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169
README.md
169
README.md
@@ -1,10 +1,130 @@
|
|||||||
# "MHR Overlay" Mod for Monster Hunter: Rise
|
<p align="center">
|
||||||
|
<h2 align="center"><b>"MHR Overlay" Mod for Monster Hunter: Rise</b></h2>
|
||||||
|
<p align="center">Exposes internal game data about monsters, creatures, players, damage, buffs and debuffs. Draws a highly customizable UI.</p>
|
||||||
|
<p align="center">This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool to make hurtful comments and actions toward other players.</p>
|
||||||
|
</p>
|
||||||
|
|
||||||
Exposes in-game data about monsters, creatures, players and damage. Draws a highly customizable UI.
|
<p align="center">
|
||||||
|
<a href="https://github.com/greencomfytea/mhr-overlay/graphs/contributors">
|
||||||
|
<img alt="Contributors" src="https://custom-icon-badges.demolab.com/github/contributors/greencomfytea/mhr-overlay?logo=person-add" />
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/greencomfytea/mhr-overlay/issues">
|
||||||
|
<img alt="Issues" src="https://custom-icon-badges.demolab.com/github/issues/greencomfytea/mhr-overlay?logo=issue-opened" />
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/greencomfytea/mhr-overlay/issues">
|
||||||
|
<img alt="Issues Closed" src="https://custom-icon-badges.demolab.com/github/issues-closed/greencomfytea/mhr-overlay?logo=issue-closed" />
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/greencomfytea/mhr-overlay/pulls">
|
||||||
|
<img alt="Pull Requests" src="https://custom-icon-badges.demolab.com/github/issues-pr/greencomfytea/mhr-overlay?logo=git-pull-request" />
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/greencomfytea/mhr-overlay/pulls">
|
||||||
|
<img alt="Pull Requests Closed" src="https://custom-icon-badges.demolab.com/github/issues-pr-closed/greencomfytea/mhr-overlay?logo=git-pull-request-closed" />
|
||||||
|
</a>
|
||||||
|
<br>
|
||||||
|
<a href="https://github.com/greencomfytea/mhr-overlay/blob/main/LICENSE">
|
||||||
|
<img alt="License" src="https://custom-icon-badges.demolab.com/github/license/greencomfytea/mhr-overlay?logo=law" />
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/greencomfytea/mhr-overlay/releases">
|
||||||
|
<img alt="Release Version" src="https://custom-icon-badges.demolab.com/github/v/release/greencomfytea/mhr-overlay?logo=tag" />
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/greencomfytea/mhr-overlay/releases">
|
||||||
|
<img alt="Release Date" src="https://custom-icon-badges.demolab.com/github/release-date/greencomfytea/mhr-overlay?logo=clock" />
|
||||||
|
</a>
|
||||||
|
<a href="">
|
||||||
|
<img alt="Platform" src="https://custom-icon-badges.demolab.com/badge/platform-win%20%7C%20linux%20%7C%20steam%20deck-blue?logo=device-desktop" />
|
||||||
|
</a>
|
||||||
|
<a href="">
|
||||||
|
<img alt="Maintenance" src="https://custom-icon-badges.demolab.com/maintenance/yes/2024?logo=tools" />
|
||||||
|
</a>
|
||||||
|
<br>
|
||||||
|
<a href="https://www.nexusmods.com/monsterhunterrise/mods/26">
|
||||||
|
<img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.5.6%2B-green?logo=package-dependencies" />
|
||||||
|
</a>
|
||||||
|
<a href="https://www.nexusmods.com/monsterhunterrise/mods/134">
|
||||||
|
<img alt="REFramework Direct2D Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20Direct2D%20v1.0.1%2B-green?logo=package-dependencies" />
|
||||||
|
</a>
|
||||||
|
<br>
|
||||||
|
<br>
|
||||||
|
<a href="https://github.com/greencomfytea/mhr-overlay/commits/main">
|
||||||
|
<img alt="Commits" src="https://custom-icon-badges.demolab.com/github/commit-activity/t/greencomfytea/mhr-overlay?logo=git-commit" />
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/greencomfytea/mhr-overlay/commits/main">
|
||||||
|
<img alt="Last Commit" src="https://custom-icon-badges.demolab.com/github/last-commit/greencomfytea/mhr-overlay?logo=git-commit" />
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/greencomfytea/mhr-overlay/commits/main">
|
||||||
|
<img alt="Commits Since" src="https://custom-icon-badges.demolab.com/github/commits-since/greencomfytea/mhr-overlay/latest?logo=git-commit" />
|
||||||
|
</a>
|
||||||
|
<br>
|
||||||
|
<a href="https://github.com/greencomfytea/mhr-overlay/graphs/commit-activity">
|
||||||
|
<img alt="Commit Activity (Year)" src="https://custom-icon-badges.demolab.com/github/commit-activity/y/greencomfytea/mhr-overlay?logo=pulse" />
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/greencomfytea/mhr-overlay/graphs/commit-activity">
|
||||||
|
<img alt="Commit Activity (Month)" src="https://custom-icon-badges.demolab.com/github/commit-activity/m/greencomfytea/mhr-overlay?logo=pulse" />
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/greencomfytea/mhr-overlay/graphs/commit-activity">
|
||||||
|
<img alt="Commit Activity (Week)" src="https://custom-icon-badges.demolab.com/github/commit-activity/w/greencomfytea/mhr-overlay?logo=pulse" />
|
||||||
|
</a>
|
||||||
|
<br>
|
||||||
|
<br>
|
||||||
|
<a href="">
|
||||||
|
<img alt="Repo Size" src="https://custom-icon-badges.demolab.com/github/repo-size/greencomfytea/mhr-overlay?logo=database" />
|
||||||
|
</a>
|
||||||
|
<a href="">
|
||||||
|
<img alt="Line Count" src="https://sloc.xyz/github/greencomfytea/mhr-overlay" />
|
||||||
|
</a>
|
||||||
|
<a href="">
|
||||||
|
<img alt="COCOMO" src="https://sloc.xyz/github/greencomfytea/mhr-overlay/?category=cocomo" />
|
||||||
|
</a>
|
||||||
|
<a href="">
|
||||||
|
<img alt="Goto Counter" src="https://custom-icon-badges.demolab.com/github/search/greencomfytea/mhr-overlay/goto?logo=git-compare" />
|
||||||
|
</a>
|
||||||
|
<br>
|
||||||
|
<a href="https://github.com/sponsors/greencomfytea">
|
||||||
|
<img alt="Sponsors" src="https://custom-icon-badges.demolab.com/github/sponsors/greencomfytea?logo=heart" />
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/GreenComfyTea/mhr-overlay/watchers">
|
||||||
|
<img alt="Watchers" src="https://custom-icon-badges.demolab.com/github/watchers/greencomfytea/mhr-overlay?logo=eye" />
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/greencomfytea/mhr-overlay/forks">
|
||||||
|
<img alt="Forks" src="https://custom-icon-badges.demolab.com/github/forks/greencomfytea/mhr-overlay?logo=repo-forked" />
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/greencomfytea/mhr-overlay/stargazers">
|
||||||
|
<img alt="Stars" src="https://custom-icon-badges.demolab.com/github/stars/greencomfytea/mhr-overlay?logo=star" />
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/greencomfytea/mhr-overlay/graphs/traffic">
|
||||||
|
<img alt="Hits" src="https://custom-icon-badges.demolab.com/endpoint?url=https://hits.dwyl.com/greencomfytea/mhr-overlay.json?color=blue&logo=eye" />
|
||||||
|
</a>
|
||||||
|
<br>
|
||||||
|
<br>
|
||||||
|
<a href="https://www.nexusmods.com/monsterhunterrise/mods/50">
|
||||||
|
<img alt="Website" src="https://custom-icon-badges.demolab.com/website?down_color=red&down_message=down&up_color=brightgreen&up_message=up&logo=link&url=https://www.nexusmods.com/monsterhunterrise/mods/50" />
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/greencomfytea?tab=followers">
|
||||||
|
<img alt="Followers" src="https://custom-icon-badges.demolab.com/github/followers/greencomfytea?logo=people" />
|
||||||
|
</a>
|
||||||
|
<a href="https://twitter.com/greencomfytea">
|
||||||
|
<img alt="Twitter" src="https://img.shields.io/twitter/follow/greencomfytea?logo=twitter" />
|
||||||
|
</a>
|
||||||
|
<a href="https://www.twitch.tv/greencomfytea">
|
||||||
|
<img alt="Twitch" src="https://img.shields.io/twitch/status/greencomfytea?logo=twitch" />
|
||||||
|
</a>
|
||||||
|
<br>
|
||||||
|
<a href="https://github.com/greencomfytea">
|
||||||
|
<img alt="Author" src="https://custom-icon-badges.demolab.com/badge/author-GreenComfyTea-green?logo=person" />
|
||||||
|
</a>
|
||||||
|
<a href="https://github.com/topics/open-source">
|
||||||
|
<img alt="Open Source" src="https://img.shields.io/badge/open%20source-%20yes-brightgreen?logo=openvpn" />
|
||||||
|
</a>
|
||||||
|
<a href="https://cursey.github.io/reframework-book/index.html#lua-scripting">
|
||||||
|
<img alt="Written in" src="https://custom-icon-badges.demolab.com/badge/written in-lua-000080?logo=terminal" />
|
||||||
|
</a>
|
||||||
|
</p>
|
||||||
|
|
||||||
**This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool to make hurtful comments and actions toward other players.**
|
<p align="center">
|
||||||
|
<a>
|
||||||

|
<img align="center" src="https://user-images.githubusercontent.com/30152047/183250401-9f2898dd-feb4-4903-802c-c9d398261f11.png" />
|
||||||
|
</a>
|
||||||
|
</p>
|
||||||
|
|
||||||
# Links
|
# Links
|
||||||
* **[Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50)**
|
* **[Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50)**
|
||||||
@@ -15,28 +135,34 @@ Exposes in-game data about monsters, creatures, players and damage. Draws a high
|
|||||||
* **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)**
|
* **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)**
|
||||||
|
|
||||||
# Requirements
|
# Requirements
|
||||||
1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.3.8 or above);
|
1. **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)** (v1.503+);
|
||||||
2. [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0 or above).
|
2. **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)** (v1.0.0+) - Needed for Unicode Support.
|
||||||
|
|
||||||
# How to install:
|
# How to install:
|
||||||
1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26);
|
1. Install **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**;
|
||||||
2. (Windows only) Install [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134);
|
2. Install **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)**;
|
||||||
>**:pushpin: NOTE:** Skip this step if you are using Steam Deck/Proton/Wine/Linux. REFramework Direct2D **must not** be installed for the mod to work.
|
>**:pushpin: Windows:** Works normally.
|
||||||
|
|
||||||
|
>**:pushpin: Linux:** Latest Experimental Proton seems to have it working normally as well (https://github.com/cursey/reframework-d2d/issues/5).
|
||||||
|
|
||||||
|
>**:pushpin: Steam Deck:** I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information (**[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description)**, **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)**, **[MHR Overlay](https://www.nexusmods.com/monsterhunterrise/mods/50)**).
|
||||||
|
|
||||||
3. Download the mod:
|
3. Download the mod:
|
||||||
* Official release can be downloaded from [Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50);
|
* Official release can be downloaded from **[Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50)**;
|
||||||
* Nightly builds are available in [this repo](https://github.com/GreenComfyTea/MHR-Overlay) and can contain broken functionality, debugging info on screen, bugs and might require the latest [nightly build](https://github.com/praydog/REFramework-nightly/releases) of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Use with caution!
|
* Nightly builds are available in **[this repo](https://github.com/GreenComfyTea/MHR-Overlay)** and can contain broken functionality, debugging info on screen, bugs and might require the latest **[nightly build](https://github.com/praydog/REFramework-nightly/releases)** of **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**. Use with caution!
|
||||||
4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to [FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ) to verify how the file hierarchy should look like if everything is done correctly.
|
4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to **[FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ)** to verify how the file hierarchy should look like if everything is done correctly.
|
||||||
|
|
||||||
# Credits
|
# Credits
|
||||||
**GreenComfyTea** - creator of the mod and it's main contributor.
|
**[GreenComfyTea](https://github.com/GreenComfyTea)** - creator of the mod and it's main contributor.
|
||||||
**cursecat** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) plugin and [Monster Has HP Bar](https://www.nexusmods.com/monsterhunterrise/mods/43) mod, which provided an example on how to retrieve monster HP data.
|
**[cursey](https://github.com/cursey)** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) plugin and [Monster Has HP Bar](https://www.nexusmods.com/monsterhunterrise/mods/43) mod, which provided an example on how to retrieve monster HP data.
|
||||||
**praydog2** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Contributed huge improvements to the performance of the mod.
|
**[praydog](https://github.com/praydog)** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Contributed huge improvements to the performance of the mod.
|
||||||
**coavins** - creator of [coavins damage meter](https://www.nexusmods.com/monsterhunterrise/mods/68) mod.
|
**[coavins](https://github.com/coavins)** - creator of [coavins damage meter](https://www.nexusmods.com/monsterhunterrise/mods/68) mod.
|
||||||
|
**[lingsamuel](https://github.com/lingsamuel)** - creator of [Data Reporter and Buff Notification](https://www.nexusmods.com/monsterhunterrise/mods/1609) mod.
|
||||||
|
|
||||||
**neatnet** - Korean translation.
|
**[neatnet](https://github.com/neatnet)** - Korean translation.
|
||||||
**s9000008, mcc1** - Traditional Chinese translation.
|
**[s9000008](https://github.com/s9000008)**, **[mcc1](https://github.com/mcc1)** - Traditional Chinese translation.
|
||||||
**etnAtker**, **sukiqwq** - Simplified Chinese translation.
|
**[etnAtker](https://github.com/etnAtker)**, **[sukiqwq](https://github.com/sukiqwq)** - Simplified Chinese translation.
|
||||||
**AKILAND0214** - Japanese translation.
|
**[AKILAND0214](https://github.com/AKILAND0214)** - Japanese translation.
|
||||||
***
|
***
|
||||||
# Support
|
# Support
|
||||||
|
|
||||||
@@ -48,4 +174,3 @@ You can support me by donating! I would appreciate it! But anyway, thank you for
|
|||||||
<a href="https://ko-fi.com/greencomfytea">
|
<a href="https://ko-fi.com/greencomfytea">
|
||||||
<img alt="Qries" src="https://panels.twitch.tv/panel-48897356-image-c2fcf835-87e4-408e-81e8-790789c7acbc">
|
<img alt="Qries" src="https://panels.twitch.tv/panel-48897356-image-c2fcf835-87e4-408e-81e8-790789c7acbc">
|
||||||
</a>
|
</a>
|
||||||
|
|
||||||
|
|||||||
@@ -30,20 +30,31 @@ local os = os;
|
|||||||
local ValueType = ValueType;
|
local ValueType = ValueType;
|
||||||
local package = package;
|
local package = package;
|
||||||
|
|
||||||
local debug = require("MHR_Overlay.Misc.debug");
|
|
||||||
|
|
||||||
local keyboard = require("MHR_Overlay.Game_Handler.keyboard");
|
local keyboard = require("MHR_Overlay.Game_Handler.keyboard");
|
||||||
local quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
local quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||||
local screen = require("MHR_Overlay.Game_Handler.screen");
|
local screen = require("MHR_Overlay.Game_Handler.screen");
|
||||||
local singletons = require("MHR_Overlay.Game_Handler.singletons");
|
local singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
local time = require("MHR_Overlay.Game_Handler.time");
|
local time = require("MHR_Overlay.Game_Handler.time");
|
||||||
|
local error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
|
||||||
local config = require("MHR_Overlay.Misc.config");
|
local config = require("MHR_Overlay.Misc.config");
|
||||||
local language = require("MHR_Overlay.Misc.language");
|
local language = require("MHR_Overlay.Misc.language");
|
||||||
local part_names = require("MHR_Overlay.Misc.part_names");
|
local part_names = require("MHR_Overlay.Misc.part_names");
|
||||||
local utils = require("MHR_Overlay.Misc.utils");
|
local utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
|
||||||
--local buffs = require("MHR_Overlay.Buffs.buffs");
|
local player_info = require("MHR_Overlay.Misc.player_info");
|
||||||
|
|
||||||
|
local buffs = require("MHR_Overlay.Buffs.buffs");
|
||||||
|
local item_buffs = require("MHR_Overlay.Buffs.item_buffs");
|
||||||
|
local melody_effects = require("MHR_Overlay.Buffs.melody_effects");
|
||||||
|
local endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
|
||||||
|
local skills = require("MHR_Overlay.Buffs.skills");
|
||||||
|
local dango_skills = require("MHR_Overlay.Buffs.dango_skills");
|
||||||
|
local abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
|
||||||
|
local otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
|
||||||
|
local weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
|
||||||
|
local rampage_skills = require("MHR_Overlay.Buffs.rampage_skills");
|
||||||
|
local misc_buffs = require("MHR_Overlay.Buffs.misc_buffs");
|
||||||
|
|
||||||
local players = require("MHR_Overlay.Damage_Meter.players");
|
local players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
local non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
local non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
||||||
@@ -65,7 +76,8 @@ local large_monster_UI = require("MHR_Overlay.UI.Modules.large_monster_UI");
|
|||||||
local small_monster_UI = require("MHR_Overlay.UI.Modules.small_monster_UI");
|
local small_monster_UI = require("MHR_Overlay.UI.Modules.small_monster_UI");
|
||||||
local time_UI = require("MHR_Overlay.UI.Modules.time_UI");
|
local time_UI = require("MHR_Overlay.UI.Modules.time_UI");
|
||||||
local env_creature_UI = require("MHR_Overlay.UI.Modules.env_creature_UI");
|
local env_creature_UI = require("MHR_Overlay.UI.Modules.env_creature_UI");
|
||||||
--local buff_UI = require("MHR_Overlay.UI.Modules.buff_UI");
|
local buff_UI = require("MHR_Overlay.UI.Modules.buff_UI");
|
||||||
|
local stats_UI = require("MHR_Overlay.UI.Modules.stats_UI");
|
||||||
|
|
||||||
local body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity");
|
local body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity");
|
||||||
local damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity");
|
local damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity");
|
||||||
@@ -74,7 +86,7 @@ local stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity"
|
|||||||
local rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
|
local rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
|
||||||
local ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
|
local ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
|
||||||
local ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity");
|
local ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity");
|
||||||
--local buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
local buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||||
|
|
||||||
local customization_menu = require("MHR_Overlay.UI.customization_menu");
|
local customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
local label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
|
local label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
|
||||||
@@ -88,26 +100,102 @@ local body_parts_customization = require("MHR_Overlay.UI.Customizations.body_par
|
|||||||
local ailments_customization = require("MHR_Overlay.UI.Customizations.ailments_customization");
|
local ailments_customization = require("MHR_Overlay.UI.Customizations.ailments_customization");
|
||||||
local ailment_buildups_customization = require("MHR_Overlay.UI.Customizations.ailment_buildups_customization");
|
local ailment_buildups_customization = require("MHR_Overlay.UI.Customizations.ailment_buildups_customization");
|
||||||
local module_visibility_customization = require("MHR_Overlay.UI.Customizations.module_visibility_customization");
|
local module_visibility_customization = require("MHR_Overlay.UI.Customizations.module_visibility_customization");
|
||||||
|
|
||||||
local large_monster_UI_customization = require("MHR_Overlay.UI.Customizations.large_monster_UI_customization");
|
local large_monster_UI_customization = require("MHR_Overlay.UI.Customizations.large_monster_UI_customization");
|
||||||
|
|
||||||
local drawing = require("MHR_Overlay.UI.drawing");
|
local drawing = require("MHR_Overlay.UI.drawing");
|
||||||
|
|
||||||
if debug ~= nil and debug.enabled then
|
|
||||||
xy = "";
|
|
||||||
end
|
|
||||||
|
|
||||||
------------------------INIT MODULES-------------------------
|
------------------------INIT MODULES-------------------------
|
||||||
-- #region
|
-- #region
|
||||||
|
|
||||||
|
error_handler.init_dependencies();
|
||||||
|
screen.init_dependencies();
|
||||||
|
singletons.init_dependencies();
|
||||||
|
utils.init_dependencies();
|
||||||
|
time.init_dependencies();
|
||||||
|
|
||||||
|
language.init_dependencies();
|
||||||
|
config.init_dependencies();
|
||||||
|
part_names.init_dependencies();
|
||||||
|
|
||||||
|
damage_UI_entity.init_dependencies();
|
||||||
|
health_UI_entity.init_dependencies();
|
||||||
|
stamina_UI_entity.init_dependencies();
|
||||||
|
rage_UI_entity.init_dependencies();
|
||||||
|
ailment_UI_entity.init_dependencies();
|
||||||
|
ailment_buildup_UI_entity.init_dependencies();
|
||||||
|
body_part_UI_entity.init_dependencies();
|
||||||
|
buff_UI_entity.init_dependencies();
|
||||||
|
|
||||||
|
player_info.init_dependencies();
|
||||||
|
|
||||||
|
buffs.init_dependencies();
|
||||||
|
item_buffs.init_dependencies();
|
||||||
|
melody_effects.init_dependencies();
|
||||||
|
endemic_life_buffs.init_dependencies();
|
||||||
|
skills.init_dependencies();
|
||||||
|
dango_skills.init_dependencies();
|
||||||
|
abnormal_statuses.init_dependencies();
|
||||||
|
otomo_moves.init_dependencies();
|
||||||
|
weapon_skills.init_dependencies();
|
||||||
|
rampage_skills.init_dependencies();
|
||||||
|
misc_buffs.init_dependencies();
|
||||||
|
|
||||||
|
damage_hook.init_dependencies();
|
||||||
|
players.init_dependencies();
|
||||||
|
non_players.init_dependencies();
|
||||||
|
quest_status.init_dependencies();
|
||||||
|
|
||||||
|
env_creature_hook.init_dependencies();
|
||||||
|
env_creature.init_dependencies();
|
||||||
|
|
||||||
|
body_part.init_dependencies();
|
||||||
|
ailments.init_dependencies();
|
||||||
|
large_monster.init_dependencies();
|
||||||
|
monster_hook.init_dependencies();
|
||||||
|
small_monster.init_dependencies();
|
||||||
|
ailment_hook.init_dependencies();
|
||||||
|
ailment_buildup.init_dependencies();
|
||||||
|
|
||||||
|
label_customization.init_dependencies();
|
||||||
|
bar_customization.init_dependencies();
|
||||||
|
line_customization.init_dependencies();
|
||||||
|
large_monster_UI_customization.init_dependencies();
|
||||||
|
|
||||||
|
label_customization.init_dependencies();
|
||||||
|
bar_customization.init_dependencies();
|
||||||
|
health_customization.init_dependencies();
|
||||||
|
stamina_customization.init_dependencies();
|
||||||
|
rage_customization.init_dependencies();
|
||||||
|
body_parts_customization.init_dependencies();
|
||||||
|
ailments_customization.init_dependencies();
|
||||||
|
ailment_buildups_customization.init_dependencies();
|
||||||
|
module_visibility_customization.init_dependencies();
|
||||||
|
customization_menu.init_dependencies();
|
||||||
|
|
||||||
|
drawing.init_dependencies();
|
||||||
|
|
||||||
|
damage_meter_UI.init_dependencies();
|
||||||
|
large_monster_UI.init_dependencies();
|
||||||
|
small_monster_UI.init_dependencies();
|
||||||
|
time_UI.init_dependencies();
|
||||||
|
env_creature_UI.init_dependencies();
|
||||||
|
buff_UI.init_dependencies();
|
||||||
|
stats_UI.init_dependencies();
|
||||||
|
|
||||||
|
keyboard.init_dependencies();
|
||||||
|
|
||||||
|
------------------------------------------------------------
|
||||||
|
|
||||||
|
error_handler.init_module();
|
||||||
|
language.init_module();
|
||||||
|
config.init_module();
|
||||||
|
part_names.init_module();
|
||||||
|
|
||||||
screen.init_module();
|
screen.init_module();
|
||||||
singletons.init_module();
|
singletons.init_module();
|
||||||
utils.init_module();
|
utils.init_module();
|
||||||
time.init_module();
|
time.init_module();
|
||||||
|
|
||||||
language.init_module();
|
|
||||||
config.init_module();
|
|
||||||
part_names.init_module();
|
|
||||||
|
|
||||||
damage_UI_entity.init_module();
|
damage_UI_entity.init_module();
|
||||||
health_UI_entity.init_module();
|
health_UI_entity.init_module();
|
||||||
stamina_UI_entity.init_module();
|
stamina_UI_entity.init_module();
|
||||||
@@ -115,9 +203,21 @@ rage_UI_entity.init_module();
|
|||||||
ailment_UI_entity.init_module();
|
ailment_UI_entity.init_module();
|
||||||
ailment_buildup_UI_entity.init_module();
|
ailment_buildup_UI_entity.init_module();
|
||||||
body_part_UI_entity.init_module();
|
body_part_UI_entity.init_module();
|
||||||
--buff_UI_entity.init_module();
|
buff_UI_entity.init_module();
|
||||||
|
|
||||||
--buffs.init_module();
|
player_info.init_module();
|
||||||
|
|
||||||
|
buffs.init_module();
|
||||||
|
item_buffs.init_module();
|
||||||
|
melody_effects.init_module();
|
||||||
|
endemic_life_buffs.init_module();
|
||||||
|
skills.init_module();
|
||||||
|
dango_skills.init_module();
|
||||||
|
abnormal_statuses.init_module();
|
||||||
|
otomo_moves.init_module();
|
||||||
|
weapon_skills.init_module();
|
||||||
|
rampage_skills.init_module();
|
||||||
|
misc_buffs.init_module();
|
||||||
|
|
||||||
damage_hook.init_module();
|
damage_hook.init_module();
|
||||||
players.init_module();
|
players.init_module();
|
||||||
@@ -135,7 +235,6 @@ small_monster.init_module();
|
|||||||
ailment_hook.init_module();
|
ailment_hook.init_module();
|
||||||
ailment_buildup.init_module();
|
ailment_buildup.init_module();
|
||||||
|
|
||||||
customization_menu.init_module();
|
|
||||||
label_customization.init_module();
|
label_customization.init_module();
|
||||||
bar_customization.init_module();
|
bar_customization.init_module();
|
||||||
line_customization.init_module();
|
line_customization.init_module();
|
||||||
@@ -150,6 +249,7 @@ body_parts_customization.init_module();
|
|||||||
ailments_customization.init_module();
|
ailments_customization.init_module();
|
||||||
ailment_buildups_customization.init_module();
|
ailment_buildups_customization.init_module();
|
||||||
module_visibility_customization.init_module();
|
module_visibility_customization.init_module();
|
||||||
|
customization_menu.init_module();
|
||||||
|
|
||||||
drawing.init_module();
|
drawing.init_module();
|
||||||
|
|
||||||
@@ -158,7 +258,8 @@ large_monster_UI.init_module();
|
|||||||
small_monster_UI.init_module();
|
small_monster_UI.init_module();
|
||||||
time_UI.init_module();
|
time_UI.init_module();
|
||||||
env_creature_UI.init_module();
|
env_creature_UI.init_module();
|
||||||
--buff_UI.init_module();
|
buff_UI.init_module();
|
||||||
|
stats_UI.init_module();
|
||||||
|
|
||||||
keyboard.init_module();
|
keyboard.init_module();
|
||||||
|
|
||||||
@@ -169,126 +270,254 @@ log.info("[MHR Overlay] Loaded.");
|
|||||||
----------------------------LOOP-----------------------------
|
----------------------------LOOP-----------------------------
|
||||||
-- #region
|
-- #region
|
||||||
|
|
||||||
local function draw_modules(module_visibility_config, flow_state_name)
|
local function update_modules(module_visibility_config, flow_state_name)
|
||||||
if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then
|
local current_config = config.current_config;
|
||||||
local success = pcall(small_monster_UI.draw);
|
|
||||||
|
if module_visibility_config.small_monster_UI and current_config.small_monster_UI.enabled then
|
||||||
|
local success, error = pcall(small_monster_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
customization_menu.status = string.format("[%s] Small Monster UI Drawing Function threw an Exception", flow_state_name);
|
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local large_monster_UI_config = config.current_config.large_monster_UI;
|
local large_monster_UI_config = current_config.large_monster_UI;
|
||||||
|
|
||||||
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and
|
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
||||||
module_visibility_config.large_monster_dynamic_UI;
|
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
||||||
local static_enabled = large_monster_UI_config.static.enabled and
|
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
|
||||||
module_visibility_config.large_monster_static_UI;
|
|
||||||
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and
|
|
||||||
module_visibility_config.large_monster_highlighted_UI;
|
|
||||||
|
|
||||||
if dynamic_enabled or static_enabled or highlighted_enabled then
|
if dynamic_enabled or static_enabled or highlighted_enabled then
|
||||||
local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
|
local success, error = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
|
||||||
if not success then
|
if not success then
|
||||||
customization_menu.status = string.format("[%s] Large Monster UI Drawing Function threw an Exception", flow_state_name);
|
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Large Monster UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.time_UI.enabled and module_visibility_config.time_UI then
|
if current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
||||||
local success = pcall(time_UI.draw);
|
local success, error = pcall(damage_meter_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
customization_menu.status = string.format("[%s] Time UI Drawing Function threw an Exception", flow_state_name);
|
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
if current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
||||||
local success = pcall(damage_meter_UI.draw);
|
local success, error = pcall(env_creature_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
customization_menu.status = string.format("[%s] Damage Meter UI Drawing Function threw an Exception", flow_state_name);
|
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
if current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
||||||
local success = pcall(env_creature_UI.draw);
|
local success, error = pcall(buff_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
customization_menu.status = string.format("[%s] Endemic Life UI Drawing Function threw an Exception", flow_state_name);
|
error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
|
||||||
local success = truepcall(buff_UI.draw);
|
|
||||||
if not success then
|
|
||||||
customization_menu.status = string.format("[%s] Buff UI Drawing Function threw an Exception", flow_state_name);
|
|
||||||
end
|
|
||||||
end]]
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local function main_loop()
|
local function draw_modules(module_visibility_config, flow_state_name)
|
||||||
customization_menu.status = "OK";
|
local current_config = config.current_config;
|
||||||
singletons.init();
|
|
||||||
screen.update_window_size();
|
|
||||||
players.update_myself_position();
|
|
||||||
quest_status.update_is_online();
|
|
||||||
--quest_status.update_is_quest_host();
|
|
||||||
time.tick();
|
|
||||||
|
|
||||||
if quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
|
if module_visibility_config.small_monster_UI and current_config.small_monster_UI.enabled then
|
||||||
|
local success, error = pcall(small_monster_UI.draw);
|
||||||
|
if not success then
|
||||||
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local large_monster_UI_config = config.current_config.large_monster_UI;
|
local large_monster_UI_config = current_config.large_monster_UI;
|
||||||
local module_visibility_config = config.current_config.global_settings.module_visibility.in_training_area;
|
|
||||||
|
|
||||||
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
|
||||||
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
|
||||||
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
|
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
|
||||||
|
|
||||||
|
if dynamic_enabled or static_enabled or highlighted_enabled then
|
||||||
|
local success, error = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
|
||||||
|
if not success then
|
||||||
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Large Monster UI: %s", flow_state_name, tostring(error)));
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if current_config.time_UI.enabled and module_visibility_config.time_UI then
|
||||||
|
local success, error = pcall(time_UI.draw);
|
||||||
|
if not success then
|
||||||
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Time UI: %s", flow_state_name, tostring(error)));
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
||||||
|
local success, error = pcall(damage_meter_UI.draw);
|
||||||
|
if not success then
|
||||||
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
||||||
|
local success, error = pcall(env_creature_UI.draw);
|
||||||
|
if not success then
|
||||||
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
||||||
|
local success, error = pcall(buff_UI.draw);
|
||||||
|
if not success then
|
||||||
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if current_config.stats_UI.enabled and module_visibility_config.stats_UI then
|
||||||
|
local success, error = pcall(stats_UI.draw);
|
||||||
|
if not success then
|
||||||
|
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Stats UI: %s", flow_state_name, tostring(error)));
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function update_UI()
|
||||||
|
local current_config = config.current_config;
|
||||||
|
local module_visibility_config = current_config.global_settings.module_visibility;
|
||||||
|
local flow_states = quest_status.flow_states;
|
||||||
|
|
||||||
|
if quest_status.flow_state == flow_states.IN_TRAINING_AREA then
|
||||||
|
|
||||||
|
local large_monster_UI_config = current_config.large_monster_UI;
|
||||||
|
local module_visibility_in_training_area_config = module_visibility_config.in_training_area;
|
||||||
|
|
||||||
|
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_in_training_area_config.large_monster_dynamic_UI;
|
||||||
|
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_in_training_area_config.large_monster_static_UI;
|
||||||
|
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_in_training_area_config.large_monster_highlighted_UI;
|
||||||
|
|
||||||
if dynamic_enabled or static_enabled or highlighted_enabled then
|
if dynamic_enabled or static_enabled or highlighted_enabled then
|
||||||
local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
|
local success, error = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
|
||||||
if not success then
|
if not success then
|
||||||
customization_menu.status = "[In Training Area] Large Monster UI Drawing Function threw an Exception";
|
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Large Monster UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
|
if current_config.damage_meter_UI.enabled and module_visibility_in_training_area_config.damage_meter_UI then
|
||||||
local success = pcall(damage_meter_UI.draw);
|
local success, error = pcall(damage_meter_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
customization_menu.status = "[In Training Area] Damage Meter UI Drawing Function threw an Exception";
|
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
if current_config.endemic_life_UI.enabled and module_visibility_in_training_area_config.endemic_life_UI then
|
||||||
local success = pcall(env_creature_UI.draw);
|
local success, error = pcall(env_creature_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
customization_menu.status = "[In Training Area] Endemic Life UI Drawing Function threw an Exception";
|
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
if current_config.buff_UI.enabled and module_visibility_in_training_area_config.buff_UI then
|
||||||
local success = pcall(buff_UI.draw);
|
local success, error = pcall(buff_UI.update);
|
||||||
if not success then
|
if not success then
|
||||||
customization_menu.status = "[In Training Area] Buff UI Drawing Function threw an Exception";
|
error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Buff UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end]]
|
end
|
||||||
|
|
||||||
|
elseif quest_status.flow_state == flow_states.CUTSCENE then
|
||||||
|
update_modules(module_visibility_config.cutscene, "Cutscene");
|
||||||
|
elseif quest_status.flow_state == flow_states.LOADING_QUEST then
|
||||||
|
update_modules(module_visibility_config.loading_quest, "Loading Quest");
|
||||||
|
elseif quest_status.flow_state == flow_states.QUEST_START_ANIMATION then
|
||||||
|
update_modules(module_visibility_config.quest_start_animation, "Quest Start Animation");
|
||||||
|
elseif quest_status.flow_state >= flow_states.PLAYING_QUEST and quest_status.flow_state <= flow_states.WYVERN_RIDING_START_ANIMATION then
|
||||||
|
update_modules(module_visibility_config.playing_quest, "Playing Quest");
|
||||||
|
elseif quest_status.flow_state == flow_states.KILLCAM then
|
||||||
|
update_modules(module_visibility_config.killcam, "Killcam");
|
||||||
|
elseif quest_status.flow_state == flow_states.QUEST_END_TIMER then
|
||||||
|
update_modules(module_visibility_config.quest_end_timer, "Quest End Timer");
|
||||||
|
elseif quest_status.flow_state == flow_states.QUEST_END_ANIMATION then
|
||||||
|
update_modules(module_visibility_config.quest_end_animation, "Quest End Animation");
|
||||||
|
elseif quest_status.flow_state == flow_states.QUEST_END_SCREEN then
|
||||||
|
update_modules(module_visibility_config.quest_end_screen, "Quest End Screen");
|
||||||
|
elseif quest_status.flow_state == flow_states.REWARD_SCREEN then
|
||||||
|
update_modules(module_visibility_config.reward_screen, "Reward Screen");
|
||||||
|
elseif quest_status.flow_state == flow_states.SUMMARY_SCREEN then
|
||||||
|
update_modules(module_visibility_config.summary_screen, "Summary Screen");
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.CUTSCENE then
|
local function draw_loop()
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.cutscene, "Cutscene");
|
local current_config = config.current_config;
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.LOADING_QUEST then
|
local module_visibility_config = current_config.global_settings.module_visibility;
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.loading_quest, "Loading Quest");
|
local flow_states = quest_status.flow_states;
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_START_ANIMATION then
|
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.quest_start_animation, "Quest Start Animation");
|
if quest_status.flow_state == flow_states.IN_LOBBY then
|
||||||
elseif quest_status.flow_state >= quest_status.flow_states.PLAYING_QUEST and quest_status.flow_state <= quest_status.flow_states.WYVERN_RIDING_START_ANIMATION then
|
local module_visibility_in_lobby_config = module_visibility_config.in_lobby;
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.playing_quest, "Playing Quest");
|
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.KILLCAM then
|
if current_config.stats_UI.enabled and module_visibility_in_lobby_config.stats_UI then
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.killcam, "Killcam");
|
local success, error = pcall(stats_UI.draw);
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_TIMER then
|
if not success then
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.quest_end_timer, "Quest End Timer");
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_ANIMATION then
|
end
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.quest_end_animation, "Quest End Animation");
|
end
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_SCREEN then
|
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.quest_end_screen, "Quest End Screen");
|
elseif quest_status.flow_state == flow_states.IN_TRAINING_AREA then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.REWARD_SCREEN then
|
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.reward_screen, "Reward Screen");
|
local large_monster_UI_config = current_config.large_monster_UI;
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.SUMMARY_SCREEN then
|
local module_visibility_in_training_area_config = module_visibility_config.in_training_area;
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.summary_screen, "Summary Screen");
|
|
||||||
|
local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_in_training_area_config.large_monster_dynamic_UI;
|
||||||
|
local static_enabled = large_monster_UI_config.static.enabled and module_visibility_in_training_area_config.large_monster_static_UI;
|
||||||
|
local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_in_training_area_config.large_monster_highlighted_UI;
|
||||||
|
|
||||||
|
if dynamic_enabled or static_enabled or highlighted_enabled then
|
||||||
|
local success, error = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
|
||||||
|
if not success then
|
||||||
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Large Monster UI: %s", tostring(error)));
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if current_config.damage_meter_UI.enabled and module_visibility_in_training_area_config.damage_meter_UI then
|
||||||
|
local success, error = pcall(damage_meter_UI.draw);
|
||||||
|
if not success then
|
||||||
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if current_config.endemic_life_UI.enabled and module_visibility_in_training_area_config.endemic_life_UI then
|
||||||
|
local success, error = pcall(env_creature_UI.draw);
|
||||||
|
if not success then
|
||||||
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if current_config.buff_UI.enabled and module_visibility_in_training_area_config.buff_UI then
|
||||||
|
local success, error = pcall(buff_UI.draw);
|
||||||
|
if not success then
|
||||||
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Buff UI: %s", tostring(error)));
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if current_config.stats_UI.enabled and module_visibility_in_training_area_config.stats_UI then
|
||||||
|
local success, error = pcall(stats_UI.draw);
|
||||||
|
if not success then
|
||||||
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif quest_status.flow_state == flow_states.CUTSCENE then
|
||||||
|
draw_modules(module_visibility_config.cutscene, "Cutscene");
|
||||||
|
elseif quest_status.flow_state == flow_states.LOADING_QUEST then
|
||||||
|
draw_modules(module_visibility_config.loading_quest, "Loading Quest");
|
||||||
|
elseif quest_status.flow_state == flow_states.QUEST_START_ANIMATION then
|
||||||
|
draw_modules(module_visibility_config.quest_start_animation, "Quest Start Animation");
|
||||||
|
elseif quest_status.flow_state >= flow_states.PLAYING_QUEST and quest_status.flow_state <= flow_states.WYVERN_RIDING_START_ANIMATION then
|
||||||
|
draw_modules(module_visibility_config.playing_quest, "Playing Quest");
|
||||||
|
elseif quest_status.flow_state == flow_states.KILLCAM then
|
||||||
|
draw_modules(module_visibility_config.killcam, "Killcam");
|
||||||
|
elseif quest_status.flow_state == flow_states.QUEST_END_TIMER then
|
||||||
|
draw_modules(module_visibility_config.quest_end_timer, "Quest End Timer");
|
||||||
|
elseif quest_status.flow_state == flow_states.QUEST_END_ANIMATION then
|
||||||
|
draw_modules(module_visibility_config.quest_end_animation, "Quest End Animation");
|
||||||
|
elseif quest_status.flow_state == flow_states.QUEST_END_SCREEN then
|
||||||
|
draw_modules(module_visibility_config.quest_end_screen, "Quest End Screen");
|
||||||
|
elseif quest_status.flow_state == flow_states.REWARD_SCREEN then
|
||||||
|
draw_modules(module_visibility_config.reward_screen, "Reward Screen");
|
||||||
|
elseif quest_status.flow_state == flow_states.SUMMARY_SCREEN then
|
||||||
|
draw_modules(module_visibility_config.summary_screen, "Summary Screen");
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -304,65 +533,37 @@ re.on_draw_ui(function()
|
|||||||
end);
|
end);
|
||||||
|
|
||||||
re.on_frame(function()
|
re.on_frame(function()
|
||||||
if not reframework:is_drawing_ui() then
|
if reframework:is_drawing_ui() then
|
||||||
customization_menu.is_opened = false;
|
|
||||||
end
|
|
||||||
|
|
||||||
if customization_menu.is_opened then
|
|
||||||
pcall(customization_menu.draw);
|
pcall(customization_menu.draw);
|
||||||
end
|
end
|
||||||
|
|
||||||
keyboard.update();
|
|
||||||
end);
|
end);
|
||||||
-- #endregion
|
-- #endregion
|
||||||
--------------------------RE_IMGUI---------------------------
|
--------------------------RE_IMGUI---------------------------
|
||||||
|
|
||||||
----------------------------D2D------------------------------
|
-----------------------Loop Callbacks------------------------
|
||||||
-- #region
|
-- #region
|
||||||
if d2d ~= nil then
|
if d2d ~= nil then
|
||||||
d2d.register(function()
|
d2d.register(function()
|
||||||
drawing.init_font();
|
drawing.init_font();
|
||||||
end, function()
|
end, function()
|
||||||
if config.current_config.global_settings.renderer.use_d2d_if_available then
|
if config.current_config.global_settings.renderer.use_d2d_if_available then
|
||||||
main_loop();
|
draw_loop();
|
||||||
end
|
end
|
||||||
end);
|
end);
|
||||||
end
|
end
|
||||||
|
|
||||||
re.on_frame(function()
|
re.on_frame(function()
|
||||||
|
time.update_timers();
|
||||||
|
|
||||||
if d2d == nil or not config.current_config.global_settings.renderer.use_d2d_if_available then
|
if d2d == nil or not config.current_config.global_settings.renderer.use_d2d_if_available then
|
||||||
main_loop();
|
draw_loop();
|
||||||
end
|
end
|
||||||
end);
|
end);
|
||||||
-- #endregion
|
-- #endregion
|
||||||
----------------------------D2D------------------------------
|
-----------------------Loop Callbacks------------------------
|
||||||
|
|
||||||
if debug ~= nil and debug.enabled then
|
time.init_global_timers();
|
||||||
if d2d ~= nil then
|
time.new_timer(update_UI, 0.5);
|
||||||
d2d.register(function()
|
|
||||||
end, function()
|
|
||||||
if not config.current_config.global_settings.renderer.use_d2d_if_available then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
if xy ~= "" then
|
|
||||||
d2d.text(drawing.font, "xy:\n" .. tostring(xy), 256, 71, 0xFF000000);
|
|
||||||
d2d.text(drawing.font, "xy:\n" .. tostring(xy), 255, 70, 0xFFFFFFFF);
|
|
||||||
end
|
|
||||||
end);
|
|
||||||
end
|
|
||||||
|
|
||||||
re.on_frame(function()
|
|
||||||
if d2d ~= nil and config.current_config.global_settings.renderer.use_d2d_if_available then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
if xy ~= "" then
|
|
||||||
draw.text("xy:\n" .. tostring(xy), 256, 31, 0xFF000000);
|
|
||||||
draw.text("xy:\n" .. tostring(xy), 255, 30, 0xFFFFFFFF);
|
|
||||||
end
|
|
||||||
end);
|
|
||||||
end
|
|
||||||
|
|
||||||
if imgui.begin_table == nil then
|
if imgui.begin_table == nil then
|
||||||
re.msg(language.current_language.customization_menu.reframework_outdated);
|
re.msg(language.current_language.customization_menu.reframework_outdated);
|
||||||
|
|||||||
420
reframework/autorun/MHR_Overlay/Buffs/abnormal_statuses.lua
Normal file
420
reframework/autorun/MHR_Overlay/Buffs/abnormal_statuses.lua
Normal file
@@ -0,0 +1,420 @@
|
|||||||
|
local this = {};
|
||||||
|
|
||||||
|
local buffs;
|
||||||
|
local buff_UI_entity;
|
||||||
|
local config;
|
||||||
|
local singletons;
|
||||||
|
local players;
|
||||||
|
local utils;
|
||||||
|
local language;
|
||||||
|
local error_handler;
|
||||||
|
local time;
|
||||||
|
|
||||||
|
local sdk = sdk;
|
||||||
|
local tostring = tostring;
|
||||||
|
local pairs = pairs;
|
||||||
|
local ipairs = ipairs;
|
||||||
|
local tonumber = tonumber;
|
||||||
|
local require = require;
|
||||||
|
local pcall = pcall;
|
||||||
|
local table = table;
|
||||||
|
local string = string;
|
||||||
|
local Vector3f = Vector3f;
|
||||||
|
local d2d = d2d;
|
||||||
|
local math = math;
|
||||||
|
local json = json;
|
||||||
|
local log = log;
|
||||||
|
local fs = fs;
|
||||||
|
local next = next;
|
||||||
|
local type = type;
|
||||||
|
local setmetatable = setmetatable;
|
||||||
|
local getmetatable = getmetatable;
|
||||||
|
local assert = assert;
|
||||||
|
local select = select;
|
||||||
|
local coroutine = coroutine;
|
||||||
|
local utf8 = utf8;
|
||||||
|
local re = re;
|
||||||
|
local imgui = imgui;
|
||||||
|
local draw = draw;
|
||||||
|
local Vector2f = Vector2f;
|
||||||
|
local reframework = reframework;
|
||||||
|
local os = os;
|
||||||
|
local ValueType = ValueType;
|
||||||
|
local package = package;
|
||||||
|
|
||||||
|
this.list = {
|
||||||
|
fireblight = nil,
|
||||||
|
waterblight = nil,
|
||||||
|
thunderblight = nil,
|
||||||
|
iceblight = nil,
|
||||||
|
dragonblight = nil,
|
||||||
|
blastblight = nil,
|
||||||
|
minor_bubbleblight = nil,
|
||||||
|
major_bubbleblight = nil,
|
||||||
|
hellfireblight = nil,
|
||||||
|
bloodblight = nil,
|
||||||
|
poison = nil,
|
||||||
|
deadly_poison = nil,
|
||||||
|
stun = nil,
|
||||||
|
paralysis = nil,
|
||||||
|
falling_asleep = nil,
|
||||||
|
sleep = nil,
|
||||||
|
defense_down = nil,
|
||||||
|
resistance_down = nil,
|
||||||
|
tremor = nil,
|
||||||
|
roar = nil,
|
||||||
|
webbed = nil,
|
||||||
|
stench = nil,
|
||||||
|
leeched = nil,
|
||||||
|
-- whirlwind = nil,
|
||||||
|
bleeding = nil,
|
||||||
|
frenzy = nil,
|
||||||
|
frenzy_overcome = nil,
|
||||||
|
engulfed = nil,
|
||||||
|
frostblight = nil,
|
||||||
|
muck = nil
|
||||||
|
};
|
||||||
|
|
||||||
|
this.keys = {
|
||||||
|
"fireblight",
|
||||||
|
"waterblight",
|
||||||
|
"thunderblight",
|
||||||
|
"iceblight",
|
||||||
|
"dragonblight",
|
||||||
|
"blastblight",
|
||||||
|
"minor_bubbleblight",
|
||||||
|
"major_bubbleblight",
|
||||||
|
"hellfireblight",
|
||||||
|
"bloodblight",
|
||||||
|
"frostblight",
|
||||||
|
"poison",
|
||||||
|
"deadly_poison",
|
||||||
|
"stun",
|
||||||
|
"paralysis",
|
||||||
|
"falling_asleep",
|
||||||
|
"sleep",
|
||||||
|
"defense_down",
|
||||||
|
"resistance_down",
|
||||||
|
"tremor",
|
||||||
|
"roar",
|
||||||
|
"webbed",
|
||||||
|
"stench",
|
||||||
|
"leeched",
|
||||||
|
-- "whirlwind",
|
||||||
|
"bleeding",
|
||||||
|
"engulfed",
|
||||||
|
"muck",
|
||||||
|
"frenzy",
|
||||||
|
"frenzy_overcome",
|
||||||
|
"frenzy_infection"
|
||||||
|
};
|
||||||
|
|
||||||
|
this.UI = nil;
|
||||||
|
|
||||||
|
local abnormal_statuses_type_name = "abnormal_statuses";
|
||||||
|
|
||||||
|
local frenzy_infected_duration = 121;
|
||||||
|
|
||||||
|
local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
|
||||||
|
|
||||||
|
-- Fireblight
|
||||||
|
local fire_duration_timer_field = player_quest_base_type_def:get_field("_FireLDurationTimer");
|
||||||
|
-- Waterblight
|
||||||
|
local water_duration_timer_field = player_quest_base_type_def:get_field("_WaterLDurationTimer");
|
||||||
|
-- Thunderblight
|
||||||
|
local thunder_duration_timer_field = player_quest_base_type_def:get_field("_ThunderLDurationTimer");
|
||||||
|
-- Iceblight
|
||||||
|
local ice_duration_timer_field = player_quest_base_type_def:get_field("_IceLDurationTimer");
|
||||||
|
-- Dragonblight
|
||||||
|
local dragon_duration_timer_field = player_quest_base_type_def:get_field("_DragonLDurationTimer");
|
||||||
|
-- blastblight
|
||||||
|
local bomb_duration_timer_field = player_quest_base_type_def:get_field("_BombDurationTimer");
|
||||||
|
-- Bubbleblight
|
||||||
|
local bubble_type_field = player_quest_base_type_def:get_field("_BubbleType");
|
||||||
|
local bubble_damage_timer_field = player_quest_base_type_def:get_field("_BubbleDamageTimer");
|
||||||
|
-- Hellfireblight
|
||||||
|
local oni_bomb_duration_timer_field = player_quest_base_type_def:get_field("_OniBombDurationTimer");
|
||||||
|
-- Bloodblight
|
||||||
|
local mystery_debuff_timer_field = player_quest_base_type_def:get_field("_MysteryDebuffTimer");
|
||||||
|
-- Frostblight
|
||||||
|
local get_is_frozen_damage_method = player_quest_base_type_def:get_method("get_IsFrozenDamage");
|
||||||
|
-- Poison
|
||||||
|
local poison_level_field = player_quest_base_type_def:get_field("_PoisonLv");
|
||||||
|
local poison_duration_timer_field = player_quest_base_type_def:get_field("_PoisonDurationTimer");
|
||||||
|
-- Stun
|
||||||
|
local stun_duration_timer_field = player_quest_base_type_def:get_field("_StunDurationTimer");
|
||||||
|
-- Falling Sleep
|
||||||
|
local get_sleep_movable_timer_method = player_quest_base_type_def:get_method("get_SleepMovableTimer");
|
||||||
|
-- Sleep
|
||||||
|
local sleep_duration_timer_field = player_quest_base_type_def:get_field("_SleepDurationTimer");
|
||||||
|
-- Paralysis
|
||||||
|
local paralyze_duration_timer_field = player_quest_base_type_def:get_field("_ParalyzeDurationTimer");
|
||||||
|
|
||||||
|
-- Defense Down
|
||||||
|
local defense_down_duration_timer_field = player_quest_base_type_def:get_field("_DefenceDownDurationTimer");
|
||||||
|
-- Resistance Down
|
||||||
|
local resistance_down_duration_timer_field = player_quest_base_type_def:get_field("_ResistanceDownDurationTimer");
|
||||||
|
|
||||||
|
-- Tremor
|
||||||
|
local quake_duration_timer_field = player_quest_base_type_def:get_field("_QuakeDurationTimer");
|
||||||
|
-- Roar
|
||||||
|
local ear_duration_timer_field = player_quest_base_type_def:get_field("_EarDurationTimer");
|
||||||
|
-- Webbed
|
||||||
|
local beto_duration_timer_field = player_quest_base_type_def:get_field("_BetoDurationTimer");
|
||||||
|
-- Stench
|
||||||
|
local stink_duration_timer_field = player_quest_base_type_def:get_field("_StinkDurationTimer");
|
||||||
|
-- Leeched
|
||||||
|
local blooding_enemy_timer_field = player_quest_base_type_def:get_field("_BloodingEnemyTimer");
|
||||||
|
-- Bleeding
|
||||||
|
local bleeding_debuff_timer_field = player_quest_base_type_def:get_field("_BleedingDebuffTimer");
|
||||||
|
-- Engulfed
|
||||||
|
local get_is_vacuum_damage_method = player_quest_base_type_def:get_method("get__IsVacuumDamage");
|
||||||
|
-- Muck
|
||||||
|
local get_is_mud_damage_method = player_quest_base_type_def:get_method("get__IsMudDamage");
|
||||||
|
local get_is_gold_mud_damage_method = player_quest_base_type_def:get_method("get__IsGoldMudDamage");
|
||||||
|
|
||||||
|
-- Frenzy Infected
|
||||||
|
local virus_accumulator_field = player_quest_base_type_def:get_field("_VirusAccumulator");
|
||||||
|
local virus_timer_field = player_quest_base_type_def:get_field("_VirusTimer");
|
||||||
|
-- Frenzy
|
||||||
|
local virus_onset_timer_field = player_quest_base_type_def:get_field("_VirusOnsetTimer");
|
||||||
|
|
||||||
|
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||||
|
|
||||||
|
-- Frenzy Overcome
|
||||||
|
local virus_overcome_buff_timer_field = player_data_type_def:get_field("_VirusOvercomeBuffTimer");
|
||||||
|
|
||||||
|
function this.update(player, player_data)
|
||||||
|
-- Missing:
|
||||||
|
-- whirlwind?
|
||||||
|
-- Wind Pressure?
|
||||||
|
|
||||||
|
this.update_poison(player);
|
||||||
|
this.update_bubbleblight(player);
|
||||||
|
this.update_muck(player);
|
||||||
|
this.update_frenzy_infection(player);
|
||||||
|
|
||||||
|
this.update_abnormal_status("fireblight", nil, nil, player, fire_duration_timer_field);
|
||||||
|
this.update_abnormal_status("waterblight", nil, nil, player, water_duration_timer_field);
|
||||||
|
this.update_abnormal_status("thunderblight", nil, nil, player, thunder_duration_timer_field);
|
||||||
|
this.update_abnormal_status("iceblight", nil, nil, player, ice_duration_timer_field);
|
||||||
|
this.update_abnormal_status("dragonblight", nil, nil, player, dragon_duration_timer_field);
|
||||||
|
this.update_abnormal_status("blastblight", nil, nil, player, bomb_duration_timer_field);
|
||||||
|
this.update_abnormal_status("hellfireblight", nil, nil, player, oni_bomb_duration_timer_field);
|
||||||
|
this.update_abnormal_status("bloodblight", nil, nil, player, mystery_debuff_timer_field);
|
||||||
|
this.update_abnormal_status("frostblight", player, get_is_frozen_damage_method);
|
||||||
|
|
||||||
|
this.update_abnormal_status("stun", nil, nil, player, stun_duration_timer_field);
|
||||||
|
this.update_abnormal_status("paralysis", nil, nil, player, paralyze_duration_timer_field);
|
||||||
|
this.update_abnormal_status("falling_asleep", nil, nil, player, get_sleep_movable_timer_method);
|
||||||
|
this.update_abnormal_status("defense_down", nil, nil, player, defense_down_duration_timer_field);
|
||||||
|
this.update_abnormal_status("resistance_down", nil, nil, player, resistance_down_duration_timer_field);
|
||||||
|
|
||||||
|
this.update_abnormal_status("tremor", nil, nil, player, quake_duration_timer_field);
|
||||||
|
this.update_abnormal_status("roar", nil, nil, player, ear_duration_timer_field);
|
||||||
|
this.update_abnormal_status("webbed", nil, nil, player, beto_duration_timer_field);
|
||||||
|
this.update_abnormal_status("stench", nil, nil, player, stink_duration_timer_field);
|
||||||
|
this.update_abnormal_status("leeched", nil, nil, player, blooding_enemy_timer_field, true);
|
||||||
|
this.update_abnormal_status("bleeding", nil, nil, player, bleeding_debuff_timer_field);
|
||||||
|
this.update_abnormal_status("engulfed", player, get_is_vacuum_damage_method);
|
||||||
|
|
||||||
|
this.update_abnormal_status("frenzy", nil, nil, player, virus_onset_timer_field);
|
||||||
|
this.update_abnormal_status("frenzy_overcome", nil, nil, player_data, virus_overcome_buff_timer_field);
|
||||||
|
|
||||||
|
this.update_sleep(player);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_abnormal_status(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.abnormal_statuses, this.get_abnormal_status_name,
|
||||||
|
abnormal_statuses_type_name, key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_generic(key, level, timer)
|
||||||
|
return buffs.update_generic(this.list, this.get_abnormal_status_name, abnormal_statuses_type_name, key, level, timer);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.apply_filter(key)
|
||||||
|
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.abnormal_statuses, key);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_poison(player)
|
||||||
|
local cached_config = config.current_config.buff_UI.filter.abnormal_statuses;
|
||||||
|
|
||||||
|
if not cached_config.poison
|
||||||
|
and not cached_config.deadly_poison then
|
||||||
|
if this.apply_filter("poison") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if this.apply_filter("deadly_poison") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local poison_level = poison_level_field:get_data(player);
|
||||||
|
if poison_level == nil then
|
||||||
|
error_handler.report("abnormal_statuses.update_poison", "Failed to Access Data: poison_level");
|
||||||
|
this.list.poison = nil;
|
||||||
|
this.list.deadly_poison = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if poison_level == 0 then
|
||||||
|
this.list.poison = nil;
|
||||||
|
this.list.deadly_poison = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if poison_level == 1 then
|
||||||
|
this.update_abnormal_status("poison", nil, nil, player, poison_duration_timer_field);
|
||||||
|
this.list.deadly_poison = nil;
|
||||||
|
else
|
||||||
|
this.update_abnormal_status("deadly_poison", nil, nil, player, poison_duration_timer_field);
|
||||||
|
this.list.poison = nil;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_bubbleblight(player)
|
||||||
|
local cached_config = config.current_config.buff_UI.filter.abnormal_statuses;
|
||||||
|
|
||||||
|
if not cached_config.minor_bubbleblight
|
||||||
|
and not cached_config.major_bubbleblight then
|
||||||
|
if this.apply_filter("minor_bubbleblight") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if this.apply_filter("major_bubbleblight") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local bubble_type = bubble_type_field:get_data(player);
|
||||||
|
if bubble_type == nil then
|
||||||
|
error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to Access Data: bubble_Type");
|
||||||
|
this.list.minor_bubbleblight = nil;
|
||||||
|
this.list.major_bubbleblight = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if bubble_type == 0 then
|
||||||
|
this.list.minor_bubbleblight = nil;
|
||||||
|
this.list.major_bubbleblight = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if bubble_type == 1 then
|
||||||
|
this.update_abnormal_status("minor_bubbleblight", nil, nil, player, bubble_damage_timer_field);
|
||||||
|
this.list.major_bubbleblight = nil;
|
||||||
|
else
|
||||||
|
this.update_abnormal_status("major_bubbleblight", nil, nil, player, bubble_damage_timer_field);
|
||||||
|
this.list.minor_bubbleblight = nil;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_muck(player)
|
||||||
|
if this.apply_filter("muck") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local is_mud_damage = get_is_mud_damage_method:call(player);
|
||||||
|
if is_mud_damage == nil then
|
||||||
|
error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to Access Data: is_mud_damage");
|
||||||
|
this.list.muck = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local is_gold_mud_damage = get_is_gold_mud_damage_method:call(player);
|
||||||
|
if is_gold_mud_damage == nil then
|
||||||
|
error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to Access Data: is_gold_mud_damage");
|
||||||
|
this.list.muck = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not is_mud_damage and not is_gold_mud_damage then
|
||||||
|
this.list.muck = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_generic("muck");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_frenzy_infection(player)
|
||||||
|
if this.apply_filter("frenzy_infection") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local virus_accumulator_value = virus_accumulator_field:get_data(player);
|
||||||
|
if virus_accumulator_value == nil then
|
||||||
|
error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to Access Data: virus_accumulator_value");
|
||||||
|
this.list.frenzy_infection = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local virus_timer = virus_timer_field:get_data(player);
|
||||||
|
if virus_timer == nil then
|
||||||
|
error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to Access Data: virus_timer");
|
||||||
|
this.list.frenzy_infection = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if virus_accumulator_value == 0 and utils.number.is_equal(virus_timer, 0) then
|
||||||
|
this.list.frenzy_infection = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local timer = frenzy_infected_duration - (virus_accumulator_value + virus_timer / 60);
|
||||||
|
|
||||||
|
this.update_generic("frenzy_infection", 1, timer);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_sleep(player)
|
||||||
|
if this.apply_filter("sleep") then
|
||||||
|
this.list.sleep = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if this.list.falling_asleep ~= nil then
|
||||||
|
this.list.sleep = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_abnormal_status("sleep", nil, nil, player, sleep_duration_timer_field);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for abnormal_status_key, abnormal_status in pairs(this.list) do
|
||||||
|
buffs.init_UI(abnormal_status);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
for abnormal_status_key, abnormal_status in pairs(this.list) do
|
||||||
|
abnormal_status.name = this.get_abnormal_status_name(abnormal_status_key);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.get_abnormal_status_name(key)
|
||||||
|
local abnormal_status_name = language.current_language.ailments[key];
|
||||||
|
if abnormal_status_name == nil then
|
||||||
|
return key;
|
||||||
|
end
|
||||||
|
|
||||||
|
return abnormal_status_name;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_dependencies()
|
||||||
|
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||||
|
config = require("MHR_Overlay.Misc.config");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||||
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
|
players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
|
language = require("MHR_Overlay.Misc.language");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
|
end
|
||||||
|
|
||||||
|
return this;
|
||||||
@@ -2,6 +2,23 @@ local this = {};
|
|||||||
|
|
||||||
local buff_UI_entity;
|
local buff_UI_entity;
|
||||||
local config;
|
local config;
|
||||||
|
local singletons;
|
||||||
|
local players;
|
||||||
|
local item_buffs;
|
||||||
|
local melody_effects;
|
||||||
|
local utils;
|
||||||
|
local language;
|
||||||
|
local time;
|
||||||
|
local quest_status;
|
||||||
|
local error_handler;
|
||||||
|
local endemic_life_buffs;
|
||||||
|
local skills;
|
||||||
|
local dango_skills;
|
||||||
|
local abnormal_statuses;
|
||||||
|
local otomo_moves;
|
||||||
|
local weapon_skills;
|
||||||
|
local misc_buffs;
|
||||||
|
local rampage_skills;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -35,23 +52,55 @@ local os = os;
|
|||||||
local ValueType = ValueType;
|
local ValueType = ValueType;
|
||||||
local package = package;
|
local package = package;
|
||||||
|
|
||||||
this.list = {};
|
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||||
|
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
|
||||||
|
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
|
||||||
|
|
||||||
|
local player_base_type_def = find_master_player_method:get_return_type();
|
||||||
|
local get_player_data_method = player_base_type_def:get_method("get_PlayerData");
|
||||||
|
|
||||||
|
local player_lobby_base_type_def = sdk.find_type_definition("snow.player.PlayerLobbyBase");
|
||||||
|
|
||||||
|
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
|
||||||
|
local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
|
||||||
|
|
||||||
|
function this.new(type, key, name, level, duration)
|
||||||
|
local is_infinite = false;
|
||||||
|
|
||||||
|
if name == nil then
|
||||||
|
name = utils.constants.uninitialized_string;
|
||||||
|
end
|
||||||
|
|
||||||
|
if duration == nil then
|
||||||
|
duration = 0;
|
||||||
|
end
|
||||||
|
|
||||||
|
if utils.number.is_equal(duration, 0) then
|
||||||
|
is_infinite = true;
|
||||||
|
end
|
||||||
|
|
||||||
|
level = level or 1;
|
||||||
|
|
||||||
function this.new(name)
|
|
||||||
local buff = {};
|
local buff = {};
|
||||||
|
|
||||||
|
buff.type = type;
|
||||||
|
buff.key = key;
|
||||||
buff.name = name;
|
buff.name = name;
|
||||||
buff.timer = 0;
|
buff.level = level;
|
||||||
buff.duration = 0;
|
|
||||||
|
|
||||||
buff.is_active = true;
|
buff.timer = duration;
|
||||||
|
buff.duration = duration;
|
||||||
|
|
||||||
|
buff.is_visible = true;
|
||||||
|
|
||||||
buff.timer_percentage = 0;
|
buff.timer_percentage = 0;
|
||||||
|
|
||||||
buff.minutes_left = 0;
|
buff.minutes_left = 0;
|
||||||
buff.seconds_left = 0;
|
buff.seconds_left = 0;
|
||||||
|
|
||||||
buff.is_infinite = false;
|
buff.is_infinite = is_infinite;
|
||||||
|
|
||||||
|
this.update_timer(buff, buff.timer);
|
||||||
|
|
||||||
this.init_UI(buff);
|
this.init_UI(buff);
|
||||||
|
|
||||||
@@ -62,47 +111,292 @@ function this.init_buffs()
|
|||||||
this.list = {};
|
this.list = {};
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
abnormal_statuses.init_all_UI();
|
||||||
|
item_buffs.init_all_UI();
|
||||||
|
endemic_life_buffs.init_all_UI();
|
||||||
|
melody_effects.init_all_UI();
|
||||||
|
dango_skills.init_all_UI();
|
||||||
|
rampage_skills.init_all_UI();
|
||||||
|
skills.init_all_UI();
|
||||||
|
weapon_skills.init_all_UI();
|
||||||
|
otomo_moves.init_all_UI();
|
||||||
|
misc_buffs.init_all_UI();
|
||||||
|
end
|
||||||
|
|
||||||
function this.init_UI(buff)
|
function this.init_UI(buff)
|
||||||
local cached_config = config.current_config.buff_UI;
|
local cached_config = config.current_config.buff_UI[buff.type];
|
||||||
buff.buff_UI = buff_UI_entity.new(cached_config.bar, cached_config.name_label, cached_config.timer_label);
|
buff.buff_UI = buff_UI_entity.new(cached_config.bar, cached_config.name_label, cached_config.timer_label);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
abnormal_statuses.init_names();
|
||||||
|
item_buffs.init_names();
|
||||||
|
endemic_life_buffs.init_names();
|
||||||
|
melody_effects.init_names();
|
||||||
|
dango_skills.init_names();
|
||||||
|
rampage_skills.init_names();
|
||||||
|
skills.init_names();
|
||||||
|
weapon_skills.init_names();
|
||||||
|
otomo_moves.init_names();
|
||||||
|
misc_buffs.init_names();
|
||||||
|
end
|
||||||
|
|
||||||
|
local tere = {};
|
||||||
|
local tere2 = {};
|
||||||
|
local tere3 = {};
|
||||||
|
|
||||||
|
function this.update()
|
||||||
|
if not config.current_config.buff_UI.enabled then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if singletons.player_manager == nil then
|
||||||
|
error_handler.report("buffs.update", "Failed to Access Data: player_manager");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if quest_status.flow_state <= quest_status.flow_states.IN_LOBBY
|
||||||
|
or quest_status.flow_state == quest_status.flow_states.CUTSCENE
|
||||||
|
or quest_status.flow_state >= quest_status.flow_states.QUEST_END_ANIMATION then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local master_player = find_master_player_method:call(singletons.player_manager);
|
||||||
|
if master_player == nil then
|
||||||
|
error_handler.report("buffs.update", "Failed to Access Data: master_player");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
melody_effects.update(master_player);
|
||||||
|
|
||||||
|
local master_player_data = get_player_data_method:call(master_player);
|
||||||
|
if master_player_data == nil then
|
||||||
|
error_handler.report("buffs.update", "Failed to Access Data: master_player_data");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local weapon_type = player_weapon_type_field:get_data(master_player);
|
||||||
|
if weapon_type == nil then
|
||||||
|
error_handler.report("buffs.update", "Failed to Access Data: weapon_type");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if singletons.player_manager == nil then
|
||||||
|
error_handler.report("buffs.update", "Failed to Access Data: player_manager");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
|
||||||
|
if item_parameter == nil then
|
||||||
|
error_handler.report("buffs.update", "Failed to Access Data: item_parameter");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local is_player_lobby_base = master_player:get_type_definition() == player_lobby_base_type_def;
|
||||||
|
|
||||||
|
item_buffs.update(master_player_data, item_parameter);
|
||||||
|
rampage_skills.update(master_player_data);
|
||||||
|
otomo_moves.update(master_player_data);
|
||||||
|
|
||||||
|
if not is_player_lobby_base then
|
||||||
|
abnormal_statuses.update(master_player, master_player_data);
|
||||||
|
endemic_life_buffs.update(master_player, master_player_data);
|
||||||
|
dango_skills.update(master_player, master_player_data);
|
||||||
|
skills.update(master_player, master_player_data, weapon_type);
|
||||||
|
weapon_skills.update(master_player, master_player_data, weapon_type);
|
||||||
|
misc_buffs.update(master_player, master_player_data, item_parameter);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_timer(buff, timer)
|
||||||
|
buff.is_visible = true;
|
||||||
|
|
||||||
|
if timer == nil then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if timer < 0 then
|
||||||
|
timer = 0;
|
||||||
|
end
|
||||||
|
|
||||||
|
if timer > buff.duration or timer > buff.timer then
|
||||||
|
buff.duration = timer;
|
||||||
|
end
|
||||||
|
|
||||||
|
local minutes_left = math.floor(timer / 60);
|
||||||
|
|
||||||
|
buff.timer = timer;
|
||||||
|
buff.minutes_left = minutes_left;
|
||||||
|
buff.seconds_left = math.floor(timer - 60 * minutes_left);
|
||||||
|
|
||||||
|
if buff.duration ~= 0 then
|
||||||
|
buff.timer_percentage = timer / buff.duration;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_generic_buff(buff_list, filter_list, get_name_function,
|
||||||
|
buff_type, buff_key,
|
||||||
|
value_owner, value_holder,
|
||||||
|
timer_owner, timer_holder,
|
||||||
|
is_infinite, minimal_value, level_breakpoints)
|
||||||
|
|
||||||
|
if this.apply_filter(buff_list, filter_list, buff_key) then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if timer_owner == nil then timer_owner = value_owner; end
|
||||||
|
if minimal_value == nil then minimal_value = 1; end
|
||||||
|
|
||||||
|
local level = 1;
|
||||||
|
|
||||||
|
if value_holder ~= nil then
|
||||||
|
local value;
|
||||||
|
if utils.type.is_REField(value_holder) then
|
||||||
|
value = value_holder:get_data(value_owner);
|
||||||
|
else
|
||||||
|
value = value_holder:call(value_owner);
|
||||||
|
end
|
||||||
|
|
||||||
|
if value == nil then
|
||||||
|
error_handler.report("buffs.update_generic_number", string.format("Failed to Access Data: %s_value", buff_key));
|
||||||
|
buff_list[buff_key] = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if utils.type.is_boolean(value) then
|
||||||
|
if not value then
|
||||||
|
buff_list[buff_key] = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if value < minimal_value then
|
||||||
|
buff_list[buff_key] = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if level_breakpoints ~= nil then
|
||||||
|
local level_breakpoints_count = #level_breakpoints;
|
||||||
|
for index, breakpoint in ipairs(level_breakpoints) do
|
||||||
|
if value >= breakpoint then
|
||||||
|
level = 2 + level_breakpoints_count - index;
|
||||||
|
break;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local timer = nil;
|
||||||
|
if timer_holder ~= nil then
|
||||||
|
if utils.type.is_REField(timer_holder) then
|
||||||
|
timer = timer_holder:get_data(timer_owner);
|
||||||
|
else
|
||||||
|
timer = timer_holder:call(timer_owner);
|
||||||
|
end
|
||||||
|
|
||||||
|
if timer == nil then
|
||||||
|
error_handler.report("buffs.update_generic_number", string.format("Failed to Access Data: %s_timer", buff_key));
|
||||||
|
buff_list[buff_key] = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if value_holder == nil and utils.number.is_equal(timer, 0) then
|
||||||
|
buff_list[buff_key] = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if is_infinite then
|
||||||
|
timer = nil;
|
||||||
|
else
|
||||||
|
timer = timer / 60;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return this.update_generic(buff_list, get_name_function, buff_type, buff_key, level, timer);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_generic(buff_list, get_name_function, buff_type, buff_key, level, timer)
|
||||||
|
level = level or 1;
|
||||||
|
|
||||||
|
local buff = buff_list[buff_key];
|
||||||
|
if buff == nil then
|
||||||
|
local name = get_name_function(buff_key);
|
||||||
|
|
||||||
|
buff = this.new(buff_type, buff_key, name, level, timer);
|
||||||
|
buff_list[buff_key] = buff;
|
||||||
|
else
|
||||||
|
if buff.level ~= level then
|
||||||
|
buff.duration = timer;
|
||||||
|
end
|
||||||
|
|
||||||
|
buff.level = level;
|
||||||
|
this.update_timer(buff, timer);
|
||||||
|
end
|
||||||
|
|
||||||
|
return buff;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.apply_filter(buff_list, filter_list, buff_key)
|
||||||
|
if filter_list[buff_key] then
|
||||||
|
return false;
|
||||||
|
end
|
||||||
|
|
||||||
|
local buff = buff_list[buff_key];
|
||||||
|
if buff == nil then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not buff.is_visible then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
|
||||||
|
if buff.is_infinite then
|
||||||
|
buff_list[buff_key] = nil;
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
|
||||||
|
time.new_delay_timer(function()
|
||||||
|
|
||||||
|
local _buff = buff_list[buff_key];
|
||||||
|
if _buff ~= nil and not _buff.is_visible then
|
||||||
|
buff_list[buff_key] = nil;
|
||||||
|
end
|
||||||
|
|
||||||
|
end, buff.timer);
|
||||||
|
|
||||||
|
buff.is_visible = false;
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
|
||||||
function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
|
function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
|
||||||
buff_UI_entity.draw(buff, buff_UI, position_on_screen, opacity_scale);
|
buff_UI_entity.draw(buff, buff_UI, position_on_screen, opacity_scale);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||||
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
|
players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
|
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
|
||||||
|
melody_effects = require("MHR_Overlay.Buffs.melody_effects");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
language = require("MHR_Overlay.Misc.language");
|
||||||
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
|
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
|
||||||
|
skills = require("MHR_Overlay.Buffs.skills");
|
||||||
|
dango_skills = require("MHR_Overlay.Buffs.dango_skills");
|
||||||
|
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
|
||||||
|
otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
|
||||||
|
weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
|
||||||
|
rampage_skills = require("MHR_Overlay.Buffs.rampage_skills");
|
||||||
|
misc_buffs = require("MHR_Overlay.Buffs.misc_buffs");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
|
|
||||||
local buff = this.new("Enviroment Damage Negated");
|
|
||||||
buff.duration = 90;
|
|
||||||
buff.timer = 65;
|
|
||||||
buff.timer_percentage = 0.66;
|
|
||||||
buff.minutes_left = 1;
|
|
||||||
buff.seconds_left = 5
|
|
||||||
|
|
||||||
this.list["Enviroment Damage Negated"] = buff;
|
|
||||||
|
|
||||||
local buff = this.new("Sharpness Loss Reduced");
|
|
||||||
buff.duration = 120;
|
|
||||||
buff.timer = 70;
|
|
||||||
buff.timer_percentage = 0.583;
|
|
||||||
buff.minutes_left = 1;
|
|
||||||
buff.seconds_left = 10
|
|
||||||
|
|
||||||
this.list["Sharpness Loss Reduced"] = buff;
|
|
||||||
|
|
||||||
local buff = this.new("Sharpness Loss Reduced 2");
|
|
||||||
buff.duration = 120;
|
|
||||||
buff.timer = 70;
|
|
||||||
buff.timer_percentage = 0.583;
|
|
||||||
buff.minutes_left = 1;
|
|
||||||
buff.seconds_left = 10
|
|
||||||
buff.is_infinite = true;
|
|
||||||
|
|
||||||
this.list["Sharpness Loss Reduced 2"] = buff;
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
405
reframework/autorun/MHR_Overlay/Buffs/dango_skills.lua
Normal file
405
reframework/autorun/MHR_Overlay/Buffs/dango_skills.lua
Normal file
@@ -0,0 +1,405 @@
|
|||||||
|
local this = {};
|
||||||
|
|
||||||
|
local buffs;
|
||||||
|
local buff_UI_entity;
|
||||||
|
local config;
|
||||||
|
local singletons;
|
||||||
|
local players;
|
||||||
|
local utils;
|
||||||
|
local language;
|
||||||
|
local error_handler;
|
||||||
|
local time;
|
||||||
|
|
||||||
|
local sdk = sdk;
|
||||||
|
local tostring = tostring;
|
||||||
|
local pairs = pairs;
|
||||||
|
local ipairs = ipairs;
|
||||||
|
local tonumber = tonumber;
|
||||||
|
local require = require;
|
||||||
|
local pcall = pcall;
|
||||||
|
local table = table;
|
||||||
|
local string = string;
|
||||||
|
local Vector3f = Vector3f;
|
||||||
|
local d2d = d2d;
|
||||||
|
local math = math;
|
||||||
|
local json = json;
|
||||||
|
local log = log;
|
||||||
|
local fs = fs;
|
||||||
|
local next = next;
|
||||||
|
local type = type;
|
||||||
|
local setmetatable = setmetatable;
|
||||||
|
local getmetatable = getmetatable;
|
||||||
|
local assert = assert;
|
||||||
|
local select = select;
|
||||||
|
local coroutine = coroutine;
|
||||||
|
local utf8 = utf8;
|
||||||
|
local re = re;
|
||||||
|
local imgui = imgui;
|
||||||
|
local draw = draw;
|
||||||
|
local Vector2f = Vector2f;
|
||||||
|
local reframework = reframework;
|
||||||
|
local os = os;
|
||||||
|
local ValueType = ValueType;
|
||||||
|
local package = package;
|
||||||
|
|
||||||
|
this.list = {
|
||||||
|
dango_adrenaline = nil,
|
||||||
|
dango_booster = nil,
|
||||||
|
dango_connector = nil,
|
||||||
|
dango_defender = nil,
|
||||||
|
dango_flyer = nil,
|
||||||
|
dango_glutton = nil,
|
||||||
|
dango_hunter = nil,
|
||||||
|
dango_insurance = nil,
|
||||||
|
dango_insurance_defense_up = nil,
|
||||||
|
super_recovery_dango = nil
|
||||||
|
};
|
||||||
|
|
||||||
|
this.keys = {
|
||||||
|
"dango_adrenaline",
|
||||||
|
"dango_booster",
|
||||||
|
"dango_connector",
|
||||||
|
"dango_defender",
|
||||||
|
"dango_flyer",
|
||||||
|
"dango_glutton",
|
||||||
|
"dango_hunter",
|
||||||
|
"dango_insurance",
|
||||||
|
"dango_insurance_defense_up",
|
||||||
|
"super_recovery_dango"
|
||||||
|
};
|
||||||
|
|
||||||
|
local dango_skill_ids = {
|
||||||
|
-- dango_polisher = 1,
|
||||||
|
-- dango_rider = 2,
|
||||||
|
dango_adrenaline = 3,
|
||||||
|
-- dango_carver_lo = 4,
|
||||||
|
-- dango_carver_hi = 5,
|
||||||
|
-- dango_medic_lo = 6,
|
||||||
|
-- dango_medic_hi = 7,
|
||||||
|
-- dango_fighter = 8,
|
||||||
|
-- dango_pyro = 9,
|
||||||
|
-- dango_specialist = 10,
|
||||||
|
-- dango_defender_lo = 11,
|
||||||
|
-- dango_defender_hi = 12,
|
||||||
|
-- dango_harvester = 13,
|
||||||
|
-- dango_marksman = 14,
|
||||||
|
-- dango_fortune_caller = 15,
|
||||||
|
-- dango_miracle_worker = 16,
|
||||||
|
-- dango_deflector = 17,
|
||||||
|
-- dango_weakener = 18,
|
||||||
|
-- dango_calculator = 19,
|
||||||
|
-- dango_temper = 20,
|
||||||
|
-- dango_wall_runner = 21,
|
||||||
|
-- dango_slugger = 22,
|
||||||
|
-- dango_money_maker = 23,
|
||||||
|
-- dango_bombardier = 24,
|
||||||
|
-- dango_moxie = 25,
|
||||||
|
-- dango_immunizer = 26,
|
||||||
|
-- dango_trainer = 27,
|
||||||
|
dango_booster = 28,
|
||||||
|
-- dango_feet = 29,
|
||||||
|
dango_bulker = 30,
|
||||||
|
dango_insurance = 31,
|
||||||
|
-- dango_reviver = 32,
|
||||||
|
-- dango_summoner = 33,
|
||||||
|
-- dango_hurler = 34,
|
||||||
|
-- dango_fire_res_lo = 35,
|
||||||
|
-- dango_fire_res_hi = 36,
|
||||||
|
-- dango_water_res_lo = 37,
|
||||||
|
-- dango_water_res_hi = 38,
|
||||||
|
-- dango_thunder_res_lo = 39,
|
||||||
|
-- dango_thunder_res_hi = 40,
|
||||||
|
-- dango_ice_res_lo = 41,
|
||||||
|
-- dango_ice_res_hi = 42,
|
||||||
|
-- dango_dragon_res_lo = 43,
|
||||||
|
-- dango_dragon_res_hi = 44,
|
||||||
|
-- dango_gatherer = 45,
|
||||||
|
dango_glutton = 46,
|
||||||
|
-- dango_bird_caller = 47,
|
||||||
|
dango_flyer = 48,
|
||||||
|
dango_defender = 49,
|
||||||
|
-- enhanced_dango_fighter = 50,
|
||||||
|
-- dango_driver = 51,
|
||||||
|
dango_hunter = 52,
|
||||||
|
-- dango_guard = 53,
|
||||||
|
-- dango_shifter = 54,
|
||||||
|
dango_connector = 55,
|
||||||
|
super_recovery_dango = 56
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
this.is_dango_adrenaline_active = false;
|
||||||
|
|
||||||
|
local dango_skills_type_name = "dango_skills";
|
||||||
|
|
||||||
|
local dango_bulker_attack_up = 15;
|
||||||
|
local previous_super_recovery_dango_timer = 0;
|
||||||
|
|
||||||
|
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||||
|
local has_anyone_kitchen_skill_in_quest_method = player_manager_type_def:get_method("hasAnyoneKitchenSkillInQuest");
|
||||||
|
|
||||||
|
|
||||||
|
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||||
|
-- Dango Defender
|
||||||
|
local is_enable_kitchen_skill_048_reduce_field = player_data_type_def:get_field("_IsEnable_KitchenSkill048_Reduce");
|
||||||
|
-- Dango Booster
|
||||||
|
local kitchen_skill_027_timer_field = player_data_type_def:get_field("_KitchenSkill027Timer");
|
||||||
|
-- Dango Glutton
|
||||||
|
local kitchen_skill_045_timer_field = player_data_type_def:get_field("_KitchenSkill045Timer");
|
||||||
|
-- Dango Insurance
|
||||||
|
local kitchen_skill_insurance_def_up_lv3_field = player_data_type_def:get_field("_KitchenSkill_Insurance_DefUp_Lv3");
|
||||||
|
local kitchen_skill_insurance_def_up_lv4_field = player_data_type_def:get_field("_KitchenSkill_Insurance_DefUp_Lv4");
|
||||||
|
-- Dango Hunter
|
||||||
|
local kitchen_skill_051_atk_up_timer_field = player_data_type_def:get_field("_KitchenSkill051_AtkUpTimer");
|
||||||
|
-- Dango Connector
|
||||||
|
local kitchen_skill_054_timer_field = player_data_type_def:get_field("_KitchenSkill054_Timer");
|
||||||
|
|
||||||
|
|
||||||
|
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
|
||||||
|
-- Dango Adrenaline
|
||||||
|
-- local is_kitchen_skill_predicament_powerup_method = player_base_type_def:get_method("isKitchenSkillPredicamentPowerUp");
|
||||||
|
-- Dango Flyer
|
||||||
|
local get_is_kitchen_skill_wire_stop_heal_spd_method = player_base_type_def:get_method("get_IsKitchenSkill_WireStop_HealSpd");
|
||||||
|
local get_is_kitchen_skill_wire_stop_regene_method = player_base_type_def:get_method("get_IsKitchenSkill_WireStop_Regene");
|
||||||
|
-- Super Recovery Dango
|
||||||
|
local get_kitchen_skill_surume_regene_timer_method = player_base_type_def:get_method("get_KitchenSkill_Surume_RegeneTimer");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
|
||||||
|
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlKitchenSkillId)");
|
||||||
|
|
||||||
|
local quest_manager_type_def = sdk.find_type_definition("snow.QuestManager");
|
||||||
|
local flag_cat_skill_insurance_field = quest_manager_type_def:get_field("_FlagCatSkillInsurance");
|
||||||
|
local is_cat_skill_insurance_method = quest_manager_type_def:get_method("isCatSkillInsurance");
|
||||||
|
|
||||||
|
function this.update(player, player_data)
|
||||||
|
this.update_dango_adrenaline();
|
||||||
|
this.update_dango_hunter(player_data);
|
||||||
|
this.update_dango_insurance();
|
||||||
|
this.update_dango_insurance_defense_up(player_data);
|
||||||
|
this.update_dango_flyer(player);
|
||||||
|
this.update_super_recovery_dango(player);
|
||||||
|
|
||||||
|
this.update_dango_skill("dango_booster", nil, nil, player_data, kitchen_skill_027_timer_field);
|
||||||
|
this.update_dango_skill("dango_defender", player_data, is_enable_kitchen_skill_048_reduce_field, nil, nil, true);
|
||||||
|
this.update_dango_skill("dango_glutton", nil, nil, player_data, kitchen_skill_045_timer_field);
|
||||||
|
this.update_dango_skill("dango_connector", nil, nil, player_data, kitchen_skill_054_timer_field);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_dango_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.dango_skills, this.get_dango_skill_name,
|
||||||
|
dango_skills_type_name, key,
|
||||||
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_generic(key, level, timer)
|
||||||
|
return buffs.update_generic(this.list, this.get_dango_skill_name, dango_skills_type_name, key, level, timer);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.apply_filter(key)
|
||||||
|
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.dango_skills, key);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_dango_adrenaline()
|
||||||
|
if this.apply_filter("dango_adrenaline") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not this.is_dango_adrenaline_active then
|
||||||
|
this.list.dango_adrenaline = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_generic("dango_adrenaline");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_dango_insurance()
|
||||||
|
if this.apply_filter("dango_insurance") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if singletons.player_manager == nil then
|
||||||
|
error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: player_manager");
|
||||||
|
this.list.dango_insurance = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if singletons.quest_manager == nil then
|
||||||
|
error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: quest_manager");
|
||||||
|
this.list.dango_insurance = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local has_insurance_skill = has_anyone_kitchen_skill_in_quest_method:call(singletons.player_manager, dango_skill_ids.dango_insurance);
|
||||||
|
|
||||||
|
local flag_cat_skill_insurance = flag_cat_skill_insurance_field:get_data(singletons.quest_manager);
|
||||||
|
if flag_cat_skill_insurance == nil then
|
||||||
|
error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: flag_cat_skill_insurance");
|
||||||
|
this.list.dango_insurance = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local is_cat_skill_insurance = is_cat_skill_insurance_method:call(singletons.quest_manager, flag_cat_skill_insurance);
|
||||||
|
if is_cat_skill_insurance == nil then
|
||||||
|
error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: is_cat_skill_insurance");
|
||||||
|
this.list.dango_insurance = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not has_insurance_skill or is_cat_skill_insurance then
|
||||||
|
this.list.dango_insurance = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_generic("dango_insurance");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_dango_insurance_defense_up(player_data)
|
||||||
|
if this.apply_filter("dango_insurance_defense_up") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local level = 3;
|
||||||
|
|
||||||
|
local insurance_def_up_lv3 = kitchen_skill_insurance_def_up_lv3_field:get_data(player_data);
|
||||||
|
if insurance_def_up_lv3 == nil then
|
||||||
|
error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to Access Data: insurance_def_up_lv3");
|
||||||
|
this.list.dango_insurance_defense_up = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not insurance_def_up_lv3 then
|
||||||
|
local insurance_def_up_lv4 = kitchen_skill_insurance_def_up_lv4_field:get_data(player_data);
|
||||||
|
|
||||||
|
if insurance_def_up_lv4 == nil then
|
||||||
|
error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to Access Data: insurance_def_up_lv4");
|
||||||
|
this.list.dango_insurance_defense_up = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not insurance_def_up_lv4 then
|
||||||
|
this.list.dango_insurance_defense_up = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
level = 4;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_generic("dango_insurance_defense_up", level);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_dango_flyer(player)
|
||||||
|
if this.apply_filter("dango_flyer") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local level = 4;
|
||||||
|
|
||||||
|
local is_kitchen_skill_wire_stop_regene = get_is_kitchen_skill_wire_stop_regene_method:call(player);
|
||||||
|
if is_kitchen_skill_wire_stop_regene == nil then
|
||||||
|
error_handler.report("dango_skills.update_dango_flyer", "Failed to Access Data: is_kitchen_skill_wire_stop_regene");
|
||||||
|
this.list.dango_flyer = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not is_kitchen_skill_wire_stop_regene then
|
||||||
|
|
||||||
|
local is_kitchen_skill_wire_stop_heal_spd = get_is_kitchen_skill_wire_stop_heal_spd_method:call(player);
|
||||||
|
if is_kitchen_skill_wire_stop_heal_spd == nil then
|
||||||
|
error_handler.report("dango_skills.update_dango_flyer", "Failed to Access Data: is_kitchen_skill_wire_stop_heal_spd");
|
||||||
|
this.list.dango_flyer = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not is_kitchen_skill_wire_stop_regene then
|
||||||
|
this.list.dango_flyer = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
level = 3;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_generic("dango_flyer", level);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_dango_hunter(player_data)
|
||||||
|
local dango_hunter_buff = this.update_dango_skill("dango_hunter", nil, nil, player_data, kitchen_skill_051_atk_up_timer_field);
|
||||||
|
|
||||||
|
if dango_hunter_buff ~= nil then
|
||||||
|
dango_hunter_buff.level = 4;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_super_recovery_dango(player)
|
||||||
|
if this.apply_filter("super_recovery_dango") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local kitchen_skill_surume_regene_timer = get_kitchen_skill_surume_regene_timer_method:call(player);
|
||||||
|
if kitchen_skill_surume_regene_timer == nil then
|
||||||
|
error_handler.report("dango_skills.update_super_recovery_dango", "Failed to Access Data: kitchen_skill_surume_regene_timer");
|
||||||
|
this.list.super_recovery_dango = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if utils.number.is_equal(kitchen_skill_surume_regene_timer, 0)
|
||||||
|
and utils.number.is_equal(previous_super_recovery_dango_timer, 0) then
|
||||||
|
this.list.super_recovery_dango = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
previous_super_recovery_dango_timer = kitchen_skill_surume_regene_timer;
|
||||||
|
this.update_generic("super_recovery_dango");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for dango_skill_key, dango_skill in pairs(this.list) do
|
||||||
|
buffs.init_UI(dango_skill);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
for dango_skill_key, dango_skill in pairs(this.list) do
|
||||||
|
dango_skill.name = this.get_dango_skill_name(dango_skill_key);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.get_dango_skill_name(key)
|
||||||
|
local dango_skill_id = dango_skill_ids[key];
|
||||||
|
if dango_skill_id == nil then
|
||||||
|
|
||||||
|
local dango_skill_name = language.current_language.dango_skills[key];
|
||||||
|
if dango_skill_name == nil then
|
||||||
|
return key;
|
||||||
|
end
|
||||||
|
|
||||||
|
return dango_skill_name;
|
||||||
|
end
|
||||||
|
|
||||||
|
local dango_skill_name = get_name_method:call(nil, dango_skill_id);
|
||||||
|
if dango_skill_name == nil then
|
||||||
|
error_handler.report("dango_skills.get_dango_name", string.format("Failed to Access Data: %s_name", key));
|
||||||
|
return key;
|
||||||
|
end
|
||||||
|
|
||||||
|
return dango_skill_name;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_dependencies()
|
||||||
|
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||||
|
config = require("MHR_Overlay.Misc.config");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||||
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
|
players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
|
language = require("MHR_Overlay.Misc.language");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
|
end
|
||||||
|
|
||||||
|
return this;
|
||||||
229
reframework/autorun/MHR_Overlay/Buffs/endemic_life_buffs.lua
Normal file
229
reframework/autorun/MHR_Overlay/Buffs/endemic_life_buffs.lua
Normal file
@@ -0,0 +1,229 @@
|
|||||||
|
local this = {};
|
||||||
|
|
||||||
|
local buffs;
|
||||||
|
local buff_UI_entity;
|
||||||
|
local config;
|
||||||
|
local singletons;
|
||||||
|
local players;
|
||||||
|
local utils;
|
||||||
|
local language;
|
||||||
|
local error_handler;
|
||||||
|
local env_creature;
|
||||||
|
local item_buffs;
|
||||||
|
local time;
|
||||||
|
|
||||||
|
local sdk = sdk;
|
||||||
|
local tostring = tostring;
|
||||||
|
local pairs = pairs;
|
||||||
|
local ipairs = ipairs;
|
||||||
|
local tonumber = tonumber;
|
||||||
|
local require = require;
|
||||||
|
local pcall = pcall;
|
||||||
|
local table = table;
|
||||||
|
local string = string;
|
||||||
|
local Vector3f = Vector3f;
|
||||||
|
local d2d = d2d;
|
||||||
|
local math = math;
|
||||||
|
local json = json;
|
||||||
|
local log = log;
|
||||||
|
local fs = fs;
|
||||||
|
local next = next;
|
||||||
|
local type = type;
|
||||||
|
local setmetatable = setmetatable;
|
||||||
|
local getmetatable = getmetatable;
|
||||||
|
local assert = assert;
|
||||||
|
local select = select;
|
||||||
|
local coroutine = coroutine;
|
||||||
|
local utf8 = utf8;
|
||||||
|
local re = re;
|
||||||
|
local imgui = imgui;
|
||||||
|
local draw = draw;
|
||||||
|
local Vector2f = Vector2f;
|
||||||
|
local reframework = reframework;
|
||||||
|
local os = os;
|
||||||
|
local ValueType = ValueType;
|
||||||
|
local package = package;
|
||||||
|
|
||||||
|
this.list = {
|
||||||
|
cutterfly = nil,
|
||||||
|
clothfly = nil,
|
||||||
|
butterflame = nil,
|
||||||
|
-- peepersects = nil,
|
||||||
|
stinkmink = nil,
|
||||||
|
ruby_wirebug = nil,
|
||||||
|
gold_wirebug = nil,
|
||||||
|
red_lampsquid = nil,
|
||||||
|
yellow_lampsquid = nil
|
||||||
|
};
|
||||||
|
|
||||||
|
this.keys = {
|
||||||
|
"cutterfly",
|
||||||
|
"clothfly",
|
||||||
|
"butterflame",
|
||||||
|
-- "peepersects",
|
||||||
|
"stinkmink",
|
||||||
|
"ruby_wirebug",
|
||||||
|
"gold_wirebug",
|
||||||
|
"red_lampsquid",
|
||||||
|
"yellow_lampsquid"
|
||||||
|
};
|
||||||
|
|
||||||
|
this.peepersects_duration = 90;
|
||||||
|
this.butterflame_attack_up = 25;
|
||||||
|
|
||||||
|
local endemic_life_buffs_type_name = "endemic_life_buffs";
|
||||||
|
|
||||||
|
local marionette_mode_types = { "ruby_wirebug", "gold_wirebug" };
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||||
|
-- Cutterfly
|
||||||
|
local crit_up_ec_second_timer_field = player_data_type_def:get_field("_CritUpEcSecondTimer");
|
||||||
|
-- Clothfly
|
||||||
|
local def_up_buff_second_rate_timer_field = player_data_type_def:get_field("_DefUpBuffSecondRateTimer");
|
||||||
|
-- Ruby/Gold Wirebugs
|
||||||
|
local wirebug_powerup_timer_field = player_data_type_def:get_field("_WireBugPowerUpTimer");
|
||||||
|
-- Butterflame
|
||||||
|
local atk_up_buff_second_field = player_data_type_def:get_field("_AtkUpBuffSecond");
|
||||||
|
local atk_up_buff_second_timer_field = player_data_type_def:get_field("_AtkUpBuffSecondTimer");
|
||||||
|
-- Stinkmink
|
||||||
|
local lead_enemy_timer_field = player_data_type_def:get_field("_LeadEnemyTimer");
|
||||||
|
-- Red Lampsquid
|
||||||
|
local atk_up_ec_second_timer_field = player_data_type_def:get_field("_AtkUpEcSecondTimer");
|
||||||
|
-- Yellow Lampsquid
|
||||||
|
local def_up_ec_second_timer_field = player_data_type_def:get_field("_DefUpEcSecondTimer");
|
||||||
|
|
||||||
|
|
||||||
|
local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
|
||||||
|
-- Ruby/Gold Wirebugs
|
||||||
|
local get_marionette_mode_type_method = player_quest_base_type_def:get_method("get_MarionetteModeType");
|
||||||
|
|
||||||
|
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
||||||
|
local get_env_creature_name_message_method = message_manager_type_def:get_method("getEnvCreatureNameMessage");
|
||||||
|
|
||||||
|
function this.update(player, player_data, item_parameter)
|
||||||
|
this.update_ruby_and_gold_wirebugs(player, player_data);
|
||||||
|
this.update_butterflame(player_data);
|
||||||
|
|
||||||
|
this.update_endemic_life_buff("cutterfly", nil, nil, player_data, crit_up_ec_second_timer_field);
|
||||||
|
this.update_endemic_life_buff("clothfly", nil, nil, player_data, def_up_buff_second_rate_timer_field);
|
||||||
|
this.update_endemic_life_buff("stinkmink", nil, nil, player_data, lead_enemy_timer_field);
|
||||||
|
this.update_endemic_life_buff("red_lampsquid", nil, nil, player_data, atk_up_ec_second_timer_field);
|
||||||
|
this.update_endemic_life_buff("yellow_lampsquid", nil, nil, player_data, def_up_ec_second_timer_field);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_endemic_life_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.endemic_life_buffs, this.get_endemic_life_name,
|
||||||
|
endemic_life_buffs_type_name, key,
|
||||||
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_generic(key, level, timer)
|
||||||
|
return buffs.update_generic(this.list, this.get_endemic_life_name, endemic_life_buffs_type_name, key, level, timer);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.apply_filter(key)
|
||||||
|
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.endemic_life_buffs, key);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_ruby_and_gold_wirebugs(player, player_data)
|
||||||
|
local cached_config = config.current_config.buff_UI.filter.endemic_life_buffs;
|
||||||
|
|
||||||
|
if not cached_config.ruby_wirebug
|
||||||
|
and not cached_config.gold_wirebug then
|
||||||
|
if this.apply_filter("ruby_wirebug") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if this.apply_filter("gold_wirebug") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local marionette_mode_type = get_marionette_mode_type_method:call(player);
|
||||||
|
if marionette_mode_type == nil then
|
||||||
|
error_handler.report("endemic_life_buffs.update_ruby_and_gold_wirebugs", "Failed to Access Data: marionette_mode_type");
|
||||||
|
this.list.ruby_wirebug = nil;
|
||||||
|
this.list.gold_wirebug = nil;
|
||||||
|
end
|
||||||
|
|
||||||
|
if marionette_mode_type ~= 1 and marionette_mode_type ~= 2 then
|
||||||
|
this.list.ruby_wirebug = nil;
|
||||||
|
this.list.gold_wirebug = nil;
|
||||||
|
return;
|
||||||
|
elseif marionette_mode_type ~= 1 then
|
||||||
|
this.list.ruby_wirebug = nil;
|
||||||
|
else
|
||||||
|
this.list.gold_wirebug = nil;
|
||||||
|
end
|
||||||
|
|
||||||
|
local endemic_life_buff_key = marionette_mode_types[marionette_mode_type];
|
||||||
|
this.update_endemic_life_buff(endemic_life_buff_key, nil, nil, player_data, wirebug_powerup_timer_field);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_butterflame(player_data)
|
||||||
|
if this.apply_filter("butterflame") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
|
||||||
|
if atk_up_buff_second == nil then
|
||||||
|
error_handler.report("item_buffs.update_butterflame", "Failed to Access Data: atk_up_buff_second");
|
||||||
|
this.list.butterflame = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if atk_up_buff_second ~= this.butterflame_attack_up then
|
||||||
|
this.list.butterflame = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_endemic_life_buff("butterflame", nil, nil, player_data, atk_up_buff_second_timer_field);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for endemic_life_key, endemic_life in pairs(this.list) do
|
||||||
|
buffs.init_UI(endemic_life);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
for endemic_life_key, endemic_life in pairs(this.list) do
|
||||||
|
endemic_life.name = this.get_endemic_life_name(endemic_life_key);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.get_endemic_life_name(key)
|
||||||
|
if singletons.message_manager == nil then
|
||||||
|
error_handler.report("endemic_life_buffs.get_endemic_life_name", "Failed to Access Data: message_manager");
|
||||||
|
return key;
|
||||||
|
end
|
||||||
|
|
||||||
|
local endemic_life_name = get_env_creature_name_message_method:call(singletons.message_manager, env_creature.creature_ids[key]);
|
||||||
|
if endemic_life_name == nil then
|
||||||
|
error_handler.report("endemic_life_buffs.get_endemic_life_name", string.format("Failed to Access Data: %s_name", key));
|
||||||
|
return key;
|
||||||
|
end
|
||||||
|
|
||||||
|
return endemic_life_name;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_dependencies()
|
||||||
|
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||||
|
config = require("MHR_Overlay.Misc.config");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||||
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
|
players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
|
language = require("MHR_Overlay.Misc.language");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||||
|
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
|
||||||
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
|
end
|
||||||
|
|
||||||
|
return this;
|
||||||
340
reframework/autorun/MHR_Overlay/Buffs/item_buffs.lua
Normal file
340
reframework/autorun/MHR_Overlay/Buffs/item_buffs.lua
Normal file
@@ -0,0 +1,340 @@
|
|||||||
|
local this = {};
|
||||||
|
|
||||||
|
local buffs;
|
||||||
|
local buff_UI_entity;
|
||||||
|
local config;
|
||||||
|
local singletons;
|
||||||
|
local players;
|
||||||
|
local utils;
|
||||||
|
local language;
|
||||||
|
local error_handler;
|
||||||
|
local endemic_life_buffs;
|
||||||
|
|
||||||
|
local sdk = sdk;
|
||||||
|
local tostring = tostring;
|
||||||
|
local pairs = pairs;
|
||||||
|
local ipairs = ipairs;
|
||||||
|
local tonumber = tonumber;
|
||||||
|
local require = require;
|
||||||
|
local pcall = pcall;
|
||||||
|
local table = table;
|
||||||
|
local string = string;
|
||||||
|
local Vector3f = Vector3f;
|
||||||
|
local d2d = d2d;
|
||||||
|
local math = math;
|
||||||
|
local json = json;
|
||||||
|
local log = log;
|
||||||
|
local fs = fs;
|
||||||
|
local next = next;
|
||||||
|
local type = type;
|
||||||
|
local setmetatable = setmetatable;
|
||||||
|
local getmetatable = getmetatable;
|
||||||
|
local assert = assert;
|
||||||
|
local select = select;
|
||||||
|
local coroutine = coroutine;
|
||||||
|
local utf8 = utf8;
|
||||||
|
local re = re;
|
||||||
|
local imgui = imgui;
|
||||||
|
local draw = draw;
|
||||||
|
local Vector2f = Vector2f;
|
||||||
|
local reframework = reframework;
|
||||||
|
local os = os;
|
||||||
|
local ValueType = ValueType;
|
||||||
|
local package = package;
|
||||||
|
|
||||||
|
this.list = {
|
||||||
|
demondrug = nil,
|
||||||
|
mega_demondrug = nil,
|
||||||
|
armorskin = nil,
|
||||||
|
mega_armorskin = nil,
|
||||||
|
might_seed = nil,
|
||||||
|
-- adamant_seed = nil,
|
||||||
|
demon_powder = nil,
|
||||||
|
hardshell_powder = nil,
|
||||||
|
-- immunizer = nil,
|
||||||
|
-- dash_juice = nil,
|
||||||
|
gourmet_fish = nil,
|
||||||
|
demon_ammo = nil,
|
||||||
|
armor_ammo = nil
|
||||||
|
};
|
||||||
|
|
||||||
|
this.keys = {
|
||||||
|
"demondrug",
|
||||||
|
"mega_demondrug",
|
||||||
|
"armorskin",
|
||||||
|
"mega_armorskin",
|
||||||
|
"might_seed",
|
||||||
|
-- "adamant_seed",
|
||||||
|
"demon_powder",
|
||||||
|
"hardshell_powder",
|
||||||
|
-- "immunizer",
|
||||||
|
-- "dash_juice",
|
||||||
|
"gourmet_fish",
|
||||||
|
"demon_ammo",
|
||||||
|
"armor_ammo"
|
||||||
|
};
|
||||||
|
|
||||||
|
local item_ids = {
|
||||||
|
demondrug = 68157917,
|
||||||
|
mega_demondrug = 68157918,
|
||||||
|
armorskin = 68157922,
|
||||||
|
mega_armorskin = 68157923,
|
||||||
|
might_seed = 68157919,
|
||||||
|
-- adamant_seed = 68157924,
|
||||||
|
demon_powder = 68157920,
|
||||||
|
hardshell_powder = 68157925,
|
||||||
|
-- immunizer = 68157911,
|
||||||
|
-- dash_juice = 68157913,
|
||||||
|
gourmet_fish = 68157909,
|
||||||
|
demon_ammo = 68157595,
|
||||||
|
armor_ammo = 68157596
|
||||||
|
}
|
||||||
|
|
||||||
|
this.might_seed_attack_up = 10;
|
||||||
|
|
||||||
|
local item_buffs_type_name = "item_buffs";
|
||||||
|
|
||||||
|
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||||
|
-- Demondrug/Mega Demondrug
|
||||||
|
local atk_up_alive_field = player_data_type_def:get_field("_AtkUpAlive");
|
||||||
|
-- Armorskin/Mega Armorskin
|
||||||
|
local def_up_alive_field = player_data_type_def:get_field("_DefUpAlive");
|
||||||
|
-- Might Seed
|
||||||
|
local atk_up_buff_second_field = player_data_type_def:get_field("_AtkUpBuffSecond");
|
||||||
|
local atk_up_buff_second_timer_field = player_data_type_def:get_field("_AtkUpBuffSecondTimer");
|
||||||
|
-- Demon Powder
|
||||||
|
local atk_up_item_second_field = player_data_type_def:get_field("_AtkUpItemSecond");
|
||||||
|
local atk_up_item_second_timer_field = player_data_type_def:get_field("_AtkUpItemSecondTimer");
|
||||||
|
-- Hardshell Powder
|
||||||
|
local def_up_item_second_field = player_data_type_def:get_field("_DefUpItemSecond");
|
||||||
|
local def_up_item_second_timer_field = player_data_type_def:get_field("_DefUpItemSecondTimer");
|
||||||
|
-- Gourmet Fish
|
||||||
|
local fish_regene_enable_field = player_data_type_def:get_field("_FishRegeneEnableTimer");
|
||||||
|
-- Demon Ammo
|
||||||
|
local kijin_bullet_timer_field = player_data_type_def:get_field("_KijinBulletTimer");
|
||||||
|
-- Armor Ammo
|
||||||
|
local kouka_bullet_timer_field = player_data_type_def:get_field("_KoukaBulletTimer");
|
||||||
|
|
||||||
|
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||||
|
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
|
||||||
|
|
||||||
|
local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
|
||||||
|
|
||||||
|
-- Demondrug/Mega Demondrug
|
||||||
|
local demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_DemondrugAtkUp");
|
||||||
|
local great_demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_GreatDemondrugAtkUp");
|
||||||
|
-- Armorskin/Mega Armorskin
|
||||||
|
local armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_ArmorSkinDefUp");
|
||||||
|
local great_armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_GreatArmorSkinDefUp");
|
||||||
|
-- Might Seed
|
||||||
|
local might_seed_atk_up_field = player_user_data_item_parameter_type_def:get_field("_MightSeedAtkUp");
|
||||||
|
|
||||||
|
|
||||||
|
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
|
||||||
|
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.ContentsIdSystem.ItemId)");
|
||||||
|
|
||||||
|
function this.update(player_data, item_parameter)
|
||||||
|
this.update_demondrug(player_data, item_parameter);
|
||||||
|
this.update_armorskin(player_data, item_parameter);
|
||||||
|
this.update_might_seed(player_data, item_parameter);
|
||||||
|
|
||||||
|
this.update_item_buff("demon_powder", player_data, atk_up_item_second_field, player_data, atk_up_item_second_timer_field);
|
||||||
|
this.update_item_buff("hardshell_powder", player_data, def_up_item_second_field, player_data, def_up_item_second_timer_field);
|
||||||
|
this.update_item_buff("gourmet_fish", nil, nil, player_data, fish_regene_enable_field);
|
||||||
|
this.update_item_buff("demon_ammo", nil, nil, player_data, kijin_bullet_timer_field);
|
||||||
|
this.update_item_buff("armor_ammo", nil, nil, player_data, kouka_bullet_timer_field);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_item_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.item_buffs, this.get_item_buff_name,
|
||||||
|
item_buffs_type_name, key,
|
||||||
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_generic(key, level, timer)
|
||||||
|
return buffs.update_generic(this.list, this.get_item_buff_name, item_buffs_type_name, key, level, timer);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.apply_filter(key)
|
||||||
|
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.item_buffs, key);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_demondrug(player_data, item_parameter)
|
||||||
|
local cached_config = config.current_config.buff_UI.filter.item_buffs;
|
||||||
|
|
||||||
|
if not cached_config.demondrug and not cached_config.mega_demondrug then
|
||||||
|
this.list.demondrug = nil;
|
||||||
|
this.list.mega_demondrug = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local demondrug_value = atk_up_alive_field:get_data(player_data);
|
||||||
|
if demondrug_value == nil then
|
||||||
|
error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: demondrug_value");
|
||||||
|
this.list.demondrug = nil;
|
||||||
|
this.list.mega_demondrug = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if demondrug_value == 0 then
|
||||||
|
this.list.demondrug = nil;
|
||||||
|
this.list.mega_demondrug = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local demondrug_const_value = demondrug_atk_up_field:get_data(item_parameter);
|
||||||
|
if demondrug_const_value == nil then
|
||||||
|
error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: demondrug_const_value");
|
||||||
|
this.list.demondrug = nil;
|
||||||
|
this.list.mega_demondrug = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local mega_demondrug_const_value = great_demondrug_atk_up_field:get_data(item_parameter);
|
||||||
|
if mega_demondrug_const_value == nil then
|
||||||
|
error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: mega_demondrug_const_value");
|
||||||
|
this.list.demondrug = nil;
|
||||||
|
this.list.mega_demondrug = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local item_key;
|
||||||
|
if demondrug_value == demondrug_const_value then
|
||||||
|
item_key = "demondrug";
|
||||||
|
this.list.mega_demondrug = nil;
|
||||||
|
|
||||||
|
elseif demondrug_value == mega_demondrug_const_value then
|
||||||
|
item_key = "mega_demondrug";
|
||||||
|
this.list.demondrug = nil;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not cached_config[item_key] then
|
||||||
|
this.list[item_key] = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_generic(item_key);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_armorskin(player_data, item_parameter)
|
||||||
|
local cached_config = config.current_config.buff_UI.filter.item_buffs;
|
||||||
|
|
||||||
|
if not cached_config.armorskin and not cached_config.mega_armorskin then
|
||||||
|
this.list.armorskin = nil;
|
||||||
|
this.list.mega_armorskin = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local armorskin_value = def_up_alive_field:get_data(player_data);
|
||||||
|
if armorskin_value == nil then
|
||||||
|
error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: armorskin_value");
|
||||||
|
this.list.armorskin = nil;
|
||||||
|
this.list.mega_armorskin = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if armorskin_value == 0 then
|
||||||
|
this.list.armorskin = nil;
|
||||||
|
this.list.mega_armorskin = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local armorskin_const_value = armorskin_def_up_field:get_data(item_parameter);
|
||||||
|
if armorskin_const_value == nil then
|
||||||
|
error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: armorskin_const_value");
|
||||||
|
this.list.armorskin = nil;
|
||||||
|
this.list.mega_armorskin = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local mega_armorskin_const_value = great_armorskin_def_up_field:get_data(item_parameter);
|
||||||
|
if mega_armorskin_const_value == nil then
|
||||||
|
error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: mega_armorskin_const_value");
|
||||||
|
this.list.armorskin = nil;
|
||||||
|
this.list.mega_armorskin = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local item_key;
|
||||||
|
if armorskin_value == armorskin_const_value then
|
||||||
|
item_key = "armorskin";
|
||||||
|
this.list.mega_armorskin = nil;
|
||||||
|
|
||||||
|
elseif armorskin_value == mega_armorskin_const_value then
|
||||||
|
item_key = "mega_armorskin";
|
||||||
|
this.list.armorskin = nil;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not cached_config[item_key] then
|
||||||
|
this.list[item_key] = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_generic(item_key);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_might_seed(player_data, item_parameter)
|
||||||
|
if this.apply_filter("might_seed") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
|
||||||
|
if atk_up_buff_second == nil then
|
||||||
|
error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: atk_up_buff_second");
|
||||||
|
this.list.might_seed = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter);
|
||||||
|
if might_seed_atk_up == nil then
|
||||||
|
error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: might_seed_atk_up");
|
||||||
|
this.list.might_seed = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if atk_up_buff_second ~= might_seed_atk_up then
|
||||||
|
this.list.might_seed = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_item_buff("might_seed", nil, nil, player_data, atk_up_buff_second_timer_field);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for item_buff_key, item_buff in pairs(this.list) do
|
||||||
|
buffs.init_UI(item_buff);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
for item_buff_key, item_buff in pairs(this.list) do
|
||||||
|
item_buff.name = this.get_item_buff_name(item_buff_key);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.get_item_buff_name(key)
|
||||||
|
local item_buff_name = get_name_method:call(nil, item_ids[key]);
|
||||||
|
if item_buff_name == nil then
|
||||||
|
error_handler.report("item_buffs.get_item_buff_name", string.format("Failed to Access Data: %s_name", key));
|
||||||
|
return key;
|
||||||
|
end
|
||||||
|
|
||||||
|
return item_buff_name;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_dependencies()
|
||||||
|
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||||
|
config = require("MHR_Overlay.Misc.config");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||||
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
|
players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
|
language = require("MHR_Overlay.Misc.language");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
|
end
|
||||||
|
|
||||||
|
return this;
|
||||||
258
reframework/autorun/MHR_Overlay/Buffs/melody_effects.lua
Normal file
258
reframework/autorun/MHR_Overlay/Buffs/melody_effects.lua
Normal file
@@ -0,0 +1,258 @@
|
|||||||
|
local this = {};
|
||||||
|
|
||||||
|
local buffs;
|
||||||
|
local buff_UI_entity;
|
||||||
|
local config;
|
||||||
|
local singletons;
|
||||||
|
local players;
|
||||||
|
local utils;
|
||||||
|
local language;
|
||||||
|
local error_handler;
|
||||||
|
local time;
|
||||||
|
|
||||||
|
local sdk = sdk;
|
||||||
|
local tostring = tostring;
|
||||||
|
local pairs = pairs;
|
||||||
|
local ipairs = ipairs;
|
||||||
|
local tonumber = tonumber;
|
||||||
|
local require = require;
|
||||||
|
local pcall = pcall;
|
||||||
|
local table = table;
|
||||||
|
local string = string;
|
||||||
|
local Vector3f = Vector3f;
|
||||||
|
local d2d = d2d;
|
||||||
|
local math = math;
|
||||||
|
local json = json;
|
||||||
|
local log = log;
|
||||||
|
local fs = fs;
|
||||||
|
local next = next;
|
||||||
|
local type = type;
|
||||||
|
local setmetatable = setmetatable;
|
||||||
|
local getmetatable = getmetatable;
|
||||||
|
local assert = assert;
|
||||||
|
local select = select;
|
||||||
|
local coroutine = coroutine;
|
||||||
|
local utf8 = utf8;
|
||||||
|
local re = re;
|
||||||
|
local imgui = imgui;
|
||||||
|
local draw = draw;
|
||||||
|
local Vector2f = Vector2f;
|
||||||
|
local reframework = reframework;
|
||||||
|
local os = os;
|
||||||
|
local ValueType = ValueType;
|
||||||
|
local package = package;
|
||||||
|
|
||||||
|
--[[local melody_effect_ids = {
|
||||||
|
self_improvement = 0,
|
||||||
|
attack_up = 1,
|
||||||
|
defense_up = 2,
|
||||||
|
affinity_up = 3,
|
||||||
|
elemental_attack_boost = 4,
|
||||||
|
attack_and_defense_up = 5,
|
||||||
|
attack_and_affinity_up = 6,
|
||||||
|
knockbacks_negated = 7,
|
||||||
|
earplugs_s = 8,
|
||||||
|
earplugs_l = 9,
|
||||||
|
tremors_negated = 10,
|
||||||
|
wind_pressure_negated = 11,
|
||||||
|
stun_negated = 12,
|
||||||
|
blight_negated = 13,
|
||||||
|
divine_protection = 14,
|
||||||
|
health_recovery_s = 15,
|
||||||
|
health_recovery_l = 16,
|
||||||
|
health_recovery_s_antidote = 17,
|
||||||
|
health_regeneration = 18,
|
||||||
|
stamina_use_reduced = 19,
|
||||||
|
stamina_recovery_up = 20,
|
||||||
|
sharpness_loss_reduced = 21,
|
||||||
|
environment_damage_negated = 22,
|
||||||
|
sonic_wave = 23,
|
||||||
|
sonic_barrier = 24,
|
||||||
|
infernal_melody = 25,
|
||||||
|
sharpness_regeneration = 26,
|
||||||
|
sharpness_extension = 27
|
||||||
|
};]]
|
||||||
|
|
||||||
|
this.keys = {
|
||||||
|
"self_improvement",
|
||||||
|
"attack_up",
|
||||||
|
"defense_up",
|
||||||
|
"affinity_up",
|
||||||
|
"elemental_attack_boost",
|
||||||
|
"attack_and_defense_up",
|
||||||
|
"attack_and_affinity_up",
|
||||||
|
"knockbacks_negated",
|
||||||
|
"earplugs_s",
|
||||||
|
"earplugs_l",
|
||||||
|
"tremors_negated",
|
||||||
|
"wind_pressure_negated",
|
||||||
|
"stun_negated",
|
||||||
|
"blight_negated",
|
||||||
|
"divine_protection",
|
||||||
|
"health_recovery_s",
|
||||||
|
"health_recovery_l",
|
||||||
|
"health_recovery_s_antidote",
|
||||||
|
"health_regeneration",
|
||||||
|
"stamina_use_reduced",
|
||||||
|
"stamina_recovery_up",
|
||||||
|
"sharpness_loss_reduced",
|
||||||
|
"environment_damage_negated",
|
||||||
|
"sonic_wave",
|
||||||
|
"sonic_barrier",
|
||||||
|
"infernal_melody",
|
||||||
|
"sharpness_regeneration",
|
||||||
|
"sharpness_extension"
|
||||||
|
};
|
||||||
|
|
||||||
|
this.list = {};
|
||||||
|
|
||||||
|
local melody_effects_type_name = "melody_effects";
|
||||||
|
|
||||||
|
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||||
|
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
|
||||||
|
|
||||||
|
local player_base_type_def = find_master_player_method:get_return_type();
|
||||||
|
local music_data_field = player_base_type_def:get_field("_MusicData");
|
||||||
|
|
||||||
|
local music_data_type_def = sdk.find_type_definition("snow.player.Horn.MusicData");
|
||||||
|
local time_field = music_data_type_def:get_field("_Time");
|
||||||
|
|
||||||
|
local system_array_type_def = sdk.find_type_definition("System.Array");
|
||||||
|
local get_length_method = system_array_type_def:get_method("get_Length");
|
||||||
|
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
|
||||||
|
|
||||||
|
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
|
||||||
|
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.HornConcertId)");
|
||||||
|
|
||||||
|
function this.update(master_player)
|
||||||
|
local music_data_array = music_data_field:get_data(master_player);
|
||||||
|
if music_data_array == nil then
|
||||||
|
error_handler.report("melody_effects.update", "Failed to Access Data: music_data_array");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local length = get_length_method:call(music_data_array);
|
||||||
|
if length == nil then
|
||||||
|
error_handler.report("melody_effects.update", "Failed to Access Data: music_data_array -> length");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
length = length - 1;
|
||||||
|
|
||||||
|
for id = 0, length do
|
||||||
|
|
||||||
|
local lua_index = id + 1;
|
||||||
|
|
||||||
|
local melody_effect = this.list[lua_index];
|
||||||
|
local key = this.keys[lua_index];
|
||||||
|
|
||||||
|
if this.apply_filter(key, lua_index) then
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
local music_data = get_value_method:call(music_data_array, id);
|
||||||
|
if music_data == nil then
|
||||||
|
error_handler.report("melody_effects.update", "Failed to Access Data: music_data No." .. tostring(id));
|
||||||
|
this.list[lua_index] = nil;
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_melody_effect(lua_index, id, key, melody_effect, music_data);
|
||||||
|
::continue::
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_melody_effect(lua_index, id, key, melody_effect, melody_data)
|
||||||
|
local melody_timer = time_field:get_data(melody_data);
|
||||||
|
if melody_timer == nil then
|
||||||
|
error_handler.report("melody_effects.update_melody_effect", "Failed to Access Data: melody_timer No. " .. tostring(id));
|
||||||
|
this.list[lua_index] = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if utils.number.is_equal(melody_timer, 0) then
|
||||||
|
this.list[lua_index] = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if melody_effect == nil then
|
||||||
|
local melody_effect_name = this.get_melody_effect_name(id);
|
||||||
|
|
||||||
|
melody_effect = buffs.new(melody_effects_type_name, key, melody_effect_name, 1, melody_timer / 60);
|
||||||
|
this.list[lua_index] = melody_effect;
|
||||||
|
else
|
||||||
|
buffs.update_timer(melody_effect, melody_timer / 60);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.apply_filter(key, lua_index)
|
||||||
|
if config.current_config.buff_UI.filter.melody_effects[key] then
|
||||||
|
return false;
|
||||||
|
end
|
||||||
|
|
||||||
|
local buff = this.list[lua_index];
|
||||||
|
if buff == nil then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not buff.is_visible then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
|
||||||
|
if buff.is_infinite then
|
||||||
|
this.list[lua_index] = nil;
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
|
||||||
|
time.new_delay_timer(function()
|
||||||
|
|
||||||
|
local _buff = this.list[lua_index];
|
||||||
|
if _buff ~= nil and not _buff.is_visible then
|
||||||
|
this.list[lua_index] = nil;
|
||||||
|
end
|
||||||
|
|
||||||
|
end, buff.timer);
|
||||||
|
|
||||||
|
buff.is_visible = false;
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for melody_effect_id, melody_effect in pairs(this.list) do
|
||||||
|
buffs.init_UI(melody_effect);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
for melody_effect_id, melody_effect in pairs(this.list) do
|
||||||
|
melody_effect.name = this.get_melody_effect_name(melody_effect_id - 1);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.get_melody_effect_name(id)
|
||||||
|
local melody_effect_name = get_name_method:call(nil, id);
|
||||||
|
if melody_effect_name == nil then
|
||||||
|
local name = string.format("Melody Effect No. %d", id);
|
||||||
|
error_handler.report("melody_effects.get_melody_effect_name", "Failed to Access Data: " .. melody_effect_name);
|
||||||
|
return name;
|
||||||
|
end
|
||||||
|
|
||||||
|
return melody_effect_name;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_dependencies()
|
||||||
|
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||||
|
config = require("MHR_Overlay.Misc.config");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||||
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
|
players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
|
language = require("MHR_Overlay.Misc.language");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
|
end
|
||||||
|
|
||||||
|
return this;
|
||||||
190
reframework/autorun/MHR_Overlay/Buffs/misc_buffs.lua
Normal file
190
reframework/autorun/MHR_Overlay/Buffs/misc_buffs.lua
Normal file
@@ -0,0 +1,190 @@
|
|||||||
|
local this = {};
|
||||||
|
|
||||||
|
local buffs;
|
||||||
|
local buff_UI_entity;
|
||||||
|
local config;
|
||||||
|
local singletons;
|
||||||
|
local players;
|
||||||
|
local utils;
|
||||||
|
local language;
|
||||||
|
local error_handler;
|
||||||
|
local endemic_life_buffs;
|
||||||
|
local item_buffs;
|
||||||
|
|
||||||
|
local sdk = sdk;
|
||||||
|
local tostring = tostring;
|
||||||
|
local pairs = pairs;
|
||||||
|
local ipairs = ipairs;
|
||||||
|
local tonumber = tonumber;
|
||||||
|
local require = require;
|
||||||
|
local pcall = pcall;
|
||||||
|
local table = table;
|
||||||
|
local string = string;
|
||||||
|
local Vector3f = Vector3f;
|
||||||
|
local d2d = d2d;
|
||||||
|
local math = math;
|
||||||
|
local json = json;
|
||||||
|
local log = log;
|
||||||
|
local fs = fs;
|
||||||
|
local next = next;
|
||||||
|
local type = type;
|
||||||
|
local setmetatable = setmetatable;
|
||||||
|
local getmetatable = getmetatable;
|
||||||
|
local assert = assert;
|
||||||
|
local select = select;
|
||||||
|
local coroutine = coroutine;
|
||||||
|
local utf8 = utf8;
|
||||||
|
local re = re;
|
||||||
|
local imgui = imgui;
|
||||||
|
local draw = draw;
|
||||||
|
local Vector2f = Vector2f;
|
||||||
|
local reframework = reframework;
|
||||||
|
local os = os;
|
||||||
|
local ValueType = ValueType;
|
||||||
|
local package = package;
|
||||||
|
|
||||||
|
this.list = {
|
||||||
|
attack_up = nil,
|
||||||
|
defense_up = nil,
|
||||||
|
stamina_use_down = nil,
|
||||||
|
natural_healing_up = nil,
|
||||||
|
immunity = nil
|
||||||
|
};
|
||||||
|
|
||||||
|
this.keys = {
|
||||||
|
"attack_up",
|
||||||
|
"defense_up",
|
||||||
|
"stamina_use_down",
|
||||||
|
"natural_healing_up",
|
||||||
|
"immunity"
|
||||||
|
};
|
||||||
|
|
||||||
|
-- Attack Up
|
||||||
|
-- Might Seed +10 3min -- Separated
|
||||||
|
-- Dango Bulker + 15 30sec
|
||||||
|
-- Chameleos Soul +15 30sec
|
||||||
|
-- Butterflame +25 1min -- Separated
|
||||||
|
|
||||||
|
-- Defense Up
|
||||||
|
-- Adamant Seed +20 3min
|
||||||
|
-- Chameleos Souls +20 30sec
|
||||||
|
|
||||||
|
-- Stamina Use Down
|
||||||
|
-- Dash Juice 3min
|
||||||
|
-- Peepersects 1.5min
|
||||||
|
-- Chameleos Soul 30sec
|
||||||
|
|
||||||
|
-- Natural Healing Up
|
||||||
|
-- Immunizer 5min
|
||||||
|
-- Vase of Vitality 20sec
|
||||||
|
|
||||||
|
local misc_buffs_type_name = "misc_buffs";
|
||||||
|
|
||||||
|
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||||
|
|
||||||
|
-- Attack Up
|
||||||
|
local atk_up_buff_second_field = player_data_type_def:get_field("_AtkUpBuffSecond");
|
||||||
|
local atk_up_buff_second_timer_field = player_data_type_def:get_field("_AtkUpBuffSecondTimer");
|
||||||
|
-- Defense Up
|
||||||
|
local def_up_buff_second_field = player_data_type_def:get_field("_DefUpBuffSecond");
|
||||||
|
local def_up_buff_second_timer_field = player_data_type_def:get_field("_DefUpBuffSecondTimer");
|
||||||
|
-- Stamina Use Down
|
||||||
|
local stamina_up_buff_second_timer_field = player_data_type_def:get_field("_StaminaUpBuffSecondTimer");
|
||||||
|
-- Immunity
|
||||||
|
local debuff_prevention_timer_field = player_data_type_def:get_field("_DebuffPreventionTimer");
|
||||||
|
-- Immunizer
|
||||||
|
local vitalizer_timer_field = player_data_type_def:get_field("_VitalizerTimer");
|
||||||
|
|
||||||
|
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||||
|
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
|
||||||
|
|
||||||
|
local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
|
||||||
|
|
||||||
|
-- Might Seed
|
||||||
|
local might_seed_atk_up_field = player_user_data_item_parameter_type_def:get_field("_MightSeedAtkUp");
|
||||||
|
|
||||||
|
function this.update(player, player_data, item_parameter)
|
||||||
|
this.update_attack_up(player_data, item_parameter);
|
||||||
|
|
||||||
|
--this.update_misc_buff("attack_up", player_data, atk_up_buff_second_field, player_data, atk_up_buff_second_timer_field);
|
||||||
|
this.update_misc_buff("defense_up", player_data, def_up_buff_second_field, player_data, def_up_buff_second_timer_field);
|
||||||
|
this.update_misc_buff("stamina_use_down", nil, nil, player_data, stamina_up_buff_second_timer_field);
|
||||||
|
this.update_misc_buff("natural_healing_up", nil, nil, player_data, vitalizer_timer_field);
|
||||||
|
this.update_misc_buff("immunity", nil, nil, player_data, debuff_prevention_timer_field);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_misc_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.misc_buffs, this.get_misc_buff_name,
|
||||||
|
misc_buffs_type_name, key,
|
||||||
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.apply_filter(key)
|
||||||
|
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.misc_buffs, key);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_attack_up(player_data, item_parameter)
|
||||||
|
if this.apply_filter("attack_up") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
|
||||||
|
if atk_up_buff_second == nil then
|
||||||
|
error_handler.report("item_buffs.update_attack_up", "Failed to Access Data: atk_up_buff_second");
|
||||||
|
this.list.attack_up = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter);
|
||||||
|
if might_seed_atk_up == nil then
|
||||||
|
error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: might_seed_atk_up");
|
||||||
|
this.list.attack_up = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if atk_up_buff_second == might_seed_atk_up or atk_up_buff_second == endemic_life_buffs.butterflame_attack_up then
|
||||||
|
this.list.attack_up = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_misc_buff("attack_up", nil, nil, player_data, atk_up_buff_second_timer_field);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for misc_buff_key, misc_buff in pairs(this.list) do
|
||||||
|
buffs.init_UI(misc_buff);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
for misc_buff_key, misc_buff in pairs(this.list) do
|
||||||
|
misc_buff.name = this.get_misc_buff_name(misc_buff_key);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.get_misc_buff_name(key)
|
||||||
|
local misc_buff_name = language.current_language.misc_buffs[key];
|
||||||
|
if misc_buff_name == nil then
|
||||||
|
return key;
|
||||||
|
end
|
||||||
|
|
||||||
|
return misc_buff_name;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_dependencies()
|
||||||
|
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||||
|
config = require("MHR_Overlay.Misc.config");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||||
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
|
players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
|
language = require("MHR_Overlay.Misc.language");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
|
||||||
|
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
|
end
|
||||||
|
|
||||||
|
return this;
|
||||||
162
reframework/autorun/MHR_Overlay/Buffs/otomo_moves.lua
Normal file
162
reframework/autorun/MHR_Overlay/Buffs/otomo_moves.lua
Normal file
@@ -0,0 +1,162 @@
|
|||||||
|
local this = {};
|
||||||
|
|
||||||
|
local buffs;
|
||||||
|
local buff_UI_entity;
|
||||||
|
local config;
|
||||||
|
local singletons;
|
||||||
|
local players;
|
||||||
|
local utils;
|
||||||
|
local language;
|
||||||
|
local error_handler;
|
||||||
|
local env_creature;
|
||||||
|
local player_info;
|
||||||
|
local time;
|
||||||
|
local abnormal_statuses;
|
||||||
|
|
||||||
|
local sdk = sdk;
|
||||||
|
local tostring = tostring;
|
||||||
|
local pairs = pairs;
|
||||||
|
local ipairs = ipairs;
|
||||||
|
local tonumber = tonumber;
|
||||||
|
local require = require;
|
||||||
|
local pcall = pcall;
|
||||||
|
local table = table;
|
||||||
|
local string = string;
|
||||||
|
local Vector3f = Vector3f;
|
||||||
|
local d2d = d2d;
|
||||||
|
local math = math;
|
||||||
|
local json = json;
|
||||||
|
local log = log;
|
||||||
|
local fs = fs;
|
||||||
|
local next = next;
|
||||||
|
local type = type;
|
||||||
|
local setmetatable = setmetatable;
|
||||||
|
local getmetatable = getmetatable;
|
||||||
|
local assert = assert;
|
||||||
|
local select = select;
|
||||||
|
local coroutine = coroutine;
|
||||||
|
local utf8 = utf8;
|
||||||
|
local re = re;
|
||||||
|
local imgui = imgui;
|
||||||
|
local draw = draw;
|
||||||
|
local Vector2f = Vector2f;
|
||||||
|
local reframework = reframework;
|
||||||
|
local os = os;
|
||||||
|
local ValueType = ValueType;
|
||||||
|
local package = package;
|
||||||
|
|
||||||
|
this.list = {
|
||||||
|
go_fight_win = nil,
|
||||||
|
power_drum = nil,
|
||||||
|
rousing_roar = nil
|
||||||
|
};
|
||||||
|
|
||||||
|
this.keys = {
|
||||||
|
"go_fight_win",
|
||||||
|
"power_drum",
|
||||||
|
"rousing_roar"
|
||||||
|
};
|
||||||
|
|
||||||
|
local otomo_moves_ids = {
|
||||||
|
-- herbaceous_healing = 1,
|
||||||
|
-- felyne_silkbind = 2,
|
||||||
|
-- felyne_wyvernblast = 3,
|
||||||
|
rousing_roar = 4,
|
||||||
|
-- endemic_life_barrage = 5,
|
||||||
|
-- health_horn = 6,
|
||||||
|
-- healing_bubble = 7,
|
||||||
|
vase_of_vitality = 8,
|
||||||
|
-- furbidden_acorn = 9,
|
||||||
|
-- poison_purr_ison = 10,
|
||||||
|
-- summeown_endemic_life = 11,
|
||||||
|
-- shock_purr_ison = 12,
|
||||||
|
go_fight_win = 13,
|
||||||
|
-- giga_barrel_bombay = 14,
|
||||||
|
-- flash_bombay = 15,
|
||||||
|
-- anti_monster_mine = 16,
|
||||||
|
-- zap_blast_spinner = 17,
|
||||||
|
-- furr_ious = 18,
|
||||||
|
power_drum = 19,
|
||||||
|
-- fleet_foot_feat = 20,
|
||||||
|
-- whirlwind_assault = 21,
|
||||||
|
-- pilfer = 22,
|
||||||
|
-- shock_tripper = 23,
|
||||||
|
-- mega_boomerang = 24,
|
||||||
|
-- camouflage = 25,
|
||||||
|
-- healing_clover_bat = 26,
|
||||||
|
-- felyne_firewors = 27,
|
||||||
|
-- lottery_box = 28,
|
||||||
|
-- felyne_powered_up = 29,
|
||||||
|
-- ameowzing_mist = 30
|
||||||
|
};
|
||||||
|
|
||||||
|
local otomo_moves_type_name = "otomo_moves"
|
||||||
|
|
||||||
|
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||||
|
-- Palico: Rousing Roar
|
||||||
|
local beast_roar_otomo_timer_field = player_data_type_def:get_field("_BeastRoarOtomoTimer");
|
||||||
|
-- Palico: Power Drum
|
||||||
|
local kijin_otomo_timer_field = player_data_type_def:get_field("_KijinOtomoTimer");
|
||||||
|
-- Palico: Go, Fight, Win
|
||||||
|
local runhigh_otomo_timer_field = player_data_type_def:get_field("_RunhighOtomoTimer");
|
||||||
|
|
||||||
|
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
|
||||||
|
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.OtSupportActionId)");
|
||||||
|
|
||||||
|
function this.update(player_data)
|
||||||
|
this.update_otomo_move("rousing_roar", nil, nil, player_data, beast_roar_otomo_timer_field);
|
||||||
|
this.update_otomo_move("go_fight_win", nil, nil, player_data, runhigh_otomo_timer_field);
|
||||||
|
this.update_otomo_move("power_drum", nil, nil, player_data, kijin_otomo_timer_field);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_otomo_move(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.otomo_moves, this.get_otomo_move_name,
|
||||||
|
otomo_moves_type_name, key,
|
||||||
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.apply_filter(key)
|
||||||
|
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.otomo_moves, key);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for otomo_move_key, otomo_move in pairs(this.list) do
|
||||||
|
buffs.init_UI(otomo_move);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
for otomo_move_key, otomo_move in pairs(this.list) do
|
||||||
|
otomo_move.name = this.get_otomo_move_name(otomo_move_key);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.get_otomo_move_name(key)
|
||||||
|
local otomo_move_name = get_name_method:call(nil, otomo_moves_ids[key]);
|
||||||
|
if otomo_move_name == nil then
|
||||||
|
error_handler.report("otomo_moves.get_otomo_move_name", string.format("Failed to Access Data: %s_name", key));
|
||||||
|
return key;
|
||||||
|
end
|
||||||
|
|
||||||
|
return otomo_move_name;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_dependencies()
|
||||||
|
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||||
|
config = require("MHR_Overlay.Misc.config");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||||
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
|
players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
|
language = require("MHR_Overlay.Misc.language");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||||
|
player_info = require("MHR_Overlay.Misc.player_info");
|
||||||
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
|
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
|
end
|
||||||
|
|
||||||
|
return this;
|
||||||
134
reframework/autorun/MHR_Overlay/Buffs/rampage_skills.lua
Normal file
134
reframework/autorun/MHR_Overlay/Buffs/rampage_skills.lua
Normal file
@@ -0,0 +1,134 @@
|
|||||||
|
local this = {};
|
||||||
|
|
||||||
|
local buffs;
|
||||||
|
local buff_UI_entity;
|
||||||
|
local config;
|
||||||
|
local singletons;
|
||||||
|
local players;
|
||||||
|
local utils;
|
||||||
|
local language;
|
||||||
|
local error_handler;
|
||||||
|
local env_creature;
|
||||||
|
local player_info;
|
||||||
|
local time;
|
||||||
|
local abnormal_statuses;
|
||||||
|
|
||||||
|
local sdk = sdk;
|
||||||
|
local tostring = tostring;
|
||||||
|
local pairs = pairs;
|
||||||
|
local ipairs = ipairs;
|
||||||
|
local tonumber = tonumber;
|
||||||
|
local require = require;
|
||||||
|
local pcall = pcall;
|
||||||
|
local table = table;
|
||||||
|
local string = string;
|
||||||
|
local Vector3f = Vector3f;
|
||||||
|
local d2d = d2d;
|
||||||
|
local math = math;
|
||||||
|
local json = json;
|
||||||
|
local log = log;
|
||||||
|
local fs = fs;
|
||||||
|
local next = next;
|
||||||
|
local skills_type_name = type;
|
||||||
|
local setmetatable = setmetatable;
|
||||||
|
local getmetatable = getmetatable;
|
||||||
|
local assert = assert;
|
||||||
|
local select = select;
|
||||||
|
local coroutine = coroutine;
|
||||||
|
local utf8 = utf8;
|
||||||
|
local re = re;
|
||||||
|
local imgui = imgui;
|
||||||
|
local draw = draw;
|
||||||
|
local Vector2f = Vector2f;
|
||||||
|
local reframework = reframework;
|
||||||
|
local os = os;
|
||||||
|
local ValueType = ValueType;
|
||||||
|
local package = package;
|
||||||
|
|
||||||
|
this.list = {
|
||||||
|
chameleos_soul = nil,
|
||||||
|
kushala_daora_soul = nil,
|
||||||
|
};
|
||||||
|
|
||||||
|
this.keys = {
|
||||||
|
"chameleos_soul",
|
||||||
|
"kushala_daora_soul",
|
||||||
|
};
|
||||||
|
|
||||||
|
local rampage_skill_ids = {
|
||||||
|
chameleos_soul = 250,
|
||||||
|
kushala_daora_soul = 251,
|
||||||
|
};
|
||||||
|
|
||||||
|
local rampage_skills_type_name = "rampage_skills";
|
||||||
|
|
||||||
|
local kushara_daora_soul_breakpoint = 5;
|
||||||
|
|
||||||
|
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||||
|
-- Kushala Daora Soul
|
||||||
|
local hyakuryu_dragon_power_up_count_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpCnt");
|
||||||
|
local hyakuryu_dragon_power_up_timer_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpTimer");
|
||||||
|
-- Chameleos Soul
|
||||||
|
local hyakuryu_onazuti_power_up_interval_field = player_data_type_def:get_field("_HyakuryuHyakuryuOnazutiPowerUpInterval");
|
||||||
|
|
||||||
|
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
|
||||||
|
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlHyakuryuSkillId)");
|
||||||
|
|
||||||
|
function this.update(player_data)
|
||||||
|
this.update_rampage_skill("kushala_daora_soul", player_data, hyakuryu_dragon_power_up_count_field,
|
||||||
|
player_data, hyakuryu_dragon_power_up_timer_field, false, nil, {kushara_daora_soul_breakpoint});
|
||||||
|
|
||||||
|
this.update_rampage_skill("chameleos_soul", nil, nil, player_data, hyakuryu_onazuti_power_up_interval_field);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_rampage_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.rampage_skills, this.get_rampage_skill_name,
|
||||||
|
rampage_skills_type_name, key,
|
||||||
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.apply_filter(key)
|
||||||
|
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.rampage_skills, key);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for rampage_skill_key, rampage_skill in pairs(this.list) do
|
||||||
|
buffs.init_UI(rampage_skill);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
for rampage_skill_key, rampage_skill in pairs(this.list) do
|
||||||
|
rampage_skill.name = this.get_rampage_skill_name(rampage_skill_key);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.get_rampage_skill_name(key)
|
||||||
|
local rampage_skill_name = get_name_method:call(nil, rampage_skill_ids[key]);
|
||||||
|
if rampage_skill_name == nil then
|
||||||
|
error_handler.report("rampage_skills.get_rampage_skill_name", string.format("Failed to Access Data: %s_name", key));
|
||||||
|
return key;
|
||||||
|
end
|
||||||
|
|
||||||
|
return rampage_skill_name;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_dependencies()
|
||||||
|
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||||
|
config = require("MHR_Overlay.Misc.config");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||||
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
|
players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
|
language = require("MHR_Overlay.Misc.language");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||||
|
player_info = require("MHR_Overlay.Misc.player_info");
|
||||||
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
|
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
|
end
|
||||||
|
|
||||||
|
return this;
|
||||||
902
reframework/autorun/MHR_Overlay/Buffs/skills.lua
Normal file
902
reframework/autorun/MHR_Overlay/Buffs/skills.lua
Normal file
@@ -0,0 +1,902 @@
|
|||||||
|
local this = {};
|
||||||
|
|
||||||
|
local buffs;
|
||||||
|
local buff_UI_entity;
|
||||||
|
local config;
|
||||||
|
local singletons;
|
||||||
|
local players;
|
||||||
|
local utils;
|
||||||
|
local language;
|
||||||
|
local error_handler;
|
||||||
|
local env_creature;
|
||||||
|
local player_info;
|
||||||
|
local time;
|
||||||
|
local abnormal_statuses;
|
||||||
|
|
||||||
|
local sdk = sdk;
|
||||||
|
local tostring = tostring;
|
||||||
|
local pairs = pairs;
|
||||||
|
local ipairs = ipairs;
|
||||||
|
local tonumber = tonumber;
|
||||||
|
local require = require;
|
||||||
|
local pcall = pcall;
|
||||||
|
local table = table;
|
||||||
|
local string = string;
|
||||||
|
local Vector3f = Vector3f;
|
||||||
|
local d2d = d2d;
|
||||||
|
local math = math;
|
||||||
|
local json = json;
|
||||||
|
local log = log;
|
||||||
|
local fs = fs;
|
||||||
|
local next = next;
|
||||||
|
local skills_type_name = type;
|
||||||
|
local setmetatable = setmetatable;
|
||||||
|
local getmetatable = getmetatable;
|
||||||
|
local assert = assert;
|
||||||
|
local select = select;
|
||||||
|
local coroutine = coroutine;
|
||||||
|
local utf8 = utf8;
|
||||||
|
local re = re;
|
||||||
|
local imgui = imgui;
|
||||||
|
local draw = draw;
|
||||||
|
local Vector2f = Vector2f;
|
||||||
|
local reframework = reframework;
|
||||||
|
local os = os;
|
||||||
|
local ValueType = ValueType;
|
||||||
|
local package = package;
|
||||||
|
|
||||||
|
this.list = {
|
||||||
|
adrenaline_rush = nil,
|
||||||
|
affinity_sliding = nil,
|
||||||
|
agitator = nil,
|
||||||
|
berserk = nil,
|
||||||
|
bladescale_hone = nil,
|
||||||
|
blood_awakening = nil,
|
||||||
|
bloodlust = nil,
|
||||||
|
burst = nil,
|
||||||
|
coalescence = nil,
|
||||||
|
counterstrike = nil,
|
||||||
|
dereliction = nil,
|
||||||
|
dragon_conversion_elemental_attack_up = nil,
|
||||||
|
dragon_conversion_elemental_res_up = nil,
|
||||||
|
dragonheart = nil,
|
||||||
|
embolden = nil,
|
||||||
|
frenzied_bloodlust = nil,
|
||||||
|
furious = nil,
|
||||||
|
grinder_s = nil,
|
||||||
|
heaven_sent = nil,
|
||||||
|
hellfire_cloak = nil,
|
||||||
|
heroics = nil,
|
||||||
|
inspiration = nil,
|
||||||
|
intrepid_heart = nil,
|
||||||
|
latent_power = nil,
|
||||||
|
maximum_might = nil,
|
||||||
|
offensive_guard = nil,
|
||||||
|
partbreaker = nil,
|
||||||
|
peak_performance = nil,
|
||||||
|
powder_mantle_red = nil,
|
||||||
|
powder_mantle_blue = nil,
|
||||||
|
protective_polish = nil,
|
||||||
|
resentment = nil,
|
||||||
|
resuscitate = nil,
|
||||||
|
spiribirds_call = nil,
|
||||||
|
status_trigger = nil,
|
||||||
|
strife = nil,
|
||||||
|
wall_runner = nil,
|
||||||
|
wind_mantle = nil,
|
||||||
|
};
|
||||||
|
|
||||||
|
this.keys = {
|
||||||
|
"adrenaline_rush",
|
||||||
|
"affinity_sliding",
|
||||||
|
"agitator",
|
||||||
|
"berserk",
|
||||||
|
"bladescale_hone",
|
||||||
|
"blood_awakening",
|
||||||
|
"bloodlust",
|
||||||
|
"burst",
|
||||||
|
"coalescence",
|
||||||
|
"counterstrike",
|
||||||
|
"dereliction",
|
||||||
|
"dragon_conversion_elemental_attack_up",
|
||||||
|
"dragon_conversion_elemental_res_up",
|
||||||
|
"dragonheart",
|
||||||
|
"embolden",
|
||||||
|
"frenzied_bloodlust",
|
||||||
|
"furious",
|
||||||
|
"grinder_s",
|
||||||
|
"heaven_sent",
|
||||||
|
"hellfire_cloak",
|
||||||
|
"heroics",
|
||||||
|
"inspiration",
|
||||||
|
"intrepid_heart",
|
||||||
|
"latent_power",
|
||||||
|
"maximum_might",
|
||||||
|
"offensive_guard",
|
||||||
|
"partbreaker",
|
||||||
|
"peak_performance",
|
||||||
|
"powder_mantle_red",
|
||||||
|
"powder_mantle_blue",
|
||||||
|
"protective_polish",
|
||||||
|
"resentment",
|
||||||
|
"resuscitate",
|
||||||
|
"spiribirds_call",
|
||||||
|
"status_trigger",
|
||||||
|
"strife",
|
||||||
|
"wall_runner",
|
||||||
|
"wind_mantle"
|
||||||
|
};
|
||||||
|
|
||||||
|
local skills_type_name = "skills";
|
||||||
|
|
||||||
|
local skill_data_list = {
|
||||||
|
-- attack_boost = { id = 1 },
|
||||||
|
agitator = { id = 2 },
|
||||||
|
peak_performance = { id = 3, level = 0, is_equipped = false },
|
||||||
|
resentment = { id = 4, level = 0, is_equipped = false },
|
||||||
|
resuscitate = { id = 5, level = 0, is_equipped = false },
|
||||||
|
-- critical_eye = { id = 6 },
|
||||||
|
-- critical_boost = { id = 7 },
|
||||||
|
-- weakness_exploit = { id = 8 },
|
||||||
|
latent_power = { id = 9 },
|
||||||
|
maximum_might = { id = 10, level = 0, is_equipped = false },
|
||||||
|
-- critical_element = { id = 11 },
|
||||||
|
-- masters_touch = { id = 12 },
|
||||||
|
-- fire_attack = { id = 13 },
|
||||||
|
-- water_attack = { id = 14 },
|
||||||
|
-- ice_attack = { id = 15 },
|
||||||
|
-- thunder_attack = { id = 16 },
|
||||||
|
-- dragon_attack = { id = 17 },
|
||||||
|
-- poison_attack = { id = 18 },
|
||||||
|
-- paralysis_attack = { id = 19 },
|
||||||
|
-- sleep_attack = { id = 20 },
|
||||||
|
-- blast_attack = { id = 21 },
|
||||||
|
-- handicraft = { id = 22 },
|
||||||
|
-- razor_sharp = { id = 23 },
|
||||||
|
-- spare_shot = { id = 24 },
|
||||||
|
protective_polish = { id = 25 },
|
||||||
|
-- minds_eye = { id = 26 },
|
||||||
|
-- ballistics = { id = 27 },
|
||||||
|
-- bludgeoner = { id = 28 },
|
||||||
|
-- bow_charge_plus = { id = 29 },
|
||||||
|
-- focus = { id = 30 },
|
||||||
|
-- power_prolonger = { id = 31 },
|
||||||
|
-- marathon_runner = { id = 32 },
|
||||||
|
-- constitution = { id = 33 },
|
||||||
|
-- stamina_surge = { id = 34 },
|
||||||
|
-- guard = { id = 35 },
|
||||||
|
-- guard_up = { id = 36 },
|
||||||
|
offensive_guard = { id = 37 },
|
||||||
|
-- critical_draw = { id = 38 },
|
||||||
|
-- punishing_draw = { id = 39 },
|
||||||
|
-- quick_sheathe = { id = 40 },
|
||||||
|
-- slugger = { id = 41 },
|
||||||
|
-- stamina_thief = { id = 42 },
|
||||||
|
affinity_sliding = { id = 43 },
|
||||||
|
-- horn_maestro = { id = 44 },
|
||||||
|
-- artillery = { id = 45 },
|
||||||
|
-- load_shells = { id = 46 },
|
||||||
|
-- special_ammo_boost = { id = 47 },
|
||||||
|
-- normal_rapid_up = { id = 48 },
|
||||||
|
-- pierce_up = { id = 49 },
|
||||||
|
-- spread_up = { id = 50 },
|
||||||
|
-- ammo_up = { id = 51 },
|
||||||
|
-- reload_speed = { id = 52 },
|
||||||
|
-- recoil_down = { id = 53 },
|
||||||
|
-- steadiness = { id = 54 },
|
||||||
|
-- rapid_fire_up = { id = 55 },
|
||||||
|
-- defense_boost = { id = 56 },
|
||||||
|
-- divine_blessing = { id = 57 },
|
||||||
|
-- recovery_up = { id = 58 },
|
||||||
|
-- recovery_speed = { id = 59 },
|
||||||
|
-- speed_eating = { id = 60 },
|
||||||
|
-- earplugs = { id = 61 },
|
||||||
|
-- windproof = { id = 62 },
|
||||||
|
-- tremor_resistance = { id = 63 },
|
||||||
|
-- bubbly_dance = { id = 64 },
|
||||||
|
-- evade_window = { id = 65 },
|
||||||
|
-- evade_extender = { id = 66 },
|
||||||
|
-- fire_resistance = { id = 67 },
|
||||||
|
-- water_resistance = { id = 68 },
|
||||||
|
-- ice_resistance = { id = 69 },
|
||||||
|
-- thunder_resistance = { id = 70 },
|
||||||
|
-- dragon_resistance = { id = 71 },
|
||||||
|
-- blight_resistance = { id = 72 },
|
||||||
|
-- poison_resistance = { id = 73 },
|
||||||
|
-- paralysis_resistance = { id = 74 },
|
||||||
|
-- sleep_resistance = { id = 75 },
|
||||||
|
-- stun_resistance = { id = 76 },
|
||||||
|
-- muck_resistance = { id = 77 },
|
||||||
|
-- blast_resistance = { id = 78 },
|
||||||
|
-- botanist = { id = 79 },
|
||||||
|
-- geologist = { id = 80 },
|
||||||
|
partbreaker = { id = 81, level = 0, is_equipped = false },
|
||||||
|
-- capture_master = { id = 82 },
|
||||||
|
-- carving_master = { id = 83 },
|
||||||
|
-- good_luck = { id = 84 },
|
||||||
|
-- speed_sharpening = { id = 85 },
|
||||||
|
-- bombardier = { id = 86 },
|
||||||
|
-- mushroomancer = { id = 87 },
|
||||||
|
-- item_prolonger = { id = 88 },
|
||||||
|
-- wide_range = { id = 89 },
|
||||||
|
-- free_meal = { id = 90 },
|
||||||
|
heroics = { id = 91, level = 0, is_equipped = false },
|
||||||
|
-- fortify = { id = 92 },
|
||||||
|
-- flinch_free = { id = 93 },
|
||||||
|
-- jump_master = { id = 94 },
|
||||||
|
-- carving_pro = { id = 95 },
|
||||||
|
-- hunger_resistance = { id = 96 },
|
||||||
|
-- leap_of_faith = { id = 97 },
|
||||||
|
-- diversion = { id = 98 },
|
||||||
|
-- master_mounter = { id = 99 },
|
||||||
|
-- chameleos_blessing = { id = 100 },
|
||||||
|
-- kushala_blessing = { id = 101 },
|
||||||
|
-- teostra_blessing = { id = 102 },
|
||||||
|
dragonheart = { id = 103, level = 0, is_equipped = false },
|
||||||
|
-- wirebug_whisperer = { id = 104 },
|
||||||
|
wall_runner = { id = 105 },
|
||||||
|
counterstrike = { id = 106 },
|
||||||
|
-- rapid_morph = { id = 107 },
|
||||||
|
hellfire_cloak = { id = 108 },
|
||||||
|
-- wind_alignment = { id = 109 },
|
||||||
|
-- thunder_alignment = { id = 110 },
|
||||||
|
-- stormsoul = { id = 111 },
|
||||||
|
-- blood_rite = { id = 112 },
|
||||||
|
dereliction = { id = 113, level = 0, is_equipped = false },
|
||||||
|
furious = { id = 114 },
|
||||||
|
-- mail_of_hellfire = { id = 115 },
|
||||||
|
coalescence = { id = 116 },
|
||||||
|
bloodlust = { id = 117, level = 0, is_equipped = false },
|
||||||
|
-- defiance = { id = 118 },
|
||||||
|
-- sneak_attack = { id = 119 },
|
||||||
|
adrenaline_rush = { id = 120 },
|
||||||
|
embolden = { id = 121 },
|
||||||
|
-- redirection = { id = 122 },
|
||||||
|
spiribirds_call = { id = 123 },
|
||||||
|
charge_master = { id = 124 },
|
||||||
|
-- foray = { id = 125 },
|
||||||
|
-- tune_up = { id = 126 },
|
||||||
|
grinder_s = { id = 127 },
|
||||||
|
bladescale_hone = { id = 128 },
|
||||||
|
-- wall_runner_boost = { id = 129 },
|
||||||
|
-- element_exploit = { id = 130 },
|
||||||
|
burst = { id = 131 },
|
||||||
|
-- guts = { id = 132 },
|
||||||
|
-- quick_breath = { id = 133 },
|
||||||
|
status_trigger = { id = 134 },
|
||||||
|
intrepid_heart = { id = 135 },
|
||||||
|
-- buildup_boost = { id = 136 },
|
||||||
|
berserk = { id = 137 },
|
||||||
|
wind_mantle = { id = 138 },
|
||||||
|
-- powder_mantle = { id = 139 },
|
||||||
|
-- frostcraft = { id = 140 },
|
||||||
|
-- dragon_conversion = { id = 141 }, -- implemented
|
||||||
|
heaven_sent = { id = 142 },
|
||||||
|
frenzied_bloodlust = { id = 143 },
|
||||||
|
blood_awakening = { id = 144 },
|
||||||
|
strife = { id = 145, level = 0, is_equipped = false },
|
||||||
|
-- shock_absorber = { id = 146 },
|
||||||
|
inspiration = { id = 147 },
|
||||||
|
}
|
||||||
|
|
||||||
|
this.is_heroics_active = false;
|
||||||
|
|
||||||
|
local intrepid_heart_minimal_value = 400;
|
||||||
|
|
||||||
|
local burst_breakpoints = { 5 };
|
||||||
|
local dereliction_breakpoints = { 100, 50 };
|
||||||
|
local dragonheart_breakpoints = { 0.5, 0.5, 0.7, 0.7, 0.8 };
|
||||||
|
local strife_breakpoints = { { 10 }, { 15 }, { 20 } };
|
||||||
|
local blood_awakening_breakpoints = { 2 };
|
||||||
|
local wind_mantle_breakpoints = { 20, 10 }; -- Sword & Shield, Lance, Hammer, Switch Axe, Insect Glaive, Long Sword, Hunting Horn
|
||||||
|
local wind_mantle_special_breakpoints = {
|
||||||
|
[0] = { 10, 5 }, -- Great Sword
|
||||||
|
[3] = { 60, 30 }, -- Light Bowgun
|
||||||
|
[4] = { 60, 30 }, -- Heavy Bowgun
|
||||||
|
[6] = { 30, 15 }, -- Gunlance
|
||||||
|
[9] = { 40, 20 }, -- Dual Blades
|
||||||
|
[11] = { 30, 15 }, -- Charge Blade
|
||||||
|
[13] = { 60, 30 }, -- Bow
|
||||||
|
};
|
||||||
|
|
||||||
|
local maximum_might_delay_timer = nil;
|
||||||
|
local maximum_might_previous_timer_value = 0;
|
||||||
|
|
||||||
|
local frenzied_bloodlust_duration = 0;
|
||||||
|
local frenzied_bloodlust_sheathed_duration = 0;
|
||||||
|
|
||||||
|
local spiribirds_call_duration = 60;
|
||||||
|
|
||||||
|
local wind_mantle_duration = 15;
|
||||||
|
|
||||||
|
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||||
|
-- Burst
|
||||||
|
local rengeki_power_up_count_field = player_data_type_def:get_field("_RengekiPowerUpCnt");
|
||||||
|
local rengeki_power_up_timer_field = player_data_type_def:get_field("_RengekiPowerUpTimer");
|
||||||
|
-- Intrepid Heart
|
||||||
|
local equip_skill_223_accumulator_field = player_data_type_def:get_field("_EquipSkill223Accumulator");
|
||||||
|
-- Derelection
|
||||||
|
local symbiosis_skill_lost_vital_field = player_data_type_def:get_field("_SymbiosisSkillLostVital");
|
||||||
|
-- Grinder (S)
|
||||||
|
local brand_new_sharpness_adjust_up_timer_field = player_data_type_def:get_field("_BrandNewSharpnessAdjustUpTimer");
|
||||||
|
-- Counterstrike
|
||||||
|
local counterattack_powerup_timer_field = player_data_type_def:get_field("_CounterattackPowerupTimer");
|
||||||
|
-- Affinity Sliding
|
||||||
|
local sliding_powerup_timer_field = player_data_type_def:get_field("_SlidingPowerupTimer");
|
||||||
|
-- Coalescence
|
||||||
|
local disaster_turn_powerup_timer_field = player_data_type_def:get_field("_DisasterTurnPowerUpTimer");
|
||||||
|
-- Adrenaline Rush
|
||||||
|
local equip_skill_208_atk_up_field = player_data_type_def:get_field("_EquipSkill208_AtkUpTimer");
|
||||||
|
-- Wall Runner
|
||||||
|
local wall_run_powerup_timer_field = player_data_type_def:get_field("_WallRunPowerupTimer");
|
||||||
|
-- Offensive Guard
|
||||||
|
local equip_skill_036_timer_field = player_data_type_def:get_field("_EquipSkill_036_Timer");
|
||||||
|
-- Hellfire Cloak
|
||||||
|
local onibi_powerup_timer_field = player_data_type_def:get_field("_OnibiPowerUpTiemr");
|
||||||
|
-- Agitator
|
||||||
|
local challenge_timer_field = player_data_type_def:get_field("_ChallengeTimer");
|
||||||
|
-- Furious
|
||||||
|
local furious_skill_stamina_buff_second_timer_field = player_data_type_def:get_field("_FuriousSkillStaminaBuffSecondTimer");
|
||||||
|
-- Maximum Might
|
||||||
|
local whole_body_timer_field = player_data_type_def:get_field("_WholeBodyTimer");
|
||||||
|
-- Frenzied Bloodlust
|
||||||
|
local equip_skill_231_wire_num_timer_field = player_data_type_def:get_field("_EquipSkill231_WireNumTimer");
|
||||||
|
local equip_skill_231_wp_off_timer_field = player_data_type_def:get_field("_EquipSkill231_WpOffTimer");
|
||||||
|
-- Resentment
|
||||||
|
local r_vital_field = player_data_type_def:get_field("_r_Vital");
|
||||||
|
-- Status Trigger
|
||||||
|
local equip_skill_222_timer_field = player_data_type_def:get_field("_EquipSkill222_Timer");
|
||||||
|
-- Spiritbird's Call
|
||||||
|
local equip_skill_211_timer_field = player_data_type_def:get_field("_EquipSkill211_Timer");
|
||||||
|
-- Powder Mantle
|
||||||
|
local equip_skill_227_state_field = player_data_type_def:get_field("_EquipSkill227State");
|
||||||
|
local equip_skill_227_state_timer_field = player_data_type_def:get_field("_EquipSkill227StateTimer");
|
||||||
|
-- Inspiration
|
||||||
|
local equip_skill_235_atk_up_second_timer_field = player_data_type_def:get_field("_EquipSkill235AtkUpSecondTimer");
|
||||||
|
-- Blood Awakening
|
||||||
|
local equip_skill_232_timer_field = player_data_type_def:get_field("_EquipSkill232Timer");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
|
||||||
|
local get_player_skill_list_method = player_base_type_def:get_method("get_PlayerSkillList");
|
||||||
|
|
||||||
|
-- Latent Power
|
||||||
|
local power_freedom_timer_field = player_base_type_def:get_field("_PowerFreedomTimer");
|
||||||
|
-- Protective Polish
|
||||||
|
local sharpness_gauge_boost_timer_field = player_base_type_def:get_field("_SharpnessGaugeBoostTimer");
|
||||||
|
-- Heroics
|
||||||
|
--local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp");
|
||||||
|
-- Berserk
|
||||||
|
local get_is_enable_equip_skill_225_method = player_base_type_def:get_method("get_IsEnableEquipSkill225");
|
||||||
|
-- Dragon Conversion
|
||||||
|
local equip_skill_229_sum_resist_field = player_base_type_def:get_field("_EquipSkill229SumResist");
|
||||||
|
-- Resuscitate
|
||||||
|
local is_debuff_state_method = player_base_type_def:get_method("isDebuffState");
|
||||||
|
|
||||||
|
local player_skill_list_type_def = sdk.find_type_definition("snow.player.PlayerSkillList");
|
||||||
|
local get_skill_data_method = player_skill_list_type_def:get_method("getSkillData");
|
||||||
|
|
||||||
|
local skill_data_type_def = get_skill_data_method:get_return_type();
|
||||||
|
local skill_lv_field = skill_data_type_def:get_field("SkillLv");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
|
||||||
|
-- Wind Mantle
|
||||||
|
local is_equip_skill_226_enable_field = player_quest_base_type_def:get_field("_IsEquipSkill226Enable");
|
||||||
|
local equip_skill_226_attack_count_field = player_quest_base_type_def:get_field("_EquipSkill226AttackCount");
|
||||||
|
local equip_skill_226_attack_off_timer_field = player_quest_base_type_def:get_field("_EquipSkill226AttackOffTimer");
|
||||||
|
-- Heaven-Sent
|
||||||
|
local is_active_equip_skill_230_method = player_quest_base_type_def:get_method("isActiveEquipSkill230");
|
||||||
|
-- Frenzied Bloodlust
|
||||||
|
local get_hunter_wire_skill_231_num_method = player_quest_base_type_def:get_method("get_HunterWireSkill231Num");
|
||||||
|
-- Embolden
|
||||||
|
local get_active_equip_209_method = player_quest_base_type_def:get_method("getActiveEquipSkill209");
|
||||||
|
-- Dragon Conversion
|
||||||
|
local equip_skill_229_use_up_flag_field = player_quest_base_type_def:get_field("_EquipSkill229UseUpFlg");
|
||||||
|
-- Strife
|
||||||
|
local get_affinity_equip_skill_233_method = player_quest_base_type_def:get_method("getAffinityEquipSkill233");
|
||||||
|
-- Blood Awakening
|
||||||
|
local get_equip_skill_232_lv_method = player_quest_base_type_def:get_method("getEquipSkill232Lv");
|
||||||
|
|
||||||
|
local bow_type_def = sdk.find_type_definition("snow.player.Bow");
|
||||||
|
local _equip_skill_216_bottle_up_timer_field = bow_type_def:get_field("_EquipSkill216_BottleUpTimer");
|
||||||
|
|
||||||
|
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
|
||||||
|
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlEquipSkillId)");
|
||||||
|
|
||||||
|
function this.update(player, player_data, weapon_type)
|
||||||
|
this.update_equipped_skill_data(player);
|
||||||
|
|
||||||
|
this.update_wind_mantle(player, weapon_type);
|
||||||
|
this.update_maximum_might(player_data);
|
||||||
|
this.update_bloodlust();
|
||||||
|
this.update_frenzied_bloodlust(player, player_data);
|
||||||
|
this.update_peak_performance();
|
||||||
|
this.update_heroics();
|
||||||
|
this.update_dragonheart();
|
||||||
|
this.update_resentment(player_data);
|
||||||
|
this.update_bladescale_hone(player, weapon_type);
|
||||||
|
this.update_spiribirds_call(player_data);
|
||||||
|
this.update_powder_mantle(player_data);
|
||||||
|
this.update_blood_awakening(player, player_data);
|
||||||
|
|
||||||
|
this.update_skill("dereliction", player_data, symbiosis_skill_lost_vital_field, nil, nil, true, nil, dereliction_breakpoints);
|
||||||
|
this.update_skill("burst", player_data, rengeki_power_up_count_field, player_data, rengeki_power_up_timer_field, false, nil, burst_breakpoints);
|
||||||
|
this.update_skill("intrepid_heart", player_data, equip_skill_223_accumulator_field, nil, nil, true, intrepid_heart_minimal_value);
|
||||||
|
this.update_skill("latent_power", nil, nil, player, power_freedom_timer_field);
|
||||||
|
this.update_skill("protective_polish", nil, nil, player, sharpness_gauge_boost_timer_field);
|
||||||
|
this.update_skill("grinder_s", nil, nil, player_data, brand_new_sharpness_adjust_up_timer_field);
|
||||||
|
this.update_skill("counterstrike", nil, nil, player_data, counterattack_powerup_timer_field);
|
||||||
|
this.update_skill("affinity_sliding", nil, nil, player_data, sliding_powerup_timer_field);
|
||||||
|
this.update_skill("coalescence", nil, nil, player_data, disaster_turn_powerup_timer_field);
|
||||||
|
this.update_skill("adrenaline_rush", nil, nil, player_data, equip_skill_208_atk_up_field);
|
||||||
|
this.update_skill("wall_runner", nil, nil, player_data, wall_run_powerup_timer_field);
|
||||||
|
this.update_skill("offensive_guard", nil, nil, player_data, equip_skill_036_timer_field);
|
||||||
|
this.update_skill("hellfire_cloak", nil, nil, player_data, onibi_powerup_timer_field);
|
||||||
|
this.update_skill("agitator", nil, nil, player_data, challenge_timer_field, nil, nil, true);
|
||||||
|
this.update_skill("furious", nil, nil, player_data, furious_skill_stamina_buff_second_timer_field);
|
||||||
|
this.update_skill("status_trigger", nil, nil, player_data, equip_skill_222_timer_field);
|
||||||
|
this.update_skill("inspiration", nil, nil, player_data, equip_skill_235_atk_up_second_timer_field);
|
||||||
|
this.update_skill("heaven_sent", player, is_active_equip_skill_230_method);
|
||||||
|
this.update_skill("resuscitate", player, is_debuff_state_method);
|
||||||
|
this.update_skill("embolden", player, get_active_equip_209_method);
|
||||||
|
this.update_skill("berserk", player, get_is_enable_equip_skill_225_method);
|
||||||
|
this.update_skill("dragon_conversion_elemental_attack_up", player, equip_skill_229_sum_resist_field);
|
||||||
|
this.update_skill("dragon_conversion_elemental_res_up", player, equip_skill_229_use_up_flag_field);
|
||||||
|
this.update_skill("partbreaker", nil, nil, nil, nil, true);
|
||||||
|
this.update_skill("strife", player, get_affinity_equip_skill_233_method, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
|
local skill_data = skill_data_list[key];
|
||||||
|
if skill_data ~= nil and skill_data.is_equipped ~= nil and not skill_data.is_equipped then
|
||||||
|
this.list[key] = nil;
|
||||||
|
return nil;
|
||||||
|
end
|
||||||
|
|
||||||
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.skills, this.get_skill_name,
|
||||||
|
skills_type_name, key,
|
||||||
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_generic(key, level, timer)
|
||||||
|
return buffs.update_generic(this.list, this.get_skill_name, skills_type_name, key, level, timer);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.apply_filter(key)
|
||||||
|
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.skills, key);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_equipped_skill_data(player)
|
||||||
|
local player_skill_list = get_player_skill_list_method:call(player);
|
||||||
|
if player_skill_list == nil then
|
||||||
|
error_handler.report("this.update_equipped_skill_data", "Failed to Access Data: player_skill_list");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
for skill_key, skill_data in pairs(skill_data_list) do
|
||||||
|
if skill_data.is_equipped == nil then
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
local re_skill_data = get_skill_data_method:call(player_skill_list, skill_data.id);
|
||||||
|
if re_skill_data == nil then
|
||||||
|
skill_data.is_equipped = false;
|
||||||
|
skill_data.level = 0;
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
local skill_level = skill_lv_field:get_data(re_skill_data);
|
||||||
|
if skill_level == nil then
|
||||||
|
error_handler.report("skills.update_equipped_skill_data", string.format("Failed to Access Data: %s -> skill_level", skill_key));
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
if skill_level <= 0 then
|
||||||
|
skill_data.is_equipped = false;
|
||||||
|
skill_data.level = 0;
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
skill_data.is_equipped = true;
|
||||||
|
skill_data.level = skill_level;
|
||||||
|
|
||||||
|
::continue::
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_wind_mantle(player, weapon_type)
|
||||||
|
if this.apply_filter("wind_mantle") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local is_wind_mantle_enable = is_equip_skill_226_enable_field:get_data(player);
|
||||||
|
if is_wind_mantle_enable == nil then
|
||||||
|
error_handler.report("skills.update_wind_mantle", "Failed to Access Data: is_wind_mantle_enable");
|
||||||
|
this.list.wind_mantle = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not is_wind_mantle_enable then
|
||||||
|
this.list.wind_mantle = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player);
|
||||||
|
if wind_mantle_timer == nil then
|
||||||
|
error_handler.report("skills.update_wind_mantle", "Failed to Access Data: wind_mantle_timer");
|
||||||
|
this.list.wind_mantle = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player);
|
||||||
|
if wind_mantle_value == nil then
|
||||||
|
error_handler.report("skills.update_wind_mantle", "Failed to Access Data: wind_mantle_value");
|
||||||
|
this.list.wind_mantle = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local level = 1;
|
||||||
|
|
||||||
|
local breakpoints = wind_mantle_special_breakpoints[weapon_type] or wind_mantle_breakpoints;
|
||||||
|
local breakpoint_count = #breakpoints;
|
||||||
|
|
||||||
|
for index, breakpoint in ipairs(breakpoints) do
|
||||||
|
if wind_mantle_value >= breakpoint then
|
||||||
|
level = 2 + breakpoint_count - index;
|
||||||
|
break;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_generic("wind_mantle", level, wind_mantle_duration - (wind_mantle_timer / 60));
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_maximum_might(player_data)
|
||||||
|
if not config.current_config.buff_UI.filter.skills.maximum_might then
|
||||||
|
this.list.maximum_might = nil;
|
||||||
|
maximum_might_previous_timer_value = 0;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not skill_data_list.maximum_might.is_equipped then
|
||||||
|
this.list.maximum_might = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local whole_body_timer = whole_body_timer_field:get_data(player_data);
|
||||||
|
if whole_body_timer == nil then
|
||||||
|
error_handler.report("skills.update_maximum_might", "Failed to Access Data: whole_body_timer");
|
||||||
|
this.list.maximum_might = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if player_info.list.max_stamina == -1 then
|
||||||
|
this.list.maximum_might = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local maximum_might = this.list.maximum_might;
|
||||||
|
|
||||||
|
if player_info.list.stamina ~= player_info.list.max_stamina then
|
||||||
|
if whole_body_timer < maximum_might_previous_timer_value then
|
||||||
|
this.list.maximum_might = nil;
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif maximum_might == nil then
|
||||||
|
local maximum_might_name = this.get_skill_name("maximum_might");
|
||||||
|
|
||||||
|
if whole_body_timer < maximum_might_previous_timer_value then
|
||||||
|
this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
|
||||||
|
|
||||||
|
elseif utils.number.is_equal(whole_body_timer, 0) then
|
||||||
|
if maximum_might_delay_timer == nil then
|
||||||
|
maximum_might_delay_timer = time.new_delay_timer(function()
|
||||||
|
maximum_might_delay_timer = nil;
|
||||||
|
|
||||||
|
this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
|
||||||
|
end, 3.5);
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
time.remove_delay_timer(maximum_might_delay_timer);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
maximum_might_previous_timer_value = whole_body_timer;
|
||||||
|
|
||||||
|
if maximum_might ~= nil then
|
||||||
|
maximum_might.is_visible = true;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_bloodlust()
|
||||||
|
if not config.current_config.buff_UI.filter.skills.bloodlust then
|
||||||
|
this.list.bloodlust = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not skill_data_list.bloodlust.is_equipped then
|
||||||
|
this.list.bloodlust = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not abnormal_statuses.list.frenzy_infection
|
||||||
|
and not abnormal_statuses.list.frenzy_overcome then
|
||||||
|
this.list.bloodlust = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local bloodlust = this.list.bloodlust;
|
||||||
|
if bloodlust == nil then
|
||||||
|
local bloodlust_name = this.get_skill_name("bloodlust");
|
||||||
|
if bloodlust_name == nil then
|
||||||
|
error_handler.report("skills.update_bloodlust", "Failed to Access Data: bloodlust_name");
|
||||||
|
this.list.bloodlust = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.list.bloodlust = buffs.new(skills_type_name, "bloodlust", bloodlust_name);
|
||||||
|
end
|
||||||
|
|
||||||
|
this.list.bloodlust.is_visible = true;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_frenzied_bloodlust(player, player_data)
|
||||||
|
if this.apply_filter("frenzied_bloodlust") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local hunter_wire_skill_231_num = get_hunter_wire_skill_231_num_method:call(player);
|
||||||
|
if hunter_wire_skill_231_num == nil then
|
||||||
|
error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: hunter_wire_skill_231_num");
|
||||||
|
this.list.frenzied_bloodlust = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if hunter_wire_skill_231_num == 0 then
|
||||||
|
this.list.frenzied_bloodlust = nil;
|
||||||
|
frenzied_bloodlust_duration = 0;
|
||||||
|
frenzied_bloodlust_sheathed_duration = 0;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local equip_skill_231_wire_num_timer = equip_skill_231_wire_num_timer_field:get_data(player_data);
|
||||||
|
if equip_skill_231_wire_num_timer == nil then
|
||||||
|
error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: equip_skill_231_wire_num_timer");
|
||||||
|
this.list.frenzied_bloodlust = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local equip_skill_231_wp_off_timer = equip_skill_231_wp_off_timer_field:get_data(player_data);
|
||||||
|
if equip_skill_231_wp_off_timer == nil then
|
||||||
|
error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: equip_skill_231_wp_off_timer");
|
||||||
|
this.list.frenzied_bloodlust = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local is_wire_num_timer_zero = utils.number.is_equal(equip_skill_231_wire_num_timer, 0);
|
||||||
|
if is_wire_num_timer_zero then
|
||||||
|
this.list.frenzied_bloodlust = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if equip_skill_231_wire_num_timer > frenzied_bloodlust_duration then
|
||||||
|
frenzied_bloodlust_duration = equip_skill_231_wire_num_timer;
|
||||||
|
end
|
||||||
|
|
||||||
|
if equip_skill_231_wp_off_timer > frenzied_bloodlust_sheathed_duration then
|
||||||
|
frenzied_bloodlust_sheathed_duration = equip_skill_231_wp_off_timer;
|
||||||
|
end
|
||||||
|
|
||||||
|
local is_wp_off_timer_max = utils.number.is_equal(equip_skill_231_wp_off_timer, frenzied_bloodlust_sheathed_duration);
|
||||||
|
|
||||||
|
local timer = equip_skill_231_wire_num_timer;
|
||||||
|
if not is_wp_off_timer_max then
|
||||||
|
timer = equip_skill_231_wp_off_timer;
|
||||||
|
end
|
||||||
|
|
||||||
|
local skill = this.update_generic("frenzied_bloodlust", 1, timer / 60);
|
||||||
|
|
||||||
|
if is_wp_off_timer_max then
|
||||||
|
skill.duration = frenzied_bloodlust_duration / 60;
|
||||||
|
else
|
||||||
|
skill.duration = frenzied_bloodlust_sheathed_duration / 60;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_peak_performance()
|
||||||
|
if not config.current_config.buff_UI.filter.skills.peak_performance then
|
||||||
|
this.list.peak_performance = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not skill_data_list.peak_performance.is_equipped then
|
||||||
|
this.list.peak_performance = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if player_info.list.health ~= player_info.list.max_health then
|
||||||
|
this.list.peak_performance = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_generic("peak_performance");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_heroics()
|
||||||
|
if this.apply_filter("heroics") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not this.is_heroics_active then
|
||||||
|
this.list.heroics = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_generic("heroics");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_dragonheart()
|
||||||
|
if not config.current_config.buff_UI.filter.skills.dragonheart then
|
||||||
|
this.list.dragonheart = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not skill_data_list.dragonheart.is_equipped then
|
||||||
|
this.list.dragonheart = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local breakpoint = dragonheart_breakpoints[skill_data_list.dragonheart.level];
|
||||||
|
local health_percentage = 1;
|
||||||
|
|
||||||
|
local max_health = player_info.list.max_health;
|
||||||
|
|
||||||
|
if max_health ~= 0 then
|
||||||
|
health_percentage = player_info.list.health / max_health;
|
||||||
|
end
|
||||||
|
|
||||||
|
if health_percentage > breakpoint then
|
||||||
|
this.list.dragonheart = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_generic("dragonheart");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_resentment(player_data)
|
||||||
|
if not config.current_config.buff_UI.filter.skills.resentment then
|
||||||
|
this.list.resentment = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not skill_data_list.resentment.is_equipped then
|
||||||
|
this.list.resentment = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local r_vital = r_vital_field:get_data(player_data);
|
||||||
|
if r_vital == nil then
|
||||||
|
error_handler.report("skills.update_resentment", "Failed to Access Data: r_vital");
|
||||||
|
this.list.resentment = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if player_info.list.health >= r_vital then
|
||||||
|
this.list.resentment = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_generic("resentment");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_bladescale_hone(player, weapon_type)
|
||||||
|
if weapon_type ~= 13 then -- 13 = Bow
|
||||||
|
this.list.bladescale_hone = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if this.apply_filter("bladescale_hone") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_skill("bladescale_hone", nil, nil, player, _equip_skill_216_bottle_up_timer_field);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_spiribirds_call(player_data)
|
||||||
|
if this.apply_filter("spiribirds_call") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local equip_skill_211_timer = equip_skill_211_timer_field:get_data(player_data);
|
||||||
|
if equip_skill_211_timer == nil then
|
||||||
|
error_handler.report("skills.update_spiribirds_call", "Failed to Access Data: equip_skill_211_timer");
|
||||||
|
this.list.spiribirds_call = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if utils.number.is_equal(equip_skill_211_timer, 0) then
|
||||||
|
this.list.spiribirds_call = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local timer = spiribirds_call_duration - (equip_skill_211_timer / 60);
|
||||||
|
|
||||||
|
this.update_generic("spiribirds_call", 1, timer);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_powder_mantle(player_data)
|
||||||
|
if not this.apply_filter("powder_mantle_blue") then
|
||||||
|
this.update_skill("powder_mantle_blue", player_data, equip_skill_227_state_field, player_data, equip_skill_227_state_timer_field, nil, 2);
|
||||||
|
end
|
||||||
|
|
||||||
|
if this.list.powder_mantle_blue ~= nil then
|
||||||
|
this.list.powder_mantle_red = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if this.apply_filter("powder_mantle_red") then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_skill("powder_mantle_red", player_data, equip_skill_227_state_field, player_data, equip_skill_227_state_timer_field);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_blood_awakening(player, player_data)
|
||||||
|
this.update_skill("blood_awakening", player, get_equip_skill_232_lv_method, player_data, equip_skill_232_timer_field, nil, nil, blood_awakening_breakpoints);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for skill_key, skill in pairs(this.list) do
|
||||||
|
buffs.init_UI(skill);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
for skill_key, skill in pairs(this.list) do
|
||||||
|
skill.name = this.get_skill_name(skill_key);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.get_skill_name(key)
|
||||||
|
local skill_data = skill_data_list[key];
|
||||||
|
if skill_data == nil then
|
||||||
|
local skill_name = language.current_language.skills[key];
|
||||||
|
|
||||||
|
if skill_name == nil then
|
||||||
|
return key;
|
||||||
|
end
|
||||||
|
|
||||||
|
return skill_name;
|
||||||
|
end
|
||||||
|
|
||||||
|
local skill_name = get_name_method:call(nil, skill_data_list[key].id);
|
||||||
|
if skill_name == nil then
|
||||||
|
error_handler.report("skills.get_skill_name", string.format("Failed to Access Data: %s_name", key));
|
||||||
|
return key;
|
||||||
|
end
|
||||||
|
|
||||||
|
return skill_name;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_dependencies()
|
||||||
|
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||||
|
config = require("MHR_Overlay.Misc.config");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||||
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
|
players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
|
language = require("MHR_Overlay.Misc.language");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||||
|
player_info = require("MHR_Overlay.Misc.player_info");
|
||||||
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
|
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
|
end
|
||||||
|
|
||||||
|
return this;
|
||||||
1133
reframework/autorun/MHR_Overlay/Buffs/weapon_skills.lua
Normal file
1133
reframework/autorun/MHR_Overlay/Buffs/weapon_skills.lua
Normal file
File diff suppressed because it is too large
Load Diff
@@ -8,6 +8,7 @@ local ailments;
|
|||||||
local singletons;
|
local singletons;
|
||||||
local non_players;
|
local non_players;
|
||||||
local utils;
|
local utils;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -50,6 +51,7 @@ local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBos
|
|||||||
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
|
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
|
||||||
|
|
||||||
local stock_direct_marionette_finish_shoot_hit_parts_damage_method = enemy_character_base_type_def:get_method("stockDirectMarionetteFinishShootHitPartsDamage");
|
local stock_direct_marionette_finish_shoot_hit_parts_damage_method = enemy_character_base_type_def:get_method("stockDirectMarionetteFinishShootHitPartsDamage");
|
||||||
|
local get_mystery_core_break_damage_rate_method = enemy_character_base_type_def:get_method("getMysteryCoreBreakDamageRate");
|
||||||
|
|
||||||
local enemy_calc_damage_info_type_def = sdk.find_type_definition("snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide");
|
local enemy_calc_damage_info_type_def = sdk.find_type_definition("snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide");
|
||||||
local get_attacker_id_method = enemy_calc_damage_info_type_def:get_method("get_AttackerID");
|
local get_attacker_id_method = enemy_calc_damage_info_type_def:get_method("get_AttackerID");
|
||||||
@@ -69,8 +71,6 @@ local get_condition_type2_method = enemy_calc_damage_info_type_def:get_method("g
|
|||||||
local get_condition_damage3_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamage3");
|
local get_condition_damage3_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamage3");
|
||||||
local get_condition_type3_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamageType3");
|
local get_condition_type3_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamageType3");
|
||||||
|
|
||||||
local stock_mystery_core_break_damage_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase.stockMysteryCoreBreakDamage");
|
|
||||||
|
|
||||||
local quest_manager_type_def = sdk.find_type_definition("snow.QuestManager");
|
local quest_manager_type_def = sdk.find_type_definition("snow.QuestManager");
|
||||||
|
|
||||||
local quest_forfeit_method = quest_manager_type_def:get_method("questForfeit");
|
local quest_forfeit_method = quest_manager_type_def:get_method("questForfeit");
|
||||||
@@ -79,24 +79,27 @@ local packet_quest_forfeit_type_def = sdk.find_type_definition("snow.QuestManage
|
|||||||
local dead_player_id_field = packet_quest_forfeit_type_def:get_field("_DeadPlIndex");
|
local dead_player_id_field = packet_quest_forfeit_type_def:get_field("_DeadPlIndex");
|
||||||
local is_from_host_field = packet_quest_forfeit_type_def:get_field("_IsFromQuestHostPacket");
|
local is_from_host_field = packet_quest_forfeit_type_def:get_field("_IsFromQuestHostPacket");
|
||||||
|
|
||||||
|
local enemy_mystery_core_parts_type_def = sdk.find_type_definition("snow.enemy.EnemyMysteryCoreParts");
|
||||||
|
local on_break_method = enemy_mystery_core_parts_type_def:get_method("onBreak");
|
||||||
|
|
||||||
function this.get_damage_source_type(damage_source_type_id, is_marionette_attack)
|
function this.get_damage_source_type(damage_source_type_id, is_marionette_attack)
|
||||||
if is_marionette_attack then
|
if is_marionette_attack then
|
||||||
return "wyvern riding";
|
return players.damage_types.wyvern_riding;
|
||||||
elseif damage_source_type_id == 0 or damage_source_type_id == 7 or damage_source_type_id == 11 or damage_source_type_id == 13 then
|
elseif damage_source_type_id == 0 or damage_source_type_id == 7 or damage_source_type_id == 11 or damage_source_type_id == 13 then
|
||||||
return "player";
|
return players.damage_types.player;
|
||||||
elseif damage_source_type_id == 1 or damage_source_type_id == 8 then
|
elseif damage_source_type_id == 1 or damage_source_type_id == 8 then
|
||||||
return "bomb";
|
return players.damage_types.bombs;
|
||||||
elseif damage_source_type_id == 9 then
|
elseif damage_source_type_id == 9 then
|
||||||
return "kunai";
|
return players.damage_types.kunai;
|
||||||
elseif damage_source_type_id >= 14 and damage_source_type_id <= 20 then
|
elseif damage_source_type_id >= 14 and damage_source_type_id <= 20 then
|
||||||
return "installation";
|
return players.damage_types.installations;
|
||||||
elseif damage_source_type_id >= 21 and damage_source_type_id <= 23 then
|
elseif damage_source_type_id >= 21 and damage_source_type_id <= 23 then
|
||||||
return "otomo";
|
return players.damage_types.otomo;
|
||||||
elseif damage_source_type_id >= 25 and damage_source_type_id <= 32 then
|
elseif damage_source_type_id >= 25 and damage_source_type_id <= 32 then
|
||||||
return "endemic life";
|
return players.damage_types.endemic_life;
|
||||||
end
|
end
|
||||||
|
|
||||||
return "other";
|
return players.damage_types.other;
|
||||||
end
|
end
|
||||||
|
|
||||||
-- snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide
|
-- snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide
|
||||||
@@ -104,11 +107,13 @@ function this.update_damage(enemy, enemy_calc_damage_info)
|
|||||||
local is_large_monster = is_boss_enemy_method:call(enemy);
|
local is_large_monster = is_boss_enemy_method:call(enemy);
|
||||||
|
|
||||||
if is_large_monster == nil then
|
if is_large_monster == nil then
|
||||||
|
error_handler.report("damage_hook.update_damage", "Failed to Access Data: is_large_monster");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local dead_or_captured = check_die_method:call(enemy);
|
local dead_or_captured = check_die_method:call(enemy);
|
||||||
if dead_or_captured == nil then
|
if dead_or_captured == nil then
|
||||||
|
error_handler.report("damage_hook.update_damage", "Failed to Access Data: dead_or_captured");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -228,21 +233,11 @@ function this.update_damage(enemy, enemy_calc_damage_info)
|
|||||||
players.update_damage(player, damage_source_type, is_large_monster, damage_object);
|
players.update_damage(player, damage_source_type, is_large_monster, damage_object);
|
||||||
end
|
end
|
||||||
|
|
||||||
--function damage_hook.on_mystery_core_break(enemy)
|
|
||||||
|
|
||||||
--end
|
|
||||||
|
|
||||||
function this.cart(dead_player_id, flag_cat_skill_insurance)
|
function this.cart(dead_player_id, flag_cat_skill_insurance)
|
||||||
-- flag_cat_skill_insurance = 0
|
-- flag_cat_skill_insurance = 0
|
||||||
-- flag_cat_skill_insurance = 1
|
-- flag_cat_skill_insurance = 1
|
||||||
local player = players.list[dead_player_id];
|
|
||||||
if player == nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
player.cart_count = player.cart_count + 1;
|
quest_status.update_cart_count();
|
||||||
|
|
||||||
quest_status.get_cart_count();
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.on_stock_direct_marionette_finish_shoot_hit_parts_damage(enemy, damage_rate, is_endure, is_ignore_multi_rate, category, no)
|
function this.on_stock_direct_marionette_finish_shoot_hit_parts_damage(enemy, damage_rate, is_endure, is_ignore_multi_rate, category, no)
|
||||||
@@ -270,6 +265,7 @@ function this.on_stock_direct_marionette_finish_shoot_hit_parts_damage(enemy, da
|
|||||||
end
|
end
|
||||||
|
|
||||||
if player == nil then
|
if player == nil then
|
||||||
|
error_handler.report("damage_hook.on_stock_direct_marionette_finish_shoot_hit_parts_damage", "Failed to create Player Entry");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -309,7 +305,48 @@ function this.on_stock_direct_marionette_finish_shoot_hit_parts_damage(enemy, da
|
|||||||
players.update_damage(player, damage_source_type, true, large_monster_damage_object);
|
players.update_damage(player, damage_source_type, true, large_monster_damage_object);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.on_anomaly_core_break(anomaly_core_part)
|
||||||
|
local anomaly_monster = nil;
|
||||||
|
for enemy, monster in pairs(large_monster.list) do
|
||||||
|
|
||||||
|
if monster.is_anomaly then
|
||||||
|
for part_id, part in pairs(monster.parts) do
|
||||||
|
|
||||||
|
if part.anomaly_core_ref == anomaly_core_part then
|
||||||
|
anomaly_monster = monster;
|
||||||
|
break;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if anomaly_monster ~= nil then
|
||||||
|
break;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if anomaly_monster == nil then
|
||||||
|
error_handler.report("damage_hook.on_anomaly_core_break", "No Anomaly Monster Found");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local anomaly_core_break_damage_rate = get_mystery_core_break_damage_rate_method:call(anomaly_monster.enemy);
|
||||||
|
if anomaly_core_break_damage_rate == nil then
|
||||||
|
error_handler.report("damage_hook.on_anomaly_core_break", "Failed to Access Data: anomaly_core_break_damage_rate");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local anomaly_core_break_damage = utils.math.round(anomaly_core_break_damage_rate * anomaly_monster.max_health);
|
||||||
|
|
||||||
|
local damage_object = {};
|
||||||
|
damage_object.total_damage = anomaly_core_break_damage;
|
||||||
|
damage_object.physical_damage = 0;
|
||||||
|
damage_object.elemental_damage = 0;
|
||||||
|
damage_object.ailment_damage = anomaly_core_break_damage;
|
||||||
|
|
||||||
|
players.update_damage(players.total, players.damage_types.anomaly_core, true, damage_object);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_dependencies()
|
||||||
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||||
players = require("MHR_Overlay.Damage_Meter.players");
|
players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||||
@@ -318,7 +355,10 @@ function this.init_module()
|
|||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
||||||
utils = require("MHR_Overlay.Misc.utils");
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
sdk.hook(stock_direct_marionette_finish_shoot_hit_parts_damage_method, function(args)
|
sdk.hook(stock_direct_marionette_finish_shoot_hit_parts_damage_method, function(args)
|
||||||
local enemy = sdk.to_managed_object(args[2]);
|
local enemy = sdk.to_managed_object(args[2]);
|
||||||
local damage_rate = sdk.to_float(args[3]);
|
local damage_rate = sdk.to_float(args[3]);
|
||||||
@@ -344,11 +384,15 @@ function this.init_module()
|
|||||||
return retval;
|
return retval;
|
||||||
end);
|
end);
|
||||||
|
|
||||||
--sdk.hook(stock_mystery_core_break_damage_type_def, function(args)
|
sdk.hook(on_break_method, function(args)
|
||||||
-- pcall(damage_hook.on_mystery_core_break, sdk.to_managed_object(args[2]));
|
-- break core group is same as hit group?
|
||||||
--end, function(retval)
|
-- break core group is part id which exploded
|
||||||
-- return retval;
|
local anomaly_core_part = sdk.to_managed_object(args[2]);
|
||||||
--end);
|
|
||||||
|
this.on_anomaly_core_break(anomaly_core_part);
|
||||||
|
end, function(retval)
|
||||||
|
return retval;
|
||||||
|
end);
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -9,6 +9,8 @@ local quest_status;
|
|||||||
local drawing;
|
local drawing;
|
||||||
local language;
|
local language;
|
||||||
local players;
|
local players;
|
||||||
|
local error_handler;
|
||||||
|
local utils;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -55,8 +57,8 @@ function this.new(id, name, level, type)
|
|||||||
|
|
||||||
non_player.type = type;
|
non_player.type = type;
|
||||||
|
|
||||||
non_player.join_time = -1;
|
non_player.join_time = utils.constants.uninitialized_int;
|
||||||
non_player.first_hit_time = -1;
|
non_player.first_hit_time = utils.constants.uninitialized_int;
|
||||||
non_player.dps = 0;
|
non_player.dps = 0;
|
||||||
|
|
||||||
non_player.small_monsters = players.init_damage_sources()
|
non_player.small_monsters = players.init_damage_sources()
|
||||||
@@ -132,17 +134,19 @@ function this.update_servant_list()
|
|||||||
local cached_config = config.current_config.damage_meter_UI;
|
local cached_config = config.current_config.damage_meter_UI;
|
||||||
|
|
||||||
if singletons.servant_manager == nil then
|
if singletons.servant_manager == nil then
|
||||||
|
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local quest_servant_id_list = get_quest_servant_id_list_method:call(singletons.servant_manager);
|
local quest_servant_id_list = get_quest_servant_id_list_method:call(singletons.servant_manager);
|
||||||
if quest_servant_id_list == nil then
|
if quest_servant_id_list == nil then
|
||||||
|
-- error_handler.report("non_players.update_servant_list", "Failed to Access Data: quest_servant_id_list");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local servant_count = servant_get_count_method:call(quest_servant_id_list);
|
local servant_count = servant_get_count_method:call(quest_servant_id_list);
|
||||||
if servant_count == nil then
|
if servant_count == nil then
|
||||||
customization_menu.status = "No quest servant id list count";
|
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_count");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -150,19 +154,20 @@ function this.update_servant_list()
|
|||||||
for i = 0, servant_count - 1 do
|
for i = 0, servant_count - 1 do
|
||||||
local servant_id = servant_get_item_method:call(quest_servant_id_list, i);
|
local servant_id = servant_get_item_method:call(quest_servant_id_list, i);
|
||||||
if servant_id == nil then
|
if servant_id == nil then
|
||||||
|
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_id No." .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local ai_control = get_ai_control_by_servant_id_method:call(singletons.servant_manager, servant_id);
|
local ai_control = get_ai_control_by_servant_id_method:call(singletons.servant_manager, servant_id);
|
||||||
if ai_control == nil then
|
if ai_control == nil then
|
||||||
customization_menu.status = "No quest servant ai control";
|
error_handler.report("non_players.update_servant_list", "Failed to Access Data: ai_control No." .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local servant_info = get_servant_info_method:call(ai_control);
|
local servant_info = get_servant_info_method:call(ai_control);
|
||||||
if servant_info == nil then
|
if servant_info == nil then
|
||||||
customization_menu.status = "No quest servant info";
|
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_info No." .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -180,15 +185,16 @@ function this.update_servant_list()
|
|||||||
this.servant_list[id] = this.new(id, name, 0, players.types.servant);
|
this.servant_list[id] = this.new(id, name, 0, players.types.servant);
|
||||||
end
|
end
|
||||||
|
|
||||||
if not cached_config.settings.hide_servants then
|
|
||||||
table.insert(players.display_list, this.servant_list[id]);
|
|
||||||
end
|
|
||||||
|
|
||||||
::continue::
|
::continue::
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_otomo_list(is_on_quest, is_online)
|
function this.update_otomo_list(is_on_quest, is_online)
|
||||||
|
if singletons.otomo_manager == nil then
|
||||||
|
error_handler.report("non_players.update_otomo_list", "Failed to Access Data: otomo_manager");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
if is_online then
|
if is_online then
|
||||||
if is_on_quest then
|
if is_on_quest then
|
||||||
--non_players.update_my_otomos();
|
--non_players.update_my_otomos();
|
||||||
@@ -213,35 +219,45 @@ function this.update_my_otomos()
|
|||||||
local cached_config = config.current_config.damage_meter_UI;
|
local cached_config = config.current_config.damage_meter_UI;
|
||||||
|
|
||||||
local first_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 0);
|
local first_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 0);
|
||||||
if first_otomo ~= nil then
|
if first_otomo == nil then
|
||||||
|
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: first_otomo");
|
||||||
|
else
|
||||||
local name = otomo_create_data_name_field:get_data(first_otomo);
|
local name = otomo_create_data_name_field:get_data(first_otomo);
|
||||||
|
if name == nil then
|
||||||
|
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: first_otomo -> name");
|
||||||
|
end
|
||||||
|
|
||||||
if name ~= nil and name ~= "" then
|
if name ~= nil and name ~= "" then
|
||||||
local level = otomo_create_data_level_field:get_data(first_otomo) or 0;
|
local level = otomo_create_data_level_field:get_data(first_otomo) or 0;
|
||||||
|
|
||||||
local myself_id = players.myself.id;
|
local myself_id = players.myself.id;
|
||||||
if this.otomo_list[myself_id] == nil then
|
local otomo = this.otomo_list[myself_id];
|
||||||
this.otomo_list[myself_id] = this.new(0, name, level, players.types.my_otomo);
|
if otomo == nil or name ~= otomo.name then
|
||||||
end
|
otomo = this.new(0, name, level, players.types.my_otomo);
|
||||||
|
this.otomo_list[myself_id] = otomo;
|
||||||
if cached_config.settings.show_my_otomos_separately then
|
|
||||||
table.insert(players.display_list, this.otomo_list[myself_id]);
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local second_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 1);
|
local second_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 1);
|
||||||
if second_otomo ~= nil then
|
if second_otomo == nil then
|
||||||
|
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: second_otomo");
|
||||||
|
else
|
||||||
local name = otomo_create_data_name_field:get_data(second_otomo);
|
local name = otomo_create_data_name_field:get_data(second_otomo);
|
||||||
if name ~= nil and name ~= "" then
|
if name == nil then
|
||||||
|
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: second_otomo -> name");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if name ~= "" then
|
||||||
local level = otomo_create_data_level_field:get_data(second_otomo) or 0;
|
local level = otomo_create_data_level_field:get_data(second_otomo) or 0;
|
||||||
|
|
||||||
-- the secondary otomo is actually the 4th one!
|
-- the secondary otomo is actually the 4th one!
|
||||||
if this.otomo_list[this.my_second_otomo_id] == nil then
|
local otomo = this.otomo_list[this.my_second_otomo_id];
|
||||||
this.otomo_list[this.my_second_otomo_id] = this.new(this.my_second_otomo_id, name, level, players.types.my_otomo);
|
|
||||||
end
|
|
||||||
|
|
||||||
if cached_config.settings.show_my_otomos_separately then
|
if otomo == nil or name ~= otomo.name then
|
||||||
table.insert(players.display_list, this.otomo_list[this.my_second_otomo_id]);
|
otomo = this.new(this.my_second_otomo_id, name, level, players.types.my_otomo);
|
||||||
|
this.otomo_list[this.my_second_otomo_id] = otomo;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -252,20 +268,21 @@ function this.update_servant_otomos()
|
|||||||
|
|
||||||
local servant_otomo_list = get_servant_otomo_list_method:call(singletons.otomo_manager);
|
local servant_otomo_list = get_servant_otomo_list_method:call(singletons.otomo_manager);
|
||||||
if servant_otomo_list == nil then
|
if servant_otomo_list == nil then
|
||||||
customization_menu.status = "No servant otomo list";
|
error_handler.report("non_players.update_servant_otomos", "Failed to Access Data: servant_otomo_list");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local count = otomo_get_count_method:call(servant_otomo_list);
|
local count = otomo_get_count_method:call(servant_otomo_list);
|
||||||
if count == nil then
|
if count == nil then
|
||||||
customization_menu.status = "No servant otomo list count";
|
error_handler.report("non_players.update_servant_otomos", "Failed to Access Data: servant_otomo_list -> count");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
for i = 0, count - 1 do
|
for i = 0, count - 1 do
|
||||||
local servant_otomo = otomo_get_item_method:call(servant_otomo_list, i);
|
local servant_otomo = otomo_get_item_method:call(servant_otomo_list, i);
|
||||||
if servant_otomo == nil then
|
if servant_otomo == nil then
|
||||||
goto continue
|
error_handler.report("non_players.update_servant_otomos", "Failed to Access Data: servant_otomo No. " .. tostring(i));
|
||||||
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local otomo_create_data = servant_otomo:call("get_OtCreateData");
|
local otomo_create_data = servant_otomo:call("get_OtCreateData");
|
||||||
@@ -275,15 +292,15 @@ function this.update_servant_otomos()
|
|||||||
local member_id = otomo_create_data:get_field("MemberID");
|
local member_id = otomo_create_data:get_field("MemberID");
|
||||||
|
|
||||||
if name == nil then
|
if name == nil then
|
||||||
|
error_handler.report("non_players.update_servant_otomos", string.format("Failed to Access Data: servant_otomo No. %d -> name", i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
if this.otomo_list[member_id] == nil then
|
local otomo = this.otomo_list[member_id];
|
||||||
this.otomo_list[member_id] = this.new(member_id, name, level, players.types.servant_otomo);
|
|
||||||
end
|
|
||||||
|
|
||||||
if cached_config.settings.show_servant_otomos_separately then
|
if otomo == nil then
|
||||||
table.insert(players.display_list, this.otomo_list[member_id]);
|
otomo = this.new(member_id, name, level, players.types.servant_otomo);
|
||||||
|
this.otomo_list[member_id] = otomo;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -296,30 +313,33 @@ function this.update_otomos(otomo_info_field_)
|
|||||||
local cached_config = config.current_config.damage_meter_UI;
|
local cached_config = config.current_config.damage_meter_UI;
|
||||||
|
|
||||||
if singletons.lobby_manager == nil then
|
if singletons.lobby_manager == nil then
|
||||||
|
error_handler.report("non_players.update_otomos", "Failed to Access Data: lobby_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
-- other players
|
-- other players
|
||||||
local otomo_info_list = otomo_info_field_:get_data(singletons.lobby_manager);
|
local otomo_info_list = otomo_info_field_:get_data(singletons.lobby_manager);
|
||||||
if otomo_info_list == nil then
|
if otomo_info_list == nil then
|
||||||
customization_menu.status = "No otomo info list";
|
error_handler.report("non_players.update_otomos", "Failed to Access Data: otomo_info_list");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local count = otomo_info_get_count_method:call(otomo_info_list);
|
local count = otomo_info_get_count_method:call(otomo_info_list);
|
||||||
if count == nil then
|
if count == nil then
|
||||||
customization_menu.status = "No otomo info list count";
|
error_handler.report("non_players.update_otomos", "Failed to Access Data: otomo_info_list -> count");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
for id = 0, count - 1 do
|
for id = 0, count - 1 do
|
||||||
local otomo_info = otomo_info_get_item_method:call(otomo_info_list, id);
|
local otomo_info = otomo_info_get_item_method:call(otomo_info_list, id);
|
||||||
if otomo_info == nil then
|
if otomo_info == nil then
|
||||||
|
error_handler.report("non_players.update_otomos", "Failed to Access Data: otomo_info No. " .. tostring(id));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local name = otomo_info_name_field:get_data(otomo_info);
|
local name = otomo_info_name_field:get_data(otomo_info);
|
||||||
if name == nil then
|
if name == nil then
|
||||||
|
error_handler.report("non_players.update_otomos", string.format("Failed to Access Data: otomo_info No. %d -> name", id));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -345,20 +365,6 @@ function this.update_otomos(otomo_info_field_)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if id == players.myself.id then
|
|
||||||
if cached_config.settings.show_my_otomos_separately then
|
|
||||||
table.insert(players.display_list, otomo);
|
|
||||||
end
|
|
||||||
elseif id >= 4 then
|
|
||||||
if cached_config.settings.show_servant_otomos_separately then
|
|
||||||
table.insert(players.display_list, otomo);
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if cached_config.settings.show_other_player_otomos_separately then
|
|
||||||
table.insert(players.display_list, otomo);
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
::continue::
|
::continue::
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -377,7 +383,7 @@ function this.init_UI(non_player)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
@@ -387,7 +393,11 @@ function this.init_module()
|
|||||||
drawing = require("MHR_Overlay.UI.drawing");
|
drawing = require("MHR_Overlay.UI.drawing");
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
players = require("MHR_Overlay.Damage_Meter.players");
|
players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
this.init();
|
this.init();
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -9,6 +9,9 @@ local quest_status;
|
|||||||
local drawing;
|
local drawing;
|
||||||
local language;
|
local language;
|
||||||
local non_players;
|
local non_players;
|
||||||
|
local utils;
|
||||||
|
local error_handler;
|
||||||
|
local large_monster;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -47,10 +50,24 @@ this.myself = nil;
|
|||||||
this.myself_position = Vector3f.new(0, 0, 0);
|
this.myself_position = Vector3f.new(0, 0, 0);
|
||||||
this.total = nil;
|
this.total = nil;
|
||||||
|
|
||||||
this.display_list = {};
|
|
||||||
|
|
||||||
this.highlighted_damage_UI = nil;
|
this.highlighted_damage_UI = nil;
|
||||||
|
|
||||||
|
this.damage_types = {
|
||||||
|
["player"] = "player",
|
||||||
|
["bombs"] = "bombs",
|
||||||
|
["kunai"] = "kunai",
|
||||||
|
["installations"] = "installations",
|
||||||
|
["otomo"] = "otomo",
|
||||||
|
["wyvern_riding"] = "wyvern_riding",
|
||||||
|
["poison"] = "poison",
|
||||||
|
["otomo_poison"] = "otomo_poison",
|
||||||
|
["blast"] = "blast",
|
||||||
|
["otomo_blast"] = "otomo_blast",
|
||||||
|
["endemic_life"] = "endemic_life",
|
||||||
|
["anomaly_core"] = "anomaly_core",
|
||||||
|
["other"] = "other"
|
||||||
|
};
|
||||||
|
|
||||||
this.types = {
|
this.types = {
|
||||||
["myself"] = 0,
|
["myself"] = 0,
|
||||||
["other_player"] = 1,
|
["other_player"] = 1,
|
||||||
@@ -60,8 +77,7 @@ this.types = {
|
|||||||
["servant_otomo"] = 16,
|
["servant_otomo"] = 16,
|
||||||
["total"] = 32,
|
["total"] = 32,
|
||||||
["highlight"] = 64
|
["highlight"] = 64
|
||||||
|
};
|
||||||
}
|
|
||||||
|
|
||||||
function this.new(id, name, master_rank, hunter_rank, type)
|
function this.new(id, name, master_rank, hunter_rank, type)
|
||||||
local player = {};
|
local player = {};
|
||||||
@@ -74,11 +90,11 @@ function this.new(id, name, master_rank, hunter_rank, type)
|
|||||||
|
|
||||||
player.cart_count = 0;
|
player.cart_count = 0;
|
||||||
|
|
||||||
player.join_time = -1;
|
player.join_time = utils.constants.uninitialized_int;
|
||||||
player.first_hit_time = -1;
|
player.first_hit_time = utils.constants.uninitialized_int;
|
||||||
player.dps = 0;
|
player.dps = 0;
|
||||||
|
|
||||||
player.small_monsters = this.init_damage_sources()
|
player.small_monsters = this.init_damage_sources();
|
||||||
player.large_monsters = this.init_damage_sources();
|
player.large_monsters = this.init_damage_sources();
|
||||||
|
|
||||||
player.display = {};
|
player.display = {};
|
||||||
@@ -99,77 +115,14 @@ end
|
|||||||
function this.init_damage_sources()
|
function this.init_damage_sources()
|
||||||
local monster_type = {};
|
local monster_type = {};
|
||||||
|
|
||||||
monster_type.total_damage = 0;
|
for damage_type_name, _ in pairs(this.damage_types) do
|
||||||
monster_type.physical_damage = 0;
|
monster_type[damage_type_name] = {
|
||||||
monster_type.elemental_damage = 0;
|
total_damage = 0,
|
||||||
monster_type.ailment_damage = 0;
|
physical_damage = 0,
|
||||||
|
elemental_damage = 0,
|
||||||
monster_type.bombs = {};
|
ailment_damage = 0
|
||||||
monster_type.bombs.total_damage = 0;
|
};
|
||||||
monster_type.bombs.physical_damage = 0;
|
end
|
||||||
monster_type.bombs.elemental_damage = 0;
|
|
||||||
monster_type.bombs.ailment_damage = 0;
|
|
||||||
|
|
||||||
monster_type.kunai = {};
|
|
||||||
monster_type.kunai.total_damage = 0;
|
|
||||||
monster_type.kunai.physical_damage = 0;
|
|
||||||
monster_type.kunai.elemental_damage = 0;
|
|
||||||
monster_type.kunai.ailment_damage = 0;
|
|
||||||
|
|
||||||
monster_type.installations = {};
|
|
||||||
monster_type.installations.total_damage = 0;
|
|
||||||
monster_type.installations.physical_damage = 0;
|
|
||||||
monster_type.installations.elemental_damage = 0;
|
|
||||||
monster_type.installations.ailment_damage = 0;
|
|
||||||
|
|
||||||
monster_type.otomo = {};
|
|
||||||
monster_type.otomo.total_damage = 0;
|
|
||||||
monster_type.otomo.physical_damage = 0;
|
|
||||||
monster_type.otomo.elemental_damage = 0;
|
|
||||||
monster_type.otomo.ailment_damage = 0;
|
|
||||||
|
|
||||||
monster_type.wyvern_riding = {};
|
|
||||||
monster_type.wyvern_riding.total_damage = 0;
|
|
||||||
monster_type.wyvern_riding.physical_damage = 0;
|
|
||||||
monster_type.wyvern_riding.elemental_damage = 0;
|
|
||||||
monster_type.wyvern_riding.ailment_damage = 0;
|
|
||||||
|
|
||||||
monster_type.poison = {};
|
|
||||||
monster_type.poison.total_damage = 0;
|
|
||||||
monster_type.poison.physical_damage = 0;
|
|
||||||
monster_type.poison.elemental_damage = 0;
|
|
||||||
monster_type.poison.ailment_damage = 0;
|
|
||||||
|
|
||||||
monster_type.otomo_poison = {};
|
|
||||||
monster_type.otomo_poison.total_damage = 0;
|
|
||||||
monster_type.otomo_poison.physical_damage = 0;
|
|
||||||
monster_type.otomo_poison.elemental_damage = 0;
|
|
||||||
monster_type.otomo_poison.ailment_damage = 0;
|
|
||||||
|
|
||||||
|
|
||||||
monster_type.blast = {};
|
|
||||||
monster_type.blast.total_damage = 0;
|
|
||||||
monster_type.blast.physical_damage = 0;
|
|
||||||
monster_type.blast.elemental_damage = 0;
|
|
||||||
monster_type.blast.ailment_damage = 0;
|
|
||||||
|
|
||||||
monster_type.otomo_blast = {};
|
|
||||||
monster_type.otomo_blast.total_damage = 0;
|
|
||||||
monster_type.otomo_blast.physical_damage = 0;
|
|
||||||
monster_type.otomo_blast.elemental_damage = 0;
|
|
||||||
monster_type.otomo_blast.ailment_damage = 0;
|
|
||||||
|
|
||||||
monster_type.endemic_life = {};
|
|
||||||
monster_type.endemic_life.total_damage = 0;
|
|
||||||
monster_type.endemic_life.physical_damage = 0;
|
|
||||||
monster_type.endemic_life.elemental_damage = 0;
|
|
||||||
monster_type.endemic_life.ailment_damage = 0;
|
|
||||||
|
|
||||||
monster_type.other = {};
|
|
||||||
monster_type.other.total_damage = 0;
|
|
||||||
monster_type.other.physical_damage = 0;
|
|
||||||
monster_type.other.elemental_damage = 0;
|
|
||||||
monster_type.other.ailment_damage = 0;
|
|
||||||
|
|
||||||
return monster_type;
|
return monster_type;
|
||||||
end
|
end
|
||||||
@@ -183,45 +136,19 @@ function this.get_player(player_id)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.update_damage(player, damage_source_type, is_large_monster, damage_object)
|
function this.update_damage(player, damage_source_type, is_large_monster, damage_object)
|
||||||
|
|
||||||
if player == nil then
|
if player == nil then
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
if player.first_hit_time == -1 then
|
if player.first_hit_time == utils.constants.uninitialized_int then
|
||||||
player.first_hit_time = time.total_elapsed_script_seconds;
|
player.first_hit_time = time.total_elapsed_script_seconds;
|
||||||
end
|
end
|
||||||
|
|
||||||
local player_monster_type = player.small_monsters;
|
|
||||||
if is_large_monster then
|
if is_large_monster then
|
||||||
player_monster_type = player.large_monsters;
|
this.merge_damage(player.large_monsters[damage_source_type], damage_object);
|
||||||
end
|
|
||||||
|
|
||||||
if damage_source_type == "player" then
|
|
||||||
this.merge_damage(player_monster_type, damage_object);
|
|
||||||
elseif damage_source_type == "bomb" then
|
|
||||||
this.merge_damage(player_monster_type.bombs, damage_object);
|
|
||||||
elseif damage_source_type == "kunai" then
|
|
||||||
this.merge_damage(player_monster_type.kunai, damage_object);
|
|
||||||
elseif damage_source_type == "installation" then
|
|
||||||
this.merge_damage(player_monster_type.installations, damage_object);
|
|
||||||
elseif damage_source_type == "otomo" then
|
|
||||||
this.merge_damage(player_monster_type.otomo, damage_object);
|
|
||||||
elseif damage_source_type == "wyvern riding" then
|
|
||||||
this.merge_damage(player_monster_type.wyvern_riding, damage_object);
|
|
||||||
elseif damage_source_type == "poison" then
|
|
||||||
this.merge_damage(player_monster_type.poison, damage_object);
|
|
||||||
elseif damage_source_type == "blast" then
|
|
||||||
this.merge_damage(player_monster_type.blast, damage_object);
|
|
||||||
elseif damage_source_type == "otomo poison" then
|
|
||||||
this.merge_damage(player_monster_type.otomo_poison, damage_object);
|
|
||||||
elseif damage_source_type == "otomo blast" then
|
|
||||||
this.merge_damage(player_monster_type.otomo_blast, damage_object);
|
|
||||||
elseif damage_source_type == "endemic life" then
|
|
||||||
this.merge_damage(player_monster_type.endemic_life, damage_object);
|
|
||||||
elseif damage_source_type == "other" then
|
|
||||||
this.merge_damage(player_monster_type.other, damage_object);
|
|
||||||
else
|
else
|
||||||
this.merge_damage(player_monster_type, damage_object);
|
this.merge_damage(player.small_monsters[damage_source_type], damage_object);
|
||||||
end
|
end
|
||||||
|
|
||||||
this.update_display(player);
|
this.update_display(player);
|
||||||
@@ -229,6 +156,7 @@ end
|
|||||||
|
|
||||||
function this.update_display(player)
|
function this.update_display(player)
|
||||||
if player == nil then
|
if player == nil then
|
||||||
|
error_handler.report("players.update_display", "Missing Parameter: player");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -250,23 +178,23 @@ function this.update_display(player)
|
|||||||
end
|
end
|
||||||
|
|
||||||
for _, monster_type in ipairs(monster_types) do
|
for _, monster_type in ipairs(monster_types) do
|
||||||
if cached_config.tracked_damage_types.player_damage then
|
if cached_config.tracked_damage_types.players then
|
||||||
this.merge_damage(player.display, monster_type);
|
this.merge_damage(player.display, monster_type.player);
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.tracked_damage_types.bomb_damage then
|
if cached_config.tracked_damage_types.bombs then
|
||||||
this.merge_damage(player.display, monster_type.bombs);
|
this.merge_damage(player.display, monster_type.bombs);
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.tracked_damage_types.kunai_damage then
|
if cached_config.tracked_damage_types.kunai then
|
||||||
this.merge_damage(player.display, monster_type.kunai);
|
this.merge_damage(player.display, monster_type.kunai);
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.tracked_damage_types.installation_damage then
|
if cached_config.tracked_damage_types.installations then
|
||||||
this.merge_damage(player.display, monster_type.installations);
|
this.merge_damage(player.display, monster_type.installations);
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.tracked_damage_types.otomo_damage then
|
if cached_config.tracked_damage_types.otomos then
|
||||||
if player.type == this.types.myself then
|
if player.type == this.types.myself then
|
||||||
|
|
||||||
if not cached_config.settings.show_my_otomos_separately then
|
if not cached_config.settings.show_my_otomos_separately then
|
||||||
@@ -303,11 +231,11 @@ function this.update_display(player)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.tracked_damage_types.wyvern_riding_damage then
|
if cached_config.tracked_damage_types.wyvern_riding then
|
||||||
this.merge_damage(player.display, monster_type.wyvern_riding);
|
this.merge_damage(player.display, monster_type.wyvern_riding);
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.tracked_damage_types.poison_damage then
|
if cached_config.tracked_damage_types.poison then
|
||||||
this.merge_damage(player.display, monster_type.poison);
|
this.merge_damage(player.display, monster_type.poison);
|
||||||
|
|
||||||
if player.type == this.types.myself then
|
if player.type == this.types.myself then
|
||||||
@@ -347,7 +275,7 @@ function this.update_display(player)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.tracked_damage_types.blast_damage then
|
if cached_config.tracked_damage_types.blast then
|
||||||
this.merge_damage(player.display, monster_type.blast);
|
this.merge_damage(player.display, monster_type.blast);
|
||||||
|
|
||||||
if player.type == this.types.myself then
|
if player.type == this.types.myself then
|
||||||
@@ -386,11 +314,15 @@ function this.update_display(player)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.tracked_damage_types.endemic_life_damage then
|
if cached_config.tracked_damage_types.endemic_life then
|
||||||
this.merge_damage(player.display, monster_type.endemic_life);
|
this.merge_damage(player.display, monster_type.endemic_life);
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.tracked_damage_types.other_damage then
|
if cached_config.tracked_damage_types.anomaly_cores then
|
||||||
|
this.merge_damage(player.display, monster_type.anomaly_core);
|
||||||
|
end
|
||||||
|
|
||||||
|
if cached_config.tracked_damage_types.other then
|
||||||
this.merge_damage(player.display, monster_type.other);
|
this.merge_damage(player.display, monster_type.other);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -429,7 +361,7 @@ end
|
|||||||
function this.update_player_dps(player)
|
function this.update_player_dps(player)
|
||||||
local cached_config = config.current_config.damage_meter_UI.settings;
|
local cached_config = config.current_config.damage_meter_UI.settings;
|
||||||
|
|
||||||
if player.join_time == -1 then
|
if player.join_time == utils.constants.uninitialized_int then
|
||||||
player.join_time = time.total_elapsed_script_seconds;
|
player.join_time = time.total_elapsed_script_seconds;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -450,54 +382,6 @@ function this.update_player_dps(player)
|
|||||||
this.total.dps = this.total.dps + player.dps;
|
this.total.dps = this.total.dps + player.dps;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.sort_players()
|
|
||||||
local cached_config = config.current_config.damage_meter_UI;
|
|
||||||
|
|
||||||
if cached_config.settings.my_damage_bar_location == "Normal" then
|
|
||||||
table.insert(this.display_list, this.myself);
|
|
||||||
end
|
|
||||||
|
|
||||||
-- sort here
|
|
||||||
if cached_config.sorting.type == "Normal" then
|
|
||||||
if cached_config.sorting.reversed_order then
|
|
||||||
table.sort(this.display_list, function(left, right)
|
|
||||||
return left.id > right.id;
|
|
||||||
end);
|
|
||||||
else
|
|
||||||
table.sort(this.display_list, function(left, right)
|
|
||||||
return left.id < right.id;
|
|
||||||
end);
|
|
||||||
end
|
|
||||||
elseif cached_config.sorting.type == "DPS" then
|
|
||||||
if cached_config.sorting.reversed_order then
|
|
||||||
table.sort(this.display_list, function(left, right)
|
|
||||||
return left.dps < right.dps;
|
|
||||||
end);
|
|
||||||
else
|
|
||||||
table.sort(this.display_list, function(left, right)
|
|
||||||
return left.dps > right.dps;
|
|
||||||
end);
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if cached_config.sorting.reversed_order then
|
|
||||||
table.sort(this.display_list, function(left, right)
|
|
||||||
return left.display.total_damage < right.display.total_damage;
|
|
||||||
end);
|
|
||||||
else
|
|
||||||
table.sort(this.display_list, function(left, right)
|
|
||||||
return left.display.total_damage > right.display.total_damage;
|
|
||||||
end);
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if cached_config.settings.my_damage_bar_location == "First" then
|
|
||||||
table.insert(this.display_list, 1, this.myself);
|
|
||||||
|
|
||||||
elseif cached_config.settings.my_damage_bar_location == "Last" then
|
|
||||||
table.insert(this.display_list, this.myself);
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||||
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
|
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
|
||||||
|
|
||||||
@@ -506,27 +390,33 @@ local get_pos_field = player_base_type_def:get_method("get_Pos");
|
|||||||
|
|
||||||
function this.update_myself_position()
|
function this.update_myself_position()
|
||||||
if singletons.player_manager == nil then
|
if singletons.player_manager == nil then
|
||||||
customization_menu.status = "No player manager";
|
error_handler.report("players.update_myself_position", "Failed to Access Data: player_manager");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if quest_status.flow_state == quest_status.flow_states.NONE
|
||||||
|
or quest_status.flow_state == quest_status.flow_states.CUTSCENE then
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local master_player = find_master_player_method:call(singletons.player_manager);
|
local master_player = find_master_player_method:call(singletons.player_manager);
|
||||||
if master_player == nil then
|
if master_player == nil then
|
||||||
customization_menu.status = "No master player";
|
error_handler.report("players.update_myself_position", "Failed to Access Data: master_player");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local position = get_pos_field:call(master_player);
|
local position = get_pos_field:call(master_player);
|
||||||
if position ~= nil then
|
if position == nil then
|
||||||
this.myself_position = position;
|
error_handler.report("players.update_myself_position", "Failed to Access Data: position");
|
||||||
end
|
end
|
||||||
|
|
||||||
|
this.myself_position = position;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init()
|
function this.init()
|
||||||
this.list = {};
|
this.list = {};
|
||||||
this.display_list = {};
|
|
||||||
this.total = this.new(0, "Total", 0, 0, this.types.total);
|
this.total = this.new(0, "Total", 0, 0, this.types.total);
|
||||||
this.myself = this.new(-1, "DummyMHROverlay", -1, -1, this.types.myself);
|
this.myself = this.new(-1, "MHROverlayDummy", -1, -1, this.types.myself);
|
||||||
end
|
end
|
||||||
|
|
||||||
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
|
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
|
||||||
@@ -556,35 +446,45 @@ local get_master_rank_method = progress_manager_type_def:get_method("get_MasterR
|
|||||||
|
|
||||||
local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID");
|
local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID");
|
||||||
|
|
||||||
function this.update_player_list(is_on_quest)
|
function this.update_players()
|
||||||
|
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
|
||||||
|
|
||||||
if is_on_quest then
|
if is_on_quest then
|
||||||
this.update_player_list_(quest_hunter_info_field);
|
this.update_player_list(quest_hunter_info_field);
|
||||||
else
|
else
|
||||||
this.update_player_list_(hunter_info_field);
|
this.update_player_list(hunter_info_field);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
non_players.update_servant_list();
|
||||||
|
non_players.update_otomo_list(is_on_quest, quest_status.is_online);
|
||||||
|
|
||||||
|
this.update_dps(false);
|
||||||
|
quest_status.update_cart_count();
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_player_list_(hunter_info_field_)
|
function this.update_player_list(hunter_info_field_)
|
||||||
local cached_config = config.current_config.damage_meter_UI;
|
local cached_config = config.current_config.damage_meter_UI;
|
||||||
|
|
||||||
if singletons.lobby_manager == nil then
|
if singletons.lobby_manager == nil then
|
||||||
|
error_handler.report("players.update_player_list", "Failed to Access Data: lobby_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
if singletons.progress_manager == nil then
|
if singletons.progress_manager == nil then
|
||||||
|
error_handler.report("players.update_player_list", "Failed to Access Data: progress_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
-- myself player
|
-- myself player
|
||||||
local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
|
local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
|
||||||
if myself_player_info == nil then
|
if myself_player_info == nil then
|
||||||
customization_menu.status = "No myself player info list";
|
error_handler.report("players.update_player_list", "Failed to Access Data: myself_player_info");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local myself_player_name = name_field:get_data(myself_player_info);
|
local myself_player_name = name_field:get_data(myself_player_info);
|
||||||
if myself_player_name == nil then
|
if myself_player_name == nil then
|
||||||
customization_menu.status = "No myself player name";
|
error_handler.report("players.update_player_list", "Failed to Access Data: myself_player_name");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -594,7 +494,7 @@ function this.update_player_list_(hunter_info_field_)
|
|||||||
local myself_id = get_master_player_id_method:call(singletons.player_manager);
|
local myself_id = get_master_player_id_method:call(singletons.player_manager);
|
||||||
|
|
||||||
if myself_id == nil then
|
if myself_id == nil then
|
||||||
customization_menu.status = "No myself player id";
|
error_handler.report("players.update_player_list", "Failed to Access Data: myself_id");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -605,28 +505,29 @@ function this.update_player_list_(hunter_info_field_)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- other players
|
-- other players
|
||||||
local player_info_list = hunter_info_field_:get_data(singletons.lobby_manager);
|
local player_info_array = hunter_info_field_:get_data(singletons.lobby_manager);
|
||||||
if player_info_list == nil then
|
if player_info_array == nil then
|
||||||
customization_menu.status = "No player info list";
|
error_handler.report("players.update_player_list", "Failed to Access Data: player_info_array");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local count = get_count_method:call(player_info_list);
|
local count = get_count_method:call(player_info_array);
|
||||||
if count == nil then
|
if count == nil then
|
||||||
customization_menu.status = "No player info list count";
|
error_handler.report("players.update_player_list", "Failed to Access Data: player_info_array -> count");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
for i = 0, count - 1 do
|
for i = 0, count - 1 do
|
||||||
local player_info = get_item_method:call(player_info_list, i);
|
local player_info = get_item_method:call(player_info_array, i);
|
||||||
if player_info == nil then
|
if player_info == nil then
|
||||||
goto continue
|
-- error_handler.report("players.update_player_list", "Failed to Access Data: player_info No. " .. tostring(i));
|
||||||
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local id = member_index_field:get_data(player_info);
|
local id = member_index_field:get_data(player_info);
|
||||||
|
|
||||||
if id == nil then
|
if id == nil then
|
||||||
goto continue
|
error_handler.report("players.update_player_list", string.format("Failed to Access Data: player_info No. %d -> id", i));
|
||||||
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local hunter_rank = hunter_rank_field:get_data(player_info) or 0;
|
local hunter_rank = hunter_rank_field:get_data(player_info) or 0;
|
||||||
@@ -634,13 +535,13 @@ function this.update_player_list_(hunter_info_field_)
|
|||||||
|
|
||||||
local name = name_field:get_data(player_info);
|
local name = name_field:get_data(player_info);
|
||||||
if name == nil then
|
if name == nil then
|
||||||
goto continue
|
error_handler.report("players.update_player_list", string.format("Failed to Access Data: player_info No. %d -> name", i));
|
||||||
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local player = this.list[id];
|
local player = this.list[id];
|
||||||
|
|
||||||
if player == nil then
|
if player == nil then
|
||||||
|
|
||||||
if name == this.myself.name then
|
if name == this.myself.name then
|
||||||
player = this.new(id, name, master_rank, hunter_rank, this.types.myself);
|
player = this.new(id, name, master_rank, hunter_rank, this.types.myself);
|
||||||
this.myself = player;
|
this.myself = player;
|
||||||
@@ -662,10 +563,6 @@ function this.update_player_list_(hunter_info_field_)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if player ~= this.myself then
|
|
||||||
table.insert(this.display_list, player);
|
|
||||||
end
|
|
||||||
|
|
||||||
::continue::
|
::continue::
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -692,7 +589,7 @@ function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dp
|
|||||||
damage_UI_entity.draw(player, position_on_screen, opacity_scale, top_damage, top_dps);
|
damage_UI_entity.draw(player, position_on_screen, opacity_scale, top_damage, top_dps);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
@@ -702,7 +599,12 @@ function this.init_module()
|
|||||||
drawing = require("MHR_Overlay.UI.drawing");
|
drawing = require("MHR_Overlay.UI.drawing");
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
this.init();
|
this.init();
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ local customization_menu;
|
|||||||
local singletons;
|
local singletons;
|
||||||
local config;
|
local config;
|
||||||
local utils;
|
local utils;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -40,6 +41,41 @@ local package = package;
|
|||||||
|
|
||||||
this.list = {};
|
this.list = {};
|
||||||
|
|
||||||
|
this.creature_ids = {
|
||||||
|
clothfly = 7,
|
||||||
|
stinkmink = 23,
|
||||||
|
butterflame = 28,
|
||||||
|
peepersects = 29,
|
||||||
|
red_lampsquid = 34,
|
||||||
|
yellow_lampsquid = 35,
|
||||||
|
cutterfly = 50,
|
||||||
|
ruby_wirebug = 62,
|
||||||
|
gold_wirebug = 63,
|
||||||
|
};
|
||||||
|
|
||||||
|
local environment_creature_base_type_def = sdk.find_type_definition("snow.envCreature.EnvironmentCreatureBase");
|
||||||
|
local creature_type_field = environment_creature_base_type_def:get_field("_Type");
|
||||||
|
local creature_is_inactive_field = environment_creature_base_type_def:get_field("<Muteki>k__BackingField");
|
||||||
|
|
||||||
|
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
||||||
|
local get_env_creature_name_message_method = message_manager_type_def:get_method("getEnvCreatureNameMessage");
|
||||||
|
|
||||||
|
local get_pos_method = environment_creature_base_type_def:get_method("get_Pos");
|
||||||
|
|
||||||
|
local get_ref_mesh_method = environment_creature_base_type_def:get_method("getMesh");
|
||||||
|
|
||||||
|
local mesh_type_def = get_ref_mesh_method:get_return_type();
|
||||||
|
local get_game_object_method = mesh_type_def:get_method("get_GameObject");
|
||||||
|
|
||||||
|
local game_object_type_def = get_game_object_method:get_return_type();
|
||||||
|
local get_transform_method = game_object_type_def:get_method("get_Transform");
|
||||||
|
|
||||||
|
local transform_type_def = get_transform_method:get_return_type();
|
||||||
|
local get_joint_by_name_method = transform_type_def:get_method("getJointByName");
|
||||||
|
|
||||||
|
local joint_type_def = get_joint_by_name_method:get_return_type();
|
||||||
|
local get_position_method = joint_type_def:get_method("get_Position");
|
||||||
|
|
||||||
function this.new(REcreature)
|
function this.new(REcreature)
|
||||||
local creature = {};
|
local creature = {};
|
||||||
|
|
||||||
@@ -68,27 +104,23 @@ function this.get_creature(REcreature)
|
|||||||
return this.list[REcreature];
|
return this.list[REcreature];
|
||||||
end
|
end
|
||||||
|
|
||||||
local environment_creature_base_type_def = sdk.find_type_definition("snow.envCreature.EnvironmentCreatureBase");
|
|
||||||
local creature_type_field = environment_creature_base_type_def:get_field("_Type");
|
|
||||||
local creature_is_inactive_field = environment_creature_base_type_def:get_field("<Muteki>k__BackingField");
|
|
||||||
|
|
||||||
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
|
||||||
local get_env_creature_name_message_method = message_manager_type_def:get_method("getEnvCreatureNameMessage");
|
|
||||||
|
|
||||||
local get_pos_method = environment_creature_base_type_def:get_method("get_Pos");
|
|
||||||
|
|
||||||
function this.init(creature, REcreature)
|
function this.init(creature, REcreature)
|
||||||
local creature_type = creature_type_field:get_data(REcreature);
|
local creature_type = creature_type_field:get_data(REcreature);
|
||||||
if creature_type == nil then
|
if creature_type == nil then
|
||||||
customization_menu.status = "No env creature type";
|
error_handler.report("env_creature.init", "Failed to Access Data: creature_type");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local creature_name = get_env_creature_name_message_method:call(singletons.message_manager,
|
local creature_name = get_env_creature_name_message_method:call(singletons.message_manager, creature_type);
|
||||||
creature_type);
|
if creature_name == nil then
|
||||||
if creature_name ~= nil then
|
error_handler.report("env_creature.init", "Failed to Access Data: creature_name");
|
||||||
creature.name = creature_name;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
creature.name = creature_name;
|
||||||
|
creature.id = creature_type;
|
||||||
|
|
||||||
|
this.update_head_joint(REcreature, creature)
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_UI(creature)
|
function this.init_UI(creature)
|
||||||
@@ -110,9 +142,13 @@ function this.update_position(REcreature, creature)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local position = get_pos_method:call(REcreature);
|
local position = get_pos_method:call(REcreature);
|
||||||
if position ~= nil then
|
if position == nil then
|
||||||
creature.position = position;
|
error_handler.report("env_creature.update_position", "Failed to Access Data: position");
|
||||||
end
|
end
|
||||||
|
|
||||||
|
creature.position = position;
|
||||||
|
|
||||||
|
this.update_head_position(REcreature, creature);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update(REcreature, creature)
|
function this.update(REcreature, creature)
|
||||||
@@ -125,9 +161,75 @@ function this.update(REcreature, creature)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local is_inactive = creature_is_inactive_field:get_data(REcreature);
|
local is_inactive = creature_is_inactive_field:get_data(REcreature);
|
||||||
if is_inactive ~= nil then
|
if is_inactive == nil then
|
||||||
creature.is_inactive = is_inactive;
|
error_handler.report("env_creature.update", "Failed to Access Data: is_inactive");
|
||||||
end
|
end
|
||||||
|
|
||||||
|
creature.is_inactive = is_inactive;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_head_joint(REcreature, creature)
|
||||||
|
local mesh = get_ref_mesh_method:call(REcreature);
|
||||||
|
if mesh == nil then
|
||||||
|
error_handler.report("env_creature.update_head_joint", "Failed to Access Data: Mesh");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local game_object = get_game_object_method:call(mesh);
|
||||||
|
if game_object == nil then
|
||||||
|
error_handler.report("env_creature.update_head_joint", "Failed to Access Data: GameObject");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local transform = get_transform_method:call(game_object);
|
||||||
|
if transform == nil then
|
||||||
|
error_handler.report("env_creature.update_head_joint", "Failed to Access Data: Transform");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local head_joint = get_joint_by_name_method:call(transform, "Head_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "Head")
|
||||||
|
or get_joint_by_name_method:call(transform, "Head_01")
|
||||||
|
or get_joint_by_name_method:call(transform, "Spine_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "Body_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "body_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "Cog")
|
||||||
|
or get_joint_by_name_method:call(transform, "Cog_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "head")
|
||||||
|
or get_joint_by_name_method:call(transform, "root");
|
||||||
|
|
||||||
|
if head_joint == nil then
|
||||||
|
-- local out = "";
|
||||||
|
-- local joints = transform:get_Joints();
|
||||||
|
|
||||||
|
-- for i = 0, joints:get_Length() - 1 do
|
||||||
|
-- local joint = joints[i];
|
||||||
|
-- local joint_name = joint:get_Name();
|
||||||
|
|
||||||
|
-- out = out .. joint_name .. "\n";
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- error_handler.report(creature.name, out);
|
||||||
|
|
||||||
|
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: HeadJoint");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
creature.head_joint = head_joint;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_head_position(REcreature, creature)
|
||||||
|
if creature.head_joint == nil then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local head_position = get_position_method:call(creature.head_joint);
|
||||||
|
if head_position == nil then
|
||||||
|
error_handler.report("env_creature.update_head_position", "Failed to Access Data: HeadPosition");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
creature.head_position = head_position;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.draw(creature, position_on_screen, opacity_scale)
|
function this.draw(creature, position_on_screen, opacity_scale)
|
||||||
@@ -136,14 +238,25 @@ function this.draw(creature, position_on_screen, opacity_scale)
|
|||||||
position_on_screen.x = position_on_screen.x - text_width / 2;
|
position_on_screen.x = position_on_screen.x - text_width / 2;
|
||||||
end
|
end
|
||||||
|
|
||||||
drawing.draw_label(creature.name_label, position_on_screen, opacity_scale, creature.name);
|
local cached_config = config.current_config.endemic_life_UI.creature_name_label.include;
|
||||||
|
|
||||||
|
local name_text = "";
|
||||||
|
if cached_config.name then
|
||||||
|
name_text = string.format("%s ", creature.name);
|
||||||
|
end
|
||||||
|
|
||||||
|
if cached_config.id then
|
||||||
|
name_text = string.format("%s%s ", name_text, tostring(creature.id));
|
||||||
|
end
|
||||||
|
|
||||||
|
drawing.draw_label(creature.name_label, position_on_screen, opacity_scale, name_text);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_list()
|
function this.init_list()
|
||||||
this.list = {};
|
this.list = {};
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
@@ -154,6 +267,10 @@ function this.init_module()
|
|||||||
drawing = require("MHR_Overlay.UI.drawing");
|
drawing = require("MHR_Overlay.UI.drawing");
|
||||||
--ailments = require("MHR_Overlay.Monsters.ailments");
|
--ailments = require("MHR_Overlay.Monsters.ailments");
|
||||||
--ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
|
--ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ local this = {};
|
|||||||
local env_creature;
|
local env_creature;
|
||||||
local config;
|
local config;
|
||||||
local time;
|
local time;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -45,11 +46,14 @@ function this.update(REcreature)
|
|||||||
env_creature.update_position(REcreature, creature);
|
env_creature.update_position(REcreature, creature);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||||
time = require("MHR_Overlay.Game_Handler.time");
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
sdk.hook(update_method, function(args)
|
sdk.hook(update_method, function(args)
|
||||||
pcall(this.update, sdk.to_managed_object(args[2]));
|
pcall(this.update, sdk.to_managed_object(args[2]));
|
||||||
end, function(retval)
|
end, function(retval)
|
||||||
|
|||||||
@@ -8,6 +8,8 @@ local small_monster;
|
|||||||
local large_monster;
|
local large_monster;
|
||||||
local damage_meter_UI;
|
local damage_meter_UI;
|
||||||
local time;
|
local time;
|
||||||
|
local error_handler;
|
||||||
|
local quest_status;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -48,6 +50,7 @@ local hard_keyboard_field_type_def = hard_keyboard_field:get_type();
|
|||||||
local get_down_method = hard_keyboard_field_type_def:get_method("getDown");
|
local get_down_method = hard_keyboard_field_type_def:get_method("getDown");
|
||||||
local get_trigger_method = hard_keyboard_field_type_def:get_method("getTrg");
|
local get_trigger_method = hard_keyboard_field_type_def:get_method("getTrg");
|
||||||
local get_release_method = hard_keyboard_field_type_def:get_method("getRelease");
|
local get_release_method = hard_keyboard_field_type_def:get_method("getRelease");
|
||||||
|
local update_method = hard_keyboard_field_type_def:get_method("update");
|
||||||
|
|
||||||
this.hotkey_modifiers_down = {
|
this.hotkey_modifiers_down = {
|
||||||
ctrl = false,
|
ctrl = false,
|
||||||
@@ -333,16 +336,9 @@ this.keys = {
|
|||||||
--[254] = "Clear"
|
--[254] = "Clear"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
function this.update(hard_keyboard)
|
||||||
function this.update()
|
|
||||||
if singletons.game_keyboard == nil then
|
|
||||||
customization_menu.status = "No game keyboard";
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
local hard_keyboard = hard_keyboard_field:get_data(singletons.game_keyboard);
|
|
||||||
if hard_keyboard == nil then
|
if hard_keyboard == nil then
|
||||||
customization_menu.status = "No hard keyboard";
|
error_handler.report("keyboard.update", "Failed to Access Data: hard_keyboard");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -350,10 +346,8 @@ function this.update()
|
|||||||
|
|
||||||
local new_hotkey_registered = this.register_hotkey(hard_keyboard);
|
local new_hotkey_registered = this.register_hotkey(hard_keyboard);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if new_hotkey_registered then
|
if new_hotkey_registered then
|
||||||
config.save();
|
config.save_current();
|
||||||
else
|
else
|
||||||
this.check_hotkeys(hard_keyboard);
|
this.check_hotkeys(hard_keyboard);
|
||||||
end
|
end
|
||||||
@@ -482,6 +476,28 @@ function this.register_hotkey(hard_keyboard)
|
|||||||
return true;
|
return true;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
elseif customization_menu.buff_UI_waiting_for_key then
|
||||||
|
for key, key_name in pairs(this.keys) do
|
||||||
|
if get_release_method:call(hard_keyboard, key) then
|
||||||
|
cached_config.buff_UI.ctrl = this.hotkey_modifiers_down.ctrl;
|
||||||
|
cached_config.buff_UI.shift = this.hotkey_modifiers_down.shift;
|
||||||
|
cached_config.buff_UI.alt = this.hotkey_modifiers_down.alt;
|
||||||
|
cached_config.buff_UI.key = key;
|
||||||
|
customization_menu.buff_UI_waiting_for_key = false;
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif customization_menu.stats_UI_waiting_for_key then
|
||||||
|
for key, key_name in pairs(this.keys) do
|
||||||
|
if get_release_method:call(hard_keyboard, key) then
|
||||||
|
cached_config.stats_UI.ctrl = this.hotkey_modifiers_down.ctrl;
|
||||||
|
cached_config.stats_UI.shift = this.hotkey_modifiers_down.shift;
|
||||||
|
cached_config.stats_UI.alt = this.hotkey_modifiers_down.alt;
|
||||||
|
cached_config.stats_UI.key = key;
|
||||||
|
customization_menu.stats_UI_waiting_for_key = false;
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
@@ -491,16 +507,24 @@ function this.check_hotkeys(hard_keyboard)
|
|||||||
local cached_config = config.current_config.global_settings.hotkeys_with_modifiers;
|
local cached_config = config.current_config.global_settings.hotkeys_with_modifiers;
|
||||||
|
|
||||||
if not (cached_config.all_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
if not (cached_config.all_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
||||||
and not (cached_config.all_UI.shift and not this.hotkey_modifiers_down.shift)
|
and not (cached_config.all_UI.shift and not this.hotkey_modifiers_down.shift)
|
||||||
and not (cached_config.all_UI.alt and not this.hotkey_modifiers_down.alt) then
|
and not (cached_config.all_UI.alt and not this.hotkey_modifiers_down.alt) then
|
||||||
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.all_UI.key)) then
|
|
||||||
|
|
||||||
|
local all_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.all_UI.key));
|
||||||
|
|
||||||
|
if all_UI_key_release == nil then
|
||||||
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: all_UI_key_release");
|
||||||
|
|
||||||
|
elseif all_UI_key_release then
|
||||||
local is_any_enabled = config.current_config.time_UI.enabled
|
local is_any_enabled = config.current_config.time_UI.enabled
|
||||||
or config.current_config.small_monster_UI.enabled
|
or config.current_config.small_monster_UI.enabled
|
||||||
or config.current_config.large_monster_UI.dynamic.enabled
|
or config.current_config.large_monster_UI.dynamic.enabled
|
||||||
or config.current_config.large_monster_UI.static.enabled
|
or config.current_config.large_monster_UI.static.enabled
|
||||||
or config.current_config.large_monster_UI.highlighted.enabled
|
or config.current_config.large_monster_UI.highlighted.enabled
|
||||||
or config.current_config.damage_meter_UI.enabled;
|
or config.current_config.damage_meter_UI.enabled
|
||||||
|
or config.current_config.endemic_life_UI.enabled
|
||||||
|
or config.current_config.buff_UI.enabled
|
||||||
|
or config.current_config.stats_UI.enabled;
|
||||||
|
|
||||||
config.current_config.time_UI.enabled = not is_any_enabled;
|
config.current_config.time_UI.enabled = not is_any_enabled;
|
||||||
config.current_config.small_monster_UI.enabled = not is_any_enabled;
|
config.current_config.small_monster_UI.enabled = not is_any_enabled;
|
||||||
@@ -508,21 +532,36 @@ function this.check_hotkeys(hard_keyboard)
|
|||||||
config.current_config.large_monster_UI.static.enabled = not is_any_enabled;
|
config.current_config.large_monster_UI.static.enabled = not is_any_enabled;
|
||||||
config.current_config.large_monster_UI.highlighted.enabled = not is_any_enabled;
|
config.current_config.large_monster_UI.highlighted.enabled = not is_any_enabled;
|
||||||
config.current_config.damage_meter_UI.enabled = not is_any_enabled;
|
config.current_config.damage_meter_UI.enabled = not is_any_enabled;
|
||||||
|
config.current_config.endemic_life_UI.enabled = not is_any_enabled;
|
||||||
|
config.current_config.buff_UI.enabled = not is_any_enabled;
|
||||||
|
config.current_config.stats_UI.enabled = not is_any_enabled;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if not (cached_config.small_monster_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
if not (cached_config.small_monster_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
||||||
and not (cached_config.small_monster_UI.shift and not this.hotkey_modifiers_down.shift)
|
and not (cached_config.small_monster_UI.shift and not this.hotkey_modifiers_down.shift)
|
||||||
and not (cached_config.small_monster_UI.alt and not this.hotkey_modifiers_down.alt) then
|
and not (cached_config.small_monster_UI.alt and not this.hotkey_modifiers_down.alt) then
|
||||||
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.small_monster_UI.key)) then
|
|
||||||
|
local small_monster_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.small_monster_UI.key));
|
||||||
|
|
||||||
|
if small_monster_UI_key_release == nil then
|
||||||
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: small_monster_UI_key_release");
|
||||||
|
|
||||||
|
elseif small_monster_UI_key_release then
|
||||||
config.current_config.small_monster_UI.enabled = not config.current_config.small_monster_UI.enabled;
|
config.current_config.small_monster_UI.enabled = not config.current_config.small_monster_UI.enabled;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if not (cached_config.large_monster_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
if not (cached_config.large_monster_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
||||||
and not (cached_config.large_monster_UI.shift and not this.hotkey_modifiers_down.shift)
|
and not (cached_config.large_monster_UI.shift and not this.hotkey_modifiers_down.shift)
|
||||||
and not (cached_config.large_monster_UI.alt and not this.hotkey_modifiers_down.alt) then
|
and not (cached_config.large_monster_UI.alt and not this.hotkey_modifiers_down.alt) then
|
||||||
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_UI.key)) then
|
|
||||||
|
local large_monster_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_UI.key));
|
||||||
|
|
||||||
|
if large_monster_UI_key_release == nil then
|
||||||
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_UI_key_release");
|
||||||
|
|
||||||
|
elseif large_monster_UI_key_release then
|
||||||
local is_any_enabled = config.current_config.large_monster_UI.dynamic.enabled
|
local is_any_enabled = config.current_config.large_monster_UI.dynamic.enabled
|
||||||
or config.current_config.large_monster_UI.static.enabled
|
or config.current_config.large_monster_UI.static.enabled
|
||||||
or config.current_config.large_monster_UI.highlighted.enabled;
|
or config.current_config.large_monster_UI.highlighted.enabled;
|
||||||
@@ -534,56 +573,116 @@ function this.check_hotkeys(hard_keyboard)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if not (cached_config.large_monster_dynamic_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
if not (cached_config.large_monster_dynamic_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
||||||
and not (cached_config.large_monster_dynamic_UI.shift and not this.hotkey_modifiers_down.shift)
|
and not (cached_config.large_monster_dynamic_UI.shift and not this.hotkey_modifiers_down.shift)
|
||||||
and not (cached_config.large_monster_dynamic_UI.alt and not this.hotkey_modifiers_down.alt) then
|
and not (cached_config.large_monster_dynamic_UI.alt and not this.hotkey_modifiers_down.alt) then
|
||||||
if get_release_method:call(hard_keyboard,
|
|
||||||
math.tointeger(cached_config.large_monster_dynamic_UI.key)) then
|
local large_monster_dynamic_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_dynamic_UI.key));
|
||||||
|
|
||||||
|
if large_monster_dynamic_UI_key_release == nil then
|
||||||
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_dynamic_UI_key_release");
|
||||||
|
|
||||||
|
elseif large_monster_dynamic_UI_key_release then
|
||||||
config.current_config.large_monster_UI.dynamic.enabled = not config.current_config.large_monster_UI.dynamic.enabled;
|
config.current_config.large_monster_UI.dynamic.enabled = not config.current_config.large_monster_UI.dynamic.enabled;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if not (cached_config.large_monster_static_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
if not (cached_config.large_monster_static_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
||||||
and not (cached_config.large_monster_static_UI.shift and not this.hotkey_modifiers_down.shift)
|
and not (cached_config.large_monster_static_UI.shift and not this.hotkey_modifiers_down.shift)
|
||||||
and not (cached_config.large_monster_static_UI.alt and not this.hotkey_modifiers_down.alt) then
|
and not (cached_config.large_monster_static_UI.alt and not this.hotkey_modifiers_down.alt) then
|
||||||
if get_release_method:call(hard_keyboard,
|
|
||||||
math.tointeger(cached_config.large_monster_static_UI.key)) then
|
local large_monster_static_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_static_UI.key));
|
||||||
|
|
||||||
|
if large_monster_static_UI_key_release == nil then
|
||||||
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_static_UI_key_release");
|
||||||
|
|
||||||
|
elseif large_monster_static_UI_key_release then
|
||||||
config.current_config.large_monster_UI.static.enabled = not config.current_config.large_monster_UI.static.enabled;
|
config.current_config.large_monster_UI.static.enabled = not config.current_config.large_monster_UI.static.enabled;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if not (cached_config.large_monster_highlighted_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
if not (cached_config.large_monster_highlighted_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
||||||
and not (cached_config.large_monster_highlighted_UI.shift and not this.hotkey_modifiers_down.shift)
|
and not (cached_config.large_monster_highlighted_UI.shift and not this.hotkey_modifiers_down.shift)
|
||||||
and not (cached_config.large_monster_highlighted_UI.alt and not this.hotkey_modifiers_down.alt) then
|
and not (cached_config.large_monster_highlighted_UI.alt and not this.hotkey_modifiers_down.alt) then
|
||||||
if get_release_method:call(hard_keyboard,
|
|
||||||
math.tointeger(cached_config.large_monster_highlighted_UI.key)) then
|
local large_monster_highlighted_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_highlighted_UI.key));
|
||||||
config.current_config.large_monster_UI.highlighted.enabled = not
|
|
||||||
config.current_config.large_monster_UI.highlighted.enabled;
|
if large_monster_highlighted_UI_key_release == nil then
|
||||||
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_highlighted_UI_key_release");
|
||||||
|
|
||||||
|
elseif large_monster_highlighted_UI_key_release then
|
||||||
|
config.current_config.large_monster_UI.highlighted.enabled = not config.current_config.large_monster_UI.highlighted.enabled;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if not (cached_config.time_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
if not (cached_config.time_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
||||||
and not (cached_config.time_UI.shift and not this.hotkey_modifiers_down.shift)
|
and not (cached_config.time_UI.shift and not this.hotkey_modifiers_down.shift)
|
||||||
and not (cached_config.time_UI.alt and not this.hotkey_modifiers_down.alt) then
|
and not (cached_config.time_UI.alt and not this.hotkey_modifiers_down.alt) then
|
||||||
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.time_UI.key)) then
|
|
||||||
|
local time_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.time_UI.key));
|
||||||
|
|
||||||
|
if time_UI_key_release == nil then
|
||||||
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: time_UI_key_release");
|
||||||
|
|
||||||
|
elseif time_UI_key_release then
|
||||||
config.current_config.time_UI.enabled = not config.current_config.time_UI.enabled;
|
config.current_config.time_UI.enabled = not config.current_config.time_UI.enabled;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if not (cached_config.damage_meter_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
if not (cached_config.damage_meter_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
||||||
and not (cached_config.damage_meter_UI.shift and not this.hotkey_modifiers_down.shift)
|
and not (cached_config.damage_meter_UI.shift and not this.hotkey_modifiers_down.shift)
|
||||||
and not (cached_config.damage_meter_UI.alt and not this.hotkey_modifiers_down.alt) then
|
and not (cached_config.damage_meter_UI.alt and not this.hotkey_modifiers_down.alt) then
|
||||||
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.damage_meter_UI.key)) then
|
|
||||||
|
local damage_meter_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.damage_meter_UI.key));
|
||||||
|
|
||||||
|
if damage_meter_UI_key_release == nil then
|
||||||
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: damage_meter_UI_key_release");
|
||||||
|
|
||||||
|
elseif damage_meter_UI_key_release then
|
||||||
config.current_config.damage_meter_UI.enabled = not config.current_config.damage_meter_UI.enabled;
|
config.current_config.damage_meter_UI.enabled = not config.current_config.damage_meter_UI.enabled;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if not (cached_config.endemic_life_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
if not (cached_config.endemic_life_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
||||||
and not (cached_config.endemic_life_UI.shift and not this.hotkey_modifiers_down.shift)
|
and not (cached_config.endemic_life_UI.shift and not this.hotkey_modifiers_down.shift)
|
||||||
and not (cached_config.endemic_life_UI.alt and not this.hotkey_modifiers_down.alt) then
|
and not (cached_config.endemic_life_UI.alt and not this.hotkey_modifiers_down.alt) then
|
||||||
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.endemic_life_UI.key)) then
|
|
||||||
|
local endemic_life_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.endemic_life_UI.key));
|
||||||
|
|
||||||
|
if endemic_life_UI_key_release == nil then
|
||||||
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: endemic_life_UI_key_release");
|
||||||
|
|
||||||
|
elseif endemic_life_UI_key_release then
|
||||||
config.current_config.endemic_life_UI.enabled = not config.current_config.endemic_life_UI.enabled;
|
config.current_config.endemic_life_UI.enabled = not config.current_config.endemic_life_UI.enabled;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not (cached_config.buff_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
||||||
|
and not (cached_config.buff_UI.shift and not this.hotkey_modifiers_down.shift)
|
||||||
|
and not (cached_config.buff_UI.alt and not this.hotkey_modifiers_down.alt) then
|
||||||
|
|
||||||
|
local buff_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.buff_UI.key));
|
||||||
|
|
||||||
|
if buff_UI_key_release == nil then
|
||||||
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: buff_UI_key_release");
|
||||||
|
|
||||||
|
elseif buff_UI_key_release then
|
||||||
|
config.current_config.buff_UI.enabled = not config.current_config.buff_UI.enabled;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not (cached_config.stats_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
|
||||||
|
and not (cached_config.stats_UI.shift and not this.hotkey_modifiers_down.shift)
|
||||||
|
and not (cached_config.stats_UI.alt and not this.hotkey_modifiers_down.alt) then
|
||||||
|
|
||||||
|
local stats_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.stats_UI.key));
|
||||||
|
|
||||||
|
if stats_UI_key_release == nil then
|
||||||
|
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: stats_UI_key_release");
|
||||||
|
|
||||||
|
elseif stats_UI_key_release then
|
||||||
|
config.current_config.stats_UI.enabled = not config.current_config.stats_UI.enabled;
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.get_hotkey_name(hotkey)
|
function this.get_hotkey_name(hotkey)
|
||||||
@@ -604,7 +703,7 @@ function this.get_hotkey_name(hotkey)
|
|||||||
return hotkey_name .. tostring(this.keys[hotkey.key]);
|
return hotkey_name .. tostring(this.keys[hotkey.key]);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
config = require "MHR_Overlay.Misc.config"
|
config = require "MHR_Overlay.Misc.config"
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
@@ -613,6 +712,20 @@ function this.init_module()
|
|||||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||||
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
|
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
|
||||||
time = require("MHR_Overlay.Game_Handler.time");
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
|
sdk.hook(update_method, function(args)
|
||||||
|
|
||||||
|
local hard_keyboard = sdk.to_managed_object(args[2]);
|
||||||
|
|
||||||
|
this.update(hard_keyboard);
|
||||||
|
|
||||||
|
end, function(retval)
|
||||||
|
return retval;
|
||||||
|
end);
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
@@ -9,6 +9,7 @@ local damage_meter_UI;
|
|||||||
local time;
|
local time;
|
||||||
local env_creature;
|
local env_creature;
|
||||||
local non_players;
|
local non_players;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -116,6 +117,16 @@ local unique_event_manager_type_def = sdk.find_type_definition("snow.eventcut.Un
|
|||||||
local play_event_common_method = unique_event_manager_type_def:get_method("playEventCommon");
|
local play_event_common_method = unique_event_manager_type_def:get_method("playEventCommon");
|
||||||
local event_manager_dispose_method = unique_event_manager_type_def:get_method("dispose");
|
local event_manager_dispose_method = unique_event_manager_type_def:get_method("dispose");
|
||||||
|
|
||||||
|
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||||
|
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
|
||||||
|
|
||||||
|
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||||
|
local die_count_field = player_data_type_def:get_field("_DieCount");
|
||||||
|
|
||||||
|
local system_array_type_def = sdk.find_type_definition("System.Array");
|
||||||
|
local get_length_method = system_array_type_def:get_method("get_Length");
|
||||||
|
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
|
||||||
|
|
||||||
function this.get_flow_state_name(flow_state, new_line)
|
function this.get_flow_state_name(flow_state, new_line)
|
||||||
for key, value in pairs(this.flow_states) do
|
for key, value in pairs(this.flow_states) do
|
||||||
if value == flow_state then
|
if value == flow_state then
|
||||||
@@ -144,25 +155,90 @@ function this.set_flow_state(new_flow_state)
|
|||||||
small_monster.init_list();
|
small_monster.init_list();
|
||||||
large_monster.init_list();
|
large_monster.init_list();
|
||||||
env_creature.init_list();
|
env_creature.init_list();
|
||||||
|
|
||||||
damage_meter_UI.last_displayed_players = {};
|
damage_meter_UI.last_displayed_players = {};
|
||||||
|
|
||||||
|
elseif this.flow_state == this.flow_states.LOADING_QUEST then
|
||||||
|
players.init();
|
||||||
|
non_players.init();
|
||||||
|
small_monster.init_list();
|
||||||
|
large_monster.init_list();
|
||||||
|
env_creature.init_list();
|
||||||
|
|
||||||
|
damage_meter_UI.last_displayed_players = {};
|
||||||
|
|
||||||
|
this.get_max_cart_count();
|
||||||
elseif this.flow_state >= this.flow_states.LOADING_QUEST then
|
elseif this.flow_state >= this.flow_states.LOADING_QUEST then
|
||||||
this.get_cart_count();
|
|
||||||
this.get_max_cart_count();
|
this.get_max_cart_count();
|
||||||
end
|
end
|
||||||
|
|
||||||
|
players.update_players();
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.get_cart_count()
|
function this.update_cart_count()
|
||||||
|
if singletons.quest_manager == nil then
|
||||||
|
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: quest_manager");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
local death_num = get_death_num_method:call(singletons.quest_manager);
|
local death_num = get_death_num_method:call(singletons.quest_manager);
|
||||||
if death_num ~= nil then
|
if death_num == nil then
|
||||||
|
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: death_num");
|
||||||
|
else
|
||||||
this.cart_count = death_num;
|
this.cart_count = death_num;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if singletons.player_manager == nil then
|
||||||
|
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: player_manager");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local player_data_array = get_player_data_method:call(singletons.player_manager);
|
||||||
|
if player_data_array == nil then
|
||||||
|
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: player_data_array");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local player_data_array_length = get_length_method:call(player_data_array);
|
||||||
|
if player_data_array_length == nil then
|
||||||
|
error_handler.report("quest_status.update_cart_count", "Failed to Access Data: player_data_array_length");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = 0, player_data_array_length - 1 do
|
||||||
|
local player_data = get_value_method:call(player_data_array, i);
|
||||||
|
if player_data_array_length == nil then
|
||||||
|
error_handler.report("quest_status.update_cart_count", string.format("Failed to Access Data: player_data No. %d", i));
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
local die_count = die_count_field:get_data(player_data);
|
||||||
|
if die_count == nil then
|
||||||
|
error_handler.report("quest_status.update_cart_count", string.format("Failed to Access Data: die_count No. %d", i));
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
local player = players.list[i];
|
||||||
|
if player ~= nil then
|
||||||
|
player.cart_count = die_count;
|
||||||
|
end
|
||||||
|
|
||||||
|
::continue::
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.get_max_cart_count()
|
function this.get_max_cart_count()
|
||||||
local quest_life = get_quest_life_method:call(singletons.quest_manager);
|
if singletons.quest_manager == nil then
|
||||||
if quest_life ~= nil then
|
error_handler.report("quest_status.get_max_cart_count", "Failed to Access Data: quest_manager");
|
||||||
this.max_cart_count = quest_life;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local quest_life = get_quest_life_method:call(singletons.quest_manager);
|
||||||
|
if quest_life == nil then
|
||||||
|
error_handler.report("quest_status.get_max_cart_count", "Failed to Access Data: quest_life");
|
||||||
|
end
|
||||||
|
|
||||||
|
this.max_cart_count = quest_life;
|
||||||
end
|
end
|
||||||
|
|
||||||
--type 2 = quest start
|
--type 2 = quest start
|
||||||
@@ -170,6 +246,7 @@ end
|
|||||||
--type 5 = end screen
|
--type 5 = end screen
|
||||||
function this.on_demo_request_activation(request_data_base)
|
function this.on_demo_request_activation(request_data_base)
|
||||||
if request_data_base == nil then
|
if request_data_base == nil then
|
||||||
|
error_handler.report("quest_status.on_demo_request_activation", "Missing Parameter: request_data_base");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -179,6 +256,7 @@ function this.on_demo_request_activation(request_data_base)
|
|||||||
|
|
||||||
local request_data_type = request_data_base:call("get_Type");
|
local request_data_type = request_data_base:call("get_Type");
|
||||||
if request_data_type == nil then
|
if request_data_type == nil then
|
||||||
|
error_handler.report("quest_status.on_demo_request_activation", "Failed to Access Data: request_data_type");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -278,6 +356,7 @@ end
|
|||||||
|
|
||||||
function this.on_village_fast_travel(area)
|
function this.on_village_fast_travel(area)
|
||||||
if area == nil then
|
if area == nil then
|
||||||
|
error_handler.report("quest_status.on_village_fast_travel", "Missing Parameter: area");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -289,6 +368,11 @@ function this.on_village_fast_travel(area)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.on_changed_game_status(new_quest_status)
|
function this.on_changed_game_status(new_quest_status)
|
||||||
|
if new_quest_status == nil then
|
||||||
|
error_handler.report("quest_status.on_changed_game_status", "Missing Parameter: new_quest_status");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
this.index = new_quest_status;
|
this.index = new_quest_status;
|
||||||
|
|
||||||
if this.index == 0 then
|
if this.index == 0 then
|
||||||
@@ -304,12 +388,13 @@ end
|
|||||||
|
|
||||||
function this.init()
|
function this.init()
|
||||||
if singletons.quest_manager == nil then
|
if singletons.quest_manager == nil then
|
||||||
|
error_handler.report("quest_status.init", "Failed to Access Data: quest_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local new_quest_status = get_status_method:call(singletons.game_manager);
|
local new_quest_status = get_status_method:call(singletons.game_manager);
|
||||||
if new_quest_status == nil then
|
if new_quest_status == nil then
|
||||||
customization_menu.status = "No quest status";
|
error_handler.report("quest_status.init", "Failed to Access Data: new_quest_status");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -330,11 +415,13 @@ end
|
|||||||
|
|
||||||
function this.update_is_online()
|
function this.update_is_online()
|
||||||
if singletons.lobby_manager == nil then
|
if singletons.lobby_manager == nil then
|
||||||
|
error_handler.report("quest_status.update_is_online", "Failed to Access Data: lobby_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_quest_online = is_quest_online_method:call(singletons.lobby_manager);
|
local is_quest_online = is_quest_online_method:call(singletons.lobby_manager);
|
||||||
if is_quest_online == nil then
|
if is_quest_online == nil then
|
||||||
|
error_handler.report("quest_status.update_is_online", "Failed to Access Data: is_quest_online");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -343,11 +430,13 @@ end
|
|||||||
|
|
||||||
--[[function quest_status.update_is_quest_host()
|
--[[function quest_status.update_is_quest_host()
|
||||||
if singletons.lobby_manager == nil then
|
if singletons.lobby_manager == nil then
|
||||||
|
error_handler.report("quest_status.update_is_quest_host", "Failed to Access Data: lobby_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_quest_host = is_quest_host_method:call(singletons.lobby_manager, true);
|
local is_quest_host = is_quest_host_method:call(singletons.lobby_manager, true);
|
||||||
if is_quest_host == nil then
|
if is_quest_host == nil then
|
||||||
|
error_handler.report("quest_status.update_is_quest_host", "Failed to Access Data: is_quest_host");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -356,21 +445,22 @@ end--]]
|
|||||||
|
|
||||||
function this.update_is_training_area()
|
function this.update_is_training_area()
|
||||||
if singletons.village_area_manager == nil then
|
if singletons.village_area_manager == nil then
|
||||||
customization_menu.status = "No village area manager";
|
error_handler.report("quest_status.update_is_training_area", "Failed to Access Data: village_area_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local _is_training_area = check_current_area_training_area_method:call(singletons.village_area_manager);
|
local is_training_area = check_current_area_training_area_method:call(singletons.village_area_manager);
|
||||||
if _is_training_area == nil then
|
if is_training_area == nil then
|
||||||
|
error_handler.report("quest_status.update_is_training_area", "Failed to Access Data: is_training_area");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
if _is_training_area then
|
if is_training_area then
|
||||||
this.set_flow_state(this.flow_states.IN_TRAINING_AREA);
|
this.set_flow_state(this.flow_states.IN_TRAINING_AREA);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
players = require("MHR_Overlay.Damage_Meter.players");
|
players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
@@ -380,7 +470,10 @@ function this.init_module()
|
|||||||
time = require("MHR_Overlay.Game_Handler.time");
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||||
non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
this.init();
|
this.init();
|
||||||
|
|
||||||
sdk.hook(on_changed_game_status_method, function(args)
|
sdk.hook(on_changed_game_status_method, function(args)
|
||||||
|
|||||||
@@ -2,6 +2,9 @@ local this = {};
|
|||||||
|
|
||||||
local config;
|
local config;
|
||||||
local singletons;
|
local singletons;
|
||||||
|
local utils;
|
||||||
|
local time;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -42,11 +45,13 @@ function this.update_window_size()
|
|||||||
local width;
|
local width;
|
||||||
local height;
|
local height;
|
||||||
|
|
||||||
if d2d ~= nil and config.current_config.global_settings.renderer.use_d2d_if_available then
|
-- if d2d ~= nil and config.current_config.global_settings.renderer.use_d2d_if_available then
|
||||||
width, height = d2d.surface_size();
|
-- width, height = d2d.surface_size();
|
||||||
else
|
-- else
|
||||||
width, height = this.get_game_window_size();
|
-- width, height = this.get_game_window_size();
|
||||||
end
|
-- end
|
||||||
|
|
||||||
|
width, height = this.get_game_window_size();
|
||||||
|
|
||||||
if width ~= nil then
|
if width ~= nil then
|
||||||
this.width = width;
|
this.width = width;
|
||||||
@@ -70,26 +75,26 @@ function this.get_game_window_size()
|
|||||||
scene_view = sdk.call_native_func(singletons.scene_manager, sdk.find_type_definition("via.SceneManager") , "get_MainView");
|
scene_view = sdk.call_native_func(singletons.scene_manager, sdk.find_type_definition("via.SceneManager") , "get_MainView");
|
||||||
|
|
||||||
if scene_view == nil then
|
if scene_view == nil then
|
||||||
--log.error("[MHR_Overlay.lua] No scene view");
|
error_handler.report("screen.get_game_window_size", "Failed to Access Data: scene_view");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local size = get_size_method:call(scene_view);
|
local size = get_size_method:call(scene_view);
|
||||||
if size == nil then
|
if size == nil then
|
||||||
--log.error("[MHR_Overlay.lua] No scene view size");
|
error_handler.report("screen.get_game_window_size", "Failed to Access Data: size");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local screen_width = width_field:get_data(size);
|
local screen_width = width_field:get_data(size);
|
||||||
if screen_width == nil then
|
if screen_width == nil then
|
||||||
--log.error("[MHR_Overlay.lua] No screen width");
|
error_handler.report("screen.get_game_window_size", "Failed to Access Data: screen_width");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local screen_height = height_field:get_data(size);
|
local screen_height = height_field:get_data(size);
|
||||||
if screen_height == nil then
|
if screen_height == nil then
|
||||||
--log.error("[MHR_Overlay.lua] No screen height");
|
error_handler.report("screen.get_game_window_size", "Failed to Access Data: screen_height");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -131,9 +136,15 @@ function this.calculate_absolute_coordinates(position)
|
|||||||
return { x = _position.x, y = _position.y };
|
return { x = _position.x, y = _position.y };
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -1,5 +1,9 @@
|
|||||||
local this = {};
|
local this = {};
|
||||||
|
|
||||||
|
local time;
|
||||||
|
local utils;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
local pairs = pairs;
|
local pairs = pairs;
|
||||||
@@ -44,195 +48,180 @@ this.game_keyboard = nil;
|
|||||||
this.scene_manager = nil;
|
this.scene_manager = nil;
|
||||||
this.game_manager = nil;
|
this.game_manager = nil;
|
||||||
|
|
||||||
function this.init()
|
function this.update()
|
||||||
this.init_message_manager();
|
this.update_message_manager();
|
||||||
this.init_enemy_manager();
|
this.update_enemy_manager();
|
||||||
this.init_lobby_manager()
|
this.update_lobby_manager()
|
||||||
this.init_progress_manager();
|
this.update_progress_manager();
|
||||||
this.init_quest_manager();
|
this.update_quest_manager();
|
||||||
this.init_player_manager();
|
this.update_player_manager();
|
||||||
this.init_village_area_manager();
|
this.update_village_area_manager();
|
||||||
this.init_gui_manager();
|
this.update_gui_manager();
|
||||||
this.init_game_keyboard();
|
this.update_game_keyboard();
|
||||||
this.init_scene_manager();
|
this.update_scene_manager();
|
||||||
this.init_game_manager();
|
this.update_game_manager();
|
||||||
this.init_servant_manager();
|
this.update_servant_manager();
|
||||||
this.init_otomo_manager();
|
this.update_otomo_manager();
|
||||||
|
this.update_long_sword_shell_manager();
|
||||||
|
this.update_light_bowgun_shell_manager();
|
||||||
|
this.update_horn_shell_manager();
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_message_manager()
|
function this.update_message_manager()
|
||||||
if this.message_manager ~= nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
this.message_manager = sdk.get_managed_singleton("snow.gui.MessageManager");
|
this.message_manager = sdk.get_managed_singleton("snow.gui.MessageManager");
|
||||||
if this.message_manager == nil then
|
if this.message_manager == nil then
|
||||||
--log.error("[MHR Overlay] No message manager");
|
error_handler.report("singletons.update_message_manager", "Failed to Access Data: message_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.message_manager;
|
return this.message_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_enemy_manager()
|
function this.update_enemy_manager()
|
||||||
if this.enemy_manager ~= nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
this.enemy_manager = sdk.get_managed_singleton("snow.enemy.EnemyManager");
|
this.enemy_manager = sdk.get_managed_singleton("snow.enemy.EnemyManager");
|
||||||
if this.enemy_manager == nil then
|
if this.enemy_manager == nil then
|
||||||
--log.error("[MHR Overlay] No enemy manager");
|
error_handler.report("singletons.update_enemy_manager", "Failed to Access Data: enemy_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.enemy_manager;
|
return this.enemy_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_lobby_manager()
|
function this.update_lobby_manager()
|
||||||
if this.lobby_manager ~= nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
this.lobby_manager = sdk.get_managed_singleton("snow.LobbyManager");
|
this.lobby_manager = sdk.get_managed_singleton("snow.LobbyManager");
|
||||||
if this.lobby_manager == nil then
|
if this.lobby_manager == nil then
|
||||||
--log.error("[MHR Overlay] No lobby manager");
|
error_handler.report("singletons.update_lobby_manager", "Failed to Access Data: lobby_manager");
|
||||||
return false;
|
return false;
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.lobby_manager;
|
return this.lobby_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_progress_manager()
|
function this.update_progress_manager()
|
||||||
if this.progress_manager ~= nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
this.progress_manager = sdk.get_managed_singleton("snow.progress.ProgressManager");
|
this.progress_manager = sdk.get_managed_singleton("snow.progress.ProgressManager");
|
||||||
if this.progress_manager == nil then
|
if this.progress_manager == nil then
|
||||||
--log.error("[MHR Overlay] No progress manager");
|
error_handler.report("singletons.update_progress_manager", "Failed to Access Data: progress_manager");
|
||||||
return false;
|
return false;
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.progress_manager;
|
return this.progress_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_quest_manager()
|
function this.update_quest_manager()
|
||||||
if this.quest_manager ~= nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
this.quest_manager = sdk.get_managed_singleton("snow.QuestManager");
|
this.quest_manager = sdk.get_managed_singleton("snow.QuestManager");
|
||||||
if this.quest_manager == nil then
|
if this.quest_manager == nil then
|
||||||
--log.error("[MHR Overlay] No quest manager");
|
error_handler.report("singletons.update_quest_manager", "Failed to Access Data: quest_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.quest_manager;
|
return this.quest_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_player_manager()
|
function this.update_player_manager()
|
||||||
if this.player_manager ~= nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
this.player_manager = sdk.get_managed_singleton("snow.player.PlayerManager");
|
this.player_manager = sdk.get_managed_singleton("snow.player.PlayerManager");
|
||||||
if this.player_manager == nil then
|
if this.player_manager == nil then
|
||||||
--log.error("[MHR Overlay] No player manager");
|
error_handler.report("singletons.update_player_manager", "Failed to Access Data: player_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.player_manager;
|
return this.player_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_village_area_manager()
|
function this.update_village_area_manager()
|
||||||
if this.village_area_manager ~= nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
this.village_area_manager = sdk.get_managed_singleton("snow.VillageAreaManager");
|
this.village_area_manager = sdk.get_managed_singleton("snow.VillageAreaManager");
|
||||||
if this.village_area_manager == nil then
|
if this.village_area_manager == nil then
|
||||||
--log.error("[MHR Overlay] No village area manager");
|
-- error_handler.report("singletons.update_village_area_manager", "Failed to Access Data: village_area_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.village_area_manager;
|
return this.village_area_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_gui_manager()
|
function this.update_gui_manager()
|
||||||
if this.gui_manager ~= nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
this.gui_manager = sdk.get_managed_singleton("snow.gui.GuiManager");
|
this.gui_manager = sdk.get_managed_singleton("snow.gui.GuiManager");
|
||||||
if this.gui_manager == nil then
|
if this.gui_manager == nil then
|
||||||
--log.error("[MHR Overlay] No gui manager");
|
error_handler.report("singletons.update_gui_manager", "Failed to Access Data: gui_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.gui_manager;
|
return this.gui_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_game_keyboard()
|
function this.update_game_keyboard()
|
||||||
if this.game_keyboard ~= nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
this.game_keyboard = sdk.get_managed_singleton("snow.GameKeyboard");
|
this.game_keyboard = sdk.get_managed_singleton("snow.GameKeyboard");
|
||||||
if this.game_keyboard == nil then
|
if this.game_keyboard == nil then
|
||||||
--log.error("[MHR Overlay] No game keyboard");
|
error_handler.report("singletons.update_game_keyboard", "Failed to Access Data: game_keyboard");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.game_keyboard;
|
return this.game_keyboard;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_scene_manager()
|
function this.update_scene_manager()
|
||||||
if this.scene_manager ~= nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
this.scene_manager = sdk.get_native_singleton("via.SceneManager");
|
this.scene_manager = sdk.get_native_singleton("via.SceneManager");
|
||||||
if this.scene_manager == nil then
|
if this.scene_manager == nil then
|
||||||
--log.error("[MHR Overlay] No enemy manager");
|
error_handler.report("singletons.update_scene_manager", "Failed to Access Data: scene_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.scene_manager;
|
return this.scene_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_game_manager()
|
function this.update_game_manager()
|
||||||
if this.game_manager ~= nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
this.game_manager = sdk.get_managed_singleton("snow.SnowGameManager");
|
this.game_manager = sdk.get_managed_singleton("snow.SnowGameManager");
|
||||||
if this.game_manager == nil then
|
if this.game_manager == nil then
|
||||||
--log.error("[MHR Overlay] No enemy manager");
|
error_handler.report("singletons.update_game_manager", "Failed to Access Data: game_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.game_manager;
|
return this.game_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_servant_manager()
|
function this.update_servant_manager()
|
||||||
if this.servant_manager ~= nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
this.servant_manager = sdk.get_managed_singleton("snow.ai.ServantManager");
|
this.servant_manager = sdk.get_managed_singleton("snow.ai.ServantManager");
|
||||||
if this.servant_manager == nil then
|
if this.servant_manager == nil then
|
||||||
--log.error("[MHR Overlay] No enemy manager");
|
error_handler.report("singletons.update_servant_manager", "Failed to Access Data: servant_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.servant_manager;
|
return this.servant_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_otomo_manager()
|
function this.update_otomo_manager()
|
||||||
if this.otomo_manager ~= nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
this.otomo_manager = sdk.get_managed_singleton("snow.otomo.OtomoManager");
|
this.otomo_manager = sdk.get_managed_singleton("snow.otomo.OtomoManager");
|
||||||
if this.otomo_manager == nil then
|
if this.otomo_manager == nil then
|
||||||
--log.error("[MHR Overlay] No enemy manager");
|
error_handler.report("singletons.update_otomo_manager", "Failed to Access Data: otomo_manager");
|
||||||
end
|
end
|
||||||
|
|
||||||
return this.otomo_manager;
|
return this.otomo_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.update_long_sword_shell_manager()
|
||||||
|
this.long_sword_shell_manager = sdk.get_managed_singleton("snow.shell.LongSwordShellManager");
|
||||||
|
if this.long_sword_shell_manager == nil then
|
||||||
|
error_handler.report("singletons.update_long_sword_shell_manager", "Failed to Access Data: long_sword_shell_manager");
|
||||||
|
end
|
||||||
|
|
||||||
|
return this.long_sword_shell_manager;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_light_bowgun_shell_manager()
|
||||||
|
this.light_bowgun_shell_manager = sdk.get_managed_singleton("snow.shell.LightBowgunShellManager");
|
||||||
|
if this.light_bowgun_shell_manager == nil then
|
||||||
|
error_handler.report("singletons.update_light_bowgun_shell_manager", "Failed to Access Data: light_bowgun_shell_manager");
|
||||||
|
end
|
||||||
|
|
||||||
|
return this.light_bowgun_shell_manager;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_horn_shell_manager()
|
||||||
|
this.horn_shell_manager = sdk.get_managed_singleton("snow.shell.HornShellManager");
|
||||||
|
if this.horn_shell_manager == nil then
|
||||||
|
error_handler.report("singletons.update_horn_shell_manager", "Failed to Access Data: horn_shell_manager");
|
||||||
|
end
|
||||||
|
|
||||||
|
return this.horn_shell_manager;
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function this.init_dependencies()
|
||||||
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_module()
|
||||||
this.init();
|
this.update();
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -7,6 +7,11 @@ local players;
|
|||||||
local non_players;
|
local non_players;
|
||||||
local config;
|
local config;
|
||||||
local small_monster;
|
local small_monster;
|
||||||
|
local utils;
|
||||||
|
local error_handler;
|
||||||
|
local screen;
|
||||||
|
local buffs;
|
||||||
|
local player_info;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -49,51 +54,121 @@ this.elapsed_minutes = 0;
|
|||||||
this.elapsed_seconds = 0;
|
this.elapsed_seconds = 0;
|
||||||
|
|
||||||
this.total_elapsed_script_seconds = 0;
|
this.total_elapsed_script_seconds = 0;
|
||||||
this.last_elapsed_script_seconds = 0;
|
|
||||||
|
this.timer_list = {};
|
||||||
|
this.delay_timer_list = {};
|
||||||
|
|
||||||
|
function this.new_timer(callback, cooldown_seconds, start_offset_seconds)
|
||||||
|
start_offset_seconds = start_offset_seconds or utils.math.random();
|
||||||
|
|
||||||
|
if callback == nil or cooldown_seconds == nil then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local timer = {};
|
||||||
|
timer.callback = callback;
|
||||||
|
timer.cooldown = cooldown_seconds;
|
||||||
|
|
||||||
|
timer.last_trigger_time = os.clock() + start_offset_seconds;
|
||||||
|
|
||||||
|
this.timer_list[callback] = timer;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.new_delay_timer(callback, delay_seconds)
|
||||||
|
if callback == nil or delay_seconds == nil then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local delay_timer = {};
|
||||||
|
delay_timer.callback = callback;
|
||||||
|
delay_timer.delay = delay_seconds;
|
||||||
|
|
||||||
|
delay_timer.init_time = os.clock();
|
||||||
|
|
||||||
|
this.delay_timer_list[callback] = delay_timer;
|
||||||
|
|
||||||
|
return delay_timer;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.remove_delay_timer(delay_timer)
|
||||||
|
if delay_timer == nil then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.delay_timer_list[delay_timer.callback] = nil;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_global_timers()
|
||||||
|
local cached_config = config.current_config.global_settings.performance.timer_delays;
|
||||||
|
|
||||||
|
this.timer_list = {};
|
||||||
|
|
||||||
|
this.new_timer(singletons.update, cached_config.update_singletons_delay);
|
||||||
|
this.new_timer(screen.update_window_size, cached_config.update_window_size_delay);
|
||||||
|
this.new_timer(quest_status.update_is_online, cached_config.update_is_online_delay);
|
||||||
|
this.new_timer(this.update_quest_time, cached_config.update_quest_time_delay);
|
||||||
|
this.new_timer(players.update_players, cached_config.update_players_delay);
|
||||||
|
this.new_timer(players.update_myself_position, cached_config.update_myself_position_delay);
|
||||||
|
this.new_timer(buffs.update, cached_config.update_buffs_delay);
|
||||||
|
this.new_timer(player_info.update, cached_config.update_player_info_delay);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_timers()
|
||||||
|
this.update_script_time();
|
||||||
|
|
||||||
|
for callback, timer in pairs(this.timer_list) do
|
||||||
|
if this.total_elapsed_script_seconds - timer.last_trigger_time > timer.cooldown then
|
||||||
|
timer.last_trigger_time = this.total_elapsed_script_seconds;
|
||||||
|
callback();
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local remove_list = {};
|
||||||
|
|
||||||
|
for callback, delay_timer in pairs(this.delay_timer_list) do
|
||||||
|
if this.total_elapsed_script_seconds - delay_timer.init_time > delay_timer.delay then
|
||||||
|
callback();
|
||||||
|
table.insert(remove_list, callback);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for i, callback in ipairs(remove_list) do
|
||||||
|
this.delay_timer_list[callback] = nil;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.update_script_time()
|
function this.update_script_time()
|
||||||
this.total_elapsed_script_seconds = os.clock();
|
this.total_elapsed_script_seconds = os.clock();
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.tick()
|
function this.update_quest_time()
|
||||||
this.update_script_time();
|
|
||||||
|
|
||||||
if singletons.quest_manager == nil then
|
if singletons.quest_manager == nil then
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if quest_status.flow_state == quest_status.flow_states.IN_LOBBY
|
||||||
|
or quest_status.flow_state >= quest_status.flow_states.QUEST_END_TIMER then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call(singletons.quest_manager);
|
local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call(singletons.quest_manager);
|
||||||
if quest_time_elapsed_minutes == nil then
|
if quest_time_elapsed_minutes == nil then
|
||||||
customization_menu.status = "No quest time elapsed minutes";
|
error_handler.report("time.update_quest_time", "Failed to Access Data: quest_time_elapsed_minutes");
|
||||||
else
|
else
|
||||||
this.elapsed_minutes = quest_time_elapsed_minutes;
|
this.elapsed_minutes = quest_time_elapsed_minutes;
|
||||||
end
|
end
|
||||||
|
|
||||||
local quest_time_total_elapsed_seconds = get_quest_elapsed_time_sec_method:call(singletons.quest_manager);
|
local quest_time_total_elapsed_seconds = get_quest_elapsed_time_sec_method:call(singletons.quest_manager);
|
||||||
if quest_time_total_elapsed_seconds == nil then
|
if quest_time_total_elapsed_seconds == nil then
|
||||||
customization_menu.status = "No quest time total elapsed seconds";
|
error_handler.report("time.update_quest_time", "Failed to Access Data: quest_time_total_elapsed_seconds");
|
||||||
else
|
else
|
||||||
this.total_elapsed_seconds = quest_time_total_elapsed_seconds;
|
this.total_elapsed_seconds = quest_time_total_elapsed_seconds;
|
||||||
end
|
end
|
||||||
|
|
||||||
this.elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60;
|
this.elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60;
|
||||||
|
|
||||||
if this.total_elapsed_script_seconds - this.last_elapsed_script_seconds > 0.5 then
|
|
||||||
this.last_elapsed_script_seconds = this.total_elapsed_script_seconds;
|
|
||||||
|
|
||||||
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
|
|
||||||
|
|
||||||
players.display_list = {};
|
|
||||||
players.update_player_list(is_on_quest);
|
|
||||||
non_players.update_servant_list();
|
|
||||||
non_players.update_otomo_list(is_on_quest, quest_status.is_online);
|
|
||||||
|
|
||||||
players.update_dps(false);
|
|
||||||
players.sort_players();
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
players = require("MHR_Overlay.Damage_Meter.players");
|
players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
@@ -101,6 +176,14 @@ function this.init_module()
|
|||||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||||
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||||
non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||||
|
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||||
|
player_info = require("MHR_Overlay.Misc.player_info");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,5 +0,0 @@
|
|||||||
local this = {};
|
|
||||||
|
|
||||||
this.enabled = false;
|
|
||||||
|
|
||||||
return this;
|
|
||||||
92
reframework/autorun/MHR_Overlay/Misc/error_handler.lua
Normal file
92
reframework/autorun/MHR_Overlay/Misc/error_handler.lua
Normal file
@@ -0,0 +1,92 @@
|
|||||||
|
local this = {};
|
||||||
|
|
||||||
|
local time;
|
||||||
|
local utils;
|
||||||
|
local config;
|
||||||
|
|
||||||
|
local sdk = sdk;
|
||||||
|
local tostring = tostring;
|
||||||
|
local pairs = pairs;
|
||||||
|
local ipairs = ipairs;
|
||||||
|
local tonumber = tonumber;
|
||||||
|
local require = require;
|
||||||
|
local pcall = pcall;
|
||||||
|
local table = table;
|
||||||
|
local string = string;
|
||||||
|
local Vector3f = Vector3f;
|
||||||
|
local d2d = d2d;
|
||||||
|
local math = math;
|
||||||
|
local json = json;
|
||||||
|
local log = log;
|
||||||
|
local fs = fs;
|
||||||
|
local next = next;
|
||||||
|
local type = type;
|
||||||
|
local setmetatable = setmetatable;
|
||||||
|
local getmetatable = getmetatable;
|
||||||
|
local assert = assert;
|
||||||
|
local select = select;
|
||||||
|
local coroutine = coroutine;
|
||||||
|
local utf8 = utf8;
|
||||||
|
local re = re;
|
||||||
|
local imgui = imgui;
|
||||||
|
local draw = draw;
|
||||||
|
local Vector2f = Vector2f;
|
||||||
|
local reframework = reframework;
|
||||||
|
local os = os;
|
||||||
|
local ValueType = ValueType;
|
||||||
|
local package = package;
|
||||||
|
|
||||||
|
this.list = {};
|
||||||
|
this.is_empty = true;
|
||||||
|
|
||||||
|
this.history = {};
|
||||||
|
|
||||||
|
function this.report(error_key, error_message)
|
||||||
|
if error_key == nil or error_key == ""
|
||||||
|
or error_message == nil or error_message == "" then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local error_time = time.total_elapsed_script_seconds;
|
||||||
|
|
||||||
|
if utils.number.is_equal(error_time, 0) then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local error = {
|
||||||
|
key = error_key,
|
||||||
|
time = error_time,
|
||||||
|
message = error_message
|
||||||
|
};
|
||||||
|
|
||||||
|
this.list[error_key] = error;
|
||||||
|
this.is_empty = false;
|
||||||
|
|
||||||
|
this.add_to_history(error_key, error);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.add_to_history(error_key, error)
|
||||||
|
this.clear_history();
|
||||||
|
|
||||||
|
table.insert(this.history, error);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.clear_history()
|
||||||
|
local history_size = config.current_config.debug.history_size;
|
||||||
|
|
||||||
|
while #this.history >= history_size do
|
||||||
|
table.remove(this.history, 1);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_dependencies()
|
||||||
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
config = require("MHR_Overlay.Misc.config");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
return this;
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
local this = {};
|
local this = {};
|
||||||
|
|
||||||
local utils;
|
local utils;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -36,11 +37,53 @@ local package = package;
|
|||||||
|
|
||||||
this.language_folder = "MHR Overlay\\languages\\";
|
this.language_folder = "MHR Overlay\\languages\\";
|
||||||
|
|
||||||
|
-- this.chinese_ranges = {
|
||||||
|
-- 0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
||||||
|
-- 0x2000, 0x206F, -- General Punctuations
|
||||||
|
-- 0x2E80, 0x2EFF, -- CJK Radicals Supplement
|
||||||
|
-- 0x3000, 0x303F, -- CJK Symbols and Punctuations
|
||||||
|
-- 0x3200, 0x4DBF, -- Enclosed CJK Letters and Months, CJK Compatibility, CJK Unified Ideographs Extension A
|
||||||
|
-- 0x4E00, 0x9FFF, -- CJK Unified Ideograms
|
||||||
|
-- 0xF900, 0xFAFF, -- CJK Compatibility Ideographs
|
||||||
|
-- 0xFE30, 0xFE4F, -- CJK Compatibility Forms
|
||||||
|
-- 0xFF00, 0xFFEF, -- Half-width characters
|
||||||
|
-- 0
|
||||||
|
-- };
|
||||||
|
|
||||||
|
-- this.japanese_glyph_ranges = {
|
||||||
|
-- 0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
||||||
|
-- 0x2000, 0x206F, -- General Punctuation
|
||||||
|
-- 0x2E80, 0x2EFF, -- CJK Radicals Supplement
|
||||||
|
-- 0x3000, 0x30FF, -- CJK Symbols and Punctuations, Hiragana, Katakana
|
||||||
|
-- 0x31F0, 0x4DBF, -- Katakana Phonetic Extensions, Enclosed CJK Letters and Months, CJK Compatibility, CJK Unified Ideographs Extension A
|
||||||
|
-- 0x4E00, 0x9FFF, -- CJK Unified Ideograms
|
||||||
|
-- 0xF900, 0xFAFF, -- CJK Compatibility Ideographs
|
||||||
|
-- 0xFE30, 0xFE4F, -- CJK Compatibility Forms
|
||||||
|
-- 0xFF00, 0xFFEF, -- Half-width characters
|
||||||
|
-- 0
|
||||||
|
-- };
|
||||||
|
|
||||||
|
-- this.korean_glyph_ranges = {
|
||||||
|
-- 0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
||||||
|
-- 0x1100, 0x11FF, -- Hangul Jamo
|
||||||
|
-- 0x2000, 0x206F, -- General Punctuation
|
||||||
|
-- 0x2E80, 0x2EFF, -- CJK Radicals Supplement
|
||||||
|
-- 0x3000, 0x303F, -- CJK Symbols and Punctuations
|
||||||
|
-- 0x3130, 0x318F, -- Hangul Compatibility Jamo
|
||||||
|
-- 0x3200, 0x4DBF, -- Enclosed CJK Letters and Months, CJK Compatibility, CJK Unified Ideographs Extension A
|
||||||
|
-- 0x4E00, 0x9FFF, -- CJK Unified Ideograms
|
||||||
|
-- 0xAC00, 0xD7AF, -- Hangul Syllables
|
||||||
|
-- 0xF900, 0xFAFF, -- CJK Compatibility Ideographs
|
||||||
|
-- 0xFE30, 0xFE4F, -- CJK Compatibility Forms
|
||||||
|
-- 0xFF00, 0xFFEF, -- Half-width characters
|
||||||
|
-- 0
|
||||||
|
-- }
|
||||||
|
|
||||||
this.current_language = {};
|
this.current_language = {};
|
||||||
|
|
||||||
|
|
||||||
this.default_language = {
|
this.default_language = {
|
||||||
font_name = "NotoSansKR-Bold.otf",
|
font_name = nil,
|
||||||
|
unicode_glyph_ranges = nil,
|
||||||
|
|
||||||
parts = {
|
parts = {
|
||||||
head = "Head",
|
head = "Head",
|
||||||
neck = "Neck",
|
neck = "Neck",
|
||||||
@@ -134,14 +177,17 @@ this.default_language = {
|
|||||||
sleep = "Sleep",
|
sleep = "Sleep",
|
||||||
stun = "Stun",
|
stun = "Stun",
|
||||||
flash = "Flash",
|
flash = "Flash",
|
||||||
poison = "Poison",
|
|
||||||
blast = "Blast",
|
blast = "Blast",
|
||||||
exhaust = "Exhaust",
|
exhaust = "Exhaust",
|
||||||
ride = "Wyvern Riding",
|
ride = "Wyvern Riding",
|
||||||
waterblight = "Waterblight",
|
|
||||||
|
poison = "Poison",
|
||||||
|
deadly_poison = "Deadly Poison",
|
||||||
|
|
||||||
fireblight = "Fireblight",
|
fireblight = "Fireblight",
|
||||||
iceblight = "Iceblight",
|
waterblight = "Waterblight",
|
||||||
thunderblight = "Thunderblight",
|
thunderblight = "Thunderblight",
|
||||||
|
iceblight = "Iceblight",
|
||||||
|
|
||||||
fall_trap = "Fall Trap",
|
fall_trap = "Fall Trap",
|
||||||
shock_trap = "Shock Trap",
|
shock_trap = "Shock Trap",
|
||||||
@@ -150,7 +196,266 @@ this.default_language = {
|
|||||||
steel_fang = "Steel Fang",
|
steel_fang = "Steel Fang",
|
||||||
quick_sand = "Quick Sand",
|
quick_sand = "Quick Sand",
|
||||||
fall_otomo_trap = "Fall Buddy Trap",
|
fall_otomo_trap = "Fall Buddy Trap",
|
||||||
shock_otomo_trap = "Shock Buddy Trap"
|
shock_otomo_trap = "Shock Buddy Trap",
|
||||||
|
|
||||||
|
dragonblight = "Dragonblight",
|
||||||
|
blastblight = "Blastblight",
|
||||||
|
hellfireblight = "Hellfireblight",
|
||||||
|
bloodblight = "Bloodblight",
|
||||||
|
frostblight = "Frostblight",
|
||||||
|
|
||||||
|
minor_bubbleblight = "Minor Bubbleblight",
|
||||||
|
major_bubbleblight = "Major Bubbleblight",
|
||||||
|
|
||||||
|
defense_down = "Defense Down",
|
||||||
|
resistance_down = "Resistance Down",
|
||||||
|
|
||||||
|
falling_asleep = "Falling Asleep",
|
||||||
|
tremor = "Tremor",
|
||||||
|
roar = "Roar",
|
||||||
|
webbed = "Webbed",
|
||||||
|
stench = "Stench",
|
||||||
|
leeched = "Leeched",
|
||||||
|
bleeding = "Bleeding",
|
||||||
|
engulfed = "Engulfed",
|
||||||
|
muck = "Muck",
|
||||||
|
frenzy = "Frenzy",
|
||||||
|
frenzy_infection = "Frenzy Infection",
|
||||||
|
frenzy_overcome = "Frenzy Overcome"
|
||||||
|
},
|
||||||
|
|
||||||
|
item_buffs = {
|
||||||
|
demondrug = "Demondrug",
|
||||||
|
mega_demondrug = "Mega Demondrug",
|
||||||
|
armorskin = "Armorskin",
|
||||||
|
mega_armorskin = "Mega Armorskin",
|
||||||
|
might_seed = "Might Seed",
|
||||||
|
adamant_seed = "Adamant Seed",
|
||||||
|
demon_powder = "Demon Powder",
|
||||||
|
hardshell_powder = "Hardshell Powder",
|
||||||
|
immunizer = "Immunizer",
|
||||||
|
dash_juice = "Dash Juice",
|
||||||
|
gourmet_fish = "Gourmet Fish",
|
||||||
|
demon_ammo = "Demon Ammo",
|
||||||
|
armor_ammo = "Armor Ammo",
|
||||||
|
},
|
||||||
|
|
||||||
|
endemic_life = {
|
||||||
|
cutterfly = "Cutterfly",
|
||||||
|
clothfly = "Clothfly",
|
||||||
|
butterflame = "Butterflame",
|
||||||
|
peepersects = "Peepersects",
|
||||||
|
stinkmink = "Stinkmink",
|
||||||
|
ruby_wirebug = "Ruby Wirebug",
|
||||||
|
gold_wirebug = "Gold Wirebug",
|
||||||
|
red_lampsquid = "Red Lampsquid",
|
||||||
|
yellow_lampsquid = "Yellow Lampsquid"
|
||||||
|
},
|
||||||
|
|
||||||
|
melody_effects = {
|
||||||
|
self_improvement = "Self-Improvement",
|
||||||
|
attack_up = "Attack Up",
|
||||||
|
defense_up ="Defense Up",
|
||||||
|
affinity_up = "Affinity Up",
|
||||||
|
elemental_attack_boost = "Elemental Attack Boost",
|
||||||
|
attack_and_defense_up = "Attack and Defense Up",
|
||||||
|
attack_and_affinity_up = "Attack and Affinity Up",
|
||||||
|
knockbacks_negated = "Knockbacks Negated",
|
||||||
|
earplugs_s = "Earplugs (S)",
|
||||||
|
earplugs_l = "Earplugs (L)",
|
||||||
|
tremors_negated = "Tremors Negated",
|
||||||
|
wind_pressure_negated = "Wind Pressure Negated",
|
||||||
|
stun_negated = "Stun Negated",
|
||||||
|
blight_negated = "Blight Negated",
|
||||||
|
divine_protection = "Divine Protection",
|
||||||
|
health_recovery_s = "Health Recovery (S)",
|
||||||
|
health_recovery_l = "Health Recovery (L)",
|
||||||
|
health_recovery_s_antidote = "Health Recovery (S) + Antidote",
|
||||||
|
health_regeneration = "Health Regeneration",
|
||||||
|
stamina_use_reduced = "Stamina Use Reduced",
|
||||||
|
stamina_recovery_up = "Stamina Recovery Up",
|
||||||
|
sharpness_loss_reduced = "Sharpness Loss Reduced",
|
||||||
|
environment_damage_negated = "Environment Damage Negated",
|
||||||
|
sonic_wave = "Sonic Wave",
|
||||||
|
sonic_barrier = "Sonic Barrier",
|
||||||
|
infernal_melody = "Infernal Melody",
|
||||||
|
sharpness_regeneration = "Sharpness Regeneration",
|
||||||
|
sharpness_extension = "Sharpness Extension",
|
||||||
|
},
|
||||||
|
|
||||||
|
dango_skills = {
|
||||||
|
dango_adrenaline = "Dango Adrenaline",
|
||||||
|
dango_booster = "Dango Booster",
|
||||||
|
dango_bulker = "Dango Bulker",
|
||||||
|
dango_connector = "Dango Connector",
|
||||||
|
dango_defender = "Dango Defender",
|
||||||
|
dango_flyer = "Dango Flyer",
|
||||||
|
dango_glutton = "Dango Glutton",
|
||||||
|
dango_hunter = "Dango Hunter",
|
||||||
|
dango_insurance = "Dango Insurance",
|
||||||
|
dango_insurance_defense_up = "Dango Insurance Defense Up",
|
||||||
|
super_recovery_dango = "Super Recovery Dango"
|
||||||
|
},
|
||||||
|
|
||||||
|
rampage_skills = {
|
||||||
|
chameleos_soul = "Chameleos Soul",
|
||||||
|
kushala_daora_soul = "Kushala Daora Soul"
|
||||||
|
},
|
||||||
|
|
||||||
|
skills = {
|
||||||
|
adrenaline_rush = "Adrenaline Rush",
|
||||||
|
affinity_sliding = "Affinity Sliding",
|
||||||
|
agitator = "Agitator",
|
||||||
|
berserk = "Berserk",
|
||||||
|
bladescale_hone = "Bladescale Hone",
|
||||||
|
blood_awakening = "Blood Awakening",
|
||||||
|
bloodlust = "Bloodlust",
|
||||||
|
burst = "Burst",
|
||||||
|
coalescence = "Coalescence",
|
||||||
|
counterstrike = "Counterstrike",
|
||||||
|
dereliction = "Dereliction",
|
||||||
|
dragon_conversion_elemental_attack_up = "Dragon Conversion: Elem. Atk Up",
|
||||||
|
dragon_conversion_elemental_res_up = "Dragon Conversion: Elem. Res Up",
|
||||||
|
dragonheart = "Dragonheart",
|
||||||
|
embolden = "Embolden",
|
||||||
|
frenzied_bloodlust = "Frenzied Bloodlust",
|
||||||
|
furious = "Furious",
|
||||||
|
grinder_s = "Grinder (S)",
|
||||||
|
heaven_sent = "Heaven-Sent",
|
||||||
|
hellfire_cloak = "Hellfire Cloak",
|
||||||
|
heroics = "Heroics",
|
||||||
|
inspiration = "Inspiration",
|
||||||
|
intrepid_heart = "Intrepid Heart",
|
||||||
|
latent_power = "Latent Power",
|
||||||
|
maximum_might = "Maximum Might",
|
||||||
|
offensive_guard = "Offensive Guard",
|
||||||
|
partbreaker = "Partbreaker",
|
||||||
|
peak_performance = "Peak Performance",
|
||||||
|
powder_mantle_red = "Powder Mantle (Red)",
|
||||||
|
powder_mantle_blue = "Powder Mantle (Blue)",
|
||||||
|
protective_polish = "Protective Polish",
|
||||||
|
resentment = "Resentment",
|
||||||
|
resuscitate = "Resuscitate",
|
||||||
|
spiribirds_call = "Spiribird's Call",
|
||||||
|
status_trigger = "Status Trigger",
|
||||||
|
strife = "Strife",
|
||||||
|
wall_runner = "Wall Runner",
|
||||||
|
wind_mantle = "Wind Mantle"
|
||||||
|
},
|
||||||
|
|
||||||
|
weapons = {
|
||||||
|
great_sword = "Great Sword",
|
||||||
|
long_sword = "Long Sword",
|
||||||
|
sword_and_shield = "Sword & Shield",
|
||||||
|
dual_blades = "Dual Blades",
|
||||||
|
lance = "Lance",
|
||||||
|
gunlance = "Gunlance",
|
||||||
|
hammer = "Hammer",
|
||||||
|
hunting_horn = "Hunting Horn",
|
||||||
|
switch_axe = "Switch Axe",
|
||||||
|
charge_blade = "Charge Blade",
|
||||||
|
insect_glaive = "Insect Glaive",
|
||||||
|
light_bowgun = "Light Bowgun",
|
||||||
|
heavy_bowgun = "Heavy Bowgun",
|
||||||
|
bow = "Bow"
|
||||||
|
},
|
||||||
|
|
||||||
|
weapon_skills = {
|
||||||
|
-- Great Sword
|
||||||
|
great_sword = {
|
||||||
|
power_sheathe = "Power Sheathe"
|
||||||
|
},
|
||||||
|
-- Long Sword
|
||||||
|
long_sword = {
|
||||||
|
harvest_moon = "Harvest Moon",
|
||||||
|
iai_slash = "Iai Slash",
|
||||||
|
soaring_kick = "Soaring Kick",
|
||||||
|
spirit_gauge = "Spirit Gauge",
|
||||||
|
spirit_gauge_autofill = "Spirit Gauge Autofill", -- Soaring Kick, Iai Slash
|
||||||
|
},
|
||||||
|
-- Sword & Shield
|
||||||
|
sword_and_shield = {
|
||||||
|
destroyer_oil = "Destroyer Oil"
|
||||||
|
},
|
||||||
|
-- Dual Blades
|
||||||
|
dual_blades = {
|
||||||
|
archdemon_mode = "Archdemon Mode",
|
||||||
|
ironshine_silk = "Ironshine Silk"
|
||||||
|
},
|
||||||
|
-- Lance
|
||||||
|
lance = {
|
||||||
|
anchor_rage = "Anchor Rage",
|
||||||
|
spiral_thrust = "Spiral Thrust",
|
||||||
|
twin_wine = "Twin Wine"
|
||||||
|
},
|
||||||
|
-- Gunlance
|
||||||
|
gunlance = {
|
||||||
|
erupting_cannon = "Erupting Cannon",
|
||||||
|
ground_splitter = "Ground Splitter"
|
||||||
|
},
|
||||||
|
-- Hammer
|
||||||
|
hammer = {
|
||||||
|
impact_burst = "Impact Burst"
|
||||||
|
},
|
||||||
|
-- Hunting Horn
|
||||||
|
hunting_horn = {
|
||||||
|
bead_of_resonance = "Bead of Resonance",
|
||||||
|
silkbind_shockwave = "Silkbind Shockwave",
|
||||||
|
sonic_bloom = "Sonic Bloom"
|
||||||
|
},
|
||||||
|
-- Switch Axe
|
||||||
|
switch_axe = {
|
||||||
|
amped_state = "Amped State",
|
||||||
|
axe_heavy_slam = "Axe: Heavy Slam",
|
||||||
|
switch_charger = "Switch Charger"
|
||||||
|
},
|
||||||
|
-- Charge Blade
|
||||||
|
charge_blade = {
|
||||||
|
element_boost = "Element Boost",
|
||||||
|
sword_boost_mode = "Sword Boost Mode"
|
||||||
|
},
|
||||||
|
-- Insect Glaive
|
||||||
|
insect_glaive = {
|
||||||
|
red_extract = "Red Extract",
|
||||||
|
white_extract = "White Extract",
|
||||||
|
orange_extract = "Orange Extract",
|
||||||
|
all_extracts_mix = "All Extracts Mix"
|
||||||
|
},
|
||||||
|
-- Light Bowgun
|
||||||
|
light_bowgun = {
|
||||||
|
fanning_maneuver = "Fanning Maneuver",
|
||||||
|
wyvernblast_reload = "Wyvernblast Reload"
|
||||||
|
},
|
||||||
|
-- Heavy Bowgun
|
||||||
|
heavy_bowgun = {
|
||||||
|
counter_charger = "Counter Charger",
|
||||||
|
overheat = "Overheat",
|
||||||
|
rising_moon = "Rising Moon",
|
||||||
|
setting_sun = "Setting Sun",
|
||||||
|
wyvernsnipe_reload = "Wyvernsnipe Reload"
|
||||||
|
},
|
||||||
|
-- Bow
|
||||||
|
bow = {
|
||||||
|
arc_shot_affinity = "Arc Shot: Affinity",
|
||||||
|
arc_shot_brace = "Arc Shot: Brace",
|
||||||
|
bolt_boost = "Bolt Boost",
|
||||||
|
herculean_draw = "Herculean Draw"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
otomo_moves = {
|
||||||
|
go_fight_win = "Go, Fight, Win",
|
||||||
|
power_drum = "Power Drum",
|
||||||
|
rousing_roar = "Rousing Roar",
|
||||||
|
vase_of_vitality = "Vase of Vitality",
|
||||||
|
},
|
||||||
|
|
||||||
|
misc_buffs = {
|
||||||
|
attack_up = "Attack Up",
|
||||||
|
defense_up = "Defense Up",
|
||||||
|
stamina_use_down = "Stamina Use Down",
|
||||||
|
immunity = "Immunity",
|
||||||
|
natural_healing_up = "Natural Healing Up"
|
||||||
},
|
},
|
||||||
|
|
||||||
UI = {
|
UI = {
|
||||||
@@ -166,9 +471,32 @@ this.default_language = {
|
|||||||
total_buildup = "Total Buildup",
|
total_buildup = "Total Buildup",
|
||||||
part_break = "Break",
|
part_break = "Break",
|
||||||
part_sever = "Sever",
|
part_sever = "Sever",
|
||||||
|
part_anomaly_core = "Anomaly Core",
|
||||||
|
|
||||||
otomo = "Buddy",
|
otomo = "Buddy",
|
||||||
servant = "Follower",
|
servant = "Follower",
|
||||||
|
|
||||||
|
lv = ""
|
||||||
|
},
|
||||||
|
|
||||||
|
stats = {
|
||||||
|
attack = "Attack",
|
||||||
|
defense = "Defense",
|
||||||
|
affinity = "Affinity",
|
||||||
|
|
||||||
|
fire_resistance = "Fire Res";
|
||||||
|
water_resistance = "Water Res";
|
||||||
|
thunder_resistance = "Thunder Res";
|
||||||
|
ice_resistance = "Ice Res";
|
||||||
|
dragon_resistance = "Dragon Res";
|
||||||
|
|
||||||
|
stamina = "Stamina",
|
||||||
|
|
||||||
|
fire = "Fire",
|
||||||
|
water = "Water",
|
||||||
|
thunder = "Thunder",
|
||||||
|
ice = "Ice",
|
||||||
|
dragon = "Dragon",
|
||||||
},
|
},
|
||||||
|
|
||||||
customization_menu = {
|
customization_menu = {
|
||||||
@@ -283,6 +611,7 @@ this.default_language = {
|
|||||||
rage = "Rage",
|
rage = "Rage",
|
||||||
body_parts = "Body Parts",
|
body_parts = "Body Parts",
|
||||||
hide_undamaged_parts = "Hide Undamaged Parts",
|
hide_undamaged_parts = "Hide Undamaged Parts",
|
||||||
|
render_inactive_anomaly_cores = "Render Inactive Anomaly Cores",
|
||||||
part_name = "Part Name",
|
part_name = "Part Name",
|
||||||
flinch_count = "Flinch Count",
|
flinch_count = "Flinch Count",
|
||||||
break_count = "Break Count",
|
break_count = "Break Count",
|
||||||
@@ -339,14 +668,18 @@ this.default_language = {
|
|||||||
small_monsters = "Small Monsters",
|
small_monsters = "Small Monsters",
|
||||||
large_monsters = "Large Monsters",
|
large_monsters = "Large Monsters",
|
||||||
|
|
||||||
player_damage = "Player Damage",
|
players = "Players",
|
||||||
bomb_damage = "Bomb Damage",
|
bombs = "Bombs",
|
||||||
kunai_damage = "Kunai Damage",
|
kunai = "Kunai",
|
||||||
installation_damage = "Installation Damage",
|
installations = "Installations",
|
||||||
otomo_damage = "Buddy Damage",
|
otomos = "Buddies",
|
||||||
monster_damage = "Monster Damage",
|
monsters = "Monsters",
|
||||||
poison_damage = "Poison Damage",
|
wyvern_riding = "Wyvern Riding",
|
||||||
blast_damage = "Blast Damage",
|
poison = "Poison",
|
||||||
|
blast = "Blast",
|
||||||
|
endemic_life = "Endemic Life",
|
||||||
|
anomaly_cores = "Anomaly Cores",
|
||||||
|
other = "Other",
|
||||||
|
|
||||||
damage = "Damage",
|
damage = "Damage",
|
||||||
|
|
||||||
@@ -417,6 +750,8 @@ this.default_language = {
|
|||||||
break_health_percentage = "Break Health Percentage",
|
break_health_percentage = "Break Health Percentage",
|
||||||
loss_health = "Sever Health",
|
loss_health = "Sever Health",
|
||||||
loss_health_percentage = "Sever Health Percentage",
|
loss_health_percentage = "Sever Health Percentage",
|
||||||
|
anomaly_health = "Anomaly Core Health",
|
||||||
|
anomaly_health_percentage = "Anomaly Core Health Percentage",
|
||||||
|
|
||||||
monster_id = "Monster ID",
|
monster_id = "Monster ID",
|
||||||
|
|
||||||
@@ -426,10 +761,6 @@ this.default_language = {
|
|||||||
|
|
||||||
master_rank = "Master Rank",
|
master_rank = "Master Rank",
|
||||||
|
|
||||||
other_damage = "Other Damage",
|
|
||||||
wyvern_riding_damage = "Wyvern Riding Damage",
|
|
||||||
endemic_life_damage = "Endemic Life Damage",
|
|
||||||
|
|
||||||
hide_myself = "Hide Myself",
|
hide_myself = "Hide Myself",
|
||||||
hide_other_players = "Hide Other Players",
|
hide_other_players = "Hide Other Players",
|
||||||
hide_servants = "Hide Followers",
|
hide_servants = "Hide Followers",
|
||||||
@@ -446,14 +777,24 @@ this.default_language = {
|
|||||||
|
|
||||||
freeze_dps_on_quest_end = "Freeze DPS on Quest End",
|
freeze_dps_on_quest_end = "Freeze DPS on Quest End",
|
||||||
|
|
||||||
|
health_break_sever_anomaly_filter = "Health + Break + Sever + Anomaly Core",
|
||||||
|
health_break_sever_filter = "Health + Break + Sever",
|
||||||
|
health_break_anomaly_filter = "Health + Break + Anomaly Core",
|
||||||
|
health_sever_anomaly_filter = "Health + Sever + Anomaly Core",
|
||||||
|
break_sever_anomaly_filter = "Break + Sever + Anomaly Core",
|
||||||
|
|
||||||
health_break_severe_filter = "Health + Break + Severe",
|
|
||||||
health_break_filter = "Health + Break",
|
health_break_filter = "Health + Break",
|
||||||
health_severe_filter = "Health + Severe",
|
health_sever_filter = "Health + Sever",
|
||||||
|
health_anomaly_filter = "Health + Anomaly Core",
|
||||||
|
|
||||||
|
break_sever_filter = "Break + Sever",
|
||||||
|
break_anomaly_filter = "Break + Anomaly Core",
|
||||||
|
sever_anomaly_filter = "Sever + Anomaly Core",
|
||||||
|
|
||||||
health_filter = "Health",
|
health_filter = "Health",
|
||||||
break_severe_filter = "Break + Severe",
|
|
||||||
break_filter = "Break",
|
break_filter = "Break",
|
||||||
severe_filter = "Severe",
|
sever_filter = "Sever",
|
||||||
|
anomaly_filter = "Anomaly Core",
|
||||||
|
|
||||||
outline = "Outline",
|
outline = "Outline",
|
||||||
thickness = "Thickness",
|
thickness = "Thickness",
|
||||||
@@ -505,11 +846,68 @@ this.default_language = {
|
|||||||
|
|
||||||
filter_mode = "Filter Mode",
|
filter_mode = "Filter Mode",
|
||||||
current_state = "Current State",
|
current_state = "Current State",
|
||||||
default_state = "Default State"
|
default_state = "Default State",
|
||||||
}
|
|
||||||
|
fill_direction = "Fill Direction",
|
||||||
|
left_to_right = "Left to Right",
|
||||||
|
right_to_left = "Right to Left",
|
||||||
|
top_to_bottom = "Top to Bottom",
|
||||||
|
bottom_to_top = "Bottom to Top",
|
||||||
|
|
||||||
|
right_alignment_shift = "Right Alignment Shift",
|
||||||
|
|
||||||
|
debug = "Debug",
|
||||||
|
current_time = "Current Time",
|
||||||
|
everything_seems_to_be_ok = "Everything seems to be OK!",
|
||||||
|
history = "History",
|
||||||
|
history_size = "History Size",
|
||||||
|
|
||||||
|
value = "Value",
|
||||||
|
|
||||||
|
stats_UI = "Stats UI",
|
||||||
|
health_label = "Health Label",
|
||||||
|
stamina_label = "Stamina Label",
|
||||||
|
attack_label = "Attack Label",
|
||||||
|
defense_label = "Defense Label",
|
||||||
|
affinity_label = "Affinity Label",
|
||||||
|
fire_resistance_label = "Fire Resistance Label",
|
||||||
|
water_resistance_label = "Water Resistance Label",
|
||||||
|
thunder_resistance_label = "Thunder Resistance Label",
|
||||||
|
ice_resistance_label = "Ice Resistance Label",
|
||||||
|
dragon_resistance_label = "Dragon Resistance Label",
|
||||||
|
element_label = "Element Label",
|
||||||
|
element_2_label = "Element 2 Label",
|
||||||
|
|
||||||
|
abnormal_statuses = "Abnormal Statuses",
|
||||||
|
item_buffs = "Item Buffs",
|
||||||
|
endemic_life_buffs = "Endemic Life Buffs",
|
||||||
|
melody_effects = "Melody Effects",
|
||||||
|
dango_skills = "Dango Skills",
|
||||||
|
rampage_skills = "Rampage Skills",
|
||||||
|
skills = "Skills",
|
||||||
|
weapon_skills = "Weapon Skills",
|
||||||
|
otomo_moves = "Buddy Moves",
|
||||||
|
misc_buffs = "Misc Buffs",
|
||||||
|
|
||||||
|
timer_delays = "Timer Delays",
|
||||||
|
update_singletons_delay = "Update Singletons (seconds)",
|
||||||
|
update_window_size_delay = "Update Window Size (seconds)",
|
||||||
|
update_quest_time_delay = "Update Quest Time (seconds)",
|
||||||
|
update_is_online_delay = "Update Is Online (seconds)",
|
||||||
|
update_players_delay = "Update Players (seconds)",
|
||||||
|
update_myself_position_delay = "Update Myself Position (seconds)",
|
||||||
|
update_player_info_delay = "Update Player Info (seconds)",
|
||||||
|
update_buffs_delay = "Update Buffs (seconds)",
|
||||||
|
|
||||||
|
infinite_buffs_location = "Infinite Buffs Location",
|
||||||
|
|
||||||
|
effect_level = "Effect Level",
|
||||||
|
|
||||||
|
head_tracking = "Head Tracking"
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
this.language_names = { "default"};
|
this.language_names = { "default" };
|
||||||
this.languages = { this.default_language };
|
this.languages = { this.default_language };
|
||||||
|
|
||||||
function this.load()
|
function this.load()
|
||||||
@@ -524,18 +922,17 @@ function this.load()
|
|||||||
|
|
||||||
local loaded_language = json.load_file(language_file_name);
|
local loaded_language = json.load_file(language_file_name);
|
||||||
if loaded_language ~= nil then
|
if loaded_language ~= nil then
|
||||||
|
log.info(string.format("[MHR Overlay] %s.json Loaded Successfully", language_file_name));
|
||||||
|
|
||||||
log.info("[MHR Overlay] " .. language_file_name .. ".json loaded successfully");
|
|
||||||
table.insert(this.language_names, language_name);
|
table.insert(this.language_names, language_name);
|
||||||
|
|
||||||
local merged_language = utils.table.merge(this.default_language, loaded_language);
|
local merged_language = utils.table.merge(this.default_language, loaded_language);
|
||||||
table.insert(this.languages, merged_language);
|
table.insert(this.languages, merged_language);
|
||||||
|
|
||||||
this.save(language_file_name, merged_language);
|
this.save(language_file_name, merged_language);
|
||||||
|
|
||||||
|
|
||||||
else
|
else
|
||||||
log.error("[MHR Overlay] Failed to load " .. language_file_name .. ".json");
|
error_handler.report("language.load", string.format("Failed to load %s.json", language_file_name));
|
||||||
|
log.error(string.format("[MHR Overlay] Failed to Load %s.json", language_file_name));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -543,9 +940,10 @@ end
|
|||||||
function this.save(file_name, language_table)
|
function this.save(file_name, language_table)
|
||||||
local success = json.dump_file(file_name, language_table);
|
local success = json.dump_file(file_name, language_table);
|
||||||
if success then
|
if success then
|
||||||
log.info("[MHR Overlay] " .. file_name .. " saved successfully");
|
log.info(string.format("[MHR Overlay] %s Saved Successfully", file_name));
|
||||||
else
|
else
|
||||||
log.error("[MHR Overlay] Failed to save " .. file_name);
|
error_handler.report("language.save", string.format("[MHR Overlay] Failed to Save %s", file_name));
|
||||||
|
log.error(string.format("[MHR Overlay] Failed to Save %s", file_name));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -557,12 +955,27 @@ function this.update(index)
|
|||||||
this.current_language = this.languages[index];
|
this.current_language = this.languages[index];
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
utils = require("MHR_Overlay.Misc.utils");
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
this.save_default();
|
function this.init_module()
|
||||||
this.load();
|
this.load();
|
||||||
this.current_language = this.default_language;
|
this.current_language = this.default_language;
|
||||||
|
|
||||||
|
this.default_language.font_name = "NotoSans-Bold.otf";
|
||||||
|
this.default_language.unicode_glyph_ranges = {
|
||||||
|
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
|
||||||
|
0x0100, 0x024F, -- Latin Extended-A, Latin Extended-B,
|
||||||
|
0x0400, 0x052F, -- Cyrillic, Cyrillic Supplementary
|
||||||
|
0x1E00, 0x1EFF, -- Latin Extended Additional
|
||||||
|
0x2000, 0x206F, -- General Punctuation
|
||||||
|
0xFF00, 0xFFEF, -- Halfwidth and Fullwidth Forms
|
||||||
|
0
|
||||||
|
};
|
||||||
|
|
||||||
|
this.save_default();
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
local this = {};
|
local this = {};
|
||||||
|
|
||||||
local language;
|
local language;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -543,7 +544,7 @@ function this.init()
|
|||||||
language.current_language.parts.right_foreleg,
|
language.current_language.parts.right_foreleg,
|
||||||
language.current_language.parts.hind_legs,
|
language.current_language.parts.hind_legs,
|
||||||
language.current_language.parts.wings,
|
language.current_language.parts.wings,
|
||||||
language.current_language.parts.tail,
|
language.current_language.parts.tail
|
||||||
},
|
},
|
||||||
[19] = -- Daimyo Hermitaur 19
|
[19] = -- Daimyo Hermitaur 19
|
||||||
{
|
{
|
||||||
@@ -826,11 +827,12 @@ function this.init()
|
|||||||
language.current_language.parts.head,
|
language.current_language.parts.head,
|
||||||
language.current_language.parts.torso,
|
language.current_language.parts.torso,
|
||||||
language.current_language.parts.wings,
|
language.current_language.parts.wings,
|
||||||
language.current_language.parts.wingclaws,
|
language.current_language.parts.right_wingclaw,
|
||||||
language.current_language.parts.forelegs,
|
language.current_language.parts.forelegs,
|
||||||
language.current_language.parts.hind_legs,
|
language.current_language.parts.hind_legs,
|
||||||
language.current_language.parts.tail,
|
language.current_language.parts.tail,
|
||||||
language.current_language.parts.antenna
|
language.current_language.parts.antenna,
|
||||||
|
language.current_language.parts.left_wingclaw
|
||||||
},
|
},
|
||||||
|
|
||||||
[2072] = -- Risen Kushala Daora 2072
|
[2072] = -- Risen Kushala Daora 2072
|
||||||
@@ -919,6 +921,27 @@ function this.init()
|
|||||||
language.current_language.parts.left_leg,
|
language.current_language.parts.left_leg,
|
||||||
language.current_language.parts.right_leg
|
language.current_language.parts.right_leg
|
||||||
},
|
},
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--SUNBREAK BONUS UPDATE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
[1412] = -- Primordial Malzeno 1412
|
||||||
|
{
|
||||||
|
language.current_language.parts.head,
|
||||||
|
language.current_language.parts.torso,
|
||||||
|
language.current_language.parts.left_foreleg,
|
||||||
|
language.current_language.parts.right_foreleg,
|
||||||
|
language.current_language.parts.hind_legs,
|
||||||
|
language.current_language.parts.wings,
|
||||||
|
language.current_language.parts.tail,
|
||||||
|
}
|
||||||
};
|
};
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -932,9 +955,12 @@ function this.get_part_name(monster_id, part_id)
|
|||||||
return part_name;
|
return part_name;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
this.init();
|
this.init();
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
350
reframework/autorun/MHR_Overlay/Misc/player_info.lua
Normal file
350
reframework/autorun/MHR_Overlay/Misc/player_info.lua
Normal file
@@ -0,0 +1,350 @@
|
|||||||
|
local this = {};
|
||||||
|
|
||||||
|
local drawing;
|
||||||
|
local customization_menu;
|
||||||
|
local singletons;
|
||||||
|
local config;
|
||||||
|
local utils;
|
||||||
|
local error_handler;
|
||||||
|
local quest_status;
|
||||||
|
local time;
|
||||||
|
local dango_skills;
|
||||||
|
local skills;
|
||||||
|
|
||||||
|
local sdk = sdk;
|
||||||
|
local tostring = tostring;
|
||||||
|
local pairs = pairs;
|
||||||
|
local ipairs = ipairs;
|
||||||
|
local tonumber = tonumber;
|
||||||
|
local require = require;
|
||||||
|
local pcall = pcall;
|
||||||
|
local table = table;
|
||||||
|
local string = string;
|
||||||
|
local Vector3f = Vector3f;
|
||||||
|
local d2d = d2d;
|
||||||
|
local math = math;
|
||||||
|
local json = json;
|
||||||
|
local log = log;
|
||||||
|
local fs = fs;
|
||||||
|
local next = next;
|
||||||
|
local type = type;
|
||||||
|
local setmetatable = setmetatable;
|
||||||
|
local getmetatable = getmetatable;
|
||||||
|
local assert = assert;
|
||||||
|
local select = select;
|
||||||
|
local coroutine = coroutine;
|
||||||
|
local utf8 = utf8;
|
||||||
|
local re = re;
|
||||||
|
local imgui = imgui;
|
||||||
|
local draw = draw;
|
||||||
|
local Vector2f = Vector2f;
|
||||||
|
local reframework = reframework;
|
||||||
|
local os = os;
|
||||||
|
local ValueType = ValueType;
|
||||||
|
local package = package;
|
||||||
|
|
||||||
|
this.list = {
|
||||||
|
health = 0;
|
||||||
|
max_health = 0;
|
||||||
|
|
||||||
|
attack = 0;
|
||||||
|
defense = 0;
|
||||||
|
affinity = 0;
|
||||||
|
|
||||||
|
stamina = 0;
|
||||||
|
max_stamina = -1;
|
||||||
|
|
||||||
|
element_type = 0;
|
||||||
|
element_attack = 0;
|
||||||
|
|
||||||
|
element_type_2 = 0;
|
||||||
|
element_attack_2 = 0;
|
||||||
|
|
||||||
|
fire_resistance = 0;
|
||||||
|
water_resistance = 0;
|
||||||
|
thunder_resistance = 0;
|
||||||
|
ice_resistance = 0;
|
||||||
|
dragon_resistance = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
local should_health_update = true;
|
||||||
|
|
||||||
|
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||||
|
local get_player_method = player_manager_type_def:get_method("getPlayer");
|
||||||
|
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
|
||||||
|
|
||||||
|
local player_base_type_def = find_master_player_method:get_return_type();
|
||||||
|
local get_player_data_method = player_base_type_def:get_method("get_PlayerData");
|
||||||
|
|
||||||
|
local player_data_type_def = get_player_data_method:get_return_type();
|
||||||
|
|
||||||
|
local get_vital_method = player_data_type_def:get_method("get_vital");
|
||||||
|
local attack_field = player_data_type_def:get_field("_Attack");
|
||||||
|
local defence_field = player_data_type_def:get_field("_Defence");
|
||||||
|
local critical_rate_field = player_data_type_def:get_field("_CriticalRate");
|
||||||
|
|
||||||
|
local vital_max_field = player_data_type_def:get_field("_vitalMax");
|
||||||
|
|
||||||
|
local stamina_field = player_data_type_def:get_field("_stamina");
|
||||||
|
local stamina_max_field = player_data_type_def:get_field("_staminaMax");
|
||||||
|
|
||||||
|
local element_type_field = player_data_type_def:get_field("_ElementType");
|
||||||
|
local element_attack_field = player_data_type_def:get_field("_ElementAttack");
|
||||||
|
|
||||||
|
local element_type_2nd_field = player_data_type_def:get_field("_ElementType2nd");
|
||||||
|
local element_attack_2nd_field = player_data_type_def:get_field("_ElementAttack2nd");
|
||||||
|
|
||||||
|
local resistance_element_field = player_data_type_def:get_field("_ResistanceElement");
|
||||||
|
|
||||||
|
local system_array_type_def = sdk.find_type_definition("System.Array");
|
||||||
|
local get_length_method = system_array_type_def:get_method("get_Length");
|
||||||
|
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
|
||||||
|
|
||||||
|
local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
|
||||||
|
local player_quest_base_update_method = player_quest_base_type_def:get_method("update");
|
||||||
|
local is_master_player_method = player_quest_base_type_def:get_method("isMasterPlayer");
|
||||||
|
|
||||||
|
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
|
||||||
|
-- Heroics
|
||||||
|
local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp");
|
||||||
|
-- Dango Adrenaline
|
||||||
|
local is_kitchen_skill_predicament_powerup_method = player_base_type_def:get_method("isKitchenSkillPredicamentPowerUp");
|
||||||
|
|
||||||
|
local single_type_def = sdk.find_type_definition("System.Single");
|
||||||
|
local mvalue_field = single_type_def:get_field("mValue");
|
||||||
|
|
||||||
|
local master_player_ref = nil;
|
||||||
|
local master_player_data_ref = nil;
|
||||||
|
|
||||||
|
function this.update()
|
||||||
|
if quest_status.flow_state == quest_status.flow_states.NONE then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local cached_config = config.current_config;
|
||||||
|
|
||||||
|
if not cached_config.buff_UI.enabled
|
||||||
|
and not cached_config.stats_UI.enabled then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if singletons.player_manager == nil then
|
||||||
|
error_handler.report("player_info.update", "Failed to Access Data: player_manager");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local master_player = find_master_player_method:call(singletons.player_manager);
|
||||||
|
if master_player == nil then
|
||||||
|
error_handler.report("player_info.update", "Failed to Access Data: master_player");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local master_player_data = get_player_data_method:call(master_player);
|
||||||
|
if master_player_data == nil then
|
||||||
|
error_handler.report("player_info.update", "Failed to Access Data: master_player_data");
|
||||||
|
end
|
||||||
|
|
||||||
|
master_player_ref = master_player;
|
||||||
|
master_player_data_ref = master_player_data;
|
||||||
|
should_health_update = true;
|
||||||
|
|
||||||
|
this.update_generic("max_health", master_player_data, vital_max_field);
|
||||||
|
|
||||||
|
this.update_generic("stamina", master_player_data, stamina_field);
|
||||||
|
this.list.stamina = math.floor(this.list.stamina / 30);
|
||||||
|
|
||||||
|
this.update_generic("max_stamina", master_player_data, stamina_max_field);
|
||||||
|
this.list.max_stamina = math.floor(this.list.max_stamina / 30);
|
||||||
|
|
||||||
|
if not cached_config.stats_UI.enabled then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_generic("attack", master_player_data, attack_field);
|
||||||
|
this.update_generic("affinity", master_player_data, critical_rate_field);
|
||||||
|
this.update_generic("defense", master_player_data, defence_field);
|
||||||
|
|
||||||
|
this.update_generic("element_type", master_player_data, element_type_field);
|
||||||
|
this.update_generic("element_attack", master_player_data, element_attack_field);
|
||||||
|
|
||||||
|
this.update_generic("element_type_2", master_player_data, element_type_2nd_field);
|
||||||
|
this.update_generic("element_attack_2", master_player_data, element_attack_2nd_field);
|
||||||
|
|
||||||
|
this.update_resistances(master_player_data);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_generic(key, player_data, field)
|
||||||
|
local value = field:get_data(player_data);
|
||||||
|
if value == nil then
|
||||||
|
error_handler.report("player_info.update_generic", string.format("Failed to Access Data: %s_value", key));
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.list[key] = math.floor(value);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_resistances(player_data)
|
||||||
|
local resistance_element_array = resistance_element_field:get_data(player_data);
|
||||||
|
if resistance_element_array == nil then
|
||||||
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: resistance_element_array");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Fire Resistance
|
||||||
|
local fire_resistance_single_valtype = get_value_method:call(resistance_element_array, 0);
|
||||||
|
if fire_resistance_single_valtype == nil then
|
||||||
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: fire_resistance_single_valtype");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local fire_resistance = mvalue_field:get_data(fire_resistance_single_valtype);
|
||||||
|
if fire_resistance ~= nil then
|
||||||
|
this.list.fire_resistance = math.floor(fire_resistance);
|
||||||
|
else
|
||||||
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: fire_resistance");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Water Resistance
|
||||||
|
local water_resistance_single_valtype = get_value_method:call(resistance_element_array, 1);
|
||||||
|
if water_resistance_single_valtype == nil then
|
||||||
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: water_resistance_single_valtype");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local water_resistance = mvalue_field:get_data(water_resistance_single_valtype);
|
||||||
|
if water_resistance ~= nil then
|
||||||
|
this.list.water_resistance = math.floor(water_resistance);
|
||||||
|
else
|
||||||
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: water_resistance");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Thunder Resistance
|
||||||
|
local thunder_resistance_single_valtype = get_value_method:call(resistance_element_array, 2);
|
||||||
|
if thunder_resistance_single_valtype == nil then
|
||||||
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: thunder_resistance_single_valtype");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local thunder_resistance = mvalue_field:get_data(thunder_resistance_single_valtype);
|
||||||
|
if thunder_resistance ~= nil then
|
||||||
|
this.list.thunder_resistance = math.floor(thunder_resistance);
|
||||||
|
else
|
||||||
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: thunder_resistance");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Ice Resistance
|
||||||
|
local ice_resistance_single_valtype = get_value_method:call(resistance_element_array, 3);
|
||||||
|
if ice_resistance_single_valtype == nil then
|
||||||
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: ice_resistance_single_valtype");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local ice_resistance = mvalue_field:get_data(ice_resistance_single_valtype);
|
||||||
|
if ice_resistance ~= nil then
|
||||||
|
this.list.ice_resistance = math.floor(ice_resistance);
|
||||||
|
else
|
||||||
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: ice_resistance");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Dragon Resistance
|
||||||
|
local dragon_resistance_single_valtype = get_value_method:call(resistance_element_array, 4);
|
||||||
|
if dragon_resistance_single_valtype == nil then
|
||||||
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: dragon_resistance_single_valtype");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local dragon_resistance = mvalue_field:get_data(dragon_resistance_single_valtype);
|
||||||
|
if dragon_resistance ~= nil then
|
||||||
|
this.list.dragon_resistance = math.floor(dragon_resistance);
|
||||||
|
else
|
||||||
|
error_handler.report("player_info.update_resistances", "Failed to Access Data: dragon_resistance");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.on_pre_player_update(quest_player_base)
|
||||||
|
if not should_health_update then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if quest_player_base ~= master_player_ref then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_health(quest_player_base);
|
||||||
|
this.update_heroics(quest_player_base);
|
||||||
|
this.update_dango_adrenaline(quest_player_base);
|
||||||
|
|
||||||
|
should_health_update = false;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_health(quest_player_base)
|
||||||
|
local vital = get_vital_method:call(master_player_data_ref);
|
||||||
|
if vital == nil then
|
||||||
|
error_handler.report("player_info.update_health", "Failed to Access Data: vital");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.list.health = vital;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_heroics(quest_player_base)
|
||||||
|
if not config.current_config.buff_UI.filter.skills.heroics then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local is_predicament_power_up = is_predicament_power_up_method:call(master_player_ref);
|
||||||
|
if is_predicament_power_up == nil then
|
||||||
|
error_handler.report("player_info.update_heroics", "Failed to Access Data: is_predicament_power_up");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
skills.is_heroics_active = is_predicament_power_up;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_dango_adrenaline(quest_player_base)
|
||||||
|
if not config.current_config.buff_UI.filter.dango_skills.dango_adrenaline then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local is_kitchen_skill_predicament_powerup = is_kitchen_skill_predicament_powerup_method:call(master_player_ref);
|
||||||
|
if is_kitchen_skill_predicament_powerup == nil then
|
||||||
|
error_handler.report("player_info.update_dango_adrenaline", "Failed to Access Data: is_kitchen_skill_predicament_powerup");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
dango_skills.is_dango_adrenaline_active = is_kitchen_skill_predicament_powerup;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_dependencies()
|
||||||
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
|
config = require("MHR_Overlay.Misc.config");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
--health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||||
|
--stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
||||||
|
--screen = require("MHR_Overlay.Game_Handler.screen");
|
||||||
|
drawing = require("MHR_Overlay.UI.drawing");
|
||||||
|
--ailments = require("MHR_Overlay.Monsters.ailments");
|
||||||
|
--ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||||
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
|
dango_skills = require("MHR_Overlay.Buffs.dango_skills");
|
||||||
|
skills = require("MHR_Overlay.Buffs.skills");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
|
sdk.hook(player_quest_base_update_method, function(args)
|
||||||
|
local quest_player_base = sdk.to_managed_object(args[2]);
|
||||||
|
this.on_pre_player_update(quest_player_base);
|
||||||
|
end, function(retval)
|
||||||
|
return retval;
|
||||||
|
end);
|
||||||
|
end
|
||||||
|
|
||||||
|
return this;
|
||||||
@@ -1,5 +1,7 @@
|
|||||||
local this = {};
|
local this = {};
|
||||||
|
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
local pairs = pairs;
|
local pairs = pairs;
|
||||||
@@ -39,8 +41,10 @@ local is_empty;
|
|||||||
local unicode_map;
|
local unicode_map;
|
||||||
local unicode_relative_position;
|
local unicode_relative_position;
|
||||||
local unicode_chars;
|
local unicode_chars;
|
||||||
|
local epsilon = 0.000001;
|
||||||
|
|
||||||
this.table = {};
|
this.table = {};
|
||||||
|
this.type = {};
|
||||||
this.number = {};
|
this.number = {};
|
||||||
this.string = {};
|
this.string = {};
|
||||||
this.vec2 = {};
|
this.vec2 = {};
|
||||||
@@ -48,6 +52,12 @@ this.vec3 = {};
|
|||||||
this.vec4 = {};
|
this.vec4 = {};
|
||||||
this.math = {};
|
this.math = {};
|
||||||
this.unicode = {};
|
this.unicode = {};
|
||||||
|
this.sdk = {};
|
||||||
|
|
||||||
|
this.constants = {};
|
||||||
|
this.constants.uninitialized_int = -420;
|
||||||
|
this.constants.uninitialized_string = "Uninitialized";
|
||||||
|
this.constants.epsilon = epsilon;
|
||||||
|
|
||||||
function this.table.tostring(table_)
|
function this.table.tostring(table_)
|
||||||
if type(table_) == "number" or type(table_) == "boolean" or type(table_) == "string" then
|
if type(table_) == "number" or type(table_) == "boolean" or type(table_) == "string" then
|
||||||
@@ -207,6 +217,18 @@ function this.table.merge(...)
|
|||||||
return result;
|
return result;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.type.is_boolean(value)
|
||||||
|
return value == true or value == false;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.type.is_REField(value)
|
||||||
|
return value.get_return_type == nil;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.type.is_REMethodDefinition(value)
|
||||||
|
return value.get_return_type ~= nil;
|
||||||
|
end
|
||||||
|
|
||||||
function this.number.is_NaN(value)
|
function this.number.is_NaN(value)
|
||||||
return tostring(value) == tostring(0/0);
|
return tostring(value) == tostring(0/0);
|
||||||
end
|
end
|
||||||
@@ -215,6 +237,22 @@ function this.number.round(value)
|
|||||||
return math.floor(value + 0.5);
|
return math.floor(value + 0.5);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.number.is_odd(value)
|
||||||
|
return value % 2 ~= 0;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.number.is_even(value)
|
||||||
|
return value % 2 == 0;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.number.is_equal(value1, value2)
|
||||||
|
if math.abs(value1 - value2) < epsilon then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
|
||||||
|
return false;
|
||||||
|
end
|
||||||
|
|
||||||
function this.string.trim(str)
|
function this.string.trim(str)
|
||||||
return str:match("^%s*(.-)%s*$");
|
return str:match("^%s*(.-)%s*$");
|
||||||
end
|
end
|
||||||
@@ -405,6 +443,44 @@ function this.unicode.sub(str, i, j)
|
|||||||
return string.sub(str, i, b + c - 1);
|
return string.sub(str, i, b + c - 1);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.sdk.generate_enum(type_def)
|
||||||
|
if not type_def then
|
||||||
|
return {};
|
||||||
|
end
|
||||||
|
|
||||||
|
local fields = type_def:get_fields();
|
||||||
|
local enum = {};
|
||||||
|
|
||||||
|
for i, field in ipairs(fields) do
|
||||||
|
if field:is_static() then
|
||||||
|
local name = field:get_name();
|
||||||
|
local raw_value = field:get_data(nil);
|
||||||
|
|
||||||
|
local enum_entry = {
|
||||||
|
name = name,
|
||||||
|
value = raw_value;
|
||||||
|
};
|
||||||
|
|
||||||
|
table.insert(enum, enum_entry);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return enum;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.sdk.generate_enum_by_typename(type_name)
|
||||||
|
local type_def = sdk.find_type_definition(type_name);
|
||||||
|
if not type_def then
|
||||||
|
return {};
|
||||||
|
end;
|
||||||
|
|
||||||
|
return this.sdk.generate_enum(type_def);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_dependencies()
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ local time;
|
|||||||
local small_monster;
|
local small_monster;
|
||||||
local large_monster;
|
local large_monster;
|
||||||
local drawing;
|
local drawing;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -52,28 +53,27 @@ function this.draw(monster, ailment_buildup_UI, cached_config, ailment_buildups_
|
|||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
for id, ailment in pairs(monster.ailments) do
|
for id, ailment in pairs(monster.ailments) do
|
||||||
if id == ailments.stun_id then
|
if id == ailments.stun_id then
|
||||||
if not cached_config.filter.stun then
|
if not cached_config.filter.stun then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif id == ailments.poison_id then
|
elseif id == ailments.poison_id then
|
||||||
if not cached_config.filter.poison then
|
if not cached_config.filter.poison then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == ailments.blast_id then
|
elseif id == ailments.blast_id then
|
||||||
if not cached_config.filter.blast then
|
if not cached_config.filter.blast then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.time_limit ~= 0 and
|
if cached_config.settings.time_limit ~= 0 and
|
||||||
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
|
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -154,7 +154,7 @@ function this.draw(monster, ailment_buildup_UI, cached_config, ailment_buildups_
|
|||||||
end
|
end
|
||||||
|
|
||||||
if total_buildup == 0 then
|
if total_buildup == 0 then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.sorting.type == "Normal" then
|
if cached_config.sorting.type == "Normal" then
|
||||||
@@ -227,11 +227,9 @@ function this.draw(monster, ailment_buildup_UI, cached_config, ailment_buildups_
|
|||||||
|
|
||||||
::continue::
|
::continue::
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
players = require("MHR_Overlay.Damage_Meter.players");
|
players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
@@ -241,6 +239,10 @@ function this.init_module()
|
|||||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||||
drawing = require("MHR_Overlay.UI.drawing");
|
drawing = require("MHR_Overlay.UI.drawing");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ local small_monster;
|
|||||||
local large_monster;
|
local large_monster;
|
||||||
local config;
|
local config;
|
||||||
local ailments;
|
local ailments;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -47,7 +48,7 @@ local enemy_condition_damage_param_base_type_def = sdk.find_type_definition("sno
|
|||||||
local get_enemy_method = enemy_condition_damage_param_base_type_def:get_method("get_Em");
|
local get_enemy_method = enemy_condition_damage_param_base_type_def:get_method("get_Em");
|
||||||
|
|
||||||
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||||
local damage_param_field = enemy_character_base_type_def:get_field("<DamageParam>k__BackingField");
|
local get_damage_param_method = enemy_character_base_type_def:get_method("get_DamageParam");
|
||||||
local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
|
local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
|
||||||
|
|
||||||
local enemy_damage_param_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageParam");
|
local enemy_damage_param_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageParam");
|
||||||
@@ -62,16 +63,19 @@ local blast_adjust_rate_method = blast_param_type:get_method("get_BlastDamageAdj
|
|||||||
|
|
||||||
function this.poison_proc(poison_param)
|
function this.poison_proc(poison_param)
|
||||||
if poison_param == nil then
|
if poison_param == nil then
|
||||||
|
error_handler.report("ailment_hook.poison_proc", "Missing Parameter: poison_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local enemy = get_enemy_method:call(poison_param);
|
local enemy = get_enemy_method:call(poison_param);
|
||||||
if enemy == nil then
|
if enemy == nil then
|
||||||
|
error_handler.report("ailment_hook.poison_proc", "Failed to Access Data: enemy");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_large = is_boss_enemy_method:call(enemy);
|
local is_large = is_boss_enemy_method:call(enemy);
|
||||||
if is_large == nil then
|
if is_large == nil then
|
||||||
|
error_handler.report("ailment_hook.poison_proc", "Failed to Access Data: is_large");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -90,16 +94,19 @@ end
|
|||||||
|
|
||||||
function this.blast_proc(blast_param)
|
function this.blast_proc(blast_param)
|
||||||
if blast_param == nil then
|
if blast_param == nil then
|
||||||
|
error_handler.report("ailment_hook.blast_proc", "Missing Parameter: blast_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local enemy = get_enemy_method:call(blast_param);
|
local enemy = get_enemy_method:call(blast_param);
|
||||||
if enemy == nil then
|
if enemy == nil then
|
||||||
|
error_handler.report("ailment_hook.blast_proc", "Failed to Access Data: enemy");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_large = is_boss_enemy_method:call(enemy);
|
local is_large = is_boss_enemy_method:call(enemy);
|
||||||
if is_large == nil then
|
if is_large == nil then
|
||||||
|
error_handler.report("ailment_hook.blast_proc", "Failed to Access Data: is_large");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -113,43 +120,55 @@ function this.blast_proc(blast_param)
|
|||||||
local blast_damage = blast_damage_method:call(blast_param);
|
local blast_damage = blast_damage_method:call(blast_param);
|
||||||
local blast_adjust_rate = blast_adjust_rate_method:call(blast_param);
|
local blast_adjust_rate = blast_adjust_rate_method:call(blast_param);
|
||||||
|
|
||||||
|
|
||||||
ailments.apply_ailment_damage(monster, ailments.blast_id, blast_damage * blast_adjust_rate);
|
ailments.apply_ailment_damage(monster, ailments.blast_id, blast_damage * blast_adjust_rate);
|
||||||
ailments.clear_ailment_contribution(monster, ailments.blast_id);
|
ailments.clear_ailment_contribution(monster, ailments.blast_id);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.stock_damage()
|
function this.stock_damage()
|
||||||
for enemy, monster in pairs(large_monster.list) do
|
for enemy, monster in pairs(large_monster.list) do
|
||||||
local damage_param = damage_param_field:get_data(enemy);
|
local damage_param = get_damage_param_method:call(enemy);
|
||||||
if damage_param == nil then
|
if damage_param == nil then
|
||||||
goto continue
|
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: large_monster -> damage_param");
|
||||||
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local poison_param = poison_param_field:get_data(damage_param);
|
local poison_param = poison_param_field:get_data(damage_param);
|
||||||
|
if poison_param == nil then
|
||||||
|
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: large_monster -> poison_param");
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
ailments.update_poison(monster, poison_param);
|
ailments.update_poison(monster, poison_param);
|
||||||
::continue::
|
::continue::
|
||||||
end
|
end
|
||||||
|
|
||||||
for enemy, monster in pairs(small_monster.list) do
|
for enemy, monster in pairs(small_monster.list) do
|
||||||
local damage_param = damage_param_field:get_data(enemy);
|
local damage_param = get_damage_param_method:call(enemy);
|
||||||
if damage_param == nil then
|
if damage_param == nil then
|
||||||
goto continue
|
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: small_monster -> damage_param");
|
||||||
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local poison_param = poison_param_field:get_data(damage_param);
|
local poison_param = poison_param_field:get_data(damage_param);
|
||||||
|
if poison_param == nil then
|
||||||
|
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: small_monster -> poison_param");
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
ailments.update_poison(monster, poison_param);
|
ailments.update_poison(monster, poison_param);
|
||||||
::continue::
|
::continue::
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
ailments = require("MHR_Overlay.Monsters.ailments");
|
ailments = require("MHR_Overlay.Monsters.ailments");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
sdk.hook(stock_damage_method, function(args)
|
sdk.hook(stock_damage_method, function(args)
|
||||||
pcall(this.stock_damage, sdk.to_managed_object(args[2]));
|
pcall(this.stock_damage, sdk.to_managed_object(args[2]));
|
||||||
end, function(retval)
|
end, function(retval)
|
||||||
|
|||||||
@@ -9,6 +9,8 @@ local time;
|
|||||||
local small_monster;
|
local small_monster;
|
||||||
local large_monster;
|
local large_monster;
|
||||||
local non_players;
|
local non_players;
|
||||||
|
local error_handler;
|
||||||
|
local utils;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -94,7 +96,7 @@ function this.new(_ailments, ailment_id)
|
|||||||
new_ailment.buildup_percentage = 0;
|
new_ailment.buildup_percentage = 0;
|
||||||
|
|
||||||
new_ailment.timer = 0;
|
new_ailment.timer = 0;
|
||||||
new_ailment.duration = 100000;
|
new_ailment.duration = 0;
|
||||||
new_ailment.timer_percentage = 0;
|
new_ailment.timer_percentage = 0;
|
||||||
|
|
||||||
new_ailment.minutes_left = 0;
|
new_ailment.minutes_left = 0;
|
||||||
@@ -245,20 +247,18 @@ function this.init_ailment_names(_ailments)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||||
|
local get_damage_param_method = enemy_character_base_type_def:get_method("get_DamageParam");
|
||||||
|
|
||||||
|
local damage_param_type_def = get_damage_param_method:get_return_type();
|
||||||
|
local get_condition_param_method = damage_param_type_def:get_method("get_ConditionParam");
|
||||||
|
|
||||||
|
local stun_param_field = damage_param_type_def:get_field("_StunParam");
|
||||||
|
local poison_param_field = damage_param_type_def:get_field("_PoisonParam");
|
||||||
|
local blast_param_field = damage_param_type_def:get_field("_BlastParam");
|
||||||
|
|
||||||
|
local blast_param_type_def = blast_param_field:get_type();
|
||||||
|
|
||||||
local enemy_condition_damage_param_base_type_def = sdk.find_type_definition("snow.enemy.EnemyConditionDamageParamBase");
|
local enemy_condition_damage_param_base_type_def = sdk.find_type_definition("snow.enemy.EnemyConditionDamageParamBase");
|
||||||
|
|
||||||
local damage_param_field = enemy_character_base_type_def:get_field("<DamageParam>k__BackingField");
|
|
||||||
local damage_param_type = damage_param_field:get_type();
|
|
||||||
local get_condition_param_method = damage_param_type:get_method("get_ConditionParam");
|
|
||||||
|
|
||||||
local stun_param_field = damage_param_type:get_field("_StunParam");
|
|
||||||
local poison_param_field = damage_param_type:get_field("_PoisonParam");
|
|
||||||
local blast_param_field = damage_param_type:get_field("_BlastParam");
|
|
||||||
|
|
||||||
|
|
||||||
local poison_param_type = poison_param_field:get_type();
|
|
||||||
local blast_param_type = blast_param_field:get_type();
|
|
||||||
|
|
||||||
local get_is_enable_method = enemy_condition_damage_param_base_type_def:get_method("get_IsEnable");
|
local get_is_enable_method = enemy_condition_damage_param_base_type_def:get_method("get_IsEnable");
|
||||||
local get_is_active_method = enemy_condition_damage_param_base_type_def:get_method("get_IsActive");
|
local get_is_active_method = enemy_condition_damage_param_base_type_def:get_method("get_IsActive");
|
||||||
local get_activate_count_method = enemy_condition_damage_param_base_type_def:get_method("get_ActivateCount");
|
local get_activate_count_method = enemy_condition_damage_param_base_type_def:get_method("get_ActivateCount");
|
||||||
@@ -267,19 +267,29 @@ local get_limit_method = enemy_condition_damage_param_base_type_def:get_method("
|
|||||||
local get_active_time_method = enemy_condition_damage_param_base_type_def:get_method("get_ActiveTime");
|
local get_active_time_method = enemy_condition_damage_param_base_type_def:get_method("get_ActiveTime");
|
||||||
local get_active_timer_method = enemy_condition_damage_param_base_type_def:get_method("get_ActiveTimer");
|
local get_active_timer_method = enemy_condition_damage_param_base_type_def:get_method("get_ActiveTimer");
|
||||||
|
|
||||||
local poison_damage_field = poison_param_type:get_field("<Damage>k__BackingField");
|
local poison_param_type_def = poison_param_field:get_type();
|
||||||
local poison_get_is_damage_method = poison_param_type:get_method("get_IsDamage");
|
local poison_damage_field = poison_param_type_def:get_field("<Damage>k__BackingField");
|
||||||
|
local poison_get_is_damage_method = poison_param_type_def:get_method("get_IsDamage");
|
||||||
|
|
||||||
local system_array_type_def = sdk.find_type_definition("System.Array");
|
local system_array_type_def = sdk.find_type_definition("System.Array");
|
||||||
local length_method = system_array_type_def:get_method("get_Length");
|
local get_length_method = system_array_type_def:get_method("get_Length");
|
||||||
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
|
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
|
||||||
|
|
||||||
|
local int32_type_def = sdk.find_type_definition("System.Int32");
|
||||||
|
local int32_mvalue_field = int32_type_def:get_field("mValue");
|
||||||
|
|
||||||
|
local single_type_def = sdk.find_type_definition("System.Single");
|
||||||
|
local single_mvalue_field = single_type_def:get_field("mValue");
|
||||||
|
|
||||||
function this.update_ailments(enemy, monster)
|
function this.update_ailments(enemy, monster)
|
||||||
if enemy == nil then
|
if enemy == nil then
|
||||||
|
error_handler.report("ailments.update_ailments", "Missing Parameter: enemy");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
local damage_param = damage_param_field:get_data(enemy);
|
|
||||||
|
local damage_param = get_damage_param_method:call(enemy);
|
||||||
if damage_param == nil then
|
if damage_param == nil then
|
||||||
|
error_handler.report("ailments.update_ailments", "Failed to Access Data: damage_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -296,24 +306,26 @@ function this.update_ailments(enemy, monster)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local condition_param_array = get_condition_param_method:call(damage_param);
|
local condition_param_array = get_condition_param_method:call(damage_param);
|
||||||
|
|
||||||
if condition_param_array == nil then
|
if condition_param_array == nil then
|
||||||
|
error_handler.report("ailments.update_ailments", "Failed to Access Data: condition_param_array");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local condition_param_array_length = length_method:call(condition_param_array);
|
local condition_param_array_length = get_length_method:call(condition_param_array);
|
||||||
if condition_param_array_length == nil then
|
if condition_param_array_length == nil then
|
||||||
|
error_handler.report("ailments.update_ailments", "Failed to Access Data: condition_param_array_length");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
for id = 0, condition_param_array_length - 1 do
|
for id = 0, condition_param_array_length - 1 do
|
||||||
if id == this.stun_id or id == this.poison_id or id == this.blast_id then
|
if id == this.stun_id or id == this.poison_id or id == this.blast_id then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local ailment_param = get_value_method:call(condition_param_array, id);
|
local ailment_param = get_value_method:call(condition_param_array, id);
|
||||||
if ailment_param == nil then
|
if ailment_param == nil then
|
||||||
goto continue
|
error_handler.report("ailments.update_ailments", "Failed to Access Data: ailment_param No. " .. tostring(id));
|
||||||
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
this.update_ailment(monster, ailment_param, id);
|
this.update_ailment(monster, ailment_param, id);
|
||||||
@@ -325,16 +337,22 @@ function this.update_stun_poison_blast_ailments(monster, damage_param)
|
|||||||
local stun_param = stun_param_field:get_data(damage_param);
|
local stun_param = stun_param_field:get_data(damage_param);
|
||||||
if stun_param ~= nil then
|
if stun_param ~= nil then
|
||||||
this.update_ailment(monster, stun_param, this.stun_id);
|
this.update_ailment(monster, stun_param, this.stun_id);
|
||||||
|
else
|
||||||
|
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: stun_param");
|
||||||
end
|
end
|
||||||
|
|
||||||
local poison_param = poison_param_field:get_data(damage_param);
|
local poison_param = poison_param_field:get_data(damage_param);
|
||||||
if poison_param ~= nil then
|
if poison_param ~= nil then
|
||||||
this.update_ailment(monster, poison_param, this.poison_id);
|
this.update_ailment(monster, poison_param, this.poison_id);
|
||||||
|
else
|
||||||
|
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: poison_param");
|
||||||
end
|
end
|
||||||
|
|
||||||
local blast_param = blast_param_field:get_data(damage_param);
|
local blast_param = blast_param_field:get_data(damage_param);
|
||||||
if blast_param ~= nil then
|
if blast_param ~= nil then
|
||||||
this.update_ailment(monster, blast_param, this.blast_id);
|
this.update_ailment(monster, blast_param, this.blast_id);
|
||||||
|
else
|
||||||
|
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: blast_param");
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -347,65 +365,71 @@ function this.update_ailment(monster, ailment_param, id)
|
|||||||
local duration = get_active_time_method:call(ailment_param);
|
local duration = get_active_time_method:call(ailment_param);
|
||||||
local is_active = get_is_active_method:call(ailment_param);
|
local is_active = get_is_active_method:call(ailment_param);
|
||||||
|
|
||||||
local activate_count = -999;
|
local activate_count = nil;
|
||||||
local buildup = -999;
|
local buildup = nil;
|
||||||
local buildup_limit = 9999;
|
local buildup_limit = nil;
|
||||||
|
|
||||||
if activate_count_array ~= nil then
|
if activate_count_array ~= nil then
|
||||||
local activate_count_array_length = length_method:call(activate_count_array);
|
local activate_count_array_length = get_length_method:call(activate_count_array);
|
||||||
|
|
||||||
if activate_count_array_length ~= nil then
|
if activate_count_array_length ~= nil then
|
||||||
|
|
||||||
if activate_count_array_length > 0 then
|
if activate_count_array_length > 0 then
|
||||||
local activate_count_valuetype = get_value_method:call(activate_count_array, 0);
|
local activate_count_valtype = get_value_method:call(activate_count_array, 0);
|
||||||
|
|
||||||
if activate_count_valuetype ~= nil then
|
if activate_count_valtype ~= nil then
|
||||||
local _activate_count = activate_count_valuetype:get_field("mValue");
|
activate_count = int32_mvalue_field:get_data(activate_count_valtype);
|
||||||
|
else
|
||||||
if _activate_count ~= nil then
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_valtype");
|
||||||
activate_count = _activate_count;
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_array_length");
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_array");
|
||||||
end
|
end
|
||||||
|
|
||||||
if buildup_array ~= nil then
|
if buildup_array ~= nil then
|
||||||
local buildup_array_length = length_method:call(buildup_array);
|
local buildup_array_length = get_length_method:call(buildup_array);
|
||||||
|
|
||||||
if buildup_array_length ~= nil then
|
if buildup_array_length ~= nil then
|
||||||
|
|
||||||
if buildup_array_length > 0 then
|
if buildup_array_length > 0 then
|
||||||
local buildup_valuetype = get_value_method:call(buildup_array, 0);
|
local buildup_valtype = get_value_method:call(buildup_array, 0);
|
||||||
|
|
||||||
if buildup_valuetype ~= nil then
|
if buildup_valtype ~= nil then
|
||||||
local _buildup = buildup_valuetype:get_field("mValue");
|
buildup = single_mvalue_field:get_data(buildup_valtype);
|
||||||
|
else
|
||||||
if _buildup ~= nil then
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_valtype");
|
||||||
buildup = _buildup;
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_array_length");
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_array");
|
||||||
end
|
end
|
||||||
|
|
||||||
if buildup_limit_array ~= nil then
|
if buildup_limit_array ~= nil then
|
||||||
local buildup_limit_array_length = length_method:call(buildup_limit_array);
|
local buildup_limit_array_length = get_length_method:call(buildup_limit_array);
|
||||||
|
|
||||||
if buildup_limit_array_length ~= nil then
|
if buildup_limit_array_length ~= nil then
|
||||||
|
|
||||||
if buildup_limit_array_length > 0 then
|
if buildup_limit_array_length > 0 then
|
||||||
local buildup_limit_valuetype = get_value_method:call(buildup_limit_array, 0);
|
local buildup_limit_valtype = get_value_method:call(buildup_limit_array, 0);
|
||||||
|
|
||||||
if buildup_limit_valuetype ~= nil then
|
if buildup_limit_valtype ~= nil then
|
||||||
local _buildup_limit = buildup_limit_valuetype:get_field("mValue");
|
buildup_limit = single_mvalue_field:get_data(buildup_limit_valtype);
|
||||||
|
else
|
||||||
if _buildup_limit ~= nil then
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_valtype");
|
||||||
buildup_limit = _buildup_limit;
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_array_length");
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_array");
|
||||||
end
|
end
|
||||||
|
|
||||||
if is_enable == nil then
|
if is_enable == nil then
|
||||||
@@ -428,6 +452,8 @@ function this.update_ailment(monster, ailment_param, id)
|
|||||||
end
|
end
|
||||||
|
|
||||||
monster.ailments[id].activate_count = activate_count;
|
monster.ailments[id].activate_count = activate_count;
|
||||||
|
else
|
||||||
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count");
|
||||||
end
|
end
|
||||||
|
|
||||||
if buildup ~= nil then
|
if buildup ~= nil then
|
||||||
@@ -436,6 +462,8 @@ function this.update_ailment(monster, ailment_param, id)
|
|||||||
end
|
end
|
||||||
|
|
||||||
monster.ailments[id].total_buildup = buildup;
|
monster.ailments[id].total_buildup = buildup;
|
||||||
|
else
|
||||||
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup");
|
||||||
end
|
end
|
||||||
|
|
||||||
if buildup_limit ~= nil then
|
if buildup_limit ~= nil then
|
||||||
@@ -444,6 +472,8 @@ function this.update_ailment(monster, ailment_param, id)
|
|||||||
end
|
end
|
||||||
|
|
||||||
monster.ailments[id].buildup_limit = buildup_limit;
|
monster.ailments[id].buildup_limit = buildup_limit;
|
||||||
|
else
|
||||||
|
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit");
|
||||||
end
|
end
|
||||||
|
|
||||||
if buildup ~= nil and buildup_limit ~= nil and buildup_limit ~= 0 then
|
if buildup ~= nil and buildup_limit ~= nil and buildup_limit ~= 0 then
|
||||||
@@ -502,18 +532,33 @@ end
|
|||||||
-- Code by coavins
|
-- Code by coavins
|
||||||
function this.update_poison(monster, poison_param)
|
function this.update_poison(monster, poison_param)
|
||||||
if monster == nil then
|
if monster == nil then
|
||||||
|
error_handler.report("ailments.update_poison", "Missing Parameter: monster");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
if poison_param ~= nil then
|
if poison_param == nil then
|
||||||
--if poison tick, apply damage
|
error_handler.report("ailments.update_poison", "Missing Parameter: poison_param");
|
||||||
local is_damage = poison_get_is_damage_method:call(poison_param);
|
return;
|
||||||
if is_damage then
|
|
||||||
local poison_damage = poison_damage_field:get_data(poison_param);
|
|
||||||
|
|
||||||
this.apply_ailment_damage(monster, this.poison_id, poison_damage);
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--if poison tick, apply damage
|
||||||
|
local is_damage = poison_get_is_damage_method:call(poison_param);
|
||||||
|
if is_damage == nil then
|
||||||
|
error_handler.report("ailments.update_poison", "Failed to Access Data: is_damage");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not is_damage then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local poison_damage = poison_damage_field:get_data(poison_param);
|
||||||
|
if poison_damage == nil then
|
||||||
|
error_handler.report("ailments.update_poison", "Failed to Access Data: poison_damage");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.apply_ailment_damage(monster, this.poison_id, poison_damage);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.draw(monster, ailment_UI, cached_config, ailments_position_on_screen, opacity_scale)
|
function this.draw(monster, ailment_UI, cached_config, ailments_position_on_screen, opacity_scale)
|
||||||
@@ -525,115 +570,118 @@ function this.draw(monster, ailment_UI, cached_config, ailments_position_on_scre
|
|||||||
for id, ailment in pairs(monster.ailments) do
|
for id, ailment in pairs(monster.ailments) do
|
||||||
if id == this.paralyze_id then
|
if id == this.paralyze_id then
|
||||||
if not cached_config.filter.paralysis then
|
if not cached_config.filter.paralysis then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.sleep_id then
|
elseif id == this.sleep_id then
|
||||||
if not cached_config.filter.sleep then
|
if not cached_config.filter.sleep then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.stun_id then
|
elseif id == this.stun_id then
|
||||||
if not cached_config.filter.stun then
|
if not cached_config.filter.stun then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.flash_id then
|
elseif id == this.flash_id then
|
||||||
if not cached_config.filter.flash then
|
if not cached_config.filter.flash then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.poison_id then
|
elseif id == this.poison_id then
|
||||||
if not cached_config.filter.poison then
|
if not cached_config.filter.poison then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.blast_id then
|
elseif id == this.blast_id then
|
||||||
if not cached_config.filter.blast then
|
if not cached_config.filter.blast then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.exhaust_id then
|
elseif id == this.exhaust_id then
|
||||||
if not cached_config.filter.exhaust then
|
if not cached_config.filter.exhaust then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.ride_id then
|
elseif id == this.ride_id then
|
||||||
if not cached_config.filter.ride then
|
if not cached_config.filter.ride then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.water_id then
|
elseif id == this.water_id then
|
||||||
if not cached_config.filter.waterblight then
|
if not cached_config.filter.waterblight then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.fire_id then
|
elseif id == this.fire_id then
|
||||||
if not cached_config.filter.fireblight then
|
if not cached_config.filter.fireblight then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.ice_id then
|
elseif id == this.ice_id then
|
||||||
if not cached_config.filter.iceblight then
|
if not cached_config.filter.iceblight then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.thunder_id then
|
elseif id == this.thunder_id then
|
||||||
if not cached_config.filter.thunderblight then
|
if not cached_config.filter.thunderblight then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.fall_trap_id then
|
elseif id == this.fall_trap_id then
|
||||||
if not cached_config.filter.fall_trap then
|
if not cached_config.filter.fall_trap then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.shock_trap_id then
|
elseif id == this.shock_trap_id then
|
||||||
if not cached_config.filter.shock_trap then
|
if not cached_config.filter.shock_trap then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.capture_id then
|
elseif id == this.capture_id then
|
||||||
if not cached_config.filter.tranq_bomb then
|
if not cached_config.filter.tranq_bomb then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.koyashi_id then
|
elseif id == this.koyashi_id then
|
||||||
if not cached_config.filter.dung_bomb then
|
if not cached_config.filter.dung_bomb then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.steel_fang_id then
|
elseif id == this.steel_fang_id then
|
||||||
if not cached_config.filter.steel_fang then
|
if not cached_config.filter.steel_fang then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.fall_quick_sand_id then
|
elseif id == this.fall_quick_sand_id then
|
||||||
if not cached_config.filter.quick_sand then
|
if not cached_config.filter.quick_sand then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.fall_otomo_trap_id then
|
elseif id == this.fall_otomo_trap_id then
|
||||||
if not cached_config.filter.fall_otomo_trap then
|
if not cached_config.filter.fall_otomo_trap then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
elseif id == this.shock_otomo_trap_id then
|
elseif id == this.shock_otomo_trap_id then
|
||||||
if not cached_config.filter.shock_otomo_trap then
|
if not cached_config.filter.shock_otomo_trap then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and
|
if cached_config.settings.hide_ailments_with_zero_buildup
|
||||||
ailment.buildup_limit ~= 0
|
and ailment.total_buildup == 0
|
||||||
and ailment.activate_count == 0 and not ailment.is_active then
|
and ailment.buildup_limit ~= 0
|
||||||
goto continue
|
and ailment.activate_count == 0
|
||||||
|
and not ailment.is_active then
|
||||||
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and
|
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support
|
||||||
not ailment.is_active then
|
and ailment.buildup_limit == 0
|
||||||
goto continue
|
and not ailment.is_active then
|
||||||
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_all_inactive_ailments and not ailment.is_active then
|
if cached_config.settings.hide_all_inactive_ailments and not ailment.is_active then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_all_active_ailments and ailment.is_active then
|
if cached_config.settings.hide_all_active_ailments and ailment.is_active then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_disabled_ailments and not ailment.is_enable then
|
if cached_config.settings.hide_disabled_ailments and not ailment.is_enable then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.time_limit ~= 0 and
|
if cached_config.settings.time_limit ~= 0
|
||||||
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit and
|
and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit
|
||||||
not ailment.is_active then
|
and not ailment.is_active then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
table.insert(displayed_ailments, ailment);
|
table.insert(displayed_ailments, ailment);
|
||||||
@@ -681,14 +729,21 @@ function this.draw(monster, ailment_UI, cached_config, ailments_position_on_scre
|
|||||||
|
|
||||||
ailment_UI_entity.draw(ailment, ailment_UI, cached_config, ailment_position_on_screen, opacity_scale);
|
ailment_UI_entity.draw(ailment, ailment_UI, cached_config, ailment_position_on_screen, opacity_scale);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.apply_ailment_buildup(monster, player, otomo, ailment_type, ailment_buildup)
|
function this.apply_ailment_buildup(monster, player, otomo, ailment_type, ailment_buildup)
|
||||||
if monster == nil or
|
if monster == nil then
|
||||||
(ailment_type ~= this.poison_id and ailment_type ~= this.blast_id and ailment_type ~= this.stun_id)
|
error_handler.report("ailments.apply_ailment_buildup", "Missing Parameter: monster");
|
||||||
or (ailment_buildup == 0 or ailment_buildup == nil) then
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if ailment_buildup == nil then
|
||||||
|
error_handler.report("ailments.apply_ailment_buildup", "Missing Parameter: ailment_buildup");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if (ailment_type ~= this.poison_id and ailment_type ~= this.blast_id and ailment_type ~= this.stun_id)
|
||||||
|
or ailment_buildup == 0 then
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -708,7 +763,6 @@ function this.apply_ailment_buildup(monster, player, otomo, ailment_type, ailmen
|
|||||||
monster.ailments[ailment_type].otomo_buildup[otomo] = (monster.ailments[ailment_type].otomo_buildup[otomo] or 0) + ailment_buildup;
|
monster.ailments[ailment_type].otomo_buildup[otomo] = (monster.ailments[ailment_type].otomo_buildup[otomo] or 0) + ailment_buildup;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
this.calculate_ailment_contribution(monster, ailment_type);
|
this.calculate_ailment_contribution(monster, ailment_type);
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -750,24 +804,34 @@ end
|
|||||||
-- Code by coavins
|
-- Code by coavins
|
||||||
function this.apply_ailment_damage(monster, ailment_type, ailment_damage)
|
function this.apply_ailment_damage(monster, ailment_type, ailment_damage)
|
||||||
-- we only track poison and blast for now
|
-- we only track poison and blast for now
|
||||||
if ailment_type == nil or ailment_damage == nil then
|
if monster == nil then
|
||||||
|
error_handler.report("ailments.apply_ailment_damage", "Missing Parameter: monster");
|
||||||
|
end
|
||||||
|
|
||||||
|
if ailment_type == nil then
|
||||||
|
error_handler.report("ailments.apply_ailment_damage", "Missing Parameter: ailment_type");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local damage_source_type = "";
|
if ailment_damage == nil then
|
||||||
local otomo_damage_source_type = "";
|
error_handler.report("ailments.apply_ailment_damage", "Missing Parameter: ailment_damage");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local damage_source_type = players.damage_types.other;
|
||||||
|
local otomo_damage_source_type = players.damage_types.other;
|
||||||
local buildup_share = monster.ailments[ailment_type].buildup_share;
|
local buildup_share = monster.ailments[ailment_type].buildup_share;
|
||||||
local otomo_buildup_share = monster.ailments[ailment_type].otomo_buildup_share;
|
local otomo_buildup_share = monster.ailments[ailment_type].otomo_buildup_share;
|
||||||
|
|
||||||
if ailment_type == this.poison_id then
|
if ailment_type == this.poison_id then
|
||||||
damage_source_type = "poison";
|
damage_source_type = players.damage_types.poison;
|
||||||
otomo_damage_source_type = "otomo poison";
|
otomo_damage_source_type = players.damage_types.otomo_poison;
|
||||||
buildup_share = monster.ailments[ailment_type].cached_buildup_share;
|
buildup_share = monster.ailments[ailment_type].cached_buildup_share;
|
||||||
otomo_buildup_share = monster.ailments[ailment_type].cached_otomo_buildup_share;
|
otomo_buildup_share = monster.ailments[ailment_type].cached_otomo_buildup_share;
|
||||||
|
|
||||||
elseif ailment_type == this.blast_id then
|
elseif ailment_type == this.blast_id then
|
||||||
damage_source_type = "blast";
|
damage_source_type = players.damage_types.blast;
|
||||||
otomo_damage_source_type = "otomo blast";
|
otomo_damage_source_type = players.damage_types.otomo_blast;
|
||||||
else
|
else
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
@@ -797,10 +861,7 @@ function this.apply_ailment_damage(monster, ailment_type, ailment_damage)
|
|||||||
|
|
||||||
local player = players.get_player(otomo.id);
|
local player = players.get_player(otomo.id);
|
||||||
|
|
||||||
if player ~= nil then
|
players.update_damage(player, otomo_damage_source_type, monster.is_large, damage_object);
|
||||||
players.update_damage(player, otomo_damage_source_type, monster.is_large, damage_object);
|
|
||||||
end
|
|
||||||
|
|
||||||
players.update_damage(otomo, otomo_damage_source_type, monster.is_large, damage_object);
|
players.update_damage(otomo, otomo_damage_source_type, monster.is_large, damage_object);
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -813,7 +874,7 @@ function this.apply_ailment_damage(monster, ailment_type, ailment_damage)
|
|||||||
players.update_damage(players.total, damage_source_type, monster.is_large, damage_object);
|
players.update_damage(players.total, damage_source_type, monster.is_large, damage_object);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
players = require("MHR_Overlay.Damage_Meter.players");
|
players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
@@ -823,6 +884,11 @@ function this.init_module()
|
|||||||
time = require("MHR_Overlay.Game_Handler.time");
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -11,6 +11,8 @@ local screen;
|
|||||||
local drawing;
|
local drawing;
|
||||||
local part_names;
|
local part_names;
|
||||||
local time;
|
local time;
|
||||||
|
local utils;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -50,31 +52,43 @@ function this.new(id, name)
|
|||||||
local part = {};
|
local part = {};
|
||||||
|
|
||||||
part.id = id;
|
part.id = id;
|
||||||
|
part.name = name;
|
||||||
|
|
||||||
part.health = 9999;
|
part.health = -9;
|
||||||
part.max_health = 99999;
|
part.max_health = -10;
|
||||||
part.health_percentage = 0;
|
part.health_percentage = 0;
|
||||||
|
|
||||||
part.break_health = 9999;
|
part.break_health = -9;
|
||||||
part.break_max_health = 99999;
|
part.break_max_health = -10;
|
||||||
part.break_health_percentage = 0;
|
part.break_health_percentage = 0;
|
||||||
|
|
||||||
part.lost_health = 9999;
|
part.lost_health = -9;
|
||||||
part.loss_max_health = 99999;
|
part.loss_max_health = -10;
|
||||||
part.loss_health_percentage = 0;
|
part.loss_health_percentage = 0;
|
||||||
|
|
||||||
part.name = name;
|
|
||||||
part.flinch_count = 0;
|
part.flinch_count = 0;
|
||||||
part.break_count = 0;
|
part.break_count = 0;
|
||||||
part.break_max_count = 0;
|
part.break_max_count = 0;
|
||||||
|
|
||||||
|
part.anomaly_ref = nil;
|
||||||
|
part.anomaly_health = -9;
|
||||||
|
part.anomaly_max_health = -10;
|
||||||
|
part.anomaly_health_percentage = 0;
|
||||||
|
part.anomaly_is_active = false;
|
||||||
|
|
||||||
part.last_change_time = time.total_elapsed_script_seconds;
|
part.last_change_time = time.total_elapsed_script_seconds;
|
||||||
|
|
||||||
return part;
|
return part;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_part_names(monster_id, parts)
|
||||||
|
for part_id, part in pairs(parts) do
|
||||||
|
part.name = part_names.get_part_name(monster_id, part_id);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.update_flinch(part, part_current, part_max)
|
function this.update_flinch(part, part_current, part_max)
|
||||||
if part_current > part.health then
|
if part_current > part.health and part.max_health > 0 then
|
||||||
part.flinch_count = part.flinch_count + 1;
|
part.flinch_count = part.flinch_count + 1;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -147,6 +161,125 @@ function this.update_loss(part, part_loss_current, part_loss_max, is_severed)
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.update_anomaly(part, part_anomaly_ref, part_anomaly_current, part_anomaly_max, part_is_active)
|
||||||
|
if part.anomaly_health ~= part_anomaly_current then
|
||||||
|
part.last_change_time = time.total_elapsed_script_seconds;
|
||||||
|
end
|
||||||
|
|
||||||
|
if part.anomaly_max_health ~= part_anomaly_max then
|
||||||
|
part.last_change_time = time.total_elapsed_script_seconds;
|
||||||
|
end
|
||||||
|
|
||||||
|
if part.anomaly_is_active ~= part_is_active then
|
||||||
|
part.last_change_time = time.total_elapsed_script_seconds;
|
||||||
|
end
|
||||||
|
|
||||||
|
part.anomaly_core_ref = part_anomaly_ref;
|
||||||
|
part.anomaly_health = part_anomaly_current;
|
||||||
|
part.anomaly_max_health = part_anomaly_max;
|
||||||
|
part.anomaly_is_active = part_is_active;
|
||||||
|
|
||||||
|
if part.anomaly_max_health ~= 0 then
|
||||||
|
part.anomaly_health_percentage = part.anomaly_health / part.anomaly_max_health;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.is_filtered_out(cached_config, health_supported, break_supported, sever_supported, anomaly_supported)
|
||||||
|
if health_supported then
|
||||||
|
if break_supported then
|
||||||
|
if sever_supported then
|
||||||
|
if anomaly_supported then
|
||||||
|
if not cached_config.filter.health_break_sever_anomaly then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if not cached_config.filter.health_break_sever then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if anomaly_supported then
|
||||||
|
if not cached_config.filter.health_break_anomaly then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if not cached_config.filter.health_break then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if sever_supported then
|
||||||
|
if anomaly_supported then
|
||||||
|
if not cached_config.filter.health_sever_anomaly then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if not cached_config.filter.health_sever then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if anomaly_supported then
|
||||||
|
if not cached_config.filter.health_anomaly then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if not cached_config.filter.health then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if break_supported then
|
||||||
|
if sever_supported then
|
||||||
|
if anomaly_supported then
|
||||||
|
if not cached_config.filter.break_sever_anomaly then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if not cached_config.filter.break_sever then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if anomaly_supported then
|
||||||
|
if not cached_config.filter.break_anomaly then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if not cached_config.filter.break_ then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if sever_supported then
|
||||||
|
if anomaly_supported then
|
||||||
|
if not cached_config.filter.sever_anomaly then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if not cached_config.filter.sever then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if anomaly_supported then
|
||||||
|
if not cached_config.filter.anomaly then
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
else
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return false;
|
||||||
|
end
|
||||||
|
|
||||||
function this.draw(monster, part_UI, cached_config, parts_position_on_screen, opacity_scale)
|
function this.draw(monster, part_UI, cached_config, parts_position_on_screen, opacity_scale)
|
||||||
local cached_config = cached_config.body_parts;
|
local cached_config = cached_config.body_parts;
|
||||||
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||||
@@ -155,78 +288,47 @@ function this.draw(monster, part_UI, cached_config, parts_position_on_screen, op
|
|||||||
for REpart, part in pairs(monster.parts) do
|
for REpart, part in pairs(monster.parts) do
|
||||||
local health_supported = part.max_health > 0;
|
local health_supported = part.max_health > 0;
|
||||||
local break_supported = part.break_max_health > 0;
|
local break_supported = part.break_max_health > 0;
|
||||||
local severe_supported = part.loss_max_health > 0;
|
local sever_supported = part.loss_max_health > 0;
|
||||||
|
local anomaly_supported = part.anomaly_max_health > 0;
|
||||||
|
|
||||||
|
|
||||||
if cached_config.settings.filter_mode == "Current State" then
|
if cached_config.settings.filter_mode == "Current State" then
|
||||||
if break_supported and part.break_count >= part.break_max_count then
|
if break_supported and part.break_count >= part.break_max_count then
|
||||||
break_supported = false;
|
break_supported = false;
|
||||||
end
|
end
|
||||||
|
|
||||||
if severe_supported and part.is_severed then
|
if sever_supported and part.is_severed then
|
||||||
severe_supported = false;
|
sever_supported = false;
|
||||||
|
end
|
||||||
|
|
||||||
|
if anomaly_supported and not part.anomaly_is_active then
|
||||||
|
anomaly_supported = false;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if health_supported then
|
local is_filtered_out = this.is_filtered_out(cached_config, health_supported, break_supported, sever_supported, anomaly_supported);
|
||||||
if break_supported then
|
if is_filtered_out then
|
||||||
if severe_supported then
|
goto continue;
|
||||||
if not cached_config.filter.health_break_severe then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if not cached_config.filter.health_break then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if severe_supported then
|
|
||||||
if not cached_config.filter.health_severe then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if not cached_config.filter.health then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if break_supported then
|
|
||||||
if severe_supported then
|
|
||||||
if not cached_config.filter.break_severe then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if not cached_config.filter.break_ then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if severe_supported then
|
|
||||||
if not cached_config.filter.severe then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
else
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_undamaged_parts
|
if cached_config.settings.hide_undamaged_parts
|
||||||
and ((part.health == part.max_health and part.flinch_count == 0) or not health_supported)
|
and ((part.health == part.max_health and part.flinch_count == 0) or not health_supported)
|
||||||
and ((part.break_health == part.break_max_health and part.break_count == 0) or not break_supported)
|
and ((part.break_health == part.break_max_health and part.break_count == 0) or not break_supported)
|
||||||
and ((part.loss_health == part.loss_max_health and not part.is_severed) or not severe_supported) then
|
and ((part.loss_health == part.loss_max_health and not part.is_severed) or not sever_supported)
|
||||||
goto continue
|
and ((part.anomaly_health == part.anomaly_max_health) or not anomaly_supported) then
|
||||||
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
if (not part_UI.flinch_visibility or not health_supported)
|
if (not part_UI.flinch_visibility or not health_supported)
|
||||||
and (not part_UI.break_visibility or not break_supported or part.break_count >= part.break_max_count)
|
and (not part_UI.break_visibility or not break_supported or part.break_count >= part.break_max_count)
|
||||||
and (not part_UI.loss_visibility or not severe_supported or part.is_severed) then
|
and (not part_UI.loss_visibility or not sever_supported or part.is_severed)
|
||||||
goto continue
|
and (not part_UI.anomaly_visibility or not anomaly_supported) then
|
||||||
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.time_limit ~= 0 and
|
if cached_config.settings.time_limit ~= 0 and
|
||||||
time.total_elapsed_script_seconds - part.last_change_time > cached_config.settings.time_limit then
|
time.total_elapsed_script_seconds - part.last_change_time > cached_config.settings.time_limit then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
table.insert(displayed_parts, part);
|
table.insert(displayed_parts, part);
|
||||||
@@ -323,6 +425,26 @@ function this.draw(monster, part_UI, cached_config, parts_position_on_screen, op
|
|||||||
return left.loss_health_percentage < right.loss_health_percentage;
|
return left.loss_health_percentage < right.loss_health_percentage;
|
||||||
end);
|
end);
|
||||||
end
|
end
|
||||||
|
elseif cached_config.sorting.type == "Anomaly Core Health" then
|
||||||
|
if cached_config.sorting.reversed_order then
|
||||||
|
table.sort(displayed_parts, function(left, right)
|
||||||
|
return left.anomaly_health > right.anomaly_health;
|
||||||
|
end);
|
||||||
|
else
|
||||||
|
table.sort(displayed_parts, function(left, right)
|
||||||
|
return left.anomaly_health < right.anomaly_health;
|
||||||
|
end);
|
||||||
|
end
|
||||||
|
elseif cached_config.sorting.type == "Anomaly Core Health Percentage" then
|
||||||
|
if cached_config.sorting.reversed_order then
|
||||||
|
table.sort(displayed_parts, function(left, right)
|
||||||
|
return left.anomaly_health_percentage > right.anomaly_health_percentage;
|
||||||
|
end);
|
||||||
|
else
|
||||||
|
table.sort(displayed_parts, function(left, right)
|
||||||
|
return left.anomaly_health_percentage < right.anomaly_health_percentage;
|
||||||
|
end);
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local last_part_position_on_screen;
|
local last_part_position_on_screen;
|
||||||
@@ -340,7 +462,7 @@ function this.draw(monster, part_UI, cached_config, parts_position_on_screen, op
|
|||||||
return last_part_position_on_screen;
|
return last_part_position_on_screen;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
@@ -352,6 +474,11 @@ function this.init_module()
|
|||||||
drawing = require("MHR_Overlay.UI.drawing");
|
drawing = require("MHR_Overlay.UI.drawing");
|
||||||
part_names = require("MHR_Overlay.Misc.part_names");
|
part_names = require("MHR_Overlay.Misc.part_names");
|
||||||
time = require("MHR_Overlay.Game_Handler.time");
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -6,6 +6,7 @@ local config;
|
|||||||
local ailments;
|
local ailments;
|
||||||
local players;
|
local players;
|
||||||
local quest_status;
|
local quest_status;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -43,6 +44,7 @@ local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.Enemy
|
|||||||
local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update");
|
local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update");
|
||||||
|
|
||||||
local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
|
local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
|
||||||
|
local on_destroy_method = enemy_character_base_type_def:get_method("onDestroy");
|
||||||
|
|
||||||
local enemy_damage_check_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageCheck");
|
local enemy_damage_check_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageCheck");
|
||||||
local damage_check_update_param_update_method = enemy_damage_check_type_def:get_method("updateParam");
|
local damage_check_update_param_update_method = enemy_damage_check_type_def:get_method("updateParam");
|
||||||
@@ -118,8 +120,8 @@ function this.update_large_monster(enemy)
|
|||||||
local cached_config = config.current_config.large_monster_UI;
|
local cached_config = config.current_config.large_monster_UI;
|
||||||
|
|
||||||
if not cached_config.dynamic.enabled and
|
if not cached_config.dynamic.enabled and
|
||||||
not cached_config.static.enabled and
|
not cached_config.static.enabled and
|
||||||
not cached_config.highlighted.enabled then
|
not cached_config.highlighted.enabled then
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -153,9 +155,11 @@ function this.update_large_monster(enemy)
|
|||||||
large_monster.update_stamina_timer(enemy, monster, nil);
|
large_monster.update_stamina_timer(enemy, monster, nil);
|
||||||
large_monster.update_rage_timer(enemy, monster, nil);
|
large_monster.update_rage_timer(enemy, monster, nil);
|
||||||
|
|
||||||
if quest_status.is_online and players.myself.id ~= 0 then
|
if (quest_status.is_online and players.myself.id ~= 0)
|
||||||
|
or monster.is_health_update_requested then
|
||||||
local physical_param = large_monster.update_health(enemy, monster);
|
local physical_param = large_monster.update_health(enemy, monster);
|
||||||
pcall(large_monster.update_parts, enemy, monster, physical_param);
|
pcall(large_monster.update_parts, enemy, monster, physical_param);
|
||||||
|
pcall(large_monster.update_anomaly_parts, enemy, monster, nil);
|
||||||
end
|
end
|
||||||
|
|
||||||
large_monster.update(enemy, monster);
|
large_monster.update(enemy, monster);
|
||||||
@@ -193,7 +197,8 @@ function this.update_small_monster(enemy)
|
|||||||
|
|
||||||
small_monster.update(enemy, monster);
|
small_monster.update(enemy, monster);
|
||||||
|
|
||||||
if quest_status.is_online and players.myself.id ~= 0 then
|
if (quest_status.is_online and players.myself.id ~= 0)
|
||||||
|
or not monster.is_health_initialized then
|
||||||
small_monster.update_health(enemy, monster);
|
small_monster.update_health(enemy, monster);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -201,11 +206,13 @@ end
|
|||||||
function this.update_health(enemy_damage_check)
|
function this.update_health(enemy_damage_check)
|
||||||
local enemy = get_ref_enemy:call(enemy_damage_check);
|
local enemy = get_ref_enemy:call(enemy_damage_check);
|
||||||
if enemy == nil then
|
if enemy == nil then
|
||||||
|
error_handler.report("monster_hook.update_health", "Failed to Access Data: enemy");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_large = is_boss_enemy_method:call(enemy);
|
local is_large = is_boss_enemy_method:call(enemy);
|
||||||
if is_large == nil then
|
if is_large == nil then
|
||||||
|
error_handler.report("monster_hook.update_health", "Failed to Access Data: is_large");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -214,6 +221,7 @@ function this.update_health(enemy_damage_check)
|
|||||||
|
|
||||||
local physical_param = large_monster.update_health(enemy, monster);
|
local physical_param = large_monster.update_health(enemy, monster);
|
||||||
pcall(large_monster.update_parts, enemy, monster, physical_param);
|
pcall(large_monster.update_parts, enemy, monster, physical_param);
|
||||||
|
pcall(large_monster.update_anomaly_parts, enemy, monster, nil);
|
||||||
else
|
else
|
||||||
local monster = small_monster.get_monster(enemy);
|
local monster = small_monster.get_monster(enemy);
|
||||||
small_monster.update_health(enemy, monster);
|
small_monster.update_health(enemy, monster);
|
||||||
@@ -227,6 +235,7 @@ function this.update_stamina(stamina_param, stamina_sub)
|
|||||||
|
|
||||||
local enemy = get_enemy_method:call(stamina_param);
|
local enemy = get_enemy_method:call(stamina_param);
|
||||||
if enemy == nil then
|
if enemy == nil then
|
||||||
|
error_handler.report("monster_hook.update_stamina", "Failed to Access Data: enemy");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -253,14 +262,31 @@ function this.update_rage_timer(anger_param, enemy)
|
|||||||
large_monster.update_rage_timer(enemy, monster, anger_param);
|
large_monster.update_rage_timer(enemy, monster, anger_param);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.on_destroy(enemy)
|
||||||
|
local is_large = is_boss_enemy_method:call(enemy);
|
||||||
|
if is_large == nil then
|
||||||
|
error_handler.report("monster_hook.on_destroy", "Failed to Access Data: is_large");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if is_large then
|
||||||
|
large_monster.list[enemy] = nil;
|
||||||
|
else
|
||||||
|
small_monster.list[enemy] = nil;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_dependencies()
|
||||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
ailments = require("MHR_Overlay.Monsters.ailments");
|
ailments = require("MHR_Overlay.Monsters.ailments");
|
||||||
players = require("MHR_Overlay.Damage_Meter.players");
|
players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
sdk.hook(enemy_character_base_update_method, function(args)
|
sdk.hook(enemy_character_base_update_method, function(args)
|
||||||
pcall(this.update_monster, sdk.to_managed_object(args[2]));
|
pcall(this.update_monster, sdk.to_managed_object(args[2]));
|
||||||
end, function(retval)
|
end, function(retval)
|
||||||
@@ -285,6 +311,12 @@ function this.init_module()
|
|||||||
end, function(retval)
|
end, function(retval)
|
||||||
return retval;
|
return retval;
|
||||||
end);
|
end);
|
||||||
|
|
||||||
|
sdk.hook(on_destroy_method, function(args)
|
||||||
|
pcall(this.on_destroy, sdk.to_managed_object(args[2]));
|
||||||
|
end, function(retval)
|
||||||
|
return retval;
|
||||||
|
end);
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ local ailments;
|
|||||||
local ailment_UI_entity;
|
local ailment_UI_entity;
|
||||||
local ailment_buildup;
|
local ailment_buildup;
|
||||||
local ailment_buildup_UI_entity;
|
local ailment_buildup_UI_entity;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -47,17 +48,53 @@ local package = package;
|
|||||||
|
|
||||||
this.list = {};
|
this.list = {};
|
||||||
|
|
||||||
|
|
||||||
|
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||||
|
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
|
||||||
|
|
||||||
|
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
||||||
|
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
|
||||||
|
|
||||||
|
local get_ref_mesh_method = enemy_character_base_type_def:get_method("get_RefMesh");
|
||||||
|
|
||||||
|
local mesh_type_def = get_ref_mesh_method:get_return_type();
|
||||||
|
local get_game_object_method = mesh_type_def:get_method("get_GameObject");
|
||||||
|
|
||||||
|
local game_object_type_def = get_game_object_method:get_return_type();
|
||||||
|
local get_transform_method = game_object_type_def:get_method("get_Transform");
|
||||||
|
|
||||||
|
local transform_type_def = get_transform_method:get_return_type();
|
||||||
|
local get_joint_by_name_method = transform_type_def:get_method("getJointByName");
|
||||||
|
|
||||||
|
local joint_type_def = get_joint_by_name_method:get_return_type();
|
||||||
|
local get_position_method = joint_type_def:get_method("get_Position");
|
||||||
|
|
||||||
|
local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
|
||||||
|
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
|
||||||
|
|
||||||
|
local physical_param_type = get_physical_param_method:get_return_type();
|
||||||
|
local get_vital_method = physical_param_type:get_method("getVital");
|
||||||
|
|
||||||
|
local vital_param_type = get_vital_method:get_return_type();
|
||||||
|
local get_current_method = vital_param_type:get_method("get_Current");
|
||||||
|
local get_max_method = vital_param_type:get_method("get_Max");
|
||||||
|
|
||||||
|
local get_pos_method = enemy_character_base_type_def:get_method("get_Pos");
|
||||||
|
|
||||||
function this.new(enemy)
|
function this.new(enemy)
|
||||||
local monster = {};
|
local monster = {};
|
||||||
monster.is_large = false;
|
monster.is_large = false;
|
||||||
|
|
||||||
monster.health = 0;
|
monster.health = 0;
|
||||||
monster.max_health = 999999;
|
monster.max_health = 0;
|
||||||
monster.health_percentage = 0;
|
monster.health_percentage = 0;
|
||||||
monster.missing_health = 0;
|
monster.missing_health = 0;
|
||||||
monster.capture_health = 0;
|
monster.capture_health = 0;
|
||||||
|
|
||||||
|
monster.head_joint = nil;
|
||||||
|
|
||||||
monster.position = Vector3f.new(0, 0, 0);
|
monster.position = Vector3f.new(0, 0, 0);
|
||||||
|
monster.head_position = Vector3f.new(0, 0, 0);
|
||||||
monster.distance = 0;
|
monster.distance = 0;
|
||||||
|
|
||||||
monster.name = "Small Monster";
|
monster.name = "Small Monster";
|
||||||
@@ -70,7 +107,6 @@ function this.new(enemy)
|
|||||||
this.init_UI(monster);
|
this.init_UI(monster);
|
||||||
|
|
||||||
this.update_position(enemy, monster);
|
this.update_position(enemy, monster);
|
||||||
this.update_health(enemy, monster);
|
|
||||||
this.update(enemy, monster);
|
this.update(enemy, monster);
|
||||||
|
|
||||||
if this.list[enemy] == nil then
|
if this.list[enemy] == nil then
|
||||||
@@ -89,25 +125,23 @@ function this.get_monster(enemy)
|
|||||||
return monster;
|
return monster;
|
||||||
end
|
end
|
||||||
|
|
||||||
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
|
||||||
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
|
|
||||||
|
|
||||||
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
|
||||||
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
|
|
||||||
|
|
||||||
function this.init(monster, enemy)
|
function this.init(monster, enemy)
|
||||||
local enemy_type = enemy_type_field:get_data(enemy);
|
local enemy_type = enemy_type_field:get_data(enemy);
|
||||||
if enemy_type == nil then
|
if enemy_type == nil then
|
||||||
customization_menu.status = "No enemy type";
|
error_handler.report("small_monster.init", "Failed to Access Data: enemy_type");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
monster.id = enemy_type;
|
monster.id = enemy_type;
|
||||||
|
|
||||||
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
|
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
|
||||||
if enemy_name ~= nil then
|
if enemy_name == nil then
|
||||||
monster.name = enemy_name;
|
error_handler.report("small_monster.init", "Failed to Access Data: enemy_name");
|
||||||
end
|
end
|
||||||
|
|
||||||
|
monster.name = enemy_name;
|
||||||
|
|
||||||
|
this.update_head_joint(enemy, monster);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_UI(monster)
|
function this.init_UI(monster)
|
||||||
@@ -151,18 +185,6 @@ function this.init_UI(monster)
|
|||||||
);
|
);
|
||||||
end
|
end
|
||||||
|
|
||||||
local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");
|
|
||||||
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
|
|
||||||
|
|
||||||
local physical_param_type = physical_param_field:get_type();
|
|
||||||
local get_vital_method = physical_param_type:get_method("getVital");
|
|
||||||
|
|
||||||
local vital_param_type = get_vital_method:get_return_type();
|
|
||||||
local get_current_method = vital_param_type:get_method("get_Current");
|
|
||||||
local get_max_method = vital_param_type:get_method("get_Max");
|
|
||||||
|
|
||||||
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
|
|
||||||
|
|
||||||
function this.update_position(enemy, monster)
|
function this.update_position(enemy, monster)
|
||||||
local cached_config = config.current_config.small_monster_UI;
|
local cached_config = config.current_config.small_monster_UI;
|
||||||
|
|
||||||
@@ -174,10 +196,76 @@ function this.update_position(enemy, monster)
|
|||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local position = get_pos_field:call(enemy);
|
|
||||||
if position ~= nil then
|
local position = get_pos_method:call(enemy);
|
||||||
monster.position = position;
|
if position == nil then
|
||||||
|
error_handler.report("small_monster.update_position", "Failed to Access Data: position");
|
||||||
end
|
end
|
||||||
|
|
||||||
|
monster.position = position;
|
||||||
|
|
||||||
|
this.update_head_position(enemy, monster);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_head_joint(enemy, monster)
|
||||||
|
local mesh = get_ref_mesh_method:call(enemy);
|
||||||
|
if mesh == nil then
|
||||||
|
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: Mesh");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local game_object = get_game_object_method:call(mesh);
|
||||||
|
if game_object == nil then
|
||||||
|
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: GameObject");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local transform = get_transform_method:call(game_object);
|
||||||
|
if transform == nil then
|
||||||
|
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: Transform");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local head_joint = get_joint_by_name_method:call(transform, "Head_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "Head")
|
||||||
|
or get_joint_by_name_method:call(transform, "Head_01")
|
||||||
|
or get_joint_by_name_method:call(transform, "Spine_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "Cog")
|
||||||
|
or get_joint_by_name_method:call(transform, "head")
|
||||||
|
or get_joint_by_name_method:call(transform, "root");
|
||||||
|
|
||||||
|
if head_joint == nil then
|
||||||
|
-- local out = "";
|
||||||
|
-- local joints = transform:get_Joints();
|
||||||
|
|
||||||
|
-- for i = 0, joints:get_Length() - 1 do
|
||||||
|
-- local joint = joints[i];
|
||||||
|
-- local joint_name = joint:get_Name();
|
||||||
|
|
||||||
|
-- out = out .. joint_name .. "\n";
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- error_handler.report(monster.name, out);
|
||||||
|
|
||||||
|
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: HeadJoint");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
monster.head_joint = head_joint;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_head_position(enemy, monster)
|
||||||
|
if monster.head_joint == nil then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local head_position = get_position_method:call(monster.head_joint);
|
||||||
|
if head_position == nil then
|
||||||
|
error_handler.report("small_monster.update_head_position", "Failed to Access Data: HeadPosition");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
monster.head_position = head_position;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update(enemy, monster)
|
function this.update(enemy, monster)
|
||||||
@@ -188,6 +276,8 @@ function this.update(enemy, monster)
|
|||||||
local dead_or_captured = check_die_method:call(enemy);
|
local dead_or_captured = check_die_method:call(enemy);
|
||||||
if dead_or_captured ~= nil then
|
if dead_or_captured ~= nil then
|
||||||
monster.dead_or_captured = dead_or_captured;
|
monster.dead_or_captured = dead_or_captured;
|
||||||
|
else
|
||||||
|
error_handler.report("small_monster.update", "Failed to Access Data: dead_or_captured");
|
||||||
end
|
end
|
||||||
|
|
||||||
pcall(ailments.update_ailments, enemy, monster);
|
pcall(ailments.update_ailments, enemy, monster);
|
||||||
@@ -198,26 +288,40 @@ function this.update_health(enemy, monster)
|
|||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local physical_param = physical_param_field:get_data(enemy)
|
local physical_param = get_physical_param_method:call(enemy);
|
||||||
if physical_param == nil then
|
if physical_param == nil then
|
||||||
customization_menu.status = "No physical param";
|
error_handler.report("small_monster.update_health", "Failed to Access Data: physical_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local vital_param = get_vital_method:call(physical_param, 0, 0);
|
local vital_param = get_vital_method:call(physical_param, 0, 0);
|
||||||
if vital_param == nil then
|
if vital_param == nil then
|
||||||
customization_menu.status = "No vital param";
|
error_handler.report("small_monster.update_health", "Failed to Access Data: vital_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
monster.health = get_current_method:call(vital_param) or monster.health;
|
local health = get_current_method:call(vital_param);
|
||||||
monster.max_health = get_max_method:call(vital_param) or monster.max_health;
|
if health ~= nil then
|
||||||
|
monster.health = health;
|
||||||
monster.missing_health = monster.max_health - monster.health;
|
else
|
||||||
if monster.max_health ~= 0 then
|
error_handler.report("small_monster.update_health", "Failed to Access Data: health");
|
||||||
monster.health_percentage = monster.health / monster.max_health;
|
return;
|
||||||
monster.capture_percentage = monster.capture_health / monster.max_health;
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local max_health = get_max_method:call(vital_param);
|
||||||
|
if max_health ~= nil then
|
||||||
|
monster.max_health = max_health;
|
||||||
|
else
|
||||||
|
error_handler.report("small_monster.update_health", "Failed to Access Data: max_health");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
monster.missing_health = max_health - health;
|
||||||
|
if max_health ~= 0 then
|
||||||
|
monster.health_percentage = health / max_health;
|
||||||
|
end
|
||||||
|
|
||||||
|
monster.is_health_initialized = true;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.draw(monster, cached_config, position_on_screen, opacity_scale)
|
function this.draw(monster, cached_config, position_on_screen, opacity_scale)
|
||||||
@@ -249,7 +353,7 @@ function this.init_list()
|
|||||||
this.list = {};
|
this.list = {};
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
@@ -262,6 +366,10 @@ function this.init_module()
|
|||||||
ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
|
ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
|
||||||
ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
|
ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
|
||||||
ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity");
|
ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ local keyboard;
|
|||||||
local customization_menu;
|
local customization_menu;
|
||||||
local label_customization;
|
local label_customization;
|
||||||
local bar_customization;
|
local bar_customization;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -47,6 +48,61 @@ local os = os;
|
|||||||
local ValueType = ValueType;
|
local ValueType = ValueType;
|
||||||
local package = package;
|
local package = package;
|
||||||
|
|
||||||
|
this.ailment_buildups_sorting_types = {};
|
||||||
|
this.displayed_ailment_buildups_sorting_types = {};
|
||||||
|
|
||||||
|
this.highlighted_buildup_bar_types = {};
|
||||||
|
this.displayed_highlighted_buildup_bar_types = {};
|
||||||
|
|
||||||
|
this.buildup_bar_relative_types = {};
|
||||||
|
this.displayed_buildup_bar_relative_types = {};
|
||||||
|
|
||||||
|
function this.init()
|
||||||
|
local default = language.default_language.customization_menu;
|
||||||
|
local current = language.current_language.customization_menu;
|
||||||
|
|
||||||
|
this.ailment_buildups_sorting_types =
|
||||||
|
{
|
||||||
|
default.normal,
|
||||||
|
default.buildup,
|
||||||
|
default.buildup_percentage
|
||||||
|
};
|
||||||
|
|
||||||
|
this.displayed_ailment_buildups_sorting_types =
|
||||||
|
{
|
||||||
|
current.normal,
|
||||||
|
current.buildup,
|
||||||
|
current.buildup_percentage
|
||||||
|
};
|
||||||
|
|
||||||
|
this.highlighted_buildup_bar_types =
|
||||||
|
{
|
||||||
|
default.me,
|
||||||
|
default.top_buildup,
|
||||||
|
default.none
|
||||||
|
};
|
||||||
|
|
||||||
|
this.displayed_highlighted_buildup_bar_types =
|
||||||
|
{
|
||||||
|
current.me,
|
||||||
|
current.top_buildup,
|
||||||
|
current.none
|
||||||
|
};
|
||||||
|
|
||||||
|
this.buildup_bar_relative_types =
|
||||||
|
{
|
||||||
|
default.total_buildup,
|
||||||
|
default.top_buildup
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
this.displayed_buildup_bar_relative_types =
|
||||||
|
{
|
||||||
|
current.total_buildup,
|
||||||
|
current.top_buildup
|
||||||
|
};
|
||||||
|
end
|
||||||
|
|
||||||
function this.draw(cached_config)
|
function this.draw(cached_config)
|
||||||
local changed = false;
|
local changed = false;
|
||||||
local config_changed = false;
|
local config_changed = false;
|
||||||
@@ -103,24 +159,24 @@ function this.draw(cached_config)
|
|||||||
if imgui.tree_node(language.current_language.customization_menu.settings) then
|
if imgui.tree_node(language.current_language.customization_menu.settings) then
|
||||||
changed, index = imgui.combo(
|
changed, index = imgui.combo(
|
||||||
language.current_language.customization_menu.highlighted_bar,
|
language.current_language.customization_menu.highlighted_bar,
|
||||||
utils.table.find_index(customization_menu.highlighted_buildup_bar_types, cached_config.settings.highlighted_bar),
|
utils.table.find_index(this.highlighted_buildup_bar_types, cached_config.settings.highlighted_bar),
|
||||||
customization_menu.displayed_highlighted_buildup_bar_types);
|
this.displayed_highlighted_buildup_bar_types);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
if changed then
|
if changed then
|
||||||
cached_config.settings.highlighted_bar = customization_menu.highlighted_buildup_bar_types[index];
|
cached_config.settings.highlighted_bar = this.highlighted_buildup_bar_types[index];
|
||||||
end
|
end
|
||||||
|
|
||||||
changed, index = imgui.combo(
|
changed, index = imgui.combo(
|
||||||
language.current_language.customization_menu.buildup_bars_are_relative_to,
|
language.current_language.customization_menu.buildup_bars_are_relative_to,
|
||||||
utils.table.find_index(customization_menu.displayed_buildup_bar_relative_types, cached_config.settings.buildup_bar_relative_to),
|
utils.table.find_index(this.displayed_buildup_bar_relative_types, cached_config.settings.buildup_bar_relative_to),
|
||||||
customization_menu.displayed_buildup_bar_relative_types);
|
this.displayed_buildup_bar_relative_types);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
if changed then
|
if changed then
|
||||||
cached_config.settings.buildup_bar_relative_to = customization_menu.displayed_buildup_bar_relative_types[index];
|
cached_config.settings.buildup_bar_relative_to = this.displayed_buildup_bar_relative_types[index];
|
||||||
end
|
end
|
||||||
|
|
||||||
changed, cached_config.settings.time_limit = imgui.drag_float(
|
changed, cached_config.settings.time_limit = imgui.drag_float(
|
||||||
@@ -134,13 +190,13 @@ function this.draw(cached_config)
|
|||||||
if imgui.tree_node(language.current_language.customization_menu.sorting) then
|
if imgui.tree_node(language.current_language.customization_menu.sorting) then
|
||||||
changed, index = imgui.combo(
|
changed, index = imgui.combo(
|
||||||
language.current_language.customization_menu.type,
|
language.current_language.customization_menu.type,
|
||||||
utils.table.find_index(customization_menu.ailment_buildups_sorting_types, cached_config.sorting.type),
|
utils.table.find_index(this.ailment_buildups_sorting_types, cached_config.sorting.type),
|
||||||
customization_menu.displayed_ailment_buildups_sorting_types);
|
this.displayed_ailment_buildups_sorting_types);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
if changed then
|
if changed then
|
||||||
cached_config.sorting.type = customization_menu.ailment_buildups_sorting_types[index];
|
cached_config.sorting.type = this.ailment_buildups_sorting_types[index];
|
||||||
end
|
end
|
||||||
|
|
||||||
changed, cached_config.sorting.reversed_order = imgui.checkbox(
|
changed, cached_config.sorting.reversed_order = imgui.checkbox(
|
||||||
@@ -200,7 +256,7 @@ function this.draw(cached_config)
|
|||||||
return config_changed;
|
return config_changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
utils = require("MHR_Overlay.Misc.utils");
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
@@ -216,6 +272,10 @@ function this.init_module()
|
|||||||
|
|
||||||
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
|
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
|
||||||
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
|
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
@@ -14,6 +14,7 @@ local keyboard;
|
|||||||
local customization_menu;
|
local customization_menu;
|
||||||
local label_customization;
|
local label_customization;
|
||||||
local bar_customization;
|
local bar_customization;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -47,6 +48,27 @@ local os = os;
|
|||||||
local ValueType = ValueType;
|
local ValueType = ValueType;
|
||||||
local package = package;
|
local package = package;
|
||||||
|
|
||||||
|
this.ailments_sorting_types = {};
|
||||||
|
this.displayed_ailments_sorting_types = {};
|
||||||
|
|
||||||
|
|
||||||
|
function this.init()
|
||||||
|
local default = language.default_language.customization_menu;
|
||||||
|
local current = language.current_language.customization_menu;
|
||||||
|
|
||||||
|
this.ailments_sorting_types = {
|
||||||
|
default.normal,
|
||||||
|
default.buildup,
|
||||||
|
default.buildup_percentage
|
||||||
|
};
|
||||||
|
|
||||||
|
this.displayed_ailments_sorting_types = {
|
||||||
|
current.normal,
|
||||||
|
current.buildup,
|
||||||
|
current.buildup_percentage
|
||||||
|
};
|
||||||
|
end
|
||||||
|
|
||||||
function this.draw(cached_config)
|
function this.draw(cached_config)
|
||||||
local changed = false;
|
local changed = false;
|
||||||
local config_changed = false;
|
local config_changed = false;
|
||||||
@@ -143,13 +165,13 @@ function this.draw(cached_config)
|
|||||||
if imgui.tree_node(language.current_language.customization_menu.sorting) then
|
if imgui.tree_node(language.current_language.customization_menu.sorting) then
|
||||||
changed, index = imgui.combo(
|
changed, index = imgui.combo(
|
||||||
language.current_language.customization_menu.type,
|
language.current_language.customization_menu.type,
|
||||||
utils.table.find_index(customization_menu.ailments_sorting_types, cached_config.sorting.type),
|
utils.table.find_index(this.ailments_sorting_types, cached_config.sorting.type),
|
||||||
customization_menu.displayed_ailments_sorting_types);
|
this.displayed_ailments_sorting_types);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
if changed then
|
if changed then
|
||||||
cached_config.sorting.type = customization_menu.ailments_sorting_types[index];
|
cached_config.sorting.type = this.ailments_sorting_types[index];
|
||||||
end
|
end
|
||||||
|
|
||||||
changed, cached_config.sorting.reversed_order = imgui.checkbox(
|
changed, cached_config.sorting.reversed_order = imgui.checkbox(
|
||||||
@@ -365,7 +387,7 @@ function this.draw(cached_config)
|
|||||||
return config_changed;
|
return config_changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
utils = require("MHR_Overlay.Misc.utils");
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
@@ -380,6 +402,10 @@ function this.init_module()
|
|||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
|
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
|
||||||
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
|
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
@@ -13,6 +13,7 @@ local time_UI;
|
|||||||
local keyboard;
|
local keyboard;
|
||||||
local customization_menu;
|
local customization_menu;
|
||||||
local line_customization;
|
local line_customization;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -46,72 +47,122 @@ local os = os;
|
|||||||
local ValueType = ValueType;
|
local ValueType = ValueType;
|
||||||
local package = package;
|
local package = package;
|
||||||
|
|
||||||
|
local outline_styles = {};
|
||||||
|
local displayed_outline_styles = {};
|
||||||
|
|
||||||
|
local directions = {};
|
||||||
|
local displayed_directions = {};
|
||||||
|
|
||||||
|
function this.init()
|
||||||
|
local default = language.default_language.customization_menu;
|
||||||
|
local current = language.current_language.customization_menu;
|
||||||
|
|
||||||
|
outline_styles = {
|
||||||
|
default.inside,
|
||||||
|
default.center,
|
||||||
|
default.outside
|
||||||
|
};
|
||||||
|
|
||||||
|
displayed_outline_styles = {
|
||||||
|
current.inside,
|
||||||
|
current.center,
|
||||||
|
current.outside
|
||||||
|
};
|
||||||
|
|
||||||
|
directions = {
|
||||||
|
default.left_to_right,
|
||||||
|
default.right_to_left,
|
||||||
|
default.top_to_bottom,
|
||||||
|
default.bottom_to_top
|
||||||
|
};
|
||||||
|
|
||||||
|
displayed_directions = {
|
||||||
|
current.left_to_right,
|
||||||
|
current.right_to_left,
|
||||||
|
current.top_to_bottom,
|
||||||
|
current.bottom_to_top
|
||||||
|
};
|
||||||
|
end
|
||||||
|
|
||||||
function this.draw(bar_name, bar)
|
function this.draw(bar_name, bar)
|
||||||
if bar == nil then
|
if bar == nil then
|
||||||
return false;
|
return false;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local cached_language = language.current_language.customization_menu;
|
||||||
|
|
||||||
local bar_changed = false;
|
local bar_changed = false;
|
||||||
local changed = false;
|
local changed = false;
|
||||||
local index = 1;
|
local index = 1;
|
||||||
|
|
||||||
if imgui.tree_node(bar_name) then
|
if imgui.tree_node(bar_name) then
|
||||||
changed, bar.visibility = imgui.checkbox(language.current_language.customization_menu.visible
|
changed, bar.visibility = imgui.checkbox(cached_language.visible
|
||||||
, bar.visibility);
|
, bar.visibility);
|
||||||
bar_changed = bar_changed or changed;
|
bar_changed = bar_changed or changed;
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
if imgui.tree_node(cached_language.settings) then
|
||||||
changed, bar.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
|
local fill_direction_index = utils.table.find_index(directions, bar.settings.fill_direction);
|
||||||
|
changed, fill_direction_index = imgui.combo(cached_language.fill_direction, fill_direction_index, displayed_directions);
|
||||||
|
|
||||||
|
bar_changed = bar_changed or changed;
|
||||||
|
|
||||||
|
if changed then
|
||||||
|
bar.settings.fill_direction = directions[fill_direction_index];
|
||||||
|
end
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(cached_language.offset) then
|
||||||
|
changed, bar.offset.x = imgui.drag_float(cached_language.x,
|
||||||
bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||||
bar_changed = bar_changed or changed;
|
bar_changed = bar_changed or changed;
|
||||||
|
|
||||||
changed, bar.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
|
changed, bar.offset.y = imgui.drag_float(cached_language.y,
|
||||||
bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||||
bar_changed = bar_changed or changed;
|
bar_changed = bar_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.size) then
|
if imgui.tree_node(cached_language.size) then
|
||||||
changed, bar.size.width = imgui.drag_float(language.current_language.customization_menu.width,
|
changed, bar.size.width = imgui.drag_float(cached_language.width,
|
||||||
bar.size.width, 0.1, 0, screen.width, "%.1f");
|
bar.size.width, 0.1, 0, screen.width, "%.1f");
|
||||||
bar_changed = bar_changed or changed;
|
bar_changed = bar_changed or changed;
|
||||||
|
|
||||||
changed, bar.size.height = imgui.drag_float(language.current_language.customization_menu.height,
|
changed, bar.size.height = imgui.drag_float(cached_language.height,
|
||||||
bar.size.height, 0.1, 0, screen.height, "%.1f");
|
bar.size.height, 0.1, 0, screen.height, "%.1f");
|
||||||
bar_changed = bar_changed or changed;
|
bar_changed = bar_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.outline) then
|
if imgui.tree_node(cached_language.outline) then
|
||||||
changed, bar.outline.visibility = imgui.checkbox(language.current_language.customization_menu.visible
|
changed, bar.outline.visibility = imgui.checkbox(cached_language.visible
|
||||||
, bar.outline.visibility);
|
, bar.outline.visibility);
|
||||||
bar_changed = bar_changed or changed;
|
bar_changed = bar_changed or changed;
|
||||||
|
|
||||||
changed, bar.outline.thickness = imgui.drag_float(language.current_language.customization_menu.thickness,
|
changed, bar.outline.thickness = imgui.drag_float(cached_language.thickness,
|
||||||
bar.outline.thickness, 0.1, 0, screen.width, "%.1f");
|
bar.outline.thickness, 0.1, 0, screen.width, "%.1f");
|
||||||
bar_changed = bar_changed or changed;
|
bar_changed = bar_changed or changed;
|
||||||
|
|
||||||
changed, bar.outline.offset = imgui.drag_float(language.current_language.customization_menu.offset,
|
changed, bar.outline.offset = imgui.drag_float(cached_language.offset,
|
||||||
bar.outline.offset, 0.1, -screen.height, screen.height, "%.1f");
|
bar.outline.offset, 0.1, -screen.height, screen.height, "%.1f");
|
||||||
bar_changed = bar_changed or changed;
|
bar_changed = bar_changed or changed;
|
||||||
|
|
||||||
|
changed, index = imgui.combo(cached_language.style,
|
||||||
changed, index = imgui.combo(language.current_language.customization_menu.style,
|
utils.table.find_index(outline_styles, bar.outline.style),
|
||||||
utils.table.find_index(customization_menu.outline_styles,
|
displayed_outline_styles);
|
||||||
bar.outline.style),
|
|
||||||
customization_menu.displayed_outline_styles);
|
|
||||||
bar_changed = bar_changed or changed;
|
bar_changed = bar_changed or changed;
|
||||||
|
|
||||||
if changed then
|
if changed then
|
||||||
bar.outline.style = customization_menu.outline_styles[index];
|
bar.outline.style = outline_styles[index];
|
||||||
end
|
end
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.colors) then
|
if imgui.tree_node(cached_language.colors) then
|
||||||
local colors = nil;
|
local colors = nil;
|
||||||
if bar.colors ~= nil then
|
if bar.colors ~= nil then
|
||||||
colors = bar.colors;
|
colors = bar.colors;
|
||||||
@@ -119,7 +170,7 @@ function this.draw(bar_name, bar)
|
|||||||
colors = bar.normal_colors;
|
colors = bar.normal_colors;
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.foreground) then
|
if imgui.tree_node(cached_language.foreground) then
|
||||||
changed, colors.foreground = imgui.color_picker_argb("", colors.foreground,
|
changed, colors.foreground = imgui.color_picker_argb("", colors.foreground,
|
||||||
customization_menu.color_picker_flags);
|
customization_menu.color_picker_flags);
|
||||||
bar_changed = bar_changed or changed;
|
bar_changed = bar_changed or changed;
|
||||||
@@ -127,7 +178,7 @@ function this.draw(bar_name, bar)
|
|||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.background) then
|
if imgui.tree_node(cached_language.background) then
|
||||||
changed, colors.background = imgui.color_picker_argb("", colors.background,
|
changed, colors.background = imgui.color_picker_argb("", colors.background,
|
||||||
customization_menu.color_picker_flags);
|
customization_menu.color_picker_flags);
|
||||||
bar_changed = bar_changed or changed;
|
bar_changed = bar_changed or changed;
|
||||||
@@ -135,7 +186,7 @@ function this.draw(bar_name, bar)
|
|||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.outline) then
|
if imgui.tree_node(cached_language.outline) then
|
||||||
changed, colors.outline = imgui.color_picker_argb("", colors.outline,
|
changed, colors.outline = imgui.color_picker_argb("", colors.outline,
|
||||||
customization_menu.color_picker_flags);
|
customization_menu.color_picker_flags);
|
||||||
bar_changed = bar_changed or changed;
|
bar_changed = bar_changed or changed;
|
||||||
@@ -144,8 +195,8 @@ function this.draw(bar_name, bar)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if bar.capture_colors ~= nil then
|
if bar.capture_colors ~= nil then
|
||||||
if imgui.tree_node(language.current_language.customization_menu.monster_can_be_captured) then
|
if imgui.tree_node(cached_language.monster_can_be_captured) then
|
||||||
if imgui.tree_node(language.current_language.customization_menu.foreground) then
|
if imgui.tree_node(cached_language.foreground) then
|
||||||
changed, bar.capture_colors.foreground = imgui.color_picker_argb("",
|
changed, bar.capture_colors.foreground = imgui.color_picker_argb("",
|
||||||
bar.capture_colors.foreground
|
bar.capture_colors.foreground
|
||||||
,
|
,
|
||||||
@@ -155,7 +206,7 @@ function this.draw(bar_name, bar)
|
|||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.background) then
|
if imgui.tree_node(cached_language.background) then
|
||||||
changed, bar.capture_colors.background = imgui.color_picker_argb("",
|
changed, bar.capture_colors.background = imgui.color_picker_argb("",
|
||||||
bar.capture_colors.background
|
bar.capture_colors.background
|
||||||
,
|
,
|
||||||
@@ -165,7 +216,7 @@ function this.draw(bar_name, bar)
|
|||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.outline) then
|
if imgui.tree_node(cached_language.outline) then
|
||||||
changed, bar.capture_colors.outline = imgui.color_picker_argb("",
|
changed, bar.capture_colors.outline = imgui.color_picker_argb("",
|
||||||
bar.capture_colors.outline
|
bar.capture_colors.outline
|
||||||
,
|
,
|
||||||
@@ -182,7 +233,7 @@ function this.draw(bar_name, bar)
|
|||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
changed = line_customization.draw(language.current_language.customization_menu.capture_line, bar.capture_line);
|
changed = line_customization.draw(cached_language.capture_line, bar.capture_line);
|
||||||
bar_changed = bar_changed or changed;
|
bar_changed = bar_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
@@ -191,7 +242,7 @@ function this.draw(bar_name, bar)
|
|||||||
return bar_changed;
|
return bar_changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
utils = require("MHR_Overlay.Misc.utils");
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
@@ -205,6 +256,10 @@ function this.init_module()
|
|||||||
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
|
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
line_customization = require("MHR_Overlay.UI.Customizations.line_customization");
|
line_customization = require("MHR_Overlay.UI.Customizations.line_customization");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ local keyboard;
|
|||||||
local customization_menu;
|
local customization_menu;
|
||||||
local label_customization;
|
local label_customization;
|
||||||
local bar_customization;
|
local bar_customization;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -47,171 +48,279 @@ local os = os;
|
|||||||
local ValueType = ValueType;
|
local ValueType = ValueType;
|
||||||
local package = package;
|
local package = package;
|
||||||
|
|
||||||
|
this.large_monster_UI_parts_sorting_types = {};
|
||||||
|
this.displayed_large_monster_UI_parts_sorting_types = {};
|
||||||
|
|
||||||
|
this.large_monster_UI_parts_filter_types = {};
|
||||||
|
this.displayed_large_monster_UI_parts_filter_types = {};
|
||||||
|
|
||||||
|
function this.init()
|
||||||
|
local default = language.default_language.customization_menu;
|
||||||
|
local current = language.current_language.customization_menu;
|
||||||
|
|
||||||
|
this.large_monster_UI_parts_sorting_types =
|
||||||
|
{
|
||||||
|
default.normal,
|
||||||
|
default.health,
|
||||||
|
default.health_percentage,
|
||||||
|
default.flinch_count,
|
||||||
|
default.break_health,
|
||||||
|
default.break_health_percentage,
|
||||||
|
default.break_count,
|
||||||
|
default.loss_health,
|
||||||
|
default.loss_health_percentage,
|
||||||
|
default.anomaly_health,
|
||||||
|
default.anomaly_health_percentage
|
||||||
|
};
|
||||||
|
|
||||||
|
this.displayed_large_monster_UI_parts_sorting_types =
|
||||||
|
{
|
||||||
|
current.normal,
|
||||||
|
current.health,
|
||||||
|
current.health_percentage,
|
||||||
|
current.flinch_count,
|
||||||
|
current.break_health,
|
||||||
|
current.break_health_percentage,
|
||||||
|
current.break_count,
|
||||||
|
current.loss_health,
|
||||||
|
current.loss_health_percentage,
|
||||||
|
current.anomaly_health,
|
||||||
|
current.anomaly_health_percentage
|
||||||
|
};
|
||||||
|
|
||||||
|
this.large_monster_UI_parts_filter_types =
|
||||||
|
{
|
||||||
|
default.current_state,
|
||||||
|
default.default_state
|
||||||
|
};
|
||||||
|
|
||||||
|
this.displayed_large_monster_UI_parts_filter_types =
|
||||||
|
{
|
||||||
|
current.current_state,
|
||||||
|
current.default_state
|
||||||
|
};
|
||||||
|
end
|
||||||
|
|
||||||
function this.draw(cached_config)
|
function this.draw(cached_config)
|
||||||
|
local cached_language = language.current_language.customization_menu;
|
||||||
|
|
||||||
local changed = false;
|
local changed = false;
|
||||||
local config_changed = false;
|
local config_changed = false;
|
||||||
local index = 0;
|
local index = 0;
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.body_parts) then
|
if imgui.tree_node(cached_language.body_parts) then
|
||||||
changed, cached_config.visibility = imgui.checkbox(
|
changed, cached_config.visibility = imgui.checkbox(
|
||||||
language.current_language.customization_menu.visible, cached_config.visibility);
|
cached_language.visible, cached_config.visibility);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
if imgui.tree_node(cached_language.offset) then
|
||||||
changed, cached_config.offset.x = imgui.drag_float(
|
changed, cached_config.offset.x = imgui.drag_float(
|
||||||
language.current_language.customization_menu.x, cached_config.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
cached_language.x, cached_config.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, cached_config.offset.y = imgui.drag_float(
|
changed, cached_config.offset.y = imgui.drag_float(
|
||||||
language.current_language.customization_menu.y, cached_config.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
cached_language.y, cached_config.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.spacing) then
|
if imgui.tree_node(cached_language.spacing) then
|
||||||
changed, cached_config.spacing.x = imgui.drag_float(
|
changed, cached_config.spacing.x = imgui.drag_float(
|
||||||
language.current_language.customization_menu.x, cached_config.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
cached_language.x, cached_config.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, cached_config.spacing.y = imgui.drag_float(
|
changed, cached_config.spacing.y = imgui.drag_float(
|
||||||
language.current_language.customization_menu.y, cached_config.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
cached_language.y, cached_config.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.settings) then
|
if imgui.tree_node(cached_language.settings) then
|
||||||
changed, cached_config.settings.hide_undamaged_parts = imgui.checkbox(
|
changed, cached_config.settings.hide_undamaged_parts = imgui.checkbox(
|
||||||
language.current_language.customization_menu.hide_undamaged_parts, cached_config.settings.hide_undamaged_parts);
|
cached_language.hide_undamaged_parts, cached_config.settings.hide_undamaged_parts);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, index = imgui.combo(language.current_language.customization_menu.filter_mode,
|
changed, cached_config.settings.render_inactive_anomaly_cores = imgui.checkbox(
|
||||||
utils.table.find_index(customization_menu.large_monster_UI_parts_filter_types, cached_config.settings.filter_mode),
|
cached_language.render_inactive_anomaly_cores, cached_config.settings.render_inactive_anomaly_cores);
|
||||||
customization_menu.displayed_large_monster_UI_parts_filter_types);
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed, index = imgui.combo(cached_language.filter_mode,
|
||||||
|
utils.table.find_index(this.large_monster_UI_parts_filter_types, cached_config.settings.filter_mode),
|
||||||
|
this.displayed_large_monster_UI_parts_filter_types);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
if changed then
|
if changed then
|
||||||
cached_config.settings.filter_mode = customization_menu.large_monster_UI_parts_filter_types[index];
|
cached_config.settings.filter_mode = this.large_monster_UI_parts_filter_types[index];
|
||||||
end
|
end
|
||||||
|
|
||||||
changed, cached_config.settings.time_limit = imgui.drag_float(
|
changed, cached_config.settings.time_limit = imgui.drag_float(
|
||||||
language.current_language.customization_menu.time_limit, cached_config.settings.time_limit, 0.1, 0, 99999, "%.1f");
|
cached_language.time_limit, cached_config.settings.time_limit, 0.1, 0, 99999, "%.1f");
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.sorting) then
|
if imgui.tree_node(cached_language.sorting) then
|
||||||
changed, index = imgui.combo(
|
changed, index = imgui.combo(
|
||||||
language.current_language.customization_menu.type,
|
cached_language.type,
|
||||||
utils.table.find_index(customization_menu.large_monster_UI_parts_sorting_types, cached_config.sorting.type),
|
utils.table.find_index(this.large_monster_UI_parts_sorting_types, cached_config.sorting.type),
|
||||||
customization_menu.displayed_large_monster_UI_parts_sorting_types);
|
this.displayed_large_monster_UI_parts_sorting_types);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
if changed then
|
if changed then
|
||||||
cached_config.sorting.type = customization_menu.large_monster_UI_parts_sorting_types[index];
|
cached_config.sorting.type = this.large_monster_UI_parts_sorting_types[index];
|
||||||
end
|
end
|
||||||
|
|
||||||
changed, cached_config.sorting.reversed_order = imgui.checkbox(
|
changed, cached_config.sorting.reversed_order = imgui.checkbox(
|
||||||
language.current_language.customization_menu.reversed_order, cached_config.sorting.reversed_order);
|
cached_language.reversed_order, cached_config.sorting.reversed_order);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.filter) then
|
if imgui.tree_node(cached_language.filter) then
|
||||||
changed, cached_config.filter.health_break_severe = imgui.checkbox(
|
changed, cached_config.filter.health_break_sever_anomaly = imgui.checkbox(
|
||||||
language.current_language.customization_menu.health_break_severe_filter, cached_config.filter.health_break_severe);
|
cached_language.health_break_sever_anomaly_filter, cached_config.filter.health_break_sever_anomaly);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
changed, cached_config.filter.health_break_sever = imgui.checkbox(
|
||||||
|
cached_language.health_break_sever_filter, cached_config.filter.health_break_sever);
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed, cached_config.filter.health_break_anomaly = imgui.checkbox(
|
||||||
|
cached_language.health_break_anomaly_filter, cached_config.filter.health_break_anomaly);
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed, cached_config.filter.health_sever_anomaly = imgui.checkbox(
|
||||||
|
cached_language.health_sever_anomaly_filter, cached_config.filter.health_sever_anomaly);
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed, cached_config.filter.break_sever_anomaly = imgui.checkbox(
|
||||||
|
cached_language.break_sever_anomaly_filter, cached_config.filter.break_sever_anomaly);
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
changed, cached_config.filter.health_break = imgui.checkbox(
|
changed, cached_config.filter.health_break = imgui.checkbox(
|
||||||
language.current_language.customization_menu.health_break_filter, cached_config.filter.health_break);
|
cached_language.health_break_filter, cached_config.filter.health_break);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, cached_config.filter.health_severe = imgui.checkbox(
|
changed, cached_config.filter.health_sever = imgui.checkbox(
|
||||||
language.current_language.customization_menu.health_severe_filter, cached_config.filter.health_severe);
|
cached_language.health_sever_filter, cached_config.filter.health_sever);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed, cached_config.filter.health_anomaly = imgui.checkbox(
|
||||||
|
cached_language.health_anomaly_filter, cached_config.filter.health_anomaly);
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
changed, cached_config.filter.break_sever = imgui.checkbox(
|
||||||
|
cached_language.break_sever_filter, cached_config.filter.break_sever);
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed, cached_config.filter.break_anomaly = imgui.checkbox(
|
||||||
|
cached_language.break_anomaly_filter, cached_config.filter.break_anomaly);
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed, cached_config.filter.sever_anomaly = imgui.checkbox(
|
||||||
|
cached_language.sever_anomaly_filter, cached_config.filter.sever_anomaly);
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
changed, cached_config.filter.health = imgui.checkbox(
|
changed, cached_config.filter.health = imgui.checkbox(
|
||||||
language.current_language.customization_menu.health_filter, cached_config.filter.health);
|
cached_language.health_filter, cached_config.filter.health);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
|
||||||
|
|
||||||
changed, cached_config.filter.break_severe = imgui.checkbox(
|
|
||||||
language.current_language.customization_menu.break_severe_filter, cached_config.filter.break_severe);
|
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, cached_config.filter.break_ = imgui.checkbox(
|
changed, cached_config.filter.break_ = imgui.checkbox(
|
||||||
language.current_language.customization_menu.break_filter, cached_config.filter.break_);
|
cached_language.break_filter, cached_config.filter.break_);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, cached_config.filter.severe = imgui.checkbox(
|
changed, cached_config.filter.sever = imgui.checkbox(
|
||||||
language.current_language.customization_menu.severe_filter, cached_config.filter.severe);
|
cached_language.sever_filter, cached_config.filter.sever);
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed, cached_config.filter.anomaly = imgui.checkbox(
|
||||||
|
cached_language.anomaly_filter, cached_config.filter.anomaly);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.part_name_label) then
|
if imgui.tree_node(cached_language.part_name_label) then
|
||||||
changed, cached_config.part_name_label.visibility = imgui.checkbox(
|
changed, cached_config.part_name_label.visibility = imgui.checkbox(
|
||||||
language.current_language.customization_menu.visible, cached_config.part_name_label.visibility);
|
cached_language.visible, cached_config.part_name_label.visibility);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.include) then
|
if imgui.tree_node(cached_language.include) then
|
||||||
changed, cached_config.part_name_label.include.part_name = imgui.checkbox(
|
changed, cached_config.part_name_label.include.part_name = imgui.checkbox(
|
||||||
language.current_language.customization_menu.part_name, cached_config.part_name_label.include.part_name);
|
cached_language.part_name, cached_config.part_name_label.include.part_name);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, cached_config.part_name_label.include.flinch_count = imgui.checkbox(
|
changed, cached_config.part_name_label.include.flinch_count = imgui.checkbox(
|
||||||
language.current_language.customization_menu.flinch_count, cached_config.part_name_label.include.flinch_count);
|
cached_language.flinch_count, cached_config.part_name_label.include.flinch_count);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, cached_config.part_name_label.include.break_count = imgui.checkbox(
|
changed, cached_config.part_name_label.include.break_count = imgui.checkbox(
|
||||||
language.current_language.customization_menu.break_count, cached_config.part_name_label.include.break_count);
|
cached_language.break_count, cached_config.part_name_label.include.break_count);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, cached_config.part_name_label.include.break_max_count = imgui.checkbox(
|
changed, cached_config.part_name_label.include.break_max_count = imgui.checkbox(
|
||||||
language.current_language.customization_menu.break_max_count, cached_config.part_name_label.include.break_max_count);
|
cached_language.break_max_count, cached_config.part_name_label.include.break_max_count);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
if imgui.tree_node(cached_language.offset) then
|
||||||
changed, cached_config.part_name_label.offset.x = imgui.drag_float(
|
changed, cached_config.part_name_label.offset.x = imgui.drag_float(
|
||||||
language.current_language.customization_menu.x, cached_config.part_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
cached_language.x, cached_config.part_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, cached_config.part_name_label.offset.y = imgui.drag_float(
|
changed, cached_config.part_name_label.offset.y = imgui.drag_float(
|
||||||
language.current_language.customization_menu.y, cached_config.part_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
cached_language.y, cached_config.part_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
if imgui.tree_node(cached_language.color) then
|
||||||
changed, cached_config.part_name_label.color = imgui.color_picker_argb(
|
changed, cached_config.part_name_label.color = imgui.color_picker_argb(
|
||||||
"", cached_config.part_name_label.color, customization_menu.color_picker_flags);
|
"", cached_config.part_name_label.color, customization_menu.color_picker_flags);
|
||||||
|
|
||||||
@@ -220,21 +329,21 @@ function this.draw(cached_config)
|
|||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.shadow) then
|
if imgui.tree_node(cached_language.shadow) then
|
||||||
changed, cached_config.part_name_label.shadow.visibility = imgui.checkbox(
|
changed, cached_config.part_name_label.shadow.visibility = imgui.checkbox(
|
||||||
language.current_language.customization_menu.visible, cached_config.part_name_label.shadow.visibility);
|
cached_language.visible, cached_config.part_name_label.shadow.visibility);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
if imgui.tree_node(cached_language.offset) then
|
||||||
changed, cached_config.part_name_label.shadow.offset.x = imgui.drag_float(
|
changed, cached_config.part_name_label.shadow.offset.x = imgui.drag_float(
|
||||||
language.current_language.customization_menu.x, cached_config.part_name_label.shadow.offset.x,
|
cached_language.x, cached_config.part_name_label.shadow.offset.x,
|
||||||
0.1, -screen.width, screen.width, "%.1f");
|
0.1, -screen.width, screen.width, "%.1f");
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, cached_config.part_name_label.shadow.offset.y = imgui.drag_float(
|
changed, cached_config.part_name_label.shadow.offset.y = imgui.drag_float(
|
||||||
language.current_language.customization_menu.y, cached_config.part_name_label.shadow.offset.y,
|
cached_language.y, cached_config.part_name_label.shadow.offset.y,
|
||||||
0.1, -screen.height, screen.height, "%.1f");
|
0.1, -screen.height, screen.height, "%.1f");
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
@@ -242,7 +351,7 @@ function this.draw(cached_config)
|
|||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
if imgui.tree_node(cached_language.color) then
|
||||||
changed, cached_config.part_name_label.shadow.color = imgui.color_picker_argb(
|
changed, cached_config.part_name_label.shadow.color = imgui.color_picker_argb(
|
||||||
"",cached_config.part_name_label.shadow.color, customization_menu.color_picker_flags);
|
"",cached_config.part_name_label.shadow.color, customization_menu.color_picker_flags);
|
||||||
|
|
||||||
@@ -257,106 +366,141 @@ function this.draw(cached_config)
|
|||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.part_health) then
|
if imgui.tree_node(cached_language.part_health) then
|
||||||
changed, cached_config.part_health.visibility = imgui.checkbox(
|
changed, cached_config.part_health.visibility = imgui.checkbox(
|
||||||
language.current_language.customization_menu.visible, cached_config.part_health.visibility);
|
cached_language.visible, cached_config.part_health.visibility);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
if imgui.tree_node(cached_language.offset) then
|
||||||
changed, cached_config.part_health.offset.x = imgui.drag_float(
|
changed, cached_config.part_health.offset.x = imgui.drag_float(
|
||||||
language.current_language.customization_menu.x, cached_config.part_health.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
cached_language.x, cached_config.part_health.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, cached_config.part_health.offset.y = imgui.drag_float(
|
changed, cached_config.part_health.offset.y = imgui.drag_float(
|
||||||
language.current_language.customization_menu.y, cached_config.part_health.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
cached_language.y, cached_config.part_health.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
changed = label_customization.draw(language.current_language.customization_menu.text_label, cached_config.part_health.text_label);
|
changed = label_customization.draw(cached_language.text_label, cached_config.part_health.text_label);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed = label_customization.draw(language.current_language.customization_menu.value_label, cached_config.part_health.value_label);
|
changed = label_customization.draw(cached_language.value_label, cached_config.part_health.value_label);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed = label_customization.draw(language.current_language.customization_menu.percentage_label, cached_config.part_health.percentage_label);
|
changed = label_customization.draw(cached_language.percentage_label, cached_config.part_health.percentage_label);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.part_health.bar);
|
changed = bar_customization.draw(cached_language.bar, cached_config.part_health.bar);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.break_health) then
|
if imgui.tree_node(cached_language.break_health) then
|
||||||
changed, cached_config.part_break.visibility = imgui.checkbox(
|
changed, cached_config.part_break.visibility = imgui.checkbox(
|
||||||
language.current_language.customization_menu.visible, cached_config.part_break.visibility);
|
cached_language.visible, cached_config.part_break.visibility);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
if imgui.tree_node(cached_language.offset) then
|
||||||
changed, cached_config.part_break.offset.x = imgui.drag_float(
|
changed, cached_config.part_break.offset.x = imgui.drag_float(
|
||||||
language.current_language.customization_menu.x, cached_config.part_break.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
cached_language.x, cached_config.part_break.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, cached_config.part_break.offset.y = imgui.drag_float(
|
changed, cached_config.part_break.offset.y = imgui.drag_float(
|
||||||
language.current_language.customization_menu.y, cached_config.part_break.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
cached_language.y, cached_config.part_break.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
changed = label_customization.draw(language.current_language.customization_menu.text_label, cached_config.part_break.text_label);
|
changed = label_customization.draw(cached_language.text_label, cached_config.part_break.text_label);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed = label_customization.draw(language.current_language.customization_menu.value_label, cached_config.part_break.value_label);
|
changed = label_customization.draw(cached_language.value_label, cached_config.part_break.value_label);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed = label_customization.draw(language.current_language.customization_menu.percentage_label, cached_config.part_break.percentage_label);
|
changed = label_customization.draw(cached_language.percentage_label, cached_config.part_break.percentage_label);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.part_break.bar);
|
changed = bar_customization.draw(cached_language.bar, cached_config.part_break.bar);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.loss_health) then
|
if imgui.tree_node(cached_language.loss_health) then
|
||||||
changed, cached_config.part_loss.visibility = imgui.checkbox(
|
changed, cached_config.part_loss.visibility = imgui.checkbox(
|
||||||
language.current_language.customization_menu.visible, cached_config.part_loss.visibility);
|
cached_language.visible, cached_config.part_loss.visibility);
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
if imgui.tree_node(cached_language.offset) then
|
||||||
changed, cached_config.part_loss.offset.x = imgui.drag_float(
|
changed, cached_config.part_loss.offset.x = imgui.drag_float(
|
||||||
language.current_language.customization_menu.x, cached_config.part_loss.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
cached_language.x, cached_config.part_loss.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, cached_config.part_loss.offset.y = imgui.drag_float(
|
changed, cached_config.part_loss.offset.y = imgui.drag_float(
|
||||||
language.current_language.customization_menu.y, cached_config.part_loss.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
cached_language.y, cached_config.part_loss.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
changed = label_customization.draw(language.current_language.customization_menu.text_label, cached_config.part_loss.text_label);
|
changed = label_customization.draw(cached_language.text_label, cached_config.part_loss.text_label);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed = label_customization.draw(language.current_language.customization_menu.value_label, cached_config.part_loss.value_label);
|
changed = label_customization.draw(cached_language.value_label, cached_config.part_loss.value_label);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed = label_customization.draw(language.current_language.customization_menu.percentage_label, cached_config.part_loss.percentage_label);
|
changed = label_customization.draw(cached_language.percentage_label, cached_config.part_loss.percentage_label);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.part_loss.bar);
|
changed = bar_customization.draw(cached_language.bar, cached_config.part_loss.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(cached_language.anomaly_health) then
|
||||||
|
changed, cached_config.part_anomaly.visibility = imgui.checkbox(
|
||||||
|
cached_language.visible, cached_config.part_anomaly.visibility);
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
if imgui.tree_node(cached_language.offset) then
|
||||||
|
changed, cached_config.part_anomaly.offset.x = imgui.drag_float(
|
||||||
|
cached_language.x, cached_config.part_anomaly.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed, cached_config.part_anomaly.offset.y = imgui.drag_float(
|
||||||
|
cached_language.y, cached_config.part_anomaly.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
changed = label_customization.draw(cached_language.text_label, cached_config.part_anomaly.text_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(cached_language.value_label, cached_config.part_anomaly.value_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(cached_language.percentage_label, cached_config.part_anomaly.percentage_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(cached_language.bar, cached_config.part_anomaly.bar);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
@@ -368,7 +512,7 @@ function this.draw(cached_config)
|
|||||||
return config_changed;
|
return config_changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
utils = require("MHR_Overlay.Misc.utils");
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
@@ -383,6 +527,10 @@ function this.init_module()
|
|||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
|
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
|
||||||
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
|
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
@@ -13,6 +13,7 @@ local keyboard;
|
|||||||
local customization_menu;
|
local customization_menu;
|
||||||
local label_customization;
|
local label_customization;
|
||||||
local bar_customization;
|
local bar_customization;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -88,7 +89,7 @@ function this.draw(cached_config)
|
|||||||
return config_changed;
|
return config_changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||||
@@ -102,6 +103,10 @@ function this.init_module()
|
|||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
|
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
|
||||||
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
|
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
@@ -11,6 +11,7 @@ local part_names;
|
|||||||
local time_UI;
|
local time_UI;
|
||||||
local keyboard;
|
local keyboard;
|
||||||
local customization_menu;
|
local customization_menu;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -45,17 +46,26 @@ local ValueType = ValueType;
|
|||||||
local package = package;
|
local package = package;
|
||||||
|
|
||||||
function this.draw(label_name, label)
|
function this.draw(label_name, label)
|
||||||
|
local cached_language = language.current_language.customization_menu;
|
||||||
|
|
||||||
local label_changed = false;
|
local label_changed = false;
|
||||||
local changed = false;
|
local changed = false;
|
||||||
|
|
||||||
if imgui.tree_node(label_name) then
|
if imgui.tree_node(label_name) then
|
||||||
changed, label.visibility = imgui.checkbox(language.current_language.customization_menu.visible, label.visibility);
|
changed, label.visibility = imgui.checkbox(cached_language.visible, label.visibility);
|
||||||
label_changed = label_changed or changed;
|
label_changed = label_changed or changed;
|
||||||
|
|
||||||
|
if imgui.tree_node(cached_language.settings) then
|
||||||
|
changed, label.settings.right_alignment_shift = imgui.slider_int(cached_language.right_alignment_shift, label.settings.right_alignment_shift, 0, 64);
|
||||||
|
label_changed = label_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
if label.include ~= nil then
|
if label.include ~= nil then
|
||||||
if imgui.tree_node(language.current_language.customization_menu.include) then
|
if imgui.tree_node(cached_language.include) then
|
||||||
for include_name, include in pairs(label.include) do
|
for include_name, include in pairs(label.include) do
|
||||||
changed, label.include[include_name] = imgui.checkbox(language.current_language.customization_menu[include_name], include);
|
changed, label.include[include_name] = imgui.checkbox(cached_language[include_name], label.include[include_name]);
|
||||||
label_changed = label_changed or changed;
|
label_changed = label_changed or changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -63,42 +73,40 @@ function this.draw(label_name, label)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- add text format
|
if imgui.tree_node(cached_language.offset) then
|
||||||
|
changed, label.offset.x = imgui.drag_float(cached_language.x, label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
|
||||||
changed, label.offset.x = imgui.drag_float(language.current_language.customization_menu.x, label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
|
||||||
label_changed = label_changed or changed;
|
label_changed = label_changed or changed;
|
||||||
|
|
||||||
changed, label.offset.y = imgui.drag_float(language.current_language.customization_menu.y, label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
changed, label.offset.y = imgui.drag_float(cached_language.y, label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||||
label_changed = label_changed or changed;
|
label_changed = label_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
if imgui.tree_node(cached_language.color) then
|
||||||
changed, label.color = imgui.color_picker_argb("", label.color, customization_menu.color_picker_flags);
|
changed, label.color = imgui.color_picker_argb("", label.color, customization_menu.color_picker_flags);
|
||||||
label_changed = label_changed or changed;
|
label_changed = label_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.shadow) then
|
if imgui.tree_node(cached_language.shadow) then
|
||||||
changed, label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible, label.shadow.visibility);
|
changed, label.shadow.visibility = imgui.checkbox(cached_language.visible, label.shadow.visibility);
|
||||||
label_changed = label_changed or changed;
|
label_changed = label_changed or changed;
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
if imgui.tree_node(cached_language.offset) then
|
||||||
changed, label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
|
changed, label.shadow.offset.x = imgui.drag_float(cached_language.x,
|
||||||
label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||||
label_changed = label_changed or changed;
|
label_changed = label_changed or changed;
|
||||||
|
|
||||||
changed, label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
|
changed, label.shadow.offset.y = imgui.drag_float(cached_language.y,
|
||||||
label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||||
label_changed = label_changed or changed;
|
label_changed = label_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
if imgui.tree_node(cached_language.color) then
|
||||||
changed, label.shadow.color = imgui.color_picker_argb("", label.shadow.color,
|
changed, label.shadow.color = imgui.color_picker_argb("", label.shadow.color,
|
||||||
customization_menu.color_picker_flags);
|
customization_menu.color_picker_flags);
|
||||||
label_changed = label_changed or changed;
|
label_changed = label_changed or changed;
|
||||||
@@ -115,7 +123,7 @@ function this.draw(label_name, label)
|
|||||||
return label_changed;
|
return label_changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||||
@@ -127,6 +135,10 @@ function this.init_module()
|
|||||||
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
|
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
|
||||||
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
|
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ local part_names;
|
|||||||
local time_UI;
|
local time_UI;
|
||||||
local keyboard;
|
local keyboard;
|
||||||
local customization_menu;
|
local customization_menu;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local label_customization;
|
local label_customization;
|
||||||
local bar_customization;
|
local bar_customization;
|
||||||
@@ -81,7 +82,7 @@ function this.draw(cached_config)
|
|||||||
return config_changed;
|
return config_changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||||
@@ -93,9 +94,10 @@ function this.init_module()
|
|||||||
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
|
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
|
||||||
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
|
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
|
||||||
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
|
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
|
||||||
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
|
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
|
||||||
|
|
||||||
health_customization = require("MHR_Overlay.UI.Customizations.health_customization");
|
health_customization = require("MHR_Overlay.UI.Customizations.health_customization");
|
||||||
stamina_customization = require("MHR_Overlay.UI.Customizations.stamina_customization");
|
stamina_customization = require("MHR_Overlay.UI.Customizations.stamina_customization");
|
||||||
rage_customization = require("MHR_Overlay.UI.Customizations.rage_customization");
|
rage_customization = require("MHR_Overlay.UI.Customizations.rage_customization");
|
||||||
@@ -104,4 +106,7 @@ function this.init_module()
|
|||||||
ailment_buildups_customization = require("MHR_Overlay.UI.Customizations.ailment_buildups_customization");
|
ailment_buildups_customization = require("MHR_Overlay.UI.Customizations.ailment_buildups_customization");
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
@@ -11,6 +11,7 @@ local part_names;
|
|||||||
local time_UI;
|
local time_UI;
|
||||||
local keyboard;
|
local keyboard;
|
||||||
local customization_menu;
|
local customization_menu;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -95,7 +96,7 @@ function this.draw(line_name, line)
|
|||||||
return line_changed;
|
return line_changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||||
@@ -107,6 +108,10 @@ function this.init_module()
|
|||||||
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
|
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
|
||||||
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
|
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ local keyboard;
|
|||||||
local customization_menu;
|
local customization_menu;
|
||||||
local label_customization;
|
local label_customization;
|
||||||
local bar_customization;
|
local bar_customization;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -92,16 +93,20 @@ function this.draw(cached_config)
|
|||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
--[[changed, cached_config.buff_UI = imgui.checkbox(
|
changed, cached_config.buff_UI = imgui.checkbox(
|
||||||
language.current_language.customization_menu.buff_UI,
|
language.current_language.customization_menu.buff_UI,
|
||||||
cached_config.buff_UI);
|
cached_config.buff_UI);
|
||||||
|
|
||||||
config_changed = config_changed or changed;]]
|
changed, cached_config.stats_UI = imgui.checkbox(
|
||||||
|
language.current_language.customization_menu.stats_UI,
|
||||||
|
cached_config.stats_UI);
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
return config_changed;
|
return config_changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||||
@@ -113,6 +118,10 @@ function this.init_module()
|
|||||||
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
|
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
|
||||||
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
|
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
@@ -13,6 +13,7 @@ local keyboard;
|
|||||||
local customization_menu;
|
local customization_menu;
|
||||||
local label_customization;
|
local label_customization;
|
||||||
local bar_customization;
|
local bar_customization;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -91,7 +92,7 @@ function this.draw(cached_config)
|
|||||||
return config_changed;
|
return config_changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||||
@@ -105,6 +106,10 @@ function this.init_module()
|
|||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
|
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
|
||||||
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
|
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
@@ -13,6 +13,7 @@ local keyboard;
|
|||||||
local customization_menu;
|
local customization_menu;
|
||||||
local label_customization;
|
local label_customization;
|
||||||
local bar_customization;
|
local bar_customization;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -91,7 +92,7 @@ function this.draw(cached_config)
|
|||||||
return config_changed;
|
return config_changed;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||||
@@ -105,6 +106,10 @@ function this.init_module()
|
|||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
|
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
|
||||||
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
|
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
@@ -3,7 +3,19 @@ local this = {};
|
|||||||
local buff_UI_entity;
|
local buff_UI_entity;
|
||||||
local config;
|
local config;
|
||||||
local buffs;
|
local buffs;
|
||||||
|
local item_buffs;
|
||||||
|
local melody_effects;
|
||||||
|
local endemic_life_buff;
|
||||||
local screen;
|
local screen;
|
||||||
|
local utils;
|
||||||
|
local error_handler;
|
||||||
|
local skills;
|
||||||
|
local dango_skills;
|
||||||
|
local abnormal_statuses;
|
||||||
|
local otomo_moves;
|
||||||
|
local weapon_skills;
|
||||||
|
local misc_buffs;
|
||||||
|
local rampage_skills;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -37,67 +49,297 @@ local os = os;
|
|||||||
local ValueType = ValueType;
|
local ValueType = ValueType;
|
||||||
local package = package;
|
local package = package;
|
||||||
|
|
||||||
|
local displayed_buffs = {};
|
||||||
|
|
||||||
|
function this.update()
|
||||||
|
local cached_config = config.current_config.buff_UI;
|
||||||
|
|
||||||
|
local _displayed_buffs = {};
|
||||||
|
|
||||||
|
for key, abnormal_status in pairs(abnormal_statuses.list) do
|
||||||
|
|
||||||
|
if abnormal_status.is_visible then
|
||||||
|
table.insert(_displayed_buffs, abnormal_status);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for key, item_buff in pairs(item_buffs.list) do
|
||||||
|
|
||||||
|
if item_buff.is_visible then
|
||||||
|
table.insert(_displayed_buffs, item_buff);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for key, endemic_life_buff in pairs(endemic_life_buff.list) do
|
||||||
|
|
||||||
|
if endemic_life_buff.is_visible then
|
||||||
|
table.insert(_displayed_buffs, endemic_life_buff);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, melody_effect in pairs(melody_effects.list) do
|
||||||
|
|
||||||
|
if melody_effect.is_visible then
|
||||||
|
table.insert(_displayed_buffs, melody_effect);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for key, dango_skill in pairs(dango_skills.list) do
|
||||||
|
|
||||||
|
if dango_skill.is_visible then
|
||||||
|
table.insert(_displayed_buffs, dango_skill);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for key, rampage_skill in pairs(rampage_skills.list) do
|
||||||
|
|
||||||
|
if rampage_skill.is_visible then
|
||||||
|
table.insert(_displayed_buffs, rampage_skill);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for key, skill in pairs(skills.list) do
|
||||||
|
|
||||||
|
if skill.is_visible then
|
||||||
|
table.insert(_displayed_buffs, skill);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for key, weapon_skill in pairs(weapon_skills.list) do
|
||||||
|
|
||||||
|
if weapon_skill.is_visible then
|
||||||
|
table.insert(_displayed_buffs, weapon_skill);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for key, otomo_move in pairs(otomo_moves.list) do
|
||||||
|
|
||||||
|
if otomo_move.is_visible then
|
||||||
|
table.insert(_displayed_buffs, otomo_move);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for key, misc_buffs in pairs(misc_buffs.list) do
|
||||||
|
|
||||||
|
if misc_buffs.is_visible then
|
||||||
|
table.insert(_displayed_buffs, misc_buffs);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
displayed_buffs = this.sort_buffs(_displayed_buffs, cached_config);
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.sort_buffs(_displayed_buffs, cached_config)
|
||||||
|
local infinite_buffs_location = cached_config.settings.infinite_buffs_location;
|
||||||
|
cached_config = cached_config.sorting;
|
||||||
|
|
||||||
|
if cached_config.type == "Name" then
|
||||||
|
if cached_config.reversed_order then
|
||||||
|
table.sort(_displayed_buffs, function(left, right)
|
||||||
|
|
||||||
|
if infinite_buffs_location == "First" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name < right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return true;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return left.name < right.name;
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif infinite_buffs_location == "Last" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name < right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return false;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return left.name < right.name;
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
return left.name < right.name;
|
||||||
|
end
|
||||||
|
end);
|
||||||
|
else
|
||||||
|
table.sort(_displayed_buffs, function(left, right)
|
||||||
|
|
||||||
|
if infinite_buffs_location == "First" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name > right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return false;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return left.name > right.name;
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif infinite_buffs_location == "Last" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name > right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return true;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return left.name > right.name;
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
return left.name > right.name;
|
||||||
|
end
|
||||||
|
end);
|
||||||
|
end
|
||||||
|
elseif cached_config.type == "Timer" then
|
||||||
|
if cached_config.reversed_order then
|
||||||
|
table.sort(_displayed_buffs, function(left, right)
|
||||||
|
|
||||||
|
if infinite_buffs_location == "First" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name < right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return true;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return left.timer < right.timer;
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif infinite_buffs_location == "Last" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name < right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return false;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return left.timer < right.timer;
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
return left.timer < right.timer;
|
||||||
|
end
|
||||||
|
end);
|
||||||
|
else
|
||||||
|
table.sort(_displayed_buffs, function(left, right)
|
||||||
|
|
||||||
|
if infinite_buffs_location == "First" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name > right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return false;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return left.timer > right.timer;
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif infinite_buffs_location == "Last" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name > right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return true;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return left.timer > right.timer;
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
return left.timer > right.timer;
|
||||||
|
end
|
||||||
|
end);
|
||||||
|
end
|
||||||
|
else -- Duration
|
||||||
|
if cached_config.reversed_order then
|
||||||
|
table.sort(_displayed_buffs, function(left, right)
|
||||||
|
|
||||||
|
if infinite_buffs_location == "First" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name < right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return true;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return left.duration < right.duration;
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif infinite_buffs_location == "Last" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name < right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return false;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return left.duration < right.duration;
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
return left.duration < right.duration;
|
||||||
|
end
|
||||||
|
end);
|
||||||
|
else
|
||||||
|
table.sort(_displayed_buffs, function(left, right)
|
||||||
|
|
||||||
|
if infinite_buffs_location == "First" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name > right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return false;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return left.duration > right.duration;
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif infinite_buffs_location == "Last" then
|
||||||
|
|
||||||
|
if left.is_infinite and right.is_infinite then
|
||||||
|
return left.name > right.name;
|
||||||
|
elseif left.is_infinite then
|
||||||
|
return true;
|
||||||
|
elseif right.is_infinite then
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return left.duration > right.duration;
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
return left.duration > right.duration;
|
||||||
|
end
|
||||||
|
end);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return _displayed_buffs;
|
||||||
|
end
|
||||||
|
|
||||||
function this.draw()
|
function this.draw()
|
||||||
local cached_config = config.current_config.buff_UI;
|
local cached_config = config.current_config.buff_UI;
|
||||||
|
|
||||||
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||||
|
|
||||||
local displayed_buffs = {};
|
|
||||||
|
|
||||||
for _, buff in pairs(buffs.list) do
|
|
||||||
|
|
||||||
if not buff.is_active then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
|
|
||||||
table.insert(displayed_buffs, buff);
|
|
||||||
|
|
||||||
::continue::
|
|
||||||
end
|
|
||||||
|
|
||||||
-- sort
|
|
||||||
if cached_config.sorting.type == "Name" then
|
|
||||||
if cached_config.sorting.reversed_order then
|
|
||||||
table.sort(displayed_buffs, function(left, right)
|
|
||||||
return left.name > right.name;
|
|
||||||
end);
|
|
||||||
else
|
|
||||||
table.sort(displayed_buffs, function(left, right)
|
|
||||||
return left.name < right.name;
|
|
||||||
end);
|
|
||||||
end
|
|
||||||
elseif cached_config.sorting.type == "Timer" then
|
|
||||||
if cached_config.sorting.reversed_order then
|
|
||||||
table.sort(displayed_buffs, function(left, right)
|
|
||||||
return left.timer > right.timer;
|
|
||||||
end);
|
|
||||||
else
|
|
||||||
table.sort(displayed_buffs, function(left, right)
|
|
||||||
return left.timer < right.timer;
|
|
||||||
end);
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if cached_config.sorting.reversed_order then
|
|
||||||
table.sort(displayed_buffs, function(left, right)
|
|
||||||
return left.duration > right.duration;
|
|
||||||
end);
|
|
||||||
else
|
|
||||||
table.sort(displayed_buffs, function(left, right)
|
|
||||||
return left.duration < right.duration;
|
|
||||||
end);
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
|
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
|
||||||
|
|
||||||
-- draw
|
-- draw
|
||||||
for _, buff in ipairs(displayed_buffs) do
|
for _, buff in ipairs(displayed_buffs) do
|
||||||
|
|
||||||
if not buff.is_active then
|
|
||||||
goto continue2
|
|
||||||
end
|
|
||||||
|
|
||||||
buffs.draw(buff, buff.buff_UI, position_on_screen, 1);
|
buffs.draw(buff, buff.buff_UI, position_on_screen, 1);
|
||||||
|
|
||||||
if cached_config.settings.orientation == "Horizontal" then
|
if cached_config.settings.orientation == "Horizontal" then
|
||||||
@@ -106,13 +348,15 @@ function this.draw()
|
|||||||
position_on_screen.y = position_on_screen.y + cached_config.spacing.y * global_scale_modifier;
|
position_on_screen.y = position_on_screen.y + cached_config.spacing.y * global_scale_modifier;
|
||||||
end
|
end
|
||||||
|
|
||||||
::continue2::
|
::continue::
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||||
|
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
|
||||||
|
melody_effects = require("MHR_Overlay.Buffs.melody_effects");
|
||||||
buffs = require("MHR_Overlay.Buffs.buffs");
|
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||||
--singletons = require("MHR_Overlay.Game_Handler.singletons");
|
--singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
@@ -122,6 +366,19 @@ function this.init_module()
|
|||||||
--quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
--quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||||
--drawing = require("MHR_Overlay.UI.drawing");
|
--drawing = require("MHR_Overlay.UI.drawing");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
endemic_life_buff = require("MHR_Overlay.Buffs.endemic_life_buffs");
|
||||||
|
skills = require("MHR_Overlay.Buffs.skills");
|
||||||
|
dango_skills = require("MHR_Overlay.Buffs.dango_skills");
|
||||||
|
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
|
||||||
|
otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
|
||||||
|
weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
|
||||||
|
misc_buffs = require("MHR_Overlay.Buffs.misc_buffs");
|
||||||
|
rampage_skills = require("MHR_Overlay.Buffs.rampage_skills");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
@@ -10,6 +10,7 @@ local screen;
|
|||||||
local drawing;
|
local drawing;
|
||||||
local language;
|
local language;
|
||||||
local utils;
|
local utils;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -43,19 +44,163 @@ local os = os;
|
|||||||
local ValueType = ValueType;
|
local ValueType = ValueType;
|
||||||
local package = package;
|
local package = package;
|
||||||
|
|
||||||
|
local top_damage = 0;
|
||||||
|
local top_dps = 0;
|
||||||
|
|
||||||
|
this.displayed_players = {};
|
||||||
this.last_displayed_players = {};
|
this.last_displayed_players = {};
|
||||||
this.freeze_displayed_players = false;
|
this.freeze_displayed_players = false;
|
||||||
|
|
||||||
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
|
function this.update()
|
||||||
local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo");
|
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
|
||||||
local hunter_info_field = lobby_manager_type_def:get_field("_hunterInfo");
|
local cached_config = config.current_config.damage_meter_UI;
|
||||||
|
|
||||||
local quest_hunter_info_type_def = quest_hunter_info_field:get_type();
|
if this.freeze_displayed_players and not utils.table.is_empty(this.last_displayed_players) then
|
||||||
local get_count_method = quest_hunter_info_type_def:get_method("get_Count");
|
this.displayed_players = this.last_displayed_players;
|
||||||
local get_item_method = quest_hunter_info_type_def:get_method("get_Item");
|
return;
|
||||||
|
end;
|
||||||
|
|
||||||
local hunter_info_type_def = sdk.find_type_definition("snow.LobbyManager.HunterInfo");
|
if players.total.display.total_damage == 0 and cached_config.settings.hide_module_if_total_damage_is_zero then
|
||||||
local member_index_field = hunter_info_type_def:get_field("_memberIndex");
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.displayed_players = {};
|
||||||
|
|
||||||
|
for id, player in pairs(players.list) do
|
||||||
|
if player ~= players.myself or cached_config.settings.my_damage_bar_location == "Normal" then
|
||||||
|
this.add_to_displayed_players_list(player, cached_config);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not cached_config.settings.hide_servants then
|
||||||
|
for id, servant in pairs(non_players.servant_list) do
|
||||||
|
this.add_to_displayed_players_list(servant, cached_config);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for id, otomo in pairs(non_players.otomo_list) do
|
||||||
|
if id == players.myself.id or id == non_players.my_second_otomo_id then
|
||||||
|
if cached_config.settings.show_my_otomos_separately then
|
||||||
|
this.add_to_displayed_players_list(otomo, cached_config);
|
||||||
|
end
|
||||||
|
elseif id >= 4 then
|
||||||
|
if cached_config.settings.show_servant_otomos_separately then
|
||||||
|
this.add_to_displayed_players_list(otomo, cached_config);
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if cached_config.settings.show_other_player_otomos_separately then
|
||||||
|
this.add_to_displayed_players_list(otomo, cached_config);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
this.sort();
|
||||||
|
|
||||||
|
this.last_displayed_players = this.displayed_players;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.calculate_top_damage_and_dps()
|
||||||
|
top_damage = 0;
|
||||||
|
top_dps = 0;
|
||||||
|
for _, player in ipairs(this.displayed_players) do
|
||||||
|
if player.display.total_damage > top_damage then
|
||||||
|
top_damage = player.display.total_damage;
|
||||||
|
end
|
||||||
|
|
||||||
|
if player.dps > top_dps then
|
||||||
|
top_dps = player.dps;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.add_to_displayed_players_list(player, cached_config, position)
|
||||||
|
cached_config = cached_config.settings;
|
||||||
|
position = position or #(this.displayed_players) + 1;
|
||||||
|
|
||||||
|
if player.display.total_damage == 0 and cached_config.hide_player_if_player_damage_is_zero then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if player.type == players.types.myself then
|
||||||
|
if cached_config.hide_myself then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
elseif player.type == players.types.servant then
|
||||||
|
if cached_config.hide_servants then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
elseif player.type == players.types.other_player then
|
||||||
|
if cached_config.hide_other_players then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
elseif player.type == players.types.my_otomo then
|
||||||
|
if not cached_config.show_my_otomos_separately then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
elseif player.type == players.types.other_player_otomo then
|
||||||
|
if not cached_config.show_other_player_otomos_separately then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
elseif player.type == players.types.servant_otomo then
|
||||||
|
if not cached_config.show_servant_otomos_separately then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--if position == nil then
|
||||||
|
-- table.insert(this.displayed_players, player);
|
||||||
|
--else
|
||||||
|
table.insert(this.displayed_players, position, player);
|
||||||
|
--end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.sort()
|
||||||
|
local cached_config = config.current_config.damage_meter_UI;
|
||||||
|
|
||||||
|
if cached_config.settings.my_damage_bar_location == "Normal" then
|
||||||
|
table.insert(this.displayed_players, this.myself);
|
||||||
|
end
|
||||||
|
|
||||||
|
-- sort here
|
||||||
|
if cached_config.sorting.type == "Normal" then
|
||||||
|
if cached_config.sorting.reversed_order then
|
||||||
|
table.sort(this.displayed_players, function(left, right)
|
||||||
|
return left.id > right.id;
|
||||||
|
end);
|
||||||
|
else
|
||||||
|
table.sort(this.displayed_players, function(left, right)
|
||||||
|
return left.id < right.id;
|
||||||
|
end);
|
||||||
|
end
|
||||||
|
elseif cached_config.sorting.type == "DPS" then
|
||||||
|
if cached_config.sorting.reversed_order then
|
||||||
|
table.sort(this.displayed_players, function(left, right)
|
||||||
|
return left.dps < right.dps;
|
||||||
|
end);
|
||||||
|
else
|
||||||
|
table.sort(this.displayed_players, function(left, right)
|
||||||
|
return left.dps > right.dps;
|
||||||
|
end);
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if cached_config.sorting.reversed_order then
|
||||||
|
table.sort(this.displayed_players, function(left, right)
|
||||||
|
return left.display.total_damage < right.display.total_damage;
|
||||||
|
end);
|
||||||
|
else
|
||||||
|
table.sort(this.displayed_players, function(left, right)
|
||||||
|
return left.display.total_damage > right.display.total_damage;
|
||||||
|
end);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if cached_config.settings.my_damage_bar_location == "First" then
|
||||||
|
this.add_to_displayed_players_list(players.myself, cached_config, 1);
|
||||||
|
|
||||||
|
elseif cached_config.settings.my_damage_bar_location == "Last" then
|
||||||
|
this.add_to_displayed_players_list(players.myself, cached_config);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.draw()
|
function this.draw()
|
||||||
local cached_config = config.current_config.damage_meter_UI;
|
local cached_config = config.current_config.damage_meter_UI;
|
||||||
@@ -65,46 +210,21 @@ function this.draw()
|
|||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local quest_players = {};
|
this.calculate_top_damage_and_dps();
|
||||||
|
|
||||||
if this.freeze_displayed_players and not utils.table.is_empty(this.last_displayed_players) then
|
|
||||||
quest_players = this.last_displayed_players;
|
|
||||||
else
|
|
||||||
quest_players = players.display_list;
|
|
||||||
end
|
|
||||||
|
|
||||||
this.last_displayed_players = quest_players;
|
|
||||||
|
|
||||||
local top_damage = 0;
|
|
||||||
local top_dps = 0;
|
|
||||||
for _, player in ipairs(quest_players) do
|
|
||||||
if player.display.total_damage > top_damage then
|
|
||||||
top_damage = player.display.total_damage;
|
|
||||||
end
|
|
||||||
|
|
||||||
if player.dps > top_dps then
|
|
||||||
top_dps = player.dps;
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
|
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
|
||||||
|
|
||||||
-- draw total damage
|
-- draw total damage
|
||||||
if cached_config.settings.total_damage_location == "First" then
|
if cached_config.settings.total_damage_location == "First"
|
||||||
if cached_config.settings.hide_total_damage then
|
and not cached_config.settings.hide_total_damage then
|
||||||
return;
|
if not (cached_config.settings.hide_total_if_total_damage_is_zero and players.total.display.total_damage == 0) then
|
||||||
end
|
players.draw(players.total, position_on_screen, 1);
|
||||||
|
|
||||||
if cached_config.settings.hide_total_if_total_damage_is_zero and players.total.display.total_damage == 0 then
|
if cached_config.settings.orientation == "Horizontal" then
|
||||||
return;
|
position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier;
|
||||||
end
|
else
|
||||||
|
position_on_screen.y = position_on_screen.y + cached_config.spacing.y * global_scale_modifier;
|
||||||
players.draw(players.total, position_on_screen, 1, top_damage, top_dps);
|
end
|
||||||
|
|
||||||
if cached_config.settings.orientation == "Horizontal" then
|
|
||||||
position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier;
|
|
||||||
else
|
|
||||||
position_on_screen.y = position_on_screen.y + cached_config.spacing.y * global_scale_modifier;
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -113,37 +233,7 @@ function this.draw()
|
|||||||
position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
|
position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
|
||||||
end
|
end
|
||||||
|
|
||||||
for _, player in ipairs(quest_players) do
|
for _, player in ipairs(this.displayed_players) do
|
||||||
|
|
||||||
if player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
|
|
||||||
if player.type == players.types.myself then
|
|
||||||
if cached_config.settings.hide_myself then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
elseif player.type == players.types.servant then
|
|
||||||
if cached_config.settings.hide_servants then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
elseif player.type == players.types.other_player then
|
|
||||||
if cached_config.settings.hide_other_players then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
elseif player.type == players.types.my_otomo then
|
|
||||||
if not cached_config.settings.show_my_otomos_separately then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
elseif player.type == players.types.other_player_otomo then
|
|
||||||
if not cached_config.settings.show_other_player_otomos_separately then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
elseif player.type == players.types.servant_otomo then
|
|
||||||
if not cached_config.settings.show_servant_otomos_separately then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
players.draw(player, position_on_screen, 1, top_damage, top_dps);
|
players.draw(player, position_on_screen, 1, top_damage, top_dps);
|
||||||
|
|
||||||
@@ -154,28 +244,24 @@ function this.draw()
|
|||||||
end
|
end
|
||||||
|
|
||||||
::continue::
|
::continue::
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- draw total damage
|
-- draw total damage
|
||||||
if cached_config.settings.total_damage_location == "Last" then
|
if cached_config.settings.total_damage_location == "Last"
|
||||||
if cached_config.settings.hide_total_damage then
|
and not cached_config.settings.hide_total_damage then
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
if cached_config.settings.hide_total_if_total_damage_is_zero and players.total.display.total_damage == 0 then
|
if not (cached_config.settings.hide_total_if_total_damage_is_zero and players.total.display.total_damage == 0) then
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
if not cached_config.settings.total_damage_offset_is_relative then
|
if not cached_config.settings.total_damage_offset_is_relative then
|
||||||
position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
|
position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
|
||||||
end
|
end
|
||||||
|
|
||||||
players.draw(players.total, position_on_screen, 1);
|
players.draw(players.total, position_on_screen, 1);
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
@@ -186,6 +272,10 @@ function this.init_module()
|
|||||||
drawing = require("MHR_Overlay.UI.drawing");
|
drawing = require("MHR_Overlay.UI.drawing");
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
utils = require("MHR_Overlay.Misc.utils");
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -11,6 +11,8 @@ local health_UI_entity;
|
|||||||
local stamina_UI_entity;
|
local stamina_UI_entity;
|
||||||
local rage_UI_entity;
|
local rage_UI_entity;
|
||||||
local env_creature;
|
local env_creature;
|
||||||
|
local error_handler;
|
||||||
|
local utils;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -44,48 +46,63 @@ local os = os;
|
|||||||
local ValueType = ValueType;
|
local ValueType = ValueType;
|
||||||
local package = package;
|
local package = package;
|
||||||
|
|
||||||
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
|
local displayed_creatures = {};
|
||||||
|
|
||||||
function this.draw()
|
function this.update()
|
||||||
if singletons.enemy_manager == nil then
|
local cached_config = config.current_config.endemic_life_UI;
|
||||||
|
|
||||||
|
local _displayed_creatures = {};
|
||||||
|
|
||||||
|
if utils.number.is_equal(cached_config.settings.max_distance, 0) then
|
||||||
|
displayed_creatures = {};
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
for REcreature, creature in pairs(env_creature.list) do
|
||||||
|
if cached_config.settings.hide_inactive_creatures and creature.is_inactive then
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
creature.distance = (players.myself_position - creature.position):length();
|
||||||
|
if creature.distance > cached_config.settings.max_distance then
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
table.insert(_displayed_creatures, creature);
|
||||||
|
::continue::
|
||||||
|
end
|
||||||
|
|
||||||
|
displayed_creatures = _displayed_creatures;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.draw()
|
||||||
local cached_config = config.current_config.endemic_life_UI;
|
local cached_config = config.current_config.endemic_life_UI;
|
||||||
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||||
|
|
||||||
for REcreature, creature in pairs(env_creature.list) do
|
for i, creature in ipairs(displayed_creatures) do
|
||||||
|
local world_offset = Vector3f.new(
|
||||||
|
cached_config.world_offset.x,
|
||||||
|
cached_config.world_offset.y,
|
||||||
|
cached_config.world_offset.z
|
||||||
|
);
|
||||||
|
|
||||||
if cached_config.settings.max_distance == 0 then
|
local position_on_screen;
|
||||||
break
|
if cached_config.settings.head_tracking then
|
||||||
|
position_on_screen = draw.world_to_screen(creature.head_position + world_offset);
|
||||||
|
else
|
||||||
|
position_on_screen = draw.world_to_screen(creature.position + world_offset);
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_inactive_creatures and creature.is_inactive then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
|
|
||||||
local position_on_screen = {};
|
|
||||||
|
|
||||||
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y,
|
|
||||||
cached_config.world_offset.z);
|
|
||||||
|
|
||||||
position_on_screen = draw.world_to_screen(creature.position + world_offset);
|
|
||||||
|
|
||||||
if position_on_screen == nil then
|
if position_on_screen == nil then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
|
position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
|
||||||
position_on_screen.y = position_on_screen.y + cached_config.viewport_offset.y * global_scale_modifier;
|
position_on_screen.y = position_on_screen.y + cached_config.viewport_offset.y * global_scale_modifier;
|
||||||
|
|
||||||
creature.distance = (players.myself_position - creature.position):length();
|
|
||||||
|
|
||||||
local opacity_scale = 1;
|
local opacity_scale = 1;
|
||||||
if creature.distance > cached_config.settings.max_distance then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
|
|
||||||
if cached_config.settings.opacity_falloff then
|
if cached_config.settings.opacity_falloff then
|
||||||
|
creature.distance = (players.myself_position - creature.position):length();
|
||||||
opacity_scale = 1 - (creature.distance / cached_config.settings.max_distance);
|
opacity_scale = 1 - (creature.distance / cached_config.settings.max_distance);
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -94,7 +111,7 @@ function this.draw()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
@@ -106,6 +123,11 @@ function this.init_module()
|
|||||||
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
||||||
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
|
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
|
||||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -10,6 +10,8 @@ local drawing;
|
|||||||
local health_UI_entity;
|
local health_UI_entity;
|
||||||
local stamina_UI_entity;
|
local stamina_UI_entity;
|
||||||
local rage_UI_entity;
|
local rage_UI_entity;
|
||||||
|
local error_handler;
|
||||||
|
local utils;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -53,246 +55,325 @@ local get_tg_camera_method = gui_manager_type_def:get_method("get_refGuiHud_TgCa
|
|||||||
local tg_camera_type_def = get_tg_camera_method:get_return_type();
|
local tg_camera_type_def = get_tg_camera_method:get_return_type();
|
||||||
local get_targeting_enemy_index_field = tg_camera_type_def:get_field("OldTargetingEmIndex");
|
local get_targeting_enemy_index_field = tg_camera_type_def:get_field("OldTargetingEmIndex");
|
||||||
|
|
||||||
function this.draw(dynamic_enabled, static_enabled, highlighted_enabled)
|
local large_monster_list = {};
|
||||||
|
|
||||||
|
local displayed_dynamic_monsters = {};
|
||||||
|
local displayed_static_monsters = {};
|
||||||
|
local highlighted_monster = nil;
|
||||||
|
|
||||||
|
function this.update(dynamic_enabled, static_enabled, highlighted_enabled)
|
||||||
local cached_config = config.current_config.large_monster_UI;
|
local cached_config = config.current_config.large_monster_UI;
|
||||||
|
|
||||||
if singletons.enemy_manager == nil then
|
if singletons.enemy_manager == nil then
|
||||||
|
error_handler.report("large_monster_UI.update", "Failed to Access Data: enemy_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local displayed_monsters = {};
|
large_monster_list = {};
|
||||||
|
|
||||||
local update_distance =
|
|
||||||
dynamic_enabled or cached_config.static.sorting.type == "Distance"
|
|
||||||
or (cached_config.highlighted.auto_highlight.enabled
|
|
||||||
and (cached_config.highlighted.auto_highlight.mode == "Closest" or cached_config.highlighted.auto_highlight.mode == "Furthest")
|
|
||||||
);
|
|
||||||
|
|
||||||
local highlighted_id = -1;
|
|
||||||
local monster_id_shift = 0;
|
|
||||||
local highlighted_monster = nil;
|
|
||||||
|
|
||||||
if not cached_config.highlighted.auto_highlight.enabled and singletons.gui_manager ~= nil then
|
|
||||||
local gui_hud_target_camera = get_tg_camera_method:call(singletons.gui_manager);
|
|
||||||
if gui_hud_target_camera ~= nil then
|
|
||||||
highlighted_id = get_targeting_enemy_index_field:get_data(gui_hud_target_camera);
|
|
||||||
|
|
||||||
if highlighted_id == nil then
|
|
||||||
highlighted_id = -1;
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
|
local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
|
||||||
if enemy_count == nil then
|
if enemy_count == nil then
|
||||||
|
error_handler.report("large_monster_UI.update", "Failed to Access Data: enemy_count");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
for i = 0, enemy_count - 1 do
|
for i = 0, enemy_count - 1 do
|
||||||
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
|
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
|
||||||
if enemy == nil then
|
if enemy == nil then
|
||||||
customization_menu.status = "No enemy";
|
error_handler.report("large_monster_UI.update", "Failed to Access Data: enemy No. " .. tostring(i));
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local monster = large_monster.list[enemy];
|
local monster = large_monster.get_monster(enemy);
|
||||||
if monster == nil then
|
if monster == nil then
|
||||||
customization_menu.status = "No large monster entry";
|
error_handler.report("large_monster_UI.update", "Failed to create Large Monster Entry No. " .. tostring(i));
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
if update_distance then
|
monster.distance = (players.myself_position - monster.position):length();
|
||||||
monster.distance = (players.myself_position - monster.position):length();
|
|
||||||
end
|
|
||||||
|
|
||||||
if cached_config.highlighted.auto_highlight.enabled then
|
table.insert(large_monster_list, monster);
|
||||||
if highlighted_monster == nil then
|
|
||||||
highlighted_monster = monster;
|
|
||||||
|
|
||||||
elseif cached_config.highlighted.auto_highlight.mode == "Farthest" then
|
|
||||||
if monster.distance > highlighted_monster.distance then
|
|
||||||
highlighted_monster = monster;
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif cached_config.highlighted.auto_highlight.mode == "Lowest Health" then
|
|
||||||
if monster.health < highlighted_monster.health then
|
|
||||||
highlighted_monster = monster;
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif cached_config.highlighted.auto_highlight.mode == "Highest Health" then
|
|
||||||
if monster.health > highlighted_monster.health then
|
|
||||||
highlighted_monster = monster;
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif cached_config.highlighted.auto_highlight.mode == "Lowest Health Percentage" then
|
|
||||||
if monster.health_percentage < highlighted_monster.health_percentage then
|
|
||||||
highlighted_monster = monster;
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif cached_config.highlighted.auto_highlight.mode == "Highest Health Percentage" then
|
|
||||||
if monster.health_percentage > highlighted_monster.health_percentage then
|
|
||||||
highlighted_monster = monster;
|
|
||||||
end
|
|
||||||
|
|
||||||
else
|
|
||||||
if monster.distance < highlighted_monster.distance then
|
|
||||||
highlighted_monster = monster;
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if monster.dead_or_captured or not monster.is_disp_icon_mini_map then
|
|
||||||
monster_id_shift = monster_id_shift + 1;
|
|
||||||
|
|
||||||
elseif i == highlighted_id + monster_id_shift then
|
|
||||||
highlighted_monster = monster;
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
table.insert(displayed_monsters, monster);
|
|
||||||
::continue::
|
::continue::
|
||||||
end
|
end
|
||||||
|
|
||||||
if dynamic_enabled then
|
if dynamic_enabled then
|
||||||
local success = pcall(this.draw_dynamic, displayed_monsters, highlighted_monster, cached_config);
|
this.update_dynamic_monsters(large_monster_list, cached_config);
|
||||||
|
end
|
||||||
|
|
||||||
|
if static_enabled then
|
||||||
|
this.update_static_monsters(large_monster_list, cached_config);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_dynamic_monsters(large_monster_list, cached_config)
|
||||||
|
if not cached_config.dynamic.enabled then
|
||||||
|
displayed_dynamic_monsters = {};
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local dynamic_cached_config = cached_config.dynamic.settings;
|
||||||
|
|
||||||
|
local _displayed_dynamic_monsters = {};
|
||||||
|
|
||||||
|
if utils.number.is_equal(dynamic_cached_config.max_distance, 0) then
|
||||||
|
displayed_dynamic_monsters = {};
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
for i, monster in ipairs(large_monster_list) do
|
||||||
|
if monster.distance > dynamic_cached_config.max_distance then
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
if monster.is_stealth then
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
if monster.dead_or_captured and dynamic_cached_config.hide_dead_or_captured then
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
if monster == highlighted_monster then
|
||||||
|
if not dynamic_cached_config.render_highlighted_monster then
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if not dynamic_cached_config.render_not_highlighted_monsters then
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
table.insert(_displayed_dynamic_monsters, monster);
|
||||||
|
|
||||||
|
::continue::
|
||||||
|
end
|
||||||
|
|
||||||
|
displayed_dynamic_monsters = _displayed_dynamic_monsters;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_static_monsters(large_monster_list, cached_config)
|
||||||
|
if not cached_config.static.enabled then
|
||||||
|
displayed_static_monsters = {};
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local static_cached_config = cached_config.static.settings;
|
||||||
|
|
||||||
|
local _displayed_static_monsters = {};
|
||||||
|
|
||||||
|
for i, monster in ipairs(large_monster_list) do
|
||||||
|
if monster.is_stealth then
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
if monster.dead_or_captured and static_cached_config.hide_dead_or_captured then
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
if monster == highlighted_monster then
|
||||||
|
if not static_cached_config.render_highlighted_monster then
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if not static_cached_config.render_not_highlighted_monsters then
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
table.insert(_displayed_static_monsters, monster);
|
||||||
|
::continue::
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
displayed_static_monsters = this.sort_static_monsters(_displayed_static_monsters, cached_config);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.sort_static_monsters(_displayed_static_monsters, cached_config)
|
||||||
|
cached_config = cached_config.static.sorting;
|
||||||
|
|
||||||
|
-- sort here
|
||||||
|
if cached_config.type == "Normal" and cached_config.reversed_order then
|
||||||
|
local reversed_monsters = {};
|
||||||
|
for i = #_displayed_static_monsters, 1, -1 do
|
||||||
|
table.insert(reversed_monsters, _displayed_static_monsters[i]);
|
||||||
|
end
|
||||||
|
|
||||||
|
_displayed_static_monsters = reversed_monsters;
|
||||||
|
|
||||||
|
elseif cached_config.type == "Health" then
|
||||||
|
if cached_config.reversed_order then
|
||||||
|
table.sort(_displayed_static_monsters, function(left, right)
|
||||||
|
return left.health > right.health;
|
||||||
|
end);
|
||||||
|
else
|
||||||
|
table.sort(_displayed_static_monsters, function(left, right)
|
||||||
|
return left.health < right.health;
|
||||||
|
end);
|
||||||
|
end
|
||||||
|
elseif cached_config.type == "Health Percentage" then
|
||||||
|
if cached_config.reversed_order then
|
||||||
|
table.sort(_displayed_static_monsters, function(left, right)
|
||||||
|
return left.health_percentage > right.health_percentage;
|
||||||
|
end);
|
||||||
|
else
|
||||||
|
table.sort(_displayed_static_monsters, function(left, right)
|
||||||
|
return left.health_percentage < right.health_percentage;
|
||||||
|
end);
|
||||||
|
end
|
||||||
|
elseif cached_config.type == "Distance" then
|
||||||
|
if cached_config.reversed_order then
|
||||||
|
table.sort(_displayed_static_monsters, function(left, right)
|
||||||
|
return left.distance > right.distance;
|
||||||
|
end);
|
||||||
|
else
|
||||||
|
table.sort(_displayed_static_monsters, function(left, right)
|
||||||
|
return left.distance < right.distance;
|
||||||
|
end);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return _displayed_static_monsters;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_highlighted_monster(large_monster_list, autohighlight_config)
|
||||||
|
local monster_id_shift = 0;
|
||||||
|
local _highlighted_monster = nil;
|
||||||
|
|
||||||
|
large_monster.update_highlighted_id();
|
||||||
|
|
||||||
|
if large_monster.highlighted_id == -1 then
|
||||||
|
highlighted_monster = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
for i, monster in ipairs(large_monster_list) do
|
||||||
|
if monster.dead_or_captured or not monster.is_disp_icon_mini_map then
|
||||||
|
monster_id_shift = monster_id_shift + 1;
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not autohighlight_config.enabled then
|
||||||
|
if i - 1 == large_monster.highlighted_id + monster_id_shift then
|
||||||
|
_highlighted_monster = monster;
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
if _highlighted_monster == nil then
|
||||||
|
_highlighted_monster = monster;
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
if autohighlight_config.mode == "Farthest" and monster.distance > _highlighted_monster.distance then
|
||||||
|
_highlighted_monster = monster;
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
if autohighlight_config.mode == "Lowest Health" and monster.health < _highlighted_monster.health then
|
||||||
|
_highlighted_monster = monster;
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
if autohighlight_config.mode == "Highest Health" and monster.health > _highlighted_monster.health then
|
||||||
|
_highlighted_monster = monster;
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
if autohighlight_config.mode == "Lowest Health Percentage" and monster.health_percentage < _highlighted_monster.health_percentage then
|
||||||
|
_highlighted_monster = monster;
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
if autohighlight_config.mode == "Highest Health Percentage" and monster.health_percentage > _highlighted_monster.health_percentage then
|
||||||
|
_highlighted_monster = monster;
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
if monster.distance < _highlighted_monster.distance then
|
||||||
|
_highlighted_monster = monster;
|
||||||
|
end
|
||||||
|
|
||||||
|
::continue::
|
||||||
|
end
|
||||||
|
|
||||||
|
highlighted_monster = _highlighted_monster;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.draw(dynamic_enabled, static_enabled, highlighted_enabled)
|
||||||
|
local cached_config = config.current_config.large_monster_UI;
|
||||||
|
|
||||||
|
this.update_highlighted_monster(large_monster_list, cached_config.highlighted.auto_highlight);
|
||||||
|
|
||||||
|
if dynamic_enabled then
|
||||||
|
local success = pcall(this.draw_dynamic, cached_config);
|
||||||
if not success then
|
if not success then
|
||||||
customization_menu.status = string.format("[%s] Dynamic Large Monster drawing function threw an exception");
|
error_handler.report("large_monster_UI.draw", "Dynamic Large Monster drawing function threw an exception");
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if highlighted_enabled then
|
if highlighted_enabled then
|
||||||
local success = pcall(this.draw_highlighted, highlighted_monster, cached_config);
|
local success = pcall(this.draw_highlighted, cached_config);
|
||||||
if not success then
|
if not success then
|
||||||
customization_menu.status = string.format("[%s] Highlighted Large Monster drawing function threw an exception");
|
error_handler.report("large_monster_UI.draw", "Highlighted Large Monster drawing function threw an exception");
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if static_enabled then
|
if static_enabled then
|
||||||
local success = pcall(this.draw_static, displayed_monsters, highlighted_monster, cached_config);
|
local success = pcall(this.draw_static, cached_config);
|
||||||
if not success then
|
if not success then
|
||||||
customization_menu.status = string.format("[%s] Static Large Monster drawing function threw an exception");
|
error_handler.report("large_monster_UI.draw", "Static Large Monster drawing function threw an exception");
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.draw_dynamic(displayed_monsters, highlighted_monster, cached_config)
|
function this.draw_dynamic(cached_config)
|
||||||
cached_config = cached_config.dynamic;
|
cached_config = cached_config.dynamic;
|
||||||
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||||
|
|
||||||
local i = 0;
|
local i = 0;
|
||||||
for _, monster in ipairs(displayed_monsters) do
|
for _, monster in ipairs(displayed_dynamic_monsters) do
|
||||||
if cached_config.settings.max_distance == 0 then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
if monster.is_stealth then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
|
|
||||||
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
|
|
||||||
if monster == highlighted_monster then
|
|
||||||
if not cached_config.settings.render_highlighted_monster then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if not cached_config.settings.render_not_highlighted_monsters then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local position_on_screen = {};
|
|
||||||
|
|
||||||
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y, cached_config.world_offset.z);
|
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y, cached_config.world_offset.z);
|
||||||
|
|
||||||
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
local position_on_screen;
|
||||||
|
if cached_config.settings.head_tracking then
|
||||||
|
position_on_screen = draw.world_to_screen(monster.head_position + world_offset);
|
||||||
|
else
|
||||||
|
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
||||||
|
end
|
||||||
|
|
||||||
if position_on_screen == nil then
|
if position_on_screen == nil then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
|
position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
|
||||||
position_on_screen.y = position_on_screen.y + cached_config.viewport_offset.y * global_scale_modifier;
|
position_on_screen.y = position_on_screen.y + cached_config.viewport_offset.y * global_scale_modifier;
|
||||||
|
|
||||||
local opacity_scale = 1;
|
local opacity_scale = 1;
|
||||||
if monster.distance > cached_config.settings.max_distance then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
|
|
||||||
if cached_config.settings.opacity_falloff then
|
if cached_config.settings.opacity_falloff then
|
||||||
|
monster.distance = (players.myself_position - monster.position):length();
|
||||||
opacity_scale = 1 - (monster.distance / cached_config.settings.max_distance);
|
opacity_scale = 1 - (monster.distance / cached_config.settings.max_distance);
|
||||||
end
|
end
|
||||||
|
|
||||||
large_monster.draw(monster, "dynamic", cached_config, position_on_screen, opacity_scale);
|
large_monster.draw(monster, "dynamic_UI", cached_config, position_on_screen, opacity_scale);
|
||||||
|
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
::continue::
|
::continue::
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.draw_static(displayed_monsters, highlighted_monster, cached_config)
|
function this.draw_static(cached_config)
|
||||||
cached_config = cached_config.static;
|
cached_config = cached_config.static;
|
||||||
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||||
|
|
||||||
-- sort here
|
|
||||||
if cached_config.sorting.type == "Normal" and cached_config.sorting.reversed_order then
|
|
||||||
local reversed_monsters = {};
|
|
||||||
for i = #displayed_monsters, 1, -1 do
|
|
||||||
table.insert(reversed_monsters, displayed_monsters[i]);
|
|
||||||
end
|
|
||||||
|
|
||||||
displayed_monsters = reversed_monsters;
|
|
||||||
|
|
||||||
elseif cached_config.sorting.type == "Health" then
|
|
||||||
if cached_config.sorting.reversed_order then
|
|
||||||
table.sort(displayed_monsters, function(left, right)
|
|
||||||
return left.health > right.health;
|
|
||||||
end);
|
|
||||||
else
|
|
||||||
table.sort(displayed_monsters, function(left, right)
|
|
||||||
return left.health < right.health;
|
|
||||||
end);
|
|
||||||
end
|
|
||||||
elseif cached_config.sorting.type == "Health Percentage" then
|
|
||||||
if cached_config.sorting.reversed_order then
|
|
||||||
table.sort(displayed_monsters, function(left, right)
|
|
||||||
return left.health_percentage > right.health_percentage;
|
|
||||||
end);
|
|
||||||
else
|
|
||||||
table.sort(displayed_monsters, function(left, right)
|
|
||||||
return left.health_percentage < right.health_percentage;
|
|
||||||
end);
|
|
||||||
end
|
|
||||||
elseif cached_config.sorting.type == "Distance" then
|
|
||||||
if cached_config.sorting.reversed_order then
|
|
||||||
table.sort(displayed_monsters, function(left, right)
|
|
||||||
return left.distance > right.distance;
|
|
||||||
end);
|
|
||||||
else
|
|
||||||
table.sort(displayed_monsters, function(left, right)
|
|
||||||
return left.distance < right.distance;
|
|
||||||
end);
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
|
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
|
||||||
|
|
||||||
local i = 0;
|
local i = 0;
|
||||||
for _, monster in ipairs(displayed_monsters) do
|
for _, monster in ipairs(displayed_static_monsters) do
|
||||||
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
|
|
||||||
if monster == highlighted_monster then
|
|
||||||
if not cached_config.settings.render_highlighted_monster then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if not cached_config.settings.render_not_highlighted_monsters then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local monster_position_on_screen = {
|
local monster_position_on_screen = {
|
||||||
x = position_on_screen.x,
|
x = position_on_screen.x,
|
||||||
y = position_on_screen.y
|
y = position_on_screen.y
|
||||||
@@ -304,30 +385,26 @@ function this.draw_static(displayed_monsters, highlighted_monster, cached_config
|
|||||||
monster_position_on_screen.y = monster_position_on_screen.y + cached_config.spacing.y * i * global_scale_modifier;
|
monster_position_on_screen.y = monster_position_on_screen.y + cached_config.spacing.y * i * global_scale_modifier;
|
||||||
end
|
end
|
||||||
|
|
||||||
large_monster.draw(monster, "static", cached_config, monster_position_on_screen, 1);
|
large_monster.draw(monster, "static_UI", cached_config, monster_position_on_screen, 1);
|
||||||
|
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
::continue::
|
::continue::
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.draw_highlighted(monster, cached_config)
|
function this.draw_highlighted(cached_config)
|
||||||
cached_config = cached_config.highlighted;
|
if highlighted_monster == nil then
|
||||||
|
|
||||||
if monster == nil then
|
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
cached_config = cached_config.highlighted;
|
||||||
|
|
||||||
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
|
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
|
||||||
|
|
||||||
if monster.dead_or_captured then
|
large_monster.draw(highlighted_monster, "highlighted_UI", cached_config, position_on_screen, 1);
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
large_monster.draw(monster, "highlighted", cached_config, position_on_screen, 1);
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
@@ -338,6 +415,11 @@ function this.init_module()
|
|||||||
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||||
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
||||||
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
|
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -9,6 +9,8 @@ local players;
|
|||||||
local drawing;
|
local drawing;
|
||||||
local health_UI_entity;
|
local health_UI_entity;
|
||||||
local stamina_UI_entity;
|
local stamina_UI_entity;
|
||||||
|
local error_handler;
|
||||||
|
local utils;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -46,139 +48,125 @@ local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager
|
|||||||
local get_zako_enemy_count_method = enemy_manager_type_def:get_method("getZakoEnemyCount");
|
local get_zako_enemy_count_method = enemy_manager_type_def:get_method("getZakoEnemyCount");
|
||||||
local get_zako_enemy_method = enemy_manager_type_def:get_method("getZakoEnemy");
|
local get_zako_enemy_method = enemy_manager_type_def:get_method("getZakoEnemy");
|
||||||
|
|
||||||
function this.draw()
|
local displayed_monsters = {};
|
||||||
if singletons.enemy_manager == nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
|
function this.update()
|
||||||
local cached_config = config.current_config.small_monster_UI;
|
local cached_config = config.current_config.small_monster_UI;
|
||||||
|
|
||||||
local displayed_monsters = {};
|
if cached_config.dynamic_positioning.enabled and utils.number.is_equal(cached_config.dynamic_positioning.max_distance, 0) then
|
||||||
|
displayed_monsters = {};
|
||||||
local enemy_count = get_zako_enemy_count_method:call(singletons.enemy_manager);
|
|
||||||
if enemy_count == nil then
|
|
||||||
customization_menu.status = "No enemy count";
|
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
for i = 0, enemy_count - 1 do
|
local _displayed_monsters = {};
|
||||||
local enemy = get_zako_enemy_method:call(singletons.enemy_manager, i);
|
|
||||||
if enemy == nil then
|
|
||||||
customization_menu.status = "No enemy";
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
|
|
||||||
local monster = small_monster.list[enemy];
|
for enemy, monster in pairs(small_monster.list) do
|
||||||
if monster == nil then
|
|
||||||
customization_menu.status = "No small monster entry";
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
|
|
||||||
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
|
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
|
||||||
goto continue
|
goto continue;
|
||||||
end
|
end;
|
||||||
|
|
||||||
table.insert(displayed_monsters, monster);
|
monster.distance = (players.myself_position - monster.position):length();
|
||||||
|
if monster.distance > cached_config.dynamic_positioning.max_distance then
|
||||||
|
goto continue;
|
||||||
|
end
|
||||||
|
table.insert(_displayed_monsters, monster);
|
||||||
::continue::
|
::continue::
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.dynamic_positioning.enabled
|
displayed_monsters = this.sort_monsters(_displayed_monsters, cached_config);
|
||||||
or (not cached_config.dynamic_positioning.enabled and cached_config.static_sorting.type == "Distance") then
|
end
|
||||||
for _, monster in ipairs(displayed_monsters) do
|
|
||||||
monster.distance = (players.myself_position - monster.position):length();
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
function this.sort_monsters(_displayed_monsters, cached_config)
|
||||||
if not cached_config.dynamic_positioning.enabled then
|
if not cached_config.dynamic_positioning.enabled then
|
||||||
-- sort here
|
|
||||||
if cached_config.static_sorting.type == "Normal" and cached_config.static_sorting.reversed_order then
|
if cached_config.static_sorting.type == "Normal" and cached_config.static_sorting.reversed_order then
|
||||||
local reversed_monsters = {};
|
local reversed_monsters = {};
|
||||||
for i = #displayed_monsters, 1, -1 do
|
for i = #_displayed_monsters, 1, -1 do
|
||||||
table.insert(reversed_monsters, displayed_monsters[i]);
|
table.insert(reversed_monsters, _displayed_monsters[i]);
|
||||||
end
|
end
|
||||||
displayed_monsters = reversed_monsters;
|
_displayed_monsters = reversed_monsters;
|
||||||
|
|
||||||
elseif cached_config.static_sorting.type == "Health" then
|
elseif cached_config.static_sorting.type == "Health" then
|
||||||
if cached_config.static_sorting.reversed_order then
|
if cached_config.static_sorting.reversed_order then
|
||||||
table.sort(displayed_monsters, function(left, right)
|
table.sort(_displayed_monsters, function(left, right)
|
||||||
return left.health > right.health;
|
return left.health > right.health;
|
||||||
end);
|
end);
|
||||||
else
|
else
|
||||||
table.sort(displayed_monsters, function(left, right)
|
table.sort(_displayed_monsters, function(left, right)
|
||||||
return left.health < right.health;
|
return left.health < right.health;
|
||||||
end);
|
end);
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif cached_config.static_sorting.type == "Health Percentage" then
|
elseif cached_config.static_sorting.type == "Health Percentage" then
|
||||||
if cached_config.static_sorting.reversed_order then
|
if cached_config.static_sorting.reversed_order then
|
||||||
table.sort(displayed_monsters, function(left, right)
|
table.sort(_displayed_monsters, function(left, right)
|
||||||
return left.health_percentage > right.health_percentage;
|
return left.health_percentage > right.health_percentage;
|
||||||
end);
|
end);
|
||||||
else
|
else
|
||||||
table.sort(displayed_monsters, function(left, right)
|
table.sort(_displayed_monsters, function(left, right)
|
||||||
return left.health_percentage < right.health_percentage;
|
return left.health_percentage < right.health_percentage;
|
||||||
end);
|
end);
|
||||||
end
|
end
|
||||||
elseif cached_config.static_sorting.type == "Distance" then
|
elseif cached_config.static_sorting.type == "Distance" then
|
||||||
if cached_config.static_sorting.reversed_order then
|
if cached_config.static_sorting.reversed_order then
|
||||||
table.sort(displayed_monsters, function(left, right)
|
table.sort(_displayed_monsters, function(left, right)
|
||||||
return left.distance > right.distance;
|
return left.distance > right.distance;
|
||||||
end);
|
end);
|
||||||
else
|
else
|
||||||
table.sort(displayed_monsters, function(left, right)
|
table.sort(_displayed_monsters, function(left, right)
|
||||||
return left.distance < right.distance;
|
return left.distance < right.distance;
|
||||||
end);
|
end);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
return _displayed_monsters;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.draw()
|
||||||
|
local cached_config = config.current_config.small_monster_UI;
|
||||||
|
|
||||||
|
local dynamic_positioning_config = cached_config.dynamic_positioning;
|
||||||
|
local is_dynamic_positioning_enabled = dynamic_positioning_config.enabled;
|
||||||
|
|
||||||
local i = 0;
|
local i = 0;
|
||||||
for _, monster in ipairs(displayed_monsters) do
|
for _, monster in ipairs(displayed_monsters) do
|
||||||
local position_on_screen;
|
local position_on_screen;
|
||||||
|
|
||||||
if cached_config.dynamic_positioning.enabled then
|
if is_dynamic_positioning_enabled then
|
||||||
local world_offset = Vector3f.new(cached_config.dynamic_positioning.world_offset.x,
|
local world_offset = Vector3f.new(
|
||||||
cached_config.dynamic_positioning.world_offset.y,
|
dynamic_positioning_config.world_offset.x,
|
||||||
cached_config.dynamic_positioning.world_offset.z);
|
dynamic_positioning_config.world_offset.y,
|
||||||
|
dynamic_positioning_config.world_offset.z
|
||||||
|
);
|
||||||
|
|
||||||
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
if dynamic_positioning_config.head_tracking then
|
||||||
|
position_on_screen = draw.world_to_screen(monster.head_position + world_offset);
|
||||||
if position_on_screen == nil then
|
else
|
||||||
goto continue
|
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
||||||
end
|
end
|
||||||
|
|
||||||
position_on_screen.x = position_on_screen.x + cached_config.dynamic_positioning.viewport_offset.x;
|
if position_on_screen == nil then
|
||||||
position_on_screen.y = position_on_screen.y + cached_config.dynamic_positioning.viewport_offset.y;
|
goto continue;
|
||||||
|
end
|
||||||
|
|
||||||
|
position_on_screen.x = position_on_screen.x + dynamic_positioning_config.viewport_offset.x;
|
||||||
|
position_on_screen.y = position_on_screen.y + dynamic_positioning_config.viewport_offset.y;
|
||||||
else
|
else
|
||||||
position_on_screen = screen.calculate_absolute_coordinates(cached_config.static_position);
|
position_on_screen = screen.calculate_absolute_coordinates(cached_config.static_position);
|
||||||
if cached_config.settings.orientation == "Horizontal" then
|
if cached_config.settings.orientation == "Horizontal" then
|
||||||
position_on_screen.x = position_on_screen.x + cached_config.static_spacing.x * i;
|
position_on_screen.x = position_on_screen.x + cached_config.static_spacing.x * i;
|
||||||
|
|
||||||
else
|
else
|
||||||
position_on_screen.y = position_on_screen.y + cached_config.static_spacing.y * i;
|
position_on_screen.y = position_on_screen.y + cached_config.static_spacing.y * i;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
local opacity_scale = 1;
|
local opacity_scale = 1;
|
||||||
if cached_config.dynamic_positioning.enabled then
|
if is_dynamic_positioning_enabled and dynamic_positioning_config.opacity_falloff then
|
||||||
if cached_config.dynamic_positioning.max_distance == 0 then
|
monster.distance = (players.myself_position - monster.position):length();
|
||||||
return;
|
opacity_scale = 1 - (monster.distance / dynamic_positioning_config.max_distance);
|
||||||
end
|
|
||||||
|
|
||||||
if monster.distance > cached_config.dynamic_positioning.max_distance then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
|
|
||||||
if cached_config.dynamic_positioning.opacity_falloff then
|
|
||||||
opacity_scale = 1 - (monster.distance / cached_config.dynamic_positioning.max_distance);
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
small_monster.draw(monster, cached_config, position_on_screen, opacity_scale);
|
small_monster.draw(monster, cached_config, position_on_screen, opacity_scale);
|
||||||
|
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
@@ -186,7 +174,7 @@ function this.draw()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
@@ -196,6 +184,11 @@ function this.init_module()
|
|||||||
drawing = require("MHR_Overlay.UI.drawing");
|
drawing = require("MHR_Overlay.UI.drawing");
|
||||||
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||||
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
322
reframework/autorun/MHR_Overlay/UI/Modules/stats_UI.lua
Normal file
322
reframework/autorun/MHR_Overlay/UI/Modules/stats_UI.lua
Normal file
@@ -0,0 +1,322 @@
|
|||||||
|
local this = {};
|
||||||
|
|
||||||
|
local buff_UI_entity;
|
||||||
|
local config;
|
||||||
|
local buffs;
|
||||||
|
local item_buffs;
|
||||||
|
local melody_effects;
|
||||||
|
local endemic_life_buff;
|
||||||
|
local screen;
|
||||||
|
local utils;
|
||||||
|
local error_handler;
|
||||||
|
local skills;
|
||||||
|
local dango_skills;
|
||||||
|
local abnormal_statuses;
|
||||||
|
local drawing;
|
||||||
|
local player_info;
|
||||||
|
local language;
|
||||||
|
|
||||||
|
local sdk = sdk;
|
||||||
|
local tostring = tostring;
|
||||||
|
local pairs = pairs;
|
||||||
|
local ipairs = ipairs;
|
||||||
|
local tonumber = tonumber;
|
||||||
|
local require = require;
|
||||||
|
local pcall = pcall;
|
||||||
|
local table = table;
|
||||||
|
local string = string;
|
||||||
|
local Vector3f = Vector3f;
|
||||||
|
local d2d = d2d;
|
||||||
|
local math = math;
|
||||||
|
local json = json;
|
||||||
|
local log = log;
|
||||||
|
local fs = fs;
|
||||||
|
local next = next;
|
||||||
|
local type = type;
|
||||||
|
local setmetatable = setmetatable;
|
||||||
|
local getmetatable = getmetatable;
|
||||||
|
local assert = assert;
|
||||||
|
local select = select;
|
||||||
|
local coroutine = coroutine;
|
||||||
|
local utf8 = utf8;
|
||||||
|
local re = re;
|
||||||
|
local imgui = imgui;
|
||||||
|
local draw = draw;
|
||||||
|
local Vector2f = Vector2f;
|
||||||
|
local reframework = reframework;
|
||||||
|
local os = os;
|
||||||
|
local ValueType = ValueType;
|
||||||
|
local package = package;
|
||||||
|
|
||||||
|
this.label_list = {
|
||||||
|
attack = nil,
|
||||||
|
|
||||||
|
defense = nil,
|
||||||
|
fire_resistance = nil,
|
||||||
|
water_resistance = nil,
|
||||||
|
thunder_resistance = nil,
|
||||||
|
ice_resistance = nil,
|
||||||
|
dragon_resistance = nil
|
||||||
|
};
|
||||||
|
|
||||||
|
this.affinity_label = nil;
|
||||||
|
this.health_label = nil;
|
||||||
|
this.stamina_label = nil;
|
||||||
|
this.element_label = nil;
|
||||||
|
this.element_2_label = nil;
|
||||||
|
|
||||||
|
function this.draw()
|
||||||
|
local cached_config = config.current_config.stats_UI;
|
||||||
|
|
||||||
|
if not cached_config.enabled then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local cached_names = language.current_language.stats;
|
||||||
|
|
||||||
|
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||||
|
|
||||||
|
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
|
||||||
|
|
||||||
|
-- draw
|
||||||
|
for label_key, label in pairs(this.label_list) do
|
||||||
|
local name_text = "";
|
||||||
|
if label.include.name then
|
||||||
|
if label.include.value then
|
||||||
|
name_text = string.format("%s: ", cached_names[label_key]);
|
||||||
|
else
|
||||||
|
name_text = string.format("%s", cached_names[label_key]);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if label.include.value then
|
||||||
|
name_text = string.format("%s%s", name_text, tostring(player_info.list[label_key]));
|
||||||
|
end
|
||||||
|
|
||||||
|
drawing.draw_label(label, position_on_screen, 1, name_text);
|
||||||
|
|
||||||
|
::continue::
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Health Label
|
||||||
|
local health_name_text = "";
|
||||||
|
if this.health_label.include.name then
|
||||||
|
health_name_text = string.format("%s: ", language.current_language.customization_menu.health);
|
||||||
|
|
||||||
|
if this.health_label.include.value or this.health_label.include.max_value then
|
||||||
|
health_name_text = string.format("%s: ", language.current_language.customization_menu.health);
|
||||||
|
else
|
||||||
|
health_name_text = string.format("%s", language.current_language.customization_menu.health);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if this.health_label.include.value and not this.health_label.include.max_value then
|
||||||
|
health_name_text = string.format("%s%s", health_name_text, tostring(player_info.list.health));
|
||||||
|
|
||||||
|
elseif not this.health_label.include.value and this.health_label.include.max_value then
|
||||||
|
health_name_text = string.format("%s%s", health_name_text, tostring(player_info.list.max_health));
|
||||||
|
|
||||||
|
elseif this.health_label.include.value and this.health_label.include.max_value then
|
||||||
|
health_name_text = string.format("%s%s/%s", health_name_text, tostring(player_info.list.health), tostring(player_info.list.max_health));
|
||||||
|
end
|
||||||
|
|
||||||
|
drawing.draw_label(this.health_label, position_on_screen, 1, health_name_text);
|
||||||
|
|
||||||
|
-- Stamina Label
|
||||||
|
local stamina_name_text = "";
|
||||||
|
if this.stamina_label.include.name then
|
||||||
|
if this.stamina_label.include.value or this.stamina_label.include.max_value then
|
||||||
|
stamina_name_text = string.format("%s: ", cached_names.stamina);
|
||||||
|
else
|
||||||
|
stamina_name_text = string.format("%s", cached_names.stamina);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if this.stamina_label.include.value and not this.stamina_label.include.max_value then
|
||||||
|
stamina_name_text = string.format("%s%s", stamina_name_text, tostring(player_info.list.stamina));
|
||||||
|
|
||||||
|
elseif not this.stamina_label.include.value and this.stamina_label.include.max_value then
|
||||||
|
stamina_name_text = string.format("%s%s", stamina_name_text, tostring(player_info.list.max_stamina));
|
||||||
|
|
||||||
|
elseif this.stamina_label.include.value and this.stamina_label.include.max_value then
|
||||||
|
stamina_name_text = string.format("%s%s/%s", stamina_name_text, tostring(player_info.list.stamina), tostring(player_info.list.max_stamina));
|
||||||
|
end
|
||||||
|
|
||||||
|
drawing.draw_label(this.stamina_label, position_on_screen, 1, stamina_name_text);
|
||||||
|
|
||||||
|
-- Affinity Label
|
||||||
|
local affinity_name_text = "";
|
||||||
|
if this.affinity_label.include.name then
|
||||||
|
if this.affinity_label.include.value then
|
||||||
|
affinity_name_text = string.format("%s: ", cached_names.affinity);
|
||||||
|
else
|
||||||
|
affinity_name_text = string.format("%s", cached_names.affinity);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if this.affinity_label.include.value then
|
||||||
|
affinity_name_text = string.format("%s%s%%", affinity_name_text, tostring(player_info.list.affinity));
|
||||||
|
end
|
||||||
|
|
||||||
|
drawing.draw_label(this.affinity_label, position_on_screen, 1, affinity_name_text);
|
||||||
|
|
||||||
|
-- Element Label
|
||||||
|
if player_info.list.element_type ~= 0 then
|
||||||
|
|
||||||
|
local element_name_text = "";
|
||||||
|
if this.element_label.include.name then
|
||||||
|
|
||||||
|
local ailment_names = language.current_language.ailments;
|
||||||
|
|
||||||
|
local ailment_name = "";
|
||||||
|
|
||||||
|
if player_info.list.element_type == 1 then
|
||||||
|
ailment_name = cached_names.fire;
|
||||||
|
elseif player_info.list.element_type == 2 then
|
||||||
|
ailment_name = cached_names.water;
|
||||||
|
elseif player_info.list.element_type == 3 then
|
||||||
|
ailment_name = cached_names.thunder;
|
||||||
|
elseif player_info.list.element_type == 4 then
|
||||||
|
ailment_name = cached_names.ice;
|
||||||
|
elseif player_info.list.element_type == 5 then
|
||||||
|
ailment_name = cached_names.dragon;
|
||||||
|
elseif player_info.list.element_type == 6 then
|
||||||
|
ailment_name = ailment_names.poison;
|
||||||
|
elseif player_info.list.element_type == 7 then
|
||||||
|
ailment_name = ailment_names.sleep;
|
||||||
|
elseif player_info.list.element_type == 8 then
|
||||||
|
ailment_name = ailment_names.paralysis;
|
||||||
|
elseif player_info.list.element_type == 9 then
|
||||||
|
ailment_name = ailment_names.blast;
|
||||||
|
end
|
||||||
|
|
||||||
|
if this.element_label.include.value then
|
||||||
|
element_name_text = string.format("%s: ", ailment_name);
|
||||||
|
else
|
||||||
|
element_name_text = string.format("%s", ailment_name);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if this.element_label.include.value then
|
||||||
|
element_name_text = string.format("%s%s", element_name_text, tostring(player_info.list.element_attack));
|
||||||
|
end
|
||||||
|
|
||||||
|
drawing.draw_label(this.element_label, position_on_screen, 1, element_name_text);
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Element 2 Label
|
||||||
|
if player_info.list.element_type_2 ~= 0 then
|
||||||
|
|
||||||
|
local element_2_name_text = "";
|
||||||
|
if this.element_2_label.include.name then
|
||||||
|
|
||||||
|
local ailment_names = language.current_language.ailments;
|
||||||
|
|
||||||
|
local ailment_name = "";
|
||||||
|
|
||||||
|
if player_info.list.element_type_2 == 1 then
|
||||||
|
ailment_name = cached_names.fire;
|
||||||
|
elseif player_info.list.element_type_2 == 2 then
|
||||||
|
ailment_name = cached_names.water;
|
||||||
|
elseif player_info.list.element_type_2 == 3 then
|
||||||
|
ailment_name = cached_names.thunder;
|
||||||
|
elseif player_info.list.element_type_2 == 4 then
|
||||||
|
ailment_name = cached_names.ice;
|
||||||
|
elseif player_info.list.element_type_2 == 5 then
|
||||||
|
ailment_name = cached_names.dragon;
|
||||||
|
elseif player_info.list.element_type_2 == 6 then
|
||||||
|
ailment_name = ailment_names.poison;
|
||||||
|
elseif player_info.list.element_type_2 == 7 then
|
||||||
|
ailment_name = ailment_names.sleep;
|
||||||
|
elseif player_info.list.element_type_2 == 8 then
|
||||||
|
ailment_name = ailment_names.paralysis;
|
||||||
|
elseif player_info.list.element_type_2 == 9 then
|
||||||
|
ailment_name = ailment_names.blast;
|
||||||
|
end
|
||||||
|
|
||||||
|
if this.element_2_label.include.value then
|
||||||
|
element_2_name_text = string.format("%s: ", ailment_name);
|
||||||
|
else
|
||||||
|
element_2_name_text = string.format("%s", ailment_name);
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
if this.element_2_label.include.value then
|
||||||
|
element_2_name_text = string.format("%s%s", element_2_name_text, tostring(player_info.list.element_attack_2));
|
||||||
|
end
|
||||||
|
|
||||||
|
drawing.draw_label(this.element_2_label, position_on_screen, 1, element_2_name_text);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_UI()
|
||||||
|
this.label_list.attack = utils.table.deep_copy(config.current_config.stats_UI.attack_label);
|
||||||
|
this.label_list.defense = utils.table.deep_copy(config.current_config.stats_UI.defense_label);
|
||||||
|
|
||||||
|
this.label_list.fire_resistance = utils.table.deep_copy(config.current_config.stats_UI.fire_resistance_label);
|
||||||
|
this.label_list.water_resistance = utils.table.deep_copy(config.current_config.stats_UI.water_resistance_label);
|
||||||
|
this.label_list.thunder_resistance = utils.table.deep_copy(config.current_config.stats_UI.thunder_resistance_label);
|
||||||
|
this.label_list.ice_resistance = utils.table.deep_copy(config.current_config.stats_UI.ice_resistance_label);
|
||||||
|
this.label_list.dragon_resistance = utils.table.deep_copy(config.current_config.stats_UI.dragon_resistance_label);
|
||||||
|
|
||||||
|
this.affinity_label = utils.table.deep_copy(config.current_config.stats_UI.affinity_label);
|
||||||
|
this.health_label = utils.table.deep_copy(config.current_config.stats_UI.health_label);
|
||||||
|
this.stamina_label = utils.table.deep_copy(config.current_config.stats_UI.stamina_label);
|
||||||
|
this.element_label = utils.table.deep_copy(config.current_config.stats_UI.element_label);
|
||||||
|
this.element_2_label = utils.table.deep_copy(config.current_config.stats_UI.element_2_label);
|
||||||
|
|
||||||
|
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||||
|
|
||||||
|
for label_key, label in pairs(this.label_list) do
|
||||||
|
label.offset.x = label.offset.x * global_scale_modifier;
|
||||||
|
label.offset.y = label.offset.y * global_scale_modifier;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.affinity_label.offset.x = this.affinity_label.offset.x * global_scale_modifier;
|
||||||
|
this.affinity_label.offset.y = this.affinity_label.offset.y * global_scale_modifier;
|
||||||
|
|
||||||
|
this.health_label.offset.x = this.health_label.offset.x * global_scale_modifier;
|
||||||
|
this.health_label.offset.y = this.health_label.offset.y * global_scale_modifier;
|
||||||
|
|
||||||
|
this.stamina_label.offset.x = this.stamina_label.offset.x * global_scale_modifier;
|
||||||
|
this.stamina_label.offset.y = this.stamina_label.offset.y * global_scale_modifier;
|
||||||
|
|
||||||
|
this.element_label.offset.x = this.element_label.offset.x * global_scale_modifier;
|
||||||
|
this.element_label.offset.y = this.element_label.offset.y * global_scale_modifier;
|
||||||
|
|
||||||
|
this.element_2_label.offset.x = this.element_2_label.offset.x * global_scale_modifier;
|
||||||
|
this.element_2_label.offset.y = this.element_2_label.offset.y * global_scale_modifier;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_dependencies()
|
||||||
|
config = require("MHR_Overlay.Misc.config");
|
||||||
|
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||||
|
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
|
||||||
|
melody_effects = require("MHR_Overlay.Buffs.melody_effects");
|
||||||
|
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||||
|
--singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
|
config = require("MHR_Overlay.Misc.config");
|
||||||
|
--customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
|
--players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
|
--non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
||||||
|
--quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||||
|
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||||
|
--drawing = require("MHR_Overlay.UI.drawing");
|
||||||
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
endemic_life_buff = require("MHR_Overlay.Buffs.endemic_life_buffs");
|
||||||
|
skills = require("MHR_Overlay.Buffs.skills");
|
||||||
|
dango_skills = require("MHR_Overlay.Buffs.dango_skills");
|
||||||
|
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
|
||||||
|
drawing = require("MHR_Overlay.UI.drawing");
|
||||||
|
player_info = require("MHR_Overlay.Misc.player_info");
|
||||||
|
language = require("MHR_Overlay.Misc.language");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
|
this.init_UI();
|
||||||
|
end
|
||||||
|
|
||||||
|
return this;
|
||||||
@@ -5,6 +5,7 @@ local screen;
|
|||||||
local config;
|
local config;
|
||||||
local drawing;
|
local drawing;
|
||||||
local utils;
|
local utils;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -62,13 +63,16 @@ function this.init_UI()
|
|||||||
this.label.offset.y = this.label.offset.y * global_scale_modifier;
|
this.label.offset.y = this.label.offset.y * global_scale_modifier;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
time = require("MHR_Overlay.Game_Handler.time");
|
time = require("MHR_Overlay.Game_Handler.time");
|
||||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
drawing = require("MHR_Overlay.UI.drawing");
|
drawing = require("MHR_Overlay.UI.drawing");
|
||||||
utils = require("MHR_Overlay.Misc.utils");
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
this.init_UI()
|
this.init_UI()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ local config;
|
|||||||
local utils;
|
local utils;
|
||||||
local drawing;
|
local drawing;
|
||||||
local language;
|
local language;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -118,11 +119,15 @@ function this.draw(ailment, ailment_UI, cached_config, position_on_screen, opaci
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
utils = require("MHR_Overlay.Misc.utils");
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
drawing = require("MHR_Overlay.UI.drawing");
|
drawing = require("MHR_Overlay.UI.drawing");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ local drawing;
|
|||||||
local config;
|
local config;
|
||||||
local players;
|
local players;
|
||||||
local language;
|
local language;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -117,12 +118,16 @@ function this.draw(player, player_buildup, ailment_buildup_UI, cached_config, po
|
|||||||
drawing.draw_label(ailment_buildup_UI.buildup_percentage_label, position_on_screen, opacity_scale, 100 * player_buildup.buildup_share);
|
drawing.draw_label(ailment_buildup_UI.buildup_percentage_label, position_on_screen, opacity_scale, 100 * player_buildup.buildup_share);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
utils = require("MHR_Overlay.Misc.utils");
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
drawing = require("MHR_Overlay.UI.drawing");
|
drawing = require("MHR_Overlay.UI.drawing");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
players = require("MHR_Overlay.Damage_Meter.players");
|
players = require("MHR_Overlay.Damage_Meter.players");
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ local this = {};
|
|||||||
local config;
|
local config;
|
||||||
local utils;
|
local utils;
|
||||||
local drawing;
|
local drawing;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -36,9 +37,11 @@ local os = os;
|
|||||||
local ValueType = ValueType;
|
local ValueType = ValueType;
|
||||||
local package = package;
|
local package = package;
|
||||||
|
|
||||||
function this.new(part_visibility, part_name_label, flinch_visibility, flinch_bar, flinch_text_label,
|
function this.new(part_visibility, part_name_label,
|
||||||
flinch_value_label, flinch_percentage_label, break_visibility, break_bar, break_text_label, break_value_label,
|
flinch_visibility, flinch_bar, flinch_text_label, flinch_value_label, flinch_percentage_label,
|
||||||
break_percentage_label, loss_visibility, loss_bar, loss_text_label, loss_value_label, loss_health_percentage_label)
|
break_visibility, break_bar, break_text_label, break_value_label, break_percentage_label,
|
||||||
|
loss_visibility, loss_bar, loss_text_label, loss_value_label, loss_health_percentage_label,
|
||||||
|
anomaly_visibility, anomaly_bar, anomaly_text_label, anomaly_value_label, anomaly_health_percentage_label)
|
||||||
|
|
||||||
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||||
|
|
||||||
@@ -48,6 +51,7 @@ function this.new(part_visibility, part_name_label, flinch_visibility, flinch_ba
|
|||||||
entity.flinch_visibility = flinch_visibility;
|
entity.flinch_visibility = flinch_visibility;
|
||||||
entity.break_visibility = break_visibility;
|
entity.break_visibility = break_visibility;
|
||||||
entity.loss_visibility = loss_visibility;
|
entity.loss_visibility = loss_visibility;
|
||||||
|
entity.anomaly_visibility = anomaly_visibility;
|
||||||
|
|
||||||
entity.part_name_label = utils.table.deep_copy(part_name_label);
|
entity.part_name_label = utils.table.deep_copy(part_name_label);
|
||||||
|
|
||||||
@@ -117,6 +121,27 @@ function this.new(part_visibility, part_name_label, flinch_visibility, flinch_ba
|
|||||||
entity.loss_health_percentage_label.offset.x = entity.loss_health_percentage_label.offset.x * global_scale_modifier;
|
entity.loss_health_percentage_label.offset.x = entity.loss_health_percentage_label.offset.x * global_scale_modifier;
|
||||||
entity.loss_health_percentage_label.offset.y = entity.loss_health_percentage_label.offset.y * global_scale_modifier;
|
entity.loss_health_percentage_label.offset.y = entity.loss_health_percentage_label.offset.y * global_scale_modifier;
|
||||||
|
|
||||||
|
entity.anomaly_bar = utils.table.deep_copy(anomaly_bar);
|
||||||
|
entity.anomaly_text_label = utils.table.deep_copy(anomaly_text_label);
|
||||||
|
entity.anomaly_value_label = utils.table.deep_copy(anomaly_value_label);
|
||||||
|
entity.anomaly_health_percentage_label = utils.table.deep_copy(anomaly_health_percentage_label);
|
||||||
|
|
||||||
|
entity.anomaly_bar.offset.x = entity.anomaly_bar.offset.x * global_scale_modifier;
|
||||||
|
entity.anomaly_bar.offset.y = entity.anomaly_bar.offset.y * global_scale_modifier;
|
||||||
|
entity.anomaly_bar.size.width = entity.anomaly_bar.size.width * global_scale_modifier;
|
||||||
|
entity.anomaly_bar.size.height = entity.anomaly_bar.size.height * global_scale_modifier;
|
||||||
|
entity.anomaly_bar.outline.thickness = entity.anomaly_bar.outline.thickness * global_scale_modifier;
|
||||||
|
entity.anomaly_bar.outline.offset = entity.anomaly_bar.outline.offset * global_scale_modifier;
|
||||||
|
|
||||||
|
entity.anomaly_text_label.offset.x = entity.anomaly_text_label.offset.x * global_scale_modifier;
|
||||||
|
entity.anomaly_text_label.offset.y = entity.anomaly_text_label.offset.y * global_scale_modifier;
|
||||||
|
|
||||||
|
entity.anomaly_value_label.offset.x = entity.anomaly_value_label.offset.x * global_scale_modifier;
|
||||||
|
entity.anomaly_value_label.offset.y = entity.anomaly_value_label.offset.y * global_scale_modifier;
|
||||||
|
|
||||||
|
entity.anomaly_health_percentage_label.offset.x = entity.anomaly_health_percentage_label.offset.x * global_scale_modifier;
|
||||||
|
entity.anomaly_health_percentage_label.offset.y = entity.anomaly_health_percentage_label.offset.y * global_scale_modifier;
|
||||||
|
|
||||||
return entity;
|
return entity;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -127,9 +152,10 @@ function this.draw(part, part_UI, cached_config, position_on_screen, opacity_sca
|
|||||||
|
|
||||||
local draw_health = part_UI.flinch_visibility and part.max_health > 0;
|
local draw_health = part_UI.flinch_visibility and part.max_health > 0;
|
||||||
local draw_break = part_UI.break_visibility and part.break_max_health > 0 and part.break_count < part.break_max_count;
|
local draw_break = part_UI.break_visibility and part.break_max_health > 0 and part.break_count < part.break_max_count;
|
||||||
local draw_severe = part_UI.loss_visibility and part.loss_max_health > 0 and not part.is_severed;
|
local draw_sever = part_UI.loss_visibility and part.loss_max_health > 0 and not part.is_severed;
|
||||||
|
local draw_anomaly = part_UI.anomaly_visibility and part.anomaly_max_health > 0 and (part.anomaly_is_active or cached_config.settings.render_inactive_anomaly_cores);
|
||||||
|
|
||||||
if not draw_health and not draw_break and not draw_severe then
|
if not draw_health and not draw_break and not draw_sever and not draw_anomaly then
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -186,7 +212,7 @@ function this.draw(part, part_UI, cached_config, position_on_screen, opacity_sca
|
|||||||
|
|
||||||
-- loss health value string
|
-- loss health value string
|
||||||
local loss_health_string = "";
|
local loss_health_string = "";
|
||||||
if draw_severe then
|
if draw_sever then
|
||||||
local include_loss_health_current_value = part_UI.loss_value_label.include.current_value;
|
local include_loss_health_current_value = part_UI.loss_value_label.include.current_value;
|
||||||
local include_loss_health_max_value = part_UI.loss_value_label.include.max_value;
|
local include_loss_health_max_value = part_UI.loss_value_label.include.max_value;
|
||||||
|
|
||||||
@@ -199,22 +225,39 @@ function this.draw(part, part_UI, cached_config, position_on_screen, opacity_sca
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- anomaly health value string
|
||||||
|
local anomaly_health_string = "";
|
||||||
|
if draw_anomaly then
|
||||||
|
local include_anomaly_health_current_value = part_UI.anomaly_value_label.include.current_value;
|
||||||
|
local include_anomaly_health_max_value = part_UI.anomaly_value_label.include.max_value;
|
||||||
|
|
||||||
|
if include_anomaly_health_current_value and include_anomaly_health_max_value then
|
||||||
|
anomaly_health_string = string.format("%.0f/%.0f", part.anomaly_health, part.anomaly_max_health);
|
||||||
|
elseif include_anomaly_health_current_value then
|
||||||
|
anomaly_health_string = string.format("%.0f", part.anomaly_health);
|
||||||
|
elseif include_anomaly_health_max_value then
|
||||||
|
anomaly_health_string = string.format("%.0f", part.anomaly_max_health);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local flinch_position_on_screen = {
|
local flinch_position_on_screen = {
|
||||||
x = position_on_screen.x + cached_config.part_health.offset.x,
|
x = position_on_screen.x + cached_config.part_health.offset.x,
|
||||||
y = position_on_screen.y + cached_config.part_health.offset.y,
|
y = position_on_screen.y + cached_config.part_health.offset.y,
|
||||||
visibility = part_UI.flinch_visibility
|
|
||||||
};
|
};
|
||||||
|
|
||||||
local break_position_on_screen = {
|
local break_position_on_screen = {
|
||||||
x = position_on_screen.x + cached_config.part_break.offset.x,
|
x = position_on_screen.x + cached_config.part_break.offset.x,
|
||||||
y = position_on_screen.y + cached_config.part_break.offset.y,
|
y = position_on_screen.y + cached_config.part_break.offset.y,
|
||||||
visibility = part_UI.flinch_visibility
|
|
||||||
};
|
};
|
||||||
|
|
||||||
local loss_position_on_screen = {
|
local loss_position_on_screen = {
|
||||||
x = position_on_screen.x + cached_config.part_loss.offset.x,
|
x = position_on_screen.x + cached_config.part_loss.offset.x,
|
||||||
y = position_on_screen.y + cached_config.part_loss.offset.y,
|
y = position_on_screen.y + cached_config.part_loss.offset.y,
|
||||||
part_UI = part_UI.loss_visibility
|
};
|
||||||
|
|
||||||
|
local anomaly_position_on_screen = {
|
||||||
|
x = position_on_screen.x + cached_config.part_anomaly.offset.x,
|
||||||
|
y = position_on_screen.y + cached_config.part_anomaly.offset.y,
|
||||||
};
|
};
|
||||||
|
|
||||||
if draw_health then
|
if draw_health then
|
||||||
@@ -225,10 +268,14 @@ function this.draw(part, part_UI, cached_config, position_on_screen, opacity_sca
|
|||||||
drawing.draw_bar(part_UI.break_bar, break_position_on_screen, opacity_scale, part.break_health_percentage);
|
drawing.draw_bar(part_UI.break_bar, break_position_on_screen, opacity_scale, part.break_health_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
if draw_severe then
|
if draw_sever then
|
||||||
drawing.draw_bar(part_UI.loss_bar, loss_position_on_screen, opacity_scale, part.loss_health_percentage);
|
drawing.draw_bar(part_UI.loss_bar, loss_position_on_screen, opacity_scale, part.loss_health_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if draw_anomaly then
|
||||||
|
drawing.draw_bar(part_UI.anomaly_bar, anomaly_position_on_screen, opacity_scale, part.anomaly_health_percentage);
|
||||||
|
end
|
||||||
|
|
||||||
drawing.draw_label(part_UI.part_name_label, position_on_screen, opacity_scale, part_name);
|
drawing.draw_label(part_UI.part_name_label, position_on_screen, opacity_scale, part_name);
|
||||||
|
|
||||||
if draw_health then
|
if draw_health then
|
||||||
@@ -243,17 +290,27 @@ function this.draw(part, part_UI, cached_config, position_on_screen, opacity_sca
|
|||||||
drawing.draw_label(part_UI.break_percentage_label, break_position_on_screen, opacity_scale, 100 * part.break_health_percentage);
|
drawing.draw_label(part_UI.break_percentage_label, break_position_on_screen, opacity_scale, 100 * part.break_health_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
if draw_severe then
|
if draw_sever then
|
||||||
drawing.draw_label(part_UI.loss_text_label, loss_position_on_screen, opacity_scale);
|
drawing.draw_label(part_UI.loss_text_label, loss_position_on_screen, opacity_scale);
|
||||||
drawing.draw_label(part_UI.loss_value_label, loss_position_on_screen, opacity_scale, loss_health_string);
|
drawing.draw_label(part_UI.loss_value_label, loss_position_on_screen, opacity_scale, loss_health_string);
|
||||||
drawing.draw_label(part_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale, 100 * part.loss_health_percentage);
|
drawing.draw_label(part_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale, 100 * part.loss_health_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if draw_anomaly then
|
||||||
|
drawing.draw_label(part_UI.anomaly_text_label, anomaly_position_on_screen, opacity_scale);
|
||||||
|
drawing.draw_label(part_UI.anomaly_value_label, anomaly_position_on_screen, opacity_scale, anomaly_health_string);
|
||||||
|
drawing.draw_label(part_UI.anomaly_health_percentage_label, anomaly_position_on_screen, opacity_scale, 100 * part.anomaly_health_percentage);
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
utils = require("MHR_Overlay.Misc.utils");
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
drawing = require("MHR_Overlay.UI.drawing");
|
drawing = require("MHR_Overlay.UI.drawing");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ local config;
|
|||||||
local utils;
|
local utils;
|
||||||
local drawing;
|
local drawing;
|
||||||
local language;
|
local language;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -72,7 +73,16 @@ function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
|
|||||||
drawing.draw_bar(buff_UI.bar, position_on_screen, opacity_scale, 1);
|
drawing.draw_bar(buff_UI.bar, position_on_screen, opacity_scale, 1);
|
||||||
end
|
end
|
||||||
|
|
||||||
drawing.draw_label(buff_UI.name_label, position_on_screen, opacity_scale, buff.name);
|
local buff_name = "";
|
||||||
|
if buff_UI.name_label.include.name then
|
||||||
|
buff_name = string.format("%s ", buff.name);
|
||||||
|
end
|
||||||
|
|
||||||
|
if buff_UI.name_label.include.effect_level and buff.level > 1 then
|
||||||
|
buff_name = string.format("%s%s%d", buff_name, language.current_language.UI.lv, buff.level);
|
||||||
|
end
|
||||||
|
|
||||||
|
drawing.draw_label(buff_UI.name_label, position_on_screen, opacity_scale, buff_name);
|
||||||
|
|
||||||
if not buff.is_infinite then
|
if not buff.is_infinite then
|
||||||
drawing.draw_label(buff_UI.timer_label, position_on_screen, opacity_scale, buff.minutes_left, buff.seconds_left);
|
drawing.draw_label(buff_UI.timer_label, position_on_screen, opacity_scale, buff.minutes_left, buff.seconds_left);
|
||||||
@@ -81,11 +91,15 @@ function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
utils = require("MHR_Overlay.Misc.utils");
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
drawing = require("MHR_Overlay.UI.drawing");
|
drawing = require("MHR_Overlay.UI.drawing");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
@@ -7,6 +7,7 @@ local players;
|
|||||||
local language;
|
local language;
|
||||||
local quest_status;
|
local quest_status;
|
||||||
local non_players;
|
local non_players;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -114,6 +115,9 @@ end
|
|||||||
function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dps)
|
function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dps)
|
||||||
local cached_config = config.current_config.damage_meter_UI;
|
local cached_config = config.current_config.damage_meter_UI;
|
||||||
|
|
||||||
|
top_damage = top_damage or 0;
|
||||||
|
top_dps = top_dps or 0;
|
||||||
|
|
||||||
local name_include = nil;
|
local name_include = nil;
|
||||||
if player.damage_UI.name_label ~= nil then
|
if player.damage_UI.name_label ~= nil then
|
||||||
name_include = player.damage_UI.name_label.include;
|
name_include = player.damage_UI.name_label.include;
|
||||||
@@ -197,6 +201,7 @@ function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dp
|
|||||||
local bar = player.damage_UI.bar;
|
local bar = player.damage_UI.bar;
|
||||||
local name_label = player.damage_UI.name_label;
|
local name_label = player.damage_UI.name_label;
|
||||||
local hunter_rank_label = player.damage_UI.hunter_rank_label;
|
local hunter_rank_label = player.damage_UI.hunter_rank_label;
|
||||||
|
local cart_count_label = player.damage_UI.cart_count_label;
|
||||||
local value_label = player.damage_UI.value_label;
|
local value_label = player.damage_UI.value_label;
|
||||||
local percentage_label = player.damage_UI.percentage_label;
|
local percentage_label = player.damage_UI.percentage_label;
|
||||||
local dps_label = player.damage_UI.dps_label;
|
local dps_label = player.damage_UI.dps_label;
|
||||||
@@ -207,6 +212,7 @@ function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dp
|
|||||||
bar = players.highlighted_damage_UI.bar;
|
bar = players.highlighted_damage_UI.bar;
|
||||||
name_label = players.highlighted_damage_UI.name_label;
|
name_label = players.highlighted_damage_UI.name_label;
|
||||||
hunter_rank_label = players.highlighted_damage_UI.hunter_rank_label;
|
hunter_rank_label = players.highlighted_damage_UI.hunter_rank_label;
|
||||||
|
cart_count_label = players.highlighted_damage_UI.cart_count_label;
|
||||||
value_label = players.highlighted_damage_UI.value_label;
|
value_label = players.highlighted_damage_UI.value_label;
|
||||||
percentage_label = players.highlighted_damage_UI.percentage_label;
|
percentage_label = players.highlighted_damage_UI.percentage_label;
|
||||||
dps_label = players.highlighted_damage_UI.dps_label;
|
dps_label = players.highlighted_damage_UI.dps_label;
|
||||||
@@ -227,13 +233,13 @@ function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dp
|
|||||||
if player.type == players.types.total then
|
if player.type == players.types.total then
|
||||||
drawing.draw_label(player.damage_UI.cart_count_label, position_on_screen, opacity_scale, quest_status.cart_count, quest_status.max_cart_count);
|
drawing.draw_label(player.damage_UI.cart_count_label, position_on_screen, opacity_scale, quest_status.cart_count, quest_status.max_cart_count);
|
||||||
else
|
else
|
||||||
drawing.draw_label(player.damage_UI.cart_count_label, position_on_screen, opacity_scale, player.cart_count);
|
drawing.draw_label(cart_count_label, position_on_screen, opacity_scale, player.cart_count);
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
utils = require("MHR_Overlay.Misc.utils");
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
drawing = require("MHR_Overlay.UI.drawing");
|
drawing = require("MHR_Overlay.UI.drawing");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
@@ -241,6 +247,10 @@ function this.init_module()
|
|||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||||
non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ local utils;
|
|||||||
local drawing;
|
local drawing;
|
||||||
local language;
|
local language;
|
||||||
local config;
|
local config;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -91,11 +92,15 @@ function this.draw(monster, health_UI, position_on_screen, opacity_scale)
|
|||||||
drawing.draw_label(health_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.health_percentage);
|
drawing.draw_label(health_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.health_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
utils = require("MHR_Overlay.Misc.utils");
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
drawing = require("MHR_Overlay.UI.drawing");
|
drawing = require("MHR_Overlay.UI.drawing");
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ local utils;
|
|||||||
local drawing;
|
local drawing;
|
||||||
local language;
|
local language;
|
||||||
local config;
|
local config;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -105,11 +106,15 @@ function this.draw(monster, rage_UI, position_on_screen, opacity_scale)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
utils = require("MHR_Overlay.Misc.utils");
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
drawing = require("MHR_Overlay.UI.drawing");
|
drawing = require("MHR_Overlay.UI.drawing");
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ local utils;
|
|||||||
local drawing;
|
local drawing;
|
||||||
local language;
|
local language;
|
||||||
local config;
|
local config;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -102,11 +103,15 @@ function this.draw(monster, stamina_UI, position_on_screen, opacity_scale)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
utils = require("MHR_Overlay.Misc.utils");
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
drawing = require("MHR_Overlay.UI.drawing");
|
drawing = require("MHR_Overlay.UI.drawing");
|
||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -2,6 +2,7 @@ local this = {};
|
|||||||
|
|
||||||
local config;
|
local config;
|
||||||
local utils;
|
local utils;
|
||||||
|
local error_handler;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -82,7 +83,7 @@ function this.limit_text_size(text, size_limit)
|
|||||||
limited_text = utils.unicode.sub(limited_text, 1, -5) .. "...";
|
limited_text = utils.unicode.sub(limited_text, 1, -5) .. "...";
|
||||||
|
|
||||||
if limited_text == old_limited_text then
|
if limited_text == old_limited_text then
|
||||||
break
|
break;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -126,12 +127,19 @@ function this.draw_label(label, position, opacity_scale, ...)
|
|||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local text = string.format(label.text_format, table.unpack({...}));
|
local text = string.format(label.text_formatting, table.unpack({...}));
|
||||||
|
|
||||||
if text == "" then
|
if text == "" then
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local right_alignment_shift = label.settings.right_alignment_shift;
|
||||||
|
|
||||||
|
if right_alignment_shift ~= 0 then
|
||||||
|
local right_aligment_format = string.format("%%%ds", right_alignment_shift);
|
||||||
|
text = string.format(right_aligment_format, text);
|
||||||
|
end
|
||||||
|
|
||||||
local position_x = position.x + label.offset.x;
|
local position_x = position.x + label.offset.x;
|
||||||
local position_y = position.y + label.offset.y;
|
local position_y = position.y + label.offset.y;
|
||||||
|
|
||||||
@@ -167,7 +175,6 @@ function this.draw_label(label, position, opacity_scale, ...)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.draw_bar(bar, position, opacity_scale, percentage)
|
function this.draw_bar(bar, position, opacity_scale, percentage)
|
||||||
|
|
||||||
if bar == nil or not bar.visibility then
|
if bar == nil or not bar.visibility then
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
@@ -182,6 +189,7 @@ function this.draw_bar(bar, position, opacity_scale, percentage)
|
|||||||
|
|
||||||
local outline_visibility = bar.outline.visibility;
|
local outline_visibility = bar.outline.visibility;
|
||||||
local style = bar.outline.style; -- Inside/Center/Outside
|
local style = bar.outline.style; -- Inside/Center/Outside
|
||||||
|
local fill_direction = bar.settings.fill_direction; -- Left to Right/Right to Left/Top to Bottom/Bottom to Top
|
||||||
|
|
||||||
local outline_thickness = bar.outline.thickness;
|
local outline_thickness = bar.outline.thickness;
|
||||||
if not outline_visibility then
|
if not outline_visibility then
|
||||||
@@ -192,7 +200,7 @@ function this.draw_bar(bar, position, opacity_scale, percentage)
|
|||||||
|
|
||||||
local outline_offset = bar.outline.offset;
|
local outline_offset = bar.outline.offset;
|
||||||
|
|
||||||
if outline_thickness == 0 then
|
if utils.number.is_equal(outline_thickness, 0) then
|
||||||
outline_offset = 0;
|
outline_offset = 0;
|
||||||
end
|
end
|
||||||
local half_outline_offset = outline_offset / 2;
|
local half_outline_offset = outline_offset / 2;
|
||||||
@@ -206,10 +214,21 @@ function this.draw_bar(bar, position, opacity_scale, percentage)
|
|||||||
local position_x = 0;
|
local position_x = 0;
|
||||||
local position_y = 0;
|
local position_y = 0;
|
||||||
|
|
||||||
local foreground_width = 0;
|
local width = 0;
|
||||||
local background_width = 0;
|
|
||||||
local height = 0;
|
local height = 0;
|
||||||
|
|
||||||
|
local foreground_width = 0;
|
||||||
|
local foreground_height = 0;
|
||||||
|
|
||||||
|
local background_width = 0;
|
||||||
|
local background_height = 0;
|
||||||
|
|
||||||
|
local foreground_shift_x = 0;
|
||||||
|
local foreground_shift_y = 0;
|
||||||
|
|
||||||
|
local background_shift_x = 0;
|
||||||
|
local background_shift_y = 0;
|
||||||
|
|
||||||
if style == "Inside" then
|
if style == "Inside" then
|
||||||
outline_position_x = position.x + bar.offset.x + half_outline_thickness;
|
outline_position_x = position.x + bar.offset.x + half_outline_thickness;
|
||||||
outline_position_y = position.y + bar.offset.y + half_outline_thickness;
|
outline_position_y = position.y + bar.offset.y + half_outline_thickness;
|
||||||
@@ -220,10 +239,7 @@ function this.draw_bar(bar, position, opacity_scale, percentage)
|
|||||||
position_x = outline_position_x + half_outline_thickness + outline_offset;
|
position_x = outline_position_x + half_outline_thickness + outline_offset;
|
||||||
position_y = outline_position_y + half_outline_thickness + outline_offset;
|
position_y = outline_position_y + half_outline_thickness + outline_offset;
|
||||||
|
|
||||||
local width = outline_width - outline_thickness - outline_offset - outline_offset;
|
width = outline_width - outline_thickness - outline_offset - outline_offset;
|
||||||
foreground_width = width * percentage;
|
|
||||||
background_width = width - foreground_width;
|
|
||||||
|
|
||||||
height = outline_height - outline_thickness - outline_offset - outline_offset;
|
height = outline_height - outline_thickness - outline_offset - outline_offset;
|
||||||
|
|
||||||
elseif style == "Center" then
|
elseif style == "Center" then
|
||||||
@@ -236,22 +252,16 @@ function this.draw_bar(bar, position, opacity_scale, percentage)
|
|||||||
position_x = outline_position_x + half_outline_thickness + outline_offset;
|
position_x = outline_position_x + half_outline_thickness + outline_offset;
|
||||||
position_y = outline_position_y + half_outline_thickness + outline_offset;
|
position_y = outline_position_y + half_outline_thickness + outline_offset;
|
||||||
|
|
||||||
local width = outline_width - outline_thickness - outline_offset - outline_offset;
|
width = outline_width - outline_thickness - outline_offset - outline_offset;
|
||||||
foreground_width = width * percentage;
|
|
||||||
background_width = width - foreground_width;
|
|
||||||
|
|
||||||
height = outline_height - outline_thickness - outline_offset - outline_offset;
|
height = outline_height - outline_thickness - outline_offset - outline_offset;
|
||||||
|
|
||||||
else
|
else -- Outside
|
||||||
position_x = position.x + bar.offset.x;
|
position_x = position.x + bar.offset.x;
|
||||||
position_y = position.y + bar.offset.y;
|
position_y = position.y + bar.offset.y;
|
||||||
|
|
||||||
local width = bar.size.width;
|
width = bar.size.width;
|
||||||
height = bar.size.height;
|
height = bar.size.height;
|
||||||
|
|
||||||
foreground_width = width * percentage;
|
|
||||||
background_width = width - foreground_width;
|
|
||||||
|
|
||||||
outline_position_x = position_x - half_outline_thickness - outline_offset;
|
outline_position_x = position_x - half_outline_thickness - outline_offset;
|
||||||
outline_position_y = position_y - half_outline_thickness - outline_offset;
|
outline_position_y = position_y - half_outline_thickness - outline_offset;
|
||||||
|
|
||||||
@@ -259,6 +269,43 @@ function this.draw_bar(bar, position, opacity_scale, percentage)
|
|||||||
outline_height = height + outline_thickness + outline_offset + outline_offset;
|
outline_height = height + outline_thickness + outline_offset + outline_offset;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if fill_direction == "Right to Left" then
|
||||||
|
foreground_width = width * percentage;
|
||||||
|
foreground_height = height;
|
||||||
|
|
||||||
|
background_width = width - foreground_width;
|
||||||
|
background_height = height;
|
||||||
|
|
||||||
|
foreground_shift_x = background_width;
|
||||||
|
|
||||||
|
elseif fill_direction == "Top to Bottom" then
|
||||||
|
foreground_width = width;
|
||||||
|
foreground_height = height * percentage;
|
||||||
|
|
||||||
|
background_width = width;
|
||||||
|
background_height = height - foreground_height;
|
||||||
|
|
||||||
|
background_shift_y = foreground_height;
|
||||||
|
|
||||||
|
elseif fill_direction == "Bottom to Top" then
|
||||||
|
foreground_width = width;
|
||||||
|
foreground_height = height * percentage;
|
||||||
|
|
||||||
|
background_width = width;
|
||||||
|
background_height = height - foreground_height;
|
||||||
|
|
||||||
|
foreground_shift_y = background_height;
|
||||||
|
|
||||||
|
else -- Left to Right
|
||||||
|
foreground_width = width * percentage;
|
||||||
|
foreground_height = height;
|
||||||
|
|
||||||
|
background_width = width - foreground_width;
|
||||||
|
background_height = height;
|
||||||
|
|
||||||
|
background_shift_x = foreground_width;
|
||||||
|
end
|
||||||
|
|
||||||
local foreground_color = bar.colors.foreground;
|
local foreground_color = bar.colors.foreground;
|
||||||
local background_color = bar.colors.background;
|
local background_color = bar.colors.background;
|
||||||
local outline_color = bar.colors.outline;
|
local outline_color = bar.colors.outline;
|
||||||
@@ -271,35 +318,33 @@ function this.draw_bar(bar, position, opacity_scale, percentage)
|
|||||||
|
|
||||||
local use_d2d = d2d ~= nil and config.current_config.global_settings.renderer.use_d2d_if_available;
|
local use_d2d = d2d ~= nil and config.current_config.global_settings.renderer.use_d2d_if_available;
|
||||||
|
|
||||||
-- outline
|
-- background
|
||||||
if outline_thickness ~= 0 then
|
if background_width ~= 0 then
|
||||||
if use_d2d then
|
if use_d2d then
|
||||||
d2d.outline_rect(outline_position_x, outline_position_y, outline_width, outline_height, outline_thickness,
|
d2d.fill_rect(position_x + background_shift_x, position_y + background_shift_y, background_width, background_height, background_color);
|
||||||
outline_color);
|
|
||||||
else
|
else
|
||||||
outline_color = this.argb_color_to_abgr_color(outline_color);
|
background_color = this.argb_color_to_abgr_color(background_color);
|
||||||
draw.outline_rect(outline_position_x, outline_position_y, outline_width, outline_height, outline_color);
|
draw.filled_rect(position_x + background_shift_x, position_y + background_shift_y, background_width, background_height, background_color)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- foreground
|
-- foreground
|
||||||
if foreground_width ~= 0 then
|
if foreground_width ~= 0 then
|
||||||
if use_d2d then
|
if use_d2d then
|
||||||
d2d.fill_rect(position_x, position_y, foreground_width, height, foreground_color);
|
d2d.fill_rect(position_x + foreground_shift_x, position_y + foreground_shift_y, foreground_width, foreground_height, foreground_color);
|
||||||
|
|
||||||
else
|
else
|
||||||
foreground_color = this.argb_color_to_abgr_color(foreground_color);
|
foreground_color = this.argb_color_to_abgr_color(foreground_color);
|
||||||
draw.filled_rect(position_x, position_y, foreground_width, height, foreground_color)
|
draw.filled_rect(position_x + foreground_shift_x, position_y + foreground_shift_y, foreground_width, foreground_height, foreground_color)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- background
|
-- outline
|
||||||
if background_width ~= 0 then
|
if outline_thickness ~= 0 then
|
||||||
if use_d2d then
|
if use_d2d then
|
||||||
d2d.fill_rect(position_x + foreground_width, position_y, background_width, height, background_color);
|
d2d.outline_rect(outline_position_x, outline_position_y, outline_width, outline_height, outline_thickness, outline_color);
|
||||||
else
|
else
|
||||||
background_color = this.argb_color_to_abgr_color(background_color);
|
outline_color = this.argb_color_to_abgr_color(outline_color);
|
||||||
draw.filled_rect(position_x + foreground_width, position_y, background_width, height, background_color)
|
draw.outline_rect(outline_position_x, outline_position_y, outline_width, outline_height, outline_color);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -332,9 +377,13 @@ function this.draw_capture_line(health_UI, position, opacity_scale, percentage)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_dependencies()
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
utils = require("MHR_Overlay.Misc.utils");
|
utils = require("MHR_Overlay.Misc.utils");
|
||||||
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
700
reframework/data/MHR Overlay/languages/de-de.json
Normal file
700
reframework/data/MHR Overlay/languages/de-de.json
Normal file
@@ -0,0 +1,700 @@
|
|||||||
|
{
|
||||||
|
"UI": {
|
||||||
|
"HP": "HP:",
|
||||||
|
"buildup": "Buildup:",
|
||||||
|
"gold": "Gold",
|
||||||
|
"lv": "",
|
||||||
|
"mini": "Mini",
|
||||||
|
"otomo": "Buddy",
|
||||||
|
"part_anomaly_core": "Anomaliekern",
|
||||||
|
"part_break": "Bruch",
|
||||||
|
"part_sever": "Schnitt",
|
||||||
|
"player": "Spieler",
|
||||||
|
"rage": "Wut:",
|
||||||
|
"servant": "Anhänger",
|
||||||
|
"silver": "Silber",
|
||||||
|
"stamina": "Ausdauer:",
|
||||||
|
"total_buildup": "Gesamt-Buildup",
|
||||||
|
"total_damage": "Gesamt-Schaden"
|
||||||
|
},
|
||||||
|
"ailments": {
|
||||||
|
"blast": "Explosion",
|
||||||
|
"blastblight": "Explosionspest",
|
||||||
|
"bleeding": "Blutung",
|
||||||
|
"bloodblight": "Blutpest",
|
||||||
|
"deadly_poison": "Tödliches Gift",
|
||||||
|
"defense_down": "Verteidigung -",
|
||||||
|
"dragonblight": "Drachenpest",
|
||||||
|
"dung_bomb": "Dungbombe",
|
||||||
|
"engulfed": "Verschlungen",
|
||||||
|
"exhaust": "Erschöpft",
|
||||||
|
"fall_otomo_trap": "Buddy Fallgrube",
|
||||||
|
"fall_trap": "Fallgrube",
|
||||||
|
"falling_asleep": "Am Einschlafen",
|
||||||
|
"fireblight": "Feuerpest",
|
||||||
|
"flash": "Blenden",
|
||||||
|
"frenzy": "Raserei",
|
||||||
|
"frenzy_infection": "Raserei Erlegen",
|
||||||
|
"frenzy_overcome": "Raserei Besiegt",
|
||||||
|
"frostblight": "Frostpest",
|
||||||
|
"hellfireblight": "Höllenfeuerpest",
|
||||||
|
"iceblight": "Eispest",
|
||||||
|
"leeched": "Blutegel",
|
||||||
|
"major_bubbleblight": "Blasenpest (L)",
|
||||||
|
"minor_bubbleblight": "Blasenpest (S)",
|
||||||
|
"muck": "Schlamm",
|
||||||
|
"paralysis": "Lähmung",
|
||||||
|
"poison": "Gift",
|
||||||
|
"quick_sand": "Treibsand",
|
||||||
|
"resistance_down": "Widerstand -",
|
||||||
|
"ride": "Wyvern-Reiten",
|
||||||
|
"roar": "Schrei",
|
||||||
|
"shock_otomo_trap": "Buddy Schockfalle",
|
||||||
|
"shock_trap": "Schockfalle",
|
||||||
|
"sleep": "Schlaf",
|
||||||
|
"steel_fang": "Stahl-Reißzahn",
|
||||||
|
"stench": "Gestank",
|
||||||
|
"stun": "Betäuben",
|
||||||
|
"thunderblight": "Donnerpest",
|
||||||
|
"tranq_bomb": "Beruhigungsbombe",
|
||||||
|
"tremor": "Erschütterung",
|
||||||
|
"waterblight": "Wasserpest",
|
||||||
|
"webbed": "Eingenetzt"
|
||||||
|
},
|
||||||
|
"customization_menu": {
|
||||||
|
"UI_font": "UI Schrift",
|
||||||
|
"UI_font_notice": "Schriftartänderungen erfordern einen Skiptneustart!",
|
||||||
|
"abnormal_statuses": "Status-Anomalien",
|
||||||
|
"activation_count": "Aktivierungsanzahl",
|
||||||
|
"affinity_label": "Affinität-Etikett",
|
||||||
|
"ailment_buildups": "Anomalie-Buildups",
|
||||||
|
"ailment_name": "Anomalie-Name",
|
||||||
|
"ailment_name_label": "Anomalie-Name-Etikett",
|
||||||
|
"ailment_spacing": "Anomalie-Abstand",
|
||||||
|
"ailments": "Anomalien",
|
||||||
|
"all_UI": "Ganze UI",
|
||||||
|
"anchor": "Anker",
|
||||||
|
"anomaly_cores": "Anomaliekerne",
|
||||||
|
"anomaly_filter": "Anomaliekern",
|
||||||
|
"anomaly_health": "Anomaliekern-Zustand",
|
||||||
|
"anomaly_health_percentage": "Anomaliekern-Zustand in %",
|
||||||
|
"apply": "Übernehmen",
|
||||||
|
"assign_new_key": "Neue Taste zuweisen",
|
||||||
|
"attack_label": "Angriff-Etikett",
|
||||||
|
"auto_highlight": "Auto-Erfassen",
|
||||||
|
"background": "Hintergrund",
|
||||||
|
"bar": "Leiste",
|
||||||
|
"blast": "Explosion",
|
||||||
|
"body_parts": "Körperteile",
|
||||||
|
"bold": "Fett",
|
||||||
|
"bombs": "Bomben",
|
||||||
|
"bottom_left": "Unten Links",
|
||||||
|
"bottom_right": "Unten Rechts",
|
||||||
|
"bottom_to_top": "Unten nach Oben",
|
||||||
|
"break_anomaly_filter": "Bruch + Anomaliekern",
|
||||||
|
"break_count": "Bruchanzahl",
|
||||||
|
"break_filter": "Bruch",
|
||||||
|
"break_health": "Bruch-HP",
|
||||||
|
"break_health_percentage": "Bruch-HP in %",
|
||||||
|
"break_max_count": "Max Bruchanzahl",
|
||||||
|
"break_sever_anomaly_filter": "Bruch + Schnitt + Anomaliekern",
|
||||||
|
"break_sever_filter": "Bruch + Schnitt",
|
||||||
|
"buff_UI": "Buff UI",
|
||||||
|
"buildup": "Buildup",
|
||||||
|
"buildup_bar": "Buildup-Leiste",
|
||||||
|
"buildup_bars_are_relative_to": "Buildup-Leisten relativ zu",
|
||||||
|
"buildup_percentage": "Buildup in %",
|
||||||
|
"buildup_percentage_label": "Buildup in %-Etikett",
|
||||||
|
"buildup_value_label": "Buildup-Wert-Etikett",
|
||||||
|
"capture_line": "Fanggrenze",
|
||||||
|
"cart_count": "Karrenanzahl",
|
||||||
|
"cart_count_label": "Karrenanzahl-Etikett",
|
||||||
|
"center": "Mitte",
|
||||||
|
"closest": "Nächster",
|
||||||
|
"color": "Farbe",
|
||||||
|
"colors": "Farben",
|
||||||
|
"config": "Voreinstellungen",
|
||||||
|
"creature_name_label": "Kreaturenname-Etikett",
|
||||||
|
"crown": "Krone",
|
||||||
|
"crown_thresholds": "Krone Grenzwerte",
|
||||||
|
"current_state": "Aktueller Zustand",
|
||||||
|
"current_time": "Aktuelle Zeit",
|
||||||
|
"current_value": "Aktueller Wert",
|
||||||
|
"cutscene": "Zwischensequenz",
|
||||||
|
"damage": "Schaden",
|
||||||
|
"damage_bar": "Schadensleiste",
|
||||||
|
"damage_bars_are_relative_to": "Schadensleiste relativ zu",
|
||||||
|
"damage_meter_UI": "Schadens-UI",
|
||||||
|
"damage_percentage_label": "Schaden in %-Etikett",
|
||||||
|
"damage_value_label": "Schadenswert-Etikett",
|
||||||
|
"dango_skills": "Dango-Fähigkeiten",
|
||||||
|
"debug": "Debug",
|
||||||
|
"default_state": "Voreinstellung",
|
||||||
|
"defense_label": "Verteidigung-Etikett",
|
||||||
|
"delete": "Löschen",
|
||||||
|
"distance": "Entfernung",
|
||||||
|
"dps": "DPS",
|
||||||
|
"dps_label": "DPS-Etikett",
|
||||||
|
"dps_mode": "DPS Modus",
|
||||||
|
"dragon_resistance_label": "Drachenwiderstand-Etikett",
|
||||||
|
"duplicate": "Klonen",
|
||||||
|
"duration": "Dauer",
|
||||||
|
"dynamic_positioning": "Dynamische Platzierung",
|
||||||
|
"dynamically_positioned": "Dynamisch Platziert",
|
||||||
|
"effect_level": "Effekt-Stufe",
|
||||||
|
"element_2_label": "Element 2-Etikett",
|
||||||
|
"element_label": "Element-Etikett",
|
||||||
|
"enable_for": "Aktiviere für",
|
||||||
|
"enabled": "Aktiviert",
|
||||||
|
"endemic_life": "Einheimische Wesen",
|
||||||
|
"endemic_life_UI": "Einheimische Wesen UI",
|
||||||
|
"endemic_life_buffs": "Einheimische Wesen Buffs",
|
||||||
|
"everything_seems_to_be_ok": "Alles scheint gut zu sein!",
|
||||||
|
"family": "Familie",
|
||||||
|
"farthest": "Weitester",
|
||||||
|
"fight_time": "Kampfdauer",
|
||||||
|
"fill_direction": "Füllrichtung",
|
||||||
|
"filter": "Filter",
|
||||||
|
"filter_mode": "Filter-Modus",
|
||||||
|
"fire_resistance_label": "Feuerwiderstand-Etikett",
|
||||||
|
"first": "Zuerst",
|
||||||
|
"first_hit": "Erster Treffer",
|
||||||
|
"flinch_count": "Stolper-Anzahl",
|
||||||
|
"foreground": "Vordergrund",
|
||||||
|
"freeze_dps_on_quest_end": "DPS bei Questabschluss einfrieren",
|
||||||
|
"global_position_modifier": "Allgemeiner Positions-Modifikator",
|
||||||
|
"global_scale_modifier": "Allgemeiner Größen-Modifikator",
|
||||||
|
"global_settings": "Allgemeine Einstellungen",
|
||||||
|
"head_tracking": "Auf Kopf fixieren",
|
||||||
|
"health": "HP",
|
||||||
|
"health_anomaly_filter": "HP + Anomaliekern",
|
||||||
|
"health_break_anomaly_filter": "HP + Bruch + Anomaliekern",
|
||||||
|
"health_break_filter": "HP + Bruch",
|
||||||
|
"health_break_sever_anomaly_filter": "HP + Bruch + Schnitt + Anomaliekern",
|
||||||
|
"health_break_sever_filter": "HP + Bruch + Schnitt",
|
||||||
|
"health_filter": "HP",
|
||||||
|
"health_label": "HP-Etikett",
|
||||||
|
"health_percentage": "HP in %",
|
||||||
|
"health_sever_anomaly_filter": "HP + Schnitt + Anomaliekern",
|
||||||
|
"health_sever_filter": "HP + Schnitt",
|
||||||
|
"height": "Höhe",
|
||||||
|
"hide_ailments_with_zero_buildup": "Anomalien mit 0 Buildup verbergen",
|
||||||
|
"hide_all_active_ailments": "Alle Aktiven Anomalien verbergen",
|
||||||
|
"hide_all_inactive_ailments": "Alle Inaktiven Anomalien verbergen",
|
||||||
|
"hide_bar_for_infinite_buffs": "Leiste für unbegrenzte Buffs verbergen",
|
||||||
|
"hide_dead_or_captured": "Tote oder Gefangene verbergen",
|
||||||
|
"hide_disabled_ailments": "Vom Spiel deaktivierte Anomalien verbergen",
|
||||||
|
"hide_inactive_ailments_with_no_buildup_support": "Inaktive Anomalien ohne Buildup-Möglichkeit verbergen",
|
||||||
|
"hide_inactive_creatures": "Inaktive Kreaturen verbergen",
|
||||||
|
"hide_module_if_total_damage_is_zero": "Modul bei 0 Schaden verbergen",
|
||||||
|
"hide_myself": "Selbst verbergen",
|
||||||
|
"hide_other_players": "Andere Spieler verbergen",
|
||||||
|
"hide_player_if_player_damage_is_zero": "Spieler mit 0 Schaden verbergen",
|
||||||
|
"hide_servants": "Anhänger verbergen",
|
||||||
|
"hide_timer_for_infinite_buffs": "Dauer für unbegrenzte Buffs verbergen",
|
||||||
|
"hide_total_damage": "Gesamtschaden verbergen",
|
||||||
|
"hide_total_if_total_damage_is_zero": "Bei 0 Gesamtschaden verbergen",
|
||||||
|
"hide_undamaged_parts": "Unbeschädigte Teile verbergen",
|
||||||
|
"highest_health": "Höchste HP",
|
||||||
|
"highest_health_percentage": "Höchste HP in %",
|
||||||
|
"highlighted": "Erfasst",
|
||||||
|
"highlighted_bar": "Erfasst-Leiste",
|
||||||
|
"highlighted_buildup_bar": "Erfasst Buildup-Leiste",
|
||||||
|
"highlighted_damage_bar": "Erfasst Schadensleiste",
|
||||||
|
"highlighted_targeted": "Erfasst (anvisiert)",
|
||||||
|
"history": "Verlauf",
|
||||||
|
"history_size": "Verlaufsgröße",
|
||||||
|
"horizontal": "Horizontal",
|
||||||
|
"hotkeys": "Hotkeys",
|
||||||
|
"hunter_rank": "Jägerrang",
|
||||||
|
"hunter_rank_label": "Jägerrang-Etikett",
|
||||||
|
"ice_resistance_label": "Eiswiderstand-Etikett",
|
||||||
|
"id": "ID",
|
||||||
|
"in_lobby": "Im Lager",
|
||||||
|
"in_training_area": "Im Trainingsbereich",
|
||||||
|
"include": "Beinhaltet",
|
||||||
|
"infinite_buffs_location": "Ort für Unbegrenzte Buffs",
|
||||||
|
"inside": "Innen",
|
||||||
|
"installations": "Anlagen",
|
||||||
|
"italic": "Kursiv",
|
||||||
|
"item_buffs": "Gegenstand-Buffs",
|
||||||
|
"join_time": "Beirittszeit",
|
||||||
|
"killcam": "Killcam",
|
||||||
|
"kunai": "Kunai",
|
||||||
|
"language": "Sprache",
|
||||||
|
"large_monster_UI": "Großmonster UI",
|
||||||
|
"large_monster_dynamic_UI": "Großmonster Dynamische UI",
|
||||||
|
"large_monster_highlighted_UI": "Großmonster Erfasst UI",
|
||||||
|
"large_monster_static_UI": "Großmonster Feste UI",
|
||||||
|
"large_monsters": "Große Monster",
|
||||||
|
"last": "Zuletzt",
|
||||||
|
"left_to_right": "Links nach Rechts",
|
||||||
|
"level": "Stufe",
|
||||||
|
"level_label": "Stufe-Etikett",
|
||||||
|
"loading_quest": "Lade Quest",
|
||||||
|
"loss_health": "Schnitt-HP",
|
||||||
|
"loss_health_percentage": "Schnitt-HP in %",
|
||||||
|
"lowest_health": "Niedrigste HP",
|
||||||
|
"lowest_health_percentage": "Niedrigste HP in %",
|
||||||
|
"master_rank": "Meisterrang",
|
||||||
|
"max_distance": "Max Entfernung",
|
||||||
|
"max_monster_updates_per_tick": "Max Monster-Updates pro Tick",
|
||||||
|
"max_value": "Max Wert",
|
||||||
|
"me": "Ich",
|
||||||
|
"melody_effects": "Melodie-Effekte",
|
||||||
|
"menu_font": "Menü-Schriftart",
|
||||||
|
"menu_font_change_disclaimer": "Mehrmals Sprache und Menüschriftart ändern führt zu einem Absturz!",
|
||||||
|
"misc_buffs": "Diverse Buffs",
|
||||||
|
"mod_name": "MHR Overlay",
|
||||||
|
"mode": "Modus",
|
||||||
|
"modifiers": "Modifikatoren",
|
||||||
|
"module_visibility_based_on_game_state": "Sichtbarkeit abhängig vom Spielzustand",
|
||||||
|
"modules": "Modul",
|
||||||
|
"monster_can_be_captured": "Monster ist fangbar",
|
||||||
|
"monster_id": "Monster-ID",
|
||||||
|
"monster_name": "Monster-Name",
|
||||||
|
"monster_name_label": "Monster-Name-Etikett",
|
||||||
|
"monsters": "Monster",
|
||||||
|
"my_damage_bar_location": "Ort für Meine Schadensleiste",
|
||||||
|
"my_otomos": "Meine Buddies",
|
||||||
|
"myself": "Selbst",
|
||||||
|
"name": "Name",
|
||||||
|
"name_label": "Namens-Label",
|
||||||
|
"new": "Neu",
|
||||||
|
"none": "Nichts",
|
||||||
|
"normal": "Normal",
|
||||||
|
"offset": "Offset",
|
||||||
|
"offset_is_relative_to_parts": "Offset ist relativ zu Teile",
|
||||||
|
"opacity_falloff": "Abfall der Deckkraft",
|
||||||
|
"orientation": "Orientierung",
|
||||||
|
"other": "Andere",
|
||||||
|
"other_player_otomos": "Buddies anderer Spieler",
|
||||||
|
"other_players": "Andere Spieler",
|
||||||
|
"otomo_moves": "Buddy Aktionen",
|
||||||
|
"otomos": "Buddies",
|
||||||
|
"outline": "Umrandung",
|
||||||
|
"outside": "Außen",
|
||||||
|
"part_health": "Teil-HP",
|
||||||
|
"part_name": "Teil-Name",
|
||||||
|
"part_name_label": "Teil-Name-Etikett",
|
||||||
|
"percentage_label": "Prozent-Etikett",
|
||||||
|
"performance": "Leistung",
|
||||||
|
"player_name_label": "Spielername-Etikett",
|
||||||
|
"player_name_size_limit": "Höchstbreite Spielername",
|
||||||
|
"player_spacing": "Spieler Abstand",
|
||||||
|
"players": "Spieler",
|
||||||
|
"playing_quest": "Während Quest",
|
||||||
|
"poison": "Gift",
|
||||||
|
"position": "Position",
|
||||||
|
"press_any_key": "Drücke eine Taste...",
|
||||||
|
"prioritize_large_monsters": "Große Monster priorisieren",
|
||||||
|
"quest_end_animation": "Questabschluss-Szene",
|
||||||
|
"quest_end_screen": "Questabschluss-Schirm",
|
||||||
|
"quest_end_timer": "Questabschluss-Zähler",
|
||||||
|
"quest_start_animation": "Questbeginn-Animation",
|
||||||
|
"quest_time": "Quest-Zeit",
|
||||||
|
"rage": "Wut",
|
||||||
|
"rampage_skills": "Randale-Fähigkeiten",
|
||||||
|
"reframework_outdated": "Die installierte REFramework Version ist veraltet. Bitte aktualisieren. Sonst wird MHR Overlay nicht richtig arbeiten.",
|
||||||
|
"relative_offset": "Relatives Offset",
|
||||||
|
"rename": "Umbenennen",
|
||||||
|
"render_highlighted_monster": "Rendere erfasstes Monster",
|
||||||
|
"render_inactive_anomaly_cores": "Rendere inaktive Anomaliekerne",
|
||||||
|
"render_not_highlighted_monsters": "Rendere nicht erfasste Monster",
|
||||||
|
"renderer": "Renderer",
|
||||||
|
"reset": "Zurücksetzen",
|
||||||
|
"reversed_order": "Umgekehrte Reihenfolge",
|
||||||
|
"reward_screen": "Belohnungsauswahl",
|
||||||
|
"right_alignment_shift": "Ausrichtungsverschiebung Rechts",
|
||||||
|
"right_to_left": "Rechts nach Links",
|
||||||
|
"servant_otomos": "Anhänger-Buddies",
|
||||||
|
"servants": "Anhänger",
|
||||||
|
"settings": "Einstellungen",
|
||||||
|
"sever_anomaly_filter": "Schnitt + Anomaliekern",
|
||||||
|
"sever_filter": "Schnitt",
|
||||||
|
"shadow": "Schatten",
|
||||||
|
"show_my_otomos_separately": "Zeige Meine Buddies getrennt",
|
||||||
|
"show_other_player_otomos_separately": "Zeige Buddies anderer Spieler getrennt",
|
||||||
|
"show_servant_otomos_separately": "Zeige Anhänger-Buddies getrennt",
|
||||||
|
"size": "Größe",
|
||||||
|
"skills": "Fähigkeiten",
|
||||||
|
"small_monster_UI": "Kleinmonster UI",
|
||||||
|
"small_monsters": "Kleine Monster",
|
||||||
|
"sorting": "Sortierung",
|
||||||
|
"spacing": "Abstand",
|
||||||
|
"stamina": "Ausdauer",
|
||||||
|
"stamina_label": "Ausdauer-Etikett",
|
||||||
|
"static_orientation": "Feste Orientierung",
|
||||||
|
"static_position": "Feste Platzierung",
|
||||||
|
"static_sorting": "Feste Sortierung",
|
||||||
|
"static_spacing": "Fester Abstand",
|
||||||
|
"statically_positioned": "Fest Platziert",
|
||||||
|
"stats_UI": "Status UI",
|
||||||
|
"status": "Status",
|
||||||
|
"style": "Stil",
|
||||||
|
"summary_screen": "Zusammenfassung",
|
||||||
|
"text_label": "Text-Etikett",
|
||||||
|
"thickness": "Dicke",
|
||||||
|
"thunder_resistance_label": "Donnerwiderstand-Etikett",
|
||||||
|
"time_UI": "Zeit UI",
|
||||||
|
"time_label": "Zeit-Etikett",
|
||||||
|
"time_limit": "Zeitlimit (Sekunden)",
|
||||||
|
"timer": "Dauer",
|
||||||
|
"timer_delays": "Zeitabstände",
|
||||||
|
"timer_label": "Dauer-Etikett",
|
||||||
|
"top_buildup": "Bester Buildup",
|
||||||
|
"top_damage": "Bester Schaden",
|
||||||
|
"top_dps": "Bester DPS",
|
||||||
|
"top_left": "Oben Links",
|
||||||
|
"top_right": "Oben Rechts",
|
||||||
|
"top_to_bottom": "Oben nach Unten",
|
||||||
|
"total": "Gesamt",
|
||||||
|
"total_buildup": "Gesamt Buildup",
|
||||||
|
"total_buildup_label": "Gesamt Buildup-Etikett",
|
||||||
|
"total_buildup_value_label": "Gesamt Buildup-Wert-Etikett",
|
||||||
|
"total_cart_count_label": "Gesamtanzahl Karren-Etikett",
|
||||||
|
"total_damage": "Gesamtschaden",
|
||||||
|
"total_damage_label": "Gesamtschaden-Etikett",
|
||||||
|
"total_damage_location": "Ort für Gesamtschadensleiste",
|
||||||
|
"total_damage_offset_is_relative": "Gesamtschaden Offset ist relativ",
|
||||||
|
"total_damage_value_label": "Gesamtschadenswert-Etikett",
|
||||||
|
"total_dps": "Gesamte DPS",
|
||||||
|
"total_dps_label": "Gesamte DPS-Etikett",
|
||||||
|
"tracked_damage_types": "Verfolgte Schadensarten",
|
||||||
|
"tracked_monster_types": "Verfolgte Monsterarten",
|
||||||
|
"type": "Typ",
|
||||||
|
"update_buffs_delay": "Buffs abfragen (in Sek.)",
|
||||||
|
"update_is_online_delay": "Onlinecheck abfragen (in Sek.)",
|
||||||
|
"update_myself_position_delay": "Eigene Position abfragen (in Sek.)",
|
||||||
|
"update_player_info_delay": "Spielerinfo abfragen (in Sek.)",
|
||||||
|
"update_players_delay": "Spieler abfragen (in Sek.)",
|
||||||
|
"update_quest_time_delay": "Questzeit abfragen (in Sek.)",
|
||||||
|
"update_singletons_delay": "Singletons abfragen (in Sek.)",
|
||||||
|
"update_window_size_delay": "Fenstergröße abfragen (in Sek.)",
|
||||||
|
"use_d2d_if_available": "Direct2D nutzen wenn vorhanden",
|
||||||
|
"value": "Wert",
|
||||||
|
"value_label": "Wert-Etikett",
|
||||||
|
"vertical": "Vertikal",
|
||||||
|
"viewport_offset": "Viewport Offset",
|
||||||
|
"visible": "Sichtbar",
|
||||||
|
"water_resistance_label": "Wasserwiderstand-Etikett",
|
||||||
|
"weapon_skills": "Waffen-Fähigkeiten",
|
||||||
|
"width": "Breite",
|
||||||
|
"world_offset": "Welt Offset",
|
||||||
|
"wyvern_riding": "Wyvern-Reiten",
|
||||||
|
"x": "X",
|
||||||
|
"y": "Y",
|
||||||
|
"z": "Z"
|
||||||
|
},
|
||||||
|
"dango_skills": {
|
||||||
|
"dango_adrenaline": "Dango-Adrenalin",
|
||||||
|
"dango_booster": "Dango-Verstärker",
|
||||||
|
"dango_bulker": "Dango-Kraftprotz",
|
||||||
|
"dango_connector": "Dango-Verbinder",
|
||||||
|
"dango_defender": "Dango-Verteidiger",
|
||||||
|
"dango_flyer": "Dango-Jongleur",
|
||||||
|
"dango_glutton": "Dango-Nimmersatt",
|
||||||
|
"dango_hunter": "Dango-Jäger",
|
||||||
|
"dango_insurance": "Dango-Sicherer",
|
||||||
|
"dango_insurance_defense_up": "Dango-Sicherer Verteidigung +",
|
||||||
|
"super_recovery_dango": "Super-Erholungs-Dango"
|
||||||
|
},
|
||||||
|
"endemic_life": {
|
||||||
|
"butterflame": "Flämmling",
|
||||||
|
"clothfly": "Tuchfalter",
|
||||||
|
"cutterfly": "Schnibelle",
|
||||||
|
"gold_wirebug": "Goldseilkäfer",
|
||||||
|
"peepersects": "Späherlinge",
|
||||||
|
"red_lampsquid": "Rotlichtkalmar",
|
||||||
|
"ruby_wirebug": "Rubinseilkäfer",
|
||||||
|
"stinkmink": "Miefnerz",
|
||||||
|
"yellow_lampsquid": "Gelblichtkalmar"
|
||||||
|
},
|
||||||
|
"font_name": "NotoSans-Bold.otf",
|
||||||
|
"item_buffs": {
|
||||||
|
"adamant_seed": "Diamantsamen",
|
||||||
|
"armor_ammo": "Rüstung (Munition)",
|
||||||
|
"armorskin": "Panzerhaut",
|
||||||
|
"dash_juice": "Sprintsaft",
|
||||||
|
"demon_ammo": "Dämon (Munition)",
|
||||||
|
"demon_powder": "Dämonenpulver",
|
||||||
|
"demondrug": "Dämonenmittel",
|
||||||
|
"gourmet_fish": "Gourmet-Fisch",
|
||||||
|
"hardshell_powder": "Harthülsenpulver",
|
||||||
|
"immunizer": "Immunisierer",
|
||||||
|
"mega_armorskin": "Mega-Panzerhaut",
|
||||||
|
"mega_demondrug": "Mega-Dämonenmittel",
|
||||||
|
"might_seed": "Machtsamen"
|
||||||
|
},
|
||||||
|
"melody_effects": {
|
||||||
|
"affinity_up": "Affinität +",
|
||||||
|
"attack_and_affinity_up": "Angriff & Affinität +",
|
||||||
|
"attack_and_defense_up": "Angriff & Verteidigung +",
|
||||||
|
"attack_up": "Angriff +",
|
||||||
|
"blight_negated": "Pest negiert",
|
||||||
|
"defense_up": "Verteidigung +",
|
||||||
|
"divine_protection": "Göttlicher Schutz",
|
||||||
|
"earplugs_l": "Ohrstöpsel II",
|
||||||
|
"earplugs_s": "Ohrstöpsel I",
|
||||||
|
"elemental_attack_boost": "Elementangriff-Boost",
|
||||||
|
"environment_damage_negated": "Umgebungsschaden negiert",
|
||||||
|
"health_recovery_l": "Gesundheitserholung (L)",
|
||||||
|
"health_recovery_s": "Gesundheitserholung (S)",
|
||||||
|
"health_recovery_s_antidote": "Gesundheitserholung (S) + Gegengift",
|
||||||
|
"health_regeneration": "Gesundheitsregeneration",
|
||||||
|
"infernal_melody": "Höllenmelodie",
|
||||||
|
"knockbacks_negated": "Rückschläge negiert",
|
||||||
|
"self_improvement": "Selbstverbesserung",
|
||||||
|
"sharpness_extension": "Schärfeverlängerung",
|
||||||
|
"sharpness_loss_reduced": "Schärfeverlust reduziert",
|
||||||
|
"sharpness_regeneration": "Schärferegeneration",
|
||||||
|
"sonic_barrier": "Schallbarriere",
|
||||||
|
"sonic_wave": "Schallwelle",
|
||||||
|
"stamina_recovery_up": "Ausdauer-Erholung +",
|
||||||
|
"stamina_use_reduced": "Ausdauernutzung -",
|
||||||
|
"stun_negated": "Betäuben negiert",
|
||||||
|
"tremors_negated": "Erschütterungen negiert",
|
||||||
|
"wind_pressure_negated": "Winddruck negiert"
|
||||||
|
},
|
||||||
|
"misc_buffs": {
|
||||||
|
"attack_up": "Angriff +",
|
||||||
|
"defense_up": "Verteidigung +",
|
||||||
|
"immunity": "Immunität",
|
||||||
|
"natural_healing_up": "Natürliche Heilung +",
|
||||||
|
"stamina_use_down": "Ausdauernutzung -"
|
||||||
|
},
|
||||||
|
"otomo_moves": {
|
||||||
|
"go_fight_win": "Jubeltanz",
|
||||||
|
"power_drum": "Krafttrommel",
|
||||||
|
"rousing_roar": "Stärkungsbrüllen",
|
||||||
|
"vase_of_vitality": "Vase der Vitalität"
|
||||||
|
},
|
||||||
|
"parts": {
|
||||||
|
"abdomen": "Abdomen",
|
||||||
|
"amatsu_unknown": "?",
|
||||||
|
"antenna": "Fühler",
|
||||||
|
"arms": "Arme",
|
||||||
|
"arms_mud": "Arme (Schlamm)",
|
||||||
|
"back": "Rücken",
|
||||||
|
"back_windsac": "Rücken (Windsack)",
|
||||||
|
"body": "Körper",
|
||||||
|
"body_mud": "Körper (Schlamm)",
|
||||||
|
"carapace": "Platte",
|
||||||
|
"chest": "Brust",
|
||||||
|
"chest_windsac": "Brust (Windsack)",
|
||||||
|
"claw": "Klaue",
|
||||||
|
"crest": "Kamm",
|
||||||
|
"dorsal_fin": "Rückenflosse",
|
||||||
|
"foreleg": "Vorderbein",
|
||||||
|
"forelegs": "Vorderbeine",
|
||||||
|
"head": "Kopf",
|
||||||
|
"head_mud": "Kopf (Schlamm)",
|
||||||
|
"hind_leg": "Hinterbein",
|
||||||
|
"hind_legs": "Hinterbeine",
|
||||||
|
"large_mudbulb": "Große Schlammknolle",
|
||||||
|
"left_arm": "Arm L",
|
||||||
|
"left_arm_ice": "Arm L (Eis)",
|
||||||
|
"left_claw": "Klaue L",
|
||||||
|
"left_cutwing": "Schnittflügel L",
|
||||||
|
"left_foreleg": "Vorderbein L",
|
||||||
|
"left_hind_leg": "Hinterbein L",
|
||||||
|
"left_leg": "Bein L",
|
||||||
|
"left_leg_mud": "Bein L (Schlamm)",
|
||||||
|
"left_legs": "Beine L",
|
||||||
|
"left_wing": "Flügel L",
|
||||||
|
"left_wingclaw": "Flügelklaue L",
|
||||||
|
"legs": "Beine",
|
||||||
|
"lower_back": "Unterer Rücken",
|
||||||
|
"lower_body": "Unterkörper",
|
||||||
|
"mane": "Mähne",
|
||||||
|
"mudbulb": "Schlammknolle",
|
||||||
|
"neck": "Hals",
|
||||||
|
"rear": "Hintern",
|
||||||
|
"right_arm": "Arm R",
|
||||||
|
"right_arm_ice": "Arm R (Eis)",
|
||||||
|
"right_claw": "Klaue R",
|
||||||
|
"right_cutwing": "Schnittflügel R",
|
||||||
|
"right_foreleg": "Vorderbein R",
|
||||||
|
"right_hind_leg": "Hinterbein R",
|
||||||
|
"right_leg": "Bein R",
|
||||||
|
"right_leg_mud": "Bein R (Schlamm)",
|
||||||
|
"right_legs": "Beine R",
|
||||||
|
"right_wing": "Flügel R",
|
||||||
|
"right_wingclaw": "Flügelklaue R",
|
||||||
|
"rock": "Fels",
|
||||||
|
"shell": "Panzer",
|
||||||
|
"spinning": "Spinning",
|
||||||
|
"tail": "Schwanz",
|
||||||
|
"tail_mud": "Schwanz (Schlamm)",
|
||||||
|
"tail_tip": "Schwanzspitze",
|
||||||
|
"tail_windsac": "Schwanz (Windsack)",
|
||||||
|
"thundersacs": "Funkensack",
|
||||||
|
"torso": "Torso",
|
||||||
|
"torso_mud": "Torso (Schlamm)",
|
||||||
|
"unknown": "?",
|
||||||
|
"upper_back": "Oberer Rücken",
|
||||||
|
"upper_body": "Oberkörper",
|
||||||
|
"wingclaw": "Flügelklaue",
|
||||||
|
"wingclaws": "Flügelklauen",
|
||||||
|
"wings": "Flügel"
|
||||||
|
},
|
||||||
|
"rampage_skills": {
|
||||||
|
"chameleos_soul": "Chameleos-Seele",
|
||||||
|
"kushala_daora_soul": "Kushala-Daora-Seele"
|
||||||
|
},
|
||||||
|
"skills": {
|
||||||
|
"adrenaline_rush": "Adrenalinschub",
|
||||||
|
"affinity_sliding": "Affinitätsschlittern",
|
||||||
|
"agitator": "Aufhetzer",
|
||||||
|
"berserk": "Berserker",
|
||||||
|
"bladescale_hone": "KlingenschVerbess",
|
||||||
|
"blood_awakening": "Bluterwachen",
|
||||||
|
"bloodlust": "Blutdurst",
|
||||||
|
"burst": "Salve",
|
||||||
|
"coalescence": "Verschmelzung",
|
||||||
|
"counterstrike": "Gegenschlag",
|
||||||
|
"dereliction": "Verwahrlosung",
|
||||||
|
"dragon_conversion_elemental_attack_up": "Drachenumwandlung: Elem. Ang +",
|
||||||
|
"dragon_conversion_elemental_res_up": "Drachenumwandlung: Elem. Wdr +",
|
||||||
|
"dragonheart": "Drachenherz",
|
||||||
|
"embolden": "Ermutigen",
|
||||||
|
"frenzied_bloodlust": "Raserei-Blutdurst",
|
||||||
|
"furious": "Zorniger",
|
||||||
|
"grinder_s": "Schleifer (S)",
|
||||||
|
"heaven_sent": "Wie gerufen",
|
||||||
|
"hellfire_cloak": "Höllenfeuer-Umhang",
|
||||||
|
"heroics": "Heldentat",
|
||||||
|
"inspiration": "Inspiration",
|
||||||
|
"intrepid_heart": "Furchtloses Herz",
|
||||||
|
"latent_power": "Latente Kraft",
|
||||||
|
"maximum_might": "Höchstmacht",
|
||||||
|
"offensive_guard": "Offensive Abwehr",
|
||||||
|
"partbreaker": "Teilezerstörer",
|
||||||
|
"peak_performance": "Höchstleistung",
|
||||||
|
"powder_mantle_blue": "Pulver-Mantel (Blau)",
|
||||||
|
"powder_mantle_red": "Pulver-Mantel (Rot)",
|
||||||
|
"protective_polish": "Schutzpolitur",
|
||||||
|
"resentment": "Groll",
|
||||||
|
"resuscitate": "Wiederbelebung",
|
||||||
|
"spiribirds_call": "Irrlitzruf",
|
||||||
|
"status_trigger": "Statusauslöser",
|
||||||
|
"strife": "Kampf",
|
||||||
|
"wall_runner": "Wandläufer",
|
||||||
|
"wind_mantle": "Wind-Mantel"
|
||||||
|
},
|
||||||
|
"stats": {
|
||||||
|
"affinity": "Affinität",
|
||||||
|
"attack": "Angriff",
|
||||||
|
"defense": "Verteidigung",
|
||||||
|
"dragon": "Drache",
|
||||||
|
"dragon_resistance": "Drachenwdrstd",
|
||||||
|
"fire": "Feuer",
|
||||||
|
"fire_resistance": "Feuerwdrstd",
|
||||||
|
"ice": "Eis",
|
||||||
|
"ice_resistance": "EIswdrstd",
|
||||||
|
"stamina": "Ausdauer",
|
||||||
|
"thunder": "Donner",
|
||||||
|
"thunder_resistance": "Donnerwdrstd",
|
||||||
|
"water": "Wasser",
|
||||||
|
"water_resistance": "Wasserwdrstd"
|
||||||
|
},
|
||||||
|
"unicode_glyph_ranges": [
|
||||||
|
32,
|
||||||
|
255,
|
||||||
|
256,
|
||||||
|
591,
|
||||||
|
1024,
|
||||||
|
1327,
|
||||||
|
7680,
|
||||||
|
7935,
|
||||||
|
8192,
|
||||||
|
8303,
|
||||||
|
65280,
|
||||||
|
65519,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"weapon_skills": {
|
||||||
|
"bow": {
|
||||||
|
"arc_shot_affinity": "Bogenschuss: Affinität",
|
||||||
|
"arc_shot_brace": "Bogenschuss: Festhalten",
|
||||||
|
"bolt_boost": "Bolzen-Booster",
|
||||||
|
"herculean_draw": "Herkulisches Ziehen"
|
||||||
|
},
|
||||||
|
"charge_blade": {
|
||||||
|
"element_boost": "Elementbonus",
|
||||||
|
"sword_boost_mode": "Schwertmodus Verstärkt"
|
||||||
|
},
|
||||||
|
"dual_blades": {
|
||||||
|
"archdemon_mode": "Erzdämonenmodus",
|
||||||
|
"ironshine_silk": "Eisenschimmer-Seide"
|
||||||
|
},
|
||||||
|
"great_sword": {
|
||||||
|
"power_sheathe": "Kraft-Wegstecken"
|
||||||
|
},
|
||||||
|
"gunlance": {
|
||||||
|
"erupting_cannon": "Eruptionskanone",
|
||||||
|
"ground_splitter": "Bodenteiler"
|
||||||
|
},
|
||||||
|
"hammer": {
|
||||||
|
"impact_burst": "Einschlagsexplosion"
|
||||||
|
},
|
||||||
|
"heavy_bowgun": {
|
||||||
|
"counter_charger": "Konter-Aufladen",
|
||||||
|
"overheat": "Überhitzt",
|
||||||
|
"rising_moon": "Aufgehender Mond",
|
||||||
|
"setting_sun": "Untergehende Sonne",
|
||||||
|
"wyvernsnipe_reload": "Wyvernauge-Nachladen"
|
||||||
|
},
|
||||||
|
"hunting_horn": {
|
||||||
|
"bead_of_resonance": "Perle der Resonanz",
|
||||||
|
"silkbind_shockwave": "Seidenbinder-Schockwelle",
|
||||||
|
"sonic_bloom": "Schallblüte"
|
||||||
|
},
|
||||||
|
"insect_glaive": {
|
||||||
|
"all_extracts_mix": "Alle Extrakte",
|
||||||
|
"orange_extract": "Orangenes Extrakt",
|
||||||
|
"red_extract": "Rotes Extrakt",
|
||||||
|
"white_extract": "Weißes Extrakt"
|
||||||
|
},
|
||||||
|
"lance": {
|
||||||
|
"anchor_rage": "Ankerwut",
|
||||||
|
"spiral_thrust": "Spiralstoß",
|
||||||
|
"twin_wine": "Zwillingsranke"
|
||||||
|
},
|
||||||
|
"light_bowgun": {
|
||||||
|
"fanning_maneuver": "Fächermanöver",
|
||||||
|
"wyvernblast_reload": "Wyvernexplosion-Nachladen"
|
||||||
|
},
|
||||||
|
"long_sword": {
|
||||||
|
"harvest_moon": "Erntemond",
|
||||||
|
"iai_slash": "Iai-Hieb",
|
||||||
|
"soaring_kick": "Himmelhoher Tritt",
|
||||||
|
"spirit_gauge": "Elanbalken",
|
||||||
|
"spirit_gauge_autofill": "Elanbalken-Autoladung"
|
||||||
|
},
|
||||||
|
"switch_axe": {
|
||||||
|
"amped_state": "Verstärkter Zustand",
|
||||||
|
"axe_heavy_slam": "Axt: Schwerer Niederschlag",
|
||||||
|
"switch_charger": "Morph-Lader"
|
||||||
|
},
|
||||||
|
"sword_and_shield": {
|
||||||
|
"destroyer_oil": "Zerstöreröl"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"weapons": {
|
||||||
|
"bow": "Bogen",
|
||||||
|
"charge_blade": "Energieklinge",
|
||||||
|
"dual_blades": "Doppelklingen",
|
||||||
|
"great_sword": "Großschwert",
|
||||||
|
"gunlance": "Gewehrlanze",
|
||||||
|
"hammer": "Hammer",
|
||||||
|
"heavy_bowgun": "Schw. Bogengewehr",
|
||||||
|
"hunting_horn": "Jagdhorn",
|
||||||
|
"insect_glaive": "Insektenglefe ",
|
||||||
|
"lance": "Lanze",
|
||||||
|
"light_bowgun": "Lcht. Bogengewehr",
|
||||||
|
"long_sword": "Langschwert",
|
||||||
|
"switch_axe": "Morph-Axt",
|
||||||
|
"sword_and_shield": "Schwert & Schild"
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -3,8 +3,10 @@
|
|||||||
"HP": "HP:",
|
"HP": "HP:",
|
||||||
"buildup": "Buildup:",
|
"buildup": "Buildup:",
|
||||||
"gold": "Gold",
|
"gold": "Gold",
|
||||||
|
"lv": "",
|
||||||
"mini": "Mini",
|
"mini": "Mini",
|
||||||
"otomo": "Buddy",
|
"otomo": "Buddy",
|
||||||
|
"part_anomaly_core": "Anomaly Core",
|
||||||
"part_break": "Break",
|
"part_break": "Break",
|
||||||
"part_sever": "Sever",
|
"part_sever": "Sever",
|
||||||
"player": "Player",
|
"player": "Player",
|
||||||
@@ -17,30 +19,54 @@
|
|||||||
},
|
},
|
||||||
"ailments": {
|
"ailments": {
|
||||||
"blast": "Blast",
|
"blast": "Blast",
|
||||||
|
"blastblight": "Blastblight",
|
||||||
|
"bleeding": "Bleeding",
|
||||||
|
"bloodblight": "Bloodblight",
|
||||||
|
"deadly_poison": "Deadly Poison",
|
||||||
|
"defense_down": "Defense Down",
|
||||||
|
"dragonblight": "Dragonblight",
|
||||||
"dung_bomb": "Dung Bomb",
|
"dung_bomb": "Dung Bomb",
|
||||||
|
"engulfed": "Engulfed",
|
||||||
"exhaust": "Exhaust",
|
"exhaust": "Exhaust",
|
||||||
"fall_otomo_trap": "Fall Buddy Trap",
|
"fall_otomo_trap": "Fall Buddy Trap",
|
||||||
"fall_trap": "Fall Trap",
|
"fall_trap": "Fall Trap",
|
||||||
|
"falling_asleep": "Falling Asleep",
|
||||||
"fireblight": "Fireblight",
|
"fireblight": "Fireblight",
|
||||||
"flash": "Flash",
|
"flash": "Flash",
|
||||||
|
"frenzy": "Frenzy",
|
||||||
|
"frenzy_infection": "Frenzy Infection",
|
||||||
|
"frenzy_overcome": "Frenzy Overcome",
|
||||||
|
"frostblight": "Frostblight",
|
||||||
|
"hellfireblight": "Hellfireblight",
|
||||||
"iceblight": "Iceblight",
|
"iceblight": "Iceblight",
|
||||||
|
"leeched": "Leeched",
|
||||||
|
"major_bubbleblight": "Major Bubbleblight",
|
||||||
|
"minor_bubbleblight": "Minor Bubbleblight",
|
||||||
|
"muck": "Muck",
|
||||||
"paralysis": "Paralysis",
|
"paralysis": "Paralysis",
|
||||||
"poison": "Poison",
|
"poison": "Poison",
|
||||||
"quick_sand": "Quick Sand",
|
"quick_sand": "Quick Sand",
|
||||||
|
"resistance_down": "Resistance Down",
|
||||||
"ride": "Wyvern Riding",
|
"ride": "Wyvern Riding",
|
||||||
|
"roar": "Roar",
|
||||||
"shock_otomo_trap": "Shock Buddy Trap",
|
"shock_otomo_trap": "Shock Buddy Trap",
|
||||||
"shock_trap": "Shock Trap",
|
"shock_trap": "Shock Trap",
|
||||||
"sleep": "Sleep",
|
"sleep": "Sleep",
|
||||||
"steel_fang": "Steel Fang",
|
"steel_fang": "Steel Fang",
|
||||||
|
"stench": "Stench",
|
||||||
"stun": "Stun",
|
"stun": "Stun",
|
||||||
"thunderblight": "Thunderblight",
|
"thunderblight": "Thunderblight",
|
||||||
"tranq_bomb": "Tranq Bomb",
|
"tranq_bomb": "Tranq Bomb",
|
||||||
"waterblight": "Waterblight"
|
"tremor": "Tremor",
|
||||||
|
"waterblight": "Waterblight",
|
||||||
|
"webbed": "Webbed"
|
||||||
},
|
},
|
||||||
"customization_menu": {
|
"customization_menu": {
|
||||||
"UI_font": "UI Font",
|
"UI_font": "UI Font",
|
||||||
"UI_font_notice": "Any changes to the font require script reload!",
|
"UI_font_notice": "Any changes to the font require script reload!",
|
||||||
|
"abnormal_statuses": "Abnormal Statuses",
|
||||||
"activation_count": "Activation Count",
|
"activation_count": "Activation Count",
|
||||||
|
"affinity_label": "Affinity Label",
|
||||||
"ailment_buildups": "Ailment Buildups",
|
"ailment_buildups": "Ailment Buildups",
|
||||||
"ailment_name": "Ailment Name",
|
"ailment_name": "Ailment Name",
|
||||||
"ailment_name_label": "Ailment Name Label",
|
"ailment_name_label": "Ailment Name Label",
|
||||||
@@ -48,23 +74,31 @@
|
|||||||
"ailments": "Ailments",
|
"ailments": "Ailments",
|
||||||
"all_UI": "All UI",
|
"all_UI": "All UI",
|
||||||
"anchor": "Anchor",
|
"anchor": "Anchor",
|
||||||
|
"anomaly_cores": "Anomaly Cores",
|
||||||
|
"anomaly_filter": "Anomaly Core",
|
||||||
|
"anomaly_health": "Anomaly Core Health",
|
||||||
|
"anomaly_health_percentage": "Anomaly Core Health Percentage",
|
||||||
"apply": "Apply",
|
"apply": "Apply",
|
||||||
"assign_new_key": "Assign new key",
|
"assign_new_key": "Assign new key",
|
||||||
|
"attack_label": "Attack Label",
|
||||||
"auto_highlight": "Auto-highlight",
|
"auto_highlight": "Auto-highlight",
|
||||||
"background": "Background",
|
"background": "Background",
|
||||||
"bar": "Bar",
|
"bar": "Bar",
|
||||||
"blast_damage": "Blast Damage",
|
"blast": "Blast",
|
||||||
"body_parts": "Body Parts",
|
"body_parts": "Body Parts",
|
||||||
"bold": "Bold",
|
"bold": "Bold",
|
||||||
"bomb_damage": "Bomb Damage",
|
"bombs": "Bombs",
|
||||||
"bottom_left": "Bottom-Left",
|
"bottom_left": "Bottom-Left",
|
||||||
"bottom_right": "Bottom-Right",
|
"bottom_right": "Bottom-Right",
|
||||||
|
"bottom_to_top": "Bottom to Top",
|
||||||
|
"break_anomaly_filter": "Break + Anomaly Core",
|
||||||
"break_count": "Break Count",
|
"break_count": "Break Count",
|
||||||
"break_filter": "Break",
|
"break_filter": "Break",
|
||||||
"break_health": "Break Health",
|
"break_health": "Break Health",
|
||||||
"break_health_percentage": "Break Health Percentage",
|
"break_health_percentage": "Break Health Percentage",
|
||||||
"break_max_count": "Break Max Count",
|
"break_max_count": "Break Max Count",
|
||||||
"break_severe_filter": "Break + Severe",
|
"break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
|
||||||
|
"break_sever_filter": "Break + Sever",
|
||||||
"buff_UI": "Buff UI",
|
"buff_UI": "Buff UI",
|
||||||
"buildup": "Buildup",
|
"buildup": "Buildup",
|
||||||
"buildup_bar": "Buildup Bar",
|
"buildup_bar": "Buildup Bar",
|
||||||
@@ -84,6 +118,7 @@
|
|||||||
"crown": "Crown",
|
"crown": "Crown",
|
||||||
"crown_thresholds": "Crown Thresholds",
|
"crown_thresholds": "Crown Thresholds",
|
||||||
"current_state": "Current State",
|
"current_state": "Current State",
|
||||||
|
"current_time": "Current Time",
|
||||||
"current_value": "Current Value",
|
"current_value": "Current Value",
|
||||||
"cutscene": "Cutscene",
|
"cutscene": "Cutscene",
|
||||||
"damage": "Damage",
|
"damage": "Damage",
|
||||||
@@ -92,25 +127,36 @@
|
|||||||
"damage_meter_UI": "Damage Meter UI",
|
"damage_meter_UI": "Damage Meter UI",
|
||||||
"damage_percentage_label": "Damage Percentage Label",
|
"damage_percentage_label": "Damage Percentage Label",
|
||||||
"damage_value_label": "Damage Value Label",
|
"damage_value_label": "Damage Value Label",
|
||||||
|
"dango_skills": "Dango Skills",
|
||||||
|
"debug": "Debug",
|
||||||
"default_state": "Default State",
|
"default_state": "Default State",
|
||||||
|
"defense_label": "Defense Label",
|
||||||
"delete": "Delete",
|
"delete": "Delete",
|
||||||
"distance": "Distance",
|
"distance": "Distance",
|
||||||
"dps": "DPS",
|
"dps": "DPS",
|
||||||
"dps_label": "DPS Label",
|
"dps_label": "DPS Label",
|
||||||
"dps_mode": "DPS Mode",
|
"dps_mode": "DPS Mode",
|
||||||
|
"dragon_resistance_label": "Dragon Resistance Label",
|
||||||
"duplicate": "Duplicate",
|
"duplicate": "Duplicate",
|
||||||
"duration": "Duration",
|
"duration": "Duration",
|
||||||
"dynamic_positioning": "Dynamic Positioning",
|
"dynamic_positioning": "Dynamic Positioning",
|
||||||
"dynamically_positioned": "Dynamically Positioned",
|
"dynamically_positioned": "Dynamically Positioned",
|
||||||
|
"effect_level": "Effect Level",
|
||||||
|
"element_2_label": "Element 2 Label",
|
||||||
|
"element_label": "Element Label",
|
||||||
"enable_for": "Enable for",
|
"enable_for": "Enable for",
|
||||||
"enabled": "Enabled",
|
"enabled": "Enabled",
|
||||||
|
"endemic_life": "Endemic Life",
|
||||||
"endemic_life_UI": "Endemic Life UI",
|
"endemic_life_UI": "Endemic Life UI",
|
||||||
"endemic_life_damage": "Endemic Life Damage",
|
"endemic_life_buffs": "Endemic Life Buffs",
|
||||||
|
"everything_seems_to_be_ok": "Everything seems to be OK!",
|
||||||
"family": "Family",
|
"family": "Family",
|
||||||
"farthest": "Farthest",
|
"farthest": "Farthest",
|
||||||
"fight_time": "Fight Time",
|
"fight_time": "Fight Time",
|
||||||
|
"fill_direction": "Fill Direction",
|
||||||
"filter": "Filter",
|
"filter": "Filter",
|
||||||
"filter_mode": "Filter Mode",
|
"filter_mode": "Filter Mode",
|
||||||
|
"fire_resistance_label": "Fire Resistance Label",
|
||||||
"first": "First",
|
"first": "First",
|
||||||
"first_hit": "First Hit",
|
"first_hit": "First Hit",
|
||||||
"flinch_count": "Flinch Count",
|
"flinch_count": "Flinch Count",
|
||||||
@@ -119,12 +165,18 @@
|
|||||||
"global_position_modifier": "Global Position Modifier",
|
"global_position_modifier": "Global Position Modifier",
|
||||||
"global_scale_modifier": "Global Scale Modifier",
|
"global_scale_modifier": "Global Scale Modifier",
|
||||||
"global_settings": "Global Settings",
|
"global_settings": "Global Settings",
|
||||||
|
"head_tracking": "Head Tracking",
|
||||||
"health": "Health",
|
"health": "Health",
|
||||||
|
"health_anomaly_filter": "Health + Anomaly Core",
|
||||||
|
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
||||||
"health_break_filter": "Health + Break",
|
"health_break_filter": "Health + Break",
|
||||||
"health_break_severe_filter": "Health + Break + Severe",
|
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
|
||||||
|
"health_break_sever_filter": "Health + Break + Sever",
|
||||||
"health_filter": "Health",
|
"health_filter": "Health",
|
||||||
|
"health_label": "Health Label",
|
||||||
"health_percentage": "Health Percentage",
|
"health_percentage": "Health Percentage",
|
||||||
"health_severe_filter": "Health + Severe",
|
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
|
||||||
|
"health_sever_filter": "Health + Sever",
|
||||||
"height": "Height",
|
"height": "Height",
|
||||||
"hide_ailments_with_zero_buildup": "Hide Ailments when Buildup is 0",
|
"hide_ailments_with_zero_buildup": "Hide Ailments when Buildup is 0",
|
||||||
"hide_all_active_ailments": "Hide All Active Ailments",
|
"hide_all_active_ailments": "Hide All Active Ailments",
|
||||||
@@ -150,20 +202,25 @@
|
|||||||
"highlighted_buildup_bar": "Highlighted Buildup Bar",
|
"highlighted_buildup_bar": "Highlighted Buildup Bar",
|
||||||
"highlighted_damage_bar": "Highlighted Damage Bar",
|
"highlighted_damage_bar": "Highlighted Damage Bar",
|
||||||
"highlighted_targeted": "Highlighted (targeted)",
|
"highlighted_targeted": "Highlighted (targeted)",
|
||||||
|
"history": "History",
|
||||||
|
"history_size": "History Size",
|
||||||
"horizontal": "Horizontal",
|
"horizontal": "Horizontal",
|
||||||
"hotkeys": "Hotkeys",
|
"hotkeys": "Hotkeys",
|
||||||
"hunter_rank": "Hunter Rank",
|
"hunter_rank": "Hunter Rank",
|
||||||
"hunter_rank_label": "Hunter Rank Label",
|
"hunter_rank_label": "Hunter Rank Label",
|
||||||
|
"ice_resistance_label": "Ice Resistance Label",
|
||||||
"id": "ID",
|
"id": "ID",
|
||||||
"in_lobby": "In Lobby",
|
"in_lobby": "In Lobby",
|
||||||
"in_training_area": "In Training Area",
|
"in_training_area": "In Training Area",
|
||||||
"include": "Include",
|
"include": "Include",
|
||||||
|
"infinite_buffs_location": "Infinite Buffs Location",
|
||||||
"inside": "Inside",
|
"inside": "Inside",
|
||||||
"installation_damage": "Installation Damage",
|
"installations": "Installations",
|
||||||
"italic": "Italic",
|
"italic": "Italic",
|
||||||
|
"item_buffs": "Item Buffs",
|
||||||
"join_time": "Join Time",
|
"join_time": "Join Time",
|
||||||
"killcam": "Killcam",
|
"killcam": "Killcam",
|
||||||
"kunai_damage": "Kunai Damage",
|
"kunai": "Kunai",
|
||||||
"language": "Language",
|
"language": "Language",
|
||||||
"large_monster_UI": "Large Monster UI",
|
"large_monster_UI": "Large Monster UI",
|
||||||
"large_monster_dynamic_UI": "Large Monster Dynamic UI",
|
"large_monster_dynamic_UI": "Large Monster Dynamic UI",
|
||||||
@@ -171,6 +228,7 @@
|
|||||||
"large_monster_static_UI": "Large Monster Static UI",
|
"large_monster_static_UI": "Large Monster Static UI",
|
||||||
"large_monsters": "Large Monsters",
|
"large_monsters": "Large Monsters",
|
||||||
"last": "Last",
|
"last": "Last",
|
||||||
|
"left_to_right": "Left to Right",
|
||||||
"level": "Level",
|
"level": "Level",
|
||||||
"level_label": "Level Label",
|
"level_label": "Level Label",
|
||||||
"loading_quest": "Loading Quest",
|
"loading_quest": "Loading Quest",
|
||||||
@@ -183,18 +241,20 @@
|
|||||||
"max_monster_updates_per_tick": "Max Monster Updates per Tick",
|
"max_monster_updates_per_tick": "Max Monster Updates per Tick",
|
||||||
"max_value": "Max Value",
|
"max_value": "Max Value",
|
||||||
"me": "Me",
|
"me": "Me",
|
||||||
|
"melody_effects": "Melody Effects",
|
||||||
"menu_font": "Menu Font",
|
"menu_font": "Menu Font",
|
||||||
"menu_font_change_disclaimer": "Changing Language and Menu Font Size several times will cause a crash!",
|
"menu_font_change_disclaimer": "Changing Language and Menu Font Size several times will cause a crash!",
|
||||||
|
"misc_buffs": "Misc Buffs",
|
||||||
"mod_name": "MHR Overlay",
|
"mod_name": "MHR Overlay",
|
||||||
"mode": "Mode",
|
"mode": "Mode",
|
||||||
"modifiers": "Modifiers",
|
"modifiers": "Modifiers",
|
||||||
"module_visibility_based_on_game_state": "Module Visibility based on Game State",
|
"module_visibility_based_on_game_state": "Module Visibility based on Game State",
|
||||||
"modules": "Modules",
|
"modules": "Modules",
|
||||||
"monster_can_be_captured": "Monster can be captured",
|
"monster_can_be_captured": "Monster can be captured",
|
||||||
"monster_damage": "Monster Damage",
|
|
||||||
"monster_id": "Monster ID",
|
"monster_id": "Monster ID",
|
||||||
"monster_name": "Monster Name",
|
"monster_name": "Monster Name",
|
||||||
"monster_name_label": "Monster Name Label",
|
"monster_name_label": "Monster Name Label",
|
||||||
|
"monsters": "Monsters",
|
||||||
"my_damage_bar_location": "My Damage Bar Location",
|
"my_damage_bar_location": "My Damage Bar Location",
|
||||||
"my_otomos": "My Buddies",
|
"my_otomos": "My Buddies",
|
||||||
"myself": "Myself",
|
"myself": "Myself",
|
||||||
@@ -207,10 +267,11 @@
|
|||||||
"offset_is_relative_to_parts": "Offset is Relative to Parts",
|
"offset_is_relative_to_parts": "Offset is Relative to Parts",
|
||||||
"opacity_falloff": "Opacity Falloff",
|
"opacity_falloff": "Opacity Falloff",
|
||||||
"orientation": "Orientation",
|
"orientation": "Orientation",
|
||||||
"other_damage": "Other Damage",
|
"other": "Other",
|
||||||
"other_player_otomos": "Other Player Buddies",
|
"other_player_otomos": "Other Player Buddies",
|
||||||
"other_players": "Other Players",
|
"other_players": "Other Players",
|
||||||
"otomo_damage": "Buddy Damage",
|
"otomo_moves": "Buddy Moves",
|
||||||
|
"otomos": "Buddies",
|
||||||
"outline": "Outline",
|
"outline": "Outline",
|
||||||
"outside": "Outside",
|
"outside": "Outside",
|
||||||
"part_health": "Part Health",
|
"part_health": "Part Health",
|
||||||
@@ -218,12 +279,12 @@
|
|||||||
"part_name_label": "Part Name Label",
|
"part_name_label": "Part Name Label",
|
||||||
"percentage_label": "Percentage Label",
|
"percentage_label": "Percentage Label",
|
||||||
"performance": "Performance",
|
"performance": "Performance",
|
||||||
"player_damage": "Player Damage",
|
|
||||||
"player_name_label": "Player Name Label",
|
"player_name_label": "Player Name Label",
|
||||||
"player_name_size_limit": "Player Name Size Limit",
|
"player_name_size_limit": "Player Name Size Limit",
|
||||||
"player_spacing": "Player Spacing",
|
"player_spacing": "Player Spacing",
|
||||||
|
"players": "Players",
|
||||||
"playing_quest": "Playing Quest",
|
"playing_quest": "Playing Quest",
|
||||||
"poison_damage": "Poison Damage",
|
"poison": "Poison",
|
||||||
"position": "Position",
|
"position": "Position",
|
||||||
"press_any_key": "Press any key...",
|
"press_any_key": "Press any key...",
|
||||||
"prioritize_large_monsters": "Large Monsters on High Priority",
|
"prioritize_large_monsters": "Large Monsters on High Priority",
|
||||||
@@ -233,49 +294,60 @@
|
|||||||
"quest_start_animation": "Quest Start Animation",
|
"quest_start_animation": "Quest Start Animation",
|
||||||
"quest_time": "Quest Time",
|
"quest_time": "Quest Time",
|
||||||
"rage": "Rage",
|
"rage": "Rage",
|
||||||
|
"rampage_skills": "Rampage Skills",
|
||||||
"reframework_outdated": "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.",
|
"reframework_outdated": "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.",
|
||||||
"relative_offset": "Relative Offset",
|
"relative_offset": "Relative Offset",
|
||||||
"rename": "Rename",
|
"rename": "Rename",
|
||||||
"render_highlighted_monster": "Render Highlighted Monster",
|
"render_highlighted_monster": "Render Highlighted Monster",
|
||||||
|
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
|
||||||
"render_not_highlighted_monsters": "Render Not Highlighted Monsters",
|
"render_not_highlighted_monsters": "Render Not Highlighted Monsters",
|
||||||
"renderer": "Renderer",
|
"renderer": "Renderer",
|
||||||
"reset": "Reset",
|
"reset": "Reset",
|
||||||
"reversed_order": "Reversed Order",
|
"reversed_order": "Reversed Order",
|
||||||
"reward_screen": "Reward Screen",
|
"reward_screen": "Reward Screen",
|
||||||
|
"right_alignment_shift": "Right Alignment Shift",
|
||||||
|
"right_to_left": "Right to Left",
|
||||||
"servant_otomos": "Servant Buddies",
|
"servant_otomos": "Servant Buddies",
|
||||||
"servants": "Followers",
|
"servants": "Followers",
|
||||||
"settings": "Settings",
|
"settings": "Settings",
|
||||||
"severe_filter": "Severe",
|
"sever_anomaly_filter": "Sever + Anomaly Core",
|
||||||
|
"sever_filter": "Sever",
|
||||||
"shadow": "Shadow",
|
"shadow": "Shadow",
|
||||||
"show_my_otomos_separately": "Show My Buddies separately",
|
"show_my_otomos_separately": "Show My Buddies separately",
|
||||||
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
|
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
|
||||||
"show_servant_otomos_separately": "Show Follower Buddies separately",
|
"show_servant_otomos_separately": "Show Follower Buddies separately",
|
||||||
"size": "Size",
|
"size": "Size",
|
||||||
|
"skills": "Skills",
|
||||||
"small_monster_UI": "Small Monster UI",
|
"small_monster_UI": "Small Monster UI",
|
||||||
"small_monsters": "Small Monsters",
|
"small_monsters": "Small Monsters",
|
||||||
"sorting": "Sorting",
|
"sorting": "Sorting",
|
||||||
"spacing": "Spacing",
|
"spacing": "Spacing",
|
||||||
"stamina": "Stamina",
|
"stamina": "Stamina",
|
||||||
|
"stamina_label": "Stamina Label",
|
||||||
"static_orientation": "Static Orientation",
|
"static_orientation": "Static Orientation",
|
||||||
"static_position": "Static Position",
|
"static_position": "Static Position",
|
||||||
"static_sorting": "Static Sorting",
|
"static_sorting": "Static Sorting",
|
||||||
"static_spacing": "Static Spacing",
|
"static_spacing": "Static Spacing",
|
||||||
"statically_positioned": "Statically Positioned",
|
"statically_positioned": "Statically Positioned",
|
||||||
|
"stats_UI": "Stats UI",
|
||||||
"status": "Status",
|
"status": "Status",
|
||||||
"style": "Style",
|
"style": "Style",
|
||||||
"summary_screen": "Summary Screen",
|
"summary_screen": "Summary Screen",
|
||||||
"text_label": "Text Label",
|
"text_label": "Text Label",
|
||||||
"thickness": "Thickness",
|
"thickness": "Thickness",
|
||||||
|
"thunder_resistance_label": "Thunder Resistance Label",
|
||||||
"time_UI": "Time UI",
|
"time_UI": "Time UI",
|
||||||
"time_label": "Time Label",
|
"time_label": "Time Label",
|
||||||
"time_limit": "Time Limit (seconds)",
|
"time_limit": "Time Limit (seconds)",
|
||||||
"timer": "Timer",
|
"timer": "Timer",
|
||||||
|
"timer_delays": "Timer Delays",
|
||||||
"timer_label": "Timer Label",
|
"timer_label": "Timer Label",
|
||||||
"top_buildup": "Top Buildup",
|
"top_buildup": "Top Buildup",
|
||||||
"top_damage": "Top Damage",
|
"top_damage": "Top Damage",
|
||||||
"top_dps": "Top DPS",
|
"top_dps": "Top DPS",
|
||||||
"top_left": "Top-Left",
|
"top_left": "Top-Left",
|
||||||
"top_right": "Top-Right",
|
"top_right": "Top-Right",
|
||||||
|
"top_to_bottom": "Top to Bottom",
|
||||||
"total": "Total",
|
"total": "Total",
|
||||||
"total_buildup": "Total Buildup",
|
"total_buildup": "Total Buildup",
|
||||||
"total_buildup_label": "Total Buildup Label",
|
"total_buildup_label": "Total Buildup Label",
|
||||||
@@ -291,19 +363,112 @@
|
|||||||
"tracked_damage_types": "Tracked Damage Types",
|
"tracked_damage_types": "Tracked Damage Types",
|
||||||
"tracked_monster_types": "Tracked Monster Types",
|
"tracked_monster_types": "Tracked Monster Types",
|
||||||
"type": "Type",
|
"type": "Type",
|
||||||
|
"update_buffs_delay": "Update Buffs (seconds)",
|
||||||
|
"update_is_online_delay": "Update Is Online (seconds)",
|
||||||
|
"update_myself_position_delay": "Update Myself Position (seconds)",
|
||||||
|
"update_player_info_delay": "Update Player Info (seconds)",
|
||||||
|
"update_players_delay": "Update Players (seconds)",
|
||||||
|
"update_quest_time_delay": "Update Quest Time (seconds)",
|
||||||
|
"update_singletons_delay": "Update Singletons (seconds)",
|
||||||
|
"update_window_size_delay": "Update Window Size (seconds)",
|
||||||
"use_d2d_if_available": "Use Direct2D if available",
|
"use_d2d_if_available": "Use Direct2D if available",
|
||||||
|
"value": "Value",
|
||||||
"value_label": "Value Label",
|
"value_label": "Value Label",
|
||||||
"vertical": "Vertical",
|
"vertical": "Vertical",
|
||||||
"viewport_offset": "Viewport Offset",
|
"viewport_offset": "Viewport Offset",
|
||||||
"visible": "Visible",
|
"visible": "Visible",
|
||||||
|
"water_resistance_label": "Water Resistance Label",
|
||||||
|
"weapon_skills": "Weapon Skills",
|
||||||
"width": "Width",
|
"width": "Width",
|
||||||
"world_offset": "World Offset",
|
"world_offset": "World Offset",
|
||||||
"wyvern_riding_damage": "Wyvern Riding Damage",
|
"wyvern_riding": "Wyvern Riding",
|
||||||
"x": "X",
|
"x": "X",
|
||||||
"y": "Y",
|
"y": "Y",
|
||||||
"z": "Z"
|
"z": "Z"
|
||||||
},
|
},
|
||||||
"font_name": "NotoSansKR-Bold.otf",
|
"dango_skills": {
|
||||||
|
"dango_adrenaline": "Dango Adrenaline",
|
||||||
|
"dango_booster": "Dango Booster",
|
||||||
|
"dango_bulker": "Dango Bulker",
|
||||||
|
"dango_connector": "Dango Connector",
|
||||||
|
"dango_defender": "Dango Defender",
|
||||||
|
"dango_flyer": "Dango Flyer",
|
||||||
|
"dango_glutton": "Dango Glutton",
|
||||||
|
"dango_hunter": "Dango Hunter",
|
||||||
|
"dango_insurance": "Dango Insurance",
|
||||||
|
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
||||||
|
"super_recovery_dango": "Super Recovery Dango"
|
||||||
|
},
|
||||||
|
"endemic_life": {
|
||||||
|
"butterflame": "Butterflame",
|
||||||
|
"clothfly": "Clothfly",
|
||||||
|
"cutterfly": "Cutterfly",
|
||||||
|
"gold_wirebug": "Gold Wirebug",
|
||||||
|
"peepersects": "Peepersects",
|
||||||
|
"red_lampsquid": "Red Lampsquid",
|
||||||
|
"ruby_wirebug": "Ruby Wirebug",
|
||||||
|
"stinkmink": "Stinkmink",
|
||||||
|
"yellow_lampsquid": "Yellow Lampsquid"
|
||||||
|
},
|
||||||
|
"font_name": "NotoSans-Bold.otf",
|
||||||
|
"item_buffs": {
|
||||||
|
"adamant_seed": "Adamant Seed",
|
||||||
|
"armor_ammo": "Armor Ammo",
|
||||||
|
"armorskin": "Armorskin",
|
||||||
|
"dash_juice": "Dash Juice",
|
||||||
|
"demon_ammo": "Demon Ammo",
|
||||||
|
"demon_powder": "Demon Powder",
|
||||||
|
"demondrug": "Demondrug",
|
||||||
|
"gourmet_fish": "Gourmet Fish",
|
||||||
|
"hardshell_powder": "Hardshell Powder",
|
||||||
|
"immunizer": "Immunizer",
|
||||||
|
"mega_armorskin": "Mega Armorskin",
|
||||||
|
"mega_demondrug": "Mega Demondrug",
|
||||||
|
"might_seed": "Might Seed"
|
||||||
|
},
|
||||||
|
"melody_effects": {
|
||||||
|
"affinity_up": "Affinity Up",
|
||||||
|
"attack_and_affinity_up": "Attack and Affinity Up",
|
||||||
|
"attack_and_defense_up": "Attack and Defense Up",
|
||||||
|
"attack_up": "Attack Up",
|
||||||
|
"blight_negated": "Blight Negated",
|
||||||
|
"defense_up": "Defense Up",
|
||||||
|
"divine_protection": "Divine Protection",
|
||||||
|
"earplugs_l": "Earplugs (L)",
|
||||||
|
"earplugs_s": "Earplugs (S)",
|
||||||
|
"elemental_attack_boost": "Elemental Attack Boost",
|
||||||
|
"environment_damage_negated": "Environment Damage Negated",
|
||||||
|
"health_recovery_l": "Health Recovery (L)",
|
||||||
|
"health_recovery_s": "Health Recovery (S)",
|
||||||
|
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
|
||||||
|
"health_regeneration": "Health Regeneration",
|
||||||
|
"infernal_melody": "Infernal Melody",
|
||||||
|
"knockbacks_negated": "Knockbacks Negated",
|
||||||
|
"self_improvement": "Self-Improvement",
|
||||||
|
"sharpness_extension": "Sharpness Extension",
|
||||||
|
"sharpness_loss_reduced": "Sharpness Loss Reduced",
|
||||||
|
"sharpness_regeneration": "Sharpness Regeneration",
|
||||||
|
"sonic_barrier": "Sonic Barrier",
|
||||||
|
"sonic_wave": "Sonic Wave",
|
||||||
|
"stamina_recovery_up": "Stamina Recovery Up",
|
||||||
|
"stamina_use_reduced": "Stamina Use Reduced",
|
||||||
|
"stun_negated": "Stun Negated",
|
||||||
|
"tremors_negated": "Tremors Negated",
|
||||||
|
"wind_pressure_negated": "Wind Pressure Negated"
|
||||||
|
},
|
||||||
|
"misc_buffs": {
|
||||||
|
"attack_up": "Attack Up",
|
||||||
|
"defense_up": "Defense Up",
|
||||||
|
"immunity": "Immunity",
|
||||||
|
"natural_healing_up": "Natural Healing Up",
|
||||||
|
"stamina_use_down": "Stamina Use Down"
|
||||||
|
},
|
||||||
|
"otomo_moves": {
|
||||||
|
"go_fight_win": "Go, Fight, Win",
|
||||||
|
"power_drum": "Power Drum",
|
||||||
|
"rousing_roar": "Rousing Roar",
|
||||||
|
"vase_of_vitality": "Vase of Vitality"
|
||||||
|
},
|
||||||
"parts": {
|
"parts": {
|
||||||
"abdomen": "Abdomen",
|
"abdomen": "Abdomen",
|
||||||
"amatsu_unknown": "?",
|
"amatsu_unknown": "?",
|
||||||
@@ -372,5 +537,164 @@
|
|||||||
"wingclaw": "Wingclaw",
|
"wingclaw": "Wingclaw",
|
||||||
"wingclaws": "Wingclaws",
|
"wingclaws": "Wingclaws",
|
||||||
"wings": "Wings"
|
"wings": "Wings"
|
||||||
|
},
|
||||||
|
"rampage_skills": {
|
||||||
|
"chameleos_soul": "Chameleos Soul",
|
||||||
|
"kushala_daora_soul": "Kushala Daora Soul"
|
||||||
|
},
|
||||||
|
"skills": {
|
||||||
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
|
"affinity_sliding": "Affinity Sliding",
|
||||||
|
"agitator": "Agitator",
|
||||||
|
"berserk": "Berserk",
|
||||||
|
"bladescale_hone": "Bladescale Hone",
|
||||||
|
"blood_awakening": "Blood Awakening",
|
||||||
|
"bloodlust": "Bloodlust",
|
||||||
|
"burst": "Burst",
|
||||||
|
"coalescence": "Coalescence",
|
||||||
|
"counterstrike": "Counterstrike",
|
||||||
|
"dereliction": "Dereliction",
|
||||||
|
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
|
||||||
|
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
|
||||||
|
"dragonheart": "Dragonheart",
|
||||||
|
"embolden": "Embolden",
|
||||||
|
"frenzied_bloodlust": "Frenzied Bloodlust",
|
||||||
|
"furious": "Furious",
|
||||||
|
"grinder_s": "Grinder (S)",
|
||||||
|
"heaven_sent": "Heaven-Sent",
|
||||||
|
"hellfire_cloak": "Hellfire Cloak",
|
||||||
|
"heroics": "Heroics",
|
||||||
|
"inspiration": "Inspiration",
|
||||||
|
"intrepid_heart": "Intrepid Heart",
|
||||||
|
"latent_power": "Latent Power",
|
||||||
|
"maximum_might": "Maximum Might",
|
||||||
|
"offensive_guard": "Offensive Guard",
|
||||||
|
"partbreaker": "Partbreaker",
|
||||||
|
"peak_performance": "Peak Performance",
|
||||||
|
"powder_mantle_blue": "Powder Mantle (Blue)",
|
||||||
|
"powder_mantle_red": "Powder Mantle (Red)",
|
||||||
|
"protective_polish": "Protective Polish",
|
||||||
|
"resentment": "Resentment",
|
||||||
|
"resuscitate": "Resuscitate",
|
||||||
|
"spiribirds_call": "Spiribird's Call",
|
||||||
|
"status_trigger": "Status Trigger",
|
||||||
|
"strife": "Strife",
|
||||||
|
"wall_runner": "Wall Runner",
|
||||||
|
"wind_mantle": "Wind Mantle"
|
||||||
|
},
|
||||||
|
"stats": {
|
||||||
|
"affinity": "Affinity",
|
||||||
|
"attack": "Attack",
|
||||||
|
"defense": "Defense",
|
||||||
|
"dragon": "Dragon",
|
||||||
|
"dragon_resistance": "Dragon Res",
|
||||||
|
"fire": "Fire",
|
||||||
|
"fire_resistance": "Fire Res",
|
||||||
|
"ice": "Ice",
|
||||||
|
"ice_resistance": "Ice Res",
|
||||||
|
"stamina": "Stamina",
|
||||||
|
"thunder": "Thunder",
|
||||||
|
"thunder_resistance": "Thunder Res",
|
||||||
|
"water": "Water",
|
||||||
|
"water_resistance": "Water Res"
|
||||||
|
},
|
||||||
|
"unicode_glyph_ranges": [
|
||||||
|
32,
|
||||||
|
255,
|
||||||
|
256,
|
||||||
|
591,
|
||||||
|
1024,
|
||||||
|
1327,
|
||||||
|
7680,
|
||||||
|
7935,
|
||||||
|
8192,
|
||||||
|
8303,
|
||||||
|
65280,
|
||||||
|
65519,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"weapon_skills": {
|
||||||
|
"bow": {
|
||||||
|
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||||
|
"arc_shot_brace": "Arc Shot: Brace",
|
||||||
|
"bolt_boost": "Bolt Boost",
|
||||||
|
"herculean_draw": "Herculean Draw"
|
||||||
|
},
|
||||||
|
"charge_blade": {
|
||||||
|
"element_boost": "Element Boost",
|
||||||
|
"sword_boost_mode": "Sword Boost Mode"
|
||||||
|
},
|
||||||
|
"dual_blades": {
|
||||||
|
"archdemon_mode": "Archdemon Mode",
|
||||||
|
"ironshine_silk": "Ironshine Silk"
|
||||||
|
},
|
||||||
|
"great_sword": {
|
||||||
|
"power_sheathe": "Power Sheathe"
|
||||||
|
},
|
||||||
|
"gunlance": {
|
||||||
|
"erupting_cannon": "Erupting Cannon",
|
||||||
|
"ground_splitter": "Ground Splitter"
|
||||||
|
},
|
||||||
|
"hammer": {
|
||||||
|
"impact_burst": "Impact Burst"
|
||||||
|
},
|
||||||
|
"heavy_bowgun": {
|
||||||
|
"counter_charger": "Counter Charger",
|
||||||
|
"overheat": "Overheat",
|
||||||
|
"rising_moon": "Rising Moon",
|
||||||
|
"setting_sun": "Setting Sun",
|
||||||
|
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
||||||
|
},
|
||||||
|
"hunting_horn": {
|
||||||
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
|
"silkbind_shockwave": "Silkbind Shockwave",
|
||||||
|
"sonic_bloom": "Sonic Bloom"
|
||||||
|
},
|
||||||
|
"insect_glaive": {
|
||||||
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
|
"orange_extract": "Orange Extract",
|
||||||
|
"red_extract": "Red Extract",
|
||||||
|
"white_extract": "White Extract"
|
||||||
|
},
|
||||||
|
"lance": {
|
||||||
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"spiral_thrust": "Spiral Thrust",
|
||||||
|
"twin_wine": "Twin Wine"
|
||||||
|
},
|
||||||
|
"light_bowgun": {
|
||||||
|
"fanning_maneuver": "Fanning Maneuver",
|
||||||
|
"wyvernblast_reload": "Wyvernblast Reload"
|
||||||
|
},
|
||||||
|
"long_sword": {
|
||||||
|
"harvest_moon": "Harvest Moon",
|
||||||
|
"iai_slash": "Iai Slash",
|
||||||
|
"soaring_kick": "Soaring Kick",
|
||||||
|
"spirit_gauge": "Spirit Gauge",
|
||||||
|
"spirit_gauge_autofill": "Spirit Gauge Autofill"
|
||||||
|
},
|
||||||
|
"switch_axe": {
|
||||||
|
"amped_state": "Amped State",
|
||||||
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
|
"switch_charger": "Switch Charger"
|
||||||
|
},
|
||||||
|
"sword_and_shield": {
|
||||||
|
"destroyer_oil": "Destroyer Oil"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"weapons": {
|
||||||
|
"bow": "Bow",
|
||||||
|
"charge_blade": "Charge Blade",
|
||||||
|
"dual_blades": "Dual Blades",
|
||||||
|
"great_sword": "Great Sword",
|
||||||
|
"gunlance": "Gunlance",
|
||||||
|
"hammer": "Hammer",
|
||||||
|
"heavy_bowgun": "Heavy Bowgun",
|
||||||
|
"hunting_horn": "Hunting Horn",
|
||||||
|
"insect_glaive": "Insect Glaive",
|
||||||
|
"lance": "Lance",
|
||||||
|
"light_bowgun": "Light Bowgun",
|
||||||
|
"long_sword": "Long Sword",
|
||||||
|
"switch_axe": "Switch Axe",
|
||||||
|
"sword_and_shield": "Sword & Shield"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -3,8 +3,10 @@
|
|||||||
"HP": "HP:",
|
"HP": "HP:",
|
||||||
"buildup": "蓄積値:",
|
"buildup": "蓄積値:",
|
||||||
"gold": "金冠",
|
"gold": "金冠",
|
||||||
|
"lv": "",
|
||||||
"mini": "小型",
|
"mini": "小型",
|
||||||
"otomo": "Buddy",
|
"otomo": "Buddy",
|
||||||
|
"part_anomaly_core": "Anomaly Core",
|
||||||
"part_break": "部位破壊",
|
"part_break": "部位破壊",
|
||||||
"part_sever": "尻尾切断",
|
"part_sever": "尻尾切断",
|
||||||
"player": "Player",
|
"player": "Player",
|
||||||
@@ -17,30 +19,54 @@
|
|||||||
},
|
},
|
||||||
"ailments": {
|
"ailments": {
|
||||||
"blast": "爆破",
|
"blast": "爆破",
|
||||||
|
"blastblight": "Blastblight",
|
||||||
|
"bleeding": "Bleeding",
|
||||||
|
"bloodblight": "Bloodblight",
|
||||||
|
"deadly_poison": "Deadly Poison",
|
||||||
|
"defense_down": "Defense Down",
|
||||||
|
"dragonblight": "Dragonblight",
|
||||||
"dung_bomb": "悪臭",
|
"dung_bomb": "悪臭",
|
||||||
|
"engulfed": "Engulfed",
|
||||||
"exhaust": "疲労",
|
"exhaust": "疲労",
|
||||||
"fall_otomo_trap": "オトモ落とし穴",
|
"fall_otomo_trap": "オトモ落とし穴",
|
||||||
"fall_trap": "落とし穴",
|
"fall_trap": "落とし穴",
|
||||||
|
"falling_asleep": "Falling Asleep",
|
||||||
"fireblight": "火属性やられ",
|
"fireblight": "火属性やられ",
|
||||||
"flash": "目くらまし",
|
"flash": "目くらまし",
|
||||||
|
"frenzy": "Frenzy",
|
||||||
|
"frenzy_infection": "Frenzy Infection",
|
||||||
|
"frenzy_overcome": "Frenzy Overcome",
|
||||||
|
"frostblight": "Frostblight",
|
||||||
|
"hellfireblight": "Hellfireblight",
|
||||||
"iceblight": "氷属性やられ",
|
"iceblight": "氷属性やられ",
|
||||||
|
"leeched": "Leeched",
|
||||||
|
"major_bubbleblight": "Major Bubbleblight",
|
||||||
|
"minor_bubbleblight": "Minor Bubbleblight",
|
||||||
|
"muck": "Muck",
|
||||||
"paralysis": "麻痺",
|
"paralysis": "麻痺",
|
||||||
"poison": "毒",
|
"poison": "毒",
|
||||||
"quick_sand": "流砂",
|
"quick_sand": "流砂",
|
||||||
|
"resistance_down": "Resistance Down",
|
||||||
"ride": "操竜",
|
"ride": "操竜",
|
||||||
|
"roar": "Roar",
|
||||||
"shock_otomo_trap": "オトモしびれ罠",
|
"shock_otomo_trap": "オトモしびれ罠",
|
||||||
"shock_trap": "しびれ罠",
|
"shock_trap": "しびれ罠",
|
||||||
"sleep": "睡眠",
|
"sleep": "睡眠",
|
||||||
"steel_fang": "ガルク噛み付き",
|
"steel_fang": "ガルク噛み付き",
|
||||||
|
"stench": "Stench",
|
||||||
"stun": "スタン",
|
"stun": "スタン",
|
||||||
"thunderblight": "雷属性やられ",
|
"thunderblight": "雷属性やられ",
|
||||||
"tranq_bomb": "捕獲用麻酔玉",
|
"tranq_bomb": "捕獲用麻酔玉",
|
||||||
"waterblight": "水属性やられ"
|
"tremor": "Tremor",
|
||||||
|
"waterblight": "水属性やられ",
|
||||||
|
"webbed": "Webbed"
|
||||||
},
|
},
|
||||||
"customization_menu": {
|
"customization_menu": {
|
||||||
"UI_font": "UI フォント",
|
"UI_font": "UI フォント",
|
||||||
"UI_font_notice": "フォントの変更後はスクリプトリセットを行ってください。",
|
"UI_font_notice": "フォントの変更後はスクリプトリセットを行ってください。",
|
||||||
|
"abnormal_statuses": "Abnormal Statuses",
|
||||||
"activation_count": "適用までのカウント",
|
"activation_count": "適用までのカウント",
|
||||||
|
"affinity_label": "Affinity Label",
|
||||||
"ailment_buildups": "状態異常の蓄積値",
|
"ailment_buildups": "状態異常の蓄積値",
|
||||||
"ailment_name": "状態異常表示",
|
"ailment_name": "状態異常表示",
|
||||||
"ailment_name_label": "状態異常表示ラベル",
|
"ailment_name_label": "状態異常表示ラベル",
|
||||||
@@ -48,23 +74,31 @@
|
|||||||
"ailments": "状態異常表示",
|
"ailments": "状態異常表示",
|
||||||
"all_UI": "全てのUI",
|
"all_UI": "全てのUI",
|
||||||
"anchor": "固定",
|
"anchor": "固定",
|
||||||
|
"anomaly_cores": "Anomaly Cores",
|
||||||
|
"anomaly_filter": "Anomaly Core",
|
||||||
|
"anomaly_health": "Anomaly Core Health",
|
||||||
|
"anomaly_health_percentage": "Anomaly Core Health Percentage",
|
||||||
"apply": "適用",
|
"apply": "適用",
|
||||||
"assign_new_key": "新規に割り当てるキーを入力",
|
"assign_new_key": "新規に割り当てるキーを入力",
|
||||||
|
"attack_label": "Attack Label",
|
||||||
"auto_highlight": "Auto-highlight",
|
"auto_highlight": "Auto-highlight",
|
||||||
"background": "背景色",
|
"background": "背景色",
|
||||||
"bar": "バー",
|
"bar": "バー",
|
||||||
"blast_damage": "爆破ダメージ",
|
"blast": "爆破",
|
||||||
"body_parts": "部位",
|
"body_parts": "部位",
|
||||||
"bold": "ボールド",
|
"bold": "ボールド",
|
||||||
"bomb_damage": "爆弾ダメージ",
|
"bombs": "Bombs",
|
||||||
"bottom_left": "左下",
|
"bottom_left": "左下",
|
||||||
"bottom_right": "右下",
|
"bottom_right": "右下",
|
||||||
|
"bottom_to_top": "Bottom to Top",
|
||||||
|
"break_anomaly_filter": "Break + Anomaly Core",
|
||||||
"break_count": "破壊時間",
|
"break_count": "破壊時間",
|
||||||
"break_filter": "Break",
|
"break_filter": "Break",
|
||||||
"break_health": "部位破壊までのダメージ状況",
|
"break_health": "部位破壊までのダメージ状況",
|
||||||
"break_health_percentage": "部位破壊までのダメージ状況(%)",
|
"break_health_percentage": "部位破壊までのダメージ状況(%)",
|
||||||
"break_max_count": "最大破壊数",
|
"break_max_count": "最大破壊数",
|
||||||
"break_severe_filter": "Break + Severe",
|
"break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
|
||||||
|
"break_sever_filter": "Break + Sever",
|
||||||
"buff_UI": "Buff UI",
|
"buff_UI": "Buff UI",
|
||||||
"buildup": "蓄積値",
|
"buildup": "蓄積値",
|
||||||
"buildup_bar": "蓄積値バー",
|
"buildup_bar": "蓄積値バー",
|
||||||
@@ -84,6 +118,7 @@
|
|||||||
"crown": "王冠",
|
"crown": "王冠",
|
||||||
"crown_thresholds": "王冠の閾値",
|
"crown_thresholds": "王冠の閾値",
|
||||||
"current_state": "Current State",
|
"current_state": "Current State",
|
||||||
|
"current_time": "Current Time",
|
||||||
"current_value": "Current Value",
|
"current_value": "Current Value",
|
||||||
"cutscene": "Cutscene",
|
"cutscene": "Cutscene",
|
||||||
"damage": "ダメージ",
|
"damage": "ダメージ",
|
||||||
@@ -92,25 +127,36 @@
|
|||||||
"damage_meter_UI": "ダメージメーターUI",
|
"damage_meter_UI": "ダメージメーターUI",
|
||||||
"damage_percentage_label": "ダメージ割合(%)ラベル",
|
"damage_percentage_label": "ダメージ割合(%)ラベル",
|
||||||
"damage_value_label": "ダメージラベル",
|
"damage_value_label": "ダメージラベル",
|
||||||
|
"dango_skills": "Dango Skills",
|
||||||
|
"debug": "Debug",
|
||||||
"default_state": "Default State",
|
"default_state": "Default State",
|
||||||
|
"defense_label": "Defense Label",
|
||||||
"delete": "Delete",
|
"delete": "Delete",
|
||||||
"distance": "距離",
|
"distance": "距離",
|
||||||
"dps": "DPS",
|
"dps": "DPS",
|
||||||
"dps_label": "DPSラベル",
|
"dps_label": "DPSラベル",
|
||||||
"dps_mode": "DPS モード",
|
"dps_mode": "DPS モード",
|
||||||
|
"dragon_resistance_label": "Dragon Resistance Label",
|
||||||
"duplicate": "Duplicate",
|
"duplicate": "Duplicate",
|
||||||
"duration": "Duration",
|
"duration": "Duration",
|
||||||
"dynamic_positioning": "動的な場所",
|
"dynamic_positioning": "動的な場所",
|
||||||
"dynamically_positioned": "モンスターに追随して表示",
|
"dynamically_positioned": "モンスターに追随して表示",
|
||||||
|
"effect_level": "Effect Level",
|
||||||
|
"element_2_label": "Element 2 Label",
|
||||||
|
"element_label": "Element Label",
|
||||||
"enable_for": "有効にする",
|
"enable_for": "有効にする",
|
||||||
"enabled": "有効",
|
"enabled": "有効",
|
||||||
|
"endemic_life": "Endemic Life",
|
||||||
"endemic_life_UI": "環境生物UI",
|
"endemic_life_UI": "環境生物UI",
|
||||||
"endemic_life_damage": "環境生物のダメージ",
|
"endemic_life_buffs": "Endemic Life Buffs",
|
||||||
|
"everything_seems_to_be_ok": "Everything seems to be OK!",
|
||||||
"family": "Family",
|
"family": "Family",
|
||||||
"farthest": "Farthest",
|
"farthest": "Farthest",
|
||||||
"fight_time": "戦闘時間",
|
"fight_time": "戦闘時間",
|
||||||
|
"fill_direction": "Fill Direction",
|
||||||
"filter": "フィルター",
|
"filter": "フィルター",
|
||||||
"filter_mode": "Filter Mode",
|
"filter_mode": "Filter Mode",
|
||||||
|
"fire_resistance_label": "Fire Resistance Label",
|
||||||
"first": "最初",
|
"first": "最初",
|
||||||
"first_hit": "初撃",
|
"first_hit": "初撃",
|
||||||
"flinch_count": "ひるみ回数",
|
"flinch_count": "ひるみ回数",
|
||||||
@@ -119,12 +165,18 @@
|
|||||||
"global_position_modifier": "全体的な位置の調整",
|
"global_position_modifier": "全体的な位置の調整",
|
||||||
"global_scale_modifier": "全体的なスケールの調整",
|
"global_scale_modifier": "全体的なスケールの調整",
|
||||||
"global_settings": "全体設定",
|
"global_settings": "全体設定",
|
||||||
|
"head_tracking": "Head Tracking",
|
||||||
"health": "体力",
|
"health": "体力",
|
||||||
|
"health_anomaly_filter": "Health + Anomaly Core",
|
||||||
|
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
||||||
"health_break_filter": "Health + Break",
|
"health_break_filter": "Health + Break",
|
||||||
"health_break_severe_filter": "Health + Break + Severe",
|
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
|
||||||
|
"health_break_sever_filter": "Health + Break + Sever",
|
||||||
"health_filter": "Health",
|
"health_filter": "Health",
|
||||||
|
"health_label": "Health Label",
|
||||||
"health_percentage": "ダメージ割合(%)",
|
"health_percentage": "ダメージ割合(%)",
|
||||||
"health_severe_filter": "Health + Severe",
|
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
|
||||||
|
"health_sever_filter": "Health + Sever",
|
||||||
"height": "ヘイト",
|
"height": "ヘイト",
|
||||||
"hide_ailments_with_zero_buildup": "蓄積値がゼロの時に状態異常の表示を隠す",
|
"hide_ailments_with_zero_buildup": "蓄積値がゼロの時に状態異常の表示を隠す",
|
||||||
"hide_all_active_ailments": "全ての有効な状態異常を隠す",
|
"hide_all_active_ailments": "全ての有効な状態異常を隠す",
|
||||||
@@ -150,20 +202,25 @@
|
|||||||
"highlighted_buildup_bar": "ハイライトされた蓄積値バー",
|
"highlighted_buildup_bar": "ハイライトされた蓄積値バー",
|
||||||
"highlighted_damage_bar": "ハイライトされたダメージバー",
|
"highlighted_damage_bar": "ハイライトされたダメージバー",
|
||||||
"highlighted_targeted": "詳細表示 (ターゲット)",
|
"highlighted_targeted": "詳細表示 (ターゲット)",
|
||||||
|
"history": "History",
|
||||||
|
"history_size": "History Size",
|
||||||
"horizontal": "水平",
|
"horizontal": "水平",
|
||||||
"hotkeys": "ホットキー",
|
"hotkeys": "ホットキー",
|
||||||
"hunter_rank": "ハンターランク",
|
"hunter_rank": "ハンターランク",
|
||||||
"hunter_rank_label": "ハンターランクのラベル",
|
"hunter_rank_label": "ハンターランクのラベル",
|
||||||
|
"ice_resistance_label": "Ice Resistance Label",
|
||||||
"id": "ID",
|
"id": "ID",
|
||||||
"in_lobby": "In Lobby",
|
"in_lobby": "In Lobby",
|
||||||
"in_training_area": "In Training Area",
|
"in_training_area": "In Training Area",
|
||||||
"include": "含める情報",
|
"include": "含める情報",
|
||||||
|
"infinite_buffs_location": "Infinite Buffs Location",
|
||||||
"inside": "Inside",
|
"inside": "Inside",
|
||||||
"installation_damage": "設備のダメージ",
|
"installations": "Installations",
|
||||||
"italic": "イタリック",
|
"italic": "イタリック",
|
||||||
|
"item_buffs": "Item Buffs",
|
||||||
"join_time": "参加時間",
|
"join_time": "参加時間",
|
||||||
"killcam": "Killcam",
|
"killcam": "Killcam",
|
||||||
"kunai_damage": "クナイダメージ",
|
"kunai": "Kunai",
|
||||||
"language": "表示言語",
|
"language": "表示言語",
|
||||||
"large_monster_UI": "大型モンスターUI",
|
"large_monster_UI": "大型モンスターUI",
|
||||||
"large_monster_dynamic_UI": "大型モンスターのダイナミック表示UI",
|
"large_monster_dynamic_UI": "大型モンスターのダイナミック表示UI",
|
||||||
@@ -171,6 +228,7 @@
|
|||||||
"large_monster_static_UI": "大型モンスターのスタティック表示UI",
|
"large_monster_static_UI": "大型モンスターのスタティック表示UI",
|
||||||
"large_monsters": "大型モンスター",
|
"large_monsters": "大型モンスター",
|
||||||
"last": "最後",
|
"last": "最後",
|
||||||
|
"left_to_right": "Left to Right",
|
||||||
"level": "Level",
|
"level": "Level",
|
||||||
"level_label": "Level Label",
|
"level_label": "Level Label",
|
||||||
"loading_quest": "Loading Quest",
|
"loading_quest": "Loading Quest",
|
||||||
@@ -183,18 +241,20 @@
|
|||||||
"max_monster_updates_per_tick": "モンスター情報をアップデートする間隔",
|
"max_monster_updates_per_tick": "モンスター情報をアップデートする間隔",
|
||||||
"max_value": "Max Value",
|
"max_value": "Max Value",
|
||||||
"me": "自分",
|
"me": "自分",
|
||||||
|
"melody_effects": "Melody Effects",
|
||||||
"menu_font": "メニューで使うフォント",
|
"menu_font": "メニューで使うフォント",
|
||||||
"menu_font_change_disclaimer": "言語とメニューのフォントサイズを何度も変更すると、クラッシュが発生します。",
|
"menu_font_change_disclaimer": "言語とメニューのフォントサイズを何度も変更すると、クラッシュが発生します。",
|
||||||
|
"misc_buffs": "Misc Buffs",
|
||||||
"mod_name": "MHR Overlay",
|
"mod_name": "MHR Overlay",
|
||||||
"mode": "Mode",
|
"mode": "Mode",
|
||||||
"modifiers": "全体的な調整",
|
"modifiers": "全体的な調整",
|
||||||
"module_visibility_based_on_game_state": "Module Visibility based on Game State",
|
"module_visibility_based_on_game_state": "Module Visibility based on Game State",
|
||||||
"modules": "モジュール",
|
"modules": "モジュール",
|
||||||
"monster_can_be_captured": "捕獲可能なモンスター",
|
"monster_can_be_captured": "捕獲可能なモンスター",
|
||||||
"monster_damage": "モンスターダメージ",
|
|
||||||
"monster_id": "モンスターID",
|
"monster_id": "モンスターID",
|
||||||
"monster_name": "モンスター名",
|
"monster_name": "モンスター名",
|
||||||
"monster_name_label": "モンスター名ラベル",
|
"monster_name_label": "モンスター名ラベル",
|
||||||
|
"monsters": "Monsters",
|
||||||
"my_damage_bar_location": "自身のダメージバーの場所",
|
"my_damage_bar_location": "自身のダメージバーの場所",
|
||||||
"my_otomos": "My Buddies",
|
"my_otomos": "My Buddies",
|
||||||
"myself": "Myself",
|
"myself": "Myself",
|
||||||
@@ -207,10 +267,11 @@
|
|||||||
"offset_is_relative_to_parts": "部位表示に対する相対的な位置",
|
"offset_is_relative_to_parts": "部位表示に対する相対的な位置",
|
||||||
"opacity_falloff": "透明度を上げる",
|
"opacity_falloff": "透明度を上げる",
|
||||||
"orientation": "並べ方",
|
"orientation": "並べ方",
|
||||||
"other_damage": "その他のダメージ",
|
"other": "Other",
|
||||||
"other_player_otomos": "Other Player Buddies",
|
"other_player_otomos": "Other Player Buddies",
|
||||||
"other_players": "他のプレイヤー",
|
"other_players": "他のプレイヤー",
|
||||||
"otomo_damage": "オトモのダメージ",
|
"otomo_moves": "Buddy Moves",
|
||||||
|
"otomos": "Buddies",
|
||||||
"outline": "Outline",
|
"outline": "Outline",
|
||||||
"outside": "Outside",
|
"outside": "Outside",
|
||||||
"part_health": "部位体力",
|
"part_health": "部位体力",
|
||||||
@@ -218,12 +279,12 @@
|
|||||||
"part_name_label": "部位名ラベル",
|
"part_name_label": "部位名ラベル",
|
||||||
"percentage_label": "パーセンテージラベル",
|
"percentage_label": "パーセンテージラベル",
|
||||||
"performance": "パフォーマンス",
|
"performance": "パフォーマンス",
|
||||||
"player_damage": "プレイヤーダメージ",
|
|
||||||
"player_name_label": "プレイヤー名ラベル",
|
"player_name_label": "プレイヤー名ラベル",
|
||||||
"player_name_size_limit": "プレイヤー名のサイズ上限",
|
"player_name_size_limit": "プレイヤー名のサイズ上限",
|
||||||
"player_spacing": "プレイヤー表示の間隔",
|
"player_spacing": "プレイヤー表示の間隔",
|
||||||
|
"players": "Players",
|
||||||
"playing_quest": "Playing Quest",
|
"playing_quest": "Playing Quest",
|
||||||
"poison_damage": "毒ダメージ",
|
"poison": "毒",
|
||||||
"position": "位置",
|
"position": "位置",
|
||||||
"press_any_key": "何かボタンを押してください。",
|
"press_any_key": "何かボタンを押してください。",
|
||||||
"prioritize_large_monsters": "大型モンスターを優先する",
|
"prioritize_large_monsters": "大型モンスターを優先する",
|
||||||
@@ -233,49 +294,60 @@
|
|||||||
"quest_start_animation": "Quest Start Animation",
|
"quest_start_animation": "Quest Start Animation",
|
||||||
"quest_time": "クエスト時間",
|
"quest_time": "クエスト時間",
|
||||||
"rage": "怒り値",
|
"rage": "怒り値",
|
||||||
|
"rampage_skills": "Rampage Skills",
|
||||||
"reframework_outdated": "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.",
|
"reframework_outdated": "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.",
|
||||||
"relative_offset": "相対的な表示位置",
|
"relative_offset": "相対的な表示位置",
|
||||||
"rename": "Rename",
|
"rename": "Rename",
|
||||||
"render_highlighted_monster": "ハイライトされたモンスターをレンダリング(表示)する",
|
"render_highlighted_monster": "ハイライトされたモンスターをレンダリング(表示)する",
|
||||||
|
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
|
||||||
"render_not_highlighted_monsters": "ハイライトされていないモンスターをレンダリング(表示)する",
|
"render_not_highlighted_monsters": "ハイライトされていないモンスターをレンダリング(表示)する",
|
||||||
"renderer": "Renderer",
|
"renderer": "Renderer",
|
||||||
"reset": "Reset",
|
"reset": "Reset",
|
||||||
"reversed_order": "逆順",
|
"reversed_order": "逆順",
|
||||||
"reward_screen": "Reward Screen",
|
"reward_screen": "Reward Screen",
|
||||||
|
"right_alignment_shift": "Right Alignment Shift",
|
||||||
|
"right_to_left": "Right to Left",
|
||||||
"servant_otomos": "Servant Buddies",
|
"servant_otomos": "Servant Buddies",
|
||||||
"servants": "Followers",
|
"servants": "Followers",
|
||||||
"settings": "設定",
|
"settings": "設定",
|
||||||
"severe_filter": "Severe",
|
"sever_anomaly_filter": "Sever + Anomaly Core",
|
||||||
|
"sever_filter": "Sever",
|
||||||
"shadow": "影",
|
"shadow": "影",
|
||||||
"show_my_otomos_separately": "Show my Buddies separately",
|
"show_my_otomos_separately": "Show my Buddies separately",
|
||||||
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
|
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
|
||||||
"show_servant_otomos_separately": "Show Follower Buddies separately",
|
"show_servant_otomos_separately": "Show Follower Buddies separately",
|
||||||
"size": "サイズ",
|
"size": "サイズ",
|
||||||
|
"skills": "Skills",
|
||||||
"small_monster_UI": "小型モンスターUI",
|
"small_monster_UI": "小型モンスターUI",
|
||||||
"small_monsters": "小型モンスター",
|
"small_monsters": "小型モンスター",
|
||||||
"sorting": "ソート",
|
"sorting": "ソート",
|
||||||
"spacing": "間隔",
|
"spacing": "間隔",
|
||||||
"stamina": "スタミナ",
|
"stamina": "スタミナ",
|
||||||
|
"stamina_label": "Stamina Label",
|
||||||
"static_orientation": "モンスター情報の配置を修正",
|
"static_orientation": "モンスター情報の配置を修正",
|
||||||
"static_position": "モンスター情報の場所を修正",
|
"static_position": "モンスター情報の場所を修正",
|
||||||
"static_sorting": "モンスター情報の並べ替えを修正",
|
"static_sorting": "モンスター情報の並べ替えを修正",
|
||||||
"static_spacing": "モンスター情報間の距離を修正",
|
"static_spacing": "モンスター情報間の距離を修正",
|
||||||
"statically_positioned": "モンスター情報の一覧表示",
|
"statically_positioned": "モンスター情報の一覧表示",
|
||||||
|
"stats_UI": "Stats UI",
|
||||||
"status": "ステータス",
|
"status": "ステータス",
|
||||||
"style": "Style",
|
"style": "Style",
|
||||||
"summary_screen": "Summary Screen",
|
"summary_screen": "Summary Screen",
|
||||||
"text_label": "テキストラベル",
|
"text_label": "テキストラベル",
|
||||||
"thickness": "Thickness",
|
"thickness": "Thickness",
|
||||||
|
"thunder_resistance_label": "Thunder Resistance Label",
|
||||||
"time_UI": "タイムUI",
|
"time_UI": "タイムUI",
|
||||||
"time_label": "タイムラベル",
|
"time_label": "タイムラベル",
|
||||||
"time_limit": "タイムリミット(s.)",
|
"time_limit": "タイムリミット(s.)",
|
||||||
"timer": "Timer",
|
"timer": "Timer",
|
||||||
|
"timer_delays": "Timer Delays",
|
||||||
"timer_label": "タイマーラベル",
|
"timer_label": "タイマーラベル",
|
||||||
"top_buildup": "最高蓄積値",
|
"top_buildup": "最高蓄積値",
|
||||||
"top_damage": "最高ダメージ",
|
"top_damage": "最高ダメージ",
|
||||||
"top_dps": "最高DPS",
|
"top_dps": "最高DPS",
|
||||||
"top_left": "左上",
|
"top_left": "左上",
|
||||||
"top_right": "右上",
|
"top_right": "右上",
|
||||||
|
"top_to_bottom": "Top to Bottom",
|
||||||
"total": "Total",
|
"total": "Total",
|
||||||
"total_buildup": "蓄積合計",
|
"total_buildup": "蓄積合計",
|
||||||
"total_buildup_label": "合計蓄積ラベル",
|
"total_buildup_label": "合計蓄積ラベル",
|
||||||
@@ -291,19 +363,112 @@
|
|||||||
"tracked_damage_types": "ダメージタイプでの追跡",
|
"tracked_damage_types": "ダメージタイプでの追跡",
|
||||||
"tracked_monster_types": "モンスタータイプでの追跡",
|
"tracked_monster_types": "モンスタータイプでの追跡",
|
||||||
"type": "タイプ",
|
"type": "タイプ",
|
||||||
|
"update_buffs_delay": "Update Buffs (seconds)",
|
||||||
|
"update_is_online_delay": "Update Is Online (seconds)",
|
||||||
|
"update_myself_position_delay": "Update Myself Position (seconds)",
|
||||||
|
"update_player_info_delay": "Update Player Info (seconds)",
|
||||||
|
"update_players_delay": "Update Players (seconds)",
|
||||||
|
"update_quest_time_delay": "Update Quest Time (seconds)",
|
||||||
|
"update_singletons_delay": "Update Singletons (seconds)",
|
||||||
|
"update_window_size_delay": "Update Window Size (seconds)",
|
||||||
"use_d2d_if_available": "Use Direct2D if available",
|
"use_d2d_if_available": "Use Direct2D if available",
|
||||||
|
"value": "Value",
|
||||||
"value_label": "バリューラベル",
|
"value_label": "バリューラベル",
|
||||||
"vertical": "縦",
|
"vertical": "縦",
|
||||||
"viewport_offset": "表示領域からの位置",
|
"viewport_offset": "表示領域からの位置",
|
||||||
"visible": "表示する",
|
"visible": "表示する",
|
||||||
|
"water_resistance_label": "Water Resistance Label",
|
||||||
|
"weapon_skills": "Weapon Skills",
|
||||||
"width": "幅",
|
"width": "幅",
|
||||||
"world_offset": "表示位置",
|
"world_offset": "表示位置",
|
||||||
"wyvern_riding_damage": "操竜ダメージ",
|
"wyvern_riding": "Wyvern Riding",
|
||||||
"x": "X",
|
"x": "X",
|
||||||
"y": "Y",
|
"y": "Y",
|
||||||
"z": "Z"
|
"z": "Z"
|
||||||
},
|
},
|
||||||
|
"dango_skills": {
|
||||||
|
"dango_adrenaline": "Dango Adrenaline",
|
||||||
|
"dango_booster": "Dango Booster",
|
||||||
|
"dango_bulker": "Dango Bulker",
|
||||||
|
"dango_connector": "Dango Connector",
|
||||||
|
"dango_defender": "Dango Defender",
|
||||||
|
"dango_flyer": "Dango Flyer",
|
||||||
|
"dango_glutton": "Dango Glutton",
|
||||||
|
"dango_hunter": "Dango Hunter",
|
||||||
|
"dango_insurance": "Dango Insurance",
|
||||||
|
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
||||||
|
"super_recovery_dango": "Super Recovery Dango"
|
||||||
|
},
|
||||||
|
"endemic_life": {
|
||||||
|
"butterflame": "Butterflame",
|
||||||
|
"clothfly": "Clothfly",
|
||||||
|
"cutterfly": "Cutterfly",
|
||||||
|
"gold_wirebug": "Gold Wirebug",
|
||||||
|
"peepersects": "Peepersects",
|
||||||
|
"red_lampsquid": "Red Lampsquid",
|
||||||
|
"ruby_wirebug": "Ruby Wirebug",
|
||||||
|
"stinkmink": "Stinkmink",
|
||||||
|
"yellow_lampsquid": "Yellow Lampsquid"
|
||||||
|
},
|
||||||
"font_name": "NotoSansJP-Bold.otf",
|
"font_name": "NotoSansJP-Bold.otf",
|
||||||
|
"item_buffs": {
|
||||||
|
"adamant_seed": "Adamant Seed",
|
||||||
|
"armor_ammo": "Armor Ammo",
|
||||||
|
"armorskin": "Armorskin",
|
||||||
|
"dash_juice": "Dash Juice",
|
||||||
|
"demon_ammo": "Demon Ammo",
|
||||||
|
"demon_powder": "Demon Powder",
|
||||||
|
"demondrug": "Demondrug",
|
||||||
|
"gourmet_fish": "Gourmet Fish",
|
||||||
|
"hardshell_powder": "Hardshell Powder",
|
||||||
|
"immunizer": "Immunizer",
|
||||||
|
"mega_armorskin": "Mega Armorskin",
|
||||||
|
"mega_demondrug": "Mega Demondrug",
|
||||||
|
"might_seed": "Might Seed"
|
||||||
|
},
|
||||||
|
"melody_effects": {
|
||||||
|
"affinity_up": "Affinity Up",
|
||||||
|
"attack_and_affinity_up": "Attack and Affinity Up",
|
||||||
|
"attack_and_defense_up": "Attack and Defense Up",
|
||||||
|
"attack_up": "Attack Up",
|
||||||
|
"blight_negated": "Blight Negated",
|
||||||
|
"defense_up": "Defense Up",
|
||||||
|
"divine_protection": "Divine Protection",
|
||||||
|
"earplugs_l": "Earplugs (L)",
|
||||||
|
"earplugs_s": "Earplugs (S)",
|
||||||
|
"elemental_attack_boost": "Elemental Attack Boost",
|
||||||
|
"environment_damage_negated": "Environment Damage Negated",
|
||||||
|
"health_recovery_l": "Health Recovery (L)",
|
||||||
|
"health_recovery_s": "Health Recovery (S)",
|
||||||
|
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
|
||||||
|
"health_regeneration": "Health Regeneration",
|
||||||
|
"infernal_melody": "Infernal Melody",
|
||||||
|
"knockbacks_negated": "Knockbacks Negated",
|
||||||
|
"self_improvement": "Self-Improvement",
|
||||||
|
"sharpness_extension": "Sharpness Extension",
|
||||||
|
"sharpness_loss_reduced": "Sharpness Loss Reduced",
|
||||||
|
"sharpness_regeneration": "Sharpness Regeneration",
|
||||||
|
"sonic_barrier": "Sonic Barrier",
|
||||||
|
"sonic_wave": "Sonic Wave",
|
||||||
|
"stamina_recovery_up": "Stamina Recovery Up",
|
||||||
|
"stamina_use_reduced": "Stamina Use Reduced",
|
||||||
|
"stun_negated": "Stun Negated",
|
||||||
|
"tremors_negated": "Tremors Negated",
|
||||||
|
"wind_pressure_negated": "Wind Pressure Negated"
|
||||||
|
},
|
||||||
|
"misc_buffs": {
|
||||||
|
"attack_up": "Attack Up",
|
||||||
|
"defense_up": "Defense Up",
|
||||||
|
"immunity": "Immunity",
|
||||||
|
"natural_healing_up": "Natural Healing Up",
|
||||||
|
"stamina_use_down": "Stamina Use Down"
|
||||||
|
},
|
||||||
|
"otomo_moves": {
|
||||||
|
"go_fight_win": "Go, Fight, Win",
|
||||||
|
"power_drum": "Power Drum",
|
||||||
|
"rousing_roar": "Rousing Roar",
|
||||||
|
"vase_of_vitality": "Vase of Vitality"
|
||||||
|
},
|
||||||
"parts": {
|
"parts": {
|
||||||
"abdomen": "腹部",
|
"abdomen": "腹部",
|
||||||
"amatsu_unknown": "?",
|
"amatsu_unknown": "?",
|
||||||
@@ -372,5 +537,170 @@
|
|||||||
"wingclaw": "翼爪",
|
"wingclaw": "翼爪",
|
||||||
"wingclaws": "Wingclaws",
|
"wingclaws": "Wingclaws",
|
||||||
"wings": "翼"
|
"wings": "翼"
|
||||||
|
},
|
||||||
|
"rampage_skills": {
|
||||||
|
"chameleos_soul": "Chameleos Soul",
|
||||||
|
"kushala_daora_soul": "Kushala Daora Soul"
|
||||||
|
},
|
||||||
|
"skills": {
|
||||||
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
|
"affinity_sliding": "Affinity Sliding",
|
||||||
|
"agitator": "Agitator",
|
||||||
|
"berserk": "Berserk",
|
||||||
|
"bladescale_hone": "Bladescale Hone",
|
||||||
|
"blood_awakening": "Blood Awakening",
|
||||||
|
"bloodlust": "Bloodlust",
|
||||||
|
"burst": "Burst",
|
||||||
|
"coalescence": "Coalescence",
|
||||||
|
"counterstrike": "Counterstrike",
|
||||||
|
"dereliction": "Dereliction",
|
||||||
|
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
|
||||||
|
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
|
||||||
|
"dragonheart": "Dragonheart",
|
||||||
|
"embolden": "Embolden",
|
||||||
|
"frenzied_bloodlust": "Frenzied Bloodlust",
|
||||||
|
"furious": "Furious",
|
||||||
|
"grinder_s": "Grinder (S)",
|
||||||
|
"heaven_sent": "Heaven-Sent",
|
||||||
|
"hellfire_cloak": "Hellfire Cloak",
|
||||||
|
"heroics": "Heroics",
|
||||||
|
"inspiration": "Inspiration",
|
||||||
|
"intrepid_heart": "Intrepid Heart",
|
||||||
|
"latent_power": "Latent Power",
|
||||||
|
"maximum_might": "Maximum Might",
|
||||||
|
"offensive_guard": "Offensive Guard",
|
||||||
|
"partbreaker": "Partbreaker",
|
||||||
|
"peak_performance": "Peak Performance",
|
||||||
|
"powder_mantle_blue": "Powder Mantle (Blue)",
|
||||||
|
"powder_mantle_red": "Powder Mantle (Red)",
|
||||||
|
"protective_polish": "Protective Polish",
|
||||||
|
"resentment": "Resentment",
|
||||||
|
"resuscitate": "Resuscitate",
|
||||||
|
"spiribirds_call": "Spiribird's Call",
|
||||||
|
"status_trigger": "Status Trigger",
|
||||||
|
"strife": "Strife",
|
||||||
|
"wall_runner": "Wall Runner",
|
||||||
|
"wind_mantle": "Wind Mantle"
|
||||||
|
},
|
||||||
|
"stats": {
|
||||||
|
"affinity": "Affinity",
|
||||||
|
"attack": "Attack",
|
||||||
|
"defense": "Defense",
|
||||||
|
"dragon": "Dragon",
|
||||||
|
"dragon_resistance": "Dragon Res",
|
||||||
|
"fire": "Fire",
|
||||||
|
"fire_resistance": "Fire Res",
|
||||||
|
"ice": "Ice",
|
||||||
|
"ice_resistance": "Ice Res",
|
||||||
|
"stamina": "Stamina",
|
||||||
|
"thunder": "Thunder",
|
||||||
|
"thunder_resistance": "Thunder Res",
|
||||||
|
"water": "Water",
|
||||||
|
"water_resistance": "Water Res"
|
||||||
|
},
|
||||||
|
"unicode_glyph_ranges": [
|
||||||
|
32,
|
||||||
|
255,
|
||||||
|
8192,
|
||||||
|
8303,
|
||||||
|
11904,
|
||||||
|
12031,
|
||||||
|
12288,
|
||||||
|
12543,
|
||||||
|
12784,
|
||||||
|
19903,
|
||||||
|
19968,
|
||||||
|
40959,
|
||||||
|
63744,
|
||||||
|
64255,
|
||||||
|
65072,
|
||||||
|
65103,
|
||||||
|
65280,
|
||||||
|
65519,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"weapon_skills": {
|
||||||
|
"bow": {
|
||||||
|
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||||
|
"arc_shot_brace": "Arc Shot: Brace",
|
||||||
|
"bolt_boost": "Bolt Boost",
|
||||||
|
"herculean_draw": "Herculean Draw"
|
||||||
|
},
|
||||||
|
"charge_blade": {
|
||||||
|
"element_boost": "Element Boost",
|
||||||
|
"sword_boost_mode": "Sword Boost Mode"
|
||||||
|
},
|
||||||
|
"dual_blades": {
|
||||||
|
"archdemon_mode": "Archdemon Mode",
|
||||||
|
"ironshine_silk": "Ironshine Silk"
|
||||||
|
},
|
||||||
|
"great_sword": {
|
||||||
|
"power_sheathe": "Power Sheathe"
|
||||||
|
},
|
||||||
|
"gunlance": {
|
||||||
|
"erupting_cannon": "Erupting Cannon",
|
||||||
|
"ground_splitter": "Ground Splitter"
|
||||||
|
},
|
||||||
|
"hammer": {
|
||||||
|
"impact_burst": "Impact Burst"
|
||||||
|
},
|
||||||
|
"heavy_bowgun": {
|
||||||
|
"counter_charger": "Counter Charger",
|
||||||
|
"overheat": "Overheat",
|
||||||
|
"rising_moon": "Rising Moon",
|
||||||
|
"setting_sun": "Setting Sun",
|
||||||
|
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
||||||
|
},
|
||||||
|
"hunting_horn": {
|
||||||
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
|
"silkbind_shockwave": "Silkbind Shockwave",
|
||||||
|
"sonic_bloom": "Sonic Bloom"
|
||||||
|
},
|
||||||
|
"insect_glaive": {
|
||||||
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
|
"orange_extract": "Orange Extract",
|
||||||
|
"red_extract": "Red Extract",
|
||||||
|
"white_extract": "White Extract"
|
||||||
|
},
|
||||||
|
"lance": {
|
||||||
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"spiral_thrust": "Spiral Thrust",
|
||||||
|
"twin_wine": "Twin Wine"
|
||||||
|
},
|
||||||
|
"light_bowgun": {
|
||||||
|
"fanning_maneuver": "Fanning Maneuver",
|
||||||
|
"wyvernblast_reload": "Wyvernblast Reload"
|
||||||
|
},
|
||||||
|
"long_sword": {
|
||||||
|
"harvest_moon": "Harvest Moon",
|
||||||
|
"iai_slash": "Iai Slash",
|
||||||
|
"soaring_kick": "Soaring Kick",
|
||||||
|
"spirit_gauge": "Spirit Gauge",
|
||||||
|
"spirit_gauge_autofill": "Spirit Gauge Autofill"
|
||||||
|
},
|
||||||
|
"switch_axe": {
|
||||||
|
"amped_state": "Amped State",
|
||||||
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
|
"switch_charger": "Switch Charger"
|
||||||
|
},
|
||||||
|
"sword_and_shield": {
|
||||||
|
"destroyer_oil": "Destroyer Oil"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"weapons": {
|
||||||
|
"bow": "Bow",
|
||||||
|
"charge_blade": "Charge Blade",
|
||||||
|
"dual_blades": "Dual Blades",
|
||||||
|
"great_sword": "Great Sword",
|
||||||
|
"gunlance": "Gunlance",
|
||||||
|
"hammer": "Hammer",
|
||||||
|
"heavy_bowgun": "Heavy Bowgun",
|
||||||
|
"hunting_horn": "Hunting Horn",
|
||||||
|
"insect_glaive": "Insect Glaive",
|
||||||
|
"lance": "Lance",
|
||||||
|
"light_bowgun": "Light Bowgun",
|
||||||
|
"long_sword": "Long Sword",
|
||||||
|
"switch_axe": "Switch Axe",
|
||||||
|
"sword_and_shield": "Sword & Shield"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -3,8 +3,10 @@
|
|||||||
"HP": "체력:",
|
"HP": "체력:",
|
||||||
"buildup": "누적치:",
|
"buildup": "누적치:",
|
||||||
"gold": "금관",
|
"gold": "금관",
|
||||||
|
"lv": "",
|
||||||
"mini": "최소",
|
"mini": "최소",
|
||||||
"otomo": "동반자",
|
"otomo": "동반자",
|
||||||
|
"part_anomaly_core": "괴이핵",
|
||||||
"part_break": "파괴",
|
"part_break": "파괴",
|
||||||
"part_sever": "절단",
|
"part_sever": "절단",
|
||||||
"player": "헌터",
|
"player": "헌터",
|
||||||
@@ -17,30 +19,54 @@
|
|||||||
},
|
},
|
||||||
"ailments": {
|
"ailments": {
|
||||||
"blast": "폭파",
|
"blast": "폭파",
|
||||||
|
"blastblight": "Blastblight",
|
||||||
|
"bleeding": "Bleeding",
|
||||||
|
"bloodblight": "Bloodblight",
|
||||||
|
"deadly_poison": "Deadly Poison",
|
||||||
|
"defense_down": "Defense Down",
|
||||||
|
"dragonblight": "Dragonblight",
|
||||||
"dung_bomb": "거름탄",
|
"dung_bomb": "거름탄",
|
||||||
|
"engulfed": "Engulfed",
|
||||||
"exhaust": "탈진",
|
"exhaust": "탈진",
|
||||||
"fall_otomo_trap": "동반자 구멍 함정",
|
"fall_otomo_trap": "동반자 구멍 함정",
|
||||||
"fall_trap": "구멍 함정",
|
"fall_trap": "구멍 함정",
|
||||||
|
"falling_asleep": "Falling Asleep",
|
||||||
"fireblight": "불바위구리",
|
"fireblight": "불바위구리",
|
||||||
"flash": "섬광",
|
"flash": "섬광",
|
||||||
|
"frenzy": "Frenzy",
|
||||||
|
"frenzy_infection": "Frenzy Infection",
|
||||||
|
"frenzy_overcome": "Frenzy Overcome",
|
||||||
|
"frostblight": "Frostblight",
|
||||||
|
"hellfireblight": "Hellfireblight",
|
||||||
"iceblight": "진흙구리",
|
"iceblight": "진흙구리",
|
||||||
|
"leeched": "Leeched",
|
||||||
|
"major_bubbleblight": "Major Bubbleblight",
|
||||||
|
"minor_bubbleblight": "Minor Bubbleblight",
|
||||||
|
"muck": "Muck",
|
||||||
"paralysis": "마비",
|
"paralysis": "마비",
|
||||||
"poison": "독",
|
"poison": "독",
|
||||||
"quick_sand": "유사(모래함정)",
|
"quick_sand": "유사(모래함정)",
|
||||||
|
"resistance_down": "Resistance Down",
|
||||||
"ride": "용조종",
|
"ride": "용조종",
|
||||||
|
"roar": "Roar",
|
||||||
"shock_otomo_trap": "동반자 마비덫",
|
"shock_otomo_trap": "동반자 마비덫",
|
||||||
"shock_trap": "마비덫",
|
"shock_trap": "마비덫",
|
||||||
"sleep": "수면",
|
"sleep": "수면",
|
||||||
"steel_fang": "강철아",
|
"steel_fang": "강철아",
|
||||||
|
"stench": "Stench",
|
||||||
"stun": "기절",
|
"stun": "기절",
|
||||||
"thunderblight": "번개털구리",
|
"thunderblight": "번개털구리",
|
||||||
"tranq_bomb": "포획용마취옥",
|
"tranq_bomb": "포획용마취옥",
|
||||||
"waterblight": "진흙구리"
|
"tremor": "Tremor",
|
||||||
|
"waterblight": "진흙구리",
|
||||||
|
"webbed": "Webbed"
|
||||||
},
|
},
|
||||||
"customization_menu": {
|
"customization_menu": {
|
||||||
"UI_font": "UI 글꼴",
|
"UI_font": "UI 글꼴",
|
||||||
"UI_font_notice": "글꼴 변경시 스크립트를 리로드 해야합니다!",
|
"UI_font_notice": "글꼴 변경시 스크립트를 리로드 해야합니다!",
|
||||||
|
"abnormal_statuses": "Abnormal Statuses",
|
||||||
"activation_count": "활성 횟수",
|
"activation_count": "활성 횟수",
|
||||||
|
"affinity_label": "Affinity Label",
|
||||||
"ailment_buildups": "상태이상 누적치",
|
"ailment_buildups": "상태이상 누적치",
|
||||||
"ailment_name": "상태이상 이름",
|
"ailment_name": "상태이상 이름",
|
||||||
"ailment_name_label": "상태이상 이름 정보",
|
"ailment_name_label": "상태이상 이름 정보",
|
||||||
@@ -48,23 +74,31 @@
|
|||||||
"ailments": "상태이상",
|
"ailments": "상태이상",
|
||||||
"all_UI": "모든 UI",
|
"all_UI": "모든 UI",
|
||||||
"anchor": "기준",
|
"anchor": "기준",
|
||||||
|
"anomaly_cores": "괴이핵",
|
||||||
|
"anomaly_filter": "괴이핵",
|
||||||
|
"anomaly_health": "괴이핵 체력",
|
||||||
|
"anomaly_health_percentage": "괴이핵 체력 비율",
|
||||||
"apply": "적용",
|
"apply": "적용",
|
||||||
"assign_new_key": "새 키를 할당",
|
"assign_new_key": "새 키를 할당",
|
||||||
|
"attack_label": "Attack Label",
|
||||||
"auto_highlight": "자동 타겟 설정",
|
"auto_highlight": "자동 타겟 설정",
|
||||||
"background": "배경색",
|
"background": "배경색",
|
||||||
"bar": "막대",
|
"bar": "막대",
|
||||||
"blast_damage": "폭파 대미지",
|
"blast": "폭파",
|
||||||
"body_parts": "부위",
|
"body_parts": "부위",
|
||||||
"bold": "굵게",
|
"bold": "굵게",
|
||||||
"bomb_damage": "폭탄 대미지",
|
"bombs": "폭탄",
|
||||||
"bottom_left": "좌하단",
|
"bottom_left": "왼쪽 아래",
|
||||||
"bottom_right": "우하단",
|
"bottom_right": "오른쪽 아래",
|
||||||
|
"bottom_to_top": "아래에서 위로",
|
||||||
|
"break_anomaly_filter": "파괴 + 괴이핵",
|
||||||
"break_count": "파괴 횟수",
|
"break_count": "파괴 횟수",
|
||||||
"break_filter": "파괴",
|
"break_filter": "파괴",
|
||||||
"break_health": "파괴 수치",
|
"break_health": "파괴 수치",
|
||||||
"break_health_percentage": "파괴 수치 비율",
|
"break_health_percentage": "파괴 수치 비율",
|
||||||
"break_max_count": "최대 파괴 횟수",
|
"break_max_count": "최대 파괴 횟수",
|
||||||
"break_severe_filter": "파괴 + 절단",
|
"break_sever_anomaly_filter": "파괴 + 절단 + 괴이핵",
|
||||||
|
"break_sever_filter": "파괴 + 절단",
|
||||||
"buff_UI": "버프 UI",
|
"buff_UI": "버프 UI",
|
||||||
"buildup": "누적치",
|
"buildup": "누적치",
|
||||||
"buildup_bar": "누적치 막대",
|
"buildup_bar": "누적치 막대",
|
||||||
@@ -83,8 +117,9 @@
|
|||||||
"creature_name_label": "환경생물 이름 정보",
|
"creature_name_label": "환경생물 이름 정보",
|
||||||
"crown": "금관",
|
"crown": "금관",
|
||||||
"crown_thresholds": "금관 판정값",
|
"crown_thresholds": "금관 판정값",
|
||||||
"current_state": "Current State",
|
"current_state": "현재 상태",
|
||||||
"current_value": "Current Value",
|
"current_time": "Current Time",
|
||||||
|
"current_value": "현재 값",
|
||||||
"cutscene": "컷신",
|
"cutscene": "컷신",
|
||||||
"damage": "대미지",
|
"damage": "대미지",
|
||||||
"damage_bar": "대미지 막대",
|
"damage_bar": "대미지 막대",
|
||||||
@@ -92,25 +127,36 @@
|
|||||||
"damage_meter_UI": "대미지 미터 UI",
|
"damage_meter_UI": "대미지 미터 UI",
|
||||||
"damage_percentage_label": "대미지 비율 정보",
|
"damage_percentage_label": "대미지 비율 정보",
|
||||||
"damage_value_label": "대미지 값 정보",
|
"damage_value_label": "대미지 값 정보",
|
||||||
"default_state": "Default State",
|
"dango_skills": "Dango Skills",
|
||||||
|
"debug": "Debug",
|
||||||
|
"default_state": "기본 상태",
|
||||||
|
"defense_label": "Defense Label",
|
||||||
"delete": "삭제하기",
|
"delete": "삭제하기",
|
||||||
"distance": "간격",
|
"distance": "간격",
|
||||||
"dps": "DPS",
|
"dps": "DPS",
|
||||||
"dps_label": "DPS 정보",
|
"dps_label": "DPS 정보",
|
||||||
"dps_mode": "DPS 모드",
|
"dps_mode": "DPS 모드",
|
||||||
|
"dragon_resistance_label": "Dragon Resistance Label",
|
||||||
"duplicate": "복제하기",
|
"duplicate": "복제하기",
|
||||||
"duration": "지속시간",
|
"duration": "지속시간",
|
||||||
"dynamic_positioning": "유동 위치",
|
"dynamic_positioning": "유동 위치",
|
||||||
"dynamically_positioned": "유동 위치 UI",
|
"dynamically_positioned": "유동 위치 UI",
|
||||||
|
"effect_level": "Effect Level",
|
||||||
|
"element_2_label": "Element 2 Label",
|
||||||
|
"element_label": "Element Label",
|
||||||
"enable_for": "표시 대상",
|
"enable_for": "표시 대상",
|
||||||
"enabled": "사용함",
|
"enabled": "사용함",
|
||||||
|
"endemic_life": "환경생물",
|
||||||
"endemic_life_UI": "환경생물 UI",
|
"endemic_life_UI": "환경생물 UI",
|
||||||
"endemic_life_damage": "환경생물 대미지",
|
"endemic_life_buffs": "Endemic Life Buffs",
|
||||||
|
"everything_seems_to_be_ok": "Everything seems to be OK!",
|
||||||
"family": "글꼴",
|
"family": "글꼴",
|
||||||
"farthest": "가장 멀리있는",
|
"farthest": "가장 멀리있는",
|
||||||
"fight_time": "전투 시간",
|
"fight_time": "전투 시간",
|
||||||
|
"fill_direction": "채우는 방향",
|
||||||
"filter": "필터",
|
"filter": "필터",
|
||||||
"filter_mode": "Filter Mode",
|
"filter_mode": "필터 모드",
|
||||||
|
"fire_resistance_label": "Fire Resistance Label",
|
||||||
"first": "맨 앞",
|
"first": "맨 앞",
|
||||||
"first_hit": "첫 공격",
|
"first_hit": "첫 공격",
|
||||||
"flinch_count": "경직 횟수",
|
"flinch_count": "경직 횟수",
|
||||||
@@ -119,12 +165,18 @@
|
|||||||
"global_position_modifier": "전역 위치 배율",
|
"global_position_modifier": "전역 위치 배율",
|
||||||
"global_scale_modifier": "전역 크기 배율",
|
"global_scale_modifier": "전역 크기 배율",
|
||||||
"global_settings": "전역 설정",
|
"global_settings": "전역 설정",
|
||||||
|
"head_tracking": "Head Tracking",
|
||||||
"health": "체력",
|
"health": "체력",
|
||||||
|
"health_anomaly_filter": "체력 + 괴이핵",
|
||||||
|
"health_break_anomaly_filter": "체력 + 파괴 + 괴이핵",
|
||||||
"health_break_filter": "체력 + 파괴",
|
"health_break_filter": "체력 + 파괴",
|
||||||
"health_break_severe_filter": "체력 + 파괴 + 절단",
|
"health_break_sever_anomaly_filter": "체력 + 파괴 + 절단 + 괴이핵",
|
||||||
|
"health_break_sever_filter": "체력 + 파괴 + 절단",
|
||||||
"health_filter": "체력",
|
"health_filter": "체력",
|
||||||
|
"health_label": "Health Label",
|
||||||
"health_percentage": "체력 비율",
|
"health_percentage": "체력 비율",
|
||||||
"health_severe_filter": "체력 + 절단",
|
"health_sever_anomaly_filter": "체력 + 절단 + 괴이핵",
|
||||||
|
"health_sever_filter": "체력 + 절단",
|
||||||
"height": "높이",
|
"height": "높이",
|
||||||
"hide_ailments_with_zero_buildup": "누적치가 0이면 상태이상 표시 안 함",
|
"hide_ailments_with_zero_buildup": "누적치가 0이면 상태이상 표시 안 함",
|
||||||
"hide_all_active_ailments": "걸린 상태이상 모두 표시 안 함",
|
"hide_all_active_ailments": "걸린 상태이상 모두 표시 안 함",
|
||||||
@@ -150,20 +202,25 @@
|
|||||||
"highlighted_buildup_bar": "주시대상 몬스터 누적치 막대",
|
"highlighted_buildup_bar": "주시대상 몬스터 누적치 막대",
|
||||||
"highlighted_damage_bar": "주시대상 몬스터 대미지 막대",
|
"highlighted_damage_bar": "주시대상 몬스터 대미지 막대",
|
||||||
"highlighted_targeted": "주시대상 몬스터 표시",
|
"highlighted_targeted": "주시대상 몬스터 표시",
|
||||||
|
"history": "History",
|
||||||
|
"history_size": "History Size",
|
||||||
"horizontal": "가로",
|
"horizontal": "가로",
|
||||||
"hotkeys": "단축키",
|
"hotkeys": "단축키",
|
||||||
"hunter_rank": "헌터 랭크",
|
"hunter_rank": "헌터 랭크",
|
||||||
"hunter_rank_label": "헌터 랭크 정보",
|
"hunter_rank_label": "헌터 랭크 정보",
|
||||||
|
"ice_resistance_label": "Ice Resistance Label",
|
||||||
"id": "ID",
|
"id": "ID",
|
||||||
"in_lobby": "로비 내",
|
"in_lobby": "로비 내",
|
||||||
"in_training_area": "훈련구역 내",
|
"in_training_area": "훈련구역 내",
|
||||||
"include": "포함",
|
"include": "포함",
|
||||||
|
"infinite_buffs_location": "Infinite Buffs Location",
|
||||||
"inside": "내부",
|
"inside": "내부",
|
||||||
"installation_damage": "설비 대미지",
|
"installations": "설치",
|
||||||
"italic": "기울임",
|
"italic": "기울임",
|
||||||
|
"item_buffs": "Item Buffs",
|
||||||
"join_time": "참가 시간",
|
"join_time": "참가 시간",
|
||||||
"killcam": "처치 영상",
|
"killcam": "처치 영상",
|
||||||
"kunai_damage": "쿠나이 대미지",
|
"kunai": "쿠나이",
|
||||||
"language": "언어",
|
"language": "언어",
|
||||||
"large_monster_UI": "대형 몬스터 UI",
|
"large_monster_UI": "대형 몬스터 UI",
|
||||||
"large_monster_dynamic_UI": "대형 몬스터 유동 UI",
|
"large_monster_dynamic_UI": "대형 몬스터 유동 UI",
|
||||||
@@ -171,6 +228,7 @@
|
|||||||
"large_monster_static_UI": "대형 몬스터 고정 UI",
|
"large_monster_static_UI": "대형 몬스터 고정 UI",
|
||||||
"large_monsters": "대형 몬스터",
|
"large_monsters": "대형 몬스터",
|
||||||
"last": "맨 뒤",
|
"last": "맨 뒤",
|
||||||
|
"left_to_right": "왼쪽에서 오른쪽",
|
||||||
"level": "레벨",
|
"level": "레벨",
|
||||||
"level_label": "레벨 정보",
|
"level_label": "레벨 정보",
|
||||||
"loading_quest": "퀘스트 로딩 중",
|
"loading_quest": "퀘스트 로딩 중",
|
||||||
@@ -181,36 +239,39 @@
|
|||||||
"master_rank": "마스터 랭크",
|
"master_rank": "마스터 랭크",
|
||||||
"max_distance": "최대 거리",
|
"max_distance": "최대 거리",
|
||||||
"max_monster_updates_per_tick": "틱당 최대 몬스터 갱신 횟수",
|
"max_monster_updates_per_tick": "틱당 최대 몬스터 갱신 횟수",
|
||||||
"max_value": "Max Value",
|
"max_value": "최대값",
|
||||||
"me": "나",
|
"me": "나",
|
||||||
|
"melody_effects": "Melody Effects",
|
||||||
"menu_font": "메뉴 글꼴",
|
"menu_font": "메뉴 글꼴",
|
||||||
"menu_font_change_disclaimer": "언어 및 메뉴 글꼴 크기를 여러 번 변경하면 비정상 종료가 될 수 있습니다!",
|
"menu_font_change_disclaimer": "언어 및 메뉴 글꼴 크기를 여러 번 변경하면 비정상 종료가 될 수 있습니다!",
|
||||||
|
"misc_buffs": "Misc Buffs",
|
||||||
"mod_name": "MHR Overlay",
|
"mod_name": "MHR Overlay",
|
||||||
"mode": "모드",
|
"mode": "모드",
|
||||||
"modifiers": "설정 배율",
|
"modifiers": "설정 배율",
|
||||||
"module_visibility_based_on_game_state": "게임 상태에 따라 모듈 표시",
|
"module_visibility_based_on_game_state": "게임 상태에 따라 모듈 표시",
|
||||||
"modules": "UI",
|
"modules": "모듈",
|
||||||
"monster_can_be_captured": "몬스터 포획 가능",
|
"monster_can_be_captured": "몬스터 포획 가능",
|
||||||
"monster_damage": "몬스터 대미지",
|
|
||||||
"monster_id": "몬스터 ID",
|
"monster_id": "몬스터 ID",
|
||||||
"monster_name": "몬스터명",
|
"monster_name": "몬스터명",
|
||||||
"monster_name_label": "몬스터명 정보",
|
"monster_name_label": "몬스터명 정보",
|
||||||
|
"monsters": "몬스터",
|
||||||
"my_damage_bar_location": "내 대미지 막대 위치",
|
"my_damage_bar_location": "내 대미지 막대 위치",
|
||||||
"my_otomos": "내 동반자",
|
"my_otomos": "내 동반자",
|
||||||
"myself": "나",
|
"myself": "나",
|
||||||
"name": "이름",
|
"name": "이름",
|
||||||
"name_label": "이름 정보",
|
"name_label": "이름 정보",
|
||||||
"new": "새",
|
"new": "새로 만들기",
|
||||||
"none": "없음",
|
"none": "없음",
|
||||||
"normal": "기본",
|
"normal": "기본",
|
||||||
"offset": "오프셋",
|
"offset": "오프셋",
|
||||||
"offset_is_relative_to_parts": "오프셋을 부위 기준으로",
|
"offset_is_relative_to_parts": "오프셋을 부위 기준으로",
|
||||||
"opacity_falloff": "투명도 감소",
|
"opacity_falloff": "투명도 감소",
|
||||||
"orientation": "방향",
|
"orientation": "방향",
|
||||||
"other_damage": "기타 대미지",
|
"other": "기타",
|
||||||
"other_player_otomos": "다른 플레이어 동반자",
|
"other_player_otomos": "다른 플레이어 동반자",
|
||||||
"other_players": "다른 헌터",
|
"other_players": "다른 헌터",
|
||||||
"otomo_damage": "동반자 대미지",
|
"otomo_moves": "Buddy Moves",
|
||||||
|
"otomos": "동반자",
|
||||||
"outline": "외곽선",
|
"outline": "외곽선",
|
||||||
"outside": "외부",
|
"outside": "외부",
|
||||||
"part_health": "부위 수치",
|
"part_health": "부위 수치",
|
||||||
@@ -218,12 +279,12 @@
|
|||||||
"part_name_label": "부위 정보",
|
"part_name_label": "부위 정보",
|
||||||
"percentage_label": "비율 정보",
|
"percentage_label": "비율 정보",
|
||||||
"performance": "성능",
|
"performance": "성능",
|
||||||
"player_damage": "헌터 대미지",
|
|
||||||
"player_name_label": "헌터명 정보",
|
"player_name_label": "헌터명 정보",
|
||||||
"player_name_size_limit": "헌터명 크기 제한",
|
"player_name_size_limit": "헌터명 크기 제한",
|
||||||
"player_spacing": "플레이어 간격",
|
"player_spacing": "플레이어 간격",
|
||||||
|
"players": "모든 플레이어",
|
||||||
"playing_quest": "퀘스트 중",
|
"playing_quest": "퀘스트 중",
|
||||||
"poison_damage": "독 대미지",
|
"poison": "독",
|
||||||
"position": "위치",
|
"position": "위치",
|
||||||
"press_any_key": "설정할 키를 누르세요...",
|
"press_any_key": "설정할 키를 누르세요...",
|
||||||
"prioritize_large_monsters": "대형 몬스터를 우선적으로",
|
"prioritize_large_monsters": "대형 몬스터를 우선적으로",
|
||||||
@@ -233,49 +294,60 @@
|
|||||||
"quest_start_animation": "퀘스트 시작 영상",
|
"quest_start_animation": "퀘스트 시작 영상",
|
||||||
"quest_time": "퀘스트 시간",
|
"quest_time": "퀘스트 시간",
|
||||||
"rage": "분노",
|
"rage": "분노",
|
||||||
|
"rampage_skills": "Rampage Skills",
|
||||||
"reframework_outdated": "설치된 REFramework가 구버전입니다. 업데이트 하지 않으면 MHR Overlay가 제대로 동작하지 않을 수 있습니다.",
|
"reframework_outdated": "설치된 REFramework가 구버전입니다. 업데이트 하지 않으면 MHR Overlay가 제대로 동작하지 않을 수 있습니다.",
|
||||||
"relative_offset": "상대적 위치 오프셋",
|
"relative_offset": "상대적 위치 오프셋",
|
||||||
"rename": "이름 변경",
|
"rename": "이름 변경",
|
||||||
"render_highlighted_monster": "주시대상 몬스터 표시",
|
"render_highlighted_monster": "주시대상 몬스터 표시",
|
||||||
|
"render_inactive_anomaly_cores": "비활성화 된 괴이핵 표시",
|
||||||
"render_not_highlighted_monsters": "주시대상이 아닌 아닌 몬스터 표시",
|
"render_not_highlighted_monsters": "주시대상이 아닌 아닌 몬스터 표시",
|
||||||
"renderer": "렌더링",
|
"renderer": "렌더링",
|
||||||
"reset": "리셋",
|
"reset": "리셋",
|
||||||
"reversed_order": "역순",
|
"reversed_order": "역순",
|
||||||
"reward_screen": "보상 화면",
|
"reward_screen": "보상 화면",
|
||||||
|
"right_alignment_shift": "우측정렬 이동",
|
||||||
|
"right_to_left": "오른쪽에서 왼쪽",
|
||||||
"servant_otomos": "맹우 동반자",
|
"servant_otomos": "맹우 동반자",
|
||||||
"servants": "맹우",
|
"servants": "맹우",
|
||||||
"settings": "설정",
|
"settings": "설정",
|
||||||
"severe_filter": "절단",
|
"sever_anomaly_filter": "절단 + 괴이핵",
|
||||||
|
"sever_filter": "절단",
|
||||||
"shadow": "그림자",
|
"shadow": "그림자",
|
||||||
"show_my_otomos_separately": "내 동반자를 따로",
|
"show_my_otomos_separately": "내 동반자를 따로",
|
||||||
"show_other_player_otomos_separately": "다른 플레이어의 동반자를 따로",
|
"show_other_player_otomos_separately": "다른 플레이어의 동반자를 따로",
|
||||||
"show_servant_otomos_separately": "맹우의 동반자를 따로",
|
"show_servant_otomos_separately": "맹우의 동반자를 따로",
|
||||||
"size": "크기",
|
"size": "크기",
|
||||||
|
"skills": "Skills",
|
||||||
"small_monster_UI": "소형 몬스터 UI",
|
"small_monster_UI": "소형 몬스터 UI",
|
||||||
"small_monsters": "소형 몬스터",
|
"small_monsters": "소형 몬스터",
|
||||||
"sorting": "정렬방법",
|
"sorting": "정렬방법",
|
||||||
"spacing": "간격",
|
"spacing": "간격",
|
||||||
"stamina": "스태미나",
|
"stamina": "스태미나",
|
||||||
|
"stamina_label": "Stamina Label",
|
||||||
"static_orientation": "고정 방향",
|
"static_orientation": "고정 방향",
|
||||||
"static_position": "고정 위치",
|
"static_position": "고정 위치",
|
||||||
"static_sorting": "고정 정렬방법",
|
"static_sorting": "고정 정렬방법",
|
||||||
"static_spacing": "고정 간격",
|
"static_spacing": "고정 간격",
|
||||||
"statically_positioned": "고정 위치 UI",
|
"statically_positioned": "고정 위치 UI",
|
||||||
|
"stats_UI": "Stats UI",
|
||||||
"status": "상태",
|
"status": "상태",
|
||||||
"style": "스타일",
|
"style": "스타일",
|
||||||
"summary_screen": "결과 요약 화면",
|
"summary_screen": "결과 요약 화면",
|
||||||
"text_label": "텍스트 정보",
|
"text_label": "텍스트 정보",
|
||||||
"thickness": "두께",
|
"thickness": "두께",
|
||||||
|
"thunder_resistance_label": "Thunder Resistance Label",
|
||||||
"time_UI": "시간 UI",
|
"time_UI": "시간 UI",
|
||||||
"time_label": "시간 정보",
|
"time_label": "시간 정보",
|
||||||
"time_limit": "시간 제한 (단위: 초)",
|
"time_limit": "시간 제한 (단위: 초)",
|
||||||
"timer": "타이머",
|
"timer": "타이머",
|
||||||
|
"timer_delays": "Timer Delays",
|
||||||
"timer_label": "타이머 정보",
|
"timer_label": "타이머 정보",
|
||||||
"top_buildup": "총 누적치",
|
"top_buildup": "총 누적치",
|
||||||
"top_damage": "최고 대미지",
|
"top_damage": "최고 대미지",
|
||||||
"top_dps": "최고 DPS",
|
"top_dps": "최고 DPS",
|
||||||
"top_left": "좌상단",
|
"top_left": "왼쪽 위",
|
||||||
"top_right": "우상단",
|
"top_right": "오른쪽 위",
|
||||||
|
"top_to_bottom": "위에서 아래",
|
||||||
"total": "전체",
|
"total": "전체",
|
||||||
"total_buildup": "총 누적치",
|
"total_buildup": "총 누적치",
|
||||||
"total_buildup_label": "총 누적치 정보",
|
"total_buildup_label": "총 누적치 정보",
|
||||||
@@ -291,19 +363,112 @@
|
|||||||
"tracked_damage_types": "추적할 대미지 종류",
|
"tracked_damage_types": "추적할 대미지 종류",
|
||||||
"tracked_monster_types": "추적할 몬스터 타입",
|
"tracked_monster_types": "추적할 몬스터 타입",
|
||||||
"type": "종류",
|
"type": "종류",
|
||||||
|
"update_buffs_delay": "Update Buffs (seconds)",
|
||||||
|
"update_is_online_delay": "Update Is Online (seconds)",
|
||||||
|
"update_myself_position_delay": "Update Myself Position (seconds)",
|
||||||
|
"update_player_info_delay": "Update Player Info (seconds)",
|
||||||
|
"update_players_delay": "Update Players (seconds)",
|
||||||
|
"update_quest_time_delay": "Update Quest Time (seconds)",
|
||||||
|
"update_singletons_delay": "Update Singletons (seconds)",
|
||||||
|
"update_window_size_delay": "Update Window Size (seconds)",
|
||||||
"use_d2d_if_available": "가능한 Direct2D를 사용함",
|
"use_d2d_if_available": "가능한 Direct2D를 사용함",
|
||||||
|
"value": "Value",
|
||||||
"value_label": "값 정보",
|
"value_label": "값 정보",
|
||||||
"vertical": "세로",
|
"vertical": "세로",
|
||||||
"viewport_offset": "뷰포트 오프셋",
|
"viewport_offset": "뷰포트 오프셋",
|
||||||
"visible": "표시함",
|
"visible": "표시함",
|
||||||
|
"water_resistance_label": "Water Resistance Label",
|
||||||
|
"weapon_skills": "Weapon Skills",
|
||||||
"width": "너비",
|
"width": "너비",
|
||||||
"world_offset": "전역 오프셋",
|
"world_offset": "전역 오프셋",
|
||||||
"wyvern_riding_damage": "용조종 대미지",
|
"wyvern_riding": "용조종",
|
||||||
"x": "X",
|
"x": "X",
|
||||||
"y": "Y",
|
"y": "Y",
|
||||||
"z": "Z"
|
"z": "Z"
|
||||||
},
|
},
|
||||||
|
"dango_skills": {
|
||||||
|
"dango_adrenaline": "Dango Adrenaline",
|
||||||
|
"dango_booster": "Dango Booster",
|
||||||
|
"dango_bulker": "Dango Bulker",
|
||||||
|
"dango_connector": "Dango Connector",
|
||||||
|
"dango_defender": "Dango Defender",
|
||||||
|
"dango_flyer": "Dango Flyer",
|
||||||
|
"dango_glutton": "Dango Glutton",
|
||||||
|
"dango_hunter": "Dango Hunter",
|
||||||
|
"dango_insurance": "Dango Insurance",
|
||||||
|
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
||||||
|
"super_recovery_dango": "Super Recovery Dango"
|
||||||
|
},
|
||||||
|
"endemic_life": {
|
||||||
|
"butterflame": "Butterflame",
|
||||||
|
"clothfly": "Clothfly",
|
||||||
|
"cutterfly": "Cutterfly",
|
||||||
|
"gold_wirebug": "Gold Wirebug",
|
||||||
|
"peepersects": "Peepersects",
|
||||||
|
"red_lampsquid": "Red Lampsquid",
|
||||||
|
"ruby_wirebug": "Ruby Wirebug",
|
||||||
|
"stinkmink": "Stinkmink",
|
||||||
|
"yellow_lampsquid": "Yellow Lampsquid"
|
||||||
|
},
|
||||||
"font_name": "NotoSansKR-Bold.otf",
|
"font_name": "NotoSansKR-Bold.otf",
|
||||||
|
"item_buffs": {
|
||||||
|
"adamant_seed": "Adamant Seed",
|
||||||
|
"armor_ammo": "Armor Ammo",
|
||||||
|
"armorskin": "Armorskin",
|
||||||
|
"dash_juice": "Dash Juice",
|
||||||
|
"demon_ammo": "Demon Ammo",
|
||||||
|
"demon_powder": "Demon Powder",
|
||||||
|
"demondrug": "Demondrug",
|
||||||
|
"gourmet_fish": "Gourmet Fish",
|
||||||
|
"hardshell_powder": "Hardshell Powder",
|
||||||
|
"immunizer": "Immunizer",
|
||||||
|
"mega_armorskin": "Mega Armorskin",
|
||||||
|
"mega_demondrug": "Mega Demondrug",
|
||||||
|
"might_seed": "Might Seed"
|
||||||
|
},
|
||||||
|
"melody_effects": {
|
||||||
|
"affinity_up": "Affinity Up",
|
||||||
|
"attack_and_affinity_up": "Attack and Affinity Up",
|
||||||
|
"attack_and_defense_up": "Attack and Defense Up",
|
||||||
|
"attack_up": "Attack Up",
|
||||||
|
"blight_negated": "Blight Negated",
|
||||||
|
"defense_up": "Defense Up",
|
||||||
|
"divine_protection": "Divine Protection",
|
||||||
|
"earplugs_l": "Earplugs (L)",
|
||||||
|
"earplugs_s": "Earplugs (S)",
|
||||||
|
"elemental_attack_boost": "Elemental Attack Boost",
|
||||||
|
"environment_damage_negated": "Environment Damage Negated",
|
||||||
|
"health_recovery_l": "Health Recovery (L)",
|
||||||
|
"health_recovery_s": "Health Recovery (S)",
|
||||||
|
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
|
||||||
|
"health_regeneration": "Health Regeneration",
|
||||||
|
"infernal_melody": "Infernal Melody",
|
||||||
|
"knockbacks_negated": "Knockbacks Negated",
|
||||||
|
"self_improvement": "Self-Improvement",
|
||||||
|
"sharpness_extension": "Sharpness Extension",
|
||||||
|
"sharpness_loss_reduced": "Sharpness Loss Reduced",
|
||||||
|
"sharpness_regeneration": "Sharpness Regeneration",
|
||||||
|
"sonic_barrier": "Sonic Barrier",
|
||||||
|
"sonic_wave": "Sonic Wave",
|
||||||
|
"stamina_recovery_up": "Stamina Recovery Up",
|
||||||
|
"stamina_use_reduced": "Stamina Use Reduced",
|
||||||
|
"stun_negated": "Stun Negated",
|
||||||
|
"tremors_negated": "Tremors Negated",
|
||||||
|
"wind_pressure_negated": "Wind Pressure Negated"
|
||||||
|
},
|
||||||
|
"misc_buffs": {
|
||||||
|
"attack_up": "Attack Up",
|
||||||
|
"defense_up": "Defense Up",
|
||||||
|
"immunity": "Immunity",
|
||||||
|
"natural_healing_up": "Natural Healing Up",
|
||||||
|
"stamina_use_down": "Stamina Use Down"
|
||||||
|
},
|
||||||
|
"otomo_moves": {
|
||||||
|
"go_fight_win": "Go, Fight, Win",
|
||||||
|
"power_drum": "Power Drum",
|
||||||
|
"rousing_roar": "Rousing Roar",
|
||||||
|
"vase_of_vitality": "Vase of Vitality"
|
||||||
|
},
|
||||||
"parts": {
|
"parts": {
|
||||||
"abdomen": "배",
|
"abdomen": "배",
|
||||||
"amatsu_unknown": "?",
|
"amatsu_unknown": "?",
|
||||||
@@ -372,5 +537,176 @@
|
|||||||
"wingclaw": "날개발톱",
|
"wingclaw": "날개발톱",
|
||||||
"wingclaws": "날개발톱",
|
"wingclaws": "날개발톱",
|
||||||
"wings": "날개"
|
"wings": "날개"
|
||||||
|
},
|
||||||
|
"rampage_skills": {
|
||||||
|
"chameleos_soul": "Chameleos Soul",
|
||||||
|
"kushala_daora_soul": "Kushala Daora Soul"
|
||||||
|
},
|
||||||
|
"skills": {
|
||||||
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
|
"affinity_sliding": "Affinity Sliding",
|
||||||
|
"agitator": "Agitator",
|
||||||
|
"berserk": "Berserk",
|
||||||
|
"bladescale_hone": "Bladescale Hone",
|
||||||
|
"blood_awakening": "Blood Awakening",
|
||||||
|
"bloodlust": "Bloodlust",
|
||||||
|
"burst": "Burst",
|
||||||
|
"coalescence": "Coalescence",
|
||||||
|
"counterstrike": "Counterstrike",
|
||||||
|
"dereliction": "Dereliction",
|
||||||
|
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
|
||||||
|
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
|
||||||
|
"dragonheart": "Dragonheart",
|
||||||
|
"embolden": "Embolden",
|
||||||
|
"frenzied_bloodlust": "Frenzied Bloodlust",
|
||||||
|
"furious": "Furious",
|
||||||
|
"grinder_s": "Grinder (S)",
|
||||||
|
"heaven_sent": "Heaven-Sent",
|
||||||
|
"hellfire_cloak": "Hellfire Cloak",
|
||||||
|
"heroics": "Heroics",
|
||||||
|
"inspiration": "Inspiration",
|
||||||
|
"intrepid_heart": "Intrepid Heart",
|
||||||
|
"latent_power": "Latent Power",
|
||||||
|
"maximum_might": "Maximum Might",
|
||||||
|
"offensive_guard": "Offensive Guard",
|
||||||
|
"partbreaker": "Partbreaker",
|
||||||
|
"peak_performance": "Peak Performance",
|
||||||
|
"powder_mantle_blue": "Powder Mantle (Blue)",
|
||||||
|
"powder_mantle_red": "Powder Mantle (Red)",
|
||||||
|
"protective_polish": "Protective Polish",
|
||||||
|
"resentment": "Resentment",
|
||||||
|
"resuscitate": "Resuscitate",
|
||||||
|
"spiribirds_call": "Spiribird's Call",
|
||||||
|
"status_trigger": "Status Trigger",
|
||||||
|
"strife": "Strife",
|
||||||
|
"wall_runner": "Wall Runner",
|
||||||
|
"wind_mantle": "Wind Mantle"
|
||||||
|
},
|
||||||
|
"stats": {
|
||||||
|
"affinity": "Affinity",
|
||||||
|
"attack": "Attack",
|
||||||
|
"defense": "Defense",
|
||||||
|
"dragon": "Dragon",
|
||||||
|
"dragon_resistance": "Dragon Res",
|
||||||
|
"fire": "Fire",
|
||||||
|
"fire_resistance": "Fire Res",
|
||||||
|
"ice": "Ice",
|
||||||
|
"ice_resistance": "Ice Res",
|
||||||
|
"stamina": "Stamina",
|
||||||
|
"thunder": "Thunder",
|
||||||
|
"thunder_resistance": "Thunder Res",
|
||||||
|
"water": "Water",
|
||||||
|
"water_resistance": "Water Res"
|
||||||
|
},
|
||||||
|
"unicode_glyph_ranges": [
|
||||||
|
32,
|
||||||
|
255,
|
||||||
|
4352,
|
||||||
|
4607,
|
||||||
|
8192,
|
||||||
|
8303,
|
||||||
|
11904,
|
||||||
|
12031,
|
||||||
|
12288,
|
||||||
|
12351,
|
||||||
|
12592,
|
||||||
|
12687,
|
||||||
|
12800,
|
||||||
|
19903,
|
||||||
|
19968,
|
||||||
|
40959,
|
||||||
|
44032,
|
||||||
|
55215,
|
||||||
|
63744,
|
||||||
|
64255,
|
||||||
|
65072,
|
||||||
|
65103,
|
||||||
|
65280,
|
||||||
|
65519,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"weapon_skills": {
|
||||||
|
"bow": {
|
||||||
|
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||||
|
"arc_shot_brace": "Arc Shot: Brace",
|
||||||
|
"bolt_boost": "Bolt Boost",
|
||||||
|
"herculean_draw": "Herculean Draw"
|
||||||
|
},
|
||||||
|
"charge_blade": {
|
||||||
|
"element_boost": "Element Boost",
|
||||||
|
"sword_boost_mode": "Sword Boost Mode"
|
||||||
|
},
|
||||||
|
"dual_blades": {
|
||||||
|
"archdemon_mode": "Archdemon Mode",
|
||||||
|
"ironshine_silk": "Ironshine Silk"
|
||||||
|
},
|
||||||
|
"great_sword": {
|
||||||
|
"power_sheathe": "Power Sheathe"
|
||||||
|
},
|
||||||
|
"gunlance": {
|
||||||
|
"erupting_cannon": "Erupting Cannon",
|
||||||
|
"ground_splitter": "Ground Splitter"
|
||||||
|
},
|
||||||
|
"hammer": {
|
||||||
|
"impact_burst": "Impact Burst"
|
||||||
|
},
|
||||||
|
"heavy_bowgun": {
|
||||||
|
"counter_charger": "Counter Charger",
|
||||||
|
"overheat": "Overheat",
|
||||||
|
"rising_moon": "Rising Moon",
|
||||||
|
"setting_sun": "Setting Sun",
|
||||||
|
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
||||||
|
},
|
||||||
|
"hunting_horn": {
|
||||||
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
|
"silkbind_shockwave": "Silkbind Shockwave",
|
||||||
|
"sonic_bloom": "Sonic Bloom"
|
||||||
|
},
|
||||||
|
"insect_glaive": {
|
||||||
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
|
"orange_extract": "Orange Extract",
|
||||||
|
"red_extract": "Red Extract",
|
||||||
|
"white_extract": "White Extract"
|
||||||
|
},
|
||||||
|
"lance": {
|
||||||
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"spiral_thrust": "Spiral Thrust",
|
||||||
|
"twin_wine": "Twin Wine"
|
||||||
|
},
|
||||||
|
"light_bowgun": {
|
||||||
|
"fanning_maneuver": "Fanning Maneuver",
|
||||||
|
"wyvernblast_reload": "Wyvernblast Reload"
|
||||||
|
},
|
||||||
|
"long_sword": {
|
||||||
|
"harvest_moon": "Harvest Moon",
|
||||||
|
"iai_slash": "Iai Slash",
|
||||||
|
"soaring_kick": "Soaring Kick",
|
||||||
|
"spirit_gauge": "Spirit Gauge",
|
||||||
|
"spirit_gauge_autofill": "Spirit Gauge Autofill"
|
||||||
|
},
|
||||||
|
"switch_axe": {
|
||||||
|
"amped_state": "Amped State",
|
||||||
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
|
"switch_charger": "Switch Charger"
|
||||||
|
},
|
||||||
|
"sword_and_shield": {
|
||||||
|
"destroyer_oil": "Destroyer Oil"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"weapons": {
|
||||||
|
"bow": "Bow",
|
||||||
|
"charge_blade": "Charge Blade",
|
||||||
|
"dual_blades": "Dual Blades",
|
||||||
|
"great_sword": "Great Sword",
|
||||||
|
"gunlance": "Gunlance",
|
||||||
|
"hammer": "Hammer",
|
||||||
|
"heavy_bowgun": "Heavy Bowgun",
|
||||||
|
"hunting_horn": "Hunting Horn",
|
||||||
|
"insect_glaive": "Insect Glaive",
|
||||||
|
"lance": "Lance",
|
||||||
|
"light_bowgun": "Light Bowgun",
|
||||||
|
"long_sword": "Long Sword",
|
||||||
|
"switch_axe": "Switch Axe",
|
||||||
|
"sword_and_shield": "Sword & Shield"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -3,8 +3,10 @@
|
|||||||
"HP": "ОЗ:",
|
"HP": "ОЗ:",
|
||||||
"buildup": "Накопление",
|
"buildup": "Накопление",
|
||||||
"gold": "Золото",
|
"gold": "Золото",
|
||||||
|
"lv": "",
|
||||||
"mini": "Мини",
|
"mini": "Мини",
|
||||||
"otomo": "Cпутник",
|
"otomo": "Cпутник",
|
||||||
|
"part_anomaly_core": "Ядро аномалии",
|
||||||
"part_break": "Повреждение",
|
"part_break": "Повреждение",
|
||||||
"part_sever": "Отсечение",
|
"part_sever": "Отсечение",
|
||||||
"player": "Игрок",
|
"player": "Игрок",
|
||||||
@@ -17,30 +19,54 @@
|
|||||||
},
|
},
|
||||||
"ailments": {
|
"ailments": {
|
||||||
"blast": "Взрыв",
|
"blast": "Взрыв",
|
||||||
|
"blastblight": "Взрывная порча",
|
||||||
|
"bleeding": "Кровотечение",
|
||||||
|
"bloodblight": "Кровавая порча",
|
||||||
|
"deadly_poison": "Смертельный яд",
|
||||||
|
"defense_down": "Защита снижена",
|
||||||
|
"dragonblight": "Драконья Порча",
|
||||||
"dung_bomb": "Навозная бомба",
|
"dung_bomb": "Навозная бомба",
|
||||||
|
"engulfed": "Окутывание",
|
||||||
"exhaust": "Усталость",
|
"exhaust": "Усталость",
|
||||||
"fall_otomo_trap": "Волчья яма спутника",
|
"fall_otomo_trap": "Волчья яма спутника",
|
||||||
"fall_trap": "Волчья яма",
|
"fall_trap": "Волчья яма",
|
||||||
|
"falling_asleep": "Засыпание",
|
||||||
"fireblight": "Огненная порча",
|
"fireblight": "Огненная порча",
|
||||||
"flash": "Оглушение",
|
"flash": "Оглушение",
|
||||||
|
"frenzy": "Бешенство",
|
||||||
|
"frenzy_infection": "Инфекция бешенства",
|
||||||
|
"frenzy_overcome": "Преодоление бешенства",
|
||||||
|
"frostblight": "Ледяная (морозная) порча",
|
||||||
|
"hellfireblight": "Порча адского пламени",
|
||||||
"iceblight": "Ледяная порча",
|
"iceblight": "Ледяная порча",
|
||||||
|
"leeched": "Истощение",
|
||||||
|
"major_bubbleblight": "Великая пузырьковая порча",
|
||||||
|
"minor_bubbleblight": "Малая пузырьковая порча",
|
||||||
|
"muck": "Грязь",
|
||||||
"paralysis": "Паралич",
|
"paralysis": "Паралич",
|
||||||
"poison": "Отравление",
|
"poison": "Отравление",
|
||||||
"quick_sand": "Зыбучий песок",
|
"quick_sand": "Зыбучий песок",
|
||||||
|
"resistance_down": "Сопротивление снижено",
|
||||||
"ride": "Езда на виверне",
|
"ride": "Езда на виверне",
|
||||||
|
"roar": "Рык",
|
||||||
"shock_otomo_trap": "Шоковая ловушка спутника",
|
"shock_otomo_trap": "Шоковая ловушка спутника",
|
||||||
"shock_trap": "Шоковая ловушка",
|
"shock_trap": "Шоковая ловушка",
|
||||||
"sleep": "Сон",
|
"sleep": "Сон",
|
||||||
"steel_fang": "Стальной клык",
|
"steel_fang": "Стальной клык",
|
||||||
|
"stench": "Зловоние",
|
||||||
"stun": "Оглушение",
|
"stun": "Оглушение",
|
||||||
"thunderblight": "Грозовая порча",
|
"thunderblight": "Грозовая порча",
|
||||||
"tranq_bomb": "Снотворная порча",
|
"tranq_bomb": "Снотворная порча",
|
||||||
"waterblight": "Водяная порча"
|
"tremor": "Тряска",
|
||||||
|
"waterblight": "Водяная порча",
|
||||||
|
"webbed": "В паутине"
|
||||||
},
|
},
|
||||||
"customization_menu": {
|
"customization_menu": {
|
||||||
"UI_font": "Шрифт интерфейса",
|
"UI_font": "Шрифт интерфейса",
|
||||||
"UI_font_notice": "Любые изменения шрифта требуют перезагрузку скрипта!",
|
"UI_font_notice": "Любые изменения шрифта требуют перезагрузку скрипта!",
|
||||||
|
"abnormal_statuses": "Аномальные статусы",
|
||||||
"activation_count": "Кол-во активаций",
|
"activation_count": "Кол-во активаций",
|
||||||
|
"affinity_label": "Метка мастерства",
|
||||||
"ailment_buildups": "Накопление аномального статуса",
|
"ailment_buildups": "Накопление аномального статуса",
|
||||||
"ailment_name": "Название аномального статуса",
|
"ailment_name": "Название аномального статуса",
|
||||||
"ailment_name_label": "Метка названия аномального статуса",
|
"ailment_name_label": "Метка названия аномального статуса",
|
||||||
@@ -48,24 +74,32 @@
|
|||||||
"ailments": "Аномальные статусы",
|
"ailments": "Аномальные статусы",
|
||||||
"all_UI": "Весь интерфейс",
|
"all_UI": "Весь интерфейс",
|
||||||
"anchor": "Привязка",
|
"anchor": "Привязка",
|
||||||
|
"anomaly_cores": "Ядра аномалии",
|
||||||
|
"anomaly_filter": "Ядро аномалии",
|
||||||
|
"anomaly_health": "Здоровье ядра аномалии",
|
||||||
|
"anomaly_health_percentage": "Здоровье ядра аномалии в процентах",
|
||||||
"apply": "Применить",
|
"apply": "Применить",
|
||||||
"assign_new_key": "Привязать клавишу",
|
"assign_new_key": "Привязать клавишу",
|
||||||
|
"attack_label": "Метка Атаки",
|
||||||
"auto_highlight": "Автофокус",
|
"auto_highlight": "Автофокус",
|
||||||
"background": "Фон",
|
"background": "Фон",
|
||||||
"bar": "Шкала",
|
"bar": "Шкала",
|
||||||
"blast_damage": "Урон от взрыва",
|
"blast": "Взрыв",
|
||||||
"body_parts": "Части тела",
|
"body_parts": "Части тела",
|
||||||
"bold": "Жирный",
|
"bold": "Жирный",
|
||||||
"bomb_damage": "Урон от бомб",
|
"bombs": "Бомбы",
|
||||||
"bottom_left": "Левый нижний угол",
|
"bottom_left": "Левый нижний угол",
|
||||||
"bottom_right": "Правй нижний угол",
|
"bottom_right": "Правй нижний угол",
|
||||||
|
"bottom_to_top": "Снизу вверх",
|
||||||
|
"break_anomaly_filter": "Повреждение + Ядро аномалии",
|
||||||
"break_count": "Счётчик повреждений",
|
"break_count": "Счётчик повреждений",
|
||||||
"break_filter": "Повреждение",
|
"break_filter": "Повреждение",
|
||||||
"break_health": "Повреждение части",
|
"break_health": "Повреждение части",
|
||||||
"break_health_percentage": "Повреждение части в процентах",
|
"break_health_percentage": "Повреждение части в процентах",
|
||||||
"break_max_count": "Максимальное кол-во повреждений",
|
"break_max_count": "Максимальное кол-во повреждений",
|
||||||
"break_severe_filter": "Повреждение + Отсечение",
|
"break_sever_anomaly_filter": "Повреждение + Отсечение + Ядро аномалии",
|
||||||
"buff_UI": "Интерфейс баффов",
|
"break_sever_filter": "Повреждение + Отсечение",
|
||||||
|
"buff_UI": "Интерфейс эффектов",
|
||||||
"buildup": "Накопление",
|
"buildup": "Накопление",
|
||||||
"buildup_bar": "Шкала накопления",
|
"buildup_bar": "Шкала накопления",
|
||||||
"buildup_bars_are_relative_to": "Шкалы накопления расположены относительно к",
|
"buildup_bars_are_relative_to": "Шкалы накопления расположены относительно к",
|
||||||
@@ -84,6 +118,7 @@
|
|||||||
"crown": "Корона",
|
"crown": "Корона",
|
||||||
"crown_thresholds": "Лимиты корон",
|
"crown_thresholds": "Лимиты корон",
|
||||||
"current_state": "Текущее состояние",
|
"current_state": "Текущее состояние",
|
||||||
|
"current_time": "Текущее время",
|
||||||
"current_value": "Текущее значение",
|
"current_value": "Текущее значение",
|
||||||
"cutscene": "Катсцена",
|
"cutscene": "Катсцена",
|
||||||
"damage": "Урон",
|
"damage": "Урон",
|
||||||
@@ -92,25 +127,36 @@
|
|||||||
"damage_meter_UI": "Интерфейс модуля урона",
|
"damage_meter_UI": "Интерфейс модуля урона",
|
||||||
"damage_percentage_label": "Метка урона в процентах",
|
"damage_percentage_label": "Метка урона в процентах",
|
||||||
"damage_value_label": "Метка значений урона",
|
"damage_value_label": "Метка значений урона",
|
||||||
|
"dango_skills": "Навыки данго",
|
||||||
|
"debug": "Отладка",
|
||||||
"default_state": "Состояние по умолчанию",
|
"default_state": "Состояние по умолчанию",
|
||||||
|
"defense_label": "Метка защиты",
|
||||||
"delete": "Удалить",
|
"delete": "Удалить",
|
||||||
"distance": "Расстояние",
|
"distance": "Расстояние",
|
||||||
"dps": "Урон в секунду",
|
"dps": "Урон в секунду",
|
||||||
"dps_label": "Метка урона в секунду",
|
"dps_label": "Метка урона в секунду",
|
||||||
"dps_mode": "Режим урона в секунду",
|
"dps_mode": "Режим урона в секунду",
|
||||||
|
"dragon_resistance_label": "Метка сопротивления дракону",
|
||||||
"duplicate": "Дублировать",
|
"duplicate": "Дублировать",
|
||||||
"duration": "Продолжительность",
|
"duration": "Продолжительность",
|
||||||
"dynamic_positioning": "Динамическое позиционирование",
|
"dynamic_positioning": "Динамическое позиционирование",
|
||||||
"dynamically_positioned": "Рассположенный динамично",
|
"dynamically_positioned": "Рассположенный динамично",
|
||||||
|
"effect_level": "Уровень эффекта",
|
||||||
|
"element_2_label": "Метка элемента 2",
|
||||||
|
"element_label": "Метка элемента",
|
||||||
"enable_for": "Показывать для",
|
"enable_for": "Показывать для",
|
||||||
"enabled": "Включить",
|
"enabled": "Включить",
|
||||||
|
"endemic_life": "Местная живность",
|
||||||
"endemic_life_UI": "Интерфейс местной живности",
|
"endemic_life_UI": "Интерфейс местной живности",
|
||||||
"endemic_life_damage": "Урон от окружения",
|
"endemic_life_buffs": "Эффекты местной живности",
|
||||||
|
"everything_seems_to_be_ok": "Кажется, всё в порядке!",
|
||||||
"family": "Семейство",
|
"family": "Семейство",
|
||||||
"farthest": "Самый дальний",
|
"farthest": "Самый дальний",
|
||||||
"fight_time": "Время в бою",
|
"fight_time": "Время в бою",
|
||||||
|
"fill_direction": "Направление заполнения",
|
||||||
"filter": "Фильтр",
|
"filter": "Фильтр",
|
||||||
"filter_mode": "Режим Фильтра",
|
"filter_mode": "Режим Фильтра",
|
||||||
|
"fire_resistance_label": "Метка сопротивления огню",
|
||||||
"first": "Первый",
|
"first": "Первый",
|
||||||
"first_hit": "Первый удар",
|
"first_hit": "Первый удар",
|
||||||
"flinch_count": "Кол-во вздрагиваний",
|
"flinch_count": "Кол-во вздрагиваний",
|
||||||
@@ -119,17 +165,23 @@
|
|||||||
"global_position_modifier": "Глобальный модификатор расположения",
|
"global_position_modifier": "Глобальный модификатор расположения",
|
||||||
"global_scale_modifier": "Глобальный модификатор размера",
|
"global_scale_modifier": "Глобальный модификатор размера",
|
||||||
"global_settings": "Общие настройки",
|
"global_settings": "Общие настройки",
|
||||||
|
"head_tracking": "Отслеживание головы",
|
||||||
"health": "Здоровье",
|
"health": "Здоровье",
|
||||||
|
"health_anomaly_filter": "Здоровье + Ядро аномалии",
|
||||||
|
"health_break_anomaly_filter": "Здоровье + Повреждение + Ядро аномалии",
|
||||||
"health_break_filter": "Здоровье + Повреждение",
|
"health_break_filter": "Здоровье + Повреждение",
|
||||||
"health_break_severe_filter": "Здоровье + Повреждение + Отсечение",
|
"health_break_sever_anomaly_filter": "Здоровье + Повреждение + Отсечение + Ядро аномалии",
|
||||||
|
"health_break_sever_filter": "Здоровье + Повреждение + Отсечение",
|
||||||
"health_filter": "Здоровье",
|
"health_filter": "Здоровье",
|
||||||
|
"health_label": "Метка здоровья",
|
||||||
"health_percentage": "Здоровье в процентах",
|
"health_percentage": "Здоровье в процентах",
|
||||||
"health_severe_filter": "Здоровье + Отсечение",
|
"health_sever_anomaly_filter": "Здоровье + Отсечение + Ядро аномалии",
|
||||||
|
"health_sever_filter": "Здоровье + Отсечение",
|
||||||
"height": "Высота",
|
"height": "Высота",
|
||||||
"hide_ailments_with_zero_buildup": "Скрыть аномальный статус, если накопление равно 0",
|
"hide_ailments_with_zero_buildup": "Скрыть аномальный статус, если накопление равно 0",
|
||||||
"hide_all_active_ailments": "Скрыть все активные аномальные статусы",
|
"hide_all_active_ailments": "Скрыть все активные аномальные статусы",
|
||||||
"hide_all_inactive_ailments": "Скрыть все неактивные аномальные статусы",
|
"hide_all_inactive_ailments": "Скрыть все неактивные аномальные статусы",
|
||||||
"hide_bar_for_infinite_buffs": "Скрыть шкалу у бесконечных баффов",
|
"hide_bar_for_infinite_buffs": "Скрыть шкалу у бесконечных эффектов",
|
||||||
"hide_dead_or_captured": "Скрыть мёртвых и захваченных монстров",
|
"hide_dead_or_captured": "Скрыть мёртвых и захваченных монстров",
|
||||||
"hide_disabled_ailments": "Скрыть отключенные аномальные статусы",
|
"hide_disabled_ailments": "Скрыть отключенные аномальные статусы",
|
||||||
"hide_inactive_ailments_with_no_buildup_support": "Скрыть неактивные аномальные статусы без поддержки накопления",
|
"hide_inactive_ailments_with_no_buildup_support": "Скрыть неактивные аномальные статусы без поддержки накопления",
|
||||||
@@ -139,7 +191,7 @@
|
|||||||
"hide_other_players": "Скрыть остальных игроков",
|
"hide_other_players": "Скрыть остальных игроков",
|
||||||
"hide_player_if_player_damage_is_zero": "Скрыть игрока, если его урон равен 0",
|
"hide_player_if_player_damage_is_zero": "Скрыть игрока, если его урон равен 0",
|
||||||
"hide_servants": "Скрыть последователей",
|
"hide_servants": "Скрыть последователей",
|
||||||
"hide_timer_for_infinite_buffs": "Скрыть таймер у бесконечных баффов",
|
"hide_timer_for_infinite_buffs": "Скрыть таймер у бесконечных эффектов",
|
||||||
"hide_total_damage": "Скрыть общий урон",
|
"hide_total_damage": "Скрыть общий урон",
|
||||||
"hide_total_if_total_damage_is_zero": "Скрыть общий урон, если он равен 0",
|
"hide_total_if_total_damage_is_zero": "Скрыть общий урон, если он равен 0",
|
||||||
"hide_undamaged_parts": "Скрыть неповреждённые части тела",
|
"hide_undamaged_parts": "Скрыть неповреждённые части тела",
|
||||||
@@ -150,20 +202,25 @@
|
|||||||
"highlighted_buildup_bar": "Помеченная шкала накопления",
|
"highlighted_buildup_bar": "Помеченная шкала накопления",
|
||||||
"highlighted_damage_bar": "Помеченная шкала урона",
|
"highlighted_damage_bar": "Помеченная шкала урона",
|
||||||
"highlighted_targeted": "Помеченный",
|
"highlighted_targeted": "Помеченный",
|
||||||
|
"history": "История",
|
||||||
|
"history_size": "Размер истории",
|
||||||
"horizontal": "Горизонтально",
|
"horizontal": "Горизонтально",
|
||||||
"hotkeys": "Горячие клавиши",
|
"hotkeys": "Горячие клавиши",
|
||||||
"hunter_rank": "Ранг охотника",
|
"hunter_rank": "Ранг охотника",
|
||||||
"hunter_rank_label": "Метка ранга охотника",
|
"hunter_rank_label": "Метка ранга охотника",
|
||||||
|
"ice_resistance_label": "Метка сопротивления льду",
|
||||||
"id": "ID",
|
"id": "ID",
|
||||||
"in_lobby": "В лобби",
|
"in_lobby": "В лобби",
|
||||||
"in_training_area": "В тренировочной зоне",
|
"in_training_area": "В тренировочной зоне",
|
||||||
"include": "Элементы",
|
"include": "Элементы",
|
||||||
|
"infinite_buffs_location": "Позиция бесконечных эффектов",
|
||||||
"inside": "Внутри",
|
"inside": "Внутри",
|
||||||
"installation_damage": "Урон от установок",
|
"installations": "Установки",
|
||||||
"italic": "Курсив",
|
"italic": "Курсив",
|
||||||
|
"item_buffs": "Эффекты предметов",
|
||||||
"join_time": "Время присоединения",
|
"join_time": "Время присоединения",
|
||||||
"killcam": "Камера смерти",
|
"killcam": "Камера смерти",
|
||||||
"kunai_damage": "Урон от кунаев",
|
"kunai": "Кунаи",
|
||||||
"language": "Язык",
|
"language": "Язык",
|
||||||
"large_monster_UI": "Интерфейс больший монстров",
|
"large_monster_UI": "Интерфейс больший монстров",
|
||||||
"large_monster_dynamic_UI": "Динамический интерфейс больших монстров",
|
"large_monster_dynamic_UI": "Динамический интерфейс больших монстров",
|
||||||
@@ -171,6 +228,7 @@
|
|||||||
"large_monster_static_UI": "Статический интерфейс больших монстров",
|
"large_monster_static_UI": "Статический интерфейс больших монстров",
|
||||||
"large_monsters": "Большие монстры",
|
"large_monsters": "Большие монстры",
|
||||||
"last": "Последний",
|
"last": "Последний",
|
||||||
|
"left_to_right": "Слева направо",
|
||||||
"level": "Уровень",
|
"level": "Уровень",
|
||||||
"level_label": "Метка уровня",
|
"level_label": "Метка уровня",
|
||||||
"loading_quest": "Загрузка квеста",
|
"loading_quest": "Загрузка квеста",
|
||||||
@@ -183,18 +241,20 @@
|
|||||||
"max_monster_updates_per_tick": "Макс. кол-во обновлений за тик",
|
"max_monster_updates_per_tick": "Макс. кол-во обновлений за тик",
|
||||||
"max_value": "Максимальное значение",
|
"max_value": "Максимальное значение",
|
||||||
"me": "Я",
|
"me": "Я",
|
||||||
|
"melody_effects": "Эффекты мелодии",
|
||||||
"menu_font": "Шрифт меню",
|
"menu_font": "Шрифт меню",
|
||||||
"menu_font_change_disclaimer": "Изменение языка и размера шрифта меню несколько раз приведёт к вылету!",
|
"menu_font_change_disclaimer": "Изменение языка и размера шрифта меню несколько раз приведёт к вылету!",
|
||||||
|
"misc_buffs": "Разные эффекты",
|
||||||
"mod_name": "MHR Overlay",
|
"mod_name": "MHR Overlay",
|
||||||
"mode": "Режим",
|
"mode": "Режим",
|
||||||
"modifiers": "Модификаторы",
|
"modifiers": "Модификаторы",
|
||||||
"module_visibility_based_on_game_state": "Видимость модулей в зависимости от состояния игры",
|
"module_visibility_based_on_game_state": "Видимость модулей в зависимости от состояния игры",
|
||||||
"modules": "Модули",
|
"modules": "Модули",
|
||||||
"monster_can_be_captured": "Монстр может быть схвачен",
|
"monster_can_be_captured": "Монстр может быть схвачен",
|
||||||
"monster_damage": "Урон от монстров",
|
|
||||||
"monster_id": "ИД монстра",
|
"monster_id": "ИД монстра",
|
||||||
"monster_name": "Имя монстра",
|
"monster_name": "Имя монстра",
|
||||||
"monster_name_label": "Метка имени монстра",
|
"monster_name_label": "Метка имени монстра",
|
||||||
|
"monsters": "Монстры",
|
||||||
"my_damage_bar_location": "Позиция моей шкалы урона",
|
"my_damage_bar_location": "Позиция моей шкалы урона",
|
||||||
"my_otomos": "Мои спутники",
|
"my_otomos": "Мои спутники",
|
||||||
"myself": "Я",
|
"myself": "Я",
|
||||||
@@ -207,10 +267,11 @@
|
|||||||
"offset_is_relative_to_parts": "Сдвиг относителен к частям тела",
|
"offset_is_relative_to_parts": "Сдвиг относителен к частям тела",
|
||||||
"opacity_falloff": "Увеличение прозрачности от расстояния",
|
"opacity_falloff": "Увеличение прозрачности от расстояния",
|
||||||
"orientation": "Ориентация",
|
"orientation": "Ориентация",
|
||||||
"other_damage": "Другой урон",
|
"other": "Другое",
|
||||||
"other_player_otomos": "Спутники других игроков",
|
"other_player_otomos": "Спутники других игроков",
|
||||||
"other_players": "Другие игроки",
|
"other_players": "Другие игроки",
|
||||||
"otomo_damage": "Урон от спутников",
|
"otomo_moves": "Навыки спутника",
|
||||||
|
"otomos": "Спутники",
|
||||||
"outline": "Обводка",
|
"outline": "Обводка",
|
||||||
"outside": "Снаружи",
|
"outside": "Снаружи",
|
||||||
"part_health": "Здоровье части",
|
"part_health": "Здоровье части",
|
||||||
@@ -218,12 +279,12 @@
|
|||||||
"part_name_label": "Метка имени части тела",
|
"part_name_label": "Метка имени части тела",
|
||||||
"percentage_label": "Метка процентов",
|
"percentage_label": "Метка процентов",
|
||||||
"performance": "Производительность",
|
"performance": "Производительность",
|
||||||
"player_damage": "Урон игрока",
|
|
||||||
"player_name_label": "Метка имени игрока",
|
"player_name_label": "Метка имени игрока",
|
||||||
"player_name_size_limit": "Ограничить ширину имени игрока",
|
"player_name_size_limit": "Ограничить ширину имени игрока",
|
||||||
"player_spacing": "Расстояние между игроками",
|
"player_spacing": "Расстояние между игроками",
|
||||||
|
"players": "Игроки",
|
||||||
"playing_quest": "Во время квеста",
|
"playing_quest": "Во время квеста",
|
||||||
"poison_damage": "Урон от отравления",
|
"poison": "Отравление",
|
||||||
"position": "Расположение",
|
"position": "Расположение",
|
||||||
"press_any_key": "Нажмите любую клавишу...",
|
"press_any_key": "Нажмите любую клавишу...",
|
||||||
"prioritize_large_monsters": "Большие монстры в приоритете",
|
"prioritize_large_monsters": "Большие монстры в приоритете",
|
||||||
@@ -233,49 +294,60 @@
|
|||||||
"quest_start_animation": "Анимация начала квеста",
|
"quest_start_animation": "Анимация начала квеста",
|
||||||
"quest_time": "Время квеста",
|
"quest_time": "Время квеста",
|
||||||
"rage": "Ярость",
|
"rage": "Ярость",
|
||||||
|
"rampage_skills": "Навыки буйства",
|
||||||
"reframework_outdated": "Установленная версия REFramework устарела. Пожалуйста, обновитесь, иначе MHR Overlay будет работать некорректно.",
|
"reframework_outdated": "Установленная версия REFramework устарела. Пожалуйста, обновитесь, иначе MHR Overlay будет работать некорректно.",
|
||||||
"relative_offset": "Относительный сдвиг",
|
"relative_offset": "Относительный сдвиг",
|
||||||
"rename": "Переименовать",
|
"rename": "Переименовать",
|
||||||
"render_highlighted_monster": "Показывать помеченного монстра",
|
"render_highlighted_monster": "Показывать помеченного монстра",
|
||||||
|
"render_inactive_anomaly_cores": "Показывать неактивные ядра аномалии",
|
||||||
"render_not_highlighted_monsters": "Показывать непомеченных монстров",
|
"render_not_highlighted_monsters": "Показывать непомеченных монстров",
|
||||||
"renderer": "Рендерер",
|
"renderer": "Рендерер",
|
||||||
"reset": "Сбросить",
|
"reset": "Сбросить",
|
||||||
"reversed_order": "Обратный порядок",
|
"reversed_order": "Обратный порядок",
|
||||||
"reward_screen": "Экран наград",
|
"reward_screen": "Экран наград",
|
||||||
|
"right_alignment_shift": "Сдвиг для выравнивания по правому краю",
|
||||||
|
"right_to_left": "Справа налево",
|
||||||
"servant_otomos": "Спутники последователей",
|
"servant_otomos": "Спутники последователей",
|
||||||
"servants": "Последователи",
|
"servants": "Последователи",
|
||||||
"settings": "Настройки",
|
"settings": "Настройки",
|
||||||
"severe_filter": "Отсечение",
|
"sever_anomaly_filter": "Отсечение + Ядро аномалии",
|
||||||
|
"sever_filter": "Отсечение",
|
||||||
"shadow": "Тень",
|
"shadow": "Тень",
|
||||||
"show_my_otomos_separately": "Показывать моих спутников отдельно",
|
"show_my_otomos_separately": "Показывать моих спутников отдельно",
|
||||||
"show_other_player_otomos_separately": "Показывать спутников других игроков отдельно",
|
"show_other_player_otomos_separately": "Показывать спутников других игроков отдельно",
|
||||||
"show_servant_otomos_separately": "Показывать спутников последователей отдельно",
|
"show_servant_otomos_separately": "Показывать спутников последователей отдельно",
|
||||||
"size": "Размер",
|
"size": "Размер",
|
||||||
|
"skills": "Навыки",
|
||||||
"small_monster_UI": "Интерфейс малых монстров",
|
"small_monster_UI": "Интерфейс малых монстров",
|
||||||
"small_monsters": "Малые монстры",
|
"small_monsters": "Малые монстры",
|
||||||
"sorting": "Сортировка",
|
"sorting": "Сортировка",
|
||||||
"spacing": "Расстояние между элементами",
|
"spacing": "Расстояние между элементами",
|
||||||
"stamina": "Выносливость",
|
"stamina": "Выносливость",
|
||||||
|
"stamina_label": "Метка выносливости",
|
||||||
"static_orientation": "Статичная ориентация",
|
"static_orientation": "Статичная ориентация",
|
||||||
"static_position": "Статичное расположение",
|
"static_position": "Статичное расположение",
|
||||||
"static_sorting": "Статичная сортировка",
|
"static_sorting": "Статичная сортировка",
|
||||||
"static_spacing": "Статичное расстояние между элементами",
|
"static_spacing": "Статичное расстояние между элементами",
|
||||||
"statically_positioned": "Рассположенный статично",
|
"statically_positioned": "Рассположенный статично",
|
||||||
|
"stats_UI": "Интерфейс статуса",
|
||||||
"status": "Статус",
|
"status": "Статус",
|
||||||
"style": "Стиль",
|
"style": "Стиль",
|
||||||
"summary_screen": "Экран Результатов",
|
"summary_screen": "Экран результатов",
|
||||||
"text_label": "Текстовая метка",
|
"text_label": "Текстовая метка",
|
||||||
"thickness": "Толщина",
|
"thickness": "Толщина",
|
||||||
|
"thunder_resistance_label": "Метка сопротивления грозе",
|
||||||
"time_UI": "Интерфейс времени",
|
"time_UI": "Интерфейс времени",
|
||||||
"time_label": "Метка времени",
|
"time_label": "Метка времени",
|
||||||
"time_limit": "Ограничение по времени (cек.)",
|
"time_limit": "Ограничение по времени (cек.)",
|
||||||
"timer": "Таймер",
|
"timer": "Таймер",
|
||||||
|
"timer_delays": "Задержка таймеров",
|
||||||
"timer_label": "Метка таймера",
|
"timer_label": "Метка таймера",
|
||||||
"top_buildup": "Наибольшее накопление",
|
"top_buildup": "Наибольшее накопление",
|
||||||
"top_damage": "Наибольший урон",
|
"top_damage": "Наибольший урон",
|
||||||
"top_dps": "Наибольший урон в секунду",
|
"top_dps": "Наибольший урон в секунду",
|
||||||
"top_left": "Левый верхний угол",
|
"top_left": "Левый верхний угол",
|
||||||
"top_right": "Правый верхний угол",
|
"top_right": "Правый верхний угол",
|
||||||
|
"top_to_bottom": "Сверху вниз",
|
||||||
"total": "Всего",
|
"total": "Всего",
|
||||||
"total_buildup": "Общее накопление",
|
"total_buildup": "Общее накопление",
|
||||||
"total_buildup_label": "Метка общего накопления",
|
"total_buildup_label": "Метка общего накопления",
|
||||||
@@ -291,19 +363,112 @@
|
|||||||
"tracked_damage_types": "Отслеживаемые типы урона",
|
"tracked_damage_types": "Отслеживаемые типы урона",
|
||||||
"tracked_monster_types": "Отслеживаемые типы монстров",
|
"tracked_monster_types": "Отслеживаемые типы монстров",
|
||||||
"type": "Тип",
|
"type": "Тип",
|
||||||
|
"update_buffs_delay": "Обновление эффектов (cек.)",
|
||||||
|
"update_is_online_delay": "Обновление онлайн статуса (cек.)",
|
||||||
|
"update_myself_position_delay": "Обновление собственных координат (cек.)",
|
||||||
|
"update_player_info_delay": "Обновление информации об игроке (cек.)",
|
||||||
|
"update_players_delay": "Обновление списка игроков (cек.)",
|
||||||
|
"update_quest_time_delay": "Обновление продолжительности задания (cек.)",
|
||||||
|
"update_singletons_delay": "Обновление синглтонов (cек.)",
|
||||||
|
"update_window_size_delay": "Обновление размеров окна (cек.)",
|
||||||
"use_d2d_if_available": "Использовать Direct2D, если доступен",
|
"use_d2d_if_available": "Использовать Direct2D, если доступен",
|
||||||
|
"value": "Значение",
|
||||||
"value_label": "Метка значений",
|
"value_label": "Метка значений",
|
||||||
"vertical": "Вертикально",
|
"vertical": "Вертикально",
|
||||||
"viewport_offset": "Сдвиг в экранном пространстве",
|
"viewport_offset": "Сдвиг в экранном пространстве",
|
||||||
"visible": "Включить",
|
"visible": "Включить",
|
||||||
|
"water_resistance_label": "Метка сопротивления воде",
|
||||||
|
"weapon_skills": "Навыки оружия",
|
||||||
"width": "Ширина",
|
"width": "Ширина",
|
||||||
"world_offset": "Сдвиг в игровом пространстве",
|
"world_offset": "Сдвиг в игровом пространстве",
|
||||||
"wyvern_riding_damage": "Урон от езды на виверне",
|
"wyvern_riding": "Езда на виверне",
|
||||||
"x": "X",
|
"x": "X",
|
||||||
"y": "Y",
|
"y": "Y",
|
||||||
"z": "Z"
|
"z": "Z"
|
||||||
},
|
},
|
||||||
"font_name": "NotoSansKR-Bold.otf",
|
"dango_skills": {
|
||||||
|
"dango_adrenaline": "Данго-адреналин",
|
||||||
|
"dango_booster": "Данго-усилитель",
|
||||||
|
"dango_bulker": "Данго-пижон",
|
||||||
|
"dango_connector": "Данго-сцепщик",
|
||||||
|
"dango_defender": "Данго-защитник",
|
||||||
|
"dango_flyer": "Данго-пилот",
|
||||||
|
"dango_glutton": "Данго-обжора",
|
||||||
|
"dango_hunter": "Данго-охотник",
|
||||||
|
"dango_insurance": "Данго-страховщик",
|
||||||
|
"dango_insurance_defense_up": "Данго-страховщик: усил. защиты",
|
||||||
|
"super_recovery_dango": "Супервосстан. данго"
|
||||||
|
},
|
||||||
|
"endemic_life": {
|
||||||
|
"butterflame": "Огнебабочка",
|
||||||
|
"clothfly": "Тканебабочка",
|
||||||
|
"cutterfly": "Стрекоза-нож",
|
||||||
|
"gold_wirebug": "Золотой Протожук",
|
||||||
|
"peepersects": "Глазобабочки",
|
||||||
|
"red_lampsquid": "Крс. Лампокальм.",
|
||||||
|
"ruby_wirebug": "Рубиновый Протожук",
|
||||||
|
"stinkmink": "Пахучка",
|
||||||
|
"yellow_lampsquid": "Жлт. Лампокальм."
|
||||||
|
},
|
||||||
|
"font_name": "NotoSans-Bold.otf",
|
||||||
|
"item_buffs": {
|
||||||
|
"adamant_seed": "Адамант. зерно",
|
||||||
|
"armor_ammo": "Защитные снаряды",
|
||||||
|
"armorskin": "Бронир. кожа",
|
||||||
|
"dash_juice": "Сок бодрости",
|
||||||
|
"demon_ammo": "Демон. снаряды",
|
||||||
|
"demon_powder": "Демон. порошок",
|
||||||
|
"demondrug": "Демон. снадобье",
|
||||||
|
"gourmet_fish": "Вкусная рыба",
|
||||||
|
"hardshell_powder": "Пор. из скорлупы",
|
||||||
|
"immunizer": "Иммунатор",
|
||||||
|
"mega_armorskin": "Мегабронир. кожа",
|
||||||
|
"mega_demondrug": "Мегадемон. снад.",
|
||||||
|
"might_seed": "Зер. могущества"
|
||||||
|
},
|
||||||
|
"melody_effects": {
|
||||||
|
"affinity_up": "Усиление мастерства",
|
||||||
|
"attack_and_affinity_up": "Усиление атаки и мастерства",
|
||||||
|
"attack_and_defense_up": "Усиление атаки и защиты",
|
||||||
|
"attack_up": "Усиление атаки",
|
||||||
|
"blight_negated": "Снятие порчи",
|
||||||
|
"defense_up": "Усиление защиты",
|
||||||
|
"divine_protection": "Божественная защита",
|
||||||
|
"earplugs_l": "Наушники (L)",
|
||||||
|
"earplugs_s": "Наушники (S)",
|
||||||
|
"elemental_attack_boost": "Усиление атаки стихией",
|
||||||
|
"environment_damage_negated": "Отмена урона окружением",
|
||||||
|
"health_recovery_l": "Восст. здоровья (L)",
|
||||||
|
"health_recovery_s": "Восст. здоровья (S)",
|
||||||
|
"health_recovery_s_antidote": "Восст. здоровья (S) + по-ядие",
|
||||||
|
"health_regeneration": "Регенерация ",
|
||||||
|
"infernal_melody": "Песня яростного пламени",
|
||||||
|
"knockbacks_negated": "Нейтрализация сбив. с ног",
|
||||||
|
"self_improvement": "Самосовершенствование",
|
||||||
|
"sharpness_extension": "Увеличение остроты",
|
||||||
|
"sharpness_loss_reduced": "Замедление затупления",
|
||||||
|
"sharpness_regeneration": "Регенерация остроты",
|
||||||
|
"sonic_barrier": "Звуковой барьер",
|
||||||
|
"sonic_wave": "Звуковая волна",
|
||||||
|
"stamina_recovery_up": "Улучш. восст. выносливости",
|
||||||
|
"stamina_use_reduced": "Усиление выносливости",
|
||||||
|
"stun_negated": "Нейтрализация оглушения",
|
||||||
|
"tremors_negated": "Нейтрализация тряски",
|
||||||
|
"wind_pressure_negated": "Отмена давления ветра"
|
||||||
|
},
|
||||||
|
"misc_buffs": {
|
||||||
|
"attack_up": "Усиление атаки",
|
||||||
|
"defense_up": "Усиление защиты",
|
||||||
|
"immunity": "Устойчивость",
|
||||||
|
"natural_healing_up": "Естественное лечение",
|
||||||
|
"stamina_use_down": "Уменьшение расхода выносливости"
|
||||||
|
},
|
||||||
|
"otomo_moves": {
|
||||||
|
"go_fight_win": "Сражайся, побеждай",
|
||||||
|
"power_drum": "Барабан силы",
|
||||||
|
"rousing_roar": "Воодушевляющий рев",
|
||||||
|
"vase_of_vitality": "Ваза живучести"
|
||||||
|
},
|
||||||
"parts": {
|
"parts": {
|
||||||
"abdomen": "Брюхо",
|
"abdomen": "Брюхо",
|
||||||
"amatsu_unknown": "?",
|
"amatsu_unknown": "?",
|
||||||
@@ -372,5 +537,170 @@
|
|||||||
"wingclaw": "Крыло-коготь",
|
"wingclaw": "Крыло-коготь",
|
||||||
"wingclaws": "Крыло-коготь",
|
"wingclaws": "Крыло-коготь",
|
||||||
"wings": "Крылья"
|
"wings": "Крылья"
|
||||||
|
},
|
||||||
|
"rampage_skills": {
|
||||||
|
"chameleos_soul": "Душа Хамелеоса",
|
||||||
|
"kushala_daora_soul": "Душа Кушалы Даоры"
|
||||||
|
},
|
||||||
|
"skills": {
|
||||||
|
"adrenaline_rush": "Прилив адреналина",
|
||||||
|
"affinity_sliding": "Мастерский подкат",
|
||||||
|
"agitator": "Подстрекатель",
|
||||||
|
"berserk": "Безумец",
|
||||||
|
"bladescale_hone": "Острая чешуя",
|
||||||
|
"blood_awakening": "Пробуждение крови",
|
||||||
|
"bloodlust": "Кровожадность",
|
||||||
|
"burst": "Выброс",
|
||||||
|
"coalescence": "Сращивание",
|
||||||
|
"counterstrike": "Контрудар",
|
||||||
|
"dereliction": "Упущение",
|
||||||
|
"dragon_conversion_elemental_attack_up": "Преобраз-е дракона: усил. эл. атаки",
|
||||||
|
"dragon_conversion_elemental_res_up": "Преобраз-е дракона: усил. сопротивл.",
|
||||||
|
"dragonheart": "Драконье сердце",
|
||||||
|
"embolden": "Воодушевление",
|
||||||
|
"frenzied_bloodlust": "Буйная кровожадность",
|
||||||
|
"furious": "Гнев",
|
||||||
|
"grinder_s": "Дробилка (S)",
|
||||||
|
"heaven_sent": "Божий посланник",
|
||||||
|
"hellfire_cloak": "Завеса ад. пламени",
|
||||||
|
"heroics": "Героизм",
|
||||||
|
"inspiration": "Вдохновение",
|
||||||
|
"intrepid_heart": "бесстрашное сердце",
|
||||||
|
"latent_power": "Скрытая энергия",
|
||||||
|
"maximum_might": "Макс. могущество",
|
||||||
|
"offensive_guard": "Агрессивная защита",
|
||||||
|
"partbreaker": "Рассекатель",
|
||||||
|
"peak_performance": "На высоте",
|
||||||
|
"powder_mantle_blue": "Порошковый покров (синий)",
|
||||||
|
"powder_mantle_red": "Порошковый покров (красный)",
|
||||||
|
"protective_polish": "Защитная полировка",
|
||||||
|
"resentment": "Презрение",
|
||||||
|
"resuscitate": "Оживление",
|
||||||
|
"spiribirds_call": "Зов Духоптицы",
|
||||||
|
"status_trigger": "Смена статуса",
|
||||||
|
"strife": "Борьба",
|
||||||
|
"wall_runner": "Бегун по стенам",
|
||||||
|
"wind_mantle": "Мантия ветра"
|
||||||
|
},
|
||||||
|
"stats": {
|
||||||
|
"affinity": "Мастерство",
|
||||||
|
"attack": "Атака",
|
||||||
|
"defense": "Защита",
|
||||||
|
"dragon": "Дракон",
|
||||||
|
"dragon_resistance": "Сопрот. дракону",
|
||||||
|
"fire": "Огонь",
|
||||||
|
"fire_resistance": "Сопрот. огню",
|
||||||
|
"ice": "Лед",
|
||||||
|
"ice_resistance": "Сопрот. льду",
|
||||||
|
"stamina": "Выносливость",
|
||||||
|
"thunder": "Гроза",
|
||||||
|
"thunder_resistance": "Сопрот. грозе",
|
||||||
|
"water": "Вода",
|
||||||
|
"water_resistance": "Сопрот. воде"
|
||||||
|
},
|
||||||
|
"unicode_glyph_ranges": [
|
||||||
|
32,
|
||||||
|
255,
|
||||||
|
256,
|
||||||
|
383,
|
||||||
|
1024,
|
||||||
|
1327,
|
||||||
|
7680,
|
||||||
|
7935,
|
||||||
|
8192,
|
||||||
|
8303,
|
||||||
|
65280,
|
||||||
|
65519,
|
||||||
|
0,
|
||||||
|
64255,
|
||||||
|
65072,
|
||||||
|
65103,
|
||||||
|
65280,
|
||||||
|
65519,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"weapon_skills": {
|
||||||
|
"bow": {
|
||||||
|
"arc_shot_affinity": "Выстрел дугой: мастерство",
|
||||||
|
"arc_shot_brace": "Выстрел дугой: сгруппир.",
|
||||||
|
"bolt_boost": "Усиление снарядов",
|
||||||
|
"herculean_draw": "Натяжение Геркулеса"
|
||||||
|
},
|
||||||
|
"charge_blade": {
|
||||||
|
"element_boost": "Усиление стихии",
|
||||||
|
"sword_boost_mode": "Режим усиления меча"
|
||||||
|
},
|
||||||
|
"dual_blades": {
|
||||||
|
"archdemon_mode": "Режим архидемона",
|
||||||
|
"ironshine_silk": "Блестящий шелк"
|
||||||
|
},
|
||||||
|
"great_sword": {
|
||||||
|
"power_sheathe": "Мощное убирание оружия"
|
||||||
|
},
|
||||||
|
"gunlance": {
|
||||||
|
"erupting_cannon": "Вулканическая пушка",
|
||||||
|
"ground_splitter": "Раскол земли"
|
||||||
|
},
|
||||||
|
"hammer": {
|
||||||
|
"impact_burst": "Взрыв от удара"
|
||||||
|
},
|
||||||
|
"heavy_bowgun": {
|
||||||
|
"counter_charger": "Заряженная контратака",
|
||||||
|
"overheat": "Перегрев",
|
||||||
|
"rising_moon": "Восходящая луна",
|
||||||
|
"setting_sun": "Заходящее солнце",
|
||||||
|
"wyvernsnipe_reload": "Перезарядка меткости виверны"
|
||||||
|
},
|
||||||
|
"hunting_horn": {
|
||||||
|
"bead_of_resonance": "Бусина резонанса",
|
||||||
|
"silkbind_shockwave": "Волна паутины",
|
||||||
|
"sonic_bloom": "Звуковой цветов"
|
||||||
|
},
|
||||||
|
"insect_glaive": {
|
||||||
|
"all_extracts_mix": "Смесь всех экстрактов",
|
||||||
|
"orange_extract": "Оранжевый экстракт",
|
||||||
|
"red_extract": "Красный экстракт",
|
||||||
|
"white_extract": "Белый экстракт"
|
||||||
|
},
|
||||||
|
"lance": {
|
||||||
|
"anchor_rage": "Опорный гнев",
|
||||||
|
"spiral_thrust": "Спиральный выпад",
|
||||||
|
"twin_wine": "Побеги-близнецы"
|
||||||
|
},
|
||||||
|
"light_bowgun": {
|
||||||
|
"fanning_maneuver": "Веерный маневр",
|
||||||
|
"wyvernblast_reload": "Перезарядка взрыва виверны"
|
||||||
|
},
|
||||||
|
"long_sword": {
|
||||||
|
"harvest_moon": "Луна урожая",
|
||||||
|
"iai_slash": "Удар на выхвате",
|
||||||
|
"soaring_kick": "Парящий удар ногой",
|
||||||
|
"spirit_gauge": "Шкала духа",
|
||||||
|
"spirit_gauge_autofill": "Самозаполнение шкалы духа"
|
||||||
|
},
|
||||||
|
"switch_axe": {
|
||||||
|
"amped_state": "Усил. состояние",
|
||||||
|
"axe_heavy_slam": "Топор: Неистовый удар",
|
||||||
|
"switch_charger": "Выкидной заряд"
|
||||||
|
},
|
||||||
|
"sword_and_shield": {
|
||||||
|
"destroyer_oil": "Масло уничтожения"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"weapons": {
|
||||||
|
"bow": "Лук",
|
||||||
|
"charge_blade": "Силовой клинок",
|
||||||
|
"dual_blades": "Два клинка",
|
||||||
|
"great_sword": "Двуручный меч",
|
||||||
|
"gunlance": "Копьепушка",
|
||||||
|
"hammer": "Молот",
|
||||||
|
"heavy_bowgun": "Тяжелое лукорудие",
|
||||||
|
"hunting_horn": "Охотничий рог",
|
||||||
|
"insect_glaive": "Глефа насекомых",
|
||||||
|
"lance": "Копье",
|
||||||
|
"light_bowgun": "Легкое лукорудие",
|
||||||
|
"long_sword": "Бастард",
|
||||||
|
"switch_axe": "Выкидной топор",
|
||||||
|
"sword_and_shield": "Меч и щит"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -3,8 +3,10 @@
|
|||||||
"HP": "生命:",
|
"HP": "生命:",
|
||||||
"buildup": "积累值:",
|
"buildup": "积累值:",
|
||||||
"gold": "金冠",
|
"gold": "金冠",
|
||||||
|
"lv": "",
|
||||||
"mini": "小型",
|
"mini": "小型",
|
||||||
"otomo": "随从",
|
"otomo": "随从",
|
||||||
|
"part_anomaly_core": "Anomaly Core",
|
||||||
"part_break": "部位破坏",
|
"part_break": "部位破坏",
|
||||||
"part_sever": "部位切断",
|
"part_sever": "部位切断",
|
||||||
"player": "玩家",
|
"player": "玩家",
|
||||||
@@ -17,30 +19,54 @@
|
|||||||
},
|
},
|
||||||
"ailments": {
|
"ailments": {
|
||||||
"blast": "爆破",
|
"blast": "爆破",
|
||||||
|
"blastblight": "Blastblight",
|
||||||
|
"bleeding": "Bleeding",
|
||||||
|
"bloodblight": "Bloodblight",
|
||||||
|
"deadly_poison": "Deadly Poison",
|
||||||
|
"defense_down": "Defense Down",
|
||||||
|
"dragonblight": "Dragonblight",
|
||||||
"dung_bomb": "异臭球",
|
"dung_bomb": "异臭球",
|
||||||
|
"engulfed": "Engulfed",
|
||||||
"exhaust": "减气",
|
"exhaust": "减气",
|
||||||
"fall_otomo_trap": "随从落穴陷阱",
|
"fall_otomo_trap": "随从落穴陷阱",
|
||||||
"fall_trap": "落穴陷阱",
|
"fall_trap": "落穴陷阱",
|
||||||
|
"falling_asleep": "Falling Asleep",
|
||||||
"fireblight": "火异常状态",
|
"fireblight": "火异常状态",
|
||||||
"flash": "闪光",
|
"flash": "闪光",
|
||||||
|
"frenzy": "Frenzy",
|
||||||
|
"frenzy_infection": "Frenzy Infection",
|
||||||
|
"frenzy_overcome": "Frenzy Overcome",
|
||||||
|
"frostblight": "Frostblight",
|
||||||
|
"hellfireblight": "Hellfireblight",
|
||||||
"iceblight": "冰异常状态",
|
"iceblight": "冰异常状态",
|
||||||
|
"leeched": "Leeched",
|
||||||
|
"major_bubbleblight": "Major Bubbleblight",
|
||||||
|
"minor_bubbleblight": "Minor Bubbleblight",
|
||||||
|
"muck": "Muck",
|
||||||
"paralysis": "麻痹",
|
"paralysis": "麻痹",
|
||||||
"poison": "中毒",
|
"poison": "中毒",
|
||||||
"quick_sand": "流沙",
|
"quick_sand": "流沙",
|
||||||
|
"resistance_down": "Resistance Down",
|
||||||
"ride": "御龙",
|
"ride": "御龙",
|
||||||
|
"roar": "Roar",
|
||||||
"shock_otomo_trap": "随从麻痹陷阱",
|
"shock_otomo_trap": "随从麻痹陷阱",
|
||||||
"shock_trap": "麻痹陷阱",
|
"shock_trap": "麻痹陷阱",
|
||||||
"sleep": "睡眠",
|
"sleep": "睡眠",
|
||||||
"steel_fang": "双刃锁镰",
|
"steel_fang": "双刃锁镰",
|
||||||
|
"stench": "Stench",
|
||||||
"stun": "昏厥",
|
"stun": "昏厥",
|
||||||
"thunderblight": "雷异常状态",
|
"thunderblight": "雷异常状态",
|
||||||
"tranq_bomb": "捕获用麻醉球",
|
"tranq_bomb": "捕获用麻醉球",
|
||||||
"waterblight": "水异常状态"
|
"tremor": "Tremor",
|
||||||
|
"waterblight": "水异常状态",
|
||||||
|
"webbed": "Webbed"
|
||||||
},
|
},
|
||||||
"customization_menu": {
|
"customization_menu": {
|
||||||
"UI_font": "UI字体",
|
"UI_font": "UI字体",
|
||||||
"UI_font_notice": "当更改字体时,请重新加载脚本!",
|
"UI_font_notice": "当更改字体时,请重新加载脚本!",
|
||||||
|
"abnormal_statuses": "Abnormal Statuses",
|
||||||
"activation_count": "激活次数",
|
"activation_count": "激活次数",
|
||||||
|
"affinity_label": "Affinity Label",
|
||||||
"ailment_buildups": "状态异常积累值",
|
"ailment_buildups": "状态异常积累值",
|
||||||
"ailment_name": "状态异常名",
|
"ailment_name": "状态异常名",
|
||||||
"ailment_name_label": "状态异常标签",
|
"ailment_name_label": "状态异常标签",
|
||||||
@@ -48,23 +74,31 @@
|
|||||||
"ailments": "状态异常",
|
"ailments": "状态异常",
|
||||||
"all_UI": "所有UI",
|
"all_UI": "所有UI",
|
||||||
"anchor": "锚点",
|
"anchor": "锚点",
|
||||||
|
"anomaly_cores": "Anomaly Cores",
|
||||||
|
"anomaly_filter": "Anomaly Core",
|
||||||
|
"anomaly_health": "Anomaly Core Health",
|
||||||
|
"anomaly_health_percentage": "Anomaly Core Health Percentage",
|
||||||
"apply": "应用",
|
"apply": "应用",
|
||||||
"assign_new_key": "指定新按键",
|
"assign_new_key": "指定新按键",
|
||||||
|
"attack_label": "Attack Label",
|
||||||
"auto_highlight": "自动高亮",
|
"auto_highlight": "自动高亮",
|
||||||
"background": "背景",
|
"background": "背景",
|
||||||
"bar": "状态条",
|
"bar": "状态条",
|
||||||
"blast_damage": "爆破伤害",
|
"blast": "爆破",
|
||||||
"body_parts": "身体部位",
|
"body_parts": "身体部位",
|
||||||
"bold": "粗体",
|
"bold": "粗体",
|
||||||
"bomb_damage": "爆弹桶伤害",
|
"bombs": "Bombs",
|
||||||
"bottom_left": "左下",
|
"bottom_left": "左下",
|
||||||
"bottom_right": "右下",
|
"bottom_right": "右下",
|
||||||
|
"bottom_to_top": "Bottom to Top",
|
||||||
|
"break_anomaly_filter": "Break + Anomaly Core",
|
||||||
"break_count": "破坏次数",
|
"break_count": "破坏次数",
|
||||||
"break_filter": "破坏",
|
"break_filter": "破坏",
|
||||||
"break_health": "破坏值",
|
"break_health": "破坏值",
|
||||||
"break_health_percentage": "破坏值百分比",
|
"break_health_percentage": "破坏值百分比",
|
||||||
"break_max_count": "最大破坏次数",
|
"break_max_count": "最大破坏次数",
|
||||||
"break_severe_filter": "破坏+切断",
|
"break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
|
||||||
|
"break_sever_filter": "破坏+切断",
|
||||||
"buff_UI": "Buff UI",
|
"buff_UI": "Buff UI",
|
||||||
"buildup": "积累值",
|
"buildup": "积累值",
|
||||||
"buildup_bar": "积累值条",
|
"buildup_bar": "积累值条",
|
||||||
@@ -84,6 +118,7 @@
|
|||||||
"crown": "皇冠",
|
"crown": "皇冠",
|
||||||
"crown_thresholds": "皇冠阈值",
|
"crown_thresholds": "皇冠阈值",
|
||||||
"current_state": "当前阶段",
|
"current_state": "当前阶段",
|
||||||
|
"current_time": "Current Time",
|
||||||
"current_value": "当前值",
|
"current_value": "当前值",
|
||||||
"cutscene": "过场动画",
|
"cutscene": "过场动画",
|
||||||
"damage": "伤害",
|
"damage": "伤害",
|
||||||
@@ -92,25 +127,36 @@
|
|||||||
"damage_meter_UI": "伤害统计UI",
|
"damage_meter_UI": "伤害统计UI",
|
||||||
"damage_percentage_label": "伤害百分比标签",
|
"damage_percentage_label": "伤害百分比标签",
|
||||||
"damage_value_label": "伤害量标签",
|
"damage_value_label": "伤害量标签",
|
||||||
|
"dango_skills": "Dango Skills",
|
||||||
|
"debug": "Debug",
|
||||||
"default_state": "默认阶段",
|
"default_state": "默认阶段",
|
||||||
|
"defense_label": "Defense Label",
|
||||||
"delete": "删除",
|
"delete": "删除",
|
||||||
"distance": "距离",
|
"distance": "距离",
|
||||||
"dps": "DPS",
|
"dps": "DPS",
|
||||||
"dps_label": "DPS标签",
|
"dps_label": "DPS标签",
|
||||||
"dps_mode": "DPS模式",
|
"dps_mode": "DPS模式",
|
||||||
|
"dragon_resistance_label": "Dragon Resistance Label",
|
||||||
"duplicate": "复制",
|
"duplicate": "复制",
|
||||||
"duration": "持续时间",
|
"duration": "持续时间",
|
||||||
"dynamic_positioning": "动态位置",
|
"dynamic_positioning": "动态位置",
|
||||||
"dynamically_positioned": "动态位置",
|
"dynamically_positioned": "动态位置",
|
||||||
|
"effect_level": "Effect Level",
|
||||||
|
"element_2_label": "Element 2 Label",
|
||||||
|
"element_label": "Element Label",
|
||||||
"enable_for": "开启",
|
"enable_for": "开启",
|
||||||
"enabled": "开启",
|
"enabled": "开启",
|
||||||
|
"endemic_life": "Endemic Life",
|
||||||
"endemic_life_UI": "环境生物UI",
|
"endemic_life_UI": "环境生物UI",
|
||||||
"endemic_life_damage": "环境生物伤害",
|
"endemic_life_buffs": "Endemic Life Buffs",
|
||||||
|
"everything_seems_to_be_ok": "Everything seems to be OK!",
|
||||||
"family": "字体",
|
"family": "字体",
|
||||||
"farthest": "最远",
|
"farthest": "最远",
|
||||||
"fight_time": "战斗时间",
|
"fight_time": "战斗时间",
|
||||||
|
"fill_direction": "Fill Direction",
|
||||||
"filter": "筛选器",
|
"filter": "筛选器",
|
||||||
"filter_mode": "筛选方式",
|
"filter_mode": "筛选方式",
|
||||||
|
"fire_resistance_label": "Fire Resistance Label",
|
||||||
"first": "第一",
|
"first": "第一",
|
||||||
"first_hit": "第一击",
|
"first_hit": "第一击",
|
||||||
"flinch_count": "胆怯次数",
|
"flinch_count": "胆怯次数",
|
||||||
@@ -119,12 +165,18 @@
|
|||||||
"global_position_modifier": "全局位置更改",
|
"global_position_modifier": "全局位置更改",
|
||||||
"global_scale_modifier": "全局比例更改",
|
"global_scale_modifier": "全局比例更改",
|
||||||
"global_settings": "全局设定",
|
"global_settings": "全局设定",
|
||||||
|
"head_tracking": "Head Tracking",
|
||||||
"health": "生命",
|
"health": "生命",
|
||||||
|
"health_anomaly_filter": "Health + Anomaly Core",
|
||||||
|
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
||||||
"health_break_filter": "生命+破坏",
|
"health_break_filter": "生命+破坏",
|
||||||
"health_break_severe_filter": "生命+破坏+切断",
|
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
|
||||||
|
"health_break_sever_filter": "生命+破坏+切断",
|
||||||
"health_filter": "生命",
|
"health_filter": "生命",
|
||||||
|
"health_label": "Health Label",
|
||||||
"health_percentage": "生命百分比",
|
"health_percentage": "生命百分比",
|
||||||
"health_severe_filter": "生命+切断",
|
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
|
||||||
|
"health_sever_filter": "生命+切断",
|
||||||
"height": "高度",
|
"height": "高度",
|
||||||
"hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常",
|
"hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常",
|
||||||
"hide_all_active_ailments": "隐藏所有激活的状态异常",
|
"hide_all_active_ailments": "隐藏所有激活的状态异常",
|
||||||
@@ -150,20 +202,25 @@
|
|||||||
"highlighted_buildup_bar": "高亮积累值条",
|
"highlighted_buildup_bar": "高亮积累值条",
|
||||||
"highlighted_damage_bar": "高亮伤害条",
|
"highlighted_damage_bar": "高亮伤害条",
|
||||||
"highlighted_targeted": "高亮目标[锁定目标的UI]",
|
"highlighted_targeted": "高亮目标[锁定目标的UI]",
|
||||||
|
"history": "History",
|
||||||
|
"history_size": "History Size",
|
||||||
"horizontal": "水平",
|
"horizontal": "水平",
|
||||||
"hotkeys": "热键",
|
"hotkeys": "热键",
|
||||||
"hunter_rank": "猎人等级",
|
"hunter_rank": "猎人等级",
|
||||||
"hunter_rank_label": "猎人等级标签",
|
"hunter_rank_label": "猎人等级标签",
|
||||||
|
"ice_resistance_label": "Ice Resistance Label",
|
||||||
"id": "ID",
|
"id": "ID",
|
||||||
"in_lobby": "在大厅",
|
"in_lobby": "在大厅",
|
||||||
"in_training_area": "在修炼场",
|
"in_training_area": "在修炼场",
|
||||||
"include": "包含",
|
"include": "包含",
|
||||||
|
"infinite_buffs_location": "Infinite Buffs Location",
|
||||||
"inside": "里面",
|
"inside": "里面",
|
||||||
"installation_damage": "设施伤害",
|
"installations": "Installations",
|
||||||
"italic": "斜体",
|
"italic": "斜体",
|
||||||
|
"item_buffs": "Item Buffs",
|
||||||
"join_time": "加入时间",
|
"join_time": "加入时间",
|
||||||
"killcam": "击杀镜头",
|
"killcam": "击杀镜头",
|
||||||
"kunai_damage": "苦无伤害",
|
"kunai": "Kunai",
|
||||||
"language": "语言",
|
"language": "语言",
|
||||||
"large_monster_UI": "大型怪物UI",
|
"large_monster_UI": "大型怪物UI",
|
||||||
"large_monster_dynamic_UI": "大型怪物浮动UI",
|
"large_monster_dynamic_UI": "大型怪物浮动UI",
|
||||||
@@ -171,6 +228,7 @@
|
|||||||
"large_monster_static_UI": "大型怪物固定UI",
|
"large_monster_static_UI": "大型怪物固定UI",
|
||||||
"large_monsters": "大型怪物群",
|
"large_monsters": "大型怪物群",
|
||||||
"last": "最后",
|
"last": "最后",
|
||||||
|
"left_to_right": "Left to Right",
|
||||||
"level": "等级",
|
"level": "等级",
|
||||||
"level_label": "等级标签",
|
"level_label": "等级标签",
|
||||||
"loading_quest": "任务加载中",
|
"loading_quest": "任务加载中",
|
||||||
@@ -183,18 +241,20 @@
|
|||||||
"max_monster_updates_per_tick": "每次更新的最大怪物数量",
|
"max_monster_updates_per_tick": "每次更新的最大怪物数量",
|
||||||
"max_value": "最大值",
|
"max_value": "最大值",
|
||||||
"me": "我",
|
"me": "我",
|
||||||
|
"melody_effects": "Melody Effects",
|
||||||
"menu_font": "菜单字体",
|
"menu_font": "菜单字体",
|
||||||
"menu_font_change_disclaimer": "多次改变字体或语言会导致崩溃!",
|
"menu_font_change_disclaimer": "多次改变字体或语言会导致崩溃!",
|
||||||
|
"misc_buffs": "Misc Buffs",
|
||||||
"mod_name": "MHR Overlay",
|
"mod_name": "MHR Overlay",
|
||||||
"mode": "模式",
|
"mode": "模式",
|
||||||
"modifiers": "更改项",
|
"modifiers": "更改项",
|
||||||
"module_visibility_based_on_game_state": "基于游戏状态的模组可视化设置",
|
"module_visibility_based_on_game_state": "基于游戏状态的模组可视化设置",
|
||||||
"modules": "模块",
|
"modules": "模块",
|
||||||
"monster_can_be_captured": "可捕获的怪物",
|
"monster_can_be_captured": "可捕获的怪物",
|
||||||
"monster_damage": "怪物伤害",
|
|
||||||
"monster_id": "怪物ID",
|
"monster_id": "怪物ID",
|
||||||
"monster_name": "怪物名",
|
"monster_name": "怪物名",
|
||||||
"monster_name_label": "怪物名标签",
|
"monster_name_label": "怪物名标签",
|
||||||
|
"monsters": "Monsters",
|
||||||
"my_damage_bar_location": "我的伤害条位置",
|
"my_damage_bar_location": "我的伤害条位置",
|
||||||
"my_otomos": "我的随从",
|
"my_otomos": "我的随从",
|
||||||
"myself": "我自己",
|
"myself": "我自己",
|
||||||
@@ -207,10 +267,11 @@
|
|||||||
"offset_is_relative_to_parts": "根据部位偏移",
|
"offset_is_relative_to_parts": "根据部位偏移",
|
||||||
"opacity_falloff": "透明度增加",
|
"opacity_falloff": "透明度增加",
|
||||||
"orientation": "方向",
|
"orientation": "方向",
|
||||||
"other_damage": "其他伤害",
|
"other": "Other",
|
||||||
"other_player_otomos": "其他玩家的随从",
|
"other_player_otomos": "其他玩家的随从",
|
||||||
"other_players": "其他玩家",
|
"other_players": "其他玩家",
|
||||||
"otomo_damage": "随从伤害",
|
"otomo_moves": "Buddy Moves",
|
||||||
|
"otomos": "Buddies",
|
||||||
"outline": "轮廓",
|
"outline": "轮廓",
|
||||||
"outside": "外面",
|
"outside": "外面",
|
||||||
"part_health": "部位生命值",
|
"part_health": "部位生命值",
|
||||||
@@ -218,12 +279,12 @@
|
|||||||
"part_name_label": "部位名标签",
|
"part_name_label": "部位名标签",
|
||||||
"percentage_label": "百分比标签",
|
"percentage_label": "百分比标签",
|
||||||
"performance": "性能",
|
"performance": "性能",
|
||||||
"player_damage": "玩家伤害",
|
|
||||||
"player_name_label": "玩家名标签",
|
"player_name_label": "玩家名标签",
|
||||||
"player_name_size_limit": "玩家名长度限制",
|
"player_name_size_limit": "玩家名长度限制",
|
||||||
"player_spacing": "玩家间距",
|
"player_spacing": "玩家间距",
|
||||||
|
"players": "Players",
|
||||||
"playing_quest": "操作界面/正常游玩时",
|
"playing_quest": "操作界面/正常游玩时",
|
||||||
"poison_damage": "中毒伤害",
|
"poison": "中毒",
|
||||||
"position": "位置",
|
"position": "位置",
|
||||||
"press_any_key": "按任意键...",
|
"press_any_key": "按任意键...",
|
||||||
"prioritize_large_monsters": "大型怪物优先",
|
"prioritize_large_monsters": "大型怪物优先",
|
||||||
@@ -233,49 +294,60 @@
|
|||||||
"quest_start_animation": "任务开始动画",
|
"quest_start_animation": "任务开始动画",
|
||||||
"quest_time": "任务时间",
|
"quest_time": "任务时间",
|
||||||
"rage": "愤怒",
|
"rage": "愤怒",
|
||||||
|
"rampage_skills": "Rampage Skills",
|
||||||
"reframework_outdated": "已安装的REFramework版本过低,请更新。否则MHR Overlay不能正常工作。",
|
"reframework_outdated": "已安装的REFramework版本过低,请更新。否则MHR Overlay不能正常工作。",
|
||||||
"relative_offset": "相对偏移",
|
"relative_offset": "相对偏移",
|
||||||
"rename": "重命名",
|
"rename": "重命名",
|
||||||
"render_highlighted_monster": "渲染高亮怪物",
|
"render_highlighted_monster": "渲染高亮怪物",
|
||||||
|
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
|
||||||
"render_not_highlighted_monsters": "渲染非高亮怪物",
|
"render_not_highlighted_monsters": "渲染非高亮怪物",
|
||||||
"renderer": "渲染器",
|
"renderer": "渲染器",
|
||||||
"reset": "重置",
|
"reset": "重置",
|
||||||
"reversed_order": "逆向排序",
|
"reversed_order": "逆向排序",
|
||||||
"reward_screen": "奖励界面",
|
"reward_screen": "奖励界面",
|
||||||
|
"right_alignment_shift": "Right Alignment Shift",
|
||||||
|
"right_to_left": "Right to Left",
|
||||||
"servant_otomos": "盟友随从",
|
"servant_otomos": "盟友随从",
|
||||||
"servants": "盟友",
|
"servants": "盟友",
|
||||||
"settings": "设定",
|
"settings": "设定",
|
||||||
"severe_filter": "切断",
|
"sever_anomaly_filter": "Sever + Anomaly Core",
|
||||||
|
"sever_filter": "切断",
|
||||||
"shadow": "阴影",
|
"shadow": "阴影",
|
||||||
"show_my_otomos_separately": "分开显示我的随从",
|
"show_my_otomos_separately": "分开显示我的随从",
|
||||||
"show_other_player_otomos_separately": "分开显示其他玩家的随从",
|
"show_other_player_otomos_separately": "分开显示其他玩家的随从",
|
||||||
"show_servant_otomos_separately": "分开显示盟友的随从",
|
"show_servant_otomos_separately": "分开显示盟友的随从",
|
||||||
"size": "大小",
|
"size": "大小",
|
||||||
|
"skills": "Skills",
|
||||||
"small_monster_UI": "小型怪物UI",
|
"small_monster_UI": "小型怪物UI",
|
||||||
"small_monsters": "小型怪物群",
|
"small_monsters": "小型怪物群",
|
||||||
"sorting": "排序方式",
|
"sorting": "排序方式",
|
||||||
"spacing": "间距",
|
"spacing": "间距",
|
||||||
"stamina": "耐力",
|
"stamina": "耐力",
|
||||||
|
"stamina_label": "Stamina Label",
|
||||||
"static_orientation": "固定方向",
|
"static_orientation": "固定方向",
|
||||||
"static_position": "固定位置",
|
"static_position": "固定位置",
|
||||||
"static_sorting": "固定排序",
|
"static_sorting": "固定排序",
|
||||||
"static_spacing": "固定间距",
|
"static_spacing": "固定间距",
|
||||||
"statically_positioned": "固定位置",
|
"statically_positioned": "固定位置",
|
||||||
|
"stats_UI": "Stats UI",
|
||||||
"status": "状态",
|
"status": "状态",
|
||||||
"style": "样式",
|
"style": "样式",
|
||||||
"summary_screen": "总结界面",
|
"summary_screen": "总结界面",
|
||||||
"text_label": "文字标签",
|
"text_label": "文字标签",
|
||||||
"thickness": "粗细度",
|
"thickness": "粗细度",
|
||||||
|
"thunder_resistance_label": "Thunder Resistance Label",
|
||||||
"time_UI": "时间UI",
|
"time_UI": "时间UI",
|
||||||
"time_label": "时间标签",
|
"time_label": "时间标签",
|
||||||
"time_limit": "时间限制(秒)",
|
"time_limit": "时间限制(秒)",
|
||||||
"timer": "计时器",
|
"timer": "计时器",
|
||||||
|
"timer_delays": "Timer Delays",
|
||||||
"timer_label": "计时器标签",
|
"timer_label": "计时器标签",
|
||||||
"top_buildup": "最高积累值",
|
"top_buildup": "最高积累值",
|
||||||
"top_damage": "最高伤害",
|
"top_damage": "Top Damage",
|
||||||
"top_dps": "最高DPS",
|
"top_dps": "最高DPS",
|
||||||
"top_left": "左上",
|
"top_left": "左上",
|
||||||
"top_right": "右上",
|
"top_right": "右上",
|
||||||
|
"top_to_bottom": "Top to Bottom",
|
||||||
"total": "总计",
|
"total": "总计",
|
||||||
"total_buildup": "总积累值",
|
"total_buildup": "总积累值",
|
||||||
"total_buildup_label": "总积累值标签",
|
"total_buildup_label": "总积累值标签",
|
||||||
@@ -291,19 +363,112 @@
|
|||||||
"tracked_damage_types": "跟踪的伤害类型",
|
"tracked_damage_types": "跟踪的伤害类型",
|
||||||
"tracked_monster_types": "跟踪的怪物类型",
|
"tracked_monster_types": "跟踪的怪物类型",
|
||||||
"type": "类型",
|
"type": "类型",
|
||||||
|
"update_buffs_delay": "Update Buffs (seconds)",
|
||||||
|
"update_is_online_delay": "Update Is Online (seconds)",
|
||||||
|
"update_myself_position_delay": "Update Myself Position (seconds)",
|
||||||
|
"update_player_info_delay": "Update Player Info (seconds)",
|
||||||
|
"update_players_delay": "Update Players (seconds)",
|
||||||
|
"update_quest_time_delay": "Update Quest Time (seconds)",
|
||||||
|
"update_singletons_delay": "Update Singletons (seconds)",
|
||||||
|
"update_window_size_delay": "Update Window Size (seconds)",
|
||||||
"use_d2d_if_available": "可用时使用Direct2D",
|
"use_d2d_if_available": "可用时使用Direct2D",
|
||||||
|
"value": "Value",
|
||||||
"value_label": "数字",
|
"value_label": "数字",
|
||||||
"vertical": "垂直",
|
"vertical": "垂直",
|
||||||
"viewport_offset": "窗口偏移",
|
"viewport_offset": "窗口偏移",
|
||||||
"visible": "可见",
|
"visible": "可见",
|
||||||
|
"water_resistance_label": "Water Resistance Label",
|
||||||
|
"weapon_skills": "Weapon Skills",
|
||||||
"width": "宽度",
|
"width": "宽度",
|
||||||
"world_offset": "整体偏移",
|
"world_offset": "整体偏移",
|
||||||
"wyvern_riding_damage": "御龙伤害",
|
"wyvern_riding": "Wyvern Riding",
|
||||||
"x": "X轴",
|
"x": "X轴",
|
||||||
"y": "Y轴",
|
"y": "Y轴",
|
||||||
"z": "Z轴"
|
"z": "Z轴"
|
||||||
},
|
},
|
||||||
|
"dango_skills": {
|
||||||
|
"dango_adrenaline": "Dango Adrenaline",
|
||||||
|
"dango_booster": "Dango Booster",
|
||||||
|
"dango_bulker": "Dango Bulker",
|
||||||
|
"dango_connector": "Dango Connector",
|
||||||
|
"dango_defender": "Dango Defender",
|
||||||
|
"dango_flyer": "Dango Flyer",
|
||||||
|
"dango_glutton": "Dango Glutton",
|
||||||
|
"dango_hunter": "Dango Hunter",
|
||||||
|
"dango_insurance": "Dango Insurance",
|
||||||
|
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
||||||
|
"super_recovery_dango": "Super Recovery Dango"
|
||||||
|
},
|
||||||
|
"endemic_life": {
|
||||||
|
"butterflame": "Butterflame",
|
||||||
|
"clothfly": "Clothfly",
|
||||||
|
"cutterfly": "Cutterfly",
|
||||||
|
"gold_wirebug": "Gold Wirebug",
|
||||||
|
"peepersects": "Peepersects",
|
||||||
|
"red_lampsquid": "Red Lampsquid",
|
||||||
|
"ruby_wirebug": "Ruby Wirebug",
|
||||||
|
"stinkmink": "Stinkmink",
|
||||||
|
"yellow_lampsquid": "Yellow Lampsquid"
|
||||||
|
},
|
||||||
"font_name": "NotoSansSC-Bold.otf",
|
"font_name": "NotoSansSC-Bold.otf",
|
||||||
|
"item_buffs": {
|
||||||
|
"adamant_seed": "Adamant Seed",
|
||||||
|
"armor_ammo": "Armor Ammo",
|
||||||
|
"armorskin": "Armorskin",
|
||||||
|
"dash_juice": "Dash Juice",
|
||||||
|
"demon_ammo": "Demon Ammo",
|
||||||
|
"demon_powder": "Demon Powder",
|
||||||
|
"demondrug": "Demondrug",
|
||||||
|
"gourmet_fish": "Gourmet Fish",
|
||||||
|
"hardshell_powder": "Hardshell Powder",
|
||||||
|
"immunizer": "Immunizer",
|
||||||
|
"mega_armorskin": "Mega Armorskin",
|
||||||
|
"mega_demondrug": "Mega Demondrug",
|
||||||
|
"might_seed": "Might Seed"
|
||||||
|
},
|
||||||
|
"melody_effects": {
|
||||||
|
"affinity_up": "Affinity Up",
|
||||||
|
"attack_and_affinity_up": "Attack and Affinity Up",
|
||||||
|
"attack_and_defense_up": "Attack and Defense Up",
|
||||||
|
"attack_up": "Attack Up",
|
||||||
|
"blight_negated": "Blight Negated",
|
||||||
|
"defense_up": "Defense Up",
|
||||||
|
"divine_protection": "Divine Protection",
|
||||||
|
"earplugs_l": "Earplugs (L)",
|
||||||
|
"earplugs_s": "Earplugs (S)",
|
||||||
|
"elemental_attack_boost": "Elemental Attack Boost",
|
||||||
|
"environment_damage_negated": "Environment Damage Negated",
|
||||||
|
"health_recovery_l": "Health Recovery (L)",
|
||||||
|
"health_recovery_s": "Health Recovery (S)",
|
||||||
|
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
|
||||||
|
"health_regeneration": "Health Regeneration",
|
||||||
|
"infernal_melody": "Infernal Melody",
|
||||||
|
"knockbacks_negated": "Knockbacks Negated",
|
||||||
|
"self_improvement": "Self-Improvement",
|
||||||
|
"sharpness_extension": "Sharpness Extension",
|
||||||
|
"sharpness_loss_reduced": "Sharpness Loss Reduced",
|
||||||
|
"sharpness_regeneration": "Sharpness Regeneration",
|
||||||
|
"sonic_barrier": "Sonic Barrier",
|
||||||
|
"sonic_wave": "Sonic Wave",
|
||||||
|
"stamina_recovery_up": "Stamina Recovery Up",
|
||||||
|
"stamina_use_reduced": "Stamina Use Reduced",
|
||||||
|
"stun_negated": "Stun Negated",
|
||||||
|
"tremors_negated": "Tremors Negated",
|
||||||
|
"wind_pressure_negated": "Wind Pressure Negated"
|
||||||
|
},
|
||||||
|
"misc_buffs": {
|
||||||
|
"attack_up": "Attack Up",
|
||||||
|
"defense_up": "Defense Up",
|
||||||
|
"immunity": "Immunity",
|
||||||
|
"natural_healing_up": "Natural Healing Up",
|
||||||
|
"stamina_use_down": "Stamina Use Down"
|
||||||
|
},
|
||||||
|
"otomo_moves": {
|
||||||
|
"go_fight_win": "Go, Fight, Win",
|
||||||
|
"power_drum": "Power Drum",
|
||||||
|
"rousing_roar": "Rousing Roar",
|
||||||
|
"vase_of_vitality": "Vase of Vitality"
|
||||||
|
},
|
||||||
"parts": {
|
"parts": {
|
||||||
"abdomen": "腹部",
|
"abdomen": "腹部",
|
||||||
"amatsu_unknown": "?",
|
"amatsu_unknown": "?",
|
||||||
@@ -372,5 +537,170 @@
|
|||||||
"wingclaw": "翼爪",
|
"wingclaw": "翼爪",
|
||||||
"wingclaws": "翼爪",
|
"wingclaws": "翼爪",
|
||||||
"wings": "翼"
|
"wings": "翼"
|
||||||
|
},
|
||||||
|
"rampage_skills": {
|
||||||
|
"chameleos_soul": "Chameleos Soul",
|
||||||
|
"kushala_daora_soul": "Kushala Daora Soul"
|
||||||
|
},
|
||||||
|
"skills": {
|
||||||
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
|
"affinity_sliding": "Affinity Sliding",
|
||||||
|
"agitator": "Agitator",
|
||||||
|
"berserk": "Berserk",
|
||||||
|
"bladescale_hone": "Bladescale Hone",
|
||||||
|
"blood_awakening": "Blood Awakening",
|
||||||
|
"bloodlust": "Bloodlust",
|
||||||
|
"burst": "Burst",
|
||||||
|
"coalescence": "Coalescence",
|
||||||
|
"counterstrike": "Counterstrike",
|
||||||
|
"dereliction": "Dereliction",
|
||||||
|
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
|
||||||
|
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
|
||||||
|
"dragonheart": "Dragonheart",
|
||||||
|
"embolden": "Embolden",
|
||||||
|
"frenzied_bloodlust": "Frenzied Bloodlust",
|
||||||
|
"furious": "Furious",
|
||||||
|
"grinder_s": "Grinder (S)",
|
||||||
|
"heaven_sent": "Heaven-Sent",
|
||||||
|
"hellfire_cloak": "Hellfire Cloak",
|
||||||
|
"heroics": "Heroics",
|
||||||
|
"inspiration": "Inspiration",
|
||||||
|
"intrepid_heart": "Intrepid Heart",
|
||||||
|
"latent_power": "Latent Power",
|
||||||
|
"maximum_might": "Maximum Might",
|
||||||
|
"offensive_guard": "Offensive Guard",
|
||||||
|
"partbreaker": "Partbreaker",
|
||||||
|
"peak_performance": "Peak Performance",
|
||||||
|
"powder_mantle_blue": "Powder Mantle (Blue)",
|
||||||
|
"powder_mantle_red": "Powder Mantle (Red)",
|
||||||
|
"protective_polish": "Protective Polish",
|
||||||
|
"resentment": "Resentment",
|
||||||
|
"resuscitate": "Resuscitate",
|
||||||
|
"spiribirds_call": "Spiribird's Call",
|
||||||
|
"status_trigger": "Status Trigger",
|
||||||
|
"strife": "Strife",
|
||||||
|
"wall_runner": "Wall Runner",
|
||||||
|
"wind_mantle": "Wind Mantle"
|
||||||
|
},
|
||||||
|
"stats": {
|
||||||
|
"affinity": "Affinity",
|
||||||
|
"attack": "Attack",
|
||||||
|
"defense": "Defense",
|
||||||
|
"dragon": "Dragon",
|
||||||
|
"dragon_resistance": "Dragon Res",
|
||||||
|
"fire": "Fire",
|
||||||
|
"fire_resistance": "Fire Res",
|
||||||
|
"ice": "Ice",
|
||||||
|
"ice_resistance": "Ice Res",
|
||||||
|
"stamina": "Stamina",
|
||||||
|
"thunder": "Thunder",
|
||||||
|
"thunder_resistance": "Thunder Res",
|
||||||
|
"water": "Water",
|
||||||
|
"water_resistance": "Water Res"
|
||||||
|
},
|
||||||
|
"unicode_glyph_ranges": [
|
||||||
|
32,
|
||||||
|
255,
|
||||||
|
8192,
|
||||||
|
8303,
|
||||||
|
11904,
|
||||||
|
12031,
|
||||||
|
12288,
|
||||||
|
12351,
|
||||||
|
12800,
|
||||||
|
19903,
|
||||||
|
19968,
|
||||||
|
40959,
|
||||||
|
63744,
|
||||||
|
64255,
|
||||||
|
65072,
|
||||||
|
65103,
|
||||||
|
65280,
|
||||||
|
65519,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"weapon_skills": {
|
||||||
|
"bow": {
|
||||||
|
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||||
|
"arc_shot_brace": "Arc Shot: Brace",
|
||||||
|
"bolt_boost": "Bolt Boost",
|
||||||
|
"herculean_draw": "Herculean Draw"
|
||||||
|
},
|
||||||
|
"charge_blade": {
|
||||||
|
"element_boost": "Element Boost",
|
||||||
|
"sword_boost_mode": "Sword Boost Mode"
|
||||||
|
},
|
||||||
|
"dual_blades": {
|
||||||
|
"archdemon_mode": "Archdemon Mode",
|
||||||
|
"ironshine_silk": "Ironshine Silk"
|
||||||
|
},
|
||||||
|
"great_sword": {
|
||||||
|
"power_sheathe": "Power Sheathe"
|
||||||
|
},
|
||||||
|
"gunlance": {
|
||||||
|
"erupting_cannon": "Erupting Cannon",
|
||||||
|
"ground_splitter": "Ground Splitter"
|
||||||
|
},
|
||||||
|
"hammer": {
|
||||||
|
"impact_burst": "Impact Burst"
|
||||||
|
},
|
||||||
|
"heavy_bowgun": {
|
||||||
|
"counter_charger": "Counter Charger",
|
||||||
|
"overheat": "Overheat",
|
||||||
|
"rising_moon": "Rising Moon",
|
||||||
|
"setting_sun": "Setting Sun",
|
||||||
|
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
||||||
|
},
|
||||||
|
"hunting_horn": {
|
||||||
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
|
"silkbind_shockwave": "Silkbind Shockwave",
|
||||||
|
"sonic_bloom": "Sonic Bloom"
|
||||||
|
},
|
||||||
|
"insect_glaive": {
|
||||||
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
|
"orange_extract": "Orange Extract",
|
||||||
|
"red_extract": "Red Extract",
|
||||||
|
"white_extract": "White Extract"
|
||||||
|
},
|
||||||
|
"lance": {
|
||||||
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"spiral_thrust": "Spiral Thrust",
|
||||||
|
"twin_wine": "Twin Wine"
|
||||||
|
},
|
||||||
|
"light_bowgun": {
|
||||||
|
"fanning_maneuver": "Fanning Maneuver",
|
||||||
|
"wyvernblast_reload": "Wyvernblast Reload"
|
||||||
|
},
|
||||||
|
"long_sword": {
|
||||||
|
"harvest_moon": "Harvest Moon",
|
||||||
|
"iai_slash": "Iai Slash",
|
||||||
|
"soaring_kick": "Soaring Kick",
|
||||||
|
"spirit_gauge": "Spirit Gauge",
|
||||||
|
"spirit_gauge_autofill": "Spirit Gauge Autofill"
|
||||||
|
},
|
||||||
|
"switch_axe": {
|
||||||
|
"amped_state": "Amped State",
|
||||||
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
|
"switch_charger": "Switch Charger"
|
||||||
|
},
|
||||||
|
"sword_and_shield": {
|
||||||
|
"destroyer_oil": "Destroyer Oil"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"weapons": {
|
||||||
|
"bow": "Bow",
|
||||||
|
"charge_blade": "Charge Blade",
|
||||||
|
"dual_blades": "Dual Blades",
|
||||||
|
"great_sword": "Great Sword",
|
||||||
|
"gunlance": "Gunlance",
|
||||||
|
"hammer": "Hammer",
|
||||||
|
"heavy_bowgun": "Heavy Bowgun",
|
||||||
|
"hunting_horn": "Hunting Horn",
|
||||||
|
"insect_glaive": "Insect Glaive",
|
||||||
|
"lance": "Lance",
|
||||||
|
"light_bowgun": "Light Bowgun",
|
||||||
|
"long_sword": "Long Sword",
|
||||||
|
"switch_axe": "Switch Axe",
|
||||||
|
"sword_and_shield": "Sword & Shield"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -3,8 +3,10 @@
|
|||||||
"HP": "生命:",
|
"HP": "生命:",
|
||||||
"buildup": "累積值:",
|
"buildup": "累積值:",
|
||||||
"gold": "金冠",
|
"gold": "金冠",
|
||||||
|
"lv": "",
|
||||||
"mini": "小型",
|
"mini": "小型",
|
||||||
"otomo": "Buddy",
|
"otomo": "Buddy",
|
||||||
|
"part_anomaly_core": "Anomaly Core",
|
||||||
"part_break": "Break",
|
"part_break": "Break",
|
||||||
"part_sever": "Sever",
|
"part_sever": "Sever",
|
||||||
"player": "玩家",
|
"player": "玩家",
|
||||||
@@ -17,30 +19,54 @@
|
|||||||
},
|
},
|
||||||
"ailments": {
|
"ailments": {
|
||||||
"blast": "爆破",
|
"blast": "爆破",
|
||||||
|
"blastblight": "Blastblight",
|
||||||
|
"bleeding": "Bleeding",
|
||||||
|
"bloodblight": "Bloodblight",
|
||||||
|
"deadly_poison": "Deadly Poison",
|
||||||
|
"defense_down": "Defense Down",
|
||||||
|
"dragonblight": "Dragonblight",
|
||||||
"dung_bomb": "異臭",
|
"dung_bomb": "異臭",
|
||||||
|
"engulfed": "Engulfed",
|
||||||
"exhaust": "疲勞",
|
"exhaust": "疲勞",
|
||||||
"fall_otomo_trap": "隨從地洞陷阱",
|
"fall_otomo_trap": "隨從地洞陷阱",
|
||||||
"fall_trap": "地洞陷阱",
|
"fall_trap": "地洞陷阱",
|
||||||
|
"falling_asleep": "Falling Asleep",
|
||||||
"fireblight": "火屬性異常",
|
"fireblight": "火屬性異常",
|
||||||
"flash": "失明",
|
"flash": "失明",
|
||||||
|
"frenzy": "Frenzy",
|
||||||
|
"frenzy_infection": "Frenzy Infection",
|
||||||
|
"frenzy_overcome": "Frenzy Overcome",
|
||||||
|
"frostblight": "Frostblight",
|
||||||
|
"hellfireblight": "Hellfireblight",
|
||||||
"iceblight": "冰屬性異常",
|
"iceblight": "冰屬性異常",
|
||||||
|
"leeched": "Leeched",
|
||||||
|
"major_bubbleblight": "Major Bubbleblight",
|
||||||
|
"minor_bubbleblight": "Minor Bubbleblight",
|
||||||
|
"muck": "Muck",
|
||||||
"paralysis": "麻痺",
|
"paralysis": "麻痺",
|
||||||
"poison": "毒",
|
"poison": "毒",
|
||||||
"quick_sand": "流沙",
|
"quick_sand": "流沙",
|
||||||
|
"resistance_down": "Resistance Down",
|
||||||
"ride": "操龍",
|
"ride": "操龍",
|
||||||
|
"roar": "Roar",
|
||||||
"shock_otomo_trap": "隨從麻痺陷阱",
|
"shock_otomo_trap": "隨從麻痺陷阱",
|
||||||
"shock_trap": "麻痺陷阱",
|
"shock_trap": "麻痺陷阱",
|
||||||
"sleep": "睡眠",
|
"sleep": "睡眠",
|
||||||
"steel_fang": "獵犬鋼牙",
|
"steel_fang": "獵犬鋼牙",
|
||||||
|
"stench": "Stench",
|
||||||
"stun": "暈眩",
|
"stun": "暈眩",
|
||||||
"thunderblight": "雷屬性異常",
|
"thunderblight": "雷屬性異常",
|
||||||
"tranq_bomb": "麻醉",
|
"tranq_bomb": "麻醉",
|
||||||
"waterblight": "水屬性異常"
|
"tremor": "Tremor",
|
||||||
|
"waterblight": "水屬性異常",
|
||||||
|
"webbed": "Webbed"
|
||||||
},
|
},
|
||||||
"customization_menu": {
|
"customization_menu": {
|
||||||
"UI_font": "UI 字型",
|
"UI_font": "UI 字型",
|
||||||
"UI_font_notice": "當更改文字時,請重新載入",
|
"UI_font_notice": "當更改文字時,請重新載入",
|
||||||
|
"abnormal_statuses": "Abnormal Statuses",
|
||||||
"activation_count": "觸發次數",
|
"activation_count": "觸發次數",
|
||||||
|
"affinity_label": "Affinity Label",
|
||||||
"ailment_buildups": "異常狀態累積值",
|
"ailment_buildups": "異常狀態累積值",
|
||||||
"ailment_name": "異常狀態",
|
"ailment_name": "異常狀態",
|
||||||
"ailment_name_label": "異常狀態名稱",
|
"ailment_name_label": "異常狀態名稱",
|
||||||
@@ -48,23 +74,31 @@
|
|||||||
"ailments": "異常狀態",
|
"ailments": "異常狀態",
|
||||||
"all_UI": "全部UI",
|
"all_UI": "全部UI",
|
||||||
"anchor": "錨點",
|
"anchor": "錨點",
|
||||||
|
"anomaly_cores": "Anomaly Cores",
|
||||||
|
"anomaly_filter": "Anomaly Core",
|
||||||
|
"anomaly_health": "Anomaly Core Health",
|
||||||
|
"anomaly_health_percentage": "Anomaly Core Health Percentage",
|
||||||
"apply": "套用",
|
"apply": "套用",
|
||||||
"assign_new_key": "指定新按鍵",
|
"assign_new_key": "指定新按鍵",
|
||||||
|
"attack_label": "Attack Label",
|
||||||
"auto_highlight": "自動高亮",
|
"auto_highlight": "自動高亮",
|
||||||
"background": "圖形化顯示條的背景底色",
|
"background": "圖形化顯示條的背景底色",
|
||||||
"bar": "圖形化顯示條",
|
"bar": "圖形化顯示條",
|
||||||
"blast_damage": "爆破傷害",
|
"blast": "爆破",
|
||||||
"body_parts": "身體部位",
|
"body_parts": "身體部位",
|
||||||
"bold": "粗體",
|
"bold": "粗體",
|
||||||
"bomb_damage": "爆炸傷害",
|
"bombs": "Bombs",
|
||||||
"bottom_left": "左下",
|
"bottom_left": "左下",
|
||||||
"bottom_right": "右下",
|
"bottom_right": "右下",
|
||||||
|
"bottom_to_top": "Bottom to Top",
|
||||||
|
"break_anomaly_filter": "Break + Anomaly Core",
|
||||||
"break_count": "破壞次數",
|
"break_count": "破壞次數",
|
||||||
"break_filter": "Break",
|
"break_filter": "Break",
|
||||||
"break_health": "Break Health",
|
"break_health": "Break Health",
|
||||||
"break_health_percentage": "Break Health Percentage",
|
"break_health_percentage": "Break Health Percentage",
|
||||||
"break_max_count": "Break Max Count",
|
"break_max_count": "Break Max Count",
|
||||||
"break_severe_filter": "Break + Severe",
|
"break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
|
||||||
|
"break_sever_filter": "Break + Sever",
|
||||||
"buff_UI": "Buff UI",
|
"buff_UI": "Buff UI",
|
||||||
"buildup": "累積值",
|
"buildup": "累積值",
|
||||||
"buildup_bar": "累積值條",
|
"buildup_bar": "累積值條",
|
||||||
@@ -84,6 +118,7 @@
|
|||||||
"crown": "皇冠",
|
"crown": "皇冠",
|
||||||
"crown_thresholds": "皇冠的大小判定範圍",
|
"crown_thresholds": "皇冠的大小判定範圍",
|
||||||
"current_state": "Current State",
|
"current_state": "Current State",
|
||||||
|
"current_time": "Current Time",
|
||||||
"current_value": "Current Value",
|
"current_value": "Current Value",
|
||||||
"cutscene": "Cutscene",
|
"cutscene": "Cutscene",
|
||||||
"damage": "傷害",
|
"damage": "傷害",
|
||||||
@@ -92,25 +127,36 @@
|
|||||||
"damage_meter_UI": "傷害量計算 UI",
|
"damage_meter_UI": "傷害量計算 UI",
|
||||||
"damage_percentage_label": "傷害量百分比",
|
"damage_percentage_label": "傷害量百分比",
|
||||||
"damage_value_label": "傷害量",
|
"damage_value_label": "傷害量",
|
||||||
|
"dango_skills": "Dango Skills",
|
||||||
|
"debug": "Debug",
|
||||||
"default_state": "Default State",
|
"default_state": "Default State",
|
||||||
|
"defense_label": "Defense Label",
|
||||||
"delete": "Delete",
|
"delete": "Delete",
|
||||||
"distance": "距離",
|
"distance": "距離",
|
||||||
"dps": "DPS",
|
"dps": "DPS",
|
||||||
"dps_label": "DPS文字",
|
"dps_label": "DPS文字",
|
||||||
"dps_mode": "DPS模式",
|
"dps_mode": "DPS模式",
|
||||||
|
"dragon_resistance_label": "Dragon Resistance Label",
|
||||||
"duplicate": "Duplicate",
|
"duplicate": "Duplicate",
|
||||||
"duration": "Duration",
|
"duration": "Duration",
|
||||||
"dynamic_positioning": "浮動的資訊位置",
|
"dynamic_positioning": "浮動的資訊位置",
|
||||||
"dynamically_positioned": "浮動的魔物資訊",
|
"dynamically_positioned": "浮動的魔物資訊",
|
||||||
|
"effect_level": "Effect Level",
|
||||||
|
"element_2_label": "Element 2 Label",
|
||||||
|
"element_label": "Element Label",
|
||||||
"enable_for": "啟用對象",
|
"enable_for": "啟用對象",
|
||||||
"enabled": "啟用",
|
"enabled": "啟用",
|
||||||
|
"endemic_life": "Endemic Life",
|
||||||
"endemic_life_UI": "環境生物 UI",
|
"endemic_life_UI": "環境生物 UI",
|
||||||
"endemic_life_damage": "環境生物傷害",
|
"endemic_life_buffs": "Endemic Life Buffs",
|
||||||
|
"everything_seems_to_be_ok": "Everything seems to be OK!",
|
||||||
"family": "字體",
|
"family": "字體",
|
||||||
"farthest": "最遠的",
|
"farthest": "最遠的",
|
||||||
"fight_time": "戰鬥時間",
|
"fight_time": "戰鬥時間",
|
||||||
|
"fill_direction": "Fill Direction",
|
||||||
"filter": "篩選器",
|
"filter": "篩選器",
|
||||||
"filter_mode": "Filter Mode",
|
"filter_mode": "Filter Mode",
|
||||||
|
"fire_resistance_label": "Fire Resistance Label",
|
||||||
"first": "第一",
|
"first": "第一",
|
||||||
"first_hit": "第一擊",
|
"first_hit": "第一擊",
|
||||||
"flinch_count": "膽怯次數",
|
"flinch_count": "膽怯次數",
|
||||||
@@ -119,12 +165,18 @@
|
|||||||
"global_position_modifier": "全域位置更改",
|
"global_position_modifier": "全域位置更改",
|
||||||
"global_scale_modifier": "全域比例更改",
|
"global_scale_modifier": "全域比例更改",
|
||||||
"global_settings": "全域設定",
|
"global_settings": "全域設定",
|
||||||
|
"head_tracking": "Head Tracking",
|
||||||
"health": "血量",
|
"health": "血量",
|
||||||
|
"health_anomaly_filter": "Health + Anomaly Core",
|
||||||
|
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
||||||
"health_break_filter": "Health + Break",
|
"health_break_filter": "Health + Break",
|
||||||
"health_break_severe_filter": "Health + Break + Severe",
|
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
|
||||||
|
"health_break_sever_filter": "Health + Break + Sever",
|
||||||
"health_filter": "Health",
|
"health_filter": "Health",
|
||||||
|
"health_label": "Health Label",
|
||||||
"health_percentage": "血量百分比",
|
"health_percentage": "血量百分比",
|
||||||
"health_severe_filter": "Health + Severe",
|
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
|
||||||
|
"health_sever_filter": "Health + Sever",
|
||||||
"height": "高度",
|
"height": "高度",
|
||||||
"hide_ailments_with_zero_buildup": "當累積值為0時,隱藏該異常狀態",
|
"hide_ailments_with_zero_buildup": "當累積值為0時,隱藏該異常狀態",
|
||||||
"hide_all_active_ailments": "隱藏觸發中的異常狀態",
|
"hide_all_active_ailments": "隱藏觸發中的異常狀態",
|
||||||
@@ -150,20 +202,25 @@
|
|||||||
"highlighted_buildup_bar": "重點累積條",
|
"highlighted_buildup_bar": "重點累積條",
|
||||||
"highlighted_damage_bar": "重點傷害條",
|
"highlighted_damage_bar": "重點傷害條",
|
||||||
"highlighted_targeted": "鎖定的魔物資訊(目標)",
|
"highlighted_targeted": "鎖定的魔物資訊(目標)",
|
||||||
|
"history": "History",
|
||||||
|
"history_size": "History Size",
|
||||||
"horizontal": "水平",
|
"horizontal": "水平",
|
||||||
"hotkeys": "快捷鍵",
|
"hotkeys": "快捷鍵",
|
||||||
"hunter_rank": "獵人等級",
|
"hunter_rank": "獵人等級",
|
||||||
"hunter_rank_label": "獵人等級",
|
"hunter_rank_label": "獵人等級",
|
||||||
|
"ice_resistance_label": "Ice Resistance Label",
|
||||||
"id": "ID",
|
"id": "ID",
|
||||||
"in_lobby": "In Lobby",
|
"in_lobby": "In Lobby",
|
||||||
"in_training_area": "In Training Area",
|
"in_training_area": "In Training Area",
|
||||||
"include": "細部資訊調整",
|
"include": "細部資訊調整",
|
||||||
|
"infinite_buffs_location": "Infinite Buffs Location",
|
||||||
"inside": "內部",
|
"inside": "內部",
|
||||||
"installation_damage": "設備傷害",
|
"installations": "Installations",
|
||||||
"italic": "斜體",
|
"italic": "斜體",
|
||||||
|
"item_buffs": "Item Buffs",
|
||||||
"join_time": "加入時間",
|
"join_time": "加入時間",
|
||||||
"killcam": "Killcam",
|
"killcam": "Killcam",
|
||||||
"kunai_damage": "苦無傷害",
|
"kunai": "Kunai",
|
||||||
"language": "語言",
|
"language": "語言",
|
||||||
"large_monster_UI": "大型魔物 UI",
|
"large_monster_UI": "大型魔物 UI",
|
||||||
"large_monster_dynamic_UI": "大型魔物浮動 UI",
|
"large_monster_dynamic_UI": "大型魔物浮動 UI",
|
||||||
@@ -171,6 +228,7 @@
|
|||||||
"large_monster_static_UI": "大型魔物固定 UI",
|
"large_monster_static_UI": "大型魔物固定 UI",
|
||||||
"large_monsters": "大型魔物群",
|
"large_monsters": "大型魔物群",
|
||||||
"last": "最後",
|
"last": "最後",
|
||||||
|
"left_to_right": "Left to Right",
|
||||||
"level": "Level",
|
"level": "Level",
|
||||||
"level_label": "Level Label",
|
"level_label": "Level Label",
|
||||||
"loading_quest": "Loading Quest",
|
"loading_quest": "Loading Quest",
|
||||||
@@ -183,18 +241,20 @@
|
|||||||
"max_monster_updates_per_tick": "每次更新的最大魔物數量",
|
"max_monster_updates_per_tick": "每次更新的最大魔物數量",
|
||||||
"max_value": "Max Value",
|
"max_value": "Max Value",
|
||||||
"me": "我",
|
"me": "我",
|
||||||
|
"melody_effects": "Melody Effects",
|
||||||
"menu_font": "選單字體大小",
|
"menu_font": "選單字體大小",
|
||||||
"menu_font_change_disclaimer": "重複變更語言和選單字型大小有可能會當機!",
|
"menu_font_change_disclaimer": "重複變更語言和選單字型大小有可能會當機!",
|
||||||
|
"misc_buffs": "Misc Buffs",
|
||||||
"mod_name": "MHR Overlay",
|
"mod_name": "MHR Overlay",
|
||||||
"mode": "Mode",
|
"mode": "Mode",
|
||||||
"modifiers": "更改項",
|
"modifiers": "更改項",
|
||||||
"module_visibility_based_on_game_state": "Module Visibility based on Game State",
|
"module_visibility_based_on_game_state": "Module Visibility based on Game State",
|
||||||
"modules": "模組",
|
"modules": "模組",
|
||||||
"monster_can_be_captured": "可捕獲的魔物",
|
"monster_can_be_captured": "可捕獲的魔物",
|
||||||
"monster_damage": "魔物傷害",
|
|
||||||
"monster_id": "Monster ID",
|
"monster_id": "Monster ID",
|
||||||
"monster_name": "魔物名稱",
|
"monster_name": "魔物名稱",
|
||||||
"monster_name_label": "魔物名稱",
|
"monster_name_label": "魔物名稱",
|
||||||
|
"monsters": "Monsters",
|
||||||
"my_damage_bar_location": "我的傷害條",
|
"my_damage_bar_location": "我的傷害條",
|
||||||
"my_otomos": "My Buddies",
|
"my_otomos": "My Buddies",
|
||||||
"myself": "Myself",
|
"myself": "Myself",
|
||||||
@@ -207,10 +267,11 @@
|
|||||||
"offset_is_relative_to_parts": "與部位顯示相對偏移",
|
"offset_is_relative_to_parts": "與部位顯示相對偏移",
|
||||||
"opacity_falloff": "透明度提高",
|
"opacity_falloff": "透明度提高",
|
||||||
"orientation": "對齊方式",
|
"orientation": "對齊方式",
|
||||||
"other_damage": "其他傷害",
|
"other": "Other",
|
||||||
"other_player_otomos": "Other Player Buddies",
|
"other_player_otomos": "Other Player Buddies",
|
||||||
"other_players": "其他玩家",
|
"other_players": "其他玩家",
|
||||||
"otomo_damage": "隨從傷害",
|
"otomo_moves": "Buddy Moves",
|
||||||
|
"otomos": "Buddies",
|
||||||
"outline": "描邊",
|
"outline": "描邊",
|
||||||
"outside": "外部",
|
"outside": "外部",
|
||||||
"part_health": "部位血量",
|
"part_health": "部位血量",
|
||||||
@@ -218,12 +279,12 @@
|
|||||||
"part_name_label": "部位名稱",
|
"part_name_label": "部位名稱",
|
||||||
"percentage_label": "百分比",
|
"percentage_label": "百分比",
|
||||||
"performance": "效能",
|
"performance": "效能",
|
||||||
"player_damage": "玩家傷害量",
|
|
||||||
"player_name_label": "玩家名稱",
|
"player_name_label": "玩家名稱",
|
||||||
"player_name_size_limit": "玩家名稱大小限制",
|
"player_name_size_limit": "玩家名稱大小限制",
|
||||||
"player_spacing": "玩家間格",
|
"player_spacing": "玩家間格",
|
||||||
|
"players": "Players",
|
||||||
"playing_quest": "Playing Quest",
|
"playing_quest": "Playing Quest",
|
||||||
"poison_damage": "毒傷害",
|
"poison": "毒",
|
||||||
"position": "位置",
|
"position": "位置",
|
||||||
"press_any_key": "輸入任意鍵...",
|
"press_any_key": "輸入任意鍵...",
|
||||||
"prioritize_large_monsters": "大型魔物優先",
|
"prioritize_large_monsters": "大型魔物優先",
|
||||||
@@ -233,49 +294,60 @@
|
|||||||
"quest_start_animation": "Quest Start Animation",
|
"quest_start_animation": "Quest Start Animation",
|
||||||
"quest_time": "任務時間",
|
"quest_time": "任務時間",
|
||||||
"rage": "憤怒度",
|
"rage": "憤怒度",
|
||||||
|
"rampage_skills": "Rampage Skills",
|
||||||
"reframework_outdated": "已安裝的 REFramework 版本已過期. 麻煩請更新版本, 否則 MHR Overlay 無法正確作用.",
|
"reframework_outdated": "已安裝的 REFramework 版本已過期. 麻煩請更新版本, 否則 MHR Overlay 無法正確作用.",
|
||||||
"relative_offset": "相對偏移",
|
"relative_offset": "相對偏移",
|
||||||
"rename": "Rename",
|
"rename": "Rename",
|
||||||
"render_highlighted_monster": "渲染目標魔物",
|
"render_highlighted_monster": "渲染目標魔物",
|
||||||
|
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
|
||||||
"render_not_highlighted_monsters": "渲染非目標魔物",
|
"render_not_highlighted_monsters": "渲染非目標魔物",
|
||||||
"renderer": "Renderer",
|
"renderer": "Renderer",
|
||||||
"reset": "Reset",
|
"reset": "Reset",
|
||||||
"reversed_order": "反向排序",
|
"reversed_order": "反向排序",
|
||||||
"reward_screen": "Reward Screen",
|
"reward_screen": "Reward Screen",
|
||||||
|
"right_alignment_shift": "Right Alignment Shift",
|
||||||
|
"right_to_left": "Right to Left",
|
||||||
"servant_otomos": "Servant Buddies",
|
"servant_otomos": "Servant Buddies",
|
||||||
"servants": "Followers",
|
"servants": "Followers",
|
||||||
"settings": "設定",
|
"settings": "設定",
|
||||||
"severe_filter": "Severe",
|
"sever_anomaly_filter": "Sever + Anomaly Core",
|
||||||
|
"sever_filter": "Sever",
|
||||||
"shadow": "陰影",
|
"shadow": "陰影",
|
||||||
"show_my_otomos_separately": "Show my Buddies separately",
|
"show_my_otomos_separately": "Show my Buddies separately",
|
||||||
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
|
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
|
||||||
"show_servant_otomos_separately": "Show Follower Buddies separately",
|
"show_servant_otomos_separately": "Show Follower Buddies separately",
|
||||||
"size": "大小",
|
"size": "大小",
|
||||||
|
"skills": "Skills",
|
||||||
"small_monster_UI": "小型魔物 UI",
|
"small_monster_UI": "小型魔物 UI",
|
||||||
"small_monsters": "小型魔物群",
|
"small_monsters": "小型魔物群",
|
||||||
"sorting": "排序方式",
|
"sorting": "排序方式",
|
||||||
"spacing": "間距",
|
"spacing": "間距",
|
||||||
"stamina": "耐力",
|
"stamina": "耐力",
|
||||||
|
"stamina_label": "Stamina Label",
|
||||||
"static_orientation": "固定魔物資訊的對齊方式",
|
"static_orientation": "固定魔物資訊的對齊方式",
|
||||||
"static_position": "固定魔物資訊的位置",
|
"static_position": "固定魔物資訊的位置",
|
||||||
"static_sorting": "固定魔物資訊的排序",
|
"static_sorting": "固定魔物資訊的排序",
|
||||||
"static_spacing": "固定魔物資訊的間距",
|
"static_spacing": "固定魔物資訊的間距",
|
||||||
"statically_positioned": "固定的魔物資訊",
|
"statically_positioned": "固定的魔物資訊",
|
||||||
|
"stats_UI": "Stats UI",
|
||||||
"status": "狀態",
|
"status": "狀態",
|
||||||
"style": "樣式",
|
"style": "樣式",
|
||||||
"summary_screen": "Summary Screen",
|
"summary_screen": "Summary Screen",
|
||||||
"text_label": "文字",
|
"text_label": "文字",
|
||||||
"thickness": "粗細",
|
"thickness": "粗細",
|
||||||
|
"thunder_resistance_label": "Thunder Resistance Label",
|
||||||
"time_UI": "時間 UI",
|
"time_UI": "時間 UI",
|
||||||
"time_label": "時間",
|
"time_label": "時間",
|
||||||
"time_limit": "時限 (秒)",
|
"time_limit": "時限 (秒)",
|
||||||
"timer": "Timer",
|
"timer": "Timer",
|
||||||
|
"timer_delays": "Timer Delays",
|
||||||
"timer_label": "計時器",
|
"timer_label": "計時器",
|
||||||
"top_buildup": "最高累積值",
|
"top_buildup": "最高累積值",
|
||||||
"top_damage": "最高傷害",
|
"top_damage": "最高傷害",
|
||||||
"top_dps": "最高 DPS",
|
"top_dps": "最高 DPS",
|
||||||
"top_left": "左上",
|
"top_left": "左上",
|
||||||
"top_right": "右上",
|
"top_right": "右上",
|
||||||
|
"top_to_bottom": "Top to Bottom",
|
||||||
"total": "Total",
|
"total": "Total",
|
||||||
"total_buildup": "總累積值",
|
"total_buildup": "總累積值",
|
||||||
"total_buildup_label": "總累積值文字",
|
"total_buildup_label": "總累積值文字",
|
||||||
@@ -291,19 +363,112 @@
|
|||||||
"tracked_damage_types": "追蹤的傷害類型",
|
"tracked_damage_types": "追蹤的傷害類型",
|
||||||
"tracked_monster_types": "追蹤的魔物類型",
|
"tracked_monster_types": "追蹤的魔物類型",
|
||||||
"type": "類型",
|
"type": "類型",
|
||||||
|
"update_buffs_delay": "Update Buffs (seconds)",
|
||||||
|
"update_is_online_delay": "Update Is Online (seconds)",
|
||||||
|
"update_myself_position_delay": "Update Myself Position (seconds)",
|
||||||
|
"update_player_info_delay": "Update Player Info (seconds)",
|
||||||
|
"update_players_delay": "Update Players (seconds)",
|
||||||
|
"update_quest_time_delay": "Update Quest Time (seconds)",
|
||||||
|
"update_singletons_delay": "Update Singletons (seconds)",
|
||||||
|
"update_window_size_delay": "Update Window Size (seconds)",
|
||||||
"use_d2d_if_available": "Use Direct2D if available",
|
"use_d2d_if_available": "Use Direct2D if available",
|
||||||
|
"value": "Value",
|
||||||
"value_label": "數字",
|
"value_label": "數字",
|
||||||
"vertical": "垂直",
|
"vertical": "垂直",
|
||||||
"viewport_offset": "視窗的位置",
|
"viewport_offset": "視窗的位置",
|
||||||
"visible": "可見",
|
"visible": "可見",
|
||||||
|
"water_resistance_label": "Water Resistance Label",
|
||||||
|
"weapon_skills": "Weapon Skills",
|
||||||
"width": "寬度",
|
"width": "寬度",
|
||||||
"world_offset": "地圖中的位置",
|
"world_offset": "地圖中的位置",
|
||||||
"wyvern_riding_damage": "操龍傷害",
|
"wyvern_riding": "Wyvern Riding",
|
||||||
"x": "X軸",
|
"x": "X軸",
|
||||||
"y": "Y軸",
|
"y": "Y軸",
|
||||||
"z": "Z軸"
|
"z": "Z軸"
|
||||||
},
|
},
|
||||||
|
"dango_skills": {
|
||||||
|
"dango_adrenaline": "Dango Adrenaline",
|
||||||
|
"dango_booster": "Dango Booster",
|
||||||
|
"dango_bulker": "Dango Bulker",
|
||||||
|
"dango_connector": "Dango Connector",
|
||||||
|
"dango_defender": "Dango Defender",
|
||||||
|
"dango_flyer": "Dango Flyer",
|
||||||
|
"dango_glutton": "Dango Glutton",
|
||||||
|
"dango_hunter": "Dango Hunter",
|
||||||
|
"dango_insurance": "Dango Insurance",
|
||||||
|
"dango_insurance_defense_up": "Dango Insurance Defense Up",
|
||||||
|
"super_recovery_dango": "Super Recovery Dango"
|
||||||
|
},
|
||||||
|
"endemic_life": {
|
||||||
|
"butterflame": "Butterflame",
|
||||||
|
"clothfly": "Clothfly",
|
||||||
|
"cutterfly": "Cutterfly",
|
||||||
|
"gold_wirebug": "Gold Wirebug",
|
||||||
|
"peepersects": "Peepersects",
|
||||||
|
"red_lampsquid": "Red Lampsquid",
|
||||||
|
"ruby_wirebug": "Ruby Wirebug",
|
||||||
|
"stinkmink": "Stinkmink",
|
||||||
|
"yellow_lampsquid": "Yellow Lampsquid"
|
||||||
|
},
|
||||||
"font_name": "NotoSansTC-Bold.otf",
|
"font_name": "NotoSansTC-Bold.otf",
|
||||||
|
"item_buffs": {
|
||||||
|
"adamant_seed": "Adamant Seed",
|
||||||
|
"armor_ammo": "Armor Ammo",
|
||||||
|
"armorskin": "Armorskin",
|
||||||
|
"dash_juice": "Dash Juice",
|
||||||
|
"demon_ammo": "Demon Ammo",
|
||||||
|
"demon_powder": "Demon Powder",
|
||||||
|
"demondrug": "Demondrug",
|
||||||
|
"gourmet_fish": "Gourmet Fish",
|
||||||
|
"hardshell_powder": "Hardshell Powder",
|
||||||
|
"immunizer": "Immunizer",
|
||||||
|
"mega_armorskin": "Mega Armorskin",
|
||||||
|
"mega_demondrug": "Mega Demondrug",
|
||||||
|
"might_seed": "Might Seed"
|
||||||
|
},
|
||||||
|
"melody_effects": {
|
||||||
|
"affinity_up": "Affinity Up",
|
||||||
|
"attack_and_affinity_up": "Attack and Affinity Up",
|
||||||
|
"attack_and_defense_up": "Attack and Defense Up",
|
||||||
|
"attack_up": "Attack Up",
|
||||||
|
"blight_negated": "Blight Negated",
|
||||||
|
"defense_up": "Defense Up",
|
||||||
|
"divine_protection": "Divine Protection",
|
||||||
|
"earplugs_l": "Earplugs (L)",
|
||||||
|
"earplugs_s": "Earplugs (S)",
|
||||||
|
"elemental_attack_boost": "Elemental Attack Boost",
|
||||||
|
"environment_damage_negated": "Environment Damage Negated",
|
||||||
|
"health_recovery_l": "Health Recovery (L)",
|
||||||
|
"health_recovery_s": "Health Recovery (S)",
|
||||||
|
"health_recovery_s_antidote": "Health Recovery (S) + Antidote",
|
||||||
|
"health_regeneration": "Health Regeneration",
|
||||||
|
"infernal_melody": "Infernal Melody",
|
||||||
|
"knockbacks_negated": "Knockbacks Negated",
|
||||||
|
"self_improvement": "Self-Improvement",
|
||||||
|
"sharpness_extension": "Sharpness Extension",
|
||||||
|
"sharpness_loss_reduced": "Sharpness Loss Reduced",
|
||||||
|
"sharpness_regeneration": "Sharpness Regeneration",
|
||||||
|
"sonic_barrier": "Sonic Barrier",
|
||||||
|
"sonic_wave": "Sonic Wave",
|
||||||
|
"stamina_recovery_up": "Stamina Recovery Up",
|
||||||
|
"stamina_use_reduced": "Stamina Use Reduced",
|
||||||
|
"stun_negated": "Stun Negated",
|
||||||
|
"tremors_negated": "Tremors Negated",
|
||||||
|
"wind_pressure_negated": "Wind Pressure Negated"
|
||||||
|
},
|
||||||
|
"misc_buffs": {
|
||||||
|
"attack_up": "Attack Up",
|
||||||
|
"defense_up": "Defense Up",
|
||||||
|
"immunity": "Immunity",
|
||||||
|
"natural_healing_up": "Natural Healing Up",
|
||||||
|
"stamina_use_down": "Stamina Use Down"
|
||||||
|
},
|
||||||
|
"otomo_moves": {
|
||||||
|
"go_fight_win": "Go, Fight, Win",
|
||||||
|
"power_drum": "Power Drum",
|
||||||
|
"rousing_roar": "Rousing Roar",
|
||||||
|
"vase_of_vitality": "Vase of Vitality"
|
||||||
|
},
|
||||||
"parts": {
|
"parts": {
|
||||||
"abdomen": "腹部",
|
"abdomen": "腹部",
|
||||||
"amatsu_unknown": "?",
|
"amatsu_unknown": "?",
|
||||||
@@ -372,5 +537,170 @@
|
|||||||
"wingclaw": "翼爪",
|
"wingclaw": "翼爪",
|
||||||
"wingclaws": "翼爪",
|
"wingclaws": "翼爪",
|
||||||
"wings": "翅膀"
|
"wings": "翅膀"
|
||||||
|
},
|
||||||
|
"rampage_skills": {
|
||||||
|
"chameleos_soul": "Chameleos Soul",
|
||||||
|
"kushala_daora_soul": "Kushala Daora Soul"
|
||||||
|
},
|
||||||
|
"skills": {
|
||||||
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
|
"affinity_sliding": "Affinity Sliding",
|
||||||
|
"agitator": "Agitator",
|
||||||
|
"berserk": "Berserk",
|
||||||
|
"bladescale_hone": "Bladescale Hone",
|
||||||
|
"blood_awakening": "Blood Awakening",
|
||||||
|
"bloodlust": "Bloodlust",
|
||||||
|
"burst": "Burst",
|
||||||
|
"coalescence": "Coalescence",
|
||||||
|
"counterstrike": "Counterstrike",
|
||||||
|
"dereliction": "Dereliction",
|
||||||
|
"dragon_conversion_elemental_attack_up": "Dragon Conversion: Elem. Atk Up",
|
||||||
|
"dragon_conversion_elemental_res_up": "Dragon Conversion: Elem. Res Up",
|
||||||
|
"dragonheart": "Dragonheart",
|
||||||
|
"embolden": "Embolden",
|
||||||
|
"frenzied_bloodlust": "Frenzied Bloodlust",
|
||||||
|
"furious": "Furious",
|
||||||
|
"grinder_s": "Grinder (S)",
|
||||||
|
"heaven_sent": "Heaven-Sent",
|
||||||
|
"hellfire_cloak": "Hellfire Cloak",
|
||||||
|
"heroics": "Heroics",
|
||||||
|
"inspiration": "Inspiration",
|
||||||
|
"intrepid_heart": "Intrepid Heart",
|
||||||
|
"latent_power": "Latent Power",
|
||||||
|
"maximum_might": "Maximum Might",
|
||||||
|
"offensive_guard": "Offensive Guard",
|
||||||
|
"partbreaker": "Partbreaker",
|
||||||
|
"peak_performance": "Peak Performance",
|
||||||
|
"powder_mantle_blue": "Powder Mantle (Blue)",
|
||||||
|
"powder_mantle_red": "Powder Mantle (Red)",
|
||||||
|
"protective_polish": "Protective Polish",
|
||||||
|
"resentment": "Resentment",
|
||||||
|
"resuscitate": "Resuscitate",
|
||||||
|
"spiribirds_call": "Spiribird's Call",
|
||||||
|
"status_trigger": "Status Trigger",
|
||||||
|
"strife": "Strife",
|
||||||
|
"wall_runner": "Wall Runner",
|
||||||
|
"wind_mantle": "Wind Mantle"
|
||||||
|
},
|
||||||
|
"stats": {
|
||||||
|
"affinity": "Affinity",
|
||||||
|
"attack": "Attack",
|
||||||
|
"defense": "Defense",
|
||||||
|
"dragon": "Dragon",
|
||||||
|
"dragon_resistance": "Dragon Res",
|
||||||
|
"fire": "Fire",
|
||||||
|
"fire_resistance": "Fire Res",
|
||||||
|
"ice": "Ice",
|
||||||
|
"ice_resistance": "Ice Res",
|
||||||
|
"stamina": "Stamina",
|
||||||
|
"thunder": "Thunder",
|
||||||
|
"thunder_resistance": "Thunder Res",
|
||||||
|
"water": "Water",
|
||||||
|
"water_resistance": "Water Res"
|
||||||
|
},
|
||||||
|
"unicode_glyph_ranges": [
|
||||||
|
32,
|
||||||
|
255,
|
||||||
|
8192,
|
||||||
|
8303,
|
||||||
|
11904,
|
||||||
|
12031,
|
||||||
|
12288,
|
||||||
|
12351,
|
||||||
|
12800,
|
||||||
|
19903,
|
||||||
|
19968,
|
||||||
|
40959,
|
||||||
|
63744,
|
||||||
|
64255,
|
||||||
|
65072,
|
||||||
|
65103,
|
||||||
|
65280,
|
||||||
|
65519,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"weapon_skills": {
|
||||||
|
"bow": {
|
||||||
|
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||||
|
"arc_shot_brace": "Arc Shot: Brace",
|
||||||
|
"bolt_boost": "Bolt Boost",
|
||||||
|
"herculean_draw": "Herculean Draw"
|
||||||
|
},
|
||||||
|
"charge_blade": {
|
||||||
|
"element_boost": "Element Boost",
|
||||||
|
"sword_boost_mode": "Sword Boost Mode"
|
||||||
|
},
|
||||||
|
"dual_blades": {
|
||||||
|
"archdemon_mode": "Archdemon Mode",
|
||||||
|
"ironshine_silk": "Ironshine Silk"
|
||||||
|
},
|
||||||
|
"great_sword": {
|
||||||
|
"power_sheathe": "Power Sheathe"
|
||||||
|
},
|
||||||
|
"gunlance": {
|
||||||
|
"erupting_cannon": "Erupting Cannon",
|
||||||
|
"ground_splitter": "Ground Splitter"
|
||||||
|
},
|
||||||
|
"hammer": {
|
||||||
|
"impact_burst": "Impact Burst"
|
||||||
|
},
|
||||||
|
"heavy_bowgun": {
|
||||||
|
"counter_charger": "Counter Charger",
|
||||||
|
"overheat": "Overheat",
|
||||||
|
"rising_moon": "Rising Moon",
|
||||||
|
"setting_sun": "Setting Sun",
|
||||||
|
"wyvernsnipe_reload": "Wyvernsnipe Reload"
|
||||||
|
},
|
||||||
|
"hunting_horn": {
|
||||||
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
|
"silkbind_shockwave": "Silkbind Shockwave",
|
||||||
|
"sonic_bloom": "Sonic Bloom"
|
||||||
|
},
|
||||||
|
"insect_glaive": {
|
||||||
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
|
"orange_extract": "Orange Extract",
|
||||||
|
"red_extract": "Red Extract",
|
||||||
|
"white_extract": "White Extract"
|
||||||
|
},
|
||||||
|
"lance": {
|
||||||
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"spiral_thrust": "Spiral Thrust",
|
||||||
|
"twin_wine": "Twin Wine"
|
||||||
|
},
|
||||||
|
"light_bowgun": {
|
||||||
|
"fanning_maneuver": "Fanning Maneuver",
|
||||||
|
"wyvernblast_reload": "Wyvernblast Reload"
|
||||||
|
},
|
||||||
|
"long_sword": {
|
||||||
|
"harvest_moon": "Harvest Moon",
|
||||||
|
"iai_slash": "Iai Slash",
|
||||||
|
"soaring_kick": "Soaring Kick",
|
||||||
|
"spirit_gauge": "Spirit Gauge",
|
||||||
|
"spirit_gauge_autofill": "Spirit Gauge Autofill"
|
||||||
|
},
|
||||||
|
"switch_axe": {
|
||||||
|
"amped_state": "Amped State",
|
||||||
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
|
"switch_charger": "Switch Charger"
|
||||||
|
},
|
||||||
|
"sword_and_shield": {
|
||||||
|
"destroyer_oil": "Destroyer Oil"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"weapons": {
|
||||||
|
"bow": "Bow",
|
||||||
|
"charge_blade": "Charge Blade",
|
||||||
|
"dual_blades": "Dual Blades",
|
||||||
|
"great_sword": "Great Sword",
|
||||||
|
"gunlance": "Gunlance",
|
||||||
|
"hammer": "Hammer",
|
||||||
|
"heavy_bowgun": "Heavy Bowgun",
|
||||||
|
"hunting_horn": "Hunting Horn",
|
||||||
|
"insect_glaive": "Insect Glaive",
|
||||||
|
"lance": "Lance",
|
||||||
|
"light_bowgun": "Light Bowgun",
|
||||||
|
"long_sword": "Long Sword",
|
||||||
|
"switch_axe": "Switch Axe",
|
||||||
|
"sword_and_shield": "Sword & Shield"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
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reframework/fonts/NotoSans-Bold.otf
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reframework/fonts/NotoSans-Bold.otf
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BIN
reframework/fonts/NotoSansArabic-Bold.otf
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reframework/fonts/NotoSansArabic-Bold.otf
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Reference in New Issue
Block a user