_player_lobby_base then
abnormal_statuses.update(master_player, master_player_data);
endemic_life_buffs.update(master_player, master_player_data);
dango_skills.update(master_player, master_player_data);
skills.update(master_player, master_player_data, weapon_type);
weapon_skills.update(master_player, master_player_data, weapon_type);
misc_buffs.update(master_player, master_player_data, item_parameter);
end
end
function this.update_timer(buff, timer)
buff.is_visible = true;
if timer == nil then
return;
end
if timer < 0 then
timer = 0;
end
if timer > buff.duration or timer > buff.timer then
buff.duration = timer;
end
local minutes_left = math.floor(timer / 60);
buff.timer = timer;
buff.minutes_left = minutes_left;
buff.seconds_left = math.floor(timer - 60 * minutes_left);
if buff.duration ~= 0 then
buff.timer_percentage = timer / buff.duration;
end
end
function this.update_generic_buff(buff_list, filter_list, get_name_function,
buff_type, buff_key,
value_owner, value_holder,
timer_owner, timer_holder,
is_infinite, minimal_value, level_breakpoints)
if this.apply_filter(buff_list, filter_list, buff_key) then
return;
end
if timer_owner == nil then timer_owner = value_owner; end
if minimal_value == nil then minimal_value = 1; end
local level = 1;
if value_holder ~= nil then
local value;
if utils.type.is_REField(value_holder) then
value = value_holder:get_data(value_owner);
else
value = value_holder:call(value_owner);
end
if value == nil then
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_value", buff_key));
return;
end
if utils.type.is_boolean(value) then
if not value then
buff_list[buff_key] = nil;
return;
end
else
if value < minimal_value then
buff_list[buff_key] = nil;
return;
end
if level_breakpoints ~= nil then
local level_breakpoints_count = #level_breakpoints;
for index, breakpoint in ipairs(level_breakpoints) do
if value >= breakpoint then
level = 2 + level_breakpoints_count - index;
break;
end
end
end
end
end
local timer = nil;
if timer_holder ~= nil then
if utils.type.is_REField(timer_holder) then
timer = timer_holder:get_data(timer_owner);
else
timer = timer_holder:call(timer_owner);
end
if timer == nil then
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_timer", buff_key));
return;
end
if value_holder == nil and utils.number.is_equal(timer, 0) then
buff_list[buff_key] = nil;
return;
end
if is_infinite then
timer = nil;
else
timer = timer / 60;
end
end
return this.update_generic(buff_list, get_name_function, buff_type, buff_key, level, timer);
end
function this.update_generic(buff_list, get_name_function, buff_type, buff_key, level, timer)
level = level or 1;
local buff = buff_list[buff_key];
if buff == nil then
local name = get_name_function(buff_key);
buff = this.new(buff_type, buff_key, name, level, timer);
buff_list[buff_key] = buff;
else
if buff.level ~= level then
buff.duration = timer;
end
buff.level = level;
this.update_timer(buff, timer);
end
return buff;
end
function this.apply_filter(buff_list, filter_list, buff_key)
if filter_list[buff_key] then
return false;
end
local buff = buff_list[buff_key];
if buff == nil then
return true;
end
if not buff.is_visible then
return true;
end
if buff.is_infinite then
buff_list[buff_key] = nil;
return true;
end
time.new_delay_timer(function()
local _buff = buff_list[buff_key];
if _buff ~= nil and not _buff.is_visible then
buff_list[buff_key] = nil;
end
end, buff.timer);
buff.is_visible = false;
return true;
end
function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
buff_UI_entity.draw(buff, buff_UI, position_on_screen, opacity_scale);
end
function this.init_module()
function this.init_dependencies()
config = require("MHR_Overlay.Misc.config");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
melody_effects = require("MHR_Overlay.Buffs.melody_effects");
utils = require("MHR_Overlay.Misc.utils");
language = require("MHR_Overlay.Misc.language");
time = require("MHR_Overlay.Game_Handler.time");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
error_handler = require("MHR_Overlay.Misc.error_handler");
endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
skills = require("MHR_Overlay.Buffs.skills");
dango_skills = require("MHR_Overlay.Buffs.dango_skills");
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
rampage_skills = require("MHR_Overlay.Buffs.rampage_skills");
misc_buffs = require("MHR_Overlay.Buffs.misc_buffs");
end
function this.init_module()
local buff = this.new("Enviroment Damage Negated");
buff.duration = 90;
buff.timer = 65;
buff.timer_percentage = 0.66;
buff.minutes_left = 1;
buff.seconds_left = 5
this.list["Enviroment Damage Negated"] = buff;
local buff = this.new("Sharpness Loss Reduced");
buff.duration = 120;
buff.timer = 70;
buff.timer_percentage = 0.583;
buff.minutes_left = 1;
buff.seconds_left = 10
this.list["Sharpness Loss Reduced"] = buff;
local buff = this.new("Sharpness Loss Reduced 2");
buff.duration = 120;
buff.timer = 70;
buff.timer_percentage = 0.583;
buff.minutes_left = 1;
buff.seconds_left = 10
buff.is_infinite = true;
this.list["Sharpness Loss Reduced 2"] = buff;
end
return this;

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@@ -0,0 +1,396 @@
local this = {};
local buffs;
local buff_UI_entity;
local config;
local singletons;
local players;
local utils;
local language;
local error_handler;
local time;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {
dango_adrenaline = nil,
dango_booster = nil,
dango_connector = nil,
dango_defender = nil,
dango_flyer = nil,
dango_glutton = nil,
dango_hunter = nil,
dango_insurance = nil,
dango_insurance_defense_up = nil,
super_recovery_dango = nil
};
this.keys = {
"dango_adrenaline",
"dango_booster",
"dango_connector",
"dango_defender",
"dango_flyer",
"dango_glutton",
"dango_hunter",
"dango_insurance",
"dango_insurance_defense_up",
"super_recovery_dango"
};
local dango_skill_ids = {
-- dango_polisher = 1,
-- dango_rider = 2,
dango_adrenaline = 3,
-- dango_carver_lo = 4,
-- dango_carver_hi = 5,
-- dango_medic_lo = 6,
-- dango_medic_hi = 7,
-- dango_fighter = 8,
-- dango_pyro = 9,
-- dango_specialist = 10,
-- dango_defender_lo = 11,
-- dango_defender_hi = 12,
-- dango_harvester = 13,
-- dango_marksman = 14,
-- dango_fortune_caller = 15,
-- dango_miracle_worker = 16,
-- dango_deflector = 17,
-- dango_weakener = 18,
-- dango_calculator = 19,
-- dango_temper = 20,
-- dango_wall_runner = 21,
-- dango_slugger = 22,
-- dango_money_maker = 23,
-- dango_bombardier = 24,
-- dango_moxie = 25,
-- dango_immunizer = 26,
-- dango_trainer = 27,
dango_booster = 28,
-- dango_feet = 29,
dango_bulker = 30,
dango_insurance = 31,
-- dango_reviver = 32,
-- dango_summoner = 33,
-- dango_hurler = 34,
-- dango_fire_res_lo = 35,
-- dango_fire_res_hi = 36,
-- dango_water_res_lo = 37,
-- dango_water_res_hi = 38,
-- dango_thunder_res_lo = 39,
-- dango_thunder_res_hi = 40,
-- dango_ice_res_lo = 41,
-- dango_ice_res_hi = 42,
-- dango_dragon_res_lo = 43,
-- dango_dragon_res_hi = 44,
-- dango_gatherer = 45,
dango_glutton = 46,
-- dango_bird_caller = 47,
dango_flyer = 48,
dango_defender = 49,
-- enhanced_dango_fighter = 50,
-- dango_driver = 51,
dango_hunter = 52,
-- dango_guard = 53,
-- dango_shifter = 54,
dango_connector = 55,
super_recovery_dango = 56
};
this.is_dango_adrenaline_active = false;
local dango_skills_type_name = "dango_skills";
local dango_bulker_attack_up = 15;
local previous_super_recovery_dango_timer = 0;
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local has_anyone_kitchen_skill_in_quest_method = player_manager_type_def:get_method("hasAnyoneKitchenSkillInQuest");
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Dango Defender
local is_enable_kitchen_skill_048_reduce_field = player_data_type_def:get_field("_IsEnable_KitchenSkill048_Reduce");
-- Dango Booster
local kitchen_skill_027_timer_field = player_data_type_def:get_field("_KitchenSkill027Timer");
-- Dango Glutton
local kitchen_skill_045_timer_field = player_data_type_def:get_field("_KitchenSkill045Timer");
-- Dango Insurance
local kitchen_skill_insurance_def_up_lv3_field = player_data_type_def:get_field("_KitchenSkill_Insurance_DefUp_Lv3");
local kitchen_skill_insurance_def_up_lv4_field = player_data_type_def:get_field("_KitchenSkill_Insurance_DefUp_Lv4");
-- Dango Hunter
local kitchen_skill_051_atk_up_timer_field = player_data_type_def:get_field("_KitchenSkill051_AtkUpTimer");
-- Dango Connector
local kitchen_skill_054_timer_field = player_data_type_def:get_field("_KitchenSkill054_Timer");
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
-- Dango Adrenaline
-- local is_kitchen_skill_predicament_powerup_method = player_base_type_def:get_method("isKitchenSkillPredicamentPowerUp");
-- Dango Flyer
local get_is_kitchen_skill_wire_stop_heal_spd_method = player_base_type_def:get_method("get_IsKitchenSkill_WireStop_HealSpd");
local get_is_kitchen_skill_wire_stop_regene_method = player_base_type_def:get_method("get_IsKitchenSkill_WireStop_Regene");
-- Super Recovery Dango
local get_kitchen_skill_surume_regene_timer_method = player_base_type_def:get_method("get_KitchenSkill_Surume_RegeneTimer");
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlKitchenSkillId)");
local quest_manager_type_def = sdk.find_type_definition("snow.QuestManager");
local flag_cat_skill_insurance_field = quest_manager_type_def:get_field("_FlagCatSkillInsurance");
local is_cat_skill_insurance_method = quest_manager_type_def:get_method("isCatSkillInsurance");
function this.update(player, player_data)
this.update_dango_adrenaline();
this.update_dango_hunter(player_data);
this.update_dango_insurance();
this.update_dango_insurance_defense_up(player_data);
this.update_dango_flyer(player);
this.update_super_recovery_dango(player);
this.update_dango_skill("dango_booster", nil, nil, player_data, kitchen_skill_027_timer_field);
this.update_dango_skill("dango_defender", player_data, is_enable_kitchen_skill_048_reduce_field, nil, nil, true);
this.update_dango_skill("dango_glutton", nil, nil, player_data, kitchen_skill_045_timer_field);
this.update_dango_skill("dango_connector", nil, nil, player_data, kitchen_skill_054_timer_field);
end
function this.update_dango_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.dango_skills, this.get_dango_skill_name,
dango_skills_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
end
function this.update_generic(key, level, timer)
return buffs.update_generic(this.list, this.get_dango_skill_name, dango_skills_type_name, key, level, timer);
end
function this.apply_filter(key)
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.dango_skills, key);
end
function this.update_dango_adrenaline()
if this.apply_filter("dango_adrenaline") then
return;
end
if not this.is_dango_adrenaline_active then
this.list.dango_adrenaline = nil;
return;
end
this.update_generic("dango_adrenaline");
end
function this.update_dango_insurance()
if this.apply_filter("dango_insurance") then
return;
end
if singletons.player_manager == nil then
error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: player_manager");
return;
end
if singletons.quest_manager == nil then
error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: quest_manager");
return;
end
local has_insurance_skill = has_anyone_kitchen_skill_in_quest_method:call(singletons.player_manager, dango_skill_ids.dango_insurance);
local flag_cat_skill_insurance = flag_cat_skill_insurance_field:get_data(singletons.quest_manager);
if flag_cat_skill_insurance == nil then
error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: flag_cat_skill_insurance");
return;
end
local is_cat_skill_insurance = is_cat_skill_insurance_method:call(singletons.quest_manager, flag_cat_skill_insurance);
if is_cat_skill_insurance == nil then
error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: is_cat_skill_insurance");
return;
end
if not has_insurance_skill or is_cat_skill_insurance then
this.list.dango_insurance = nil;
return;
end
this.update_generic("dango_insurance");
end
function this.update_dango_insurance_defense_up(player_data)
if this.apply_filter("dango_insurance_defense_up") then
return;
end
local level = 3;
local insurance_def_up_lv3 = kitchen_skill_insurance_def_up_lv3_field:get_data(player_data);
if insurance_def_up_lv3 == nil then
error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to access Data: insurance_def_up_lv3");
return;
end
if not insurance_def_up_lv3 then
local insurance_def_up_lv4 = kitchen_skill_insurance_def_up_lv4_field:get_data(player_data);
if insurance_def_up_lv4 == nil then
error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to access Data: insurance_def_up_lv4");
return;
end
if not insurance_def_up_lv4 then
this.list.dango_insurance_defense_up = nil;
return;
end
level = 4;
end
this.update_generic("dango_insurance_defense_up", level);
end
function this.update_dango_flyer(player)
if this.apply_filter("dango_flyer") then
return;
end
local level = 4;
local is_kitchen_skill_wire_stop_regene = get_is_kitchen_skill_wire_stop_regene_method:call(player);
if is_kitchen_skill_wire_stop_regene == nil then
error_handler.report("dango_skills.update_dango_flyer", "Failed to access Data: is_kitchen_skill_wire_stop_regene");
return;
end
if not is_kitchen_skill_wire_stop_regene then
local is_kitchen_skill_wire_stop_heal_spd = get_is_kitchen_skill_wire_stop_heal_spd_method:call(player);
if is_kitchen_skill_wire_stop_heal_spd == nil then
error_handler.report("dango_skills.update_dango_flyer", "Failed to access Data: is_kitchen_skill_wire_stop_heal_spd");
return;
end
if not is_kitchen_skill_wire_stop_regene then
this.list.dango_flyer = nil;
return;
end
level = 3;
end
this.update_generic("dango_flyer", level);
end
function this.update_dango_hunter(player_data)
local dango_hunter_buff = this.update_dango_skill("dango_hunter", nil, nil, player_data, kitchen_skill_051_atk_up_timer_field);
if dango_hunter_buff ~= nil then
dango_hunter_buff.level = 4;
end
end
function this.update_super_recovery_dango(player)
if this.apply_filter("super_recovery_dango") then
return;
end
local kitchen_skill_surume_regene_timer = get_kitchen_skill_surume_regene_timer_method:call(player);
if kitchen_skill_surume_regene_timer == nil then
error_handler.report("dango_skills.update_super_recovery_dango", "Failed to access Data: kitchen_skill_surume_regene_timer");
return;
end
if utils.number.is_equal(kitchen_skill_surume_regene_timer, 0)
and utils.number.is_equal(previous_super_recovery_dango_timer, 0) then
this.list.super_recovery_dango = nil;
return;
end
previous_super_recovery_dango_timer = kitchen_skill_surume_regene_timer;
this.update_generic("super_recovery_dango");
end
function this.init_all_UI()
for dango_skill_key, dango_skill in pairs(this.list) do
buffs.init_UI(dango_skill);
end
end
function this.init_names()
for dango_skill_key, dango_skill in pairs(this.list) do
dango_skill.name = this.get_dango_skill_name(dango_skill_key);
end
end
function this.get_dango_skill_name(key)
local dango_skill_id = dango_skill_ids[key];
if dango_skill_id == nil then
local dango_skill_name = language.current_language.dango_skills[key];
if dango_skill_name == nil then
return key;
end
return dango_skill_name;
end
local dango_skill_name = get_name_method:call(nil, dango_skill_id);
if dango_skill_name == nil then
error_handler.report("dango_skills.get_dango_name", string.format("Failed to access Data: %s_name", key));
return key;
end
return dango_skill_name;
end
function this.init_dependencies()
buffs = require("MHR_Overlay.Buffs.buffs");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
time = require("MHR_Overlay.Game_Handler.time");
end
function this.init_module()
end
return this;

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@@ -0,0 +1,226 @@
local this = {};
local buffs;
local buff_UI_entity;
local config;
local singletons;
local players;
local utils;
local language;
local error_handler;
local env_creature;
local item_buffs;
local time;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {
cutterfly = nil,
clothfly = nil,
butterflame = nil,
-- peepersects = nil,
stinkmink = nil,
ruby_wirebug = nil,
gold_wirebug = nil,
red_lampsquid = nil,
yellow_lampsquid = nil
};
this.keys = {
"cutterfly",
"clothfly",
"butterflame",
-- "peepersects",
"stinkmink",
"ruby_wirebug",
"gold_wirebug",
"red_lampsquid",
"yellow_lampsquid"
};
this.peepersects_duration = 90;
this.butterflame_attack_up = 25;
local endemic_life_buffs_type_name = "endemic_life_buffs";
local marionette_mode_types = { "ruby_wirebug", "gold_wirebug" };
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Cutterfly
local crit_up_ec_second_timer_field = player_data_type_def:get_field("_CritUpEcSecondTimer");
-- Clothfly
local def_up_buff_second_rate_timer_field = player_data_type_def:get_field("_DefUpBuffSecondRateTimer");
-- Ruby/Gold Wirebugs
local wirebug_powerup_timer_field = player_data_type_def:get_field("_WireBugPowerUpTimer");
-- Butterflame
local atk_up_buff_second_field = player_data_type_def:get_field("_AtkUpBuffSecond");
local atk_up_buff_second_timer_field = player_data_type_def:get_field("_AtkUpBuffSecondTimer");
-- Stinkmink
local lead_enemy_timer_field = player_data_type_def:get_field("_LeadEnemyTimer");
-- Red Lampsquid
local atk_up_ec_second_timer_field = player_data_type_def:get_field("_AtkUpEcSecondTimer");
-- Yellow Lampsquid
local def_up_ec_second_timer_field = player_data_type_def:get_field("_DefUpEcSecondTimer");
local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
-- Ruby/Gold Wirebugs
local get_marionette_mode_type_method = player_quest_base_type_def:get_method("get_MarionetteModeType");
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
local get_env_creature_name_message_method = message_manager_type_def:get_method("getEnvCreatureNameMessage");
function this.update(player, player_data, item_parameter)
this.update_ruby_and_gold_wirebugs(player, player_data);
this.update_butterflame(player_data);
this.update_endemic_life_buff("cutterfly", nil, nil, player_data, crit_up_ec_second_timer_field);
this.update_endemic_life_buff("clothfly", nil, nil, player_data, def_up_buff_second_rate_timer_field);
this.update_endemic_life_buff("stinkmink", nil, nil, player_data, lead_enemy_timer_field);
this.update_endemic_life_buff("red_lampsquid", nil, nil, player_data, atk_up_ec_second_timer_field);
this.update_endemic_life_buff("yellow_lampsquid", nil, nil, player_data, def_up_ec_second_timer_field);
end
function this.update_endemic_life_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.endemic_life_buffs, this.get_endemic_life_name,
endemic_life_buffs_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
end
function this.update_generic(key, level, timer)
return buffs.update_generic(this.list, this.get_endemic_life_name, endemic_life_buffs_type_name, key, level, timer);
end
function this.apply_filter(key)
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.endemic_life_buffs, key);
end
function this.update_ruby_and_gold_wirebugs(player, player_data)
local cached_config = config.current_config.buff_UI.filter.endemic_life_buffs;
if not cached_config.ruby_wirebug
and not cached_config.gold_wirebug then
if this.apply_filter("ruby_wirebug") then
return;
end
if this.apply_filter("gold_wirebug") then
return;
end
end
local marionette_mode_type = get_marionette_mode_type_method:call(player);
if marionette_mode_type == nil then
error_handler.report("endemic_life_buffs.update_ruby_and_gold_wirebugs", "Failed to access Data: marionette_mode_type");
end
if marionette_mode_type ~= 1 and marionette_mode_type ~= 2 then
this.list.ruby_wirebug = nil;
this.list.gold_wirebug = nil;
return;
elseif marionette_mode_type ~= 1 then
this.list.ruby_wirebug = nil;
else
this.list.gold_wirebug = nil;
end
local endemic_life_buff_key = marionette_mode_types[marionette_mode_type];
this.update_endemic_life_buff(endemic_life_buff_key, nil, nil, player_data, wirebug_powerup_timer_field);
end
function this.update_butterflame(player_data)
if this.apply_filter("butterflame") then
return;
end
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
if atk_up_buff_second == nil then
error_handler.report("item_buffs.update_butterflame", "Failed to access Data: atk_up_buff_second");
return;
end
if atk_up_buff_second ~= this.butterflame_attack_up then
this.list.butterflame = nil;
return;
end
this.update_endemic_life_buff("butterflame", nil, nil, player_data, atk_up_buff_second_timer_field);
end
function this.init_all_UI()
for endemic_life_key, endemic_life in pairs(this.list) do
buffs.init_UI(endemic_life);
end
end
function this.init_names()
for endemic_life_key, endemic_life in pairs(this.list) do
endemic_life.name = this.get_endemic_life_name(endemic_life_key);
end
end
function this.get_endemic_life_name(key)
if singletons.message_manager == nil then
error_handler.report("endemic_life_buffs.get_endemic_life_name", "Failed to access Data: message_manager");
return key;
end
local endemic_life_name = get_env_creature_name_message_method:call(singletons.message_manager, env_creature.creature_ids[key]);
if endemic_life_name == nil then
error_handler.report("endemic_life_buffs.get_endemic_life_name", string.format("Failed to access Data: %s_name", key));
return key;
end
return endemic_life_name;
end
function this.init_dependencies()
buffs = require("MHR_Overlay.Buffs.buffs");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
time = require("MHR_Overlay.Game_Handler.time");
end
function this.init_module()
end
return this;

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local this = {};
local buffs;
local buff_UI_entity;
local config;
local singletons;
local players;
local utils;
local language;
local error_handler;
local endemic_life_buffs;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {
demondrug = nil,
mega_demondrug = nil,
armorskin = nil,
mega_armorskin = nil,
might_seed = nil,
-- adamant_seed = nil,
demon_powder = nil,
hardshell_powder = nil,
-- immunizer = nil,
-- dash_juice = nil,
gourmet_fish = nil,
demon_ammo = nil,
armor_ammo = nil
};
this.keys = {
"demondrug",
"mega_demondrug",
"armorskin",
"mega_armorskin",
"might_seed",
-- "adamant_seed",
"demon_powder",
"hardshell_powder",
-- "immunizer",
-- "dash_juice",
"gourmet_fish",
"demon_ammo",
"armor_ammo"
};
local item_ids = {
demondrug = 68157917,
mega_demondrug = 68157918,
armorskin = 68157922,
mega_armorskin = 68157923,
might_seed = 68157919,
-- adamant_seed = 68157924,
demon_powder = 68157920,
hardshell_powder = 68157925,
-- immunizer = 68157911,
-- dash_juice = 68157913,
gourmet_fish = 68157909,
demon_ammo = 68157595,
armor_ammo = 68157596
}
this.might_seed_attack_up = 10;
local item_buffs_type_name = "item_buffs";
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Demondrug/Mega Demondrug
local atk_up_alive_field = player_data_type_def:get_field("_AtkUpAlive");
-- Armorskin/Mega Armorskin
local def_up_alive_field = player_data_type_def:get_field("_DefUpAlive");
-- Might Seed
local atk_up_buff_second_field = player_data_type_def:get_field("_AtkUpBuffSecond");
local atk_up_buff_second_timer_field = player_data_type_def:get_field("_AtkUpBuffSecondTimer");
-- Demon Powder
local atk_up_item_second_field = player_data_type_def:get_field("_AtkUpItemSecond");
local atk_up_item_second_timer_field = player_data_type_def:get_field("_AtkUpItemSecondTimer");
-- Hardshell Powder
local def_up_item_second_field = player_data_type_def:get_field("_DefUpItemSecond");
local def_up_item_second_timer_field = player_data_type_def:get_field("_DefUpItemSecondTimer");
-- Gourmet Fish
local fish_regene_enable_field = player_data_type_def:get_field("_FishRegeneEnableTimer");
-- Demon Ammo
local kijin_bullet_timer_field = player_data_type_def:get_field("_KijinBulletTimer");
-- Armor Ammo
local kouka_bullet_timer_field = player_data_type_def:get_field("_KoukaBulletTimer");
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
-- Demondrug/Mega Demondrug
local demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_DemondrugAtkUp");
local great_demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_GreatDemondrugAtkUp");
-- Armorskin/Mega Armorskin
local armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_ArmorSkinDefUp");
local great_armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_GreatArmorSkinDefUp");
-- Might Seed
local might_seed_atk_up_field = player_user_data_item_parameter_type_def:get_field("_MightSeedAtkUp");
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.ContentsIdSystem.ItemId)");
function this.update(player_data, item_parameter)
this.update_demondrug(player_data, item_parameter);
this.update_armorskin(player_data, item_parameter);
this.update_might_seed(player_data, item_parameter);
this.update_item_buff("demon_powder", player_data, atk_up_item_second_field, player_data, atk_up_item_second_timer_field);
this.update_item_buff("hardshell_powder", player_data, def_up_item_second_field, player_data, def_up_item_second_timer_field);
this.update_item_buff("gourmet_fish", nil, nil, player_data, fish_regene_enable_field);
this.update_item_buff("demon_ammo", nil, nil, player_data, kijin_bullet_timer_field);
this.update_item_buff("armor_ammo", nil, nil, player_data, kouka_bullet_timer_field);
end
function this.update_item_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.item_buffs, this.get_item_buff_name,
item_buffs_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
end
function this.update_generic(key, level, timer)
return buffs.update_generic(this.list, this.get_item_buff_name, item_buffs_type_name, key, level, timer);
end
function this.apply_filter(key)
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.item_buffs, key);
end
function this.update_demondrug(player_data, item_parameter)
local cached_config = config.current_config.buff_UI.filter.item_buffs;
if not cached_config.demondrug and not cached_config.mega_demondrug then
this.list.demondrug = nil;
this.list.mega_demondrug = nil;
return;
end
local demondrug_value = atk_up_alive_field:get_data(player_data);
if demondrug_value == nil then
error_handler.report("item_buffs.update_demondrug", "Failed to access Data: demondrug_value");
return;
end
if demondrug_value == 0 then
this.list.demondrug = nil;
this.list.mega_demondrug = nil;
return;
end
local demondrug_const_value = demondrug_atk_up_field:get_data(item_parameter);
if demondrug_const_value == nil then
error_handler.report("item_buffs.update_demondrug", "Failed to access Data: demondrug_const_value");
return;
end
local mega_demondrug_const_value = great_demondrug_atk_up_field:get_data(item_parameter);
if mega_demondrug_const_value == nil then
error_handler.report("item_buffs.update_demondrug", "Failed to access Data: mega_demondrug_const_value");
return;
end
local item_key;
if demondrug_value == demondrug_const_value then
item_key = "demondrug";
this.list.mega_demondrug = nil;
elseif demondrug_value == mega_demondrug_const_value then
item_key = "mega_demondrug";
this.list.demondrug = nil;
end
if not cached_config[item_key] then
this.list[item_key] = nil;
return;
end
this.update_generic(item_key);
end
function this.update_armorskin(player_data, item_parameter)
local cached_config = config.current_config.buff_UI.filter.item_buffs;
if not cached_config.armorskin and not cached_config.mega_armorskin then
this.list.armorskin = nil;
this.list.mega_armorskin = nil;
return;
end
local armorskin_value = def_up_alive_field:get_data(player_data);
if armorskin_value == nil then
error_handler.report("item_buffs.update_armorskin", "Failed to access Data: armorskin_value");
return;
end
if armorskin_value == 0 then
this.list.armorskin = nil;
this.list.mega_armorskin = nil;
return;
end
local armorskin_const_value = armorskin_def_up_field:get_data(item_parameter);
if armorskin_const_value == nil then
error_handler.report("item_buffs.update_armorskin", "Failed to access Data: armorskin_const_value");
return;
end
local mega_armorskin_const_value = great_armorskin_def_up_field:get_data(item_parameter);
if mega_armorskin_const_value == nil then
error_handler.report("item_buffs.update_armorskin", "Failed to access Data: mega_armorskin_const_value");
return;
end
local item_key;
if armorskin_value == armorskin_const_value then
item_key = "armorskin";
this.list.mega_armorskin = nil;
elseif armorskin_value == mega_armorskin_const_value then
item_key = "mega_armorskin";
this.list.armorskin = nil;
end
if not cached_config[item_key] then
this.list[item_key] = nil;
return;
end
this.update_generic(item_key);
end
function this.update_might_seed(player_data, item_parameter)
if this.apply_filter("might_seed") then
return;
end
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
if atk_up_buff_second == nil then
error_handler.report("item_buffs.update_might_seed", "Failed to access Data: atk_up_buff_second");
return;
end
local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter);
if might_seed_atk_up == nil then
error_handler.report("item_buffs.update_might_seed", "Failed to access Data: might_seed_atk_up");
return;
end
if atk_up_buff_second ~= might_seed_atk_up then
this.list.might_seed = nil;
return;
end
this.update_item_buff("might_seed", nil, nil, player_data, atk_up_buff_second_timer_field);
end
function this.init_all_UI()
for item_buff_key, item_buff in pairs(this.list) do
buffs.init_UI(item_buff);
end
end
function this.init_names()
for item_buff_key, item_buff in pairs(this.list) do
item_buff.name = this.get_item_buff_name(item_buff_key);
end
end
function this.get_item_buff_name(key)
local item_buff_name = get_name_method:call(nil, item_ids[key]);
if item_buff_name == nil then
error_handler.report("item_buffs.get_item_buff_name", string.format("Failed to access Data: %s_name", key));
return key;
end
return item_buff_name;
end
function this.init_dependencies()
buffs = require("MHR_Overlay.Buffs.buffs");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
end
function this.init_module()
end
return this;

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local this = {};
local buffs;
local buff_UI_entity;
local config;
local singletons;
local players;
local utils;
local language;
local error_handler;
local time;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
--[[local melody_effect_ids = {
self_improvement = 0,
attack_up = 1,
defense_up = 2,
affinity_up = 3,
elemental_attack_boost = 4,
attack_and_defense_up = 5,
attack_and_affinity_up = 6,
knockbacks_negated = 7,
earplugs_s = 8,
earplugs_l = 9,
tremors_negated = 10,
wind_pressure_negated = 11,
stun_negated = 12,
blight_negated = 13,
divine_protection = 14,
health_recovery_s = 15,
health_recovery_l = 16,
health_recovery_s_antidote = 17,
health_regeneration = 18,
stamina_use_reduced = 19,
stamina_recovery_up = 20,
sharpness_loss_reduced = 21,
environment_damage_negated = 22,
sonic_wave = 23,
sonic_barrier = 24,
infernal_melody = 25,
sharpness_regeneration = 26,
sharpness_extension = 27
};]]
this.keys = {
"self_improvement",
"attack_up",
"defense_up",
"affinity_up",
"elemental_attack_boost",
"attack_and_defense_up",
"attack_and_affinity_up",
"knockbacks_negated",
"earplugs_s",
"earplugs_l",
"tremors_negated",
"wind_pressure_negated",
"stun_negated",
"blight_negated",
"divine_protection",
"health_recovery_s",
"health_recovery_l",
"health_recovery_s_antidote",
"health_regeneration",
"stamina_use_reduced",
"stamina_recovery_up",
"sharpness_loss_reduced",
"environment_damage_negated",
"sonic_wave",
"sonic_barrier",
"infernal_melody",
"sharpness_regeneration",
"sharpness_extension"
};
this.list = {};
local melody_effects_type_name = "melody_effects";
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
local player_base_type_def = find_master_player_method:get_return_type();
local music_data_field = player_base_type_def:get_field("_MusicData");
local music_data_type_def = sdk.find_type_definition("snow.player.Horn.MusicData");
local time_field = music_data_type_def:get_field("_Time");
local system_array_type_def = sdk.find_type_definition("System.Array");
local get_length_method = system_array_type_def:get_method("get_Length");
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.HornConcertId)");
function this.update(master_player)
local music_data_array = music_data_field:get_data(master_player);
if music_data_array == nil then
error_handler.report("melody_effects.update", "Failed to access Data: music_data_array");
return;
end
local length = get_length_method:call(music_data_array);
if length == nil then
error_handler.report("melody_effects.update", "Failed to access Data: music_data_array -> length");
return;
end
length = length - 1;
for id = 0, length do
local lua_index = id + 1;
local melody_effect = this.list[lua_index];
local key = this.keys[lua_index];
if this.apply_filter(key, lua_index) then
goto continue;
end
local music_data = get_value_method:call(music_data_array, id);
if music_data == nil then
error_handler.report("melody_effects.update", "Failed to access Data: music_data No." .. tostring(id));
goto continue;
end
this.update_melody_effect(lua_index, id, key, melody_effect, music_data);
::continue::
end
end
function this.update_melody_effect(lua_index, id, key, melody_effect, melody_data)
local melody_timer = time_field:get_data(melody_data);
if melody_timer == nil then
error_handler.report("melody_effects.update_melody_effect", "Failed to access Data: melody_timer No. " .. tostring(id));
return;
end
if utils.number.is_equal(melody_timer, 0) then
this.list[lua_index] = nil;
return;
end
if melody_effect == nil then
local melody_effect_name = this.get_melody_effect_name(id);
melody_effect = buffs.new(melody_effects_type_name, key, melody_effect_name, 1, melody_timer / 60);
this.list[lua_index] = melody_effect;
else
buffs.update_timer(melody_effect, melody_timer / 60);
end
end
function this.apply_filter(key, lua_index)
if config.current_config.buff_UI.filter.melody_effects[key] then
return false;
end
local buff = this.list[lua_index];
if buff == nil then
return true;
end
if not buff.is_visible then
return true;
end
if buff.is_infinite then
this.list[lua_index] = nil;
return true;
end
time.new_delay_timer(function()
local _buff = this.list[lua_index];
if _buff ~= nil and not _buff.is_visible then
this.list[lua_index] = nil;
end
end, buff.timer);
buff.is_visible = false;
return true;
end
function this.init_all_UI()
for melody_effect_id, melody_effect in pairs(this.list) do
buffs.init_UI(melody_effect);
end
end
function this.init_names()
for melody_effect_id, melody_effect in pairs(this.list) do
melody_effect.name = this.get_melody_effect_name(melody_effect_id - 1);
end
end
function this.get_melody_effect_name(id)
local melody_effect_name = get_name_method:call(nil, id);
if melody_effect_name == nil then
local name = string.format("Melody Effect No. %d", id);
error_handler.report("melody_effects.get_melody_effect_name", "Failed to access Data: " .. melody_effect_name);
return name;
end
return melody_effect_name;
end
function this.init_dependencies()
buffs = require("MHR_Overlay.Buffs.buffs");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
time = require("MHR_Overlay.Game_Handler.time");
end
function this.init_module()
end
return this;

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local this = {};
local buffs;
local buff_UI_entity;
local config;
local singletons;
local players;
local utils;
local language;
local error_handler;
local endemic_life_buffs;
local item_buffs;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {
attack_up = nil,
defense_up = nil,
stamina_use_down = nil,
natural_healing_up = nil,
immunity = nil
};
this.keys = {
"attack_up",
"defense_up",
"stamina_use_down",
"natural_healing_up",
"immunity"
};
-- Attack Up
-- Might Seed +10 3min -- Separated
-- Dango Bulker + 15 30sec
-- Chameleos Soul +15 30sec
-- Butterflame +25 1min -- Separated
-- Defense Up
-- Adamant Seed +20 3min
-- Chameleos Souls +20 30sec
-- Stamina Use Down
-- Dash Juice 3min
-- Peepersects 1.5min
-- Chameleos Soul 30sec
-- Natural Healing Up
-- Immunizer 5min
-- Vase of Vitality 20sec
local misc_buffs_type_name = "misc_buffs";
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Attack Up
local atk_up_buff_second_field = player_data_type_def:get_field("_AtkUpBuffSecond");
local atk_up_buff_second_timer_field = player_data_type_def:get_field("_AtkUpBuffSecondTimer");
-- Defense Up
local def_up_buff_second_field = player_data_type_def:get_field("_DefUpBuffSecond");
local def_up_buff_second_timer_field = player_data_type_def:get_field("_DefUpBuffSecondTimer");
-- Stamina Use Down
local stamina_up_buff_second_timer_field = player_data_type_def:get_field("_StaminaUpBuffSecondTimer");
-- Immunity
local debuff_prevention_timer_field = player_data_type_def:get_field("_DebuffPreventionTimer");
-- Immunizer
local vitalizer_timer_field = player_data_type_def:get_field("_VitalizerTimer");
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
-- Might Seed
local might_seed_atk_up_field = player_user_data_item_parameter_type_def:get_field("_MightSeedAtkUp");
function this.update(player, player_data, item_parameter)
this.update_attack_up(player_data, item_parameter);
--this.update_misc_buff("attack_up", player_data, atk_up_buff_second_field, player_data, atk_up_buff_second_timer_field);
this.update_misc_buff("defense_up", player_data, def_up_buff_second_field, player_data, def_up_buff_second_timer_field);
this.update_misc_buff("stamina_use_down", nil, nil, player_data, stamina_up_buff_second_timer_field);
this.update_misc_buff("natural_healing_up", nil, nil, player_data, vitalizer_timer_field);
this.update_misc_buff("immunity", nil, nil, player_data, debuff_prevention_timer_field);
end
function this.update_misc_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.misc_buffs, this.get_misc_buff_name,
misc_buffs_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
end
function this.apply_filter(key)
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.misc_buffs, key);
end
function this.update_attack_up(player_data, item_parameter)
if this.apply_filter("attack_up") then
return;
end
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
if atk_up_buff_second == nil then
error_handler.report("item_buffs.update_attack_up", "Failed to access Data: atk_up_buff_second");
return;
end
local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter);
if might_seed_atk_up == nil then
error_handler.report("item_buffs.update_might_seed", "Failed to access Data: might_seed_atk_up");
return;
end
if atk_up_buff_second == might_seed_atk_up or atk_up_buff_second == endemic_life_buffs.butterflame_attack_up then
this.list.attack_up = nil;
return;
end
this.update_misc_buff("attack_up", nil, nil, player_data, atk_up_buff_second_timer_field);
end
function this.init_all_UI()
for misc_buff_key, misc_buff in pairs(this.list) do
buffs.init_UI(misc_buff);
end
end
function this.init_names()
for misc_buff_key, misc_buff in pairs(this.list) do
misc_buff.name = this.get_misc_buff_name(misc_buff_key);
end
end
function this.get_misc_buff_name(key)
local misc_buff_name = language.current_language.misc_buffs[key];
if misc_buff_name == nil then
return key;
end
return misc_buff_name;
end
function this.init_dependencies()
buffs = require("MHR_Overlay.Buffs.buffs");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
end
function this.init_module()
end
return this;

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local this = {};
local buffs;
local buff_UI_entity;
local config;
local singletons;
local players;
local utils;
local language;
local error_handler;
local env_creature;
local player_info;
local time;
local abnormal_statuses;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {
go_fight_win = nil,
power_drum = nil,
rousing_roar = nil
};
this.keys = {
"go_fight_win",
"power_drum",
"rousing_roar"
};
local otomo_moves_ids = {
-- herbaceous_healing = 1,
-- felyne_silkbind = 2,
-- felyne_wyvernblast = 3,
rousing_roar = 4,
-- endemic_life_barrage = 5,
-- health_horn = 6,
-- healing_bubble = 7,
vase_of_vitality = 8,
-- furbidden_acorn = 9,
-- poison_purr_ison = 10,
-- summeown_endemic_life = 11,
-- shock_purr_ison = 12,
go_fight_win = 13,
-- giga_barrel_bombay = 14,
-- flash_bombay = 15,
-- anti_monster_mine = 16,
-- zap_blast_spinner = 17,
-- furr_ious = 18,
power_drum = 19,
-- fleet_foot_feat = 20,
-- whirlwind_assault = 21,
-- pilfer = 22,
-- shock_tripper = 23,
-- mega_boomerang = 24,
-- camouflage = 25,
-- healing_clover_bat = 26,
-- felyne_firewors = 27,
-- lottery_box = 28,
-- felyne_powered_up = 29,
-- ameowzing_mist = 30
};
local otomo_moves_type_name = "otomo_moves"
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Palico: Rousing Roar
local beast_roar_otomo_timer_field = player_data_type_def:get_field("_BeastRoarOtomoTimer");
-- Palico: Power Drum
local kijin_otomo_timer_field = player_data_type_def:get_field("_KijinOtomoTimer");
-- Palico: Go, Fight, Win
local runhigh_otomo_timer_field = player_data_type_def:get_field("_RunhighOtomoTimer");
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.OtSupportActionId)");
function this.update(player_data)
this.update_otomo_move("rousing_roar", nil, nil, player_data, beast_roar_otomo_timer_field);
this.update_otomo_move("go_fight_win", nil, nil, player_data, runhigh_otomo_timer_field);
this.update_otomo_move("power_drum", nil, nil, player_data, kijin_otomo_timer_field);
end
function this.update_otomo_move(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.otomo_moves, this.get_otomo_move_name,
otomo_moves_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
end
function this.apply_filter(key)
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.otomo_moves, key);
end
function this.init_all_UI()
for otomo_move_key, otomo_move in pairs(this.list) do
buffs.init_UI(otomo_move);
end
end
function this.init_names()
for otomo_move_key, otomo_move in pairs(this.list) do
otomo_move.name = this.get_otomo_move_name(otomo_move_key);
end
end
function this.get_otomo_move_name(key)
local otomo_move_name = get_name_method:call(nil, otomo_moves_ids[key]);
if otomo_move_name == nil then
error_handler.report("otomo_moves.get_otomo_move_name", string.format("Failed to access Data: %s_name", key));
return key;
end
return otomo_move_name;
end
function this.init_dependencies()
buffs = require("MHR_Overlay.Buffs.buffs");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
player_info = require("MHR_Overlay.Misc.player_info");
time = require("MHR_Overlay.Game_Handler.time");
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
end
function this.init_module()
end
return this;

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local this = {};
local buffs;
local buff_UI_entity;
local config;
local singletons;
local players;
local utils;
local language;
local error_handler;
local env_creature;
local player_info;
local time;
local abnormal_statuses;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local skills_type_name = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {
chameleos_soul = nil,
kushala_daora_soul = nil,
};
this.keys = {
"chameleos_soul",
"kushala_daora_soul",
};
local rampage_skill_ids = {
chameleos_soul = 250,
kushala_daora_soul = 251,
};
local rampage_skills_type_name = "rampage_skills";
local kushara_daora_soul_breakpoint = 5;
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Kushala Daora Soul
local hyakuryu_dragon_power_up_count_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpCnt");
local hyakuryu_dragon_power_up_timer_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpTimer");
-- Chameleos Soul
local hyakuryu_onazuti_power_up_interval_field = player_data_type_def:get_field("_HyakuryuHyakuryuOnazutiPowerUpInterval");
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlHyakuryuSkillId)");
function this.update(player_data)
this.update_rampage_skill("kushala_daora_soul", player_data, hyakuryu_dragon_power_up_count_field,
player_data, hyakuryu_dragon_power_up_timer_field, false, nil, {kushara_daora_soul_breakpoint});
this.update_rampage_skill("chameleos_soul", nil, nil, player_data, hyakuryu_onazuti_power_up_interval_field);
end
function this.update_rampage_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.rampage_skills, this.get_rampage_skill_name,
rampage_skills_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
end
function this.apply_filter(key)
return this.apply_filter(this.list, config.current_config.buff_UI.filter.rampage_skills, key);
end
function this.init_all_UI()
for rampage_skill_key, rampage_skill in pairs(this.list) do
buffs.init_UI(rampage_skill);
end
end
function this.init_names()
for rampage_skill_key, rampage_skill in pairs(this.list) do
rampage_skill.name = this.get_rampage_skill_name(rampage_skill_key);
end
end
function this.get_rampage_skill_name(key)
local rampage_skill_name = get_name_method:call(nil, rampage_skill_ids[key]);
if rampage_skill_name == nil then
error_handler.report("rampage_skills.get_rampage_skill_name", string.format("Failed to access Data: %s_name", key));
return key;
end
return rampage_skill_name;
end
function this.init_dependencies()
buffs = require("MHR_Overlay.Buffs.buffs");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
player_info = require("MHR_Overlay.Misc.player_info");
time = require("MHR_Overlay.Game_Handler.time");
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
end
function this.init_module()
end
return this;

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local this = {};
local buffs;
local buff_UI_entity;
local config;
local singletons;
local players;
local utils;
local language;
local error_handler;
local env_creature;
local player_info;
local time;
local abnormal_statuses;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local skills_type_name = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {
adrenaline_rush = nil,
affinity_sliding = nil,
agitator = nil,
berserk = nil,
bladescale_hone = nil,
blood_awakening = nil,
bloodlust = nil,
burst = nil,
coalescence = nil,
counterstrike = nil,
dereliction = nil,
dragon_conversion_elemental_attack_up = nil,
dragon_conversion_elemental_res_up = nil,
dragonheart = nil,
embolden = nil,
frenzied_bloodlust = nil,
furious = nil,
grinder_s = nil,
heaven_sent = nil,
hellfire_cloak = nil,
heroics = nil,
inspiration = nil,
intrepid_heart = nil,
latent_power = nil,
maximum_might = nil,
offensive_guard = nil,
partbreaker = nil,
peak_performance = nil,
powder_mantle_red = nil,
powder_mantle_blue = nil,
protective_polish = nil,
resentment = nil,
resuscitate = nil,
spiribirds_call = nil,
status_trigger = nil,
strife = nil,
wall_runner = nil,
wind_mantle = nil,
};
this.keys = {
"adrenaline_rush",
"affinity_sliding",
"agitator",
"berserk",
"bladescale_hone",
"blood_awakening",
"bloodlust",
"burst",
"coalescence",
"counterstrike",
"dereliction",
"dragon_conversion_elemental_attack_up",
"dragon_conversion_elemental_res_up",
"dragonheart",
"embolden",
"frenzied_bloodlust",
"furious",
"grinder_s",
"heaven_sent",
"hellfire_cloak",
"heroics",
"inspiration",
"intrepid_heart",
"latent_power",
"maximum_might",
"offensive_guard",
"partbreaker",
"peak_performance",
"powder_mantle_red",
"powder_mantle_blue",
"protective_polish",
"resentment",
"resuscitate",
"spiribirds_call",
"status_trigger",
"strife",
"wall_runner",
"wind_mantle"
};
local skills_type_name = "skills";
local skill_data_list = {
-- attack_boost = { id = 1 },
agitator = { id = 2 },
peak_performance = { id = 3, level = 0, is_equipped = false },
resentment = { id = 4, level = 0, is_equipped = false },
resuscitate = { id = 5, level = 0, is_equipped = false },
-- critical_eye = { id = 6 },
-- critical_boost = { id = 7 },
-- weakness_exploit = { id = 8 },
latent_power = { id = 9 },
maximum_might = { id = 10, level = 0, is_equipped = false },
-- critical_element = { id = 11 },
-- masters_touch = { id = 12 },
-- fire_attack = { id = 13 },
-- water_attack = { id = 14 },
-- ice_attack = { id = 15 },
-- thunder_attack = { id = 16 },
-- dragon_attack = { id = 17 },
-- poison_attack = { id = 18 },
-- paralysis_attack = { id = 19 },
-- sleep_attack = { id = 20 },
-- blast_attack = { id = 21 },
-- handicraft = { id = 22 },
-- razor_sharp = { id = 23 },
-- spare_shot = { id = 24 },
protective_polish = { id = 25 },
-- minds_eye = { id = 26 },
-- ballistics = { id = 27 },
-- bludgeoner = { id = 28 },
-- bow_charge_plus = { id = 29 },
-- focus = { id = 30 },
-- power_prolonger = { id = 31 },
-- marathon_runner = { id = 32 },
-- constitution = { id = 33 },
-- stamina_surge = { id = 34 },
-- guard = { id = 35 },
-- guard_up = { id = 36 },
offensive_guard = { id = 37 },
-- critical_draw = { id = 38 },
-- punishing_draw = { id = 39 },
-- quick_sheathe = { id = 40 },
-- slugger = { id = 41 },
-- stamina_thief = { id = 42 },
affinity_sliding = { id = 43 },
-- horn_maestro = { id = 44 },
-- artillery = { id = 45 },
-- load_shells = { id = 46 },
-- special_ammo_boost = { id = 47 },
-- normal_rapid_up = { id = 48 },
-- pierce_up = { id = 49 },
-- spread_up = { id = 50 },
-- ammo_up = { id = 51 },
-- reload_speed = { id = 52 },
-- recoil_down = { id = 53 },
-- steadiness = { id = 54 },
-- rapid_fire_up = { id = 55 },
-- defense_boost = { id = 56 },
-- divine_blessing = { id = 57 },
-- recovery_up = { id = 58 },
-- recovery_speed = { id = 59 },
-- speed_eating = { id = 60 },
-- earplugs = { id = 61 },
-- windproof = { id = 62 },
-- tremor_resistance = { id = 63 },
-- bubbly_dance = { id = 64 },
-- evade_window = { id = 65 },
-- evade_extender = { id = 66 },
-- fire_resistance = { id = 67 },
-- water_resistance = { id = 68 },
-- ice_resistance = { id = 69 },
-- thunder_resistance = { id = 70 },
-- dragon_resistance = { id = 71 },
-- blight_resistance = { id = 72 },
-- poison_resistance = { id = 73 },
-- paralysis_resistance = { id = 74 },
-- sleep_resistance = { id = 75 },
-- stun_resistance = { id = 76 },
-- muck_resistance = { id = 77 },
-- blast_resistance = { id = 78 },
-- botanist = { id = 79 },
-- geologist = { id = 80 },
partbreaker = { id = 81, level = 0, is_equipped = false },
-- capture_master = { id = 82 },
-- carving_master = { id = 83 },
-- good_luck = { id = 84 },
-- speed_sharpening = { id = 85 },
-- bombardier = { id = 86 },
-- mushroomancer = { id = 87 },
-- item_prolonger = { id = 88 },
-- wide_range = { id = 89 },
-- free_meal = { id = 90 },
heroics = { id = 91, level = 0, is_equipped = false },
-- fortify = { id = 92 },
-- flinch_free = { id = 93 },
-- jump_master = { id = 94 },
-- carving_pro = { id = 95 },
-- hunger_resistance = { id = 96 },
-- leap_of_faith = { id = 97 },
-- diversion = { id = 98 },
-- master_mounter = { id = 99 },
-- chameleos_blessing = { id = 100 },
-- kushala_blessing = { id = 101 },
-- teostra_blessing = { id = 102 },
dragonheart = { id = 103, level = 0, is_equipped = false },
-- wirebug_whisperer = { id = 104 },
wall_runner = { id = 105 },
counterstrike = { id = 106 },
-- rapid_morph = { id = 107 },
hellfire_cloak = { id = 108 },
-- wind_alignment = { id = 109 },
-- thunder_alignment = { id = 110 },
-- stormsoul = { id = 111 },
-- blood_rite = { id = 112 },
dereliction = { id = 113, level = 0, is_equipped = false },
furious = { id = 114 },
-- mail_of_hellfire = { id = 115 },
coalescence = { id = 116 },
bloodlust = { id = 117, level = 0, is_equipped = false },
-- defiance = { id = 118 },
-- sneak_attack = { id = 119 },
adrenaline_rush = { id = 120 },
embolden = { id = 121 },
-- redirection = { id = 122 },
spiribirds_call = { id = 123 },
charge_master = { id = 124 },
-- foray = { id = 125 },
-- tune_up = { id = 126 },
grinder_s = { id = 127 },
bladescale_hone = { id = 128 },
-- wall_runner_boost = { id = 129 },
-- element_exploit = { id = 130 },
burst = { id = 131 },
-- guts = { id = 132 },
-- quick_breath = { id = 133 },
status_trigger = { id = 134 },
intrepid_heart = { id = 135 },
-- buildup_boost = { id = 136 },
berserk = { id = 137 },
wind_mantle = { id = 138 },
-- powder_mantle = { id = 139 },
-- frostcraft = { id = 140 },
-- dragon_conversion = { id = 141 }, -- implemented
heaven_sent = { id = 142 },
frenzied_bloodlust = { id = 143 },
blood_awakening = { id = 144 },
strife = { id = 145, level = 0, is_equipped = false },
-- shock_absorber = { id = 146 },
inspiration = { id = 147 },
}
this.is_heroics_active = false;
local intrepid_heart_minimal_value = 400;
local burst_breakpoints = { 5 };
local dereliction_breakpoints = { 100, 50 };
local dragonheart_breakpoints = { 0.5, 0.5, 0.7, 0.7, 0.8 };
local strife_breakpoints = { { 10 }, { 15 }, { 20 } };
local blood_awakening_breakpoints = { 2 };
local wind_mantle_breakpoints = { 20, 10 }; -- Sword & Shield, Lance, Hammer, Switch Axe, Insect Glaive, Long Sword, Hunting Horn
local wind_mantle_special_breakpoints = {
[0] = { 10, 5 }, -- Great Sword
[3] = { 60, 30 }, -- Light Bowgun
[4] = { 60, 30 }, -- Heavy Bowgun
[6] = { 30, 15 }, -- Gunlance
[9] = { 40, 20 }, -- Dual Blades
[11] = { 30, 15 }, -- Charge Blade
[13] = { 60, 30 }, -- Bow
};
local maximum_might_delay_timer = nil;
local maximum_might_previous_timer_value = 0;
local frenzied_bloodlust_duration = 0;
local frenzied_bloodlust_sheathed_duration = 0;
local spiribirds_call_duration = 60;
local wind_mantle_duration = 15;
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Burst
local rengeki_power_up_count_field = player_data_type_def:get_field("_RengekiPowerUpCnt");
local rengeki_power_up_timer_field = player_data_type_def:get_field("_RengekiPowerUpTimer");
-- Intrepid Heart
local equip_skill_223_accumulator_field = player_data_type_def:get_field("_EquipSkill223Accumulator");
-- Derelection
local symbiosis_skill_lost_vital_field = player_data_type_def:get_field("_SymbiosisSkillLostVital");
-- Grinder (S)
local brand_new_sharpness_adjust_up_timer_field = player_data_type_def:get_field("_BrandNewSharpnessAdjustUpTimer");
-- Counterstrike
local counterattack_powerup_timer_field = player_data_type_def:get_field("_CounterattackPowerupTimer");
-- Affinity Sliding
local sliding_powerup_timer_field = player_data_type_def:get_field("_SlidingPowerupTimer");
-- Coalescence
local disaster_turn_powerup_timer_field = player_data_type_def:get_field("_DisasterTurnPowerUpTimer");
-- Adrenaline Rush
local equip_skill_208_atk_up_field = player_data_type_def:get_field("_EquipSkill208_AtkUpTimer");
-- Wall Runner
local wall_run_powerup_timer_field = player_data_type_def:get_field("_WallRunPowerupTimer");
-- Offensive Guard
local equip_skill_036_timer_field = player_data_type_def:get_field("_EquipSkill_036_Timer");
-- Hellfire Cloak
local onibi_powerup_timer_field = player_data_type_def:get_field("_OnibiPowerUpTiemr");
-- Agitator
local challenge_timer_field = player_data_type_def:get_field("_ChallengeTimer");
-- Furious
local furious_skill_stamina_buff_second_timer_field = player_data_type_def:get_field("_FuriousSkillStaminaBuffSecondTimer");
-- Maximum Might
local whole_body_timer_field = player_data_type_def:get_field("_WholeBodyTimer");
-- Frenzied Bloodlust
local equip_skill_231_wire_num_timer_field = player_data_type_def:get_field("_EquipSkill231_WireNumTimer");
local equip_skill_231_wp_off_timer_field = player_data_type_def:get_field("_EquipSkill231_WpOffTimer");
-- Resentment
local r_vital_field = player_data_type_def:get_field("_r_Vital");
-- Status Trigger
local equip_skill_222_timer_field = player_data_type_def:get_field("_EquipSkill222_Timer");
-- Spiritbird's Call
local equip_skill_211_timer_field = player_data_type_def:get_field("_EquipSkill211_Timer");
-- Powder Mantle
local equip_skill_227_state_field = player_data_type_def:get_field("_EquipSkill227State");
local equip_skill_227_state_timer_field = player_data_type_def:get_field("_EquipSkill227StateTimer");
-- Inspiration
local equip_skill_235_atk_up_second_timer_field = player_data_type_def:get_field("_EquipSkill235AtkUpSecondTimer");
-- Blood Awakening
local equip_skill_232_timer_field = player_data_type_def:get_field("_EquipSkill232Timer");
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
local get_player_skill_list_method = player_base_type_def:get_method("get_PlayerSkillList");
-- Latent Power
local power_freedom_timer_field = player_base_type_def:get_field("_PowerFreedomTimer");
-- Protective Polish
local sharpness_gauge_boost_timer_field = player_base_type_def:get_field("_SharpnessGaugeBoostTimer");
-- Heroics
--local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp");
-- Berserk
local get_is_enable_equip_skill_225_method = player_base_type_def:get_method("get_IsEnableEquipSkill225");
-- Dragon Conversion
local equip_skill_229_sum_resist_field = player_base_type_def:get_field("_EquipSkill229SumResist");
-- Resuscitate
local is_debuff_state_method = player_base_type_def:get_method("isDebuffState");
local player_skill_list_type_def = sdk.find_type_definition("snow.player.PlayerSkillList");
local get_skill_data_method = player_skill_list_type_def:get_method("getSkillData");
local skill_data_type_def = get_skill_data_method:get_return_type();
local skill_lv_field = skill_data_type_def:get_field("SkillLv");
local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
-- Wind Mantle
local is_equip_skill_226_enable_field = player_quest_base_type_def:get_field("_IsEquipSkill226Enable");
local equip_skill_226_attack_count_field = player_quest_base_type_def:get_field("_EquipSkill226AttackCount");
local equip_skill_226_attack_off_timer_field = player_quest_base_type_def:get_field("_EquipSkill226AttackOffTimer");
-- Heaven-Sent
local is_active_equip_skill_230_method = player_quest_base_type_def:get_method("isActiveEquipSkill230");
-- Frenzied Bloodlust
local get_hunter_wire_skill_231_num_method = player_quest_base_type_def:get_method("get_HunterWireSkill231Num");
-- Embolden
local get_active_equip_209_method = player_quest_base_type_def:get_method("getActiveEquipSkill209");
-- Dragon Conversion
local equip_skill_229_use_up_flag_field = player_quest_base_type_def:get_field("_EquipSkill229UseUpFlg");
-- Strife
local get_affinity_equip_skill_233_method = player_quest_base_type_def:get_method("getAffinityEquipSkill233");
-- Blood Awakening
local get_equip_skill_232_lv_method = player_quest_base_type_def:get_method("getEquipSkill232Lv");
local bow_type_def = sdk.find_type_definition("snow.player.Bow");
local _equip_skill_216_bottle_up_timer_field = bow_type_def:get_field("_EquipSkill216_BottleUpTimer");
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlEquipSkillId)");
function this.update(player, player_data, weapon_type)
this.update_equipped_skill_data(player);
this.update_wind_mantle(player, weapon_type);
this.update_maximum_might(player_data);
this.update_bloodlust();
this.update_frenzied_bloodlust(player, player_data);
this.update_peak_performance();
this.update_heroics();
this.update_dragonheart();
this.update_resentment(player_data);
this.update_bladescale_hone(player, weapon_type);
this.update_spiribirds_call(player_data);
this.update_powder_mantle(player_data);
this.update_blood_awakening(player, player_data);
this.update_skill("dereliction", player_data, symbiosis_skill_lost_vital_field, nil, nil, true, nil, dereliction_breakpoints);
this.update_skill("burst", player_data, rengeki_power_up_count_field, player_data, rengeki_power_up_timer_field, false, nil, burst_breakpoints);
this.update_skill("intrepid_heart", player_data, equip_skill_223_accumulator_field, nil, nil, true, intrepid_heart_minimal_value);
this.update_skill("latent_power", nil, nil, player, power_freedom_timer_field);
this.update_skill("protective_polish", nil, nil, player, sharpness_gauge_boost_timer_field);
this.update_skill("grinder_s", nil, nil, player_data, brand_new_sharpness_adjust_up_timer_field);
this.update_skill("counterstrike", nil, nil, player_data, counterattack_powerup_timer_field);
this.update_skill("affinity_sliding", nil, nil, player_data, sliding_powerup_timer_field);
this.update_skill("coalescence", nil, nil, player_data, disaster_turn_powerup_timer_field);
this.update_skill("adrenaline_rush", nil, nil, player_data, equip_skill_208_atk_up_field);
this.update_skill("wall_runner", nil, nil, player_data, wall_run_powerup_timer_field);
this.update_skill("offensive_guard", nil, nil, player_data, equip_skill_036_timer_field);
this.update_skill("hellfire_cloak", nil, nil, player_data, onibi_powerup_timer_field);
this.update_skill("agitator", nil, nil, player_data, challenge_timer_field, nil, nil, true);
this.update_skill("furious", nil, nil, player_data, furious_skill_stamina_buff_second_timer_field);
this.update_skill("status_trigger", nil, nil, player_data, equip_skill_222_timer_field);
this.update_skill("inspiration", nil, nil, player_data, equip_skill_235_atk_up_second_timer_field);
this.update_skill("heaven_sent", player, is_active_equip_skill_230_method);
this.update_skill("resuscitate", player, is_debuff_state_method);
this.update_skill("embolden", player, get_active_equip_209_method);
this.update_skill("berserk", player, get_is_enable_equip_skill_225_method);
this.update_skill("dragon_conversion_elemental_attack_up", player, equip_skill_229_sum_resist_field);
this.update_skill("dragon_conversion_elemental_res_up", player, equip_skill_229_use_up_flag_field);
this.update_skill("partbreaker", nil, nil, nil, nil, true);
this.update_skill("strife", player, get_affinity_equip_skill_233_method, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
end
function this.update_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
local skill_data = skill_data_list[key];
if skill_data ~= nil and skill_data.is_equipped ~= nil and not skill_data.is_equipped then
this.list[key] = nil;
return nil;
end
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.skills, this.get_skill_name,
skills_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
end
function this.update_generic(key, level, timer)
return buffs.update_generic(this.list, this.get_skill_name, skills_type_name, key, level, timer);
end
function this.apply_filter(key)
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.skills, key);
end
function this.update_equipped_skill_data(player)
local player_skill_list = get_player_skill_list_method:call(player);
if player_skill_list == nil then
error_handler.report("this.update_equipped_skill_data", "Failed to access Data: player_skill_list");
return;
end
for skill_key, skill_data in pairs(skill_data_list) do
if skill_data.is_equipped == nil then
goto continue;
end
local re_skill_data = get_skill_data_method:call(player_skill_list, skill_data.id);
if re_skill_data == nil then
skill_data.is_equipped = false;
skill_data.level = 0;
goto continue;
end
local skill_level = skill_lv_field:get_data(re_skill_data);
if skill_level == nil then
error_handler.report("skills.update_equipped_skill_data", string.format("Failed to access Data: %s -> skill_level", skill_key));
goto continue;
end
if skill_level <= 0 then
skill_data.is_equipped = false;
skill_data.level = 0;
goto continue;
end
skill_data.is_equipped = true;
skill_data.level = skill_level;
::continue::
end
end
function this.update_wind_mantle(player, weapon_type)
if this.apply_filter("wind_mantle") then
return;
end
local is_wind_mantle_enable = is_equip_skill_226_enable_field:get_data(player);
if is_wind_mantle_enable == nil then
error_handler.report("skills.update_wind_mantle", "Failed to access Data: is_wind_mantle_enable");
return;
end
if not is_wind_mantle_enable then
this.list.wind_mantle = nil;
return;
end
local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player);
if wind_mantle_timer == nil then
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer");
return;
end
local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player);
if wind_mantle_value == nil then
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_value");
return;
end
local level = 1;
local breakpoints = wind_mantle_special_breakpoints[weapon_type] or wind_mantle_breakpoints;
local breakpoint_count = #breakpoints;
for index, breakpoint in ipairs(breakpoints) do
if wind_mantle_value >= breakpoint then
level = 2 + breakpoint_count - index;
break;
end
end
this.update_generic("wind_mantle", level, wind_mantle_duration - (wind_mantle_timer / 60));
end
function this.update_maximum_might(player_data)
if not config.current_config.buff_UI.filter.skills.maximum_might then
this.list.maximum_might = nil;
maximum_might_previous_timer_value = 0;
return;
end
if not skill_data_list.maximum_might.is_equipped then
this.list.maximum_might = nil;
return;
end
local whole_body_timer = whole_body_timer_field:get_data(player_data);
if whole_body_timer == nil then
error_handler.report("skills.update_maximum_might", "Failed to access Data: whole_body_timer");
return;
end
if player_info.list.max_stamina == -1 then
return;
end
local maximum_might = this.list.maximum_might;
if player_info.list.stamina ~= player_info.list.max_stamina then
if whole_body_timer < maximum_might_previous_timer_value then
this.list.maximum_might = nil;
end
elseif maximum_might == nil then
local maximum_might_name = this.get_skill_name("maximum_might");
if whole_body_timer < maximum_might_previous_timer_value then
this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
elseif utils.number.is_equal(whole_body_timer, 0) then
if maximum_might_delay_timer == nil then
maximum_might_delay_timer = time.new_delay_timer(function()
maximum_might_delay_timer = nil;
this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
end, 3.5);
end
else
time.remove_delay_timer(maximum_might_delay_timer);
end
end
maximum_might_previous_timer_value = whole_body_timer;
if maximum_might ~= nil then
maximum_might.is_visible = true;
end
end
function this.update_bloodlust()
if not config.current_config.buff_UI.filter.skills.bloodlust then
this.list.bloodlust = nil;
return;
end
if not skill_data_list.bloodlust.is_equipped then
this.list.bloodlust = nil;
return;
end
if not abnormal_statuses.list.frenzy_infection
and not abnormal_statuses.list.frenzy_overcome then
this.list.bloodlust = nil;
return;
end
local bloodlust = this.list.bloodlust;
if bloodlust == nil then
local bloodlust_name = this.get_skill_name("bloodlust");
if bloodlust_name == nil then
error_handler.report("skills.update_bloodlust", "Failed to access Data: bloodlust_name");
return;
end
this.list.bloodlust = buffs.new(skills_type_name, "bloodlust", bloodlust_name);
end
this.list.bloodlust.is_visible = true;
end
function this.update_frenzied_bloodlust(player, player_data)
if this.apply_filter("frenzied_bloodlust") then
return;
end
local hunter_wire_skill_231_num = get_hunter_wire_skill_231_num_method:call(player);
if hunter_wire_skill_231_num == nil then
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: hunter_wire_skill_231_num");
return;
end
if hunter_wire_skill_231_num == 0 then
this.list.frenzied_bloodlust = nil;
frenzied_bloodlust_duration = 0;
frenzied_bloodlust_sheathed_duration = 0;
return;
end
local equip_skill_231_wire_num_timer = equip_skill_231_wire_num_timer_field:get_data(player_data);
if equip_skill_231_wire_num_timer == nil then
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wire_num_timer");
return;
end
local equip_skill_231_wp_off_timer = equip_skill_231_wp_off_timer_field:get_data(player_data);
if equip_skill_231_wp_off_timer == nil then
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wp_off_timer");
return;
end
local is_wire_num_timer_zero = utils.number.is_equal(equip_skill_231_wire_num_timer, 0);
if is_wire_num_timer_zero then
this.list.frenzied_bloodlust = nil;
return;
end
if equip_skill_231_wire_num_timer > frenzied_bloodlust_duration then
frenzied_bloodlust_duration = equip_skill_231_wire_num_timer;
end
if equip_skill_231_wp_off_timer > frenzied_bloodlust_sheathed_duration then
frenzied_bloodlust_sheathed_duration = equip_skill_231_wp_off_timer;
end
local is_wp_off_timer_max = utils.number.is_equal(equip_skill_231_wp_off_timer, frenzied_bloodlust_sheathed_duration);
local timer = equip_skill_231_wire_num_timer;
if not is_wp_off_timer_max then
timer = equip_skill_231_wp_off_timer;
end
local skill = this.update_generic("frenzied_bloodlust", 1, timer / 60);
if is_wp_off_timer_max then
skill.duration = frenzied_bloodlust_duration / 60;
else
skill.duration = frenzied_bloodlust_sheathed_duration / 60;
end
end
function this.update_peak_performance()
if not config.current_config.buff_UI.filter.skills.peak_performance then
this.list.peak_performance = nil;
return;
end
if not skill_data_list.peak_performance.is_equipped then
this.list.peak_performance = nil;
return;
end
if player_info.list.health ~= player_info.list.max_health then
this.list.peak_performance = nil;
return;
end
this.update_generic("peak_performance");
end
function this.update_heroics()
if this.apply_filter("heroics") then
return;
end
if not this.is_heroics_active then
this.list.heroics = nil;
return;
end
this.update_generic("heroics");
end
function this.update_dragonheart()
if not config.current_config.buff_UI.filter.skills.dragonheart then
this.list.dragonheart = nil;
return;
end
if not skill_data_list.dragonheart.is_equipped then
this.list.dragonheart = nil;
return;
end
local breakpoint = dragonheart_breakpoints[skill_data_list.dragonheart.level];
local health_percentage = 1;
local max_health = player_info.list.max_health;
if max_health ~= 0 then
health_percentage = player_info.list.health / max_health;
end
if health_percentage > breakpoint then
this.list.dragonheart = nil;
return;
end
this.update_generic("dragonheart");
end
function this.update_resentment(player_data)
if not config.current_config.buff_UI.filter.skills.resentment then
this.list.resentment = nil;
return;
end
if not skill_data_list.resentment.is_equipped then
this.list.resentment = nil;
return;
end
local r_vital = r_vital_field:get_data(player_data);
if r_vital == nil then
error_handler.report("skills.update_resentment", "Failed to access Data: r_vital");
return;
end
if player_info.list.health >= r_vital then
this.list.resentment = nil;
return;
end
this.update_generic("resentment");
end
function this.update_bladescale_hone(player, weapon_type)
if weapon_type ~= 13 then -- 13 = Bow
this.list.bladescale_hone = nil;
return;
end
if this.apply_filter("bladescale_hone") then
return;
end
this.update_skill("bladescale_hone", nil, nil, player, _equip_skill_216_bottle_up_timer_field);
end
function this.update_spiribirds_call(player_data)
if this.apply_filter("spiribirds_call") then
return;
end
local equip_skill_211_timer = equip_skill_211_timer_field:get_data(player_data);
if equip_skill_211_timer == nil then
error_handler.report("skills.update_spiribirds_call", "Failed to access Data: equip_skill_211_timer");
return;
end
if utils.number.is_equal(equip_skill_211_timer, 0) then
this.list.spiribirds_call = nil;
return;
end
local timer = spiribirds_call_duration - (equip_skill_211_timer / 60);
this.update_generic("spiribirds_call", 1, timer);
end
function this.update_powder_mantle(player_data)
if not this.apply_filter("powder_mantle_blue") then
this.update_skill("powder_mantle_blue", player_data, equip_skill_227_state_field, player_data, equip_skill_227_state_timer_field, nil, 2);
end
if this.list.powder_mantle_blue ~= nil then
this.list.powder_mantle_red = nil;
return;
end
if this.apply_filter("powder_mantle_red") then
return;
end
this.update_skill("powder_mantle_red", player_data, equip_skill_227_state_field, player_data, equip_skill_227_state_timer_field);
end
function this.update_blood_awakening(player, player_data)
this.update_skill("blood_awakening", player, get_equip_skill_232_lv_method, player_data, equip_skill_232_timer_field, nil, nil, blood_awakening_breakpoints);
end
function this.init_all_UI()
for skill_key, skill in pairs(this.list) do
buffs.init_UI(skill);
end
end
function this.init_names()
for skill_key, skill in pairs(this.list) do
skill.name = this.get_skill_name(skill_key);
end
end
function this.get_skill_name(key)
local skill_data = skill_data_list[key];
if skill_data == nil then
local skill_name = language.current_language.skills[key];
if skill_name == nil then
return key;
end
return skill_name;
end
local skill_name = get_name_method:call(nil, skill_data_list[key].id);
if skill_name == nil then
error_handler.report("skills.get_skill_name", string.format("Failed to access Data: %s_name", key));
return key;
end
return skill_name;
end
function this.init_dependencies()
buffs = require("MHR_Overlay.Buffs.buffs");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
player_info = require("MHR_Overlay.Misc.player_info");
time = require("MHR_Overlay.Game_Handler.time");
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
end
function this.init_module()
end
return this;

File diff suppressed because it is too large Load Diff

View File

@@ -8,6 +8,7 @@ local ailments;
local singletons;
local non_players;
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -106,11 +107,13 @@ function this.update_damage(enemy, enemy_calc_damage_info)
local is_large_monster = is_boss_enemy_method:call(enemy);
if is_large_monster == nil then
error_handler.report("damage_hook.update_damage", "Failed to access Data: is_large_monster");
return;
end
local dead_or_captured = check_die_method:call(enemy);
if dead_or_captured == nil then
error_handler.report("damage_hook.update_damage", "Failed to access Data: dead_or_captured");
return;
end
@@ -228,46 +231,13 @@ function this.update_damage(enemy, enemy_calc_damage_info)
players.update_damage(players.total, damage_source_type, is_large_monster, damage_object);
players.update_damage(player, damage_source_type, is_large_monster, damage_object);
--[[xy = string.format(
PhysicalPartsVitalDamage(): %s
PhysicalPartsBreakVitalDamage(): %s
PhysicalPartsLossVitalDamage(): %s
PhysicalMultiPartsVitalDamage(): %s
ElementPartsVitalDamage(): %s
ElementPartsBreakVitalDamage(): %s
ElementPartsLossVitalDamage(): %s
ElementMultiPartsVitalDamage(): %s
IsBreakPartsDamage(): %s
,
tostring(enemy_calc_damage_info:get_PhysicalPartsVitalDamage()),
tostring(enemy_calc_damage_info:get_PhysicalPartsBreakVitalDamage()),
tostring(enemy_calc_damage_info:get_PhysicalPartsLossVitalDamage()),
tostring(enemy_calc_damage_info:get_PhysicalMultiPartsVitalDamage()),
tostring(enemy_calc_damage_info:get_ElementPartsVitalDamage()),
tostring(enemy_calc_damage_info:get_ElementPartsBreakVitalDamage()),
tostring(enemy_calc_damage_info:get_ElementPartsLossVitalDamage()),
tostring(enemy_calc_damage_info:get_ElementMultiPartsVitalDamage()),
tostring(enemy_calc_damage_info:get_IsBreakPartsDamage())
);]]
end
function this.cart(dead_player_id, flag_cat_skill_insurance)
-- flag_cat_skill_insurance = 0
-- flag_cat_skill_insurance = 1
local player = players.list[dead_player_id];
if player == nil then
return;
end
player.cart_count = player.cart_count + 1;
quest_status.get_cart_count();
quest_status.update_cart_count();
end
function this.on_stock_direct_marionette_finish_shoot_hit_parts_damage(enemy, damage_rate, is_endure, is_ignore_multi_rate, category, no)
@@ -295,6 +265,7 @@ function this.on_stock_direct_marionette_finish_shoot_hit_parts_damage(enemy, da
end
if player == nil then
error_handler.report("damage_hook.on_stock_direct_marionette_finish_shoot_hit_parts_damage", "Failed to create Player Entry");
return;
end
@@ -354,11 +325,13 @@ function this.on_anomaly_core_break(anomaly_core_part)
end
if anomaly_monster == nil then
error_handler.report("damage_hook.on_anomaly_core_break", "No Anomaly Monster Found");
return;
end
local anomaly_core_break_damage_rate = get_mystery_core_break_damage_rate_method:call(anomaly_monster.enemy);
if anomaly_core_break_damage_rate == nil then
error_handler.report("damage_hook.on_anomaly_core_break", "Failed to access Data: anomaly_core_break_damage_rate");
return;
end
@@ -373,7 +346,7 @@ function this.on_anomaly_core_break(anomaly_core_part)
players.update_damage(players.total, players.damage_types.anomaly_core, true, damage_object);
end
function this.init_module()
function this.init_dependencies()
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster");
@@ -382,7 +355,10 @@ function this.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
sdk.hook(stock_direct_marionette_finish_shoot_hit_parts_damage_method, function(args)
local enemy = sdk.to_managed_object(args[2]);
local damage_rate = sdk.to_float(args[3]);

View File

@@ -9,6 +9,8 @@ local quest_status;
local drawing;
local language;
local players;
local error_handler;
local utils;
local sdk = sdk;
local tostring = tostring;
@@ -55,8 +57,8 @@ function this.new(id, name, level, type)
non_player.type = type;
non_player.join_time = -1;
non_player.first_hit_time = -1;
non_player.join_time = utils.constants.uninitialized_int;
non_player.first_hit_time = utils.constants.uninitialized_int;
non_player.dps = 0;
non_player.small_monsters = players.init_damage_sources()
@@ -132,17 +134,19 @@ function this.update_servant_list()
local cached_config = config.current_config.damage_meter_UI;
if singletons.servant_manager == nil then
error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_manager");
return;
end
local quest_servant_id_list = get_quest_servant_id_list_method:call(singletons.servant_manager);
if quest_servant_id_list == nil then
error_handler.report("non_players.update_servant_list", "Failed to access Data: quest_servant_id_list");
return;
end
local servant_count = servant_get_count_method:call(quest_servant_id_list);
if servant_count == nil then
customization_menu.status = "No quest servant id list count";
error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_count");
return;
end
@@ -150,19 +154,20 @@ function this.update_servant_list()
for i = 0, servant_count - 1 do
local servant_id = servant_get_item_method:call(quest_servant_id_list, i);
if servant_id == nil then
error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_id No." .. tostring(i));
goto continue;
end
local ai_control = get_ai_control_by_servant_id_method:call(singletons.servant_manager, servant_id);
if ai_control == nil then
customization_menu.status = "No quest servant ai control";
error_handler.report("non_players.update_servant_list", "Failed to access Data: ai_control No." .. tostring(i));
goto continue;
end
local servant_info = get_servant_info_method:call(ai_control);
if servant_info == nil then
customization_menu.status = "No quest servant info";
error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_info No." .. tostring(i));
goto continue;
end
@@ -180,15 +185,16 @@ function this.update_servant_list()
this.servant_list[id] = this.new(id, name, 0, players.types.servant);
end
if not cached_config.settings.hide_servants then
table.insert(players.display_list, this.servant_list[id]);
end
::continue::
end
end
function this.update_otomo_list(is_on_quest, is_online)
if singletons.otomo_manager == nil then
error_handler.report("non_players.update_otomo_list", "Failed to access Data: otomo_manager");
return;
end
if is_online then
if is_on_quest then
--non_players.update_my_otomos();
@@ -213,35 +219,45 @@ function this.update_my_otomos()
local cached_config = config.current_config.damage_meter_UI;
local first_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 0);
if first_otomo ~= nil then
if first_otomo == nil then
error_handler.report("non_players.update_my_otomos", "Failed to access Data: first_otomo");
else
local name = otomo_create_data_name_field:get_data(first_otomo);
if name == nil then
error_handler.report("non_players.update_my_otomos", "Failed to access Data: first_otomo -> name");
end
if name ~= nil and name ~= "" then
local level = otomo_create_data_level_field:get_data(first_otomo) or 0;
local myself_id = players.myself.id;
if this.otomo_list[myself_id] == nil then
this.otomo_list[myself_id] = this.new(0, name, level, players.types.my_otomo);
end
if cached_config.settings.show_my_otomos_separately then
table.insert(players.display_list, this.otomo_list[myself_id]);
local otomo = this.otomo_list[myself_id];
if otomo == nil or name ~= otomo.name then
otomo = this.new(0, name, level, players.types.my_otomo);
this.otomo_list[myself_id] = otomo;
end
end
end
local second_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 1);
if second_otomo ~= nil then
if second_otomo == nil then
error_handler.report("non_players.update_my_otomos", "Failed to access Data: second_otomo");
else
local name = otomo_create_data_name_field:get_data(second_otomo);
if name ~= nil and name ~= "" then
if name == nil then
error_handler.report("non_players.update_my_otomos", "Failed to access Data: second_otomo -> name");
return;
end
if name ~= "" then
local level = otomo_create_data_level_field:get_data(second_otomo) or 0;
-- the secondary otomo is actually the 4th one!
if this.otomo_list[this.my_second_otomo_id] == nil then
this.otomo_list[this.my_second_otomo_id] = this.new(this.my_second_otomo_id, name, level, players.types.my_otomo);
end
local otomo = this.otomo_list[this.my_second_otomo_id];
if cached_config.settings.show_my_otomos_separately then
table.insert(players.display_list, this.otomo_list[this.my_second_otomo_id]);
if otomo == nil or name ~= otomo.name then
otomo = this.new(this.my_second_otomo_id, name, level, players.types.my_otomo);
this.otomo_list[this.my_second_otomo_id] = otomo;
end
end
end
@@ -252,20 +268,21 @@ function this.update_servant_otomos()
local servant_otomo_list = get_servant_otomo_list_method:call(singletons.otomo_manager);
if servant_otomo_list == nil then
customization_menu.status = "No servant otomo list";
error_handler.report("non_players.update_servant_otomos", "Failed to access Data: servant_otomo_list");
return;
end
local count = otomo_get_count_method:call(servant_otomo_list);
if count == nil then
customization_menu.status = "No servant otomo list count";
error_handler.report("non_players.update_servant_otomos", "Failed to access Data: servant_otomo_list -> count");
return;
end
for i = 0, count - 1 do
local servant_otomo = otomo_get_item_method:call(servant_otomo_list, i);
if servant_otomo == nil then
goto continue
error_handler.report("non_players.update_servant_otomos", "Failed to access Data: servant_otomo No. " .. tostring(i));
goto continue;
end
local otomo_create_data = servant_otomo:call("get_OtCreateData");
@@ -275,15 +292,15 @@ function this.update_servant_otomos()
local member_id = otomo_create_data:get_field("MemberID");
if name == nil then
error_handler.report("non_players.update_servant_otomos", string.format("Failed to access Data: servant_otomo No. %d -> name", i));
goto continue;
end
if this.otomo_list[member_id] == nil then
this.otomo_list[member_id] = this.new(member_id, name, level, players.types.servant_otomo);
end
local otomo = this.otomo_list[member_id];
if cached_config.settings.show_servant_otomos_separately then
table.insert(players.display_list, this.otomo_list[member_id]);
if otomo == nil then
otomo = this.new(member_id, name, level, players.types.servant_otomo);
this.otomo_list[member_id] = otomo;
end
end
@@ -296,30 +313,33 @@ function this.update_otomos(otomo_info_field_)
local cached_config = config.current_config.damage_meter_UI;
if singletons.lobby_manager == nil then
error_handler.report("non_players.update_otomos", "Failed to access Data: lobby_manager");
return;
end
-- other players
local otomo_info_list = otomo_info_field_:get_data(singletons.lobby_manager);
if otomo_info_list == nil then
customization_menu.status = "No otomo info list";
error_handler.report("non_players.update_otomos", "Failed to access Data: otomo_info_list");
return;
end
local count = otomo_info_get_count_method:call(otomo_info_list);
if count == nil then
customization_menu.status = "No otomo info list count";
error_handler.report("non_players.update_otomos", "Failed to access Data: otomo_info_list -> count");
return;
end
for id = 0, count - 1 do
local otomo_info = otomo_info_get_item_method:call(otomo_info_list, id);
if otomo_info == nil then
error_handler.report("non_players.update_otomos", "Failed to access Data: otomo_info No. " .. tostring(id));
goto continue;
end
local name = otomo_info_name_field:get_data(otomo_info);
if name == nil then
error_handler.report("non_players.update_otomos", string.format("Failed to access Data: otomo_info No. %d -> name", id));
goto continue;
end
@@ -345,20 +365,6 @@ function this.update_otomos(otomo_info_field_)
end
end
if id == players.myself.id then
if cached_config.settings.show_my_otomos_separately then
table.insert(players.display_list, otomo);
end
elseif id >= 4 then
if cached_config.settings.show_servant_otomos_separately then
table.insert(players.display_list, otomo);
end
else
if cached_config.settings.show_other_player_otomos_separately then
table.insert(players.display_list, otomo);
end
end
::continue::
end
end
@@ -377,7 +383,7 @@ function this.init_UI(non_player)
end
end
function this.init_module()
function this.init_dependencies()
config = require("MHR_Overlay.Misc.config");
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
@@ -387,7 +393,11 @@ function this.init_module()
drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language");
players = require("MHR_Overlay.Damage_Meter.players");
error_handler = require("MHR_Overlay.Misc.error_handler");
utils = require("MHR_Overlay.Misc.utils");
end
function this.init_module()
this.init();
end

View File

@@ -10,6 +10,8 @@ local drawing;
local language;
local non_players;
local utils;
local error_handler;
local large_monster;
local sdk = sdk;
local tostring = tostring;
@@ -48,8 +50,6 @@ this.myself = nil;
this.myself_position = Vector3f.new(0, 0, 0);
this.total = nil;
this.display_list = {};
this.highlighted_damage_UI = nil;
this.damage_types = {
@@ -90,8 +90,8 @@ function this.new(id, name, master_rank, hunter_rank, type)
player.cart_count = 0;
player.join_time = -1;
player.first_hit_time = -1;
player.join_time = utils.constants.uninitialized_int;
player.first_hit_time = utils.constants.uninitialized_int;
player.dps = 0;
player.small_monsters = this.init_damage_sources();
@@ -136,11 +136,12 @@ function this.get_player(player_id)
end
function this.update_damage(player, damage_source_type, is_large_monster, damage_object)
if player == nil then
return;
end
if player.first_hit_time == -1 then
if player.first_hit_time == utils.constants.uninitialized_int then
player.first_hit_time = time.total_elapsed_script_seconds;
end
@@ -155,6 +156,7 @@ end
function this.update_display(player)
if player == nil then
error_handler.report("players.update_display", "Missing Parameter: player");
return;
end
@@ -359,7 +361,7 @@ end
function this.update_player_dps(player)
local cached_config = config.current_config.damage_meter_UI.settings;
if player.join_time == -1 then
if player.join_time == utils.constants.uninitialized_int then
player.join_time = time.total_elapsed_script_seconds;
end
@@ -380,54 +382,6 @@ function this.update_player_dps(player)
this.total.dps = this.total.dps + player.dps;
end
function this.sort_players()
local cached_config = config.current_config.damage_meter_UI;
if cached_config.settings.my_damage_bar_location == "Normal" then
table.insert(this.display_list, this.myself);
end
-- sort here
if cached_config.sorting.type == "Normal" then
if cached_config.sorting.reversed_order then
table.sort(this.display_list, function(left, right)
return left.id > right.id;
end);
else
table.sort(this.display_list, function(left, right)
return left.id < right.id;
end);
end
elseif cached_config.sorting.type == "DPS" then
if cached_config.sorting.reversed_order then
table.sort(this.display_list, function(left, right)
return left.dps < right.dps;
end);
else
table.sort(this.display_list, function(left, right)
return left.dps > right.dps;
end);
end
else
if cached_config.sorting.reversed_order then
table.sort(this.display_list, function(left, right)
return left.display.total_damage < right.display.total_damage;
end);
else
table.sort(this.display_list, function(left, right)
return left.display.total_damage > right.display.total_damage;
end);
end
end
if cached_config.settings.my_damage_bar_location == "First" then
table.insert(this.display_list, 1, this.myself);
elseif cached_config.settings.my_damage_bar_location == "Last" then
table.insert(this.display_list, this.myself);
end
end
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
@@ -436,27 +390,33 @@ local get_pos_field = player_base_type_def:get_method("get_Pos");
function this.update_myself_position()
if singletons.player_manager == nil then
customization_menu.status = "No player manager";
error_handler.report("players.update_myself_position", "Failed to access Data: player_manager");
return;
end
if quest_status.flow_state == quest_status.flow_states.NONE
or quest_status.flow_state == quest_status.flow_states.CUTSCENE then
return;
end
local master_player = find_master_player_method:call(singletons.player_manager);
if master_player == nil then
customization_menu.status = "No master player";
error_handler.report("players.update_myself_position", "Failed to access Data: master_player");
return;
end
local position = get_pos_field:call(master_player);
if position ~= nil then
this.myself_position = position;
if position == nil then
error_handler.report("players.update_myself_position", "Failed to access Data: position");
end
this.myself_position = position;
end
function this.init()
this.list = {};
this.display_list = {};
this.total = this.new(0, "Total", 0, 0, this.types.total);
this.myself = this.new(-1, "DummyMHROverlay", -1, -1, this.types.myself);
this.myself = this.new(-1, "MHROverlayDummy", -1, -1, this.types.myself);
end
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
@@ -486,35 +446,45 @@ local get_master_rank_method = progress_manager_type_def:get_method("get_MasterR
local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID");
function this.update_player_list(is_on_quest)
function this.update_players()
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
if is_on_quest then
this.update_player_list_(quest_hunter_info_field);
this.update_player_list(quest_hunter_info_field);
else
this.update_player_list_(hunter_info_field);
this.update_player_list(hunter_info_field);
end
non_players.update_servant_list();
non_players.update_otomo_list(is_on_quest, quest_status.is_online);
this.update_dps(false);
quest_status.update_cart_count();
end
function this.update_player_list_(hunter_info_field_)
function this.update_player_list(hunter_info_field_)
local cached_config = config.current_config.damage_meter_UI;
if singletons.lobby_manager == nil then
error_handler.report("players.update_player_list", "Failed to access Data: lobby_manager");
return;
end
if singletons.progress_manager == nil then
error_handler.report("players.update_player_list", "Failed to access Data: progress_manager");
return;
end
-- myself player
local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
if myself_player_info == nil then
customization_menu.status = "No myself player info list";
error_handler.report("players.update_player_list", "Failed to access Data: myself_player_info");
return;
end
local myself_player_name = name_field:get_data(myself_player_info);
if myself_player_name == nil then
customization_menu.status = "No myself player name";
error_handler.report("players.update_player_list", "Failed to access Data: myself_player_name");
return;
end
@@ -524,7 +494,7 @@ function this.update_player_list_(hunter_info_field_)
local myself_id = get_master_player_id_method:call(singletons.player_manager);
if myself_id == nil then
customization_menu.status = "No myself player id";
error_handler.report("players.update_player_list", "Failed to access Data: myself_id");
return;
end
@@ -535,28 +505,29 @@ function this.update_player_list_(hunter_info_field_)
end
-- other players
local player_info_list = hunter_info_field_:get_data(singletons.lobby_manager);
if player_info_list == nil then
customization_menu.status = "No player info list";
local player_info_array = hunter_info_field_:get_data(singletons.lobby_manager);
if player_info_array == nil then
error_handler.report("players.update_player_list", "Failed to access Data: player_info_array");
return;
end
local count = get_count_method:call(player_info_list);
local count = get_count_method:call(player_info_array);
if count == nil then
customization_menu.status = "No player info list count";
error_handler.report("players.update_player_list", "Failed to access Data: player_info_array -> count");
return;
end
for i = 0, count - 1 do
local player_info = get_item_method:call(player_info_list, i);
local player_info = get_item_method:call(player_info_array, i);
if player_info == nil then
goto continue
error_handler.report("players.update_player_list", "Failed to access Data: player_info No. " .. tostring(i));
goto continue;
end
local id = member_index_field:get_data(player_info);
if id == nil then
goto continue
error_handler.report("players.update_player_list", string.format("Failed to access Data: player_info No. %d -> id", i));
goto continue;
end
local hunter_rank = hunter_rank_field:get_data(player_info) or 0;
@@ -564,13 +535,13 @@ function this.update_player_list_(hunter_info_field_)
local name = name_field:get_data(player_info);
if name == nil then
goto continue
error_handler.report("players.update_player_list", string.format("Failed to access Data: player_info No. %d -> name", i));
goto continue;
end
local player = this.list[id];
if player == nil then
if name == this.myself.name then
player = this.new(id, name, master_rank, hunter_rank, this.types.myself);
this.myself = player;
@@ -592,10 +563,6 @@ function this.update_player_list_(hunter_info_field_)
end
end
if player ~= this.myself then
table.insert(this.display_list, player);
end
::continue::
end
end
@@ -622,7 +589,7 @@ function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dp
damage_UI_entity.draw(player, position_on_screen, opacity_scale, top_damage, top_dps);
end
function this.init_module()
function this.init_dependencies()
config = require("MHR_Overlay.Misc.config");
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
@@ -633,7 +600,11 @@ function this.init_module()
language = require("MHR_Overlay.Misc.language");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
large_monster = require("MHR_Overlay.Monsters.large_monster");
end
function this.init_module()
this.init();
end

View File

@@ -5,6 +5,7 @@ local customization_menu;
local singletons;
local config;
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -40,6 +41,18 @@ local package = package;
this.list = {};
this.creature_ids = {
clothfly = 7,
stinkmink = 23,
butterflame = 28,
peepersects = 29,
red_lampsquid = 34,
yellow_lampsquid = 35,
cutterfly = 50,
ruby_wirebug = 62,
gold_wirebug = 63,
};
function this.new(REcreature)
local creature = {};
@@ -80,15 +93,18 @@ local get_pos_method = environment_creature_base_type_def:get_method("get_Pos");
function this.init(creature, REcreature)
local creature_type = creature_type_field:get_data(REcreature);
if creature_type == nil then
customization_menu.status = "No env creature type";
error_handler.report("env_creature.init", "Failed to access Data: creature_type");
return;
end
local creature_name = get_env_creature_name_message_method:call(singletons.message_manager,
creature_type);
if creature_name ~= nil then
creature.name = creature_name;
local creature_name = get_env_creature_name_message_method:call(singletons.message_manager, creature_type);
if creature_name == nil then
error_handler.report("env_creature.init", "Failed to access Data: creature_name");
return;
end
creature.name = creature_name;
creature.id = creature_type;
end
function this.init_UI(creature)
@@ -110,9 +126,11 @@ function this.update_position(REcreature, creature)
end
local position = get_pos_method:call(REcreature);
if position ~= nil then
creature.position = position;
if position == nil then
error_handler.report("env_creature.update_position", "Failed to access Data: position");
end
creature.position = position;
end
function this.update(REcreature, creature)
@@ -125,9 +143,11 @@ function this.update(REcreature, creature)
end
local is_inactive = creature_is_inactive_field:get_data(REcreature);
if is_inactive ~= nil then
creature.is_inactive = is_inactive;
if is_inactive == nil then
error_handler.report("env_creature.update", "Failed to access Data: is_inactive");
end
creature.is_inactive = is_inactive;
end
function this.draw(creature, position_on_screen, opacity_scale)
@@ -136,14 +156,25 @@ function this.draw(creature, position_on_screen, opacity_scale)
position_on_screen.x = position_on_screen.x - text_width / 2;
end
drawing.draw_label(creature.name_label, position_on_screen, opacity_scale, creature.name);
local cached_config = config.current_config.endemic_life_UI.creature_name_label.include;
local name_text = "";
if cached_config.name then
name_text = string.format("%s ", creature.name);
end
if cached_config.id then
name_text = string.format("%s%s ", name_text, tostring(creature.id));
end
drawing.draw_label(creature.name_label, position_on_screen, opacity_scale, name_text);
end
function this.init_list()
this.list = {};
end
function this.init_module()
function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
config = require("MHR_Overlay.Misc.config");
@@ -154,6 +185,10 @@ function this.init_module()
drawing = require("MHR_Overlay.UI.drawing");
--ailments = require("MHR_Overlay.Monsters.ailments");
--ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -3,6 +3,7 @@ local this = {};
local env_creature;
local config;
local time;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -45,11 +46,14 @@ function this.update(REcreature)
env_creature.update_position(REcreature, creature);
end
function this.init_module()
function this.init_dependencies()
config = require("MHR_Overlay.Misc.config");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
time = require("MHR_Overlay.Game_Handler.time");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
sdk.hook(update_method, function(args)
pcall(this.update, sdk.to_managed_object(args[2]));
end, function(retval)

View File

@@ -8,6 +8,7 @@ local small_monster;
local large_monster;
local damage_meter_UI;
local time;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -333,16 +334,15 @@ this.keys = {
--[254] = "Clear"
};
function this.update()
if singletons.game_keyboard == nil then
customization_menu.status = "No game keyboard";
error_handler.report("keyboard.update", "Failed to access Data: game_keyboard");
return;
end
local hard_keyboard = hard_keyboard_field:get_data(singletons.game_keyboard);
if hard_keyboard == nil then
customization_menu.status = "No hard keyboard";
error_handler.report("keyboard.update", "Failed to access Data: hard_keyboard");
return;
end
@@ -350,10 +350,8 @@ function this.update()
local new_hotkey_registered = this.register_hotkey(hard_keyboard);
if new_hotkey_registered then
config.save();
config.save_current();
else
this.check_hotkeys(hard_keyboard);
end
@@ -493,8 +491,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.all_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.all_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.all_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.all_UI.key)) then
local all_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.all_UI.key));
if all_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: all_UI_key_release");
elseif all_UI_key_release then
local is_any_enabled = config.current_config.time_UI.enabled
or config.current_config.small_monster_UI.enabled
or config.current_config.large_monster_UI.dynamic.enabled
@@ -514,7 +517,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.small_monster_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.small_monster_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.small_monster_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.small_monster_UI.key)) then
local small_monster_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.small_monster_UI.key));
if small_monster_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: small_monster_UI_key_release");
elseif small_monster_UI_key_release then
config.current_config.small_monster_UI.enabled = not config.current_config.small_monster_UI.enabled;
end
end
@@ -522,7 +531,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.large_monster_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.large_monster_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.large_monster_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_UI.key)) then
local large_monster_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_UI.key));
if large_monster_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_UI_key_release");
elseif large_monster_UI_key_release then
local is_any_enabled = config.current_config.large_monster_UI.dynamic.enabled
or config.current_config.large_monster_UI.static.enabled
or config.current_config.large_monster_UI.highlighted.enabled;
@@ -536,8 +551,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.large_monster_dynamic_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.large_monster_dynamic_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.large_monster_dynamic_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard,
math.tointeger(cached_config.large_monster_dynamic_UI.key)) then
local large_monster_dynamic_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_dynamic_UI.key));
if large_monster_dynamic_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_dynamic_UI_key_release");
elseif large_monster_dynamic_UI_key_release then
config.current_config.large_monster_UI.dynamic.enabled = not config.current_config.large_monster_UI.dynamic.enabled;
end
end
@@ -545,8 +565,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.large_monster_static_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.large_monster_static_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.large_monster_static_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard,
math.tointeger(cached_config.large_monster_static_UI.key)) then
local large_monster_static_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_static_UI.key));
if large_monster_static_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_static_UI_key_release");
elseif large_monster_static_UI_key_release then
config.current_config.large_monster_UI.static.enabled = not config.current_config.large_monster_UI.static.enabled;
end
end
@@ -554,17 +579,27 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.large_monster_highlighted_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.large_monster_highlighted_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.large_monster_highlighted_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard,
math.tointeger(cached_config.large_monster_highlighted_UI.key)) then
config.current_config.large_monster_UI.highlighted.enabled = not
config.current_config.large_monster_UI.highlighted.enabled;
local large_monster_highlighted_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_highlighted_UI.key));
if large_monster_highlighted_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_highlighted_UI_key_release");
elseif large_monster_highlighted_UI_key_release then
config.current_config.large_monster_UI.highlighted.enabled = not config.current_config.large_monster_UI.highlighted.enabled;
end
end
if not (cached_config.time_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.time_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.time_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.time_UI.key)) then
local time_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.time_UI.key));
if time_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: time_UI_key_release");
elseif time_UI_key_release then
config.current_config.time_UI.enabled = not config.current_config.time_UI.enabled;
end
end
@@ -572,7 +607,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.damage_meter_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.damage_meter_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.damage_meter_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.damage_meter_UI.key)) then
local damage_meter_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.damage_meter_UI.key));
if damage_meter_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: damage_meter_UI_key_release");
elseif damage_meter_UI_key_release then
config.current_config.damage_meter_UI.enabled = not config.current_config.damage_meter_UI.enabled;
end
end
@@ -580,7 +621,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.endemic_life_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.endemic_life_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.endemic_life_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.endemic_life_UI.key)) then
local endemic_life_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.endemic_life_UI.key));
if endemic_life_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to access Data: endemic_life_UI_key_release");
elseif endemic_life_UI_key_release then
config.current_config.endemic_life_UI.enabled = not config.current_config.endemic_life_UI.enabled;
end
end
@@ -604,7 +651,7 @@ function this.get_hotkey_name(hotkey)
return hotkey_name .. tostring(this.keys[hotkey.key]);
end
function this.init_module()
function this.init_dependencies()
config = require "MHR_Overlay.Misc.config"
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
@@ -613,6 +660,10 @@ function this.init_module()
large_monster = require("MHR_Overlay.Monsters.large_monster");
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
time = require("MHR_Overlay.Game_Handler.time");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -9,6 +9,7 @@ local damage_meter_UI;
local time;
local env_creature;
local non_players;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -116,6 +117,16 @@ local unique_event_manager_type_def = sdk.find_type_definition("snow.eventcut.Un
local play_event_common_method = unique_event_manager_type_def:get_method("playEventCommon");
local event_manager_dispose_method = unique_event_manager_type_def:get_method("dispose");
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
local die_count_field = player_data_type_def:get_field("_DieCount");
local system_array_type_def = sdk.find_type_definition("System.Array");
local get_length_method = system_array_type_def:get_method("get_Length");
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
function this.get_flow_state_name(flow_state, new_line)
for key, value in pairs(this.flow_states) do
if value == flow_state then
@@ -144,25 +155,90 @@ function this.set_flow_state(new_flow_state)
small_monster.init_list();
large_monster.init_list();
env_creature.init_list();
damage_meter_UI.last_displayed_players = {};
elseif this.flow_state == this.flow_states.LOADING_QUEST then
players.init();
non_players.init();
small_monster.init_list();
large_monster.init_list();
env_creature.init_list();
damage_meter_UI.last_displayed_players = {};
this.get_max_cart_count();
elseif this.flow_state >= this.flow_states.LOADING_QUEST then
this.get_cart_count();
this.get_max_cart_count();
end
players.update_players();
end
function this.get_cart_count()
function this.update_cart_count()
if singletons.quest_manager == nil then
error_handler.report("quest_status.update_cart_count", "Failed to access Data: quest_manager");
return;
end
local death_num = get_death_num_method:call(singletons.quest_manager);
if death_num ~= nil then
if death_num == nil then
error_handler.report("quest_status.update_cart_count", "Failed to access Data: death_num");
else
this.cart_count = death_num;
end
if singletons.player_manager == nil then
error_handler.report("quest_status.update_cart_count", "Failed to access Data: player_manager");
return;
end
local player_data_array = get_player_data_method:call(singletons.player_manager);
if player_data_array == nil then
error_handler.report("quest_status.update_cart_count", "Failed to access Data: player_data_array");
return;
end
local player_data_array_length = get_length_method:call(player_data_array);
if player_data_array_length == nil then
error_handler.report("quest_status.update_cart_count", "Failed to access Data: player_data_array_length");
return;
end
for i = 0, player_data_array_length - 1 do
local player_data = get_value_method:call(player_data_array, i);
if player_data_array_length == nil then
error_handler.report("quest_status.update_cart_count", string.format("Failed to access Data: player_data No. %d", i));
goto continue;
end
local die_count = die_count_field:get_data(player_data);
if die_count == nil then
error_handler.report("quest_status.update_cart_count", string.format("Failed to access Data: die_count No. %d", i));
goto continue;
end
local player = players.list[i];
if player ~= nil then
player.cart_count = die_count;
end
::continue::
end
end
function this.get_max_cart_count()
local quest_life = get_quest_life_method:call(singletons.quest_manager);
if quest_life ~= nil then
this.max_cart_count = quest_life;
if singletons.quest_manager == nil then
error_handler.report("quest_status.get_max_cart_count", "Failed to access Data: quest_manager");
return;
end
local quest_life = get_quest_life_method:call(singletons.quest_manager);
if quest_life == nil then
error_handler.report("quest_status.get_max_cart_count", "Failed to access Data: quest_life");
end
this.max_cart_count = quest_life;
end
--type 2 = quest start
@@ -170,6 +246,7 @@ end
--type 5 = end screen
function this.on_demo_request_activation(request_data_base)
if request_data_base == nil then
error_handler.report("quest_status.on_demo_request_activation", "Missing Parameter: request_data_base");
return;
end
@@ -179,6 +256,7 @@ function this.on_demo_request_activation(request_data_base)
local request_data_type = request_data_base:call("get_Type");
if request_data_type == nil then
error_handler.report("quest_status.on_demo_request_activation", "Failed to access Data: request_data_type");
return;
end
@@ -278,6 +356,7 @@ end
function this.on_village_fast_travel(area)
if area == nil then
error_handler.report("quest_status.on_village_fast_travel", "Missing Parameter: area");
return;
end
@@ -289,6 +368,11 @@ function this.on_village_fast_travel(area)
end
function this.on_changed_game_status(new_quest_status)
if new_quest_status == nil then
error_handler.report("quest_status.on_changed_game_status", "Missing Parameter: new_quest_status");
return;
end
this.index = new_quest_status;
if this.index == 0 then
@@ -304,12 +388,13 @@ end
function this.init()
if singletons.quest_manager == nil then
error_handler.report("quest_status.init", "Failed to access Data: quest_manager");
return;
end
local new_quest_status = get_status_method:call(singletons.game_manager);
if new_quest_status == nil then
customization_menu.status = "No quest status";
error_handler.report("quest_status.init", "Failed to access Data: new_quest_status");
return;
end
@@ -330,11 +415,13 @@ end
function this.update_is_online()
if singletons.lobby_manager == nil then
error_handler.report("quest_status.update_is_online", "Failed to access Data: lobby_manager");
return;
end
local is_quest_online = is_quest_online_method:call(singletons.lobby_manager);
if is_quest_online == nil then
error_handler.report("quest_status.update_is_online", "Failed to access Data: is_quest_online");
return;
end
@@ -343,11 +430,13 @@ end
--[[function quest_status.update_is_quest_host()
if singletons.lobby_manager == nil then
error_handler.report("quest_status.update_is_quest_host", "Failed to access Data: lobby_manager");
return;
end
local is_quest_host = is_quest_host_method:call(singletons.lobby_manager, true);
if is_quest_host == nil then
error_handler.report("quest_status.update_is_quest_host", "Failed to access Data: is_quest_host");
return;
end
@@ -356,21 +445,22 @@ end--]]
function this.update_is_training_area()
if singletons.village_area_manager == nil then
customization_menu.status = "No village area manager";
error_handler.report("quest_status.update_is_training_area", "Failed to access Data: village_area_manager");
return;
end
local _is_training_area = check_current_area_training_area_method:call(singletons.village_area_manager);
if _is_training_area == nil then
local is_training_area = check_current_area_training_area_method:call(singletons.village_area_manager);
if is_training_area == nil then
error_handler.report("quest_status.update_is_training_area", "Failed to access Data: is_training_area");
return;
end
if _is_training_area then
if is_training_area then
this.set_flow_state(this.flow_states.IN_TRAINING_AREA);
end
end
function this.init_module()
function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
players = require("MHR_Overlay.Damage_Meter.players");
@@ -380,7 +470,10 @@ function this.init_module()
time = require("MHR_Overlay.Game_Handler.time");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
this.init();
sdk.hook(on_changed_game_status_method, function(args)

View File

@@ -2,6 +2,9 @@ local this = {};
local config;
local singletons;
local utils;
local time;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -42,11 +45,13 @@ function this.update_window_size()
local width;
local height;
if d2d ~= nil and config.current_config.global_settings.renderer.use_d2d_if_available then
width, height = d2d.surface_size();
else
-- if d2d ~= nil and config.current_config.global_settings.renderer.use_d2d_if_available then
-- width, height = d2d.surface_size();
-- else
-- width, height = this.get_game_window_size();
-- end
width, height = this.get_game_window_size();
end
if width ~= nil then
this.width = width;
@@ -70,26 +75,26 @@ function this.get_game_window_size()
scene_view = sdk.call_native_func(singletons.scene_manager, sdk.find_type_definition("via.SceneManager") , "get_MainView");
if scene_view == nil then
--log.error("[MHR_Overlay.lua] No scene view");
error_handler.report("screen.get_game_window_size", "Failed to access Data: scene_view");
return;
end
end
local size = get_size_method:call(scene_view);
if size == nil then
--log.error("[MHR_Overlay.lua] No scene view size");
error_handler.report("screen.get_game_window_size", "Failed to access Data: size");
return;
end
local screen_width = width_field:get_data(size);
if screen_width == nil then
--log.error("[MHR_Overlay.lua] No screen width");
error_handler.report("screen.get_game_window_size", "Failed to access Data: screen_width");
return;
end
local screen_height = height_field:get_data(size);
if screen_height == nil then
--log.error("[MHR_Overlay.lua] No screen height");
error_handler.report("screen.get_game_window_size", "Failed to access Data: screen_height");
return;
end
@@ -131,9 +136,15 @@ function this.calculate_absolute_coordinates(position)
return { x = _position.x, y = _position.y };
end
function this.init_module()
function this.init_dependencies()
config = require("MHR_Overlay.Misc.config");
singletons = require("MHR_Overlay.Game_Handler.singletons");
time = require("MHR_Overlay.Game_Handler.time");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -1,5 +1,9 @@
local this = {};
local time;
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
@@ -44,195 +48,180 @@ this.game_keyboard = nil;
this.scene_manager = nil;
this.game_manager = nil;
function this.init()
this.init_message_manager();
this.init_enemy_manager();
this.init_lobby_manager()
this.init_progress_manager();
this.init_quest_manager();
this.init_player_manager();
this.init_village_area_manager();
this.init_gui_manager();
this.init_game_keyboard();
this.init_scene_manager();
this.init_game_manager();
this.init_servant_manager();
this.init_otomo_manager();
function this.update()
this.update_message_manager();
this.update_enemy_manager();
this.update_lobby_manager()
this.update_progress_manager();
this.update_quest_manager();
this.update_player_manager();
this.update_village_area_manager();
this.update_gui_manager();
this.update_game_keyboard();
this.update_scene_manager();
this.update_game_manager();
this.update_servant_manager();
this.update_otomo_manager();
this.update_long_sword_shell_manager();
this.update_light_bowgun_shell_manager();
this.update_horn_shell_manager();
end
function this.init_message_manager()
if this.message_manager ~= nil then
return;
end
function this.update_message_manager()
this.message_manager = sdk.get_managed_singleton("snow.gui.MessageManager");
if this.message_manager == nil then
--log.error("[MHR Overlay] No message manager");
error_handler.report("singletons.update_message_manager", "Failed to access Data: message_manager");
end
return this.message_manager;
end
function this.init_enemy_manager()
if this.enemy_manager ~= nil then
return;
end
function this.update_enemy_manager()
this.enemy_manager = sdk.get_managed_singleton("snow.enemy.EnemyManager");
if this.enemy_manager == nil then
--log.error("[MHR Overlay] No enemy manager");
error_handler.report("singletons.update_enemy_manager", "Failed to access Data: enemy_manager");
end
return this.enemy_manager;
end
function this.init_lobby_manager()
if this.lobby_manager ~= nil then
return;
end
function this.update_lobby_manager()
this.lobby_manager = sdk.get_managed_singleton("snow.LobbyManager");
if this.lobby_manager == nil then
--log.error("[MHR Overlay] No lobby manager");
error_handler.report("singletons.update_lobby_manager", "Failed to access Data: lobby_manager");
return false;
end
return this.lobby_manager;
end
function this.init_progress_manager()
if this.progress_manager ~= nil then
return;
end
function this.update_progress_manager()
this.progress_manager = sdk.get_managed_singleton("snow.progress.ProgressManager");
if this.progress_manager == nil then
--log.error("[MHR Overlay] No progress manager");
error_handler.report("singletons.update_progress_manager", "Failed to access Data: progress_manager");
return false;
end
return this.progress_manager;
end
function this.init_quest_manager()
if this.quest_manager ~= nil then
return;
end
function this.update_quest_manager()
this.quest_manager = sdk.get_managed_singleton("snow.QuestManager");
if this.quest_manager == nil then
--log.error("[MHR Overlay] No quest manager");
error_handler.report("singletons.update_quest_manager", "Failed to access Data: quest_manager");
end
return this.quest_manager;
end
function this.init_player_manager()
if this.player_manager ~= nil then
return;
end
function this.update_player_manager()
this.player_manager = sdk.get_managed_singleton("snow.player.PlayerManager");
if this.player_manager == nil then
--log.error("[MHR Overlay] No player manager");
error_handler.report("singletons.update_player_manager", "Failed to access Data: player_manager");
end
return this.player_manager;
end
function this.init_village_area_manager()
if this.village_area_manager ~= nil then
return;
end
function this.update_village_area_manager()
this.village_area_manager = sdk.get_managed_singleton("snow.VillageAreaManager");
if this.village_area_manager == nil then
--log.error("[MHR Overlay] No village area manager");
error_handler.report("singletons.update_village_area_manager", "Failed to access Data: village_area_manager");
end
return this.village_area_manager;
end
function this.init_gui_manager()
if this.gui_manager ~= nil then
return;
end
function this.update_gui_manager()
this.gui_manager = sdk.get_managed_singleton("snow.gui.GuiManager");
if this.gui_manager == nil then
--log.error("[MHR Overlay] No gui manager");
error_handler.report("singletons.update_gui_manager", "Failed to access Data: gui_manager");
end
return this.gui_manager;
end
function this.init_game_keyboard()
if this.game_keyboard ~= nil then
return;
end
function this.update_game_keyboard()
this.game_keyboard = sdk.get_managed_singleton("snow.GameKeyboard");
if this.game_keyboard == nil then
--log.error("[MHR Overlay] No game keyboard");
error_handler.report("singletons.update_game_keyboard", "Failed to access Data: game_keyboard");
end
return this.game_keyboard;
end
function this.init_scene_manager()
if this.scene_manager ~= nil then
return;
end
function this.update_scene_manager()
this.scene_manager = sdk.get_native_singleton("via.SceneManager");
if this.scene_manager == nil then
--log.error("[MHR Overlay] No enemy manager");
error_handler.report("singletons.update_scene_manager", "Failed to access Data: scene_manager");
end
return this.scene_manager;
end
function this.init_game_manager()
if this.game_manager ~= nil then
return;
end
function this.update_game_manager()
this.game_manager = sdk.get_managed_singleton("snow.SnowGameManager");
if this.game_manager == nil then
--log.error("[MHR Overlay] No enemy manager");
error_handler.report("singletons.update_game_manager", "Failed to access Data: game_manager");
end
return this.game_manager;
end
function this.init_servant_manager()
if this.servant_manager ~= nil then
return;
end
function this.update_servant_manager()
this.servant_manager = sdk.get_managed_singleton("snow.ai.ServantManager");
if this.servant_manager == nil then
--log.error("[MHR Overlay] No enemy manager");
error_handler.report("singletons.update_servant_manager", "Failed to access Data: servant_manager");
end
return this.servant_manager;
end
function this.init_otomo_manager()
if this.otomo_manager ~= nil then
return;
end
function this.update_otomo_manager()
this.otomo_manager = sdk.get_managed_singleton("snow.otomo.OtomoManager");
if this.otomo_manager == nil then
--log.error("[MHR Overlay] No enemy manager");
error_handler.report("singletons.update_otomo_manager", "Failed to access Data: otomo_manager");
end
return this.otomo_manager;
end
function this.update_long_sword_shell_manager()
this.long_sword_shell_manager = sdk.get_managed_singleton("snow.shell.LongSwordShellManager");
if this.long_sword_shell_manager == nil then
error_handler.report("singletons.update_long_sword_shell_manager", "Failed to access Data: long_sword_shell_manager");
end
return this.long_sword_shell_manager;
end
function this.update_light_bowgun_shell_manager()
this.light_bowgun_shell_manager = sdk.get_managed_singleton("snow.shell.LightBowgunShellManager");
if this.light_bowgun_shell_manager == nil then
error_handler.report("singletons.update_light_bowgun_shell_manager", "Failed to access Data: light_bowgun_shell_manager");
end
return this.light_bowgun_shell_manager;
end
function this.update_horn_shell_manager()
this.horn_shell_manager = sdk.get_managed_singleton("snow.shell.HornShellManager");
if this.horn_shell_manager == nil then
error_handler.report("singletons.update_horn_shell_manager", "Failed to access Data: horn_shell_manager");
end
return this.horn_shell_manager;
end
function this.init_dependencies()
time = require("MHR_Overlay.Game_Handler.time");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
this.init();
this.update();
end
return this;

View File

@@ -7,6 +7,11 @@ local players;
local non_players;
local config;
local small_monster;
local utils;
local error_handler;
local screen;
local buffs;
local player_info;
local sdk = sdk;
local tostring = tostring;
@@ -49,51 +54,121 @@ this.elapsed_minutes = 0;
this.elapsed_seconds = 0;
this.total_elapsed_script_seconds = 0;
this.last_elapsed_script_seconds = 0;
this.timer_list = {};
this.delay_timer_list = {};
function this.new_timer(callback, cooldown_seconds, start_offset_seconds)
start_offset_seconds = start_offset_seconds or utils.math.random();
if callback == nil or cooldown_seconds == nil then
return;
end
local timer = {};
timer.callback = callback;
timer.cooldown = cooldown_seconds;
timer.last_trigger_time = os.clock() + start_offset_seconds;
this.timer_list[callback] = timer;
end
function this.new_delay_timer(callback, delay)
if callback == nil or delay == nil then
return;
end
local delay_timer = {};
delay_timer.callback = callback;
delay_timer.delay = delay;
delay_timer.init_time = os.clock();
this.delay_timer_list[callback] = delay_timer;
return delay_timer;
end
function this.remove_delay_timer(delay_timer)
if delay_timer == nil then
return;
end
this.delay_timer_list[delay_timer.callback] = nil;
end
function this.init_global_timers()
local cached_config = config.current_config.global_settings.performance.timer_delays;
this.timer_list = {};
this.new_timer(singletons.update, cached_config.update_singletons_delay);
this.new_timer(screen.update_window_size, cached_config.update_window_size_delay);
this.new_timer(quest_status.update_is_online, cached_config.update_is_online_delay);
this.new_timer(this.update_quest_time, cached_config.update_quest_time_delay);
this.new_timer(players.update_players, cached_config.update_players_delay);
this.new_timer(players.update_myself_position, cached_config.update_myself_position_delay);
this.new_timer(buffs.update, cached_config.update_buffs_delay);
this.new_timer(player_info.update, cached_config.update_player_info_delay);
end
function this.update_timers()
this.update_script_time();
for callback, timer in pairs(this.timer_list) do
if this.total_elapsed_script_seconds - timer.last_trigger_time > timer.cooldown then
timer.last_trigger_time = this.total_elapsed_script_seconds;
callback();
end
end
local remove_list = {};
for callback, delay_timer in pairs(this.delay_timer_list) do
if this.total_elapsed_script_seconds - delay_timer.init_time > delay_timer.delay then
callback();
table.insert(remove_list, callback);
end
end
for i, callback in ipairs(remove_list) do
this.delay_timer_list[callback] = nil;
end
end
function this.update_script_time()
this.total_elapsed_script_seconds = os.clock();
end
function this.tick()
this.update_script_time();
function this.update_quest_time()
if singletons.quest_manager == nil then
return;
end
if quest_status.flow_state == quest_status.flow_states.IN_LOBBY
or quest_status.flow_state >= quest_status.flow_states.QUEST_END_TIMER then
return;
end
local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call(singletons.quest_manager);
if quest_time_elapsed_minutes == nil then
customization_menu.status = "No quest time elapsed minutes";
error_handler.report("time.update_quest_time", "Failed to access Data: quest_time_elapsed_minutes");
else
this.elapsed_minutes = quest_time_elapsed_minutes;
end
local quest_time_total_elapsed_seconds = get_quest_elapsed_time_sec_method:call(singletons.quest_manager);
if quest_time_total_elapsed_seconds == nil then
customization_menu.status = "No quest time total elapsed seconds";
error_handler.report("time.update_quest_time", "Failed to access Data: quest_time_total_elapsed_seconds");
else
this.total_elapsed_seconds = quest_time_total_elapsed_seconds;
end
this.elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60;
if this.total_elapsed_script_seconds - this.last_elapsed_script_seconds > 0.5 then
this.last_elapsed_script_seconds = this.total_elapsed_script_seconds;
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
players.display_list = {};
players.update_player_list(is_on_quest);
non_players.update_servant_list();
non_players.update_otomo_list(is_on_quest, quest_status.is_online);
players.update_dps(false);
players.sort_players();
end
end
function this.init_module()
function this.init_dependencies()
players = require("MHR_Overlay.Damage_Meter.players");
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
@@ -101,6 +176,14 @@ function this.init_module()
small_monster = require("MHR_Overlay.Monsters.small_monster");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
screen = require("MHR_Overlay.Game_Handler.screen");
buffs = require("MHR_Overlay.Buffs.buffs");
player_info = require("MHR_Overlay.Misc.player_info");
end
function this.init_module()
end
return this;

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,92 @@
local this = {};
local time;
local utils;
local config;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {};
this.is_empty = true;
this.history = {};
function this.report(error_key, error_message)
if error_key == nil or error_key == ""
or error_message == nil or error_message == "" then
return;
end
local error_time = time.total_elapsed_script_seconds;
if utils.number.is_equal(error_time, 0) then
return;
end
local error = {
key = error_key,
time = error_time,
message = error_message
};
this.list[error_key] = error;
this.is_empty = false;
this.add_to_history(error_key, error);
end
function this.add_to_history(error_key, error)
this.clear_history();
table.insert(this.history, error);
end
function this.clear_history()
local history_size = config.current_config.debug.history_size;
while #this.history >= history_size do
table.remove(this.history, 1);
end
end
function this.init_dependencies()
time = require("MHR_Overlay.Game_Handler.time");
utils = require("MHR_Overlay.Misc.utils");
config = require("MHR_Overlay.Misc.config");
end
function this.init_module()
end
return this;

View File

@@ -1,6 +1,7 @@
local this = {};
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -36,47 +37,55 @@ local package = package;
this.language_folder = "MHR Overlay\\languages\\";
--[[
EXAMPLE:
unicode_glyph_ranges = {
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
0x2000, 0x206F, -- General Punctuation
0x3000, 0x30FF, -- CJK Symbols and Punctuations, Hiragana, Katakana
0x31F0, 0x31FF, -- Katakana Phonetic Extensions
0x4e00, 0x9FAF, -- CJK Ideograms
0xFF00, 0xFFEF, -- Half-width characters
0
},
]]
-- this.traditional_chinese_ranges = {
-- 0x0020, 0x00FF, -- Basic Latin + Latin Supplement
-- 0x2000, 0x206F, -- General Punctuation
-- 0x2E80, 0x2EFF, -- CJK Radicals Supplement
-- 0x3000, 0x303F, -- CJK Symbols and Punctuations
-- 0x31F0, 0x31FF, -- Katakana Phonetic Extensions
-- 0x3200, 0x4DBF, -- Enclosed CJK Letters and Months, CJK Compatibility, CJK Unified Ideographs Extension A
-- 0x4E00, 0x9FAF, -- CJK Unified Ideograms
-- 0xF900, 0xFAFF, -- CJK Compatibility Ideographs
-- 0xFE30, 0xFE4F, -- CJK Compatibility Forms
-- 0xFF00, 0xFFEF, -- Half-width characters
-- };
--[[
EXAMPLE:
unicode_glyph_ranges = {
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
0x0400, 0x052F, -- Cyrillic
0x2000, 0x206F, -- General Punctuation
0xFF00, 0xFFEF, -- Half-width characters
0
},
]]
-- this.japanese_glyph_ranges = {
-- 0x0020, 0x00FF, -- Basic Latin + Latin Supplement
-- 0x2000, 0x206F, -- General Punctuation
-- 0x2E80, 0x2EFF, -- CJK Radicals Supplement
-- 0x3000, 0x30FF, -- CJK Symbols and Punctuations, Hiragana, Katakana
-- 0x31F0, 0x31FF, -- Katakana Phonetic Extensions
-- 0x3200, 0x4DBF, -- Enclosed CJK Letters and Months, CJK Compatibility, CJK Unified Ideographs Extension A
-- 0x4E00, 0x9FAF, -- CJK Unified Ideograms
-- 0xF900, 0xFAFF, -- CJK Compatibility Ideographs
-- 0xFE30, 0xFE4F, -- CJK Compatibility Forms
-- 0xFF00, 0xFFEF, -- Half-width characters
-- };
--[[
EXAMPLE:
unicode_glyph_ranges = {
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
0x1100, 0x11FF, -- Hangul Jamo
0x2000, 0x206F, -- General Punctuation
0x3130, 0x318F, -- Hangul Compatibility Jamo
0xAC00, 0xD7AF, -- Hangul Syllables
0xFF00, 0xFFEF, -- Half-width characters
0
},
]]
-- this.korean_glyph_ranges = {
-- 0x0020, 0x00FF, -- Basic Latin + Latin Supplement
-- 0x1100, 0x11FF, -- Hangul Jamo
-- 0x2000, 0x206F, -- General Punctuation
-- 0x3130, 0x318F, -- Hangul Compatibility Jamo
-- 0xAC00, 0xD7AF, -- Hangul Syllables
-- 0xFF00, 0xFFEF, -- Half-width characters
-- 0
-- }
this.current_language = {};
this.default_language = {
font_name = "",
unicode_glyph_ranges = {0},
font_name = "NotoSans-Bold.otf",
unicode_glyph_ranges = {
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
0x0100, 0x017F, -- Latin Extended-A
0x0400, 0x052F, -- Cyrillic
0x1E00, 0x1EFF, -- Latin Extended Additional
0x2000, 0x206F, -- General Punctuation
0xFF00, 0xFFEF, -- Halfwidth and Fullwidth Forms
0
},
parts = {
head = "Head",
neck = "Neck",
@@ -170,14 +179,17 @@ this.default_language = {
sleep = "Sleep",
stun = "Stun",
flash = "Flash",
poison = "Poison",
blast = "Blast",
exhaust = "Exhaust",
ride = "Wyvern Riding",
waterblight = "Waterblight",
poison = "Poison",
deadly_poison = "Deadly Poison",
fireblight = "Fireblight",
iceblight = "Iceblight",
waterblight = "Waterblight",
thunderblight = "Thunderblight",
iceblight = "Iceblight",
fall_trap = "Fall Trap",
shock_trap = "Shock Trap",
@@ -186,7 +198,266 @@ this.default_language = {
steel_fang = "Steel Fang",
quick_sand = "Quick Sand",
fall_otomo_trap = "Fall Buddy Trap",
shock_otomo_trap = "Shock Buddy Trap"
shock_otomo_trap = "Shock Buddy Trap",
dragonblight = "Dragonblight",
blastblight = "Blastblight",
hellfireblight = "Hellfireblight",
bloodblight = "Bloodblight",
frostblight = "Frostblight",
minor_bubbleblight = "Minor Bubbleblight",
major_bubbleblight = "Major Bubbleblight",
defense_down = "Defense Down",
resistance_down = "Resistance Down",
falling_asleep = "Falling Asleep",
tremor = "Tremor",
roar = "Roar",
webbed = "Webbed",
stench = "Stench",
leeched = "Leeched",
bleeding = "Bleeding",
engulfed = "Engulfed",
muck = "Muck",
frenzy = "Frenzy",
frenzy_infection = "Frenzy Infection",
frenzy_overcome = "Frenzy Overcome"
},
item_buffs = {
demondrug = "Demondrug",
mega_demondrug = "Mega Demondrug",
armorskin = "Armorskin",
mega_armorskin = "Mega Armorskin",
might_seed = "Might Seed",
adamant_seed = "Adamant Seed",
demon_powder = "Demon Powder",
hardshell_powder = "Hardshell Powder",
immunizer = "Immunizer",
dash_juice = "Dash Juice",
gourmet_fish = "Gourmet Fish",
demon_ammo = "Demon Ammo",
armor_ammo = "Armor Ammo",
},
endemic_life = {
cutterfly = "Cutterfly",
clothfly = "Clothfly",
butterflame = "Butterflame",
peepersects = "Peepersects",
stinkmink = "Stinkmink",
ruby_wirebug = "Ruby Wirebug",
gold_wirebug = "Gold Wirebug",
red_lampsquid = "Red Lampsquid",
yellow_lampsquid = "Yellow Lampsquid"
},
melody_effects = {
self_improvement = "Self-Improvement",
attack_up = "Attack Up",
defense_up ="Defense Up",
affinity_up = "Affinity Up",
elemental_attack_boost = "Elemental Attack Boost",
attack_and_defense_up = "Attack and Defense Up",
attack_and_affinity_up = "Attack and Affinity Up",
knockbacks_negated = "Knockbacks Negated",
earplugs_s = "Earplugs (S)",
earplugs_l = "Earplugs (L)",
tremors_negated = "Tremors Negated",
wind_pressure_negated = "Wind Pressure Negated",
stun_negated = "Stun Negated",
blight_negated = "Blight Negated",
divine_protection = "Divine Protection",
health_recovery_s = "Health Recovery (S)",
health_recovery_l = "Health Recovery (L)",
health_recovery_s_antidote = "Health Recovery (S) + Antidote",
health_regeneration = "Health Regeneration",
stamina_use_reduced = "Stamina Use Reduced",
stamina_recovery_up = "Stamina Recovery Up",
sharpness_loss_reduced = "Sharpness Loss Reduced",
environment_damage_negated = "Environment Damage Negated",
sonic_wave = "Sonic Wave",
sonic_barrier = "Sonic Barrier",
infernal_melody = "Infernal Melody",
sharpness_regeneration = "Sharpness Regeneration",
sharpness_extension = "Sharpness Extension",
},
dango_skills = {
dango_adrenaline = "Dango Adrenaline",
dango_booster = "Dango Booster",
dango_bulker = "Dango Bulker",
dango_connector = "Dango Connector",
dango_defender = "Dango Defender",
dango_flyer = "Dango Flyer",
dango_glutton = "Dango Glutton",
dango_hunter = "Dango Hunter",
dango_insurance = "Dango Insurance",
dango_insurance_defense_up = "Dango Insurance Defense Up",
super_recovery_dango = "Super Recovery Dango"
},
rampage_skills = {
chameleos_soul = "Chameleos Soul",
kushala_daora_soul = "Kushala Daora Soul"
},
skills = {
adrenaline_rush = "Adrenaline Rush",
affinity_sliding = "Affinity Sliding",
agitator = "Agitator",
berserk = "Berserk",
bladescale_hone = "Bladescale Hone",
blood_awakening = "Blood Awakening",
bloodlust = "Bloodlust",
burst = "Burst",
coalescence = "Coalescence",
counterstrike = "Counterstrike",
dereliction = "Dereliction",
dragon_conversion_elemental_attack_up = "Dragon Conversion Elem. Atk Up",
dragon_conversion_elemental_res_up = "Dragon Conversion Elem. Res Up",
dragonheart = "Dragonheart",
embolden = "Embolden",
frenzied_bloodlust = "Frenzied Bloodlust",
furious = "Furious",
grinder_s = "Grinder (S)",
heaven_sent = "Heaven-Sent",
hellfire_cloak = "Hellfire Cloak",
heroics = "Heroics",
inspiration = "Inspiration",
intrepid_heart = "Intrepid Heart",
latent_power = "Latent Power",
maximum_might = "Maximum Might",
offensive_guard = "Offensive Guard",
partbreaker = "Partbreaker",
peak_performance = "Peak Performance",
powder_mantle_red = "Powder Mantle (Red)",
powder_mantle_blue = "Powder Mantle (Blue)",
protective_polish = "Protective Polish",
resentment = "Resentment",
resuscitate = "Resuscitate",
spiribirds_call = "Spiribird's Call",
status_trigger = "Status Trigger",
strife = "Strife",
wall_runner = "Wall Runner",
wind_mantle = "Wind Mantle"
},
weapons = {
great_sword = "Great Sword",
long_sword = "Long Sword",
sword_and_shield = "Sword & Shield",
dual_blades = "Dual Blades",
lance = "Lance",
gunlance = "Gunlance",
hammer = "Hammer",
hunting_horn = "Hunting Horn",
switch_axe = "Switch Axe",
charge_blade = "Charge Blade",
insect_glaive = "Insect Glaive",
light_bowgun = "Light Bowgun",
heavy_bowgun = "Heavy Bowgun",
bow = "Bow"
},
weapon_skills = {
-- Great Sword
great_sword = {
power_sheathe = "Power Sheathe"
},
-- Long Sword
long_sword = {
harvest_moon = "Harvest Moon",
iai_slash = "Iai Slash",
soaring_kick = "Soaring Kick",
spirit_gauge = "Spirit Gauge",
spirit_gauge_autofill = "Spirit Gauge Autofill", -- Soaring Kick, Iai Slash
},
-- Sword & Shield
sword_and_shield = {
destroyer_oil = "Destroyer Oil"
},
-- Dual Blades
dual_blades = {
archdemon_mode = "Archdemon Mode",
ironshine_silk = "Ironshine Silk"
},
-- Lance
lance = {
anchor_rage = "Anchor Rage",
spiral_thrust = "Spiral Thrust",
twin_wine = "Twin Wine"
},
-- Gunlance
gunlance = {
erupting_cannon = "Erupting Cannon",
ground_splitter = "Ground Splitter"
},
-- Hammer
hammer = {
impact_burst = "Impact Burst"
},
-- Hunting Horn
hunting_horn = {
bead_of_resonance = "Bead of Resonance",
silkbind_shockwave = "Silkbind Shockwave",
sonic_bloom = "Sonic Bloom"
},
-- Switch Axe
switch_axe = {
amped_state = "Amped State",
axe_heavy_slam = "Axe: Heavy Slam",
switch_charger = "Switch Charger"
},
-- Charge Blade
charge_blade = {
element_boost = "Element Boost",
sword_boost_mode = "Sword Boost Mode"
},
-- Insect Glaive
insect_glaive = {
red_extract = "Red Extract",
white_extract = "White Extract",
orange_extract = "Orange Extract",
all_extracts_mix = "All Extracts Mix"
},
-- Light Bowgun
light_bowgun = {
fanning_maneuver = "Fanning Maneuver",
wyvernblast_reload = "Wyvernblast Reload"
},
-- Heavy Bowgun
heavy_bowgun = {
counter_charger = "Counter Charger",
overheat = "Overheat",
rising_moon = "Rising Moon",
setting_sun = "Setting Sun",
wyvernsnipe_reload = "Wyvernsnipe Reload"
},
-- Bow
bow = {
arc_shot_affinity = "Arc Shot: Affinity",
arc_shot_brace = "Arc Shot: Brace",
bolt_boost = "Bolt Boost",
herculean_draw = "Herculean Draw"
}
},
otomo_moves = {
go_fight_win = "Go, Fight, Win",
power_drum = "Power Drum",
rousing_roar = "Rousing Roar",
vase_of_vitality = "Vase of Vitality",
},
misc_buffs = {
attack_up = "Attack Up",
defense_up = "Defense Up",
stamina_use_down = "Stamina Use Down",
immunity = "Immunity",
natural_healing_up = "Natural Healing Up"
},
UI = {
@@ -206,6 +477,28 @@ this.default_language = {
otomo = "Buddy",
servant = "Follower",
lv = ""
},
stats = {
attack = "Attack",
defense = "Defense",
affinity = "Affinity",
fire_resistance = "Fire Res";
water_resistance = "Water Res";
thunder_resistance = "Thunder Res";
ice_resistance = "Ice Res";
dragon_resistance = "Dragon Res";
stamina = "Stamina",
fire = "Fire",
water = "Water",
thunder = "Thunder",
ice = "Ice",
dragon = "Dragon",
},
customization_menu = {
@@ -563,11 +856,58 @@ this.default_language = {
top_to_bottom = "Top to Bottom",
bottom_to_top = "Bottom to Top",
right_alignment_shift = "Right Alignment Shift"
}
right_alignment_shift = "Right Alignment Shift",
debug = "Debug",
current_time = "Current Time",
everything_seems_to_be_ok = "Everything seems to be OK!",
history = "History",
history_size = "History Size",
value = "Value",
stats_UI = "Stats UI",
health_label = "Health Label",
stamina_label = "Stamina Label",
attack_label = "Attack Label",
defense_label = "Defense Label",
affinity_label = "Affinity Label",
fire_resistance_label = "Fire Resistance Label",
water_resistance_label = "Water Resistance Label",
thunder_resistance_label = "Thunder Resistance Label",
ice_resistance_label = "Ice Resistance Label",
dragon_resistance_label = "Dragon Resistance Label",
element_label = "Element Label",
element_2_label = "Element 2 Label",
abnormal_statuses = "Abnormal Statuses",
item_buffs = "Item Buffs",
endemic_life_buffs = "Endemic Life Buffs",
melody_effects = "Melody Effects",
dango_skills = "Dango Skills",
rampage_skills = "Rampage Skills",
skills = "Skills",
weapon_skills = "Weapon Skills",
otomo_moves = "Buddy Moves",
misc_buffs = "Misc Buffs",
timer_delays = "Timer Delays",
update_singletons_delay = "Update Singletons (seconds)",
update_window_size_delay = "Update Window Size (seconds)",
update_quest_time_delay = "Update Quest Time (seconds)",
update_is_online_delay = "Update Is Online (seconds)",
update_players_delay = "Update Players (seconds)",
update_myself_position_delay = "Update Myself Position (seconds)",
update_player_info_delay = "Update Player Info (seconds)",
update_buffs_delay = "Update Buffs (seconds)",
infinite_buffs_location = "Infinite Buffs Location",
effect_level = "Effect Level",
},
};
this.language_names = { "default"};
this.language_names = { "default" };
this.languages = { this.default_language };
function this.load()
@@ -582,18 +922,17 @@ function this.load()
local loaded_language = json.load_file(language_file_name);
if loaded_language ~= nil then
log.info(string.format("[MHR Overlay] %s.json Loaded Successfully", language_file_name));
log.info("[MHR Overlay] " .. language_file_name .. ".json loaded successfully");
table.insert(this.language_names, language_name);
local merged_language = utils.table.merge(this.default_language, loaded_language);
table.insert(this.languages, merged_language);
this.save(language_file_name, merged_language);
else
log.error("[MHR Overlay] Failed to load " .. language_file_name .. ".json");
error_handler.report("language.load", string.format("Failed to load %s.json", language_file_name));
log.error(string.format("[MHR Overlay] Failed to Load %s.json", language_file_name));
end
end
end
@@ -601,9 +940,10 @@ end
function this.save(file_name, language_table)
local success = json.dump_file(file_name, language_table);
if success then
log.info("[MHR Overlay] " .. file_name .. " saved successfully");
log.info(string.format("[MHR Overlay] %s Saved Successfully", file_name));
else
log.error("[MHR Overlay] Failed to save " .. file_name);
error_handler.report("language.save", string.format("[MHR Overlay] Failed to Save %s", file_name));
log.error(string.format("[MHR Overlay] Failed to Save %s", file_name));
end
end
@@ -615,9 +955,12 @@ function this.update(index)
this.current_language = this.languages[index];
end
function this.init_module()
function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
this.save_default();
this.load();
this.current_language = this.default_language;

View File

@@ -1,6 +1,7 @@
local this = {};
local language;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -954,9 +955,12 @@ function this.get_part_name(monster_id, part_id)
return part_name;
end
function this.init_module()
function this.init_dependencies()
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
this.init();
end

View File

@@ -0,0 +1,350 @@
local this = {};
local drawing;
local customization_menu;
local singletons;
local config;
local utils;
local error_handler;
local quest_status;
local time;
local dango_skills;
local skills;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {
health = 0;
max_health = 0;
attack = 0;
defense = 0;
affinity = 0;
stamina = 0;
max_stamina = -1;
element_type = 0;
element_attack = 0;
element_type_2 = 0;
element_attack_2 = 0;
fire_resistance = 0;
water_resistance = 0;
thunder_resistance = 0;
ice_resistance = 0;
dragon_resistance = 0;
};
local should_health_update = true;
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local get_player_method = player_manager_type_def:get_method("getPlayer");
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
local player_base_type_def = find_master_player_method:get_return_type();
local get_player_data_method = player_base_type_def:get_method("get_PlayerData");
local player_data_type_def = get_player_data_method:get_return_type();
local get_vital_method = player_data_type_def:get_method("get_vital");
local attack_field = player_data_type_def:get_field("_Attack");
local defence_field = player_data_type_def:get_field("_Defence");
local critical_rate_field = player_data_type_def:get_field("_CriticalRate");
local vital_max_field = player_data_type_def:get_field("_vitalMax");
local stamina_field = player_data_type_def:get_field("_stamina");
local stamina_max_field = player_data_type_def:get_field("_staminaMax");
local element_type_field = player_data_type_def:get_field("_ElementType");
local element_attack_field = player_data_type_def:get_field("_ElementAttack");
local element_type_2nd_field = player_data_type_def:get_field("_ElementType2nd");
local element_attack_2nd_field = player_data_type_def:get_field("_ElementAttack2nd");
local resistance_element_field = player_data_type_def:get_field("_ResistanceElement");
local system_array_type_def = sdk.find_type_definition("System.Array");
local get_length_method = system_array_type_def:get_method("get_Length");
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
local player_quest_base_update_method = player_quest_base_type_def:get_method("update");
local is_master_player_method = player_quest_base_type_def:get_method("isMasterPlayer");
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
-- Heroics
local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp");
-- Dango Adrenaline
local is_kitchen_skill_predicament_powerup_method = player_base_type_def:get_method("isKitchenSkillPredicamentPowerUp");
local single_type_def = sdk.find_type_definition("System.Single");
local mvalue_field = single_type_def:get_field("mValue");
local master_player_ref = nil;
local master_player_data_ref = nil;
function this.update()
if quest_status.flow_state == quest_status.flow_states.NONE then
return;
end
local cached_config = config.current_config;
if not cached_config.buff_UI.enabled
and not cached_config.stats_UI.enabled then
return;
end
if singletons.player_manager == nil then
error_handler.report("player_info.update", "Failed to access Data: player_manager");
return;
end
local master_player = find_master_player_method:call(singletons.player_manager);
if master_player == nil then
error_handler.report("player_info.update", "Failed to access Data: master_player");
return;
end
local master_player_data = get_player_data_method:call(master_player);
if master_player_data == nil then
error_handler.report("player_info.update", "Failed to access Data: master_player_data");
end
master_player_ref = master_player;
master_player_data_ref = master_player_data;
should_health_update = true;
this.update_generic("max_health", master_player_data, vital_max_field);
this.update_generic("stamina", master_player_data, stamina_field);
this.list.stamina = math.floor(this.list.stamina / 30);
this.update_generic("max_stamina", master_player_data, stamina_max_field);
this.list.max_stamina = math.floor(this.list.max_stamina / 30);
if not cached_config.stats_UI.enabled then
return;
end
this.update_generic("attack", master_player_data, attack_field);
this.update_generic("affinity", master_player_data, critical_rate_field);
this.update_generic("defense", master_player_data, defence_field);
this.update_generic("element_type", master_player_data, element_type_field);
this.update_generic("element_attack", master_player_data, element_attack_field);
this.update_generic("element_type_2", master_player_data, element_type_2nd_field);
this.update_generic("element_attack_2", master_player_data, element_attack_2nd_field);
this.update_resistances(master_player_data);
end
function this.update_generic(key, player_data, field)
local value = field:get_data(player_data);
if value == nil then
error_handler.report("player_info.update_generic", string.format("Failed to access Data: %s_value", key));
return;
end
this.list[key] = math.floor(value);
end
function this.update_resistances(player_data)
local resistance_element_array = resistance_element_field:get_data(player_data);
if resistance_element_array == nil then
error_handler.report("player_info.update_resistances", "Failed to access Data: resistance_element_array");
return;
end
-- Fire Resistance
local fire_resistance_single_valtype = get_value_method:call(resistance_element_array, 0);
if fire_resistance_single_valtype == nil then
error_handler.report("player_info.update_resistances", "Failed to access Data: fire_resistance_single_valtype");
return;
end
local fire_resistance = mvalue_field:get_data(fire_resistance_single_valtype);
if fire_resistance ~= nil then
this.list.fire_resistance = math.floor(fire_resistance);
else
error_handler.report("player_info.update_resistances", "Failed to access Data: fire_resistance");
return;
end
-- Water Resistance
local water_resistance_single_valtype = get_value_method:call(resistance_element_array, 1);
if water_resistance_single_valtype == nil then
error_handler.report("player_info.update_resistances", "Failed to access Data: water_resistance_single_valtype");
return;
end
local water_resistance = mvalue_field:get_data(water_resistance_single_valtype);
if water_resistance ~= nil then
this.list.water_resistance = math.floor(water_resistance);
else
error_handler.report("player_info.update_resistances", "Failed to access Data: water_resistance");
return;
end
-- Thunder Resistance
local thunder_resistance_single_valtype = get_value_method:call(resistance_element_array, 2);
if thunder_resistance_single_valtype == nil then
error_handler.report("player_info.update_resistances", "Failed to access Data: thunder_resistance_single_valtype");
return;
end
local thunder_resistance = mvalue_field:get_data(thunder_resistance_single_valtype);
if thunder_resistance ~= nil then
this.list.thunder_resistance = math.floor(thunder_resistance);
else
error_handler.report("player_info.update_resistances", "Failed to access Data: thunder_resistance");
return;
end
-- Ice Resistance
local ice_resistance_single_valtype = get_value_method:call(resistance_element_array, 3);
if ice_resistance_single_valtype == nil then
error_handler.report("player_info.update_resistances", "Failed to access Data: ice_resistance_single_valtype");
return;
end
local ice_resistance = mvalue_field:get_data(ice_resistance_single_valtype);
if ice_resistance ~= nil then
this.list.ice_resistance = math.floor(ice_resistance);
else
error_handler.report("player_info.update_resistances", "Failed to access Data: ice_resistance");
return;
end
-- Dragon Resistance
local dragon_resistance_single_valtype = get_value_method:call(resistance_element_array, 4);
if dragon_resistance_single_valtype == nil then
error_handler.report("player_info.update_resistances", "Failed to access Data: dragon_resistance_single_valtype");
return;
end
local dragon_resistance = mvalue_field:get_data(dragon_resistance_single_valtype);
if dragon_resistance ~= nil then
this.list.dragon_resistance = math.floor(dragon_resistance);
else
error_handler.report("player_info.update_resistances", "Failed to access Data: dragon_resistance");
return;
end
end
function this.on_pre_player_update(quest_player_base)
if not should_health_update then
return;
end
if quest_player_base ~= master_player_ref then
return;
end
this.update_health(quest_player_base);
this.update_heroics(quest_player_base);
this.update_dango_adrenaline(quest_player_base);
should_health_update = false;
end
function this.update_health(quest_player_base)
local vital = get_vital_method:call(master_player_data_ref);
if vital == nil then
error_handler.report("player_info.update_health", "Failed to access Data: vital");
return;
end
this.list.health = vital;
end
function this.update_heroics(quest_player_base)
if not config.current_config.buff_UI.filter.skills.heroics then
return;
end
local is_predicament_power_up = is_predicament_power_up_method:call(master_player_ref);
if is_predicament_power_up == nil then
error_handler.report("player_info.update_heroics", "Failed to access Data: is_predicament_power_up");
return;
end
skills.is_heroics_active = is_predicament_power_up;
end
function this.update_dango_adrenaline(quest_player_base)
if not config.current_config.buff_UI.filter.dango_skills.dango_adrenaline then
return;
end
local is_kitchen_skill_predicament_powerup = is_kitchen_skill_predicament_powerup_method:call(master_player_ref);
if is_kitchen_skill_predicament_powerup == nil then
error_handler.report("player_info.update_dango_adrenaline", "Failed to access Data: is_kitchen_skill_predicament_powerup");
return;
end
dango_skills.is_dango_adrenaline_active = is_kitchen_skill_predicament_powerup;
end
function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
--health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
--stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
--screen = require("MHR_Overlay.Game_Handler.screen");
drawing = require("MHR_Overlay.UI.drawing");
--ailments = require("MHR_Overlay.Monsters.ailments");
--ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
error_handler = require("MHR_Overlay.Misc.error_handler");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
time = require("MHR_Overlay.Game_Handler.time");
dango_skills = require("MHR_Overlay.Buffs.dango_skills");
skills = require("MHR_Overlay.Buffs.skills");
end
function this.init_module()
sdk.hook(player_quest_base_update_method, function(args)
local quest_player_base = sdk.to_managed_object(args[2]);
this.on_pre_player_update(quest_player_base);
end, function(retval)
return retval;
end);
end
return this;

View File

@@ -1,5 +1,7 @@
local this = {};
local error_handler;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
@@ -39,8 +41,10 @@ local is_empty;
local unicode_map;
local unicode_relative_position;
local unicode_chars;
local epsilon = 0.000001;
this.table = {};
this.type = {};
this.number = {};
this.string = {};
this.vec2 = {};
@@ -48,6 +52,12 @@ this.vec3 = {};
this.vec4 = {};
this.math = {};
this.unicode = {};
this.sdk = {};
this.constants = {};
this.constants.uninitialized_int = -420;
this.constants.uninitialized_string = "Uninitialized";
this.constants.epsilon = epsilon;
function this.table.tostring(table_)
if type(table_) == "number" or type(table_) == "boolean" or type(table_) == "string" then
@@ -207,6 +217,18 @@ function this.table.merge(...)
return result;
end
function this.type.is_boolean(value)
return value == true or value == false;
end
function this.type.is_REField(value)
return value.get_return_type == nil;
end
function this.type.is_REMethodDefinition(value)
return value.get_return_type ~= nil;
end
function this.number.is_NaN(value)
return tostring(value) == tostring(0/0);
end
@@ -223,6 +245,14 @@ function this.number.is_even(value)
return value % 2 == 0;
end
function this.number.is_equal(value1, value2)
if math.abs(value1 - value2) < epsilon then
return true;
end
return false;
end
function this.string.trim(str)
return str:match("^%s*(.-)%s*$");
end
@@ -413,6 +443,44 @@ function this.unicode.sub(str, i, j)
return string.sub(str, i, b + c - 1);
end
function this.sdk.generate_enum(type_def)
if not type_def then
return {};
end
local fields = type_def:get_fields();
local enum = {};
for i, field in ipairs(fields) do
if field:is_static() then
local name = field:get_name();
local raw_value = field:get_data(nil);
local enum_entry = {
name = name,
value = raw_value;
};
table.insert(enum, enum_entry);
end
end
return enum;
end
function this.sdk.generate_enum_by_typename(type_name)
local type_def = sdk.find_type_definition(type_name);
if not type_def then
return {};
end;
return this.sdk.generate_enum(type_def);
end
function this.init_dependencies()
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end

View File

@@ -9,6 +9,7 @@ local time;
local small_monster;
local large_monster;
local drawing;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -52,28 +53,27 @@ function this.draw(monster, ailment_buildup_UI, cached_config, ailment_buildups_
return;
end
for id, ailment in pairs(monster.ailments) do
if id == ailments.stun_id then
if not cached_config.filter.stun then
goto continue
goto continue;
end
elseif id == ailments.poison_id then
if not cached_config.filter.poison then
goto continue
goto continue;
end
elseif id == ailments.blast_id then
if not cached_config.filter.blast then
goto continue
goto continue;
end
else
goto continue
goto continue;
end
if cached_config.settings.time_limit ~= 0 and
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
goto continue
goto continue;
end
@@ -154,7 +154,7 @@ function this.draw(monster, ailment_buildup_UI, cached_config, ailment_buildups_
end
if total_buildup == 0 then
goto continue
goto continue;
end
if cached_config.sorting.type == "Normal" then
@@ -227,11 +227,9 @@ function this.draw(monster, ailment_buildup_UI, cached_config, ailment_buildups_
::continue::
end
end
function this.init_module()
function this.init_dependencies()
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
@@ -241,6 +239,10 @@ function this.init_module()
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
drawing = require("MHR_Overlay.UI.drawing");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -4,6 +4,7 @@ local small_monster;
local large_monster;
local config;
local ailments;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -62,16 +63,19 @@ local blast_adjust_rate_method = blast_param_type:get_method("get_BlastDamageAdj
function this.poison_proc(poison_param)
if poison_param == nil then
error_handler.report("ailment_hook.poison_proc", "Missing Parameter: poison_param");
return;
end
local enemy = get_enemy_method:call(poison_param);
if enemy == nil then
error_handler.report("ailment_hook.poison_proc", "Failed to access Data: enemy");
return;
end
local is_large = is_boss_enemy_method:call(enemy);
if is_large == nil then
error_handler.report("ailment_hook.poison_proc", "Failed to access Data: is_large");
return;
end
@@ -90,16 +94,19 @@ end
function this.blast_proc(blast_param)
if blast_param == nil then
error_handler.report("ailment_hook.blast_proc", "Missing Parameter: blast_param");
return;
end
local enemy = get_enemy_method:call(blast_param);
if enemy == nil then
error_handler.report("ailment_hook.blast_proc", "Failed to access Data: enemy");
return;
end
local is_large = is_boss_enemy_method:call(enemy);
if is_large == nil then
error_handler.report("ailment_hook.blast_proc", "Failed to access Data: is_large");
return;
end
@@ -113,7 +120,6 @@ function this.blast_proc(blast_param)
local blast_damage = blast_damage_method:call(blast_param);
local blast_adjust_rate = blast_adjust_rate_method:call(blast_param);
ailments.apply_ailment_damage(monster, ailments.blast_id, blast_damage * blast_adjust_rate);
ailments.clear_ailment_contribution(monster, ailments.blast_id);
end
@@ -122,10 +128,15 @@ function this.stock_damage()
for enemy, monster in pairs(large_monster.list) do
local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then
goto continue
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: large_monster -> damage_param");
goto continue;
end
local poison_param = poison_param_field:get_data(damage_param);
if poison_param == nil then
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: large_monster -> poison_param");
goto continue;
end
ailments.update_poison(monster, poison_param);
::continue::
@@ -134,22 +145,30 @@ function this.stock_damage()
for enemy, monster in pairs(small_monster.list) do
local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then
goto continue
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: small_monster -> damage_param");
goto continue;
end
local poison_param = poison_param_field:get_data(damage_param);
if poison_param == nil then
error_handler.report("ailment_hook.stock_damage", "Failed to access Data: small_monster -> poison_param");
goto continue;
end
ailments.update_poison(monster, poison_param);
::continue::
end
end
function this.init_module()
function this.init_dependencies()
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
config = require("MHR_Overlay.Misc.config");
ailments = require("MHR_Overlay.Monsters.ailments");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
sdk.hook(stock_damage_method, function(args)
pcall(this.stock_damage, sdk.to_managed_object(args[2]));
end, function(retval)

View File

@@ -9,6 +9,8 @@ local time;
local small_monster;
local large_monster;
local non_players;
local error_handler;
local utils;
local sdk = sdk;
local tostring = tostring;
@@ -94,7 +96,7 @@ function this.new(_ailments, ailment_id)
new_ailment.buildup_percentage = 0;
new_ailment.timer = 0;
new_ailment.duration = 100000;
new_ailment.duration = 0;
new_ailment.timer_percentage = 0;
new_ailment.minutes_left = 0;
@@ -247,8 +249,6 @@ end
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local get_damage_param_method = enemy_character_base_type_def:get_method("get_DamageParam");
local damage_param_type_def = get_damage_param_method:get_return_type();
local get_condition_param_method = damage_param_type_def:get_method("get_ConditionParam");
@@ -272,15 +272,24 @@ local poison_damage_field = poison_param_type_def:get_field("<Damage>k__BackingF
local poison_get_is_damage_method = poison_param_type_def:get_method("get_IsDamage");
local system_array_type_def = sdk.find_type_definition("System.Array");
local length_method = system_array_type_def:get_method("get_Length");
local get_length_method = system_array_type_def:get_method("get_Length");
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
local int32_type_def = sdk.find_type_definition("System.Int32");
local int32_mvalue_field = int32_type_def:get_field("mValue");
local single_type_def = sdk.find_type_definition("System.Single");
local single_mvalue_field = single_type_def:get_field("mValue");
function this.update_ailments(enemy, monster)
if enemy == nil then
error_handler.report("ailments.update_ailments", "Missing Parameter: enemy");
return;
end
local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then
error_handler.report("ailments.update_ailments", "Failed to access Data: damage_param");
return;
end
@@ -297,24 +306,26 @@ function this.update_ailments(enemy, monster)
end
local condition_param_array = get_condition_param_method:call(damage_param);
if condition_param_array == nil then
error_handler.report("ailments.update_ailments", "Failed to access Data: condition_param_array");
return;
end
local condition_param_array_length = length_method:call(condition_param_array);
local condition_param_array_length = get_length_method:call(condition_param_array);
if condition_param_array_length == nil then
error_handler.report("ailments.update_ailments", "Failed to access Data: condition_param_array_length");
return;
end
for id = 0, condition_param_array_length - 1 do
if id == this.stun_id or id == this.poison_id or id == this.blast_id then
goto continue
goto continue;
end
local ailment_param = get_value_method:call(condition_param_array, id);
if ailment_param == nil then
goto continue
error_handler.report("ailments.update_ailments", "Failed to access Data: ailment_param No. " .. tostring(id));
goto continue;
end
this.update_ailment(monster, ailment_param, id);
@@ -326,16 +337,22 @@ function this.update_stun_poison_blast_ailments(monster, damage_param)
local stun_param = stun_param_field:get_data(damage_param);
if stun_param ~= nil then
this.update_ailment(monster, stun_param, this.stun_id);
else
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: stun_param");
end
local poison_param = poison_param_field:get_data(damage_param);
if poison_param ~= nil then
this.update_ailment(monster, poison_param, this.poison_id);
else
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: poison_param");
end
local blast_param = blast_param_field:get_data(damage_param);
if blast_param ~= nil then
this.update_ailment(monster, blast_param, this.blast_id);
else
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: blast_param");
end
end
@@ -348,65 +365,71 @@ function this.update_ailment(monster, ailment_param, id)
local duration = get_active_time_method:call(ailment_param);
local is_active = get_is_active_method:call(ailment_param);
local activate_count = -999;
local buildup = -999;
local buildup_limit = 9999;
local activate_count = nil;
local buildup = nil;
local buildup_limit = nil;
if activate_count_array ~= nil then
local activate_count_array_length = length_method:call(activate_count_array);
local activate_count_array_length = get_length_method:call(activate_count_array);
if activate_count_array_length ~= nil then
if activate_count_array_length > 0 then
local activate_count_valuetype = get_value_method:call(activate_count_array, 0);
local activate_count_valtype = get_value_method:call(activate_count_array, 0);
if activate_count_valuetype ~= nil then
local _activate_count = activate_count_valuetype:get_field("mValue");
if _activate_count ~= nil then
activate_count = _activate_count;
end
if activate_count_valtype ~= nil then
activate_count = int32_mvalue_field:get_data(activate_count_valtype);
else
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_valtype");
end
end
else
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_array_length");
end
else
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_array");
end
if buildup_array ~= nil then
local buildup_array_length = length_method:call(buildup_array);
local buildup_array_length = get_length_method:call(buildup_array);
if buildup_array_length ~= nil then
if buildup_array_length > 0 then
local buildup_valuetype = get_value_method:call(buildup_array, 0);
local buildup_valtype = get_value_method:call(buildup_array, 0);
if buildup_valuetype ~= nil then
local _buildup = buildup_valuetype:get_field("mValue");
if _buildup ~= nil then
buildup = _buildup;
end
if buildup_valtype ~= nil then
buildup = single_mvalue_field:get_data(buildup_valtype);
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_valtype");
end
end
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_array_length");
end
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_array");
end
if buildup_limit_array ~= nil then
local buildup_limit_array_length = length_method:call(buildup_limit_array);
local buildup_limit_array_length = get_length_method:call(buildup_limit_array);
if buildup_limit_array_length ~= nil then
if buildup_limit_array_length > 0 then
local buildup_limit_valuetype = get_value_method:call(buildup_limit_array, 0);
local buildup_limit_valtype = get_value_method:call(buildup_limit_array, 0);
if buildup_limit_valuetype ~= nil then
local _buildup_limit = buildup_limit_valuetype:get_field("mValue");
if _buildup_limit ~= nil then
buildup_limit = _buildup_limit;
end
if buildup_limit_valtype ~= nil then
buildup_limit = single_mvalue_field:get_data(buildup_limit_valtype);
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_valtype");
end
end
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_array_length");
end
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_array");
end
if is_enable == nil then
@@ -429,6 +452,8 @@ function this.update_ailment(monster, ailment_param, id)
end
monster.ailments[id].activate_count = activate_count;
else
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count");
end
if buildup ~= nil then
@@ -437,6 +462,8 @@ function this.update_ailment(monster, ailment_param, id)
end
monster.ailments[id].total_buildup = buildup;
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup");
end
if buildup_limit ~= nil then
@@ -445,6 +472,8 @@ function this.update_ailment(monster, ailment_param, id)
end
monster.ailments[id].buildup_limit = buildup_limit;
else
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit");
end
if buildup ~= nil and buildup_limit ~= nil and buildup_limit ~= 0 then
@@ -503,18 +532,33 @@ end
-- Code by coavins
function this.update_poison(monster, poison_param)
if monster == nil then
error_handler.report("ailments.update_poison", "Missing Parameter: monster");
return;
end
if poison_param == nil then
error_handler.report("ailments.update_poison", "Missing Parameter: poison_param");
return;
end
if poison_param ~= nil then
--if poison tick, apply damage
local is_damage = poison_get_is_damage_method:call(poison_param);
if is_damage then
if is_damage == nil then
error_handler.report("ailments.update_poison", "Failed to access Data: is_damage");
return;
end
if not is_damage then
return;
end
local poison_damage = poison_damage_field:get_data(poison_param);
if poison_damage == nil then
error_handler.report("ailments.update_poison", "Failed to access Data: poison_damage");
return;
end
this.apply_ailment_damage(monster, this.poison_id, poison_damage);
end
end
end
function this.draw(monster, ailment_UI, cached_config, ailments_position_on_screen, opacity_scale)
@@ -526,115 +570,118 @@ function this.draw(monster, ailment_UI, cached_config, ailments_position_on_scre
for id, ailment in pairs(monster.ailments) do
if id == this.paralyze_id then
if not cached_config.filter.paralysis then
goto continue
goto continue;
end
elseif id == this.sleep_id then
if not cached_config.filter.sleep then
goto continue
goto continue;
end
elseif id == this.stun_id then
if not cached_config.filter.stun then
goto continue
goto continue;
end
elseif id == this.flash_id then
if not cached_config.filter.flash then
goto continue
goto continue;
end
elseif id == this.poison_id then
if not cached_config.filter.poison then
goto continue
goto continue;
end
elseif id == this.blast_id then
if not cached_config.filter.blast then
goto continue
goto continue;
end
elseif id == this.exhaust_id then
if not cached_config.filter.exhaust then
goto continue
goto continue;
end
elseif id == this.ride_id then
if not cached_config.filter.ride then
goto continue
goto continue;
end
elseif id == this.water_id then
if not cached_config.filter.waterblight then
goto continue
goto continue;
end
elseif id == this.fire_id then
if not cached_config.filter.fireblight then
goto continue
goto continue;
end
elseif id == this.ice_id then
if not cached_config.filter.iceblight then
goto continue
goto continue;
end
elseif id == this.thunder_id then
if not cached_config.filter.thunderblight then
goto continue
goto continue;
end
elseif id == this.fall_trap_id then
if not cached_config.filter.fall_trap then
goto continue
goto continue;
end
elseif id == this.shock_trap_id then
if not cached_config.filter.shock_trap then
goto continue
goto continue;
end
elseif id == this.capture_id then
if not cached_config.filter.tranq_bomb then
goto continue
goto continue;
end
elseif id == this.koyashi_id then
if not cached_config.filter.dung_bomb then
goto continue
goto continue;
end
elseif id == this.steel_fang_id then
if not cached_config.filter.steel_fang then
goto continue
goto continue;
end
elseif id == this.fall_quick_sand_id then
if not cached_config.filter.quick_sand then
goto continue
goto continue;
end
elseif id == this.fall_otomo_trap_id then
if not cached_config.filter.fall_otomo_trap then
goto continue
goto continue;
end
elseif id == this.shock_otomo_trap_id then
if not cached_config.filter.shock_otomo_trap then
goto continue
goto continue;
end
else
goto continue
goto continue;
end
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and
ailment.buildup_limit ~= 0
and ailment.activate_count == 0 and not ailment.is_active then
goto continue
if cached_config.settings.hide_ailments_with_zero_buildup
and ailment.total_buildup == 0
and ailment.buildup_limit ~= 0
and ailment.activate_count == 0
and not ailment.is_active then
goto continue;
end
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and
not ailment.is_active then
goto continue
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support
and ailment.buildup_limit == 0
and not ailment.is_active then
goto continue;
end
if cached_config.settings.hide_all_inactive_ailments and not ailment.is_active then
goto continue
goto continue;
end
if cached_config.settings.hide_all_active_ailments and ailment.is_active then
goto continue
goto continue;
end
if cached_config.settings.hide_disabled_ailments and not ailment.is_enable then
goto continue
goto continue;
end
if cached_config.settings.time_limit ~= 0 and
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit and
not ailment.is_active then
goto continue
if cached_config.settings.time_limit ~= 0
and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit
and not ailment.is_active then
goto continue;
end
table.insert(displayed_ailments, ailment);
@@ -682,14 +729,21 @@ function this.draw(monster, ailment_UI, cached_config, ailments_position_on_scre
ailment_UI_entity.draw(ailment, ailment_UI, cached_config, ailment_position_on_screen, opacity_scale);
end
end
function this.apply_ailment_buildup(monster, player, otomo, ailment_type, ailment_buildup)
if monster == nil or
(ailment_type ~= this.poison_id and ailment_type ~= this.blast_id and ailment_type ~= this.stun_id)
or (ailment_buildup == 0 or ailment_buildup == nil) then
if monster == nil then
error_handler.report("ailments.apply_ailment_buildup", "Missing Parameter: monster");
return;
end
if ailment_buildup == nil then
error_handler.report("ailments.apply_ailment_buildup", "Missing Parameter: ailment_buildup");
return;
end
if (ailment_type ~= this.poison_id and ailment_type ~= this.blast_id and ailment_type ~= this.stun_id)
or ailment_buildup == 0 then
return;
end
@@ -709,7 +763,6 @@ function this.apply_ailment_buildup(monster, player, otomo, ailment_type, ailmen
monster.ailments[ailment_type].otomo_buildup[otomo] = (monster.ailments[ailment_type].otomo_buildup[otomo] or 0) + ailment_buildup;
end
this.calculate_ailment_contribution(monster, ailment_type);
end
@@ -751,7 +804,17 @@ end
-- Code by coavins
function this.apply_ailment_damage(monster, ailment_type, ailment_damage)
-- we only track poison and blast for now
if ailment_type == nil or ailment_damage == nil then
if monster == nil then
error_handler.report("ailments.apply_ailment_damage", "Missing Parameter: monster");
end
if ailment_type == nil then
error_handler.report("ailments.apply_ailment_damage", "Missing Parameter: ailment_type");
return;
end
if ailment_damage == nil then
error_handler.report("ailments.apply_ailment_damage", "Missing Parameter: ailment_damage");
return;
end
@@ -798,10 +861,7 @@ function this.apply_ailment_damage(monster, ailment_type, ailment_damage)
local player = players.get_player(otomo.id);
if player ~= nil then
players.update_damage(player, otomo_damage_source_type, monster.is_large, damage_object);
end
players.update_damage(otomo, otomo_damage_source_type, monster.is_large, damage_object);
end
@@ -814,7 +874,7 @@ function this.apply_ailment_damage(monster, ailment_type, ailment_damage)
players.update_damage(players.total, damage_source_type, monster.is_large, damage_object);
end
function this.init_module()
function this.init_dependencies()
players = require("MHR_Overlay.Damage_Meter.players");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
language = require("MHR_Overlay.Misc.language");
@@ -824,6 +884,11 @@ function this.init_module()
time = require("MHR_Overlay.Game_Handler.time");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
error_handler = require("MHR_Overlay.Misc.error_handler");
utils = require("MHR_Overlay.Misc.utils");
end
function this.init_module()
end
return this;

View File

@@ -12,6 +12,7 @@ local drawing;
local part_names;
local time;
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -50,7 +51,6 @@ this.list = {};
function this.new(id, name)
local part = {};
part.id = id;
part.name = name;
@@ -316,19 +316,19 @@ function this.draw(monster, part_UI, cached_config, parts_position_on_screen, op
and ((part.break_health == part.break_max_health and part.break_count == 0) or not break_supported)
and ((part.loss_health == part.loss_max_health and not part.is_severed) or not sever_supported)
and ((part.anomaly_health == part.anomaly_max_health) or not anomaly_supported) then
goto continue
goto continue;
end
if (not part_UI.flinch_visibility or not health_supported)
and (not part_UI.break_visibility or not break_supported or part.break_count >= part.break_max_count)
and (not part_UI.loss_visibility or not sever_supported or part.is_severed)
and (not part_UI.anomaly_visibility or not anomaly_supported) then
goto continue
goto continue;
end
if cached_config.settings.time_limit ~= 0 and
time.total_elapsed_script_seconds - part.last_change_time > cached_config.settings.time_limit then
goto continue
goto continue;
end
table.insert(displayed_parts, part);
@@ -462,7 +462,7 @@ function this.draw(monster, part_UI, cached_config, parts_position_on_screen, op
return last_part_position_on_screen;
end
function this.init_module()
function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
config = require("MHR_Overlay.Misc.config");
@@ -475,6 +475,10 @@ function this.init_module()
part_names = require("MHR_Overlay.Misc.part_names");
time = require("MHR_Overlay.Game_Handler.time");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -19,6 +19,8 @@ local players;
local time;
local body_part;
local part_names;
local error_handler;
local quest_status;
local sdk = sdk;
local tostring = tostring;
@@ -53,9 +55,18 @@ local ValueType = ValueType;
local package = package;
this.list = {};
this.highlighted_id = -1;
this.monster_ids = {
chameleos = 25,
toadversary = 131,
lucent_nargacuga = 549,
risen_chameleos = 2073
}
function this.new(enemy)
local monster = {};
monster.enemy = enemy;
monster.is_large = true;
@@ -63,9 +74,10 @@ function this.new(enemy)
monster.unique_id = 0;
monster.health = 0;
monster.max_health = 999999;
monster.max_health = 0;
monster.health_percentage = 0;
monster.missing_health = 0;
monster.is_health_update_requested = true;
monster.is_capturable = true;
monster.capture_health = 0;
@@ -78,12 +90,12 @@ function this.new(enemy)
monster.is_tired = false;
monster.stamina = 0;
monster.max_stamina = 1000;
monster.max_stamina = 0;
monster.stamina_percentage = 0;
monster.missing_stamina = 0;
monster.tired_timer = 0;
monster.tired_duration = 600;
monster.tired_duration = 0;
monster.tired_total_seconds_left = 0;
monster.tired_minutes_left = 0;
@@ -92,12 +104,12 @@ function this.new(enemy)
monster.is_in_rage = false;
monster.rage_point = 0;
monster.rage_limit = 3000;
monster.rage_limit = 0;
monster.rage_count = 0;
monster.rage_percentage = 0;
monster.rage_timer = 0;
monster.rage_duration = 600;
monster.rage_duration = 0;
monster.rage_total_seconds_left = 0;
monster.rage_minutes_left = 0;
@@ -108,17 +120,16 @@ function this.new(enemy)
monster.distance = 0;
monster.name = "Large Monster";
monster.size = 1;
monster.size = 0;
monster.small_border = 0;
monster.big_border = 5;
monster.king_border = 10;
monster.big_border = 0;
monster.king_border = 0;
monster.crown = "";
monster.is_anomaly = false;
monster.parts = {};
monster.ailments = ailments.init_ailments();
monster.rider_id = -1;
monster.dynamic_UI = {};
@@ -131,17 +142,12 @@ function this.new(enemy)
this.init_UI(monster, monster.highlighted_UI, config.current_config.large_monster_UI.highlighted);
this.update_position(enemy, monster);
local physical_param = this.update_health(enemy, monster);
this.update_stamina(enemy, monster, nil);
this.update_stamina_timer(enemy, monster, nil);
this.update_rage(enemy, monster, nil);
this.update_rage_timer(enemy, monster, nil);
this.update(enemy, monster);
pcall(this.update_parts, enemy, monster, physical_param);
pcall(this.update_anomaly_parts, enemy, monster, nil);
if this.list[enemy] == nil then
@@ -156,6 +162,7 @@ function this.get_monster(enemy)
if monster == nil then
monster = this.new(enemy);
end
return monster;
end
@@ -222,7 +229,7 @@ local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlay
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
local system_array_type_def = sdk.find_type_definition("System.Array");
local length_method = system_array_type_def:get_method("get_Length");
local get_length_method = system_array_type_def:get_method("get_Length");
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
-- Lucent Nargacuga
@@ -256,33 +263,49 @@ local core_parts_get_is_active_method = enemy_mystery_core_parts_type_def:get_me
local core_parts_get_dying_vital_threashold_method = enemy_mystery_core_parts_type_def:get_method("get_DyingVitalThreashold");
local on_break_method = enemy_mystery_core_parts_type_def:get_method("onBreak");
local gui_manager_type_def = sdk.find_type_definition("snow.gui.GuiManager");
local get_tg_camera_method = gui_manager_type_def:get_method("get_refGuiHud_TgCamera");
local tg_camera_type_def = get_tg_camera_method:get_return_type();
local get_targeting_enemy_index_field = tg_camera_type_def:get_field("OldTargetingEmIndex");
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
local receive_quest_hunter_info_method = lobby_manager_type_def:get_method("receiveQuestHunterInfo");
function this.init(monster, enemy)
local enemy_type = enemy_type_field:get_data(enemy);
if enemy_type == nil then
customization_menu.status = "No enemy type";
local monster_id = enemy_type_field:get_data(enemy);
if monster_id == nil then
error_handler.report("large_monster.init", "Failed to access Data: enemy_type");
return;
end
monster.id = enemy_type;
monster.id = monster_id;
if monster.id == 549 or monster.id == 25 or monster.id == 2073 then
if monster_id == this.monster_ids.lucent_nargacuga or monster_id == this.monster_ids.chameleos or monster_id == this.monster_ids.risen_chameleos then
monster.can_go_stealth = true;
end
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, monster_id);
if enemy_name ~= nil then
monster.name = enemy_name;
else
error_handler.report("large_monster.init", "Failed to access Data: enemy_name");
end
if monster_id ~= this.monster_ids.toadversary then
local set_info = get_set_info_method:call(enemy);
if set_info ~= nil then
local unique_id = get_unique_id_method:call(set_info);
if unique_id ~= nil then
monster.unique_id = unique_id;
else
error_handler.report("large_monster.init", "Failed to access Data: unique_id");
end
else
error_handler.report("large_monster.init", "Failed to access Data: set_info");
end
local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, enemy_type);
local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, monster_id);
if size_info ~= nil then
local small_border = get_small_border_method:call(size_info);
local big_border = get_big_border_method:call(size_info);
@@ -292,18 +315,26 @@ function this.init(monster, enemy)
if small_border ~= nil then
monster.small_border = small_border;
else
error_handler.report("large_monster.init", "Failed to access Data: small_border");
end
if big_border ~= nil then
monster.big_border = big_border;
else
error_handler.report("large_monster.init", "Failed to access Data: big_border");
end
if king_border ~= nil then
monster.king_border = king_border;
else
error_handler.report("large_monster.init", "Failed to access Data: king_border");
end
if size ~= nil then
monster.size = size;
else
error_handler.report("large_monster.init", "Failed to access Data: size");
end
if monster.size <= monster.small_border then
@@ -313,6 +344,9 @@ function this.init(monster, enemy)
elseif monster.size >= monster.big_border then
monster.crown = language.current_language.UI.silver;
end
else
error_handler.report("large_monster.init", "Failed to access Data: size_info");
end
end
local is_capture_enable = true;
@@ -325,11 +359,16 @@ function this.init(monster, enemy)
local is_capture_enable_ = capture_param:call("get_IsEnable");
if is_capture_enable_ ~= nil then
is_capture_enable = is_capture_enable_;
else
error_handler.report("large_monster.init", "Failed to access Data: is_capture_enable_");
end
else
error_handler.report("large_monster.init", "Failed to access Data: capture_param");
end
else
error_handler.report("large_monster.init", "Failed to access Data: damage_param");
end
--local curia_param = enemy:get_field("<CuriaParam>k__BackingField");
local mystery_param = get_mystery_param_method:call(enemy);
local is_anomaly = mystery_param ~= nil;
@@ -425,16 +464,24 @@ function this.init_UI(monster, monster_UI, cached_config)
body_part.init_part_names(monster.id, monster.parts);
end
function this.request_health_update()
for enemy, monster in pairs(this.list) do
monster.is_health_update_requested = true;
end
end
function this.update_position(enemy, monster)
if not config.current_config.large_monster_UI.dynamic.enabled and
config.current_config.large_monster_UI.static.sorting.type ~= "Distance" then
if not config.current_config.large_monster_UI.dynamic.enabled
and config.current_config.large_monster_UI.static.sorting.type ~= "Distance" then
return;
end
local position = get_pos_field:call(enemy);
if position ~= nil then
monster.position = position;
if position == nil then
error_handler.report("large_monster.update_position", "Failed to access Data: position");
end
monster.position = position;
end
-- Code by coavins
@@ -442,26 +489,31 @@ function this.update_all_riders()
for enemy, monster in pairs(this.list) do
-- get marionette rider
local mario_param = get_mario_param_method:call(enemy);
if mario_param ~= nil then
local is_marionette = get_is_marionette_method:call(mario_param);
if mario_param == nil then
error_handler.report("large_monster.update_all_riders", "Failed to access Data: mario_param");
goto continue;
end
local is_marionette = get_is_marionette_method:call(mario_param);
if is_marionette == nil then
error_handler.report("large_monster.update_all_riders", "Failed to access Data: is_marionette");
goto continue;
end
if is_marionette then
local player_id = get_mario_player_index_method:call(mario_param);
if player_id ~= nil then
monster.rider_id = player_id;
if player_id == nil then
error_handler.report("large_monster.update_all_riders", "Failed to access Data: player_id");
goto continue;
end
monster.rider_id = player_id;
else
monster.rider_id = -1;
end
end
::continue::
end
end
function this.update(enemy, monster)
@@ -476,38 +528,48 @@ function this.update(enemy, monster)
local dead_or_captured = check_die_method:call(enemy);
if dead_or_captured ~= nil then
monster.dead_or_captured = dead_or_captured;
else
error_handler.report("large_monster.update", "Failed to access Data: dead_or_captured");
end
local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy);
if is_disp_icon_mini_map ~= nil then
monster.is_disp_icon_mini_map = is_disp_icon_mini_map;
else
error_handler.report("large_monster.update", "Failed to access Data: is_disp_icon_mini_map");
end
if monster.id == 549 or monster.id == 25 or monster.id == 2073 then
if monster.id == this.monster_ids.lucent_nargacuga or monster.id == this.monster_ids.chameleos or monster.id == this.monster_ids.risen_chameleos then
monster.can_go_stealth = true;
end
if monster.can_go_stealth then
-- Lucent Nargacuga
if monster.id == 549 then
if monster.id == this.monster_ids.lucent_nargacuga then
local is_stealth = is_stealth_method:call(enemy);
if is_stealth ~= nil then
if is_stealth == nil then
monster.is_stealth = is_stealth;
else
error_handler.report("large_monster.update", "Failed to access Data: is_stealth");
end
-- Chameleos and Risen Chameleos
elseif monster.id == 25 or monster.id == 2073 then
elseif monster.id == this.monster_ids.chameleos or monster.id == this.monster_ids.risen_chameleos then
local stealth_controller = get_stealth_ctrl_method:call(enemy);
if stealth_controller ~= nil then
local status = get_current_status_method:call(stealth_controller);
if status >= 2 then
if status == nil then
error_handler.report("large_monster.update", "Failed to access Data: status");
elseif status >= 2 then
monster.is_stealth = true;
else
monster.is_stealth = false;
end
else
error_handler.report("large_monster.update", "Failed to access Data: stealth_controller");
end
end
end
pcall(ailments.update_ailments, enemy, monster);
@@ -530,26 +592,45 @@ function this.update_health(enemy, monster)
local physical_param = get_physical_param_method:call(enemy);
if physical_param == nil then
customization_menu.status = "No physical param";
error_handler.report("large_monster.update_health", "Failed to access Data: physical_param");
return nil;
end
local vital_param = get_vital_method:call(physical_param, 0, 0);
if vital_param == nil then
customization_menu.status = "No vital param";
error_handler.report("large_monster.update_health", "Failed to access Data: vital_param");
return nil;
end
monster.health = get_current_method:call(vital_param) or monster.health;
monster.max_health = get_max_method:call(vital_param) or monster.max_health;
monster.capture_health = get_capture_hp_vital_method:call(physical_param) or monster.capture_health;
monster.missing_health = monster.max_health - monster.health;
if monster.max_health ~= 0 then
monster.health_percentage = monster.health / monster.max_health;
monster.capture_percentage = monster.capture_health / monster.max_health;
local health = get_current_method:call(vital_param);
if health ~= nil then
monster.health = health;
else
error_handler.report("large_monster.update_health", "Failed to access Data: health");
end
local max_health = get_max_method:call(vital_param);
if max_health ~= nil then
monster.max_health = max_health;
else
error_handler.report("large_monster.update_health", "Failed to access Data: max_health");
end
local capture_health = get_capture_hp_vital_method:call(physical_param);
if capture_health ~= nil then
monster.capture_health = capture_health;
else
error_handler.report("large_monster.update_health", "Failed to access Data: capture_health");
end
monster.missing_health = max_health - health;
if monster.max_health ~= 0 then
monster.health_percentage = health / max_health;
monster.capture_percentage = capture_health / max_health;
end
monster.is_health_update_requested = false;
return physical_param;
end
@@ -569,9 +650,9 @@ function this.update_stamina(enemy, monster, stamina_param)
end
if stamina_param == nil then
stamina_param =get_stamina_param_method:call(enemy);
stamina_param = get_stamina_param_method:call(enemy);
if stamina_param == nil then
customization_menu.status = "No stamina param";
error_handler.report("large_monster.update_stamina", "Failed to access Data: stamina_param");
return;
end
end
@@ -579,14 +660,34 @@ function this.update_stamina(enemy, monster, stamina_param)
local is_tired = is_tired_method:call(stamina_param, false);
if is_tired ~= nil then
monster.is_tired = is_tired;
else
error_handler.report("large_monster.update_stamina", "Failed to access Data: is_tired");
return;
end
monster.stamina = get_stamina_method:call(stamina_param) or monster.stamina;
monster.max_stamina = get_max_stamina_method:call(stamina_param) or monster.max_stamina;
if is_tired then
return;
end
monster.missing_stamina = monster.max_stamina - monster.stamina;
if monster.max_stamina ~= 0 then
monster.stamina_percentage = monster.stamina / monster.max_stamina;
local stamina = get_stamina_method:call(stamina_param);
if stamina ~= nil then
monster.stamina = stamina;
else
error_handler.report("large_monster.update_stamina", "Failed to access Data: stamina");
return;
end
local max_stamina = get_max_stamina_method:call(stamina_param);
if max_stamina ~= nil then
monster.max_stamina = max_stamina;
else
error_handler.report("large_monster.update_stamina", "Failed to access Data: max_stamina");
return;
end
monster.missing_stamina = max_stamina - stamina;
if max_stamina ~= 0 then
monster.stamina_percentage = stamina / max_stamina;
end
end
@@ -608,7 +709,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
if stamina_param == nil then
stamina_param = get_stamina_param_method:call(enemy);
if stamina_param == nil then
customization_menu.status = "No stamina param";
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: stamina_param");
return;
end
end
@@ -616,14 +717,32 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
local is_tired = is_tired_method:call(stamina_param, false);
if is_tired ~= nil then
monster.is_tired = is_tired;
else
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: is_tired");
return;
end
if not is_tired then
return;
end
monster.tired_timer = get_remaining_tired_time_method:call(stamina_param) or monster.tired_timer;
monster.tired_duration = get_total_tired_time_method:call(stamina_param) or monster.tired_duration;
local tired_timer = get_remaining_tired_time_method:call(stamina_param);
if tired_timer ~= nil then
monster.tired_timer = tired_timer;
else
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: tired_timer");
return;
end
if monster.is_tired then
monster.tired_total_seconds_left = monster.tired_timer;
local tired_duration = get_total_tired_time_method:call(stamina_param);
if tired_duration ~= nil then
monster.tired_duration = tired_duration;
else
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: tired_duration");
return;
end
monster.tired_total_seconds_left = tired_timer;
if monster.tired_total_seconds_left < 0 then
monster.tired_total_seconds_left = 0;
end
@@ -631,9 +750,8 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
monster.tired_minutes_left = math.floor(monster.tired_total_seconds_left / 60);
monster.tired_seconds_left = monster.tired_total_seconds_left - 60 * monster.tired_minutes_left;
if monster.tired_duration ~= 0 then
monster.tired_timer_percentage = monster.tired_total_seconds_left / monster.tired_duration;
end
if tired_duration ~= 0 then
monster.tired_timer_percentage = monster.tired_total_seconds_left / tired_duration;
end
end
@@ -655,17 +773,41 @@ function this.update_rage(enemy, monster, anger_param)
if anger_param == nil then
anger_param = get_anger_param_method:call(enemy);
if anger_param == nil then
customization_menu.status = "No anger param";
error_handler.report("large_monster.update_rage", "Failed to access Data: anger_param");
return;
end
end
local is_in_rage = is_anger_method:call(anger_param);
if is_in_rage ~= nil then
monster.is_in_rage = is_in_rage;
else
error_handler.report("large_monster.update_rage", "Failed to access Data: is_in_rage");
return;
end
monster.rage_point = get_anger_point_method:call(anger_param) or monster.rage_point;
monster.rage_limit = get_limit_anger_method:call(anger_param) or monster.rage_limit;
if is_in_rage then
return;
end
if monster.rage_limit ~= 0 then
monster.rage_percentage = monster.rage_point / monster.rage_limit;
local rage_point = get_anger_point_method:call(anger_param);
if rage_point ~= nil then
monster.rage_point = rage_point;
else
error_handler.report("large_monster.update_rage", "Failed to access Data: rage_point");
return;
end
local rage_limit = get_limit_anger_method:call(anger_param);
if rage_limit ~= nil then
monster.rage_limit = rage_limit;
else
error_handler.report("large_monster.update_rage", "Failed to access Data: rage_limit");
return;
end
if rage_limit ~= 0 then
monster.rage_percentage = rage_point / rage_limit;
end
end
@@ -687,7 +829,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
if anger_param == nil then
anger_param = get_anger_param_method:call(enemy);
if anger_param == nil then
customization_menu.status = "No anger param";
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: anger_param");
return;
end
end
@@ -695,13 +837,32 @@ function this.update_rage_timer(enemy, monster, anger_param)
local is_in_rage = is_anger_method:call(anger_param);
if is_in_rage ~= nil then
monster.is_in_rage = is_in_rage;
else
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: is_in_rage");
return;
end
monster.rage_timer = get_remaining_anger_time_method:call(anger_param) or monster.rage_timer;
monster.rage_duration = get_total_anger_time_method:call(anger_param) or monster.rage_duration;
if not is_in_rage then
return;
end
if monster.is_in_rage then
monster.rage_total_seconds_left = monster.rage_timer;
local rage_timer = get_remaining_anger_time_method:call(anger_param);
if rage_timer ~= nil then
monster.rage_timer = rage_timer;
else
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: rage_timer");
return;
end
local rage_duration = get_total_anger_time_method:call(anger_param);
if rage_duration ~= nil then
monster.rage_duration = rage_duration;
else
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: rage_duration");
return;
end
monster.rage_total_seconds_left = rage_timer;
if monster.rage_total_seconds_left < 0 then
monster.rage_total_seconds_left = 0;
end
@@ -709,9 +870,8 @@ function this.update_rage_timer(enemy, monster, anger_param)
monster.rage_minutes_left = math.floor(monster.rage_total_seconds_left / 60);
monster.rage_seconds_left = monster.rage_total_seconds_left - 60 * monster.rage_minutes_left;
if monster.rage_duration ~= 0 then
monster.rage_timer_percentage = monster.rage_total_seconds_left / monster.rage_duration;
end
if rage_duration ~= 0 then
monster.rage_timer_percentage = monster.rage_total_seconds_left / rage_duration;
end
end
@@ -745,31 +905,32 @@ function this.update_parts(enemy, monster, physical_param)
if physical_param == nil then
physical_param = get_physical_param_method:call(enemy);
if physical_param == nil then
customization_menu.status = "No physical param";
error_handler.report("large_monster.update_parts", "Failed to access Data: physical_param");
return;
end
end
local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then
customization_menu.status = "No damage param";
error_handler.report("large_monster.update_parts", "Failed to access Data: damage_param");
return;
end
local enemy_parts_damage_info = enemy_parts_damage_info_field:get_data(damage_param);
if enemy_parts_damage_info == nil then
customization_menu.status = "No parts damage info";
error_handler.report("large_monster.update_parts", "Failed to access Data: enemy_parts_damage_info");
return;
end
local core_parts_array = get_part_info_array_method:call(enemy_parts_damage_info);
if core_parts_array == nil then
customization_menu.status = "No parts damage info array";
error_handler.report("large_monster.update_parts", "Failed to access Data: core_parts_array");
return;
end
local core_parts_array_length = length_method:call(core_parts_array);
local core_parts_array_length = get_length_method:call(core_parts_array);
if core_parts_array_length == nil then
error_handler.report("large_monster.update_parts", "Failed to access Data: core_parts_array_length");
return;
end
@@ -778,7 +939,8 @@ function this.update_parts(enemy, monster, physical_param)
local enemy_parts_info = get_value_method:call(core_parts_array, i);
if enemy_parts_info == nil then
goto continue
error_handler.report("large_monster.update_parts", "Failed to access Data: enemy_parts_info No. " .. tostring(i));
goto continue;
end
local part = monster.parts[part_id];
@@ -795,53 +957,91 @@ function this.update_parts(enemy, monster, physical_param)
if cached_config.dynamic.body_parts.part_health.visibility
or cached_config.static.body_parts.part_health.visibility
or cached_config.highlighted.body_parts.part_health.visibility then
local part_vital = get_vital_method:call(physical_param, 1, i);
if part_vital ~= nil then
local part_current = get_current_method:call(part_vital) or -1;
local part_max = get_max_method:call(part_vital) or -1;
local part_current = get_current_method:call(part_vital);
if part_current == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_current", i));
end
local part_max = get_max_method:call(part_vital);
if part_max == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_max", i));
end
if part_current ~= nil and part_max ~= nil then
body_part.update_flinch(part, part_current, part_max);
end
else
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_vital", i));
end
end
if cached_config.dynamic.body_parts.part_break.visibility
or cached_config.static.body_parts.part_break.visibility
or cached_config.highlighted.body_parts.part_break.visibility then
local part_break_vital = get_vital_method:call(physical_param, 2, i);
if part_break_vital ~= nil then
local part_break_current = get_current_method:call(part_break_vital) or -1;
local part_break_max = get_max_method:call(part_break_vital) or -1;
local part_break_count = -1;
local part_break_max_count = -1;
if enemy_parts_info ~= nil then
part_break_count = get_parts_break_damage_level_method:call(enemy_parts_info) or part_break_count;
part_break_max_count = get_parts_break_damage_max_level_method:call(enemy_parts_info) or part_break_max_count;
local part_break_current = get_current_method:call(part_break_vital);
if part_break_current == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_current", i));
end
body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count)
local part_break_max = get_max_method:call(part_break_vital);
if part_break_max == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_max", i));
end
local part_break_count = get_parts_break_damage_level_method:call(enemy_parts_info);
if part_break_count == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_count", i));
end
local part_break_max_count = get_parts_break_damage_max_level_method:call(enemy_parts_info);
if part_break_max_count == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_max_count", i));
end
if part_break_current ~= nil and part_break_max ~= nil and part_break_count ~= nil and part_break_max_count ~= nil then
body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count);
end
else
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_vital", i));
end
end
if cached_config.dynamic.body_parts.part_loss.visibility
or cached_config.static.body_parts.part_loss.visibility
or cached_config.highlighted.body_parts.part_loss.visibility then
local part_loss_vital = get_vital_method:call(physical_param, 3, i);
if part_loss_vital ~= nil then
local part_loss_current = get_current_method:call(part_loss_vital) or -1;
local part_loss_max = get_max_method:call(part_loss_vital) or -1;
local is_severed = false;
if enemy_parts_info ~= nil then
local _is_severed = get_parts_loss_state_method:call(enemy_parts_info);
if _is_severed ~= nil then
is_severed = _is_severed;
end
local part_loss_current = get_current_method:call(part_loss_vital);
if part_loss_current == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_loss_current", i));
end
local part_loss_max = get_max_method:call(part_loss_vital);
if part_loss_max == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_loss_max", i));
end
local is_severed = get_parts_loss_state_method:call(enemy_parts_info);
if is_severed == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> is_severed", i));
end
if part_loss_current ~= nil and part_loss_max ~= nil and is_severed ~= nil then
body_part.update_loss(part, part_loss_current, part_loss_max, is_severed);
end
else
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_loss_vital", i));
end
end
::continue::
@@ -878,12 +1078,13 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
local core_parts_array = core_parts_array_field:get_data(mystery_param);
if core_parts_array == nil then
customization_menu.status = "No core parts array";
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: core_parts_array");
return;
end
local core_parts_array_length = length_method:call(core_parts_array);
local core_parts_array_length = get_length_method:call(core_parts_array);
if core_parts_array_length == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: core_parts_array_length");
return;
end
@@ -892,7 +1093,8 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
local core_part = get_value_method:call(core_parts_array, i);
if core_part == nil then
goto continue
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: core_part No. " .. tostring(i));
goto continue;
end
local part = monster.parts[part_id];
@@ -907,18 +1109,36 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
end
local part_vital = core_parts_get_vital_method:call(core_part);
local part_is_active = core_parts_get_is_active_method:call(core_part);
--local part_dying_vital_threshold = core_parts_get_dying_vital_threashold_method:call(core_part);
if part_is_active == nil then
part_is_active = false;
if part_vital == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_vital No. " .. tostring(i));
return;
end
if part_vital ~= nil then
local part_current = get_current_method:call(part_vital) or -1;
local part_max = get_max_method:call(part_vital) or -1;
local part_is_enabled = is_enable_method:call(part_vital);
local part_is_active = core_parts_get_is_active_method:call(core_part);
if part_is_active == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_is_active No. " .. tostring(i));
return;
end
--local part_dying_vital_threshold = core_parts_get_dying_vital_threashold_method:call(core_part);
local part_current = get_current_method:call(part_vital);
if part_current == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_current No. " .. tostring(i));
goto continue;
end
local part_max = get_max_method:call(part_vital);
if part_max == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_max No. " .. tostring(i));
goto continue;
end
local part_is_enabled = is_enable_method:call(part_vital);
if part_is_enabled == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_is_enabled No. " .. tostring(i));
goto continue;
end
if not part_is_enabled then
goto continue;
@@ -926,23 +1146,41 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
body_part.update_anomaly(part, core_part, part_current, part_max, part_is_active);
end
::continue::
end
end
function this.draw(monster, type, cached_config, position_on_screen, opacity_scale)
local monster_UI;
if type == "dynamic" then
monster_UI = monster.dynamic_UI;
elseif type == "static" then
monster_UI = monster.static_UI;
else
monster_UI = monster.highlighted_UI;
function this.update_highlighted_id()
if quest_status.flow_state <= quest_status.flow_states.IN_LOBBY
or quest_status.flow_state == quest_status.flow_states.LOADING_QUEST
or quest_status.flow_state == quest_status.flow_states.CUTSCENE
or quest_status.flow_state >= quest_status.flow_states.QUEST_END_ANIMATION then
return;
end
if singletons.gui_manager == nil then
error_handler.report("large_monster.update_highlighted_id", "Failed to access Data: gui_manager");
return;
end
local gui_hud_target_camera = get_tg_camera_method:call(singletons.gui_manager);
if gui_hud_target_camera == nil then
error_handler.report("large_monster.update_highlighted_id", "Failed to access Data: gui_hud_target_camera");
return;
end
local highlighted_id = get_targeting_enemy_index_field:get_data(gui_hud_target_camera);
if highlighted_id == nil then
error_handler.report("large_monster_UI.update_highlighted_id", "Failed to access Data: highlighted_id");
return;
end
this.highlighted_id = highlighted_id;
end
function this.draw(monster, type, cached_config, position_on_screen, opacity_scale)
local monster_UI = monster[type];
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
local monster_name_text = "";
@@ -951,20 +1189,29 @@ function this.draw(monster, type, cached_config, position_on_screen, opacity_sca
end
if cached_config.monster_name_label.include.monster_id then
monster_name_text = monster_name_text .. tostring(monster.id) .. " ";
monster_name_text = string.format("%s%s ", monster_name_text, tostring(monster.id));
end
if cached_config.monster_name_label.include.crown and monster.crown ~= "" then
monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
monster_name_text = string.format("%s%s ", monster_name_text, monster.crown);
end
if cached_config.monster_name_label.include.size then
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
if cached_config.monster_name_label.include.size and monster.size > 0 then
monster_name_text = string.format("%s#%.0f ", monster_name_text, 100 * monster.size);
end
if cached_config.monster_name_label.include.scrown_thresholds then
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
100 * monster.big_border, 100 * monster.king_border);
if cached_config.monster_name_label.include.crown_thresholds then
if monster.small_border ~= -1 then
monster_name_text = string.format("%s<=%.0f ", monster_name_text, 100 * monster.small_border);
end
if monster.big_border ~= -1 then
monster_name_text = string.format("%s>=%.0f ", monster_name_text, 100 * monster.big_border);
end
if monster.king_border ~= -1 then
monster_name_text = string.format("%s>=%.0f ", monster_name_text, 100 * monster.king_border);
end
end
if monster.is_capturable and monster.health < monster.capture_health then
@@ -1033,13 +1280,15 @@ function this.init_list()
this.list = {};
end
function this.init_module()
function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
body_part = require("MHR_Overlay.Monsters.body_part");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
@@ -1054,6 +1303,15 @@ function this.init_module()
players = require("MHR_Overlay.Damage_Meter.players");
time = require("MHR_Overlay.Game_Handler.time");
ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
sdk.hook(receive_quest_hunter_info_method, function(args)
this.request_health_update();
end, function(retval)
return retval;
end);
end
return this;

View File

@@ -6,6 +6,7 @@ local config;
local ailments;
local players;
local quest_status;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -153,7 +154,8 @@ function this.update_large_monster(enemy)
large_monster.update_stamina_timer(enemy, monster, nil);
large_monster.update_rage_timer(enemy, monster, nil);
if quest_status.is_online and players.myself.id ~= 0 then
if (quest_status.is_online and players.myself.id ~= 0)
or monster.is_health_update_requested then
local physical_param = large_monster.update_health(enemy, monster);
pcall(large_monster.update_parts, enemy, monster, physical_param);
pcall(large_monster.update_anomaly_parts, enemy, monster, nil);
@@ -194,7 +196,8 @@ function this.update_small_monster(enemy)
small_monster.update(enemy, monster);
if quest_status.is_online and players.myself.id ~= 0 then
if (quest_status.is_online and players.myself.id ~= 0)
or not monster.is_health_initialized then
small_monster.update_health(enemy, monster);
end
end
@@ -202,11 +205,13 @@ end
function this.update_health(enemy_damage_check)
local enemy = get_ref_enemy:call(enemy_damage_check);
if enemy == nil then
error_handler.report("monster_hook.update_health", "Failed to access Data: enemy");
return;
end
local is_large = is_boss_enemy_method:call(enemy);
if is_large == nil then
error_handler.report("monster_hook.update_health", "Failed to access Data: is_large");
return;
end
@@ -229,6 +234,7 @@ function this.update_stamina(stamina_param, stamina_sub)
local enemy = get_enemy_method:call(stamina_param);
if enemy == nil then
error_handler.report("monster_hook.update_stamina", "Failed to access Data: enemy");
return;
end
@@ -255,14 +261,17 @@ function this.update_rage_timer(anger_param, enemy)
large_monster.update_rage_timer(enemy, monster, anger_param);
end
function this.init_module()
function this.init_dependencies()
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
config = require("MHR_Overlay.Misc.config");
ailments = require("MHR_Overlay.Monsters.ailments");
players = require("MHR_Overlay.Damage_Meter.players");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
sdk.hook(enemy_character_base_update_method, function(args)
pcall(this.update_monster, sdk.to_managed_object(args[2]));
end, function(retval)

View File

@@ -12,6 +12,7 @@ local ailments;
local ailment_UI_entity;
local ailment_buildup;
local ailment_buildup_UI_entity;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -52,7 +53,7 @@ function this.new(enemy)
monster.is_large = false;
monster.health = 0;
monster.max_health = 999999;
monster.max_health = 0;
monster.health_percentage = 0;
monster.missing_health = 0;
monster.capture_health = 0;
@@ -70,7 +71,6 @@ function this.new(enemy)
this.init_UI(monster);
this.update_position(enemy, monster);
this.update_health(enemy, monster);
this.update(enemy, monster);
if this.list[enemy] == nil then
@@ -98,16 +98,18 @@ local get_enemy_name_message_method = message_manager_type_def:get_method("getEn
function this.init(monster, enemy)
local enemy_type = enemy_type_field:get_data(enemy);
if enemy_type == nil then
customization_menu.status = "No enemy type";
error_handler.report("small_monster.init", "Failed to access Data: enemy_type");
return;
end
monster.id = enemy_type;
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
if enemy_name ~= nil then
monster.name = enemy_name;
if enemy_name == nil then
error_handler.report("small_monster.init", "Failed to access Data: enemy_name");
end
monster.name = enemy_name;
end
function this.init_UI(monster)
@@ -161,7 +163,7 @@ local vital_param_type = get_vital_method:get_return_type();
local get_current_method = vital_param_type:get_method("get_Current");
local get_max_method = vital_param_type:get_method("get_Max");
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
local get_pos_method = enemy_character_base_type_def:get_method("get_Pos");
function this.update_position(enemy, monster)
local cached_config = config.current_config.small_monster_UI;
@@ -174,10 +176,13 @@ function this.update_position(enemy, monster)
return;
end
local position = get_pos_field:call(enemy);
if position ~= nil then
monster.position = position;
local position = get_pos_method:call(enemy);
if position == nil then
error_handler.report("small_monster.update_position", "Failed to access Data: position");
end
monster.position = position;
end
function this.update(enemy, monster)
@@ -188,6 +193,8 @@ function this.update(enemy, monster)
local dead_or_captured = check_die_method:call(enemy);
if dead_or_captured ~= nil then
monster.dead_or_captured = dead_or_captured;
else
error_handler.report("small_monster.update", "Failed to access Data: dead_or_captured");
end
pcall(ailments.update_ailments, enemy, monster);
@@ -200,24 +207,38 @@ function this.update_health(enemy, monster)
local physical_param = get_physical_param_method:call(enemy);
if physical_param == nil then
customization_menu.status = "No physical param";
error_handler.report("small_monster.update_health", "Failed to access Data: physical_param");
return;
end
local vital_param = get_vital_method:call(physical_param, 0, 0);
if vital_param == nil then
customization_menu.status = "No vital param";
error_handler.report("small_monster.update_health", "Failed to access Data: vital_param");
return;
end
monster.health = get_current_method:call(vital_param) or monster.health;
monster.max_health = get_max_method:call(vital_param) or monster.max_health;
monster.missing_health = monster.max_health - monster.health;
if monster.max_health ~= 0 then
monster.health_percentage = monster.health / monster.max_health;
monster.capture_percentage = monster.capture_health / monster.max_health;
local health = get_current_method:call(vital_param);
if health ~= nil then
monster.health = health;
else
error_handler.report("small_monster.update_health", "Failed to access Data: health");
return;
end
local max_health = get_max_method:call(vital_param);
if max_health ~= nil then
monster.max_health = max_health;
else
error_handler.report("small_monster.update_health", "Failed to access Data: max_health");
return;
end
monster.missing_health = max_health - health;
if max_health ~= 0 then
monster.health_percentage = health / max_health;
end
monster.is_health_initialized = true;
end
function this.draw(monster, cached_config, position_on_screen, opacity_scale)
@@ -249,7 +270,7 @@ function this.init_list()
this.list = {};
end
function this.init_module()
function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
config = require("MHR_Overlay.Misc.config");
@@ -262,6 +283,10 @@ function this.init_module()
ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -14,6 +14,7 @@ local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -255,7 +256,7 @@ function this.draw(cached_config)
return config_changed;
end
function this.init_module()
function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
@@ -271,6 +272,10 @@ function this.init_module()
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -14,6 +14,7 @@ local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -386,7 +387,7 @@ function this.draw(cached_config)
return config_changed;
end
function this.init_module()
function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
@@ -401,6 +402,10 @@ function this.init_module()
customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -13,6 +13,7 @@ local time_UI;
local keyboard;
local customization_menu;
local line_customization;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -149,15 +150,13 @@ function this.draw(bar_name, bar)
bar.outline.offset, 0.1, -screen.height, screen.height, "%.1f");
bar_changed = bar_changed or changed;
changed, index = imgui.combo(cached_language.style,
utils.table.find_index(this.outline_styles,
bar.outline.style),
this.displayed_outline_styles);
utils.table.find_index(outline_styles, bar.outline.style),
displayed_outline_styles);
bar_changed = bar_changed or changed;
if changed then
bar.outline.style = this.outline_styles[index];
bar.outline.style = outline_styles[index];
end
imgui.tree_pop();
@@ -243,7 +242,7 @@ function this.draw(bar_name, bar)
return bar_changed;
end
function this.init_module()
function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
@@ -257,6 +256,10 @@ function this.init_module()
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
line_customization = require("MHR_Overlay.UI.Customizations.line_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -14,6 +14,7 @@ local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -511,7 +512,7 @@ function this.draw(cached_config)
return config_changed;
end
function this.init_module()
function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
@@ -526,6 +527,10 @@ function this.init_module()
customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -13,6 +13,7 @@ local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -88,7 +89,7 @@ function this.draw(cached_config)
return config_changed;
end
function this.init_module()
function this.init_dependencies()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
@@ -102,6 +103,10 @@ function this.init_module()
customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -11,6 +11,7 @@ local part_names;
local time_UI;
local keyboard;
local customization_menu;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -61,6 +62,17 @@ function this.draw(label_name, label)
imgui.tree_pop();
end
if label.include ~= nil then
if imgui.tree_node(cached_language.include) then
for include_name, include in pairs(label.include) do
changed, label.include[include_name] = imgui.checkbox(cached_language[include_name], label.include[include_name]);
label_changed = label_changed or changed;
end
imgui.tree_pop();
end
end
if imgui.tree_node(cached_language.offset) then
changed, label.offset.x = imgui.drag_float(cached_language.x, label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
label_changed = label_changed or changed;
@@ -79,8 +91,7 @@ function this.draw(label_name, label)
end
if imgui.tree_node(cached_language.shadow) then
changed, label.shadow.visibility = imgui.checkbox(cached_language
.visible, label.shadow.visibility);
changed, label.shadow.visibility = imgui.checkbox(cached_language.visible, label.shadow.visibility);
label_changed = label_changed or changed;
if imgui.tree_node(cached_language.offset) then
@@ -112,7 +123,7 @@ function this.draw(label_name, label)
return label_changed;
end
function this.init_module()
function this.init_dependencies()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
@@ -124,6 +135,10 @@ function this.init_module()
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -11,6 +11,7 @@ local part_names;
local time_UI;
local keyboard;
local customization_menu;
local error_handler;
local label_customization;
local bar_customization;
@@ -81,7 +82,7 @@ function this.draw(cached_config)
return config_changed;
end
function this.init_module()
function this.init_dependencies()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
@@ -93,9 +94,10 @@ function this.init_module()
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
error_handler = require("MHR_Overlay.Misc.error_handler");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
health_customization = require("MHR_Overlay.UI.Customizations.health_customization");
stamina_customization = require("MHR_Overlay.UI.Customizations.stamina_customization");
rage_customization = require("MHR_Overlay.UI.Customizations.rage_customization");
@@ -104,4 +106,7 @@ function this.init_module()
ailment_buildups_customization = require("MHR_Overlay.UI.Customizations.ailment_buildups_customization");
end
function this.init_module()
end
return this;

View File

@@ -11,6 +11,7 @@ local part_names;
local time_UI;
local keyboard;
local customization_menu;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -95,7 +96,7 @@ function this.draw(line_name, line)
return line_changed;
end
function this.init_module()
function this.init_dependencies()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
@@ -107,6 +108,10 @@ function this.init_module()
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -13,6 +13,7 @@ local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -92,16 +93,20 @@ function this.draw(cached_config)
config_changed = config_changed or changed;
--[[changed, cached_config.buff_UI = imgui.checkbox(
changed, cached_config.buff_UI = imgui.checkbox(
language.current_language.customization_menu.buff_UI,
cached_config.buff_UI);
config_changed = config_changed or changed;]]
changed, cached_config.stats_UI = imgui.checkbox(
language.current_language.customization_menu.stats_UI,
cached_config.stats_UI);
config_changed = config_changed or changed;
return config_changed;
end
function this.init_module()
function this.init_dependencies()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
@@ -113,6 +118,10 @@ function this.init_module()
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -13,6 +13,7 @@ local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -91,7 +92,7 @@ function this.draw(cached_config)
return config_changed;
end
function this.init_module()
function this.init_dependencies()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
@@ -105,6 +106,10 @@ function this.init_module()
customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -13,6 +13,7 @@ local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -91,7 +92,7 @@ function this.draw(cached_config)
return config_changed;
end
function this.init_module()
function this.init_dependencies()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
@@ -105,6 +106,10 @@ function this.init_module()
customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -3,7 +3,19 @@ local this = {};
local buff_UI_entity;
local config;
local buffs;
local item_buffs;
local melody_effects;
local endemic_life_buff;
local screen;
local utils;
local error_handler;
local skills;
local dango_skills;
local abnormal_statuses;
local otomo_moves;
local weapon_skills;
local misc_buffs;
local rampage_skills;
local sdk = sdk;
local tostring = tostring;
@@ -37,67 +49,297 @@ local os = os;
local ValueType = ValueType;
local package = package;
local displayed_buffs = {};
function this.update()
local cached_config = config.current_config.buff_UI;
local _displayed_buffs = {};
for key, abnormal_status in pairs(abnormal_statuses.list) do
if abnormal_status.is_visible then
table.insert(_displayed_buffs, abnormal_status);
end
end
for key, item_buff in pairs(item_buffs.list) do
if item_buff.is_visible then
table.insert(_displayed_buffs, item_buff);
end
end
for key, endemic_life_buff in pairs(endemic_life_buff.list) do
if endemic_life_buff.is_visible then
table.insert(_displayed_buffs, endemic_life_buff);
end
end
for _, melody_effect in pairs(melody_effects.list) do
if melody_effect.is_visible then
table.insert(_displayed_buffs, melody_effect);
end
end
for key, dango_skill in pairs(dango_skills.list) do
if dango_skill.is_visible then
table.insert(_displayed_buffs, dango_skill);
end
end
for key, rampage_skill in pairs(rampage_skills.list) do
if rampage_skill.is_visible then
table.insert(_displayed_buffs, rampage_skill);
end
end
for key, skill in pairs(skills.list) do
if skill.is_visible then
table.insert(_displayed_buffs, skill);
end
end
for key, weapon_skill in pairs(weapon_skills.list) do
if weapon_skill.is_visible then
table.insert(_displayed_buffs, weapon_skill);
end
end
for key, otomo_move in pairs(otomo_moves.list) do
if otomo_move.is_visible then
table.insert(_displayed_buffs, otomo_move);
end
end
for key, misc_buffs in pairs(misc_buffs.list) do
if misc_buffs.is_visible then
table.insert(_displayed_buffs, misc_buffs);
end
end
displayed_buffs = this.sort_buffs(_displayed_buffs, cached_config);
end
function this.sort_buffs(_displayed_buffs, cached_config)
local infinite_buffs_location = cached_config.settings.infinite_buffs_location;
cached_config = cached_config.sorting;
if cached_config.type == "Name" then
if cached_config.reversed_order then
table.sort(_displayed_buffs, function(left, right)
if infinite_buffs_location == "First" then
if left.is_infinite and right.is_infinite then
return left.name < right.name;
elseif left.is_infinite then
return true;
elseif right.is_infinite then
return false;
else
return left.name < right.name;
end
elseif infinite_buffs_location == "Last" then
if left.is_infinite and right.is_infinite then
return left.name < right.name;
elseif left.is_infinite then
return false;
elseif right.is_infinite then
return true;
else
return left.name < right.name;
end
else
return left.name < right.name;
end
end);
else
table.sort(_displayed_buffs, function(left, right)
if infinite_buffs_location == "First" then
if left.is_infinite and right.is_infinite then
return left.name > right.name;
elseif left.is_infinite then
return false;
elseif right.is_infinite then
return true;
else
return left.name > right.name;
end
elseif infinite_buffs_location == "Last" then
if left.is_infinite and right.is_infinite then
return left.name > right.name;
elseif left.is_infinite then
return true;
elseif right.is_infinite then
return false;
else
return left.name > right.name;
end
else
return left.name > right.name;
end
end);
end
elseif cached_config.type == "Timer" then
if cached_config.reversed_order then
table.sort(_displayed_buffs, function(left, right)
if infinite_buffs_location == "First" then
if left.is_infinite and right.is_infinite then
return left.timer < right.timer;
elseif left.is_infinite then
return true;
elseif right.is_infinite then
return false;
else
return left.timer < right.timer;
end
elseif infinite_buffs_location == "Last" then
if left.is_infinite and right.is_infinite then
return left.timer < right.timer;
elseif left.is_infinite then
return false;
elseif right.is_infinite then
return true;
else
return left.timer < right.timer;
end
else
return left.timer < right.timer;
end
end);
else
table.sort(_displayed_buffs, function(left, right)
if infinite_buffs_location == "First" then
if left.is_infinite and right.is_infinite then
return left.timer > right.timer;
elseif left.is_infinite then
return false;
elseif right.is_infinite then
return true;
else
return left.timer > right.timer;
end
elseif infinite_buffs_location == "Last" then
if left.is_infinite and right.is_infinite then
return left.timer > right.timer;
elseif left.is_infinite then
return true;
elseif right.is_infinite then
return false;
else
return left.timer > right.timer;
end
else
return left.timer > right.timer;
end
end);
end
else -- Duration
if cached_config.reversed_order then
table.sort(_displayed_buffs, function(left, right)
if infinite_buffs_location == "First" then
if left.is_infinite and right.is_infinite then
return left.duration < right.duration;
elseif left.is_infinite then
return true;
elseif right.is_infinite then
return false;
else
return left.duration < right.duration;
end
elseif infinite_buffs_location == "Last" then
if left.is_infinite and right.is_infinite then
return left.duration < right.duration;
elseif left.is_infinite then
return false;
elseif right.is_infinite then
return true;
else
return left.duration < right.duration;
end
else
return left.duration < right.duration;
end
end);
else
table.sort(_displayed_buffs, function(left, right)
if infinite_buffs_location == "First" then
if left.is_infinite and right.is_infinite then
return left.duration > right.duration;
elseif left.is_infinite then
return false;
elseif right.is_infinite then
return true;
else
return left.duration > right.duration;
end
elseif infinite_buffs_location == "Last" then
if left.is_infinite and right.is_infinite then
return left.duration > right.duration;
elseif left.is_infinite then
return true;
elseif right.is_infinite then
return false;
else
return left.duration > right.duration;
end
else
return left.duration > right.duration;
end
end);
end
end
return _displayed_buffs;
end
function this.draw()
local cached_config = config.current_config.buff_UI;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
local displayed_buffs = {};
for _, buff in pairs(buffs.list) do
if not buff.is_active then
goto continue
end
table.insert(displayed_buffs, buff);
::continue::
end
-- sort
if cached_config.sorting.type == "Name" then
if cached_config.sorting.reversed_order then
table.sort(displayed_buffs, function(left, right)
return left.name > right.name;
end);
else
table.sort(displayed_buffs, function(left, right)
return left.name < right.name;
end);
end
elseif cached_config.sorting.type == "Timer" then
if cached_config.sorting.reversed_order then
table.sort(displayed_buffs, function(left, right)
return left.timer > right.timer;
end);
else
table.sort(displayed_buffs, function(left, right)
return left.timer < right.timer;
end);
end
else
if cached_config.sorting.reversed_order then
table.sort(displayed_buffs, function(left, right)
return left.duration > right.duration;
end);
else
table.sort(displayed_buffs, function(left, right)
return left.duration < right.duration;
end);
end
end
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
-- draw
for _, buff in ipairs(displayed_buffs) do
if not buff.is_active then
goto continue2
end
buffs.draw(buff, buff.buff_UI, position_on_screen, 1);
if cached_config.settings.orientation == "Horizontal" then
@@ -106,13 +348,15 @@ function this.draw()
position_on_screen.y = position_on_screen.y + cached_config.spacing.y * global_scale_modifier;
end
::continue2::
::continue::
end
end
function this.init_module()
function this.init_dependencies()
config = require("MHR_Overlay.Misc.config");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
melody_effects = require("MHR_Overlay.Buffs.melody_effects");
buffs = require("MHR_Overlay.Buffs.buffs");
--singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config");
@@ -122,6 +366,19 @@ function this.init_module()
--quest_status = require("MHR_Overlay.Game_Handler.quest_status");
screen = require("MHR_Overlay.Game_Handler.screen");
--drawing = require("MHR_Overlay.UI.drawing");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
endemic_life_buff = require("MHR_Overlay.Buffs.endemic_life_buffs");
skills = require("MHR_Overlay.Buffs.skills");
dango_skills = require("MHR_Overlay.Buffs.dango_skills");
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
misc_buffs = require("MHR_Overlay.Buffs.misc_buffs");
rampage_skills = require("MHR_Overlay.Buffs.rampage_skills");
end
function this.init_module()
end
return this;

View File

@@ -10,6 +10,7 @@ local screen;
local drawing;
local language;
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -43,19 +44,163 @@ local os = os;
local ValueType = ValueType;
local package = package;
local top_damage = 0;
local top_dps = 0;
this.displayed_players = {};
this.last_displayed_players = {};
this.freeze_displayed_players = false;
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo");
local hunter_info_field = lobby_manager_type_def:get_field("_hunterInfo");
function this.update()
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
local cached_config = config.current_config.damage_meter_UI;
local quest_hunter_info_type_def = quest_hunter_info_field:get_type();
local get_count_method = quest_hunter_info_type_def:get_method("get_Count");
local get_item_method = quest_hunter_info_type_def:get_method("get_Item");
if this.freeze_displayed_players and not utils.table.is_empty(this.last_displayed_players) then
this.displayed_players = this.last_displayed_players;
return;
end;
local hunter_info_type_def = sdk.find_type_definition("snow.LobbyManager.HunterInfo");
local member_index_field = hunter_info_type_def:get_field("_memberIndex");
if players.total.display.total_damage == 0 and cached_config.settings.hide_module_if_total_damage_is_zero then
return;
end
this.displayed_players = {};
for id, player in pairs(players.list) do
if player ~= players.myself or cached_config.settings.my_damage_bar_location == "Normal" then
this.add_to_displayed_players_list(player, cached_config);
end
end
if not cached_config.settings.hide_servants then
for id, servant in pairs(non_players.servant_list) do
this.add_to_displayed_players_list(servant, cached_config);
end
end
for id, otomo in pairs(non_players.otomo_list) do
if id == players.myself.id or id == non_players.my_second_otomo_id then
if cached_config.settings.show_my_otomos_separately then
this.add_to_displayed_players_list(otomo, cached_config);
end
elseif id >= 4 then
if cached_config.settings.show_servant_otomos_separately then
this.add_to_displayed_players_list(otomo, cached_config);
end
else
if cached_config.settings.show_other_player_otomos_separately then
this.add_to_displayed_players_list(otomo, cached_config);
end
end
end
this.sort();
this.last_displayed_players = this.displayed_players;
end
function this.calculate_top_damage_and_dps()
top_damage = 0;
top_dps = 0;
for _, player in ipairs(this.displayed_players) do
if player.display.total_damage > top_damage then
top_damage = player.display.total_damage;
end
if player.dps > top_dps then
top_dps = player.dps;
end
end
end
function this.add_to_displayed_players_list(player, cached_config, position)
cached_config = cached_config.settings;
position = position or #(this.displayed_players) + 1;
if player.display.total_damage == 0 and cached_config.hide_player_if_player_damage_is_zero then
return;
end
if player.type == players.types.myself then
if cached_config.hide_myself then
return;
end
elseif player.type == players.types.servant then
if cached_config.hide_servants then
return;
end
elseif player.type == players.types.other_player then
if cached_config.hide_other_players then
return;
end
elseif player.type == players.types.my_otomo then
if not cached_config.show_my_otomos_separately then
return;
end
elseif player.type == players.types.other_player_otomo then
if not cached_config.show_other_player_otomos_separately then
return;
end
elseif player.type == players.types.servant_otomo then
if not cached_config.show_servant_otomos_separately then
return;
end
end
--if position == nil then
-- table.insert(this.displayed_players, player);
--else
table.insert(this.displayed_players, position, player);
--end
end
function this.sort()
local cached_config = config.current_config.damage_meter_UI;
if cached_config.settings.my_damage_bar_location == "Normal" then
table.insert(this.displayed_players, this.myself);
end
-- sort here
if cached_config.sorting.type == "Normal" then
if cached_config.sorting.reversed_order then
table.sort(this.displayed_players, function(left, right)
return left.id > right.id;
end);
else
table.sort(this.displayed_players, function(left, right)
return left.id < right.id;
end);
end
elseif cached_config.sorting.type == "DPS" then
if cached_config.sorting.reversed_order then
table.sort(this.displayed_players, function(left, right)
return left.dps < right.dps;
end);
else
table.sort(this.displayed_players, function(left, right)
return left.dps > right.dps;
end);
end
else
if cached_config.sorting.reversed_order then
table.sort(this.displayed_players, function(left, right)
return left.display.total_damage < right.display.total_damage;
end);
else
table.sort(this.displayed_players, function(left, right)
return left.display.total_damage > right.display.total_damage;
end);
end
end
if cached_config.settings.my_damage_bar_location == "First" then
this.add_to_displayed_players_list(players.myself, cached_config, 1);
elseif cached_config.settings.my_damage_bar_location == "Last" then
this.add_to_displayed_players_list(players.myself, cached_config);
end
end
function this.draw()
local cached_config = config.current_config.damage_meter_UI;
@@ -65,41 +210,15 @@ function this.draw()
return;
end
local quest_players = {};
if this.freeze_displayed_players and not utils.table.is_empty(this.last_displayed_players) then
quest_players = this.last_displayed_players;
else
quest_players = players.display_list;
end
this.last_displayed_players = quest_players;
local top_damage = 0;
local top_dps = 0;
for _, player in ipairs(quest_players) do
if player.display.total_damage > top_damage then
top_damage = player.display.total_damage;
end
if player.dps > top_dps then
top_dps = player.dps;
end
end
this.calculate_top_damage_and_dps();
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
-- draw total damage
if cached_config.settings.total_damage_location == "First" then
if cached_config.settings.hide_total_damage then
return;
end
if cached_config.settings.hide_total_if_total_damage_is_zero and players.total.display.total_damage == 0 then
return;
end
players.draw(players.total, position_on_screen, 1, top_damage, top_dps);
if cached_config.settings.total_damage_location == "First"
and not cached_config.settings.hide_total_damage then
if not (cached_config.settings.hide_total_if_total_damage_is_zero and players.total.display.total_damage == 0) then
players.draw(players.total, position_on_screen, 1);
if cached_config.settings.orientation == "Horizontal" then
position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier;
@@ -107,43 +226,14 @@ function this.draw()
position_on_screen.y = position_on_screen.y + cached_config.spacing.y * global_scale_modifier;
end
end
end
-- draw
if not cached_config.settings.total_damage_offset_is_relative then
position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
end
for _, player in ipairs(quest_players) do
if player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then
goto continue
end
if player.type == players.types.myself then
if cached_config.settings.hide_myself then
goto continue
end
elseif player.type == players.types.servant then
if cached_config.settings.hide_servants then
goto continue
end
elseif player.type == players.types.other_player then
if cached_config.settings.hide_other_players then
goto continue
end
elseif player.type == players.types.my_otomo then
if not cached_config.settings.show_my_otomos_separately then
goto continue
end
elseif player.type == players.types.other_player_otomo then
if not cached_config.settings.show_other_player_otomos_separately then
goto continue
end
elseif player.type == players.types.servant_otomo then
if not cached_config.settings.show_servant_otomos_separately then
goto continue
end
end
for _, player in ipairs(this.displayed_players) do
players.draw(player, position_on_screen, 1, top_damage, top_dps);
@@ -154,18 +244,13 @@ function this.draw()
end
::continue::
end
-- draw total damage
if cached_config.settings.total_damage_location == "Last" then
if cached_config.settings.hide_total_damage then
return;
end
if cached_config.settings.total_damage_location == "Last"
and not cached_config.settings.hide_total_damage then
if cached_config.settings.hide_total_if_total_damage_is_zero and players.total.display.total_damage == 0 then
return;
end
if not (cached_config.settings.hide_total_if_total_damage_is_zero and players.total.display.total_damage == 0) then
if not cached_config.settings.total_damage_offset_is_relative then
position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
@@ -173,9 +258,10 @@ function this.draw()
players.draw(players.total, position_on_screen, 1);
end
end
end
function this.init_module()
function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu");
@@ -186,6 +272,10 @@ function this.init_module()
drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -11,6 +11,8 @@ local health_UI_entity;
local stamina_UI_entity;
local rage_UI_entity;
local env_creature;
local error_handler;
local utils;
local sdk = sdk;
local tostring = tostring;
@@ -44,48 +46,58 @@ local os = os;
local ValueType = ValueType;
local package = package;
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
local displayed_creatures = {};
function this.draw()
if singletons.enemy_manager == nil then
function this.update()
local cached_config = config.current_config.endemic_life_UI;
local _displayed_creatures = {};
if utils.number.is_equal(cached_config.settings.max_distance, 0) then
displayed_creatures = {};
return;
end
for REcreature, creature in pairs(env_creature.list) do
if cached_config.settings.hide_inactive_creatures and creature.is_inactive then
goto continue;
end
creature.distance = (players.myself_position - creature.position):length();
if creature.distance > cached_config.settings.max_distance then
goto continue;
end
table.insert(_displayed_creatures, creature);
::continue::
end
displayed_creatures = _displayed_creatures;
end
function this.draw()
local cached_config = config.current_config.endemic_life_UI;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
for REcreature, creature in pairs(env_creature.list) do
for i, creature in ipairs(displayed_creatures) do
local world_offset = Vector3f.new(
cached_config.world_offset.x,
cached_config.world_offset.y,
cached_config.world_offset.z
);
if cached_config.settings.max_distance == 0 then
break
end
if cached_config.settings.hide_inactive_creatures and creature.is_inactive then
goto continue
end
local position_on_screen = {};
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y,
cached_config.world_offset.z);
position_on_screen = draw.world_to_screen(creature.position + world_offset);
local position_on_screen = draw.world_to_screen(creature.position + world_offset);
if position_on_screen == nil then
goto continue
goto continue;
end
position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
position_on_screen.y = position_on_screen.y + cached_config.viewport_offset.y * global_scale_modifier;
creature.distance = (players.myself_position - creature.position):length();
local opacity_scale = 1;
if creature.distance > cached_config.settings.max_distance then
goto continue
end
if cached_config.settings.opacity_falloff then
creature.distance = (players.myself_position - creature.position):length();
opacity_scale = 1 - (creature.distance / cached_config.settings.max_distance);
end
@@ -94,7 +106,7 @@ function this.draw()
end
end
function this.init_module()
function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu");
@@ -106,6 +118,11 @@ function this.init_module()
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
error_handler = require("MHR_Overlay.Misc.error_handler");
utils = require("MHR_Overlay.Misc.utils");
end
function this.init_module()
end
return this;

View File

@@ -10,6 +10,8 @@ local drawing;
local health_UI_entity;
local stamina_UI_entity;
local rage_UI_entity;
local error_handler;
local utils;
local sdk = sdk;
local tostring = tostring;
@@ -53,246 +55,319 @@ local get_tg_camera_method = gui_manager_type_def:get_method("get_refGuiHud_TgCa
local tg_camera_type_def = get_tg_camera_method:get_return_type();
local get_targeting_enemy_index_field = tg_camera_type_def:get_field("OldTargetingEmIndex");
function this.draw(dynamic_enabled, static_enabled, highlighted_enabled)
local large_monster_list = {};
local displayed_dynamic_monsters = {};
local displayed_static_monsters = {};
local highlighted_monster = nil;
function this.update(dynamic_enabled, static_enabled, highlighted_enabled)
local cached_config = config.current_config.large_monster_UI;
if singletons.enemy_manager == nil then
error_handler.report("large_monster_UI.update", "Failed to access Data: enemy_manager");
return;
end
local displayed_monsters = {};
local update_distance =
dynamic_enabled or cached_config.static.sorting.type == "Distance"
or (cached_config.highlighted.auto_highlight.enabled
and (cached_config.highlighted.auto_highlight.mode == "Closest" or cached_config.highlighted.auto_highlight.mode == "Furthest")
);
local highlighted_id = -1;
local monster_id_shift = 0;
local highlighted_monster = nil;
if not cached_config.highlighted.auto_highlight.enabled and singletons.gui_manager ~= nil then
local gui_hud_target_camera = get_tg_camera_method:call(singletons.gui_manager);
if gui_hud_target_camera ~= nil then
highlighted_id = get_targeting_enemy_index_field:get_data(gui_hud_target_camera);
if highlighted_id == nil then
highlighted_id = -1;
end
end
end
large_monster_list = {};
local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
if enemy_count == nil then
error_handler.report("large_monster_UI.update", "Failed to access Data: enemy_count");
return;
end
for i = 0, enemy_count - 1 do
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
if enemy == nil then
customization_menu.status = "No enemy";
goto continue
error_handler.report("large_monster_UI.update", "Failed to access Data: enemy No. " .. tostring(i));
goto continue;
end
local monster = large_monster.list[enemy];
local monster = large_monster.get_monster(enemy);
if monster == nil then
customization_menu.status = "No large monster entry";
goto continue
error_handler.report("large_monster_UI.update", "Failed to create Large Monster Entry No. " .. tostring(i));
goto continue;
end
if update_distance then
monster.distance = (players.myself_position - monster.position):length();
end
if cached_config.highlighted.auto_highlight.enabled then
if highlighted_monster == nil then
highlighted_monster = monster;
table.insert(large_monster_list, monster);
elseif cached_config.highlighted.auto_highlight.mode == "Farthest" then
if monster.distance > highlighted_monster.distance then
highlighted_monster = monster;
end
elseif cached_config.highlighted.auto_highlight.mode == "Lowest Health" then
if monster.health < highlighted_monster.health then
highlighted_monster = monster;
end
elseif cached_config.highlighted.auto_highlight.mode == "Highest Health" then
if monster.health > highlighted_monster.health then
highlighted_monster = monster;
end
elseif cached_config.highlighted.auto_highlight.mode == "Lowest Health Percentage" then
if monster.health_percentage < highlighted_monster.health_percentage then
highlighted_monster = monster;
end
elseif cached_config.highlighted.auto_highlight.mode == "Highest Health Percentage" then
if monster.health_percentage > highlighted_monster.health_percentage then
highlighted_monster = monster;
end
else
if monster.distance < highlighted_monster.distance then
highlighted_monster = monster;
end
end
else
if monster.dead_or_captured or not monster.is_disp_icon_mini_map then
monster_id_shift = monster_id_shift + 1;
elseif i == highlighted_id + monster_id_shift then
highlighted_monster = monster;
end
end
table.insert(displayed_monsters, monster);
::continue::
end
if dynamic_enabled then
local success = pcall(this.draw_dynamic, displayed_monsters, highlighted_monster, cached_config);
this.update_dynamic_monsters(large_monster_list, cached_config);
end
if static_enabled then
this.update_static_monsters(large_monster_list, cached_config);
end
end
function this.update_dynamic_monsters(large_monster_list, cached_config)
if not cached_config.dynamic.enabled then
displayed_dynamic_monsters = {};
return;
end
local dynamic_cached_config = cached_config.dynamic.settings;
local _displayed_dynamic_monsters = {};
if utils.number.is_equal(dynamic_cached_config.max_distance, 0) then
displayed_dynamic_monsters = {};
return;
end
for i, monster in ipairs(large_monster_list) do
if monster.distance > dynamic_cached_config.max_distance then
goto continue;
end
if monster.is_stealth then
goto continue;
end
if monster.dead_or_captured and dynamic_cached_config.hide_dead_or_captured then
goto continue;
end
if monster == highlighted_monster then
if not dynamic_cached_config.render_highlighted_monster then
goto continue;
end
else
if not dynamic_cached_config.render_not_highlighted_monsters then
goto continue;
end
end
table.insert(_displayed_dynamic_monsters, monster);
::continue::
end
displayed_dynamic_monsters = _displayed_dynamic_monsters;
end
function this.update_static_monsters(large_monster_list, cached_config)
if not cached_config.static.enabled then
displayed_static_monsters = {};
return;
end
local static_cached_config = cached_config.static.settings;
local _displayed_static_monsters = {};
for i, monster in ipairs(large_monster_list) do
if monster.is_stealth then
goto continue;
end
if monster.dead_or_captured and static_cached_config.hide_dead_or_captured then
goto continue;
end
if monster == highlighted_monster then
if not static_cached_config.render_highlighted_monster then
goto continue;
end
else
if not static_cached_config.render_not_highlighted_monsters then
goto continue;
end
end
table.insert(_displayed_static_monsters, monster);
::continue::
end
displayed_static_monsters = this.sort_static_monsters(_displayed_static_monsters, cached_config);
end
function this.sort_static_monsters(_displayed_static_monsters, cached_config)
cached_config = cached_config.static.sorting;
-- sort here
if cached_config.type == "Normal" and cached_config.reversed_order then
local reversed_monsters = {};
for i = #_displayed_static_monsters, 1, -1 do
table.insert(reversed_monsters, _displayed_static_monsters[i]);
end
_displayed_static_monsters = reversed_monsters;
elseif cached_config.type == "Health" then
if cached_config.reversed_order then
table.sort(_displayed_static_monsters, function(left, right)
return left.health > right.health;
end);
else
table.sort(_displayed_static_monsters, function(left, right)
return left.health < right.health;
end);
end
elseif cached_config.type == "Health Percentage" then
if cached_config.reversed_order then
table.sort(_displayed_static_monsters, function(left, right)
return left.health_percentage > right.health_percentage;
end);
else
table.sort(_displayed_static_monsters, function(left, right)
return left.health_percentage < right.health_percentage;
end);
end
elseif cached_config.type == "Distance" then
if cached_config.reversed_order then
table.sort(_displayed_static_monsters, function(left, right)
return left.distance > right.distance;
end);
else
table.sort(_displayed_static_monsters, function(left, right)
return left.distance < right.distance;
end);
end
end
return _displayed_static_monsters;
end
function this.update_highlighted_monster(large_monster_list, autohighlight_config)
local monster_id_shift = 0;
local _highlighted_monster = nil;
large_monster.update_highlighted_id();
if large_monster.highlighted_id == -1 then
highlighted_monster = nil;
return;
end
for i, monster in ipairs(large_monster_list) do
if monster.dead_or_captured or not monster.is_disp_icon_mini_map then
monster_id_shift = monster_id_shift + 1;
goto continue;
end
if not autohighlight_config.enabled then
if i - 1 == large_monster.highlighted_id + monster_id_shift then
_highlighted_monster = monster;
goto continue;
end
goto continue;
end
if _highlighted_monster == nil then
_highlighted_monster = monster;
goto continue;
end
if autohighlight_config.mode == "Farthest" and monster.distance > _highlighted_monster.distance then
_highlighted_monster = monster;
goto continue;
end
if autohighlight_config.mode == "Lowest Health" and monster.health < _highlighted_monster.health then
_highlighted_monster = monster;
goto continue;
end
if autohighlight_config.mode == "Highest Health" and monster.health > _highlighted_monster.health then
_highlighted_monster = monster;
goto continue;
end
if autohighlight_config.mode == "Lowest Health Percentage" and monster.health_percentage < _highlighted_monster.health_percentage then
_highlighted_monster = monster;
goto continue;
end
if autohighlight_config.mode == "Highest Health Percentage" and monster.health_percentage > _highlighted_monster.health_percentage then
_highlighted_monster = monster;
goto continue;
end
if monster.distance < _highlighted_monster.distance then
_highlighted_monster = monster;
end
::continue::
end
highlighted_monster = _highlighted_monster;
end
function this.draw(dynamic_enabled, static_enabled, highlighted_enabled)
local cached_config = config.current_config.large_monster_UI;
this.update_highlighted_monster(large_monster_list, cached_config.highlighted.auto_highlight);
if dynamic_enabled then
local success = pcall(this.draw_dynamic, cached_config);
if not success then
customization_menu.status = string.format("[%s] Dynamic Large Monster drawing function threw an exception");
error_handler.report("large_monster_UI.draw", "Dynamic Large Monster drawing function threw an exception");
end
end
if highlighted_enabled then
local success = pcall(this.draw_highlighted, highlighted_monster, cached_config);
local success = pcall(this.draw_highlighted, cached_config);
if not success then
customization_menu.status = string.format("[%s] Highlighted Large Monster drawing function threw an exception");
error_handler.report("large_monster_UI.draw", "Highlighted Large Monster drawing function threw an exception");
end
end
if static_enabled then
local success = pcall(this.draw_static, displayed_monsters, highlighted_monster, cached_config);
local success = pcall(this.draw_static, cached_config);
if not success then
customization_menu.status = string.format("[%s] Static Large Monster drawing function threw an exception");
error_handler.report("large_monster_UI.draw", "Static Large Monster drawing function threw an exception");
end
end
end
function this.draw_dynamic(displayed_monsters, highlighted_monster, cached_config)
function this.draw_dynamic(cached_config)
cached_config = cached_config.dynamic;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
local i = 0;
for _, monster in ipairs(displayed_monsters) do
if cached_config.settings.max_distance == 0 then
break
end
if monster.is_stealth then
goto continue
end
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
goto continue
end
if monster == highlighted_monster then
if not cached_config.settings.render_highlighted_monster then
goto continue
end
else
if not cached_config.settings.render_not_highlighted_monsters then
goto continue
end
end
local position_on_screen = {};
for _, monster in ipairs(displayed_dynamic_monsters) do
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y, cached_config.world_offset.z);
position_on_screen = draw.world_to_screen(monster.position + world_offset);
local position_on_screen = draw.world_to_screen(monster.position + world_offset);
if position_on_screen == nil then
goto continue
goto continue;
end
position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
position_on_screen.y = position_on_screen.y + cached_config.viewport_offset.y * global_scale_modifier;
local opacity_scale = 1;
if monster.distance > cached_config.settings.max_distance then
goto continue
end
if cached_config.settings.opacity_falloff then
monster.distance = (players.myself_position - monster.position):length();
opacity_scale = 1 - (monster.distance / cached_config.settings.max_distance);
end
large_monster.draw(monster, "dynamic", cached_config, position_on_screen, opacity_scale);
large_monster.draw(monster, "dynamic_UI", cached_config, position_on_screen, opacity_scale);
i = i + 1;
::continue::
end
end
function this.draw_static(displayed_monsters, highlighted_monster, cached_config)
function this.draw_static(cached_config)
cached_config = cached_config.static;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
-- sort here
if cached_config.sorting.type == "Normal" and cached_config.sorting.reversed_order then
local reversed_monsters = {};
for i = #displayed_monsters, 1, -1 do
table.insert(reversed_monsters, displayed_monsters[i]);
end
displayed_monsters = reversed_monsters;
elseif cached_config.sorting.type == "Health" then
if cached_config.sorting.reversed_order then
table.sort(displayed_monsters, function(left, right)
return left.health > right.health;
end);
else
table.sort(displayed_monsters, function(left, right)
return left.health < right.health;
end);
end
elseif cached_config.sorting.type == "Health Percentage" then
if cached_config.sorting.reversed_order then
table.sort(displayed_monsters, function(left, right)
return left.health_percentage > right.health_percentage;
end);
else
table.sort(displayed_monsters, function(left, right)
return left.health_percentage < right.health_percentage;
end);
end
elseif cached_config.sorting.type == "Distance" then
if cached_config.sorting.reversed_order then
table.sort(displayed_monsters, function(left, right)
return left.distance > right.distance;
end);
else
table.sort(displayed_monsters, function(left, right)
return left.distance < right.distance;
end);
end
end
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
local i = 0;
for _, monster in ipairs(displayed_monsters) do
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
goto continue
end
if monster == highlighted_monster then
if not cached_config.settings.render_highlighted_monster then
goto continue
end
else
if not cached_config.settings.render_not_highlighted_monsters then
goto continue
end
end
for _, monster in ipairs(displayed_static_monsters) do
local monster_position_on_screen = {
x = position_on_screen.x,
y = position_on_screen.y
@@ -304,30 +379,26 @@ function this.draw_static(displayed_monsters, highlighted_monster, cached_config
monster_position_on_screen.y = monster_position_on_screen.y + cached_config.spacing.y * i * global_scale_modifier;
end
large_monster.draw(monster, "static", cached_config, monster_position_on_screen, 1);
large_monster.draw(monster, "static_UI", cached_config, monster_position_on_screen, 1);
i = i + 1;
::continue::
end
end
function this.draw_highlighted(monster, cached_config)
cached_config = cached_config.highlighted;
if monster == nil then
function this.draw_highlighted(cached_config)
if highlighted_monster == nil then
return;
end
cached_config = cached_config.highlighted;
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
if monster.dead_or_captured then
return;
end
large_monster.draw(monster, "highlighted", cached_config, position_on_screen, 1);
large_monster.draw(highlighted_monster, "highlighted_UI", cached_config, position_on_screen, 1);
end
function this.init_module()
function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu");
@@ -338,6 +409,11 @@ function this.init_module()
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
error_handler = require("MHR_Overlay.Misc.error_handler");
utils = require("MHR_Overlay.Misc.utils");
end
function this.init_module()
end
return this;

View File

@@ -9,6 +9,8 @@ local players;
local drawing;
local health_UI_entity;
local stamina_UI_entity;
local error_handler;
local utils;
local sdk = sdk;
local tostring = tostring;
@@ -46,105 +48,101 @@ local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager
local get_zako_enemy_count_method = enemy_manager_type_def:get_method("getZakoEnemyCount");
local get_zako_enemy_method = enemy_manager_type_def:get_method("getZakoEnemy");
function this.draw()
if singletons.enemy_manager == nil then
return;
end
local displayed_monsters = {};
function this.update()
local cached_config = config.current_config.small_monster_UI;
local displayed_monsters = {};
local enemy_count = get_zako_enemy_count_method:call(singletons.enemy_manager);
if enemy_count == nil then
customization_menu.status = "No enemy count";
if cached_config.dynamic_positioning.enabled and utils.number.is_equal(cached_config.dynamic_positioning.max_distance, 0) then
displayed_monsters = {};
return;
end
for i = 0, enemy_count - 1 do
local enemy = get_zako_enemy_method:call(singletons.enemy_manager, i);
if enemy == nil then
customization_menu.status = "No enemy";
goto continue
end
local _displayed_monsters = {};
local monster = small_monster.list[enemy];
if monster == nil then
customization_menu.status = "No small monster entry";
goto continue
end
for enemy, monster in pairs(small_monster.list) do
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
goto continue
end
goto continue;
end;
table.insert(displayed_monsters, monster);
monster.distance = (players.myself_position - monster.position):length();
if monster.distance > cached_config.dynamic_positioning.max_distance then
goto continue;
end
table.insert(_displayed_monsters, monster);
::continue::
end
if cached_config.dynamic_positioning.enabled
or (not cached_config.dynamic_positioning.enabled and cached_config.static_sorting.type == "Distance") then
for _, monster in ipairs(displayed_monsters) do
monster.distance = (players.myself_position - monster.position):length();
end
end
displayed_monsters = this.sort_monsters(_displayed_monsters, cached_config);
end
function this.sort_monsters(_displayed_monsters, cached_config)
if not cached_config.dynamic_positioning.enabled then
-- sort here
if cached_config.static_sorting.type == "Normal" and cached_config.static_sorting.reversed_order then
local reversed_monsters = {};
for i = #displayed_monsters, 1, -1 do
table.insert(reversed_monsters, displayed_monsters[i]);
for i = #_displayed_monsters, 1, -1 do
table.insert(reversed_monsters, _displayed_monsters[i]);
end
displayed_monsters = reversed_monsters;
_displayed_monsters = reversed_monsters;
elseif cached_config.static_sorting.type == "Health" then
if cached_config.static_sorting.reversed_order then
table.sort(displayed_monsters, function(left, right)
table.sort(_displayed_monsters, function(left, right)
return left.health > right.health;
end);
else
table.sort(displayed_monsters, function(left, right)
table.sort(_displayed_monsters, function(left, right)
return left.health < right.health;
end);
end
elseif cached_config.static_sorting.type == "Health Percentage" then
if cached_config.static_sorting.reversed_order then
table.sort(displayed_monsters, function(left, right)
table.sort(_displayed_monsters, function(left, right)
return left.health_percentage > right.health_percentage;
end);
else
table.sort(displayed_monsters, function(left, right)
table.sort(_displayed_monsters, function(left, right)
return left.health_percentage < right.health_percentage;
end);
end
elseif cached_config.static_sorting.type == "Distance" then
if cached_config.static_sorting.reversed_order then
table.sort(displayed_monsters, function(left, right)
table.sort(_displayed_monsters, function(left, right)
return left.distance > right.distance;
end);
else
table.sort(displayed_monsters, function(left, right)
table.sort(_displayed_monsters, function(left, right)
return left.distance < right.distance;
end);
end
end
end
return _displayed_monsters;
end
function this.draw()
local cached_config = config.current_config.small_monster_UI;
local is_dynamic_positioning_enabled = cached_config.dynamic_positioning.enabled;
local i = 0;
for _, monster in ipairs(displayed_monsters) do
local position_on_screen;
if cached_config.dynamic_positioning.enabled then
local world_offset = Vector3f.new(cached_config.dynamic_positioning.world_offset.x,
if is_dynamic_positioning_enabled then
local world_offset = Vector3f.new(
cached_config.dynamic_positioning.world_offset.x,
cached_config.dynamic_positioning.world_offset.y,
cached_config.dynamic_positioning.world_offset.z);
cached_config.dynamic_positioning.world_offset.z
);
position_on_screen = draw.world_to_screen(monster.position + world_offset);
if position_on_screen == nil then
goto continue
goto continue;
end
position_on_screen.x = position_on_screen.x + cached_config.dynamic_positioning.viewport_offset.x;
@@ -153,31 +151,16 @@ function this.draw()
position_on_screen = screen.calculate_absolute_coordinates(cached_config.static_position);
if cached_config.settings.orientation == "Horizontal" then
position_on_screen.x = position_on_screen.x + cached_config.static_spacing.x * i;
else
position_on_screen.y = position_on_screen.y + cached_config.static_spacing.y * i;
end
end
local opacity_scale = 1;
if cached_config.dynamic_positioning.enabled then
if cached_config.dynamic_positioning.max_distance == 0 then
return;
end
if monster.distance > cached_config.dynamic_positioning.max_distance then
goto continue
end
if cached_config.dynamic_positioning.opacity_falloff then
if is_dynamic_positioning_enabled and cached_config.dynamic_positioning.opacity_falloff then
monster.distance = (players.myself_position - monster.position):length();
opacity_scale = 1 - (monster.distance / cached_config.dynamic_positioning.max_distance);
end
end
small_monster.draw(monster, cached_config, position_on_screen, opacity_scale);
@@ -186,7 +169,7 @@ function this.draw()
end
end
function this.init_module()
function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu");
@@ -196,6 +179,11 @@ function this.init_module()
drawing = require("MHR_Overlay.UI.drawing");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
error_handler = require("MHR_Overlay.Misc.error_handler");
utils = require("MHR_Overlay.Misc.utils");
end
function this.init_module()
end
return this;

View File

@@ -0,0 +1,322 @@
local this = {};
local buff_UI_entity;
local config;
local buffs;
local item_buffs;
local melody_effects;
local endemic_life_buff;
local screen;
local utils;
local error_handler;
local skills;
local dango_skills;
local abnormal_statuses;
local drawing;
local player_info;
local language;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.label_list = {
attack = nil,
defense = nil,
fire_resistance = nil,
water_resistance = nil,
thunder_resistance = nil,
ice_resistance = nil,
dragon_resistance = nil
};
this.affinity_label = nil;
this.health_label = nil;
this.stamina_label = nil;
this.element_label = nil;
this.element_2_label = nil;
function this.draw()
local cached_config = config.current_config.stats_UI;
if not cached_config.enabled then
return;
end
local cached_names = language.current_language.stats;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
-- draw
for label_key, label in pairs(this.label_list) do
local name_text = "";
if label.include.name then
if label.include.value then
name_text = string.format("%s: ", cached_names[label_key]);
else
name_text = string.format("%s", cached_names[label_key]);
end
end
if label.include.value then
name_text = string.format("%s%s", name_text, tostring(player_info.list[label_key]));
end
drawing.draw_label(label, position_on_screen, 1, name_text);
::continue::
end
-- Health Label
local health_name_text = "";
if this.health_label.include.name then
health_name_text = string.format("%s: ", language.current_language.customization_menu.health);
if this.health_label.include.value or this.health_label.include.max_value then
health_name_text = string.format("%s: ", language.current_language.customization_menu.health);
else
health_name_text = string.format("%s", language.current_language.customization_menu.health);
end
end
if this.health_label.include.value and not this.health_label.include.max_value then
health_name_text = string.format("%s%s", health_name_text, tostring(player_info.list.health));
elseif not this.health_label.include.value and this.health_label.include.max_value then
health_name_text = string.format("%s%s", health_name_text, tostring(player_info.list.max_health));
elseif this.health_label.include.value and this.health_label.include.max_value then
health_name_text = string.format("%s%s/%s", health_name_text, tostring(player_info.list.health), tostring(player_info.list.max_health));
end
drawing.draw_label(this.health_label, position_on_screen, 1, health_name_text);
-- Stamina Label
local stamina_name_text = "";
if this.stamina_label.include.name then
if this.stamina_label.include.value or this.stamina_label.include.max_value then
stamina_name_text = string.format("%s: ", cached_names.stamina);
else
stamina_name_text = string.format("%s", cached_names.stamina);
end
end
if this.stamina_label.include.value and not this.stamina_label.include.max_value then
stamina_name_text = string.format("%s%s", stamina_name_text, tostring(player_info.list.stamina));
elseif not this.stamina_label.include.value and this.stamina_label.include.max_value then
stamina_name_text = string.format("%s%s", stamina_name_text, tostring(player_info.list.max_stamina));
elseif this.stamina_label.include.value and this.stamina_label.include.max_value then
stamina_name_text = string.format("%s%s/%s", stamina_name_text, tostring(player_info.list.stamina), tostring(player_info.list.max_stamina));
end
drawing.draw_label(this.stamina_label, position_on_screen, 1, stamina_name_text);
-- Affinity Label
local affinity_name_text = "";
if this.affinity_label.include.name then
if this.affinity_label.include.value then
affinity_name_text = string.format("%s: ", cached_names.affinity);
else
affinity_name_text = string.format("%s", cached_names.affinity);
end
end
if this.affinity_label.include.value then
affinity_name_text = string.format("%s%s%%", affinity_name_text, tostring(player_info.list.affinity));
end
drawing.draw_label(this.affinity_label, position_on_screen, 1, affinity_name_text);
-- Element Label
if player_info.list.element_type ~= 0 then
local element_name_text = "";
if this.element_label.include.name then
local ailment_names = language.current_language.ailments;
local ailment_name = "";
if player_info.list.element_type == 1 then
ailment_name = cached_names.fire;
elseif player_info.list.element_type == 2 then
ailment_name = cached_names.water;
elseif player_info.list.element_type == 3 then
ailment_name = cached_names.thunder;
elseif player_info.list.element_type == 4 then
ailment_name = cached_names.ice;
elseif player_info.list.element_type == 5 then
ailment_name = cached_names.dragon;
elseif player_info.list.element_type == 6 then
ailment_name = ailment_names.poison;
elseif player_info.list.element_type == 7 then
ailment_name = ailment_names.sleep;
elseif player_info.list.element_type == 8 then
ailment_name = ailment_names.paralysis;
elseif player_info.list.element_type == 9 then
ailment_name = ailment_names.blast;
end
if this.element_label.include.value then
element_name_text = string.format("%s: ", ailment_name);
else
element_name_text = string.format("%s", ailment_name);
end
end
if this.element_label.include.value then
element_name_text = string.format("%s%s", element_name_text, tostring(player_info.list.element_attack));
end
drawing.draw_label(this.element_label, position_on_screen, 1, element_name_text);
end
-- Element 2 Label
if player_info.list.element_type_2 ~= 0 then
local element_2_name_text = "";
if this.element_2_label.include.name then
local ailment_names = language.current_language.ailments;
local ailment_name = "";
if player_info.list.element_type_2 == 1 then
ailment_name = cached_names.fire;
elseif player_info.list.element_type_2 == 2 then
ailment_name = cached_names.water;
elseif player_info.list.element_type_2 == 3 then
ailment_name = cached_names.thunder;
elseif player_info.list.element_type_2 == 4 then
ailment_name = cached_names.ice;
elseif player_info.list.element_type_2 == 5 then
ailment_name = cached_names.dragon;
elseif player_info.list.element_type_2 == 6 then
ailment_name = ailment_names.poison;
elseif player_info.list.element_type_2 == 7 then
ailment_name = ailment_names.sleep;
elseif player_info.list.element_type_2 == 8 then
ailment_name = ailment_names.paralysis;
elseif player_info.list.element_type_2 == 9 then
ailment_name = ailment_names.blast;
end
if this.element_2_label.include.value then
element_2_name_text = string.format("%s: ", ailment_name);
else
element_2_name_text = string.format("%s", ailment_name);
end
end
if this.element_2_label.include.value then
element_2_name_text = string.format("%s%s", element_2_name_text, tostring(player_info.list.element_attack_2));
end
drawing.draw_label(this.element_2_label, position_on_screen, 1, element_2_name_text);
end
end
function this.init_UI()
this.label_list.attack = utils.table.deep_copy(config.current_config.stats_UI.attack_label);
this.label_list.defense = utils.table.deep_copy(config.current_config.stats_UI.defense_label);
this.label_list.fire_resistance = utils.table.deep_copy(config.current_config.stats_UI.fire_resistance_label);
this.label_list.water_resistance = utils.table.deep_copy(config.current_config.stats_UI.water_resistance_label);
this.label_list.thunder_resistance = utils.table.deep_copy(config.current_config.stats_UI.thunder_resistance_label);
this.label_list.ice_resistance = utils.table.deep_copy(config.current_config.stats_UI.ice_resistance_label);
this.label_list.dragon_resistance = utils.table.deep_copy(config.current_config.stats_UI.dragon_resistance_label);
this.affinity_label = utils.table.deep_copy(config.current_config.stats_UI.affinity_label);
this.health_label = utils.table.deep_copy(config.current_config.stats_UI.health_label);
this.stamina_label = utils.table.deep_copy(config.current_config.stats_UI.stamina_label);
this.element_label = utils.table.deep_copy(config.current_config.stats_UI.element_label);
this.element_2_label = utils.table.deep_copy(config.current_config.stats_UI.element_2_label);
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
for label_key, label in pairs(this.label_list) do
label.offset.x = label.offset.x * global_scale_modifier;
label.offset.y = label.offset.y * global_scale_modifier;
end
this.affinity_label.offset.x = this.affinity_label.offset.x * global_scale_modifier;
this.affinity_label.offset.y = this.affinity_label.offset.y * global_scale_modifier;
this.health_label.offset.x = this.health_label.offset.x * global_scale_modifier;
this.health_label.offset.y = this.health_label.offset.y * global_scale_modifier;
this.stamina_label.offset.x = this.stamina_label.offset.x * global_scale_modifier;
this.stamina_label.offset.y = this.stamina_label.offset.y * global_scale_modifier;
this.element_label.offset.x = this.element_label.offset.x * global_scale_modifier;
this.element_label.offset.y = this.element_label.offset.y * global_scale_modifier;
this.element_2_label.offset.x = this.element_2_label.offset.x * global_scale_modifier;
this.element_2_label.offset.y = this.element_2_label.offset.y * global_scale_modifier;
end
function this.init_dependencies()
config = require("MHR_Overlay.Misc.config");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
melody_effects = require("MHR_Overlay.Buffs.melody_effects");
buffs = require("MHR_Overlay.Buffs.buffs");
--singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config");
--customization_menu = require("MHR_Overlay.UI.customization_menu");
--players = require("MHR_Overlay.Damage_Meter.players");
--non_players = require("MHR_Overlay.Damage_Meter.non_players");
--quest_status = require("MHR_Overlay.Game_Handler.quest_status");
screen = require("MHR_Overlay.Game_Handler.screen");
--drawing = require("MHR_Overlay.UI.drawing");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
endemic_life_buff = require("MHR_Overlay.Buffs.endemic_life_buffs");
skills = require("MHR_Overlay.Buffs.skills");
dango_skills = require("MHR_Overlay.Buffs.dango_skills");
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
drawing = require("MHR_Overlay.UI.drawing");
player_info = require("MHR_Overlay.Misc.player_info");
language = require("MHR_Overlay.Misc.language");
end
function this.init_module()
this.init_UI();
end
return this;

View File

@@ -5,6 +5,7 @@ local screen;
local config;
local drawing;
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -62,13 +63,16 @@ function this.init_UI()
this.label.offset.y = this.label.offset.y * global_scale_modifier;
end
function this.init_module()
function this.init_dependencies()
time = require("MHR_Overlay.Game_Handler.time");
screen = require("MHR_Overlay.Game_Handler.screen");
config = require("MHR_Overlay.Misc.config");
drawing = require("MHR_Overlay.UI.drawing");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
this.init_UI()
end

View File

@@ -4,6 +4,7 @@ local config;
local utils;
local drawing;
local language;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -118,11 +119,15 @@ function this.draw(ailment, ailment_UI, cached_config, position_on_screen, opaci
end
end
function this.init_module()
function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils");
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -5,6 +5,7 @@ local drawing;
local config;
local players;
local language;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -117,12 +118,16 @@ function this.draw(player, player_buildup, ailment_buildup_UI, cached_config, po
drawing.draw_label(ailment_buildup_UI.buildup_percentage_label, position_on_screen, opacity_scale, 100 * player_buildup.buildup_share);
end
function this.init_module()
function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils");
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -3,6 +3,7 @@ local this = {};
local config;
local utils;
local drawing;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -302,10 +303,14 @@ function this.draw(part, part_UI, cached_config, position_on_screen, opacity_sca
end
end
function this.init_module()
function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils");
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -4,6 +4,7 @@ local config;
local utils;
local drawing;
local language;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -72,7 +73,16 @@ function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
drawing.draw_bar(buff_UI.bar, position_on_screen, opacity_scale, 1);
end
drawing.draw_label(buff_UI.name_label, position_on_screen, opacity_scale, buff.name);
local buff_name = "";
if buff_UI.name_label.include.name then
buff_name = string.format("%s ", buff.name);
end
if buff_UI.name_label.include.effect_level and buff.level > 1 then
buff_name = string.format("%s%s%d", buff_name, language.current_language.UI.lv, buff.level);
end
drawing.draw_label(buff_UI.name_label, position_on_screen, opacity_scale, buff_name);
if not buff.is_infinite then
drawing.draw_label(buff_UI.timer_label, position_on_screen, opacity_scale, buff.minutes_left, buff.seconds_left);
@@ -81,11 +91,15 @@ function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
end
end
function this.init_module()
function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils");
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -7,6 +7,7 @@ local players;
local language;
local quest_status;
local non_players;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -114,6 +115,9 @@ end
function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dps)
local cached_config = config.current_config.damage_meter_UI;
top_damage = top_damage or 0;
top_dps = top_dps or 0;
local name_include = nil;
if player.damage_UI.name_label ~= nil then
name_include = player.damage_UI.name_label.include;
@@ -197,6 +201,7 @@ function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dp
local bar = player.damage_UI.bar;
local name_label = player.damage_UI.name_label;
local hunter_rank_label = player.damage_UI.hunter_rank_label;
local cart_count_label = player.damage_UI.cart_count_label;
local value_label = player.damage_UI.value_label;
local percentage_label = player.damage_UI.percentage_label;
local dps_label = player.damage_UI.dps_label;
@@ -207,6 +212,7 @@ function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dp
bar = players.highlighted_damage_UI.bar;
name_label = players.highlighted_damage_UI.name_label;
hunter_rank_label = players.highlighted_damage_UI.hunter_rank_label;
cart_count_label = players.highlighted_damage_UI.cart_count_label;
value_label = players.highlighted_damage_UI.value_label;
percentage_label = players.highlighted_damage_UI.percentage_label;
dps_label = players.highlighted_damage_UI.dps_label;
@@ -227,13 +233,13 @@ function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dp
if player.type == players.types.total then
drawing.draw_label(player.damage_UI.cart_count_label, position_on_screen, opacity_scale, quest_status.cart_count, quest_status.max_cart_count);
else
drawing.draw_label(player.damage_UI.cart_count_label, position_on_screen, opacity_scale, player.cart_count);
drawing.draw_label(cart_count_label, position_on_screen, opacity_scale, player.cart_count);
end
end
end
function this.init_module()
function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils");
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
@@ -241,6 +247,10 @@ function this.init_module()
language = require("MHR_Overlay.Misc.language");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -4,6 +4,7 @@ local utils;
local drawing;
local language;
local config;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -91,11 +92,15 @@ function this.draw(monster, health_UI, position_on_screen, opacity_scale)
drawing.draw_label(health_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.health_percentage);
end
function this.init_module()
function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils");
drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -4,6 +4,7 @@ local utils;
local drawing;
local language;
local config;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -105,11 +106,15 @@ function this.draw(monster, rage_UI, position_on_screen, opacity_scale)
end
end
function this.init_module()
function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils");
drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -4,6 +4,7 @@ local utils;
local drawing;
local language;
local config;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -102,11 +103,15 @@ function this.draw(monster, stamina_UI, position_on_screen, opacity_scale)
end
end
function this.init_module()
function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils");
drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -13,7 +13,21 @@ local time_UI;
local keyboard;
local non_players;
local quest_status;
local error_handler;
local time;
local stats_UI;
local buffs;
local item_buffs;
local melody_effects;
local endemic_life_buffs;
local skills;
local dango_skills;
local abnormal_statuses;
local otomo_moves;
local weapon_skills;
local rampage_skills;
local misc_buffs;
local label_customization;
local bar_customization;
@@ -61,10 +75,10 @@ local os = os;
local ValueType = ValueType;
local package = package;
this.is_opened = false;
this.font = nil;
this.full_font_range = {0x1, 0xFFFF, 0};
this.is_opened = false;
this.status = "OK";
this.window_position = Vector2f.new(480, 200);
this.window_pivot = Vector2f.new(0, 0);
@@ -85,6 +99,9 @@ this.displayed_monster_UI_sorting_types = {};
this.buff_UI_sorting_types = {};
this.displayed_buff_UI_sorting_types = {};
this.buff_UI_infinite_buffs_location_types = {};
this.displayed_buff_UI_infinite_buffs_location_types = {};
this.damage_meter_UI_highlighted_entity_types = {};
this.displayed_damage_meter_UI_highlighted_entity_types = {};
@@ -223,6 +240,20 @@ function this.init()
current.duration
};
this.buff_UI_infinite_buffs_location_types =
{
default.normal,
default.first,
default.last
};
this.displayed_buff_UI_infinite_buffs_location_types =
{
current.normal,
current.first,
current.last
};
this.damage_meter_UI_highlighted_entity_types =
{
default.top_damage,
@@ -325,26 +356,39 @@ function this.init()
end
function this.draw()
imgui.set_next_window_pos(this.window_position, 1 << 3, this.window_pivot);
imgui.set_next_window_size(this.window_size, 1 << 3);
if not this.is_opened then
return;
end
local window_position = Vector2f.new(config.current_config.customization_menu.position.x, config.current_config.customization_menu.position.y);
local window_pivot = Vector2f.new(config.current_config.customization_menu.pivot.x, config.current_config.customization_menu.pivot.y);
local window_size = Vector2f.new(config.current_config.customization_menu.size.width, config.current_config.customization_menu.size.height);
imgui.set_next_window_pos(window_position, 1 << 3, window_pivot);
imgui.set_next_window_size(window_size, 1 << 3);
imgui.push_font(this.font);
this.is_opened = imgui.begin_window(
language.current_language.customization_menu.mod_name .. " v" .. config.current_config.version, this.is_opened,
string.format("%s v%s", language.current_language.customization_menu.mod_name, config.current_config.version),
this.is_opened,
this.window_flags);
if not this.is_opened then
imgui.pop_font();
imgui.end_window();
config.save_current();
return;
end
local window_changed = false;
local config_changed = false;
local language_changed = false;
local modifiers_changed = false;
local modules_changed = false;
local global_settings_changed = false;
local timer_delays_changed = false;
local small_monster_UI_changed = false;
local large_monster_dynamic_UI_changed = false;
local large_monster_static_UI_changed = false;
@@ -353,16 +397,33 @@ function this.draw()
local damage_meter_UI_changed = false;
local endemic_life_UI_changed = false;
local buff_UI_changed = false;
local stats_UI_changed = false;
local debug_changed = false;
local apply_font_requested = false;
local status_string = tostring(this.status);
local new_window_position = imgui.get_window_pos();
if window_position.x ~= new_window_position.x or window_position.y ~= new_window_position.y then
window_changed = window_changed or true;
imgui.text(language.current_language.customization_menu.status .. ": " .. status_string);
config.current_config.customization_menu.position.x = new_window_position.x;
config.current_config.customization_menu.position.y = new_window_position.y;
end
local new_window_size = imgui.get_window_size();
if window_size.x ~= new_window_size.x or window_size.y ~= new_window_size.y then
window_changed = window_changed or true;
config.current_config.customization_menu.size.width = new_window_size.x;
config.current_config.customization_menu.size.height = new_window_size.y;
end
local new_window_size = imgui.get_window_size();
window_changed = window_changed or new_window_size.x ~= window_size.x or new_window_size.y ~= window_size.y;
config_changed, apply_font_requested = this.draw_config();
modules_changed = this.draw_modules();
this.draw_hotkeys();
global_settings_changed, modifiers_changed, apply_font_requested, language_changed = this.draw_global_settings(apply_font_requested, config_changed);
global_settings_changed, modifiers_changed, timer_delays_changed, apply_font_requested, language_changed = this.draw_global_settings(apply_font_requested, config_changed);
small_monster_UI_changed = this.draw_small_monster_UI();
if imgui.tree_node(language.current_language.customization_menu.large_monster_UI) then
@@ -375,7 +436,101 @@ function this.draw()
time_UI_changed = this.draw_time_UI();
damage_meter_UI_changed = this.draw_damage_meter_UI();
endemic_life_UI_changed = this.draw_endemic_life_UI()
--buff_UI_changed = customization_menu.draw_buff_UI();
buff_UI_changed = this.draw_buff_UI();
stats_UI_changed = this.draw_stats_UI()
imgui.new_line();
debug_changed = this.draw_debug();
-- local lorem_ipsum = [[
-- Japanese:
-- 個、えろつのはんエセコモニョ雲雲てなっけもいてのょり阿目手区きも模差露毛阿はら雲毛かくれめ二野なすなまよひか氏氏くっ瀬知魔んよ絵魔て列離日ね留差ほつれつえてゆせそそ、都、うし絵らにな根遊二雲以ゆ野目るヒカヤロ、オシレ遊擢ねてゆ等手津もえ。津阿みこえ知氏阿ンカカおぬやてと。
-- おせす尾樹目個二阿樹ねけゃもたら。おうょる阿雲けてろふ尾課二毛日ニュサのへひ課遊にらそほき離以ろひむもふそろは素日シキハモゅつ野知つせ毛舳ひ列留よせ御遊舳れつ、ねすんと譜保。以樹。夜津尾派露鵜り手手すやとれあろまめにて、こに列留魔知他列二樹ほ。はつに保知等てまゃ無夜とひけやへこ。
-- 素派目鵜ちうはえなエヘフレキ、派知他瀬列遊根区いな都留手けもつっそぬりいゆおふゅれもイタキホ無二コチクキやそるき野毛以そいはぬうめ御んせたくめ遊模魔つ鵜阿ほよほつ擢以露、等離譜ぬれ鵜ゆおきまうるかせ擢ひたフンユ。
-- 保ゆぬホノハスシカ以屋ら日模へたよ樹手手まお手根派御マツッセチカら、ヒョアレょへち保以屋瀬キョュナめにゆな樹舳毛手え鵜留等瀬ほえ夜区鵜根目名阿絵区日素めフルモョヌスリサクマテカ根鵜さおゆヒエサレ露日鵜留りすせいへたそりるきや個舳らそめっっ知二阿露きね課譜名けょひ根区列以樹個。列津以模ャセャサョみうえのらす鵜派舳。
-- 目個なふ、そゃ氏区、鵜瀬保以露遊やはみすき舳課保手舳津譜素個等くせうアメヨルラチヘ留素保手氏たえたお露瀬日毛野ちふ巣課瀬日留列ぬりにほゆ絵擢名模。ふの。っうつゆ、みょタノフカ目列巣舳手知けすん手魔、無雲の課ゅおんりょ。
-- 魔雲留課舳根舳か手素二はめ差ーャオシ津やちんなふやてもか列等以露つまえよ。はゆて擢露譜へねょ以区ねのへふもとゃえきナュユモトヌセ樹列知阿阿他列等みれとほルスナ。魔お区ゃゅね素遊ふにふ以個素日絵こもとれち。ゆゆっや阿絵ちネネむろ夜派等阿離知手氏るつねおきえ巣留夜派雲名目他ュノミサミキメウケヘ。
-- 氏毛かき夜鵜まのひよかひほねに他んんはし、しへ課氏模めなサシヌケミヘけんむりひめめえもこほよ。差根トャレムリテメへめメメ個差津らめのはょゃ巣えせく列名個舳もま個派るみめ根鵜、きすめ区瀬屋雲れ。鵜留譜夜ツリミふたれ個とい「めつょめこったゅふ」ゅ、すぬやら日区尾等手んひ模、マホセね絵絵コヤヌマ絵んんっへけなぬ野差課瀬ゅり絵等ウチイヌヘ樹、雲他ねろくす名無尾派手遊等区雲そほせるえ派列。
-- よそ津根差屋雲う夜舳野絵こさほえふろクヒはす目鵜っえンノネモソ尾野毛おむめ保日等夜ささえゃうあ列瀬ョイニケョセオウュレヘすすさめ、ぬちひぬはゅれしまろむ屋知まきぬむのひひの目津名二名尾無知め区津津瀬えくよほえっしえお目個留瀬毛譜二雲野知屋ぬ差無鵜のやゆアコハサシヤ根素手無、や模露ョヌヒムフクミ。
-- きまるふかいゅみ他夜都知手野雲サヨシ舳露。くち、野フノユタせおょち目課るれらつはッサウセモュムオンョ無尾列かりのこけろイネいまてめの、絵夜毛遊毛離差無以素課瀬日ゆこう素瀬シサスヒモン列擢はやせ留知名すさぬ。
-- 魔等むホカヨアるユチエリサ御都。素樹絵そたゃ擢個尾列ま無雲知名セイ譜津遊たち夜尾ゅっきたろん無模毛都遊ゆ名差。さ雲目ちゆゅんれ、素御やひい巣擢樹つあそ魔、模都以巣舳すれ鵜以「鵜ヘノメヨメヘにさ」もちかしみっはまひゅねほら鵜保尾氏派かろるめあ。遊目樹目鵜毛はせなへめ。
-- English:
-- abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ
-- French:
-- abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ Àà Ââ Ææ Çç Éé Èè Êê Ëë Îî Ïï Ôô Œœ Ùù Ûû Üü Ÿÿ
-- German:
-- abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ Ä Ü Ö ß
-- Italian:
-- abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ
-- Spanish:
-- abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ Ññ
-- Russian:
-- абвгдеёжзийклмнопрстуфцчшщъыьэюя АБВГДЕЁЖЗИЙКЛМНОПРСТУФЦЧШЩЪЫЬЭЮЯ
-- Polish:
-- abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ Ąą Ćć Ęę Łł Ńń Óó Śś Źź Żż é
-- Brazilian Portuguese:
-- abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ
-- Korean
-- ㄱ ㄴ ㄷ ㄹ ㅁ ㅂ ㅅ ㅇ ㅈ ㅊ ㅋ ㅌ ㅍ ㅎㅏ ㅑ ㅓ ㅕ ㅗ ㅛ ㅜ ㅠ ㅡ ㅣㄲ ㄸ ㅃ ㅉ ㅆ ㅢ ㅚ ㅐ ㅟ ㅔ ㅒ ㅖ ㅘ ㅝ ㅙ ㅞ
-- 기관과 간에 이 것이다. 풀밭에 부패뿐이다, 보라, 봄바람이다. 희망의 황금시대다, 못할 앞이 지혜는 공자는 평화스러운 그리하였는가? 긴지라 청춘이 없으면 바이며, 우리의 길지 미묘한 무엇을 끝에 것은 사는가 끓는다. 인류의 그것을 같이.
-- 같으며, 물방아 예수는 풍부하게 이상의 있으랴? 그들의 용기가 튼튼하며, 사라지지 보내는 내려온 위하여서 꽃이 것이다. 심장의 피가 고행을 무한한 끝까지 보라. 같이. 그리하였는가? 무엇이 넣는 물방아 봄바람이다. 이것은 청춘의 있는 이것이다. 못할 방지하는 구하기 능히 속에 피다.
-- 찾아다녀도. 쓸쓸한 생생하며. 찾아다녀도. 튼튼하며. 이상의 피다, 눈에 새가 피부가 그들의 그들의 작고 것은 운다. 부패를 인생에 이상은 보배를 그리하였는가? 품었기 창공에 작고 커다란 용기가 것이 것이다, 쓸쓸하랴?이것을 심장의 긴지라 착목한는 것이다.
-- 속에 우리 그들은 광야에서 인생에 노년에게서 청춘이 동산에는 것이다. 얼음과 할지니. 길지 낙원을 대한 말이다. 뭇 피가 이것이다, 풍부하게 바이며. 살았으며. 스며들어 착목한는 이상은 우리 밥을 그들은 평화스러운 용기가 칼이다, 방황하여도.
-- 얼음과 장식하는 아니한 있다. 소금이라 온갖 너의 것이다. 눈이 동력은 그들의 이상. 끓는 뼈 이상은 싶이 보내는 인간의 뿐이다, 피어나는 착목한는 이것이야말로 사랑의 쓸쓸하랴? 가치를 그것을 놀이 싸인 무엇이 이것이다. 곧 않는 풀밭에 것은 용감하고 낙원을 황금시대다. 몸이 인간의 교향악이다. 너의 반짝이는 우리의 방지하는 아름다우냐? 트고.
-- 힘차게 이 같으며, 앞이 동력은 인생의 바로 심장은 바이며. 역사를 고동을 약동하다. 실현에 투명하되 별과 낙원을 듣는다. 구하지 같은 노년에게서 열락의 이상의 있으며, 같지 인간은 위하여. 못할 가치를 인생을 그들은 무엇이 내려온 때문이다, 하는 꽃 인간의 같이 미인을 인생을 이것이다.
-- 용감하고 때에. 가치를 기관과 그러므로 사랑의 이상은 살았으며. 방황하였으며. 그들은 방황하여도. 그들은 철환하였는가 운다. 끝에 동산에는 눈이 풀이 동력은 품에 주는 일월과 아름다우냐? 가는 같은 하여도 그리하였는가? 주는 몸이 위하여. 목숨을 이것은 곧 피부가 날카로우나 위하여 청춘의 위하여. 약동하다.
-- 불러 과실이 가는 쓸쓸하랴? 보내는 것이 뜨거운지라. 것이다. 가치를 인간은 풀이 이상 하여도 없으면. 산야에 위하여. 피고. 모래뿐일 낙원을 바이며, 우리 작고 바로 많이 있는 위하여서, 길지 피가 시들어 힘차게 주며.
-- 아름답고 그들에게 꽃 그러므로 약동하다. 만물은 품었기 따뜻한 석가는 봄바람이다. 천지는 크고 것이다. 구할 이상의 무한한 눈이 것이다. 그와 이상의 사랑의 바로 보배를 가지에 동력은 열매를 사막이다. 같이 것이 할지니. 인생에 기쁘며. 방황하였으며.
-- 우리의 찬미를 없으면 아니더면. 그러므로 인생에 얼마나 그것은 것이다. 바이며. 얼음에 그들의 시들어 하였으며, 것이다. 천자만홍이 품었기 청춘이 끓는 않는 끓는다. 같이 발휘하기 열매를 예수는 인생의 때문이다, 얼음과 낙원을 우리의 없으면 용기가 이것이야말로 돋고.
-- Chinese Traditional:
-- 枝測歳就大治昔室帯師象験庁編共。識問好加者元位指領化書今情。究都高転一質年語聞療土児任記流成週照竹定。房宿案月新報謙欺上健済逮毎子祭。籍成未移違行彩暮者多謝略文。提校意社接停報適増交匠氏室絶。導購説瞬彼花町提談氷計票記載聞防需。暮貢毎水細文東降健与回勢。年読治教来詳指答販名殺平芸民必和。薬幹読輔断事那主放合変端英利走。
-- 団無次住時問多事権少全般執理凱声透浄記。警国消報提造幾事連野投算伊見。活対真覧意近話大上日長点。提催思展産一可子心参幅一犠。標問鳴開台前由有違済任木必乗岐問費氏応録。基集引具下応日続年官者局両覧能種傷次。変年南調年流撃張代延見幕金物逆上記決地。誰事路専金拓数質大法判図部石。野親二画減頭絞選同支著全意策賭落必能。
-- 個記郎梅政格棋明北情偉支禁趣択旋議。切気功首日始格科打浮夕位端木。更房野実瞬保拠融元図航申憂機攻堀界景。権政闘催偽各遅果五面方代谷。覧登睦輪味身属博同二思裂開治。聞足事年人督治進開済郷疑芸用多。化事惑火広想三報共図京場一罪述合音。名町差導電国費陸済足景時口遺再写搬。者禁宅茶議手天保内術結生社受健問開。
-- 光話今世日員月供団載社池委撮観実造北規。一特通従貴和上美井買板婦放開記市総。図枝向旅刻野欲内放賛好千率初。初戦掛要保社際転目読以急活変反読。産程士旬介抗吉両過国芸社着民若所務田南。会立名尚講派話教事中自種浜。治謙績信歓土力松笑会億果併。路研害多響測求阿知高超学和影念。能提腹国碁問思全除札図講敗円張任北況。
-- 術高歌道転認情女必浜阪起者外。属芋辞土理性聞東音供昭豊裕。料三実玉短別上立童守庭終京社点協開。処模歩棚員要育通人筑変品転。覚並稿災答瑞用能見特阪受洲退。青般見販住悲識教東回福川演取確康対学足。開町体之室売世態略味器庁転北習。誰属役編研扱玲宰勝世利稿痕見話携問。午使際季回成読写子陸校稿図変逃時樹。
-- 健要南浜紹神名元田価散細後療熱郎顧。調現速清質宅対把辺急建所必強題演有見。柴別聴試互行門浩詐左話判私由屋。意類打円全施引権豊共打禁再雪。場含納験圧目表説磯開利世家東積月断在極業。勝撮意道面間打低転彰終鳥徹。著北案社族来破転大力収見運任企。有富景油購石超支自神報直雪追真根。約車万視作男審弱書化求住人要連元極。
-- 載改阜新社保聞活辺盤司間情渡問。登第実止領著義望施変模彼務説企。里科遊事事訴病危芸留際年芸掲問。告著営元住課提遂対呼問暮成。提発下限時軋小主百北明合聴社告送肪響際。林査今浪米特宇会北購玲健。記語吉延恋流終社費士西標下検器北家担。理極載価問木世鱸籍治勢浮芸予可百。道敗組解住人真始日美幹録送件子治。
-- 面好沿上全業物速効炭時題界表変省磁因。警学際年準訳時俊用岡鋭呼漢。賞団堂情開体性子転権貴顔考裁崩経。舞詰池碁田魚経紀情宮動施再。新嶋乳引済下守提公生春際目。蔵家代通資町者量村法年東仕題。合親講好治秋根主表必背元方碁任江部医。権海献停完定質対済興造載非禁納独野池時。最長覧事堂定創人検新経要企。賞経上関工写時声繊園人恥大。
-- 疎舎岡実約来新心境広長腹本蓮茎気宅費。警間表川舞傾考暴圏無量顔召検密需惑領。平朝使一在士面地芸要問海街了連。館想児作入新謙的質木極原辞田係摘営。生車賞石破載記枚川弁題立重禁。着演郷任和総能天講中全転才部。層愛続好務橋疾土健給節球情合。業国場鈴圏断埼画検判氏品購情写者校思。図技衝舞強読画再上査趣発府挑侵。
-- 部国為経番弘超首応理貸駆面橋以内。打郵西版庁車支特手世用面。運崎王穏小込画録量全度彦綿視補囲提的辺解。掲子乳百面自紀古測市際変年月。目京協投大講子経跡備株年更職室。為鈴門輸田学碁花法国務理。津再合紹覧岳容春言馬通返。銭著問転写命久広覧葉女提供覧日第精戻王点。評白付難担変切見雨潔速八。席長日倉魚開玲理料報男本業負文一衛。
-- Chinese Simplified:
-- 住們投水覺很你音行行定把
-- 古特縣人同,能的開電際認所友吸賣子如目眼它時李了做廣加令另受香大有積我喜士成施到山不且回推。
-- 病是大西參的金:期那代、對一物而書車書濟熱她。現美影海當投中一生放準時鄉機;起遠富行……我在開們住這,為明調主情今……決像民覺起政管是性:集物萬屋師後時但或裝邊裡腳,支而可論不沒毒業難統息精上父適。
-- 告像經功滿一我爭我收學有代。始狀裝園時火型隨不精?
-- 第我光:倒沒平成想這清對朋目才設平業。配力我學,條一上何法語氣會倒著有美時人下也創進道香臺水著們府。
-- 解裡什;甚國對經吃上個了白?要來北維外就古要何大作女由會為資,臺師爭一主機大時像遠百究到下目往有生怕運上回,房會成不岸術員一,國我親得。隊是下過分人來才體風精,對答水球制也,沒當吸在女王此存頭黃人建有性、不樣影、關的國課:通當作平何你得早獨以面處,傳林票由是麗的也朋決顧我想各術有險,商日則山的不配那話在黨進相許一們春界企、政會家視業,門行差加那當野此不林打願。一強起,住大熱總成百花。
-- Arabic:
-- ا ب ت ث ج ح خ د ذ ر ز س ش ص ض ط ظ ع غ ف ق ك ل م ن ه و ي ء
-- لان هنا؟ عجّل العسكري أن, تم يبق يرتبط اسبوعين وباستثناء, فصل قامت العمليات التغييرات أي. غير هُزم وسوء بداية مع, أجزاء المدن ثم عرض. أم كلا غضون حاملات, وبدأت المبرمة تشيكوسلوفاكيا أي الى. ومطالبة واندونيسيا، جعل ثم.
-- قد بتطويق مقاومة الإقتصادي ومن. أن عملية يعادل وفي, خلاف جديداً ضرب ثم, و الشهير التبرعات بحق. لم اسبوعين ألمانيا الجنرال بين. أملاً الإيطالية عدد ما, تونس انتهت أم وفي, ثمّة وبدأت استراليا، تلك أي. ثم إبّان عالمية قُدُماً بعد. يبق عجّل بقسوة الشرقي عن.
-- أن أخر أسابيع الأسيوي, ٣٠ الحكم مسارح الحيلولة تعد. بلا تمهيد الثالث وقوعها، لم, ضرب خطّة مرجع تجهيز ثم. سابق أواخر حكومة ومن بـ, أن يبق المواد ليتسنّى بريطانيا, ألمّ تاريخ السفن تم جهة. والنفيس والفلبين أسر بل.
-- دون هو الدمج انتباه بريطانيا،, ثم حصدت ساعة واعتلاء شيء. شيء تم أدنى وسمّيت المتاخمة, إيو عل لعدم مشروط مقاطعة. بل تطوير حاملات بمباركة وصل, كما قُدُماً بالولايات بـ. دون الثالث، للإتحاد وحلفاؤها أم, أمّا والديون الأثناء، ذلك قد.
-- ما أحكم مواقعها لان. الأرواح لتقليعة بـ الا, مايو ومحاولة المتساقطة، فقد تم. لم بخطوط تشيكوسلوفاكيا ذات, بلا لم مساعدة الجنرال, ان خطّة للأراضي ذلك. لم كانت كانتا تغييرات بحق. دون أي عشوائية باستحداث.
-- ذلك بقصف البشريةً كل. كنقطة اعلان بالولايات من بين, أخذ وسوء الساحل لم, بقيادة إتفاقية الإثنان لم لها. وبدأت السيطرة المشتّتون عل بين, عن إعادة انتهت للإتحاد أخر. إذ ليرتفع وتتحمّل عدد. مايو فكانت كما كل.
-- قد مارد الإقتصادية حول, حتى أم وأزيز مساعدة الأرضية, بحق ما خطّة وتتحمّل. بـ غير تنفّس البرية ولكسمبورغ, تم جهة عقبت أسيا. تعداد المارق بمحاولة بـ الى, لم أعمال عشوائية بين. أم حيث هُزم أثره، ليركز, لأداء المارق فصل ما. أسر لم لهيمنة السيطرة. ما إيو لإنعدام التقليدي وبالتحديد،.
-- كان كل خلاف موالية, بال ثم غريمه بتحدّي. هذا هو وترك تحرير, فصل من فرنسية واستمرت. مع قبضتهم ويكيبيديا فصل. ما فهرست وحلفاؤها بلا, كما مع ٠٨٠٤ وسمّيت استطاعوا.
-- أن ويعزى الشهيرة بالرّغم تحت. مع أسر رئيس ماليزيا، المتساقطة،, فمرّ اليابان الحيلولة كلا في. دار ما غرّة، يتعلّق, موالية المواد لبلجيكا، في بين, أحكم المجتمع التنازلي تم ومن. يبق جديدة إعادة مكثّفة ان, لإعادة جزيرتي واعتلاء بال ما. الخاسرة بالإنزال ما يتم, اسبوعين الأثناء، حيث أم.
-- فشكّل الإتفاقية قد كان, ابتدعها وفنلندا بل انه. في جهة تاريخ احداث تكتيكاً, أمام للصين إختار وتم إذ. أما بأضرار الربيع، عشوائية من, وشعار نهاية كُلفة بل تحت. هو أخذ اوروبا الأسيوي قُدُماً. دون في للصين فرنسا أدوات. غير تسبب الذود الأحمر ثم.
-- Latin American Spanish:
-- abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ Ññ
-- ]];
-- imgui.text(lorem_ipsum);
imgui.pop_font();
imgui.end_window();
@@ -434,22 +589,30 @@ function this.draw()
end
end
--[[if buff_UI_changed or modifiers_changed or config_changed then
for _, buff in pairs(buffs.list) do
buffs.init_UI(buff);
if buff_UI_changed or modifiers_changed or config_changed then
buffs.init_all_UI();
buffs.init_names();
end
if stats_UI_changed or modifiers_changed or config_changed then
stats_UI.init_UI();
end
if timer_delays_changed then
time.init_global_timers();
end
end]]
if this.menu_font_changed and (apply_font_requested or config_changed) then
this.menu_font_changed = false;
this.reload_font();
end
if modules_changed or global_settings_changed or small_monster_UI_changed or large_monster_dynamic_UI_changed or
if window_changed or modules_changed or global_settings_changed or small_monster_UI_changed or large_monster_dynamic_UI_changed or
large_monster_static_UI_changed or large_monster_highlighted_UI_changed or time_UI_changed or damage_meter_UI_changed or
endemic_life_UI_changed or buff_UI_changed or modifiers_changed or config_changed then
endemic_life_UI_changed or buff_UI_changed or stats_UI_changed or modifiers_changed or config_changed or debug_changed then
config.save_current();
end
end
function this.draw_config()
@@ -569,9 +732,9 @@ function this.draw_modules()
language.current_language.customization_menu.endemic_life_UI, config.current_config.endemic_life_UI.enabled);
config_changed = config_changed or changed;
--[[changed, config.current_config.buff_UI.enabled = imgui.checkbox(
changed, config.current_config.buff_UI.enabled = imgui.checkbox(
language.current_language.customization_menu.buff_UI, config.current_config.buff_UI.enabled);
config_changed = config_changed or changed;]]
config_changed = config_changed or changed;
imgui.tree_pop();
end
@@ -816,6 +979,7 @@ function this.draw_global_settings(apply_font_requested, language_changed)
local changed = false;
local config_changed = false;
local modifiers_changed = false;
local timer_delays_changed = false;
local index = 1;
@@ -955,6 +1119,67 @@ function this.draw_global_settings(apply_font_requested, language_changed)
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.timer_delays) then
changed, cached_config.performance.timer_delays.update_singletons_delay = imgui.drag_float(
language.current_language.customization_menu.update_singletons_delay,
cached_config.performance.timer_delays.update_singletons_delay, 0.001, 0.001, screen.width, "%.3f");
config_changed = config_changed or changed;
timer_delays_changed = timer_delays_changed or changed;
changed, cached_config.performance.timer_delays.update_window_size_delay = imgui.drag_float(
language.current_language.customization_menu.update_window_size_delay,
cached_config.performance.timer_delays.update_window_size_delay, 0.001, 0.001, screen.width, "%.3f");
config_changed = config_changed or changed;
timer_delays_changed = timer_delays_changed or changed;
changed, cached_config.performance.timer_delays.update_quest_time_delay = imgui.drag_float(
language.current_language.customization_menu.update_quest_time_delay,
cached_config.performance.timer_delays.update_quest_time_delay, 0.001, 0.001, screen.width, "%.3f");
config_changed = config_changed or changed;
timer_delays_changed = timer_delays_changed or changed;
changed, cached_config.performance.timer_delays.update_is_online_delay = imgui.drag_float(
language.current_language.customization_menu.update_is_online_delay,
cached_config.performance.timer_delays.update_is_online_delay, 0.001, 0.001, screen.width, "%.3f");
config_changed = config_changed or changed;
timer_delays_changed = timer_delays_changed or changed;
changed, cached_config.performance.timer_delays.update_players_delay = imgui.drag_float(
language.current_language.customization_menu.update_players_delay,
cached_config.performance.timer_delays.update_players_delay, 0.001, 0.001, screen.width, "%.3f");
config_changed = config_changed or changed;
timer_delays_changed = timer_delays_changed or changed;
changed, cached_config.performance.timer_delays.update_myself_position_delay = imgui.drag_float(
language.current_language.customization_menu.update_myself_position_delay,
cached_config.performance.timer_delays.update_myself_position_delay, 0.001, 0.001, screen.width, "%.3f");
config_changed = config_changed or changed;
timer_delays_changed = timer_delays_changed or changed;
changed, cached_config.performance.timer_delays.update_player_info_delay = imgui.drag_float(
language.current_language.customization_menu.update_player_info_delay,
cached_config.performance.timer_delays.update_player_info_delay, 0.001, 0.001, screen.width, "%.3f");
config_changed = config_changed or changed;
timer_delays_changed = timer_delays_changed or changed;
changed, cached_config.performance.timer_delays.update_buffs_delay = imgui.drag_float(
language.current_language.customization_menu.update_buffs_delay,
cached_config.performance.timer_delays.update_buffs_delay, 0.001, 0.001, screen.width, "%.3f");
config_changed = config_changed or changed;
timer_delays_changed = timer_delays_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
@@ -970,6 +1195,17 @@ function this.draw_global_settings(apply_font_requested, language_changed)
if imgui.tree_node(language.current_language.customization_menu.module_visibility_based_on_game_state) then
if imgui.tree_node(language.current_language.customization_menu.in_lobby) then
changed, cached_config.module_visibility.in_lobby.stats_UI = imgui.checkbox(
language.current_language.customization_menu.stats_UI,
cached_config.module_visibility.in_lobby.stats_UI);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.in_training_area) then
changed, cached_config.module_visibility.in_training_area.large_monster_dynamic_UI = imgui.checkbox(
@@ -1002,11 +1238,17 @@ function this.draw_global_settings(apply_font_requested, language_changed)
config_changed = config_changed or changed;
--[[changed, cached_config.module_visibility.in_training_area.buff_UI = imgui.checkbox(
changed, cached_config.module_visibility.in_training_area.buff_UI = imgui.checkbox(
language.current_language.customization_menu.buff_UI,
cached_config.module_visibility.in_training_area.buff_UI);
config_changed = config_changed or changed;]]
config_changed = config_changed or changed;
changed, cached_config.module_visibility.in_training_area.stats_UI = imgui.checkbox(
language.current_language.customization_menu.stats_UI,
cached_config.module_visibility.in_training_area.stats_UI);
config_changed = config_changed or changed;
imgui.tree_pop();
end
@@ -1077,7 +1319,7 @@ function this.draw_global_settings(apply_font_requested, language_changed)
imgui.tree_pop();
end
return config_changed, modifiers_changed, apply_font_requested, language_changed;
return config_changed, modifiers_changed, timer_delays_changed, apply_font_requested, language_changed;
end
function this.draw_small_monster_UI()
@@ -1228,9 +1470,7 @@ function this.draw_small_monster_UI()
imgui.tree_pop();
end
changed = label_customization.draw(language.current_language.customization_menu.monster_name_label,
cached_config.monster_name_label);
changed = label_customization.draw(language.current_language.customization_menu.monster_name_label, cached_config.monster_name_label);
config_changed = config_changed or changed;
changed = health_customization.draw(cached_config.health);
@@ -1257,8 +1497,7 @@ function this.draw_large_monster_dynamic_UI()
if imgui.tree_node(language.current_language.customization_menu.dynamically_positioned) then
local cached_config = config.current_config.large_monster_UI.dynamic;
changed, cached_config.enabled = imgui.checkbox(
language.current_language.customization_menu.enabled, cached_config.enabled);
changed, cached_config.enabled = imgui.checkbox(language.current_language.customization_menu.enabled, cached_config.enabled);
config_changed = config_changed or changed;
@@ -2026,6 +2265,9 @@ function this.draw_damage_meter_UI()
changed = label_customization.draw(language.current_language.customization_menu.hunter_rank_label, cached_config.highlighted.hunter_rank_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.highlighted.cart_count_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.highlighted.dps_label);
config_changed = config_changed or changed;
@@ -2042,12 +2284,7 @@ function this.draw_damage_meter_UI()
end
if config_changed then
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
players.display_list = {};
players.update_player_list(is_on_quest);
non_players.update_servant_list();
non_players.update_otomo_list(is_on_quest, quest_status.is_online);
players.update_players();
end
if damage_display_changed then
@@ -2067,10 +2304,6 @@ function this.draw_damage_meter_UI()
players.update_dps(true);
end
if config_changed then
players.sort_players();
end
imgui.tree_pop();
end
@@ -2142,7 +2375,7 @@ function this.draw_endemic_life_UI()
end
changed = label_customization.draw(
language.current_language.customization_menu.creature_name_label, cached_config.creature_name_label.visibility);
language.current_language.customization_menu.creature_name_label, cached_config.creature_name_label);
config_changed = config_changed or changed;
@@ -2187,6 +2420,17 @@ function this.draw_buff_UI()
cached_config.settings.orientation = this.orientation_types[index];
end
changed, index = imgui.combo(
language.current_language.customization_menu.infinite_buffs_location,
utils.table.find_index(this.buff_UI_infinite_buffs_location_types, cached_config.settings.infinite_buffs_location),
this.displayed_buff_UI_infinite_buffs_location_types);
config_changed = config_changed or changed;
if changed then
cached_config.settings.infinite_buffs_location = this.buff_UI_infinite_buffs_location_types[index];
end
imgui.tree_pop();
end
@@ -2249,13 +2493,406 @@ function this.draw_buff_UI()
imgui.tree_pop();
end
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.name_label);
if imgui.tree_node(language.current_language.customization_menu.filter) then
if imgui.tree_node(language.current_language.customization_menu.abnormal_statuses) then
for _, key in ipairs(abnormal_statuses.keys) do
changed, cached_config.filter.abnormal_statuses[key] = imgui.checkbox(
abnormal_statuses.get_abnormal_status_name(key), cached_config.filter.abnormal_statuses[key]);
config_changed = config_changed or changed;
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.item_buffs) then
local cached_language = language.current_language.item_buffs;
for _, key in ipairs(item_buffs.keys) do
changed, cached_config.filter.item_buffs[key] = imgui.checkbox(cached_language[key], cached_config.filter.item_buffs[key]);
config_changed = config_changed or changed;
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.endemic_life_buffs) then
local cached_language = language.current_language.endemic_life;
for _, key in ipairs(endemic_life_buffs.keys) do
changed, cached_config.filter.endemic_life_buffs[key] = imgui.checkbox(cached_language[key], cached_config.filter.endemic_life_buffs[key]);
config_changed = config_changed or changed;
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.melody_effects) then
local cached_language = language.current_language.melody_effects;
for lua_index, key in ipairs(melody_effects.keys) do
-- Health Recovery (S), Health Recovery (L), Health Recovery (S) + (Antidote), Sonic Wave
if (lua_index >= 16 and lua_index <= 18) or lua_index == 24 then
goto continue;
end
changed, cached_config.filter.melody_effects[key] = imgui.checkbox(cached_language[key], cached_config.filter.melody_effects[key]);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.timer_label);
::continue::
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.dango_skills) then
local cached_language = language.current_language.dango_skills;
for _, key in ipairs(dango_skills.keys) do
changed, cached_config.filter.dango_skills[key] = imgui.checkbox(cached_language[key], cached_config.filter.dango_skills[key]);
config_changed = config_changed or changed;
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.rampage_skills) then
local cached_language = language.current_language.rampage_skills;
for _, key in ipairs(rampage_skills.keys) do
changed, cached_config.filter.rampage_skills[key] = imgui.checkbox(cached_language[key], cached_config.filter.rampage_skills[key]);
config_changed = config_changed or changed;
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.skills) then
local cached_language = language.current_language.skills;
for _, key in ipairs(skills.keys) do
changed, cached_config.filter.skills[key] = imgui.checkbox(cached_language[key], cached_config.filter.skills[key]);
config_changed = config_changed or changed;
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.weapon_skills) then
for _, weapon in ipairs(weapon_skills.keys) do
if imgui.tree_node(language.current_language.weapons[weapon.key]) then
local cached_weapon_filter = cached_config.filter.weapon_skills[weapon.key];
local cached_language = language.current_language.weapon_skills[weapon.key];
for _, key in ipairs(weapon.skill_keys) do
local name = cached_language[key];
if key == "spirit_gauge_autofill" then
local soaring_kick_name = tostring(cached_language.soaring_kick);
local iai_slash_name = tostring(cached_language.iai_slash);
name = string.format("%s (%s, %s)", name, soaring_kick_name, iai_slash_name);
end
changed, cached_weapon_filter[key] = imgui.checkbox(
name, cached_weapon_filter[key]);
config_changed = config_changed or changed;
end
imgui.tree_pop();
end
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.otomo_moves) then
local cached_language = language.current_language.otomo_moves;
for _, key in ipairs(otomo_moves.keys) do
changed, cached_config.filter.otomo_moves[key] = imgui.checkbox(cached_language[key], cached_config.filter.otomo_moves[key]);
config_changed = config_changed or changed;
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.misc_buffs) then
local cached_language = language.current_language.misc_buffs;
for _, key in ipairs(misc_buffs.keys) do
local name = cached_language[key];
if key == "attack_up" then
local might_seed_name = tostring(language.current_language.item_buffs.might_seed);
local dango_bulker_name = tostring(language.current_language.dango_skills.dango_bulker);
local chameleos_soul_name = tostring(language.current_language.rampage_skills.chameleos_soul);
name = string.format("%s (%s, %s, %s)", name, might_seed_name, dango_bulker_name, chameleos_soul_name);
elseif key == "defense_up" then
local adamant_seed_name = tostring(language.current_language.item_buffs.adamant_seed);
local chameleos_soul_name = tostring(language.current_language.rampage_skills.chameleos_soul);
name = string.format("%s (%s, %s)", name, adamant_seed_name, chameleos_soul_name);
elseif key == "stamina_use_down" then
local dash_juice_name = tostring(language.current_language.item_buffs.dash_juice);
local peepersects_name = tostring(language.current_language.endemic_life.peepersects);
local chameleos_soul_name = tostring(language.current_language.rampage_skills.chameleos_soul);
name = string.format("%s (%s, %s, %s)", name, dash_juice_name, peepersects_name, chameleos_soul_name);
elseif key == "natural_healing_up" then
local immunizer_name = tostring(language.current_language.item_buffs.immunizer);
local vase_of_vitality_name = tostring(language.current_language.otomo_moves.vase_of_vitality);
name = string.format("%s (%s, %s)", name, immunizer_name, vase_of_vitality_name);
end
changed, cached_config.filter.misc_buffs[key] = imgui.checkbox(name, cached_config.filter.misc_buffs[key]);
config_changed = config_changed or changed;
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.abnormal_statuses) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.abnormal_statuses.name_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.bar);
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.abnormal_statuses.timer_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.abnormal_statuses.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.item_buffs) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.item_buffs.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.item_buffs.timer_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.item_buffs.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.endemic_life_buffs) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.endemic_life_buffs.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.endemic_life_buffs.timer_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.endemic_life_buffs.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.melody_effects) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.melody_effects.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.melody_effects.timer_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.melody_effects.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.dango_skills) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.dango_skills.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.dango_skills.timer_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.dango_skills.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.rampage_skills) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.rampage_skills.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.rampage_skills.timer_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.rampage_skills.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.skills) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.skills.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.skills.timer_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.skills.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.weapon_skills) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.weapon_skills.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.weapon_skills.timer_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.weapon_skills.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.otomo_moves) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.otomo_moves.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.otomo_moves.timer_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.otomo_moves.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.misc_buffs) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.misc_buffs.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.misc_buffs.timer_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.misc_buffs.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
return config_changed;
end
function this.draw_stats_UI()
local changed = false;
local config_changed = false;
local index = 0;
if imgui.tree_node(language.current_language.customization_menu.stats_UI) then
local cached_config = config.current_config.stats_UI;
changed, cached_config.enabled = imgui.checkbox(
language.current_language.customization_menu.enabled, cached_config.enabled);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.position) then
changed, cached_config.position.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.position.x, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.position.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.position.y, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
changed, index = imgui.combo(
language.current_language.customization_menu.anchor,
utils.table.find_index(this.anchor_types, cached_config.position.anchor),
this.displayed_anchor_types);
config_changed = config_changed or changed;
if changed then
cached_config.position.anchor = this.anchor_types[index];
end
imgui.tree_pop();
end
changed = label_customization.draw(language.current_language.customization_menu.health_label, cached_config.health_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.stamina_label, cached_config.stamina_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.attack_label, cached_config.attack_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.affinity_label, cached_config.affinity_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.defense_label, cached_config.defense_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.fire_resistance_label, cached_config.fire_resistance_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.water_resistance_label, cached_config.water_resistance_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.thunder_resistance_label, cached_config.thunder_resistance_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.ice_resistance_label, cached_config.ice_resistance_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dragon_resistance_label, cached_config.dragon_resistance_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.element_label, cached_config.element_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.element_2_label, cached_config.element_2_label);
config_changed = config_changed or changed;
imgui.tree_pop();
@@ -2264,7 +2901,63 @@ function this.draw_buff_UI()
return config_changed;
end
function this.init_module()
function this.draw_debug()
local cached_config = config.current_config.debug;
local changed = false;
local config_changed = false;
if imgui.tree_node(language.current_language.customization_menu.debug) then
imgui.text_colored(string.format("%s:", language.current_language.customization_menu.current_time), 0xFFAAAA66);
imgui.same_line();
imgui.text(string.format("%.3fs", time.total_elapsed_script_seconds));
if error_handler.is_empty then
imgui.text(language.current_language.customization_menu.everything_seems_to_be_ok);
else
for error_key, error in pairs(error_handler.list) do
imgui.button(string.format("%.3fs", error.time));
imgui.same_line();
imgui.text_colored(error_key, 0xFFAA66AA);
imgui.same_line();
imgui.text(error.message);
end
end
if imgui.tree_node(language.current_language.customization_menu.history) then
changed, cached_config.history_size = imgui.drag_int(
language.current_language.customization_menu.history_size, cached_config.history_size, 1, 0, 1024);
config_changed = config_changed or changed;
if changed then
error_handler.history = {};
end
for index, error in pairs(error_handler.history) do
imgui.text_colored(index, 0xFF66AA66);
imgui.same_line();
imgui.button(string.format("%.3fs", error.time));
imgui.same_line();
imgui.text_colored(error.key, 0xFFAA66AA);
imgui.same_line();
imgui.text(error.message);
end
imgui.tree_pop();
end
imgui.tree_pop();
end
return config_changed;
end
function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
@@ -2278,7 +2971,21 @@ function this.init_module()
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
error_handler = require("MHR_Overlay.Misc.error_handler");
time = require("MHR_Overlay.Game_Handler.time");
stats_UI = require("MHR_Overlay.UI.Modules.stats_UI");
buffs = require("MHR_Overlay.Buffs.buffs");
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
melody_effects = require("MHR_Overlay.Buffs.melody_effects");
endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
skills = require("MHR_Overlay.Buffs.skills");
dango_skills = require("MHR_Overlay.Buffs.dango_skills");
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
rampage_skills = require("MHR_Overlay.Buffs.rampage_skills");
misc_buffs = require("MHR_Overlay.Buffs.misc_buffs");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
@@ -2291,7 +2998,9 @@ function this.init_module()
ailments_customization = require("MHR_Overlay.UI.Customizations.ailments_customization");
ailment_buildups_customization = require("MHR_Overlay.UI.Customizations.ailment_buildups_customization");
module_visibility_customization = require("MHR_Overlay.UI.Customizations.module_visibility_customization");
end
function this.init_module()
this.init();
this.reload_font();
end

View File

@@ -2,6 +2,7 @@ local this = {};
local config;
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -82,7 +83,7 @@ function this.limit_text_size(text, size_limit)
limited_text = utils.unicode.sub(limited_text, 1, -5) .. "...";
if limited_text == old_limited_text then
break
break;
end
end
end
@@ -199,7 +200,7 @@ function this.draw_bar(bar, position, opacity_scale, percentage)
local outline_offset = bar.outline.offset;
if outline_thickness == 0 then
if utils.number.is_equal(outline_thickness, 0) then
outline_offset = 0;
end
local half_outline_offset = outline_offset / 2;
@@ -376,9 +377,13 @@ function this.draw_capture_line(health_UI, position, opacity_scale, percentage)
end
end
function this.init_module()
function this.init_dependencies()
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
end
return this;

View File

@@ -3,6 +3,7 @@
"HP": "HP:",
"buildup": "Buildup:",
"gold": "Gold",
"lv": "",
"mini": "Mini",
"otomo": "Buddy",
"part_anomaly_core": "Anomaly Core",
@@ -18,30 +19,54 @@
},
"ailments": {
"blast": "Blast",
"blastblight": "Blastblight",
"bleeding": "Bleeding",
"bloodblight": "Bloodblight",
"deadly_poison": "Deadly Poison",
"defense_down": "Defense Down",
"dragonblight": "Dragonblight",
"dung_bomb": "Dung Bomb",
"engulfed": "Engulfed",
"exhaust": "Exhaust",
"fall_otomo_trap": "Fall Buddy Trap",
"fall_trap": "Fall Trap",
"falling_asleep": "Falling Asleep",
"fireblight": "Fireblight",
"flash": "Flash",
"frenzy": "Frenzy",
"frenzy_infection": "Frenzy Infection",
"frenzy_overcome": "Frenzy Overcome",
"frostblight": "Frostblight",
"hellfireblight": "Hellfireblight",
"iceblight": "Iceblight",
"leeched": "Leeched",
"major_bubbleblight": "Major Bubbleblight",
"minor_bubbleblight": "Minor Bubbleblight",
"muck": "Muck",
"paralysis": "Paralysis",
"poison": "Poison",
"quick_sand": "Quick Sand",
"resistance_down": "Resistance Down",
"ride": "Wyvern Riding",
"roar": "Roar",
"shock_otomo_trap": "Shock Buddy Trap",
"shock_trap": "Shock Trap",
"sleep": "Sleep",
"steel_fang": "Steel Fang",
"stench": "Stench",
"stun": "Stun",
"thunderblight": "Thunderblight",
"tranq_bomb": "Tranq Bomb",
"waterblight": "Waterblight"
"tremor": "Tremor",
"waterblight": "Waterblight",
"webbed": "Webbed"
},
"customization_menu": {
"UI_font": "UI Font",
"UI_font_notice": "Any changes to the font require script reload!",
"abnormal_statuses": "Abnormal Statuses",
"activation_count": "Activation Count",
"affinity_label": "Affinity Label",
"ailment_buildups": "Ailment Buildups",
"ailment_name": "Ailment Name",
"ailment_name_label": "Ailment Name Label",
@@ -55,6 +80,7 @@
"anomaly_health_percentage": "Anomaly Core Health Percentage",
"apply": "Apply",
"assign_new_key": "Assign new key",
"attack_label": "Attack Label",
"auto_highlight": "Auto-highlight",
"background": "Background",
"bar": "Bar",
@@ -92,6 +118,7 @@
"crown": "Crown",
"crown_thresholds": "Crown Thresholds",
"current_state": "Current State",
"current_time": "Current Time",
"current_value": "Current Value",
"cutscene": "Cutscene",
"damage": "Damage",
@@ -100,26 +127,36 @@
"damage_meter_UI": "Damage Meter UI",
"damage_percentage_label": "Damage Percentage Label",
"damage_value_label": "Damage Value Label",
"dango_skills": "Dango Skills",
"debug": "Debug",
"default_state": "Default State",
"defense_label": "Defense Label",
"delete": "Delete",
"distance": "Distance",
"dps": "DPS",
"dps_label": "DPS Label",
"dps_mode": "DPS Mode",
"dragon_resistance_label": "Dragon Resistance Label",
"duplicate": "Duplicate",
"duration": "Duration",
"dynamic_positioning": "Dynamic Positioning",
"dynamically_positioned": "Dynamically Positioned",
"effect_level": "Effect Level",
"element_2_label": "Element 2 Label",
"element_label": "Element Label",
"enable_for": "Enable for",
"enabled": "Enabled",
"endemic_life": "Endemic Life",
"endemic_life_UI": "Endemic Life UI",
"endemic_life_buffs": "Endemic Life Buffs",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "Family",
"farthest": "Farthest",
"fight_time": "Fight Time",
"fill_direction": "Fill Direction",
"filter": "Filter",
"filter_mode": "Filter Mode",
"fire_resistance_label": "Fire Resistance Label",
"first": "First",
"first_hit": "First Hit",
"flinch_count": "Flinch Count",
@@ -135,6 +172,7 @@
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
"health_break_sever_filter": "Health + Break + Sever",
"health_filter": "Health",
"health_label": "Health Label",
"health_percentage": "Health Percentage",
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
"health_sever_filter": "Health + Sever",
@@ -163,17 +201,22 @@
"highlighted_buildup_bar": "Highlighted Buildup Bar",
"highlighted_damage_bar": "Highlighted Damage Bar",
"highlighted_targeted": "Highlighted (targeted)",
"history": "History",
"history_size": "History Size",
"horizontal": "Horizontal",
"hotkeys": "Hotkeys",
"hunter_rank": "Hunter Rank",
"hunter_rank_label": "Hunter Rank Label",
"ice_resistance_label": "Ice Resistance Label",
"id": "ID",
"in_lobby": "In Lobby",
"in_training_area": "In Training Area",
"include": "Include",
"infinite_buffs_location": "Infinite Buffs Location",
"inside": "Inside",
"installations": "Installations",
"italic": "Italic",
"item_buffs": "Item Buffs",
"join_time": "Join Time",
"killcam": "Killcam",
"kunai": "Kunai",
@@ -197,8 +240,10 @@
"max_monster_updates_per_tick": "Max Monster Updates per Tick",
"max_value": "Max Value",
"me": "Me",
"melody_effects": "Melody Effects",
"menu_font": "Menu Font",
"menu_font_change_disclaimer": "Changing Language and Menu Font Size several times will cause a crash!",
"misc_buffs": "Misc Buffs",
"mod_name": "MHR Overlay",
"mode": "Mode",
"modifiers": "Modifiers",
@@ -224,6 +269,7 @@
"other": "Other",
"other_player_otomos": "Other Player Buddies",
"other_players": "Other Players",
"otomo_moves": "Buddy Moves",
"otomos": "Buddies",
"outline": "Outline",
"outside": "Outside",
@@ -247,6 +293,7 @@
"quest_start_animation": "Quest Start Animation",
"quest_time": "Quest Time",
"rage": "Rage",
"rampage_skills": "Rampage Skills",
"reframework_outdated": "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.",
"relative_offset": "Relative Offset",
"rename": "Rename",
@@ -269,25 +316,30 @@
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
"show_servant_otomos_separately": "Show Follower Buddies separately",
"size": "Size",
"skills": "Skills",
"small_monster_UI": "Small Monster UI",
"small_monsters": "Small Monsters",
"sorting": "Sorting",
"spacing": "Spacing",
"stamina": "Stamina",
"stamina_label": "Stamina Label",
"static_orientation": "Static Orientation",
"static_position": "Static Position",
"static_sorting": "Static Sorting",
"static_spacing": "Static Spacing",
"statically_positioned": "Statically Positioned",
"stats_UI": "Stats UI",
"status": "Status",
"style": "Style",
"summary_screen": "Summary Screen",
"text_label": "Text Label",
"thickness": "Thickness",
"thunder_resistance_label": "Thunder Resistance Label",
"time_UI": "Time UI",
"time_label": "Time Label",
"time_limit": "Time Limit (seconds)",
"timer": "Timer",
"timer_delays": "Timer Delays",
"timer_label": "Timer Label",
"top_buildup": "Top Buildup",
"top_damage": "Top Damage",
@@ -310,11 +362,22 @@
"tracked_damage_types": "Tracked Damage Types",
"tracked_monster_types": "Tracked Monster Types",
"type": "Type",
"update_buffs_delay": "Update Buffs (seconds)",
"update_is_online_delay": "Update Is Online (seconds)",
"update_myself_position_delay": "Update Myself Position (seconds)",
"update_player_info_delay": "Update Player Info (seconds)",
"update_players_delay": "Update Players (seconds)",
"update_quest_time_delay": "Update Quest Time (seconds)",
"update_singletons_delay": "Update Singletons (seconds)",
"update_window_size_delay": "Update Window Size (seconds)",
"use_d2d_if_available": "Use Direct2D if available",
"value": "Value",
"value_label": "Value Label",
"vertical": "Vertical",
"viewport_offset": "Viewport Offset",
"visible": "Visible",
"water_resistance_label": "Water Resistance Label",
"weapon_skills": "Weapon Skills",
"width": "Width",
"world_offset": "World Offset",
"wyvern_riding": "Wyvern Riding",
@@ -322,7 +385,89 @@
"y": "Y",
"z": "Z"
},
"font_name": "",
"dango_skills": {
"dango_adrenaline": "Dango Adrenaline",
"dango_booster": "Dango Booster",
"dango_bulker": "Dango Bulker",
"dango_connector": "Dango Connector",
"dango_defender": "Dango Defender",
"dango_flyer": "Dango Flyer",
"dango_glutton": "Dango Glutton",
"dango_hunter": "Dango Hunter",
"dango_insurance": "Dango Insurance",
"dango_insurance_defense_up": "Dango Insurance Defense Up",
"super_recovery_dango": "Super Recovery Dango"
},
"endemic_life": {
"butterflame": "Butterflame",
"clothfly": "Clothfly",
"cutterfly": "Cutterfly",
"gold_wirebug": "Gold Wirebug",
"peepersects": "Peepersects",
"red_lampsquid": "Red Lampsquid",
"ruby_wirebug": "Ruby Wirebug",
"stinkmink": "Stinkmink",
"yellow_lampsquid": "Yellow Lampsquid"
},
"font_name": "NotoSans-Bold.otf",
"item_buffs": {
"adamant_seed": "Adamant Seed",
"armor_ammo": "Armor Ammo",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_ammo": "Demon Ammo",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"gourmet_fish": "Gourmet Fish",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"melody_effects": {
"affinity_up": "Affinity Up",
"attack_and_affinity_up": "Attack and Affinity Up",
"attack_and_defense_up": "Attack and Defense Up",
"attack_up": "Attack Up",
"blight_negated": "Blight Negated",
"defense_up": "Defense Up",
"divine_protection": "Divine Protection",
"earplugs_l": "Earplugs (L)",
"earplugs_s": "Earplugs (S)",
"elemental_attack_boost": "Elemental Attack Boost",
"environment_damage_negated": "Environment Damage Negated",
"health_recovery_l": "Health Recovery (L)",
"health_recovery_s": "Health Recovery (S)",
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
"health_regeneration": "Health Regeneration",
"infernal_melody": "Infernal Melody",
"knockbacks_negated": "Knockbacks Negated",
"self_improvement": "Self-Improvement",
"sharpness_extension": "Sharpness Extension",
"sharpness_loss_reduced": "Sharpness Loss Reduced",
"sharpness_regeneration": "Sharpness Regeneration",
"sonic_barrier": "Sonic Barrier",
"sonic_wave": "Sonic Wave",
"stamina_recovery_up": "Stamina Recovery Up",
"stamina_use_reduced": "Stamina Use Reduced",
"stun_negated": "Stun Negated",
"tremors_negated": "Tremors Negated",
"wind_pressure_negated": "Wind Pressure Negated"
},
"misc_buffs": {
"attack_up": "Attack Up",
"defense_up": "Defense Up",
"immunity": "Immunity",
"natural_healing_up": "Natural Healing Up",
"stamina_use_down": "Stamina Use Down"
},
"otomo_moves": {
"go_fight_win": "Go, Fight, Win",
"power_drum": "Power Drum",
"rousing_roar": "Rousing Roar",
"vase_of_vitality": "Vase of Vitality"
},
"parts": {
"abdomen": "Abdomen",
"amatsu_unknown": "?",
@@ -392,7 +537,163 @@
"wingclaws": "Wingclaws",
"wings": "Wings"
},
"rampage_skills": {
"chameleos_soul": "Chameleos Soul",
"kushala_daora_soul": "Kushala Daora Soul"
},
"skills": {
"adrenaline_rush": "Adrenaline Rush",
"affinity_sliding": "Affinity Sliding",
"agitator": "Agitator",
"berserk": "Berserk",
"bladescale_hone": "Bladescale Hone",
"blood_awakening": "Blood Awakening",
"bloodlust": "Bloodlust",
"burst": "Burst",
"coalescence": "Coalescence",
"counterstrike": "Counterstrike",
"dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
"dragonheart": "Dragonheart",
"embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust",
"furious": "Furious",
"grinder_s": "Grinder (S)",
"heaven_sent": "Heaven-Sent",
"hellfire_cloak": "Hellfire Cloak",
"heroics": "Heroics",
"inspiration": "Inspiration",
"intrepid_heart": "Intrepid Heart",
"latent_power": "Latent Power",
"maximum_might": "Maximum Might",
"offensive_guard": "Offensive Guard",
"partbreaker": "Partbreaker",
"peak_performance": "Peak Performance",
"powder_mantle_blue": "Powder Mantle (Blue)",
"powder_mantle_red": "Powder Mantle (Red)",
"protective_polish": "Protective Polish",
"resentment": "Resentment",
"resuscitate": "Resuscitate",
"spiribirds_call": "Spiribird's Call",
"status_trigger": "Status Trigger",
"strife": "Strife",
"wall_runner": "Wall Runner",
"wind_mantle": "Wind Mantle"
},
"stats": {
"affinity": "Affinity",
"attack": "Attack",
"defense": "Defense",
"dragon": "Dragon",
"dragon_resistance": "Dragon Res",
"fire": "Fire",
"fire_resistance": "Fire Res",
"ice": "Ice",
"ice_resistance": "Ice Res",
"stamina": "Stamina",
"thunder": "Thunder",
"thunder_resistance": "Thunder Res",
"water": "Water",
"water_resistance": "Water Res"
},
"unicode_glyph_ranges": [
32,
255,
256,
383,
1024,
1327,
7680,
7935,
8192,
8303,
65280,
65519,
0
]
],
"weapon_skills": {
"bow": {
"arc_shot_affinity": "Arc Shot: Affinity",
"arc_shot_brace": "Arc Shot: Brace",
"bolt_boost": "Bolt Boost",
"herculean_draw": "Herculean Draw"
},
"charge_blade": {
"element_boost": "Element Boost",
"sword_boost_mode": "Sword Boost Mode"
},
"dual_blades": {
"archdemon_mode": "Archdemon Mode",
"ironshine_silk": "Ironshine Silk"
},
"great_sword": {
"power_sheathe": "Power Sheathe"
},
"gunlance": {
"erupting_cannon": "Erupting Cannon",
"ground_splitter": "Ground Splitter"
},
"hammer": {
"impact_burst": "Impact Burst"
},
"heavy_bowgun": {
"counter_charger": "Counter Charger",
"overheat": "Overheat",
"rising_moon": "Rising Moon",
"setting_sun": "Setting Sun",
"wyvernsnipe_reload": "Wyvernsnipe Reload"
},
"hunting_horn": {
"bead_of_resonance": "Bead of Resonance",
"silkbind_shockwave": "Silkbind Shockwave",
"sonic_bloom": "Sonic Bloom"
},
"insect_glaive": {
"all_extracts_mix": "All Extracts Mix",
"orange_extract": "Orange Extract",
"red_extract": "Red Extract",
"white_extract": "White Extract"
},
"lance": {
"anchor_rage": "Anchor Rage",
"spiral_thrust": "Spiral Thrust",
"twin_wine": "Twin Wine"
},
"light_bowgun": {
"fanning_maneuver": "Fanning Maneuver",
"wyvernblast_reload": "Wyvernblast Reload"
},
"long_sword": {
"harvest_moon": "Harvest Moon",
"iai_slash": "Iai Slash",
"soaring_kick": "Soaring Kick",
"spirit_gauge": "Spirit Gauge",
"spirit_gauge_autofill": "Spirit Gauge Autofill"
},
"switch_axe": {
"amped_state": "Amped State",
"axe_heavy_slam": "Axe: Heavy Slam",
"switch_charger": "Switch Charger"
},
"sword_and_shield": {
"destroyer_oil": "Destroyer Oil"
}
},
"weapons": {
"bow": "Bow",
"charge_blade": "Charge Blade",
"dual_blades": "Dual Blades",
"great_sword": "Great Sword",
"gunlance": "Gunlance",
"hammer": "Hammer",
"heavy_bowgun": "Heavy Bowgun",
"hunting_horn": "Hunting Horn",
"insect_glaive": "Insect Glaive",
"lance": "Lance",
"light_bowgun": "Light Bowgun",
"long_sword": "Long Sword",
"switch_axe": "Switch Axe",
"sword_and_shield": "Sword & Shield"
}
}

View File

@@ -3,6 +3,7 @@
"HP": "HP:",
"buildup": "蓄積値:",
"gold": "金冠",
"lv": "",
"mini": "小型",
"otomo": "Buddy",
"part_anomaly_core": "Anomaly Core",
@@ -18,30 +19,54 @@
},
"ailments": {
"blast": "爆破",
"blastblight": "Blastblight",
"bleeding": "Bleeding",
"bloodblight": "Bloodblight",
"deadly_poison": "Deadly Poison",
"defense_down": "Defense Down",
"dragonblight": "Dragonblight",
"dung_bomb": "悪臭",
"engulfed": "Engulfed",
"exhaust": "疲労",
"fall_otomo_trap": "オトモ落とし穴",
"fall_trap": "落とし穴",
"falling_asleep": "Falling Asleep",
"fireblight": "火属性やられ",
"flash": "目くらまし",
"frenzy": "Frenzy",
"frenzy_infection": "Frenzy Infection",
"frenzy_overcome": "Frenzy Overcome",
"frostblight": "Frostblight",
"hellfireblight": "Hellfireblight",
"iceblight": "氷属性やられ",
"leeched": "Leeched",
"major_bubbleblight": "Major Bubbleblight",
"minor_bubbleblight": "Minor Bubbleblight",
"muck": "Muck",
"paralysis": "麻痺",
"poison": "毒",
"quick_sand": "流砂",
"resistance_down": "Resistance Down",
"ride": "操竜",
"roar": "Roar",
"shock_otomo_trap": "オトモしびれ罠",
"shock_trap": "しびれ罠",
"sleep": "睡眠",
"steel_fang": "ガルク噛み付き",
"stench": "Stench",
"stun": "スタン",
"thunderblight": "雷属性やられ",
"tranq_bomb": "捕獲用麻酔玉",
"waterblight": "水属性やられ"
"tremor": "Tremor",
"waterblight": "水属性やられ",
"webbed": "Webbed"
},
"customization_menu": {
"UI_font": "UI フォント",
"UI_font_notice": "フォントの変更後はスクリプトリセットを行ってください。",
"abnormal_statuses": "Abnormal Statuses",
"activation_count": "適用までのカウント",
"affinity_label": "Affinity Label",
"ailment_buildups": "状態異常の蓄積値",
"ailment_name": "状態異常表示",
"ailment_name_label": "状態異常表示ラベル",
@@ -55,6 +80,7 @@
"anomaly_health_percentage": "Anomaly Core Health Percentage",
"apply": "適用",
"assign_new_key": "新規に割り当てるキーを入力",
"attack_label": "Attack Label",
"auto_highlight": "Auto-highlight",
"background": "背景色",
"bar": "バー",
@@ -92,6 +118,7 @@
"crown": "王冠",
"crown_thresholds": "王冠の閾値",
"current_state": "Current State",
"current_time": "Current Time",
"current_value": "Current Value",
"cutscene": "Cutscene",
"damage": "ダメージ",
@@ -100,26 +127,36 @@
"damage_meter_UI": "ダメージメーターUI",
"damage_percentage_label": "ダメージ割合()ラベル",
"damage_value_label": "ダメージラベル",
"dango_skills": "Dango Skills",
"debug": "Debug",
"default_state": "Default State",
"defense_label": "Defense Label",
"delete": "Delete",
"distance": "距離",
"dps": "DPS",
"dps_label": "DPSラベル",
"dps_mode": "DPS モード",
"dragon_resistance_label": "Dragon Resistance Label",
"duplicate": "Duplicate",
"duration": "Duration",
"dynamic_positioning": "動的な場所",
"dynamically_positioned": "モンスターに追随して表示",
"effect_level": "Effect Level",
"element_2_label": "Element 2 Label",
"element_label": "Element Label",
"enable_for": "有効にする",
"enabled": "有効",
"endemic_life": "Endemic Life",
"endemic_life_UI": "環境生物UI",
"endemic_life_buffs": "Endemic Life Buffs",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "Family",
"farthest": "Farthest",
"fight_time": "戦闘時間",
"fill_direction": "Fill Direction",
"filter": "フィルター",
"filter_mode": "Filter Mode",
"fire_resistance_label": "Fire Resistance Label",
"first": "最初",
"first_hit": "初撃",
"flinch_count": "ひるみ回数",
@@ -135,6 +172,7 @@
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
"health_break_sever_filter": "Health + Break + Sever",
"health_filter": "Health",
"health_label": "Health Label",
"health_percentage": "ダメージ割合()",
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
"health_sever_filter": "Health + Sever",
@@ -163,17 +201,22 @@
"highlighted_buildup_bar": "ハイライトされた蓄積値バー",
"highlighted_damage_bar": "ハイライトされたダメージバー",
"highlighted_targeted": "詳細表示 (ターゲット)",
"history": "History",
"history_size": "History Size",
"horizontal": "水平",
"hotkeys": "ホットキー",
"hunter_rank": "ハンターランク",
"hunter_rank_label": "ハンターランクのラベル",
"ice_resistance_label": "Ice Resistance Label",
"id": "ID",
"in_lobby": "In Lobby",
"in_training_area": "In Training Area",
"include": "含める情報",
"infinite_buffs_location": "Infinite Buffs Location",
"inside": "Inside",
"installations": "Installations",
"italic": "イタリック",
"item_buffs": "Item Buffs",
"join_time": "参加時間",
"killcam": "Killcam",
"kunai": "Kunai",
@@ -197,8 +240,10 @@
"max_monster_updates_per_tick": "モンスター情報をアップデートする間隔",
"max_value": "Max Value",
"me": "自分",
"melody_effects": "Melody Effects",
"menu_font": "メニューで使うフォント",
"menu_font_change_disclaimer": "言語とメニューのフォントサイズを何度も変更すると、クラッシュが発生します。",
"misc_buffs": "Misc Buffs",
"mod_name": "MHR Overlay",
"mode": "Mode",
"modifiers": "全体的な調整",
@@ -224,6 +269,7 @@
"other": "Other",
"other_player_otomos": "Other Player Buddies",
"other_players": "他のプレイヤー",
"otomo_moves": "Buddy Moves",
"otomos": "Buddies",
"outline": "Outline",
"outside": "Outside",
@@ -247,6 +293,7 @@
"quest_start_animation": "Quest Start Animation",
"quest_time": "クエスト時間",
"rage": "怒り値",
"rampage_skills": "Rampage Skills",
"reframework_outdated": "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.",
"relative_offset": "相対的な表示位置",
"rename": "Rename",
@@ -269,25 +316,30 @@
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
"show_servant_otomos_separately": "Show Follower Buddies separately",
"size": "サイズ",
"skills": "Skills",
"small_monster_UI": "小型モンスターUI",
"small_monsters": "小型モンスター",
"sorting": "ソート",
"spacing": "間隔",
"stamina": "スタミナ",
"stamina_label": "Stamina Label",
"static_orientation": "モンスター情報の配置を修正",
"static_position": "モンスター情報の場所を修正",
"static_sorting": "モンスター情報の並べ替えを修正",
"static_spacing": "モンスター情報間の距離を修正",
"statically_positioned": "モンスター情報の一覧表示",
"stats_UI": "Stats UI",
"status": "ステータス",
"style": "Style",
"summary_screen": "Summary Screen",
"text_label": "テキストラベル",
"thickness": "Thickness",
"thunder_resistance_label": "Thunder Resistance Label",
"time_UI": "タイムUI",
"time_label": "タイムラベル",
"time_limit": "タイムリミット(s.)",
"timer": "Timer",
"timer_delays": "Timer Delays",
"timer_label": "タイマーラベル",
"top_buildup": "最高蓄積値",
"top_damage": "最高ダメージ",
@@ -310,11 +362,22 @@
"tracked_damage_types": "ダメージタイプでの追跡",
"tracked_monster_types": "モンスタータイプでの追跡",
"type": "タイプ",
"update_buffs_delay": "Update Buffs (seconds)",
"update_is_online_delay": "Update Is Online (seconds)",
"update_myself_position_delay": "Update Myself Position (seconds)",
"update_player_info_delay": "Update Player Info (seconds)",
"update_players_delay": "Update Players (seconds)",
"update_quest_time_delay": "Update Quest Time (seconds)",
"update_singletons_delay": "Update Singletons (seconds)",
"update_window_size_delay": "Update Window Size (seconds)",
"use_d2d_if_available": "Use Direct2D if available",
"value": "Value",
"value_label": "バリューラベル",
"vertical": "縦",
"viewport_offset": "表示領域からの位置",
"visible": "表示する",
"water_resistance_label": "Water Resistance Label",
"weapon_skills": "Weapon Skills",
"width": "幅",
"world_offset": "表示位置",
"wyvern_riding": "Wyvern Riding",
@@ -322,7 +385,89 @@
"y": "Y",
"z": "Z"
},
"dango_skills": {
"dango_adrenaline": "Dango Adrenaline",
"dango_booster": "Dango Booster",
"dango_bulker": "Dango Bulker",
"dango_connector": "Dango Connector",
"dango_defender": "Dango Defender",
"dango_flyer": "Dango Flyer",
"dango_glutton": "Dango Glutton",
"dango_hunter": "Dango Hunter",
"dango_insurance": "Dango Insurance",
"dango_insurance_defense_up": "Dango Insurance Defense Up",
"super_recovery_dango": "Super Recovery Dango"
},
"endemic_life": {
"butterflame": "Butterflame",
"clothfly": "Clothfly",
"cutterfly": "Cutterfly",
"gold_wirebug": "Gold Wirebug",
"peepersects": "Peepersects",
"red_lampsquid": "Red Lampsquid",
"ruby_wirebug": "Ruby Wirebug",
"stinkmink": "Stinkmink",
"yellow_lampsquid": "Yellow Lampsquid"
},
"font_name": "NotoSansJP-Bold.otf",
"item_buffs": {
"adamant_seed": "Adamant Seed",
"armor_ammo": "Armor Ammo",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_ammo": "Demon Ammo",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"gourmet_fish": "Gourmet Fish",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"melody_effects": {
"affinity_up": "Affinity Up",
"attack_and_affinity_up": "Attack and Affinity Up",
"attack_and_defense_up": "Attack and Defense Up",
"attack_up": "Attack Up",
"blight_negated": "Blight Negated",
"defense_up": "Defense Up",
"divine_protection": "Divine Protection",
"earplugs_l": "Earplugs (L)",
"earplugs_s": "Earplugs (S)",
"elemental_attack_boost": "Elemental Attack Boost",
"environment_damage_negated": "Environment Damage Negated",
"health_recovery_l": "Health Recovery (L)",
"health_recovery_s": "Health Recovery (S)",
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
"health_regeneration": "Health Regeneration",
"infernal_melody": "Infernal Melody",
"knockbacks_negated": "Knockbacks Negated",
"self_improvement": "Self-Improvement",
"sharpness_extension": "Sharpness Extension",
"sharpness_loss_reduced": "Sharpness Loss Reduced",
"sharpness_regeneration": "Sharpness Regeneration",
"sonic_barrier": "Sonic Barrier",
"sonic_wave": "Sonic Wave",
"stamina_recovery_up": "Stamina Recovery Up",
"stamina_use_reduced": "Stamina Use Reduced",
"stun_negated": "Stun Negated",
"tremors_negated": "Tremors Negated",
"wind_pressure_negated": "Wind Pressure Negated"
},
"misc_buffs": {
"attack_up": "Attack Up",
"defense_up": "Defense Up",
"immunity": "Immunity",
"natural_healing_up": "Natural Healing Up",
"stamina_use_down": "Stamina Use Down"
},
"otomo_moves": {
"go_fight_win": "Go, Fight, Win",
"power_drum": "Power Drum",
"rousing_roar": "Rousing Roar",
"vase_of_vitality": "Vase of Vitality"
},
"parts": {
"abdomen": "腹部",
"amatsu_unknown": "?",
@@ -392,6 +537,66 @@
"wingclaws": "Wingclaws",
"wings": "翼"
},
"rampage_skills": {
"chameleos_soul": "Chameleos Soul",
"kushala_daora_soul": "Kushala Daora Soul"
},
"skills": {
"adrenaline_rush": "Adrenaline Rush",
"affinity_sliding": "Affinity Sliding",
"agitator": "Agitator",
"berserk": "Berserk",
"bladescale_hone": "Bladescale Hone",
"blood_awakening": "Blood Awakening",
"bloodlust": "Bloodlust",
"burst": "Burst",
"coalescence": "Coalescence",
"counterstrike": "Counterstrike",
"dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
"dragonheart": "Dragonheart",
"embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust",
"furious": "Furious",
"grinder_s": "Grinder (S)",
"heaven_sent": "Heaven-Sent",
"hellfire_cloak": "Hellfire Cloak",
"heroics": "Heroics",
"inspiration": "Inspiration",
"intrepid_heart": "Intrepid Heart",
"latent_power": "Latent Power",
"maximum_might": "Maximum Might",
"offensive_guard": "Offensive Guard",
"partbreaker": "Partbreaker",
"peak_performance": "Peak Performance",
"powder_mantle_blue": "Powder Mantle (Blue)",
"powder_mantle_red": "Powder Mantle (Red)",
"protective_polish": "Protective Polish",
"resentment": "Resentment",
"resuscitate": "Resuscitate",
"spiribirds_call": "Spiribird's Call",
"status_trigger": "Status Trigger",
"strife": "Strife",
"wall_runner": "Wall Runner",
"wind_mantle": "Wind Mantle"
},
"stats": {
"affinity": "Affinity",
"attack": "Attack",
"defense": "Defense",
"dragon": "Dragon",
"dragon_resistance": "Dragon Res",
"fire": "Fire",
"fire_resistance": "Fire Res",
"ice": "Ice",
"ice_resistance": "Ice Res",
"stamina": "Stamina",
"thunder": "Thunder",
"thunder_resistance": "Thunder Res",
"water": "Water",
"water_resistance": "Water Res"
},
"unicode_glyph_ranges": [
32,
255,
@@ -406,5 +611,89 @@
65280,
65519,
0
]
],
"weapon_skills": {
"bow": {
"arc_shot_affinity": "Arc Shot: Affinity",
"arc_shot_brace": "Arc Shot: Brace",
"bolt_boost": "Bolt Boost",
"herculean_draw": "Herculean Draw"
},
"charge_blade": {
"element_boost": "Element Boost",
"sword_boost_mode": "Sword Boost Mode"
},
"dual_blades": {
"archdemon_mode": "Archdemon Mode",
"ironshine_silk": "Ironshine Silk"
},
"great_sword": {
"power_sheathe": "Power Sheathe"
},
"gunlance": {
"erupting_cannon": "Erupting Cannon",
"ground_splitter": "Ground Splitter"
},
"hammer": {
"impact_burst": "Impact Burst"
},
"heavy_bowgun": {
"counter_charger": "Counter Charger",
"overheat": "Overheat",
"rising_moon": "Rising Moon",
"setting_sun": "Setting Sun",
"wyvernsnipe_reload": "Wyvernsnipe Reload"
},
"hunting_horn": {
"bead_of_resonance": "Bead of Resonance",
"silkbind_shockwave": "Silkbind Shockwave",
"sonic_bloom": "Sonic Bloom"
},
"insect_glaive": {
"all_extracts_mix": "All Extracts Mix",
"orange_extract": "Orange Extract",
"red_extract": "Red Extract",
"white_extract": "White Extract"
},
"lance": {
"anchor_rage": "Anchor Rage",
"spiral_thrust": "Spiral Thrust",
"twin_wine": "Twin Wine"
},
"light_bowgun": {
"fanning_maneuver": "Fanning Maneuver",
"wyvernblast_reload": "Wyvernblast Reload"
},
"long_sword": {
"harvest_moon": "Harvest Moon",
"iai_slash": "Iai Slash",
"soaring_kick": "Soaring Kick",
"spirit_gauge": "Spirit Gauge",
"spirit_gauge_autofill": "Spirit Gauge Autofill"
},
"switch_axe": {
"amped_state": "Amped State",
"axe_heavy_slam": "Axe: Heavy Slam",
"switch_charger": "Switch Charger"
},
"sword_and_shield": {
"destroyer_oil": "Destroyer Oil"
}
},
"weapons": {
"bow": "Bow",
"charge_blade": "Charge Blade",
"dual_blades": "Dual Blades",
"great_sword": "Great Sword",
"gunlance": "Gunlance",
"hammer": "Hammer",
"heavy_bowgun": "Heavy Bowgun",
"hunting_horn": "Hunting Horn",
"insect_glaive": "Insect Glaive",
"lance": "Lance",
"light_bowgun": "Light Bowgun",
"long_sword": "Long Sword",
"switch_axe": "Switch Axe",
"sword_and_shield": "Sword & Shield"
}
}

View File

@@ -3,9 +3,10 @@
"HP": "체력:",
"buildup": "누적치:",
"gold": "금관",
"lv": "",
"mini": "최소",
"otomo": "동반자",
"part_anomaly_core": "Anomaly Core",
"part_anomaly_core": "괴이핵",
"part_break": "파괴",
"part_sever": "절단",
"player": "헌터",
@@ -18,30 +19,54 @@
},
"ailments": {
"blast": "폭파",
"blastblight": "Blastblight",
"bleeding": "Bleeding",
"bloodblight": "Bloodblight",
"deadly_poison": "Deadly Poison",
"defense_down": "Defense Down",
"dragonblight": "Dragonblight",
"dung_bomb": "거름탄",
"engulfed": "Engulfed",
"exhaust": "탈진",
"fall_otomo_trap": "동반자 구멍 함정",
"fall_trap": "구멍 함정",
"falling_asleep": "Falling Asleep",
"fireblight": "불바위구리",
"flash": "섬광",
"frenzy": "Frenzy",
"frenzy_infection": "Frenzy Infection",
"frenzy_overcome": "Frenzy Overcome",
"frostblight": "Frostblight",
"hellfireblight": "Hellfireblight",
"iceblight": "진흙구리",
"leeched": "Leeched",
"major_bubbleblight": "Major Bubbleblight",
"minor_bubbleblight": "Minor Bubbleblight",
"muck": "Muck",
"paralysis": "마비",
"poison": "독",
"quick_sand": "유사(모래함정)",
"resistance_down": "Resistance Down",
"ride": "용조종",
"roar": "Roar",
"shock_otomo_trap": "동반자 마비덫",
"shock_trap": "마비덫",
"sleep": "수면",
"steel_fang": "강철아",
"stench": "Stench",
"stun": "기절",
"thunderblight": "번개털구리",
"tranq_bomb": "포획용마취옥",
"waterblight": "진흙구리"
"tremor": "Tremor",
"waterblight": "진흙구리",
"webbed": "Webbed"
},
"customization_menu": {
"UI_font": "UI 글꼴",
"UI_font_notice": "글꼴 변경시 스크립트를 리로드 해야합니다!",
"abnormal_statuses": "Abnormal Statuses",
"activation_count": "활성 횟수",
"affinity_label": "Affinity Label",
"ailment_buildups": "상태이상 누적치",
"ailment_name": "상태이상 이름",
"ailment_name_label": "상태이상 이름 정보",
@@ -49,29 +74,30 @@
"ailments": "상태이상",
"all_UI": "모든 UI",
"anchor": "기준",
"anomaly_cores": "Anomaly Cores",
"anomaly_filter": "Anomaly Core",
"anomaly_health": "Anomaly Core Health",
"anomaly_health_percentage": "Anomaly Core Health Percentage",
"anomaly_cores": "괴이핵",
"anomaly_filter": "괴이핵",
"anomaly_health": "괴이핵 체력",
"anomaly_health_percentage": "괴이핵 체력 비율",
"apply": "적용",
"assign_new_key": "새 키를 할당",
"attack_label": "Attack Label",
"auto_highlight": "자동 타겟 설정",
"background": "배경색",
"bar": "막대",
"blast": "폭파",
"body_parts": "부위",
"bold": "굵게",
"bombs": "Bombs",
"bottom_left": "좌하단",
"bottom_right": "우하단",
"bottom_to_top": "Bottom to Top",
"break_anomaly_filter": "Break + Anomaly Core",
"bombs": "폭탄",
"bottom_left": "왼쪽 아래",
"bottom_right": "오른쪽 아래",
"bottom_to_top": "아래에서 위로",
"break_anomaly_filter": "파괴 + 괴이핵",
"break_count": "파괴 횟수",
"break_filter": "파괴",
"break_health": "파괴 수치",
"break_health_percentage": "파괴 수치 비율",
"break_max_count": "최대 파괴 횟수",
"break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
"break_sever_anomaly_filter": "파괴 + 절단 + 괴이핵",
"break_sever_filter": "파괴 + 절단",
"buff_UI": "버프 UI",
"buildup": "누적치",
@@ -91,8 +117,9 @@
"creature_name_label": "환경생물 이름 정보",
"crown": "금관",
"crown_thresholds": "금관 판정값",
"current_state": "Current State",
"current_value": "Current Value",
"current_state": "현재 상태",
"current_time": "Current Time",
"current_value": "현재 값",
"cutscene": "컷신",
"damage": "대미지",
"damage_bar": "대미지 막대",
@@ -100,26 +127,36 @@
"damage_meter_UI": "대미지 미터 UI",
"damage_percentage_label": "대미지 비율 정보",
"damage_value_label": "대미지 값 정보",
"default_state": "Default State",
"dango_skills": "Dango Skills",
"debug": "Debug",
"default_state": "기본 상태",
"defense_label": "Defense Label",
"delete": "삭제하기",
"distance": "간격",
"dps": "DPS",
"dps_label": "DPS 정보",
"dps_mode": "DPS 모드",
"dragon_resistance_label": "Dragon Resistance Label",
"duplicate": "복제하기",
"duration": "지속시간",
"dynamic_positioning": "유동 위치",
"dynamically_positioned": "유동 위치 UI",
"effect_level": "Effect Level",
"element_2_label": "Element 2 Label",
"element_label": "Element Label",
"enable_for": "표시 대상",
"enabled": "사용함",
"endemic_life": "Endemic Life",
"endemic_life": "환경생물",
"endemic_life_UI": "환경생물 UI",
"endemic_life_buffs": "Endemic Life Buffs",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "글꼴",
"farthest": "가장 멀리있는",
"fight_time": "전투 시간",
"fill_direction": "Fill Direction",
"fill_direction": "채우는 방향",
"filter": "필터",
"filter_mode": "Filter Mode",
"filter_mode": "필터 모드",
"fire_resistance_label": "Fire Resistance Label",
"first": "맨 앞",
"first_hit": "첫 공격",
"flinch_count": "경직 횟수",
@@ -129,14 +166,15 @@
"global_scale_modifier": "전역 크기 배율",
"global_settings": "전역 설정",
"health": "체력",
"health_anomaly_filter": "Health + Anomaly Core",
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
"health_anomaly_filter": "체력 + 괴이핵",
"health_break_anomaly_filter": "체력 + 파괴 + 괴이핵",
"health_break_filter": "체력 + 파괴",
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
"health_break_sever_anomaly_filter": "체력 + 파괴 + 절단 + 괴이핵",
"health_break_sever_filter": "체력 + 파괴 + 절단",
"health_filter": "체력",
"health_label": "Health Label",
"health_percentage": "체력 비율",
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
"health_sever_anomaly_filter": "체력 + 절단 + 괴이핵",
"health_sever_filter": "체력 + 절단",
"height": "높이",
"hide_ailments_with_zero_buildup": "누적치가 0이면 상태이상 표시 안 함",
@@ -163,20 +201,25 @@
"highlighted_buildup_bar": "주시대상 몬스터 누적치 막대",
"highlighted_damage_bar": "주시대상 몬스터 대미지 막대",
"highlighted_targeted": "주시대상 몬스터 표시",
"history": "History",
"history_size": "History Size",
"horizontal": "가로",
"hotkeys": "단축키",
"hunter_rank": "헌터 랭크",
"hunter_rank_label": "헌터 랭크 정보",
"ice_resistance_label": "Ice Resistance Label",
"id": "ID",
"in_lobby": "로비 내",
"in_training_area": "훈련구역 내",
"include": "포함",
"infinite_buffs_location": "Infinite Buffs Location",
"inside": "내부",
"installations": "Installations",
"installations": "설치",
"italic": "기울임",
"item_buffs": "Item Buffs",
"join_time": "참가 시간",
"killcam": "처치 영상",
"kunai": "Kunai",
"kunai": "쿠나이",
"language": "언어",
"large_monster_UI": "대형 몬스터 UI",
"large_monster_dynamic_UI": "대형 몬스터 유동 UI",
@@ -184,7 +227,7 @@
"large_monster_static_UI": "대형 몬스터 고정 UI",
"large_monsters": "대형 몬스터",
"last": "맨 뒤",
"left_to_right": "Left to Right",
"left_to_right": "왼쪽에서 오른쪽",
"level": "레벨",
"level_label": "레벨 정보",
"loading_quest": "퀘스트 로딩 중",
@@ -195,36 +238,39 @@
"master_rank": "마스터 랭크",
"max_distance": "최대 거리",
"max_monster_updates_per_tick": "틱당 최대 몬스터 갱신 횟수",
"max_value": "Max Value",
"max_value": "최대값",
"me": "나",
"melody_effects": "Melody Effects",
"menu_font": "메뉴 글꼴",
"menu_font_change_disclaimer": "언어 및 메뉴 글꼴 크기를 여러 번 변경하면 비정상 종료가 될 수 있습니다!",
"misc_buffs": "Misc Buffs",
"mod_name": "MHR Overlay",
"mode": "모드",
"modifiers": "설정 배율",
"module_visibility_based_on_game_state": "게임 상태에 따라 모듈 표시",
"modules": "UI",
"modules": "모듈",
"monster_can_be_captured": "몬스터 포획 가능",
"monster_id": "몬스터 ID",
"monster_name": "몬스터명",
"monster_name_label": "몬스터명 정보",
"monsters": "Monsters",
"monsters": "몬스터",
"my_damage_bar_location": "내 대미지 막대 위치",
"my_otomos": "내 동반자",
"myself": "나",
"name": "이름",
"name_label": "이름 정보",
"new": "새",
"new": "새로 만들기",
"none": "없음",
"normal": "기본",
"offset": "오프셋",
"offset_is_relative_to_parts": "오프셋을 부위 기준으로",
"opacity_falloff": "투명도 감소",
"orientation": "방향",
"other": "Other",
"other": "기타",
"other_player_otomos": "다른 플레이어 동반자",
"other_players": "다른 헌터",
"otomos": "Buddies",
"otomo_moves": "Buddy Moves",
"otomos": "동반자",
"outline": "외곽선",
"outside": "외부",
"part_health": "부위 수치",
@@ -235,7 +281,7 @@
"player_name_label": "헌터명 정보",
"player_name_size_limit": "헌터명 크기 제한",
"player_spacing": "플레이어 간격",
"players": "Players",
"players": "모든 플레이어",
"playing_quest": "퀘스트 중",
"poison": "독",
"position": "위치",
@@ -247,54 +293,60 @@
"quest_start_animation": "퀘스트 시작 영상",
"quest_time": "퀘스트 시간",
"rage": "분노",
"rampage_skills": "Rampage Skills",
"reframework_outdated": "설치된 REFramework가 구버전입니다. 업데이트 하지 않으면 MHR Overlay가 제대로 동작하지 않을 수 있습니다.",
"relative_offset": "상대적 위치 오프셋",
"rename": "이름 변경",
"render_highlighted_monster": "주시대상 몬스터 표시",
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
"render_inactive_anomaly_cores": "비활성화 된 괴이핵 표시",
"render_not_highlighted_monsters": "주시대상이 아닌 아닌 몬스터 표시",
"renderer": "렌더링",
"reset": "리셋",
"reversed_order": "역순",
"reward_screen": "보상 화면",
"right_alignment_shift": "Right Alignment Shift",
"right_to_left": "Right to Left",
"right_alignment_shift": "우측정렬 이동",
"right_to_left": "오른쪽에서 왼쪽",
"servant_otomos": "맹우 동반자",
"servants": "맹우",
"settings": "설정",
"sever_anomaly_filter": "Sever + Anomaly Core",
"sever_anomaly_filter": "절단 + 괴이핵",
"sever_filter": "절단",
"shadow": "그림자",
"show_my_otomos_separately": "내 동반자를 따로",
"show_other_player_otomos_separately": "다른 플레이어의 동반자를 따로",
"show_servant_otomos_separately": "맹우의 동반자를 따로",
"size": "크기",
"skills": "Skills",
"small_monster_UI": "소형 몬스터 UI",
"small_monsters": "소형 몬스터",
"sorting": "정렬방법",
"spacing": "간격",
"stamina": "스태미나",
"stamina_label": "Stamina Label",
"static_orientation": "고정 방향",
"static_position": "고정 위치",
"static_sorting": "고정 정렬방법",
"static_spacing": "고정 간격",
"statically_positioned": "고정 위치 UI",
"stats_UI": "Stats UI",
"status": "상태",
"style": "스타일",
"summary_screen": "결과 요약 화면",
"text_label": "텍스트 정보",
"thickness": "두께",
"thunder_resistance_label": "Thunder Resistance Label",
"time_UI": "시간 UI",
"time_label": "시간 정보",
"time_limit": "시간 제한 (단위: 초)",
"timer": "타이머",
"timer_delays": "Timer Delays",
"timer_label": "타이머 정보",
"top_buildup": "총 누적치",
"top_damage": "최고 대미지",
"top_dps": "최고 DPS",
"top_left": "좌상단",
"top_right": "우상단",
"top_to_bottom": "Top to Bottom",
"top_left": "왼쪽 위",
"top_right": "오른쪽 위",
"top_to_bottom": "위에서 아래",
"total": "전체",
"total_buildup": "총 누적치",
"total_buildup_label": "총 누적치 정보",
@@ -310,19 +362,112 @@
"tracked_damage_types": "추적할 대미지 종류",
"tracked_monster_types": "추적할 몬스터 타입",
"type": "종류",
"update_buffs_delay": "Update Buffs (seconds)",
"update_is_online_delay": "Update Is Online (seconds)",
"update_myself_position_delay": "Update Myself Position (seconds)",
"update_player_info_delay": "Update Player Info (seconds)",
"update_players_delay": "Update Players (seconds)",
"update_quest_time_delay": "Update Quest Time (seconds)",
"update_singletons_delay": "Update Singletons (seconds)",
"update_window_size_delay": "Update Window Size (seconds)",
"use_d2d_if_available": "가능한 Direct2D를 사용함",
"value": "Value",
"value_label": "값 정보",
"vertical": "세로",
"viewport_offset": "뷰포트 오프셋",
"visible": "표시함",
"water_resistance_label": "Water Resistance Label",
"weapon_skills": "Weapon Skills",
"width": "너비",
"world_offset": "전역 오프셋",
"wyvern_riding": "Wyvern Riding",
"wyvern_riding": "용조종",
"x": "X",
"y": "Y",
"z": "Z"
},
"dango_skills": {
"dango_adrenaline": "Dango Adrenaline",
"dango_booster": "Dango Booster",
"dango_bulker": "Dango Bulker",
"dango_connector": "Dango Connector",
"dango_defender": "Dango Defender",
"dango_flyer": "Dango Flyer",
"dango_glutton": "Dango Glutton",
"dango_hunter": "Dango Hunter",
"dango_insurance": "Dango Insurance",
"dango_insurance_defense_up": "Dango Insurance Defense Up",
"super_recovery_dango": "Super Recovery Dango"
},
"endemic_life": {
"butterflame": "Butterflame",
"clothfly": "Clothfly",
"cutterfly": "Cutterfly",
"gold_wirebug": "Gold Wirebug",
"peepersects": "Peepersects",
"red_lampsquid": "Red Lampsquid",
"ruby_wirebug": "Ruby Wirebug",
"stinkmink": "Stinkmink",
"yellow_lampsquid": "Yellow Lampsquid"
},
"font_name": "NotoSansKR-Bold.otf",
"item_buffs": {
"adamant_seed": "Adamant Seed",
"armor_ammo": "Armor Ammo",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_ammo": "Demon Ammo",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"gourmet_fish": "Gourmet Fish",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"melody_effects": {
"affinity_up": "Affinity Up",
"attack_and_affinity_up": "Attack and Affinity Up",
"attack_and_defense_up": "Attack and Defense Up",
"attack_up": "Attack Up",
"blight_negated": "Blight Negated",
"defense_up": "Defense Up",
"divine_protection": "Divine Protection",
"earplugs_l": "Earplugs (L)",
"earplugs_s": "Earplugs (S)",
"elemental_attack_boost": "Elemental Attack Boost",
"environment_damage_negated": "Environment Damage Negated",
"health_recovery_l": "Health Recovery (L)",
"health_recovery_s": "Health Recovery (S)",
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
"health_regeneration": "Health Regeneration",
"infernal_melody": "Infernal Melody",
"knockbacks_negated": "Knockbacks Negated",
"self_improvement": "Self-Improvement",
"sharpness_extension": "Sharpness Extension",
"sharpness_loss_reduced": "Sharpness Loss Reduced",
"sharpness_regeneration": "Sharpness Regeneration",
"sonic_barrier": "Sonic Barrier",
"sonic_wave": "Sonic Wave",
"stamina_recovery_up": "Stamina Recovery Up",
"stamina_use_reduced": "Stamina Use Reduced",
"stun_negated": "Stun Negated",
"tremors_negated": "Tremors Negated",
"wind_pressure_negated": "Wind Pressure Negated"
},
"misc_buffs": {
"attack_up": "Attack Up",
"defense_up": "Defense Up",
"immunity": "Immunity",
"natural_healing_up": "Natural Healing Up",
"stamina_use_down": "Stamina Use Down"
},
"otomo_moves": {
"go_fight_win": "Go, Fight, Win",
"power_drum": "Power Drum",
"rousing_roar": "Rousing Roar",
"vase_of_vitality": "Vase of Vitality"
},
"parts": {
"abdomen": "배",
"amatsu_unknown": "?",
@@ -392,6 +537,66 @@
"wingclaws": "날개발톱",
"wings": "날개"
},
"rampage_skills": {
"chameleos_soul": "Chameleos Soul",
"kushala_daora_soul": "Kushala Daora Soul"
},
"skills": {
"adrenaline_rush": "Adrenaline Rush",
"affinity_sliding": "Affinity Sliding",
"agitator": "Agitator",
"berserk": "Berserk",
"bladescale_hone": "Bladescale Hone",
"blood_awakening": "Blood Awakening",
"bloodlust": "Bloodlust",
"burst": "Burst",
"coalescence": "Coalescence",
"counterstrike": "Counterstrike",
"dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
"dragonheart": "Dragonheart",
"embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust",
"furious": "Furious",
"grinder_s": "Grinder (S)",
"heaven_sent": "Heaven-Sent",
"hellfire_cloak": "Hellfire Cloak",
"heroics": "Heroics",
"inspiration": "Inspiration",
"intrepid_heart": "Intrepid Heart",
"latent_power": "Latent Power",
"maximum_might": "Maximum Might",
"offensive_guard": "Offensive Guard",
"partbreaker": "Partbreaker",
"peak_performance": "Peak Performance",
"powder_mantle_blue": "Powder Mantle (Blue)",
"powder_mantle_red": "Powder Mantle (Red)",
"protective_polish": "Protective Polish",
"resentment": "Resentment",
"resuscitate": "Resuscitate",
"spiribirds_call": "Spiribird's Call",
"status_trigger": "Status Trigger",
"strife": "Strife",
"wall_runner": "Wall Runner",
"wind_mantle": "Wind Mantle"
},
"stats": {
"affinity": "Affinity",
"attack": "Attack",
"defense": "Defense",
"dragon": "Dragon",
"dragon_resistance": "Dragon Res",
"fire": "Fire",
"fire_resistance": "Fire Res",
"ice": "Ice",
"ice_resistance": "Ice Res",
"stamina": "Stamina",
"thunder": "Thunder",
"thunder_resistance": "Thunder Res",
"water": "Water",
"water_resistance": "Water Res"
},
"unicode_glyph_ranges": [
32,
255,
@@ -406,5 +611,89 @@
65280,
65519,
0
]
],
"weapon_skills": {
"bow": {
"arc_shot_affinity": "Arc Shot: Affinity",
"arc_shot_brace": "Arc Shot: Brace",
"bolt_boost": "Bolt Boost",
"herculean_draw": "Herculean Draw"
},
"charge_blade": {
"element_boost": "Element Boost",
"sword_boost_mode": "Sword Boost Mode"
},
"dual_blades": {
"archdemon_mode": "Archdemon Mode",
"ironshine_silk": "Ironshine Silk"
},
"great_sword": {
"power_sheathe": "Power Sheathe"
},
"gunlance": {
"erupting_cannon": "Erupting Cannon",
"ground_splitter": "Ground Splitter"
},
"hammer": {
"impact_burst": "Impact Burst"
},
"heavy_bowgun": {
"counter_charger": "Counter Charger",
"overheat": "Overheat",
"rising_moon": "Rising Moon",
"setting_sun": "Setting Sun",
"wyvernsnipe_reload": "Wyvernsnipe Reload"
},
"hunting_horn": {
"bead_of_resonance": "Bead of Resonance",
"silkbind_shockwave": "Silkbind Shockwave",
"sonic_bloom": "Sonic Bloom"
},
"insect_glaive": {
"all_extracts_mix": "All Extracts Mix",
"orange_extract": "Orange Extract",
"red_extract": "Red Extract",
"white_extract": "White Extract"
},
"lance": {
"anchor_rage": "Anchor Rage",
"spiral_thrust": "Spiral Thrust",
"twin_wine": "Twin Wine"
},
"light_bowgun": {
"fanning_maneuver": "Fanning Maneuver",
"wyvernblast_reload": "Wyvernblast Reload"
},
"long_sword": {
"harvest_moon": "Harvest Moon",
"iai_slash": "Iai Slash",
"soaring_kick": "Soaring Kick",
"spirit_gauge": "Spirit Gauge",
"spirit_gauge_autofill": "Spirit Gauge Autofill"
},
"switch_axe": {
"amped_state": "Amped State",
"axe_heavy_slam": "Axe: Heavy Slam",
"switch_charger": "Switch Charger"
},
"sword_and_shield": {
"destroyer_oil": "Destroyer Oil"
}
},
"weapons": {
"bow": "Bow",
"charge_blade": "Charge Blade",
"dual_blades": "Dual Blades",
"great_sword": "Great Sword",
"gunlance": "Gunlance",
"hammer": "Hammer",
"heavy_bowgun": "Heavy Bowgun",
"hunting_horn": "Hunting Horn",
"insect_glaive": "Insect Glaive",
"lance": "Lance",
"light_bowgun": "Light Bowgun",
"long_sword": "Long Sword",
"switch_axe": "Switch Axe",
"sword_and_shield": "Sword & Shield"
}
}

View File

@@ -3,6 +3,7 @@
"HP": "ОЗ:",
"buildup": "Накопление",
"gold": "Золото",
"lv": "",
"mini": "Мини",
"otomo": "Cпутник",
"part_anomaly_core": "Ядро аномалии",
@@ -18,30 +19,54 @@
},
"ailments": {
"blast": "Взрыв",
"blastblight": "Взрывная порча",
"bleeding": "Кровотечение",
"bloodblight": "Кровавая порча",
"deadly_poison": "Смертельный яд",
"defense_down": "Защита снижена",
"dragonblight": "Драконья Порча",
"dung_bomb": "Навозная бомба",
"engulfed": "Окутывание",
"exhaust": "Усталость",
"fall_otomo_trap": "Волчья яма спутника",
"fall_trap": "Волчья яма",
"falling_asleep": "Засыпание",
"fireblight": "Огненная порча",
"flash": "Оглушение",
"frenzy": "Бешенство",
"frenzy_infection": "Инфекция бешенства",
"frenzy_overcome": "Преодоление бешенства",
"frostblight": "Ледяная (морозная) порча",
"hellfireblight": "Порча адского пламени",
"iceblight": "Ледяная порча",
"leeched": "Истощение",
"major_bubbleblight": "Великая пузырьковая порча",
"minor_bubbleblight": "Малая пузырьковая порча",
"muck": "Грязь",
"paralysis": "Паралич",
"poison": "Отравление",
"quick_sand": "Зыбучий песок",
"resistance_down": "Сопротивление снижено",
"ride": "Езда на виверне",
"roar": "Рык",
"shock_otomo_trap": "Шоковая ловушка спутника",
"shock_trap": "Шоковая ловушка",
"sleep": "Сон",
"steel_fang": "Стальной клык",
"stench": "Зловоние",
"stun": "Оглушение",
"thunderblight": "Грозовая порча",
"tranq_bomb": "Снотворная порча",
"waterblight": "Водяная порча"
"tremor": "Тряска",
"waterblight": "Водяная порча",
"webbed": "В паутине"
},
"customization_menu": {
"UI_font": "Шрифт интерфейса",
"UI_font_notice": "Любые изменения шрифта требуют перезагрузку скрипта!",
"abnormal_statuses": "Аномальные статусы",
"activation_count": "Кол-во активаций",
"affinity_label": "Метка мастерства",
"ailment_buildups": "Накопление аномального статуса",
"ailment_name": "Название аномального статуса",
"ailment_name_label": "Метка названия аномального статуса",
@@ -55,6 +80,7 @@
"anomaly_health_percentage": "Здоровье ядра аномалии в процентах",
"apply": "Применить",
"assign_new_key": "Привязать клавишу",
"attack_label": "Метка Атаки",
"auto_highlight": "Автофокус",
"background": "Фон",
"bar": "Шкала",
@@ -73,7 +99,7 @@
"break_max_count": "Максимальное кол-во повреждений",
"break_sever_anomaly_filter": "Повреждение + Отсечение + Ядро аномалии",
"break_sever_filter": "Повреждение + Отсечение",
"buff_UI": "Интерфейс баффов",
"buff_UI": "Интерфейс эффектов",
"buildup": "Накопление",
"buildup_bar": "Шкала накопления",
"buildup_bars_are_relative_to": "Шкалы накопления расположены относительно к",
@@ -92,6 +118,7 @@
"crown": "Корона",
"crown_thresholds": "Лимиты корон",
"current_state": "Текущее состояние",
"current_time": "Текущее время",
"current_value": "Текущее значение",
"cutscene": "Катсцена",
"damage": "Урон",
@@ -100,26 +127,36 @@
"damage_meter_UI": "Интерфейс модуля урона",
"damage_percentage_label": "Метка урона в процентах",
"damage_value_label": "Метка значений урона",
"dango_skills": "Навыки данго",
"debug": "Отладка",
"default_state": "Состояние по умолчанию",
"defense_label": "Метка защиты",
"delete": "Удалить",
"distance": "Расстояние",
"dps": "Урон в секунду",
"dps_label": "Метка урона в секунду",
"dps_mode": "Режим урона в секунду",
"dragon_resistance_label": "Метка сопротивления дракону",
"duplicate": "Дублировать",
"duration": "Продолжительность",
"dynamic_positioning": "Динамическое позиционирование",
"dynamically_positioned": "Рассположенный динамично",
"effect_level": "Уровень эффекта",
"element_2_label": "Метка элемента 2",
"element_label": "Метка элемента",
"enable_for": "Показывать для",
"enabled": "Включить",
"endemic_life": "Местная живность",
"endemic_life_UI": "Интерфейс местной живности",
"endemic_life_buffs": "Эффекты местной живности",
"everything_seems_to_be_ok": "Кажется, всё в порядке!",
"family": "Семейство",
"farthest": "Самый дальний",
"fight_time": "Время в бою",
"fill_direction": "Направление заполнения",
"filter": "Фильтр",
"filter_mode": "Режим Фильтра",
"fire_resistance_label": "Метка сопротивления огню",
"first": "Первый",
"first_hit": "Первый удар",
"flinch_count": "Кол-во вздрагиваний",
@@ -135,6 +172,7 @@
"health_break_sever_anomaly_filter": "Здоровье + Повреждение + Отсечение + Ядро аномалии",
"health_break_sever_filter": "Здоровье + Повреждение + Отсечение",
"health_filter": "Здоровье",
"health_label": "Метка здоровья",
"health_percentage": "Здоровье в процентах",
"health_sever_anomaly_filter": "Здоровье + Отсечение + Ядро аномалии",
"health_sever_filter": "Здоровье + Отсечение",
@@ -142,7 +180,7 @@
"hide_ailments_with_zero_buildup": "Скрыть аномальный статус, если накопление равно 0",
"hide_all_active_ailments": "Скрыть все активные аномальные статусы",
"hide_all_inactive_ailments": "Скрыть все неактивные аномальные статусы",
"hide_bar_for_infinite_buffs": "Скрыть шкалу у бесконечных баффов",
"hide_bar_for_infinite_buffs": "Скрыть шкалу у бесконечных эффектов",
"hide_dead_or_captured": "Скрыть мёртвых и захваченных монстров",
"hide_disabled_ailments": "Скрыть отключенные аномальные статусы",
"hide_inactive_ailments_with_no_buildup_support": "Скрыть неактивные аномальные статусы без поддержки накопления",
@@ -152,7 +190,7 @@
"hide_other_players": "Скрыть остальных игроков",
"hide_player_if_player_damage_is_zero": "Скрыть игрока, если его урон равен 0",
"hide_servants": "Скрыть последователей",
"hide_timer_for_infinite_buffs": "Скрыть таймер у бесконечных баффов",
"hide_timer_for_infinite_buffs": "Скрыть таймер у бесконечных эффектов",
"hide_total_damage": "Скрыть общий урон",
"hide_total_if_total_damage_is_zero": "Скрыть общий урон, если он равен 0",
"hide_undamaged_parts": "Скрыть неповреждённые части тела",
@@ -163,17 +201,22 @@
"highlighted_buildup_bar": "Помеченная шкала накопления",
"highlighted_damage_bar": "Помеченная шкала урона",
"highlighted_targeted": "Помеченный",
"history": "История",
"history_size": "Размер истории",
"horizontal": "Горизонтально",
"hotkeys": "Горячие клавиши",
"hunter_rank": "Ранг охотника",
"hunter_rank_label": "Метка ранга охотника",
"ice_resistance_label": "Метка сопротивления льду",
"id": "ID",
"in_lobby": "В лобби",
"in_training_area": "В тренировочной зоне",
"include": "Элементы",
"infinite_buffs_location": "Позиция бесконечных эффектов",
"inside": "Внутри",
"installations": "Установки",
"italic": "Курсив",
"item_buffs": "Эффекты предметов",
"join_time": "Время присоединения",
"killcam": "Камера смерти",
"kunai": "Кунаи",
@@ -197,8 +240,10 @@
"max_monster_updates_per_tick": "Макс. кол-во обновлений за тик",
"max_value": "Максимальное значение",
"me": "Я",
"melody_effects": "Эффекты мелодии",
"menu_font": "Шрифт меню",
"menu_font_change_disclaimer": "Изменение языка и размера шрифта меню несколько раз приведёт к вылету!",
"misc_buffs": "Разные эффекты",
"mod_name": "MHR Overlay",
"mode": "Режим",
"modifiers": "Модификаторы",
@@ -224,6 +269,7 @@
"other": "Другое",
"other_player_otomos": "Спутники других игроков",
"other_players": "Другие игроки",
"otomo_moves": "Навыки спутника",
"otomos": "Спутники",
"outline": "Обводка",
"outside": "Снаружи",
@@ -247,6 +293,7 @@
"quest_start_animation": "Анимация начала квеста",
"quest_time": "Время квеста",
"rage": "Ярость",
"rampage_skills": "Навыки буйства",
"reframework_outdated": "Установленная версия REFramework устарела. Пожалуйста, обновитесь, иначе MHR Overlay будет работать некорректно.",
"relative_offset": "Относительный сдвиг",
"rename": "Переименовать",
@@ -269,25 +316,30 @@
"show_other_player_otomos_separately": "Показывать спутников других игроков отдельно",
"show_servant_otomos_separately": "Показывать спутников последователей отдельно",
"size": "Размер",
"skills": "Навыки",
"small_monster_UI": "Интерфейс малых монстров",
"small_monsters": "Малые монстры",
"sorting": "Сортировка",
"spacing": "Расстояние между элементами",
"stamina": "Выносливость",
"stamina_label": "Метка выносливости",
"static_orientation": "Статичная ориентация",
"static_position": "Статичное расположение",
"static_sorting": "Статичная сортировка",
"static_spacing": "Статичное расстояние между элементами",
"statically_positioned": "Рассположенный статично",
"stats_UI": "Интерфейс статуса",
"status": "Статус",
"style": "Стиль",
"summary_screen": "Экран Результатов",
"summary_screen": "Экран результатов",
"text_label": "Текстовая метка",
"thickness": "Толщина",
"thunder_resistance_label": "Метка сопротивления грозе",
"time_UI": "Интерфейс времени",
"time_label": "Метка времени",
"time_limit": "Ограничение по времени (cек.)",
"timer": "Таймер",
"timer_delays": "Задержка таймеров",
"timer_label": "Метка таймера",
"top_buildup": "Наибольшее накопление",
"top_damage": "Наибольший урон",
@@ -310,11 +362,22 @@
"tracked_damage_types": "Отслеживаемые типы урона",
"tracked_monster_types": "Отслеживаемые типы монстров",
"type": "Тип",
"update_buffs_delay": "Обновление эффектов (cек.)",
"update_is_online_delay": "Обновление онлайн статуса (cек.)",
"update_myself_position_delay": "Обновление собственных координат (cек.)",
"update_player_info_delay": "Обновление информации об игроке (cек.)",
"update_players_delay": "Обновление списка игроков (cек.)",
"update_quest_time_delay": "Обновление продолжительности задания (cек.)",
"update_singletons_delay": "Обновление синглтонов (cек.)",
"update_window_size_delay": "Обновление размеров окна (cек.)",
"use_d2d_if_available": "Использовать Direct2D, если доступен",
"value": "Значение",
"value_label": "Метка значений",
"vertical": "Вертикально",
"viewport_offset": "Сдвиг в экранном пространстве",
"visible": "Включить",
"water_resistance_label": "Метка сопротивления воде",
"weapon_skills": "Навыки оружия",
"width": "Ширина",
"world_offset": "Сдвиг в игровом пространстве",
"wyvern_riding": "Езда на виверне",
@@ -322,7 +385,89 @@
"y": "Y",
"z": "Z"
},
"dango_skills": {
"dango_adrenaline": "Данго-адреналин",
"dango_booster": "Данго-усилитель",
"dango_bulker": "Данго-пижон",
"dango_connector": "Данго-сцепщик",
"dango_defender": "Данго-защитник",
"dango_flyer": "Данго-пилот",
"dango_glutton": "Данго-обжора",
"dango_hunter": "Данго-охотник",
"dango_insurance": "Данго-страховщик",
"dango_insurance_defense_up": "Данго-страховщик: усил. защиты",
"super_recovery_dango": "Супервосстан. данго"
},
"endemic_life": {
"butterflame": "Огнебабочка",
"clothfly": "Тканебабочка",
"cutterfly": "Стрекоза-нож",
"gold_wirebug": "Золотой Протожук",
"peepersects": "Глазобабочки",
"red_lampsquid": "Крс. Лампокальм.",
"ruby_wirebug": "Рубиновый Протожук",
"stinkmink": "Пахучка",
"yellow_lampsquid": "Жлт. Лампокальм."
},
"font_name": "NotoSansKR-Bold.otf",
"item_buffs": {
"adamant_seed": "Адамант. зерно",
"armor_ammo": "Защитные снаряды",
"armorskin": "Бронир. кожа",
"dash_juice": "Сок бодрости",
"demon_ammo": "Демон. снаряды",
"demon_powder": "Демон. порошок",
"demondrug": "Демон. снадобье",
"gourmet_fish": "Вкусная рыба",
"hardshell_powder": "Пор. из скорлупы",
"immunizer": "Иммунатор",
"mega_armorskin": "Мегабронир. кожа",
"mega_demondrug": "Мегадемон. снад.",
"might_seed": "Зер. могущества"
},
"melody_effects": {
"affinity_up": "Усиление мастерства",
"attack_and_affinity_up": "Усиление атаки и мастерства",
"attack_and_defense_up": "Усиление атаки и защиты",
"attack_up": "Усиление атаки",
"blight_negated": "Снятие порчи",
"defense_up": "Усиление защиты",
"divine_protection": "Божественная защита",
"earplugs_l": "Наушники (L)",
"earplugs_s": "Наушники (S)",
"elemental_attack_boost": "Усиление атаки стихией",
"environment_damage_negated": "Отмена урона окружением",
"health_recovery_l": "Восст. здоровья (L)",
"health_recovery_s": "Восст. здоровья (S)",
"health_recovery_s_antidote": "Восст. здоровья (S) + по-ядие",
"health_regeneration": "Регенерация ",
"infernal_melody": "Песня яростного пламени",
"knockbacks_negated": "Нейтрализация сбив. с ног",
"self_improvement": "Самосовершенствование",
"sharpness_extension": "Увеличение остроты",
"sharpness_loss_reduced": "Замедление затупления",
"sharpness_regeneration": "Регенерация остроты",
"sonic_barrier": "Звуковой барьер",
"sonic_wave": "Звуковая волна",
"stamina_recovery_up": "Улучш. восст. выносливости",
"stamina_use_reduced": "Усиление выносливости",
"stun_negated": "Нейтрализация оглушения",
"tremors_negated": "Нейтрализация тряски",
"wind_pressure_negated": "Отмена давления ветра"
},
"misc_buffs": {
"attack_up": "Усиление атаки",
"defense_up": "Усиление защиты",
"immunity": "Устойчивость",
"natural_healing_up": "Естественное лечение",
"stamina_use_down": "Уменьшение расхода выносливости"
},
"otomo_moves": {
"go_fight_win": "Сражайся, побеждай",
"power_drum": "Барабан силы",
"rousing_roar": "Воодушевляющий рев",
"vase_of_vitality": "Ваза живучести"
},
"parts": {
"abdomen": "Брюхо",
"amatsu_unknown": "?",
@@ -392,6 +537,66 @@
"wingclaws": "Крыло-коготь",
"wings": "Крылья"
},
"rampage_skills": {
"chameleos_soul": "Душа Хамелеоса",
"kushala_daora_soul": "Душа Кушалы Даоры"
},
"skills": {
"adrenaline_rush": "Прилив адреналина",
"affinity_sliding": "Мастерский подкат",
"agitator": "Подстрекатель",
"berserk": "Безумец",
"bladescale_hone": "Острая чешуя",
"blood_awakening": "Пробуждение крови",
"bloodlust": "Кровожадность",
"burst": "Выброс",
"coalescence": "Сращивание",
"counterstrike": "Контрудар",
"dereliction": "Упущение",
"dragon_conversion_elemental_attack_up": "Преобраз-е дракона: усил. эл. атаки",
"dragon_conversion_elemental_res_up": "Преобраз-е дракона: усил. сопротивл.",
"dragonheart": "Драконье сердце",
"embolden": "Воодушевление",
"frenzied_bloodlust": "Буйная кровожадность",
"furious": "Гнев",
"grinder_s": "Дробилка (S)",
"heaven_sent": "Божий посланник",
"hellfire_cloak": "Завеса ад. пламени",
"heroics": "Героизм",
"inspiration": "Вдохновение",
"intrepid_heart": "бесстрашное сердце",
"latent_power": "Скрытая энергия",
"maximum_might": "Макс. могущество",
"offensive_guard": "Агрессивная защита",
"partbreaker": "Рассекатель",
"peak_performance": "На высоте",
"powder_mantle_blue": "Порошковый покров (синий)",
"powder_mantle_red": "Порошковый покров (красный)",
"protective_polish": "Защитная полировка",
"resentment": "Презрение",
"resuscitate": "Оживление",
"spiribirds_call": "Зов Духоптицы",
"status_trigger": "Смена статуса",
"strife": "Борьба",
"wall_runner": "Бегун по стенам",
"wind_mantle": "Мантия ветра"
},
"stats": {
"affinity": "Мастерство",
"attack": "Атака",
"defense": "Защита",
"dragon": "Дракон",
"dragon_resistance": "Сопрот. дракону",
"fire": "Огонь",
"fire_resistance": "Сопрот. огню",
"ice": "Лед",
"ice_resistance": "Сопрот. льду",
"stamina": "Выносливость",
"thunder": "Гроза",
"thunder_resistance": "Сопрот. грозе",
"water": "Вода",
"water_resistance": "Сопрот. воде"
},
"unicode_glyph_ranges": [
32,
255,
@@ -401,6 +606,94 @@
8303,
65280,
65519,
0,
8303,
65280,
65519,
0
]
],
"weapon_skills": {
"bow": {
"arc_shot_affinity": "Выстрел дугой: мастерство",
"arc_shot_brace": "Выстрел дугой: сгруппир.",
"bolt_boost": "Усиление снарядов",
"herculean_draw": "Натяжение Геркулеса"
},
"charge_blade": {
"element_boost": "Усиление стихии",
"sword_boost_mode": "Режим усиления меча"
},
"dual_blades": {
"archdemon_mode": "Режим архидемона",
"ironshine_silk": "Блестящий шелк"
},
"great_sword": {
"power_sheathe": "Мощное убирание оружия"
},
"gunlance": {
"erupting_cannon": "Вулканическая пушка",
"ground_splitter": "Раскол земли"
},
"hammer": {
"impact_burst": "Взрыв от удара"
},
"heavy_bowgun": {
"counter_charger": "Заряженная контратака",
"overheat": "Перегрев",
"rising_moon": "Восходящая луна",
"setting_sun": "Заходящее солнце",
"wyvernsnipe_reload": "Перезарядка меткости виверны"
},
"hunting_horn": {
"bead_of_resonance": "Бусина резонанса",
"silkbind_shockwave": "Волна паутины",
"sonic_bloom": "Звуковой цветов"
},
"insect_glaive": {
"all_extracts_mix": "Смесь всех экстрактов",
"orange_extract": "Оранжевый экстракт",
"red_extract": "Красный экстракт",
"white_extract": "Белый экстракт"
},
"lance": {
"anchor_rage": "Опорный гнев",
"spiral_thrust": "Спиральный выпад",
"twin_wine": "Побеги-близнецы"
},
"light_bowgun": {
"fanning_maneuver": "Веерный маневр",
"wyvernblast_reload": "Перезарядка взрыва виверны"
},
"long_sword": {
"harvest_moon": "Луна урожая",
"iai_slash": "Удар на выхвате",
"soaring_kick": "Парящий удар ногой",
"spirit_gauge": "Шкала духа",
"spirit_gauge_autofill": "Самозаполнение шкалы духа"
},
"switch_axe": {
"amped_state": "Усил. состояние",
"axe_heavy_slam": "Топор: Неистовый удар",
"switch_charger": "Выкидной заряд"
},
"sword_and_shield": {
"destroyer_oil": "Масло уничтожения"
}
},
"weapons": {
"bow": "Лук",
"charge_blade": "Силовой клинок",
"dual_blades": "Два клинка",
"great_sword": "Двуручный меч",
"gunlance": "Копьепушка",
"hammer": "Молот",
"heavy_bowgun": "Тяжелое лукорудие",
"hunting_horn": "Охотничий рог",
"insect_glaive": "Глефа насекомых",
"lance": "Копье",
"light_bowgun": "Легкое лукорудие",
"long_sword": "Бастард",
"switch_axe": "Выкидной топор",
"sword_and_shield": "Меч и щит"
}
}

View File

@@ -3,6 +3,7 @@
"HP": "生命:",
"buildup": "积累值:",
"gold": "金冠",
"lv": "",
"mini": "小型",
"otomo": "随从",
"part_anomaly_core": "Anomaly Core",
@@ -18,30 +19,54 @@
},
"ailments": {
"blast": "爆破",
"blastblight": "Blastblight",
"bleeding": "Bleeding",
"bloodblight": "Bloodblight",
"deadly_poison": "Deadly Poison",
"defense_down": "Defense Down",
"dragonblight": "Dragonblight",
"dung_bomb": "异臭球",
"engulfed": "Engulfed",
"exhaust": "减气",
"fall_otomo_trap": "随从落穴陷阱",
"fall_trap": "落穴陷阱",
"falling_asleep": "Falling Asleep",
"fireblight": "火异常状态",
"flash": "闪光",
"frenzy": "Frenzy",
"frenzy_infection": "Frenzy Infection",
"frenzy_overcome": "Frenzy Overcome",
"frostblight": "Frostblight",
"hellfireblight": "Hellfireblight",
"iceblight": "冰异常状态",
"leeched": "Leeched",
"major_bubbleblight": "Major Bubbleblight",
"minor_bubbleblight": "Minor Bubbleblight",
"muck": "Muck",
"paralysis": "麻痹",
"poison": "中毒",
"quick_sand": "流沙",
"resistance_down": "Resistance Down",
"ride": "御龙",
"roar": "Roar",
"shock_otomo_trap": "随从麻痹陷阱",
"shock_trap": "麻痹陷阱",
"sleep": "睡眠",
"steel_fang": "双刃锁镰",
"stench": "Stench",
"stun": "昏厥",
"thunderblight": "雷异常状态",
"tranq_bomb": "捕获用麻醉球",
"waterblight": "水异常状态"
"tremor": "Tremor",
"waterblight": "水异常状态",
"webbed": "Webbed"
},
"customization_menu": {
"UI_font": "UI字体",
"UI_font_notice": "当更改字体时,请重新加载脚本!",
"abnormal_statuses": "Abnormal Statuses",
"activation_count": "激活次数",
"affinity_label": "Affinity Label",
"ailment_buildups": "状态异常积累值",
"ailment_name": "状态异常名",
"ailment_name_label": "状态异常标签",
@@ -55,6 +80,7 @@
"anomaly_health_percentage": "Anomaly Core Health Percentage",
"apply": "应用",
"assign_new_key": "指定新按键",
"attack_label": "Attack Label",
"auto_highlight": "自动高亮",
"background": "背景",
"bar": "状态条",
@@ -92,6 +118,7 @@
"crown": "皇冠",
"crown_thresholds": "皇冠阈值",
"current_state": "当前阶段",
"current_time": "Current Time",
"current_value": "当前值",
"cutscene": "过场动画",
"damage": "伤害",
@@ -100,26 +127,36 @@
"damage_meter_UI": "伤害统计UI",
"damage_percentage_label": "伤害百分比标签",
"damage_value_label": "伤害量标签",
"dango_skills": "Dango Skills",
"debug": "Debug",
"default_state": "默认阶段",
"defense_label": "Defense Label",
"delete": "删除",
"distance": "距离",
"dps": "DPS",
"dps_label": "DPS标签",
"dps_mode": "DPS模式",
"dragon_resistance_label": "Dragon Resistance Label",
"duplicate": "复制",
"duration": "持续时间",
"dynamic_positioning": "动态位置",
"dynamically_positioned": "动态位置",
"effect_level": "Effect Level",
"element_2_label": "Element 2 Label",
"element_label": "Element Label",
"enable_for": "开启",
"enabled": "开启",
"endemic_life": "Endemic Life",
"endemic_life_UI": "环境生物UI",
"endemic_life_buffs": "Endemic Life Buffs",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "字体",
"farthest": "最远",
"fight_time": "战斗时间",
"fill_direction": "Fill Direction",
"filter": "筛选器",
"filter_mode": "筛选方式",
"fire_resistance_label": "Fire Resistance Label",
"first": "第一",
"first_hit": "第一击",
"flinch_count": "胆怯次数",
@@ -135,6 +172,7 @@
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
"health_break_sever_filter": "生命+破坏+切断",
"health_filter": "生命",
"health_label": "Health Label",
"health_percentage": "生命百分比",
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
"health_sever_filter": "生命+切断",
@@ -163,17 +201,22 @@
"highlighted_buildup_bar": "高亮积累值条",
"highlighted_damage_bar": "高亮伤害条",
"highlighted_targeted": "高亮目标[锁定目标的UI]",
"history": "History",
"history_size": "History Size",
"horizontal": "水平",
"hotkeys": "热键",
"hunter_rank": "猎人等级",
"hunter_rank_label": "猎人等级标签",
"ice_resistance_label": "Ice Resistance Label",
"id": "ID",
"in_lobby": "在大厅",
"in_training_area": "在修炼场",
"include": "包含",
"infinite_buffs_location": "Infinite Buffs Location",
"inside": "里面",
"installations": "Installations",
"italic": "斜体",
"item_buffs": "Item Buffs",
"join_time": "加入时间",
"killcam": "击杀镜头",
"kunai": "Kunai",
@@ -197,8 +240,10 @@
"max_monster_updates_per_tick": "每次更新的最大怪物数量",
"max_value": "最大值",
"me": "我",
"melody_effects": "Melody Effects",
"menu_font": "菜单字体",
"menu_font_change_disclaimer": "多次改变字体或语言会导致崩溃!",
"misc_buffs": "Misc Buffs",
"mod_name": "MHR Overlay",
"mode": "模式",
"modifiers": "更改项",
@@ -224,6 +269,7 @@
"other": "Other",
"other_player_otomos": "其他玩家的随从",
"other_players": "其他玩家",
"otomo_moves": "Buddy Moves",
"otomos": "Buddies",
"outline": "轮廓",
"outside": "外面",
@@ -247,6 +293,7 @@
"quest_start_animation": "任务开始动画",
"quest_time": "任务时间",
"rage": "愤怒",
"rampage_skills": "Rampage Skills",
"reframework_outdated": "已安装的REFramework版本过低请更新。否则MHR Overlay不能正常工作。",
"relative_offset": "相对偏移",
"rename": "重命名",
@@ -269,25 +316,30 @@
"show_other_player_otomos_separately": "分开显示其他玩家的随从",
"show_servant_otomos_separately": "分开显示盟友的随从",
"size": "大小",
"skills": "Skills",
"small_monster_UI": "小型怪物UI",
"small_monsters": "小型怪物群",
"sorting": "排序方式",
"spacing": "间距",
"stamina": "耐力",
"stamina_label": "Stamina Label",
"static_orientation": "固定方向",
"static_position": "固定位置",
"static_sorting": "固定排序",
"static_spacing": "固定间距",
"statically_positioned": "固定位置",
"stats_UI": "Stats UI",
"status": "状态",
"style": "样式",
"summary_screen": "总结界面",
"text_label": "文字标签",
"thickness": "粗细度",
"thunder_resistance_label": "Thunder Resistance Label",
"time_UI": "时间UI",
"time_label": "时间标签",
"time_limit": "时间限制(秒)",
"timer": "计时器",
"timer_delays": "Timer Delays",
"timer_label": "计时器标签",
"top_buildup": "最高积累值",
"top_damage": "Top Damage",
@@ -310,11 +362,22 @@
"tracked_damage_types": "跟踪的伤害类型",
"tracked_monster_types": "跟踪的怪物类型",
"type": "类型",
"update_buffs_delay": "Update Buffs (seconds)",
"update_is_online_delay": "Update Is Online (seconds)",
"update_myself_position_delay": "Update Myself Position (seconds)",
"update_player_info_delay": "Update Player Info (seconds)",
"update_players_delay": "Update Players (seconds)",
"update_quest_time_delay": "Update Quest Time (seconds)",
"update_singletons_delay": "Update Singletons (seconds)",
"update_window_size_delay": "Update Window Size (seconds)",
"use_d2d_if_available": "可用时使用Direct2D",
"value": "Value",
"value_label": "数字",
"vertical": "垂直",
"viewport_offset": "窗口偏移",
"visible": "可见",
"water_resistance_label": "Water Resistance Label",
"weapon_skills": "Weapon Skills",
"width": "宽度",
"world_offset": "整体偏移",
"wyvern_riding": "Wyvern Riding",
@@ -322,7 +385,89 @@
"y": "Y轴",
"z": "Z轴"
},
"dango_skills": {
"dango_adrenaline": "Dango Adrenaline",
"dango_booster": "Dango Booster",
"dango_bulker": "Dango Bulker",
"dango_connector": "Dango Connector",
"dango_defender": "Dango Defender",
"dango_flyer": "Dango Flyer",
"dango_glutton": "Dango Glutton",
"dango_hunter": "Dango Hunter",
"dango_insurance": "Dango Insurance",
"dango_insurance_defense_up": "Dango Insurance Defense Up",
"super_recovery_dango": "Super Recovery Dango"
},
"endemic_life": {
"butterflame": "Butterflame",
"clothfly": "Clothfly",
"cutterfly": "Cutterfly",
"gold_wirebug": "Gold Wirebug",
"peepersects": "Peepersects",
"red_lampsquid": "Red Lampsquid",
"ruby_wirebug": "Ruby Wirebug",
"stinkmink": "Stinkmink",
"yellow_lampsquid": "Yellow Lampsquid"
},
"font_name": "NotoSansSC-Bold.otf",
"item_buffs": {
"adamant_seed": "Adamant Seed",
"armor_ammo": "Armor Ammo",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_ammo": "Demon Ammo",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"gourmet_fish": "Gourmet Fish",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"melody_effects": {
"affinity_up": "Affinity Up",
"attack_and_affinity_up": "Attack and Affinity Up",
"attack_and_defense_up": "Attack and Defense Up",
"attack_up": "Attack Up",
"blight_negated": "Blight Negated",
"defense_up": "Defense Up",
"divine_protection": "Divine Protection",
"earplugs_l": "Earplugs (L)",
"earplugs_s": "Earplugs (S)",
"elemental_attack_boost": "Elemental Attack Boost",
"environment_damage_negated": "Environment Damage Negated",
"health_recovery_l": "Health Recovery (L)",
"health_recovery_s": "Health Recovery (S)",
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
"health_regeneration": "Health Regeneration",
"infernal_melody": "Infernal Melody",
"knockbacks_negated": "Knockbacks Negated",
"self_improvement": "Self-Improvement",
"sharpness_extension": "Sharpness Extension",
"sharpness_loss_reduced": "Sharpness Loss Reduced",
"sharpness_regeneration": "Sharpness Regeneration",
"sonic_barrier": "Sonic Barrier",
"sonic_wave": "Sonic Wave",
"stamina_recovery_up": "Stamina Recovery Up",
"stamina_use_reduced": "Stamina Use Reduced",
"stun_negated": "Stun Negated",
"tremors_negated": "Tremors Negated",
"wind_pressure_negated": "Wind Pressure Negated"
},
"misc_buffs": {
"attack_up": "Attack Up",
"defense_up": "Defense Up",
"immunity": "Immunity",
"natural_healing_up": "Natural Healing Up",
"stamina_use_down": "Stamina Use Down"
},
"otomo_moves": {
"go_fight_win": "Go, Fight, Win",
"power_drum": "Power Drum",
"rousing_roar": "Rousing Roar",
"vase_of_vitality": "Vase of Vitality"
},
"parts": {
"abdomen": "腹部",
"amatsu_unknown": "?",
@@ -392,6 +537,66 @@
"wingclaws": "翼爪",
"wings": "翼"
},
"rampage_skills": {
"chameleos_soul": "Chameleos Soul",
"kushala_daora_soul": "Kushala Daora Soul"
},
"skills": {
"adrenaline_rush": "Adrenaline Rush",
"affinity_sliding": "Affinity Sliding",
"agitator": "Agitator",
"berserk": "Berserk",
"bladescale_hone": "Bladescale Hone",
"blood_awakening": "Blood Awakening",
"bloodlust": "Bloodlust",
"burst": "Burst",
"coalescence": "Coalescence",
"counterstrike": "Counterstrike",
"dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
"dragonheart": "Dragonheart",
"embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust",
"furious": "Furious",
"grinder_s": "Grinder (S)",
"heaven_sent": "Heaven-Sent",
"hellfire_cloak": "Hellfire Cloak",
"heroics": "Heroics",
"inspiration": "Inspiration",
"intrepid_heart": "Intrepid Heart",
"latent_power": "Latent Power",
"maximum_might": "Maximum Might",
"offensive_guard": "Offensive Guard",
"partbreaker": "Partbreaker",
"peak_performance": "Peak Performance",
"powder_mantle_blue": "Powder Mantle (Blue)",
"powder_mantle_red": "Powder Mantle (Red)",
"protective_polish": "Protective Polish",
"resentment": "Resentment",
"resuscitate": "Resuscitate",
"spiribirds_call": "Spiribird's Call",
"status_trigger": "Status Trigger",
"strife": "Strife",
"wall_runner": "Wall Runner",
"wind_mantle": "Wind Mantle"
},
"stats": {
"affinity": "Affinity",
"attack": "Attack",
"defense": "Defense",
"dragon": "Dragon",
"dragon_resistance": "Dragon Res",
"fire": "Fire",
"fire_resistance": "Fire Res",
"ice": "Ice",
"ice_resistance": "Ice Res",
"stamina": "Stamina",
"thunder": "Thunder",
"thunder_resistance": "Thunder Res",
"water": "Water",
"water_resistance": "Water Res"
},
"unicode_glyph_ranges": [
32,
255,
@@ -406,5 +611,89 @@
65280,
65519,
0
]
],
"weapon_skills": {
"bow": {
"arc_shot_affinity": "Arc Shot: Affinity",
"arc_shot_brace": "Arc Shot: Brace",
"bolt_boost": "Bolt Boost",
"herculean_draw": "Herculean Draw"
},
"charge_blade": {
"element_boost": "Element Boost",
"sword_boost_mode": "Sword Boost Mode"
},
"dual_blades": {
"archdemon_mode": "Archdemon Mode",
"ironshine_silk": "Ironshine Silk"
},
"great_sword": {
"power_sheathe": "Power Sheathe"
},
"gunlance": {
"erupting_cannon": "Erupting Cannon",
"ground_splitter": "Ground Splitter"
},
"hammer": {
"impact_burst": "Impact Burst"
},
"heavy_bowgun": {
"counter_charger": "Counter Charger",
"overheat": "Overheat",
"rising_moon": "Rising Moon",
"setting_sun": "Setting Sun",
"wyvernsnipe_reload": "Wyvernsnipe Reload"
},
"hunting_horn": {
"bead_of_resonance": "Bead of Resonance",
"silkbind_shockwave": "Silkbind Shockwave",
"sonic_bloom": "Sonic Bloom"
},
"insect_glaive": {
"all_extracts_mix": "All Extracts Mix",
"orange_extract": "Orange Extract",
"red_extract": "Red Extract",
"white_extract": "White Extract"
},
"lance": {
"anchor_rage": "Anchor Rage",
"spiral_thrust": "Spiral Thrust",
"twin_wine": "Twin Wine"
},
"light_bowgun": {
"fanning_maneuver": "Fanning Maneuver",
"wyvernblast_reload": "Wyvernblast Reload"
},
"long_sword": {
"harvest_moon": "Harvest Moon",
"iai_slash": "Iai Slash",
"soaring_kick": "Soaring Kick",
"spirit_gauge": "Spirit Gauge",
"spirit_gauge_autofill": "Spirit Gauge Autofill"
},
"switch_axe": {
"amped_state": "Amped State",
"axe_heavy_slam": "Axe: Heavy Slam",
"switch_charger": "Switch Charger"
},
"sword_and_shield": {
"destroyer_oil": "Destroyer Oil"
}
},
"weapons": {
"bow": "Bow",
"charge_blade": "Charge Blade",
"dual_blades": "Dual Blades",
"great_sword": "Great Sword",
"gunlance": "Gunlance",
"hammer": "Hammer",
"heavy_bowgun": "Heavy Bowgun",
"hunting_horn": "Hunting Horn",
"insect_glaive": "Insect Glaive",
"lance": "Lance",
"light_bowgun": "Light Bowgun",
"long_sword": "Long Sword",
"switch_axe": "Switch Axe",
"sword_and_shield": "Sword & Shield"
}
}

View File

@@ -3,6 +3,7 @@
"HP": "生命:",
"buildup": "累積值:",
"gold": "金冠",
"lv": "",
"mini": "小型",
"otomo": "Buddy",
"part_anomaly_core": "Anomaly Core",
@@ -18,30 +19,54 @@
},
"ailments": {
"blast": "爆破",
"blastblight": "Blastblight",
"bleeding": "Bleeding",
"bloodblight": "Bloodblight",
"deadly_poison": "Deadly Poison",
"defense_down": "Defense Down",
"dragonblight": "Dragonblight",
"dung_bomb": "異臭",
"engulfed": "Engulfed",
"exhaust": "疲勞",
"fall_otomo_trap": "隨從地洞陷阱",
"fall_trap": "地洞陷阱",
"falling_asleep": "Falling Asleep",
"fireblight": "火屬性異常",
"flash": "失明",
"frenzy": "Frenzy",
"frenzy_infection": "Frenzy Infection",
"frenzy_overcome": "Frenzy Overcome",
"frostblight": "Frostblight",
"hellfireblight": "Hellfireblight",
"iceblight": "冰屬性異常",
"leeched": "Leeched",
"major_bubbleblight": "Major Bubbleblight",
"minor_bubbleblight": "Minor Bubbleblight",
"muck": "Muck",
"paralysis": "麻痺",
"poison": "毒",
"quick_sand": "流沙",
"resistance_down": "Resistance Down",
"ride": "操龍",
"roar": "Roar",
"shock_otomo_trap": "隨從麻痺陷阱",
"shock_trap": "麻痺陷阱",
"sleep": "睡眠",
"steel_fang": "獵犬鋼牙",
"stench": "Stench",
"stun": "暈眩",
"thunderblight": "雷屬性異常",
"tranq_bomb": "麻醉",
"waterblight": "水屬性異常"
"tremor": "Tremor",
"waterblight": "水屬性異常",
"webbed": "Webbed"
},
"customization_menu": {
"UI_font": "UI 字型",
"UI_font_notice": "當更改文字時,請重新載入",
"abnormal_statuses": "Abnormal Statuses",
"activation_count": "觸發次數",
"affinity_label": "Affinity Label",
"ailment_buildups": "異常狀態累積值",
"ailment_name": "異常狀態",
"ailment_name_label": "異常狀態名稱",
@@ -55,6 +80,7 @@
"anomaly_health_percentage": "Anomaly Core Health Percentage",
"apply": "套用",
"assign_new_key": "指定新按鍵",
"attack_label": "Attack Label",
"auto_highlight": "自動高亮",
"background": "圖形化顯示條的背景底色",
"bar": "圖形化顯示條",
@@ -92,6 +118,7 @@
"crown": "皇冠",
"crown_thresholds": "皇冠的大小判定範圍",
"current_state": "Current State",
"current_time": "Current Time",
"current_value": "Current Value",
"cutscene": "Cutscene",
"damage": "傷害",
@@ -100,26 +127,36 @@
"damage_meter_UI": "傷害量計算 UI",
"damage_percentage_label": "傷害量百分比",
"damage_value_label": "傷害量",
"dango_skills": "Dango Skills",
"debug": "Debug",
"default_state": "Default State",
"defense_label": "Defense Label",
"delete": "Delete",
"distance": "距離",
"dps": "DPS",
"dps_label": "DPS文字",
"dps_mode": "DPS模式",
"dragon_resistance_label": "Dragon Resistance Label",
"duplicate": "Duplicate",
"duration": "Duration",
"dynamic_positioning": "浮動的資訊位置",
"dynamically_positioned": "浮動的魔物資訊",
"effect_level": "Effect Level",
"element_2_label": "Element 2 Label",
"element_label": "Element Label",
"enable_for": "啟用對象",
"enabled": "啟用",
"endemic_life": "Endemic Life",
"endemic_life_UI": "環境生物 UI",
"endemic_life_buffs": "Endemic Life Buffs",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "字體",
"farthest": "最遠的",
"fight_time": "戰鬥時間",
"fill_direction": "Fill Direction",
"filter": "篩選器",
"filter_mode": "Filter Mode",
"fire_resistance_label": "Fire Resistance Label",
"first": "第一",
"first_hit": "第一擊",
"flinch_count": "膽怯次數",
@@ -135,6 +172,7 @@
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
"health_break_sever_filter": "Health + Break + Sever",
"health_filter": "Health",
"health_label": "Health Label",
"health_percentage": "血量百分比",
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
"health_sever_filter": "Health + Sever",
@@ -163,17 +201,22 @@
"highlighted_buildup_bar": "重點累積條",
"highlighted_damage_bar": "重點傷害條",
"highlighted_targeted": "鎖定的魔物資訊(目標)",
"history": "History",
"history_size": "History Size",
"horizontal": "水平",
"hotkeys": "快捷鍵",
"hunter_rank": "獵人等級",
"hunter_rank_label": "獵人等級",
"ice_resistance_label": "Ice Resistance Label",
"id": "ID",
"in_lobby": "In Lobby",
"in_training_area": "In Training Area",
"include": "細部資訊調整",
"infinite_buffs_location": "Infinite Buffs Location",
"inside": "內部",
"installations": "Installations",
"italic": "斜體",
"item_buffs": "Item Buffs",
"join_time": "加入時間",
"killcam": "Killcam",
"kunai": "Kunai",
@@ -197,8 +240,10 @@
"max_monster_updates_per_tick": "每次更新的最大魔物數量",
"max_value": "Max Value",
"me": "我",
"melody_effects": "Melody Effects",
"menu_font": "選單字體大小",
"menu_font_change_disclaimer": "重複變更語言和選單字型大小有可能會當機!",
"misc_buffs": "Misc Buffs",
"mod_name": "MHR Overlay",
"mode": "Mode",
"modifiers": "更改項",
@@ -224,6 +269,7 @@
"other": "Other",
"other_player_otomos": "Other Player Buddies",
"other_players": "其他玩家",
"otomo_moves": "Buddy Moves",
"otomos": "Buddies",
"outline": "描邊",
"outside": "外部",
@@ -247,6 +293,7 @@
"quest_start_animation": "Quest Start Animation",
"quest_time": "任務時間",
"rage": "憤怒度",
"rampage_skills": "Rampage Skills",
"reframework_outdated": "已安裝的 REFramework 版本已過期. 麻煩請更新版本, 否則 MHR Overlay 無法正確作用.",
"relative_offset": "相對偏移",
"rename": "Rename",
@@ -269,25 +316,30 @@
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
"show_servant_otomos_separately": "Show Follower Buddies separately",
"size": "大小",
"skills": "Skills",
"small_monster_UI": "小型魔物 UI",
"small_monsters": "小型魔物群",
"sorting": "排序方式",
"spacing": "間距",
"stamina": "耐力",
"stamina_label": "Stamina Label",
"static_orientation": "固定魔物資訊的對齊方式",
"static_position": "固定魔物資訊的位置",
"static_sorting": "固定魔物資訊的排序",
"static_spacing": "固定魔物資訊的間距",
"statically_positioned": "固定的魔物資訊",
"stats_UI": "Stats UI",
"status": "狀態",
"style": "樣式",
"summary_screen": "Summary Screen",
"text_label": "文字",
"thickness": "粗細",
"thunder_resistance_label": "Thunder Resistance Label",
"time_UI": "時間 UI",
"time_label": "時間",
"time_limit": "時限 (秒)",
"timer": "Timer",
"timer_delays": "Timer Delays",
"timer_label": "計時器",
"top_buildup": "最高累積值",
"top_damage": "最高傷害",
@@ -310,11 +362,22 @@
"tracked_damage_types": "追蹤的傷害類型",
"tracked_monster_types": "追蹤的魔物類型",
"type": "類型",
"update_buffs_delay": "Update Buffs (seconds)",
"update_is_online_delay": "Update Is Online (seconds)",
"update_myself_position_delay": "Update Myself Position (seconds)",
"update_player_info_delay": "Update Player Info (seconds)",
"update_players_delay": "Update Players (seconds)",
"update_quest_time_delay": "Update Quest Time (seconds)",
"update_singletons_delay": "Update Singletons (seconds)",
"update_window_size_delay": "Update Window Size (seconds)",
"use_d2d_if_available": "Use Direct2D if available",
"value": "Value",
"value_label": "數字",
"vertical": "垂直",
"viewport_offset": "視窗的位置",
"visible": "可見",
"water_resistance_label": "Water Resistance Label",
"weapon_skills": "Weapon Skills",
"width": "寬度",
"world_offset": "地圖中的位置",
"wyvern_riding": "Wyvern Riding",
@@ -322,7 +385,89 @@
"y": "Y軸",
"z": "Z軸"
},
"dango_skills": {
"dango_adrenaline": "Dango Adrenaline",
"dango_booster": "Dango Booster",
"dango_bulker": "Dango Bulker",
"dango_connector": "Dango Connector",
"dango_defender": "Dango Defender",
"dango_flyer": "Dango Flyer",
"dango_glutton": "Dango Glutton",
"dango_hunter": "Dango Hunter",
"dango_insurance": "Dango Insurance",
"dango_insurance_defense_up": "Dango Insurance Defense Up",
"super_recovery_dango": "Super Recovery Dango"
},
"endemic_life": {
"butterflame": "Butterflame",
"clothfly": "Clothfly",
"cutterfly": "Cutterfly",
"gold_wirebug": "Gold Wirebug",
"peepersects": "Peepersects",
"red_lampsquid": "Red Lampsquid",
"ruby_wirebug": "Ruby Wirebug",
"stinkmink": "Stinkmink",
"yellow_lampsquid": "Yellow Lampsquid"
},
"font_name": "NotoSansTC-Bold.otf",
"item_buffs": {
"adamant_seed": "Adamant Seed",
"armor_ammo": "Armor Ammo",
"armorskin": "Armorskin",
"dash_juice": "Dash Juice",
"demon_ammo": "Demon Ammo",
"demon_powder": "Demon Powder",
"demondrug": "Demondrug",
"gourmet_fish": "Gourmet Fish",
"hardshell_powder": "Hardshell Powder",
"immunizer": "Immunizer",
"mega_armorskin": "Mega Armorskin",
"mega_demondrug": "Mega Demondrug",
"might_seed": "Might Seed"
},
"melody_effects": {
"affinity_up": "Affinity Up",
"attack_and_affinity_up": "Attack and Affinity Up",
"attack_and_defense_up": "Attack and Defense Up",
"attack_up": "Attack Up",
"blight_negated": "Blight Negated",
"defense_up": "Defense Up",
"divine_protection": "Divine Protection",
"earplugs_l": "Earplugs (L)",
"earplugs_s": "Earplugs (S)",
"elemental_attack_boost": "Elemental Attack Boost",
"environment_damage_negated": "Environment Damage Negated",
"health_recovery_l": "Health Recovery (L)",
"health_recovery_s": "Health Recovery (S)",
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
"health_regeneration": "Health Regeneration",
"infernal_melody": "Infernal Melody",
"knockbacks_negated": "Knockbacks Negated",
"self_improvement": "Self-Improvement",
"sharpness_extension": "Sharpness Extension",
"sharpness_loss_reduced": "Sharpness Loss Reduced",
"sharpness_regeneration": "Sharpness Regeneration",
"sonic_barrier": "Sonic Barrier",
"sonic_wave": "Sonic Wave",
"stamina_recovery_up": "Stamina Recovery Up",
"stamina_use_reduced": "Stamina Use Reduced",
"stun_negated": "Stun Negated",
"tremors_negated": "Tremors Negated",
"wind_pressure_negated": "Wind Pressure Negated"
},
"misc_buffs": {
"attack_up": "Attack Up",
"defense_up": "Defense Up",
"immunity": "Immunity",
"natural_healing_up": "Natural Healing Up",
"stamina_use_down": "Stamina Use Down"
},
"otomo_moves": {
"go_fight_win": "Go, Fight, Win",
"power_drum": "Power Drum",
"rousing_roar": "Rousing Roar",
"vase_of_vitality": "Vase of Vitality"
},
"parts": {
"abdomen": "腹部",
"amatsu_unknown": "?",
@@ -392,6 +537,66 @@
"wingclaws": "翼爪",
"wings": "翅膀"
},
"rampage_skills": {
"chameleos_soul": "Chameleos Soul",
"kushala_daora_soul": "Kushala Daora Soul"
},
"skills": {
"adrenaline_rush": "Adrenaline Rush",
"affinity_sliding": "Affinity Sliding",
"agitator": "Agitator",
"berserk": "Berserk",
"bladescale_hone": "Bladescale Hone",
"blood_awakening": "Blood Awakening",
"bloodlust": "Bloodlust",
"burst": "Burst",
"coalescence": "Coalescence",
"counterstrike": "Counterstrike",
"dereliction": "Dereliction",
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
"dragonheart": "Dragonheart",
"embolden": "Embolden",
"frenzied_bloodlust": "Frenzied Bloodlust",
"furious": "Furious",
"grinder_s": "Grinder (S)",
"heaven_sent": "Heaven-Sent",
"hellfire_cloak": "Hellfire Cloak",
"heroics": "Heroics",
"inspiration": "Inspiration",
"intrepid_heart": "Intrepid Heart",
"latent_power": "Latent Power",
"maximum_might": "Maximum Might",
"offensive_guard": "Offensive Guard",
"partbreaker": "Partbreaker",
"peak_performance": "Peak Performance",
"powder_mantle_blue": "Powder Mantle (Blue)",
"powder_mantle_red": "Powder Mantle (Red)",
"protective_polish": "Protective Polish",
"resentment": "Resentment",
"resuscitate": "Resuscitate",
"spiribirds_call": "Spiribird's Call",
"status_trigger": "Status Trigger",
"strife": "Strife",
"wall_runner": "Wall Runner",
"wind_mantle": "Wind Mantle"
},
"stats": {
"affinity": "Affinity",
"attack": "Attack",
"defense": "Defense",
"dragon": "Dragon",
"dragon_resistance": "Dragon Res",
"fire": "Fire",
"fire_resistance": "Fire Res",
"ice": "Ice",
"ice_resistance": "Ice Res",
"stamina": "Stamina",
"thunder": "Thunder",
"thunder_resistance": "Thunder Res",
"water": "Water",
"water_resistance": "Water Res"
},
"unicode_glyph_ranges": [
32,
255,
@@ -406,5 +611,89 @@
65280,
65519,
0
]
],
"weapon_skills": {
"bow": {
"arc_shot_affinity": "Arc Shot: Affinity",
"arc_shot_brace": "Arc Shot: Brace",
"bolt_boost": "Bolt Boost",
"herculean_draw": "Herculean Draw"
},
"charge_blade": {
"element_boost": "Element Boost",
"sword_boost_mode": "Sword Boost Mode"
},
"dual_blades": {
"archdemon_mode": "Archdemon Mode",
"ironshine_silk": "Ironshine Silk"
},
"great_sword": {
"power_sheathe": "Power Sheathe"
},
"gunlance": {
"erupting_cannon": "Erupting Cannon",
"ground_splitter": "Ground Splitter"
},
"hammer": {
"impact_burst": "Impact Burst"
},
"heavy_bowgun": {
"counter_charger": "Counter Charger",
"overheat": "Overheat",
"rising_moon": "Rising Moon",
"setting_sun": "Setting Sun",
"wyvernsnipe_reload": "Wyvernsnipe Reload"
},
"hunting_horn": {
"bead_of_resonance": "Bead of Resonance",
"silkbind_shockwave": "Silkbind Shockwave",
"sonic_bloom": "Sonic Bloom"
},
"insect_glaive": {
"all_extracts_mix": "All Extracts Mix",
"orange_extract": "Orange Extract",
"red_extract": "Red Extract",
"white_extract": "White Extract"
},
"lance": {
"anchor_rage": "Anchor Rage",
"spiral_thrust": "Spiral Thrust",
"twin_wine": "Twin Wine"
},
"light_bowgun": {
"fanning_maneuver": "Fanning Maneuver",
"wyvernblast_reload": "Wyvernblast Reload"
},
"long_sword": {
"harvest_moon": "Harvest Moon",
"iai_slash": "Iai Slash",
"soaring_kick": "Soaring Kick",
"spirit_gauge": "Spirit Gauge",
"spirit_gauge_autofill": "Spirit Gauge Autofill"
},
"switch_axe": {
"amped_state": "Amped State",
"axe_heavy_slam": "Axe: Heavy Slam",
"switch_charger": "Switch Charger"
},
"sword_and_shield": {
"destroyer_oil": "Destroyer Oil"
}
},
"weapons": {
"bow": "Bow",
"charge_blade": "Charge Blade",
"dual_blades": "Dual Blades",
"great_sword": "Great Sword",
"gunlance": "Gunlance",
"hammer": "Hammer",
"heavy_bowgun": "Heavy Bowgun",
"hunting_horn": "Hunting Horn",
"insect_glaive": "Insect Glaive",
"lance": "Lance",
"light_bowgun": "Light Bowgun",
"long_sword": "Long Sword",
"switch_axe": "Switch Axe",
"sword_and_shield": "Sword & Shield"
}
}

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